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{"_id":"PI1B9vYofzCXU9so","name":"Doctor Pursuit","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Scholar","description":{"value":"
Doctor Pursuit
\nDoctors study the medical, anatomical, and biological sciences. Those scholars who choose the Doctor Pursuit use their knowledge to mend their allies on the field and deal crippling blows with surgical precision.
\nMedical Practitioner
\nWhen you choose this pursuit at 3rd level, you gain proficiency with biochemist's kits and your choice of Medicine or Nature skills. Additionally, when you make a Wisdom (Medicine) check, you gain a bonus to the check equal to your Intelligence modifier.
\nRemote Healer
\nAlso at 3rd level, you have learned to deploy medicine from a range. When you use a maneuver targeting an ally that is the target of your Critical Analysis feature, that maneuver's range becomes 30 feet.
\nAdditional Maneuvers
\nLastly at 3rd level, you gain access to new maneuvers which reflect the progress of your studies into the medical arts. Whenever you learn a new maneuver, you can choose from any of the following as well. The maneuvers are listed in alphabetical order.
\nAdrenaline Hit
\nYou can use an action and expend one superiority die to inject a creature with regenerative medication that temporarily enhances their agility. When you do so, a creature you can touch regains hit points equal to the superiority die roll. Additionally, until the start of your next turn, when that creature would take damage, the amount is reduced by an amount equal to your Intelligence modifier.
\nEmergency Prescription
\nAs an action, you can expend one superiority die and touch a creature. That creature regains hit points equal to result of the die + your Intelligence modifier, and when that creature makes their first ability check, attack roll, or saving throw before the start of your next turn they roll the superiority die and add it to the roll.
\nEnhancement Injection
\nAs an action, you can expend one superiority die to inject a creature you can touch with enhancements, granting them temporary hit points equal to the superiority die roll + your Intelligence modifier, which last for 1 minute. Additionally, when the target makes a Strength or Constitution check or saving throw while it has these temporary hit points, it gains a bonus equal to your Intelligence modifier.
\nNeuroblock
\nWhen you make an attack roll, you can expend a superiority die and add it to the attack roll. On a hit, the creature's next attack has disadvantage and it cannot regain hit points until the start of your next turn.
\nReassure
\nAs an action, you can expend a superiority die and call out to a creature within 60 feet that can see or hear you that is charmed, frightened, or stunned. When you do so, that creature immediately makes another saving throw, adding the amount rolled to the save.
\nRemove Toxins
\nAs an action, you can expend a superiority die to purge the toxins from a creature you can touch. The target regains hit points equal to the number rolled and, if it is poisoned or diseased, you neutralize the poison or disease. If more than one poison or disease afflicts the target, you neutralize one poison or disease that you know is present, or you neutralize one at random.
\nSmelling Salts
\nAs a bonus action, you can expend a superiority die to heal a creature you can touch by a number of hit points equal to the number rolled.
\nTransfusion
\nOnce per turn when you hit a creature with a finesse melee weapon, you can expend a superiority to give you or an ally that is within 5 feet of the creature a transfusion. Add the superiority dice to the damage you deal. You or your ally gain hit points equivalent to the damage you deal to the creature.
\nYou can be the creature hit with the attack as long as there is an ally with 5 feet of you, in which you can let it hit without rolling an attack and must choose an ally to heal with the transfusion.
\nWeak Point Strike
\nWhen you hit a creature with a weapon attack, you can expend a superiority die to temporarily daze the creature. Add the number rolled to the damage of the weapon attack and the creature must succeed on a Constitution saving throw or be stunned until the end of its next turn.
\nField Surgeon
\nBeginning at 6th level, whenever you expend superiority dice to restore hit points or grant temporary hit points to a creature, you can roll an additional die d6 and add it to the roll. This die increases when you reach certain levels in this class: 1d8 at 7th level, 1d10 at 11th level, and to 1d12 at 15th level.
\nAdditionally, whenever you expend superiority dice to restore hit points or grant temporary hit points to a creature, if the creature is the target of your Critical Analysis, you can instead choose the maximum on both dice. Once you've used this feature, you must finish a short or long rest before you can use it again. Starting at 11th level, you can use it twice before a rest, but only once on the same turn.
\nResuscitate
\nStarting at 9th level, through your medical studies you have learned to delay seemingly inevitable death. As a bonus action, you can stabilize a creature you can touch that has 0 hit points.
\nAdditionally, as an action, you can tend to a creature you can touch that has died since the end of your last turn. The creature immediately regains 1 hit point and stabilizes. Once you've used this feature, you must complete a short or long rest before you can use it again.
\nPanacea
\nOnce you've reached 17th level, you've developed the formula to concoct a cure-all miracle solution: a panacea. Over the course of 10 minutes, you can expend rare medical supplies worth 1,000 cr to create your panacea in a simple syringe. The panacea retains its potency for 24 hours. As a bonus action, a creature can use the panacea. Alternatively, as an action, they can administer it to another creature within 5 feet.
\nThe target has its exhaustion level reduced by one and regains all of its hit points. If the target is diseased, poisoned, paralyzed, or stunned, the condition ends.
\nOnce you create a panacea, you can't create another until you finish a long rest.
\nDiscoveries (Doctor)
\nWhen you select this pursuit, you gain access to new discoveries which reflect the progress of your studies into the medical arts. Whenever you learn a new discovery, you can choose from any of the following as well. The discoveries are listed in alphabetical order.
\nAdvanced Remote Healer
\nPrerequisite: 12th level
The range of your Remote Healer feature increases to 60 feet.
\nExperimental Treatments
\nYour medication and treatments are known to be untested and unstable. Immediately after you use a maneuver that causes a creature to regain hit points or gain temporary hit points, you can choose to roll on the Side Effects table to the right. The condition or effect lasts until the creature completes a long rest, or you use this feature again.
\nYou can use this feature a number of times equal to your Intelligence modifier. You regain all expended uses when you finish a short or long rest.
\nFrom the Brink
\nPrerequisite: 7th level
If the target of your Critical Analysis feature would be reduced to 0 hp, you may use your reaction and end your Critical Analysis feature to have them be reduced to 1 hp instead. Once a creature has benefited from this feature, they must complete a long rest before they can do so again.
\nHealth Advisor
\nWhenever a creature that is a target of your Critical Analysis feature begins their turn, you can use your reaction to give them temporary hit points equal to one-fourth your scholar level (rounded down) + your Intelligence modifier (minimum of one) which last until the start of their next turn.
\nPatient Protector
\nPrerequisite: 5th level
When you attack creatures that are within 5 feet of an ally that is the target of your Critical Analysis feature, attack rolls and damage rolls made on them with a finesse or ranged weapon may use your Intelligence modifier instead of Strength of Dexterity.
\nSurgical Precision
\nPrerequisite: 5th Level
When you hit a creature that is the target of your Critical Analysis feature with a weapon attack, it takes additional damage equal to your Dexterity modifier.
\nTend the Wounded
\nIf you or any friendly creatures you can touch regain hit points by spending one or more Hit Dice at the end of a short rest, each of those creatures regain 1d6 extra hit points.
\nThis die increases when you reach certain levels in this class: 1d8 at 7th level, 1d10 at 11th level, and to 1d12 at 15th level.
\n Side Effects
\n\n
\n\n\nd20 | \nSide Effects | \n
\n\n\n\n1 | \nThe creature turns out to be allergic to this specific treatment. Every ability score is reduced by 1. | \n
\n\n2 | \nThe creature starts sneezing uncontrollably. Any attack rolls with a die roll value of 19 results in a miss due to a poorly timed sneeze. | \n
\n\n3 | \nThe creature's legs become swollen. Their move speed becomes at most half their normal movement speed. | \n
\n\n4 | \nThe creature becomes one size larger or smaller. | \n
\n\n5 | \nThe skin at their joints turns into a wooden material, giving them a bonus of +2 to AC. | \n
\n\n6 | \nThe creature's body starts producing powerful stomach acid in high amounts. The creature can use an action to spew stomach acid in a 15 feet cone. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 acid damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. | \n
\n\n7 | \nThe creature becomes mute and has uncontrollable gas. They have disadvantage on Dexterity (Stealth) checks that rely on smell. | \n
\n\n8 | \nThe creature's eyes glows bright red. The creature also gains darkvision, but if they already have darkvision they get a light headache instead. | \n
\n\n9 | \nThe creature gains +4 to perception checks based on hearing, but everything seems uncomfortably loud to them. They gain vulnerability to sonic damage. | \n
\n\n10 | \nThe treatment slows down their brain function, reducing their Intelligence by 4. | \n
\n\n11 | \nThe creature's skin turns dark purple. If they are already purple, they turn bright pink instead. | \n
\n\n12 | \nThe creature becomes covered in sickly, green pustules. When the creature is hit by a melee attack, the attacker takes 1d4 poison damage. | \n
\n\n13 | \nThe creature's skin starts to seriously bloat up from internal pressure build-up, and a strong impact may cause it to explode. Whenever the creature takes damage, the creature has to pass a concentration check or the creature takes kinetic damage equal to half their maximum hit points. Other creatures within 10 feet of the explosion also take a fourth of the damage. Once this explosion occurs, their skin becomes very soft. | \n
\n\n14 | \nThe creature rapidly grows body hair all over, including the face, until they resemble a wookiee. If they are already a wookiee, the reverse effect occurs; all hair immediately falls off, leaving the skin bare. | \n
\n\n15 | \nThe creature's body temperature fluctuates to extremes. They gain resistance to cold and fire damage. | \n
\n\n16 | \nThe creature becomes ravenous. Every hour they haven't eaten a meal they gain a level of exhaustion. | \n
\n\n17 | \nThe creature believes they are the chosen one. | \n
\n\n18 | \nThe creature has a difficult time resting. The amount they heal from Hit Dice is now halved. | \n
\n\n19 | \nThe creature's movement speed is increased by 15 feet, and opportunity attacks on them have disadvantage. | \n
\n\n20 | \nThe creature gains 10d10 hit points, and they feel happy and carefree. | \n
\n\n
\n
"},"source":"PHB","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Doctor%20Pursuit.webp","effects":[]}
{"_id":"PoyYtrej7B5BZRRG","name":"Jal Shey Order","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Monk","description":{"value":"Jal Shey Order
\nMonks of the Jal Shey order, driven by the pursuit of knowledge, maintain one of the most well-respected and heavily guarded repositories of history and knowledge across the galaxy: the Archives of the Jal Shey. Here, young folk of all species seeking the clarity of truth and the strength of knowledge pledge to learn the arts of seeking enlightenment by understanding the world around them, and mastering the techniques to defend it. To become a Jal Shey monk is to give one’s self to the quest for unveiling the deepest mysteries of the galaxy, to bring light to the secrets of the dark, and guard the most powerful and dangerous of truths.
\nMystical Erudition
\nBeginning when you choose this order at 3rd level, you’ve undergone extensive training in lore from the Jal Shey’s collected knowledge. You learn one language of your choice, and you gain proficiency in your choice of Lore, Medicine, Nature, or Technology. You learn an additional language and an additional skill proficiency from the above list at 11th level.
\nAdditionally, you can strike multiple pressure points to extract crucial details about your foe. Whenever you hit a creature with an unarmed strike, you can learn learn certain information about its capabilities. The GM tells you if the creature has one of the following characteristics of your choice:
\n\n- Condition immunities
\n- Damage vulnerabilities
\n- Damage resistances
\n- Damage immunities
\n
\nExtort Truth
\nAt 6th level, you can hit a series of hidden nerves on a creature with precision, temporarily causing them to be unable to mask their true thoughts and intent. When you hit a creature with a melee weapon attack, you can have the attack deal no damage and spend 1 focus point to force them to make a Charisma saving throw against your focus save DC. On a failed save, the creature is unable to speak a deliberate lie for 1 minute and all Charisma checks directed at the creature are made with advantage for the duration.
\nOn a success or failure, a creature is aware that you attempted to influence them. They can choose to avoid answering questions to which they would normally respond with a lie.
\nPreternatural Counter
\nAlso at 6th level, your quick mind and study of your foe allows you to use their failure to your advantage. When a creature within 5 feet of you misses you with a melee attack, you can use your reaction to make an unarmed strike against that creature.
\nMercurial Mind
\nStarting at 11th level, you've honed your awareness and reflexes through mental aptitude and pattern recognition. Once per turn, if you've already used your reaction, you can spend 1 focus point to take an additional reaction. You can only take one reaction per turn.
\nDebilitating Barrage
\nAt 17th level, you've gained the knowledge to temporarily inhibit a creature's fortitude by striking a series of pressure points. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can spend 3 focus points to cause the creature to become vulnerable to a damage type of your choice. This effect lasts for 1 minute or until they take damage of the chosen type.
"},"source":"EC","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Jal%20Shey%20Order.webp","effects":[]}
{"_id":"QRwypM2cIYxW0NVN","name":"Juggernaut Approach","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Berserker","description":{"value":"Juggernaut Approach
\nCertain berserkers find that the strongest offense is a good defense. Berserkers of the Juggernaut Approach wear the heaviest of armor not because they fear injury, but to strike fear in their hapless attackers.
\nArmored Brute
\nWhen you choose this approach at 3rd level, you’ve learned to fight in the heaviest of armors, using your weight to your advantage. You gain proficiency in heavy armor, and you can gain the benefits of your Rage feature while wearing heavy armor.
\nWhen you reach 5th level, you can gain the benefits of your Fast Movement feature while wearing heavy armor.
\nUnstoppable Force
\nAlso at 3rd level, your momentum makes you nigh unstoppable. While raging, you can move through a hostile creature’s space regardless of that creature’s size. When you do so, you must make a Strength (Athletics) check contested by the target’s Strength (Athletics) check. If you move at least 10 feet before moving through a hostile creature’s space, and that creature is your size or smaller, they have disadvantage on the check. If you succeed, you don’t treat the movement as difficult terrain, the creature is pushed 5 feet in a direction of your choice, and you don’t provoke opportunity attacks from that creature until the end of your turn.
\nRaging Bulwark
\nAt 6th level, your imposing form acts as a shield for your allies. When a friendly creature you can see is the target of a ranged attack, or forced to make a Dexterity saving throw, and you can see the source of the effect, you can use your reaction to move up to half your speed towards the friendly creature. You must end this move closer to the ally than you started. If you end this movement between your ally and the source of the effect, you provide cover for the attack.
\nAdditionally, you provide three-quarters cover, instead of half-cover, to creatures your size, and you provide full cover to creatures smaller than you.
\nOverwhelming Cleave
\nStarting at 10th level, when you successfully push a creature into a surface or another creature while raging, the pushed creature takes kinetic damage equal to your Rage Damage. Additionally, the first time you hit with a melee weapon attack using Strength each turn, you can attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to your Strength modifier. The damage is of the same type dealt by the original attack.
\nRelentless Assault
\nAt 14th level, you’re able to charge in unerring bursts. As an action, you can charge up to twice your speed in a straight line without provoking opportunity attacks. Each creature within 5 feet of your path must make a Strength or Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier, the target chooses the ability they use use). On a failed save, a creature takes damage equal to your Strength modifier + your Rage Bonus and is pushed back 5 feet in a direction of your choice. Creatures smaller than you make this save with disadvantage. When you end this movement, if a creature is within 5 feet of you, you can make one melee weapon attack (no action required). On a hit, the creature takes additional damage equal to your berserker level.
\nOnce you’ve used this feature, you must complete a short or long rest before you can use it again.
"},"source":"EC","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Juggernaut%20Approach.webp","effects":[]}
+{"_id":"RXtfOnqqi9U7e1PU","name":"Artillerist Technique","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"description":{"value":"Artillerist Technique
\nSome scouts choose to navigate around defenses, while others choose to go through them. Followers of the Artillerist Technique learn to exert greater control of their tech powers, causing delayed—and often empowered—effects.
\nModular Munitions
\nArtillerist Technique: 3rd level
\nWhen you cast a tech power, rather than having it take effect instantly, you can choose to delay the effect to occur on initiative count 20 (losing all initiative ties). When you do so, any creature that leaves the affected area of your tech power is unaffected when the tech power occurs. If the power would only target one creature, and that creature moves from the space it was in when you cast the power, the tech power automatically misses if it would call for an attack roll, as if you had rolled a 1 on the attack, and the creature automatically succeeds on the saving throw against the power if it calls for a saving throw, as if it had rolled a 20 on the save.
\nAdditionally, when you cast a tech power and choose to delay it in this way, and that tech power would deal damage, you can apply one of the following additional empowerment effects:
\n\n- Flashbang: Each creature damaged by this power must succeed on a Constitution saving throw or be blinded and deafened until the start of your next turn.
\n- Mire: Each creature damaged by this power must succeed on a Dexterity saving throw or gain one slowed level until the start of your next turn.
\n- Psyche: Each creature damaged by this power must succeed on a Wisdom saving throw or become frightened until the start of your next turn.
\n
\nIf an empowerment effect calls for a saving throw, the DC equals your tech save DC.
\nYou can use these features a combined number of times equal to your proficiency bonus, as shown in the scout table table. You regain all expended uses when you complete a short or long rest.
\nWhile you have no remaining uses of this feature, you can instead expend 1 tech point to use it When you do so, your maximum tech points are reduced by 1 until you complete a long rest.
\nMark of the Artillerist
\nArtillerist Technique: 3rd and 11th level
\nYou can now use your Ranger's Quarry feature on a 10-foot cube area within 60 feet of you that you can see. You can treat any creatures inside this cube as if they are the target of your Ranger’s Quarry feature, and when a creature is hit by a tech attack or fails a saving throw against a tech power you cast that deals damage, you can apply your Ranger's Quarry damage to that creature.
\nAt 11th level, you can now use your Ranger's Quarry feature on a 15-foot cube area, instead of a 10-foot cube.
\nSundered Defenses
\nArtillerist Technique: 7th level
\nYour precise bombardments make even the most hardened defenses crumble. When you cast a power that calls for a tech attack or a Dexterity saving throw, it reduces partial cover by one step (from three-quarters to half or half to one-quarter) against creatures affected by it If an affected creature has one-quarter cover, your power ignores it entirely.
\nTarget Masking
\nArtillerist Technique: 11th level
\nYou are familiar with various turrets and defensive emplacements, and their operation.
\nAs a bonus action, you can activate a masking effect to confuse the targeting of constructs for 1 minute. Any construct who targets you with an attack, a harmful power, or a hostile action must first make a Wisdom saving throw against your tech save DC. On a failed save, the construct must choose a new target or lose the attack or power. This power doesn't protect you from area effects.
\nYou can use this feature a combined number of times equal to your proficiency bonus, as shown in the scout table. You regain all expended uses when you complete a long rest.
\nMaster of Ordnance
\nArtillerist Technique: 15th level
\nYou can now expend two uses of your Modular Munitions feature when you cast a tech power to apply two empowerment effects, instead of only one. Additionally, you gain three additional empowerment effects:
\n\n- Confusion: Each creature damaged by this power must make a Charisma saving throw. On a failure, on its next turn, a creature must use its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
\n- Knockout: Each creature damaged by this power must succeed on a Strength saving throw or be knocked prone.
\n- Static: Each creature damaged by this power must succeed on an Intelligence saving throw or become shocked until the start of your next turn.
\n
\nAdditionally, when you would spend 1 tech point to apply an effect, it no longer reduces your maximum tech points.
