forked from GitHub-Mirrors/foundry-sw5e
Add Skills to Starships
Added skills to the starship sheets and made them rollable. Sorry about the direct commit to Develop, but I forgot to branch it off...
This commit is contained in:
parent
a28cbc5a8a
commit
fa7b03109f
7 changed files with 95 additions and 90 deletions
|
@ -860,7 +860,7 @@ export default class Actor5e extends Actor {
|
|||
const rollData = mergeObject(options, {
|
||||
parts: parts,
|
||||
data: data,
|
||||
title: game.i18n.format("SW5E.SkillPromptTitle", {skill: CONFIG.SW5E.skills[skillId]}),
|
||||
title: game.i18n.format("SW5E.SkillPromptTitle", {skill: CONFIG.SW5E.skills[skillId] || CONFIG.SW5E.starshipSkills[skillId]}),
|
||||
halflingLucky: this.getFlag("sw5e", "halflingLucky"),
|
||||
reliableTalent: reliableTalent,
|
||||
messageData: {"flags.sw5e.roll": {type: "skill", skillId }}
|
||||
|
|
|
@ -67,7 +67,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
cssClass: isOwner ? "editable" : "locked",
|
||||
isCharacter: this.entity.data.type === "character",
|
||||
isNPC: this.entity.data.type === "npc",
|
||||
isStarship: this.entity.data.type === "starship",
|
||||
isStarship: this.entity.data.type === "starship",
|
||||
isVehicle: this.entity.data.type === 'vehicle',
|
||||
config: CONFIG.SW5E,
|
||||
};
|
||||
|
@ -96,7 +96,11 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
skl.ability = CONFIG.SW5E.abilityAbbreviations[skl.ability];
|
||||
skl.icon = this._getProficiencyIcon(skl.value);
|
||||
skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value];
|
||||
skl.label = CONFIG.SW5E.skills[s];
|
||||
if (data.actor.type === "starship") {
|
||||
skl.label = CONFIG.SW5E.starshipSkills[s];
|
||||
}else{
|
||||
skl.label = CONFIG.SW5E.skills[s];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -409,11 +413,11 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
html.find('.item-create').click(this._onItemCreate.bind(this));
|
||||
html.find('.item-edit').click(this._onItemEdit.bind(this));
|
||||
html.find('.item-delete').click(this._onItemDelete.bind(this));
|
||||
html.find('.item-collapse').click(this._onItemCollapse.bind(this));
|
||||
html.find('.item-collapse').click(this._onItemCollapse.bind(this));
|
||||
html.find('.item-uses input').click(ev => ev.target.select()).change(this._onUsesChange.bind(this));
|
||||
html.find('.slot-max-override').click(this._onPowerSlotOverride.bind(this));
|
||||
html.find('.increment-class-level').click(this._onIncrementClassLevel.bind(this));
|
||||
html.find('.decrement-class-level').click(this._onDecrementClassLevel.bind(this));
|
||||
html.find('.increment-class-level').click(this._onIncrementClassLevel.bind(this));
|
||||
html.find('.decrement-class-level').click(this._onDecrementClassLevel.bind(this));
|
||||
|
||||
// Active Effect management
|
||||
html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.entity));
|
||||
|
|
|
@ -38,8 +38,8 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
|
|||
weapons: { label: game.i18n.localize("SW5E.ItemTypeWeaponPl"), items: [], hasActions: true, dataset: {type: "weapon", "weapon-type": "natural"} },
|
||||
passive: { label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"} },
|
||||
equipment: { label: game.i18n.localize("SW5E.StarshipEquipment"), items: [], dataset: {type: "equipment"}},
|
||||
starshipfeatures: { label: game.i18n.localize("SW5E.StarshipfeaturePl"), items: [], hasActions: true, dataset: {type: "starshipfeature"} },
|
||||
starshipmods: { label: game.i18n.localize("SW5E.StarshipmodPl"), items: [], hasActions: false, dataset: {type: "starshipmod"} }
|
||||
starshipfeatures: { label: game.i18n.localize("SW5E.StarshipfeaturePl"), items: [], hasActions: true, dataset: {type: "starshipfeature"} },
|
||||
starshipmods: { label: game.i18n.localize("SW5E.StarshipmodPl"), items: [], hasActions: false, dataset: {type: "starshipmod"} }
|
||||
};
|
||||
|
||||
// Start by classifying items into groups for rendering
|
||||
|
|
|
@ -65,6 +65,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
cssClass: isOwner ? "editable" : "locked",
|
||||
isCharacter: this.entity.data.type === "character",
|
||||
isNPC: this.entity.data.type === "npc",
|
||||
isStarship: this.entity.data.type === "starship",
|
||||
isVehicle: this.entity.data.type === 'vehicle',
|
||||
config: CONFIG.SW5E,
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue