Added new handling for resources/rolling

This commit is contained in:
TJ 2021-01-18 16:13:32 -06:00
parent a2dc561593
commit f070d2725c
4 changed files with 494 additions and 325 deletions

View file

@ -92,8 +92,14 @@ export default class Actor5e extends Actor {
init.total = init.mod + init.prof + init.bonus;
// Prepare power-casting data
this._computePowercastingDC(this.data);
data.attributes.powerdc = data.attributes.powercasting ? data.abilities[data.attributes.powercasting].dc : 10;
this._computePowercastingProgression(this.data);
// Compute owned item attributes which depend on prepared Actor data
this.items.forEach(item => {
item.getSaveDC();
item.getAttackToHit();
});
}
/* -------------------------------------------- */
@ -168,7 +174,10 @@ export default class Actor5e extends Actor {
}
// Load item data for all identified features
const features = await Promise.all(ids.map(id => fromUuid(id)));
const features = [];
for ( let id of ids ) {
features.push(await fromUuid(id));
}
// Class powers should always be prepared
for ( const feature of features ) {
@ -312,19 +321,22 @@ export default class Actor5e extends Actor {
const joat = flags.jackOfAllTrades;
const observant = flags.observantFeat;
const skillBonus = Number.isNumeric(bonuses.skill) ? parseInt(bonuses.skill) : 0;
let round = Math.floor;
for (let [id, skl] of Object.entries(data.skills)) {
skl.value = parseFloat(skl.value || 0);
skl.value = Math.clamped(Number(skl.value).toNearest(0.5), 0, 2) ?? 0;
let round = Math.floor;
// Apply Remarkable Athlete or Jack of all Trades
let multi = skl.value;
if ( athlete && (skl.value === 0) && feats.remarkableAthlete.abilities.includes(skl.ability) ) {
multi = 0.5;
// Remarkable
if ( athlete && (skl.value < 0.5) && feats.remarkableAthlete.abilities.includes(skl.ability) ) {
skl.value = 0.5;
round = Math.ceil;
}
if ( joat && (skl.value === 0 ) ) multi = 0.5;
// Retain the maximum skill proficiency when skill proficiencies are merged
// Jack of All Trades
if ( joat && (skl.value < 0.5) ) {
skl.value = 0.5;
}
// Polymorph Skill Proficiencies
if ( originalSkills ) {
skl.value = Math.max(skl.value, originalSkills[id].value);
}
@ -332,7 +344,7 @@ export default class Actor5e extends Actor {
// Compute modifier
skl.bonus = checkBonus + skillBonus;
skl.mod = data.abilities[skl.ability].mod;
skl.prof = round(multi * data.attributes.prof);
skl.prof = round(skl.value * data.attributes.prof);
skl.total = skl.mod + skl.prof + skl.bonus;
// Compute passive bonus
@ -343,23 +355,6 @@ export default class Actor5e extends Actor {
/* -------------------------------------------- */
/**
* Compute the powercasting DC for all item abilities which use power DC scaling
* @param {object} actorData The actor data being prepared
* @private
*/
_computePowercastingDC(actorData) {
// Compute the powercasting DC
const data = actorData.data;
data.attributes.powerdc = data.attributes.powercasting ? data.abilities[data.attributes.powercasting].dc : 10;
// Compute ability save DCs that depend on the calling actor
this.items.forEach(i => i.getSaveDC());
}
/* -------------------------------------------- */
/**
* Prepare data related to the power-casting capabilities of the Actor
* @private
@ -408,7 +403,7 @@ export default class Actor5e extends Actor {
progression.slot = Math.ceil(caster.data.levels / denom);
}
// EXCEPTION: NPC with an explicit powercaster level
// EXCEPTION: NPC with an explicit power-caster level
if (isNPC && actorData.data.details.powerLevel) {
progression.slot = actorData.data.details.powerLevel;
}
@ -419,9 +414,9 @@ export default class Actor5e extends Actor {
for ( let [n, lvl] of Object.entries(powers) ) {
let i = parseInt(n.slice(-1));
if ( Number.isNaN(i) ) continue;
if ( Number.isNumeric(lvl.override) ) lvl.max = Math.max(parseInt(lvl.override), 1);
if ( Number.isNumeric(lvl.override) ) lvl.max = Math.max(parseInt(lvl.override), 0);
else lvl.max = slots[i-1] || 0;
lvl.value = Math.min(parseInt(lvl.value), lvl.max);
lvl.value = parseInt(lvl.value);
}
// Determine the Actor's pact magic level (if any)
@ -1108,8 +1103,7 @@ export default class Actor5e extends Actor {
// Recover power slots
for ( let [k, v] of Object.entries(data.powers) ) {
if ( !v.max && !v.override ) continue;
updateData[`data.powers.${k}.value`] = v.override || v.max;
updateData[`data.powers.${k}.value`] = !Number.isNaN(v.override) ? v.override : (v.max ?? 0);
}
// Recover pact slots.
@ -1186,7 +1180,6 @@ export default class Actor5e extends Actor {
/* -------------------------------------------- */
/**
* Transform this Actor into another one.
*
@ -1216,10 +1209,10 @@ export default class Actor5e extends Actor {
}
// Get the original Actor data and the new source data
const o = duplicate(this.data);
const o = this.toJSON();
o.flags.sw5e = o.flags.sw5e || {};
o.flags.sw5e.transformOptions = {mergeSkills, mergeSaves};
const source = duplicate(target.data);
const source = target.toJSON();
// Prepare new data to merge from the source
const d = {
@ -1227,6 +1220,7 @@ export default class Actor5e extends Actor {
name: `${o.name} (${source.name})`, // Append the new shape to your old name
data: source.data, // Get the data model of your new form
items: source.items, // Get the items of your new form
effects: o.effects.concat(source.effects), // Combine active effects from both forms
token: source.token, // New token configuration
img: source.img, // New appearance
permission: o.permission, // Use the original actor permissions