forked from GitHub-Mirrors/foundry-sw5e
Merge branch 'Develop' into professorbunbury-sw5e
This commit is contained in:
commit
fb7a12b244
68 changed files with 4585 additions and 2774 deletions
534
sw5e.js
534
sw5e.js
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@ -1,266 +1,270 @@
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/**
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* The Star Wars 5th Edition game system for Foundry Virtual Tabletop
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* Author: Kakeman89
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||||
* Software License: GNU GPLv3
|
||||
* Content License: https://media.wizards.com/2016/downloads/SW5E/SRD-OGL_V5.1.pdf
|
||||
* Repository: https://gitlab.com/foundrynet/sw5e
|
||||
* Issue Tracker: https://gitlab.com/foundrynet/sw5e/issues
|
||||
*/
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||||
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||||
// Import Modules
|
||||
import { SW5E } from "./module/config.js";
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import { registerSystemSettings } from "./module/settings.js";
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||||
import { preloadHandlebarsTemplates } from "./module/templates.js";
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||||
import { _getInitiativeFormula } from "./module/combat.js";
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import { measureDistances, getBarAttribute } from "./module/canvas.js";
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|
||||
// Import Entities
|
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import Actor5e from "./module/actor/entity.js";
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import Item5e from "./module/item/entity.js";
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||||
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||||
// Import Applications
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import AbilityTemplate from "./module/pixi/ability-template.js";
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import AbilityUseDialog from "./module/apps/ability-use-dialog.js";
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import ActorSheetFlags from "./module/apps/actor-flags.js";
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import ActorSheet5eCharacter from "./module/actor/sheets/oldSheets/character.js";
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import ActorSheet5eNPC from "./module/actor/sheets/oldSheets/npc.js";
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import ActorSheet5eVehicle from "./module/actor/sheets/oldSheets/vehicle.js";
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import ActorSheet5eCharacterNew from "./module/actor/sheets/newSheet/character.js";
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import ItemSheet5e from "./module/item/sheet.js";
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import ShortRestDialog from "./module/apps/short-rest.js";
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import TraitSelector from "./module/apps/trait-selector.js";
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||||
import MovementConfig from "./module/apps/movement-config.js";
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||||
|
||||
// Import Helpers
|
||||
import * as chat from "./module/chat.js";
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||||
import * as dice from "./module/dice.js";
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||||
import * as macros from "./module/macros.js";
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||||
import * as migrations from "./module/migration.js";
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||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
Hooks.once("init", function() {
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||||
console.log(`SW5e | Initializing Star Wars 5th Edition System\n${SW5E.ASCII}`);
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// Create a SW5E namespace within the game global
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game.sw5e = {
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applications: {
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AbilityUseDialog,
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ActorSheetFlags,
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ActorSheet5eCharacter,
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ActorSheet5eCharacterNew,
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ActorSheet5eNPC,
|
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ActorSheet5eVehicle,
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||||
ItemSheet5e,
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||||
ShortRestDialog,
|
||||
TraitSelector,
|
||||
MovementConfig
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||||
},
|
||||
canvas: {
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||||
AbilityTemplate
|
||||
},
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||||
config: SW5E,
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||||
dice: dice,
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||||
entities: {
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||||
Actor5e,
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||||
Item5e,
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||||
},
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||||
macros: macros,
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||||
migrations: migrations,
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||||
rollItemMacro: macros.rollItemMacro
|
||||
};
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||||
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||||
// Record Configuration Values
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CONFIG.SW5E = SW5E;
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CONFIG.Actor.entityClass = Actor5e;
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CONFIG.Item.entityClass = Item5e;
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CONFIG.time.roundTime = 6;
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CONFIG.fontFamilies = [
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"Engli-Besh",
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"Open Sans",
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"Russo One"
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];
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||||
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||||
// Add DND5e namespace for module compatability
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game.dnd5e = game.sw5e;
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CONFIG.DND5E = CONFIG.SW5E;
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// Register System Settings
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registerSystemSettings();
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||||
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||||
// Patch Core Functions
|
||||
CONFIG.Combat.initiative.formula = "1d20 + @attributes.init.mod + @attributes.init.prof + @attributes.init.bonus";
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Combat.prototype._getInitiativeFormula = _getInitiativeFormula;
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||||
// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("sw5e", ActorSheet5eCharacterNew, {
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types: ["character"],
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makeDefault: true,
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||||
label: "SW5E.SheetClassCharacter"
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||||
});
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||||
Actors.registerSheet("sw5e", ActorSheet5eCharacter, {
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||||
types: ["character"],
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makeDefault: false,
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||||
label: "SW5E.SheetClassCharacterOld"
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||||
});
|
||||
Actors.registerSheet("sw5e", ActorSheet5eNPC, {
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||||
types: ["npc"],
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||||
makeDefault: true,
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||||
label: "SW5E.SheetClassNPC"
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||||
});
|
||||
Actors.registerSheet('sw5e', ActorSheet5eVehicle, {
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types: ['vehicle'],
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makeDefault: true,
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label: "SW5E.SheetClassVehicle"
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});
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||||
Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("sw5e", ItemSheet5e, {
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types: ['weapon', 'equipment', 'consumable', 'tool', 'loot', 'class', 'power', 'feat', 'species', 'backpack', 'archetype', 'classfeature', 'background', 'fightingmastery', 'fightingstyle', 'lightsaberform'],
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||||
makeDefault: true,
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||||
label: "SW5E.SheetClassItem"
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});
|
||||
|
||||
// Preload Handlebars Templates
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||||
preloadHandlebarsTemplates();
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||||
});
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Setup */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* This function runs after game data has been requested and loaded from the servers, so entities exist
|
||||
*/
|
||||
Hooks.once("setup", function() {
|
||||
|
||||
// Localize CONFIG objects once up-front
|
||||
const toLocalize = [
|
||||
"abilities", "abilityAbbreviations", "abilityActivationTypes", "abilityConsumptionTypes", "actorSizes", "alignments",
|
||||
"armorProficiencies", "armorPropertiesTypes", "conditionTypes", "consumableTypes", "cover", "currencies", "damageResistanceTypes",
|
||||
"damageTypes", "distanceUnits", "equipmentTypes", "healingTypes", "itemActionTypes", "languages",
|
||||
"limitedUsePeriods", "movementUnits", "polymorphSettings", "proficiencyLevels", "senses", "skills",
|
||||
"powerComponents", "powerLevels", "powerPreparationModes", "powerScalingModes", "powerSchools", "targetTypes",
|
||||
"timePeriods", "toolProficiencies", "weaponProficiencies", "weaponProperties", "weaponTypes"
|
||||
];
|
||||
|
||||
// Exclude some from sorting where the default order matters
|
||||
const noSort = [
|
||||
"abilities", "alignments", "currencies", "distanceUnits", "movementUnits", "itemActionTypes", "proficiencyLevels",
|
||||
"limitedUsePeriods", "powerComponents", "powerLevels", "powerPreparationModes", "weaponTypes"
|
||||
];
|
||||
|
||||
// Localize and sort CONFIG objects
|
||||
for ( let o of toLocalize ) {
|
||||
const localized = Object.entries(CONFIG.SW5E[o]).map(e => {
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||||
return [e[0], game.i18n.localize(e[1])];
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||||
});
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||||
if ( !noSort.includes(o) ) localized.sort((a, b) => a[1].localeCompare(b[1]));
|
||||
CONFIG.SW5E[o] = localized.reduce((obj, e) => {
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||||
obj[e[0]] = e[1];
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||||
return obj;
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||||
}, {});
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||||
}
|
||||
// add DND5E translation for module compatability
|
||||
game.i18n.translations.DND5E = game.i18n.translations.SW5E;
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// console.log(game.settings.get("sw5e", "colorTheme"));
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let theme = game.settings.get("sw5e", "colorTheme") + '-theme';
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document.body.classList.add(theme);
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});
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||||
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||||
/* -------------------------------------------- */
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||||
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||||
/**
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||||
* Once the entire VTT framework is initialized, check to see if we should perform a data migration
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||||
*/
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||||
Hooks.once("ready", function() {
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||||
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||||
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
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||||
Hooks.on("hotbarDrop", (bar, data, slot) => macros.create5eMacro(data, slot));
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// Determine whether a system migration is required and feasible
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if ( !game.user.isGM ) return;
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||||
const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
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||||
const NEEDS_MIGRATION_VERSION = "1.1.0";
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||||
const COMPATIBLE_MIGRATION_VERSION = 0.80;
|
||||
const needsMigration = currentVersion && isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion);
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||||
if ( !needsMigration ) return;
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||||
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||||
// Perform the migration
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||||
if ( currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion) ) {
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||||
const warning = `Your SW5e system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
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||||
ui.notifications.error(warning, {permanent: true});
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}
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migrations.migrateWorld();
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});
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||||
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||||
/* -------------------------------------------- */
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||||
/* Canvas Initialization */
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||||
/* -------------------------------------------- */
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||||
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||||
Hooks.on("canvasInit", function() {
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// Extend Diagonal Measurement
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canvas.grid.diagonalRule = game.settings.get("sw5e", "diagonalMovement");
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SquareGrid.prototype.measureDistances = measureDistances;
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// Extend Token Resource Bars
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Token.prototype.getBarAttribute = getBarAttribute;
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||||
});
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||||
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||||
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||||
/* -------------------------------------------- */
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||||
/* Other Hooks */
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||||
/* -------------------------------------------- */
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||||
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||||
Hooks.on("renderChatMessage", (app, html, data) => {
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// Display action buttons
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||||
chat.displayChatActionButtons(app, html, data);
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||||
// Highlight critical success or failure die
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||||
chat.highlightCriticalSuccessFailure(app, html, data);
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||||
// Optionally collapse the content
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||||
if (game.settings.get("sw5e", "autoCollapseItemCards")) html.find(".card-content").hide();
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||||
});
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||||
Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
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Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
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||||
Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html));
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||||
Hooks.on('getActorDirectoryEntryContext', Actor5e.addDirectoryContextOptions);
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||||
Hooks.on("renderSceneDirectory", (app, html, data)=> {
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//console.log(html.find("header.folder-header"));
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||||
setFolderBackground(html);
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||||
});
|
||||
Hooks.on("renderActorDirectory", (app, html, data)=> {
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||||
setFolderBackground(html);
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||||
});
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||||
Hooks.on("renderItemDirectory", (app, html, data)=> {
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setFolderBackground(html);
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||||
});
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||||
Hooks.on("renderJournalDirectory", (app, html, data)=> {
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||||
setFolderBackground(html);
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||||
});
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||||
Hooks.on("renderRollTableDirectory", (app, html, data)=> {
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||||
setFolderBackground(html);
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||||
});
|
||||
Hooks.on("ActorSheet5eCharacterNew", (app, html, data) => {
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||||
console.log("renderSwaltSheet");
|
||||
});
|
||||
// TODO I should remove this
|
||||
Handlebars.registerHelper('getProperty', function (data, property) {
|
||||
return getProperty(data, property);
|
||||
});
|
||||
|
||||
|
||||
function setFolderBackground(html) {
|
||||
html.find("header.folder-header").each(function() {
|
||||
let bgColor = $(this).css("background-color");
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||||
if(bgColor == undefined)
|
||||
bgColor = "rgb(255,255,255)";
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||||
$(this).closest('li').css("background-color", bgColor);
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||||
})
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||||
/**
|
||||
* The Star Wars 5th Edition game system for Foundry Virtual Tabletop
|
||||
* Author: Kakeman89
|
||||
* Software License: GNU GPLv3
|
||||
* Content License: https://media.wizards.com/2016/downloads/SW5E/SRD-OGL_V5.1.pdf
|
||||
* Repository: https://gitlab.com/foundrynet/sw5e
|
||||
* Issue Tracker: https://gitlab.com/foundrynet/sw5e/issues
|
||||
*/
|
||||
|
||||
// Import Modules
|
||||
import { SW5E } from "./module/config.js";
|
||||
