Commit graph

21 commits

Author SHA1 Message Date
Jacob Lucas
92bf020cdf General Cleanup
CSS
 - Removed unnecessary units on 0 values
 - Replaced invalid css values (such as line-height default) with valid equivalents
Templates
 - Added missing closing tags
 - Fixed incorrect closing tags
 - Removed unnecessary closing tags
2021-06-04 22:20:48 +01:00
Jacob Lucas
3cfee9dd81 Added changes to packs 2021-06-04 22:20:48 +01:00
Jacob Lucas
2a7e1c419e Updated to DND5e 1.3.2
Things unfinished:
 - Migration
 - The update adds new sections to the class sheet to allow some light customisation, this hasn't been included, but could be extended for the sake of dynamic classes with automatic class features and more
 - The French
 - The packs have not yet been updated, meaning due to the addition of a progression field to the class item, classes now don't set force or tech points
 - I updated the function calls in starships, but I didn't update it very thoroughly, it'll need checking
 - I only did a little testing
 - There has since been updates to DND5e that hasn't made it to release that patch bugs, those should be implemented
Things changed from base 5e:
 - Short rests and long rests were merged into one function, this needed some rewrites to account for force and tech points, and for printing the correct message
Extra Comments:
 - Unfinished code exists for automatic spell scrolls, this could be extended for single use force or tech powers
 - Weapon proficiencies probably need revising
 - Elven accuracy, halfling lucky, and reliable talent are present in the roll logic, this probably needs revising for sw5e
 - SW5e has a variant rule that permits force powers of any alignment to use either charisma or wisdom, that could be implemented
 - SW5e's version of gritty realism, [Longer Rests](https://sw5e.com/rules/variantRules/Longer%20Rests) differs from base dnd, this could be implemented
 - Extra ideas I've had while looking through the code can be found in Todos next to the ideas relevant context
2021-06-04 22:20:48 +01:00
CK
078ad2584a
Combat Enhancements fix
By Jacob
2021-05-25 14:41:21 -04:00
TJ
08700670f9 Add powercasting dropdown 2021-02-16 15:35:03 -06:00
TJ
74414e2257 Fixes for NPC display 2021-02-15 14:01:08 -06:00
TJ
55f084592c Smaller font size 2021-02-14 21:59:51 -06:00
TJ
f0d94ba98b Add temp points and powers known 2021-02-10 21:32:00 -06:00
TJ
1ce2e92ccd Fully split force and tech powers into their own sheets 2021-02-10 18:39:36 -06:00
supervj
6169add4a3
Merge pull request #131 from Cyr-/cyr-vj-changes
Changes to display force/tech points
2021-02-02 21:56:59 -05:00
TJ
5898fb6f5b Changes to display force/tech points 2021-02-02 20:40:28 -06:00
supervj
8f9fbbefe5 Regenerate css 2021-01-20 03:55:06 +00:00
supervj
7f75ffc195 Core Update 1.2.3
Core update with 1.2.3 and Recent Dev changes integrated... I hope :)
2021-01-19 22:52:02 -05:00
supervj
184e916811 Reset 2021-01-19 21:47:38 -05:00
Professor Bunbury
6947d65330 Updates to CSS/LESS and New Character Sheet
Various updates to CSS/LESS and adjustments to New Character Sheet to rearrange traits, resources, counters, favorites, and notes.
2021-01-19 09:27:48 -05:00
supervj
e6bff40e1b Update Core to 1.2
Update Core to 1.2, pulled from dev 12/10/2020
2021-01-04 15:23:30 -05:00
Professor Bunbury
14e9b0c341 Updates to DAE, Archetypes, Backgrounds, Classes, Species, CSS/LESS, etc.
What the subject line said.
2020-12-11 13:23:21 -05:00
Nathanael Phillips
0dba80c85a small style updates 2020-11-09 07:27:16 -07:00
Nathanael Phillips
d217b00916 character sheet added, light theme only 2020-11-05 20:37:19 -07:00
Nathanael Phillips
e7ec90c944 more ui elements updated. 2020-11-05 09:56:31 -07:00
Nathanael Phillips
b75aafd3ce split styles to accomodate themes; added light/dark theme 2020-11-04 13:12:41 -07:00