"},"source":"EC","className":"Scout","classCasterType":""},"flags":{"core":{"sourceId":"Item.n9x6zVoEpsh63YRG"}},"img":"systems/sw5e/packs/Icons/Archetypes/Artillerist%20Technique.webp","effects":[]}
{"_id":"RulD3rQZqDk5H0Pl","name":"Scrapper Practice","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Operative","description":{"value":"Scrapper Practice
\nThose operatives who choose the Scrapper Practice don't have the time or patience for the fair fight. They utilize close-quarters blaster combat blended with underhanded tactics to surprise and disable their foes.
\nBack Blast
\nWhen you choose this practice at 3rd level, you gain proficiency in all blasters with the burst or rapid property that lack the two-handed property. Additionally, when a creature fails a saving throw against the burst or rapid property of a weapon you control and with which you are proficient, you can apply your Sneak Attack damage to one creature dealt damage in this way as long as that creature didn't have advantage on the save.
\nWhen you reach 9th level in this class, when multiple creatures fail a saving throw against the burst property of a weapon you control and with which you are proficient, you can divide your Sneak Attack dice amongst the targets as you see fit.
\nUpper Hand
\nAlso at 3rd level, you learn to user underhanded tactics to gain the upper hand. When you deal Sneak Attack damage to a creature, you may choose to forgo two of your Sneak Attack Dice in order to perform an upper hand technique.
\nSome of your upper hand techniques require your target to make a saving throw to resist the technique's effects. The saving throw DC is calculated as follows:
\nUpper Hand save DC = 8 + your proficiency bonus + your Charisma modifier
\nBrutal Hit
\nYou attempt to knock the target prone while within 15 feet of it. The target must make a Strength saving throw or be knocked prone.
\nLow Blow
\nYou attempt to stun the target while within 15 feet of it. The target must make a Constitution saving throw or be stunned until the start of its next turn.
\nShank Shot
\nYou attempt to hamper the target while within 15 feet of it. The target must make a Dexterity saving throw. If it fails, its movement speed is to 0 and it makes Dexterity saving throws with disadvantage until the end of its next turn.
\nSleight of Foot
\nBeginning at 9th level, when a creature moves to within 5 feet of you, you can use your reaction to move up to half your speed away from the creature without provoking opportunity attacks. You must end this movement further from the creature than you started.
\nHostile Negotiations
\nStarting at 13th level, when you make a Charisma (Intimidation) or Charisma (Persuasion) check, you gain a bonus to the check equal to half your Dexterity modifier (rounded down) if it doesn't already include that modifier.
\nDouble Tap
\nAt 17th level, you can deal Sneak Attack damage twice per turn, but you can't deal more than your total Sneak Attack dice to a single target per turn.
"},"source":"EC","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Scrapper%20Practice.webp","effects":[]}
{"_id":"SKluJRGJzsX03qlx","name":"Tactical Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Fighter","description":{"value":"Tactical Specialist
\nThose fighters who choose to become Tactical Specialists employ martial techniques passed down through generations. To a Tactical Specialist, combat is an academic field, sometimes including subjects beyond battle such as armstech or armormech. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Tactical Specialty, but those who do are well-rounded fighters of great skill and knowledge.
\nImproved Combat Superiority
\nWhen you choose this specialty at 3rd level, your tactical skill in combat improves, granting bonuses to your Combat Superiority.
\nAdditional Maneuvers
\nYou learn two additional maneuvers of your choice, and you earn more at higher levels, as shown in the Maneuvers Known column of the Tactical Specialist Combat Superiority table.
\nAdditional Superiority Dice
\nYou have two additional superiority dice, and you earn more at higher levels, as shown in the Superiority Dice column of the Tactical Specialist Combat Superiority table.
\nAdditionally, your superiority dice become d6s. This die changes as you gain fighter levels, as shown in the Combat Superiority column of the Tactical Specialist Combat Superiority table.
\nStudent of War
\nAlso at 3rd level, you gain proficiency with one type of artisan's tools of your choice.
\nKnow Your Enemy
\nBeginning at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
\n\n- Strength score
\n- Dexterity score
\n- Constitution score
\n- Armor Class
\n- Current hit points
\n- Total class levels (if any)
\n- Fighter class levels (if any)
\n
\n\n
\n\n\n\nTactical Specialist Combat Superiority | \n
\n\nLevel | \nSuperiority Dice | \nManeuvers Known | \n | \n | \n
\n\n\n\n3rd | \n4 | \n4 | \n | \n | \n
\n\n4th | \n4 | \n4 | \n | \n | \n
\n\n5th | \n4 | \n4 | \n | \n | \n
\n\n6th | \n4 | \n4 | \n | \n | \n
\n\n7th | \n6 | \n6 | \n | \n | \n
\n\n8th | \n6 | \n6 | \n | \n | \n
\n\n9th | \n6 | \n6 | \n | \n | \n
\n\n10th | \n6 | \n6 | \n | \n | \n
\n\n11th | \n8 | \n8 | \n | \n | \n
\n\n12th | \n8 | \n8 | \n | \n | \n
\n\n13th | \n8 | \n8 | \n | \n | \n
\n\n14th | \n8 | \n8 | \n | \n | \n
\n\n15th | \n10 | \n10 | \n | \n | \n
\n\n16th | \n10 | \n10 | \n | \n | \n
\n\n17th | \n10 | \n10 | \n | \n | \n
\n\n18th | \n10 | \n10 | \n | \n | \n
\n\n19th | \n10 | \n10 | \n | \n | \n
\n\n20th | \n10 | \n10 | \n | \n | \n
\n\n
\n
\n
\nSignature Maneuver
\nAt 10th level, you choose a maneuver as your signature maneuver. Whenever you use that maneuver, you can roll a d4 and use it instead of expending a Superiority Dice. You may only use this feature once per turn.
\nRelentless
\nStarting at 15th level, when you roll initiative and have no superiority dice remaining, you regain 1 superiority die.
\nGreater Signature Maneuver
\nAt 18th level, you can choose a second signature maneuver. Additionally, when you use your signature maneuver, you can roll a d6 instead of a d4.
"},"source":"PHB","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Tactical%20Specialist.webp","effects":[]}
{"_id":"SsvsNMkJX1wW2rs6","name":"Gadgeteer Engineering","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Engineer","description":{"value":"Gadgeteer Engineering
\nThose engineers who choose the Gadgeteer discipline focus on the ability to craft reusable consumables and items that augment and complement their techcasting abilities.
\nBonus Proficiencies
\nWhen you choose this discipline at 3rd level, you gain proficiency in gadgeteer's implements. Additionally, when you engage in crafting with gadgeteer's implements, the rate at which you craft doubles.
\nGadgeteer Harness
\nAlso at 3rd level, you learn to create and modify adventuring gear utilizing your gadgeteer experience. Over the course of a long rest, you can expend 500 cr worth of materials to create your modified gadgeteer harness. You must have gadgeteer's implements and materials in order to perform this modification.
\nYour gadgeteer harness is enhanced, requires attunement, can only be used by you, and counts as a tech focus for your tech powers while you are attuned to it. Your gadgeteer harness has 4 modification slots to which you can affix gadgets, and it gains more at higher levels, as shown in the Modification Slots column of the engineer class table. For each modification installed, your tech point maximum is reduced by 1. Over the course of a long rest, you can replace or remove a number of modifications up to your Intelligence modifier (minimum of one).
\nSome modification effects require saving throws. When you use such an effect from this class, the DC equals your tech save DC.
\nProjected Barrier
\nLastly at 3rd level, as a bonus action while wearing your gadgeteer harness, you can expend a use of your Potent Aptitude to project a barrier on a friendly creature you can see within 30 feet. A creature can only have one barrier active at a time.
\nEnvironmental Barrier
\nYou project an environmental barrier that lasts until the end of your next short or long rest. The barrier has a number of hit points equal to the amount rolled on your Potent Aptitude die + your engineer level. Whenever a creature with this barrier takes damage (one of acid, cold, fire, force, lightning, necrotic, poison, psychic, or sonic, chosen by you when you activate the effect), the barrier takes the damage instead. If this damage reduces the barrier to 0 hit points, the creature take any remaining damage.
\nPhysical Barrier
\nYou project a physical barrier that lasts until the end of your next short or long rest. The barrier has a number of hit points equal to the amount rolled on your Potent Aptitude die + half your engineer level (rounded down). Whenever a creature with this barrier takes damage (one of energy, ion, or kinetic, chosen by you when you activate the effect), the barrier takes the damage instead. If this damage reduces the barrier to 0 hit points, the creature take any remaining damage.
\nVersatile Direction
\nBeginning at 6th level, you can take a second bonus action on each of your turns.
\nYou can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.
\nReinforced Barriers
\nAt 14th level, when you cast a tech power while you have a barrier active, you can restore hit points to the barrier, provided it is within 30 feet of you. You restore a number of hit points equal to twice the power's level, or 1 hit point for an at-will power. This can't increase a barrier's hit points above its initial hit points. If you have multiple barriers active, you can divide these hit points between them as you see fit.
\nAdaptive Barrier
\nStarting at 18th level, when a creature who has one of your barriers within 30 feet of you that you can see takes damage, and that damage is of a type that could be affected by that barrier, you can use your reaction to grant them resistance to the triggering damage. If that damage is the same type as the barrier's chosen damage, you instead grant them immunity. Whether resistance or immunity, the barrier immediately drops to 0 hit points.
\nGadgeteer Contraptions
\nIf a modification has prerequisites, you must meet them to install it. You can install the modification at the same time that you meet its prerequisites.
\nAdvanced Grounding System
\nPrerequisite: 13th level
\nPrerequisite: Prototype Grounding System
\nWhile wearing your gadgeteer harness you have immunity to lightning damage.
\nAuto-Injection Regenerator
\nPrerequisite: 5th level
\nYou install a special kolto injector into your gadgeteer harness that can inject you with kolto in response to pain. When you take damage, you can use your reaction and expend a Hit Die to regain health as long as the damage would not reduce your hit points to 0.
\nAutothrusters
\nPrerequisite: Jet Pack
\nYou can take the Dash and Disengage actions as a bonus action while your jet pack is active.
\nClimbing Gloves
\nYou craft a set of gloves with a powerful assisted grip. While wearing these gloves, you have a climbing speed of 20 feet, and you have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing.
\nDarkvision Goggles
\nYou craft a pair of sight-enhancing goggles. While wearing these goggles, you have darkvision to a range of 60 feet. If you already have darkvision, this modification increases its range by 30 feet.
\nExtended Tank
\nPrerequisite: 5th level
\nPrerequisite: Jet Pack
\nYour jet pack now lasts up to 10 minutes when activated.
\nFlame Vents
\nPrerequisite: 9th level
\nPrerequisite: Jet Pack
\nYou learn the @Compendium[sw5e.techpowers.6aZ0FG6HwrUO28WF]{Flame Sweep} tech power and can cast it at first level without using tech points. Once you have used this ability, you cannot use it again until you finish a short or long rest.
\nAdditionally, while your jet pack is active, you can cast flame sweep using your bonus action instead of your action.
\nGrounding System
\nWhile wearing your gadgeteer harness you are immune to the shocked condition.
\nIntegrated Inhibitor
\nPrerequisite: 5th level
\nYou gain a +1 bonus to your tech save DC. This bonus increases to +2 at 9th level and +3 at 13th level.
\nIntegrated Targeter
\nPrerequisite: 5th level
\nYou gain a +1 bonus to tech attack rolls. This bonus increases to +2 at 9th level and +3 at 13th level.
\nIntelligence Core Override
\nPrerequisite: 9th level
\nYou can cast the @Compendium[sw5e.techpowers.NagD6z90jRyd7zOk]{Override Interface} tech power at 5th level without spending tech points.
\nOnce you've used this feature, you must complete a long rest before you can use it again.
\nJet Pack
\nYou integrate a jet pack into your gadgeteer harness to grant you temporary, limited flight. Activating or deactivating the jets requires a bonus action and, while active, you have a flying speed of 30 feet.
\nThe jet pack lasts for 1 minute before deactivating. Once the jets have been activated, they can't be activated again until you finish a short or long rest.
\nMechanical Arm
\nYou create a mechanical arm which mounts to your shoulder, which you can use independently. You can only gain the benefit of items held by two of your arms at any given time.
\nYou can choose this modification twice.
\nMimicker
\nPrerequisite: 9th level
\nYou create a device that attaches to your gadgeteer harness. Your mimicker casts a shadow that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function for 1 minute. Your mimicker is suppressed while you are incapacitated, restrained, or otherwise unable to move.
\nMiniaturized Hydraulics
\nYour gadgeteer harness can store 20 pounds of equipment without adding to your encumbrance.
\nOil Spill
\nAs an action, you can cast the oil slick tech power without expending tech points. Casting the power in this way does not require concentration, and the oil will remain in place for the full duration of the power.
\nOnce you've used this feature, you must complete a short or long rest before you can use it again.
\nPowered Grappling Hook
\nPrerequisite: 9th level
\nPrerequisite: Wrist-Mounted Grappling Hook
\nWhile your wrist-mounted grappling hook is deployed, when you cast a tech power with a range of touch, your hook can deliver the power as if it had cast it.
\nPrototype Grounding System
\nPrerequisite: 9th level
\nPrerequisite: Grounding System
\nWhile wearing your gadgeteer harness you have resistance to lightning damage.
\nPrototype Thruster
\nPrerequisite: 9th level
\nPrerequisite: Jet Pack
\nWhile your jet pack is activated, your flying speed is now 45 feet.
\nQuick Start Engine
\nPrerequisite: 5th level
\nPrerequisite: Jet Pack
\nYou can now activate your Jet Pack as an object interaction rather than as a bonus action.
\nRecycled Adrenals
\nYou can augment a single adrenal to regain its charge. This adrenal can only be used by you, and it can only affect you. Once you've used this adrenal, you can't use it again until you finish a short or long rest.
\nRecycled Explosives
\nYou can augment a single explosive to regain its charge. This explosive can only be used by you, and it uses your tech save DC instead of its own, unless its own DC would be higher. Once you've used this explosive, you can't use it again until you finish a short or long rest.
\nRecycled Stimpacs
\nYou can augment a single stimpac to regain its charge. This stimpac can only be used by you, and it can only affect you. Once you've used this stimpac, you can't use it again until you finish a short or long rest.
\nSentry Turret
\nYou learn how to craft small sentry turrets shaped like globes that can adhere to any surface. As an action or bonus action (your choice), you can throw a sentry to a point you can see within range (30 feet + your Strength modifier x 5). At the end of each of your turns, a deployed sentry automatically targets a hostile creature within 10 feet of it. If multiple targets are available, one is chosen at random. The target must make a Dexterity saving throw. On a failed save, it takes 1d4 energy damage and gains 1 slowed level until the end of your next turn. If a creature would be targeted by more than one of these sentries, it only makes this saving throw once, taking an additional d4 damage for each sentry beyond the first.
\nThe sentries have 1 hit point, an armor class of 10, and can be repaired over the course of a long rest. Each sentry lasts for 1 minute before deactivating. You can maintain a number of sentries equal to your Intelligence modifier. Once a sentry has been activated, it can't be activated again until you finish a short or long rest.
\nShocking Hook
\nPrerequisite: 9th level
\nPrerequisite: Wrist-Mounted Grappling Hook
\nAfter hitting a creature with your grappling hook, you can use the connection to deliver an at-will tech power. As a bonus action, you can cast an at-will tech power at the target with a range of touch. If the power requires an attack roll, you have advantage. If the target requires a saving throw, the target has disadvantage.
\nOnce you've used this feature, you can't use it again until you recover the harpoon.
\nStealth Field Generator
\nPrerequisite: 9th level
\nYou create an augmented belt that functions as a portable, personal cloaking device. Activating or deactivating the generator requires a bonus action and, while active, you have advantage on Dexterity (Stealth) ability checks that rely on sight. The generator lasts for 1 minute. This effect ends early if you make an attack or cast a force- or tech- power.
\nOnce the belt has been activated, it can't be activated again until you finish a short or long rest.
\nShocking Barrier
\nPrerequisite: 5th level
\nYou enhanced your barriers. Whenever a creature with one of your barriers active takes damage from a creature within 5 feet of it, the damaged creature can roll your Potent Aptitude die, dealing the result of the die as lightning damage to the creature that damaged it.
\nTruesight Goggles
\nPrerequisite: 11th level
\nPrerequisite: Darkvision Goggles
\nYou modify your goggles with a toggle allowing you to briefly gain enhanced sight. As a bonus action, you can activate the truesight feature of your goggles. When toggled on, for the next minute your goggles now automatically dispel illusions and can detect invisibility, as with truesight.
\nOnce you've used this feature, you must complete a short or long rest before you can use it again.
\nWeapon Integration
\nYou can integrate a single weapon that weighs no more than 8 lb. into your gadgeteer harness. While integrated, that weapon gains the hidden and fixed properties.
\nWrist-Mounted Grappling Hook
\nYou craft a wrist-mounted grappling hook weapon attached to a tightly coiled cord. With this contraption, you can make a ranged weapon attack with a range of 30/60. On a hit, it deals 1d4 kinetic damage. This attack can target a surface, object, or creature.
\nA creature struck by this attack is impaled by the hook. As an action, a creature can attempt to remove the hook. Removing the hook requires a Strength check. While the hook is stuck in the target, you are connected to the target by a 60 foot cable.
\nWhile the hook is deployed, you can use your bonus action to activate the reel, pulling yourself to the location if the target is your size or larger. A creature or object smaller than you is pulled to you. Alternatively, you can opt to release the cable (no action required).
\nOnce you've used this feature, you can't use it again until you recover and reinsert the hook as an action.
"},"source":"PHB","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":"Techcaster"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Gadgeteer%20Engineering.webp","effects":[]}
@@ -100,7 +101,6 @@
{"_id":"r7BKY5yWig2vhW5i","name":"Way of Telekinetics","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Consular","description":{"value":"Way of Telekinetics
\nThe consular knows how to manipulate the essence of the surrounding elements with the power of the Force. Those consulars who follow the Way of Telekinetics create torrential gusts of telekinetic energy, forming a potent combination that can pummel even the toughest adversaries into submission.
\nStaggering Stratagem
\nWhen you choose this tradition at 3rd level, your potency with the telekinetic power of the Force heightens. You can manipulate creatures of Large size or smaller with your force powers and Way of Telekinetics features. Additionally, once per turn, when you deal force or kinetic damage to a Large or smaller creature with a force power or class feature, you can choose to either push it up to 10 feet away from you or pull it up to 10 feet closer to you.
\nMighty Blast
\nAt 6th level, your force powers batter and blast your enemies with the strength of a hurricane. When you cast a force power of 1st level or higher that deals force or kinetic damage, one creature of your choice damaged by that power must make a Strength saving throw against your universal force save DC or be knocked prone.
\nThis feature can affect additional creatures when you reach higher levels: two creatures at 11th level and three creatures at 17th level.
\nSize Matters Not
\nBeginning at 10th level, you can manipulate creatures of Huge size or smaller with your force powers and Way of Telekinetics features.
\nAdditionally, when you use your action to cast a force power, you can use a bonus action to fly up to 10 feet without provoking opportunity attacks.
\nRepulsing Wave
\nAt 14th level, when you are dealt damage by a creature within 5 feet of you, you can use your reaction to deal force damage to the creature equal to your consular level + your Wisdom or Charisma modifier (your choice, minimum of +1). If the attacker is Huge or smaller, it must also make a Strength saving throw against your universal force save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.
\nYou can use this feature a number of times equal to your Wisdom or Charisma modifier (your choice, a minimum of once). You regain all expended uses when you finish a short or long rest.
\nMy Ally is the Force
\nStarting at 18th level, you can manipulate creatures of Gargantuan size or smaller with your force powers and Way of Telekinetics features.
\nAdditionally, whenever a force power you cast pushes or pulls a creature, you can increase the distance of that push or pull by an additional 20 feet.
"},"source":"EC","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":"Forcecaster"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Way%20of%20Telekinetics.webp","effects":[]}
{"_id":"rW7zqxiNXePBLnui","name":"Form II: Makashi","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Guardian","description":{"value":"Form II: Makashi
\nForm II, also known as Contention Form, encourages precision and efficiency over power, using jabs, parries and light cuts over slashes, blocks and chops. Those guardians who focus on Makashi Form utilize calculated blade manipulation, intense focus, and expert timing to confuse and trap their opponents.
\nForm Basics
\nWhen you choose this form as your focus at 3rd level, you learn the basics of the chosen form. You gain the @Compendium[sw5e.lightsaberform.GBccAWbpxgNPTz0D]{Makashi Lightsaber Form}, detailed in Chapter 6. If you already know this form, you can instead choose another lightsaber form. You can’t take a lightsaber form option more than once, even if you later get to choose again.
\nThe Way of the Ysalamiri
\nAlso at 3rd level, as a bonus action, you can enter an offensive stance for one minute. While in this stance, you add your Wisdom or Charisma modifier (your choice) to the first melee weapon attack and damage rolls you make each turn.
\nThis effect ends early if you are incapacitated or die. Once you've used this feature, you can't use it again until you finish a long rest.
\nChannel the Force
\nLastly at 3rd level, you gain the following Channel the Force option.
\nMakashi Riposte
\nWhen another creature damages you with a melee attack, you can expend a use of your Channel the Force and use your reaction to attempt to deflect the attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your guardian level.
\nIf you reduce the damage to 0, you can immediately make a single melee weapon attack against that creature as a part of the reaction.
\nShatterpoint
\nStarting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can use your connection to the Force to sense their strengths and weak-nesses, and learn certain informat-ion about its capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
\n\n- Strength score
\n- Dexterity score
\n- Wisdom score
\n- Charisma score
\n- Armor Class
\n- Current hit points
\n- Total class levels (if any)
\n- Total Forcecaster levels (if any)
\n
\nGlancing Blow
\nStarting at 15th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
\nMaster of Contention
\nAt 20th level, you are a duelist of the highest caliber. Your Dexterity and Wisdom or Charisma scores (your choice) increase by 2. Your maximum for those scores increases by 2. Additionally, you can use your action to gain the following benefits for 1 minute:
\n\n- You have resistance to kinetic and energy damage, and you ignore resistance to kinetic and energy damage.
\n- All melee attacks have disadvantage against you.
\n- Your melee weapon attacks inflict an additional damage die.
\n
\nThis effect ends early if you are incapacitated or die. Once you've used this feature, you can't use it again until you finish a long rest.
"},"source":"PHB","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":"Forcecaster"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Makashi%20Form.webp","effects":[]}
{"_id":"rhte8G7Duf9dtKLV","name":"Explorer Pursuit","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Scholar","description":{"value":"Explorer Pursuit
\nThe explorer strives to navigate past the known to discover new planets, forgotten ruins, or forbidden locations. Those scholars who choose the Explorer Pursuit spend their time studying maps, landmarks, architecture blue prints, or even history books, using them to effectively lead the way for their companions.
\nFocused Navigator
\nBeginning at 3rd level when you select this pursuit, you gain proficiency in two of the Perception, Piloting, Survival, and Acrobatics skills.
\nSurveyed Area
\nAt 3rd level, you can now use your Critical Analysis feature on a 15-foot cube area within 60 feet of you that you can see. You can treat any creatures inside this cube as if they are the target of your Critical Analysis feature, and when a creature ends your Critical Analysis feature on themself, it does not end this effect for other creatures in your Surveyed Area.
\nAdditional Maneuvers
\nWhen you select this pursuit, you gain access to new maneuvers which reflect your studies in maps and hidden routes. Whenever you learn a new maneuver, you can choose from any of the following as well. The maneuvers are listed in alphabetical order.
\nEffective Flanking
\nWhenever you use your Critical Analysis ability, you can expend a superiority die to make all creatures of your choice affected by Critical Analysis to make a Wisdom saving throw. If at least one creature fails the save, roll a superiority die.
\nOn a failed save, the number rolled is added to both the attack and damage roll for the first attack against the creature before the start of your next turn.
\nEncouraging Pace
\nYou can use a bonus action to expend a superiority die. When you do so, a number of friendly creatures equal to your Intelligence modifier can immediately use their reaction to move a number of feet equal to 5 times the number rolled on the superiority die.
\nNo Escape
\nWhenever you or a creature you can see makes an opportunity attack, you can expend a superiority die. If the attack hits, roll the superiority die and add the result to the damage roll. Additionally, the affected creature's movement speed becomes 0 until the start of its next turn.
\nPrecise Movements
\nWhen you or a friendly creature you can see that can see or hear you moves, you can expend a superiority die to give them verbal guidance and encouragement. Roll a superiority die. The creature's speed increases by 5 times the number rolled, and they can move through the space of hostile creatures as if it were difficult terrain.
\nSnare Traps
\nYou can use an action and expend a superiority die to trigger painful snare traps. When you do, one creature within 60 feet of you or all creatures that are targeted by your Critical Analysis has to make a Dexterity (Acrobatics) check against your maneuver save DC.
\nOn a failure, they take damage equal to the roll and their movement speed becomes 0 until the end of your next turn.
\nSuperior Counterattack
\nWhenever an opportunity attack targets a friendly creature other than you that is in an area targeted by your Critical Analysis feature, you can expend a superiority die. The creature can use its reaction to make a single weapon attack, adding the superiority die roll to the attack roll.
\nWrestle and Drag
\nWhen you or a creature that is the target of your Critical Analysis makes an Strength (Athletics) check to grapple or shove a creature, you can expend a superiority die and add it to the roll. Until the end of your turn, you can drag the grappled creature with you without your speed being halved. Additionally, if you move at least 5 feet, the creature takes damage for each foot moved up to an amount equal to half your Scholar level + your Intelligence modifier.
\nField Advantage
\nAt 6th level, you learn to quickly convey spatial information in the midst of combat about the area you analyzed, giving them an edge at maneuvering in the area. While moving through your Surveyed Area, you and friendly creatures of your choice ignore unenhanced difficult terrain, and opportunity attacks against them are made with disadvantage.
\nUnstoppable Adventurer
\nAt 9th level, you learn to swim and scale vertical surfaces with ease. You gain swimming and climbing speed equal to your walking speed.
\nAdditionally, your Sage Advice feature can be used to give friendly creatures knowledge on how to swim or climb, following the same rules of that feature as if it is a skill or tool. However, the friendly creatures have swimming speed or climbing speed for the entire duration instead.
\nSurvey Master
\nBeginning at 17th level, when you use the Surveyed Area feature, the area affected is a 30-foot cube instead of a 15-foot cube.
\nDiscoveries (Explorer)
\nWhen you select this pursuit, you gain access to new discoveries which reflect your studies in maps and hidden routes. Whenever you learn a new discovery, you can choose from any of the following as well. The discoveries are listed in alphabetical order.
\nCover Adept
\nPrerequisite: 12th level
\nYou treat half cover as three-quarters cover, and three-quarters cover as full cover. Additionally, while you are in cover, Dexterity (Stealth) checks you make gain a bonus equal to your Intelligence modifier (minimum of +1).
\nDungeon Explorer
\nYou have advantage on Wisdom (Perception) checks and Intelligence (Investigation) checks to locate any secret doors or traps, and you have resistance to damage dealt by traps.
\nIn addition, you can use your Sage Advice feature to teach friendly creatures about various types of traps, following the same rules of that feature. When you do so, the chosen creatures have resistance to damage dealt by traps.
\nGalactic Explorer
\nPrerequisite: 9th level
\nWhen you make a Piloting (Intelligence) skill check and may add your proficiency bonus to the check, treat any roll of 9 or lower as if you had rolled a 10.
\nGrappling Hunter
\nPrerequisite: 5th level
\nAttack rolls that you make against creatures that you are grappling have advantage.
\nHigh Ground
\nPrerequisite: 5th level
\nOnce per turn, when you or a friendly creature hits a creature that is a target of your Critical Analysis feature, it takes additional damage equal to your half Intelligence modifier (minimum of +1).
\nNo Stone Left Unturned
\nWhen you make a Wisdom (Perception) or Investigation (Intelligence) check to find a hidden creature that is inside the area that is targeted by your Critical Analysis feature, you do so with advantage.
\nVersatile Explorer
\nYou can hold your breath twice as long as you are normally able to, and take half as much damage from fall damage.
"},"source":"EC","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Explorer%20Pursuit.webp","effects":[]}
-{"_id":"sgoAH5OjfxsXf2fp","name":"Artillerist Technique","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Scout","description":{"value":"Artillerist Technique
\nWhile some scouts choose to foray alone, others like to have support. Follower of the Artillerist Technique master control of militant constructs, laying waste to the battlefield with their expertise
\nBonus Proficiencies
\nYou gain proficiency in artillerist's kits.
\nTurret Companion
\nWhen you choose this technique at 3rd level, you learn to apply your knowledge of artillery to construct your own portable turret.
\nYou start with a Small turret, which is detailed at the end of this technique. Over the course of 8 hours, which can be done during a long rest, you can expend 500 cr worth of materials to finish your turret.
\nIf your turret is irreparably destroyed, you can spend an additional 500 cr worth of material and 8 hours to create a new turret. You may only have one turret companion at a time.
\nYour turret has the following benefits:
\n\n- Your turret has a remote control, which you can use to direct it on your turn while within 120 feet of it. Your turret takes no actions unless you tell it to or an upgrade says otherwise.
\n- Your turret's level equals your scout level, and for each scout level you gain after 3rd, your turret companion gains an additional Hit Die and increases its hit points accordingly.
\n- Your turret has the proficiency bonus of a player character of the same level.
\n- Whenever you gain the Ability Score Improvement feature in this class, your turret's abilities also improve. Your turret can increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1. As normal, your turret can't increase an ability score above 20 using this feature unless its description specifies otherwise.
\n- Your turret is a valid target of the tracker droid interface tech power.
\n- When you would make a weapon attack, you can let your turret attack instead.
\n
\nYour turret has two modes: deployed and undeployed. Your turret can take no actions while undeployed. You can deploy or undeploy your turret at any time on your turn (no action required), but the effect doesn't occur until the start of your next turn.
\nMark of the Artillerist
\nAlso at 3rd level, once per round, when your turret deals damage to the target of your Ranger's Quarry, you can roll your Ranger's Quarry die and add it to the damage roll.
\nBattlefront
\nBeginning at 7th level, when you take the Attack action or cast a tech power of 1st-level or higher, you can use your bonus action to have your turret make one weapon attack.
\nAt 14th level, when you use your Combat Tech feature, both you and your turret can each make one weapon attack as part of the same bonus action.
\nCrisis Management
\nStarting at 11th level, while you can see your turret, it can add half its proficiency bonus (rounded up) to any saving throws it makes.
\nDouble Up
\nAt 15th level, when you deal damage to a creature with a weapon or tech power, your turret has advantage on the next attack roll it makes against the creature or it has disadvantage on the first saving throw it makes against an effect your turret controls before the start of your next turn. When your turret deals damage to a creature, you have advantage on your next attack roll against the creature or it has disadvantage on the first saving throw it makes against an effect you control before the start of your next turn.
\nGenerating Your Turret
\nYour turret is a portable companion that you can upgrade over time.
\nYour turret uses your Intelligence, Wisdom, and Charisma scores. You assign your turret's Strength, Dexterity, and Constitution scores using a limited standard array (16, 14, 12) as you see fit.
\nTurret Features
\nAll turrets share the following traits.
\nHit Points
\n\n- Hit Dice: 1d6 per turret companion level
\n- Hit Points at 1st Level: 6 + your turret's Constitution modifier
\n- Hit Points at Higher Levels: 1d6 (or 4) + your turret's Constitution modifier per turret level after 1st
\n
\nResistances and Vulnerabilities
\n\n- Turret Resistances: Your turret is resistant to necrotic, poison, and psychic damage, and immune to poison and disease.
\n- Turret Vulnerabilities: Your turret is vulnerable to ion damage. Additionally, your turret has disadvantage on saving throws against effects that would deal ion or lightning damage.
\n
\nFeatures
\n\n- Armor Class: Your turret uses its Intelligence score for its Armor Class.
\n- Integrated Weaponry: Your turret has an integrated vibroweapon and blaster with which it can make weapon attacks. Neither weapon can be removed while your turret is not disabled. Your turret's vibroweapon deals 1d8 kinetic damage on a hit. Your turret's blaster has the ammunition (range 100/400) and reload 20 properties, and it deals 1d6 kinetic or energy damage on it a hit, depending on its loaded ammunition. It can use both slug cartridges and power cells for ammunition. Your turret can't reload itself. You can choose which weapon your turret uses each time it attacks (no action required).
\n- Turret Upgrades: Your turret companion has four turret upgrades of your choice. It gains an additional upgrade at 5th level (5), 8th level (6), 11th level (7), 14th level (8), and 17th level (9). Whenever you gain a level in this class, you can exchange one upgrade for another one.
\n- Size: Small
\n- Speed: Your turret has two modes: undeployed and deployed. While undeployed, your turret's speed equals your own and it can take no actions. While deployed, your turret has a speed of 25 feet and can take actions.
\n- Type: Construct
\n
\nTurret Upgrades
\nIf an upgrade has prerequisites, you must meet them to install it. You can install the upgrade at the same time that you meet its prerequisites.
\nAugmenting Barrier
\nPrerequisite: 5th level
\nAs an action, you can reduce your turret's speed and have it create a barrier that surrounds in a radius depending on its size. A Small turret's speed is reduced to 10 feet and has a 5-foot radius, a Medium turret's speed is reduced to 5 feet and has a 10-foot radius, and a Large turret's speed is to reduce to 0 and has a 15-foot radius. While active, when damage is dealt by a tech power originating from inside the barrier against a target outside the barrier, that tech power gains a bonus to damage equal to half your Intelligence modifier (rounded up).
\nThis barrier lasts for 1 minute. You can end it early as a bonus action on your turn. Once you've used this feature, you must complete a short or long rest before you can use it again.
\nAutoreload
\nYou can preload your turret's blaster with additional ammunition. You can preload two additional power cells, or you can replace each power cell with 20 slug cartridges. Once on each of your turns, you can reload your turret without using an action. Once you've expended the preloaded ammunition, you can't reload your turret's blaster in this way again until you reload it with an action.
\nClimbing Turret
\nYour turret gains a climbing speed equal to its deployed walking speed.
\nCloaking Barrier
\nPrerequisite: 5th level
\nAs an action, you can reduce your turret's speed and have it create a barrier that surrounds in a radius depending on its size. A Small turret's speed is reduced to 10 feet and has a 5-foot radius, a Medium turret's speed is reduced to 5 feet and has a 10-foot radius, and a Large turret's speed is to reduce to 0 and has a 15-foot radius. While active, this barrier creates an area that is lightly obscured. Wisdom (Perception) checks that originate outside the barrier take a -10 penalty when attempting to detect anything inside the barrier.
\nThis barrier lasts for 1 minute. You can end it early as a bonus action on your turn. Once you've used this feature, you must complete a short or long rest before you can use it again.
\nDeployment Accelerator
\nYour turret now deploys and undeploys instantly, but you can only do so once on each of your turns.
\nDisguised Turret
\nYour turret can collapse into an innocuous looking container while undeployed. You have advantage on Charisma (Deception) checks to hide the nature of your turret while it is undeployed.
\nHovering Turret
\nYour turret can hover 5 feet over the ground while deployed. It ignores difficult terrain while hovering in this way.
\nIntegrated Grenade Launcher
\nYou integrate a grenade launcher into your turret.
\nYou can choose this upgrade multiple times. Each time you do so, the weapon's reload number increases by 1.
\nIntegrated Projector
\nYou integrate a vapor projector into your turret.
\nYou can choose this upgrade multiple times. Each time you do so, the weapon's reload number increases by 1.
\nIntegrated Rocket Launcher
\nYou integrate a rocket launcher into your turret.
\nYou can choose this upgrade multiple times. Each time you do so, the weapon's reload number increases by 1.
\nLongbow
\nYour turret's blaster's range increases by 50/200. Additionally, when you cast a tech power with a range of 5 feet or greater, and your turret is the target of your tracker droid interface tech power, you can cast it as if you were in your turret's space, and the range increases to 150 feet.
\nPhalanx Barrier
\nPrerequisite: 5th level
\nAs an action, you can reduce your turret's speed and have it create a barrier that surrounds in a radius depending on its size. A Small turret's speed is reduced to 10 feet and has a 5-foot radius, a Medium turret's speed is reduced to 5 feet and has a 10-foot radius, and a Large turret's speed is to reduce to 0 and has a 15-foot radius. While active, ranged weapon attacks originating from outside the barrier that pass through it have disadvantage. Ranged weapon attacks originating from inside the barrier are unaffected.
\nThis barrier lasts for 1 minute. You can end it early as a bonus action on your turn. Once you've used this feature, you must complete a short or long rest before you can use it again.
\nRam Attachment
\nYou integrate a battering ram into your turret. When your turret makes a Strength check to break down physical doors, it gains a bonus to the check, depending on its size. A Small turret gains a +1 bonus, a Medium turret gains a +2 bonus, and a Large turret gains a +5 bonus. You can help your turret, giving it advantage on the check.
\nRecurring Action
\nPrerequisite: 9th level
\nYour turret gains the ability to repeat attacks without direction. At the start of each of your turns, if your turret made an attack since the start of your previous turn, you can have it repeat its most recent attack (no action required). This attack targets the same space as the most recent attack made by your turret, regardless of whether or not a creature occupies that space.
\nRejuvenating Barrier
\nPrerequisite: 5th level
\nAs an action, you can reduce your turret's speed and have it create a barrier that surrounds in a radius depending on its size. A Small turret's speed is reduced to 10 feet and has a 5-foot radius, a Medium turret's speed is reduced to 5 feet and has a 10-foot radius, and a Large turret's speed is to reduce to 0 and has a 15-foot radius. While active, friendly creatures that enter this barrier for the first time or start their turn there regain hit points equal to your Intelligence modifier, and gain temporary hit points equal to your Intelligence modifier. This feature can restore a creature to no more than half of its hit point maximum.
\nThis barrier lasts for 1 minute. You can end it early as a bonus action on your turn. Once you've used this feature, you must complete a short or long rest before you can use it again.
\nSentry
\nYou add an overwatch suite to your turret companion. When you cast the alarm tech power, you can choose to have your turret notified when the alarm is triggered. If you do so, when the alarm is triggered, your turret immediately makes a number of weapon attacks against the triggering creature up to your turret's proficiency bonus. If multiple creatures trigger the alarm simultaneously, your turret targets each creature randomly.
\nSize: Large
\nPrerequisite: Size: Medium
\nYour turret's size is Large. Its hit points increase by an amount equal to its level + 1, its Hit Die becomes a d10, its vibroweapon and blaster damages increase to 1d12 and 1d10, respectively, and its deployed walking speed decreases to 15 feet.
\nSize: Medium
\nYour turret's size is Medium. Its hit points increase by an amount equal to its level + 1, its Hit Die becomes a d8, its vibroweapon and blaster damages increase to 1d10 and 1d8, respectively, and its deployed walking speed decreases to 20 feet.
\nSuppressing Fire
\nPrerequisite: 11th level
\nWhen a creature within 30 feet of you moves at least 5 feet, you can use your reaction to have your turret make a ranged weapon attack with its blaster against the creature. If the attack hits, the creature's speed is reduce by half until the start of your next turn.
\nTurret Coverage
\nAs an action, you can have your turret anchor itself to the ground or recover itself. While anchored, its speed is reduce to 0, it has resistance to energy and kinetic damage, and it provides cover to creatures within 5 feet of it, depending on its size. A Small turret provides one-quarter cover, a Medium turret provides half cover, and a Large turret provides three-quarters cover. If an attack would miss a creature by an amount less than or equal to the bonus to AC granted by your turret's cover, your turret instead takes the damage.
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{"_id":"t5LS6epj3270S38n","name":"Form VIII: Sokan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Guardian","description":{"value":"Form VIII: Sokan
\nForm VIII, also known as Persistence Form, uses determined movements followed by swift strokes to keep their opponents' footing unsteady. Those guardians who focus on Persistence Form make use of the terrain, trying to maneuver their opponents into vulnerable areas before dispatching them.
\nBonus Proficiencies
\nYou gain proficiency in heavy armor.
\nForm Basics
\nWhen you choose this form as your focus at 3rd level, you learn the basics of the chosen form. You gain the @Compendium[sw5e.lightsaberform.Xg7qB6sQLw3V6V4p]{Sokan Lightsaber Form}, detailed in Chapter 6 of the Player’s Handbook. If you already know this form, you can instead choose another lightsaber form. You can’t take a lightsaber form option more than once, even if you later get to choose again.
\nThe Way of the Varactyl
\nAlso at 3rd level, as a bonus action, you can enter an unyielding stance for one minute. While in this stance, you have advantage on ability checks and saving throws to shove or to avoid being moved, and you ignore difficult terrain. Additionally, once per turn, when you hit with a melee weapon attack, you can attempt to shove the target up to 10 feet away from you (no action required).
\nThis effect ends early if you are incapacitated or die. Once you've used this feature, you can't use it again until you complete a long rest.
\nChannel the Force
\nLastly at 3rd level, you gain the following Channel the Force option.
\nHigh Ground Defense
\nWhen an opponent within 5 feet of you makes a melee attack against you, you can use your reaction and expend a use of your Channel the Force to move to another space within 5 feet of that opponent without provoking opportunity attacks, imposing disadvantage on the roll. If the attack misses, you can attempt to shove the creature up to 10 feet away from you as a part of that same reaction.
\nUnwavering Self
\nBeginning at 7th level, if you fail a Strength, Dexterity, or Constitution saving throw, you can reroll the die. You must use the new roll.
\nOnce you've used this feature, you must complete a long rest before you can use it again. At 15th level you can use this feature twice between long rests.
\nUnhindered Charge
\nStarting at 15th level, when you move at least 10 feet before making a melee weapon attack, you deal additional damage equal to your Strength modifier.
\nMaster of Persistence
\nAt 20th level, you are an unrelenting force on the field of battle. Your Strength and Wisdom or Charisma scores (your choice) increase by 2. Your maximum for these scores increases by 2. Additionally, you can use your action to gain the following benefits for 1 minute:
\n\n- You have resistance to kinetic and energy damage from unenhanced weapons.
\n- You ignore effects that would reduce your speed.
\n- Once per turn, when you push a creature, you can move up to 10 feet as a part of this push without provoking opportunity attacks. If you end this movement within 5 feet of that creature, you can make one melee weapon attack (no action required).
\n
\nThis effect ends early if you are incap-acitated or die. Once you've used this feature, you can't use it again until you complete a long rest.
"},"source":"EC","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":"Forcecaster"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Sokan%20Form.webp","effects":[]}
{"_id":"tND6Q1akd5unb3jf","name":"Path of Synthesis","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Sentinel","description":{"value":"Path of Synthesis
\nThere is power in diversification unknown to those of narrow mind. Those sentinels who follow the Path of Synthesis blend their intricate mastery of the Force with their understanding of technology, creating unique effects to overcome their obstacles.
\nTechcasting Secrets
\nStarting when you choose this calling at 3rd level, you have learned to intersperse your training with an aptitude for technology. Choose two tech powers of 1st-level or lower. The chosen powers count as universal force powers for you, but are not included in the number in the Powers Known column of the sentinel class table. You still require the aid of a wristpad for these powers.
\nAt 7th-level, you learn two tech powers of 2nd-level or lower. At 13th level, you learn two tech powers of 3rd-level or lower. At 17th level, you learn two tech powers of 4th-level or lower. Whenever you gain a level in this class, you can choose one of the tech powers you know and replace it with another tech power.
\nSynthetic Understanding
\nAlso at 3rd level, you've applied your newfound knowledge to broader pursuits. You gain proficiency in Technology or one tool of your choice.
\nAdditionally, when you make an Intelligence (Technology) check, or a check with a tool, you may use your Wisdom or Charisma modifier (your choice) instead of your Intelligence modifier.
\nFinally, when you deal damage with a tech power or Kinetic Combat attack, you can choose to substitute the damage dealt as ion.
\nForce-Empowered Tech
\nAt 7th level, you learn to fully blend your technological aptitude with your use of the Force. You have three such effects: Disruption Pulse, Force Override, and Techcasting Insight. When you use your Force-Empowered Tech, you choose which effect to create.
\nYou can use this feature a number of times equal to your Wisdom or Charisma modifier (your choice, a minimum of once). You regain all expended uses when you finish a short or long rest.
\nDisruption Pulse
\nAs an action, you can send out a 30 foot cone of electromagnetically-charged energy to overload enemy weapons. Each creature within the cone that is wearing or carrying a weapon with electric components must make an Intelligence saving throw. If the weapon is being worn, this save is made with disadvantage. On a failed save, the first attack they attempt to make with that weapon has disadvantage. A creature with multiple weapons must make a separate save for each weapon.
\nForced Override
\nWhen you cast a tech power that requires a saving throw, you can impose disadvantage on the save (no action required).
\nTechcasting Insight
\nAs an action, you can attempt to determine another creature's experience with techcasting. When you do so, you make an Intelligence (Technology) check contested by the target's Intelligence (Technology) check. If you succeed, you immediately learn the target's techcasting Max Power Level, as well as any tech powers currently affecting the target.
\nImproved Force-Empowered Tech
\nBy 13th level, you've gained access to two additional Force-Empowered Tech effects: Harmonic Synthesis and Conservation of Energy.
\nHarmonic Synthesis
\nWhen you use your action to cast a force power, you can use your bonus action to gain resistance to damage dealt by tech powers until the start of your next turn. If you use your action to cast a tech power, you can instead gain resistance to damage dealt by force powers.
\nConservation of Energy
\nWhen you reduce a hostile creature to 0 hit points with a tech power, you can reduce the force point cost of the tech power to 0 (no action required).
\nReflective Shield
\nAt 18th level, when you use your Force-Empowered Tech features, a barrier for energy shimmers into existence, surrounding you until the end of your next turn. When you take damage, you can mitigate the incoming energy and potentially reflect it back at your attacker. You use your reaction to have resistance against the triggering damage, and if the source of the damage is within 5 feet of you, they take half of the total damage dealt as ion.
"},"source":"EC","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":"Forcecaster, Techcaster"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Path%20of%20Synthesis.webp","effects":[]}
{"_id":"taNiZralaSUdH6a2","name":"Matukai Order","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Monk","description":{"value":"Matukai Order
\nMonks of the Matukai Order center their philosophy around a balance and harmony between the spiritual Force and the physical body, using exercise as a form of meditation. They channel the Force through their bodies, turning themselves into exceptional warriors.
\nForce-Enhanced Strikes
\nBeginning when you choose this order at 3rd level, you learn to channel the Force into your unarmed strikes and monk weapons, further enhancing your melee strikes. When you hit a creature with an unarmed strike or monk weapon, you can spend 1 focus point to deal it an additional 1d6 force damage.
\nThe force damage increases to 2d6 when you reach 11th level in this class.
\nInstinctive Leap
\nAt 6th level, when a hostile creatures moves to within 5 feet of you, you can use your reaction to disengage and leap up to half your speed. If you end this movement in the air, you immediately fall to the ground.
\nAbsorb Damage
\nStarting at 11th level, you learn to channel the Force into your skin and bones, greatly enhancing your durability. You can use a bonus action to channel the Force throughout your body. Until the start of your next turn, you have resistance to kinetic and energy damage.
\nYou can use this feature a number of times equal to your Wisdom or Charisma modifier (your choice, a minimum of once). You regain all expended uses when you finish a long rest.
\nControl the Field
\nAt 17th level, whenever you use your Instinctive Leap feature, you can leap your entire movement speed instead of only half. Additionally, when you land, you can make an unarmed strike with advantage against a creature within 5 feet of you as part of the same reaction. On a hit, this attack deals an additional 2d6 force damage.
"},"source":"EC","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Matukai%20Order.webp","effects":[]}
diff --git a/packs/packs/feats.db b/packs/packs/feats.db
index abc750fe..23c9f5cc 100644
--- a/packs/packs/feats.db
+++ b/packs/packs/feats.db
@@ -1,41 +1,65 @@
+{"_id":"07AXhaucBRvRQyFf","name":"Fighter Technique","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in fighter and at least 3 levels in scout
\nYou've learned to blend the prowess of your fighter specialty with the knack of your scout technique. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your scout levels to your fighter levels when determining the number of hit points you regain from your Second Wind feature.
\n- You can add your fighter levels to your scout levels when determining the size of your Ranger's Quarry die and the duration of your Ranger's Quarry feature.
\n
","chat":"","unidentified":""},"requirements":"Fighter 3, Scout 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.1TC1nWvs2VR16bm0"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Fighter%20Technique.webp","effects":[]}
{"_id":"10KjUfHaOKAiOw6T","name":"Survivalist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You master wilderness lore, gaining the following benefits:
\n\n- Increase your Wisdom score by 1, to a maximum of 20.
\n- You gain proficiency in the Survival skill. If you are already proficient in it, you instead gain expertise in it.
\n- You learn the alarm tech power. You can cast it once, using supplies scavenged around you, without the use of a wristpad and without spending tech points, and you regain the ability to do so when you finish a long rest.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5025000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"10KjUfHaOKAiOw6T","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"10KjUfHaOKAiOw6T","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Survivalist.webp","effects":[{"_id":"7jAtDWIhdreAiR2Q","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Survivalist.webp","label":"Survivalist","tint":"","transfer":true}]}
+{"_id":"148eHo06z3ddp7fy","name":"Guardian Technique","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in guardian and at least 3 levels in scout
\nYou've learned to blend the expertise of your guardian focus with the knack of your scout technique. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your scout levels to your guardian levels when determining the your amount of Focused Strikes dice.
\n- You can add your guardian levels to your scout levels when determining the size of your Ranger's Quarry die and the duration of your Ranger's Quarry feature.
\n
","chat":"","unidentified":""},"requirements":"Guardian 3, Scout 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.rKTwYSGpvHGLPHzt"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Guardian%20Technique.webp","effects":[]}
{"_id":"1DSm47d3mNU1rgya","name":"Empathic","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You possess keen insight into how other people think and feel. You gain the following benefits:
\n\n- Increase your Wisdom score by 1, to a maximum of 20.
\n- You gain proficiency in the Insight skill. If you are already proficient in it, you instead gain expertise in it.
\n- You can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Make a Wisdom (Insight) check contested by the target's Charisma (Deception) check. On a success, you have advantage on attack rolls and ability checks against the target until the end of your next turn.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":3800000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"1DSm47d3mNU1rgya","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Empathic.webp","effects":[{"_id":"m7wHmXbaSkAOeoIr","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.skills.ins.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Empathic.webp","label":"Empathic","tint":"","transfer":true}]}
{"_id":"1ZAghZJQflkZUVuG","name":"Martial Adept","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:
\n\n- You learn two maneuvers of your choice from among those available to the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
\n- If you already have superiority dice, you gain one more; otherwise, you have two superiority dice, which are d4s. These dice are used to fuel your maneuvers. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":6800000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Martial%20Adept.webp","effects":[]}
+{"_id":"26Yxgr0B017MT3KN","name":"Berserker Practice","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in berserker and at least 3 levels in operative
\nYou've learned to blend the fury of your berserker approach with the deftness of your operative practice. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your operative levels to your berserker levels when determining the number of times you can enter a rage and the bonus to weapon damage rolls while raging.
\n- You can add your berserker levels to your operative levels when determining the your amount of Sneak Attack dice.
\n
","chat":"","unidentified":""},"requirements":"Berserker 3, Operative 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.kFf5PAAYBxgLmZJi"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Berserker%20Practice.webp","effects":[]}
{"_id":"32xXZ9VyqvvuqX2O","name":"Observant","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Quick to notice details of your environment, you gain the following benefits:
\n\n- Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
\n- If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
\n- You are considered to have advantage when determining your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":6200000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Observant.webp","effects":[]}
+{"_id":"3408cU2S1U1yuyB3","name":"Consular Calling","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in consular and at least 3 levels in sentinel
\nYou've learned to blend the diligence of your consular tradition with the focus of your sentinel calling. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add half your sentinel levels (rounded down) to half your consular levels (rounded down) when determining the force points you regain through your Force Recovery feature.
\n- You can add your consular levels to your sentinel levels when determining the size of your Kinetic Combat die.
\n
","chat":"","unidentified":""},"requirements":"Consular 3, Sentinel 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.Jv085MxgHmyfdJji"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Consular%20Calling.webp","effects":[]}
+{"_id":"3D5dUuTvy1EQHZNr","name":"Monastic Calling","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in monk and at least 3 levels in sentinel
\nYou've learned to blend the aptitude of your monastic order with the focus of your sentinel calling. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your sentinel levels to your monk levels when determining the size of your Martial Arts die.
\n- You can add your monk levels to your sentinel levels when determining the size of your Kinetic Combat die.
\n
","chat":"","unidentified":""},"requirements":"Monk 3, Sentinel 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.irr8rmJuI2VUypw6"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Monastic%20Calling.webp","effects":[]}
{"_id":"3tOeQ7XLC7omOmIc","name":"Sniping Caster","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: The ability to cast force or tech powers
\nYou've practiced casting powers more accurately from long range, learning techniques that give you the following benefits:
\n\n- When you cast a power that requires you to make an attack roll, the power's range is doubled.
\n- Your ranged force and tech attacks ignore half cover and three-quarters cover.
\n- You learn one at-will power that requires an attack roll. Your casting ability for this at-will power depends on the power list you chose from: Wisdom or Charisma (depending on power alignment) for force powers or Intelligence for tech powers.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5050000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Sniping%20Caster.webp","effects":[]}
{"_id":"4DuaFCbiBxqL9eL3","name":"Lucky","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have inexplicable luck that seems to kick in at just the right moment.
\nYou have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
\nYou can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
\nYou regain your expended luck points when you finish a long rest.
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":7100000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Lucky.webp","effects":[]}
+{"_id":"4FfG6bIRNLIy63c8","name":"Berserker Focus","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in berserker and at least 3 levels in guardian
\nYou've learned to blend the fury of your berserker approach with the expertise of your guardian focus. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your guardian levels to your berserker levels when determining the number of times you can enter a rage and the bonus to weapon damage rolls while raging.
\n- You can add your berserker levels to your guardian levels when determining the your amount of Focused Strikes dice.
\n
","chat":"","unidentified":""},"requirements":"Berserker 3, Guardian 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.LxCuAcnOiIWvVW5D"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Berserker%20Focus.webp","effects":[]}
+{"_id":"4L64D2kkX4wIPcWS","name":"Fighter Practice","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in fighter and at least 3 levels in operative
\nYou've learned to blend the prowess of your fighter specialty with the deftness of your operative practice. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your operative levels to your fighter levels when determining the number of hit points you regain from your Second Wind feature.
\n- You can add your fighter levels to your operative levels when determining the your amount of Sneak Attack dice.
\n
","chat":"","unidentified":""},"requirements":"Fighter 3, Operative 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.PmCkRnpkK4CJF3cZ"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Fighter%20Practice.webp","effects":[]}
{"_id":"4svS5qc5vl445fsU","name":"Precision Applications","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You've honed your skills to fine edge, granting the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can use the bonus action granted by your Cunning Action to carefully aim your next attack. You gain advantage on your next attack roll before the end of your current turn. You can't use this feature if you have moved during this turn, and using this feature reduces your speed to 0 until the end of your current turn.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"at least 3 levels in operative","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5900000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Precision%20Applications.webp","effects":[]}
{"_id":"5YRWESEfVwbZC2Y6","name":"Heavy Weapon Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You master the assault cannon, bowcaster, scattergun, and shotgun. You gain the following benefits while wielding any of these weapons, if you are proficient with it:
\n\n- You gain a +1 bonus to the weapon's attack rolls.
\n- When a creature rolls a 1 on the saving throw against one of these weapons, it takes damage as if suffering a critical hit. If a creature would already suffer a critical hit when it rolls a 1 on this weapon's saving throw, it instead suffers a critical hit on a roll of 1 or 2.
\n- Whenever you score a critical hit against a creature that is holding an object, you can attempt to disarm the target. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), it must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or it drops an object of your choice at its feet.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":2500000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Heavy%20Weapon%20Specialist.webp","effects":[]}
{"_id":"7WSolr5mmDrV654v","name":"Rifle Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You master the use of blaster carbine, blaster rifle, ion rifle, sniper rifle, and slugthrower. You gain the following benefits while wielding any of these weapons, if you are proficient with it:
\n\n- You gain a +1 bonus to the weapon's attack rolls.
\n- Whenever you have advantage on an attack roll and hit, and the lower of the two d20 rolls would also hit, you can attempt to snare the target. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), it must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or its movement speed is reduced by half until the end of it's next turn. If it's speed was already reduced by half, it is instead reduced to 5 feet.
\n- When a creature you can see misses you with an attack roll, you can use your reaction to Disengage and move up to half your speed. You must end this movement further away from the creature than you started.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4300000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Rifle%20Specialist.webp","effects":[]}
+{"_id":"7wIORUosdIwzijMb","name":"Consular Order","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in consular and at least 3 levels in monk
\nYou've learned to blend the diligence of your consular tradition with the aptitude of your monastic order. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add half your monk levels (rounded down) to half your consular levels (rounded down) when determining the force points you regain through your Force Recovery feature.
\n- You can add your consular levels to your monk levels when determining the size of your Martial Arts die.
\n
","chat":"","unidentified":""},"requirements":"Consular 3, Monk 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.x5cR3YYUdfcI1j3b"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Consular%20Order.webp","effects":[]}
+{"_id":"8QiP9E123SuPo0fx","name":"Fighter Pursuit","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in fighter and at least 3 levels in scholar
\nYou've learned to blend the prowess of your fighter specialty with the ingenuity of your academic pursuit. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your scholar levels to your fighter levels when determining the number of hit points you regain from your Second Wind feature.
\n- You can add your fighter levels to your scholar levels when determining the size of your Superiority Dice and the number of Superiority Dice you have.
\n
","chat":"","unidentified":""},"requirements":"Fighter 3, Scholar 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.Jpc1nF9cQJN1dJhY"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Fighter%20Pursuit.webp","effects":[]}
{"_id":"8rcm51F8jpbNXWs3","name":"Ace Pilot","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Hi You're quite experienced both on land and in the air, be it from time in a navy, as a mercenary, or perhaps even piracy. You gain the following benefits:
\n\n- Increase your Intelligence score by 1, to a maximum of 20.
\n- You gain proficiency in the Piloting skill. If you are already proficient in it, you instead gain expertise in it.
\n- Whenever you make an Intelligence (Investigation) or Wisdom (Perception) check related to vehicles or ships, you are considered to have expertise in the Investigation or Perception skill.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":null,"condition":"Intelligence (Investigation) or Wisdom (Perception) check related to vehicles or ships"},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":false},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5500000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"8rcm51F8jpbNXWs3","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"8rcm51F8jpbNXWs3","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Ace%20Pilot.webp","effects":[{"_id":"wETPj7Yg4Sj3OEEV","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.skills.pil.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Ace%20Pilot.webp","label":"Ace Pilot","tint":"","transfer":true}]}
+{"_id":"99azq7lE3i9pB9RK","name":"Guardian Order","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in guardian and at least 3 levels in monk
\nYou've learned to blend the expertise of your guardian focus with the aptitude of your monastic order. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your monk levels to your guardian levels when determining the your amount of Focused Strikes dice.
\n- You can add your guardian levels to your monk levels when determining the size of your Martial Arts die.
\n
","chat":"","unidentified":""},"requirements":"Guardian 3, Monk 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.ncFfAfwVg4q1FF33"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Guardian%20Order.webp","effects":[]}
+{"_id":"9BAA7wcoA2sikVrT","name":"Monastic Practice","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in monk and at least 3 levels in operative
\nYou've learned to blend the aptitude of your monastic order with the deftness of your operative practice. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your operative levels to your monk levels when determining the size of your Martial Arts die.
\n- You can add your monk levels to your operative levels when determining the your amount of Sneak Attack dice.
\n
","chat":"","unidentified":""},"requirements":"Monk 3, Operative 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.ew7RcbcPs1EhTZ6N"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Monastic%20Practice.webp","effects":[]}
{"_id":"9Tv2HgQeSEnALiup","name":"Supreme Accuracy","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: Dexterity, Intelligence, Wisdom, or Charisma 13
You have uncanny aim with attacks that rely on precision. You gain the following benefits:
\n\n- Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
\n- Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma you can reroll one of the dice once.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4862500,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Supreme%20Accuracy.webp","effects":[]}
{"_id":"A3iKF2QaiLp57Kct","name":"Silver-Tongued","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You develop your conversational skill to better deceive others. You gain the following benefits:
\n\n- Increase your Charisma score by 1, to a maximum of 20.
\n- You gain proficiency in the Deception skill. If you are already proficient in it, you instead gain expertise in it.
\n- When you take the Attack action, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check contested by the target's Wisdom (Insight) check. If your check succeeds, your movement doesn't provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, the target can't be deceived by you in this way for 1 hour.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5300000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"A3iKF2QaiLp57Kct","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.skills.dec.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"A3iKF2QaiLp57Kct","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Silver-Tongued.webp","effects":[{"_id":"0DVCA8MIhpczgRqW","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.skills.dec.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Silver-Tongued.webp","label":"Silver-Tongued","tint":"","transfer":true}]}
+{"_id":"A6J3YH7FOX93ExiY","name":"Engineering Pursuit","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in engineer and at least 3 levels in scholar
\nYou've learned to blend the artistry of your engineering discipline with the ingenuity of your academic pursuit. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your scholar levels to your engineer levels when determining the size of your Potent Aptitude die and the number of uses of your Potent Aptitude feature.
\n- You can add your engineer levels to your scholar levels when determining the size of your Superiority Dice and the number of Superiority Dice you have.
\n
","chat":"","unidentified":""},"requirements":"Engineer 3, Scholar 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.vJO9yClufYQhW7hn"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Engineering%20Pursuit.webp","effects":[]}
{"_id":"BGgoW3Cwxj28VTwz","name":"Power Adept","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: The ability to cast force or tech powers
When you gain this feat, choose one of the following damage types: acid, cold, fire, force, lightning, or necrotic. Powers you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a power you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.
\nYou can select this feat multiple times. Each time you do so, you must choose a different damage type.
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":6500000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Power%20Adept.webp","effects":[]}
{"_id":"BaXJ9OO3GUF33Plg","name":"Investigator","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have an eye for detail and can pick out the smallest clues. You gain the following benefits:
\n\n- Increase your Intelligence score by 1, to a maximum of 20.
\n- You gain proficiency in the Investigation skill. If you are already proficient in it, you instead gain expertise in it.
\n- You can take the Search action as a bonus action.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":2100000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"BaXJ9OO3GUF33Plg","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Investigator.webp","effects":[{"_id":"LWFLUSnorYCG0US2","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.skills.inv.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Investigator.webp","label":"Investigator","tint":"","transfer":true}]}
{"_id":"BjWUsjBQzq4w1Q3s","name":"Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have focused training with a specific tool. Select one type of specialist's kit. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You gain proficiency with the chosen kit. If you are already proficient with it, you instead gain expertise with it.
\n- You can attempt ability checks with the chosen kit without the kit present, but you have disadvantage on the check when you do so.
\n- Whenever you make an ability check with the chosen kit and you don't have disadvantage on the check, you can treat a d20 roll of 9 or lower as a 10, as long as you spend at least 1 minute on the check. You can select this feat multiple times. Each time you do so, you must choose a different specialist's kit.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4875000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Specialist.webp","effects":[]}
{"_id":"Chcah8YNGXMT1Iz8","name":"Alert","permission":{"default":0,"RUkz7eIDP4LKuNqw":3},"type":"feat","data":{"description":{"value":"Always on the lookout for danger, you gain the following benefits:
\n\n- You gain a +5 bonus to initiative.
\n- You can't be surprised while you are conscious.
\n- Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":1200000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.attributes.init.value","value":"5","mode":"+","targetSpecific":false,"id":1,"itemId":"K7DJqRZNotfWGZMK","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Alert.webp","effects":[{"_id":"cOPS96jeTb8E0cQS","flags":{"dae":{"stackable":false,"specialDuration":["None"],"transfer":true}},"changes":[{"key":"flags.sw5e.initiativeAlert","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Alert.webp","label":"Alert","tint":"","transfer":true}]}
{"_id":"D02rvwCBbp6mIwlH","name":"Galvanizing Presence","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Your presence on the battlefield is a source of inspiration. You gain the following benefits:
\n\n- Increase your Charisma score by 1, to a maximum of 20.
\n- As a bonus action, you let out a rallying war cry, ending the frightened or charmed condition on yourself and a number of allies that can hear you equal to your Charisma modifier (minimum of one). Once you've used this ability, you must complete a short or long rest before you can use it again.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":2900000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"D02rvwCBbp6mIwlH","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Galvanizing%20Presence.webp","effects":[{"_id":"oqsKJpSvNVvb4brh","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.attributes.str.mod","value":"1","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Galvanizing%20Presence.webp","label":"Galvanizing Presence","tint":"","transfer":true}]}
+{"_id":"DDi6XilrChhf7St6","name":"Monastic Technique","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in monk and at least 3 levels in scout
\nYou've learned to blend the aptitude of your monastic order with the knack of your scout technique. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your scout levels to your monk levels when determining the size of your Martial Arts die.
\n- You can add your monk levels to your scout levels when determining the size of your Ranger's Quarry die and the duration of your Ranger's Quarry feature.
\n
","chat":"","unidentified":""},"requirements":"Monk 3, Scout 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.F8O4RpkZUudbQuSU"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Monastic%20Technique.webp","effects":[]}
+{"_id":"Dt92E5ePPUqLTnRx","name":"Engineering Order","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in engineer and at least 3 levels in monk
\nYou've learned to blend the artistry of your engineering discipline with the aptitude of your monastic order. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your monk levels to your engineer levels when determining the size of your Potent Aptitude die and the number of uses of your Potent Aptitude feature.
\n- You can add your engineer levels to your monk levels when determining the size of your Martial Arts die.
\n
","chat":"","unidentified":""},"requirements":"Engineer 3, Monk 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.7WOXWU87KjCSp11l"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Engineering%20Order.webp","effects":[]}
{"_id":"E1VLUKO9e7wb4mHm","name":"Athlete","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have undergone extensive physical training to gain the following benefits:
\n\n- Increase your Strength or Dexterity score by 1, to a maximum of 20.
\n- When you are prone, standing up uses only 5 feet of your movement.
\n- Climbing doesn't halve your speed.
\n- You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":1000000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Athlete.webp","effects":[]}
{"_id":"E89ZF9cltOGagy6F","name":"Keen Mind","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits:
\n\n- Increase your Intelligence score by 1, to a maximum of 20.
\n- You always know which way is north.
\n- You always know the number of hours left before the next sunrise or sunset.
\n- You can accurately recall anything you have seen or heard within the past month.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":2400000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"E89ZF9cltOGagy6F","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Keen%20Mind.webp","effects":[{"_id":"5An1ZGR716UiEg8n","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Keen%20Mind.webp","label":"Keen Mind","tint":"","transfer":true}]}
{"_id":"E8mrRhc4BQEgapcA","name":"Augmented Cyborg","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You've experimented with cybernetic augmentations, granting the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- Choose one cybernetic augmentation of standard rarity from Appendix A. That augmentation is installed and doesn't count against the maximum cybernetic augmentations you can support, but it does count towards your total cybernetics augmentations as shown in the Cybernetic Augmentations Side Effects table in Chapter 7.
\n
","chat":"","unidentified":""},"source":"WH","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":1100000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Augmented%20Cyborg.webp","effects":[]}
{"_id":"EEMJ3UEwesgxC78X","name":"Lightly Armored","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have trained to master the use of light armor, gaining the following benefits:
\n\n- Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
\n- You gain proficiency with light armor. If you are already proficient with light armor, instead while you are wearing light armor, your speed increases by 5 feet. You can take this feat twice.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":7300000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"EEMJ3UEwesgxC78X","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Lightly%20Armored.webp","effects":[{"_id":"S8GetmShXe43aVoD","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.traits.armorProf.value","value":"lgt","mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Lightly%20Armored.webp","label":"Lightly Armored","tint":"","transfer":true}]}
{"_id":"FF1sNY6xNbDsAnh1","name":"Actor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Skilled at mimicry and dramatics, you gain the following benefits:
\n\n- Increase your Charisma score by 1, to a maximum of 20.
\n- You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
\n- You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":1500000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"FF1sNY6xNbDsAnh1","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Actor.webp","effects":[{"_id":"LUNxiVBY9pBVNXQ2","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Actor.webp","label":"Actor","tint":"","transfer":true}]}
+{"_id":"G38wenURjXpXtoOA","name":"Operative Technique","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in operative and at least 3 levels in scout
\nYou've learned to blend the deftness of your operative practice with the knack of your scout technique. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your scout levels to your operative levels when determining the your amount of Sneak Attack dice.
\n- You can add your operative levels to your scout levels when determining the size of your Ranger's Quarry die and the duration of your Ranger's Quarry feature.
\n
","chat":"","unidentified":""},"requirements":"Operative 3, Scout 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.ce5M4DUTylfSC2Uk"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Operative%20Technique.webp","effects":[]}
+{"_id":"GPim2157CrrgrS2x","name":"Berserker Discipline","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in berserker and at least 3 levels in engineer
\nYou've learned to blend the fury of your berserker approach with the artistry of your engineering discipline. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your engineer levels to your berserker levels when determining the number of times you can enter a rage and the bonus to weapon damage rolls while raging.
\n- You can add your berserker levels to your engineer levels when determining the size of your Potent Aptitude die and the number of uses of your Potent Aptitude feature.
\n
","chat":"","unidentified":""},"requirements":"Berserker 3, Engineer 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.V0DCsc70fLdPMrWT"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Berserker%20Discipline.webp","effects":[]}
{"_id":"Gg5CP1rrrqslUvtd","name":"Perceptive","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You hone your senses until they become razor sharp. You gain the following benefits:
\n\n- Increase your Wisdom score by 1, to a maximum of 20.
\n- You gain proficiency in the Perception skill. If you are already proficient in it, you instead gain expertise in it.
\n- Being in a lightly obscured area doesn't impose disadvantage on your Wisdom (Perception) checks if you can both see and hear.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":6100000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"Gg5CP1rrrqslUvtd","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.skills.prc.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"Gg5CP1rrrqslUvtd","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Perceptive.webp","effects":[{"_id":"o0hxX4A0uPxWHjaZ","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.skills.prc.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Perceptive.webp","label":"Perceptive","tint":"","transfer":true}]}
{"_id":"GlrABR30jRsQnhfg","name":"Quick-Fingered","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Your nimble fingers and agility let you perform sleight of hand. You gain the following benefits:
\n\n- Increase your Dexterity score by 1, to a maximum of 20.
\n- You gain proficiency in the Sleight of Hand skill. If you are already proficient in it, you instead gain expertise in it.
\n- As a bonus action, you can make a Dexterity (Sleight of Hand) check to plant something on someone else, conceal an object on a creature, lift a purse, or take something from a pocket.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4100000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"GlrABR30jRsQnhfg","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.skills.slt.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"GlrABR30jRsQnhfg","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Quick-Fingered.webp","effects":[{"_id":"Ue42BFejvAwlfI19","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.skills.slt.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Quick-Fingered.webp","label":"Quick-Fingered","tint":"","transfer":true}]}
{"_id":"Gm5pE7iTE74ITJlK","name":"Practiced","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have acquired skills over your career, gaining the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You gain proficiency in any combination of two skills or tools of your choice.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5800000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Practiced.webp","effects":[]}
{"_id":"HG3tsJyWM7X7fVIv","name":"Fighting Stylist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You adopt a particular style of fighting as your specialty, gaining the following benefits:
\n\n- Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
\n- Choose one of the Fighting Style options, detailed later in this chapter.
\n
\nYou can select this feat multiple times. You can't take a Fighting Style option more than once, even if you later get to choose again.
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":3200000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Fighting%20Stylist.webp","effects":[]}
{"_id":"HMtPma2N0myiF2il","name":"Battle Scarred","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You've spent a lifetime fighting, with the scars to prove it. You gain the following benefits:
\n\n- Increase your Constitution score by 1, to a maximum of 20.
\n- When you roll a 19 or a 20 on the d20 for a death saving throw, you regain 1 hit point.
\n- When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you've used this ability, you must complete a long rest before you can use it again.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":null,"condition":"When you are reduced to 0 hit points but not killed outright"},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":""},"uses":{"value":1,"max":1,"per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":900000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"HMtPma2N0myiF2il","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Battle%20Scarred.webp","effects":[{"_id":"0DNfH4zQ9bTTeP0W","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Battle%20Scarred.webp","label":"Battle Scarred","tint":"","transfer":true}]}
{"_id":"J5eAWVCNYRZPsJzq","name":"Mariner","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You've spent an exorbitant amount of time in water. You gain the following benefits:
\n\n- Increase your Constitution by 1, to a maximum of 20.
\n- You gain a swimming speed equal to your movement speed.
\n- You have advantage on ability checks and saving throws related to swimming.
\n- You can hold your breath for a number of minutes equal to 1 + twice your Constitution modifier.
\n
","chat":"","unidentified":""},"source":"WH","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":2200000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"J5eAWVCNYRZPsJzq","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Mariner.webp","effects":[{"_id":"iOIplrtcWGmtS6Gu","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.attributes.movement.swim","value":"(@attributes.movement.walk)","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Mariner.webp","label":"Mariner","tint":"","transfer":true}]}
+{"_id":"J7N9Ri9ANCJR4Uf6","name":"Engineering Calling","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in engineer and at least 3 levels in sentinel
\nYou've learned to blend the artistry of your engineering discipline with the focus of your sentinel calling. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your sentinel levels to your engineer levels when determining the size of your Potent Aptitude die and the number of uses of your Potent Aptitude feature.
\n- You can add your engineer levels to your sentinel levels when determining the size of your Kinetic Combat die.
\n
","chat":"","unidentified":""},"requirements":"Engineer 3, Sentinel 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.SZI6qPmWYLmDFwGM"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Engineering%20Calling.webp","effects":[]}
{"_id":"JoDZj9iDHOq1K0L8","name":"Performer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You master performance so that you can command any stage. You gain the following benefits:
\n\n- Increase your Charisma score by 1, to a maximum of 20.
\n- You gain proficiency in the Performance skill. If you are already proficient in it, you instead gain expertise in it.
\n- While performing, you can try to distract one humanoid you can see who can see and hear you. Make a Charisma (Performance) check contested by the humanoid's Wisdom (Insight) check. If your check succeeds, you grab the humanoid's attention enough that it makes Wisdom (Perception) and Intelligence (Investigation) checks with disadvantage until you stop performing.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":6300000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"JoDZj9iDHOq1K0L8","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.skills.prf.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"JoDZj9iDHOq1K0L8","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Performer.webp","effects":[{"_id":"6r9fTP1TDu68qrBF","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.attributes.str.mod","value":"1","mode":2,"priority":20},{"key":"data.skills.prf.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Performer.webp","label":"Performer","tint":"","transfer":true}]}
{"_id":"KmOP744KaU2bOsX2","name":"Techie","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You master the theory and practice of technology, gaining the following benefits:
\n\n- Increase your Intelligence score by 1, to a maximum of 20.
\n- You gain proficiency in the Technology skill. If you are already proficient in it, you instead gain expertise in it.
\n- You learn the repair droid tech power. You can cast it once, using supplies scavenged around you, without the use of a wristpad and without spending tech points, and you regain the ability to do so when you finish a long rest.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4856250,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"KmOP744KaU2bOsX2","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"KmOP744KaU2bOsX2","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Techie.webp","effects":[{"_id":"T9QcU6d4jFC1GTve","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.skills.tec.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Techie.webp","label":"Techie","tint":"","transfer":true}]}
{"_id":"LzF6ijAkhkIkiZdJ","name":"Forceful Vigor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Your strength and virility rarely go unnoticed, often to the point of distraction. You gain the following benefits:
\n\n- Increase your Strength score by 1, to a maximum of 20.
\n- You can use your Strength modifier instead of your Constitution modifier when making Constitution checks.
\n- When you would make a Constitution saving throw, you can instead make a Strength saving throw. You can use this feature a number of times equal to your Strength modifier. You regain all expended uses of this feature when you complete a long rest.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":2700000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"LzF6ijAkhkIkiZdJ","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Forceful%20Vigor.webp","effects":[{"_id":"mdDtHcBBKSw698Qy","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Forceful%20Vigor.webp","label":"Forceful Vigor","tint":"","transfer":true}]}
{"_id":"NMzjgUDUPBVVJJdP","name":"Force of Personality","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Rooms never go unalerted to your presence, and the strength of your personality make others lose focus on their own social game. Powers and other effects infrequently override your force of will. You gain the following benefits:
\n\n- Your Charisma score increases by 1, to a maximum of 20.
\n- You can use your Charisma modifier instead of your Wisdom modifier when making Insight checks.
\n- When you would make a Wisdom saving throw, you can instead make a Charisma saving throw. You can use this feature a number of times equal to your Charisma modifier. You regain all expended uses of this feature when you complete a long rest.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":7700000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"NMzjgUDUPBVVJJdP","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Force%20of%20Personality.webp","effects":[{"_id":"IJoxm3NhIdtw6E6s","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.attributes.str.mod","value":"1","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Force%20of%20Personality.webp","label":"Force of Personality","tint":"","transfer":true}]}
+{"_id":"O9td5tmc6IhbQuQl","name":"Consular Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in consular and at least 3 levels in fighter
\nYou've learned to blend the diligence of your consular tradition with the prowess of your fighter specialty. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add half your fighter levels (rounded down) to half your consular levels (rounded down) when determining the force points you regain through your Force Recovery feature.
\n- You can add your consular levels to your fighter levels when determining the number of hit points you regain from your Second Wind feature.
\n
","chat":"","unidentified":""},"requirements":"Consular 3, Fighter 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.FOqzK1ZMYsEGTGQe"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Consular%20Specialist.webp","effects":[]}
{"_id":"Of8IhnbIiID6sUt4","name":"Charmer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You've master the art of charming those around you, gaining the following benefits:
\n\n- Increase your Charisma score by 1, to a maximum of 20.
\n- You gain proficiency in the Persuasion skill. If you are already proficient in it, you instead gain expertise in it.
\n- If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature's Wisdom (Insight) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":1600000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"Of8IhnbIiID6sUt4","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.skills.per.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"Of8IhnbIiID6sUt4","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Charmer.webp","effects":[{"_id":"O6MV5fgux54aJzON","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.attributes.str.mod","value":"1","mode":2,"priority":20},{"key":"data.skills.per.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Charmer.webp","label":"Charmer","tint":"","transfer":true}]}
+{"_id":"OscgoQiBqmEXaMdx","name":"Consular Technique","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in consular and at least 3 levels in scout
\nYou've learned to blend the diligence of your consular tradition with the knack of your scout technique. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add half your scout levels (rounded down) to half your consular levels (rounded down) when determining the force points you regain through your Force Recovery feature.
\n- You can add your consular levels to your scout levels when determining the size of your Ranger's Quarry die and the duration of your Ranger's Quarry feature.
\n
","chat":"","unidentified":""},"requirements":"Consular 3, Scout 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.7Zyqa8e3ktuAPmM3"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Consular%20Technique.webp","effects":[]}
+{"_id":"PXlnSVNoec3zFrJi","name":"Operative Pursuit","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in operative and at least 3 levels in scholar
\nYou've learned to blend the deftness of your operative practice with the ingenuity of your academic pursuit. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your scholar levels to your operative levels when determining the your amount of Sneak Attack dice.
\n- You can add your operative levels to your scholar levels when determining the size of your Superiority Dice and the number of Superiority Dice you have.
\n
","chat":"","unidentified":""},"requirements":"Operative 3, Scholar 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.RALaz5gCzkQxL8vO"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Operative%20Pursuit.webp","effects":[]}
+{"_id":"PxcRpl86f1jQDdp6","name":"Berserker Order","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in berserker and at least 3 levels in monk
\nYou've learned to blend the fury of your berserker approach with the aptitude of your monastic order. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your monk levels to your berserker levels when determining the number of times you can enter a rage and the bonus to weapon damage rolls while raging.
\n- You can add your berserker levels to your monk levels when determining the size of your Martial Arts die.
\n
","chat":"","unidentified":""},"requirements":"Berserker 3, Monk 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.3zVp3UUe4Ekt803L"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Berserker%20Order.webp","effects":[]}
{"_id":"QLLXt6fQiqI1Va2l","name":"Tech Dabbler","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You know two at-will tech powers. When you reach 3rd level, you learn and can cast one 1st-level tech power once per long rest. When you reach 5th level, you learn and can cast one 2nd-level tech power once per long rest. Your techcasting ability is Intelligence. You require use of a tech focus for these powers. Additionally, you lose the Tech-Impaired special trait if you have it.
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4868750,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Tech%20Dabbler.webp","effects":[{"_id":"GUfzqovlmL2F0aTA","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"flags.sw5e.techImpaired","value":"0","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Tech%20Dabbler.webp","label":"Tech Dabbler","tint":"","transfer":true,"selectedKey":"data.abilities.cha.dc"}]}
-{"_id":"Qv2nJWPLJ2klIEbQ","name":"Acrobat","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You become more nimble, gaining the following benefits:
\n\n- Increase your Dexterity score by 1, to a maximum of 20.
\n- You gain proficiency in the Acrobatics skill. If you are already proficient in it, you instead gain expertise in it.
\n- As a bonus action, you can make a DC 15 Dexterity (Acrobatics) check. If you succeed, difficult terrain doesn't cost you extra movement until the end of the current turn.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"turn"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"abil","attackBonus":0,"chatFlavor":"As a bonus action, you can make a DC 15 Dexterity (Acrobatics) check. If you succeed, difficult terrain doesn’t cost you extra movement until the end of the current turn.","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":0,"charged":false},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":300000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"Qv2nJWPLJ2klIEbQ","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.skills.acr.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"Qv2nJWPLJ2klIEbQ","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Acrobat.webp","effects":[{"_id":"u18WfljlCk4IkdsB","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.skills.acr.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Acrobat.webp","label":"Acrobat","tint":"","transfer":true}]}
+{"_id":"Qv2nJWPLJ2klIEbQ","name":"Acrobat","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You become more nimble, gaining the following benefits:
\n\n- Increase your Dexterity score by 1, to a maximum of 20.
\n- You gain proficiency in the Acrobatics skill. If you are already proficient in it, you instead gain expertise in it.
\n- As a bonus action, you can make a DC 15 Dexterity (Acrobatics) check. If you succeed, difficult terrain doesn't cost you extra movement until the end of the current turn.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"turn"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"0","max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"abil","attackBonus":0,"chatFlavor":"As a bonus action, you can make a DC 15 Dexterity (Acrobatics) check. If you succeed, difficult terrain doesn’t cost you extra movement until the end of the current turn.","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":"15","scaling":"flat"},"requirements":"","recharge":{"value":0,"charged":false},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":300000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"Qv2nJWPLJ2klIEbQ","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.skills.acr.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"Qv2nJWPLJ2klIEbQ","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Acrobat.webp","effects":[{"_id":"u18WfljlCk4IkdsB","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.skills.acr.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Acrobat.webp","label":"Acrobat","tint":"","transfer":true}]}
+{"_id":"R8PlFyq0UYGnknlE","name":"Guardian Pursuit","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in guardian and at least 3 levels in scholar
\nYou've learned to blend the expertise of your guardian focus with the ingenuity of your academic pursuit. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your scholar levels to your guardian levels when determining the your amount of Focused Strikes dice.
\n- You can add your guardian levels to your scholar levels when determining the size of your Superiority Dice and the number of Superiority Dice you have.
\n
","chat":"","unidentified":""},"requirements":"Guardian 3, Scholar 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.moK5yVuxRkNp5bOv"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Guardian%20Pursuit.webp","effects":[]}
{"_id":"RDN5JNfiKs59xcGt","name":"Feigned Confidence","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You've spent years pretending you know what you're doing, gaining the following benefits:
\n\n- Increase your Charisma score by 1, to a maximum of 20.
\n- When you would make an ability check with a skill or tool that doesn't add your proficiency bonus, you can first make a DC 15 Charisma (Deception) check. On a success, you can add your proficiency bonus to the initial ability check. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a short or long rest.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":7900000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"RDN5JNfiKs59xcGt","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Feigned%20Confidence.webp","effects":[{"_id":"BjCZUlbZ9U1ZOSJa","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.attributes.str.mod","value":"1","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Feigned%20Confidence.webp","label":"Feigned Confidence","tint":"","transfer":true}]}
+{"_id":"RRDtj2mMRQYyHqdS","name":"Monastic Pursuit","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in monk and at least 3 levels in scholar
\nYou've learned to blend the aptitude of your monastic order with the ingenuity of your academic pursuit. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your scholar levels to your monk levels when determining the size of your Martial Arts die.
\n- You can add your monk levels to your scholar levels when determining the size of your Superiority Dice and the number of Superiority Dice you have.
\n
","chat":"","unidentified":""},"requirements":"Monk 3, Scholar 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.DXPUB7G2s4o98SdV"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Monastic%20Pursuit.webp","effects":[]}
{"_id":"T0pMXR5lUepOZWAu","name":"Unnatural Resilience","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: Constitution 20
You have the fortitude often attributed to gods, granting the following benefits:
\n\n- You gain proficiency in Constitution saving throws. If you are already proficient in them, you add double your proficiency bonus to saving throws you make.
\n- Enhanced effects, such as powers or medpacs, that would restore hit points to you can't restore an amount less than half your level + your Constitution modifier. If this amount would exceed that maximum amount of hit points that effect could restore, you instead take that effect's maximum.
\n- You can add your Constitution modifier to death saving throws you make.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"12th Level","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4857032,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Unnatural%20Resilience.webp","effects":[{"_id":"HWlDE64BbJVvn82X","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.con.proficient","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Unnatural%20Resilience.webp","label":"Unnatural Resilience","tint":"","transfer":true}]}
{"_id":"T4oYkzdxQmcbHG6G","name":"Brawny","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You become stronger, gaining the following benefits:
\n\n- Increase your Strength score by 1, to a maximum of 20.
\n- You gain proficiency in the Athletics skill. If you are already proficient in it, you instead gain expertise in it.
\n- You count as if you were one size larger for the purpose of determining your carrying capacity.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":700000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"T4oYkzdxQmcbHG6G","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.skills.ath.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"T4oYkzdxQmcbHG6G","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Brawny.webp","effects":[{"_id":"nTl10WelwUGi4Gtd","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.skills.ath.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Brawny.webp","label":"Brawny","tint":"","transfer":true}]}
+{"_id":"U3aYktOmnQIztFlv","name":"Academic Technique","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in scholar and at least 3 levels in scout
\nYou've learned to blend the ingenuity of your academic pursuit with the knack of your scout technique. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your scout levels to your scholar levels when determining the size of your Superiority Dice and the number of Superiority Dice you have.
\n- You can add your scholar levels to your scout levels when determining the size of your Ranger's Quarry die and the duration of your Ranger's Quarry feature.
\n
","chat":"","unidentified":""},"requirements":"Scholar 3, Scout 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.fa83gW1vV6JzCN7W"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Academic%20Technique.webp","effects":[]}
{"_id":"UUaYVEXcwbVHv2sr","name":"Healer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You are an able medic, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
\n\n- Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
\n- When you use a traumakit to stabilize a dying creature, that creature also regains 1 hit point.
\n- As an action, you can spend one use of a traumakit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points again in this way until it finishes a short or long rest.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":2600000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Healer.webp","effects":[]}
{"_id":"VSXqyHXrw1kI3X91","name":"Close Quarters Caster","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: The ability to cast force or tech powers
You've practiced utilizing powers in close quarters, learning techniques that grant you the following benefits:
\n\n- When making a ranged force or tech attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll.
\n- Your ranged force and tech attacks ignore half cover and three-quarters cover against targets within 30 feet of you.
\n- You learn one at-will power that requires an attack roll. Your casting ability for this at-will power depends on the power list you chose from: Wisdom or Charisma (depending on power alignment) for force powers or Intelligence for tech powers.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4600000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Close%20Quarters%20Caster.webp","effects":[]}
{"_id":"VUliXV0a3Owu4yuI","name":"Sidearm Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You master the blaster pistol, heavy pistol, hold out, ion pistol, light pistol, and wrist launcher. You gain the following benefits while wielding any of these weapons, if you are proficient with it:
\n\n- You gain a +1 bonus to the weapon's attack rolls.
\n- You learn to load and fire your weapon more efficiently. You can now reload these weapons using your object interaction. You must have one free hand to reload.
\n- Whenever you score a critical hit against a living creature that has a head, you can attempt to daze the target. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), it must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or be stunned until the end of its next turn.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5100000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Sidearm%20Specialist.webp","effects":[]}
@@ -47,19 +71,25 @@
{"_id":"XRtb4NmElyRsERrk","name":"Adaptive Training","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: at least 3 levels in Fighter
You've developed a new fluidity to your training and practice, granting the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- Whenever you complete a long rest, you can replace a fighting style you know with another style available. You can't take a Fighting Style option more than once, even if you later get to choose again.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":1400000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Adaptive%20Training.webp","effects":[]}
{"_id":"Xqo6KzAFPtLdW9YS","name":"Moderately Armored","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: proficiency with light armor
\nYou have trained to master the use of medium armor, gaining the following benefits:
\n\n- Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
\n- You gain proficiency with medium armor. If you are already proficient with medium armor, instead while you are wearing medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher, and you ignore the bulky property of medium armor. You can take this feat twice.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":6700000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":1,"itemId":"Xqo6KzAFPtLdW9YS","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Moderately%20Armored.webp","effects":[{"_id":"hVw642GA8nqxgTYs","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.traits.armorProf.value","value":"med","mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Moderately%20Armored.webp","label":"Moderately Armored","tint":"","transfer":true}]}
{"_id":"XuhxzosKJIBWpWHU","name":"Savage Shorty","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: Strength 13, size Small
\nDespite being short of stature, your size has no impact on your strength and virility. You gain the following benefits:
\n\n- Increase your Strength score by 1, to a maximum of 20.
\n- Your speed increases by 5 feet.
\n- You lose the Undersized special trait.
\n
","chat":"","unidentified":""},"source":"WH","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5400000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"XuhxzosKJIBWpWHU","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.attributes.speed.value","value":"5","mode":"+","targetSpecific":false,"id":2,"itemId":"XuhxzosKJIBWpWHU","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Savage%20Shorty.webp","effects":[{"_id":"CHCJWZiArjnqXHw8","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.attributes.movement.walk","value":5,"mode":2,"priority":20},{"key":"flags.sw5e.undersized","value":"0","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Savage%20Shorty.webp","label":"Savage Shorty","tint":"","transfer":true}]}
+{"_id":"Y1yahP9p3hjHhkdr","name":"Berserker Calling","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in berserker and at least 3 levels in sentinel
\nYou've learned to blend the fury of your berserker approach with the focus of your sentinel calling. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your sentinel levels to your berserker levels when determining the number of times you can enter a rage and the bonus to weapon damage rolls while raging.
\n- You can add your berserker levels to your sentinel levels when determining the size of your Kinetic Combat die.
\n
","chat":"","unidentified":""},"requirements":"Berserker 3, Sentinel 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.RaDxJhWDPl8wyLT6"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Berserker%20Calling.webp","effects":[]}
+{"_id":"YDi1dnNHdD3vC9A5","name":"Operative Calling","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in operative and at least 3 levels in sentinel
\nYou've learned to blend the deftness of your operative practice with the focus of your sentinel calling. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your sentinel levels to your operative levels when determining the your amount of Sneak Attack dice.
\n- You can add your operative levels to your sentinel levels when determining the size of your Kinetic Combat die.
\n
","chat":"","unidentified":""},"requirements":"Operative 3, Sentinel 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.X5INTWleQncJNx4P"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Operative%20Calling.webp","effects":[]}
{"_id":"YJOdr43nmsPXAxp3","name":"Naturalist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Your extensive study of nature rewards you with the following benefits:
\n\n- Increase your Intelligence score by 1, to a maximum of 20.
\n- You gain proficiency in the Nature skill. If you are already proficient in it, you instead gain expertise in it.
\n- You learn the toxin scan tech power. You can cast it once, using supplies scavenged around you, without the use of a wristpad and without spending tech points, and you regain the ability to do so when you finish a long rest.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":3100000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"YJOdr43nmsPXAxp3","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.skills.nat.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"YJOdr43nmsPXAxp3","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Naturalist.webp","effects":[{"_id":"kNRVYakcEKDM7tl5","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.skills.nat.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Naturalist.webp","label":"Naturalist","tint":"","transfer":true}]}
{"_id":"YfISDL99fjJ9WYy3","name":"Focused Vitality","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: at least 3 levels in Monk
\nYou've learned to harness your focus to restore yourself, granting the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- As an action, you can spend 2 focus points and roll a Martial Arts die. You regain a number of hit points equal to the amount rolled + your Wisdom or Charisma modifier (your choice, a minimum of one).
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":7800000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Focused%20Vitality.webp","effects":[]}
{"_id":"YhvSSzW56SuR7Kja","name":"Casting Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: The ability to cast force or tech powers
Choose one from force- or tech-casting. You've mastered your chosen casting type, gaining the following benefits:
\n\n- You gain a +1 bonus to your force or tech save DC and your force or tech attack modifier.
\n- Once per turn, when you cast a power that requires an attack roll or saving throw, you can have advantage on one attack roll, or you can force one creature affected by the power to have advantage or disadvantage on the saving throw (your choice). Once you've used this feature on a power, you can't affect that power again until you complete a short or long rest. Once you've used this feature on a creature, you can't do so again until you complete a short or long rest.
\n- Once per turn, when you cast a power that doesn't require an ability check, attack roll, or saving throw, but requires a die roll, you can choose the maximum or minimum on the die (your choice). If the power requires rolling multiple dice, you can only affect a number of them equal to half your proficiency bonus (rounded up) in this way. Once you've used this feature on a power, you can't affect that power again until you complete a short or long rest.
\n
\nYou can select this feat twice. Each time you do so, you must choose a different casting type.
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":500000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Casting%20Specialist.webp","effects":[]}
{"_id":"YrUXpp1j01lHSmxG","name":"Blade Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You master the doubleblade, doublesaber, doubleshoto, doublesword, hidden blade, lightdagger, lightfoil, lightsaber, martial lightsaber, shotosaber, techblade, vibroblade, vibrodagger, and vibrorapier. You gain the following benefits while wielding any of these weapons, if you are proficient with it:
\n\n- You gain a +1 bonus to the weapon's attack rolls.
\n- As a bonus action, you can take a parrying stance. While you are in this stance and you aren't wielding a shield, you gain a bonus to AC equal to half your proficiency bonus (rounded up) until the start of your next turn.
\n- Your critical hit range increases by 1.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"assumes a parrying stance.","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":0,"charged":false},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":400000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Blade%20Specialist.webp","effects":[]}
+{"_id":"ZIX11ft9mTmdu6uR","name":"Guardian Practice","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in guardian and at least 3 levels in operative
\nYou've learned to blend the expertise of your guardian focus with the deftness of your operative practice. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your operative levels to your guardian levels when determining the your amount of Focused Strikes dice.
\n- You can add your guardian levels to your operative levels when determining the your amount of Sneak Attack dice.
\n
","chat":"","unidentified":""},"requirements":"Guardian 3, Operative 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.ZUmfvHVtgqKkRBnG"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Guardian%20Practice.webp","effects":[]}
{"_id":"a4Id4dk3ov3dYw7X","name":"Polearm Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You master the lightsaber pike, saberspear, vibrolance, vibropike, and vibrospear. You gain the following benefits while wielding any of these weapons, if you are proficient with it:
\n\n- You gain a +1 bonus to the weapon's attack rolls.
\n- When you take the Attack action, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon's damage die for this attack is a d4, and the attack deals kinetic damage. If the weapon has the reach property, the bonus action attack does not benefit from this property.
\n- When you take the Attack action, you can choose to forgo one of your attacks. If you do so, your reach increases by 5 feet until the start of your next turn.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":6000000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Polearm%20Specialist.webp","effects":[]}
{"_id":"aYMhiCMRBwH1WomL","name":"Linguist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have studied languages and codes, gaining the following benefits:
\n\n- Increase your Intelligence score by 1, to a maximum of 20.
\n- You learn three languages of your choice.
\n- You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC = your Intelligence score + your proficiency bonus), or they use a power to decipher it.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":100000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"aYMhiCMRBwH1WomL","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Linguist.webp","effects":[{"_id":"zLgsiHPBheUMr83I","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Linguist.webp","label":"Linguist","tint":"","transfer":true}]}
{"_id":"ai5BTh0VA5FpLVtu","name":"Force Guidance","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: The ability to cast force powers
\nYou've learned to utilize your gift with the Force in a specific, unique way. You gain the following benefits:
\n\n- Increase your Wisdom or Charisma score by 1, to a maximum of 20.
\n- Choose a skill or tool in which you are proficient. When you make an ability check with the chosen skill or tool, you can add half your Wisdom or Charisma modifier (your choice, rounded down, minimum of one) to the check if it doesn't already include that modifier. You can use this feature a number of times equal to your Wisdom or Charisma modifier (your choice, a minimum of once). You regain all expended uses when you complete a long rest. You can select this feat multiple times. Each time you do so, you must choose a different skill or tool.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":2800000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Force%20Guidance.webp","effects":[]}
{"_id":"aiwPy0S7ZqsaT6k6","name":"Investigative Attunement","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You've spent a significant amount of time appraising and testing enhanced items. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- Your maximum attunement increases by 1.
\n- You have advantage on ability checks made to identify items.
\n- Once per long rest, you can choose one object that you must touch for 10 minutes. If it is an enhanced or modified item, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any powers are affecting the item and what they are. If the item was created by a power, you learn which power created it.
\n
","chat":"","unidentified":""},"source":"WH","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":null,"charged":false}},"folder":"dFnKIJCGmpjqdA2C","sort":200000,"flags":{"dae":{"activeEquipped":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Investigative%20Attunement.webp","effects":[]}
{"_id":"aujuUebb7f4e6ht8","name":"Threatening","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You become fearsome to others, gaining the following benefits:
\n\n- Increase your Charisma score by 1, to a maximum of 20.
\n- You gain proficiency in the Intimidation skill. If you are already proficient in it, you instead gain expertise in it.
\n- When you take the Attack action, you can replace one attack with an attempt to demoralize one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened until the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4859375,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"aujuUebb7f4e6ht8","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"aujuUebb7f4e6ht8","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Threatening.webp","effects":[{"_id":"Kfcq63ZkU7F18kAq","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.skills.itm.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Threatening.webp","label":"Threatening","tint":"","transfer":true}]}
+{"_id":"b9zeujIB00aVQNHR","name":"Fighter Order","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in fighter and at least 3 levels in monk
\nYou've learned to blend the prowess of your fighter specialty with the aptitude of your monastic order. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your monk levels to your fighter levels when determining the number of hit points you regain from your Second Wind feature.
\n- You can add your fighter levels to your monk levels when determining the size of your Martial Arts die.
\n
","chat":"","unidentified":""},"requirements":"Fighter 3, Monk 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.RmbvRCmkrrWnTQlz"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Fighter%20Order.webp","effects":[]}
+{"_id":"bsAJp6ZshCSLzzLV","name":"Consular Discipline","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in consular and at least 3 levels in engineer
\nYou've learned to blend the diligence of your consular tradition with the artistry of your engineering discipline. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add half your engineer levels (rounded down) to half your consular levels (rounded down) when determining the force points you regain through your Force Recovery feature.
\n- You can add your consular levels to your engineer levels when determining the size of your Potent Aptitude die and the number of uses of your Potent Aptitude feature.
\n
","chat":"","unidentified":""},"requirements":"Consular 3, Engineer 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.cApmdw3Cr3n4uzi1"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Consular%20Discipline.webp","effects":[]}
{"_id":"cHFXtjcgWLkCTAea","name":"Heavily Armored","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have trained to master the use of heavy armor, gaining the following benefits:
\n\n- Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
\n- You gain proficiency with heavy armor. If you are already proficient with heavy armor, instead while you are wearing heavy armor, critical hits made against you are treated as normal hits. You can take this feat twice.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Proficiency with medium armor","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":7500000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"hvy","mode":"+","targetSpecific":false,"id":1,"itemId":"cHFXtjcgWLkCTAea","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Heavily%20Armored.webp","effects":[{"_id":"F9EYBpeBtVSmcmc0","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.traits.armorProf.value","value":"hvy","mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Heavily%20Armored.webp","label":"Heavily Armored","tint":"","transfer":true}]}
{"_id":"ccsjgZgwSyw3r0on","name":"Exalted Awareness","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: Wisdom 20
\nYou have the wisdom associated with the most renowned masters of the Force, granting the following benefits:
\n\n- You gain proficiency in Wisdom saving throws. If you are already proficient in them, you add double your proficiency bonus to Wisdom saving throws you make.
\n- Creatures within 60 feet of you have disadvantage on Dexterity (Stealth) checks made to hide from you.
\n- As an action, you can sense the presence of illusions and other effects designed to deceive the senses within 30 feet of you, provided that you aren't blinded or deafened. You sense that an effect is trying to trick you, but you gain no insight into what is hidden or its true nature. Once you've used this feature, you must complete a short or long rest before you can use it again.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Level 12","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":8100000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Exalted%20Awareness.webp","effects":[{"_id":"xqw5n8lT98H50eTg","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.wis.proficient","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Exalted%20Awareness.webp","label":"Exalted Awareness","tint":"","transfer":true}]}
{"_id":"ckcrU1ZRdKmq4hQY","name":"Fanatic","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Every blow that hits your enemies makes you feel closer to victory, making you shake in excitement. You gain the following benefits:
\n\n- When you score a critical hit with an attack roll or reduce a creature to 0 hit points, you can make one weapon attack as a bonus action.
\n- Whenever a creature you can see within 30 feet is reduced to 0 hit points, you go into a fervor gaining temporary hit points equal to 1d4 + your Constitution modifier.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":3600000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Fanatic.webp","effects":[]}
{"_id":"cnf7zry702QLzotX","name":"Meditative Mindfulness","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: at least 3 levels in Consular
\nYou've delved to new depths during your meditation, granting the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- When you complete a long rest, you can choose one of the force powers you know and replace it with another force power, as long as that power is not of a higher level than your Max Power Level.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":3500000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Meditative%20Mindfulness.webp","effects":[]}
+{"_id":"d1pDbJMTf0LzVHOp","name":"Engineering Technique","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in engineer and at least 3 levels in scout
\nYou've learned to blend the artistry of your engineering discipline with the knack of your scout technique. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your scout levels to your engineer levels when determining the size of your Potent Aptitude die and the number of uses of your Potent Aptitude feature.
\n- You can add your engineer levels to your scout levels when determining the size of your Ranger's Quarry die and the duration of your Ranger's Quarry feature.
\n
","chat":"","unidentified":""},"requirements":"Engineer 3, Scout 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.RDYbHaQ4yEUusQXy"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Engineering%20Technique.webp","effects":[]}
{"_id":"dAmUh0ASLU1xshOs","name":"Combat Caster","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: The ability to cast force or tech powers
You've practiced making your powers more difficult to avoid, learning techniques that grant you the following benefits:
\n\n- When a creature rolls a 1 on the d20 roll of a saving throw against a power you cast that deals damage, they instead take the highest number possible for the damage die.
\n- You learn one at-will power that requires a saving throw. Your casting ability for this at-will power depends on the power list you chose from: Wisdom or Charisma (depending on power alignment) for force powers or Intelligence for tech powers.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4400000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Combat%20Caster.webp","effects":[]}
{"_id":"dQzURN2q97jG47Qo","name":"Quick Caster","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: The ability to cast force or tech powers
You've practiced casting powers in quick succession, learning techniques that grant you the following benefits:
\n\n- When you cast a power with a casting time of a bonus action, you may use your action to cast a power with a power level no higher than half your proficiency bonus (rounded down).
\n- When you cast a power with a casting time of a bonus action, you can cast it without expending force or tech points as long as it is no higher level than your proficiency bonus. Once you've used this feature, you must complete a long rest before you can use it again.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5700000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Quick%20Caster.webp","effects":[]}
{"_id":"dSjQBf5jwukcGDfY","name":"Force-Sensitive","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You know two at-will force powers. When you reach 3rd level, you learn one 1st-level force power, which you can cast once per long rest. When you reach 5th level, you learn one 2nd-level force power, which you can once per long rest. Your forcecasting ability is Wisdom or Charisma (depending on power alignment). Additionally, you lose the Force-Insensitive special trait if you have it.\r\n","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Humanoid type","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":2000000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Force-Sensitive.webp","effects":[]}
@@ -67,26 +97,36 @@
{"_id":"dYGd07LLEJu5RKzH","name":"Trip Weapon Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You master the chakram, light ring, net, saberwhip, vibrobaton, vibrostaff, and vibrowhip. You gain the following benefits while wielding any of these weapons, if you are proficient with it:
\n\n- You gain a +1 bonus to the weapon's attack rolls.
\n- As a bonus action on your turn, you can extend your weapon to sweep around and pull down an opponent's shield. Until the end of that creature's next turn, it gains no benefit to armor class from its shield.
\n- When you score a critical hit with the weapon or hit with an opportunity attack using the weapon, you can attempt to trip the opponent as well. If the target is no more than one size larger (your size or smaller if your weapon has the light property), it must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your choice of either your Strength or Dexterity modifier) or be knocked prone.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5009375,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Trip%20Weapon%20Specialist.webp","effects":[]}
{"_id":"drXPCTuKznN8IXBN","name":"Versatile Design","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You've learned to approach problems from new angles, granting the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- When you complete a long rest, you can choose one of the maneuvers you know and replace it with another one.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"at least 3 levels in scholar","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5003125,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Versatile%20Design.webp","effects":[]}
{"_id":"eqBlqioFPauxq798","name":"Cunning Intellect","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have the cunning of the most prolific scholars, granting the following benefits:
\n\n- You gain proficiency in Intelligence saving throws. If you are already proficient in them, you add double your proficiency bonus to Intelligence saving throws you make.
\n- When you engage in the Training downtime activity, during resolution, you add your proficiency bonus to the check. If you would already add your proficiency bonus, you instead add twice your proficiency bonus.
\n- Whenever you make an ability check that uses your Intelligence, you can add half your proficiency bonus (rounded down) if it doesn't already include your proficiency bonus. Additionally, if you roll lower than half your level (rounded down) on an Intelligence check, you can instead use your level for the d20 roll.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Intelligence 20, level 12","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":1900000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Cunning%20Intellect.webp","effects":[{"_id":"2EHzbhc7iENQNBsV","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.int.proficient","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Cunning%20Intellect.webp","label":"Cunning Intellect","tint":"","transfer":true}]}
+{"_id":"fTOsaaqdK8stdXnl","name":"Consular Practice","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in consular and at least 3 levels in operative
\nYou've learned to blend the diligence of your consular tradition with the deftness of your operative practice. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add half your operative levels (rounded down) to half your consular levels (rounded down) when determining the force points you regain through your Force Recovery feature.
\n- You can add your consular levels to your operative levels when determining the your amount of Sneak Attack dice.
\n
","chat":"","unidentified":""},"requirements":"Consular 3, Operative 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.OXJNuzpsjNI0CfFI"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Consular%20Practice.webp","effects":[]}
{"_id":"fohQLLoe5AnkvvaC","name":"Medic","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You master the physician's arts, gaining the following benefits:
\n\n- Increase your Wisdom score by 1, to a maximum of 20.
\n- You gain proficiency in the Medicine skill. If you are already proficient in it, you instead gain expertise in it.
\n- During a short rest, you can clean and bind the wounds of up to six willing beasts and humanoids. Make a DC 15 Wisdom (Medicine) check for each creature. On a success, if a creature spends a Hit Die during this rest, that creature can forgo the roll and instead regain the maximum number of hit points the die can restore. A creature can do so only once per rest, regardless of how many Hit Dice it spends.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":7000000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"fohQLLoe5AnkvvaC","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.skills.med.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"fohQLLoe5AnkvvaC","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Medic.webp","effects":[{"_id":"vKn9c9xUN31ay9MD","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.skills.med.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Medic.webp","label":"Medic","tint":"","transfer":true}]}
{"_id":"fz4xeG1EtHJNBHQy","name":"Bountiful Luck","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Your people have extraordinary luck, which you have learned to lend to your companions when you see them falter. You're not sure how you do it; you just wish it, and it happens. Surely a sign of fortune's favor!\r\n\r\nWhen an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction and expend 1 luck point to let the ally reroll the die. The ally must use the new roll.\r\n\r\nWhen you use this ability, you can't use luck points before the end of your next turn. \r\n","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Lucky feat","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":800000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Bountiful%20Luck.webp","effects":[]}
{"_id":"gQDk0fGDlFDVl9Uj","name":"Inspiring Leader","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: Charisma 13
\nYou can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":7400000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Inspiring%20Leader.webp","effects":[]}
+{"_id":"guQgLKcAZKrOlUbw","name":"Berserker Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in berserker and at least 3 levels in fighter
\nYou've learned to blend the fury of your berserker approach with the prowess of your fighter specialty. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your fighter levels to your berserker levels when determining the number of times you can enter a rage and the bonus to weapon damage rolls while raging.
\n- You can add your berserker levels to your fighter levels when determining the number of hit points you regain from your Second Wind feature.
\n
","chat":"","unidentified":""},"requirements":"Berserker 3, Fighter 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.6OICyPI98KcygVd2"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Berserker%20Specialist.webp","effects":[]}
{"_id":"h9fsZnfh6RP9PiZv","name":"Dual Focused Caster","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: The ability to cast force or tech powers
You have learned to bifurcate your attention while concentrating on powers, learning techniques that grant you the following benefits:
\n\n- If you attempt to cast a power that requires concentration while already concentrating on an existing power, you can maintain concentration on both powers simultaneously. You must spend your action each subsequent round on maintaining this concentration, or lose concentration for both powers.
\n- At the end of each of your turns where you have two powers you are concentrating on, you must make a Constitution saving throw (DC equals 10 + the number of complete rounds you've been concentrating on two powers). On a failure, you lose concentration for both powers. You can drop concentration on one of your powers during your turn as a free action to avoid this saving throw.
\n- Any time you would be forced to make a Constitution saving throw to maintain concentration due to taking damage, the DC equals 10 + both powers' levels combined, or half the damage you take, whichever number is higher. On a failure, you lose concentration on both powers.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4000000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Dual%20Focused%20Caster.webp","effects":[]}
{"_id":"iEFbSjp7DaDSo8Az","name":"Tough","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: Durable feat
You have the blood of heroes flowing through your veins. You gain the following benefits:
\n\n- Increase your Constitution score by 1, to a maximum of 20.
\n- Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of one).
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5006250,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"iEFbSjp7DaDSo8Az","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Tough.webp","effects":[{"_id":"UovKMdzYexo4tN49","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Tough.webp","label":"Tough","tint":"","transfer":true}]}
{"_id":"ig8TPZw7mt3jQqbi","name":"Tireless Outrider","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You've pushed yourself past the limits of your endurance, granting the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- As an action, you can reduce your exhaustion level by 1 and give yourself a number of temporary hit points equal to 1d10 + your Intelligence modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"at least 3 levels in scout","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4853125,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Tireless%20Outrider.webp","effects":[]}
{"_id":"iiZ66oT6lIqkrOGk","name":"Weapon Expert","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have practiced extensively with a variety of weapons, gaining the following benefits:
\n\n- Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
\n- You gain proficiency with all blasters, lightweapons, and vibroweapons. If you are already proficient with all blasters, lightweapons or vibroweapons, instead once per turn when you roll damage for a weapon attack using a weapon from a category in which you are proficient with all weapons, you can reroll the weapon's damage dice and use either total.
\n
\nYou can take this feat twice.
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5007813,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.weaponProf.custom","value":"all blasters","mode":"+","targetSpecific":false,"id":1,"itemId":"iiZ66oT6lIqkrOGk","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all lightweapons","mode":"+","targetSpecific":false,"id":2,"itemId":"iiZ66oT6lIqkrOGk","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all vibroweapons","mode":"+","targetSpecific":false,"id":3,"itemId":"iiZ66oT6lIqkrOGk","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Weapon%20Expert.webp","effects":[{"_id":"0d8iTrYN5SNWLeSw","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.traits.weaponProf.custom","value":"All blasters","mode":0,"priority":20},{"key":"data.traits.weaponProf.custom","value":"All lightweapons","mode":0,"priority":20},{"key":"data.traits.weaponProf.custom","value":"All vibroweapons","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Weapon%20Expert.webp","label":"Weapon Expert","tint":"","transfer":true}]}
+{"_id":"is9NhgvKUfV5NVH6","name":"Consular Pursuit","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in consular and at least 3 levels in scholar
\nYou've learned to blend the diligence of your consular tradition with the ingenuity of your academic pursuit. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add half your scholar levels (rounded down) to half your consular levels (rounded down) when determining the force points you regain through your Force Recovery feature.
\n- You can add your consular levels to your scholar levels when determining the size of your Superiority Dice and the number of Superiority Dice you have.
\n
","chat":"","unidentified":""},"requirements":"Consular 3, Scholar 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.V0iEh39aJBObs8In"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Consular%20Pursuit.webp","effects":[]}
+{"_id":"jMPN2LnxjNg46CxC","name":"Consular Focus","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in consular and at least 3 levels in guardian
\nYou've learned to blend the diligence of your consular tradition with the expertise of your guardian focus. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add half your guardian levels (rounded down) to half your consular levels (rounded down) when determining the force points you regain through your Force Recovery feature.
\n- You can add your consular levels to your guardian levels when determining the your amount of Focused Strikes dice.
\n
","chat":"","unidentified":""},"requirements":"Consular 3, Guardian 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.thjuCV6repW18epv"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Consular%20Focus.webp","effects":[]}
{"_id":"jjAqimaLDJ9GoSSL","name":"Customized Droid","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You've been customized beyond other droids of the same model, granting the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- Choose one droid customization of standard rarity from Appendix A. That customization is installed and doesn't count against the maximum droid customizations you can support, but it does count towards your maximum parts as shown in the Droid Size Maximum Parts table in Chapter 7.
\n
","chat":"","unidentified":""},"source":"WH","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Class I, II, III, IV, or V Droid","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4800000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Customized%20Droid.webp","effects":[]}
{"_id":"k316FEnj9NARisTU","name":"Expert Potency","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: at least 3 levels in Engineer
\nYou've obtained new ways to assist your allies, granting the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- When a creature has a Potent Aptitude die from you and casts a power, they can roll the die and add the number rolled to one damage or healing roll of the power. If the power would damage or heal multiple targets, this bonus only applies to one of them. The Potent Aptitude die is then lost.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":3400000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Expert%20Potency.webp","effects":[]}
+{"_id":"kA8vKWxoDgglIqoT","name":"Engineering Practice","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in engineer and at least 3 levels in operative
\nYou've learned to blend the artistry of your engineering discipline with the deftness of your operative practice. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your operative levels to your engineer levels when determining the size of your Potent Aptitude die and the number of uses of your Potent Aptitude feature.
\n- You can add your engineer levels to your operative levels when determining the your amount of Sneak Attack dice.
\n
","chat":"","unidentified":""},"requirements":"Engineer 3, Operative 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.KmGNI9KR5OLW7Fcx"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Engineering%20Practice.webp","effects":[]}
+{"_id":"kQq2eVcVFgDBbH4a","name":"Berserker Technique","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in berserker and at least 3 levels in scout
\nYou've learned to blend the fury of your berserker approach with the knack of your scout technique. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your scout levels to your berserker levels when determining the number of times you can enter a rage and the bonus to weapon damage rolls while raging.
\n- You can add your berserker levels to your scout levels when determining the size of your Ranger's Quarry die and the duration of your Ranger's Quarry feature.
\n
","chat":"","unidentified":""},"requirements":"Berserker 3, Scout 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.zfIrcRQFcK2rPGgT"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Berserker%20Technique.webp","effects":[]}
{"_id":"kbN0CSXPaTs3mfan","name":"Mounted Caster","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: The ability to cast force or tech powers
You are trained in the use of powers while mounted. While you are mounted and aren't incapacitated, you gain the following benefits:
\n\n- When you cast a power targeting yourself, you can also affect your mount with the power.
\n- You have advantage on melee force or tech attack rolls against any unmounted creature that is smaller than your mount.
\n- If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":6900000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Mounted%20Caster.webp","effects":[]}
{"_id":"l16JW8IL3N6NSivU","name":"War Caster","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: The ability to cast force or tech powers
You've practiced casting powers in the midst of combat, learning techniques that grant you the following benefits:
\n\n- You have advantage on Constitution saving throws that you make to maintain your concentration on a power when you take damage.
\n- Once per round, when a hostile creature provokes an opportunity attack from you, you can use your reaction to cast a power at the creature, rather than making an opportunity attack. The power must have a casting time of 1 action and must target only that creature.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5004688,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/War%20Caster.webp","effects":[]}
{"_id":"lWHtIoW012u1QQ53","name":"Resilient","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Choose one ability score. You gain the following benefits:
\n\n- Increase the chosen ability score by 1, to a maximum of 20.
\n- You gain proficiency in saving throws using the chosen ability.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":3900000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Resillient.webp","effects":[]}
+{"_id":"ltPootGTI5v8QQt5","name":"Engineering Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in engineer and at least 3 levels in fighter
\nYou've learned to blend the artistry of your engineering discipline with the prowess of your fighter specialty. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your fighter levels to your engineer levels when determining the size of your Potent Aptitude die and the number of uses of your Potent Aptitude feature.
\n- You can add your engineer levels to your fighter levels when determining the number of hit points you regain from your Second Wind feature.
\n
","chat":"","unidentified":""},"requirements":"Engineer 3, Fighter 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.8kCUSHU652rm4dPP"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Engineering%20Specialist.webp","effects":[]}
{"_id":"m5FKO0ltZGdxtadH","name":"Entertainer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have a natural gift for performing and competing. Select one gaming set or musical instrument. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You gain proficiency in the chosen gaming set or musical instrument. If you are already proficient with it, you instead gain expertise with it.
\n- While playing your chosen instrument or game, you can always readily read the emotions of those paying attention to you. During this time, and for up to one minute after completing, you have advantage on Wisdom (Insight) checks to read the emotions of those you performed for or competed against. You can select this feat multiple times. Each time you do so, you must choose a different gaming set or musical instrument.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":8000000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Entertainer.webp","effects":[]}
+{"_id":"mL4kwXiLiD40nd9F","name":"Fighter Calling","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in fighter and at least 3 levels in sentinel
\nYou've learned to blend the prowess of your fighter specialty with the focus of your sentinel calling. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your sentinel levels to your fighter levels when determining the number of hit points you regain from your Second Wind feature.
\n- You can add your fighter levels to your sentinel levels when determining the size of your Kinetic Combat die.
\n
","chat":"","unidentified":""},"requirements":"Fighter 3, Sentinel 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.8ADMRtN9xHXMZwOK"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Fighter%20Calling.webp","effects":[]}
{"_id":"mNHz5us4zXnegeR5","name":"Companion Keeper","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You gain the services of a companion. Choose one of the companion nature options, detailed later in this chapter.
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":null,"charged":false}},"folder":"dFnKIJCGmpjqdA2C","sort":5200000,"flags":{},"img":"systems/sw5e/packs/Icons/Feats/Companion%20Keeper.webp","effects":[]}
+{"_id":"oYWQbjFyCZpWezpT","name":"Berserker Pursuit","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in berserker and at least 3 levels in scholar
\nYou've learned to blend the fury of your berserker approach with the ingenuity of your academic pursuit. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your scholar levels to your berserker levels when determining the number of times you can enter a rage and the bonus to weapon damage rolls while raging.
\n- You can add your berserker levels to your scholar levels when determining the size of your Superiority Dice and the number of Superiority Dice you have.
\n
","chat":"","unidentified":""},"requirements":"Berserker 3, Scholar 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.QKGpLrjG9Ms6ochb"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Berserker%20Pursuit.webp","effects":[]}
{"_id":"odprUVlMYRnJ4OOJ","name":"Dungeon Delver","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:
\n\n- Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
\n- You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
\n- You have advantage on saving throws made to avoid or resist traps.
\n- You have resistance to the damage dealt by traps.
\n- You can search for traps while traveling at a normal pace, instead of only at a slow pace.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":1800000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Dungeon%20Delver.webp","effects":[]}
{"_id":"ozWdapIWplYGXv7g","name":"Snappy Interjection","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You've mastered a quick tongue to aid your allies. You gain the following benefits:
\n\n- Increase your Charisma score by 1, to a maximum of 20.
\n- Once per short or long rest, when an ally makes an attack roll, an ability check or a saving throw, you can spend your reaction to give them advantage on the roll.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4850000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"ozWdapIWplYGXv7g","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Snappy%20Interjection.webp","effects":[{"_id":"h2MlptVtQI3R91ye","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Snappy%20Interjection.webp","label":"Snappy Interjection","tint":"","transfer":true}]}
{"_id":"p22Fu1TzzQ0zG6KI","name":"Climber","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You excel at scaling cliffsides, hills, trees, and general climbing. You gain the following benefits:
\n\n- Increase your Strength score by 1, to a maximum of 20.
\n- You gain a climbing speed equal to your movement speed.
\n- You have advantage on ability checks and saving throws to avoid falling off or down while climbing.
\n- You can spend 5 minutes instructing, pointing out handholds, and guiding other creatures before making a climb. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you. Each creature can add a 1d6 to any ability check or saving throw they make for that climb.
\n
","chat":"","unidentified":""},"source":"WH","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":1700000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"p22Fu1TzzQ0zG6KI","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Climber.webp","effects":[{"_id":"zt1XYCCaDg29dB35","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.attributes.movement.climb","value":"(@attributes.movement.walk)","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Climber.webp","label":"Climber","tint":"","transfer":true}]}
{"_id":"p9p9uvgtw0as7ecU","name":"Relentless Pursuer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: at least 3 levels in berserker
\nYou've harnessed a new level of persistence, granting the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- When a creature ends its turn within 15 feet of you, you can use your reaction to move up to half your speed to a space closer to the creature. This movement doesn't provoke opportunity attacks.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5600000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Relentless%20Pursuer.webp","effects":[]}
{"_id":"q7ahgoAYWA5ghy81","name":"Tiny Terror","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: Strength 13, size Tiny
Despite falling below knee height of other species, your size has less impact on your strength and virility. You gain the following benefits:
\n\n- Increase your Strength score by 1, to a maximum of 20.
\n- Your speed increases by 5 feet.
\n- You lose the Pintsized special trait, and you are no longer limited to +3 when determing your bonus to attack and damasge rolls for weapon attacks using Strength due to the Puny special trait.
\n- You gain the Undersized special trait:
Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields or martial weapons with the two-handed property unless it has the light property, and if a martial weapon has the versatile property, you can only wield it in two-hands. \n
","chat":"","unidentified":""},"source":"WH","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5012500,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"q7ahgoAYWA5ghy81","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.attributes.speed.value","value":"5","mode":"+","targetSpecific":false,"id":2,"itemId":"q7ahgoAYWA5ghy81","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Tiny%20Terror.webp","effects":[{"_id":"UDRjGgS1kz9N91VB","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.attributes.movement.walk","value":5,"mode":2,"priority":20},{"key":"flags.sw5e.pintsized","value":"0","mode":5,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Tiny%20Terror.webp","label":"Tiny Terror","tint":"","transfer":true}]}
{"_id":"qW28id0DXW7FjT6V","name":"Crushing Weapon Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You master the greatsaber, techaxe, techstaff, vibroaxe, vibroknuckler, vibromace, and vibrosword. You gain the following benefits while wielding any of these weapons, if you are proficient with it:
\n\n- You gain a +1 bonus to the weapon's attack rolls.
\n- Whenever you have advantage on an attack roll and hit, and the lower of the two d20 rolls would also hit, you can attempt to knock the target prone. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability). If you win the contest, the target is knocked prone.
\n- Once per round, when you use your reaction to make a melee weapon attack, you have advantage on the attack roll.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5000000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Crushing%20Weapon%20Specialist.webp","effects":[]}
+{"_id":"rid1xN6ROEyYOySe","name":"Academic Calling","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in scholar and at least 3 levels in sentinel
\nYou've learned to blend the ingenuity of your academic pursuit with the focus of your sentinel calling. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your sentinel levels to your scholar levels when determining the size of your Superiority Dice and the number of Superiority Dice you have.
\n- You can add your scholar levels to your sentinel levels when determining the size of your Kinetic Combat die.
\n
","chat":"","unidentified":""},"requirements":"Scholar 3, Sentinel 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.Nx7AM5DHjkO0GNbL"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Academic%20Calling.webp","effects":[]}
{"_id":"sC2RPRGuIXbzP4Vc","name":"Mobile","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You are exceptionally speedy and agile. You gain the following benefits:
\n\n- Your speed increases by 10 feet.
\n- When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
\n- When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"4th Level","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":3300000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.attributes.speed.value","value":"10","mode":"+","targetSpecific":false,"id":1,"itemId":"sC2RPRGuIXbzP4Vc","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Mobile.webp","effects":[{"_id":"AYuCoUXLgXEIy4Zo","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.attributes.movement.walk","value":10,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Mobile.webp","label":"Mobile","tint":"","transfer":true}]}
{"_id":"tVElcveiEV69LpMD","name":"Titan's Power","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have the strength that legends tell of, granting the following benefits:
\n\n- You gain proficiency in Strength saving throws. If you are already proficient in them, you add double your proficiency bonus to Strength saving throws you make.
\n- You ignore the two-handed property of weapons with which you are proficient.
\n- When you miss with a melee weapon attack, the creature takes damage equal to your Strength modifier. This damage is of the same type as the weapon's damage.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Strength 20, level 12","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4857813,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Titan%27s%20Power.webp","effects":[{"_id":"364INNg0IvDPOWqC","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.str.proficient","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Titan%27s%20Power.webp","label":"Titan's Power","tint":"","transfer":true}]}
{"_id":"tc0x7wRpNsW1O2Zz","name":"Prone Combatant","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You've practiced fighting while prone, gaining the following benefits:
\n\n- Increase your Dexterity score by 1, to a maximum of 20.
\n- You gain a crawling speed equal to your movement speed.
\n- You no longer have disadvantage on ranged attack rolls against targets within 30 feet.
\n- When you attempt to hide on your turn while prone, you can opt to not move on that turn. If you avoid moving, you are considered lightly obscured. You lose this benefit if you move or stand up, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden. If you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.
\n
","chat":"","unidentified":""},"source":"WH","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4700000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"tc0x7wRpNsW1O2Zz","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Prone%20Combatant.webp","effects":[{"_id":"voyn9mLe9ijrdBsQ","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.attributes.movement.crawl","value":"(@attributes.movement.walk)","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Prone%20Combatant.webp","label":"Prone Combatant","tint":"","transfer":true}]}
@@ -95,6 +135,10 @@
{"_id":"ua8SMi9eB45JvLvn","name":"Shard Modification","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: Droid type
\nYou are specially modified droid used to house a shard. Shards are sentient crystals native to the planet Orax, roughly a foot in length, that communicate with each other through pulses of light. While inhabiting a specialized droid host, shards are able to overcome the droid's inability to wield the Force, granting the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You lose the Force Insensitive special trait.
\n- You can cast the sense force force power once per day. Wisdom or Charisma (your choice) is your forcecasting ability for this power.
\n
","chat":"","unidentified":""},"source":"WH","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4900000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Shard%20Modification.webp","effects":[{"_id":"ADseZBBm0OiENVFg","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"flags.dnd5e.forceInsensitive","value":"0","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Shard%20Modification.webp","label":"Shard Modification","tint":"","transfer":true}]}
{"_id":"vesMmgkOBAQLvIEU","name":"Blinding Agility","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: Dexterity 20
You have the reflexes of one who can see things before they happen, granting the following benefits:
\n\n- You gain proficiency in Dexterity saving throws. If you are already proficient in them, you add double your proficiency bonus to Dexterity saving throws you make.
\n- Weapons that lack the two-handed or special properties are considered to have the finesse property for you.
\n- Opportunity attacks made against you have disadvantage.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"12th Level","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":600000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Blinding%20Agility.webp","effects":[{"_id":"nJqyLCEz95MgVt8G","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.dex.proficient","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Blinding%20Agility.webp","label":"Blinding Agility","tint":"","transfer":true}]}
{"_id":"vxDwtMysjVevQ9RN","name":"Crafter","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You have a knack for crafting; you work with greater efficiency and produce goods of higher quality. Select one type of artisan's implements. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You gain proficiency with the chosen tool. If you are already proficient with it, you instead gain expertise with it.
\n- When you craft something with the chosen tool, the total market value you can craft increases 50 cr per day. If you have expertise with it, the market value instead increases by 100 cr per day.
\n- If you use the tool you've selected to practice a profession during downtime, you can support a lifestyle one higher than you would normally be able to. You can select this feat multiple times. Each time you do so, you must choose a different set of artisan's implements.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":4200000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Crafter.webp","effects":[]}
+{"_id":"w2VDYMSS9FmqAYFF","name":"Scout Calling","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in scout and at least 3 levels in sentinel
\nYou've learned to blend the knack of your scout technique with the focus of your sentinel calling. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your sentinel levels to your scout levels when determining the size of your Ranger's Quarry die and the duration of your Ranger's Quarry feature.
\n- You can add your scout levels to your sentinel levels when determining the size of your Kinetic Combat die.
\n
","chat":"","unidentified":""},"requirements":"Scout 3, Sentinel 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.au8P4MNO1hTfbB23"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Scout%20Calling.webp","effects":[]}
+{"_id":"xaESqag9S7ivxWNw","name":"Fighter Focus","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in fighter and at least 3 levels in guardian
\nYou've learned to blend the prowess of your fighter specialty with the expertise of your guardian focus. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your guardian levels to your fighter levels when determining the number of hit points you regain from your Second Wind feature.
\n- You can add your fighter levels to your guardian levels when determining the your amount of Focused Strikes dice.
\n
","chat":"","unidentified":""},"requirements":"Fighter 3, Guardian 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.XfT7QUdpfD2C16OE"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Fighter%20Focus.webp","effects":[]}
{"_id":"y09iFQHd9gACYeKn","name":"Haggler","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Your skills at bartering have granted you the following benefits:
\n\n- Increase your Charisma score by 1, up to a maximum of 20.
\n- You have advantage on Charisma (Persuasion) and Charisma (Deception) checks when attempting to barter or trade.
\n- You are always aware of the current monetary value for any unenhanced or common enhanced item. Whenever you identify an item, you gain a rough estimate of its current monetary value.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":7600000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"y09iFQHd9gACYeKn","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Haggler.webp","effects":[{"_id":"UoHud3hNEJGfWPXH","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.attributes.str.mod","value":"1","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Haggler.webp","label":"Haggler","tint":"","transfer":true}]}
{"_id":"yOhhoeyIfccOM1JQ","name":"Kinetic Stoicism","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You've developed a preternatural focus, granting the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- Once per turn, whenever you roll a Kinetic Combat die, you can roll the die twice and take either total.
\n
","chat":"","unidentified":""},"source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"at least 3 levels in sentinel","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":7200000,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Feats/Kinetic%20Stoicism.webp","effects":[]}
+{"_id":"z8UXCrEGMeyqHQUE","name":"Engineering Focus","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in engineer and at least 3 levels in guardian
\nYou've learned to blend the artistry of your engineering discipline with the expertise of your guardian focus. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your guardian levels to your engineer levels when determining the size of your Potent Aptitude die and the number of uses of your Potent Aptitude feature.
\n- You can add your engineer levels to your guardian levels when determining the your amount of Focused Strikes dice.
\n
","chat":"","unidentified":""},"requirements":"Engineer 3, Guardian 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.qQtBWlf36I0bREJo"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Engineering%20Focus.webp","effects":[]}
+{"_id":"zIgrm924baVG33Y1","name":"Guardian Calling","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"Prerequisite: At least 3 levels in guardian and at least 3 levels in sentinel
\nYou've learned to blend the expertise of your guardian focus with the focus of your sentinel calling. You gain the following benefits:
\n\n- Increase an ability score of your choice by 1, to a maximum of 20.
\n- You can add your sentinel levels to your guardian levels when determining the your amount of Focused Strikes dice.
\n- You can add your guardian levels to your sentinel levels when determining the size of your Kinetic Combat die.
\n
","chat":"","unidentified":""},"requirements":"Guardian 3, Sentinel 3","source":"EC","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.Fsye0Rc6ebAT8q37"}},"img":"systems/sw5e/packs/Icons/Feats/MC-Guardian%20Calling.webp","effects":[]}
{"_id":"zp1d7mtK3QWMZX6j","name":"Stealthy","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"feat","data":{"description":{"value":"You know how best to hide, gaining the following benefits:
\n\n- Increase your Dexterity score by 1, to a maximum of 20.
\n- You gain proficiency in the Stealth skill. If you are already proficient in it, you instead gain expertise in it.
\n- If you are hidden, you can move up to 10 feet in the open without revealing yourself if you end the move in a position where you're not clearly visible.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":null},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":0,"charged":true},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"folder":"dFnKIJCGmpjqdA2C","sort":5250000,"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":1,"itemId":"zp1d7mtK3QWMZX6j","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"zp1d7mtK3QWMZX6j","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Feats/Stealthy.webp","effects":[{"_id":"UsFD1hC8pag7Ek5j","flags":{"dae":{"stackable":false,"specialDuration":"None","transfer":true}},"changes":[{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.skills.ste.value","value":1,"mode":4,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Feats/Stealthy.webp","label":"Stealthy","tint":"","transfer":true}]}