import { registerSystemSettings } from "./module/settings.js";
|
||||
import { preloadHandlebarsTemplates } from "./module/templates.js";
|
||||
import { _getInitiativeFormula } from "./module/combat.js";
|
||||
import { measureDistances, getBarAttribute } from "./module/canvas.js";
|
||||
|
||||
// Import Entities
|
||||
import Actor5e from "./module/actor/entity.js";
|
||||
import Item5e from "./module/item/entity.js";
|
||||
|
||||
// Import Applications
|
||||
import AbilityTemplate from "./module/pixi/ability-template.js";
|
||||
import AbilityUseDialog from "./module/apps/ability-use-dialog.js";
|
||||
import ActorSheetFlags from "./module/apps/actor-flags.js";
|
||||
import ActorSheet5eCharacter from "./module/actor/sheets/oldSheets/character.js";
|
||||
import ActorSheet5eNPC from "./module/actor/sheets/oldSheets/npc.js";
|
||||
import ActorSheet5eVehicle from "./module/actor/sheets/oldSheets/vehicle.js";
|
||||
import ActorSheet5eCharacterNew from "./module/actor/sheets/newSheet/character.js";
|
||||
import ItemSheet5e from "./module/item/sheet.js";
|
||||
import ShortRestDialog from "./module/apps/short-rest.js";
|
||||
import TraitSelector from "./module/apps/trait-selector.js";
|
||||
import ActorMovementConfig from "./module/apps/movement-config.js";
|
||||
import ActorSensesConfig from "./module/apps/senses-config.js";
|
||||
|
||||
// Import Helpers
|
||||
import * as chat from "./module/chat.js";
|
||||
import * as dice from "./module/dice.js";
|
||||
import * as macros from "./module/macros.js";
|
||||
import * as migrations from "./module/migration.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
Hooks.once("init", function() {
|
||||
console.log(`SW5e | Initializing SW5E System\n${SW5E.ASCII}`);
|
||||
|
||||
// Create a SW5E namespace within the game global
|
||||
game.sw5e = {
|
||||
applications: {
|
||||
AbilityUseDialog,
|
||||
ActorSheetFlags,
|
||||
ActorSheet5eCharacter,
|
||||
ActorSheet5eCharacterNew,
|
||||
ActorSheet5eNPC,
|
||||
ActorSheet5eVehicle,
|
||||
ItemSheet5e,
|
||||
ShortRestDialog,
|
||||
TraitSelector,
|
||||
ActorMovementConfig
|
||||
},
|
||||
canvas: {
|
||||
AbilityTemplate
|
||||
},
|
||||
config: SW5E,
|
||||
dice: dice,
|
||||
entities: {
|
||||
Actor5e,
|
||||
Item5e,
|
||||
},
|
||||
macros: macros,
|
||||
migrations: migrations,
|
||||
rollItemMacro: macros.rollItemMacro
|
||||
};
|
||||
|
||||
// Record Configuration Values
|
||||
CONFIG.SW5E = SW5E;
|
||||
CONFIG.Actor.entityClass = Actor5e;
|
||||
CONFIG.Item.entityClass = Item5e;
|
||||
CONFIG.time.roundTime = 6;
|
||||
CONFIG.fontFamilies = [
|
||||
"Engli-Besh",
|
||||
"Open Sans",
|
||||
"Russo One"
|
||||
];
|
||||
|
||||
// 5e cone RAW should be 53.13 degrees
|
||||
CONFIG.MeasuredTemplate.defaults.angle = 53.13;
|
||||
|
||||
// Add DND5e namespace for module compatability
|
||||
game.dnd5e = game.sw5e;
|
||||
CONFIG.DND5E = CONFIG.SW5E;
|
||||
|
||||
// Register System Settings
|
||||
registerSystemSettings();
|
||||
|
||||
// Patch Core Functions
|
||||
CONFIG.Combat.initiative.formula = "1d20 + @attributes.init.mod + @attributes.init.prof + @attributes.init.bonus";
|
||||
Combat.prototype._getInitiativeFormula = _getInitiativeFormula;
|
||||
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("sw5e", ActorSheet5eCharacterNew, {
|
||||
types: ["character"],
|
||||
makeDefault: true,
|
||||
label: "SW5E.SheetClassCharacter"
|
||||
});
|
||||
Actors.registerSheet("sw5e", ActorSheet5eCharacter, {
|
||||
types: ["character"],
|
||||
makeDefault: false,
|
||||
label: "SW5E.SheetClassCharacterOld"
|
||||
});
|
||||
Actors.registerSheet("sw5e", ActorSheet5eNPC, {
|
||||
types: ["npc"],
|
||||
makeDefault: true,
|
||||
label: "SW5E.SheetClassNPC"
|
||||
});
|
||||
Actors.registerSheet('sw5e', ActorSheet5eVehicle, {
|
||||
types: ['vehicle'],
|
||||
makeDefault: true,
|
||||
label: "SW5E.SheetClassVehicle"
|
||||
});
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("sw5e", ItemSheet5e, {
|
||||
types: ['weapon', 'equipment', 'consumable', 'tool', 'loot', 'class', 'power', 'feat', 'species', 'backpack', 'archetype', 'classfeature', 'background', 'fightingmastery', 'fightingstyle', 'lightsaberform'],
|
||||
makeDefault: true,
|
||||
label: "SW5E.SheetClassItem"
|
||||
});
|
||||
|
||||
// Preload Handlebars Templates
|
||||
preloadHandlebarsTemplates();
|
||||
});
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Setup */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* This function runs after game data has been requested and loaded from the servers, so entities exist
|
||||
*/
|
||||
Hooks.once("setup", function() {
|
||||
|
||||
// Localize CONFIG objects once up-front
|
||||
const toLocalize = [
|
||||
"abilities", "abilityAbbreviations", "abilityActivationTypes", "abilityConsumptionTypes", "actorSizes", "alignments",
|
||||
"armorProficiencies", "armorPropertiesTypes", "conditionTypes", "consumableTypes", "cover", "currencies", "damageResistanceTypes",
|
||||
"damageTypes", "distanceUnits", "equipmentTypes", "healingTypes", "itemActionTypes", "languages",
|
||||
"limitedUsePeriods", "movementTypes", "movementUnits", "polymorphSettings", "proficiencyLevels", "senses", "skills",
|
||||
"powerComponents", "powerLevels", "powerPreparationModes", "powerScalingModes", "powerSchools", "targetTypes",
|
||||
"timePeriods", "toolProficiencies", "weaponProficiencies", "weaponProperties", "weaponTypes"
|
||||
];
|
||||
|
||||
// Exclude some from sorting where the default order matters
|
||||
const noSort = [
|
||||
"abilities", "alignments", "currencies", "distanceUnits", "movementUnits", "itemActionTypes", "proficiencyLevels",
|
||||
"limitedUsePeriods", "powerComponents", "powerLevels", "powerPreparationModes", "weaponTypes"
|
||||
];
|
||||
|
||||
// Localize and sort CONFIG objects
|
||||
for ( let o of toLocalize ) {
|
||||
const localized = Object.entries(CONFIG.SW5E[o]).map(e => {
|
||||
return [e[0], game.i18n.localize(e[1])];
|
||||
});
|
||||
if ( !noSort.includes(o) ) localized.sort((a, b) => a[1].localeCompare(b[1]));
|
||||
CONFIG.SW5E[o] = localized.reduce((obj, e) => {
|
||||
obj[e[0]] = e[1];
|
||||
return obj;
|
||||
}, {});
|
||||
}
|
||||
// add DND5E translation for module compatability
|
||||
game.i18n.translations.DND5E = game.i18n.translations.SW5E;
|
||||
// console.log(game.settings.get("sw5e", "colorTheme"));
|
||||
let theme = game.settings.get("sw5e", "colorTheme") + '-theme';
|
||||
document.body.classList.add(theme);
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Once the entire VTT framework is initialized, check to see if we should perform a data migration
|
||||
*/
|
||||
Hooks.once("ready", function() {
|
||||
|
||||
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
|
||||
Hooks.on("hotbarDrop", (bar, data, slot) => macros.create5eMacro(data, slot));
|
||||
|
||||
// Determine whether a system migration is required and feasible
|
||||
if ( !game.user.isGM ) return;
|
||||
const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
|
||||
const NEEDS_MIGRATION_VERSION = "1.2.1";
|
||||
const COMPATIBLE_MIGRATION_VERSION = 0.80;
|
||||
const needsMigration = currentVersion && isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion);
|
||||
if ( !needsMigration ) return;
|
||||
|
||||
// Perform the migration
|
||||
if ( currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion) ) {
|
||||
const warning = `Your SW5e system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
|
||||
ui.notifications.error(warning, {permanent: true});
|
||||
}
|
||||
migrations.migrateWorld();
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Canvas Initialization */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
Hooks.on("canvasInit", function() {
|
||||
|
||||
// Extend Diagonal Measurement
|
||||
canvas.grid.diagonalRule = game.settings.get("sw5e", "diagonalMovement");
|
||||
SquareGrid.prototype.measureDistances = measureDistances;
|
||||
|
||||
// Extend Token Resource Bars
|
||||
Token.prototype.getBarAttribute = getBarAttribute;
|
||||
});
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Other Hooks */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
Hooks.on("renderChatMessage", (app, html, data) => {
|
||||
|
||||
// Display action buttons
|
||||
chat.displayChatActionButtons(app, html, data);
|
||||
|
||||
// Highlight critical success or failure die
|
||||
chat.highlightCriticalSuccessFailure(app, html, data);
|
||||
|
||||
// Optionally collapse the content
|
||||
if (game.settings.get("sw5e", "autoCollapseItemCards")) html.find(".card-content").hide();
|
||||
});
|
||||
Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
|
||||
Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
|
||||
Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html));
|
||||
Hooks.on('getActorDirectoryEntryContext', Actor5e.addDirectoryContextOptions);
|
||||
Hooks.on("renderSceneDirectory", (app, html, data)=> {
|
||||
//console.log(html.find("header.folder-header"));
|
||||
setFolderBackground(html);
|
||||
});
|
||||
Hooks.on("renderActorDirectory", (app, html, data)=> {
|
||||
setFolderBackground(html);
|
||||
});
|
||||
Hooks.on("renderItemDirectory", (app, html, data)=> {
|
||||
setFolderBackground(html);
|
||||
});
|
||||
Hooks.on("renderJournalDirectory", (app, html, data)=> {
|
||||
setFolderBackground(html);
|
||||
});
|
||||
Hooks.on("renderRollTableDirectory", (app, html, data)=> {
|
||||
setFolderBackground(html);
|
||||
});
|
||||
Hooks.on("ActorSheet5eCharacterNew", (app, html, data) => {
|
||||
console.log("renderSwaltSheet");
|
||||
});
|
||||
// TODO I should remove this
|
||||
Handlebars.registerHelper('getProperty', function (data, property) {
|
||||
return getProperty(data, property);
|
||||
});
|
||||
|
||||
|
||||
function setFolderBackground(html) {
|
||||
html.find("header.folder-header").each(function() {
|
||||
let bgColor = $(this).css("background-color");
|
||||
if(bgColor == undefined)
|
||||
bgColor = "rgb(255,255,255)";
|
||||
$(this).closest('li').css("background-color", bgColor);
|
||||
})
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue