forked from GitHub-Mirrors/foundry-sw5e
Add files via upload
This commit is contained in:
parent
28ab1fb404
commit
ec71de4339
2 changed files with 1134 additions and 0 deletions
218
module/item/sheet.js
Normal file
218
module/item/sheet.js
Normal file
|
@ -0,0 +1,218 @@
|
|||
import { TraitSelector } from "../apps/trait-selector.js";
|
||||
|
||||
|
||||
/**
|
||||
* Override and extend the core ItemSheet implementation to handle D&D5E specific item types
|
||||
* @type {ItemSheet}
|
||||
*/
|
||||
export class ItemSheet5e extends ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 560,
|
||||
height: 420,
|
||||
classes: ["sw5e", "sheet", "item"],
|
||||
resizable: false,
|
||||
scrollY: [".tab.details"],
|
||||
tabs: [{navSelector: ".tabs", contentSelector: ".sheet-body", initial: "description"}]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
get template() {
|
||||
const path = "systems/sw5e/templates/items/";
|
||||
return `${path}/${this.item.data.type}.html`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
getData() {
|
||||
const data = super.getData();
|
||||
data.labels = this.item.labels;
|
||||
|
||||
// Include CONFIG values
|
||||
data.config = CONFIG.SW5E;
|
||||
|
||||
// Item Type, Status, and Details
|
||||
data.itemType = data.item.type.titleCase();
|
||||
data.itemStatus = this._getItemStatus(data.item);
|
||||
data.itemProperties = this._getItemProperties(data.item);
|
||||
data.isPhysical = data.item.data.hasOwnProperty("quantity");
|
||||
|
||||
// Action Details
|
||||
data.hasAttackRoll = this.item.hasAttack;
|
||||
data.isHealing = data.item.data.actionType === "heal";
|
||||
data.isFlatDC = getProperty(data.item.data, "save.scaling") === "flat";
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Get the text item status which is shown beneath the Item type in the top-right corner of the sheet
|
||||
* @return {string}
|
||||
* @private
|
||||
*/
|
||||
_getItemStatus(item) {
|
||||
if ( item.type === "power" ) {
|
||||
return CONFIG.SW5E.powerPreparationModes[item.data.preparation];
|
||||
}
|
||||
else if ( ["weapon", "equipment"].includes(item.type) ) {
|
||||
return item.data.equipped ? "Equipped" : "Unequipped";
|
||||
}
|
||||
else if ( item.type === "tool" ) {
|
||||
return item.data.proficient ? "Proficient" : "Not Proficient";
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Get the Array of item properties which are used in the small sidebar of the description tab
|
||||
* @return {Array}
|
||||
* @private
|
||||
*/
|
||||
_getItemProperties(item) {
|
||||
const props = [];
|
||||
const labels = this.item.labels;
|
||||
|
||||
if ( item.type === "weapon" ) {
|
||||
props.push(...Object.entries(item.data.properties)
|
||||
.filter(e => e[1] === true)
|
||||
.map(e => CONFIG.SW5E.weaponProperties[e[0]]));
|
||||
}
|
||||
|
||||
else if ( item.type === "power" ) {
|
||||
props.push(
|
||||
labels.components,
|
||||
labels.materials,
|
||||
item.data.components.concentration ? "Concentration" : null,
|
||||
item.data.components.ritual ? "Ritual" : null
|
||||
)
|
||||
}
|
||||
|
||||
else if ( item.type === "equipment" ) {
|
||||
props.push(CONFIG.SW5E.equipmentTypes[item.data.armor.type]);
|
||||
props.push(labels.armor);
|
||||
}
|
||||
|
||||
else if ( item.type === "feat" ) {
|
||||
props.push(labels.featType);
|
||||
}
|
||||
|
||||
// Action type
|
||||
if ( item.data.actionType ) {
|
||||
props.push(CONFIG.SW5E.itemActionTypes[item.data.actionType]);
|
||||
}
|
||||
|
||||
// Action usage
|
||||
if ( (item.type !== "weapon") && item.data.activation && !isObjectEmpty(item.data.activation) ) {
|
||||
props.push(
|
||||
labels.activation,
|
||||
labels.range,
|
||||
labels.target,
|
||||
labels.duration
|
||||
)
|
||||
}
|
||||
return props.filter(p => !!p);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
setPosition(position={}) {
|
||||
position.height = this._tabs[0].active === "details" ? "auto" : this.options.height;
|
||||
return super.setPosition(position);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Form Submission */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
|
||||
// Handle Damage Array
|
||||
let damage = Object.entries(formData).filter(e => e[0].startsWith("data.damage.parts"));
|
||||
formData["data.damage.parts"] = damage.reduce((arr, entry) => {
|
||||
let [i, j] = entry[0].split(".").slice(3);
|
||||
if ( !arr[i] ) arr[i] = [];
|
||||
arr[i][j] = entry[1];
|
||||
return arr;
|
||||
}, []);
|
||||
|
||||
// Update the Item
|
||||
super._updateObject(event, formData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
html.find(".damage-control").click(this._onDamageControl.bind(this));
|
||||
|
||||
// Activate any Trait Selectors
|
||||
html.find('.trait-selector.class-skills').click(this._onConfigureClassSkills.bind(this));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Add or remove a damage part from the damage formula
|
||||
* @param {Event} event The original click event
|
||||
* @return {Promise}
|
||||
* @private
|
||||
*/
|
||||
async _onDamageControl(event) {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
|
||||
// Add new damage component
|
||||
if ( a.classList.contains("add-damage") ) {
|
||||
await this._onSubmit(event); // Submit any unsaved changes
|
||||
const damage = this.item.data.data.damage;
|
||||
return this.item.update({"data.damage.parts": damage.parts.concat([["", ""]])});
|
||||
}
|
||||
|
||||
// Remove a damage component
|
||||
if ( a.classList.contains("delete-damage") ) {
|
||||
await this._onSubmit(event); // Submit any unsaved changes
|
||||
const li = a.closest(".damage-part");
|
||||
const damage = duplicate(this.item.data.data.damage);
|
||||
damage.parts.splice(Number(li.dataset.damagePart), 1);
|
||||
return this.item.update({"data.damage.parts": damage.parts});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Handle spawning the TraitSelector application which allows a checkbox of multiple trait options
|
||||
* @param {Event} event The click event which originated the selection
|
||||
* @private
|
||||
*/
|
||||
_onConfigureClassSkills(event) {
|
||||
event.preventDefault();
|
||||
const skills = this.item.data.data.skills;
|
||||
const choices = skills.choices && skills.choices.length ? skills.choices : Object.keys(CONFIG.SW5E.skills);
|
||||
const a = event.currentTarget;
|
||||
const label = a.parentElement;
|
||||
|
||||
// Render the Trait Selector dialog
|
||||
new TraitSelector(this.item, {
|
||||
name: a.dataset.edit,
|
||||
title: label.innerText,
|
||||
choices: Object.entries(CONFIG.SW5E.skills).reduce((obj, e) => {
|
||||
if ( choices.includes(e[0] ) ) obj[e[0]] = e[1];
|
||||
return obj;
|
||||
}, {}),
|
||||
minimum: skills.number,
|
||||
maximum: skills.number
|
||||
}).render(true)
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue