forked from GitHub-Mirrors/foundry-sw5e
SotG Update #1.1 (Quick Fixes)
^ Updates entity.js and starship.js to fix drag-and-drop and NaN errors and prepare for Starship Features. ^ Updates en.json, config.js, sw5e.js, and template.json to prepare for Starship Features.
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6 changed files with 25 additions and 8 deletions
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@ -38,7 +38,8 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
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weapons: { label: game.i18n.localize("SW5E.ItemTypeWeaponPl"), items: [], hasActions: true, dataset: {type: "weapon", "weapon-type": "natural"} },
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passive: { label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"} },
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equipment: { label: game.i18n.localize("SW5E.StarshipEquipment"), items: [], dataset: {type: "equipment"}},
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starshipmods: { label: game.i18n.localize("SW5E.ItemTypeStarshipModPl"), items: [], hasActions: false, dataset: {type: "starshipmod"} }
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starshipfeatures: { label: game.i18n.localize("SW5E.StarshipfeaturePl"), items: [], hasActions: true, dataset: {type: "starshipfeature"} },
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starshipmods: { label: game.i18n.localize("SW5E.StarshipmodPl"), items: [], hasActions: false, dataset: {type: "starshipmod"} }
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};
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// Start by classifying items into groups for rendering
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@ -70,10 +71,13 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
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else if ( item.type === "feat" ) {
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if ( item.data.activation.type ) features.actions.items.push(item);
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else features.passive.items.push(item);
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}
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}
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else if ( item.type === "starshipfeature" ) {
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features.starshipfeatures.items.push(item);
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}
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else if ( item.type === "starshipmod" ) {
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features.starshipmods.items.push(item);
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}
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}
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else features.equipment.items.push(item);
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}
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