From ec7dd517d17a845e0e98cada58987409aa6f3091 Mon Sep 17 00:00:00 2001
From: Kakeman89 \"They're from Ahch-To. Luke called them porgs. They're adorable.\" - Rey, to Poe Dameron Porgs were a species of sea-dwelling bird. They were native to the planet Ahch-To, where Jedi Master Luke Skywalker made his exile in the years prior to the Battle of Crait. Porgs were a species of non-sentient birds. They were stocky in nature, with two short wings, flat, beakless faces, and two webbed feet. Porgs were sexually dimorphic; males were slightly larger than females, and males also had orange plumage around the eyes. Porgs of both sexes were covered in dense feathers, with white coloration on the body and face, and gray to brown on the wings and back. They were much lighter than they looked, thanks to a thick outer layer of waterproof feathers with a fluffy underlayer for warmth. They could fly short distances but not far enough to leave their native island. They could also run quite swiftly on the ground and were good at maneuvering into small spaces. The birds had stereoscopic vision; their eyes had brown irises and black pupils. Porgs favored colder environments. Porgs apparently understood certain linguistic terms. When they overheard Rey refer to Chewbacca as \"Chewie,\" they mistook it to be the word chewy, leading them to wonder whether Chewbacca would serve as her food. \"Puffy, my good luck charm! You look hungry.\" - Hondo Ohnaka These hypercurious, cliff-dwelling creatures were found throughout the islands of the planet Ahch-To. They were capable of performing controlled dives into the sea, where they fetched fish to feed on or pass on to their otherwise helpless offspring, which were called \"porglets.\" They also hunted crustaceans. Porgs exhibited a roosting behavior, and they built nests along the island cliffs. They built nests from hair, fiber or grass and decorated them with shiny objects they had acquired. Porgs loved water, both to drink and to play in. They also loved tasting new things. Porgs had strong natural camouflaging abilities, as well as many interesting calls, ranging from burbles to squeaks to song. They crooned a special song when they were pleased. However, they could also be completely silent when necessary. Despite their curious nature, they could be quite shy if they felt threatened. Porgs, both wild and domesticated alike, were unusually smitten by human objects, and found shiny objects very fascinating. If their curiosity ran unchecked, they could wreak havoc. Porgs enjoyed being petted and scratched, especially behind their ears. A group of porgs was called a \"murder.\" \"When did this old rattletrap become a birdcage?\" - Leia Organa, commenting on the infestation of porgs in the Millennium Falcon Porgs evolved from seabirds on Ahch-To. Considered quite tasty by some species, they were sometimes hunted by the resident Lanai as well as visitors to Ahch-To. At the time of the First Order–Resistance war, when Jedi Master Luke Skywalker threw his lightsaber off a cliff, two porgs investigated the weapon. The birds nearly activated the weapon, before they were scared off by Rey. Shortly afterwards, another porg watched in curiosity from its nest as the Jedi Master spearfished from an island cliff. Rey found the porgs to be helpful to her Jedi training after she used the Force to catch one in midair in order to retrieve the lightsaber it had snatched. Finding that the porg's flock was visibly fascinated by her power, Rey promised them all \"a turn.\" While staying on Ahch-To, the Wookiee Chewbacca roasted two porgs for supper. A few of the birds stared at him before he could take a bite, but Chewbacca scared them off. When Chewbacca landed on Ahch-To, he considered porgs as a tasty treat, but found it hard to kill the winged creatures when the pack turned their sad eyes on him. Unable to acquire a patch of blue moss for their young twins, a couple of porgs snatched wiring of the same color from the Millennium Falcon, hindering repairs that were being performed by Chewbacca and R2-D2. Following the porgs to their nest, Chewbacca tried to barter the blue wiring for a blanket but was declined. Soon realizing the plight of the porgs, Chewbacca was convinced by R2 to brave strong winds in order to harvest the moss from the high tree. Grateful for his assistance, the parents returned the wiring to Chewbacca, marking his first amicable relationship with porgs. Later, at least four porgs found their way aboard the Millennium Falcon and made a nest. One of them accompanied Chewbacca during the Battle of Crait. Despite having an initial antagonism with the porgs, Chewbacca grew to like them and became their friend. Boarding the Millennium Falcon, General Leia Organa observed a number of the creatures roosting aboard the vessel, prompting her to ask Chewbacca when the ship had become a birdcage. Among the porgs which resided on the Millennium Falcon were the Porg Stowaway, Puffy and Snappy. Around 34 ABY, porgs were imported to the planet Batuu and sold as pets in the Creature Stall at Black Spire Outpost. In 35 ABY, a pair of porgs watched as Rey attempted to destroy Kylo Ren's TIE whisper and her lightsaber on Ahch-To. The swarm has advantage on Wisdom (Perception) checks that rely on smell. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny porg. The swarm can't regain hit points or gain temporary hit points. Melee Weapon Attack +4, Reach 0 ft., One target. Hit : 7 (2d6) kinetic damageDesignation Non-sentient Classification Avian Feather color Eye Color Brown Homeworld Ahch-To Habitat Coastal Biology and appearance
Behavior
History
Melee Weapon Attack +4, Reach 0 ft., One target. Hit : 3 (1d6) kinetic damage
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Skin Color | Gray |
Hair color | Hairless |
Homeworld | Coruscant |
Hive rats were enormous, nearly hairless, rapacious rodents who inhabited the sewers and lowest levels of Coruscant. The mutant rat species was often believed to be the result of ecosystem damage and exposure to sewage, pollution, and reactor radiation.
It could reach sizes of up to 3 meters and 300 kilograms. The bodies of the rats were often riddled with tumors and calluses.
Its powerful teeth and jaws were capable of inflicting considerable damage to water pipes and other utility lines. The hive rats' only benefit to Coruscanti residents was that they were happy to feed on duracrete worms, a pest. Otherwise, they were despised and looked on with fear. They roamed the underlevels in packs, and homeless residents and fugitives who wandered these levels frequently fell victim to packs of hive rats or other hungry creatures.
The hive rat gave birth to litters of 10 or more pups, for which it constructed nests.
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":10000},{"_id":"MWUxOTY0YTk1Mzk1","flags":{},"name":"Pack Tactics","type":"feat","img":"systems/sw5e/packs/Icons/monsters/074_-_Hive_Rat/avatar.webp","data":{"description":{"value":"The hive rat has advantage on an attack roll against a creature if at least one of the hive rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000},{"_id":"MmEzMzc2MDFkZjhl","flags":{},"name":"Bite","type":"weapon","img":"systems/sw5e/packs/Icons/monsters/074_-_Hive_Rat/avatar.webp","data":{"description":{"value":"Melee Weapon Attack +5, Reach 5 ft., One target. Hit : 7 (1d8+3) kinetic damage.
The target is grappled (escape DC 15).
","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8+3","kinetic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":30000}]} {"_id":"D3hGhPs5XlZ7PwQw","name":"**Manifestation of Abeloth","permission":{"default":0,"ZTMzMzlmOTEwY2U4":3},"type":"npc","data":{"abilities":{"str":{"value":29,"proficient":0,"min":3,"mod":9,"save":9,"prof":0,"saveBonus":0,"checkBonus":0},"dex":{"value":21,"proficient":1,"min":3,"mod":5,"save":13,"prof":8,"saveBonus":0,"checkBonus":0},"con":{"value":26,"proficient":1,"min":3,"mod":8,"save":16,"prof":8,"saveBonus":0,"checkBonus":0},"int":{"value":20,"proficient":0,"min":3,"mod":5,"save":5,"prof":0,"saveBonus":0,"checkBonus":0},"wis":{"value":17,"proficient":1,"min":3,"mod":3,"save":11,"prof":8,"saveBonus":0,"checkBonus":0},"cha":{"value":25,"proficient":1,"min":3,"mod":7,"save":15,"prof":8,"saveBonus":0,"checkBonus":0}},"attributes":{"ac":{"value":"20","min":0,"formula":""},"hp":{"value":406,"min":0,"max":406,"temp":0,"tempmax":0,"formula":"28d12+224"},"init":{"value":0,"bonus":0,"mod":5,"prof":0,"total":5},"powercasting":"none","force":{"known":{"value":0,"max":0},"points":{"value":0,"min":0,"max":0,"temp":0,"tempmax":0},"level":0},"tech":{"known":{"value":0,"max":0},"points":{"value":0,"min":0,"max":0,"temp":0,"tempmax":0},"level":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"prof":8,"powerdc":16,"bar1":{"value":406,"min":0,"max":406},"bar2":{"value":20,"min":0,"max":0}},"details":{"biography":{"value":"\"She is ancient, and powerful, and dangerous. Very dangerous. But you're on to her now. She is never what she appears. Remember that.\"
- Mara Jade Skywalker
Abeloth, also known as the Bringer of Chaos and Beloved Queen of the Stars, was a being very powerful in both the dark side of the Force and the light side of the Force because she drank from the Well of Power and bathed in the Pool of Knowledge. She first lived as the Servant, a mortal woman who served the powerful Ones on an unknown jungle planet over a hundred thousand years before the Battle of Yavin. Over the course of her life, she became the Mother: she kept the peace between the Father's warring Son and Daughter and became a loving part of the family. But she was still mortal—she grew old while her ageless family lived on—and she feared she would lose her precious family. In a desperate attempt to hold onto the life she so loved, she drank from the Font of Power and bathed in the Pool of Knowledge. Her actions corrupted her, transforming the Mother into the twisted, immortal entity known as Abeloth.
When the Father discovered her crime, he departed the planet with his children and left Abeloth stranded. The Son and the Daughter enlisted the help of the Killik hives from Alderaan, using them as workers to create massive technological artifacts, such as Centerpoint Station and Sinkhole Station to imprison Abeloth. According to the Killik Thuruht hive, Abeloth managed to escape her prison whenever the Current of the Force was altered and the flow of time changed. Each time she escaped, the Son and the Daughter would return to the Killiks and defeat Abeloth, locking her back in her prison. This cycle repeated itself for thousands of years, until the death of the Ones in 21 BBY.
When Jacen Solo fell to the dark side in 40 ABY and became the Sith Lord Darth Caedus in an attempt to change the future, he unintentionally awoke Abeloth. She later managed to escape from her prison due to the destruction of Centerpoint Station during Caedus' reign. Taking advantage of the chaos the galaxy was in, she immediately sought to maximize its effect, to totally wipe out civilization. However, she was discovered and hunted down by Luke Skywalker and his son, who constantly fought her and even destroyed some of her avatars. Ultimately Abeloth took the form of Senator Rokari Kem and successfully got herself elected as Chief of State of the Galactic Alliance. However, her remaining avatar bodies were killed and she was then destroyed by Luke Skywalker and Darth Krayt in the realm of Beyond shadows. Despite her death, Luke and the Jedi were not convinced Abeloth was dead for good and thus began searching for the planet Mortis. Luke intended to locate and obtain the same dagger used to kill The Ones decades earlier during his father's own encounter with them, to ensure that if Abeloth eventually returned, the Jedi would have a way to permanently kill her.
Imprisonment
\"Once you were with me, here in the Maw. Once you were all with me. Now you are apart, but one by one, you are all awakening. And once awake, you can hear my call, and come to me.\"
- Abeloth
The woman who would become Abeloth was first known as the Servant, a mortal who appeared through unknown means on the unknown jungle planet where the Ones lived around 100,000 BBY. She served the Father and his Son and Daughter, catering to their every need. But it was not long before the Servant became part of the Ones' family, filling the role of the Mother. The Mother kept the peace between the warring siblings and doted on the Father, ensuring the family's happiness for many years. Under her guidance, the Son began to use his destructive powers for something useful—he carved out caves and passages in the walls of the valley where they lived—and the siblings restored their home to its former glory, repairing the damage and neglect caused by the conflict of their rivalry.
But as the years went by, the Mother began to age while her family remained ageless. In her old age, she could no longer control the Son and Daughter's rivalry, and she began to fear that her family would abandon her. So in order to hold onto the life she had, the Mother decided to commit the Forbidden. While the Father was distracted by his warring children, she snuck a drink from the Font of Power just as the Son had done long ago. She then completed her transgression by bathing in the Pool of Knowledge like the Daughter, but the Father discovered her. But unlike the Ones, she was mortal, and so the Font and the Pool corrupted and twisted her. They granted her power, but twisted her mind and her body, creating the dark side entity known as Abeloth.
Abeloth used her new powers to dominate her adopted children, subduing them and forcing them to bow to her before the Font of Power. But at this point the Father, horrified and disappointed in Abeloth, stepped in. He departed the planet with his children, leaving Abeloth stranded alone and fulfilling her deepest fear—her family had abandoned her. This drove her to madness, fueling her desire to be loved and adored. Knowing that Abeloth would be a danger to others, the Son and the Daughter took control of the Killik hives from Alderaan and used them as workers. By joining the hivemind, the Ones shared their immense power in the Force with the Killiks. Under the direction of the siblings, the Killiks built many technological wonders, such as Centerpoint Station, Sinkhole Station, and many others. Using Centerpoint, the Ones crafted the spherical shell of black holes around their homeworld that would later become known as the Maw, and placed the smaller Sinkhole Station within to maintain the prison. After their creations were completed, the Son and the Daughter removed their power from the hives, and retreated with the Father to Mortis. Abeloth's former family would remain there until their deaths, only emerging to defeat Abeloth whenever she escaped from her prison.
The Killik Thuruht hive referred to Abeloth as the Bringer of Chaos, whose escapes and re-imprisonments formed a cycle of chaos and destruction that occurred whenever the Current of the Force—the flow of time— was altered. Abeloth thrived on fear and destruction, fanning the flames of conflict every time she escaped and sending the galaxy into chaos and turmoil. Each time she escaped, the Son and the Daughter would return to the Killiks and defeat Abeloth, locking her back in her prison. This cycle would repeat itself for hundreds of thousands of years, until the death of the Ones in 21 BBY. According to the Thuruht Histories, the Gree species came to her planet during one of her escapes to sacrifice an unknown saurian species to Abeloth.
Abeloth also existed beyond shadows, a realm that seemed to be a copy of Abeloth and the Ones' homeworld and which Force-sensitives could access by separating their minds from their bodies. Sinkhole Station would come to be inhabited by Mind Walkers, Force-sensitive beings whom she influenced with her powers. Desperate for contact with anyone, Abeloth would reach out to any Force-sensitives who entered the Maw (as the prison seemed to trap her powers within) and instill in them her overwhelming desire for companionship. These individuals would be inexplicably drawn to the Maw, where they would find Sinkhole Station and ascend to beyond shadows. Abeloth fed off of the Mind Walkers' life essences, absorbing their strength. Sometime prior to 44 ABY, the former Jedi Knight Callista Ming came across Abeloth, who consumed and killed her.
In 43.5 ABY, several Jedi Knights who had spent time at Shelter in the Maw during the Yuuzhan Vong War began to feel the effects of her influence, causing them to believe that everyone except for their fellow psychotic beings had been replaced by an impostor. The insane Jedi caused a rift between the Jedi Order and the Galactic Alliance government, as the two factions disagreed on how to deal with the issue. Abeloth also sent out a call through the Force, forcing Ship, a Sith Meditation Sphere, to travel to her planet in the Maw. Ship had spent the past two years forming a Sith armada for the Lost Tribe of Sith on the planet Kesh, and the Tribe thus sent a strike team to track down Ship and kill Jedi Grand Master Luke Skywalker—whose presence they had felt in the Force after he came into contact with an Aing-Tii relic, the Codex. Meanwhile, Skywalker and his son, Jedi Knight Ben Skywalker, were attempting to retrace the steps that Jedi Knight-turned-Sith Lord Jacen Solo had taken on his five-year journey after the Yuuzhan Vong War. The Skywalkers found the Mind Walkers and learned how to go beyond shadows, where Skywalker saw Abeloth in the Mists of Forgetfulness across the Lake of Apparitions. Referred to by the Mind Walkers as the \"Lady in the mists,\" Abeloth beckoned Skywalker to try to talk to her, but he refused.
Meanwhile, Ship, who was under Abeloth's complete control, led the Sith strike team to the planet which Abeloth inhabited. Abeloth took the form of a humanoid female of indetermined species and befriended the Sith strike team, claiming to be a refugee who had been stranded on the planet for the last thirty years. However, all the while she secretly sabotaged the Sith's efforts to escape. Abeloth had complete control over all of the planet's native flora, and she used them to attack the Sith, including the team's leader, Lady Olaris Rhea, who survived with the help of her apprentice, Vestara Khai. After the attack on Rhea, Khai was able to see Abeloth in her true form, just as the Skywalkers saw her beyond shadows—a woman with an overly large mouth, tiny sunken eyes, stubby arms, and hands with long, writhing tentacles instead of fingers. The rest of the strike team, however, still saw Abeloth as a normal humanoid female.
Battling Jedi and Sith
\"Abeloth. Abeloth, I'm here.\"
\"So am I.\"
- Luke Skywalker and Abeloth
After Abeloth encountered Skywalker beyond shadows, she allowed Ship to return to the Sith and transport them to Sinkhole Station to ambush the Skywalkers. Abeloth ordered the Sith to capture them rather than kill them, but Rhea later changed the mission's objective back to kill. The ambush, however, proved to be a failure—both Jedi escaped, and Khai was the only Sith survivor. Later, the Skywalkers speculated that Abeloth was the one causing the psychosis that afflicted Force-sensitives who had spent an extended amount of time in the Maw. Abeloth, meanwhile, continued to inflict her will upon more and more Jedi, in the hopes of luring those victims back to the Maw where she could consume their life energy.[3] Around that time, Ben also suggested that the Celestials might have built the Maw and the space station Centerpoint to contain Abeloth and her power; but once Centerpoint was destroyed, Sinkhole Station had begun to fall into disrepair and Abeloth's powers had grown.
A short time later, Abeloth managed to free herself from the containment of Sinkhole Station, destroying the station and killing the Mind Walkers. The Skywalkers, meanwhile, allied with a group of Sith from the Lost Tribe and ventured into the Maw to eliminate Abeloth. After finding Sinkhole Station destroyed, they traveled to Abeloth's planet. There, the Skywalkers' Force-sensitive friend Dyon Stadd, who had fallen prey to Abeloth's influence, was planted with a homing beacon and set free by Khai to find Abeloth. Stadd found her in a cave on the side of a volcano, and Abeloth entranced him before touching him and beginning to consume his life energy. However, she suddenly sensed the approach of the Jedi and Sith allies—who were tracking Stadd—and left him for dead, fleeing deeper into the cave. When her foes found her in a courtyard at the end of the cave, Abeloth took on Ming's appearance in an attempt to make Skywalker believe that she was, in fact, his long-lost lover. Skywalker eventually saw through her charade, however, realizing that Abeloth had actually consumed and killed Ming, and attacked her.
In the ensuing battle, the Sith betrayed the Jedi and created a control web, a trick they had learned from the dark side Nightsisters, in an attempt to capture Abeloth and force her to serve them, but she broke free and repulsed all of her assailants with a massive Force wave. She fled back up the cave and consumed and killed the Sith who had been left to stand guard with a recuperating Stadd, before turning to Stadd to finish consuming his life energy. However, her enemies had recovered from her attack and pursued her back up the cave, and Skywalker suddenly arrived on the scene. She took on the appearance of Stadd while projecting an image of Ming in an attempt to trick Skywalker, but he saw through it and stabbed his lightsaber into what appeared to be Stadd's chest. She morphed back into her true form, then, and prepared to unleash a wave of dark side energy, but appeared to die halfway through. All of the beings who had been affected by her influence were instantly freed, and the Skywalkers and three Sith—Khai, Khai's father, Gavar, and High Lord Sarasu Taalon—remained behind to investigate more into Abeloth. However, they soon discovered that she had somehow switched bodies with Stadd, and was thus not dead.
On the run
\"Luke… Join with me. Save me…\"
\"I will. I will save you.\"
- Ming's presence within Abeloth and Luke Skywalker
By the time the Sith and Jedi returned to the Skywalkers' ship, the Jade Shadow, Abeloth had already broken free from the vessel. She summoned Ship to return to the world, although the three Sith claimed to the Jedi that they were the ones to have called Ship back. Ship then convinced the Sith that they could find Abeloth by using the Force nexus known as the Pool of Knowledge, and took the five allies to find it. Abeloth, meanwhile, returned to the Jade Shadow and fled the planet. After seeing a vision in the Pool of a Jedi queen whom he believed could stop the Sith invasion, Taalon jumped into the Pool and a duel broke out between the Jedi and Sith. The Jedi escaped, and, following his immersion in the Pool, Taalon began to slowly transform into the same kind of entity as Abeloth.
Abeloth, meanwhile, traveled to the pacifistic Force-sensitive Fallanassi on the moon Pydyr and took over the body of their leader, Akanah Norand Goss Pell. The Jedi, accompanied by Vestara Khai—whom they allowed to accompany them despite the fact that they knew she was working as a spy for her Tribe—tracked Abeloth to Pydyr. Khai sent out a message to the Sith fleet, and the Sith sent shuttles of reinforcements, including Taalon and Gavar Khai. They agreed to work once more with the Jedi, and Luke Skywalker led the tenuous allies to the Fallanassi village where Abeloth was hiding. After they broke through Abeloth's defenses of illusions in the White Current, she came to meet them in the form of Pell. Taalon began to interrogate her about Abeloth, and she revealed that she had come to Pydyr because she was a Fallanassi. However, when she refused to answer Luke Skywalker's question of whether that meant Abeloth had always been Fallanassi, or whether she had only recently joined, Taalon ordered Gavar to kill one of the Fallanassi. In response, Abeloth used the White Current to induce visions that drove all of the Sith—save Khai and Taalon—insane, giving up her cover. She then took Taalon into a gathering hall in the Fallanassi village to speak with him, but the Jedi and Vestara followed.
Luke Skywalker engaged Abeloth in battle once more, and he again defeated her, killing Pell's body. However, Abeloth deserted that body and returned soon after in the form of Callista Ming. She incapacitated Skywalker, while Taalon—who desired to learn from Abeloth what exactly he was becoming—captured Ben in a Force net. As Taalon and Abeloth conversed, Abeloth revealed that she knew he could not eat mortal food, and then began to feed him dark energy from her tentacles. However, Luke returned to consciousness and brought the ceiling of the hall they were in down upon them, distracting Abeloth while Vestara Khai stepped forward and killed Taalon to prevent him from becoming another being like Abeloth. In the ensuing fight, Abeloth was severely injured by the Jedi, and she fled in Ship, escaping the system. The Skywalkers, now with Khai as their ally, were reinforced by a flight of Jedi in StealthXs sent from Coruscant, who helped them fight off the remaining Sith so that they could continue to hunt her down.
Abeloth stopped first at Meliflar Station, where she forcibly imbued the girl Fala with some of her own energy to use her as bait, and forced the space station's crew to set up an ambush for the Skywalkers, so that when they arrived the Jade Shadow would be destroyed instantly. Abeloth then continued on to the planet Nam Chorios. Her planned ambush for the Jedi failed, however, as the station's inhabitants decided instead to try and capture the vessel. Meanwhile, on Nam Chorios, Abeloth recovered and gained control of the Theran Listeners by consuming and possessing their leader, Nenn. As her influence over the Theran Listeners steadily grew stronger, Jedi Knights Valin and Jysella Horn—two of the first Knights of the New Jedi Order to fall prey to her influence—were drawn by her to the world.
However, Khai and the Skywalkers eventually caught up to Abeloth in the pumping station in the city of Crystal Valley. There, Abeloth again appeared to them in the form of Callista in an yet another attempt to sway Luke Skywalker to join with her. However, in doing so she revealed that Callista's spirit was more intact than those of the other beings she had consumed, and thus had more influence over her. Luke allowed Callista's spirit to engage him with her mind and with the Force, expanding both of their Force presences as they relived her memories of the past; he felt her love for him, as well as the pain and loneliness she felt after being consumed by Abeloth. Meanwhile, a strike team of Sith led by Saber Tola Annax arrived and began battling Abeloth as well. Abeloth tried to hide her presence behind Callista, hoping to make it appear that the being confronting Luke was Callista herself—but Luke again saw through her disguise. He used the mnemotherapy technique he had learned from the Listeners to tear Callista's spirit away from Abeloth, saving her and weakening Abeloth greatly in the process. As Callista's spirit, finally freed, faded into the Force, Abeloth reverted to using the body of Nenn. However, the Listener-Master refused to be controlled by her and stabbed himself with a lightsaber, further weakening Abeloth. Horn, who had been in combat with Ben and Khai, was knocked unconscious.
Rise to power
\"Nothing can hold her… Fool to think I could use her… What is she?… By the dark, the greatest mistake I have ever made…\"
- Darish Vol, on Abeloth
While the Sith and Jedi battled each other, Abeloth attempted to flee in Ship. However, a Jedi fleet was already in orbit, battling a Sith flotilla under the command of Gavar Khai. Luke joined the Jedi in fighter combat in the pursuit of Ship, who was heavily damaged and weakened. Ship suffered multiple hits, but managed to escape with Abeloth alive. Abeloth soon afterward contacted Gavar Khai, whose fleet was regrouping after their defeat. She told him that the Jedi, their mutual enemy, were too powerful for either of them to overcome separately,[6] and they discussed an alliance. He then took Abeloth to the Tribe's homeworld, Kesh, where a meeting of the Tribe was called by Grand Lord Darish Vol. Vol decided to accept the alliance, and Abeloth was brought to the surface for a large celebration.
That evening, however, Abeloth appeared to Vol in his sleep and attempted to kill him. He allowed her into his mind, and she was too reckless in her approach, letting him in turn enter her mind. He discovered the pain of her loneliness and her need for adoration, and dueled her mentally, telling her that she was unloved. Abeloth's assassination attempt turned into an attempt to fight free from Vol's grasp, and she finally broke free. Infuriated and in agony, Abeloth unleashed waves of dark side power onto the Sith capital city of Tahv, killing thousands and leaving the city in ruins. As she fled in Ship, she used the mental hold she had begun to develop over several of the Sith to influence them to defect from the Tribe's armada and join her. Leading those forces was Gavar Khai in the ChaseMaster frigate Black Wave. They successfully escaped Kesh, and upon their rendezvous, Abeloth ordered Khai to lead the Jedi and Sith who would inevitably attempt to find her astray.
As Vestara Khai and the Skywalkers continued to hunt for Abeloth, she took the form of the Jessar Rokari Kem, a highly popular resistance leader who was due to become a Senator in the Galactic Federation of Free Alliances. When Gavar Khai and a team of nine other Sabers were killed by Abeloth's pursuers, she granted command of the Black Wave to Saber Tola Annax. However, she soon afterward stripped Annax of her powers, filled her with dark energy and left her as bait on the planet Upekzar, where she laid a trap for the Jedi. Meanwhile, in the guise of Kem, Abeloth traveled to the galactic capital Coruscant, where she found that several Sith, including High Lord Ivaar Workan, had already infiltrated the Galactic Alliance government.
Without revealing her true identity as Abeloth, she then threatened Workan—who was masquerading as Senator Kameron Suldar—to stay out of her way, and suggested that she knew his secret. Meanwhile, the Jedi Order left all operations on Coruscant under the pretense of needing to distance itself from the Galactic Alliance and act as its own authority, rather than as an official branch of the government—however, unbeknownst to Abeloth and the Sith, Luke Skywalker knew of the Sith's infiltration and was hoping to lure the Sith into making a move on Coruscant. Soon afterward, Vol arrived on Coruscant and attempted to assassinate Kem—Workan had told him that Kem was the only thing standing in the way of the Sith taking control of the government. However, Abeloth defeated Vol and subsequently called Workan, showing him Vol's decapitated head and ordering that he meet with her the next day.
Still in Kem's guise, Abeloth met with Workan and ordered that he initiate a vote to replace the current interim Chief of State, Padnel Ovin, with herself, and then help her achieve the title of \"Beloved Queen of the Stars\" and then goddess. During the Senate session, Workan called for the vote, but Ovin came forward to make a speech—unbeknownst to Abeloth and the Sith, he was stalling to give his Chief of Staff, Wynn Dorvan, time to assist in the rescue of Jedi Leia Organa Solo, whose arrest Workan had arranged. Abeloth finally grew tired of Ovin's speech and caused him to collapse; he was soon after pronounced dead. Workan then insisted that the vote be held immediately, and with the help of the Force to influence some of the Senators, Kem won with four-fifths of the Senate's vote, thus making Abeloth Chief of State. Abeloth subsequently came to see Dorvan, who had been captured by three Sith, and shed her disguise as Kem to reveal her true form to him, to his horror.
\"Death\"
Abeloth's reign eventually came to an end with the Liberation of Coruscant. Using Dorvan as her aide, she solidified her rule on the planet until the Jedi began striking at the Lost Tribe across the planet. Under Dorvan's advice, the Sith retreated into the Jedi Temple. Realizing that the Sith would be unable to maintain their hold on Coruscant, and also seeing the opportunity to recreate her family, she abducted Vestara Khai and Ben Skywalker.
To distract the Jedi, Abeloth caused cataclysmic seismic activities on Coruscant, ensuring the potential death of billions if they gave chase to her. Abeloth's Korelei-avatar brought Vestara and Ben to her planet with the intention of forcing them to drink from the Font of Power, which would transform them into - for lack of a better name - the new family of Ones who would reshape the galaxy to their liking. She also sent out Ship to attack Luke Skywalker, anticipating that he would attempt to stop her. Abeloth then mindwalked the majority of her essence into the Realm Beyond Shadows to duel with Luke Skywalker, as well as Darth Krayt, a Sith Lord that was not affiliated with the Lost Tribe of the Sith. It was a grueling duel, although they eventually succeeded when Abeloth's avatar bodies were being destroyed one-by-one across the galaxy, eventually sinking into the Lake of Apparitions afterwards. Although Abeloth was dead, the Jedi Order knew that she would end up returning sometime (after becoming strong enough to do so), with Luke knowing that such a Force entity couldn't be \"truly\" killed. According to Luke, Abeloth might not even return during his and the other Masters' lifetime, but even a hundred years or a hundred thousand years later. As a precautionary measure, the Jedi intended to locate the Mortis Monolith in order to obtain the Mortis Dagger, ensuring they would have a way to kill Abeloth for good if she were to return.
\"Silly Jedi. No one can explain Abeloth.\"
- Akanah
Abeloth was a being created as a servant by the three Celestials: the Father, the Daughter, and the Son.
She was antagonized by loneliness; she felt an absolute need to be loved and adored, and was nearly overcome when Vol attacked her with the idea that she was hideous and despised. She fed her craving for adulation by instilling in Force-sensitives a desire to be with her, and in turn catered to their every need and assumed the role as their mother. This stemmed from her original fear of losing her family, who remained ageless while she became old and decrepit. In an attempt to hold on to the life she had, Abeloth drank from the Font of Power and bathed in the Pool of Knowledge, which corrupted her mind and twisted her love for her family into a craving for companionship. When her family abandoned her on their planet—the very reason she committed her crimes in the first place— she was driven insane by loneliness and despair. She fed on fear and destruction in an attempt to gain more power, as her ultimate goal was to recreate her lost family—she tried to force Ben Skywalker and Vestara Khai to drink from the Font of Power, intending them to be the replacements for the Son and Daughter.
Abeloth had the ability to change her appearance at will, often taking on the appearance of Callista Ming, whom she had consumed. However, Abeloth's true form was that of a humanoid and barely-female being with deeply-sunken black eye sockets and tiny silver eyes reminiscent of tiny stars at the bottom of a deep well. She had a long cascade of straw-like, honey-blond hair that reached to the ground and a large, full-lipped mouth that stretched from ear-to-ear and contained needle-like teeth. Her arms were stubby, protruding no more than ten centimeters from her shoulders, with hands that had long, writhing tentacles for fingers with suction cup tips. Her body was rigid and straight, and when she walked or ran, her legs rippled forward more than they swung. In addition, her body was enshrouded in mist, giving her an ethereal aspect to her already frightening appearance.
\"I am programmed to obey a strong will. The girl is strong. You are stronger, Sword of the Jedi. But neither of you can break the hold she has on me. She is older, and more powerful than you can possibly imagine.\"
- Ship, to Jaina Solo
While Abeloth appeared as a humanoid female of indeterminate species to most, Luke Skywalker saw her true form beyond shadows and Vestara Khai was able to see her true appearance after Khai discovered Abeloth's treachery against the Sith. Abeloth could command the native flora of her planet to do her bidding and also had the ability to influence the minds of Force-sensitive beings who had spent an extended period of time in the Maw, causing in them a psychosis which made them believe that everyone—except for other such psychotic beings—had been replaced by impostors and instilling in them a desire to find her. Once the influenced being found her, she consumed their life energy, killing them and making herself stronger. The strength of her influence was formidable—even when the Jedi learned what symptoms to look for, upon the onset of the psychosis they still believed that everyone they knew was an impostor. She was also able to control the Meditation Sphere Ship which was programmed to obey the strongest will; her powers overwhelming those of the Sith's and of the Jedi's attempts to control the Sphere. Described by Tahiri Veila as a living Force volcano, Abeloth's strength in the Force was a dozen times that of Luke Skywalker, who was widely recognized as the most powerful Force user in the galaxy. However, Skywalker was able to defeat her despite this.
Abeloth wielded exceptional telekinetic powers, using the Force to blast everyone away from her during her battle with the Sith and Jedi. She was able to resist the powers of a control web, and was also able to teleport herself from one place to another, a power which she also used during her battle with the Sith and Jedi. Abeloth was able to take on the physical appearances of beings that she had consumed, including Callista Ming and Dyon Stadd, and she was also able to project images of other beings, as she did when projecting an image of Callista while she herself took on the form of Stadd in an attempt to trick Luke Skywalker. Abeloth was able to redirect Vestara Khai's Force lightning back at her. She was also more than capable of using Force lightning herself, using it in multiple fights with the Sith and Luke Skywalker. Abeloth's sheer strength was extensive—after her mental duel with Vol, she released waves of Force energy on Tahv that caused the beings in her vicinity to implode, those farther away to be ripped to pieces, the buildings to melt to the ground, and glass and weaponry to fly through the city, looking for someone to hurt so that they could feel the pain she felt. Abeloth was capable of producing a Force-flash that could affect the visuals of ships in an entire star system. She was known to feed on fear and death. She was also capable of using the Fold space ability.
Abeloth was also able to possess or switch bodies—before Skywalker could kill her, she switched bodies with Stadd and took on Stadd's appearance, tricking the Jedi and Sith for several days into believing that she was dead. Later, she took over the body of the Fallanassi Akanah Norand Goss Pell, although Pell fought back. When she was again defeated by Skywalker, she left Pell's body and returned in the form of Callista soon after, and told Skywalker that she had more bodies than he could destroy. She was also capable of absorbing the consciousness of beings in order to further enhance her power, as Callista Ming's mind dwelled within Abeloth. However, Luke was able to use mnemotherapy to rip Callista Ming's soul free from Abeloth and allow her to rest in peace, severely weakening Abeloth in the process. She was later able to use her abilities to impersonate Rokari Kem and gain prominence on Coruscant. When Vol attempted to assassinate Kem, she beheaded the Grand Lord and forced High Lord Ivaar Workan to aide her in becoming Chief of State of the Galactic Alliance. Later, she also possessed Imperial Officer Lydea Pagorski, as part of a plan to help Natasi Daala gain power in the Imperial Remnant for her own purposes. However, her dependency on avatars was ultimately her greatest weakness: killing a significant amount of avatar bodies in her possession also resulting in her strength weakening rapidly to the point of death, which Luke ultimately utilized to deliver the finishing blow on Abeloth in their duel. Also, she preferred to inhabit the bodies of Force-sensitives, as non Force-sensitives' bodies failed to last for long before deteriorating.
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the following powers:
At will: coerce mind, sense force
3/day each: fear, force suppression, telekinesis
1/day each: telekinetic wave, force lightning cone
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":10000},{"_id":"ZTY1ZGUzM2UyYTgy","flags":{},"name":"Legendary Resistance (3/day)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/266_-_Manifestation_of_Abeloth/avatar.webp","data":{"description":{"value":"If Abeloth fails a saving throw, she can choose to succeed instead.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000},{"_id":"MDNiMjg0Y2U5ZGQw","flags":{},"name":"Force Resistance","type":"feat","img":"systems/sw5e/packs/Icons/monsters/266_-_Manifestation_of_Abeloth/avatar.webp","data":{"description":{"value":"Abeloth has advantage on saving throws against force powers and effects.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":30000},{"_id":"MWM1Mzc4N2MzOTUx","flags":{},"name":"Enhanced Being","type":"feat","img":"systems/sw5e/packs/Icons/monsters/266_-_Manifestation_of_Abeloth/avatar.webp","data":{"description":{"value":"Abeloth's weapon attacks are enhanced.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":40000},{"_id":"MzAyNWU1NGZkZWIw","flags":{},"name":"One with the Force","type":"feat","img":"systems/sw5e/packs/Icons/monsters/266_-_Manifestation_of_Abeloth/avatar.webp","data":{"description":{"value":"Abeloth has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":50000},{"_id":"YWIxZmQ1ZjNkZGI5","flags":{},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/green_03.jpg","data":{"description":{"value":".
Abeloth makes two tentacle attacks.
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If the target is a creature, it must succeed on a DC 23 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. If the target's hit point maximum is reduced to 0, they die and their essence is absorbed into Abeloth.
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Abeloth turns her will upon one creature she can see within 120 feet. That target must make a DC 23 Wisdom saving throw. Unless the target is incapacitated, it can avert it's attention to automatically succeed on the save. If the target does so, it can't see Abeloth until the start of its next turn. If the target again focuses on Abeloth in the meantime, it must immediately make the save. If the target fails the save, the target suffers one of the following effects of Abeloth's choice or at random:
1. Beguiling Will. The target is stunned until the start of Abeloth's next turn.
2. Hypnotic Will. The target is charmed by Abeloth until the start of Abeloth's next turn. Abeloth chooses how the charmed target uses its actions, reactions, and movement. Because this effect requires Abeloth's strong effort, she can't use her Maddening Will legendary action until the start of her next turn.
3. Insane Will. The target suffers the effect of the confusion power without making a saving throw. The effect lasts until the start of Abeloth's next turn. Abeloth doesn't need to concentrate on the power.
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The spirit attacks once with Force Saber.
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Abeloth uses her Will action, and must choose either the Beguiling Will or the Insane Will effect.
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History. Before the time of the Galactic Empire, a Jedi was a guardian of peace and justice in the Galactic Republic. The Jedi's commitment to peace and democracy brought them into conflict with an order of dark side wielders known as the Sith, who sought power and dominion over the galaxy. Emerging victorious from their wars with the ancient Sith, the Jedi carried on in their duty as peacekeepers for over a millennium until the advent of the Clone Wars twenty-two years before the Battle of Yavin. Faced with a pan-galactic civil war between the Republic and Confederacy of Independent Systems, the Jedi adopted the mantle of generals and soldiers in the Grand Army of the Republic. After three years of conflict, the Jedi discovered that the war had been a ploy designed to restore the Sith to power. However, the Jedi were betrayed by one of their own—the Chosen One, Anakin Skywalker, who had been seduced to the dark side and anointed Darth Vader by the Sith Lord Darth Sidious. Using the Jedi's own clone troopers to initiate a systematic purge of the Jedi Order, the Lords of the Sith all but eradicated the Jedi in one fell swoop, reducing the order from thousands of Jedi Knights to a handful of survivors who dispersed into exile across the galaxy.
After Luke Skywalker redeemed his father, Anakin, and destroyed the Sith, the New Republic was founded. During the era of the New Republic, Skywalker worked to rebuild the Jedi Order by training many apprentices.
Philosophy. The Jedi Knights focus on calmness and peace to channel their powers in the Force, using the light side of the Force to serve in the capacity of guardians of peace and justice in the galaxy. Even so, the Jedi seek to preserve balance in the Force; the ancient prophecy of the Chosen One foretold of a being who would restore balance to the Force by destroying the Sith. In combat, whereas an enemy may grow impatient and rely on their overwhelming strength, a Jedi would meditate and find serenity in their mind to focus. A Jedi uses their lightsaber only for defense, not for attack, and uses the Force for defense and knowledge rather than using it to gain power over others. Because of this, some Jedi are capable of appearing after death as Force spirits. Knowledge, the Force, and self-discipline are considered the three pillars of Jedi strength.
Jedi Knight was a rank within the Jedi Order, referring to Jedi who had completed their training and passed the Jedi Trials to become a full member of the Order. Jedi Knights, like the Order they served, were guardians of peace and justice in the Galactic Republic, and served in key military command roles during the Clone Wars. At the war's end, Supreme Chancellor Sheev Palpatine—secretly the Sith Lord Darth Sidious—issued Order 66, declaring every Jedi an enemy of the state. As a result, the clone troopers of the Grand Army of the Republic turned against their generals, killing most of the Jedi Knights. At the end of the Galactic Civil War, Luke Skywalker was the last known Jedi Knight.
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The
sage knows the following force powers:
At-will: mind trick, saber ward, saber reflect, turbulence
1st-level: breath control, battle precognition, force jump
2nd-level: battle meditation, force confusion, phasewalk
3rd-level: force suppression, sever force, telekinetic gust
4th-level: force immunity, freedom of movement
5th-level: improved battle meditation
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History. Before the time of the Galactic Empire, a Jedi was a guardian of peace and justice in the Galactic Republic. The Jedi's commitment to peace and democracy brought them into conflict with an order of dark side wielders known as the Sith, who sought power and dominion over the galaxy. Emerging victorious from their wars with the ancient Sith, the Jedi carried on in their duty as peacekeepers for over a millennium until the advent of the Clone Wars twenty-two years before the Battle of Yavin. Faced with a pan-galactic civil war between the Republic and Confederacy of Independent Systems, the Jedi adopted the mantle of generals and soldiers in the Grand Army of the Republic. After three years of conflict, the Jedi discovered that the war had been a ploy designed to restore the Sith to power. However, the Jedi were betrayed by one of their own—the Chosen One, Anakin Skywalker, who had been seduced to the dark side and anointed Darth Vader by the Sith Lord Darth Sidious. Using the Jedi's own clone troopers to initiate a systematic purge of the Jedi Order, the Lords of the Sith all but eradicated the Jedi in one fell swoop, reducing the order from thousands of Jedi Knights to a handful of survivors who dispersed into exile across the galaxy.
After Luke Skywalker redeemed his father, Anakin, and destroyed the Sith, the New Republic was founded. During the era of the New Republic, Skywalker worked to rebuild the Jedi Order by training many apprentices.
Philosophy. The Jedi Knights focus on calmness and peace to channel their powers in the Force, using the light side of the Force to serve in the capacity of guardians of peace and justice in the galaxy. Even so, the Jedi seek to preserve balance in the Force; the ancient prophecy of the Chosen One foretold of a being who would restore balance to the Force by destroying the Sith. In combat, whereas an enemy may grow impatient and rely on their overwhelming strength, a Jedi would meditate and find serenity in their mind to focus. A Jedi uses their lightsaber only for defense, not for attack, and uses the Force for defense and knowledge rather than using it to gain power over others. Because of this, some Jedi are capable of appearing after death as Force spirits. Knowledge, the Force, and self-discipline are considered the three pillars of Jedi strength.
Jedi Knight was a rank within the Jedi Order, referring to Jedi who had completed their training and passed the Jedi Trials to become a full member of the Order. Jedi Knights, like the Order they served, were guardians of peace and justice in the Galactic Republic, and served in key military command roles during the Clone Wars. At the war's end, Supreme Chancellor Sheev Palpatine—secretly the Sith Lord Darth Sidious—issued Order 66, declaring every Jedi an enemy of the state. As a result, the clone troopers of the Grand Army of the Republic turned against their generals, killing most of the Jedi Knights. At the end of the Galactic Civil War, Luke Skywalker was the last known Jedi Knight.
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The
sage knows the following force powers:
At-will: mind trick, saber ward, saber reflect, turbulence
1st-level: breath control, battle precognition, force jump
2nd-level: battle meditation, force confusion, phasewalk
3rd-level: force suppression, sever force, telekinetic gust
4th-level: force immunity, freedom of movement
5th-level: improved battle meditation
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By far the most commonly smuggled substances are varieties of spice. Although most kinds of spice are psychoactive drugs, and most forms were illegal under the Empire, the government's main concern is not to stem the ow of spice, but to collect taxes from its shipment and distribution through legitimate channels. Weapons were another commonly smuggled commodity within the Empire, whose bureaucracy strictly controlled weapons availability in order to prevent criminals and insurgents, in particular the Rebel Alliance, from becoming signicant threats. Other cargo for smugglers include chak-root, stolen merchandise, and even clear water. In extreme situations, smugglers delivered standard resources or food.
Chewbacca, known affectionately to his friends as Chewie, was a Wookiee warrior, smuggler, and resistance fighter who fought in the Clone Wars, the Galactic Civil War, and the conflict between the First Order and the Resistance. He hailed from the planet Kashyyyk and became a Wookiee military leader. During the Clone Wars, he was captured by Trandoshan slavers and held captive on Wasskah, but he worked with a fellow captive, Jedi Commander Ahsoka Tano, to escape. He later commanded Wookiee forces during the Battle of Kashyyyk alongside the Grand Army of the Republic, led by Jedi Master Yoda. During the battle, one of the last ones of the war, Yoda's clone troopers received Order 66 from Supreme Chancellor Palpatine and, with the help of Chewbacca and his fellow Wookiee Tarfful, Yoda escaped Kashyyyk and the destruction of the Jedi Order.
In the years that followed, during the rule of the Galactic Empire, Chewbacca was enslaved by the Empire, until he was rescued by Captain Han Solo aboard the Millennium Falcon and became his co-pilot. Together, they assisted Tobias Beckett in a coaxium run. They worked in the employ of crime lord Jabba Desilijic Tiure until Solo was forced to dump a shipment of spice to avoid trouble with the Empire, at which point a bounty was placed on their heads. Soon thereafter, Chewbacca and Solo were hired by Jedi Master Obi-Wan Kenobi to ferry him, Luke Skywalker, C-3PO, and R2-D2 to Alderaan on a mission vital to the survival of the Alliance to Restore the Republic. After finding Alderaan was destroyed, the group was brought aboard the Death Star, where they helped Princess Leia Organa escape from captivity and return to the Rebel base on Yavin 4. Though Chewbacca and Solo initially chose to leave Yavin 4 and not join the Rebellion, they ended up fighting in the Battle of Yavin and were instrumental in Skywalker's destruction of the Death Star, a major victory for the Rebellion.
Throughout the war, Chewbacca and Solo fought the Empire in a number of engagements, including an assault on Cymoon 1 and the battle on Vrogas Vas. Along with Princess Organa and C-3PO, they escaped from Echo Base on the planet Hoth after the Empire tracked the Rebel Alliance there. The group sought refuge with Lando Calrissian, an old friend of Solo's, on Cloud City, but Calrissian betrayed them and turned them over to Darth Vader, the Emperor's chief enforcer, after his city was threatened. Solo was frozen in carbonite and Calrissian helped the others escape, but they were too late to save the frozen Solo from being taken by Boba Fett to Jabba the Hutt. Chewbacca and Calrissian set off to find Solo and located him in Jabba's Palace on Tatooine, where Chewbacca and his friends saved Solo and destroyed Jabba. Shortly thereafter, they fought in the Battle of Endor, where Chewbacca helped destroy the shield generator and allowed the Alliance Fleet to destroy the DS-2 Death Star. The Emperor was killed for the first time aboard the battle station, delivering a crippling blow to the Empire.
After Endor and the rise of the New Republic, Chewbacca and Solo fought to liberate Kashyyyk from the Empire. When the war finally came to a close, Chewbacca returned home to Kashyyyk with his family. After Solo's son Ben, turned to the dark side and destroyed Skywalker's new generation of Jedi, Chewbacca reunited with his old friend and the two spent many years as smugglers once more. They lost the Millennium Falcon and ended up smuggling aboard a ship called the Eravana, but they eventually found the Falcon and, with it, stowaways named Rey, Finn, and the droid BB-8. The droid had part of a map that led to the exiled Luke Skywalker, so the group brought the map to the Resistance that opposed the First Order, which had risen from the ashes of the Galactic Empire. Chewbacca soon fought in the assault to destroy Starkiller Base, a devastating First Order superweapon, a conflict in which Solo lost his life at the hands of his son. After the base was destroyed, Chewbacca joined Rey in traveling to the planet Ahch-To on the Falcon, where they found Luke Skywalker. After Solo's death, Chewbacca often served as the sole pilot of the Falcon, including piloting the ship to aid the Resistance during the Battle of Crait.
Roughly a year after the battle of Crait, Chewbacca was one of the last of the Resistance. Having learned of the mysterious return of the Emperor, Chewbacca and the crew of the Falcon, now including Poe Dameron, traveled to the planets Pasaana and Kijimi to find a clue to how to find where the Emperor was hiding, being reunited with his friend Calrissian in the process. The quest nearly ended in Chewie's death, as Rey, having been revealed to be the Emperor's granddaughter through his son, lashed out with dark power during a fight with Kylo Ren and destroyed a First Order transport that she had thought Chewie had been loaded onto, seemingly killing him.
However, Chewie survived and was rescued by the Resistance as they continued the quest. Rey eventually found Exegol during a failed self-exile attempt to protect the galaxy from her becoming a Sith, and led the charge during the battle that ensued later on. Rey ultimately killed her malevolent grandfather with the help of the returned Ben Solo in the climax of the battle, while the Resistance, joined by the galaxy fleet, progressively overpowered the Sith fleet of essential Death Stars that the Emperor planned to unleash.
Having destroyed the Sith once and for all, the Resistance reveled in their victory, but also mourned their losses, including Leia, who had died of natural causes shortly after reaching out to her son and helping him turn back towards the light. Chewie was presumably not present on his beloved ship when Rey took it and BB-8 to bury the Skywalker lightsaber and Leia's own at the site of Luke's former home on Tatooine.
As a bonus action, the smuggler can move up to its speed toward a hostile creature that it can see.
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":30000},{"_id":"NTNhNWEwM2FmMmEx","flags":{},"name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/434_-_Legendary_Wookie_Smuggler/avatar.webp","data":{"description":{"value":"When the Smuggler fails a saving throw, she can choose to succeed instead.
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The smuggler makes three weapon attacks.
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The target is grappled (escape DC 19).
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The smuggler tears apart a grappled opponent. A grappled creature must make a DC 19 Strength saving throw. On a failure, the creature takes 20 (4d8+6) kinetic damage and is stunned until the end of the smuggler's next turn. On a success, the creature takes normal unarmed strike damage.
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\"Perhaps the Geonosians have upgraded the battle droids. These may be more formidable.\"
- Jedi Siri Tachi and Adi Gallia
Manufacturer |
|
Class | Battle droid |
Degree | 4th degree droid |
Height | 1,93 meters |
Gender | Masculine programming |
Sensor color | Red |
Plating color | Dull silver (can be camouflaged) |
The B2 super battle droid (SBD) was an upgraded version of the B1 battle droid, with superior armament and armor. They were manufactured after the Invasion of Naboo proved the need for stronger droids. B2s were used by the Trade Federation, the Techno Union, and later, on a much larger scale, the Confederacy of Independent Systems. Some units were later reactivated on Mustafar by Gizor Dellso and other members of the Separatist holdouts, and the Galactic Alliance also used some B2 units during the Yuuzhan Vong War.
One of the main design flaws of the standard B1 battle droid was its reliance on a Droid Control Ship to provide a signal; if the ships were disabled, the battle droids would become useless. To remedy this, the super battle droid did not rely on such a signal and had a greater capacity for independence. However, the droid still operated best with a command signal, otherwise, they tended to forget about enemies as soon as they moved out of visual range. Additionally, the sturdy duranium and phrik frame of the super battle droid was larger and more heavily armored than those of a B1.
Unlike its predecessor, the B2's delicate processing unit and signal receptor were buried deep inside the torso, offering much more protection from enemy fire. Small fully-automatic dual laser cannons were mounted on their right forearms or even both forearms as seen in the Mission to Rugosa. In some cases the weapons were replaced with a TriShot weapon system. The B2-HA model's left forearm was replaced by a rocket launcher. They could use external weaponry (except in rocket launcher configuration), though their large hands had difficulty with smaller blasters. Instead, they were equipped with special blasters that only responded to signal emitters built into the hands. For the sake of efficiency, they used many B1 parts. Their feet were also outfitted with specialized equipment for difficult terrains, such as climbing claws. Their arms also were modular, capable of exchanging their laser cannons for other specialized weaponry.
When they were not using their built-in laser cannons, they had their right forearm locked upright.
As heavy infantry droids, B2s could take much more punishment than their flimsy predecessors. Even after being defeated, they could detach their torsos and keep up an attack although this was detrimental to their combat skill. Despite such traits, some models seemingly suffered low heat tolerance and were subject to bursting into flame upon contact.
Most post-Battle of Geonosis B2 droids were capable of communicating with each other using an oversimplified version of Galactic Basic Standard.
Clone Wars
\"They've sent in the supers!\"
- Various clone troopers
The B2 was preceded by the lesser-used prototype beta version. Soon after the Invasion of Naboo, the Trade Federation was researching a new type of battle droid. Commandos from the Royal Naboo Security Forces seized the research facility and discovered the data about this new battle droid.
During their first deployment at the Kashyyyk Trade Rebellion in 28 BBY, the new B2 designs proved to be a match for the local Wookiee warriors.
Super battle droids saw use throughout the Clone Wars as soldiers for the Confederacy along with its smaller cousins and the dreaded droidekas. Most super battle droids wore an unpainted dull silver tone, likely to differentiate them from the tan coloration the Confederacy used for its standard battle droids, or perhaps due to varying manufacturers. On occasion, they would be painted with green markings for camouflage.
Some Super Battle Droids were used as scouts to observe the plains of Geonosis, mostly because of their brute strength and their ability to destroy modest ground targets. This pleased many of the local Geonosians affiliated with the CIS, thus sometimes using the B2s as \"spire guards.\"
The droids eventually were able to express certain emotions, though having catastrophic grammar. They possessed a more violent temperament than the B1 model, to the point they would even strike down allied units in order to quickly intercept enemy targets, as seen in the First Battle of Geonosis. As well as that, they were also considerably more durable and intelligent, capable of easily withstanding light blaster bolts.
Super battle droids were often retrofitted with adversarial specific parts. However, this method was introduced late in the war and had little effect on the outcome of the conflict. One known model change was the introduction of the grapple droid, which had heavier armor and a larger frame. This droid was programmed to be a close combat model able to receive primary lightsaber slashes and disable enemies through its electrified claws. Another specialized variant was involved in the release of the swamp gas toxin on Ohma-D'un. The D-60 assault droid, another variant, was used in the Battle of Cartao by CIS forces. two jetpack-equipped variants of the droid, the jump droid, and the rocket droid, were also developed. Other variants included super battle droids armed with various weapons, such as the Mortar Super Battle Droid, the Anti-Air Super Battle Droid, and the Repeater super battle droid. A more heavily armed and armored version was the Heavy super battle droid, and orray troopers were B2 droids armed with flamethrowers which rode orrays. These variants were produced at Geonosian troop centers.
During the third battle of Felucia, the Separatist deployed an experimental model of super battle droid. This model was the B2 Assault, which was an upgraded version of the preexisting B2-HA super droid. During the battle the CIS also deployed the B2 soldier, and this model of super battle droid was used to attack a Republic outpost staffed by Graul Company, and these units had green markings.
The B2 battle droid was designed by the Techno Union using the existing B1 design as a template. After prototypes were successfully tested, Count Dooku struck a deal with Poggle the Lesser, Archduke of Geonosis, to mass produce these droids.
Further orders were placed on worlds controlled by Baktoid and quadrillions of B2s were soon running off the assembly lines. Despite their advantages and ease of production, however, they were not manufactured as extensively as their inferior cousins, the B1s.
During the Clone Wars, B2s would become an important component of the Separatist Droid Army. They participated in most battles in that conflict including the Battle of Geonosis, Battle of Muunilinst, Battle of Coruscant, and Battle of Kashyyyk, and innumerable others throughout the galaxy. B2s were used as shooting range targets as part of the training of clone sharpshooters. A training model was used on Kamino for the training of Clone cadets.
Following the execution of the Separatist Council by Darth Sidious's new apprentice, Darth Vader, the B2s were deactivated.
Post-Clone Wars
A few years after Order 66, Gizor Dellso reactivated a droid factory on Mustafar. Among the reactivated production lines were a few lines that produced B2 battle droids, providing Dellso with an acceptable amount of B2's in his droid army.
After the Clone Wars, a few entrepreneurs found warehouses filled with the droids. Many were sold to gangs or major crime lords for enforcement. Others would be used by the various Separatist holdouts. Like some B1 battle droids, B2s were also used as guards inside the Death Watch bunker on Endor. Borvo the Hutt owned several super battle droids to defend his vault on Naboo.
During the Yuuzhan Vong's invasion of the galaxy, many B2 droids used by the Galactic Alliance made up a force known as the Orange Panthacs, which beat back an occupation force of Fire Breathers on Mantessa.
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The dreadlord
knows the following force powers:
At-will: affect mind, burst, force disarm, force push/pull,
lightning charge, psyhcic charge, saber reflect, saber throw,
shock
1st level: force jump, force throw, hex, phase strike, slow
descent
2nd level: darkness, dark shear, phasewalk
3rd level: choke, dark aura, force lightning, force repulse,
knight speed, sever force
4th level: shocking shield
5th level: improved force scream, improved phase strike,
improved phase walk, telekinesis
6th level: crush, force lightning, rage
7th level: force lightning cone, ruin
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The dreadlord can use his Frightful Presence. He then makes two martial lightsaber attacks and can chose to make 1 additional martial lightsaber attack or two offhand martial lightsaber attacks.
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Each creature of the dreadlord's choice that is within 90 feet of the dreadlord and aware of him must succeed on a DC 20 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Dreadlord's Frightful Presence for the next 24 hours.
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The dreadlord moves up to his speed without provoking opportunity attacks.
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The dreadlord casts an at-will force power.
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The dreadlord makes one martial lightsaber attack.
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The dreadlord
knows the following force powers:
At-will: affect mind, burst, force disarm, force push/pull,
lightning charge, psyhcic charge, saber reflect, saber throw,
shock
1st level: force jump, force throw, hex, phase strike, slow
descent
2nd level: darkness, dark shear, phasewalk
3rd level: choke, dark aura, force lightning, force repulse,
knight speed, sever force
4th level: shocking shield
5th level: improved force scream, improved phase strike,
improved phase walk, telekinesis
6th level: crush, force lightning, rage
7th level: force lightning cone, ruin
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":50000},{"_id":"YWFmMjY5MThlODVi","flags":{},"name":"Parry","type":"feat","img":"systems/sw5e/packs/Icons/monsters/402_-_Sith_Dreadlord/avatar.webp","data":{"description":{"value":"The Dreadlord adds 7 to his AC against one melee attack that would hit him. To do so, the dreadlord must see the attacker and be wielding a melee weapon.
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The dreadlord can use his Frightful Presence. He then makes two martial lightsaber attacks and can chose to make 1 additional martial lightsaber attack or two offhand martial lightsaber attacks.
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Each creature of the dreadlord's choice that is within 90 feet of the dreadlord and aware of him must succeed on a DC 20 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Dreadlord's Frightful Presence for the next 24 hours.
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The dreadlord moves up to his speed without provoking opportunity attacks.
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The dreadlord casts an at-will force power.
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The dreadlord makes one martial lightsaber attack.
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The Dark Trooper Phase Zero project was implemented in the early years of the Empire to deal with a shortage of experienced troops. To return veterans of the Clone Wars to peak condition, their limbs and organs were removed and replaced with cybernetics using much of the same technology used to transform Darth Vader into a cyborg. In some cases, over 70% of a clone's body was replaced. With their years of combat experience and cybernetic enhancements, the units that did make it onto the field were undeniably effective. However, as the subjects were forcibly recruited into the project, many Phase Zero Dark Troopers could not cope with the state of being more machine than man and attempted suicide. The project was eventually shut down as the Empire grew in power and the recruitment rate of non-clones rose.
A number of Dark Troopers served on battlefronts shortly before the Battle of Yavin. They were outfitted with Blast Cannons, SE-14r light repeating blasters, thermal detonators, ARC Casters, and Commando Pistols. They also had a jump pack.
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The Phase Zero Dark Trooper makes two weapon attacks with its Vibro Baton, Shotgun or Blaster Carbine.
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The Phase Zero Dark Trooper sprays a 10-foot-cube area within range with shots. Each creature in the area must make a DC 13 Dexterity saving throw, taking normal weapon damage on a failed save.
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The Dark Trooper throws a grenade choosing a point within 40 ft. Each creature within 10 ft. must make a DC 12 Dexterity saving throw, taking 7 (2d6) kinetic damage on a failed save or half as much on a successful one.
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- Boba Fett on Trandoshans
Designation | Sentient |
Subspecies | Saurin |
Average height | 2 meters |
Skin color | Sandy brown to glossy green |
Distinctions |
|
Average lifespan |
|
Homeworld | Trandosha, also referred to as Dosha or Hsskor by Trandoshans |
Language | Dosh |
Trandoshans, or T'doshok in Dosh, were large, bipedal reptilian humanoids from the planet of Trandosha (or Dosha). They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs—albeit slowly—and were anatomically built heavier and stronger than most humanoids, including Humans. They would also periodically shed their skin. Unlike some other reptilian humanoids, such as the Barabels and the Ssi-ruuk, Trandoshans had no tails. The Trandoshans were a warlike species who allied early with the Empire, taking Wookiees as slaves. A notable Trandoshan was Bossk, who was a longtime enemy of Han Solo, Chewbacca the Wookiee, and Boba Fett, as well as the infamous slaver Pekt.
As a species, they were renowned across the galaxy for great strength. This is evidenced by several members of other species boasting physical prowess and power by having defeated a Trandoshan, either in battle or in a contest of strength.
\"You lizards need to learn that I'm a lot scarier than you are.\"
- RC-1138
Trandoshans were a large, bipedal sentient species, with scaly skin— which ranged in color from sandy brown to glossy green, which was shed roughly once every standard year and was thought to be very durable. Cold-blooded reptiles, Trandoshans had two super-sensitive varied color eyes with horizontal black pupils, which could see far into the infrared range. Trandoshans could regenerate lost limbs and skin until they reached their Middle Ages— around fifty-four standard years. Each of their four limbs ended in three razor sharp claws. These were perfect for combat, but did not grant them manual dexterity, making a Trandoshan's finger movements somewhat clumsy and awkward. Though physically powerful, they were outmatched by their rivals, the Wookiees, in unarmed combat.
Trandoshans usually wore dark clothing, although the species' attire varied. The infamous Trandoshan bounty hunter Bossk was known to wear a yellow flight suit, something worn by several other members of the species. Trandoshan hunters and mercenaries sometimes wore either full body armor or a mixture of armor and cloth garb. Trandoshans also often wore warm jackets and baggy trousers. Their large, scaled feet also meant that it was impossible for them to wear any sort of baseline humanoid footwear, which could present impediment to hunting.
Trandoshans had a lifespan slightly shorter than that of most sentients in the galaxy. Considered younglings until they were eleven standard years old, Trandoshans were thought of as young adults until they reached the age of fifteen, when they became full adults. By thirty five standard years, Trandoshans were middle-aged, and those living past fifty were considered old. Any Trandoshan living over sixty years was thought to be venerable, and were greatly respected by society.
Trandoshans worshiped their goddess, the Scorekeeper (a deity who exists beyond time and space), whom they would appease through acts which increased their jagannath points. This was done by living a lifestyle which was, by non-Trandoshan standards, overtly aggressive, leading many Trandoshans to become bounty hunters, mercenaries, or slavers. Trandoshans especially prized Wookiee pelts, which consequently played a large part in earning jagannath points—capturing the pelts of rare Wookiee breeds (such as silverbacks) or particularly infamous Wookiees would give the hunter a large increase in jagganath points. To be shamed or captured during a hunt would zero one's jagganath points—effectively making their life forfeit in the eyes of the Scorekeeper. They could, however, win all those points back by killing the one who zeroed their score.
The lack of dexterity in their hands led the Trandoshans to develop the X10-D draft droid to perform manual labor. These could only be owned by those Trandoshans with a certain number of jagannath points.
Like their neighbors, the Wookiees, the Trandoshans also honored life debts. The recipient of a Trandoshan life debt was referred to as a ghrakhowsk. Trandoshans were known to eat bowls of still live worms as a favorite meal. A traditional Trandoshan food was Trandoshani flatcake. They were known to have a lizard dance, of which Cradossk was familiar.
There were rare cases of Trandoshans not adhering to their millennia-old cultural traditions. One such was the mercenary and assassin Nakaron whose self-confidence caused him to disregard the Trandoshan class system, being rude and disrespectful towards the Elders of the Dosha city of Forak, this led to him being banned from that city, and subsequently more cities until he was virtually exiled from Dosha.
The Trandoshan arsenal was composed of a variety of unique weaponry. For ranged weaponry, the Trandoshans designed Accelerated Charged Particle Guns which resembled various slugthrowers used throughout the galaxy. Examples of these were seen during the Clone Wars; quite common were the Accelerated Charged Particle Array Gun, the Accelerated Charged Particle Repeater Gun, LS-150 Heavy Accelerated Charged Particle Repeater Gun, and the Gatling gauntlet. When they wished to take their prey alive, Trandoshan Bounty Hunters favored the Slavemaster stun carbine. They also made use of the LJ-50 concussion rifle and Trandoshan Repeater Rifle.
Most cultures long ago abandoned the primitive sword in favor of the more lethal vibroblade. Trandoshans, however, wielded such archaic weapons as badges of honor. Both the Trandoshan Sword and the Trandoshan Double-Bladed Sword were traditionally forged using the rare ore Chalon which made them sharper and heavier than Republic blades.
\"Smell Wookiee. Trandoshan hate Wookiee. Human ship. Should be no Wookiee there.\"
- Corrsk[src]
The Trandoshans originated on Trandosha, also known as Dosha or Hsskor. It was in the same star system as Kashyyyk, the homeworld of the Wookiees. In 7000 BBY, the Trandoshans joined the Galactic Republic. During the New Sith Wars Sith troops landed on Trandosha, and the Trandoshans slaughtered many of the troopers. The Sith retaliated by invading their world and burning the homes of the Trandoshans, leading the surviving Trandoshans to save themselves from death by pledging loyalty to the Brotherhood of Darkness.
Prior to the Clone Wars, Trandoshan bandits invaded and occupied the planet of Jabiim before later moving on. At this time, Dosha was only indirectly represented in the Galactic Senate by the Wookiee Yarua, much to the Trandoshans' dismay. In response, Trandoshan terrorists attempted to assassinate Yarua in 32 BBY. In 23 BBY, a Wookiee vessel was attacked over a moon of Trandosha, resulting in a Wookiee blockade of Trandosha. Peace talks to resolve the issue were conducted 22 BBY and failed when it was revealed that the Trandoshans were pushing for Senatorial representation with Trade Federation backing. During the Clone Wars, some groups of Trandoshans involved themselves on the side of the Confederacy of Independent Systems in several engagements. One such example occurred more than one year after the onset of the Clone Wars when the Acclamator-class assault ship Prosecutor was taken over by a joint force of Trandoshan slavers and CIS battle droids. Later, the Trandoshans, with the help of CIS forces, invaded the planet of Kashyyyk to subsequently enslave the Wookiee natives. The invasion of Kashyyyk by the CIS led towards an expeditionary team of clone commandos being sent to Kashyyyk by the Galactic Republic, this act ultimately led to the Battle of Kashyyyk itself. Trandoshans also worked as mercenaries and bounty hunters during that time period. Bossk was a famous bounty hunter from the time of the Clone Wars and for decades thereafter.
At some point during the Clone Wars, a group of Trandoshans began capturing prisoners, releasing them onto the moon Wasskah, and hunting them. They captured Ahsoka Tano, Jinx, O-Mer, and Kalifa. Ahsoka managed to kill Dar, but Kalifa was killed by Garnac. Later, they brought Chewbacca to the planet, but the Wookiee proved too strong for them. He managed to contact Kashyyyk, and General Tarfful came with Wookiees to their rescue.
After the Clone Wars, the Trandoshans suggested to the Empire that they use the Wookiees as slaves. The Empire, seeing cheap labor (and possible retribution for Yoda's survival and subsequent attack on Emperor Palpatine) agreed, and hired the Trandoshans to lead slaving raids on Kashyyyk and locate runaway slaves. After the Battle of Endor, the New Republic liberated Kashyyyk, yet the Trandoshans continued the raids. In response, the New Republic placed economic sanctions on Trandosha backed by a fleet of warships. Though the Trandoshans ceased the raids, hatred between the two species continued for many years to come.
At the time of Darth Krayt's Galactic Empire, after Kashyyyk was blockaded, more commerce flowed through Trandosha. The Trandoshans gained greater military and economic power after this.
It was uncommon, but not unheard of, that some Trandoshans were Force-sensitive. Because of their reputations as bounty hunters they weren't usually accepted as Jedi or even Sith; there were exceptions, however, such as the Jedi Lissarkh, a Padawan of Plo Koon, the rogue Jedi Kras'dohk, and Mrssk that fought during the New Sith Wars. Normally they would use their Force-sensitivity to their advantage as bounty hunters.
At some time in their history, a population of Trandoshans became isolated for unknown reasons, and eventually adapted along a separate lineage and became the subspecies Saurin.
They were notably different in their physiology for featuring translucent eyes, and having adapted four-fingered hands, with longer fingers than their genetic cousins.
It is unknown if Saurins carried the Trandoshan ability to regenerate lost limbs, though they did hold the same basic traditions and beliefs, such as bounty hunting and scoring kills to appease the deity The Scorekeeper.
Saurins claimed the planet Durkteel as their homeworld.
\"I was told the Trandoshan were an impossible race to command, yet watch how obediently they follow a simple instruction. Kill them!\"
- Tagta the Hutt
One of the most well-known Trandoshans to leave their homeworld was the infamous bounty hunter Bossk. The son of Bounty Hunters' Guild leader Cradossk, Bossk devoured his siblings when he hatched, and in his youth he became one of the most celebrated Wookiee-hunters on Dosha. Bossk then joined his father as a bounty-hunter and became a respected member of the Bounty Hunters Guild. Some time later, Bossk's ship was destroyed by human smuggler Han Solo and his Wookiee sidekick Chewbacca; this encounter made Bossk desperate to claim Chewbacca's pelt.
Many years later, Bossk was one of the bounty hunters chosen by Darth Vader to hunt down and capture Han Solo. Bossk begrudgingly teamed up with Wookiee bounty hunter Chenlambec and his human sidekick, Tinian I'att, believing they had inside information on the whereabouts of the two outlaws. However, the two mercenaries led Bossk into a trap, and he was left in an Imperial prison on Lomabu III. Bossk managed to escape and to steal his ship, the Hound's Tooth, back from the two double-crossers. Several months later, Bossk teamed up with fellow hunters Zuckuss and 4-LOM in an attempt to steal the carbonite-encased Solo from Fett en route to Jabba's Palace on Tatooine, however the attempt failed, and Bossk's ship was left badly damaged.
Bossk fought once again with Fett after the Mandalorian's apparent death in 4 ABY. Bossk's ship was destroyed, and he returned to Mos Eisley dejected, so he was surprised when Boba Fett offered him a fortune for some old information. Bossk was responsible for the death of Corran Horn's father Hal Horn, gunning him down along with the actual target, with whom the CorSec agent was speaking. Though Horn succeeded in hunting down and arresting Bossk, Imperial officer to CorSec Kirtan Loor manipulated the justice system against Horn for personal reasons by finding that since his target was death-marked by a valid Imperial bounty and given poor Trandoshan manual dexterity, Hal Horn and the other victims were unfortunate \"collateral damage\" since the underlying act was legal. Therefore, Bossk was released. Bossk made several more high-profile captures before retiring from bounty hunting around 19 ABY.
Pekt was a dark-skinned Trandoshan slaver, known for his sadistic nature and experimental slave capture techniques. As a youth, a Wookiee slave escaped and tore Pekt's arms off; the Wookiee was executed and Pekt's arms soon grew back. In 32 BBY he helped the Trade Federation colonize Alaris Prime, although they were driven off by Jedi Master Qui-Gon Jinn, though Pekt vowed to return. Pekt's reputation as a slaver grew until he eventually worked for an assortment of gangsters, mercenaries and bounty hunters, and even the Empire. After the Imperial invasion of Kashyyyk, Pekt was selected to oversee the entire slaving operation. In 4 ABY, Pekt was pursued to a fortress by Luke Skywalker, Han Solo and Chewbacca. Pekt perished when the fortress was destroyed.
C. 129 BBY, the Trandoshan blacksmith Khreenk arrived to Bartyn's Landing, in Lamaredd, and set up his business, Khreenk's Smithy. He was still in charge of it one hundred years later.
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The trandoshan makes three melee weapon attacks. Alternatively, it can make two ranged attacks with its javelin.
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For 1 minute, the trandoshan can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the trandoshan. A creature can benefit from only one Leadership die at a time. This effect ends if the warlord is incapacitated.
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- Quarsh Panaka
Designation | Sentient |
Skin color | Black, blue, brown, gold, green, mottled brown, purple, tan, white (genetic defect), yellow |
Eye color | Blue, gray, green, orange, turquoise, violet, yellow |
Distinctions |
|
Homeworld | Nal Hutta |
Language | Huttese |
Hutts were a large slug-like sentient species who were native to the planet Nal Hutta. They were well known as galactic gangsters whose Grand Hutt Council controlled the Hutt Clan crime syndicate. One famous Hutt was the crime lord Jabba, who ruled a massive criminal empire from his palace on Tatooine.
Hutts were a massive slug-like species who had large mouths and stubby arms. They had three lungs. They were tough and muscular with thick leathery skin, which was wrinkled and slimy. Hutts often had watery eyes and slack facial expressions. Their tails were supported by a skeletal spine. Despite their legendary adult size, Hutts started out as tiny Huttlets less than half a meter in height.
Their homeworld of Nal Hutta had a hot atmosphere and was frequently streaked by greasy rains, creating a fetid sauna in which Hutts were most comfortable. Hutts could live for centuries—Jabba was 604 when he was killed—and could grow to enormous sizes.
Hutts were not known for being healthy. Some Hutts suffered from a genetic defect that caused their skin to be bereft of pigment and prone to cracking.
Pre–Clone Wars
For centuries, the Hutts dominated much of the organized criminal activities in the galaxy. They dominated the Twi'leks of Ryloth and the Nikto species for several centuries.
Clone Wars
During the Clone Wars, the Galactic Republic forged a tacit alliance with the crime lord Jabba Desilijic Tiure after the Jedi Anakin Skywalker and his Padawan Ahsoka Tano rescued his son Rotta. The Republic Senator Padmé Amidala also foiled a plot by Jabba's uncle Ziro to overthrow his nephew with the collusion of the Confederacy of Independent Systems.
Age of the Empire
The Hutts also had extensive dealings with the Galactic Empire and helped run several black-site prisons. During the Age of the Empire, the Hutts and other organized criminal groups exercised a powerful grip on the galaxy. Following the liberation of Akiva, the New Republic took steps to curtail the influence of the Hutts and other organized groups by introducing financial regulations and undertaking comprehensive patrols of the galactic shipping lanes. Still, the Hutts were able to exercise some influence over the Nikto species and their government.
Post–Galactic Civil War
\"The Hutts are in disarray.\"
- Rynscar
During the New Republic era, the Hutts lost much of their former power over the galactic underworld and were supplanted by Nikto crime cartels like Rinnrivin Di's cartel. The Hutts were disliked by both the Populists and the Centrists, the two main factions in the New Republic's Galactic Senate. Several Nikto like Rinnrivin admired Leia Organa for her role in killing Jabba and christened her \"Huttslayer.\"
Most Hutts were crime lords who lived opulent lives overseeing criminal underworld activities like spice smuggling, slavery, gambling and bounty hunting in Hutt Space. They were typically obese, with the muscular Nar Shaddaa kingpin Grakkus being an exception. The Hutt Clan was divided into families known as kajidics: Jabba's family was the Desilijic kajidic, whose sigil was tattooed on his arm. Hutts bandaged and buried their dead.
Classical architectural Hutt style could be seen on the planet Mataou. It was characterized by terraced buildings with sloping gates, and white and red colors. Clothing was optional for Hutts, and some would use live Sha'rellian toops as hairpieces. Hutts liked to eat gorgs, slime pods and Klatooine paddy frogs, and were known to smoke hookah pipes. The Hutts believed that at least one of their own, Boonta Hestilic Shad'ruu, had ascended to godhood, and held the Boonta Eve holiday in their honor.
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The Hutt makes two slam attacks or two hold-out blaster attacks.
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The target must succeed on a Dexterity saving throw (DC 16) or become grappled.
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The target is knocked prone.
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Hutt Crime Lord can make a Charisma (Persuasion) or Charisma (Intimidation) skill check to attempt to charm or frighten a humanoid creature who can see or hear it within 60 feet. The target makes a contested Wisdom (Insight) check. If the Hutt's check succeeds, the target is charmed by it if it used Persuasion, or frightened of it if it used Intimidation, until the end of its next turn.
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Hutt Crime Lord can cast an innate tech power.
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Hutt Crime Lord makes one hold-out blaster attack.
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The thug sprays a 10-foot-cube area within range of its shotgun. Each creature in the area must make a DC 11 Dexterity saving throw, taking normal weapon damage on a failed save.
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- Darth Bane
Designation | Non-sentient |
Skin color | Varying from specimen to specimen |
Eye Color | Green |
Distinctions | Lightsaber immune carapace |
Homeworld |
|
An orbalisk was a parasitic creature found on Dxun that lived in groups. They lay inactive in caves or other dark places, until they found a suitable host creature on whose skin they would attach themselves to in order to feed. Orbalisks, once attached to a host, would multiply and grow, eventually enveloping and suffocating their victim. However, the holocron of Freedon Nadd contained the knowledge to make armament to prevent the orbalisks from covering the face, hands, and feet of the host, allowing them to keep this armor hidden.
Perhaps by nature or as a result of residing on Dxun (which was itself a great focus of dark side power), orbalisks were able to feed on the Force-sensitivity of darksiders. It was said that the orbalisk armor's durability was such that lightsabers had a hard time penetrating it, making a wearer basically immune to lightsaber attacks. The only weakness to this armor were the exposed joints at the neck and wrists, but these gaps were so small a lightsaber could only barely slice through. However, orbalisk armor was unable to protect the wearer from electricity, as Darth Bane discovered when he was attacked by Umbaran Shadow Assassins wielding Force pikes. However, the Orbalisks did offer some limited protection from the electrical shocks; despite being set to kill, the force pikes did not deliver a strong enough charge to subdue Bane. Orbalisks caused the wearer to feel pain, fueling the wearers dark side power and if they were removed or killed, they would release a highly potent toxin into the host's body.
\"They feel the power of the dark side within you.\"
- Darth Bane explains the orbalisks reaction to Zannah's touch.[src]
\"Orbalisk\" was a Nikto word, suggesting the creatures might have originated in Kintan. Orbalisks were poisonous to average beings, and caused extreme physical pain to their host. Darth Bane, however, was able to remain alive by allowing the orbalisks to feed off the dark side energy in his body. In turn, the orbalisks sent a constant massive surge of adrenaline and other enzymes into his bloodstream, increasing his already considerable physical strength and enabling him to draw on even more dark side energy. However, this cycle could cause Bane to go into a fit of mindless rage if he did not keep his anger under control. The orbalisks also released other chemicals that enabled Bane to heal almost instantly from virtually any wound, even those inflicted by a lightsaber. Because of their benefits to their host, the orbalisks in a sense shared a symbiotic rather than parasitic relationship with Bane.
Only electricity proved to be dangerous to the orbalisk and its host—if at a high enough voltage—although orbalisks attached to Darth Bane could harmlessly absorb over a million volts. When orbalisks died, they released toxins into the body of the host killing him/her within days or hours (depending on the strength of the individual).
Orbalisks could be removed from the host, but the task was both challenging and could potentially kill the host. The host had to be in very good health in order to even attempt it. The first crucial step to remove a living orbalisk was to send an electric jolt—powerful enough to stun the orbalisk but not harm its host—through its small underbelly, resulting in the orbalisk weakening the adhesive it used to bind itself onto the host. After the orbalisks were removed, they could be disposed of by electrocution. For a period of 10 years, Bane wore orbalisks that had attached themselves to him as living armor. In 990 BBY, Caleb removed many of the orbalisks covering Bane's body with such a method after many of the parasites were killed by the Sith Lord's own Force lightning in a duel against five Jedi. When the New Republic was founded nearly a millennium later, the Coruscant Livestock Exchange and Exhibition featured these creatures along with energy spiders and drochs in its arthropod exhibit.
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The Orbalisk Swarm makes two Attach attacks while it is above half HP, and one attack while below.
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Aa small portion of the swarm attaches to the target. Once attached to a target, those orbalisks begin to reproduce through fragmentation. Whenever the host completes a long rest, they must make a DC 14 Wisdom saving throw. For each saving throw the host fails, the size of their Hit Dice is reduced: from d12 to d10, from d10 to d8, from d8 to d6, from d6 to d4, or from d4 to d2. If the host fails a saving throw while their Hit Die is a d2, they die as the orbalisks consume them.
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- Darth Traya
The Sith Triumvirate was a loose alliance of what remained of Darth Revan's Sith Empire that almost destroyed the Jedi Order during the era of strife that took place after the Jedi Civil War. It was solidified sometime after the Battle of Rakata Prime. This organization was made up of several, if not hundreds of Sith apprentices, Sith Masters, and, most importantly, Sith assassins. It was responsible for the near complete destruction of the Jedi Order during the First Jedi Purge and the attack on Katarr.
The Triumvirate was led by three joint Dark Lords of the Sith: Darth Traya, and her two apprentices, Darth Nihilus, and Darth Sion. These three were all under tutelage at the Trayus Academy on Malachor V. During their time studying the dark side, they learned of specific traits and skills that they had, styling themselves as unique titles for Lords of the Sith.
Darth Traya, before her fall to the dark side, was a Jedi Master named Kreia. Kreia was very contemplative and philosophical. She was one of the many teachers who trained Revan, who later became an infamous Sith Lord and important figure in galactic history. Revan, along with his friend, Malak, led the crusade against the Mandalorians. Many of her other students succumbed to Revan's beliefs and joined him. Kreia was (wrongfully) blamed for Revan's actions, and was cast out of the Jedi Order. She questioned her beliefs and began searching for answers, meeting those she had affected through her teachings. Eventually, she came to Malachor V, a dead world, powerful in the dark side. She was curious, the Sith ruins drawing her in. She became overpowered with the allure of the dark side, and became Darth Traya, Lord of Betrayal, having been betrayed by the Jedi, and ready to betray in turn. She attained the title of headmistress of the Trayus Academy, able to hold any students willing to fight for the cause of the Sith: to destroy the Jedi.
The Sith Betrayer is an 20th-level forcecaster. Its forcecasting ability is Charisma (power save DC 20, +12 to hit with force attacks) and it has 85 force points.
The Betrayer knows the following force
powers:
At-will: affect mind, denounce, force push/pull, mind trick,
psychic charge, saber reflect
1st-level: breath control, force propel, hex, wound
2nd-level: battle meditation, beast trick, darkness, mind spike,
phasewalk
3rd-level: choke, force lightning, horror, plague, sever force
4th-level: dominate beast, force immunity, improved force
camouflage
5th-level: dominate mind, improved phasestrike, improved
phasewalk, telekinesis
6th-level: crush, force chain lightning, mass coerce mind
7th-level: force lightning cone, ruin
8th-level: death field, master force immunity
9th-level: force storm, master feedback
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The sith betrayer makes three saber storm attacks, or it casts a power and makes a saber storm attack.
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The sith betrayer targets a creature within 60 feet that can cast a force power and attempts to disrupt their ability to use the force. The target creature must succeed on a DC 20 Constitution saving throw. On a success, nothing happens. On a failure, the target creature is unable to cast force powers, and any attempt results in the power failing. Affected creatures can repeat the saving throw at the end of subsequent turns, ending the effect on a success.
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The sith betrayer casts an at-will power.
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The sith betrayer makes a saber storm attack.
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Sith Betrayer can cast a force power by spending a number of legendary actions equal to the power level.
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The sith betrayer uses its Sever Connection action if its available. A creature that fails the saving throw takes an added 45 (10d8) psychic damage.
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Vader had a son, Luke Skywalker, however. Having lost the former Anakin Skywalker to the dark side, Obi-Wan Kenobi and Grand Master Yoda spent decades hiding in exile, awaiting the time when Luke was ready to be trained as a Jedi. Kenobi, who considered his fallen apprentice lost to the dark side, came to believe that Luke would fulfill the prophecy of the Chosen One. However, Luke endeavored to redeem his father, believing that there was still good within him. Moved by his son's compassion, Vader sacrificed his life to destroy his Sith Master, Emperor Palpatine of the Galactic Empire. The deaths of the last two Sith Lords rendered their order extinct. As a result, the Force was brought back into balance. With his destiny fulfilled, Anakin's spirit was reunited in death with his former mentors, Kenobi and Yoda.
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":30000},{"_id":"NzBlYmM1MGRkNTFi","flags":{},"name":"Force Resistance","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"The Chosen One has advantage on saving throws against force powers.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":40000},{"_id":"ZjI3NjNkMzU4ZGJk","flags":{},"name":"Djem So (1/Turn)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"If the Chosen One successfully hits a creature with a melee attack, it can choose another creature within 5ft. of the original target and within the Chosen One's reach. That creature would then take 6 points of energy damage.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":50000},{"_id":"NTI4Mjc4ZDBlYTg2","flags":{},"name":"Combat Caster","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"When the Chosen One uses his action to cast a power, he can use a bonus action to make a greatsaber attack.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":60000},{"_id":"OTE3ODY5MzRmMjQw","flags":{},"name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"When the Chosen One fails a saving throw, he can choose to succeed instead.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":70000},{"_id":"ZjI0YzFlMzllZjA3","flags":{},"name":"Force-Empowered Strikes (3/day, 1/Turn)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"The Chosen One can deal an extra 12 (3d8) weapon damage when it hits with a melee attack.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":80000},{"_id":"NGY5MWFmNzVkNDQ4","flags":{},"name":"Forcecasting","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"The Chosen One is a 17th level forcecaster it's forcecasting ability is Charisma (force save DC 22, +14 to hit with force attacks, 53 force points).
The
Chosen One knows the following force powers:
At-will: force disarm, force push/pull, force technique, saber
reflect, saber throw
1st level: burst of speed, force jump, force throw, slow
descent
2nd level: stun, stun droid, sever force
3rd level: telekinetic storm, knight speed, choke
4th level: freedom of movement, force immunity, disable
droid, dominate beast
5th level: telekinesis, improved phase strike
6th level: crush, telekinetic burst
7th level: master speed, destroy droid
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":90000},{"_id":"ZDdmYmE1YjI5NzFi","flags":{},"name":"Cortosis Gauntlet","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"The Imperial Knight Master adds 3 to his AC against one lightweapon attack that would hit him. To do so, the Imperial Knight Master must see the attacker and be able to move his hand to intercept the blow. On a successful intercept the attackers lightweapon short circuits and is unusable until their next turn.
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":100000},{"_id":"NGUwOWEwMzQxMmY3","flags":{},"name":"Praetoria Ishu","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"When a creature that the Imperial Knight Master can see attacks a target other than the Imperial Knight Master that is within 5 feet of the Imperial Knight Master, the Imperial Knight Master can use its reaction to impose disadvantage on the attack roll.
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":110000},{"_id":"NDFjMzhkYTFkMDhh","flags":{},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/green_03.jpg","data":{"description":{"value":".
The Chosen One makes three greatsaber attacks.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":120000},{"_id":"NzlmZmU5MWEyMGYx","flags":{},"name":"Greatsaber","type":"weapon","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"Melee Weapon Attack +12, Reach 5 ft., One target. Hit : 22 (3d10+6) energy damage
","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":6,"chatFlavor":"","critical":null,"damage":{"parts":[["3d10+6","energy"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":130000},{"_id":"YTNmMWI2ODQwOGVh","flags":{},"name":"Move","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":".
The Chosen One can move up to his speed without provoking opportunity attacks.
","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":140000},{"_id":"ZTg5MTA1NGVkZGEx","flags":{},"name":"Forcecasting","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":".
The Chosen One can cast an at-will force power.
","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":150000},{"_id":"NzA4YTdiY2UwMzIy","flags":{},"name":"Greatsaber","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":".
The Chosen One makes one Greatsaber attack.
","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":160000},{"_id":"MzljMDcxN2UwYjc5","flags":{},"name":"Forcecasting (1 legendary action per power level). ","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":".
The Chosen One can cast a force power by spending a number of legendary actions equal to the power level.
","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":170000}]} +{"_id":"E4Y0NjaJ79z6XHEz","name":"**Sith Betrayer","permission":{"default":0,"ZTMzMzlmOTEwY2U4":3},"type":"npc","data":{"abilities":{"str":{"value":8,"proficient":0,"min":3,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0},"dex":{"value":16,"proficient":0,"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0},"con":{"value":20,"proficient":1,"min":3,"mod":5,"save":11,"prof":6,"saveBonus":0,"checkBonus":0},"int":{"value":20,"proficient":1,"min":3,"mod":5,"save":11,"prof":6,"saveBonus":0,"checkBonus":0},"wis":{"value":22,"proficient":1,"min":3,"mod":6,"save":12,"prof":6,"saveBonus":0,"checkBonus":0},"cha":{"value":22,"proficient":1,"min":3,"mod":6,"save":12,"prof":6,"saveBonus":0,"checkBonus":0}},"attributes":{"ac":{"value":"19","min":0,"formula":"saber storm"},"hp":{"value":162,"min":0,"max":162,"temp":0,"tempmax":0,"formula":"17d8+85"},"init":{"value":0,"bonus":0,"mod":3,"prof":0,"total":3},"powercasting":"consular","force":{"known":{"value":0,"max":0},"points":{"value":85,"min":0,"max":85,"temp":0,"tempmax":0},"level":0},"tech":{"known":{"value":0,"max":0},"points":{"value":0,"min":0,"max":0,"temp":0,"tempmax":0},"level":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"prof":6,"powerdc":14,"bar1":{"value":162,"min":0,"max":162},"bar2":{"value":19,"min":0,"max":0}},"details":{"biography":{"value":"\"…But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn.\"
- Darth Traya
The Sith Triumvirate was a loose alliance of what remained of Darth Revan's Sith Empire that almost destroyed the Jedi Order during the era of strife that took place after the Jedi Civil War. It was solidified sometime after the Battle of Rakata Prime. This organization was made up of several, if not hundreds of Sith apprentices, Sith Masters, and, most importantly, Sith assassins. It was responsible for the near complete destruction of the Jedi Order during the First Jedi Purge and the attack on Katarr.
The Triumvirate was led by three joint Dark Lords of the Sith: Darth Traya, and her two apprentices, Darth Nihilus, and Darth Sion. These three were all under tutelage at the Trayus Academy on Malachor V. During their time studying the dark side, they learned of specific traits and skills that they had, styling themselves as unique titles for Lords of the Sith.
Darth Traya, before her fall to the dark side, was a Jedi Master named Kreia. Kreia was very contemplative and philosophical. She was one of the many teachers who trained Revan, who later became an infamous Sith Lord and important figure in galactic history. Revan, along with his friend, Malak, led the crusade against the Mandalorians. Many of her other students succumbed to Revan's beliefs and joined him. Kreia was (wrongfully) blamed for Revan's actions, and was cast out of the Jedi Order. She questioned her beliefs and began searching for answers, meeting those she had affected through her teachings. Eventually, she came to Malachor V, a dead world, powerful in the dark side. She was curious, the Sith ruins drawing her in. She became overpowered with the allure of the dark side, and became Darth Traya, Lord of Betrayal, having been betrayed by the Jedi, and ready to betray in turn. She attained the title of headmistress of the Trayus Academy, able to hold any students willing to fight for the cause of the Sith: to destroy the Jedi.
The Sith Betrayer is an 20th-level forcecaster. Its forcecasting ability is Charisma (power save DC 20, +12 to hit with force attacks) and it has 85 force points.
The Betrayer knows the following force
powers:
At-will: affect mind, denounce, force push/pull, mind trick,
psychic charge, saber reflect
1st-level: breath control, force propel, hex, wound
2nd-level: battle meditation, beast trick, darkness, mind spike,
phasewalk
3rd-level: choke, force lightning, horror, plague, sever force
4th-level: dominate beast, force immunity, improved force
camouflage
5th-level: dominate mind, improved phasestrike, improved
phasewalk, telekinesis
6th-level: crush, force chain lightning, mass coerce mind
7th-level: force lightning cone, ruin
8th-level: death field, master force immunity
9th-level: force storm, master feedback
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":10000},{"_id":"MDY4YTBkNjNkNTY2","flags":{},"name":"Deceiver","type":"feat","img":"systems/sw5e/packs/Icons/monsters/400_-_Sith_Betrayer/avatar.webp","data":{"description":{"value":"The sith betrayer has advantage on Charisma (deception) checks.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000},{"_id":"NTNhNDczNWZhYjRj","flags":{},"name":"Force Resistance","type":"feat","img":"systems/sw5e/packs/Icons/monsters/400_-_Sith_Betrayer/avatar.webp","data":{"description":{"value":"The sith has advantage on saving throws against force powers and effects.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":30000},{"_id":"MjhhODNjNmZkMTE4","flags":{},"name":"Hidden from the Force","type":"feat","img":"systems/sw5e/packs/Icons/monsters/400_-_Sith_Betrayer/avatar.webp","data":{"description":{"value":"The sith betrayer cannot be detected using force powers.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":40000},{"_id":"Njk0NDEwY2I0MTJl","flags":{},"name":"Pinpoint Power","type":"feat","img":"systems/sw5e/packs/Icons/monsters/400_-_Sith_Betrayer/avatar.webp","data":{"description":{"value":"When it casts a power that allows it to force creatures in an area to make a saving throw, the sith can instead spend 1 force point and make a ranged force attack against a single target that would be in the range. On a hit the target suffers the effects as though they failed their saving throw.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":50000},{"_id":"MzI1ZjFhN2QxNjQz","flags":{},"name":"Refocused Power","type":"feat","img":"systems/sw5e/packs/Icons/monsters/400_-_Sith_Betrayer/avatar.webp","data":{"description":{"value":"When the sith is forced to make a Constitution saving throw to maintain concentration on a power, it can use its reaction and spend 2 force points to automatically succeed on the saving throw.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":60000},{"_id":"ODM3YmE0YzkyMzdm","flags":{},"name":"Steal the Force","type":"feat","img":"systems/sw5e/packs/Icons/monsters/400_-_Sith_Betrayer/avatar.webp","data":{"description":{"value":"When the sith betrayer reduces a creature to 0 hit points, it gains 6 force points, up to its maximum.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":70000},{"_id":"YzNhMzZhMGVkOTlk","flags":{},"name":"Storm of Sabers","type":"feat","img":"systems/sw5e/packs/Icons/monsters/400_-_Sith_Betrayer/avatar.webp","data":{"description":{"value":"The sith betrayer adds 6 to its AC and Constitution saving throws to maintain concentration on force powers.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":80000},{"_id":"ZDQ0ODcyY2ZmNjg4","flags":{},"name":"Force Shield","type":"feat","img":"systems/sw5e/packs/Icons/monsters/400_-_Sith_Betrayer/avatar.webp","data":{"description":{"value":"Sith Mastermind adds 5 to his AC against an attack that would otherwise hit him.
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The sith betrayer makes three saber storm attacks, or it casts a power and makes a saber storm attack.
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The sith betrayer targets a creature within 60 feet that can cast a force power and attempts to disrupt their ability to use the force. The target creature must succeed on a DC 20 Constitution saving throw. On a success, nothing happens. On a failure, the target creature is unable to cast force powers, and any attempt results in the power failing. Affected creatures can repeat the saving throw at the end of subsequent turns, ending the effect on a success.
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The sith betrayer casts an at-will power.
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The sith betrayer makes a saber storm attack.
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Sith Betrayer can cast a force power by spending a number of legendary actions equal to the power level.
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The sith betrayer uses its Sever Connection action if its available. A creature that fails the saving throw takes an added 45 (10d8) psychic damage.
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Vader had a son, Luke Skywalker, however. Having lost the former Anakin Skywalker to the dark side, Obi-Wan Kenobi and Grand Master Yoda spent decades hiding in exile, awaiting the time when Luke was ready to be trained as a Jedi. Kenobi, who considered his fallen apprentice lost to the dark side, came to believe that Luke would fulfill the prophecy of the Chosen One. However, Luke endeavored to redeem his father, believing that there was still good within him. Moved by his son's compassion, Vader sacrificed his life to destroy his Sith Master, Emperor Palpatine of the Galactic Empire. The deaths of the last two Sith Lords rendered their order extinct. As a result, the Force was brought back into balance. With his destiny fulfilled, Anakin's spirit was reunited in death with his former mentors, Kenobi and Yoda.
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000},{"_id":"MGYwMDYyYzVlN2Nl","flags":{},"name":"Great Weapon Fighting","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"The Chosen One can reroll a 1 or 2 on a damage die for a melee attack. The Chosen One must use the new roll.
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":40000},{"_id":"ZjI3NjNkMzU4ZGJk","flags":{},"name":"Djem So (1/Turn)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"If the Chosen One successfully hits a creature with a melee attack, it can choose another creature within 5ft. of the original target and within the Chosen One's reach. That creature would then take 6 points of energy damage.
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":60000},{"_id":"OTE3ODY5MzRmMjQw","flags":{},"name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"When the Chosen One fails a saving throw, he can choose to succeed instead.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":70000},{"_id":"ZjI0YzFlMzllZjA3","flags":{},"name":"Force-Empowered Strikes (3/day, 1/Turn)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"The Chosen One can deal an extra 12 (3d8) weapon damage when it hits with a melee attack.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":80000},{"_id":"NGY5MWFmNzVkNDQ4","flags":{},"name":"Forcecasting","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"The Chosen One is a 17th level forcecaster it's forcecasting ability is Charisma (force save DC 22, +14 to hit with force attacks, 53 force points).
The
Chosen One knows the following force powers:
At-will: force disarm, force push/pull, force technique, saber
reflect, saber throw
1st level: burst of speed, force jump, force throw, slow
descent
2nd level: stun, stun droid, sever force
3rd level: telekinetic storm, knight speed, choke
4th level: freedom of movement, force immunity, disable
droid, dominate beast
5th level: telekinesis, improved phase strike
6th level: crush, telekinetic burst
7th level: master speed, destroy droid
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":90000},{"_id":"ZDdmYmE1YjI5NzFi","flags":{},"name":"Cortosis Gauntlet","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"The Imperial Knight Master adds 3 to his AC against one lightweapon attack that would hit him. To do so, the Imperial Knight Master must see the attacker and be able to move his hand to intercept the blow. On a successful intercept the attackers lightweapon short circuits and is unusable until their next turn.
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":100000},{"_id":"NGUwOWEwMzQxMmY3","flags":{},"name":"Praetoria Ishu","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":"When a creature that the Imperial Knight Master can see attacks a target other than the Imperial Knight Master that is within 5 feet of the Imperial Knight Master, the Imperial Knight Master can use its reaction to impose disadvantage on the attack roll.
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The Chosen One makes three greatsaber attacks.
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","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":6,"chatFlavor":"","critical":null,"damage":{"parts":[["3d10+6","energy"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":130000},{"_id":"YTNmMWI2ODQwOGVh","flags":{},"name":"Move","type":"feat","img":"systems/sw5e/packs/Icons/monsters/335_-_Jedi_Chosen_One/avatar.webp","data":{"description":{"value":".
The Chosen One can move up to his speed without provoking opportunity attacks.
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The Chosen One can cast an at-will force power.
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The Chosen One makes one Greatsaber attack.
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The Chosen One can cast a force power by spending a number of legendary actions equal to the power level.
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- Lassicar
Founder(s) | Sith Emperor |
Leader(s) | Tainor |
Headquarters | Imperial Citadel, Dromund Kaas |
Location(s) |
|
Date founded | 4.980 - 3.959 BBY |
Affiliation |
|
The Imperial Guard, also known as the Emperor's Guard, the Sith Honour Guard and the Dark Honor Guard, was a force of elite warriors who served the Sith Emperor of the reconstituted Sith Empire as his personal protectors and enforcers. Founded sometime before 3959 BBY, the Guard was composed entirely of non-Force-sensitive individuals mentally bonded to the Emperor. As a result, each Guardsman was incredibly loyal to their master and willing to lay down their lives in the service of the Sith ruler, and even the members of the Empire's ruling Dark Council feared the Guard's prowess in combat. The warriors of the Imperial Guard were trained to use a wide variety of weapons and combat styles, making them more than a match for a single Jedi or Sith. The Guard carried out the Emperor's will on battlefields across the galaxy during the Great Galactic War, Cold War, and Galactic War with the Republic. Even with the knowledge that the Emperor sought to consume all life in the galaxy, the Guard remained loyal to their master, though they were unable to prevent the Order of Revan from invading the moon Yavin 4 and disturbing the Emperor's slumber there.
\"Those who challenge the Imperial Guard challenge the Emperor himself.\"
- Commander Tainor
An elite group of soldiers chosen from among the ranks of the Imperial Military, the Imperial Guard was generally composed of members who lacked any degree of Force-sensitivity, though their candidates were chosen from among the Sith Empire's greatest non-Force-sensitive warriors. On rare occasions, Force-sensitives would be inducted into the organization, such as Guardsman Xarovit Tovar. Guardsmen were brought before the Sith Emperor and mentally linked to the Sith ruler. As a result, they were fanatically loyal to the Emperor and incapable of ever betraying him, becoming a vital part of his power base. The Guardsmen were perfectly willing to die for the Emperor, and carried out his every command without question. They were the protectors of the Sith Sanctum—the headquarters of the Sith Order—and the rest of the Imperial Citadel on the Empire's capital planet of Dromund Kaas, as well as the Sith Academy on the world Korriban, though they were also deployed wherever the Emperor required. The Empire's ruling Dark Council had no authority over or insight into the Guard's activities.
\"I am a member of the Emperor's personal guard—as are the men under my command. The soldiers you face are specially trained to kill Jedi—and they outnumber you.\"
- Guardsman Lassicar
Members of the Imperial Guard were clad in armored robes of red and crested helmets, while they wielded a variety of different weapons as the situation required. Imperial Guardsmen would also don variations on the standard Imperial soldier's armor when harsh environments required it, though their stark white armor and red markings distinguished those Guardsmen from normal infantry. The primary weapon of a Guardsman was an electrostaff, though the Guardsmen were proficient enough with blaster rifles and other weaponry to be considered deadly opponents regardless of their weapon. The signal range 47.2 was used exclusively by members of the Imperial Guard, though their transmissions were largely encrypted.
The Emperor himself selected the locations of the Guard's academies, choosing worlds strong with the dark side of the Force so that he could exert his influence and form bonds with his future Guardsmen. Candidates underwent a merciless training regimen designed by elder Guardsmen, and their training included regularly-scheduled battles to the death among the initiates. Each Guardsman underwent an indoctrination process where they were brought before the Emperor and were made to submit to his will; a candidate named Iven resisted the process longer than any other in history, but when he finally broke, his mind also broke with him. If a candidate survived the ordeal, they emerged a incredibly-skilled killing machine bound to the Emperor's will. Guardsmen served for life; when a Guardsman reached the age where he or she was no longer suitable for active duty, they were appointed as training commandants for the next generation of Guardsmen, and the new recruits would eventually kill the teachers whose skills deteriorated in their old age. As an instructor at the Imperial Guard Academy on the moon Yavin 4, Commandant Iven had a candidate kill rate of over 80%.
The Guard also received intense training in martial arts, so that they were more than a match for both Jedi and Sith. Guardsman Lassicar personally executed six different Jedi and over two dozen Sith Lords throughout his career, as well as a highly trained team of agents from the Strategic Information Service—the Republic's covert intelligence agency. The reputation of the Guard was such that even the members of the Dark Council feared them, and throughout the Empire's history many Sith surrendered to the Guard rather than fight them when the Emperor's enforcers came to deliver their master's will. While the Guardsmen were not Force-sensitive, they could draw upon the Emperor's power to strengthen themselves if they were close enough to their master.
Protecting the Empire
\"What about Nyriss? What will the Emperor do to her?\"
\"She will be purged by the Imperial Guard. Along with her entire staff of followers.\"
- Scourge and Yarri
The Imperial Guard, also known as the Emperor's Guard or the Dark Honor Guard, were first created by the Sith Emperor sometime after the founding of the reconstituted Sith Empire in 4980 BBY, and by the year 3959 BBY the Guard were a common and feared sight on the Imperial capital of Dromund Kaas. Upon discovering the existence of the Empire, the Jedi Knights Revan and Malak attempted to infiltrate the Imperial Citadel and eliminate the Emperor, but the pair were unaware that the Guardsman whom they had convinced to help them was actually leading them into a trap. The Guardsman, a female Sith pureblood named Yarri, had already informed the Emperor of the forthcoming attack, and the Emperor easily defeated and corrupted the two Jedi when they confronted him, though Revan would later be redeemed by the Jedi Council.
In 3950 BBY, the Sith Lord Scourge alerted the Emperor to the existence of a conspiracy against him among the members of the Dark Council. As a result, the Emperor summoned the seven innocent members and two of the guilty Councilors to his chambers and killed them, while simultaneously dispatching the Imperial Guard to destroy the remaining three traitors and their power bases. The purge was utterly effective, as the highly trained Imperial Guard overran the defenses of the Councilors' estates and massacred everyone within—including Darth Nyriss and her two co-conspirators. Not long afterward, however, the Guard failed to stop Scourge, Revan, and Revan's allies Meetra Surik and T3-M4 from penetrating the heart of the Citadel, as the Sith Lord and the two powerful Jedi Masters caught the Guardsmen by surprise and battled their way into the Emperor's chambers. While the group's attack ultimately failed, it convinced the Emperor that he needed to take further precautions against death; he began to transfer his consciousness between host bodies, with the current host known as the Emperor's Voice.
After the spirit of the Sith Lord Naga Sadow was eliminated from Yavin 4 by the Emperor's agents around 3756 BBY, the Emperor took control of the moon, and the Guard established an academy there. The academy also served to protect the Temple of Sacrifice, a Sith structure that contained the Emperor's failsafe in case his Voice was slain. During the Great Galactic War with the Galactic Republic, the Imperial Guard continued to serve as protectors of the Imperial Citadel, and after the reclamation of Korriban from the Republic in 3681 BBY, the Guard became the Sith Academy's defenders as well. However, the Imperial Guard also oversaw the machinery and equipment in the depths of the Academy that the Emperor used to create his Children—individuals who were unknowing extensions of the Emperor's will— and the Guardsmen ensured that their master's plans were not interfered with.
Those Guardsmen who protected the Academy and the Dark Council's chambers there were known as the Dark Honor Guard, with Guardsmen such as the cyborg Naman Fal stationed there in the years after the Great War's end in 3653 BBY. Several Imperial Guardsmen also participated in the second Battle of Bothawui in 3671 BBY, where they fought alongside the Imperial Military under Grand Moff Zellos in an effort to destroy the deflector shield generator guarded by Jedi Master Belth Allusis and his small force of Republic defenders.
Waging war
\"It's extremely rare to see more than one at a time. As a unit, they've never been defeated and answer directly to the Emperor.\"
- General Aves
During the subsequent Cold War, the Guard continued to protect the Emperor and enforce his will, though as conflict began to break out again, members of the Guard were deployed across the galaxy to enact the Emperor's commands. During the galactic conflict, a number of Guardsmen were also Sith Lords; Xoc'dal, Xheoch Den, Djanistak, Chanigresh, Feldrax Kar, Toreshi Xach, Sendesh Xaq, and Doshcra Vael all wielded two lightsabers in combat and served as high-ranking commanders of Imperial forces throughout the galaxy. Several Guardsmen under the leadership of Lassicar were sent to the icy planet of Hoth around 3642 BBY in order to stop the Jedi Knight known as the Hero of Tython from recovering the plans for the Emperor's Fortress, though their initial efforts were foiled by the Knight and the soldiers of the Republic's 301st Infantry. The mission would end in failure when Lassicar and the remaining Guardsmen were killed in battle with the Knight in the ruins of the Star of Coruscant dreadnaught.
When the Knight boarded the Emperor's space station along with the rest of a Jedi strike team led by Master Tol Braga, Commander Trahg led his fellow Guardsmen and the Sithspawn known as Harrower assassins in a defense of the station. However, Trahg was killed along with many of his men by the Hero and the Jedi Knight Kira Carsen, and despite the efforts of the Guard, all of the Jedi reached the throne room—where the Emperor dominated their minds and corrupted them into his servants as he had done to Revan and Malak. The Hero broke free from the Emperor's control, however, and the Jedi was able to escape the station because the Guardsmen still believed the Knight to be a servant of the Emperor. As the Emperor orchestrated an Imperial assault on the Republic prison world of Belsavis, members of the Imperial Guard were sent on multiple missions to the planet. Commander Calum was ordered to retrieve the six Sith Lords known as the Dread Masters from their imprisonment, and Commander Vorel led an attempt to recover technology of the ancient Rakata species that had once inhabited the world.
