Commit graph

20 commits

Author SHA1 Message Date
supervj
48b6ab8e18 Move cogs closer to Armor and Movement headers
The cogs still show up at the same time on both sheets, but this is certainly better, at least they are clickable now.
2021-08-13 10:21:36 -04:00
supervj
5bb253d9c3 Update Core to 1.4.1
Update Core to 1.4.1 and internal Version to 1.4.1.R1-A8
2021-08-06 16:38:15 -04:00
Jacob Lucas
92bf020cdf General Cleanup
CSS
 - Removed unnecessary units on 0 values
 - Replaced invalid css values (such as line-height default) with valid equivalents
Templates
 - Added missing closing tags
 - Fixed incorrect closing tags
 - Removed unnecessary closing tags
2021-06-04 22:20:48 +01:00
Jacob Lucas
2a7e1c419e Updated to DND5e 1.3.2
Things unfinished:
 - Migration
 - The update adds new sections to the class sheet to allow some light customisation, this hasn't been included, but could be extended for the sake of dynamic classes with automatic class features and more
 - The French
 - The packs have not yet been updated, meaning due to the addition of a progression field to the class item, classes now don't set force or tech points
 - I updated the function calls in starships, but I didn't update it very thoroughly, it'll need checking
 - I only did a little testing
 - There has since been updates to DND5e that hasn't made it to release that patch bugs, those should be implemented
Things changed from base 5e:
 - Short rests and long rests were merged into one function, this needed some rewrites to account for force and tech points, and for printing the correct message
Extra Comments:
 - Unfinished code exists for automatic spell scrolls, this could be extended for single use force or tech powers
 - Weapon proficiencies probably need revising
 - Elven accuracy, halfling lucky, and reliable talent are present in the roll logic, this probably needs revising for sw5e
 - SW5e has a variant rule that permits force powers of any alignment to use either charisma or wisdom, that could be implemented
 - SW5e's version of gritty realism, [Longer Rests](https://sw5e.com/rules/variantRules/Longer%20Rests) differs from base dnd, this could be implemented
 - Extra ideas I've had while looking through the code can be found in Todos next to the ideas relevant context
2021-06-04 22:20:48 +01:00
baccalla
5619a32d84 fix a lot of localize not set 2021-02-28 08:57:21 +01:00
TJ
6ca9b0c7b4 Merge branch 'master' into cyr-power-point-ui 2021-02-23 22:42:20 -06:00
TJ
1ce2e92ccd Fully split force and tech powers into their own sheets 2021-02-10 18:39:36 -06:00
TJ
8c6723a035 Start splitting force/tech sheets 2021-02-10 16:16:47 -06:00
Professor Bunbury
61cfc83afd Updates to Archetypes, CSS/LESS, and Species
+ Adds Pugnacity Practice to Archetypes compendium
+ Adds Ho'Din to Species compendium
^ Updates senses DAE in Species compendium
^ Updates search bar background color for Light Theme
2021-02-04 15:25:37 -05:00
supervj
7f75ffc195 Core Update 1.2.3
Core update with 1.2.3 and Recent Dev changes integrated... I hope :)
2021-01-19 22:52:02 -05:00
supervj
184e916811 Reset 2021-01-19 21:47:38 -05:00
CK
26eb2bd358
Update character-sheet.html 2021-01-19 17:23:56 -05:00
CK
fb7a12b244 Merge branch 'Develop' into professorbunbury-sw5e 2021-01-19 12:32:32 -05:00
Professor Bunbury
e61d4fc1a2 Corrected Character Sheet Notes (text field error)
Corrects error with text fields in the Notes section of the character sheet.
2021-01-19 11:45:54 -05:00
supervj
9c6bd3873e Update Core 1.2.2
Update core to 1.2.2.  Sheets are broken
2021-01-18 23:49:04 -05:00
TJ
81d68341ea Add in speed config button 2021-01-12 16:14:39 -06:00
TJ
e4e755fd68 More fixes to allow further testing 2021-01-04 22:16:56 -06:00
supervj
e6bff40e1b Update Core to 1.2
Update Core to 1.2, pulled from dev 12/10/2020
2021-01-04 15:23:30 -05:00
Professor Bunbury
14e9b0c341 Updates to DAE, Archetypes, Backgrounds, Classes, Species, CSS/LESS, etc.
What the subject line said.
2020-12-11 13:23:21 -05:00
Nathanael Phillips
f7d7580b3a Beginning of global styling; Full Sidebar restyle 2020-11-02 12:23:55 -07:00