The Imperial Guard also served in the Battle of Corellia, with Commander Tainor—the head of the Imperial Guard—directing his Guardsmen in aiding the Imperial offensive in the Axial Park district. General Hesker's forces aided Darth Decimus in the battle for Axial Park and the storming of the Enclave of Corellia's native Green Jedi, and Commander Jastal's forces battled the droid army of the Czerka Corporation in the Incorporation Islands district. Guardsmen Churnis and another Guardsmen were also assigned to Moff Alvon Zamar during his survey of Imperial resources on the Corellian battlefront, and several Guardsmen aided their Emperor's First Son and the Children of the Emperor in securing the fortress known as the Guardian Hold Four on Corellia.
Dozens of Guardsmen accompanied the Emperor to the Dark Temple on the outskirts of Dromund Kaas's Kaas City when the Hero of Tython embarked on a mission to confront the Sith ruler, and the warriors fought in vain to prevent the Jedi Knight from entering the Dark Temple. The Knight's companions engaged the Temple's defenders from multiple directions to draw them away from the Hero's path, though one of the attackers was pinned down in the access tunnels beneath the Temple until the Knight rescued them. Despite the Guard's efforts, the Emperor's Voice—his host body and the vessel for his consciousness and power in the Force—was struck down in battle, and the Emperor's essence retreated to Yavin 4. The commander of the academy there, Commandant Iven, was tasked by the Emperor and agents of the Emperor's Hand with the protection of the moon.
In the Emperor's absence
\"Invaders! Interlopers! This world is off limits! He told us from the start. Only the devoted! Only the purest! His orders, his command!\"
- A crazed Commandant Iven, after the Revanite invasion
The rogue Sith Lord Darth Malgus established his own New Imperial Guard when he declared his New Empire on Ilum shortly after the Emperor's defeat, choosing the Chagrian Chondrus Berani to lead his protectors. Some members of the New Guard wielded lightsabers in combat, unlike the true Imperial Guard, and the New Guard's armor featured darker hues and black markings to distinguish themselves from their counterparts in the Sith Empire. That insult, as well as Malgus' audacity to seize the Emperor's throne, drove the Imperial Guard to help battle the New Empire's forces on Ilum. However, the Guard gradually withdrew from Imperial affairs, and though it soon become public knowledge among the Empire's upper echelons that the Emperor sought to eradicate all life in the galaxy, the prospect of their death did not faze the Emperor's protectors.
Later in the war, the mad Force-user Revan and his fanatical Order of Revan invaded Yavin 4, as Revan sought to restore the Emperor to physical form in order to kill him permanently. The Guardsmen under Commandant Iven were nearly eradicated by the Revanite forces; the academy was left in ruins, and what little remained of Iven's sanity began to crumble in the face of his failure to prevent the Revanites from intruding on his master's sacred ground. A coalition of Imperial and Republic forces, united in their desire to prevent Revan from resurrecting the Emperor, discovered the academy and captured Iven, whose interrogation revealed the existent of a Sith artifact in the Temple of Sacrifice that could restore the Emperor's strength. By the year 3630 BBY, the Sith Empire maintained an \"Imperial Honor Guard,\" which repurposed both the name and the armor of the former Emperor's Imperial Guardsmen in the service of the Sith Empire.
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At will: enfeeble
2/day each: battle meditation, fear, battle precognition
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000},{"_id":"MWNhZjY1OGJiMjQ5","flags":{},"name":"Rally the Troops","type":"feat","img":"systems/sw5e/packs/Icons/monsters/209_-_Imperial_Guard_Champion/avatar.webp","data":{"description":{"value":"As a bonus action, the Imperial Royal Guard Champion can magically end the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":30000},{"_id":"NjcxMDAwM2RlZWE4","flags":{},"name":"Parry","type":"feat","img":"systems/sw5e/packs/Icons/monsters/209_-_Imperial_Guard_Champion/avatar.webp","data":{"description":{"value":"The Royal Guard Champion adds 3 to his AC against one melee attack that would hit him. To do so, the Royal Guard Champion must see the attacker and be wielding a melee weapon.
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":40000},{"_id":"MzcwNzU4N2UwZmQ3","flags":{},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/green_03.jpg","data":{"description":{"value":".
The Imperial Guard Champion makes one doublesword attack and one secondary doublesword attack, or one blaster pistol attack.
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Leader(s) |
|
Headquarters |
|
Date founded | c. 32 BBY, approximately 10 years before the Clone Wars |
Date reorganized | 19 BBY, as the first generation of stormtroopers |
Date dissolved | 19 BBY, Kamino cloning facilities shut down |
Affiliation | Galactic Republic (Grand Army of the Republic) |
Clone jetpack troopers were a variant of clone trooper trained for aerial combat, most commonly through the use of the JT-12 jetpack. They were armed with the BlasTech DC-15 blaster rifle, DC-15A blaster carbine and DC-17 hand blaster as well as missile launchers. Clone jetpack troopers were present during the First Battle of Geonosis as well as the Defense of Cato Neimoidia and Battle of Anaxes. The 501st Legion had Jetpack troopers within its ranks, the armor of the troopers was marked in blue to designate their unit affiliation. Following the execution of Order 66, the transformation of the Republic into the Empire and the phasing out of clones in favor of stormtroopers, the jetpack troopers were replaced by Jumptroopers.
At least one clone jetpack trooper participated in the First Battle of Geonosis, the first action of the Clone Wars, against the Separatist Droid Army. At least one squad of jet troopers from the 501st participated in the defense of Cato Neimoidia. Later, both jetpack troopers from the 501st and the 7th Sky Corps took part in the Battle of Anaxes. During the last major CIS offensive of the Clone Wars, the Battle of Coruscant, vacuum-suited jetpack troopers boarded enemy vessels to capture their bridges.
For general information about troopers, see Trooper
Activating or deactivating the jetpack requires a bonus action and, while active, the trooper has a flying speed of 30 feet. The jetpack lasts for a maximum of 10 minutes.
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The trooper makes two attacks, one with its blaster pistol and one with its wrist launcher.
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Each creature within 5 feet must make a DC 13 Dexterity saving throw, taking 3 (1d6) kinetic damage on a failed save, or half on a successful save.
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- Trampeta's Star Guide, circa 4086 BBY
Manufacturer | Duwani Mechanical Products |
Class | Utility droid |
Degree | 4th degree droid |
Height | 0,96 meters |
Sensor color |
|
The T3-series utility droid was a Utility droid produced by Duwani Mechanical Products at some point prior to the Great Droid Revolution. They remained popular for years to come and were still the most recent of a long line of physically identical models as of 3956 BBY. Earlier models in the same series included the 3C, IT, and T1 models. Designed to function as a maintenance droid for a variety of mechanical and electronic systems, the T3 was internally more advanced than its predecessors.
The T3 droid was originally designed for repair and general maintenance duties and worked at its optimum level aboard starships. As with other utility droids of the era, the T3 unit had four wheeled legs, of which the front two were attached to the droid's blocky chassis by rotating joints, allowing the droid to slide backwards and forwards to adjust the unit's height. The T3's roughly toroidal head featured a large main photoreceptor and two secondary ones, a broadcast antenna and vocabulator that allowed the droid to communicate in Droidspeak. Without periodic memory wipes, these models developed personality and behavioral traits. It was even known for some units to form gangs, making a living as thieves. Others sold their computer-slicing skills to criminals.
The sophisticated mechanical and computer training software loaded into the T3 utility droid allowed it to function in the capacity of an engineer or even a copilot aboard a starship, making it a favored purchase for traders and smugglers alike. One common modification was the addition of a starfighter interface package, allowing the droid to plug directly into a specialized slot on a starfighter, granting starfighter pilots the same benefit that transport pilots have come to expect from the T3. Though this after-market modification was not endorsed by Duwani, many fighter pilots insisted that their ships and droids receive these modifications on the grounds that they increase pilot survivability. Some custom T3 droids also had weapon mounts able to fit a number of readily available blaster pistols mounted in the droid, which was considered an unusual feature for a droid designed for everyday tasks. One of the most famous droids of this series was T3-M4, a prototype of an upgraded T3 unit Duwani introduced prior to the Jedi Civil War. During the time of the Galactic Alliance, what few T3 units remained in the galaxy were seldom found outside of private collections.
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- Trampeta's Star Guide, circa 4086 BBY
Manufacturer | Duwani Mechanical Products |
Class | Utility droid |
Degree | 4th degree droid |
Height | 0,96 meters |
Sensor color |
|
The T3-series utility droid was a Utility droid produced by Duwani Mechanical Products at some point prior to the Great Droid Revolution. They remained popular for years to come and were still the most recent of a long line of physically identical models as of 3956 BBY. Earlier models in the same series included the 3C, IT, and T1 models. Designed to function as a maintenance droid for a variety of mechanical and electronic systems, the T3 was internally more advanced than its predecessors.
The T3 droid was originally designed for repair and general maintenance duties and worked at its optimum level aboard starships. As with other utility droids of the era, the T3 unit had four wheeled legs, of which the front two were attached to the droid's blocky chassis by rotating joints, allowing the droid to slide backwards and forwards to adjust the unit's height. The T3's roughly toroidal head featured a large main photoreceptor and two secondary ones, a broadcast antenna and vocabulator that allowed the droid to communicate in Droidspeak. Without periodic memory wipes, these models developed personality and behavioral traits. It was even known for some units to form gangs, making a living as thieves. Others sold their computer-slicing skills to criminals.
The sophisticated mechanical and computer training software loaded into the T3 utility droid allowed it to function in the capacity of an engineer or even a copilot aboard a starship, making it a favored purchase for traders and smugglers alike. One common modification was the addition of a starfighter interface package, allowing the droid to plug directly into a specialized slot on a starfighter, granting starfighter pilots the same benefit that transport pilots have come to expect from the T3. Though this after-market modification was not endorsed by Duwani, many fighter pilots insisted that their ships and droids receive these modifications on the grounds that they increase pilot survivability. Some custom T3 droids also had weapon mounts able to fit a number of readily available blaster pistols mounted in the droid, which was considered an unusual feature for a droid designed for everyday tasks. One of the most famous droids of this series was T3-M4, a prototype of an upgraded T3 unit Duwani introduced prior to the Jedi Civil War. During the time of the Galactic Alliance, what few T3 units remained in the galaxy were seldom found outside of private collections.
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- Han Solo, referring to Luke Skywalker's wampa attack
Designation | Semi-sentient |
Classification | Reptomammal |
Average height | 2,2-3 meters |
Average mass | 150-200 kilograms |
Hair color | White |
Eye Color |
|
Distinctions |
|
Homeworld | Hoth |
Habitat | Snow plains |
Diet | Carnivorous |
Wampa ice creatures were carnivorous predatory reptomammals indigenous to the remote Outer Rim Territories ice planet Hoth. The bipedal beasts stood over two meters in height with shaggy white fur constantly stained with the gore of slaughtered prey. Wampas were armed with jagged yellow teeth and deadly claws. Primarily solitary hunters, wampas occasionally hunted in packs, preferring to ambush their prey from the camouflage of Hoth's snow banks and blizzards. Stunned victims were carried back to the creatures' lairs, typically large ice caves, where the wampas ate at their leisure. The planet's omnivorous tauntauns formed the bulk of the wampas' prey, although they would attack anything they encountered. The Alliance to Restore the Republic's Echo Base on Hoth came under constant wampa assaults in 3 ABY.
While rarely seen away from their remote homeworld, wampas were known to have participated in illegal gladiatorial combat venues. They were highly valued among big-game hunters for the challenge that came with hunting the creatures, as well as for their pelts, stuffed heads, and other miscellaneous souvenirs that commanded high prices on the black market. Wampas were later protected under legislation to prevent endangered species from falling into extinction by the Galactic Federation of Free Alliances.
\"You're talking about a predator two and a half meters tall, sometimes weighing two hundred kilograms or more, with razor-sharp teeth and claws. They're singularly vicious creatures.\"
- Vesto Slipher, InterGalactic Banking Clan[src]
Covered with shaggy white fur, standing at heights of up to three meters, and weighing an average of 150 kilograms, Hoth's wampa ice creatures were lethal predatory beasts. They possessed long, powerful arms, razor-sharp claws capable of carving layers out of ice, and a fanged maw. Aided by an acute sense of smell and a well-camouflaged coat of thick fur, the carnivorous wampas roamed Hoth's icy plains preying on near-helpless animals. Wampas ranged in height from 2.2 to three meters, with an average height of 2.5 meters, weighed up to and occasionally exceeding 200 kilograms, and had eerie yellow eyes. Adult wampas possessed short, jagged, curving horns, which were an indication of age. The horns began to appear at the onset of puberty and continued to grow larger as the wampa aged. Wampas' horns were similar to those of Hoth's native tauntauns, though the two species were entirely unrelated. Wampas had a single heart within their thoracic cavity.
Wampas were classified officially as reptomammals, creatures combining the best defensive characteristics of reptiles with the more adaptable physiologies of mammals—specifically, they were linked to primates. The wampa physiology was well adapted to conserving heat in the extreme cold. Beneath their protective fur was a layer of blubber for greater insulation. They were also physiologically equipped with a self-regulating metabolism. Wampas comprised 11 percent of Hoth's total indigenous animal population.
The wampa reigned at the top of the Hoth food chain as the planet's most violent alpha predator. With their strong sense of smell, coat of thick white fur, which blended in perfectly with the icy landscape of Hoth, and brute strength, wampas made excellent natural hunters. A single powerful blow from a wampa's forearm was enough to neutralize the largest prey, while the creature's bite was deadly. Very rarely were wampas themselves the victims of predators—in fact, the creatures had no natural enemies except for other wampas. Wampas typically traveled on two or four legs, preferring four except during an attack. The creatures stalked their prey until reaching close enough proximity to make a rush attack. A wampa would take a final sighting of its target by rising on its hind legs and then springing forward in a deadly pounce with claws outstretched.
In terms of the creature's diet, wampas subsisted primarily on Hoth's many varieties of omnivorous tauntauns, although they also hunted lumbering icetromper herd beasts, antlered mammals called rayboo, and other, smaller unwary creatures—as well as attacking anyone or anything else they encountered that might seem to be a source of food if particularly hungry. The powerful wampa required large amounts of food to sustain itself, and a single tauntaun was enough to nourish one wampa for a considerable period. Wampa family groups, in particular, required a substantial supply of meat, since a female wampa could birth up to three cubs at once. However, the competition among wampas for Hoth's relatively small number of prey animals formed a limit to the numbers of the creatures existing on Hoth, keeping the wampa relatively scarce.
Wampas were particularly sensitive to high-pitched noises,[3] sounds that were similar to those made by a female in search of a mate. While wampas were naturally well-insulated against the Hoth elements, as a result of their dense fur, they were made almost invisible to[19] most standard life-form sensor scans, which is how they managed to avoid detection by Republic xeno-biologists for so long.
Wampas were even said to possess, at least in one case, the capacity to retain long-term memory. During the Rebel Alliance occupation of Hoth during the Galactic Civil War, Jedi Luke Skywalker was attacked by a wampa while patrolling the planet's ice wastes, but he escaped the creature's clutches after slicing off its arm with his lightsaber. Almost a decade later, during a return visit to Hoth, Skywalker re-encountered the same wampa whose arm he severed years before. Skywalker claimed that the one-armed beast remembered both him and his lightsaber.
One male wampa, named Ku-Kak, had a rare, natural affinity for the Force. Another, the giant wampa Unkajo, towered at a height much greater than the species' average height of 2.5 meters. Still another giant wampa creature, larger than ordinary wampas, lived on Hoth during the early portion of the Galactic Civil War. This giant wampa possessed a freezing breath as a natural weapon.
Subspecies
Subspecies of wampa were found on other worlds, clearly transplanted there from Hoth, though scientists were unable to determine the exact method by which this occurred. These subspecies included the cliff wampa, a beast bioengineered by the Galactic Empire and used as a sentinel on the rocky Outer Rim Territories moon of Gall, and the swamp wampa of Dromund Kaas.
Swamp wampas were identical to the Hoth wampa in almost every way, prompting scientists to theorize that they were directly descended from them. Though the exact nature of the swamp wampa's development was unclear, it nevertheless indicated a strong adaptability of the wampa species. There also existed Tatooine Howlers, colloquially named \"desert wampas\" for their strong resemblance to wampas. Although their appearance, with heavy fur and tusks, was similar, genetic testing proved no relation between the Howler and the wampa.
\"We thought they were dumb brutes—all teeth and claws, and no brains—but we were wrong.\"
- Burrk, a former stormtrooper turned big-game hunter
Hunting patterns and ice cave habitat
\"The lair was a foul place. I could smell the blood and entrails in the snow.\"
- Unattributed
Wampas were typically solitary hunters. They wandered the frozen wastelands of Hoth in search of food, often stalking their prey for some time before finally taking the victim by stealth and surprise due to their natural white-fur camouflage. Wampas hunted both by day and, at shorter range, during Hoth's bitterly cold night. Although the tauntaun, a wampa's primary source of food, was relatively plentiful on Hoth, the scarcity of available wildlife on the planet meant that a single wampa had to cover a territory of more than a hundred kilometers when seeking prey. However, wampas learned to adapt to this necessity. They emitted a very faint scent, preventing tauntauns from detecting a wampa's approach. Their white fur, blending perfectly with their environment, enabled wampas to attack their prey without prior detection. As such, wampas rarely engaged in extended chases. Icetrompers, however, proved something of an exception—their multiple set of eyes made sneaking up on the giant herd beasts a difficult proposition for even the stealthiest wampas.
The comfort zone for a wampa seeking prey was limited to Hoth's frozen plains and the cooler regions of the planet's subterranean caves. Often, Hoth's scaly tauntauns would gather among warmer cave areas heated by bubbling pools as a defensive measure, areas that wampas found to be uncomfortably hot. Nevertheless, if hungry enough, wampas were known to ignore their extreme discomfort by venturing deep into these cave systems at night and during Hoth's blizzards. They would utilize cunning methods to draw the scaly tauntauns out of their sanctuaries, sometimes rushing into the heated areas to scare their prey out into the cold where they might be cornered. Other times, wampas would simply stalk their prey by waiting in the colder regions between these heated tunnels until the tauntauns ran from one tunnel to another.
Wampas rarely killed their prey outright and never hunted when they were hungry. Because they preferred fresh meat, wampas instead always tried to stun their prey, keeping their victims unconscious, but alive, until ready to feed. After disabling their prey, wampas hauled the still-breathing victims back to their cave dwellings and, through different methods, secured them in the ice for later consumption. For some, wampas used their hot breath to melt the ice around a victim's legs and then coated parts of the body in saliva, placing them against the ice ceiling of their caves so they would freeze in place. The saliva also served as an anesthetic in the victims, which helped to keep prey comatose until the wampa was ready to eat. Alternatively, for larger creatures, such as the tauntaun, wampas frequently impaled them through the ankles on overhanging icicles or stalactites to keep them immobile. At times, several fresh victims were stored in this manner.
Hanging their still-living victims from the cave's ice ceiling allowed wampas to keep their food in good condition and then snack at their leisure—tales existed of victims taking some days to die as the wampa slowly devoured them. This storage method also allowed wampas to return to the ice fields to continue hunting while the hostile Hoth weather held. Wampa lairs often housed huge amounts of food, a testament to how deadly a single beast could be.
The creatures typically made their homes in one or more ice caverns, created by digging out a huge lair beneath Hoth's ice surface large enough to nest and store food in. Still, wampas rarely wasted their own energy hollowing out their own caves. Instead, they usually found a pre-existing lair or former tauntaun-dug site to occupy, sometimes ejecting the original inhabitant. Wampas would also sometimes make enlargements to these caves, especially when raising young. Nesting wampas typically shed their guard fur, which was gathered and used to line their caverns with, though opinion was divided among zoologists whether this actually amounted to intelligent behavior or merely animal instinct. The dense guard fur lining made wampa caves almost invisible to standard scans.
Wampas, solitary by nature, were nomadic in the sense that they rarely stayed in one cave for very long, unless they were with young. They regularly relocated to new lairs both out of the need to follow migrating tauntaun herds, and of the necessity to find cleaner dwellings. Wampas, males in particular, were remarkably messy animals, and their caves were constantly scattered with half-eaten corpses, decomposing entrails, and other bloody, rotting remains. Even nursing females, aside from their fur-lined nests in which cubs were born, lived in gore-filled caves. This rotting mess quickly made wampa caves uninhabitable, forcing the creatures to find new abodes.
Reproduction method and societal characteristics
\"They worked together, in coordinated attacks, probably to defend themselves from what they perceived as an invasion of their territory.\"
- Rebel Alliance historian Voren Na'al
Wampas mated during the warmer months of the Hoth yearly cycle, during which time they gathered in regions where game was plentiful, to search for companionship. While the females remained together and waited, the males would go off in search of prey. After making a kill, the male wampa would commonly smear the blood of his victim across his chest and return with the dead animal to show the females, thus demonstrating his ability to care for a mate. Sometimes the males would spar with one another for a particular female's companionship. The winners of these bouts chose their preferred mates. They were then considered the alpha males of that region until the following mating season.
In terms of their reproduction methods, wampas could be considered marsupials. Their cubs were born live, but very underdeveloped, closely resembling a miniature worm small enough to fit on a caf spoon. After mating, female wampas would birth up to three cubs per litter. These infants, after birth, would crawl to their mothers' pouches, where they nursed, grew, and developed over a period of roughly three months—after which time they left the pouch with a full set of teeth, needle-sharp claws, and an innate attitude of invincibility. Mothers would produce milk to nurse their young until the cubs were able to sustain themselves on meat alone. Wampa mothers were extremely protective of their offspring, and during the nursing period even males didn't risk the consequences of coming between a mother and her cubs. As they grew, young wampas were taught how to hunt, survive in the cold, and how to care for game from their mothers and fathers.
Wampas were extremely territorial creatures, fiercely guarding their hunting grounds against any invaders to their domain, and often engaging in bouts to the death with other wampas encroaching on their land. The scarcity of Hoth's wildlife meant that a single wampa required a large hunting ground in order to survive, which was believed to be the primary reason why the creatures lived alone or in small family-based groups. Because of the substantial amounts of food required to sustain a wampa, they often extended their territory over enormous areas. Upon reaching maturity, younger wampas set out to claim territory of their own, competing with other wampas, including members of their own family, for territorial control, which contributed to keeping the species relatively scarce.
Despite the cutthroat intra-family competition that existed among wampas for territorial control, the creatures nevertheless possessed a strong affinity for kinship. Galactic scientists discovered that wampas were very protective of their own and mourned their dead with great intensity. In the instance one was slain, the creatures would fly into destructive rages directed at the killer. If the death was natural, wampas would instead vent their rage on their surroundings, sometimes smashing cave walls or ripping apart anyone or anything within reach. Reports told of some wampas, in their bouts of hysteria, unwittingly causing avalanches and underground cave-ins, causing only more deaths. When the grieving wampas' energy finally subsided, they would bury their dead in the snow, keeping guard over it for several days to make sure nothing ate the remains. If a wampa was injured, the rest of its pack would band together to repel the threat.
Although they primarily hunted alone, some wampas occasionally hunted in packs, banding together to attack a threat to the local wampa community, such as a Human settlement. During the Cold War, for example, amidst the combined Galactic Republic–Sith Empire occupation of Hoth, many wampas of all ages gathered in different series of subterranean ice caves. Many years later, during the Galactic Civil War, the Rebel Alliance occupation of Hoth drove many wampas to convene in and inhabit a large secluded valley surrounded by rocks and ice. The valley floor was littered with the remains of creatures who ventured into the wampas' home, never to escape. Outside of mating season, however, the detection of a common threat was the only time wampas grouped together. By coordinating their hunting actions, wampas demonstrated a rudimentary level of intelligence and cunning, particularly in the capability to scout and determine their enemies' location and strength before formulating an attack. The wampas' aptitude for massively coordinated attacks made the species one of the most cunning killers in the galaxy. However, despite wampas demonstrating some intelligence and social development, most respected scientists nevertheless doubted the species' sentience.
Wampas were capable of emitting a terrifying hunting roar that could compete with Hoth's howling winds. Their howl was one of their greatest natural gifts, for it could blend in almost imperceptibly with the winds. Only the creatures themselves could tell the two sounds apart. Thus, the howl provided wampas with a highly efficient form of communication that often proved lethal to disoriented prey. In one unique instance, the Force-sensitive wampa Ku-Kak was trained to naturally understand the Chevin.
During the Republic occupation of Hoth in the Cold War, a group of Talz established a supply cache in a large cave that many wampas had overrun. However, the wampas within the cave did not show hostility toward the Talz, a species of white-furred beings from the frozen planet Alzoc III, due to the physical similarities between the two, for the wampas believed themselves and the Talz to be one and the same.
\"Hey! Steady, girl. Hey, what's the matter? You smell something?\"
- Luke Skywalker calms his nervous tauntaun before a wampa attack
Cold War encounters
\"How many wampa-filled ice caves are you willing to search through?\"
- Smuggler \"Guss\" Tuno
Wampas roamed Hoth's frozen surface as early as 3643 BBY, during the final years of the Cold War between the Galactic Republic and the Sith Empire. Prior conflict in the Hoth system between the two sides left the planet a graveyard of downed starship wreckage, which attracted salvaging pirates and, eventually, both the Republic and the Empire to return to reclaim their war machines, bringing with them renewed hostilities to Hoth's surface—and encounters by all with the planet's native ice creatures.
Hoth's alpha predators proved a surprisingly intelligent peril to the planet's newcomers, especially unwary travelers wandering too close to unexplored ice caves. Multiple combat patrols disappeared after seeking shelter in a cavern thought to be unoccupied. Horror stories of men swallowed whole by towering wampa ice creatures made the rounds among new arrivals to Hoth. According to reports during that era, wampas numbered among some of Hoth's most hostile wildlife to call the Clabburn Tundra home during the war. Disturbed by the occupiers' encroachment on their habitat, wampas preyed on entire squads of soldiers. Wampas also roamed among Hoth's Whiterock Wastes, Highmount Ridge, and Glacial Fissure areas.
The Hailstorm Brotherhood, a radical tribe of wilderness survivalists, were one of several pirate groups to gain purchase on Hoth. Republic forces on the planet first learned of the brotherhood from scouts who, while investigating a massive ice spire sculpture that the pirates had erected, reported encounters with half-naked warriors wearing wampa furs as they charged into combat. Master Sav, leader of the brotherhood, was once stranded and left for dead in wampa territory by Imperial forces, only to strangle one of the beasts with a tauntaun femur and skin it with one of its own claws, eventually making his way back to safety three weeks later. Sav's wampa ordeal made him a legend among his pirate brethren.
During the war Shai Tenna, a Weequay leader of the White Maw pirate organization, ran a sizable pleasure den within Hoth's Highmount Ridge, connected to which was an ice cave in which Tenna had trapped more than two dozen wampas of all ages as his \"pets.\" After the Republic's Havoc Squad, sent to Hoth on a mission to acquire one of the Empire's enigmatic Umbra encrypters, made a failed attempt to infiltrate Tenna's group, the Weequay pirate had them thrown into the cave to be fed to the wampas. However, Havoc Squad fought its way through the wampa onslaught, defeating the creatures and making it out of the cave to freedom.
While seeking refuge from Hoth's brutal elements, a Republic Talz commando unit and a group of wounded Republic soldiers fell under attack from wampas in their area. The Talz escaped from the attacking beasts, but the wampas dragged the Republic soldiers back to their den. At the behest of Kuthak, one of the Talz commandos, a Republic agent located the wampas' den, defeated the beasts inside, and rescued the wounded Republic soldiers from the wampas' clutches. To ensure no Republic soldier met the same fate again, the agent proceeded to kill the remaining wampas in the cave.
Wampas again attacked a Republic reconnaissance squad that was investigating nearby caves and the took the scout team back to their den. Concerned both for his missing men and whatever may have attacked them as a looming threat to other Republic forces on Hoth, Gavon Kroan assigned a Republic agent to help the scouts. The agent successfully rescued the Republic scout team from the wampa den.
A legendary wampa called the White Terror prowled Hoth's wastes during the Cold War, stalking whatever prey the conflict brought its way. While hunting for food, the White Terror once encountered the Jedi Kaiya Stas, who recognized that the wampa's path was taking it straight toward a colony of Ortolans. The White Terror wounded Stas in a failed attempt to stop the creature's approach. She later asked a Republic agent to destroy the wampa, warning that if the creature discovered a convenient source of food in the Ortolans, it would not stop its rampage until it wiped out the entire colony. The agent found the White Terror in the same den where wampas had previously taken the team of Republic scouts, and drew the wampa out from its lair by activating a sonic agitator. The agent then killed the White Terror, saving the Ortolan colonists.
One of the Sith's weapons on Hoth during the war centered on a Beast-Lord of the planet Onderon named Brutann, whose mastery of the dark side of the Force enabled him to control Hoth's most vicious predators, including the wampa. Brutann gathered an army of Hoth beasts aimed to destroy the Republic forces on the planet. Tasked by Jedi Master Heljus and his Padawan learner, Elsor, to stop Brutann, a Republic agent traveled to the Jagged Plains Cavern, where the agent defeated the Beast-Lord and his Force-dominated wampa, among other creatures.
Another group operating on Hoth, a collection of ex-Mandalorians called the Terror Brigade, became known among the Republic forces for their efforts to find new and wild combat thrills, which included wrestling wampas. The Terror Brigade captured Imperial Moff Yoren and offered to hand him over to the Republic on the condition that someone could survive their so-called \"Onslaught,\" a series of combat trials against progressively powerful opponents, both animal and humanoid. A Republic agent undertook the task of going up against the Onslaught within their compound, battling and defeating the Terror Brigade and the wampas they kept as part of the trial, among other combatants. In the challenge's final trial, the agent engaged in an extended battle with a large wampa named Ujooku, killing the beast and defeating the Onslaught.
In another wampa assault, the Imperial Agent \"Cipher Nine\" journeyed to a large cave system in the Hoth glacial fissure known as the Bone Pits on a mission in conjunction with the Imperial-allied Chiss to perform surveillance on the rogue Imperial Admiral Layek Davos, who was meeting secretly with a group of pirates for his own ends. Cipher Nine found the Bone Pits to be filled with nearly two dozen adult wampas clustered in the cave. Cipher Nine's spying of Davos's meeting with the pirates was interrupted when two of the beasts suddenly charged the agent's position, but Cipher Nine defeated both wampas. The agent proceeded to complete the surveillance mission and eliminate the largest wampas still remaining in the cave, before then slipping back out.
A number of Republic Talz set up a supply cache of ordnance, food, and medical equipment within the Ice Behemoth Cave, which was also overrun by many wampas both young and old. The wampas inhabiting the cave, however, displayed no aggression toward their Talz occupiers, believing the white-furred aliens to be wampas themselves as a result of the species' shared physical attributes. Upon discovering the site of the Talz supply cache, Imperial Commander Tritan tasked a group of agents with destroying their supplies in order to force the aliens into an assault, in which they could be destroyed. However, Tritan warned the agents of the danger in reaching the cache among the wampa cave and suggested that they not weigh themselves down when going against the ice creatures. The agents proceeded to kill many of the wampas en route to destroying the Talz cache.
During the Battle of Hoth in the Great Galactic War, which precipitated further conflict on the planet during the Cold War, the Empire lost an ancient Sith holocron thought to be destroyed, but which resurfaced years later in Hoth's starship graveyard, within the den of a hulking wampa. In a mission managed by Imperial Captain Kanen, an Imperial agent entered the den and recovered the holocron from the wampa after killing the creature.
An Imperial engineer named Soleks could not complete a mission to set up warning beacons around a massive Hoth sinkhole in the Clabburn Tundra because his work area turned out to be a wampa hunting ground, driving him away. Soleks instead handed the duty off to an Imperial agent, who cleared the Clabburn Tundra area of wampas and successfully installed the warning beacons. Wampas also mauled a response team sent by Imperial Captain Viatar to stop Republic sappers from destabilizing the icy foundations of an Imperial garrison on the planet.
Around 3639 BBY, several wampas were affected by a Seed of Rage, a Sith alchemical artifact planted in the northern reaches of the Glacial Fissure region, and they underwent significant physical changes. The infected wampas developed grey-black growths on their bodies, while their eyes turned red and their fur became black and gray.
Kyrisa, wampa master
\"I thought they only hunted when they were hungry?\"
\"They do what that Nightsister trains them to do.\"
- Imperial Security Bureau Captain Jeffren Brek's team discusses Kyrisa's trained wampas
Circa early 2 ABY, the Force-sensitive Dathomiri Nightsister Kyrisa took refuge on Hoth after being exiled from her homeworld of Dathomir. Kyrisa, strong in the Force power of beast mastery, soon gained command of a pack of the ice planet's native wampas through mind control. Cut off from her home and her family on Dathomir, Kyrisa depended on one of her wampas for physical and emotional warmth. Aside from beast control, Kyrisa also dabbled in genetic engineering, through which she eventually produced a gigantic wampa of unnatural size, Unkajo.
Kyrisa used her mind-controlled wampas to devastate nearby installations and to steal supplies. However, as complete control as Kyrisa had over her pack of wampas, her beast mastery quickly attracted the attention of both the Galactic Empire and Jedi sympathetic to the Rebel Alliance, who hoped to either harness her knowledge or remove Kyrisa as a threat to Hoth's local population.
Imperial Intelligence leader \"Blackhole\" had his own ideas how to employ Kyrisa's beast mastery and dispatched a team of Imperial Security Bureau agents, led by Captain Jeffren Brek, to capture her. During their search for Kyrisa on Hoth, Brek's team encountered two of the Nightsister's trained wampas, as well as the giant wampa Unkajo, who towered over its smaller brethren, prompting a skirmish between the Imperials and Kyrisa's beasts. Brek's team killed both of the two smaller wampas, before hamstringing and, as they believed, finally killing Unkajo as well, although the wampas knocked at least one of Brek's men out cold. After the skirmish, the Imperial agents collected the wampas' teeth and claws as souvenirs.
Only moments later, Kyrisa herself appeared before the Imperial agents, surrounded by another pack of obedient wampas, like an army of trained soldiers. Enraged at the loss of Unkajo, Kyrisa ordered the wampas to kill the Imperial team. However, the second battle turned out little different than the previous, with many more of the trained wampas being slain, before Kyrisa slipped away, with the surviving wampas of her group covering her escape.
Simultaneous with the Imperial mission, the Twi'lek Jedi Knight Rachi Sitra, along with another Rebel agent, embarked on her own mission to capture the dangerous Kyrisa from Hoth. At some point, Sitra ran into one of Kyrisa's trained wampas as well, although her combat skills served her well in the fight with the attacking beast. The Rebel agent party to Sitra also encountered Kyrisa herself and two of the exiled Nightsister's trained wampas. Enraged at the Rebel agent for having previously killed another of her bioengineered beasts, Kyrisa ordered the two wampas under her command to kill the agent. The two wampas, well-trained, fought to the death to defend their master, but the Rebel agent eventually won the battle and drove Kyrisa away for the time being.
Ultimately, the Dark Side Adept Namman Cha convinced Kyrisa to join him in service of Emperor Palpatine. He, too, however, had his own bout with Kyrisa's wampas while searching for her on Hoth before enlisting her as the Emperor's newest prize.
The attack on Echo Base
\"Had we remained longer on that frozen world, I have no doubt we would have had more nights filled with their horror.\"
- Voren Na'al
The Rebel Alliance established its secret headquarters on Hoth during the Galactic Civil War following the Battle of Yavin, in a series of ice caves that came to be known as Echo Base. Hoth's wampas soon enough became a serious threat to the Rebels, repeatedly attacking the base and its personnel.
During a bivouac while scouting the expanses of Hoth shortly after the final construction of Echo Base was completed, Rebel Major Kem Monnon, head of the Alliance Corps of Engineers responsible for the base's construction, and an outfit of men heard the howls of wampas in the night—one of the first encounters, albeit indirect, between the creatures and the Rebels of Echo Base.
The Alliance Survey Team Theta at some point found on Hoth the personal logs of a smuggler named Jonox Forb, who inhabited the naturally formed ice caves before their conversion into Echo Base. Although the fate of Forb's smuggling band remained unclear, the Rebel survey team reportedly recovered the logs from an abandoned wampa lair. The content of Forb's logs were not publicly revealed until the release of former Echo Base General Carlist Rieekan's personal historical records, which detailed the Rebellion's time spent on Hoth, during the later years of the New Republic.
As a measure of security, the Rebel Alliance's Standard Operating Procedure at Echo Base included scouting the barren wastes surrounding the facility. Initially, the Rebels detected only passive lifeforms, and there seemed to be very little danger on the remote ice planet. The first sign the Rebels saw that they were not alone was the discovery of a dead tauntaun just outside the base. When the dead animal was brought before 2-1B, the base's chief medical droid, he determined that the tauntaun's neck had been snapped. Knowing how strong the stubborn animals were, the base's personnel found the thought that some creature was strong enough to do such damage more than frightening. 2-1B also assisted in an Echo Base investigation that led to the discovery and capture of several wampas from a nearby cave.
Soon thereafter, Luke Skywalker and Han Solo were on a routine mission to place sensor beacons around the perimeter of the base. Solo informed Skywalker that he had encountered an animal carcass, which he believed to be a recent wampa kill, and urged Skywalker to be on guard before he headed back to Echo Base. Solo later told base personnel that he had discovered some wampa kills out in the snow. Skywalker, however, failed to report in from his scouting work, as he was attacked by a male wampa while astride his tauntaun. The wampa landed a crushing blow to Skywalker's face with a swipe of its powerful claw, knocking him unconscious and opening up a gash on the side of his face. His tauntaun was killed instantly with a crushing grip that snapped its neck. When Skywalker awoke, he found himself hanging upside down, his feet frozen to the ceiling of the creature's cave, and another wampa eating the corpse of his mount. Skywalker was able to escape the cave using the Force to pull his lightsaber into his hands, cutting himself down from the ceiling, then cutting off the creature's arm with his lightsaber just as it was about to attack him.
After Skywalker revived from his medical treatment inside a bacta tank, he confirmed the Rebels' worst fears. He described being attacked by a large creature three meters in height with deadly claws. Although he had only knowingly seen one of the beasts, where there was one, the Rebels reasoned, there was likely to be more. As a result, the base immediately stepped up its security measures.
Echo Base sent out a few patrols to locate the creature that wounded Skywalker. Although they failed to find Skywalker's one-armed attacker, they did encounter another wampa. After stalking the Rebels for some time, the wampa finally attacked the group from its cover beneath a snow mound, surprising its prey. The wampa continued to make hit-and-run attacks at the Rebels, trying to take its prey one being at a time, unwilling to allow such a significant amount of food to get away.
The evening after Skywalker's recovery, Echo Base came under attack. It started with the sound of howling, a noise not unusual to those in the base, who were accustomed to Hoth's howling winds. Still, this noise was louder and angrier. Shortly after the howling started, the base's command center received a brief comlink call from Bervin, a perimeter scout, which was abruptly cut off by a bellowing inhuman roar and a horrified, distinctly Human scream. Major Bren Derlin, head of security at Echo Base, and others in the command center rushed to Bervin's post. There, they found only the signs of a struggle, but no sign of Bervin himself. Blood was splattered against the far wall of snow, where a large cave-in had occurred. The blood trail followed the shallow trench where Bervin's body had been dragged out of the post and into the icy night of Hoth.
Before long similar calls began to come into the command center. Attacks all along the base's perimeter were reported. All described the same: a lone sentry, attacked and dragged off into the night. Efforts were made to ready the base's T-47 airspeeders, but there was no need. The creatures came to them, crashing through the carefully carved ice walls of the facility. The base was soon filled with a horde of attacking wampas. The personnel of Echo Base were ready to protect their fortress, however. They held off the beasts with concentrated artillery barrages, while the wampas outside the base were similarly repelled by the Rebels' blaster fire. The creatures inside the base were rounded up with the help of the droids C-3PO and R2-D2. At the heart of each attack was one commonality that had gone unnoticed until the droids brought it to the attention of Major Derlin. They noticed that the high-pitched beeps of the base's astromech droids drove the wampas into rages. The Rebels were able to use recordings of astromech droids to drive the creatures out of their dark, icy crevasses. They stunned the wampas into incapacitation, and stored them in heavily shielded pens in less vital sections of Echo Base. The pen doors were marked with yellow and orange warning signs, nicknamed by those in the base as \"do not disturb\" signs. The Rebels believed that the wampas had attacked the base to defend themselves from what they perceived as an invasion of their territory. Additionally, research later revealed that the astromech droids' high-pitched beeps and wails were similar to the sounds made by females in search of a mate. This further explained the wampas' rampages, with males having discovered pieces of metal machinery after thinking they had discovered a new companion.
Battle of Hoth
\"Rebel troops?\"
\"I don't think so, sir.\"
- Darth Vader and a snowtrooper lieutenant discuss Echo Base's caged wampas
The Galactic Empire discovered the Rebels' hidden Echo Base in the immediate aftermath of the wampa assault on the ice facility through the reconnaissance efforts of a remotely deployed Arakyd Viper probe droid. While performing its reconnaissance work of the ice planet prior to detecting the Rebel presence on Hoth and transmitting its accompanying sensor data back to the Empire, the probe droid discovered a large mound of snow in the Hoth wastes. Upon the droid probing the mound with a low-powered laser beam, a large wampa emerged from the snow pile, having been sleeping there. The probe droid quickly regulated the potency of its high-powered laser cannon and disintegrated the beast with a single blast.
While hunting a herd of grazing tauntauns, another wampa also encountered and attacked another Imperial Viper probe droid scouting the planet. After a short clash between blaster and claws, the wampa defeated the droid and dragged it back to its ice cavern, where it suspended the machine in the icy ceiling above the skeletal remains of former prey.
During the desperate haste to escape Echo Base in the face of the Imperial invasion during the Battle of Hoth, C-3PO came upon one of the pen doors while trying to catch up with Solo, Princess Leia Organa, and the Wookiee Chewbacca on their way to the Millennium Falcon. Knowing an advance group of snowtroopers was directly behind him, Threepio tore off the door's warning label and proceeded to disappear around another bend in the corridor. The pursuing troopers reached the door. Their leader punched the controls to slide it open, knowing it would take more than locks to stop an Imperial advance. The group marched into the pen with military efficiency, only to be slaughtered by the caged wampas. Once Darth Vader reached the room, all he saw were piles of blood-stained snow, a cave-in exposing the pen to Hoth's daytime sun, and some of his most seasoned, well-trained troops dead on the ground.
In the chaos during the battle, the primary entrance point the wampas used to infiltrate and attack Echo Base, a small room off one of the main corridors that had been sealed, was uncovered. The entrance point opened to a small tunnel that led to the large valley where many of the wampas lived and, consequently, where the attacking wampas had originated. As the battle raged, a visitor to Echo Base followed this tunnel into the large snowy valley, where, in a nearby camp, he found one Professor Blainekie, a Rebel researcher investigating the wampas in the vicinity. Blainekie required assistance with defeating the valley's wampas, including the giant wampa Unkajo. The Echo Base visitor complied and successfully brought down the towering creature.
While attempting to escape from Hoth late during the battle, mercenary Dash Rendar encountered several of the Rebels' caged wampas throughout the bowels of Echo Base. After witnessing the havoc wreaked upon the base by the wampas, the Empire in turn bioengineered the cliff wampa to guard Imperial interests on the Gall moon.
Hunting wampas for sport
\"There's a huge black-market price on wampa pelts, you know.\"
- Burrk
A certain subclass of big-game hunters existed who specialized in the \"sporting\" hunt of large predators like the wampa. They often traveled to the remote Hoth system to hunt wampas. Poachers and hunters had been tracking wampas for decades prior to the onset of the Clone Wars, though their mortality rate often exceeded the creatures themselves. Wampa pelts or stuffed heads were prized trophies among hunters, and a black-market fur-trading operation that involved wampas existed in the Outer Rim at some point before 33 BBY. Wampa \"souvenirs\" and even clothing made of wampa fur had been known to command high prices at galactic trading posts by the early years of the Galactic Civil War. Wampa meat was also served in some corners of the galaxy—as of 31 BBY, a serving kitchen within the space station Darkside on an asteroid in the Cularin system asteroid belt had twenty kilograms of ground lean wampa meat stored in a freezer. By 1 ABY, the sporting hunt of wampas was illegal, though hunters were still able to sell their wares on the black market for high gain. Wampas were later included in Galactic Federation of Free Alliances legislation to protect endangered species from extinction.
In one well-known case, the wampas' ability to organize coordinated attacks was well demonstrated. A group of failed stormtrooper cadets established a business as guides leading these big-game hunters in pursuit of Hoth's wampas. Initially, they met with great success due to their advanced weaponry. However, by the fourth expedition the wampas had learned their enemy's secrets. The hunters landed and set out in search of their quarry. Meanwhile, the wampas found and destroyed the expedition's starship. Over the course of the next several nights, the wampas circled the camp, howling madly. The frightened hunters wasted their ammunition shooting at shadows until the wampas attacked. The beasts dragged away just one hunter with each assault. Finally, the last two survivors killed one another rather than allowing themselves to fall prey to the wampas. This was one tale typically told by big-game hunters; some circles doubted the validity of the tale, pointing to the loophole that if there were no survivors, no one could have lived to report what had happened.
Skywalker later re-encountered the wampa he wounded with his lightsaber nine years later during a subsequent journey to Hoth with the Jedi Knight Callista Ming. There, they discovered a group of stranded wampa poachers, including a former stormtrooper named Burrk, and two Cathar brothers. The three had set up a business taking hunters to Hoth to hunt what they termed \"the biggest game in the galaxy.\" The group found success after two hunting rounds, collecting the pelts of several creatures and killing numerous others. But on their third trek into the Hoth wilderness, the poachers met with disaster. They returned to their starship to find their pilot slaughtered. Trying to investigate the cause of death, the group was attacked by a group of wampas, killing a guide and three clients. The surviving five members found shelter in the abandoned Echo Base.
When Skywalker and Ming arrived on the planet just days later, the two Jedi and five survivors were once again attacked by an army of wampas who had grouped together under the leadership of the dismembered beast, who recognized Skywalker's and Ming's lightsabers as a threat. As a coordinated group, the wampas displayed enough intelligence to ruin the flight controls of the Jedi's ship, as they had with the poachers, to prevent escape. After the wampa horde chased the group back into the confines of Echo Base, the beasts created a diversion by banging on the base's closed shield doors until they could break through the icy walls of the facility. Skywalker and Ming were able to reach their damaged ship with the stopping power of their lightsabers—Skywalker killing the one-armed beast for good in the process—and escape the planet after rigging their vessel to restart through an alternative power source, but not before the remaining poachers were killed. Skywalker later remarked that he believed the one-armed wampa recognized him personally and that they consequently possessed long-term memories.
Other encounters
By 27 BBY, a Shi'ido Changeling impersonating the former Twi'lek Jedi Knight-turned-pirate Reess Kairn had set up a lumni-spice mining operation on Hoth using the planet's wampas as food-collecting servants. He fitted several of the creatures with a type of bio-stimulant brain implant, making them more docile and able to understand and respond to the Shi'ido's verbal commands. They were instructed to retrieve tauntauns and bring them back to his subterranean cave, where they were taught to skin them in preparation for his consumption. Hoping to collect a posted price on Kairn's head, the bounty hunter Aurra Sing infiltrated the cave draped in the skinned hide of a dead wampa. She was able to neutralize the Kairn impersonator while simultaneously killing many of his wampas in a manufactured cave-in. The rocky collapse awakened a large dragon slug, which also crushed one of the wampas in its massive jaws.
The Balti smuggler Bingo Mehndra possessed a captured pet wampa in a secret Hoth base of his. When the Hutt crime lord Jabba Desilijic Tiure sent his musical retainers, the Max Rebo Band, on a covert assassination mission to Hoth to kill Mehndra, the smuggler threatened to feed the musicians to his wampa if he suspected a trick. The participants of Jabba the Hutt's demolition games later encountered a single wampa while competing on Hoth shortly before 4 ABY.
On a mission to Hoth in 14 ABY, Jedi Master Kyle Katarn and his apprentice, Jedi student Jaden Korr, encountered several rogue wampas around the perimeter and inhabiting the ruins of Echo Base. Korr found one wampa in particular attacking a tauntaun within the base.
\"Stoopa! You said wampa protect me from intruders! Not kill me!\"
\"I…thought we could control it, Lord!\"
- A Hutt and a Twi'lek, realizing the futility of trying to hold a captive wampa
Knowledge of the wampa throughout the galaxy was limited. Of those aware of the creatures' existence, understanding typically came by way of overhearing big-game hunters speak of what they considered legendary quarry on account of the wampas' violence and formidable claws and teeth. Indeed, hyperbole and rumors of the wampa's fearsomeness abounded. The planet Hoth was synonymous with the wampa—in the rare instances the planet was mentioned in conversation, it was common to hear the wampa mentioned in the same breath.
Many believed that wampas possessed at least rudimentary intelligence. Through extensive research into the records of other creatures appearing similar to the wampa, evidence had been found suggesting mass coordinated attacks made by the creatures. In some cases, these attacks laid waste to entire outposts of colonists on other worlds. This was later substantiated by the Rebels of Echo Base.
Wampas were one of several \"trophy\" animals smuggled onto the planet Coruscant for the pleasure of its citizenry. As with their smuggled counterparts, these wampas were quickly discovered to be too dangerous to handle and were either released into the environment or escaped on their own, labeled from that point as \"fugitive animals.\" These renegade wampas instinctively migrated to Coruscant's cooler polar regions to eke out an existence. Wampas also existed on the Outer Rim ice world Rhen Var.
As of 41 BBY, the Galactic Republic prohibited the transportation of wampas throughout the galaxy. The Jedi Master Tholme and his Padawan, Quinlan Vos, were assigned to track a felonious dealer of interdicted beasts to the planet Ryloth, where they suspected their target was connected to the Twi'lek Clan Secura. Unbeknownst to the Jedi, the Hutt crime lord presiding over the slave trade on Ryloth held a captive wampa—one of the interdicted beasts—in the name of personal security, sold to it by Pol Secura. The wampa managed to break free of its restraints during the Jedi's visit, killing the Hutt and several others nearby. The young slave girl Aayla Secura was able to reach out telepathically through the Force to call to Vos for help during the confusion. He soon arrived at her side but found himself overmatched by the large beast after first naively trying to reason with it. On the brink of death within the wampa's grasp, Vos, with the assistance of the young Secura, called his lightsaber to his hand via the Force and put an end to the wampa's rampage. With Secura's sensitivity to the Force realized, she was taken to Coruscant to be trained as a Jedi.
Around 32 BBY, the crime lord Gargonn the Hutt ran an enterprise shipping exotic beasts around the galaxy, operating the Circus Horrificus, a gruesome traveling show of alien monstrosities, out of the bowels of the moon Nar Shaddaa. Wampas listed among the many beasts included in Gargonn's animal smuggling ring.
Cog Hive Seven
\"You weren't supposed to survive your match with the wampa.\"
- Sadiki Blirr, to Darth Maul
The space penitentiary known as Cog Hive Seven ran an extremely lucrative yet illicit gambling operation a decade and a half before the beginning of the Clone Wars. By forcibly pitting its inmates against each other in gladiatorial combat and betting on the matches using an elaborate algorithm to predetermine the winner of each bout, the prison made a fortune at the expense of the galactic gambling community. Cog Hive Seven eventually obtained a wampa from a couple of freelance bounty hunters, who delivered the creature to the prison from an abandoned spaceport in the Anoat system. Believing the wampa to have previously fought in illegal gladiatorial contests, the prison's administration planned to match the beast against its own inmates. The wampa was yet infected with a disease that greatly affected its physiology.
In 33 BBY, Darth Maul, apprentice of the Dark Lord Darth Sidious, infiltrated Cog Hive Seven on a mission for his Master by masquerading as an inmate, though he was forbidden to call upon the power of the Force or reveal his true identity as a Sith Lord. Cog Hive Seven's algorithm soon matched Maul against the prison's wampa, a fight that Maul was calculated to lose, with the majority of offworld gambling combines betting that the odds were in the beast's favor. The wampa stood nearly three meters in height, with a battered physical appearance indicative of previous combat, including a filthy, blood-stained pelt that had been ripped away in spots along its chest and abdomen, and a cranial horn that had been partially snapped off. The fight began with the wampa slashing Maul twice with its claws. Maul retaliated but quickly came to the realization that there was indeed something profoundly wrong with the creature after driving his elbow into the wampa's skull with a force that should have broken its neck, to no effect. The disease that infected the wampa enabled it to continue fighting even after Maul shattered its skull with a subsequent head-butt, but Maul put an end to the match by driving his arms through the soft tissue of the wampa's torso and crushing its heart between his hands.
Clone Wars
Wampas were occasionally found participating in illegal gladiatorial games on a number of Outer Rim worlds. Early during the Clone Wars, Dark Jedi Asajj Ventress faced a wampa, among other opponents, in the Cauldron, an infamous gladiatorial arena on the rocky planet of Rattatak. She hoped to persuade Count Dooku to accept her as his Sith apprentice by displaying her combat abilities. In similar fashion, the Jedi Master Luminara Unduli faced off against a wampa in gladiatorial style combat while in the Arena of Doom, a gladiator stadium owned by Mondo-Mod the Hutt, who had his wampa contestant shipped in directly from Hoth. Without using her lightsaber or Force abilities, Unduli defeated the beast by jumping, grabbing its horns, and flipping it. She attributed her victory to simple physics. For her victory over the wampa and subsequent opponents, Mondo-Mod revealed to her the location of a Separatist Droid Army factory on the planet Diorda.
The Rodian Onaconda Farr, senator of the Doldur sector, possessed a wampa-skin rug during the Clone Wars. Farr kept the rug, comprising a stuffed head but bereft of appendages, within his retreat on the planet Rodia. Warm wampa-skin rugs of high quality immediately showed visitors to one's home that one was an individual of refined taste and class.
On a tactical screen within a Republic ground base command center commanded by Anakin Skywalker at some point early during the Clone Wars, Aurebesh lettering described a sort of wampa attack taking place. Also present within the base's command center was a chest with the Aurebesh lettering \"HOT-.\" A Low Altitude Assault Transport/infantry with a picture of a snarling Wampa on the front saw service with Republic forces during this period, and it was given the nickname Wampa Runner.
A sizable community of wampas lived on Asuin, a planet deep within Hutt Space besieged by fierce ice storms, during the Clone Wars. Jedi Generals Obi-Wan Kenobi and Anakin Skywalker landed on Asuin during the war while pursuing valuable stolen data containing the location of the Confederacy of Independent Systems' hypermatter generators. Upon touching down on Asuin's surface in dropped speeders, Kenobi and Skywalker quickly fell under attack by a large group upwards of ten wampas. The Jedi escaped the beasts by leaping to the far side of a nearby ravine, leaving the wampas to push Skywalker's speeder into the deep chasm separating the two parties. Kenobi, specifically, recognized the creatures and referred to the wampas by species name.
A particularly abrasive slicer used the handle \"wampa1\" as his user identification while posting comments on a HoloNet message thread during the height of the Clone Wars.
At some point during the Clone Wars, the Chevin slaver Phylus Mon kept a single male wampa named Ku-Kak as a personal bodyguard in addition to several other retainers. Mon discovered the wampa on a distant ice-covered world and selected the beast into his employ due to its unique ability to wield the Force. Ku-Kak's training under Mon included understanding and being able to respond to his master's commands in the Chevin language and also to identify and attack Jedi, for whom Mon held a strong dislike. The wampa identified Jedi by the fact that they carried lightsabers, and because he differentiated them from Mischa Vorfren, a male Anzati soldier also in Mon's employ who carried a lightsaber that Ku-Kak had collected as a trophy and given to him, and whom Ku-Kak considered an ally. To combat Jedi, Mon provided Ku-Kak with a Sith sword that he had picked up during his travels; the wampa proved very adept at wielding the sword, which augmented his powers in the dark side of the Force. Additionally, Ku-Kak, like the other slaves under Mon's command, was outfitted with an explosive device in his heart programmed to detonate in the instance that Mon died and the Chevin's own heart stopped beating. Although this provided Mon's lieutenants with the motivation to fight for him, the wampa lacked full awareness of what had been implanted inside him.
Mon traveled with an entourage of enslaved creatures wherever he went—his so-called \"zoo\"—to which the wampa belonged. The wampa accompanied Mon during his attack of the Sith fortress on the planet Almas in the Cularin system, where the Chevin stole the darkstaff, a powerful Sith artifact, and during which multiple Jedi were killed. A team of Cularin heroes attempting to end the threat that Mon posed encountered Ku-Kak after infiltrating the throne room of Mon's starship, the Animiasma, within the Cularin system asteroid belt.
During the Clone Wars, some clone troopers were known to dress up in special wampa suits for special occasions. For Halloween, some were known to have dressed in a purple fur wampa suit and for Life Day there was a simple white suit.
Galactic Civil War and beyond
\"That wampa on the wall was my kill!\"
- Bossk
By 2 BBY, among other lethal creatures, including an acklay and a krayt dragon, the Imperial Captain Ozzik Sturn displayed the head of a wampa in a trophy room he maintained in his personal quarters on the planet Kashyyyk. Sturn, a big-game hunter, collected the heads of his prey during hunts.
Six months after the Battle of Yavin, the Shi'ido Senior Anthropologist Mammon Hoole shape-shifted into a wampa while he and his nephews, Zak Arranda and Tash Arranda, were attacked by a horde of zombies in the Crypt of the Ancients on the planet Necropolis. Hoole was able to manhandle the zombies in his transformed physicality. In 1 ABY, Darth Vader and a stormtrooper detail arrived at the Jedi Enclave on the planet Dantooine, where Vader discovered a clone of himself. While the two engaged in a Force duel, a similar clone of Hoole in the transformed shape of a wampa neutralized one of the stormtroopers.
Circa early 3 ABY, Crazy Larry's Galactic Getaways, a travel agency, featured a still image of a wampa in its advertisement for a vacation to Hoth. The advertisement warned potential customers that interaction with the planet's native wildlife occurred at their own risk, citing the wampas' history of attacking landing starships and other vehicles.
While in pursuit of the bounty hunter Boba Fett late in 3 ABY, Dash Rendar encountered the Imperial-bioengineered cliff wampa in Smuggler's Canyon near the Cadavine Sector Fleet Imperial Enclave on the moon of Gall. Mara Jade encountered the swamp wampas of Dromund Kaas on a mission to that planet in 10 ABY.
Wampas also held an element of cultural significance for many. The forces of the space pirate Gir Kybo Ren-Cha flew stolen TIE Fighters emblazoned with their trademark red wampa skull signet in the years prior to the Battle of Yavin. By 1 BBY, Holgurn, a Gamorrean messenger in the employ of Jabba the Hutt, was familiar enough with the creatures to compare the inexperienced Rodian bounty hunter Greedo to the inconspicuousness of a wampa, while an Imperial TIE/LN starfighter pilot went by the nickname \"Wampa\" during the Galactic Civil War for icy precision in battle. Also during the Galactic Civil War, wampa stuffed animals offered denizens the soft and cuddly aspects of the creature without the danger of being mauled and eaten.
In later years, Rogue Squadron Colonel Gavin Darklighter designated an enemy starship as \"Wampa\" during the Battle of Sernpidal in 26 ABY amidst the Yuuzhan Vong War. A Jedi Initiate training clan of the New Jedi Order—the Wampa Clan—was named after the Hoth creatures. The martial arts form Teräs Käsi consisted of two combat techniques named after the wampa—the Charging Wampa and the Slashing Wampa. The city of Pons Ora on the planet Abafar hosted a business known as Adopt-a-Wampa, though exactly how one could adopt one of these highly dangerous creatures, or why they would want to, was unclear.
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The wampa makes two attacks, one with its claw and one with its bite.
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The target is grappled (escape DC 14) Until this grapple ends, the target is restrained, and the Snow Wampa can't bite another target.
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- A GNK droid
Manufacturer | Industrial Automaton |
Class | Power droid |
Cost |
|
Height | 1,1 meters |
GNK power droids, also known as gonk droids, were an Industrial Automaton knockoff of the successful EG-6 power droid.
GNK power droids were effectively power generators with legs and simple artificial intelligence so they could understand rudimentary commands. They were most commonly found on under-developed worlds that did not have an expansive power grid, or in mobile military operations.
They often made a low honking noise that sounded like the word \"gonk,\" resulting in the nickname gonk droids or simply gonks. This form of droidspeak was referred to as \"Gonkian.\"
A year before the Clone Wars, Groodo the Hutt, in his bid to destroy the Fondor Shipyards and Spaceport, employed, as part of his Droid Control Army, GNK Power Droids that were modified with rapid-repeating blasters in their upper casings. Jedi Master Mace Windu, joining the mission to Fondor, handily defeated a GNK attack with his lightsaber, neatly severing the blaster that had emerged from beneath a lid in the droid's upper frame.
Sometime after the Battle of Endor, rumors began to spread regarding a \"Cult of the Power Droids.\" Apparently, a pair of GNK Power Droids would come to one's door and request funding for a fringe religious group. Advice from renowned linguist Ebenn Q3 Baobab was that one should merely utter the phrase \"Gonk. Gonk. Gonk ko kyenga see,\" a highly controversial statement that was not allowed to be legally translated (see Baobab Security Directive 51-C).
When the Gonk droid is reduced to zero hit points, it explodes. Each creature within 20 feet of it must make a DC 13 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a successful one.
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","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4","kinetic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":20000}]} {"_id":"EWeZqfBJ4tohlYeC","name":"Mistryl Apprentice","permission":{"default":0,"ZTMzMzlmOTEwY2U4":3},"type":"npc","data":{"abilities":{"str":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0},"dex":{"value":17,"proficient":0,"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0},"con":{"value":13,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0},"int":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0},"wis":{"value":16,"proficient":0,"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0},"cha":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0}},"attributes":{"ac":{"value":"16","min":0,"formula":"unarmored defense"},"hp":{"value":60,"min":0,"max":60,"temp":0,"tempmax":0,"formula":"11d8+11"},"init":{"value":0,"bonus":0,"mod":3,"prof":0,"total":3},"powercasting":"none","force":{"known":{"value":0,"max":0},"points":{"value":0,"min":0,"max":0,"temp":0,"tempmax":0},"level":0},"tech":{"known":{"value":0,"max":0},"points":{"value":0,"min":0,"max":0,"temp":0,"tempmax":0},"level":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"prof":2,"powerdc":10,"bar1":{"value":60,"min":0,"max":60},"bar2":{"value":16,"min":0,"max":0}},"details":{"biography":{"value":"\"The Mistryl are the warriors of a forgotten cause; and if we hire ourselves out as temporary security to people like you, it's because our world and our people require money to survive. We will not work with Imperial forces. Ever.\"
- Manda D'ulin, to Kellering
Organization type | Mercenary organization |
Leader(s) | Eleven Elders of the People |
Headquarters | Emberlene |
Formed from | Silent Hand |
Date founded | 22 - 19 BBY |
Date reorganized | 19 - 16 BBY (as a mercenary organization) |
Affiliation | Confederacy of Indipendent Systems |
The Mistryl Shadow Guards were an elite group of all-female Human mercenaries, sent from their home planet of Emberlene to earn money in support of the devastated communities of their world. The Shadow Guards history was a long and tragic one, full of deception, greed, anger, and destruction, beginning long ago, with the loss of Emberlene.
\"The Mistryl that I joined twenty-two years ago was an honorable clan of warriors fighting to preserve what was left of our people. Honorable warriors don't knowingly deal in murder. I would hope at least some of the Eleven remember that.\"
\"Maybe the Eleven have changed. Maybe the Mistryl have changed.\"
- Shada D'ukal and Karoly D'ulin
Three years before its destruction, Emberlene used its might and wealth to conquer its neighbors. They subjugated dozens of worlds in their sector, plundering their wealth, and destroyed anything of value that they couldn't take with them.
The remaining planets in the sector decided that they could not stand idly by and wait for the armies of Emberlene to crush them underfoot. Pooling their resources, the governments of these worlds hired a mercenary army to fight for them. The mercenaries struck hard and fast, devastating Emberlene's forces and reducing the planet's infrastructure to rubble. Ensuing firestorms and air strikes against populated areas effectively ended the Emberlene threat, reducing its people to abject poverty.
In the years after their destruction and partial reconstruction, the Eleven Elders decided to create a lie from this disaster. From a young age, the citizens of Emberlene were taught that many years ago, while the Galactic Empire was still young and early resistance had not been crushed, Emperor Palpatine ordered the destruction of Emberlene as an example to all. Emberlene had been a rich planet, full of splendor and beauty, and had made it apparent that they were ruled by no one but themselves. Fearing the planet's growing power and prestige, the Emperor sent his forces to destroy Emberlene as an example to those who thought they could escape the rule of the Empire. This lie was created to instill a sense of loyalty and pride in the people of Emberlene, as well as a false sense of duty amongst the Mistryl.
Since then, the Mistryl hired themselves out as mercenaries, to earn enough money to support the millions of refugees left after the planet's destruction, and loathing the Empire's role in the disaster.
At some point, Loruna Scathe left the Shadow Guard and formed a rival organization, the Azure Cabal, that competed with Mistryl Shadow Guard for contracts.
Shadow Guards were sometimes employed by the Smugglers' Alliance and in 11 ABY, two of them helped the Alliance to take control of the Spice Mines of Kessel.
\"We're Mistryl. We're given orders and we follow them.\"
- Karoly D'ulin, to Shada D'ukal
The Shadow Guard typically operated in small teams led by a commander known as the Team Prime. In 0 BBY, the team led by Manda D'ulin consisted of six warriors, including herself, Karoly D'ulin, Pav D'armon, Shada D'ukal, Sileen and Cai, together with two heavy starfighters, Skyclaw and Mirage.
If a larger force was required, several teams could be called in—for example, Team Prime D'ulin planned to assemble a force of twelve ships to escort the Hammertong convoy. On the other hand, Mistryl sometimes traveled as master-and-apprentice pairs, and individual warriors could be contracted out long-term as bodyguards. After the breakup of Manda D'ulin's team, Shada D'ukal traveled the Galaxy with trainee Dunc T'racen aboard the freighter The Fury, before becoming Mazzic's bodyguard, a position she held from at least 9 ABY until she left the Shadow Guard to become Talon Karrde's lieutenant in 19 ABY.
True to their mythos that Emberlene had been ravaged by Imperial forces, the Mistryl claimed that they never worked for the New Order, although when that loathing got in the way of a job, they often forgot this animosity, either through convenience or necessity.
\"The Mistryl shadow guards do not kill casually or without cause.\"
- Flim, to Grodin Tierce
While the Guard were deadly at any time, the Shadow Guard were especially adept at close-quarters combat. They were well trained in martial arts, and also had a large amount of weapons training as well. They were trained to use hold-out blasters and vibroblades, and were also educated in the use of more exotic weapons such as hand claws, shock whips, and zenji needles.
The Mistryl were legendary for their stealth and ability to remain unnoticed at all times. They had access to a huge database of profiles of galactic citizens. When needed, a guard could quickly use one of these and assume that person's identity in order to either get close to a target or get away from an area.
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The Mistryl makes three unarmed strikes or three dart attacks.
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The target must make a DC 13 Constitution saving throw. On a failure, the target takes 7 (2d6) poison damage and is poisoned for 1 minute. On a success, the target takes half the damage and isn't poisoned.
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If the target is a creature, the Mistryl can choose one of the following additional effects. The target must Succeed on a DC 13: -Strength saving throw or drop one item it is holding (Mistryl's choice). -Dexterity saving throw or be knocked prone. -Constitution saving throw or be stunned until the Mistryl's next turn.
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Designation | Non-sentient |
Average height | 0,76 meters |
Homeworld |
|
Massiffs had coarse skin, large jaws, toothy mouths, big dark eyes and a line of hard spikes along their backs.
In addition to being introduced to Malastare, the massiff was domesticated by the Tusken Raiders of Tatooine. Researchers believe that an interstellar freighter carrying the animals crashed in one of the planet's sandstorms around 222 BBY. The resulting slaughter by the Sand People left only one survivor, while a small portion of the massiffs were kept by the attackers. Their senses being attuned to the clear conditions of Geonosis, massiffs were useless as sentries in Tatooine's constantly blowing sand. Instead, they found their niche as camp defenders, attacking any intruders on sight. The presence of massiffs was a contentious one among the Tusken clans, as many felt that they were a departure from tradition. Because of this, warring clans would often try to slay each other's pets as gestures of insult.
The proximity of Geonosis and Tatooine undoubtedly led to the migration of the creature from one world to another, most likely the result of careless traders introducing the animal into a new ecosphere. On Geonosis, massiffs were emblems of the Geonosian aristocracy, and domesticated massiffs were used to rid the hives of vermin. On occasion, massiffs were used in arena fighting. On Tatooine, they were similarly domesticated as camp guard animals.
During the Clone Wars, at least one massif was used by the Grand Army of the Republic for military purposes, being handled by an ARF trooper accordingly nicknamed \"Hound.\" He was used to track Jedi Ahsoka Tano on Coruscant.
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- Tae Boon, to \"Stak\"
Designation | Non-sentient |
Classification | Reptile |
Skin color |
|
Eye color | Black |
Homeworld |
|
Diet | Herbivore |
A blurrg (plural: blurrg or blurrgs) was a non-sentient, two-legged beast of burden found throughout the galaxy. Blurrgs were notably used by the Twi'lek Resistance and Free Ryloth movement during the Clone Wars and Imperial Era, and they were also corralled by the moisture farmer Kuiil on Arvala-7.
Blurrgs were a two-legged non-sentient species that were used as beasts of burden on a number of worlds located across the galaxy, including Endor and Ryloth.
Stoic and strong, they were used for everything from agricultural labor to war. Male blurrgs were eaten by females after the mating process.
The Twi'lek Resistance on Ryloth rode blurrgs in battle during the Battle of Ryloth, where they were used at the final offensive against Separatist forces in Lessu, charging at droid troops with the Grand Army of the Republic's Lightning Squadron. During the time of the Mission to Zygerria, some blurrgs were sold in the markets of Zygerria. Around 9 ABY, the bounty hunter known as \"the Mandalorian\" and the Ugnaught Kuiil tamed and rode blurrgs during the hunters' mission to Arvala-7.
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Hair color |
|
Distinctions | Sharp claws |
Habitat | Rocky |
The cliff wampa was a brown-furred, rock-climbing subspecies bioengineered from the wampa ice creature native to the frozen Outer Rim Territories planet Hoth. After learning of the ice wampa's powerful ferocity during the Battle of Hoth, the Galactic Empire captured several of the creatures, and Imperial biologists artificially adapted them to various environments. By 3.5 ABY, the Empire had placed the resulting cliff wampa on the rocky Outer Rim moon of Gall to guard local Imperial interests.
A product of Imperial bioengineering, the cliff wampa was a manufactured subspecies of the wampa ice creature indigenous to the ice planet Hoth. Whereas the ice wampa was covered with a coat of white fur for camouflage on Hoth's frozen plains, the cliff wampa was gray or light brown in color to blend in with the rocky habitat of the Imperial-controlled moon of Gall. The cliff wampa boasted sharp, iron-strong claws capable of climbing or digging through solid rock, much like the Hoth wampa would dig through ice.
Like its Hoth cousin, the cliff wampa was semi-sentient in nature. Cliff wampas were temperamental and hungry, and would maul anything or anyone they encountered.
The origin of the cliff wampa began during the Rebel Alliance's tenure at the Echo Base facility on the Outer Rim Territories ice planet Hoth. The Rebels of Echo Base endured repeated assaults on their encampment from Hoth's native wampas. During one such attack, the Rebels neutralized and incarcerated several of the creatures, holding them in secluded pens within the base.
Later, during the Imperial assault on Echo Base in the Battle of Hoth, several of the Dark Lord Darth Vader's elite snowtroopers were slaughtered by the Rebels' caged wampas after charging blindly into one of the creatures' holding pens inside the base. Imperial biologists were so impressed with the powerful wampa after receiving reports of how the creatures terrorized Echo Base that the Empire managed to capture some of the beasts and, through bioengineering, adapted them to survive in various environments as guard animals. The cliff wampa was a result of the Empire's efforts.
By 3.5 ABY, just months after the Battle of Hoth, the Empire installed the cliff wampa to guard the Cadavine Sector Fleet Imperial Enclave on the rocky Outer Rim moon of Gall. The mercenary Dash Rendar, who had previously come face-to-face with the Rebels' captured ice wampas within the bowels of Echo Base during the Battle of Hoth, encountered a single cliff wampa while attempting to infiltrate the Imperial Enclave through the high cliffs of Smuggler's Canyon in a failed effort to rescue the captive Han Solo from the bounty hunter Boba Fett.
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The wampa makes two attacks, one with its claw and one with its bite.
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The target is grappled (escape DC 16) Until this grapple ends, the target is restrained, and the wampa can't bite another target.
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If the target is a creature, it must succeed a DC 15 Strength saving throw or be knocked prone.
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\"What do they hunt?\"
\"Why, Jedi, of course.\"
- Darth Sidious and Darth Vader
Organization type | Jedi hunters |
Founder(s) | Darth Sidious |
Leader(s) |
|
Sub-group(s) | Purge Trooper |
Headquarters |
|
Location(s) | Spire, Stygeon Prime |
Formed from | Jedi Order |
Date founded | By 18 BBY |
Date dissolved | Within three years of the Mission to Malachor |
Affiliation |
|
The Inquisitorius, also known as the Inquisitorius Program, the Order of Inquisitors, and the Imperial Inquisition, was an organization of mysterious, Force-sensitive dark side agents who served the Sith-ruled Galactic Empire. Members of the Inquisitorius were called Imperial Inquisitors, or simply Inquisitors, and were also nicknamed Red Blades. They were tasked with hunting down the remaining Jedi who had survived Order 66 at the end of the Clone Wars as part of the Great Jedi Purge, retrieving any children identified as Force-sensitive, as well as other political dissidents. The Inquisitors were governed by the Sith Lord Darth Vader, who was the apprentice to the Galactic Emperor, Sheev Palpatine, and led by an individual known only by his title, the Grand Inquisitor.
In the years leading up to the Galactic Civil War, the Inquisitors came into conflict with several Jedi and groups affiliated with surviving or former Jedi as part of the purge. One of these groups were the Spectres, a rebel cell that included the Jedi Purge survivor Kanan Jarrus and his Padawan, Ezra Bridger. Their pursuit of the Spectres also brought them into contact with another Jedi Purge survivor, the former Jedi Ahsoka Tano, as well as the former Sith Lord Maul, who sought revenge against the Sith for casting him out and killing his brother and mother. With the Empire believing the Jedi Order to be largely extinct, the Inquisitorius vanished by the time of the Galactic Civil War.
Serving the Sith
When the Clone Wars ended, Supreme Chancellor Sheev Palpatine, who was secretly the Dark Lord of the Sith Darth Sidious, formed the Galactic Empire and declared the Jedi Order its enemy. Using Jedi Master Mace Windu's attempt to have him arrested as justification, the new Emperor activated Order 66, which had been hardwired into every single one of the Republic's clone troopers by the Sith prior to the war, and instructed them to kill the Jedi. The majority of the Jedi were killed by the clones but several managed to escape, especially after Jedi Master Obi-Wan Kenobi sent out a distress signal from the Jedi Temple, warning the survivors off. As such, several Jedi had survived the initial purge and gone into hiding. Fearing the threat the surviving Jedi posed to his rule, Emperor Palpatine created the Inquisitors to track down and corrupt or eliminate the last remaining Jedi.
The Inquisitors were all former Jedi that had fallen to the dark side in some way or another, with the Grand Inquisitor having served as a Jedi Temple Guard, the Ninth Sister being former Jedi Masana Tide, the Tenth Brother being the former Jedi Master Prosset Dibs and the Second Sister being the former Jedi Padawan Trilla Suduri. The Emperor's apprentice Darth Vader soon discovered the program and was put in charge of them by his Sith Master. Vader trained the Inquisitors in the ways of the dark side of the Force. As part of their training, a number of Inquisitors had parts of their body severed by Vader's lightsaber so that they would not forget the lesson of loss. After Vader cut off Sixth Brother's left lower arm, the Grand Inquisitor began questioning Vader's training techniques. Vader claimed that he was intending to have the Inquisitors to abandon their tendency to fight defensively as former Jedi and adopt more offensive moves.
Hunting the Jedi
Following the formation of the Empire, the Grand Inquisitor worked with Darth Vader on locating the Jedi Order's Chief Librarian, Jocasta Nu. During his research in the Archives, the Grand Inquisitor was confronted by Nu after he openly insulted the knowledge he was reading. At first the Grand Inquisitor planned to kill Nu but when he defeated her in combat, he was prevented from killing her by Lord Vader. As Vader and the Grand Inquisitor argued, Nu was able to make her escape. However, Vader was able to pursue Nu and killed her himself without the Grand Inquisitor's help.
Sometime later, the Ninth Sister accompanied Vader to investigate reports of a possible Jedi in a cantina on Cabarria. The reports turned out to be false and Vader was attacked by three bounty hunters. The Ninth Sister refused to help Vader and when he overpowered the bounty hunters, they retreated and stole the Ninth Sister's speeder at gunpoint. Vader chased and captured them, questioning them of who they were hired by. Vader found out that the culprit had come from the top of the Imperial ranks and the Ninth Sister flew him back to Coruscant. However, when arriving at Coruscant their communications were deliberately jammed, stopping the Ninth Sister from sending their clearance codes. This caused the Coruscant defenses to attack them and Vader pushed the Ninth Sister off the pilot chair to take control of the ship. They subsequently crashed onto Coruscant and Vader left the Ninth Sister with the ship.
Mission to Mon Cala
\"As the Inquisitors were once Jedi themselves, and the clones were built to kill Jedi, well…you see the result.\"
- Ferren Barr, on the Inquisitors and their Purge Troopers
About one year after the rise of the Empire, Palpatine suspected a Jedi of influencing the deteriorating negotiations on Mon Cala. He sent Vader and three Inquisitors to investigate this, accompanied by a squad of elite clone Purge Troopers. Upon their arrival, the Imperial Ambassador Telvar was assassinated and his superior, Moff Tarkin, sent down his forces to invade Mon Cala. Vader and the Inquisitors Sixth Brother, Ninth Sister and Tenth Brother fought at Dac City and captured the king, Lee-Char. The Ninth Sister interrogated Lee-Char for the location of the Jedi but they were soon swept away by large waves generated by some of Mon Cala's large creatures.
The three Inquisitors survived the cataclysm and picked up Vader on an Imperial submarine. The Ninth Sister revealed to Vader that she had obtained the location of the Jedi and they made for the place. Upon arriving there, they were met by the Jedi and his six disciples. The group scattered, except for one that shot at the submarine until Vader crushed his helmet. As they chased the rest of them, another sacrificed himself to slow them down. Vader and the Inquisitors soon reached Bel City and made chase for the remaining of the group. Vader received a request from Moff Tarkin to capture Lee-Char and end the war on Mon Cala. Vader agreed and left the Inquisitors and their squad of clones to find the Jedi.
The Inquisitors soon found the Jedi and his last two disciples. The Sixth Brother cut down one of the disciples and they surrounded the other two. The Jedi then stepped forward and faced them, revealing their names from when they were Jedi. The Ninth Sister confronted the Jedi, identifying him as a Padawan named Ferren Barr. Barr ignored her and told them that they were still truly Jedi, acknowledging the clones and their role in Order 66. Barr used the Force to take the helmets off the Purge troopers and saw that they were newer clones that were commissioned after Order 66. Knowing they had not had their inhibitor chips activated, he used a mind trick on them, saying \"execute Order 66\".
The trick worked and the Purge troopers turned on their three superiors. They quickly succeeded in gunning down the Tenth Brother, although the Sixth Brother and Ninth Sister were able to deflect their shots. Barr and his last disciple, Verla, then leaped over the battle and escaped. Keen to intercept them, the Sixth Brother and Ninth Sister used their combined powers to Force push the troopers to the side. However, the Sixth Brother betrayed Ninth Sister, cutting her leg off and leaving her to fend off the last of the troopers alone. After his escape, the Sixth Brother took a boat away with three stormtroopers.
Search for Ahsoka Tano
Shortly after the mission to Mon Cala, the Sixth Brother was searching for a possible Force-sensitive child on Thabeska. However, he later abandoned this task after receiving word that a Force-sensitive old enough to have received Jedi training was hiding in the Outer Rim, and set out to hunt the individual in question, hoping to earn a promotion. The supposed Jedi was in fact former Padawan Ahsoka Tano, who had left the Jedi Order before the end of the Clone Wars after being wrongfully accused of treason. Tano had since built up a resistance group on the moon of Raada. The Sixth Brother went to Raada where he began investigating. He traveled to the mountains and found the resistance Tano had set up, who were hiding in the caves. The resistance surrounded the Sixth Brother but he revealed his lightsaber, throwing it at the fighters. The lightsaber flew in an arc, killing all but one of the fighters.
The Sixth Brother then took the last fighter away, who he identified as Kaeden Larte, who had become close to Tano. The Sixth Brother used Kaeden to lay a trap for Tano and she revealed herself to him. The Sixth Brother then battled her, but Tano was able to identify his offensive fighting style and took advantage of it. Tano then reached out to his lightsaber's kyber crystals and they detonated the lightsaber, killing the Sixth Brother. Tano took his lightsaber crystals and fled the system with the rest of the citizens from Raada's sole settlement. Shortly afterwards, the Grand Inquisitor arrived and, unaware of Tano's identity, decided to hunt her himself, but not before informing Vader.
Hunt for Eeth Koth
\"Inquisitors--A woman and an infant escaped. Bring me the child.\"
\"And the woman, Lord Vader?\"
\"Irrelevant.\"
- Darth Vader and the Fifth Brother
Sometime after Vader's hunt on Chandar's Folly, he took three Inquisitors to a planet to hunt down the surviving Jedi known as Eeth Koth. Vader entered his house and interrupted Koth as his daughter had only just been born. Koth attempted to negotiate his way out of the situation but Vader made it clear he wasn't compliant and Koth attacked him, telling his wife, Mira, to run with his newborn daughter. The two took the fight outside and Vader threw him across the ground and told his Inquisitors to find the newborn and capture it. The Fifth Brother asked of what they should do about the mother and Vader informed him that she was irrelevant.
The three Inquisitors made haste into the city and the Fifth Brother suggested they split up. The other two agreed and they began searching the city. The female Inquisitor decided to reach out into the Force to see if the Infant made any ripples, as it was Force-sensitive. Her attempt was successful and she managed to stop Mira and her child before they could reach her father's shuttle. Mira begged her to let her go, appealing to her woman to woman. The female Inquisitor told her to go and she ran into the shuttle. The Fifth Brother then arrived and was shocked of what she had just done. The Twi'lek Inquisitor arrived as well and told her that Vader would not take this lightly. However, the female Inquisitor wasn't finished yet and as the shuttle ascended, she used the Force to pull the baby from her mother's arms.
The Twi'lek Inquisitor asked the female Inquisitor why she had to do it the way she did. She explained that since Mira had appealed to her woman to woman, she had decided to let her trust her before snatching her baby and thus her soul, as she would never trust another woman, and likely another person, again. The three Inquisitors returned to Vader, who was gradually beating Koth in the duel. Koth saw the baby in the female Inquisitor's hands and in his shock, Vader cut him down. The group returned to the Coruscant tower on their Zeta-class shuttle and gave the baby to a pair of nursemaids. Vader asked the Grand Inquisitor of their next target. The Grand Inquisitor brought Vader to see the list of the final confirmed Jedi survivors. There, he explained to Vader that they had hidden well and he concluded that they must wait until one of them made a mistake in order to find them.
Rogue Inquisitors
\"What are we looking for, Lord Vader?\"
\"Two Jedi. Male and female. They will attack us. It is only a matter of time. Be wary. They are cunning. Their direction of attack may be…unorthodox.\"
- Two Imperial shock troopers, and Darth Vader
The Fifth Brother notified Vader of the female Inquisitor's actions during their hunt and Vader suspected her to be a traitor, especially as he suspected her and the Twi'lek Inquisitor of having feelings for each other. Later on, the female Inquisitor and the Twi'lek Inquisitor were toasting to Eeth Koth's death with a drink that came from the planet where they had found him. The female Inquisitor then brought up Vader and asked of what he would do when all the Jedi were finally dead. The Twi'lek Inquisitor told her he would find his way around it, saying he would always find something to kill. At that moment, Vader interrupted their conversation, igniting his lightsaber. The Grand Inquisitor asked if this was a test, to which Vader coldly denied. Vader attempted to kill the female Inquisitor, but the Twi'lek Inquisitor halted him with his lightsaber and Vader confirmed his suspicions that the two had an attachment. The female Inquisitor ran away and Vader threw the other into the wall. He asked Vader why he attacked the female Inquisitor and he told the Twi'lek that it didn't matter because he had done it too. The Twi'lek Inquisitor ran and joined the female Inquisitor as she escaped the Coruscant Tower.
Vader made chase for the two rogue Inquisitors and took a speeder into Coruscant. The pair planned on killing Vader in order for them to be free from his presence in the galaxy. They therefore attacked Vader's speeder and the Sith lord jumped to other speeders as they cut those down as well with their lightsabers. The pair then resorted to throwing speeders at the Sith but he either threw them back or cut them down. However, the two Inquisitors eventually managed to topple a statue onto Vader and he fell onto a balcony, temporarily immobilized. They attempted to finish him off but he used the force to freeze them in mid air. The two Inquisitors turned to one another to spill out their last words and Vader made their lightsabers activate to stab the pair and kill them at the same time. Sidious later asked Vader why he thought the two were traitors and he explained to his master of their attachment and how the female Inquisitor briefly let Eeth Koth's child escape. Nonetheless, the Emperor was displeased with Vader's rampage that killed a Gran senator who was important to his plans and had the Inquisitorius relocated offworld.
Further events
\"If we do not stop the Inquisitor, you will. If we do not stop the Empire, you will.\"
- Nuhj, in a recording made just prior to his death
An Inquisitor was sent by the Empire to hunt a small group of surviving Jedi who had recently been discovered in a Jedi shrine on Anoat. The Inquisitor went there to find the Jedi Mususiel, who stayed to save the others. The Inquisitor killed her and tracked the others to Mataou, where the agent pursued one of the others, named Zubain Ankonori, and slew him. The last two Jedi, Nuhj and Khandra, fled to Embertown on the planet Burnin Konn, but the Inquisitor soon followed and attacked them in a chromium mine near Wickridge. The Inquisitor slew them and their belongings were stored in an Imperial vault on Nar Hypa.
At one point, a female Inquisitor was on Dathomir when she encountered Jerserra, a Dathomirian from the Nardithi Nightsisters, a sect of the Nightsisters. She took in Jerserra as her secret apprentice and spent a number of years training her in combat and lightsaber combat. The Inquisitor hoped to use Jerserra against the other Inquisitors but Jerserra eventually came to believe her abilities outmatched her Master's, and before long, the Inquisitor was slain by Jerserra, who covered up her murder and took her lightsaber as her own.
Hunting Cal Kestis
The Second Sister and the Ninth Sister were sent by the Empire to hunt Cal Kestis, a former Padawan who was discovered on Bracca after an Imperial viper probe droid witnessed him using the Force to save his friend. The Second Sister ordered a group of Bracca Scrappers, including Kestis and his friend Prauf, to reveal who the secret Jedi was. Prauf came forward to confess as the Jedi, but the Second Sister killed him on the spot, to where Kestis revealed his lightsaber in anger. Kestis was rescued by the Mantis crew and joined with former Jedi Knight Cere Junda on a secret mission to rebuild the Jedi Order. Kestis defeated the Ninth Sister on Kashyyyk. The Second Sister was killed by Vader during the mission to Nur after she began to reconcile with Junda, her former Jedi master, who apologized for letting her fall to the dark side and become an Inquisitor, and for failing to obtain a holocron that Kestis had retrieved containing a list of Force-sensitive children. Kestis, Junda, and the Mantis crew escaped Fortress Inquisitorius, and Kestis subsequently destroyed the holocron to prevent the Empire from obtaining it, entrusting the fates of the children to the Force.
Hunting the Spectres
\"You have great potential, but perhaps it is I that might teach you, as your master never achieved the rank of Jedi Knight. Did he?\"
\"Maybe not, but he took out the last Inquisitor. So I think I'll just stick with him.\"
\"Yes, the death of the Grand Inquisitor was a surprise to all. Yet, it does present the rest of us with new opportunities.\"
- The Seventh Sister and Ezra Bridger
When rumors emerged of a Jedi leading a rebel cell on the planet Lothal reached the ears of the Empire, Vader sent the Grand Inquisitor to take care of the problem. After several encounters, the Grand Inquisitor succeeded in capturing Jarrus, but was defeated by the latter in a lightsaber duel during a rescue staged by the rebels and Jarrus's Padawan, Ezra Bridger. Rather than face his Master's punishment for his failure, the Grand Inquisitor killed himself.
During a skirmish with Phoenix Cell, Vader learned that Tano, who had been his apprentice during the Clone Wars, was still alive. Upon learning of this news, the Emperor ordered Vader to dispatch another Inquisitor to hunt the rebels down. As a slight alteration of the Emperor's commands, two Inquisitors—the Fifth Brother and the Seventh Sister—were assigned to do so. They confronted several crew members of the Ghost during a skirmish aboard an abandoned Republic medical station. Due to Garazeb Orrelios' quick-thinking, the rebels managed to escape the Inquisitors aboard the Phantom.
The death of the Grand Inquisitor was a great surprise for the other Inquisitors who saw new opportunities in hunting down the ones responsible. In addition to the Seventh Sister and the Fifth Brother, several other Inquisitors began to scour the galaxy searching for the two Jedi who had defeated their leader, all of them hoping to advance their own position within the Inquisitorius. While intercepting transmissions from Mustafar, Tano discovered that the Inquisitors' second mission was to kidnap Force-sensitive children. Meanwhile, the Seventh Sister and the Fifth Brother kidnapped the infants Alora and Pypey above the planets Chandel and on Takobo respectively. This brought them into contact with the crew of the Ghost and Ahsoka, who soundly defeated them in combat. Later, the Seventh Sister and the Fifth Brother took part in an unsuccessful attempt to capture the rebels in Garel City.
Three years before the Battle of Yavin, the Fifth Brother and the Seventh Sister spent several months pursuing Jarrus and Bridger. On one occasion, they managed to track the Jedi to the planet Oosalon where they fought with them. Despite their efforts, the Jedi managed to escape and regroup with the Spectres. Later, the Inquisitors followed Jarrus, Bridger, and Tano to the Lothal Jedi Temple. After forcing their way into the temple, the two Inquisitors were attacked by ghostly apparitions of the Jedi Temple Guards. One of these apparitions was the former Grand Inquisitor. The Fifth Brother and Seventh Sister survived the encounter and reported to Vader, who vowed to put an end to the Jedi threat.
Crossover at Malachor
Some time after the events of the Lothal Jedi Temple, Kanan, Ezra and Ahsoka traveled to Malachor, following a hint given by Jedi Master Yoda. When they arrived there, the Eighth Brother, who was already there hunting an individual known as the shadow, attacked them. Soon after, Bridger became separated from the others and encountered the former Sith apprentice Maul. As this was happening, Tano and Jarrus chased and captured the Eighth Brother, who unbeknownst to them sent a distress signal to his fellow Inquisitors, the Fifth Brother and the Seventh Sister. Maul and Bridger together entered the Sith temple on Malachor and retrieved the Sith holocron inside.
Shortly later, they found the Fifth Brother, Seventh Sister and Eighth Brother dueling Tano and Jarrus. Maul and Bridger intervened and the Inquisitors were forced to retreat. While attempting to plant the Sith holocron in the Sith temple's obelisk, they encountered the Inquisitors once again. Maul began Force choking the Seventh Sister and urged Bridger to strike her down. When Bridger could not bring himself to do it, Maul then threw his lightsaber at her, killing her instantly. Maul and Bridger then found Tano and Jarrus once more fighting the Fifth and Eighth Brothers. After Tano destroyed the Fifth Brother's lightsaber, Maul made quick work of him with a fatal slash to the gut. During this time, Jarrus had also managed to slice the Eighth Brother's lightsaber. Cornered and outnumbered, the Eighth Brother attempted to escape by using his lightsaber to hover away but the lightsaber malfunctioned in flight and sent the Eighth Brother plummeting to his death at the base of the temple below.
Disappearance
\"During the early years of the Empire, the red blades of the Inquisitorius cut a swath through the galaxy as they wiped any remaining traces of the Jedi Order from existence. Once the Jedi were finally considered extinct by the Empire, the Inquisitorius vanished into the darkness as well.\"
- Luke Skywalker
In 2 BBY, around six months after the Inquisitors' failure incident on Malachor,[9] the Empire dispatched Grand Admiral Thrawn to finish what Darth Vader and his Inquisitors started. Thrawn pursued the rebels until his defeat during the Liberation of Lothal.
In 0 BBY, the Jedi Order was largely thought to be extinct by the Empire, and once their objective of wiping out the Jedi was completed, the Inquisitors themselves vanished as well. At a meeting aboard the first Death Star, Grand Moff Wilhuff Tarkin expressed his belief that Vader was the only living practitioner of what he termed \"the ancient religion\".
Legacy
\"The Jedi aren't my story. So what if I'm meant to become one of these Inquisitors, instead?\"
\"I believe we've learned that they no longer exist.\"
\"But what if they come back? What if my vision was of the future and I become some sort of anti-Jedi Knight. [...] What if the Force awakens and there are those who want to snuff it out again? What if there are dark side users who are meant to do such a thing, and I'm meant to become one of them?\"
- Karr Nuq Sin and RZ-7
Around thirty years after the Battle of Yavin, the Inquisitors and, much like the Jedi they hunted, their history was little-known. By this time the antiques collector Dok-Ondar acquired a broken lightsaber that once belonged to the Grand Inquisitor. When Karr Nuq Sin, a Force-sensitive teenager seeking to understand his connection with the Force and the ways of the Jedi, visited Dok-Ondar's Den of Antiquities hoping to find Jedi artifacts, Dok-Ondar showed him the Inquisitor lightsaber. He explained the mission of the Inquisitors to Nuq Sin and the boy had never heard of them or the fact that the Jedi were hunted down after the Clone Wars. When Nuq Sin, who possessed the Force power of psychometry, touched the two broken pieces of the lightsaber he experienced two visions simultaneously: one of his former Jedi Padawan great-grandfather Naq Med fighting the Grand Inquisitor and another of the Grand Inquisitor fighting and killing a different Jedi. The overlapping visions gave Nuq Sin, who strongly resembled his relative, the impression that he had witnessed his future self kill a Jedi. The visions caused him to doubt whether he was meant to become a Jedi and fear that in his future the defunct Inquisitorius would be resurrected and he would become an Inquisitor.
The First Order, the government that rose from the ashes of the Empire following its fall after the New Republic's victory at the Battle of Jakku and the subsequent signing of the Galactic Concordance, used interrogation chairs, based on those used by the Inquisitorius, to extract information from their prisoners.
Around the time of the First Order–Resistance war, the Jedi Master Luke Skywalker wrote a book chronicling what he knew of the history of the Jedi Order. In the book, Skywalker included a brief history of the Inquisitorius and their mission of hunting the Jedi, identified several of them by the names they bores as Inquisitors and noted that once the Jedi were considered extinct, the Inquistors themselves vanished. He also wrote about the signature double-bladed spinning lightsabers used by Inquisitors. The dark side warrior Knights of Ren who served Darth Vader's grandson Kylo Ren in the same time period would have been prime candidates to become Inquisitors in previous generations, if they could be tamed.
Status and command
Although the exact number of Inquisitors was kept secret, there may have been as many as twelve. Inquisitors utilized a Zeta-class shuttle named the Infernum in 18 BBY, and commanded Purge Troopers, elite death squads comprised of the last generation of clones brought online after the Jedi Purge. Due to the nature of their mission, Inquisitors had the power to commandeer any required Imperial Military forces, and all officers were to obey their orders. Any officer who came into contact with Force-sensitive beings was to immediately contact an Inquisitor to investigate the situation. Also, some Imperial officers disliked the interference of Inquisitors with some, such as Admiral Kassius Konstantine. When inducted into the ranks of the Inquisitorius, individuals left behind their names and took up new ones, being labelled Brother/Sister denoting their sexes.
Inquisitor mutuality
\"Smells like fish.\"
\"That's just Sixth Brother.\"
\"More like fish, then.\"
\"Hilarious.\"
- The Tenth Brother and Ninth Sister make fun of Sixth Brother
The Inquisitors in the Inquisitorius held a mutual relationship with each other. Many had to work together on occasions where they were up against bigger threats. The female Inquisitor and the Twi'lek Inquisitor had a mutual friendship and always toasted to the death of every Jedi they hunted with a drink made on the planet of which they found them. However, being users of the dark side of the Force, the Inquisitors became power hungry and a sense of competition grew between them. Upon arriving at Mon Cala, the Sixth Brother was insulted by his two subordinates, the Ninth Sister and Tenth Brother.
Later on, the three aforementioned Inquisitors were caught up in a skirmish in Bel City and the Tenth Brother was killed. The other two helped each other clear a path but then the Sixth Brother betrayed the Ninth Sister, cutting off her leg and leaving her to the remainder of the enemy. The Sixth Brother later abandoned one of his missions to hunt a Jedi, hoping to obtain himself a promotion. A female Inquisitor trained her own apprentice to use against the other Inquisitors before she was betrayed and killed by the Dathomirian. During his search for the Spectres, the Seventh Sister decided to intervene with the Fifth Brother's hunt to obtain the kill for herself.
\"I've read the reports from the Inquisitorius. Vader and his monsters have done their job well. Few Jedi remain, if any.\"
- Tarkin on the Inquisitorius
The Inquisitors' primary objective was to hunt down and turn to the dark side (if possible) or kill (if not) Jedi who had survived the initial stages of the Great Jedi Purge. The Inquisitors' secondary objective was to prevent Force-sensitive children from falling into the hands of the remaining Jedi or using their skills against the Empire. As part of this strategy, an operation code-named Project Harvester was designed to identify cadets in Imperial academies across the galaxy who met the criteria that would identify them as Force-sensitive. Should they be identified as such, the cadets would be abducted and taken into custody. Individuals who refused to serve the Galactic Empire would then be eliminated.
As well as Imperial cadets, Project Harvester also targeted infants that were identified as Force-sensitive. One of the infants they took was the daughter of former Jedi Master Eeth Koth. The baby was given to the Nursemaids after being taken. Besides hunting Jedi, the Inquisitors were also known to pursue other Force-sensitive opponents of the Sith, like the renegade dark sider Maul. The Inquisitor's hunt saw gradual success overtime. Moff Wilhuff Tarkin read reports from the Inquisitorius and saw that their hunt had rid the galaxy of most, if not all of the surviving Jedi.
\"How did you know?\"
\"That you were a fake? An Inquisitor without a lightsaber? You must think me a fool…\"
- Lina Graf and Vaneé, on the former's impersonation of the \"Fourth Sister\"
The Inquisitors wore black and grey bodysuits with armor and were equipped with crimson-bladed lightsabers, typically of the double-bladed spinning lightsaber model that were also capable of spinning in a helicopter-like motion for escape due to their ringed emitters. The Tenth Brother was an exception, possessing two separate shoto lightsabers. The Inquisitors also developed interrogation chairs to assist in their questioning of suspected rebels or Jedi.
\"The Inquisitors are formidable fighters. They are former Jedi!\"
\"And they fight like it. Defensive. Moving to attack only when there is no other choice. The Jedi taught that a battle could be counted a victory even if both parties survive. This error has infected the Inquisitors' tactics.\"
- The Grand Inquisitor and Darth Vader
Being former Jedi meant the Inquisitors were weak in the dark side of the Force. Darth Vader noticed this when he began training them. Vader aimed to cut the Inquisitors from their more defensive fighting style and make it only offensive, something Ahsoka Tano took advantage of when fighting the Sixth Brother. One of Vader's first training sessions with them included teaching them loss by expending at least one of their limbs, such as the Sixth Brother's left forearm, the Fifth Brother's right hand and the Ninth Sister's left eye.
Some of the Inquisitors had different strengths in fighting, such as the Ninth Sister, who was stronger in reading emotions, and the Tenth Brother, who had exceptional hearing and intuition in-spite of his lack of eyes. Several of them also studied the records of the Jedi Order to familiarize themselves with their enemies' fighting techniques, making them dangerous fighters. However, despite being assigned to hunt and kill Jedi and other Force-sensitive targets, most of the Inquisitors were not skilled enough to take on powerful Force-users; two working in tandem were defeated by Ahsoka Tano, and three combined were unable to overcome former Sith Lord Maul, Ahsoka and Kanan. However, some Inquisitors were more successful in their hunting, with one Inquisitor being able to hunt and kill four Jedi in the Anoat sector.
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It regains its extended
force points when it finishes a long rest. It knows the
following powers:
At-Will: denounce, force disarm, saber throw, slow
1st-2rd level (18 Force Points): dark side tendrils, fear,
force jump, force sight, hex, sense force, stun
Force Resistance. The inquisitor has advantage
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":30000},{"_id":"YjgwMWU3M2I3NGM4","flags":{},"name":"Spinning Doublesaber","type":"weapon","img":"systems/sw5e/packs/Icons/monsters/215_-_Inquisitor_2C_Knight/avatar.webp","data":{"description":{"value":"Melee Weapon Attack +5, Reach 5 ft., One target. Hit : 12 (2d8+3) energy damage
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\"What do they hunt?\"
\"Why, Jedi, of course.\"
- Darth Sidious and Darth Vader
Organization type | Jedi hunters |
Founder(s) | Darth Sidious |
Leader(s) |
|
Sub-group(s) | Purge Trooper |
Headquarters |
|
Location(s) | Spire, Stygeon Prime |
Formed from | Jedi Order |
Date founded | By 18 BBY |
Date dissolved | Within three years of the Mission to Malachor |
Affiliation |
|
The Inquisitorius, also known as the Inquisitorius Program, the Order of Inquisitors, and the Imperial Inquisition, was an organization of mysterious, Force-sensitive dark side agents who served the Sith-ruled Galactic Empire. Members of the Inquisitorius were called Imperial Inquisitors, or simply Inquisitors, and were also nicknamed Red Blades. They were tasked with hunting down the remaining Jedi who had survived Order 66 at the end of the Clone Wars as part of the Great Jedi Purge, retrieving any children identified as Force-sensitive, as well as other political dissidents. The Inquisitors were governed by the Sith Lord Darth Vader, who was the apprentice to the Galactic Emperor, Sheev Palpatine, and led by an individual known only by his title, the Grand Inquisitor.
In the years leading up to the Galactic Civil War, the Inquisitors came into conflict with several Jedi and groups affiliated with surviving or former Jedi as part of the purge. One of these groups were the Spectres, a rebel cell that included the Jedi Purge survivor Kanan Jarrus and his Padawan, Ezra Bridger. Their pursuit of the Spectres also brought them into contact with another Jedi Purge survivor, the former Jedi Ahsoka Tano, as well as the former Sith Lord Maul, who sought revenge against the Sith for casting him out and killing his brother and mother. With the Empire believing the Jedi Order to be largely extinct, the Inquisitorius vanished by the time of the Galactic Civil War.
Serving the Sith
When the Clone Wars ended, Supreme Chancellor Sheev Palpatine, who was secretly the Dark Lord of the Sith Darth Sidious, formed the Galactic Empire and declared the Jedi Order its enemy. Using Jedi Master Mace Windu's attempt to have him arrested as justification, the new Emperor activated Order 66, which had been hardwired into every single one of the Republic's clone troopers by the Sith prior to the war, and instructed them to kill the Jedi. The majority of the Jedi were killed by the clones but several managed to escape, especially after Jedi Master Obi-Wan Kenobi sent out a distress signal from the Jedi Temple, warning the survivors off. As such, several Jedi had survived the initial purge and gone into hiding. Fearing the threat the surviving Jedi posed to his rule, Emperor Palpatine created the Inquisitors to track down and corrupt or eliminate the last remaining Jedi.
The Inquisitors were all former Jedi that had fallen to the dark side in some way or another, with the Grand Inquisitor having served as a Jedi Temple Guard, the Ninth Sister being former Jedi Masana Tide, the Tenth Brother being the former Jedi Master Prosset Dibs and the Second Sister being the former Jedi Padawan Trilla Suduri. The Emperor's apprentice Darth Vader soon discovered the program and was put in charge of them by his Sith Master. Vader trained the Inquisitors in the ways of the dark side of the Force. As part of their training, a number of Inquisitors had parts of their body severed by Vader's lightsaber so that they would not forget the lesson of loss. After Vader cut off Sixth Brother's left lower arm, the Grand Inquisitor began questioning Vader's training techniques. Vader claimed that he was intending to have the Inquisitors to abandon their tendency to fight defensively as former Jedi and adopt more offensive moves.
Hunting the Jedi
Following the formation of the Empire, the Grand Inquisitor worked with Darth Vader on locating the Jedi Order's Chief Librarian, Jocasta Nu. During his research in the Archives, the Grand Inquisitor was confronted by Nu after he openly insulted the knowledge he was reading. At first the Grand Inquisitor planned to kill Nu but when he defeated her in combat, he was prevented from killing her by Lord Vader. As Vader and the Grand Inquisitor argued, Nu was able to make her escape. However, Vader was able to pursue Nu and killed her himself without the Grand Inquisitor's help.
Sometime later, the Ninth Sister accompanied Vader to investigate reports of a possible Jedi in a cantina on Cabarria. The reports turned out to be false and Vader was attacked by three bounty hunters. The Ninth Sister refused to help Vader and when he overpowered the bounty hunters, they retreated and stole the Ninth Sister's speeder at gunpoint. Vader chased and captured them, questioning them of who they were hired by. Vader found out that the culprit had come from the top of the Imperial ranks and the Ninth Sister flew him back to Coruscant. However, when arriving at Coruscant their communications were deliberately jammed, stopping the Ninth Sister from sending their clearance codes. This caused the Coruscant defenses to attack them and Vader pushed the Ninth Sister off the pilot chair to take control of the ship. They subsequently crashed onto Coruscant and Vader left the Ninth Sister with the ship.
Mission to Mon Cala
\"As the Inquisitors were once Jedi themselves, and the clones were built to kill Jedi, well…you see the result.\"
- Ferren Barr, on the Inquisitors and their Purge Troopers
About one year after the rise of the Empire, Palpatine suspected a Jedi of influencing the deteriorating negotiations on Mon Cala. He sent Vader and three Inquisitors to investigate this, accompanied by a squad of elite clone Purge Troopers. Upon their arrival, the Imperial Ambassador Telvar was assassinated and his superior, Moff Tarkin, sent down his forces to invade Mon Cala. Vader and the Inquisitors Sixth Brother, Ninth Sister and Tenth Brother fought at Dac City and captured the king, Lee-Char. The Ninth Sister interrogated Lee-Char for the location of the Jedi but they were soon swept away by large waves generated by some of Mon Cala's large creatures.
The three Inquisitors survived the cataclysm and picked up Vader on an Imperial submarine. The Ninth Sister revealed to Vader that she had obtained the location of the Jedi and they made for the place. Upon arriving there, they were met by the Jedi and his six disciples. The group scattered, except for one that shot at the submarine until Vader crushed his helmet. As they chased the rest of them, another sacrificed himself to slow them down. Vader and the Inquisitors soon reached Bel City and made chase for the remaining of the group. Vader received a request from Moff Tarkin to capture Lee-Char and end the war on Mon Cala. Vader agreed and left the Inquisitors and their squad of clones to find the Jedi.
The Inquisitors soon found the Jedi and his last two disciples. The Sixth Brother cut down one of the disciples and they surrounded the other two. The Jedi then stepped forward and faced them, revealing their names from when they were Jedi. The Ninth Sister confronted the Jedi, identifying him as a Padawan named Ferren Barr. Barr ignored her and told them that they were still truly Jedi, acknowledging the clones and their role in Order 66. Barr used the Force to take the helmets off the Purge troopers and saw that they were newer clones that were commissioned after Order 66. Knowing they had not had their inhibitor chips activated, he used a mind trick on them, saying \"execute Order 66\".
The trick worked and the Purge troopers turned on their three superiors. They quickly succeeded in gunning down the Tenth Brother, although the Sixth Brother and Ninth Sister were able to deflect their shots. Barr and his last disciple, Verla, then leaped over the battle and escaped. Keen to intercept them, the Sixth Brother and Ninth Sister used their combined powers to Force push the troopers to the side. However, the Sixth Brother betrayed Ninth Sister, cutting her leg off and leaving her to fend off the last of the troopers alone. After his escape, the Sixth Brother took a boat away with three stormtroopers.
Search for Ahsoka Tano
Shortly after the mission to Mon Cala, the Sixth Brother was searching for a possible Force-sensitive child on Thabeska. However, he later abandoned this task after receiving word that a Force-sensitive old enough to have received Jedi training was hiding in the Outer Rim, and set out to hunt the individual in question, hoping to earn a promotion. The supposed Jedi was in fact former Padawan Ahsoka Tano, who had left the Jedi Order before the end of the Clone Wars after being wrongfully accused of treason. Tano had since built up a resistance group on the moon of Raada. The Sixth Brother went to Raada where he began investigating. He traveled to the mountains and found the resistance Tano had set up, who were hiding in the caves. The resistance surrounded the Sixth Brother but he revealed his lightsaber, throwing it at the fighters. The lightsaber flew in an arc, killing all but one of the fighters.
The Sixth Brother then took the last fighter away, who he identified as Kaeden Larte, who had become close to Tano. The Sixth Brother used Kaeden to lay a trap for Tano and she revealed herself to him. The Sixth Brother then battled her, but Tano was able to identify his offensive fighting style and took advantage of it. Tano then reached out to his lightsaber's kyber crystals and they detonated the lightsaber, killing the Sixth Brother. Tano took his lightsaber crystals and fled the system with the rest of the citizens from Raada's sole settlement. Shortly afterwards, the Grand Inquisitor arrived and, unaware of Tano's identity, decided to hunt her himself, but not before informing Vader.
Hunt for Eeth Koth
\"Inquisitors--A woman and an infant escaped. Bring me the child.\"
\"And the woman, Lord Vader?\"
\"Irrelevant.\"
- Darth Vader and the Fifth Brother
Sometime after Vader's hunt on Chandar's Folly, he took three Inquisitors to a planet to hunt down the surviving Jedi known as Eeth Koth. Vader entered his house and interrupted Koth as his daughter had only just been born. Koth attempted to negotiate his way out of the situation but Vader made it clear he wasn't compliant and Koth attacked him, telling his wife, Mira, to run with his newborn daughter. The two took the fight outside and Vader threw him across the ground and told his Inquisitors to find the newborn and capture it. The Fifth Brother asked of what they should do about the mother and Vader informed him that she was irrelevant.
The three Inquisitors made haste into the city and the Fifth Brother suggested they split up. The other two agreed and they began searching the city. The female Inquisitor decided to reach out into the Force to see if the Infant made any ripples, as it was Force-sensitive. Her attempt was successful and she managed to stop Mira and her child before they could reach her father's shuttle. Mira begged her to let her go, appealing to her woman to woman. The female Inquisitor told her to go and she ran into the shuttle. The Fifth Brother then arrived and was shocked of what she had just done. The Twi'lek Inquisitor arrived as well and told her that Vader would not take this lightly. However, the female Inquisitor wasn't finished yet and as the shuttle ascended, she used the Force to pull the baby from her mother's arms.
The Twi'lek Inquisitor asked the female Inquisitor why she had to do it the way she did. She explained that since Mira had appealed to her woman to woman, she had decided to let her trust her before snatching her baby and thus her soul, as she would never trust another woman, and likely another person, again. The three Inquisitors returned to Vader, who was gradually beating Koth in the duel. Koth saw the baby in the female Inquisitor's hands and in his shock, Vader cut him down. The group returned to the Coruscant tower on their Zeta-class shuttle and gave the baby to a pair of nursemaids. Vader asked the Grand Inquisitor of their next target. The Grand Inquisitor brought Vader to see the list of the final confirmed Jedi survivors. There, he explained to Vader that they had hidden well and he concluded that they must wait until one of them made a mistake in order to find them.
Rogue Inquisitors
\"What are we looking for, Lord Vader?\"
\"Two Jedi. Male and female. They will attack us. It is only a matter of time. Be wary. They are cunning. Their direction of attack may be…unorthodox.\"
- Two Imperial shock troopers, and Darth Vader
The Fifth Brother notified Vader of the female Inquisitor's actions during their hunt and Vader suspected her to be a traitor, especially as he suspected her and the Twi'lek Inquisitor of having feelings for each other. Later on, the female Inquisitor and the Twi'lek Inquisitor were toasting to Eeth Koth's death with a drink that came from the planet where they had found him. The female Inquisitor then brought up Vader and asked of what he would do when all the Jedi were finally dead. The Twi'lek Inquisitor told her he would find his way around it, saying he would always find something to kill. At that moment, Vader interrupted their conversation, igniting his lightsaber. The Grand Inquisitor asked if this was a test, to which Vader coldly denied. Vader attempted to kill the female Inquisitor, but the Twi'lek Inquisitor halted him with his lightsaber and Vader confirmed his suspicions that the two had an attachment. The female Inquisitor ran away and Vader threw the other into the wall. He asked Vader why he attacked the female Inquisitor and he told the Twi'lek that it didn't matter because he had done it too. The Twi'lek Inquisitor ran and joined the female Inquisitor as she escaped the Coruscant Tower.
Vader made chase for the two rogue Inquisitors and took a speeder into Coruscant. The pair planned on killing Vader in order for them to be free from his presence in the galaxy. They therefore attacked Vader's speeder and the Sith lord jumped to other speeders as they cut those down as well with their lightsabers. The pair then resorted to throwing speeders at the Sith but he either threw them back or cut them down. However, the two Inquisitors eventually managed to topple a statue onto Vader and he fell onto a balcony, temporarily immobilized. They attempted to finish him off but he used the force to freeze them in mid air. The two Inquisitors turned to one another to spill out their last words and Vader made their lightsabers activate to stab the pair and kill them at the same time. Sidious later asked Vader why he thought the two were traitors and he explained to his master of their attachment and how the female Inquisitor briefly let Eeth Koth's child escape. Nonetheless, the Emperor was displeased with Vader's rampage that killed a Gran senator who was important to his plans and had the Inquisitorius relocated offworld.
Further events
\"If we do not stop the Inquisitor, you will. If we do not stop the Empire, you will.\"
- Nuhj, in a recording made just prior to his death
An Inquisitor was sent by the Empire to hunt a small group of surviving Jedi who had recently been discovered in a Jedi shrine on Anoat. The Inquisitor went there to find the Jedi Mususiel, who stayed to save the others. The Inquisitor killed her and tracked the others to Mataou, where the agent pursued one of the others, named Zubain Ankonori, and slew him. The last two Jedi, Nuhj and Khandra, fled to Embertown on the planet Burnin Konn, but the Inquisitor soon followed and attacked them in a chromium mine near Wickridge. The Inquisitor slew them and their belongings were stored in an Imperial vault on Nar Hypa.
At one point, a female Inquisitor was on Dathomir when she encountered Jerserra, a Dathomirian from the Nardithi Nightsisters, a sect of the Nightsisters. She took in Jerserra as her secret apprentice and spent a number of years training her in combat and lightsaber combat. The Inquisitor hoped to use Jerserra against the other Inquisitors but Jerserra eventually came to believe her abilities outmatched her Master's, and before long, the Inquisitor was slain by Jerserra, who covered up her murder and took her lightsaber as her own.
Hunting Cal Kestis
The Second Sister and the Ninth Sister were sent by the Empire to hunt Cal Kestis, a former Padawan who was discovered on Bracca after an Imperial viper probe droid witnessed him using the Force to save his friend. The Second Sister ordered a group of Bracca Scrappers, including Kestis and his friend Prauf, to reveal who the secret Jedi was. Prauf came forward to confess as the Jedi, but the Second Sister killed him on the spot, to where Kestis revealed his lightsaber in anger. Kestis was rescued by the Mantis crew and joined with former Jedi Knight Cere Junda on a secret mission to rebuild the Jedi Order. Kestis defeated the Ninth Sister on Kashyyyk. The Second Sister was killed by Vader during the mission to Nur after she began to reconcile with Junda, her former Jedi master, who apologized for letting her fall to the dark side and become an Inquisitor, and for failing to obtain a holocron that Kestis had retrieved containing a list of Force-sensitive children. Kestis, Junda, and the Mantis crew escaped Fortress Inquisitorius, and Kestis subsequently destroyed the holocron to prevent the Empire from obtaining it, entrusting the fates of the children to the Force.
Hunting the Spectres
\"You have great potential, but perhaps it is I that might teach you, as your master never achieved the rank of Jedi Knight. Did he?\"
\"Maybe not, but he took out the last Inquisitor. So I think I'll just stick with him.\"
\"Yes, the death of the Grand Inquisitor was a surprise to all. Yet, it does present the rest of us with new opportunities.\"
- The Seventh Sister and Ezra Bridger
When rumors emerged of a Jedi leading a rebel cell on the planet Lothal reached the ears of the Empire, Vader sent the Grand Inquisitor to take care of the problem. After several encounters, the Grand Inquisitor succeeded in capturing Jarrus, but was defeated by the latter in a lightsaber duel during a rescue staged by the rebels and Jarrus's Padawan, Ezra Bridger. Rather than face his Master's punishment for his failure, the Grand Inquisitor killed himself.
During a skirmish with Phoenix Cell, Vader learned that Tano, who had been his apprentice during the Clone Wars, was still alive. Upon learning of this news, the Emperor ordered Vader to dispatch another Inquisitor to hunt the rebels down. As a slight alteration of the Emperor's commands, two Inquisitors—the Fifth Brother and the Seventh Sister—were assigned to do so. They confronted several crew members of the Ghost during a skirmish aboard an abandoned Republic medical station. Due to Garazeb Orrelios' quick-thinking, the rebels managed to escape the Inquisitors aboard the Phantom.
The death of the Grand Inquisitor was a great surprise for the other Inquisitors who saw new opportunities in hunting down the ones responsible. In addition to the Seventh Sister and the Fifth Brother, several other Inquisitors began to scour the galaxy searching for the two Jedi who had defeated their leader, all of them hoping to advance their own position within the Inquisitorius. While intercepting transmissions from Mustafar, Tano discovered that the Inquisitors' second mission was to kidnap Force-sensitive children. Meanwhile, the Seventh Sister and the Fifth Brother kidnapped the infants Alora and Pypey above the planets Chandel and on Takobo respectively. This brought them into contact with the crew of the Ghost and Ahsoka, who soundly defeated them in combat. Later, the Seventh Sister and the Fifth Brother took part in an unsuccessful attempt to capture the rebels in Garel City.
Three years before the Battle of Yavin, the Fifth Brother and the Seventh Sister spent several months pursuing Jarrus and Bridger. On one occasion, they managed to track the Jedi to the planet Oosalon where they fought with them. Despite their efforts, the Jedi managed to escape and regroup with the Spectres. Later, the Inquisitors followed Jarrus, Bridger, and Tano to the Lothal Jedi Temple. After forcing their way into the temple, the two Inquisitors were attacked by ghostly apparitions of the Jedi Temple Guards. One of these apparitions was the former Grand Inquisitor. The Fifth Brother and Seventh Sister survived the encounter and reported to Vader, who vowed to put an end to the Jedi threat.
Crossover at Malachor
Some time after the events of the Lothal Jedi Temple, Kanan, Ezra and Ahsoka traveled to Malachor, following a hint given by Jedi Master Yoda. When they arrived there, the Eighth Brother, who was already there hunting an individual known as the shadow, attacked them. Soon after, Bridger became separated from the others and encountered the former Sith apprentice Maul. As this was happening, Tano and Jarrus chased and captured the Eighth Brother, who unbeknownst to them sent a distress signal to his fellow Inquisitors, the Fifth Brother and the Seventh Sister. Maul and Bridger together entered the Sith temple on Malachor and retrieved the Sith holocron inside.
Shortly later, they found the Fifth Brother, Seventh Sister and Eighth Brother dueling Tano and Jarrus. Maul and Bridger intervened and the Inquisitors were forced to retreat. While attempting to plant the Sith holocron in the Sith temple's obelisk, they encountered the Inquisitors once again. Maul began Force choking the Seventh Sister and urged Bridger to strike her down. When Bridger could not bring himself to do it, Maul then threw his lightsaber at her, killing her instantly. Maul and Bridger then found Tano and Jarrus once more fighting the Fifth and Eighth Brothers. After Tano destroyed the Fifth Brother's lightsaber, Maul made quick work of him with a fatal slash to the gut. During this time, Jarrus had also managed to slice the Eighth Brother's lightsaber. Cornered and outnumbered, the Eighth Brother attempted to escape by using his lightsaber to hover away but the lightsaber malfunctioned in flight and sent the Eighth Brother plummeting to his death at the base of the temple below.
Disappearance
\"During the early years of the Empire, the red blades of the Inquisitorius cut a swath through the galaxy as they wiped any remaining traces of the Jedi Order from existence. Once the Jedi were finally considered extinct by the Empire, the Inquisitorius vanished into the darkness as well.\"
- Luke Skywalker
In 2 BBY, around six months after the Inquisitors' failure incident on Malachor,[9] the Empire dispatched Grand Admiral Thrawn to finish what Darth Vader and his Inquisitors started. Thrawn pursued the rebels until his defeat during the Liberation of Lothal.
In 0 BBY, the Jedi Order was largely thought to be extinct by the Empire, and once their objective of wiping out the Jedi was completed, the Inquisitors themselves vanished as well. At a meeting aboard the first Death Star, Grand Moff Wilhuff Tarkin expressed his belief that Vader was the only living practitioner of what he termed \"the ancient religion\".
Legacy
\"The Jedi aren't my story. So what if I'm meant to become one of these Inquisitors, instead?\"
\"I believe we've learned that they no longer exist.\"
\"But what if they come back? What if my vision was of the future and I become some sort of anti-Jedi Knight. [...] What if the Force awakens and there are those who want to snuff it out again? What if there are dark side users who are meant to do such a thing, and I'm meant to become one of them?\"
- Karr Nuq Sin and RZ-7
Around thirty years after the Battle of Yavin, the Inquisitors and, much like the Jedi they hunted, their history was little-known. By this time the antiques collector Dok-Ondar acquired a broken lightsaber that once belonged to the Grand Inquisitor. When Karr Nuq Sin, a Force-sensitive teenager seeking to understand his connection with the Force and the ways of the Jedi, visited Dok-Ondar's Den of Antiquities hoping to find Jedi artifacts, Dok-Ondar showed him the Inquisitor lightsaber. He explained the mission of the Inquisitors to Nuq Sin and the boy had never heard of them or the fact that the Jedi were hunted down after the Clone Wars. When Nuq Sin, who possessed the Force power of psychometry, touched the two broken pieces of the lightsaber he experienced two visions simultaneously: one of his former Jedi Padawan great-grandfather Naq Med fighting the Grand Inquisitor and another of the Grand Inquisitor fighting and killing a different Jedi. The overlapping visions gave Nuq Sin, who strongly resembled his relative, the impression that he had witnessed his future self kill a Jedi. The visions caused him to doubt whether he was meant to become a Jedi and fear that in his future the defunct Inquisitorius would be resurrected and he would become an Inquisitor.
The First Order, the government that rose from the ashes of the Empire following its fall after the New Republic's victory at the Battle of Jakku and the subsequent signing of the Galactic Concordance, used interrogation chairs, based on those used by the Inquisitorius, to extract information from their prisoners.
Around the time of the First Order–Resistance war, the Jedi Master Luke Skywalker wrote a book chronicling what he knew of the history of the Jedi Order. In the book, Skywalker included a brief history of the Inquisitorius and their mission of hunting the Jedi, identified several of them by the names they bores as Inquisitors and noted that once the Jedi were considered extinct, the Inquistors themselves vanished. He also wrote about the signature double-bladed spinning lightsabers used by Inquisitors. The dark side warrior Knights of Ren who served Darth Vader's grandson Kylo Ren in the same time period would have been prime candidates to become Inquisitors in previous generations, if they could be tamed.
Status and command
Although the exact number of Inquisitors was kept secret, there may have been as many as twelve. Inquisitors utilized a Zeta-class shuttle named the Infernum in 18 BBY, and commanded Purge Troopers, elite death squads comprised of the last generation of clones brought online after the Jedi Purge. Due to the nature of their mission, Inquisitors had the power to commandeer any required Imperial Military forces, and all officers were to obey their orders. Any officer who came into contact with Force-sensitive beings was to immediately contact an Inquisitor to investigate the situation. Also, some Imperial officers disliked the interference of Inquisitors with some, such as Admiral Kassius Konstantine. When inducted into the ranks of the Inquisitorius, individuals left behind their names and took up new ones, being labelled Brother/Sister denoting their sexes.
Inquisitor mutuality
\"Smells like fish.\"
\"That's just Sixth Brother.\"
\"More like fish, then.\"
\"Hilarious.\"
- The Tenth Brother and Ninth Sister make fun of Sixth Brother
The Inquisitors in the Inquisitorius held a mutual relationship with each other. Many had to work together on occasions where they were up against bigger threats. The female Inquisitor and the Twi'lek Inquisitor had a mutual friendship and always toasted to the death of every Jedi they hunted with a drink made on the planet of which they found them. However, being users of the dark side of the Force, the Inquisitors became power hungry and a sense of competition grew between them. Upon arriving at Mon Cala, the Sixth Brother was insulted by his two subordinates, the Ninth Sister and Tenth Brother.
Later on, the three aforementioned Inquisitors were caught up in a skirmish in Bel City and the Tenth Brother was killed. The other two helped each other clear a path but then the Sixth Brother betrayed the Ninth Sister, cutting off her leg and leaving her to the remainder of the enemy. The Sixth Brother later abandoned one of his missions to hunt a Jedi, hoping to obtain himself a promotion. A female Inquisitor trained her own apprentice to use against the other Inquisitors before she was betrayed and killed by the Dathomirian. During his search for the Spectres, the Seventh Sister decided to intervene with the Fifth Brother's hunt to obtain the kill for herself.
\"I've read the reports from the Inquisitorius. Vader and his monsters have done their job well. Few Jedi remain, if any.\"
- Tarkin on the Inquisitorius
The Inquisitors' primary objective was to hunt down and turn to the dark side (if possible) or kill (if not) Jedi who had survived the initial stages of the Great Jedi Purge. The Inquisitors' secondary objective was to prevent Force-sensitive children from falling into the hands of the remaining Jedi or using their skills against the Empire. As part of this strategy, an operation code-named Project Harvester was designed to identify cadets in Imperial academies across the galaxy who met the criteria that would identify them as Force-sensitive. Should they be identified as such, the cadets would be abducted and taken into custody. Individuals who refused to serve the Galactic Empire would then be eliminated.
As well as Imperial cadets, Project Harvester also targeted infants that were identified as Force-sensitive. One of the infants they took was the daughter of former Jedi Master Eeth Koth. The baby was given to the Nursemaids after being taken. Besides hunting Jedi, the Inquisitors were also known to pursue other Force-sensitive opponents of the Sith, like the renegade dark sider Maul. The Inquisitor's hunt saw gradual success overtime. Moff Wilhuff Tarkin read reports from the Inquisitorius and saw that their hunt had rid the galaxy of most, if not all of the surviving Jedi.
\"How did you know?\"
\"That you were a fake? An Inquisitor without a lightsaber? You must think me a fool…\"
- Lina Graf and Vaneé, on the former's impersonation of the \"Fourth Sister\"
The Inquisitors wore black and grey bodysuits with armor and were equipped with crimson-bladed lightsabers, typically of the double-bladed spinning lightsaber model that were also capable of spinning in a helicopter-like motion for escape due to their ringed emitters. The Tenth Brother was an exception, possessing two separate shoto lightsabers. The Inquisitors also developed interrogation chairs to assist in their questioning of suspected rebels or Jedi.
\"The Inquisitors are formidable fighters. They are former Jedi!\"
\"And they fight like it. Defensive. Moving to attack only when there is no other choice. The Jedi taught that a battle could be counted a victory even if both parties survive. This error has infected the Inquisitors' tactics.\"
- The Grand Inquisitor and Darth Vader
Being former Jedi meant the Inquisitors were weak in the dark side of the Force. Darth Vader noticed this when he began training them. Vader aimed to cut the Inquisitors from their more defensive fighting style and make it only offensive, something Ahsoka Tano took advantage of when fighting the Sixth Brother. One of Vader's first training sessions with them included teaching them loss by expending at least one of their limbs, such as the Sixth Brother's left forearm, the Fifth Brother's right hand and the Ninth Sister's left eye.
Some of the Inquisitors had different strengths in fighting, such as the Ninth Sister, who was stronger in reading emotions, and the Tenth Brother, who had exceptional hearing and intuition in-spite of his lack of eyes. Several of them also studied the records of the Jedi Order to familiarize themselves with their enemies' fighting techniques, making them dangerous fighters. However, despite being assigned to hunt and kill Jedi and other Force-sensitive targets, most of the Inquisitors were not skilled enough to take on powerful Force-users; two working in tandem were defeated by Ahsoka Tano, and three combined were unable to overcome former Sith Lord Maul, Ahsoka and Kanan. However, some Inquisitors were more successful in their hunting, with one Inquisitor being able to hunt and kill four Jedi in the Anoat sector.
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It regains its extended
force points when it finishes a long rest. It knows the
following powers:
At-Will: denounce, force disarm, saber throw, slow
1st-2rd level (18 Force Points): dark side tendrils, fear,
force jump, force sight, hex, sense force, stun
Force Resistance. The inquisitor has advantage
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Classification | Amphibian |
Skin color | Brown |
Eye color | Yellow |
Distinctions |
|
Homeworld | Tatooine |
Habitat | Desert |
Diet | Carnivore |
Worrts were a non-sentient species that hailed from the desert of the planet Tatooine. These squat, large-mouthed creatures caught prey by sitting stationary in the sand and then using their long tongues to wrap around passing rodents or insects.
Worrts were squat and spiky creatures whose appearance bore similarities to that of chubas. They had brown, warty skin and measured 1.50 meters in height. They were quadrupeds with dexterous forelimbs. A worrt's head featured a pair of sensitive cranial palps, two bulbous eyes that could be yellow in hue, two nostrils, and a large mouth. That mouth contained a long tongue, and strong teeth laced with a venom potent enough to kill a bantha. The eyelids of the worrts could keep sand out of their eyes, and their saliva was also capable of jamming a blaster. Worrts lay large amounts of soft eggs, which were harvested for food and used as ingredients in drinks such as Jabba Juice.
Worrts were predatory creatures who lived on desert planets. Worrts fed mostly on insects and rodents. When hungry, a worrt would settle into the sand, becoming indistinguishable from a rocky outcropping, and wait for a prey to pass by it. When its victim came close enough, the predator threw its tongue out of its mouth and wrapped it around the prey. The worrt's tongue then snapped back, throwing the food down its throat.
The chuba-like worrts lived in the desertic wastes of Tatooine, a suns-scorched planet located in the Outer Rim Territories. The most notable worrt in the galaxy may have been the one lived on the road to Jabba the Hutt's Palace in the Dune Sea of Tatooine around the time of the Battle of Endor. Three years later, Han Solo and Lando Calrissian encountered a worrt named Korrg kept by the pilot Taka Jamoreesa. Around thirty years after the Battle of Endor, a Nu-Cosian traveling merchant and storyteller named Bobbajo kept a worrt named J'Rrosch as a pet.
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The target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the worrt can't bite another target. The target must make a DC 10 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a success.
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The worrt makes a bite attack against a Medium or smaller target it is grappling. On a hit, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the worrt, and it takes 14 (4d6) acid damage at the start of each of the worrt's turns. The worrt can have only one target swallowed at a time. If the worrt dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
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―Obi-Wan Kenobi to Anakin Skywalker
Designation | Semi-sentient |
Average height | 1,0 - 2,5 meters |
Homeworld | Vanquor |
Gundarks were fearsome anthropoid from Vanqor known as one of the most vicious, strong, and aggressive species in the galaxy. These non-sentient creatures stood between 1 and 2.5 meters tall, with four powerful arms and large ears as wide as their head. Both their hands and feet ended with opposable digits. Gundarks were covered in short brown or gray hair.
\"I wanna get off this planet now. This place is crawling with gundarks!\"
―Castas, about the planet Vanqor
Gundarks were birthed live with black coats of fur, and were able to fight almost from birth. A gundark's hair lightened as it grew older and its large, bat-themed ears began to enlarge until, at puberty, they reach the width of its head, hence the expression \"strong enough to pull the ears off a gundark.\" These creatures were born with only two of its four adult arms, with the second pair emerging during adolescence.
There were several subspecies of gundark, including the Burskan gundark of Burska and an unidentified green subspecies with four equal sized arms, a tail ending in a pincher-like pair of claws, two toed feet, and a more reptilian appearance. Another sub-species was the Brachian Beastlord which was found on the moon Lamus. It was particularly vicious compared to main-line gundarks, and had a poisonous bite.
In addition to true gundarks, other species of carnivores were called gundarks by a young scientist named Kin Kimdyara, not because of physical resemblance but because of a similarly vicious, surly temperament. These species included the long-necked gundark of Kharzet III and the aquatic gundark of Yavin 4.
Though not quite as intelligent as sentient creatures, gundarks were advanced enough to use simple tools such as rocks and clubs. (In spite of this, the expression \"gundark brain\" was used as an intelligence insult.) They lived in organized family units inside hollowed-out trees or caves. Several gundark families often lived together as a tribe, working for their common survival. Gundark society was matriarchal, with the oldest and most cunning female ruling the tribe. Males built the tribal homes and defended them ferociously from all intruders, attacking anything that entered the vicinity of the nest (and even some things that did not). Female gundarks were usually hunter-gatherers, acquiring the food needed by the tribe and training the young gundarks who weren't old enough to go out on their own.
Gundarks had intense sibling rivalries that sometimes ended in fatalities. Young gundarks usually set out on their own after five standard years with their clan, fighting their way into a new clan whom they would then call family. This practice helped the gundarks keep a great deal of genetic diversity. Gundarks usually hunted in groups when out for food or protecting the home. Male gundarks were particularly fierce while on the hunt, and female gundarks considered most sentient species to be their food.
\"You look strong enough to pull the ears off a gundark.\"
―Han Solo to Luke Skywalker
In gladiatorial arenas, a gundark was one of the most dangerous and feared opponents. The gundark's short temper and thirst for blood meant that it would attack without provocation. A battle-scarred gundark was frequently the favored creature in most arena matches, even against opponents such as rancors or trompa. Because of a gundark's especially keen senses they were sometimes put into contests blinded or blindfolded to make the event \"more sporting\". Spectators would wait to see how long a less formidable creature could stay away from the gundark's lethal embrace. The fearsome and unpredictable nature of the four-armed beast encouraged trainers to handle it with extreme caution. Trainers would often use a force pike to control their gundark, or else assign it a special guard detail. Gundarks were often kept sedated during transport. Due to the cost of gundark containment measures, trainers rarely had more than one in their pool of gladiators.
Gundarks normally fought with bare hands and relied on their enormous four-armed strength to overcome opponents, but were also capable of using simple blunt weapons such as clubs. Gundarks were strong enough to smash bones with their hands. In the wild, they often ambushed opponents, hiding until their prey was within close range and taking the victim by surprise. If unarmed, a gundark would often try to grapple its foe in an attempt to crush it to death.
By the time of the Cold War, gundarks predominated in the jungles of Dromund Kaas as one the species at the top of the food chain. Thereafter gundarks were found on many worlds throughout the galaxy (such as Naboo and Alaris Prime) and tended to live in temperate climates, though reports of arctic and desert gundarks were heard. The gundark homeworld was most possibly Vanqor, for that was the only planet they were found on during the Clone Wars. Most gundark populations on other worlds were the offspring of escaped slaves or groups moved to new planets by Galactic Republic agents attempting to protect them from slavery. Though it was illegal to capture or hunt gundarks on many planets the creatures were often captured and sold on the black market. Because of their reputation as fearless combatants, gundarks were placed in gladiatorial arenas, and were considered the ultimate prey by many big game hunters.
Saying that someone \"looked strong enough to pull the ears off a gundark\" meant that they were healthy and unusually strong.
At some point prior to Anakin and Obi-Wan's assignment of guarding Senator Padmé Amidala from an assassination attempt, Obi-Wan and Anakin fell into a Gundark's nest, with Obi-Wan noting that, until guarding the senator, this had been the most tense Anakin had been, although Anakin reminded Obi-Wan that Anakin went in the nest to rescue Obi-Wan.
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The matriarch can make four attacks: two with its claws and two with its gigantic claws.
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\"You knew I still had things to teach you. You swore you would not kill me until you had learned all my secrets.\"
\"That day is here. I have surpassed you, Bane. Now I am the Master.\"
\"Then prove it.\"
- Darth Zannah and Darth Bane
Darth Bane, born under the name of Dessel, was the Sith'ari and the Dark Lord of the Sith responsible for creating the Rule of Two. Born in 1026 BBY, he was raised as a poor miner on the Outer Rim planet Apatros. After killing a Galactic Republic ensign in a fight in 1003 BBY, Dessel was in danger of being arrested and imprisoned by the Republic. With the help of his friend Groshik, he escaped off-world to join the Sith Brotherhood of Darkness. Initially serving as a foot soldier in the Gloom Walkers unit, he was recognized as a Force-sensitive, and taken to the Sith Academy on Korriban.
Bane, as he had been christened, quickly became one of the best students at the Academy before he lost his faith in the dark side of the Force. Though Bane was able to regain his confidence in the dark side, he lost his trust in the Brotherhood of Darkness, believing it to be a flawed organization whose leader, Skere Kaan, was a coward and a fool. Deserting the order, he went to the planet Lehon and studied the holocron of Darth Revan and, armed with new knowledge, helped destroy the Brotherhood, allowing him to create his own Sith Order. He then instituted a Rule of Two, which stated that there could be only two Sith to avoid the infighting that had plagued the Sith for millennia. He also took both the title of Darth and an apprentice named Darth Zannah.
In his journeys through a Sith tomb, he was attacked by a number of beetle-like creatures. Bane was unable to keep them away, and many of them attached to his skin. He discovered that the creatures were parasites called orbalisks that could not be removed. Though they caused the Dark Lord to be in constant pain, their shells were impenetrable; even lightsabers could not crack them. The orbalisks covering nearly all of Bane's body formed an impervious suit of armor. Furthermore, they gave Bane tremendous healing abilities, and pumped chemicals into his bloodstream, enhancing his connection to the Force while increasing his rage, thus boosting his power in battle. Because they increased his capabilities while causing him to suffer unending pain, Bane viewed the creatures as both a gift and a curse.
In 990 BBY, ten years after the destruction of the Brotherhood, Bane sought to learn how to create a holocron, through which he would pass down his knowledge to future Sith Lords. The Sith journeyed to the Deep Core world of Tython to locate the Sith holocron of the ancient Dark Lord Belia Darzu. However, while Bane was on Tython, the Jedi Order learned of his existence, and sent a group of Jedi to kill him and his apprentice. Once the Jedi arrived, they confronted the two Sith in Darzu's fortress. Though outnumbered, the Sith were able to defeat the Jedi; however, Bane was grievously injured. Zannah took him to Ambria, where she convinced the healer Caleb to help them. Caleb notified the Jedi Council, only to have Zannah use her powers to drive Caleb's assistant Darovit insane. Zannah killed Caleb, then hid herself and Bane. When the Jedi arrived, they killed Darovit, believing him to be the Sith Lord. Thus, the Sith were believed destroyed.
A decade later, Bane began to worry that his apprentice was too weak to overthrow him and assume the mantle of Dark Lord of the Sith, as was necessary under the Rule of Two. He began to research the secrets to prolonging his life by transferring his essence to another body, and traveled to Prakith, where he claimed the holocron of the ancient Darth Andeddu. After returning from Prakith, Bane was ambushed by a team of assassins hired by Caleb's daughter, Serra, and was captured. Taken to Doan, Bane was imprisoned and interrogated, only to covertly gain his freedom soon afterward. Encountering Zannah on Doan, Bane dueled his apprentice, who sought to become the new Dark Lord. The fight ended in a draw, with Bane escaping and heading to Ambria with Darth Cognus, an Iktotchi assassin skilled in use of the dark side.
There, Bane, who had taken the Iktotchi Darth Cognus as his new apprentice, called Zannah to meet him on Ambria, where they dueled for the final time. Zannah was initially overwhelmed by her Master's attacks, but she was able to use her sorcery to injure him. As a last resort, Bane attempted to transfer his essence into her body, but was defeated when Zannah's spirit condemned his to the void of the dark side. Zannah then took Darth Cognus as her apprentice and continued Bane's legacy as Dark Lord of the Sith. Nearly a millennium later, Bane's Sith Order defeated the Jedi Order and overthrew the Republic.
Sith'ari was a title that, in the ancient Sith, meant \"Lord\" or \"Overlord,\" first claimed by King Adas. After Adas's death, the term became the subject of a legend prophesying the coming of a being that would lead and destroy the Sith, but in doing so would make the Sith more powerful than ever before. In this context, the term came to mean \"perfect being\" or \"god.\"
","public":""},"alignment":"Lawful Dark","species":"","type":"humanoid","environment":"","cr":21,"powerForceLevel":0,"powerTechLevel":0,"xp":{"value":33000},"source":"Roll 20","race":"","class":""},"traits":{"size":"med","di":{"value":[],"custom":"Kinetic And Energy Damage From Unenhanced Weapons"},"dr":{"value":[],"custom":"Kinetic And Energy Damage From Enhanced Weapons"},"dv":{"value":["lightning"],"custom":""},"ci":{"value":["charmed","frightened"],"custom":""},"senses":"passive Perception 22","languages":{"value":[],"custom":"Galactic Basic, Sith"}},"currency":{"gc":0,"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":1,"ability":"dex","bonus":0,"mod":3,"passive":20,"prof":7,"total":10},"ani":{"value":0,"ability":"wis","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"ath":{"value":1,"ability":"str","bonus":0,"mod":6,"passive":23,"prof":7,"total":13},"dec":{"value":0,"ability":"cha","bonus":0,"mod":7,"passive":17,"prof":0,"total":7},"ins":{"value":0,"ability":"wis","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"itm":{"value":1,"ability":"cha","bonus":0,"mod":7,"passive":24,"prof":7,"total":14},"inv":{"value":0,"ability":"int","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"lor":{"value":0,"ability":"int"},"med":{"value":0,"ability":"wis","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"nat":{"value":0,"ability":"int","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"pil":{"value":0,"ability":"int"},"prc":{"value":1,"ability":"wis","bonus":0,"mod":5,"passive":22,"prof":7,"total":12},"prf":{"value":0,"ability":"cha","bonus":0,"mod":7,"passive":17,"prof":0,"total":7},"per":{"value":0,"ability":"cha","bonus":0,"mod":7,"passive":17,"prof":0,"total":7},"slt":{"value":0,"ability":"dex","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"ste":{"value":0,"ability":"dex","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"sur":{"value":0,"ability":"wis","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"tec":{"value":0,"ability":"int"}},"powers":{"power1":{"value":0,"max":0,"override":null},"power2":{"value":0,"max":0,"override":null},"power3":{"value":0,"max":0,"override":null},"power4":{"value":0,"max":0,"override":null},"power5":{"value":0,"max":0,"override":null},"power6":{"value":0,"max":0,"override":null},"power7":{"value":0,"max":0,"override":null},"power8":{"value":0,"max":0,"override":null},"power9":{"value":0,"max":0,"override":null},"pact":{"value":0,"max":0,"override":null,"level":0},"power0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"mpak":{"attack":"","damage":""},"rpak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"power":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":20}}},"sort":100001,"flags":{},"img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","token":{"flags":{},"name":"The Sith'ari","displayName":40,"img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/token.webp","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":5,"brightSight":5,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"GR2XUrAeCUZlWexT","actorLink":false,"actorData":{"data":{"attributes":{"bar1":{"value":257,"max":257},"bar2":{"value":18,"max":0}}}},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":"attributes.bar2"},"randomImg":false},"items":[{"_id":"N2JhYWEwYTQzZDUz","flags":{},"name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"THE SITH'ARI PROPHECY
The Sith'ari will be free of limits.
The Sith'ari will lead the Sith and destroy them.
The Sith'ari will raise the Sith from death and make them stronger than before.
If the Sith’ari fails a saving throw, it can choose to succeed instead.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":10000},{"_id":"NDYzYTY5Zjg5MDI4","flags":{},"name":"Forcecasting","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"The Sith’ari is an 18th-level forcecaster. The Sith’ari’s forcecasting ability is Charisma (power save DC 22, +14 to hit with force attacks) and it has 87 force points.
The Sith’ari knows the following force powers:
At-will: affect mind, denounce, feedback, force push/pull,
necrotic charge, saber reflect
1st-level: force jump, improved feedback, sap vitality, wound
2nd-level: darkness, drain vitality, force sight, force throw
3rd-level: choke, force lightning, force scream, knight speed,
sever force
4th-level: drain life, force immunity, improved force
camouflage, shroud of darkness
5th-level: greater feedback, improved force scream, improved
phase strike, telekinesis
6th-level: crush, force chain lightning
7th-level: force lightning cone, ruin
8th-level: death field
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000},{"_id":"ODg1Mjg3OTYyOTcw","flags":{},"name":"Force Resistance","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"The Sith’ari has advantage on saving throws against force powers.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":30000},{"_id":"ZjljMmMwMmYzZTdk","flags":{},"name":"Pinpoint Power","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"When the sith’ari cast a power that allows it to force creatures in an area to make a saving throw, the sith’ari can instead spend 1 force point and make a ranged force attack against a single target that would be in the range. On a hit the target suffers the effects as though they failed their saving throw.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":40000},{"_id":"NDNkNzFjYmE0NGVl","flags":{},"name":"Quickened Power","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"When the sith’ari casts a power that has a casting time of 1 action, it can spend 2 additional force points to change the casting time to 1 bonus action for this casting.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":50000},{"_id":"MGUxY2QyYjk2NDQy","flags":{},"name":"Orbalsik Armor","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"The Sith’ari wears armor comprised of Orbalisk parasites. While wearing the armor, the Sith’ari is immune to damage from unenhanced sources, and has resistance to damage from enhanced weapons. If the Sith’ari takes Lightning damage, this trait does not function until the start of its next turn.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":60000},{"_id":"YjVhMmFlNjVlZTc1","flags":{},"name":"Orbalisk Regeneration","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"The sith’ari regains 25 hit points at the start of its turn if it has at least 1 hit point. If the sith’ari takes Lightning damage this trait does not function until the start of its next turn.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":70000},{"_id":"YzBjNDhjYzEzZDY5","flags":{},"name":"Force Shield","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"Sith Mastermind adds 5 to his AC against an attack that would otherwise hit him.
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":80000},{"_id":"MzBlYTdiYzY1YTlj","flags":{},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/green_03.jpg","data":{"description":{"value":"Melee Weapon Attack +14, Reach 5 ft., One target. Hit : 10 (1d8+6) energy damage plus 10 (3d6) lightning damage.
The Sith’ari makes four melee attacks, or casts a power and makes a melee attack.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":90000},{"_id":"ZWMwOTQ0OGRiYjQz","flags":{},"name":"Martial Lightsaber","type":"weapon","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"Melee Weapon Attack +13, Reach 5 ft., One target. Hit : 19 (3d8+6) energy damage
","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d8+6","energy"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":100000},{"_id":"MTQ4Njc2ZTE2NTA2","flags":{},"name":"At-Will Power","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":".
The Sith'ari casts an at-will power.
","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":110000},{"_id":"MDcwNjk4OTYyMjg3","flags":{},"name":"Move","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":".
The Sith'ari moves up to its speed without provoking attacks of oppurtunity.
","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":120000},{"_id":"ZTMxYTVkZWZhYzhh","flags":{},"name":"Forcecasting (1 legendary action per power level)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":".
Sith'ari can cast a force power by spending a number of legendary actions equal to the power level.
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The Sith'ari makes a melee attack. If the attack hits, the Sith'ari deals maximum damage, and the target cannot regain hit points until the end of its next turn.
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\"You knew I still had things to teach you. You swore you would not kill me until you had learned all my secrets.\"
\"That day is here. I have surpassed you, Bane. Now I am the Master.\"
\"Then prove it.\"
- Darth Zannah and Darth Bane
Darth Bane, born under the name of Dessel, was the Sith'ari and the Dark Lord of the Sith responsible for creating the Rule of Two. Born in 1026 BBY, he was raised as a poor miner on the Outer Rim planet Apatros. After killing a Galactic Republic ensign in a fight in 1003 BBY, Dessel was in danger of being arrested and imprisoned by the Republic. With the help of his friend Groshik, he escaped off-world to join the Sith Brotherhood of Darkness. Initially serving as a foot soldier in the Gloom Walkers unit, he was recognized as a Force-sensitive, and taken to the Sith Academy on Korriban.
Bane, as he had been christened, quickly became one of the best students at the Academy before he lost his faith in the dark side of the Force. Though Bane was able to regain his confidence in the dark side, he lost his trust in the Brotherhood of Darkness, believing it to be a flawed organization whose leader, Skere Kaan, was a coward and a fool. Deserting the order, he went to the planet Lehon and studied the holocron of Darth Revan and, armed with new knowledge, helped destroy the Brotherhood, allowing him to create his own Sith Order. He then instituted a Rule of Two, which stated that there could be only two Sith to avoid the infighting that had plagued the Sith for millennia. He also took both the title of Darth and an apprentice named Darth Zannah.
In his journeys through a Sith tomb, he was attacked by a number of beetle-like creatures. Bane was unable to keep them away, and many of them attached to his skin. He discovered that the creatures were parasites called orbalisks that could not be removed. Though they caused the Dark Lord to be in constant pain, their shells were impenetrable; even lightsabers could not crack them. The orbalisks covering nearly all of Bane's body formed an impervious suit of armor. Furthermore, they gave Bane tremendous healing abilities, and pumped chemicals into his bloodstream, enhancing his connection to the Force while increasing his rage, thus boosting his power in battle. Because they increased his capabilities while causing him to suffer unending pain, Bane viewed the creatures as both a gift and a curse.
In 990 BBY, ten years after the destruction of the Brotherhood, Bane sought to learn how to create a holocron, through which he would pass down his knowledge to future Sith Lords. The Sith journeyed to the Deep Core world of Tython to locate the Sith holocron of the ancient Dark Lord Belia Darzu. However, while Bane was on Tython, the Jedi Order learned of his existence, and sent a group of Jedi to kill him and his apprentice. Once the Jedi arrived, they confronted the two Sith in Darzu's fortress. Though outnumbered, the Sith were able to defeat the Jedi; however, Bane was grievously injured. Zannah took him to Ambria, where she convinced the healer Caleb to help them. Caleb notified the Jedi Council, only to have Zannah use her powers to drive Caleb's assistant Darovit insane. Zannah killed Caleb, then hid herself and Bane. When the Jedi arrived, they killed Darovit, believing him to be the Sith Lord. Thus, the Sith were believed destroyed.
A decade later, Bane began to worry that his apprentice was too weak to overthrow him and assume the mantle of Dark Lord of the Sith, as was necessary under the Rule of Two. He began to research the secrets to prolonging his life by transferring his essence to another body, and traveled to Prakith, where he claimed the holocron of the ancient Darth Andeddu. After returning from Prakith, Bane was ambushed by a team of assassins hired by Caleb's daughter, Serra, and was captured. Taken to Doan, Bane was imprisoned and interrogated, only to covertly gain his freedom soon afterward. Encountering Zannah on Doan, Bane dueled his apprentice, who sought to become the new Dark Lord. The fight ended in a draw, with Bane escaping and heading to Ambria with Darth Cognus, an Iktotchi assassin skilled in use of the dark side.
There, Bane, who had taken the Iktotchi Darth Cognus as his new apprentice, called Zannah to meet him on Ambria, where they dueled for the final time. Zannah was initially overwhelmed by her Master's attacks, but she was able to use her sorcery to injure him. As a last resort, Bane attempted to transfer his essence into her body, but was defeated when Zannah's spirit condemned his to the void of the dark side. Zannah then took Darth Cognus as her apprentice and continued Bane's legacy as Dark Lord of the Sith. Nearly a millennium later, Bane's Sith Order defeated the Jedi Order and overthrew the Republic.
Sith'ari was a title that, in the ancient Sith, meant \"Lord\" or \"Overlord,\" first claimed by King Adas. After Adas's death, the term became the subject of a legend prophesying the coming of a being that would lead and destroy the Sith, but in doing so would make the Sith more powerful than ever before. In this context, the term came to mean \"perfect being\" or \"god.\"
","public":""},"alignment":"Lawful Dark","species":"","type":"humanoid","environment":"","cr":21,"powerForceLevel":18,"powerTechLevel":0,"xp":{"value":33000},"source":"Roll 20","race":"","class":""},"traits":{"size":"med","di":{"value":[],"custom":"Kinetic And Energy Damage From Unenhanced Weapons"},"dr":{"value":[],"custom":"Kinetic And Energy Damage From Enhanced Weapons"},"dv":{"value":["lightning"],"custom":""},"ci":{"value":["charmed","frightened"],"custom":""},"senses":"passive Perception 22","languages":{"value":[],"custom":"Galactic Basic, Sith"}},"currency":{"gc":0,"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":1,"ability":"dex","bonus":0,"mod":3,"passive":20,"prof":7,"total":10},"ani":{"value":0,"ability":"wis","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"ath":{"value":1,"ability":"str","bonus":0,"mod":6,"passive":23,"prof":7,"total":13},"dec":{"value":0,"ability":"cha","bonus":0,"mod":7,"passive":17,"prof":0,"total":7},"ins":{"value":0,"ability":"wis","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"itm":{"value":1,"ability":"cha","bonus":0,"mod":7,"passive":24,"prof":7,"total":14},"inv":{"value":0,"ability":"int","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"lor":{"value":0,"ability":"int"},"med":{"value":0,"ability":"wis","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"nat":{"value":0,"ability":"int","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"pil":{"value":0,"ability":"int"},"prc":{"value":1,"ability":"wis","bonus":0,"mod":5,"passive":22,"prof":7,"total":12},"prf":{"value":0,"ability":"cha","bonus":0,"mod":7,"passive":17,"prof":0,"total":7},"per":{"value":0,"ability":"cha","bonus":0,"mod":7,"passive":17,"prof":0,"total":7},"slt":{"value":0,"ability":"dex","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"ste":{"value":0,"ability":"dex","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"sur":{"value":0,"ability":"wis","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"tec":{"value":0,"ability":"int"}},"powers":{"power1":{"value":0,"max":0,"override":null},"power2":{"value":0,"max":0,"override":null},"power3":{"value":0,"max":0,"override":null},"power4":{"value":0,"max":0,"override":null},"power5":{"value":0,"max":0,"override":null},"power6":{"value":0,"max":0,"override":null},"power7":{"value":0,"max":0,"override":null},"power8":{"value":0,"max":0,"override":null},"power9":{"value":0,"max":0,"override":null},"pact":{"value":0,"max":0,"override":null,"level":0},"power0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"mpak":{"attack":"","damage":""},"rpak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"power":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":20}}},"sort":100001,"flags":{},"img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","token":{"flags":{},"name":"The Sith'ari","displayName":40,"img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/token.webp","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":5,"brightSight":5,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"GR2XUrAeCUZlWexT","actorLink":false,"actorData":{"data":{"attributes":{"bar1":{"value":257,"max":257},"bar2":{"value":18,"max":0}}}},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":"attributes.bar2"},"randomImg":false},"items":[{"_id":"N2JhYWEwYTQzZDUz","flags":{},"name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"THE SITH'ARI PROPHECY
The Sith'ari will be free of limits.
The Sith'ari will lead the Sith and destroy them.
The Sith'ari will raise the Sith from death and make them stronger than before.
If the Sith’ari fails a saving throw, it can choose to succeed instead.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":10000},{"_id":"NDYzYTY5Zjg5MDI4","flags":{},"name":"Forcecasting","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"The Sith’ari is an 18th-level forcecaster. The Sith’ari’s forcecasting ability is Charisma (power save DC 22, +14 to hit with force attacks) and it has 87 force points.
The Sith’ari knows the following force powers:
At-will: affect mind, denounce, feedback, force push/pull,
necrotic charge, saber reflect
1st-level: force jump, improved feedback, sap vitality, wound
2nd-level: darkness, drain vitality, force sight, force throw
3rd-level: choke, force lightning, force scream, knight speed,
sever force
4th-level: drain life, force immunity, improved force
camouflage, shroud of darkness
5th-level: greater feedback, improved force scream, improved
phase strike, telekinesis
6th-level: crush, force chain lightning
7th-level: force lightning cone, ruin
8th-level: death field
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000},{"_id":"ODg1Mjg3OTYyOTcw","flags":{},"name":"Force Resistance","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"The Sith’ari has advantage on saving throws against force powers.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":30000},{"_id":"ZjljMmMwMmYzZTdk","flags":{},"name":"Pinpoint Power","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"When the sith’ari cast a power that allows it to force creatures in an area to make a saving throw, the sith’ari can instead spend 1 force point and make a ranged force attack against a single target that would be in the range. On a hit the target suffers the effects as though they failed their saving throw.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":40000},{"_id":"NDNkNzFjYmE0NGVl","flags":{},"name":"Quickened Power","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"When the sith’ari casts a power that has a casting time of 1 action, it can spend 2 additional force points to change the casting time to 1 bonus action for this casting.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":50000},{"_id":"MGUxY2QyYjk2NDQy","flags":{},"name":"Orbalsik Armor","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"The Sith’ari wears armor comprised of Orbalisk parasites. While wearing the armor, the Sith’ari is immune to damage from unenhanced sources, and has resistance to damage from enhanced weapons. If the Sith’ari takes Lightning damage, this trait does not function until the start of its next turn.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":60000},{"_id":"YjVhMmFlNjVlZTc1","flags":{},"name":"Orbalisk Regeneration","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"The sith’ari regains 25 hit points at the start of its turn if it has at least 1 hit point. If the sith’ari takes Lightning damage this trait does not function until the start of its next turn.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":70000},{"_id":"YzBjNDhjYzEzZDY5","flags":{},"name":"Force Shield","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"Sith Mastermind adds 5 to his AC against an attack that would otherwise hit him.
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":80000},{"_id":"MzBlYTdiYzY1YTlj","flags":{},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/green_03.jpg","data":{"description":{"value":"Melee Weapon Attack +14, Reach 5 ft., One target. Hit : 10 (1d8+6) energy damage plus 10 (3d6) lightning damage.
The Sith’ari makes four melee attacks, or casts a power and makes a melee attack.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":90000},{"_id":"ZWMwOTQ0OGRiYjQz","flags":{},"name":"Martial Lightsaber","type":"weapon","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":"Melee Weapon Attack +13, Reach 5 ft., One target. Hit : 19 (3d8+6) energy damage
","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d8+6","energy"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":100000},{"_id":"MTQ4Njc2ZTE2NTA2","flags":{},"name":"At-Will Power","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":".
The Sith'ari casts an at-will power.
","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":110000},{"_id":"MDcwNjk4OTYyMjg3","flags":{},"name":"Move","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":".
The Sith'ari moves up to its speed without provoking attacks of oppurtunity.
","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":120000},{"_id":"ZTMxYTVkZWZhYzhh","flags":{},"name":"Forcecasting (1 legendary action per power level)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/397_-_The_Sith_27ari/avatar.webp","data":{"description":{"value":".
Sith'ari can cast a force power by spending a number of legendary actions equal to the power level.
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The Sith'ari makes a melee attack. If the attack hits, the Sith'ari deals maximum damage, and the target cannot regain hit points until the end of its next turn.
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Homeworld | Naboo |
The Greysor was a four legged, carnivorous primate from the planet of Naboo. It was long used during hunts and birding parties by the Nabooian aristocracy.
Wild greysors hunted in packs of 2 to 12 individuals. They hunted mostly rodents and shaaks, but occasionally scavenged carrion. When hunting, they relied on the sense of sight more than smell. Wild greysors were known to be plagued by fleas.
There were several varieties of domesticated greysor—stubtail, bounder, and manadept being the most common. Domesticated greysors were most often kept in kennels; it was considered \"unwise\" to keep greysors and twirrls together. Greysors were born one at a time. They burrowed with their mother until they were mature (four to six weeks old).
Greysors had nonretractable claws, ideal for running fast. To keep them balanced while running they had an aerodynamic tail.
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The galaxy was full of sentient species and it could be very hard for a flesh-and-blood doctor to know how to effectively treat more than a few of them. Medical droids had no such shortcomings, some even had a passable bedside manner. The most popular meddroids included the 2-1B surgical droid and FX-series medics. GH-7 medical analysis units were common throughout the Galactic Republic, while the Sith employed DD-13 medical assistant droids for their dark reconstruction surgery.[3] There were even models that specialized in non-sentient creatures.
Attack and damage rolls made with a blaster or a weapon with the finesse property use Intelligence rather than Strength or Dexterity.
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The Medical Droid restores 14 (4d4+4) hit points to a creature within 5 feet.
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The Medical Droid restores 28 (8d4+8) hit points to a creature within 5 feet.
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The Medical Droid restores 45 (10d4+20) hit points to a creature within 5 feet.
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A target creature within 30 feet regains 9 (1d8+5) hit points.
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The droid can inject a creature with adrenaline. When it does so, a creature within 30 feet regains 4 (1d8) hit points. Additionally, until the start of the droid's next turn, when that creature would take damage, the amount is reduced by 5.
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The droid can inject a creature with painkillers. When it does so, a creature within 30 feet regains 9 (1d8+5) hit points, and when that creature makes their first ability check, attack roll, or saving throw before the start of the droid's next turn they can add 1d8 to their roll.
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Mand'alor can move up to their speed without provoking opportunity attacks.
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Mand'alor makes one weapon attack.
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The target must succeed on a DC 13 Constitution saving throw or take 2 (1d4) lightning damage and become shocked.
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- C-3PO translating for Jabba the Hutt
Designation |
|
Average height | 2,5 to 3 meters (Head) |
Average length | 100 meters |
Skin color | Tan |
Distinctions |
|
Homeworld | Unknown, present on:
|
Sarlaccs were semi-sentient, plant-like, omnivorous creatures found on several planets across the galaxy. Not much was known about this creature, but it was unique in terms of galactic species. It lived to be tens of thousands of years old, and reproduced by spores. One particular specimen of sarlacc was located in the Great Pit of Carkoon on Tatooine. It tortured the famous bounty hunter Boba Fett, who eventually managed to escape. While Jabba the Hutt claimed it as a pet, it arrived on Tatooine of its own accord. Another sarlacc could be found on Felucia. Near this sarlacc, Shaak Ti was slain by Darth Vader's secret apprentice, Galen Marek. A third sarlacc was known to dwell in the pit on the planet Aargonar's moon Aargonar 3. Yet another, less famous sarlacc dwelled on Tatooine right next to some Ancient Ruins. It attempted to devour Darth Tyranus while he was dueling Anakin Skywalker, but the Count used an exertion of the Force to escape and then fled from battle.
The lifespan of a sarlacc had been estimated to measure 20,000 to 50,000 years. Younger members of the species could move under the sands rapidly and catch their prey much faster, while older ones remained immobile, waiting for prey to stumble into their clutches. Females generally grew much larger than males, to the point that breeding required that the male attach itself to the female, being entirely dependent on their much larger companion. Adults generally had little to fear, as only the greater krayt dragon of Tatooine and the gouka dragon of Aargonar were known to prey upon them.
One of the known specimens of the species resided in the Great Pit of Carkoon, beneath the sands of the Dune Sea on the remote planet of Tatooine. Most sarlacci preferred damp environments, but they could live nearly anywhere including the desert sands of Tatooine.
The largest known sarlacc in galactic history resided on the planet Felucia within the Ancient Abyss. The Jedi Master Shaak Ti was able to tame this beast and it assisted her in her duel with Starkiller. However, she lost the duel and was swallowed by the beast. It possessed massive tendrils and teeth that spread out over an area of the Abyss that was kilometers across. This sarlacc was capable even of using its tentacles to drag great beasts like rancors into its maw or to crush attackers. In 2 BBY, it was restrained by the Galactic Empire in order to hunt down the remaining Felucians, although it was later freed by a redeemed Starkiller.
Xenobiologists were unsure as to whether the sarlacc was animal or plant, as it possessed the characteristics of both kingdoms, but most scientists preferred the theory that the sarlacc was a giant plant organism. Data taken from Boba Fett's helmet suggested that it was more like a plant.
The sarlacc was a large, omnivorous invertebrate with long tentacles that rimmed its mouth. They reproduced by spores, known as \"sarlacci,\" that traveled through space until they found another suitable planet to inhabit. After implanting itself into the ground, the sarlacci grew downward like a plant, forming a pit. The mouth and tentacles were the most visible parts of the sarlacc. The rest of the sarlacc's massive anatomical features were buried up to one hundred meters deep in the ground. This guaranteed protection of the sarlacc's vital organs and made it invulnerable to most forms of serious damage. The teeth of the sarlacc surrounded its beak-like tongue and plant-like tentacles in tiers. Its teeth were also slightly slanted inward ensuring its prey would remain trapped. While its lightning-fast tentacles are used to snatch up its prey, such as Eopies, they were not its primary means of capturing a meal. The sarlacc discharged odors and scents that lured herbivores and scavengers close enough for it to use its tentacles. Sarlaccs had a very odd body shape. The sarlacc's mouth was the only part of the body visible, usually. Most of its body was covered in rigid plates. It had eight appendages beneath the ground used for stability or for reburial if the sarlacc became partially exposed. The body of the sarlacc ended in three roots used for moisture absorption.
Despite their size, the sarlacc did not need to eat very much at a time. They were almost entirely immobile, which means they had to be able to survive for prolonged periods without food. As a result, they also digested their food very slowly. It was even said that sarlaccs could be telepathic and could gain consciousness from the creatures they ate by assimilating their thoughts and memories during digestion.
\"Tentacular appendages can whip out and snare spectators from the rim of the pit, and inward-pointing spearlike teeth make escape impossible.\"
- Mammon Hoole
The sarlacc's body did not have a skeletal structure or a solid framework, but it did possess a strong muscular body with large roots and a series of nerve endings on its skin.
The sarlacc also had roots on the outside of its body to leech the nutrients from the ground and to sense the vibrations from creatures on the desert sands. The sarlacc lacked eyes and ears, instead relying on the sensors in its roots to \"see\" its prey. The sarlacc's mouth contained large mucus-coated teeth and strong tentacles for catching prey. The tentacles grabbed prey and pulled them into its maw, whereas the inward-pointed teeth functioned to keep victims in the mouth.
The sarlacc also had a large beak that emerged from the throat. The \"beak\", in reality, was the sarlacc's tongue, and the tongue within the tongue was actually yet another stubby tentacle that aided in swallowing prey. The sarlacc's throat had many veins and vessels which acted as sensors to determine the size, weight, and strength of the victim, allowing the sarlacc to decide which stomach to put its prey into; stronger prey were put into the secondary stomachs, while smaller prey went into the main stomach.
The sarlacc's throat also possessed many microscopic openings that dispersed mucus to keep the throat healthy—the sand, gravel, or whatever the case was (as environment varies from one sarlacc to the other) that dropped into the mouth could damage the lining of the throat. The more the sarlacc ate, the more the stomachs ran out of room, and, in rare cases, it used a small number of its victims to grow the stomachs by enmeshing those few victims into the stomachs. The sarlacc also used small air holes around its mouth for breathing.
The sarlacc's roots functioned as tentacles during adolescence, and then grew into full immovable stalks during adulthood. They absorbed tiny fungal life forms, bugs, and microscopic cells and bacteria into the body from the ground for nutrients. The sarlacc's body could also absorb liquid molecules through small openings in the roots, to keep its water level up.
The tentacles on the mouth were actually thin strong tongues that could feel and taste the ground and prey. The beaks of other sarlaccs had other tongues within their beak that emerged to grab prey and directly pull them into its beak. The tentacles were known to stretch as far as four meters to grab meals.
Although sarlaccs were usually immense in size, some miniaturized versions of the species existed and were traded as pets, such as in the case of Phileas.
Sarlacc vocalizations were comparable to high-pitched screeches. However, they do occasionally emit a loud belching sound when consuming prey.
\"The sarlacc found me somewhat indigestible.\"
- Boba Fett
Only the sarlacc's gaping maw could be seen from the surface, with the vast majority of its huge body lying beneath the ground. It lay in wait for any living humanoid or creature to stumble into its maw, and additionally, it pulled nearby victims in with one of its many tentacles. A sarlacc's mouth was surrounded by rows of retractable razor-sharp teeth, used to chew victims during adolescence, before the digestive system was fully formed. Adult sarlaccs developed a beaked, snake-like tongue at the center of the fearsome pit, which doubled as a inner mouth.
Once the victim was swallowed, they made their way into the sarlacc's stomach to be digested, deliberately being kept alive by the beast and digested extremely slowly for a millennium. The stomach walls were lined with tentacled vessels which punctured the prey's skin and muscles before embedding them into the walls. The tentacles then injected neurotoxins into them to sedate them, prevent them from escaping while being fixed into the walls of the stomach.
The vessels also gave just enough special sustenance for its prey to enable them to live for centuries while they were digested. In addition to the acidic fluids that dissolved the outer portions of the meals, the sarlacc also processed them from within. The tendrils and vessels pumped the sarlacc's acidic blood into its victims and carried back nutrients from them. Occasionally, when a victim was digested for longer than usual, the sarlacc actually embedded them in the lining of the stomach to make room for other victims it swallowed. This was to make the stomach stronger.
Many smaller secondary stomachs were used to store prisoners for later consumption at times when the sarlacc needed larger amounts of nutrients, such as when it needed to grow, breed, or strengthen its tentacles and beak to catch stronger, larger prey. The secondary stomachs also functioned as a space to store victims when the main stomach ran out of room, although this was rare as the sarlaccs were an exceptionally feared creature in the Galaxy. The acidic fluids in the stomachs were composed of weak chemicals that took much longer to digest its food than acids in the stomach of other creatures. They specifically targeted skin and muscle tissue, because that was where the nutrients in the food were. The secondary stomachs were also lined with more vessels and were smaller and more cramped to enclose the victims in, so that the sarlacc did not have to deal with the victim trying to escape its hold. Only rare individuals such as Boba Fett were able to resist due to his sealed-tight armor.
\"It was far more plant than animal.\"
- Unidentified Jedi Knight
A Sand People legend told of how the sarlacc gave birth to itself in Tatooine's planetary core in the days before the twin suns split apart from a single star. According to this legend, it would continue to eat everything it came in contact with until eventually it was forced to consume itself. Though this was obviously not a true account of the sarlacc's origin, the Tuskens themselves refused to accept any other explanation.
When a male sarlacc, who starts off much smaller than a female made contact with a female, the male attached himself to her in a parasitic fashion. He gradually became larger as she became smaller. After several thousand years the female is digested into oblivion and he becomes the equivalent size of her, replacing the area where she once existed. The male then injected sperm into the spore production sac. Afterwards, the melded couple released the fertilized spores, which could leave the atmosphere and travel long distances through the Galaxy to other planets. Because of this fantastic ability to propagate, the species' point of origin was never accurately determined. Once the spore settled down, it attached itself to an organism and sucked blood from it to feed itself. After detaching, it developed into a more mobile larva and was able to hunt and consume prey.
As it grew, the voracious larva would eventually challenge larger creatures. If the sarlacc larva was consumed by a bigger creature, the larva would kill it and eat it from the inside, assuming its consumer had swallowed it in more or less one piece. During this stage, it developed into a large worm-like creature with many tentacles and a beak-like maw. Eventually, the larva would dig itself into a pit, growing roots to anchor itself in the ground while it grew into a full sized sarlacc, becoming largely immobile and more plant-like. The roots also functioned to absorb additional nutrients from the ground as a precaution against shortages of prey. A larger mouth formed around the beak, which became more like a tongue.
\"Sarlacci do interesting things with messenger RNA: over the course of millennia, they can attain a sort of group consciousness, built out of the remains of people they've digested.\"
- Unidentified Jedi Knight
Jabba Desilijic Tiure sentenced Luke Skywalker and his companions to \"death by sarlacc\" in 4 ABY. Prior to his execution, Luke Skywalker was able to retrieve his lightsaber from the astromech droid R2-D2 and free his companions. In addition to numerous other casualties during the ensuing battle, Han Solo obliviously knocked the notorious bounty hunter, Boba Fett, into the pit with a force pike. However, Fett remained alive and—using his jetpack and weapons—blasted himself out some time later, becoming one of the only beings ever known to escape from a sarlacc's belly alive.
While studying a holographic recording recovered from Fett's helmet camera, Senior Anthropologist Mammon Hoole discovered an unsettling revelation: the beast apparently possessed the ability to telepathically torture its prey. In this recording, Fett appeared to be reacting to stimuli that did not exist, suggesting that sarlacc were capable not only of communication, but apparently of malevolence, feeding off the fears of their prisoners. This led Hoole to classify the sarlacc as a semi-sentient creature. It was also believed that the consciousnesses of the sarlacc's victims joined to create a huge network of awareness. The victims were able to communicate with one another through this ghoulish network. As the sarlacc absorbed the thoughts of its victims, it would become more and more intelligent, to the point where a sarlacc could almost predict what its victims would do in its stomachs to try and escape, or when it was hunting its prey.
The only other being known to have escaped the sarlacc was Zorba the Hutt who was swallowed by the Sarlacc, but was regurgitated shortly thereafter. According to Zorba, the reason for his survival was that no sarlacc could possibly hope to digest a Hutt.
Darth Vader's secret apprentice, Starkiller, was the only being known to have voluntarily journeyed inside a sarlacc, on Felucia. He survived the digestive mechanisms and escaped unharmed.
Another mysterious and unique incident occurred with the Tatooine Sarlacc and a girl called Shaara. While she fell into the Great Pit of Carkoon, she was thrown back out before any attempt was made to digest her, unlike the stormtroopers that had given her chase. There were no clear reasons why the sarlacc had spared her.
The sarlacc of Tatooine identified itself closely with one of its first victims, a Choi named Susejo. Oddly enough, Susejo and the beast had seemingly merged in consciousness to the point where the former could control the actions of the latter.
The fibrous vessels in the stomachs connected victims together. The digestive fluids and the sarlacc's blood traveled through the vessels and into the victims, which were connected in the manner of an electrical current, bringing the victim's minds, thoughts, bodies, and spirits together, keeping them at one with the sarlacc's body, brain, and soul.
Having long admired the patience of the sarlacc, the Jedi Order named a form of lightsaber combat, Shii-Cho, after the beast.
\"It's rare for a sarlacci spore to survive a landing in a desert environment; they're best suited to wet environments, though they can survive almost anywhere.\"
- Unidentified Jedi Knight
If the Sarlacc fails a saving throw, it can choose to succeed instead.
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000},{"_id":"YmMyNTNlODEzOGI3","flags":{},"name":"Burried","type":"feat","img":"systems/sw5e/packs/Icons/monsters/245_-_Sarlacc_2C_Adult/avatar.webp","data":{"description":{"value":"The sarlacc is resistant to damage from sources beyond 60 feet and immune to damage from sources beyond 120 feet.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":30000},{"_id":"MjhlNzU5Nzk4OTky","flags":{},"name":"Grasping Tentacles","type":"feat","img":"systems/sw5e/packs/Icons/monsters/245_-_Sarlacc_2C_Adult/avatar.webp","data":{"description":{"value":"The sarlacc can have up to eight tentacles at a time. Each tentacle can be attacked (AC 18; 40 hit points; immunity to psychic damage). A tentacle can also be broken if a creature takes an action and succeeds on a DC 22 Strength check against it. Destroying a tentacle in either way deals no damage to the sarlacc, which can extrude a replacement tentacle on its next turn, but it causes the sarlacc to spend a legendary action for no effect. If the sarlacc has no legendary actions remaining this turn to spend, the sarlacc regains one fewer spent legendary actions at the start of its next turn than it would otherwise regain. The sarlacc can be forced to spend no more than two legendary actions in this way.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":40000},{"_id":"M2Y1MjUxNTVjM2Jm","flags":{},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/green_03.jpg","data":{"description":{"value":".
The sarlacc makes three tentacle attacks, each of which it can replace with one use of Bite.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":50000},{"_id":"ZmQ4ODMwYzM2MDJh","flags":{},"name":"Tentacle","type":"weapon","img":"systems/sw5e/packs/Icons/monsters/245_-_Sarlacc_2C_Adult/avatar.webp","data":{"description":{"value":"Melee Weapon Attack +14, Reach 60 ft., One target. Hit : 26 (4d8+8) kinetic damage.
The target is grappled (escape DC 16). Until this grapple ends, the target is restrained. The sarlacc has eight tentacles, each of which can grapple one target.
","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":60,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":6,"chatFlavor":"","critical":null,"damage":{"parts":[["4d8+8","kinetic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":60000},{"_id":"ZTFhYzUxODBhYWVj","flags":{},"name":"Bite","type":"weapon","img":"systems/sw5e/packs/Icons/monsters/245_-_Sarlacc_2C_Adult/avatar.webp","data":{"description":{"value":"Melee Weapon Attack +14, Reach 5 ft., One target. Hit : 30 (4d10+8) kinetic damage.
If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the sarlacc can't bite another target.
","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":6,"chatFlavor":"","critical":null,"damage":{"parts":[["4d10+8","kinetic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":70000},{"_id":"OTMwNmVkNTFlYzE0","flags":{},"name":"Swallow","type":"feat","img":"systems/sw5e/packs/Icons/monsters/245_-_Sarlacc_2C_Adult/avatar.webp","data":{"description":{"value":".
The sarlacc makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the sarlacc, and it takes 35 (10d6) psychic damage at the start of each of the sarlacc's turns. A creature reduced to zero hit points this way stops taking the psychic damage and becomes stable. If the sarlacc takes 40 damage or more on a single turn from a creature inside it, the sarlacc must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the sarlacc. If the sarlacc dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":80000},{"_id":"ZjVlNzg3MTg2YTA2","flags":{},"name":"Pheromones (Recharge 5-6)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/245_-_Sarlacc_2C_Adult/avatar.webp","data":{"description":{"value":".
The sarlacc releases pheromones in a 300 foot radius. Each creature in that area must make a DC 22 Constitution saving throw. On a failed save the creature is charmed by the sarlacc for 1 minute. While charmed this way, the target tries to get as close to the sarlacc as possible, using its actions to Dash until it is within 5 feet of the sarlacc. A charmed target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the sarlacc's Pheromones for 24 hours.
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The sarlacc sends a shockwave through the ground in a 120-foot-radius circle centered on itself. That area becomes difficult terrain for 1 round. Each creature on the ground in the area must succeed on a DC 22 Constitution saving throw. A creature takes 41 (6d10 + 8) sonic damage and is knocked prone on a failed save, or half as much damage and is not knocked prone on a successful one. A creature that fails the save by 5 or more is pulled 15 feet downwards and towards the sarlacc.
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Boar-wolves, also known as borras, were non-sentient, bristle-backed creatures that lived on Endor, a forested moon that orbited the planet of the same name. They were killed for their meat by the Ewoks, a species of diminutive sentients native to Endor. Ewok hunting parties who managed to bring back boar-wolf meat were considered to have been lucky. Some Ewoks also crafted knives from boar-wolf teeth.
If the boar-wolf moves at least 20 feet toward a target and hits it with a tusk attack on that turn, the target takes an extra 7 (2d6) kinetic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
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Homeworld | Yavin 4 |
Habitat | Rain forest |
Diet |
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Whisper birds were a species of golden-colored bird native to the moon Yavin 4. The birds lived in the moon's rain forests, silently traveling in flocks and roosting in the massassi trees that grew there. The birds could also be found on Coruscant and Null.
The whisper bird had a distinct low-pitched call. Their ability to fly silently inspired the name 'whisper bird,' and they used that ability when hunting. Wild whisper birds subsisted on a diet of fish and weeds. Though hunters themselves, packs of predatory stintaril rodents would sometimes attack and overwhelm whisper birds while they were roosting.
Following the Clone Wars, the cartographer Auric Graf owned a Mu-class shuttle named Whisper Bird due to its long bronze wings and perched appearance when landed.
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The chemist is an 11th-level techcaster. Its techcasting ability is Intelligence (power save DC 15, +7 to hit with tech attacks) and it has 44 tech points.
The
chemist knows the following tech powers:
At will: acid splash, cryogenic burst, jet of flame, poison spray
1st level: absorb energy, condense/vaporize, cryogenic blast,
poison dart, smoke cloud, oil slick
2nd level: acid dart, cryogenic volley, paralyze humanoid,
pyrotechnics, toxin purge
3rd level: cryogenic suspension, debilitating gas, explosion,
protection from energy
4th level: corrosive sphere, cryogenic storm
5th level: toxic cloud
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","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4+2","energy"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":30000}]} -{"_id":"HWgr6D6Md4KDK9cS","name":"**Senior Scientist","permission":{"default":0,"ZTMzMzlmOTEwY2U4":3},"type":"npc","data":{"abilities":{"str":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0},"dex":{"value":14,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0},"con":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0},"int":{"value":20,"proficient":0,"min":3,"mod":5,"save":5,"prof":0,"saveBonus":0,"checkBonus":0},"wis":{"value":15,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0},"cha":{"value":16,"proficient":0,"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0}},"attributes":{"ac":{"value":"15","min":0,"formula":"fiber armor, light shield generator"},"hp":{"value":110,"min":0,"max":110,"temp":0,"tempmax":0,"formula":"20d8+20"},"init":{"value":0,"bonus":0,"mod":2,"prof":0,"total":2},"powercasting":"none","force":{"known":{"value":0,"max":0},"points":{"value":0,"min":0,"max":0,"temp":0,"tempmax":0},"level":0},"tech":{"known":{"value":0,"max":0},"points":{"value":0,"min":0,"max":0,"temp":0,"tempmax":0},"level":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"prof":5,"powerdc":13,"bar1":{"value":110,"min":0,"max":110},"bar2":{"value":15,"min":0,"max":0}},"details":{"biography":{"value":"The Galaxy is full of private enterprises, both within and outside of the Republic. Employees of these companies, guilds, and clans can sometimes be dangerous.
The senior scientist is an 18th-level techcaster. Its techcasting ability is Intelligence (power save DC 17, +9 to hit with tech attacks) and it has 72 tech points.
The scientist knows the following tech
powers:(6th level and above powers are usable 1/day)
At will: acid splash, cryogenic burst, jet of flame, poison spray
1st level: absorb energy, condense/vaporize, cryogenic blast,
poison dart, smoke cloud, oil slick
2nd level: acid dart, cryogenic volley, paralyze humanoid,
pyrotechnics, toxin purge
3rd level: cryogenic suspension, debilitating gas, explosion,
protection from energy
4th level: corrosive sphere, kolto reserve, cryogenic storm
5th level: cryogenic spray, toxic cloud
6th level: carbon fog, carbonite, firestorm
7th level: neurotoxin
8th level: incendiary cloud
9th level: carbonite explosion
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":10000},{"_id":"MmZmMGIyYTY1YTE5","flags":{},"name":"Leadership (Recharges after a Short or Long Rest)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/296_-_Senior_Scientist/avatar.webp","data":{"description":{"value":"The ARC trooper can utter a special command or warning whenever a non-hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d6 to its roll provided it can hear and understand the commando. A creature can benefit from only one Leadership die at a time.
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000},{"_id":"YTAwOGY3NzZlYTNm","flags":{},"name":"Sonic Pistol","type":"weapon","img":"systems/sw5e/packs/Icons/monsters/296_-_Senior_Scientist/avatar.webp","data":{"description":{"value":"Ranged Weapon Attack +6, Range 40/160 ft., One target. Hit : 5 (1d6+2) sonic damage
","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6+2","sonic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":30000}]} +{"_id":"HNQcbyvZdYNo4TUX","name":"**Chemist","permission":{"default":0,"ZTMzMzlmOTEwY2U4":3},"type":"npc","data":{"abilities":{"str":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0},"dex":{"value":14,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0},"con":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0},"int":{"value":19,"proficient":0,"min":3,"mod":4,"save":4,"prof":0,"saveBonus":0,"checkBonus":0},"wis":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0},"cha":{"value":9,"proficient":0,"min":3,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0}},"attributes":{"ac":{"value":"15","min":0,"formula":"fiber armor, light shield generator"},"hp":{"value":88,"min":0,"max":88,"temp":0,"tempmax":0,"formula":"16d8+16"},"init":{"value":0,"bonus":0,"mod":2,"prof":0,"total":2},"powercasting":"engineer","force":{"known":{"value":0,"max":0},"points":{"value":0,"min":0,"max":0,"temp":0,"tempmax":0},"level":0},"tech":{"known":{"value":0,"max":0},"points":{"value":44,"min":0,"max":44,"temp":0,"tempmax":0},"level":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"prof":4,"powerdc":12,"bar1":{"value":88,"min":0,"max":88},"bar2":{"value":15,"min":0,"max":0}},"details":{"biography":{"value":"The Galaxy is full of private enterprises, both within and outside of the Republic. Employees of these companies, guilds, and clans can sometimes be dangerous.
The chemist is an 11th-level techcaster. Its techcasting ability is Intelligence (power save DC 15, +7 to hit with tech attacks) and it has 44 tech points.
The
chemist knows the following tech powers:
At will: acid splash, cryogenic burst, jet of flame, poison spray
1st level: absorb energy, condense/vaporize, cryogenic blast,
poison dart, smoke cloud, oil slick
2nd level: acid dart, cryogenic volley, paralyze humanoid,
pyrotechnics, toxin purge
3rd level: cryogenic suspension, debilitating gas, explosion,
protection from energy
4th level: corrosive sphere, cryogenic storm
5th level: toxic cloud
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":10000},{"_id":"MzMzZWMwOGJlYzcx","flags":{},"name":"Leadership (Recharges after a Short or Long Rest)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/294_-_Chemist/avatar.webp","data":{"description":{"value":"The ARC trooper can utter a special command or warning whenever a non-hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d6 to its roll provided it can hear and understand the commando. A creature can benefit from only one Leadership die at a time.
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000},{"_id":"OGQxNjY2MzlhMmFl","flags":{},"name":"Hold-out","type":"weapon","img":"systems/sw5e/packs/Icons/monsters/294_-_Chemist/avatar.webp","data":{"description":{"value":"Ranged Weapon Attack +5, Range 30/120 ft., One target. Hit : 4 (1d4+2) energy damage
","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4+2","energy"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":30000}]} +{"_id":"HWgr6D6Md4KDK9cS","name":"**Senior Scientist","permission":{"default":0,"ZTMzMzlmOTEwY2U4":3},"type":"npc","data":{"abilities":{"str":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0},"dex":{"value":14,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0},"con":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0},"int":{"value":20,"proficient":0,"min":3,"mod":5,"save":5,"prof":0,"saveBonus":0,"checkBonus":0},"wis":{"value":15,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0},"cha":{"value":16,"proficient":0,"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0}},"attributes":{"ac":{"value":"15","min":0,"formula":"fiber armor, light shield generator"},"hp":{"value":110,"min":0,"max":110,"temp":0,"tempmax":0,"formula":"20d8+20"},"init":{"value":0,"bonus":0,"mod":2,"prof":0,"total":2},"powercasting":"engineer","force":{"known":{"value":0,"max":0},"points":{"value":0,"min":0,"max":0,"temp":0,"tempmax":0},"level":0},"tech":{"known":{"value":0,"max":0},"points":{"value":72,"min":0,"max":72,"temp":0,"tempmax":0},"level":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"prof":5,"powerdc":13,"bar1":{"value":110,"min":0,"max":110},"bar2":{"value":15,"min":0,"max":0}},"details":{"biography":{"value":"The Galaxy is full of private enterprises, both within and outside of the Republic. Employees of these companies, guilds, and clans can sometimes be dangerous.
The senior scientist is an 18th-level techcaster. Its techcasting ability is Intelligence (power save DC 17, +9 to hit with tech attacks) and it has 72 tech points.
The scientist knows the following tech
powers:(6th level and above powers are usable 1/day)
At will: acid splash, cryogenic burst, jet of flame, poison spray
1st level: absorb energy, condense/vaporize, cryogenic blast,
poison dart, smoke cloud, oil slick
2nd level: acid dart, cryogenic volley, paralyze humanoid,
pyrotechnics, toxin purge
3rd level: cryogenic suspension, debilitating gas, explosion,
protection from energy
4th level: corrosive sphere, kolto reserve, cryogenic storm
5th level: cryogenic spray, toxic cloud
6th level: carbon fog, carbonite, firestorm
7th level: neurotoxin
8th level: incendiary cloud
9th level: carbonite explosion
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":10000},{"_id":"MmZmMGIyYTY1YTE5","flags":{},"name":"Leadership (Recharges after a Short or Long Rest)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/296_-_Senior_Scientist/avatar.webp","data":{"description":{"value":"The ARC trooper can utter a special command or warning whenever a non-hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d6 to its roll provided it can hear and understand the commando. A creature can benefit from only one Leadership die at a time.
","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000},{"_id":"YTAwOGY3NzZlYTNm","flags":{},"name":"Sonic Pistol","type":"weapon","img":"systems/sw5e/packs/Icons/monsters/296_-_Senior_Scientist/avatar.webp","data":{"description":{"value":"Ranged Weapon Attack +6, Range 40/160 ft., One target. Hit : 5 (1d6+2) sonic damage
","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6+2","sonic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":30000}]} {"_id":"HbUpITvKVIk51Luk","name":"Krayt Dragon, Adult","permission":{"default":0,"ZTMzMzlmOTEwY2U4":3},"type":"npc","data":{"abilities":{"str":{"value":25,"proficient":0,"min":3,"mod":7,"save":7,"prof":0,"saveBonus":0,"checkBonus":0},"dex":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0},"con":{"value":22,"proficient":0,"min":3,"mod":6,"save":6,"prof":0,"saveBonus":0,"checkBonus":0},"int":{"value":6,"proficient":0,"min":3,"mod":-2,"save":-2,"prof":0,"saveBonus":0,"checkBonus":0},"wis":{"value":14,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0},"cha":{"value":17,"proficient":0,"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0}},"attributes":{"ac":{"value":"19","min":0,"formula":"natural armor"},"hp":{"value":262,"min":0,"max":262,"temp":0,"tempmax":0,"formula":"21d12+126"},"init":{"value":0,"bonus":0,"mod":0,"prof":0,"total":0},"powercasting":"none","force":{"known":{"value":0,"max":0},"points":{"value":0,"min":0,"max":0,"temp":0,"tempmax":0},"level":0},"tech":{"known":{"value":0,"max":0},"points":{"value":0,"min":0,"max":0,"temp":0,"tempmax":0},"level":0},"movement":{"burrow":40,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"prof":6,"powerdc":14,"bar1":{"value":262,"min":0,"max":262},"bar2":{"value":19,"min":0,"max":0}},"details":{"biography":{"value":"\"It's a vicious, monstrous beast with huge fangs and large claws.\"
- Mat Rags
Designation | Non-sentient |
Classification | Reptile |
Average length | 4,5 meters |
Average mass | 2.000 kilograms |
Skin color | Yellow-brown |
Average lifespan | 100 years |
Homeworld | Tatooine |
Diet | Carnivore |
The krayt dragon was a large carnivorous reptile native to Tatooine.
\"What made the Sand People leave?\"
\"I imitated the hunting cry of a krayt dragon. Their imaginations did the rest and they took to their heels.\"
- Luke Skywalker and Obi-Wan Kenobi
Krayt dragons grew continuously throughout their lives to an average length of almost five meters and weight of two thousand kilograms. They could live for a hundred years and did not weaken appreciably with age. They could be found in the mountain regions of Tatooine. An ancient krayt dragon was the oldest and biggest of all krayt dragons.
A fierce hunter, the krayt dragon became an important part of indigenous cultures on Tatooine. The krayt dragon was thought by some xenobiologists to have descended from the Duinuogwuin (also known as Star Dragons). Although no substantial evidence was offered in support of a connection to the Duinuogwuin, the krayt dragon was a proven relative of the smaller kell dragon. In honor of the beast's sheer power and ferocity, the Jedi Order named the Shien and Djem So form of lightsaber combat \"The Way of the Krayt Dragon.\"
The only semi-sentient species known to hunt the krayt dragon was the fabled sand demon.
When summer mating season began, the howls of krayt dragons filled the canyons of Tatooine. The collection of frenzied, mating beasts scared even the mightiest Sand People away. Obi-Wan Kenobi mimicked a krayt dragon hunting cry when he scared the raiders away from Luke Skywalker in 0 BBY. Skywalker himself later used the same tactic in an attempt to scare a vornskr.
Sand People would hunt krayt dragons in an initiation rite to prove themselves as warriors. It was considered the most prestigious test for a Tusken warrior.
The krayt dragon had a set of sharp teeth used for capturing prey, but relied on ingesting stones to grind the food through a series of gizzards into a digestible state. Food would be crushed by the stones tumbled in the gizzards by stomach muscles, grinding food into pulp and turning boulders into smooth stones. The resulting stones, known as dragon pearls, were a valuable commodity among jewelers. The pearls could also be shaped and tuned by Jedi to be used as focusing crystals in their lightsabers. Krayt dragons instinctively went to the Krayt Graveyard when they were about to die.
Krayt dragons were heavily attracted to areas that were strong in the Force, especially the dark side. Some Sith artifacts, like the Tatooine Star Map, were guarded by krayt dragons.
In spite of their awesome power, krayt dragons did have weak and exploitable biological characteristics. Firstly, krayt dragons had trouble resisting the allure of the prey of the Dune Sea, specifically the bantha. Secondly, they had difficulty discerning two-dimensional images, often attacking shadows. Thirdly, a well-placed blaster shot could bore right through the weak sinus cavity of a krayt dragon, hitting its brain and killing it instantly.
The krayt could also secrete a lethal venom, either through its teeth or its spines. Although its nature is unclear, numerous underworld characters such as Bib Fortuna have admitted to using the substance to kill enemies.
Although some holofilms, such as the holothriller Luke Skywalker and the Dragons of Tatooine, depicted krayt dragons breathing fire, they were in reality incapable of this.
At least two species and several subspecies of krayt dragons existed.
Canyon krayt dragon
The canyon krayt was a common species of krayt dragon that lived in the rocky caves and canyons of Tatooine's desert ranges. More often than not, the term \"krayt dragon\" referred to this lifeform. Patterns of horns and spikes appears to have varied from individual to individual. At least one canyon krayt was noted to have a two-pronged tail.
Greater krayt dragon
The greater krayt was a rarer, larger species of krayt dragon, known for its tremendous size and continual growth over time. Creatures of near legendary status, greater krayt dragons had ten legs, measured at least 100 meters from snout to tail tip and had the ability to move through or on Tatooine's desert sand. Greater krayt dragons attacked with their massive jaws or whip-like spike-tail, using their claws only to move through the sand.
\"From the womb of the krayt, be blessed with rebirth. You are her killer and her child—a greater dragon than she! Pull from her belly your prize… and her apology.\"
- An ancient Tusken invocation.
The Sand People of Tatooine revered the krayt dragon as a powerful hunter and centered their primary maturity ritual on it. Adolescent males were abandoned in the Tatooine dune and only accepted back into their tribes as adults when they had slain a krayt dragon. Both the Sand People and Jawas placed the krayt dragon in the position of a powerful spirit, and believed that their bones possessed magic. Jawas brave enough to risk the acquisition of krayt dragon bones were held in high regard among their people.
A krayt dragon skeleton was exhibited at the Corellian Science Museum during the Cold War, and a painting of a krayt dragon skeleton was on display in Bestine's Museum of Tatooine.
Revan, who was an amnesiac and searching for the Star Forge to stop Darth Malak, killed a krayt dragon with the help of Komad Fortuna in order to find an ancient Star Map. He collected the krayt dragon's pearl, but what he did with it is unknown. He either gave it to the Sand People so he could be permitted to learn their history, or he may have kept it to make his lightsaber stronger.
The Sand People often made fearsome-looking backpacks from the skulls of krayt dragons.
In 32 BBY, bounty hunter Jango Fett was captured by crime lord Gardulla and was forced to battle her krayt dragon, ultimately slaying the beast.
According to Han Solo and Gavin Darklighter, Krayt Dragons were an integral part of a traditional Tatooine pre-wedding party for the groom-to-be, which is why it was perhaps fortunate that Luke Skywalker's was held on Coruscant, in the Corellian tradition instead.
A'Sharad Hett, a Human Jedi who lived among the Sand People with his father, took the name Darth Krayt after the dragons upon becoming a Sith Lord.
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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
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","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":10,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d10+7","kinetic"],["2d6","poison"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":20000},{"_id":"MzlmNzAyYjQwOTE1","flags":{},"name":"Claw","type":"weapon","img":"systems/sw5e/packs/Icons/monsters/080_-_Krayt_Dragon_2C_Adult/avatar.webp","data":{"description":{"value":"Melee Weapon Attack +12, Reach 5 ft., One target. Hit : 14 (2d6+7) kinetic damage
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The target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":15,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8+7","kinetic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":40000},{"_id":"OGQ2NzczZmM3NjFm","flags":{},"name":"Frightful Presence","type":"feat","img":"systems/sw5e/packs/Icons/monsters/080_-_Krayt_Dragon_2C_Adult/avatar.webp","data":{"description":{"value":".
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
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The dragon spits poison in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage damage on a failed save, or half as much damage on a successful one.
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The dragon makes a Wisdom (Perception) check.
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If the attack hits, the target must succeed on a DC 18 Strength saving throw or be pushed 15 feet in a straight line away from the dragon. If the saving throw fails by 5 or more, the target falls prone.
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The target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
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\"But sir, nobody worries about upsetting a droid.\"
\"That's 'cause droids don't pull people's arms out of their sockets when they lose. Wookiees are known to do that.\"
\"I see your point, sir. I suggest a new strategy, Artoo. Let the Wookiee win.\"
―Han Solo, and C-3PO
Designation | Sentient |
Classification | Mammal |
Subspecies |
|
Average height | 2,23 - 2,54 meters |
Average mass |
|
Hair color |
|
Eye color |
|
Distinctions |
|
Average lifespan | Over 400 years |
Homeworld | Kashyyyk (may have originated from an unknown planet) |
Habitat | Forest |
Diet | Omnivore |
Language |
|
The Wookiees were a species of tall, hairy humanoids that were native to the planet Kashyyyk. The most notable member of this species was the warrior Chewbacca, Han Solo's best friend and co-pilot, who played a vital role in the Clone Wars during the defense of Kashyyyk, the Galactic Civil War by aiding the Rebel Alliance in their fight against the Galactic Empire, and the war against the First Order. They were quite strong, and were known to rip people's arms out of their sockets when provoked. Though being from a temperate planet better known for its swamps and forests, they were able to be comfortable on icy worlds such as Ilum and Hoth without any protective clothing, including gloves and boots.
\"Would somebody get this big walking carpet out of my way?\"
- Princess Leia referring to Chewbacca
Wookiees were a tall species of furry giants from the planet Kashyyyk, who could grow to a height of nearly three meters. They were covered from head to toe in a thick, shaggy coat of hair with water-shedding properties that notably came in shades of brown, black, gray, and white. The species had two sexes, female and male. The latter grew long beards in adult life. Wookiee eye color ranged from blue to brown. Wookiees were big eaters, with the average adult requiring 3,500-6,000 calories a day of food.
Wookiees had extendable claws which they used for climbing; using them for anything else violated the Wookiee honor code. Despite their fearsome appearance and volatile temperament, Wookiees were regarded as intelligent, sophisticated, loyal and trusting. When angered, Wookiees were known to descend into a berserker rage. Wookiees had a long lifespan, appearing not to age over a span of fifty years. One Wookiee, Lohgarra, lived healthily for centuries—the only distinction being her white fur. They could learn to understand other languages, like Galactic Basic, but they were physically unable to speak them. To those who had not learned to understand Shyriiwook, the Wookiee language, it appeared they spoke in a series of growls and purrs. Although rare, it was possible for Wookiees to be born Force-sensitive and become Jedi, a source of great pride. One such Wookiee was the youngling Gungi.
While Wookiees did not like eating blosphi extract, it provided them with enough nutrition to survive.
The Clone Wars
\"Go, I will. Good relations with the Wookiees, I have.\"
- Jedi Master Yoda
Wookiees originated on the Mid Rim forest planet of Kashyyyk. In the ancient past, they invented and crafted weapons that fired poisoned darts and arrows. During the Clone Wars and the reign of King Grakchawwaa, the Wookiees remained fiercely loyal to the Galactic Republic and fought alongside them in several star systems. Towards the end of the conflict, Wookiee forces also defended their homeworld from a Separatist invasion with the help of Galactic Republic forces led by Jedi Master Yoda, who had good relations with them.
Age of the Empire
Following the establishment of the Galactic Empire, the Wookiee homeworld of Kashyyyk was blockaded by the Empire. The softening and repeal of anti-slavery laws ultimately led to the Empire classifying the Wookiees as non-sentient. The Empire enslaved the Wookiees not because they were a meaningful threat to the Empire but because their massive, robust physiology allowed them to work long and hard in extreme conditions.
As a result, many Wookiees were forced into slavery working to build much of the Imperial war machine, sent to be worked to death in the dangerous spice mines of the planet Kessel, or on construction sites such as the Death Star, though a number escaped this fate. Numerous Wookiees were bred for use in medical experimentation, and some were used as playthings for Grand Moff Lozen Tolruck, Imperial governor of Kashyyyk, who occasionally hunted live Wookiees for sport.
To keep them in line, all of the Wookiees on Kashyyyk were fitted with inhibitor chips that caused them great pain if activated. The Empire also quickly learned the most efficient way of preventing any wide-scale uprisings was by threatening clan and family members, particularly the younglings. Normally, a Wookiee would quite willingly rip a stormtrooper limb from limb regardless of their own safety, but could not bear to see other Wookiees subjected to the agony instead.
Despite these grave circumstances for their race, the Wookiees nonetheless found ways to help others. In the early days of the Empire, the Outer Rim planet of Lasan, home to the Lasat, was brutally sacked and devastated by the Empire for daring to question the new regime. Unable to stand by and watch, many Wookiees went to Lasan and fought the Empire with weapons forged from the wroshyr trees of their homeworld, in many cases giving their own lives to save the Lasats. Because of their actions, a few Lasats (including Garazeb Orrelios) were able to escape the genocide and survive in the wider galaxy.
During the Age of the Empire, the-then Commodore Thrawn and Lieutenant Commander Eli Vanto discovered evidence that the Empire was transporting enslaved Wookiees after responding to a distress transmission from the troop transport Sempre. The Wookiee slaves were liberated by a task force consisting of the frigate Castilus and two squadrons of V-19 Torrent starfighters, which then attacked the space station Lansend Twenty-Six, where more Wookiee slaves were held. Thrawn commanded the operation to reinforce Baklek Base and forced the insurgents to surrender. When Vanto objected to slavery, Thrawn tried to rationalize the Empire's enslavement of Wookiees.
About fourteen years after the establishment of the Empire, the 212th Attack Battalion led by General Kahdah quelled a Wookiee revolt on Kashyyyk. Civilian travel to the planet was restricted and access was granted only for official government business. Shortly later, the Empire transported several captives including Wullffwarro and his son Kitwarr to the spice mines of Kessel. The Spectres, a rebel cell based on the Outer Rim world of Lothal, rescued the prisoners and escaped Kessel.
Joining the Rebellion
During the Galactic Civil War, several Wookiees including Chewbacca and Lohgarra fought for the Alliance to Restore the Republic and its successor government, the New Republic. One year following the Battle of Endor, the Wookiee homeworld had become an Imperial remnant known as Imperial territory G5-623 led by Grand Moff Tolruck. Kashyyyk was later liberated by the New Republic forces. Working with a group of rebels led by Han Solo and Chewbacca, the former Imperial loyalty officer Sinjir Rath Velus, used a hyperspace transceiver to neutralize Tolruck's inhibitor chips. This enabled the Wookiees to rise up en-masse against the Imperial occupiers and take their well-earned revenge, with Grand Moff Tolruck himself being killed by his personal slave, Cracktooth. The Imperial forces attempted to orbital bombard Kashyyyk but were defeated by a New Republic fleet led by Leia Organa and Admiral Ackbar.
Wookiee and New Republic forces then conducted mopping-up operations against the remaining Imperial holdouts on Kashyyyk. During one of these skirmishes, Chewbacca reunited with his son, Lumpawaroo, who had escaped from a slave labor camp run by Commandant Dessard.
New Republic era
During the New Republic era, Kashyyyk's forests including the Black Forest grew back. Many Wookiees including Chewbacca and Chief Karasshki lived in villages. About two years after the Battle of Jakku, the rogue Pau'an surgeon Fyzen Gor began kidnapping and killing Wookiee younglings to use as spare parts for his droid followers, the Original Dozen. Due to his shadowy appearance, he earned the nickname the \"Long Man.\" Chewbacca agreed to help Han Solo and Lando Calrissian retrieve the Phylanx Redux Transmitter in return recovering the limbs of the murdered Wookiees for funeral rites.
Most Wookiees carried bowcasters as weaponry, which were handcrafted. The Wookiee people by and large hated Trandoshans, who were renowned as great hunters. The highest way a Wookiee could compliment someone was to groom them. In Wookiee society, loyalty and courage were valued as sacrosanct tenets.
Wookiees in the Galaxy
\"A Wookiee! Rare you are to the Jedi. Proud, your people must be.\"
- Professor Huyang to Gungi
Some notable Wookiees included Chewbacca, the navigator and long-time companion of Han Solo. Other noteworthy Wookiees including the chief and general Tarfful (who fought alongside Master Yoda during the Battle of Kashyyyk), the warrior Wullffwarro, and his son Kitwarr. One known Force-sensitive Wookiee was the Jedi youngling Gungi, who lived during the Clone Wars. During the Age of the Empire, Black Krrsantan was a Wookiee who worked as a bounty hunter for both Jabba the Hutt and Darth Vader.
Another Wookiee Greybok played an important role in turning the tide of the Battle of Sevarcos by freeing several rancors, which rampaged the Imperial lines. He later took part in Han Solo and Chewbacca's campaign to liberate Kashyyyk. While serving as a senator in the New Republic's Galactic Senate, Leia Organa once saw two Wookiee commuters in front of her on an automated sidewalk at the New Republic senatorial complex on Hosnian Prime.
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wookiee engineer has 23 tech points and knows the
following tech powers:
At will: electrical burst, mending, on/off
1st level: element of surprise, kolto pack, repair droid
2nd level: hold droid, overheat
3rd level: enhance weapon, fabricate trap
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":30000},{"_id":"ZDUxZmM5NmQ4N2Zl","flags":{},"name":"Vibroaxe","type":"weapon","img":"systems/sw5e/packs/Icons/monsters/238_-_Wookiee_Engineer/avatar.webp","data":{"description":{"value":"Melee Weapon Attack +5, Reach 5 ft., One target. Hit : 9 (1d12+3) kinetic damage
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\"But sir, nobody worries about upsetting a droid.\"
\"That's 'cause droids don't pull people's arms out of their sockets when they lose. Wookiees are known to do that.\"
\"I see your point, sir. I suggest a new strategy, Artoo. Let the Wookiee win.\"
―Han Solo, and C-3PO
Designation | Sentient |
Classification | Mammal |
Subspecies |
|
Average height | 2,23 - 2,54 meters |
Average mass |
|
Hair color |
|
Eye color |
|
Distinctions |
|
Average lifespan | Over 400 years |
Homeworld | Kashyyyk (may have originated from an unknown planet) |
Habitat | Forest |
Diet | Omnivore |
Language |
|
The Wookiees were a species of tall, hairy humanoids that were native to the planet Kashyyyk. The most notable member of this species was the warrior Chewbacca, Han Solo's best friend and co-pilot, who played a vital role in the Clone Wars during the defense of Kashyyyk, the Galactic Civil War by aiding the Rebel Alliance in their fight against the Galactic Empire, and the war against the First Order. They were quite strong, and were known to rip people's arms out of their sockets when provoked. Though being from a temperate planet better known for its swamps and forests, they were able to be comfortable on icy worlds such as Ilum and Hoth without any protective clothing, including gloves and boots.
\"Would somebody get this big walking carpet out of my way?\"
- Princess Leia referring to Chewbacca
Wookiees were a tall species of furry giants from the planet Kashyyyk, who could grow to a height of nearly three meters. They were covered from head to toe in a thick, shaggy coat of hair with water-shedding properties that notably came in shades of brown, black, gray, and white. The species had two sexes, female and male. The latter grew long beards in adult life. Wookiee eye color ranged from blue to brown. Wookiees were big eaters, with the average adult requiring 3,500-6,000 calories a day of food.
Wookiees had extendable claws which they used for climbing; using them for anything else violated the Wookiee honor code. Despite their fearsome appearance and volatile temperament, Wookiees were regarded as intelligent, sophisticated, loyal and trusting. When angered, Wookiees were known to descend into a berserker rage. Wookiees had a long lifespan, appearing not to age over a span of fifty years. One Wookiee, Lohgarra, lived healthily for centuries—the only distinction being her white fur. They could learn to understand other languages, like Galactic Basic, but they were physically unable to speak them. To those who had not learned to understand Shyriiwook, the Wookiee language, it appeared they spoke in a series of growls and purrs. Although rare, it was possible for Wookiees to be born Force-sensitive and become Jedi, a source of great pride. One such Wookiee was the youngling Gungi.
While Wookiees did not like eating blosphi extract, it provided them with enough nutrition to survive.
The Clone Wars
\"Go, I will. Good relations with the Wookiees, I have.\"
- Jedi Master Yoda
Wookiees originated on the Mid Rim forest planet of Kashyyyk. In the ancient past, they invented and crafted weapons that fired poisoned darts and arrows. During the Clone Wars and the reign of King Grakchawwaa, the Wookiees remained fiercely loyal to the Galactic Republic and fought alongside them in several star systems. Towards the end of the conflict, Wookiee forces also defended their homeworld from a Separatist invasion with the help of Galactic Republic forces led by Jedi Master Yoda, who had good relations with them.
Age of the Empire
Following the establishment of the Galactic Empire, the Wookiee homeworld of Kashyyyk was blockaded by the Empire. The softening and repeal of anti-slavery laws ultimately led to the Empire classifying the Wookiees as non-sentient. The Empire enslaved the Wookiees not because they were a meaningful threat to the Empire but because their massive, robust physiology allowed them to work long and hard in extreme conditions.
As a result, many Wookiees were forced into slavery working to build much of the Imperial war machine, sent to be worked to death in the dangerous spice mines of the planet Kessel, or on construction sites such as the Death Star, though a number escaped this fate. Numerous Wookiees were bred for use in medical experimentation, and some were used as playthings for Grand Moff Lozen Tolruck, Imperial governor of Kashyyyk, who occasionally hunted live Wookiees for sport.
To keep them in line, all of the Wookiees on Kashyyyk were fitted with inhibitor chips that caused them great pain if activated. The Empire also quickly learned the most efficient way of preventing any wide-scale uprisings was by threatening clan and family members, particularly the younglings. Normally, a Wookiee would quite willingly rip a stormtrooper limb from limb regardless of their own safety, but could not bear to see other Wookiees subjected to the agony instead.
Despite these grave circumstances for their race, the Wookiees nonetheless found ways to help others. In the early days of the Empire, the Outer Rim planet of Lasan, home to the Lasat, was brutally sacked and devastated by the Empire for daring to question the new regime. Unable to stand by and watch, many Wookiees went to Lasan and fought the Empire with weapons forged from the wroshyr trees of their homeworld, in many cases giving their own lives to save the Lasats. Because of their actions, a few Lasats (including Garazeb Orrelios) were able to escape the genocide and survive in the wider galaxy.
During the Age of the Empire, the-then Commodore Thrawn and Lieutenant Commander Eli Vanto discovered evidence that the Empire was transporting enslaved Wookiees after responding to a distress transmission from the troop transport Sempre. The Wookiee slaves were liberated by a task force consisting of the frigate Castilus and two squadrons of V-19 Torrent starfighters, which then attacked the space station Lansend Twenty-Six, where more Wookiee slaves were held. Thrawn commanded the operation to reinforce Baklek Base and forced the insurgents to surrender. When Vanto objected to slavery, Thrawn tried to rationalize the Empire's enslavement of Wookiees.
About fourteen years after the establishment of the Empire, the 212th Attack Battalion led by General Kahdah quelled a Wookiee revolt on Kashyyyk. Civilian travel to the planet was restricted and access was granted only for official government business. Shortly later, the Empire transported several captives including Wullffwarro and his son Kitwarr to the spice mines of Kessel. The Spectres, a rebel cell based on the Outer Rim world of Lothal, rescued the prisoners and escaped Kessel.
Joining the Rebellion
During the Galactic Civil War, several Wookiees including Chewbacca and Lohgarra fought for the Alliance to Restore the Republic and its successor government, the New Republic. One year following the Battle of Endor, the Wookiee homeworld had become an Imperial remnant known as Imperial territory G5-623 led by Grand Moff Tolruck. Kashyyyk was later liberated by the New Republic forces. Working with a group of rebels led by Han Solo and Chewbacca, the former Imperial loyalty officer Sinjir Rath Velus, used a hyperspace transceiver to neutralize Tolruck's inhibitor chips. This enabled the Wookiees to rise up en-masse against the Imperial occupiers and take their well-earned revenge, with Grand Moff Tolruck himself being killed by his personal slave, Cracktooth. The Imperial forces attempted to orbital bombard Kashyyyk but were defeated by a New Republic fleet led by Leia Organa and Admiral Ackbar.
Wookiee and New Republic forces then conducted mopping-up operations against the remaining Imperial holdouts on Kashyyyk. During one of these skirmishes, Chewbacca reunited with his son, Lumpawaroo, who had escaped from a slave labor camp run by Commandant Dessard.
New Republic era
During the New Republic era, Kashyyyk's forests including the Black Forest grew back. Many Wookiees including Chewbacca and Chief Karasshki lived in villages. About two years after the Battle of Jakku, the rogue Pau'an surgeon Fyzen Gor began kidnapping and killing Wookiee younglings to use as spare parts for his droid followers, the Original Dozen. Due to his shadowy appearance, he earned the nickname the \"Long Man.\" Chewbacca agreed to help Han Solo and Lando Calrissian retrieve the Phylanx Redux Transmitter in return recovering the limbs of the murdered Wookiees for funeral rites.
Most Wookiees carried bowcasters as weaponry, which were handcrafted. The Wookiee people by and large hated Trandoshans, who were renowned as great hunters. The highest way a Wookiee could compliment someone was to groom them. In Wookiee society, loyalty and courage were valued as sacrosanct tenets.
Wookiees in the Galaxy
\"A Wookiee! Rare you are to the Jedi. Proud, your people must be.\"
- Professor Huyang to Gungi
Some notable Wookiees included Chewbacca, the navigator and long-time companion of Han Solo. Other noteworthy Wookiees including the chief and general Tarfful (who fought alongside Master Yoda during the Battle of Kashyyyk), the warrior Wullffwarro, and his son Kitwarr. One known Force-sensitive Wookiee was the Jedi youngling Gungi, who lived during the Clone Wars. During the Age of the Empire, Black Krrsantan was a Wookiee who worked as a bounty hunter for both Jabba the Hutt and Darth Vader.
Another Wookiee Greybok played an important role in turning the tide of the Battle of Sevarcos by freeing several rancors, which rampaged the Imperial lines. He later took part in Han Solo and Chewbacca's campaign to liberate Kashyyyk. While serving as a senator in the New Republic's Galactic Senate, Leia Organa once saw two Wookiee commuters in front of her on an automated sidewalk at the New Republic senatorial complex on Hosnian Prime.
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wookiee engineer has 23 tech points and knows the
following tech powers:
At will: electrical burst, mending, on/off
1st level: element of surprise, kolto pack, repair droid
2nd level: hold droid, overheat
3rd level: enhance weapon, fabricate trap
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- Proto One
Creator | Self-made |
Class | Junk droid |
Junk droid was a common designation for various self-made droids, created from leftover spare parts. Because of their mashed-together programming they were considered dangerous by most civilized people, for they could go on a rampage, confuse orders, or even start building more of their own kind when having enough junk to do so.
After the Clone Wars, many groups turned to recycling, rebuilding and re-purposing the enormous amount of broken high-tech machinery left on the ravaged battlefields and on the junk worlds such as Raxus Prime, and Lotho Minor. These junk droids were built out of almost any spare droid and/or vehicle parts and were capable of performing a large variety of tasks. They could be roughly divided into three large categories: regular, brute and behemoth droids. Regular droids, fairly fragile and often equipped with shields, were approximately Human size and shape and generally used for common labor tasks. Brute droids were larger, stronger and solid rather than flexible and used as brute-force bodyguards or beasts of burden. Special-build behemoth droids served as walking power plants or armor carriers. On Raxus Prime, Jedi Kazdan Paratus used junk golems, held together only by the power of the Force. Junk droids were fairly common right after the Clone Wars, but as the supply of high-tech components decreased, so did the population of junk droids. Scrap drones were flying junk golems designed specifically to combat Darth Vader, who Kazdan knew would one day find him. Capable of creating a powerful negative feedback field, they could attack with a beam that drained force energy from its victims.
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Skin Color |
|
Homeworld | Coruscant |
Hawk-bats were reptavian creatures with a curved beak and leathery wings that could be found on urbanized worlds like Coruscant and Taris.
They were believed to be one of the two only native Coruscanti species left in existence (the Thrantcill being the other). Both were feared and admired, although they were considered an elegant species. To get on a hawk-bat's bad side could be very dangerous. As a result, very few lived in captivity.
Because of this, they became a symbol for many swoop gangs and pirates. The lightsaber form Ataru was named after the hawk-bat. One of the battalions which fought under the 101st Regiment during the Clone Wars was also known as the Hawkbat Battalion.
The wingspan of a hawk-bat averaged 1.5 meters. The wings consisted of a thin membrane stretched over a series of wing-bones. The membrane itself was studded with spiky growths. The hooked beak of a hawk-bat contained tiny teeth that could tear prey to shreds, which they found with a combination of accurate eyesight and echolocation.
Flocks of hawk-bats would hunt and attack their prey as if they were one. Though they favored granite slugs and shadowmoth larvae, hawk-bats would feed on anything that moved. Even large enemies could be taken down by a large flock of hawk-bats. Though a solitary hawk-bat could prove to be a significant threat, it was weaker when it was alone.
If one hawk-bat was disturbed, all of its companions would attack the aggravator at once. They usually traveled in large flocks through the pipes and lower levels of Coruscant. Every few months, they migrated despite lack of seasons within the lower levels. Because of this, many scientists came to believe that hawk-bats evolved during the ancient times of Coruscant, making them the only known species to survive Coruscant's urbanization. Hawk-bats hated the cold and usually stayed away from it. Many lived on power cables or in heated vents, hanging upside down from warm pipes below buildings.
Like other avian species, the young of hawk-bats hatched from eggs. They lacked the feathers exant in most avian species, but were covered in leathery scaled skin normally found in reptiles and were thus actually reptavians. To keep their young safe during this critical period, hawk-bats would camouflage the brown and green eggs as best they could to make them appear to be mere rocks. And though the eggs may have looked abandoned by their parents, it was certain that one of them—most likely the mother—was keeping eye on the nest from a distance.
Hawk-bat mothers were extremely protective of their young. Any predator who saw through the camouflage and threatened the eggs would quickly learn the full fury of a hawk-bat mother's wrath.
When they hatched from their eggs, young hawk-bats had green skin and were fully independent. Upon reaching maturity, the hawk-bat would shed its green skin and emerge with purplish-gray skin.
Sometime before or during the Imperial Period, Ortolan chef Handree Braman discovered that hawk-bat flesh was edible. He recommended cooking it at 1,000 degrees for no more than twenty minutes.
Many beings found hawk-bat meat delicious, and hawk-bat eggs were considered a delicacy. Emperor Palpatine had a private aviary of hawk-bats in the Imperial Palace on Coruscant, where he and guests could have hawk-bats at their leisure.
Hawk-bats managed to survive the Yuuzhan Vong War, and seem to have adapted to Coruscant's newly introduced biological components.
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\"But sir, nobody worries about upsetting a droid.\"
\"That's 'cause droids don't pull people's arms out of their sockets when they lose. Wookiees are known to do that.\"
\"I see your point, sir. I suggest a new strategy, Artoo. Let the Wookiee win.\"
―Han Solo, and C-3PO
Designation | Sentient |
Classification | Mammal |
Subspecies |
|
Average height | 2,23 - 2,54 meters |
Average mass |
|
Hair color |
|
Eye color |
|
Distinctions |
|
Average lifespan | Over 400 years |
Homeworld | Kashyyyk (may have originated from an unknown planet) |
Habitat | Forest |
Diet | Omnivore |
Language |
|
The Wookiees were a species of tall, hairy humanoids that were native to the planet Kashyyyk. The most notable member of this species was the warrior Chewbacca, Han Solo's best friend and co-pilot, who played a vital role in the Clone Wars during the defense of Kashyyyk, the Galactic Civil War by aiding the Rebel Alliance in their fight against the Galactic Empire, and the war against the First Order. They were quite strong, and were known to rip people's arms out of their sockets when provoked. Though being from a temperate planet better known for its swamps and forests, they were able to be comfortable on icy worlds such as Ilum and Hoth without any protective clothing, including gloves and boots.
\"Would somebody get this big walking carpet out of my way?\"
- Princess Leia referring to Chewbacca
Wookiees were a tall species of furry giants from the planet Kashyyyk, who could grow to a height of nearly three meters. They were covered from head to toe in a thick, shaggy coat of hair with water-shedding properties that notably came in shades of brown, black, gray, and white. The species had two sexes, female and male. The latter grew long beards in adult life. Wookiee eye color ranged from blue to brown. Wookiees were big eaters, with the average adult requiring 3,500-6,000 calories a day of food.
Wookiees had extendable claws which they used for climbing; using them for anything else violated the Wookiee honor code. Despite their fearsome appearance and volatile temperament, Wookiees were regarded as intelligent, sophisticated, loyal and trusting. When angered, Wookiees were known to descend into a berserker rage. Wookiees had a long lifespan, appearing not to age over a span of fifty years. One Wookiee, Lohgarra, lived healthily for centuries—the only distinction being her white fur. They could learn to understand other languages, like Galactic Basic, but they were physically unable to speak them. To those who had not learned to understand Shyriiwook, the Wookiee language, it appeared they spoke in a series of growls and purrs. Although rare, it was possible for Wookiees to be born Force-sensitive and become Jedi, a source of great pride. One such Wookiee was the youngling Gungi.
While Wookiees did not like eating blosphi extract, it provided them with enough nutrition to survive.
The Clone Wars
\"Go, I will. Good relations with the Wookiees, I have.\"
- Jedi Master Yoda
Wookiees originated on the Mid Rim forest planet of Kashyyyk. In the ancient past, they invented and crafted weapons that fired poisoned darts and arrows. During the Clone Wars and the reign of King Grakchawwaa, the Wookiees remained fiercely loyal to the Galactic Republic and fought alongside them in several star systems. Towards the end of the conflict, Wookiee forces also defended their homeworld from a Separatist invasion with the help of Galactic Republic forces led by Jedi Master Yoda, who had good relations with them.
Age of the Empire
Following the establishment of the Galactic Empire, the Wookiee homeworld of Kashyyyk was blockaded by the Empire. The softening and repeal of anti-slavery laws ultimately led to the Empire classifying the Wookiees as non-sentient. The Empire enslaved the Wookiees not because they were a meaningful threat to the Empire but because their massive, robust physiology allowed them to work long and hard in extreme conditions.
As a result, many Wookiees were forced into slavery working to build much of the Imperial war machine, sent to be worked to death in the dangerous spice mines of the planet Kessel, or on construction sites such as the Death Star, though a number escaped this fate. Numerous Wookiees were bred for use in medical experimentation, and some were used as playthings for Grand Moff Lozen Tolruck, Imperial governor of Kashyyyk, who occasionally hunted live Wookiees for sport.
To keep them in line, all of the Wookiees on Kashyyyk were fitted with inhibitor chips that caused them great pain if activated. The Empire also quickly learned the most efficient way of preventing any wide-scale uprisings was by threatening clan and family members, particularly the younglings. Normally, a Wookiee would quite willingly rip a stormtrooper limb from limb regardless of their own safety, but could not bear to see other Wookiees subjected to the agony instead.
Despite these grave circumstances for their race, the Wookiees nonetheless found ways to help others. In the early days of the Empire, the Outer Rim planet of Lasan, home to the Lasat, was brutally sacked and devastated by the Empire for daring to question the new regime. Unable to stand by and watch, many Wookiees went to Lasan and fought the Empire with weapons forged from the wroshyr trees of their homeworld, in many cases giving their own lives to save the Lasats. Because of their actions, a few Lasats (including Garazeb Orrelios) were able to escape the genocide and survive in the wider galaxy.
During the Age of the Empire, the-then Commodore Thrawn and Lieutenant Commander Eli Vanto discovered evidence that the Empire was transporting enslaved Wookiees after responding to a distress transmission from the troop transport Sempre. The Wookiee slaves were liberated by a task force consisting of the frigate Castilus and two squadrons of V-19 Torrent starfighters, which then attacked the space station Lansend Twenty-Six, where more Wookiee slaves were held. Thrawn commanded the operation to reinforce Baklek Base and forced the insurgents to surrender. When Vanto objected to slavery, Thrawn tried to rationalize the Empire's enslavement of Wookiees.
About fourteen years after the establishment of the Empire, the 212th Attack Battalion led by General Kahdah quelled a Wookiee revolt on Kashyyyk. Civilian travel to the planet was restricted and access was granted only for official government business. Shortly later, the Empire transported several captives including Wullffwarro and his son Kitwarr to the spice mines of Kessel. The Spectres, a rebel cell based on the Outer Rim world of Lothal, rescued the prisoners and escaped Kessel.
Joining the Rebellion
During the Galactic Civil War, several Wookiees including Chewbacca and Lohgarra fought for the Alliance to Restore the Republic and its successor government, the New Republic. One year following the Battle of Endor, the Wookiee homeworld had become an Imperial remnant known as Imperial territory G5-623 led by Grand Moff Tolruck. Kashyyyk was later liberated by the New Republic forces. Working with a group of rebels led by Han Solo and Chewbacca, the former Imperial loyalty officer Sinjir Rath Velus, used a hyperspace transceiver to neutralize Tolruck's inhibitor chips. This enabled the Wookiees to rise up en-masse against the Imperial occupiers and take their well-earned revenge, with Grand Moff Tolruck himself being killed by his personal slave, Cracktooth. The Imperial forces attempted to orbital bombard Kashyyyk but were defeated by a New Republic fleet led by Leia Organa and Admiral Ackbar.
Wookiee and New Republic forces then conducted mopping-up operations against the remaining Imperial holdouts on Kashyyyk. During one of these skirmishes, Chewbacca reunited with his son, Lumpawaroo, who had escaped from a slave labor camp run by Commandant Dessard.
New Republic era
During the New Republic era, Kashyyyk's forests including the Black Forest grew back. Many Wookiees including Chewbacca and Chief Karasshki lived in villages. About two years after the Battle of Jakku, the rogue Pau'an surgeon Fyzen Gor began kidnapping and killing Wookiee younglings to use as spare parts for his droid followers, the Original Dozen. Due to his shadowy appearance, he earned the nickname the \"Long Man.\" Chewbacca agreed to help Han Solo and Lando Calrissian retrieve the Phylanx Redux Transmitter in return recovering the limbs of the murdered Wookiees for funeral rites.
Most Wookiees carried bowcasters as weaponry, which were handcrafted. The Wookiee people by and large hated Trandoshans, who were renowned as great hunters. The highest way a Wookiee could compliment someone was to groom them. In Wookiee society, loyalty and courage were valued as sacrosanct tenets.
Wookiees in the Galaxy
\"A Wookiee! Rare you are to the Jedi. Proud, your people must be.\"
- Professor Huyang to Gungi
Some notable Wookiees included Chewbacca, the navigator and long-time companion of Han Solo. Other noteworthy Wookiees including the chief and general Tarfful (who fought alongside Master Yoda during the Battle of Kashyyyk), the warrior Wullffwarro, and his son Kitwarr. One known Force-sensitive Wookiee was the Jedi youngling Gungi, who lived during the Clone Wars. During the Age of the Empire, Black Krrsantan was a Wookiee who worked as a bounty hunter for both Jabba the Hutt and Darth Vader.
Another Wookiee Greybok played an important role in turning the tide of the Battle of Sevarcos by freeing several rancors, which rampaged the Imperial lines. He later took part in Han Solo and Chewbacca's campaign to liberate Kashyyyk. While serving as a senator in the New Republic's Galactic Senate, Leia Organa once saw two Wookiee commuters in front of her on an automated sidewalk at the New Republic senatorial complex on Hosnian Prime.
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The wookiee makes two melee or two ranged weapon attacks.
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The wookiee sprays a 10-foot-cube area within 40 feet Each creature in the area must make a DC 15 Dexterity saving throw, taking 9 (1d10 + 4) energy damage on a failed save.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":80000}]} @@ -154,38 +154,38 @@ {"_id":"KNJzwAnA3al0tLd5","name":"Mynock","permission":{"default":0,"ZTMzMzlmOTEwY2U4":3},"type":"npc","data":{"abilities":{"str":{"value":4,"proficient":0,"min":3,"mod":-3,"save":-3,"prof":0,"saveBonus":0,"checkBonus":0},"dex":{"value":16,"proficient":0,"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0},"con":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0},"int":{"value":2,"proficient":0,"min":3,"mod":-4,"save":-4,"prof":0,"saveBonus":0,"checkBonus":0},"wis":{"value":8,"proficient":0,"min":3,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0},"cha":{"value":6,"proficient":1,"min":3,"mod":-2,"save":0,"prof":2,"saveBonus":0,"checkBonus":0}},"attributes":{"ac":{"value":"14","min":0,"formula":"natural armor"},"hp":{"value":7,"min":0,"max":7,"temp":0,"tempmax":0,"formula":"2d6"},"init":{"value":0,"bonus":0,"mod":3,"prof":0,"total":3},"powercasting":"none","force":{"known":{"value":0,"max":0},"points":{"value":0,"min":0,"max":0,"temp":0,"tempmax":0},"level":0},"tech":{"known":{"value":0,"max":0},"points":{"value":0,"min":0,"max":0,"temp":0,"tempmax":0},"level":0},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":5,"units":"ft","hover":false},"prof":2,"powerdc":10,"bar1":{"value":7,"min":0,"max":7},"bar2":{"value":14,"min":0,"max":0}},"details":{"biography":{"value":"\"Mynocks. Probably chewing on the power cables.\"
- Han Solo
Designation | Non-sentient |
Races |
|
Average length | 1 to 1,6 meters |
Average wingspan | 1 to 1,25 meters |
Average mass | 8 kilograms |
Homeworld |
|
Mynocks were silicon-based parasitical organisms found across the galaxy that were often seen leeching power from spacecraft. In addition, they could absorb matter from a ship's hull causing it to breach, and if not caught in time, cause catastrophic failure.
\"Look, General—mynocks!\"
\"I see them! Miraculous beings… One of the few creatures able to survive the cold vacuum of space.\"
\"Best not to get too close, General—they'll eat through our power cables as soon as look at us!\"
- Cody and Obi-Wan Kenobi
Mynocks often attached themselves to passing starships to chew on power cables. A drop in the power of the hyperdrive could increase the travel time.[3] They were considered parasites by pilots and starport personnel, and failure to properly shake them off in orbit before landing could result in quarantine.
Mynocks were one of the few species that could live in the vacuum of space. They had bat-like wings which they could use to fly in atmospheres. However, they were often limited to the vacuum of space due to an allergy to helium found in the atmosphere of many planets. This allergic reaction would cause them to inflate and nearly explode before dying. Many spacewalking sport hunters would kill mynocks by attaching helium-based grenades to them in what was called \"Mynock Puffing\".
They fed on electrical, stellar, and electromagnetic energy, and would thus attach themselves to power cables or ion ports on ships and structures. The energy was absorbed through a big sucker-like mouth located between their eye stalks. Some Mynocks had legs, while others were legless. In atmospheres, a mynock produced a loud, piercing screech. As they lacked any major organs, they reproduced by mitosis, but only after they had consumed enough material required for replication. A few (sub)species appeared to have existed, including one that had a normal mouth, rather than a sucker-like one, and another that had blue skin and gave birth to live young.
They were commonly eaten by another silicon-based creature, the exogorth, and were the favorite prey of tailrings, who devoured them with voracious relish. Swarms of mynocks could be found alive, flying around a space slug's innards for an extended period of time before digestion began. While living in a slug, they could obtain sustenance by feeding on its veins and intestinal lining. Despite being a silicon-based lifeform, a properly prepared mynock could also be ingested by carbon-based life forms; they were sometimes used in Twi'lek cuisine, such as Mynock Coronet City. However, they were usually seen as a last resort meal by converting their flesh into bioplasma for space stations or colonists, albeit low quality and bitter tasting rations.
Mynocks tended to flock together, generally in a pack of ten, however could migrate annually in large groups. The most notable of these migrations were the famed migrations of Roon, where the sky could literally become darkened from swarms of these creatures. They tended to protect territory in which they resided and would attack in larger numbers if they felt threatened. It is possible that they communicated using pheromones, telepathy, or even through a hive mind.
Subspecies of mynocks included the salt mynock and sulfur mynock of Lok, the atmosphere-breathing Vynock that lived on Corellia, Talus and Bothawui, the Tatooine mynock, and the Talusian Fynock. Atmosphere-breathing mynocks also lived on Imdaar and were known to attack those piloting speeder bikes through the planet's swamps. A group of sentient mynocks, related to mynocks, evolved on a lone asteroid in the MZX32905 system near Bimmiel. Snow Mynocks were found on Hoth.
\"Our ship is slowed by its heavy armour, Anakin. But with that in mind, I knew we could survive the mynocks far longer than Bane's fighter... So I turned our dis-advantage into an advantage.\"
- Obi-Wan Kenobi, to Anakin Skywalker
During the Galactic Civil War some factions within the Rebel Alliance used mynocks as nuisance tactics against the Imperial space fleet. When the Imperial Security Bureau learned about hidden mynock incubation facilities, they sent agents to level the buildings.
\"So long as those droid brains are in control we're sitting mynocks! The Falcon won't respond to my commands.\"
- Han Solo, to Chewbacca
Because mynocks were generally considered to be loathsome pests, the word \"mynock\" was used as a disparaging term. However, in recognition of the mynock's skill at evading attack, the Jedi Order named a form of lightsaber combat after the beast: Soresu. Cade Skywalker also had a starship called Mynock. Jacen Solo, Ben Skywalker, and Toval Seyah used the code name, Team Mynock, on their mission to infiltrate the Centerpoint Station.
Mynocks were believed to have little charisma, and irritating people were sometimes compared to mynocks.
Mynocks were spiced and eaten at some times by the Twi'leks, in a way that was reportedly considered good-tasting by other species, although this seems unlikely unless these other species are also silicon based, given that silicon based and carbon based biochemistries are incompatible.
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":10000},{"_id":"ZTAzYzhkNjBmOGJj","flags":{},"name":"Battery Drainer","type":"feat","img":"systems/sw5e/packs/Icons/monsters/088_-_Mynock/avatar.webp","data":{"description":{"value":"If the mynock attaches itself to a piece of equipment that needs energy to function, that piece will stop working until the Mynock is removed.
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The mynock attaches to the target. If attached to a droid or construct, at the start of each of the mynock's turns, the target loses 5 (1d4 + 3) hit points due to energy being drained. The mynock can detach itself by spending 5 feet of its Movement. It does so after it drains 10 Hit Points of energy from the target or the target dies. A creature, including the target, can use its action to detach the Mynock.
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- Anakin Skywalker
Manufacturer | Techno Union |
Class | Assassin droid |
Degree | 4th degree droid |
Sensor color | Red |
Plating color | Gray |
The SD-K4 assassin droid, also known as the assassin probe, was a model of assassin droid manufactured by the Techno Union. Used by the Confederacy of Independent Systems during the Clone Wars, it was also referred to as the Separatist assassin probe and Separatist assassin droid.
A fourth class droid, the SD-K4 assassin droid was designed to assassinate targets with high efficiency. Spider-like droids programmed for quiet killing, assassin probes moved quietly on eight razored legs they could use to lurk silently in for the kill. They were equipped with multiple red photoreceptors for scanning their surroundings. If cornered or destroyed, an SD-K4 could release dozens of smaller probe killers from pores on its head to finish any job the assassin probe started.
Manufactured by the Techno Union, SD-K4 assassin droids were used by the Confederacy of Independent Systems during the Clone Wars. As the Galactic Republic's highest echelons began disappearing, it suspected the use of assassin probes. In the year 21 BBY, Tal Merrik, senator of Kalevala and a secret Death Watch sympathizer, smuggled three SD-K4s aboard the spaceliner Coronet to assassinate Satine Kryze, duchess of Mandalore. However, the trio and their probe killers were destroyed before they could eliminate their target, though not before killing several of her clone trooper security detail.
After the Clone Wars, the Techno Union was absorbed by the Galactic Empire, who used their assassin probes during the Galactic Civil War. The Rebel Alliance also modified some for combat and provided them to Saponza's Gang.
During its first turn, the assassin droid has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin droid scores against a surprised creature is a critical hit.
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":50000},{"_id":"MTI0NGFjM2NhNzQ1","flags":{},"name":"Second Chance","type":"feat","img":"systems/sw5e/packs/Icons/monsters/191_-_SD-K4_Assassin_Droid/avatar.webp","data":{"description":{"value":"When the droid reaches zero hit points, it may immediately take the deploy probe killers action.
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The assassin droid makes two leg slash attacks.
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This droid swarm appears in any space within 5 feetof the assassin droid.
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\"These droids were great at finding things, calculating. Found my master and I a few times when we didn't want to be found.\"
- Kanan Jarrus and Ahsoka Tano
Manufacturer | Baktoid Combat Automata |
Class | Tactical droid |
Degree | 4th degree droid |
Height | 1,93 meters |
Gender | Masculine or feminine programming |
Sensor color |
|
T-series tactical droids, also referred to as T-1s, were a model of tactical droid manufactured by Baktoid Combat Automata. Used by the Confederacy of Independent Systems during the Clone Wars, T-1s aided in the coordination of their military, acting as advisors and often generals for their superior officers. The droids were deployed across the galaxy in many key battles of the war such as those at Christophsis and Ryloth, as well as the Second Battle of Geonosis.
Ruthlessly intelligent, T-1s mostly steered clear of the war's front lines and instead commanded their troops from various Separatist headquarters. They exhibited independence larger than that of their B1 battle droid comrades and, although they were loyal to the Separatist cause, they were not afraid to abandon their superiors to guarantee their own survival.
Later on in the Clone Wars, the more advanced super tactical droid was introduced but its predecessor still saw continued use up until at least 19 BBY. Despite the galaxy-wide deactivation of the droid army at the end of the war, remnants of the T-series could still be found well into the Imperial Era. During the early rebellion against the Galactic Empire, former Jedi Padawan Ahsoka Tano provided the crew of the Ghost with the head of a T-1, to aid them in their search for former Clone Captain Rex on Seelos.
\"I calculate the remaining clones are attempting a desperate final offensive. Their chances of success against us are 742 to 1.\"
\"You had better be right.\"
\"I am a droid. I am always right.\"
- TX-20 and Emir Wat Tambor, during the Battle of Ryloth
T-series tactical droids, also referred to as T-1s, were humanoid fourth class tactical droids standing at a height of 1.93 meters tall. They were manufactured by Baktoid Combat Automata, the company that also developed the B1 battle droid, among a host of other droids specialized in warfare. Compared to the standard B1s who served under them, they were boxier in appearance and often sported varying color schemes.
T-1s were designed to avoid the front lines and calculate battle strategies from the safety of flagships or other fortified locations. They were prone to expressing their superiority over all other droid models, due to their often high positions in military hierarchy. They were even known to sacrifice a large number of their own troops if they got in the way and leave behind their superior officers to survive. Additionally, their reliance on precise calculations meant they lacked imagination when dealing with unexpected situations, and soon enough the Galactic Republic began to exploit this in the Clone Wars. Although they were rarely seen engaged in combat, some T-series were observed wielding E-5 blaster rifles.
Clone Wars
\"I calculate they will reach the main gates by morning. I recommend we prepare a retreat.\"
- TA-175 to Wat Tambor, during the Battle of Ryloth
T-series tactical droids served an important advisory role among the forces of the Confederacy of Independent Systems during the Clone Wars against the Galactic Republic. Highly intelligent, they were often given full authority over Separatist military elements by their commanding officers. The droids were utilized in many early battles of the war including the Battle of Christophsis and acted as both commanders of the Separatist Droid Army and the Confederacy navy. In 21 BBY, at least three T-series tactical droids were used by the Separatists during the Christophsis campaign. TI-99 served Harch Admiral Trench aboard his flagship, the Invincible, and fortified the Separatist blockade above the planet. Additionally, TJ-55 and his battalion of droids thwarted a Republic ambush in the capital city of Chaleydonia and another T-1 served under the command of Supreme Leader Asajj Ventress.
During the Battle of Ryloth, TX-20 demonstrated the T-series' capacity for ruthlessness, in the Separatist defense of the city of Nabat. Using the city's population as living shields against the Republic's clone troopers, he forced the Republic forces to enter Nabat without explosive devices. Ultimately however, TX-20's arrogance blinded him and he underestimated Jedi General Obi-Wan Kenobi and his own Twi'lek prisoners, which consequently cost him his life. TA-175 also served the Separatists during the Ryloth campaign and acted as Emir Wat Tambor's adviser after TX-20's destruction. From his headquarters in Ryloth's capital city of Lessu, he recognized the threat of the Republic presence on the planet. When Count Dooku ordered Tambor to withdraw from Ryloth, TA-175 was eager to obey the Sith Lord. He eventually subverted Tambor's command when forces led by Mace Windu and Cham Syndulla attacked the capital, and left the emir to be captured by the Republic. Eventually, a T-series tactical droid was a prisoner in the Republic Center for Military Operations.
In response to their inflexibility, the new super tactical droid model was introduced as an improved successor to the T-1s during the war's later stages. These new droids were larger, more resistant to damage and even considered themselves superior to their organic counterparts. The T-series continued to see use in the war despite the super tactical droid's introduction, as several served during the Battle of Anaxes in 19 BBY. One such droid reported directly to Admiral Trench, who led the Separatists' campaign there.
Early rebellion against the Galactic Empire
\"How in all the galaxy is that droid gonna find your friend?\"
- Ezra Bridger to Ahsoka Tano
In the final hours of the Clone Wars, the newly christened Sith Lord Darth Vader sent a message to the Trade Federation on behalf of Darth Sidious, which called for the deactivation of the Separatist Droid Army. Despite this, former Jedi Padawan Ahsoka Tano obtained the head of a T-1 at some point in time. During the early rebellion against the Galactic Empire, Tano became an integral part of the Phoenix rebel cell. In 4 BBY, she gave the T-series head to the Spectres to aid them in their search for her friend, former Clone Captain Rex, on the planet Seelos. The Spectres were able to feed the head power, at which point it scanned for a signal while simultaneously listing a set of numbers over and over again: 7567. Unbeknownst to the Spectres, the numbers were a reference to Captain Rex's former clone trooper designation and shortly thereafter, the Spectres homed in on a modified AT-TE, the source of the signal and Rex's new home.
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Upon joining a clan, younglings begin their basic training in the Jedi arts. Their lessons include various tests and rituals that had to be completed in order to advance to the higher levels of the Jedi arts. Between the ages of four and eight, younglings acquire the basic skills of lightsaber combat using low-powered training sabers to practice the deflection of blaster shots fired by training droids.
The next step in their progress as aspiring Jedi is the construction of a genuine lightsaber—the signature weapon of the Jedi which first requires a kyber crystal. This lesson ultimately leads to the creation of the Gathering; an ancient and significant tradition that began centuries before the events of the Clone Wars, the Gathering tested the younglings' ability to locate their particular crystal through the Force. It requires younglings to travel off-world from the Jedi Temple on Coruscant to the Crystal Cave of Ilum, a frigid world located in the Unknown Regions and most sacred to the Jedi Order. After acquiring their crystal, the younglings have to use the Force to telekinetically combine all of the necessary components into a lightsaber.
The task of educating younglings in the proper construction of a lightsaber is the duty of Huyang; an architect droid professor based out on the Jedi vessel, the Crucible, he has personally overseen the creation of lightsabers by younglings of a thousand generations.
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Jedi Youngling knows the following force powers:
At-will: affect mind, force disarm, force push/pull
1st level: breath control, disperse force, heroism, sense
emotion, sense force
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Upon joining a clan, younglings begin their basic training in the Jedi arts. Their lessons include various tests and rituals that had to be completed in order to advance to the higher levels of the Jedi arts. Between the ages of four and eight, younglings acquire the basic skills of lightsaber combat using low-powered training sabers to practice the deflection of blaster shots fired by training droids.
The next step in their progress as aspiring Jedi is the construction of a genuine lightsaber—the signature weapon of the Jedi which first requires a kyber crystal. This lesson ultimately leads to the creation of the Gathering; an ancient and significant tradition that began centuries before the events of the Clone Wars, the Gathering tested the younglings' ability to locate their particular crystal through the Force. It requires younglings to travel off-world from the Jedi Temple on Coruscant to the Crystal Cave of Ilum, a frigid world located in the Unknown Regions and most sacred to the Jedi Order. After acquiring their crystal, the younglings have to use the Force to telekinetically combine all of the necessary components into a lightsaber.
The task of educating younglings in the proper construction of a lightsaber is the duty of Huyang; an architect droid professor based out on the Jedi vessel, the Crucible, he has personally overseen the creation of lightsabers by younglings of a thousand generations.
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Jedi Youngling knows the following force powers:
At-will: affect mind, force disarm, force push/pull
1st level: breath control, disperse force, heroism, sense
emotion, sense force
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- Ki-Adi-Mundi's aryx attacks several thugs
Designation | Non-sentient |
Classification | Bird |
Feather color | Blue and white |
Eye color | Black |
Homeworld | Cerea |
Diet | Carnivore |
Melee Weapon Attack +4, Reach 5 ft., One target. Hit : 5 (1d6+2) kinetic damage
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Biology & Appearance. Ewoks are sentient humanoid mammals, averaging about one meter in height. They are covered in fur from head to toe, with brown and black the most common colors. Other Ewoks have near-white or reddish fur, but red fur is supposedly the rarest shade. Most Ewoks have solid-colored fur, though a few sport stripes. Ewoks have large, bright eyes, small humanoid noses, and hands that possess two fingers and an opposable thumb. Despite their small size, Ewoks are physically strong enough to overpower combat-trained Humans. The Human Mace Towani likened their appearance to \"little bears,\" though they are sometimes referred to as \"mini Wookiees.\"
Ewok Meat. Ewok meat is sometimes used as a food. The diner Power Sliders in Abafar offered Ewok Jerky to its customers during the Clone Wars.
History. Despite their primitive technology and their isolated homeworld, Ewoks were not totally unknown in the wider galaxy, even before the arrival of the Galactic Empire on Endor. As early as 3640 BBY, an Ewok mercenary named Treek became involved in the events of the Galactic War.
The Ewoks of Bright Tree Village, led by Chief Chirpa and the medicine man Logray, had extensive contact with offworlders. These Ewoks helped the shipwrecked Humans Mace and Cindel Towani rescue their parents from a Gorax. Later, a group of Sanyassan Marauders who had crashed on the Forest Moon several decades earlier attacked the Ewoks, killing all of the Towani family except for Cindel, and taking several Ewoks prisoner. A young Ewok named Wicket Wystri Warrick helped Cindel and another shipwrecked Human (Noa Briqualon) defeat the Sanyassans, rescue the prisoners, and find the parts needed to repair Briqualon's ship. Finally, they helped stop an Imperial scientist named Dr. Raygar, who attempted to steal the sacred Sunstar and use it to take control of the Empire.
The Ewoks also had contact with the many other sentient species on the Forest Moon, such as the Yuzzums, Gupins, Lizard Warriors, and Teeks. Their cousins, the swamp-dwelling Duloks, were rivals of the Ewoks, and often made trouble for them.
Tribal Sturcture. The tribal structure of the Ewoks has a Council of Elders ruling over each village, headed by a chief. A medicine man also lives in the Ewok village, a keeper of mystical lore, and a healer to the injured. The warriors of the different tribes wear ragged garments on the head to signify their tribe. The warriors also wear wooden chest shields, the jawbones of tiny animals, and sharp teeth. Some decorate themselves with ornaments such as feathers, necklaces, and pendants, making their body look like a clutter of trinkets.
Prominent members of Ewok tribes carry totems to symbolize their rank. The lead warrior wears a headdress made of feathers called the \"white wings of hope.\" The eldest son of the tribal leader's family wears a headdress called the \"red wings of courage.\" The second son wears the \"blue wings of strength.
Marriage. Unmarried male Ewoks spend much of their time living alone in the forest building their own small huts near enough to the tree city to assist the Ewoks in work. Unmarried females leave gifts of food, clothing, or weaponry on the doorsteps of unmarried males as a sign of their attraction and to tell how much the village misses them and wishes they would come back as part of a family and as the female's mate.
If the male Ewok decides to take a mate, he has to build a family hut in the tree city where he and his mate could live. The construction of a new hut signaled that the male has decided to take a mate, at which point all of the unmarried females try to woo him. Until his home is finished, the male does not decide whom he is taking. The chosen female has the right to refuse the male or the hut he has built.
Weapons & Tactics. The Ewoks use a variety of weapons that include knives, stone spears, slingshots, and bows and arrows. Their arrows are tipped with a potent neurotoxin, ensuring that anyone who is shot by them will die in an extremely gruesome manner; even seemingly minor wounds resulting in the victim clawing off any headgear and gasping for air, the neurotoxin paralyzing every muscle in the victim's body, including their lungs.
They also utilize a pit trap that they often lure their enemies into by running away and thus triggering the traps to have their enemies impaled by stakes fixed to the ground.
Ewoks are also known to utilize weapons--such as blasters--taken from sentients they fell.
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- Industrial Automaton investigators after interviewing 4-LOM
Manufacturer | Industrial Automaton |
Class | Protocol droid |
Degree | 3rd degree droid |
Height | 1,6 - 1,67 meters |
Sensor color | Metallic green |
Plating color | Grey |
The LOM-series protocol droid was a protocol droid series produced by Industrial Automaton to compete with Cybot Galactica's popular 3PO-series protocol droid.
A model of third-degree protocol droid, Industrial Automaton's LOM-series were designed for the niche alien market, just as Cybot Galactica had attempted with the PD-series protocol droid. If their droid proved successful, Industrial Automaton planned to introduce a Human-based protocol droid within two years. The LOM unit was humanoid in form, but the head, with its large, compound eyes, was structured to look familiar to such insectoid races as the Brizzits, Verpines, Gand, Yam'rii, Vuvrians, and Xi'Dec.
Aside from the insectile face, the LOM protocol droid was very similar to the 3PO-series—indeed, Industrial Automaton made crafty deals with companies such as SyntheTech, to use many components initially used by Cybot Galactica. Thus, the LOM-series possessed an AA-1 VerboBrain and a TranLang III communications module programmed with millions of languages; it even had a similar body frame and plating design. Such blatant use of its trademark hardware caused Cybot Galactica to file a number of lawsuits against its rival company. Though their LOM units sold well in limited release, Industrial Automaton's future plans to monopolize the protocol droid market were dashed. The exploits of the notorious bounty hunter 4-LOM did little to elevate the series' status in the eyes of the public.
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Geonosians have a hard chitin exoskeleton that pro-vides protection from physical impacts and bouts of radiation that occasionally showers their world, elon-gated faces and multi-jointed limbs. Geonosians are strong despite their thin builds, and are capable of constructing massive hives and factories in concert. They are classed as a semi- or quasi-insectoid sentient species. The head of a Geonosian was elongated and large with their skulls ridged on the top and by the side where they had bulbous, thick-lidded eyes. Normally, their skin was reddish, and they had a slender frame.
They were bipedal and walked on two legs. Their toe structure allows them to cling to rock crags. However, most also possess leathery rapid-fluttering wings that emerge from their bony shoulder blades. In some specimens, the wings are not used after their youth, and service drones have vestigial wings. Geonosians stand 1.6 to 1.8 meters in height.
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1st level: kolto pack, overload, stack the deck, tracer bolt
2nd level: electromesh, mirror image, scorching ray
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The chief ocer knows the following tech powers:(6th
level and above powers are usable 1/day)
At will: electrical burst, electroshock, ion blast, jet of flame,
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1st level: absorb energy, energy shield, tracer bolt
2nd level: mirror image, pyrotechnics, translocate
3rd level: diminish tech, explosion, tech override
4th level: corrosive sphere, kolto reserve, salvo
5th level: cryogenic spray, friendly fire, greater translocate
6th level: programmed illusion, security protocols
7th level: cage
8th level: scrambling field
9th level: invulnerability
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Each creature within 30 feet of the chief officer must make a DC 18 Wisdom saving throw. On a failed save, a creature becomes frightened of the chief officer for 1 minute, and has its speed reduced to 0. At the end of each of its turns, a frightened creature takes 4 psychic damage and repeats this save, ending the effect on a success.
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The target must succeed on a DC 13 constitution saving throw or take 2 (1d4) lightning damage and become shocked.
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The
employee knows the following tech powers:
At will: acid splash, electroshock, poison spray, temporary
boost
1st level: kolto pack, overload, stack the deck, tracer bolt
2nd level: electromesh, mirror image, scorching ray
3rd level: sabotage charges, scramble interface
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Tech Power: DC 13, range 10 ft., one target. Hit: 13 (2d12) poison damage.
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The chief officer is a 19th-level techcaster. Its techcasting ability is Intelligence (power save DC 18, +10 to hit with tech attacks) and it has 76 tech points.
The chief ocer knows the following tech powers:(6th
level and above powers are usable 1/day)
At will: electrical burst, electroshock, ion blast, jet of flame,
poison spray, ward
1st level: absorb energy, energy shield, tracer bolt
2nd level: mirror image, pyrotechnics, translocate
3rd level: diminish tech, explosion, tech override
4th level: corrosive sphere, kolto reserve, salvo
5th level: cryogenic spray, friendly fire, greater translocate
6th level: programmed illusion, security protocols
7th level: cage
8th level: scrambling field
9th level: invulnerability
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The chief officer makes three Electrobaton attacks.
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Each creature within 30 feet of the chief officer must make a DC 18 Wisdom saving throw. On a failed save, a creature becomes frightened of the chief officer for 1 minute, and has its speed reduced to 0. At the end of each of its turns, a frightened creature takes 4 psychic damage and repeats this save, ending the effect on a success.
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The target must succeed on a DC 13 constitution saving throw or take 2 (1d4) lightning damage and become shocked.
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- Lido Shan
Manufacturer | Cestus Cybernetics |
Class | Security droid |
Cost | 80.000 credits |
Height | 1,5 meters |
The JK-13 security droid, unofficially known as the \"Jedi Killer,\" was a JK-series security droid manufactured on the planet Ord Cestus. These droids rose to prominence during a time when they were threatened to be converted into combat droids.
The JK-Thirteen appeared chest-high and divided into sections, giving it a spider-like appearance in its attack mode. So much so that the cave spiders, who used to rule Cestus, thought of them a natural enemy and defeated them allowing Obi-Wan Kenobi and many Desert Wind members to escape from the surprise attack. Its primary weapon was a set of stun tentacles extending from virtually every point on its body: these tentacles could be used to cut an opponent or deliver a disabling charge. Its primary defense was a deflector shield generator-like technology that allowed it to absorb blaster bolts and presumably other weapons fire before it even came into contact with the droid itself.
Like all Cestus Cybernetics droids of its period, the JK-13 was unusually ornate and flexible, with a golden finish and enormous articulation of its tentacles, which could become a fine strand or thicker rope or cable as needed.
The JK-13s were bio-droids: they used a living circuit design incorporating organics into the core processor, which was actually a life-support unit for a creature known as a dashta eel. Because the eels were Force-sensitive, they granted the droid some measure of precognitive abilities. This, in turn, granted it great combat ability; a JK-13 was able to defeat both a destroyer droid and even an ARC trooper nicknamed Sirty, but was defeated by Jedi Master Kit Fisto, though not with ease. Also, it took Obi-Wan Kenobi two energy weapons (his lightsaber and a lightwhip) to defeat it. It was later revealed that the Dashta eels could not kill another sentient being without going insane, meaning that the droids could never be deployed as combat units.
They sold faster than they could be produced, and cost 80,000 credits during the Clone Wars. They were assembled by Clandes Industrial in the city of Clandes.
The droids became important when Count Dooku employed them in a devious trap for the Galactic Republic. He circulated rumors that he planned to buy tens of thousands of the droids, clearly a grave threat to the Republic. He even sent out a prototype to attack Jedi Master Devan For'deschel, who lost an arm to the droid. The Republic responded by sending Jedi Generals Kit Fisto and Obi-Wan Kenobi to Ord Cestus to resolve the issue, because had the JK participated in the war, it would have been one of the most dangerous droids in the army of the Confederacy of Independent Systems. However, it was later revealed that the droids could neither be modified for lethality nor produced in great numbers, and that Dooku, in fact, had no real plans to do so.
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- C-3PO
Manufacturer | Cybot Galactica |
Class | Protocol droid |
Height | 1,7 meters |
Weight | 77,6 kg |
Cost | 3.000 credits |
Plating Color |
|
The 3PO-series protocol droid was a Human-cyborg relations protocol droid produced by Cybot Galactica. The model series had very similar aesthetic design in its casing to other Cybot Galactica droid model series such as the TC-series, 3PX-series, and 5YQ-series protocol droids.
One of the most famous droids of this series was C-3PO, one of the heroes of the Rebel Alliance.
Manufactured by Cybot Galactica on the factory world of Affa, the 3PO-series protocol units were considered the most advanced Human-cyborg relations droids in the market for over a hundred years. Production on the line began at least as far back as 112 BBY and continued well into the time of the New Republic.
The success of the 3PO-series led Cybot Galactica to produce the C-series protocol droids during the rule of the New Republic.
Features
The typical 3PO-series droid stood at approximately 1.7 meters in height with a humanoid build. Most units were programmed with a subservient, service oriented personality and a typical 3PO unit would never attack, under any circumstances even if it was in self-defense.
With its standard components (head, torso, legs, arms and hands), a typical 3PO unit would weigh around 77.6 kg, and its maximal speed was 21km/hr.
Each droid was equipped with a SyntheTech AA-1 VerboBrain making them capable of storing enormous amounts of information, the additional memory space was often used to keep communication modules in the active memory so that long delays could be avoided while searching for linguistic information on mid-translation. A TranLang III communications module allowed them to be fluent in over six million forms of communication, even if they could not respond in all of them for a lack of proper communication appendages. They also had the skills necessary to quickly analyze new unregistered languages and translate them into more well-known ones.
They were even provided with an olfactory sensor that allowed them to comprehend pheromonal communication. Other useful features were a factory-standard restraining bolt mount, and the fact that their shutdown switch was conveniently located at the back of their neck, on a very easy to reach place.
Some models, such as the pricey E-3POs, also included the TechSpan I module, making it possible to interface with Imperial networks and undocumented technologies of Imperial subcontractors.
Droids in the 3PO-series came in a variety of colors, the most usual being gold, silver and white. Their colored plating, however, was known to be prone to corrosion.
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A smuggler, also known by the euphemism free trader,\nis someone who engaged in the clandestine shipment\nof goods or people to prevent taxation or some other\nimpediment. The goods shipped are often highly illegal\nor banned in some sectors. Weapon smugglers are\nreferred to as gun runners.\n
\n\t\t\t\t\tBy far the most commonly smuggled substances are\nvarieties of spice. Although most kinds of spice are\npsychoactive drugs, and most forms were illegal under\nthe Empire, the government's main concern is not to\nstem the ow of spice, but to collect taxes from its\nshipment and distribution through legitimate channels.\nWeapons were another commonly smuggled\ncommodity within the Empire, whose bureaucracy\nstrictly controlled weapons availability in order to\nprevent criminals and insurgents, in particular the\nRebel Alliance, from becoming signicant threats.\nOther cargo for smugglers include chak-root, stolen\nmerchandise, and even clear water. In extreme\nsituations, smugglers delivered standard resources or\nfood.
\n\t\t\t\tOn each of The Smuggler's turns, it can use a bonus action to take the Dash, Disengage, or Hide action.
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At Will: combustive shot, encrypted message, assess the
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1st Level: target lock, element of surprise, flash, oil slick,
smoke cloud,stack the deck
2nd Level: translocate, mirror image, charge powercell,
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A smuggler, also known by the euphemism free trader,\nis someone who engaged in the clandestine shipment\nof goods or people to prevent taxation or some other\nimpediment. The goods shipped are often highly illegal\nor banned in some sectors. Weapon smugglers are\nreferred to as gun runners.\n
\n\t\t\t\t\tBy far the most commonly smuggled substances are\nvarieties of spice. Although most kinds of spice are\npsychoactive drugs, and most forms were illegal under\nthe Empire, the government's main concern is not to\nstem the ow of spice, but to collect taxes from its\nshipment and distribution through legitimate channels.\nWeapons were another commonly smuggled\ncommodity within the Empire, whose bureaucracy\nstrictly controlled weapons availability in order to\nprevent criminals and insurgents, in particular the\nRebel Alliance, from becoming signicant threats.\nOther cargo for smugglers include chak-root, stolen\nmerchandise, and even clear water. In extreme\nsituations, smugglers delivered standard resources or\nfood.
\n\t\t\t\tOn each of The Smuggler's turns, it can use a bonus action to take the Dash, Disengage, or Hide action.
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situation
1st Level: target lock, element of surprise, flash, oil slick,
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2nd Level: translocate, mirror image, charge powercell,
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Class | Junk droid |
Junk behemoths were a type of junk golem found on Raxus Prime after the Clone Wars. They usually served as walking power plants or armor carriers.
Jedi Kazdan Paratus used junk behemoths he created to protect his Temple on Raxus Prime, especially from Rodian scavengers. Unlike other junk droids made of salvaged scraps, his droids were held together by the power of the Force.
Each junk behemoth, like other junk golems, was constructed out of scraps lying around the Raxus Prime surface by Kazdan Paratus. They were slightly larger than the Scrap Guardian, but were second in size when compared to the Junk Titan. Junk behemoths were used to hold back Galen Marek in his attempt to raid the Raxus Prime Jedi Temple and kill Paratus. Galen ran into two of the make-shift droids before encountering Paratus himself. Paratus used pieces from old Separatist droids to construct them; the CIS logo was visible on the chest, and the arms were the wings of vulture droids.
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The junk behemoth makes two blaster cannon attacks or two slam attacks.
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Classification | Mammal |
Distinctions | Lower jaw |
Diet | Carnivore |
The bounty hunter Embo owned an anooba named Marrok, while the Phindian Osi Sobeck kept a pack of dark anoobas which he used to hunt down fugitives on the planet Lola Sayu.
Sabine Wren, a Mandalorian and member of the Ghost rebel crew, painted an anooba insignia on her armor
Around 34 ABY, Dok-Ondar kept a stuffed Anooba head mounted on the wall of his store.
Melee Weapon Attack +5, Reach 5 ft., One target. Hit : 10 (2d6+3) kinetic damage.
If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
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Designation | Non-sentient |
Average height | 0,94 meters |
Average length | 1,83 meters (4,51 meters with tail) |
Average mass | 225 kilograms |
Hair color | Born white, age to brown |
Eye color | Red |
Distinctions |
|
Homeworld | Cholganna |
If the nexu is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
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Homeworld | Naboo |
Diet | Ominvore |
Clodhoppers were omnivorous and dim-witted flightless avians from Naboo. A clodhopper was rarely more than three feet tall, but they fed in swarms, becoming a real menace. They were protected by tough, durable skin. A noteworthy attribute of the clodhopper was its ability to spawn two hundred young in only two days, all of which spent most of their time eating.
On Naboo, clodhoppers had natural predators like narglatches of any age, and even Gungans sometimes hunted them because of their meat (which made tasty snacks) and their thick skin (which was used to make musical instruments). Some centuries before the Battle of Naboo, however, the flightless birds were exported to other planets, which caused the utter devastation of entire colonies. Its export has been strictly forbidden since, under the maximum punishment allowable by law.
The colony at Corva, in the Galaanus system, was wiped out by clodhoppers that had been accidentally shipped with grain from Naboo. Consequently, restrictions and inspection requirements on agricultural imports from Naboo existed on a number of worlds, some which callously supported the Trade Federation blockade in 32 BBY, if only to save the expense of funding inspections.
On 32 BBY, the Army of Life managed to conceal clodhopper eggs in sealed boxes and shipped them to Stend IV in the Majestic Gundark. A Tarnab diplomat had a pet clodhopper.
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History. The Nightsisters' clan developed on the mysterious planet of Dathomir. Since power was at its most potent on their home planet, they rarely ventured off-world during the height of the Galactic Republic. However, this changed when a sister named Talzin became the clan's Mother. During this time, Talzin worked alongside the Sith Lord, Darth Sidious, who ultimately betrayed Talzin and took her son Darth Maul from her. At the time of the Clone Wars, Talzin began to sell her sisters' services as mercenaries to the galaxy's wealthy citizens.
Force Magicks. By tapping into the magical ichor that flowed from Dathomir's depths, the witches could harness a power they referred to as \"magick.\" The most powerful of the Nightsisters could use that ichor to create objects out of thin air, transform people into ghostly versions of their true forms, or even reanimate the dead. They were also known to use this power to domesticate Rancors.
Society. The Nightsisters of Dathomir lived in the seclusion of a stone fortress that bordered dense swamplands. A matriarchal society, the coven of sisters lived apart from the men of Dathomir, the Nightbrothers, whose only use was to serve the sisters as servants, warriors and breeders.
Their Dead. The Nightsisters mummified their dead before placing them in pods of animal skin decorated with tassels, which were hung on structures made of branches, bones, animal skins and shells. Their graveyards mimicked the configuration of the plant life seen on Dathomir, with its crooked trees burdened by large, cocoon-like fruits.
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The Nightsister Shaman knows the following
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1st level: dark side tendrils, fear, force mask, hex, sap vitality,
wound
2nd level: affliction, darkshear, darkness, force camoflauge,
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On a hit the Nightsister uses her blood to mark the target. Giving the Nightsister advantage on attack rolls and allowing her to always know the location of the target. The mark lasts until the Nightsister dies or uses her bonus action to remove it.
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Mand'alor can move up to their speed without provoking opportunity attacks.
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Mand'alor makes one weapon attack.
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Mand'alor shouts a rallying cry to allies within 60ft that can hear or see them. Whenever Mand'alor or a friendly creature within range makes an attack roll or a saving throw, they can roll a d8 and add the number rolled to the attack roll or saving throw. This aura lasts for one round.
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The Sith Sorcerer knows the following force
powers:
At-will: saber reflect, shock, slow, force push/pull
1st level: sap vitality, battle precognition
2nd level: drain vitality, hallucination, affliction, phase walk
3rd level: dark aura, plague, force lightning
4th level: shocking shield, dominate beast
5th level: siphon life, insanity, dominate mind, improved
force scream, improved phase walk
6th level: force chain lightning, wrack
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Sith Mastermind casts on of his at will powers.
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Sith Mastermind uses Lightning-Infused Touch or makes one attack with his lightsaber.
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Sith Mastermind fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 20 Wisdom saving throw against this power or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends on it, the target is immune to Sith Mastermind's gaze for the next 24 hours.
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Each creature within 20 feet of Sith Mastermind must make a DC 20 Constitution saving throw against this power, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.
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History. The Nightsisters' clan developed on the mysterious planet of Dathomir. Since power was at its most potent on their home planet, they rarely ventured off-world during the height of the Galactic Republic. However, this changed when a sister named Talzin became the clan's Mother. During this time, Talzin worked alongside the Sith Lord, Darth Sidious, who ultimately betrayed Talzin and took her son Darth Maul from her. At the time of the Clone Wars, Talzin began to sell her sisters' services as mercenaries to the galaxy's wealthy citizens.
Force Magicks. By tapping into the magical ichor that flowed from Dathomir's depths, the witches could harness a power they referred to as \"magick.\" The most powerful of the Nightsisters could use that ichor to create objects out of thin air, transform people into ghostly versions of their true forms, or even reanimate the dead. They were also known to use this power to domesticate Rancors.
Society. The Nightsisters of Dathomir lived in the seclusion of a stone fortress that bordered dense swamplands. A matriarchal society, the coven of sisters lived apart from the men of Dathomir, the Nightbrothers, whose only use was to serve the sisters as servants, warriors and breeders.
Their Dead. The Nightsisters mummified their dead before placing them in pods of animal skin decorated with tassels, which were hung on structures made of branches, bones, animal skins and shells. Their graveyards mimicked the configuration of the plant life seen on Dathomir, with its crooked trees burdened by large, cocoon-like fruits.
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The Nightsister Shaman knows the following
force powers:
At-will: affect mind, enfeeble, force push/pull, slow
1st level: dark side tendrils, fear, force mask, hex, sap vitality,
wound
2nd level: affliction, darkshear, darkness, force camoflauge,
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When the Nightsister makes two energy bow or vibroknife attacks.
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On a hit the Nightsister uses her blood to mark the target. Giving the Nightsister advantage on attack rolls and allowing her to always know the location of the target. The mark lasts until the Nightsister dies or uses her bonus action to remove it.
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Mand'alor can move up to their speed without provoking opportunity attacks.
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Mand'alor makes one weapon attack.
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Mand'alor shouts a rallying cry to allies within 60ft that can hear or see them. Whenever Mand'alor or a friendly creature within range makes an attack roll or a saving throw, they can roll a d8 and add the number rolled to the attack roll or saving throw. This aura lasts for one round.
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The Sith Sorcerer knows the following force
powers:
At-will: saber reflect, shock, slow, force push/pull
1st level: sap vitality, battle precognition
2nd level: drain vitality, hallucination, affliction, phase walk
3rd level: dark aura, plague, force lightning
4th level: shocking shield, dominate beast
5th level: siphon life, insanity, dominate mind, improved
force scream, improved phase walk
6th level: force chain lightning, wrack
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Sith Mastermind casts on of his at will powers.
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Sith Mastermind uses Lightning-Infused Touch or makes one attack with his lightsaber.
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Sith Mastermind fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 20 Wisdom saving throw against this power or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends on it, the target is immune to Sith Mastermind's gaze for the next 24 hours.
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Each creature within 20 feet of Sith Mastermind must make a DC 20 Constitution saving throw against this power, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.
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History. In their early years, Mandalorian culture revolved around battle, with war being a source of honor and pride in their community. The leader of the Mandalorians was known as the Mand'alor, translating to \"Sole Ruler\" and was rendered as \"Mandalore\" in Basic. Throughout their history, the Mandalorians were frequently allied with the Sith, perhaps most notably the Sith Lord Exar Kun, and held a certain distrust and general dislike for the Jedi Order. However, they would not hesitate to cooperate with the Jedi if a partnership between the two groups was mutually beneficial. In later years, the Mandalorians moved away from their obsessively war-like and conqueror ways and instead, most became bounty hunters and mercenaries, selling their skills to various individuals and factions in the galaxy. The Mandalorian Protectors sided with the Rebel Alliance and the New Republic.
Six Actions. These six tenets defined what it meant to be a Mandalorian: 1) wearing armor, 2) speaking the Mandalorian language, 3) defending oneself along with one's family, 4) contributing to the welfare of your clan, 5) rallying to the Mand'alor when summoned, and 6) raising one's children in the Mandalorian ways.
Armor. Known as beskar'gam, meaning \"iron skin,\" Mandalorian armor not only provided protection for the wearer, but a common visual identity for any and all Mandalorians, regardless of species or gender.
The specific design of Mandalorian armor evolved over time, gaining more sophisticated features over the years. However, one of the armor's most lasting features was the T-shaped visor that adorned the helmet's face across its various incarnations. Numerous materials were employed in the creation of Mandalorian armor through the millennia, from alum and durasteel, to stygian-triprismatic polymer and the nearly indestructible beskar iron. While sets of armor were often passed down from one generation to the next, beskar armor was considered the most valuable. The appearance of a Mandalorian's armor was largely up to the individual, being customized with different colored paint schemes, clan and unit sigils, personalized glyphs, or other marking patterns.
To simulate Beskar'gam, add the Regulated armor property to any statblock.
Regulated: When you are wearing armor or wielding a shield with the regulated property and a creature rolls the maximum on a weapon damage die against you, they must reroll and use the new roll, even if the new roll is the maximum on the weapon damage die.
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The soldier makes two weapon attacks and throws a fragmentation grenade, if available.
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The soldier throws a grenade, choosing a point within 40 ft. Each creature within 10 feet must make a DC 13 Dexterity saving throw. A creature takes 7 (2d6) kinetic damage on a failed save, or half as much as on a successful one.
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The leviathan makes a bite attack.
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The leviathan makes a tail attack.
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The leviathan uses Lightning Storm.
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- Orn Free Taa
Designation | Non-sentient |
Classification | Bird |
Average height | 0,5 meters |
Homeworld | Naboo |
Habitat | Swamps |
Diet | Omnivore |
Nunas, also known as swamp turkeys were diminutive bipeds that lived in the swamps of Naboo. These birds could not fly and were known for their stupidity, but were also adaptable and easy to care for. Nunas had spread across the galaxy, prized for their meat and eggs. They were omnivores, feeding mostly on plants and, on rare occasions, fish. An average nuna could feed a family of four. Nunas were also used as a ball in nuna-ball. When nunas became angry or intimidated, they could inflate their body to a larger size. Nunas were capable of growing blue and red feathers.
The legs of a nuna could be deep-fried to be food. The species were raised as livestock for consumption by residents of the planet Batuu. Nuna Turkey Jerky, a type of jerky, could be made from the meat of nunas.
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- Han Solo, as he piloted an AT-AT
Classification | Mammal |
Hair color | Brown |
Homeworld | Tatooine |
Habitat | Desert |
Diet | Herbivorous |
Banthas were a species of large, hairy mammals with sharp, spiraling horns. They inhabited the desert planet Tatooine, though they were bred on many worlds throughout the galaxy. They were social herd animals, and were often domesticated, and used prominently, by Tusken Raiders as mounts and companionship—though they never killed them for their food or hide, a use utilized by many other species for products such as Bantha steak, butter and clothes or furniture.
\"Hello, Nara, you're looking well today.\"
- Obi-Wan Kenobi
Banthas were large, quadrupedal mammals that averaged in height 2 to 2.5 meters. An adult's average weight was 4,000 kilograms, and they had extensive shaggy fur, which was brown or black in color. Both females and males of the species had a pair of spiraling horns that extruded from their skull and grew at a knob a year. Banthas possessed a wide mouth, bright, inquisitive eyes, and a large tail which dragged on the ground as they walked. They had wide, flat feet with four digits.
\"What's the matter, Dolo? Why so sad?\"
- Obi-Wan Kenobi
All banthas were peaceful herbivores, and lived in herds.
Banthas were easily domesticated, and were bred on many worlds throughout the galaxy. They were widely used as mounts. Their milk, which was distinctively blue, was drunk plain as well as being used in yogurt, ice cream, and butter. Their meat was used for dried jerky, steak, and burgers, and their dung was used as a fuel. Bantha-blood fizz was a sparkling drink made from purified bantha blood. Bantha hide could be mashed with grains to make Ardees, also known as Jawa juice. Their hide was also tanned and turned into clothes or furniture. Young banthas were known as calves.
The Tusken Raiders of Tatooine tamed and domesticated banthas, and they shared a close, almost mystical bond. Every boy had a male bantha and every girl had a female one. When Sand People married, their banthas also mated, and, should its rider die, their bantha usually perished shortly after. If a bantha died before its rider, its remains were placed in a large graveyard, which was treated with great respect by Tuskens and other banthas. Tuskens never harmed or ate banthas. Tuskens could also ride their banthas into battle.
The Kadas'sa'Nikto mechanic Neeku Vozo came from a long line of bantha herders.
A common sight on Tatooine, banthas could be found wild, wandering the vast expanse of the Tatooine desert, or domesticated, under the ownership of Tuskens or in cities such as Mos Espa. They shared their name with the White banthas of Nelvaan.
Banthas were the subject of several slang phrases and insults. \"Bantha fodder\" (or \"Bantha poodoo\" in Huttese) was a phrase used as the equivalent of \"worthless\"; a person or thing deemed to have no value beyond something for a bantha to graze on, because of bantha food's unpleasant smell. \"Not give two bantha ticks\" (about something) meant to not care in the slightest (about something or someone), \"Son of a bantha\" was an insult, and \"A wild bantha chase\" meant a futile errand.
In 20 BBY, an LAAT/i gunship featured customized nose art of a flying bantha dropping a pair of bombs. During the same year, the rebels of Onderon owned a hunter cart with a bantha skull.
During the Imperial Era, Jedi—in—exile Obi-Wan Kenobi befriended a herd of Banthas. Two were named two Dolo and Nara, respectively.
By 5 ABY, Malakili, a former beastmaster for Jabba the Hutt, wore a lucky braid of bantha teeth and fur. Later in the same year, former slave Cobb Vanth had enlisted the help of a group of Tusken Raiders to drive a criminal syndicate called the Red Key Raiders away from Tatooine. The Tuskens rode into battle atop banthas. One such bantha was particularly large. The animal had an eye scarred over, fur matted with filth, and wounds with open bones and rusted gears.
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History. Before the time of the Galactic Empire, a Jedi was a guardian of peace and justice in the Galactic Republic. The Jedi's commitment to peace and democracy brought them into conflict with an order of dark side wielders known as the Sith, who sought power and dominion over the galaxy. Emerging victorious from their wars with the ancient Sith, the Jedi carried on in their duty as peacekeepers for over a millennium until the advent of the Clone Wars twenty-two years before the Battle of Yavin. Faced with a pan-galactic civil war between the Republic and Confederacy of Independent Systems, the Jedi adopted the mantle of generals and soldiers in the Grand Army of the Republic. After three years of conflict, the Jedi discovered that the war had been a ploy designed to restore the Sith to power. However, the Jedi were betrayed by one of their own—the Chosen One, Anakin Skywalker, who had been seduced to the dark side and anointed Darth Vader by the Sith Lord Darth Sidious. Using the Jedi's own clone troopers to initiate a systematic purge of the Jedi Order, the Lords of the Sith all but eradicated the Jedi in one fell swoop, reducing the order from thousands of Jedi Knights to a handful of survivors who dispersed into exile across the galaxy.
After Luke Skywalker redeemed his father, Anakin, and destroyed the Sith, the New Republic was founded. During the era of the New Republic, Skywalker worked to rebuild the Jedi Order by training many apprentices.
Philosophy. The Jedi Knights focus on calmness and peace to channel their powers in the Force, using the light side of the Force to serve in the capacity of guardians of peace and justice in the galaxy. Even so, the Jedi seek to preserve balance in the Force; the ancient prophecy of the Chosen One foretold of a being who would restore balance to the Force by destroying the Sith. In combat, whereas an enemy may grow impatient and rely on their overwhelming strength, a Jedi would meditate and find serenity in their mind to focus. A Jedi uses their lightsaber only for defense, not for attack, and uses the Force for defense and knowledge rather than using it to gain power over others. Because of this, some Jedi are capable of appearing after death as Force spirits. Knowledge, the Force, and self-discipline are considered the three pillars of Jedi strength.
A Jedi Knight was granted the rank of Jedi Master and offered a seat on the Jedi High Council when they had shown great skill, wisdom and devotion to the Force. When a Jedi Knight successfully led a Padawan to becoming a Jedi Knight themselves, they would also be granted the rank of Master.
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The Jedi knows the following force powers:
At-will: force push/pull, force disarm, give life, guidance, saber
reflect, turbulence
1st-level: burst of speed, cloud mind, force jump, heal, project,
valor
2nd-level: calm emotions, force barrier, force camouflage,
force sight, force throw
3rd-level: beacon of hope, knight speed, sever force,
telekinetic storm
4th-level: force immunity, improved force camouflage
5th-level: mass animation, telekinesis
6th-level: telekinetic burst
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Deflection. The Jedi adds 1d8 to its AC against one attack of its choice until the start of its next turn.
Energized Double Strike. The Jedi can roll 2d8 and add it to the damage of the triggering Kinetic Combat attack.
Slow Time. The Jedi's speed increases by 5x1d8 until the end of its current turn.
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The Jedi makes three attacks or it casts a force power and makes one attack.
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The Jedi makes a ranged force attack against a target within 60 feet. On a hit, a small detonator adheres to the target, and if the target is a large or smaller creature, it is pushed back 5 feet. On a miss, the detonator falls to the ground. Hit or miss, the detonator explodes, and the target and all creatures within 5 feet of it must make a DC 19 Dexterity saving throw, taking 9 (2d8+6) force damage on a failed save, or half as much on a successful one. If the detonator adhered to the target of the attack, the target makes the save with disadvantage.
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The jedi rebel master moves up to its speed without provoking attacks of oppurtunity.
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The rebel jedi master casts an at-will force power.
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The rebel jedi master takes the dash action without provoking attacks of oppurtunity. It can make an attack before or after moving.
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The rebel jedi master casts a force power of 1st-level or higher, expending force points as normal.
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History. Before the time of the Galactic Empire, a Jedi was a guardian of peace and justice in the Galactic Republic. The Jedi's commitment to peace and democracy brought them into conflict with an order of dark side wielders known as the Sith, who sought power and dominion over the galaxy. Emerging victorious from their wars with the ancient Sith, the Jedi carried on in their duty as peacekeepers for over a millennium until the advent of the Clone Wars twenty-two years before the Battle of Yavin. Faced with a pan-galactic civil war between the Republic and Confederacy of Independent Systems, the Jedi adopted the mantle of generals and soldiers in the Grand Army of the Republic. After three years of conflict, the Jedi discovered that the war had been a ploy designed to restore the Sith to power. However, the Jedi were betrayed by one of their own—the Chosen One, Anakin Skywalker, who had been seduced to the dark side and anointed Darth Vader by the Sith Lord Darth Sidious. Using the Jedi's own clone troopers to initiate a systematic purge of the Jedi Order, the Lords of the Sith all but eradicated the Jedi in one fell swoop, reducing the order from thousands of Jedi Knights to a handful of survivors who dispersed into exile across the galaxy.
After Luke Skywalker redeemed his father, Anakin, and destroyed the Sith, the New Republic was founded. During the era of the New Republic, Skywalker worked to rebuild the Jedi Order by training many apprentices.
Philosophy. The Jedi Knights focus on calmness and peace to channel their powers in the Force, using the light side of the Force to serve in the capacity of guardians of peace and justice in the galaxy. Even so, the Jedi seek to preserve balance in the Force; the ancient prophecy of the Chosen One foretold of a being who would restore balance to the Force by destroying the Sith. In combat, whereas an enemy may grow impatient and rely on their overwhelming strength, a Jedi would meditate and find serenity in their mind to focus. A Jedi uses their lightsaber only for defense, not for attack, and uses the Force for defense and knowledge rather than using it to gain power over others. Because of this, some Jedi are capable of appearing after death as Force spirits. Knowledge, the Force, and self-discipline are considered the three pillars of Jedi strength.
A Jedi Knight was granted the rank of Jedi Master and offered a seat on the Jedi High Council when they had shown great skill, wisdom and devotion to the Force. When a Jedi Knight successfully led a Padawan to becoming a Jedi Knight themselves, they would also be granted the rank of Master.
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The Jedi knows the following force powers:
At-will: force push/pull, force disarm, give life, guidance, saber
reflect, turbulence
1st-level: burst of speed, cloud mind, force jump, heal, project,
valor
2nd-level: calm emotions, force barrier, force camouflage,
force sight, force throw
3rd-level: beacon of hope, knight speed, sever force,
telekinetic storm
4th-level: force immunity, improved force camouflage
5th-level: mass animation, telekinesis
6th-level: telekinetic burst
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Deflection. The Jedi adds 1d8 to its AC against one attack of its choice until the start of its next turn.
Energized Double Strike. The Jedi can roll 2d8 and add it to the damage of the triggering Kinetic Combat attack.
Slow Time. The Jedi's speed increases by 5x1d8 until the end of its current turn.
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The Jedi makes three attacks or it casts a force power and makes one attack.
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The Jedi makes a ranged force attack against a target within 60 feet. On a hit, a small detonator adheres to the target, and if the target is a large or smaller creature, it is pushed back 5 feet. On a miss, the detonator falls to the ground. Hit or miss, the detonator explodes, and the target and all creatures within 5 feet of it must make a DC 19 Dexterity saving throw, taking 9 (2d8+6) force damage on a failed save, or half as much on a successful one. If the detonator adhered to the target of the attack, the target makes the save with disadvantage.
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The jedi rebel master moves up to its speed without provoking attacks of oppurtunity.
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The rebel jedi master casts an at-will force power.
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The rebel jedi master takes the dash action without provoking attacks of oppurtunity. It can make an attack before or after moving.
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The rebel jedi master casts a force power of 1st-level or higher, expending force points as normal.
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In Metroid Prime 3: Corruption, Samus is charged with watching over twelve Demolition Troopers after she disables the Pirate Homeworld's defense system. These Troopers will clear a path to the Pirate Homeworld Seed. Meanwhile, Samus must defend the Demolition Troopers from Space Pirate attacks. Four of the twelve Demolition Troopers are required for the final door. If there are less than four surviving, Admiral Dane will contact Samus and order her to fall back, causing a Game Over. The easiest tactic for getting the Troopers through to the end is to engage the Space Pirate forces at extremely close range, so that they can't shoot around Samus, and then for her to kill them at point-blank range. If Samus succeeds in protecting all twelve troopers, a Gold Credit, \"All Troopers Survived\" will be rewarded.
A Demolition Trooper that speaks to Samus after opening the path to the Skyway for her states that their group color is yellow, but this fact is never again referenced. Different groups supposedly have other colour-schemed armour.
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The trooper throws a grenade, choosing a point within 35 feet. Each creature within 10 feet must make a DC 12 Dexterity saving throw. A creature takes 2d6 kinetic damage on a failed save, or half as much as on a successful one.
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After setting this mine, a laser line imperceptible to normal vision extends up to 15 feet out. When the laser is tripped, the mine explodes, and each creature within 15 feet of it must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 3d6 kinetic damage, or half as much on a successful one.
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After spending at least 30 seconds setting the charge, the trooper may attach the charge to a surface. The charge can be set with a 6-second timer, or detonated remotely using a remote detonator, which the trooper has. Once detonated, the breaching charge destroys an unenhanced section of wall up to 10 feet wide, 10 feet tall, and 5 feet deep. Additionally, each creature within 20 feet of the charge must make a DC 15 Dexterity saving throw. A creature takes 3d6 fire damage and 3d6 kinetic damage on a failed save, or half as much on a successful one. A construct makes this save with disadvantage. If the breaching charge is installed on the construct, it automatically fails the saving throw.
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The veteran salvager is a 6th-level techcaster. Its techcasting ability is Intelligence (power save DC 14, +6 to hit with tech attacks) and it has 24 tech points.
The veteran salvager knows the following
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At will: electroshock, jet of flame, poison spray, temporary
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1st level: absorb energy, cryogenic blast, energy shield, oil
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2nd level: detect invisibility, mirror image, paralyze
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3rd level: tactical advantage, kolto cloud
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The veteran salvager is a 6th-level techcaster. Its techcasting ability is Intelligence (power save DC 14, +6 to hit with tech attacks) and it has 24 tech points.
The veteran salvager knows the following
tech powers:
At will: electroshock, jet of flame, poison spray, temporary
boost
1st level: absorb energy, cryogenic blast, energy shield, oil
slick
2nd level: detect invisibility, mirror image, paralyze
humanoid
3rd level: tactical advantage, kolto cloud
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000},{"_id":"MzgwYzk0M2U0NDIw","flags":{"_sheetTab":"description","entityorder":{"order":139}},"name":"Uncanny Dodge","type":"feat","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"The Assassin halves the damage that she takes from an attack that hits her. The Assassin must be able to see the attacker.
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The salvager makes two weapon attacks.
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Various different types of thugs and security forces,\nappropriate for gangs, simple ruffians, or mercenaries.
\n\t\t\t\tAs a bonus action, the aqualish can move up to its speed toward a hostile creature that it can see.
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000,"flags":{},"img":"systems/sw5e/packs/Icons/monsters/435_-_Aqualish_Enforcer/avatar.webp","effects":[]},{"_id":"ZmUwNDEwNmMwYWY1","name":"Uncanny Dodge","type":"feat","data":{"description":{"value":"The Assassin halves the damage that she takes from an attack that hits her. The Assassin must be able to see the attacker.
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The aqualish makes two weapon attacks.
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The aqualish sprays a 10-foot-cube area within range of its slugthrower with shots. Each creature in the area must make a DC 11 Dexterity saving throw, taking normal weapon damage on a failed save.
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Each creature of the aqualish's choice that is within 30 feet of it, can hear it, and not already a\u0000ected by Battle Cry gain advantage on attack rolls until the start of the aqualish's next turn. The aqualish can then make one attack as a bonus action.
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Physically, a battle hydra was a sinuous reptile with leathery wings. It should be noted that no two of these animals were identical though all shared the same general description. Typically, they were known to hold two heads that sat atop long, fluid necks. The heads held a pair of yellow slitted eyes. Whilst this was usually the case, there were some varieties of these beasts that had more than two heads. At the back was a long wicked, whip-like tail that held a hooked stinger. The stinger glistened with a strong and acidic crystallized poison that dripped from the tail. Four powerful legs were tipped with hooked claws that were both tough and sharp as well as easily capable of ripping the flesh from the beasts victims. The body of the beast contained muscular torsos that were sheathed in iridescent scales. This was forever altered at a molecular level by the Sith alchemy that had altered their physiology. The skin was infused with ancient Sith alloys that reduced the damage sustained by the beast. The armor alloy introduced into their basic physiology even reduced the damage from a lightsaber attack.
When left to their own devices, these beasts were mindless and shy creatures that was a contrast to their fearsome appearance. When searching for food, battle hydras were known to be solitary animals that hunted alone. Much of their existence involved them being aloft where they rode thermal currents in search of prey or threats. When these were spotted, the battle hydra dove through the air where they snapped with multiple jaws as well as attacked with their teeth, claws and poisoned stinger. Once prey succumbed to either the attack or poison, the beast took the corpse back to its lair where it was torn apart and devoured. They only ever attacked with their claws once they landed and were beginning to feed.
These animals were, however, susceptible to influence or commands from Force-sensitive dark side users. Normally, they did not attack an individual unless cornered or spurned by the will of a Sith Lord. Many of them used their battle hydra as their own personal shocktroopers and it was only on such commands did they ever attack in numbers. Battle hydras were known to be particularly attracted to sites that were strong in the dark side of the Force. It was believed that perhaps these beasts perhaps drew some form of nourishment from these locations.
Many centuries ago, the Sith Lord Exar Kun studied the dark Sith sciences within the depths of the planet Yavin 4. His experimentation in the arts of Sith alchemy resulted in the creation of the battle hydra. This alchemical creation was formed as a fierce guardian creature to test his theories. After Kun's death in the Great Sith War, the battle hydras retreated into deep mountain caverns where they dwelt in the shadows. They became a rare sight on Yavin 4. In time, the beasts regressed to typical predator behavior where their small population only emerged from the mountain caves in order to hunt. Normally, they prowled the skies of the steamy jungle moon, though their creator's travels did leave the possibility that some were located on other planets so long as there was an abundant supply of food.
Battle hydras were forgotten for millennia until the early days of Jedi Master Luke Skywalker's Jedi Praxeum. In this time, the dark shade of Exar Kun's spirit summoned the mutated hydras to attack the comatose body of Skywalker. His Jedi students had encountered a variant of the creature that had three heads and possessed no forelegs. The beasts would have succeeded in their goal had Master Skywalker not acted through his nephew Jacen Solo to fight off the animal with a lightsaber. Another swarm of hydras were summoned to complete their master's will but were destroyed when Rogue Squadron pilot Corran Horn borrowed a Z-95 Headhunter. After this event, the New Jedi Order only rarely encountered battle hydras. Without Exar Kun's will to control them, the animals avoided all contact with sentient beings, except for rare attacks on those who seemed to threaten them.
With Exar Kun destroyed, the creatures were believed to either have reverted to their more natural forms or simply to have died out.
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History. The Nightsisters' clan developed on the mysterious planet of Dathomir. Since power was at its most potent on their home planet, they rarely ventured off-world during the height of the Galactic Republic. However, this changed when a sister named Talzin became the clan's Mother. During this time, Talzin worked alongside the Sith Lord, Darth Sidious, who ultimately betrayed Talzin and took her son Darth Maul from her. At the time of the Clone Wars, Talzin began to sell her sisters' services as mercenaries to the galaxy's wealthy citizens.
Force Magicks. By tapping into the magical ichor that flowed from Dathomir's depths, the witches could harness a power they referred to as \"magick.\" The most powerful of the Nightsisters could use that ichor to create objects out of thin air, transform people into ghostly versions of their true forms, or even reanimate the dead. They were also known to use this power to domesticate Rancors.
Society. The Nightsisters of Dathomir lived in the seclusion of a stone fortress that bordered dense swamplands. A matriarchal society, the coven of sisters lived apart from the men of Dathomir, the Nightbrothers, whose only use was to serve the sisters as servants, warriors and breeders.
Their Dead. The Nightsisters mummified their dead before placing them in pods of animal skin decorated with tassels, which were hung on structures made of branches, bones, animal skins and shells. Their graveyards mimicked the configuration of the plant life seen on Dathomir, with its crooked trees burdened by large, cocoon-like fruits.
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Mand'alor makes one weapon attack.
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Mand'alor shouts a rallying cry to allies within 60ft that can hear or see them. Whenever Mand'alor or a friendly creature within range makes an attack roll or a saving throw, they can roll a d8 and add the number rolled to the attack roll or saving throw. This aura lasts for one round.
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Starweirds were incorporeal, humanoid, Force-using creatures found only in the vacuum of space. They were very tall and extremely gaunt—to the point of almost being skeletal—and wore ephemeral rags that hung from their two arms. Starweirds had long, wild white hair that floated around their heads even when influenced by gravity. The creatures had pale skin that varied slightly in color from one starweird to another, and their faces were desiccated. However, specific accounts of what a starweird's face looked like varied, with many witnesses stating that the creature's face somewhat resembled their own. Starweirds each had a large, toothy mouth and eyes that glowed in a way that some individuals described as eerie. Their arms were bony and ended in hands with three large, sharp, black talons. The species' incorporeal nature made it possible for the creature to resist conventional attacks and pass through solid objects, although force fields still stopped the creatures. They were also fully affected by the use of the Force.
Instead of walking on their two legs, Starweirds hovered or flew silently at a speed that was slightly faster than most bipedal Human-sized species could move. While fairly intelligent, the creatures did not speak or communicate and had no known language. The species was capable of seeing up to twenty meters in complete darkness, although they were unable to distinguish color under those conditions. Starweirds could use the Force powers Drain energy, Force grip, Force lightning, and Force sight. They had no ecological role, and after dying, a starweird left no traces of itself behind.
Starweirds would typically appear to spacers repairing their damaged starship in deep space, or manifest aboard a ship traveling in hyperspace. Upon being spotted, starweirds became enraged and released a loud, piercing telepathic shriek that affected creatures within twenty meters. Due to the call's telepathic nature, it could be heard even in the vacuum of space. Their scream often caused listeners to cower in fear or attempt to flee, although some individuals were able to overcome their terror and fight back. After issuing the shriek, the powerful creature would set upon its foe, shredding them with its sharp claws. A starweird would choose one target and focus on that individual. The creatures were noted for having a particular hatred for Force-sensitives, who they would mindlessly concentrate on killing even if there were other creatures present.
Starweirds were found solely in deep space. They were considered a mysterious species, and some Jedi hypothesized that they were physical manifestations of the dark side of the Force. However, there was little evidence available that supported the theory. During the first war fought between the reconstituted Sith Empire and the Galactic Republic, the Starweird Queen was a member of the species who was considered to be legendary. The Starweird Queen attacked many of the members of the Jedi Council and a Jedi Padawan named Xerender. The group of Jedi was saved by Jedi Master Wyellett, who was the teacher of Xerender, which caused the Jedi Master to be captured by Imperial forces.
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The starweird can make two claw attacks.
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The starweird releases a terrifying scream. Each creature of the starweird's choice that is within 30 feet of the starweird and aware of it must succeed on a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage plus 21 (6d6) necrotic damage and is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself. On a success, a creature takes half damage and is not frightened.
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History. Before the time of the Galactic Empire, a Jedi was a guardian of peace and justice in the Galactic Republic. The Jedi's commitment to peace and democracy brought them into conflict with an order of dark side wielders known as the Sith, who sought power and dominion over the galaxy. Emerging victorious from their wars with the ancient Sith, the Jedi carried on in their duty as peacekeepers for over a millennium until the advent of the Clone Wars twenty-two years before the Battle of Yavin. Faced with a pan-galactic civil war between the Republic and Confederacy of Independent Systems, the Jedi adopted the mantle of generals and soldiers in the Grand Army of the Republic. After three years of conflict, the Jedi discovered that the war had been a ploy designed to restore the Sith to power. However, the Jedi were betrayed by one of their own—the Chosen One, Anakin Skywalker, who had been seduced to the dark side and anointed Darth Vader by the Sith Lord Darth Sidious. Using the Jedi's own clone troopers to initiate a systematic purge of the Jedi Order, the Lords of the Sith all but eradicated the Jedi in one fell swoop, reducing the order from thousands of Jedi Knights to a handful of survivors who dispersed into exile across the galaxy.
After Luke Skywalker redeemed his father, Anakin, and destroyed the Sith, the New Republic was founded. During the era of the New Republic, Skywalker worked to rebuild the Jedi Order by training many apprentices.
Philosophy. The Jedi Knights focus on calmness and peace to channel their powers in the Force, using the light side of the Force to serve in the capacity of guardians of peace and justice in the galaxy. Even so, the Jedi seek to preserve balance in the Force; the ancient prophecy of the Chosen One foretold of a being who would restore balance to the Force by destroying the Sith. In combat, whereas an enemy may grow impatient and rely on their overwhelming strength, a Jedi would meditate and find serenity in their mind to focus. A Jedi uses their lightsaber only for defense, not for attack, and uses the Force for defense and knowledge rather than using it to gain power over others. Because of this, some Jedi are capable of appearing after death as Force spirits. Knowledge, the Force, and self-discipline are considered the three pillars of Jedi strength.
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Jedi Commander knows the following force powers:
At-will: affect mind, feedback, force disarm, force push/pull,
mind trick, saber reflect
1st level: burst of speed, force jump, force throw, heal,
heroism, improved feedback, sense force, slow descent
2nd level: calm emotions, coerce mind, force barrier, force
enlightenment, force sight, rescue, restoration, stun droid
3rd level: force repulse, knight speed
4th level: disable droid, force immunity, freedom of movement
5th level: improved force barrier, telekinesis
6th level: true sight
7th level: destroy droid
8th level: master force barrier
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Jedi Commander makes three Saber Attacks or casts a force power and makes a Saber Attack.
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For 1 minute, the Jedi Commander can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Jedi Commander. A creature can benefit from only one Leadership die at a time. This effect ends if the Jedi Commander is incapacitated.
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The Jedi Commander can move up to his speed without provoking opportunity attacks.
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The Jedi Commander can cast an at-will force power.
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The Jedi Commander can cast a force power by spending a number of legendary actions equal to the power level.
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The Jedi Commander makes one Saber attack.
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Starweirds were incorporeal, humanoid, Force-using creatures found only in the vacuum of space. They were very tall and extremely gaunt—to the point of almost being skeletal—and wore ephemeral rags that hung from their two arms. Starweirds had long, wild white hair that floated around their heads even when influenced by gravity. The creatures had pale skin that varied slightly in color from one starweird to another, and their faces were desiccated. However, specific accounts of what a starweird's face looked like varied, with many witnesses stating that the creature's face somewhat resembled their own. Starweirds each had a large, toothy mouth and eyes that glowed in a way that some individuals described as eerie. Their arms were bony and ended in hands with three large, sharp, black talons. The species' incorporeal nature made it possible for the creature to resist conventional attacks and pass through solid objects, although force fields still stopped the creatures. They were also fully affected by the use of the Force.
Instead of walking on their two legs, Starweirds hovered or flew silently at a speed that was slightly faster than most bipedal Human-sized species could move. While fairly intelligent, the creatures did not speak or communicate and had no known language. The species was capable of seeing up to twenty meters in complete darkness, although they were unable to distinguish color under those conditions. Starweirds could use the Force powers Drain energy, Force grip, Force lightning, and Force sight. They had no ecological role, and after dying, a starweird left no traces of itself behind.
Starweirds would typically appear to spacers repairing their damaged starship in deep space, or manifest aboard a ship traveling in hyperspace. Upon being spotted, starweirds became enraged and released a loud, piercing telepathic shriek that affected creatures within twenty meters. Due to the call's telepathic nature, it could be heard even in the vacuum of space. Their scream often caused listeners to cower in fear or attempt to flee, although some individuals were able to overcome their terror and fight back. After issuing the shriek, the powerful creature would set upon its foe, shredding them with its sharp claws. A starweird would choose one target and focus on that individual. The creatures were noted for having a particular hatred for Force-sensitives, who they would mindlessly concentrate on killing even if there were other creatures present.
Starweirds were found solely in deep space. They were considered a mysterious species, and some Jedi hypothesized that they were physical manifestations of the dark side of the Force. However, there was little evidence available that supported the theory. During the first war fought between the reconstituted Sith Empire and the Galactic Republic, the Starweird Queen was a member of the species who was considered to be legendary. The Starweird Queen attacked many of the members of the Jedi Council and a Jedi Padawan named Xerender. The group of Jedi was saved by Jedi Master Wyellett, who was the teacher of Xerender, which caused the Jedi Master to be captured by Imperial forces.
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The starweird can make two claw attacks.
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The starweird releases a terrifying scream. Each creature of the starweird's choice that is within 30 feet of the starweird and aware of it must succeed on a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage plus 21 (6d6) necrotic damage and is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself. On a success, a creature takes half damage and is not frightened.
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History. Before the time of the Galactic Empire, a Jedi was a guardian of peace and justice in the Galactic Republic. The Jedi's commitment to peace and democracy brought them into conflict with an order of dark side wielders known as the Sith, who sought power and dominion over the galaxy. Emerging victorious from their wars with the ancient Sith, the Jedi carried on in their duty as peacekeepers for over a millennium until the advent of the Clone Wars twenty-two years before the Battle of Yavin. Faced with a pan-galactic civil war between the Republic and Confederacy of Independent Systems, the Jedi adopted the mantle of generals and soldiers in the Grand Army of the Republic. After three years of conflict, the Jedi discovered that the war had been a ploy designed to restore the Sith to power. However, the Jedi were betrayed by one of their own—the Chosen One, Anakin Skywalker, who had been seduced to the dark side and anointed Darth Vader by the Sith Lord Darth Sidious. Using the Jedi's own clone troopers to initiate a systematic purge of the Jedi Order, the Lords of the Sith all but eradicated the Jedi in one fell swoop, reducing the order from thousands of Jedi Knights to a handful of survivors who dispersed into exile across the galaxy.
After Luke Skywalker redeemed his father, Anakin, and destroyed the Sith, the New Republic was founded. During the era of the New Republic, Skywalker worked to rebuild the Jedi Order by training many apprentices.
Philosophy. The Jedi Knights focus on calmness and peace to channel their powers in the Force, using the light side of the Force to serve in the capacity of guardians of peace and justice in the galaxy. Even so, the Jedi seek to preserve balance in the Force; the ancient prophecy of the Chosen One foretold of a being who would restore balance to the Force by destroying the Sith. In combat, whereas an enemy may grow impatient and rely on their overwhelming strength, a Jedi would meditate and find serenity in their mind to focus. A Jedi uses their lightsaber only for defense, not for attack, and uses the Force for defense and knowledge rather than using it to gain power over others. Because of this, some Jedi are capable of appearing after death as Force spirits. Knowledge, the Force, and self-discipline are considered the three pillars of Jedi strength.
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":10000},{"_id":"ZjcwM2Q2Mjk1Zjg0","flags":{},"name":"Saber Reflect","type":"feat","img":"systems/sw5e/packs/Icons/monsters/340_-_Jedi_Commander/avatar.webp","data":{"description":{"value":"Jedi Commander can cast saber reflect up to 6 times per round, but no more than once per turn, without expending a reaction.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":"","units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":20000},{"_id":"MGIzYmRlOGI5NzRi","flags":{},"name":"Forcecasting","type":"feat","img":"systems/sw5e/packs/Icons/monsters/340_-_Jedi_Commander/avatar.webp","data":{"description":{"value":"Jedi Commander is a 16th-level forcecaster. His forcecasting ability is Wisdom (force save DC 20, +12 to hit with force attacks, 70 force points).
Jedi Commander knows the following force powers:
At-will: affect mind, feedback, force disarm, force push/pull,
mind trick, saber reflect
1st level: burst of speed, force jump, force throw, heal,
heroism, improved feedback, sense force, slow descent
2nd level: calm emotions, coerce mind, force barrier, force
enlightenment, force sight, rescue, restoration, stun droid
3rd level: force repulse, knight speed
4th level: disable droid, force immunity, freedom of movement
5th level: improved force barrier, telekinesis
6th level: true sight
7th level: destroy droid
8th level: master force barrier
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Jedi Commander makes three Saber Attacks or casts a force power and makes a Saber Attack.
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","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attuned":false,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":"","units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d10+5","energy"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"sort":60000},{"_id":"NzAyMTQzYTcwMjYz","flags":{},"name":"Leadership (1/Rest)","type":"feat","img":"systems/sw5e/packs/Icons/monsters/340_-_Jedi_Commander/avatar.webp","data":{"description":{"value":".
For 1 minute, the Jedi Commander can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Jedi Commander. A creature can benefit from only one Leadership die at a time. This effect ends if the Jedi Commander is incapacitated.
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The Jedi Commander can move up to his speed without provoking opportunity attacks.
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The Jedi Commander can cast an at-will force power.
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The Jedi Commander can cast a force power by spending a number of legendary actions equal to the power level.
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The Jedi Commander makes one Saber attack.
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Homeworld | Endor |
Condor dragons were flying, carnivorous reptavians native to the craggy cliffs, deserts, and deep woods of Endor's forest moon. They walked on their hind legs and their forearms were used to hold prey. They had bony ridges along their spine, and a wing span of approximately 3 meters.
Though powerful predators, they were not above scavenging for food. They were both nocturnal and diurnal, and, despite their large size, they would only prey on small to medium size creatures, which they captured alive and took back to their caves. They flew off from high buttresses and hunted in a spiral swoop. They attacked with a spine-tingling screech.
They were known to snatch Ewoks right off the backs of their riding ponies, though this was rare as the condor dragons would likely view the rider and pony as one creature, and therefore too large for it to carry. They did not eat ponies, as they were unpleasant to their taste. They did eat giant cave \"spiders\".
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The dragon can make three attacks: two with its claws and one with its bite.
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Low-power repulsorlifts allow most landspeeders to constantly hover one to two meters above the ground, both when stationary and while traveling. Turbine jet engines are responsible for propelling the vehicle forward. Some landspeeders also include mounted weapons either at the front of the craft or above and behind the pilot and/or passengers.
Hundreds of designers, manufacturers and models exist throughout the galaxy, though the SoroSuub Corporation dominated the landspeeder market before and during the reign of the Galactic Empire.
Most landspeeder models are capable of carrying one or more passengers, and top speeds vary between 100 and 250 kilometers per hour. Most models are between 3 to 8 meters in length. Cockpit congurations on many models feature retractable windshields and canopies that allow the driver and passengers to be either fully enclosed, or open to the air.
There are many types of landspeeders, from sporty civilian models designed for speed and ashy looks to everyday utility craft that range from small speeder trucks capable of hauling small cargo to massive freighter-like transports that could carry tremendous loads. There are even a number of models built specically for military use.
\n\t\t\n\t\n\t\n\t\t
The Ubrikkian Industries Bantha-II cargo ski is\ndesigned to transport cargo and is common in\nspaceports and warehouses across the galaxy. It has\none open deck with a simple control station located\nnear the rear of the vehicle that allows it to be piloted\neven by unprofessional laborers or amateurs.\n
\n\t\t\t\t\tThe ski's repulsorlift engines allow it to hover 50\nmeters o the ground while its rear thrust nozzles\npropel the craft forward at a top speed of 250\nkilometers per hour. A pair of steering vanes on the\nrear also provide very limited maneuverability which\nmake it dangerous to travel at a fast speed. They cost\n8,000 credits new.\n
\n\t\t\t\t\tMost variants are equipped with retractable\nmagnetic lifters and loading ramps. Once onboard the\ncraft, the cargo is held in place by magnetic fasters\nand/or cargo straps. The average Bantha-II is able to\ncarry around 100 tons of cargo, although as many as\n16 seats could be installed on its deck allowing the\nvehicle to operate as passenger transports or even\npleasure craft.
Among the most common of modications to the\noriginal design is the installment of an enclosed deck\nand pilot station. Military versions have reinforced hull\nand blaster cannons bolted to the front and side\nrailings.
\n\t\t\t\tIf a single attack does less than 5 points of damage, the Ski\u0000 takes no damage. If the attack does 5 or more damage, the Ski\u0000 takes damage normally.
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Hit Points: 15
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Hit Points: 25; -25 feet speed per 7 points of damage taken.
If its repulsorlift is destroyed, the ski\u0000 cannot maintain altitude.
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Hit Points: 40
Ski\u0000s typically include a turret only when they are equipped for combat.
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Ski\u0000s typically include a turret only when they are equipped for combat.
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- Han Solo
A moof was a creature of the galaxy that had hoofed feet, a thick hide, and secreted milk. There were individuals who milked moofs, which inspired the term \"moof-milker,\" an insult to a person's intelligence. After recovering the Millennium Falcon, Han Solo used the insult in reference to whoever added a compressor to the ship's hyperdrive; in this case, it was Unkar Plutt, the previous owner of the ship.
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History. The Nightsisters' clan developed on the mysterious planet of Dathomir. Since power was at its most potent on their home planet, they rarely ventured off-world during the height of the Galactic Republic. However, this changed when a sister named Talzin became the clan's Mother. During this time, Talzin worked alongside the Sith Lord, Darth Sidious, who ultimately betrayed Talzin and took her son Darth Maul from her. At the time of the Clone Wars, Talzin began to sell her sisters' services as mercenaries to the galaxy's wealthy citizens.
Force Magicks. By tapping into the magical ichor that flowed from Dathomir's depths, the witches could harness a power they referred to as \"magick.\" The most powerful of the Nightsisters could use that ichor to create objects out of thin air, transform people into ghostly versions of their true forms, or even reanimate the dead. They were also known to use this power to domesticate Rancors.
Society. The Nightsisters of Dathomir lived in the seclusion of a stone fortress that bordered dense swamplands. A matriarchal society, the coven of sisters lived apart from the men of Dathomir, the Nightbrothers, whose only use was to serve the sisters as servants, warriors and breeders.
Their Dead. The Nightsisters mummified their dead before placing them in pods of animal skin decorated with tassels, which were hung on structures made of branches, bones, animal skins and shells. Their graveyards mimicked the configuration of the plant life seen on Dathomir, with its crooked trees burdened by large, cocoon-like fruits.
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The
Nightsister knows the following force powers:
At-will: affect mind, enfeeble, force push/pull, slow
1st level: dark side tendrils, fear, force mask, sap vitality,
wound
2nd level: affliction, darkness, force camoflauge,
hallucination, mindspike, phasewalk
3rd level: bestow curse, dark aura, horror, improved dark side
tendrils, plague
4th level: dominate beast, drain life, hysteria, improved force
camoflauge, shroud of darkness
5th level: improved phasewalk, insanity, siphon life
6th level: eruption, scourge, wrack
7th level: ruin, whirlwind
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While on the planet of Dathomir the Shaman can spend her action to summon 1d4 Nightsister Zombies. The Zombies appear in an unoccupied spaces within 30 feet of the Shaman and remain until destroyed or the Shaman dies. Undead summoned in this way roll initiative and act in the next available turn. The Shaman can have up to 6 undead summoned by this ability at a time.
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On a hit the Nightsister uses her blood to mark the target. Giving the Nightsister advantage on attack rolls and allowing her to always know the location of the target. The mark lasts until the Nightsister dies or uses her bonus action to remove it.
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Mand'alor can move up to their speed without provoking opportunity attacks.
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Mand'alor makes one weapon attack.
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Mand'alor shouts a rallying cry to allies within 60ft that can hear or see them. Whenever Mand'alor or a friendly creature within range makes an attack roll or a saving throw, they can roll a d8 and add the number rolled to the attack roll or saving throw. This aura lasts for one round.
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History. The Nightsisters' clan developed on the mysterious planet of Dathomir. Since power was at its most potent on their home planet, they rarely ventured off-world during the height of the Galactic Republic. However, this changed when a sister named Talzin became the clan's Mother. During this time, Talzin worked alongside the Sith Lord, Darth Sidious, who ultimately betrayed Talzin and took her son Darth Maul from her. At the time of the Clone Wars, Talzin began to sell her sisters' services as mercenaries to the galaxy's wealthy citizens.
Force Magicks. By tapping into the magical ichor that flowed from Dathomir's depths, the witches could harness a power they referred to as \"magick.\" The most powerful of the Nightsisters could use that ichor to create objects out of thin air, transform people into ghostly versions of their true forms, or even reanimate the dead. They were also known to use this power to domesticate Rancors.
Society. The Nightsisters of Dathomir lived in the seclusion of a stone fortress that bordered dense swamplands. A matriarchal society, the coven of sisters lived apart from the men of Dathomir, the Nightbrothers, whose only use was to serve the sisters as servants, warriors and breeders.
Their Dead. The Nightsisters mummified their dead before placing them in pods of animal skin decorated with tassels, which were hung on structures made of branches, bones, animal skins and shells. Their graveyards mimicked the configuration of the plant life seen on Dathomir, with its crooked trees burdened by large, cocoon-like fruits.
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The
Nightsister knows the following force powers:
At-will: affect mind, enfeeble, force push/pull, slow
1st level: dark side tendrils, fear, force mask, sap vitality,
wound
2nd level: affliction, darkness, force camoflauge,
hallucination, mindspike, phasewalk
3rd level: bestow curse, dark aura, horror, improved dark side
tendrils, plague
4th level: dominate beast, drain life, hysteria, improved force
camoflauge, shroud of darkness
5th level: improved phasewalk, insanity, siphon life
6th level: eruption, scourge, wrack
7th level: ruin, whirlwind
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While on the planet of Dathomir the Shaman can spend her action to summon 1d4 Nightsister Zombies. The Zombies appear in an unoccupied spaces within 30 feet of the Shaman and remain until destroyed or the Shaman dies. Undead summoned in this way roll initiative and act in the next available turn. The Shaman can have up to 6 undead summoned by this ability at a time.
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On a hit the Nightsister uses her blood to mark the target. Giving the Nightsister advantage on attack rolls and allowing her to always know the location of the target. The mark lasts until the Nightsister dies or uses her bonus action to remove it.
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Mand'alor can move up to their speed without provoking opportunity attacks.
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Mand'alor makes one weapon attack.
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Mand'alor shouts a rallying cry to allies within 60ft that can hear or see them. Whenever Mand'alor or a friendly creature within range makes an attack roll or a saving throw, they can roll a d8 and add the number rolled to the attack roll or saving throw. This aura lasts for one round.
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The Knobby white spider was a large landspeeder-sized arachnid-like organism native to the swamp world of Dagobah.
It had a large, lumpy body with a bloated, bulbous head, eight gnarled legs and one large stinger used to capture and sedate its prey.
One of the most bizarre organisms on Dagobah, the knobby white spider was in fact a mobile root that was part of the gnarltree's life cycle. Composed primarily of calcified wood, it would break free of its parent tree to roam the swamps and devour animals. After gathering enough nutrients, the spider would find a clear spot to anchor its legs, and if it survived that period, it would eventually transform into roots that allow the spider to grow into a towering tree. During this period it was vulnerable to bogwings and jubba birds.
In addition to the very large ones, there were also some smaller, knee-height ones; Luke Skywalker ended up facing a number of these in his training.
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The target must make a DC 14 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
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- Korin Pers, to Lando Calrissian
Founder(s) | Sheev Palpatine |
Headquarters | Galactic City, Coruscant |
Date founded | During or prior to 28 BBY |
Affiliation |
|
The Emperor's Royal Guard, also known as the Imperial Royal Guard, the Imperial Guard, or simply the Royal Guard, and under the Galactic Republic as the Red Guard, was an elite unit whose members served as personal bodyguards to the Galactic Emperor. Fully clad in crimson robes and face-concealing helmets, the Emperor's guards were a silent, imposing, and deadly force armed with force pikes. In addition to strict requirements of size, strength, intelligence, and loyalty, only the most skilled soldiers in the Imperial Military qualified for duty in the Royal Guard. The Imperial Royal Guard were also occasionally assigned to provide protection to members of the Imperial Ruling Council and Lord Vader.
The origins of the crimson-clad Royal Guard dated back to the time of the Separatist Crisis, when Supreme Chancellor Sheev Palpatine crafted an order of protectors, named the Red Guard, that stood apart from the cerulean-clad Senate Guard during the Galactic Republic's twilight. Over the course of the Clone Wars, the Red Guard gradually supplanted the Senate Guard and its elite sub-unit, the Senate Commandos, as the chancellor's bodyguards. By the end of the Clone Wars, Palpatine proclaimed himself Emperor of the Galactic Empire. As a result, Senate Guards were completely phased out of service and replaced by the chancellor's Red Guards, who were henceforth known as the Royal Guard.
Emperor Palpatine sealed himself away from the populace throughout his reign. On the rare occasions of his public appearances, he was always accompanied by members of the Royal Guard. In the decades that followed Palpatine's death and the subsequent fall of the Empire, a new order of protectors was crafted by Supreme Leader Snoke of the First Order. Modeled on the Emperor's Royal Guard, the Elite Praetorian Guard consisted of eight warriors who wore ornate crimson armor, wielded an array of melee weapons, and specialized in martial arts.
The Emperor's Royal Guards were reputedly the most skilled warriors in the forces of the Galactic Empire; out of millions of soldiers, Emperor Palpatine's guards were unsurpassed in skill and status. During the era of the Empire, the Royal Guard consisted of conscripts and at least one clone trooper. The qualifications for joining the Guard's ranks included strength, intelligence, and loyalty. Candidates for the Guard had to meet the basic height requirement of 1.83 meters.
In addition to receiving advanced training in many forms of combat, Royal Guards were trained to be unquestionably loyal to Emperor Palpatine. The Emperor's word was considered law and his guards would obey his orders without question or hesitation, even if it meant killing one of their own. The Guards were also among the few beings in the galaxy whom the Emperor trusted with the knowledge of his secret identity as a Sith Lord, knowing they would speak of it to no one, not even among themselves. Due to their little movement, they were sometimes believed to have been droids instead of individuals.
Despite the combat skills of the Royal Guard, the Emperor was confident in his Force powers to the extent that he did not believe he required a bodyguard unit. However, he found over the course of his reign that the crimson-clad guards served well to impress and intimidate those who saw them. Additionally, they served the purpose of defending the Emperor in situations where he did not wish to use his Force powers. As such, he never felt inclined to dispense with them as a unit.
Republic era
During the decline of the Galactic Republic, Supreme Chancellor Sheev Palpatine created the Red Guard—a cohort of personal elite bodyguards that stood apart from the rest of his forces, including the cerulean-clad members of the Senate Guard, from which they were handpicked. Over time, Palpatine came to favor his crimson-clad red guards over the blue guards of the Galactic Senate and even the elite Senate Commandos. Armed with force pikes, the red guards' flowing red robes and sleek, featureless scarlet masks blended in with the crimson-walled office of the chancellor.
The red-robed guards for the Supreme Chancellor were in place by 28 BBY. Although the red guards were formed prior to the Clone Wars, Palpatine retained the service of the Senate Guard and commandos during the early period of the pan-galactic conflict. After Captain Faro Argyus of the Senate Commandos revealed himself to be a traitor, the Senate Guard's loyalty was put into question, and Palpatine took the opportunity to expand the Red Guard in the ensuing scandal. When Red Guards were out of uniform, they conducted official visits and covert operations in locations where the Supreme Chancellor was scheduled to visit. The Red Guard also scouted traveling locations, back up routes, handled logistics, and created evacuation plans. On Coruscant, such events may have required thousands of hours of work. The Guard also investigated credible threats against Palpatine, whether they be simply graffiti to HoloNet broadcasts.
By 19 BBY, approximately three years after the First Battle of Geonosis, the Red Guard and Coruscant Guard clone shock troopers had all but supplanted the Senate Guard as the chancellor's protectors.
Imperial era
By the war's end in 19 BBY, Chancellor Palpatine declared himself Emperor of the galaxy and thereby transformed the Republic into the Galactic Empire. Under the new government, the Emperor continued to favor the Imperial Royal Guard, formerly the chancellor's Red Guard, as his personal security force which, in turn, led to the dissolution of the Senate Guard. During the first days of Palpatine's reign, the bodyguards were responsible for the Emperor's security on the galactic capital world of Coruscant. Off-world, however, the Emperor was accompanied by a detachment of shock troopers of the Coruscant Guard. As the years passed, Palpatine sealed himself away from the populace, having discarded his facade as a friendly, kind-hearted politician in order to fully embrace his true identity as Darth Sidious, Dark Lord of the Sith. On rare occasions he would make a public appearance, but always in the company of the Royal Guard.
During the early years of the Empire, a division of the Royal Guard was stationed in the Inquisitorius Headquarters—a skyscraper located in the Industrial District of Coruscant—which served as a training facility for the Emperor's Jedi hunters, known as the Inquisitorius. In 14 BBY, several Royal Guards accompanied Sidious and his apprentice, Darth Vader, to Ryloth where the Lords of the Sith sought to lure the Free Ryloth movement out of hiding. Most of the guardsmen were killed when Vader's shuttle crash-landed in the planet's equatorial forest. Two guards, Sergeant Erstin Deez and a captain who once served in the Grand Army of the Republic as a clone trooper, survived the crash along with Vader and his Sith Master. The captain was later killed by lyleks, but Deez was able to survive long enough for Moff Delian Mors' Imperial troops to rescue the Sith.
A trio of Royal Guards were stationed aboard the Chimaera, flagship of the Seventh Fleet led by Grand Admiral Thrawn, during the liberation of Lothal. The Emperor commanded the men to execute Padawan Ezra Bridger, having failed to use the young Jedi in his plan to control the world between worlds. Using modified pikes with magnetic clamps to subdue their Force-sensitive target, the guards held Bridger still while a squad of stormtroopers attempted to shoot him. However, Bridger used the Force to hurl several boulders and rocks from a stolen piece of the Lothal Jedi Temple at his attackers, crushing them.
Although the Emperor's safety was the primary responsibility of the Royal Guard, Sidious did not make exclusive use of them. In 0 BBY, two Royal Guards were stationed in Fortress Vader on Mustafar. They acted as sentinels protecting the Sith Lord while he rested in his bacta tank. During the Galactic Civil War, Guards were often used in battle as assassins, armed with force pikes, vibroblades, and many other concealed weapons. Following the Battle of Yavin, two Royal Guards were stationed aboard the Emperor's luxury yacht Imperialis while it was undergoing a refit at Sienar Fleet Systems' Orbital Shipyard CC-24 above the planet Castell. They guarded the vessel's central chamber which stored several Sith artifacts including the mask of Lord Momin. After Lando Calrissian and his companions stole the Imperialis, one of the guards stabbed Lobot with a vibroblade. The guards were then killed by the alien clone warriors Aleksin and Pavol. Korin Pers discovered that the guards had been corrupted by the dark side of the Force.
In 4 ABY, several Royal Guards accompanied the Emperor to the second Death Star orbiting the forest moon of Endor. Prior to the arrival of the Rebel Alliance Fleet, the Emperor dismissed the Guards from his throne room, leaving Sidious alone with Vader and the latter's son, the Jedi-aspirant Luke Skywalker. As a result, the guards were not present to protect the Emperor when Vader turned against his Master in a last-ditch effort to save his son's life. With the Emperor's death and the victory of the Alliance, the Battle of Endor was a turning point that marked the beginning of the end for the Empire.
Royal Guards were stationed at the Palpatine Archive in the Coruscant system, and attempted to stop the thieving Calrissian and Jaxxon, who were after the Totem of Saglanost shortly after the Empire's debacle at Endor.
New Republic era
The Royal Guard continued to serve the Empire despite the loss of their Emperor, serving as bodyguards for several high-ranking Imperial officers such as General Jylia Shale and Grand Admiral Rae Sloane. Two Royal Guardsmen acted as Shale's security detail at the emergency summit on Akiva; another two Guards escorted Sloane to the New Republic capital of Chandrila in 5 ABY, where the Grand Admiral sought to negotiate an end to hostilities between the Empire and Republic. To Sloane's surprise, the Empire's overtures of peace were a ruse for launching a surprise attack on Chandrila, orchestrated by Fleet Admiral Gallius Rax. During the attack, Sloane's Royal Guards attacked and killed several New Republic Senate Guards who escorted the Imperial entourage to the peace summit.
Shortly after the attack on Chandrila, a faction of Imperial soldiers rallied to the barren world of Jakku under Rax's leadership as Counselor to the Empire. One of the soldiers in Rax's army was a Royal Guard, who ultimately perished during the Battle of Jakku. The guard who fell at Jakku was survived by his sister, Arliz Hadrassian, an agent of the Imperial Security Bureau. Hadrassian went on to become the leader of the Amaxine warriors by 28 ABY, roughly two decades after the Empire capitulated to the Republic. By then, she had sold her late brother's Royal Guard helmet to Senator Ransolm Casterfo, a Centrist politician with pro-Imperial views.
Legacy
The legacy of the Emperor's Royal Guard inspired the formation of the Elite Praetorian Guard. Like the royal protectors who guarded Sidious during his reign over the Empire, the Praetorians functioned as the elite personal bodyguards of Supreme Leader Snoke, ruler of the First Order. Consisting of eight sentinels trained to protect the Supreme Leader from any threat, the Praetorians were equipped with various melee weapons and ornate crimson armor deliberately echoing the equipment used by the Royal Guard. In 34 ABY, the Praetorians attacked Rey and Kylo Ren after the latter assassinated Snoke, resulting in a battle in which all eight guards were killed by the Master of the Knights of Ren and his one-time Jedi ally, allowing the former to take the Supreme Leader title.
By 35 ABY, when Palpatine resurfaced on the ancient Sith world of Exegol, the Sovereign Protector Sith troopers had taken over the role as the Emperor's Guard. When Rey and Ben Solo confronted the Sith Lord during the Battle of Exegol, the Sovereign Protectors attempted to protect their master, but were killed by the two Jedi.
Royal Guards were completely covered in flowing blood-red robes and featureless scarlet masks that concealed their faces. There existed a variant of the uniform that lacked the robes and ceremonial helmet in favor of light armor, utilized by guards aboard the Imperial Star Destroyer Chimaera. They wielded electrostaffs and force pikes, a staff-like weapon with a vibro-edged head. Additionally, their robes hid a heavy blaster pistol, a vibroblade, and various other weaponry. When on the battlefield, Royal Guards would abandon their traditional weapons in favor of an arsenal better suited for combat, including the T-21 light repeating blaster, Smart Rocket, and the homing shot.
The Imperial Royal Guard has advantage on attack rolls against a creature if at least one other Imperial Guard is within 5 feet of the creature and the ally isn't incapacitated.
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The Imperial Royal Guard makes two attacks.
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Type | Defensive emplacement artillery |
A hidden turret was a blaster turret emplacement used to defend an area and surprise unaware enemies.
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