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71 changed files with 12008 additions and 10727 deletions
1
.vscode/settings.json
vendored
1
.vscode/settings.json
vendored
|
@ -1,2 +1,3 @@
|
|||
{
|
||||
"editor.formatOnSave": true
|
||||
}
|
45
lang/en.json
45
lang/en.json
|
@ -19,7 +19,6 @@
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|||
"ITEM.TypeLoot": "Loot",
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||||
"ITEM.TypePower": "Power",
|
||||
"ITEM.TypeSpecies": "Species",
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||||
"ITEM.TypeStarship": "Starship",
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||||
"ITEM.TypeStarshipfeature": "Starship Feature",
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||||
"ITEM.TypeStarshipfeaturePl": "Starship Features",
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||||
"ITEM.TypeStarshipmod": "Starship Modification",
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||||
|
@ -332,17 +331,7 @@
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|||
"SW5E.Default": "Default",
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||||
"SW5E.DefaultAbilityCheck": "Default Ability Check",
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||||
"SW5E.Deployment": "Deployment",
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||||
"SW5E.DeploymentAcceptSettings": "Deploy Actor",
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||||
"SW5E.DeploymentPl": "Deployments",
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||||
"SW5E.DeploymentPromptTitle": "Deploying Actor",
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||||
"SW5E.DeploymentTypeCoordinator": "Coordinator",
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||||
"SW5E.DeploymentTypeCrew": "Crew",
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||||
"SW5E.DeploymentTypeGunner": "Gunner",
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"SW5E.DeploymentTypeMechanic": "Mechanic",
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"SW5E.DeploymentTypeOperator": "Operator",
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||||
"SW5E.DeploymentTypePilot": "Pilot",
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"SW5E.DeploymentTypePassenger" : "Passenger",
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"SW5E.DeploymentTypeTechnician": "Technician",
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"SW5E.description": "A comprehensive game system for running games of Star Wars 5th Edition in the Foundry VTT environment.",
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"SW5E.Description": "Description",
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"SW5E.DestructionSave": "Destruction Saves",
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|
@ -533,12 +522,11 @@
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|||
"SW5E.ForcePowerbook": "Force Powers",
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"SW5E.Formula": "Formula",
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"SW5E.FuelCapacity": "Fuel Capacity",
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"SW5E.FuelCostsMod": "Fuel Costs Modifier",
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"SW5E.FuelCostPerUnit": "Fuel Cost per Unit",
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"SW5E.FuelCostsMod": "Fuel Costs Modifier",
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"SW5E.GrantedAbilities": "Granted Abilities",
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"SW5E.HalfProficient": "Half Proficient",
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"SW5E.HardpointSizeMod": "Hardpoint Size Modifier",
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"SW5E.HardpointsPerRound": "Max Hardpoints Fired Per Round",
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"SW5E.Healing": "Healing",
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"SW5E.HealingTemp": "Healing (Temporary)",
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"SW5E.Health": "Health",
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@ -555,9 +543,6 @@
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|||
"SW5E.HP": "Health",
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"SW5E.HPFormula": "Health Formula",
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"SW5E.HullDice": "Hull Dice",
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"SW5E.HullDiceRoll": "Roll Hull Dice",
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"SW5E.HullDiceUsed": "Hull Dice Used",
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"SW5E.HullDiceWarn": "{name} has no available {formula} Hull Dice remaining!",
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"SW5E.HullPoints": "Hull Points",
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"SW5E.HullPointsFormula": "Hull Points Formula",
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||||
"SW5E.HyperdriveClass": "Hyperdrive Class",
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@ -633,7 +618,6 @@
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|||
"SW5E.ItemTypePowerPl": "Powers",
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"SW5E.ItemTypeSpecies": "Species",
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"SW5E.ItemTypeSpeciesPl": "Species",
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"SW5E.ItemTypeStarship": "Starship",
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"SW5E.ItemTypeStarshipMod": "Starship Modification",
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||||
"SW5E.ItemTypeStarshipModPl": "Starship Modifications",
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"SW5E.ItemTypeTool": "Tool",
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||||
|
@ -863,10 +847,10 @@
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"SW5E.PowerCreate": "Create Power",
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"SW5E.PowerDC": "Power DC",
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"SW5E.PowerDetails": "Power Details",
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||||
"SW5E.PowerDie": "Power Die",
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||||
"SW5E.PowerDiePl": "Power Dice",
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||||
"SW5E.PowerDieAlloc": "Power Die Allocation",
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||||
"SW5E.PowerDiceRecovery": "Power Dice Recovery",
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||||
"SW5E.PowerDie": "Power Die",
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||||
"SW5E.PowerDieAlloc": "Power Die Allocation",
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"SW5E.PowerDiePl": "Power Dice",
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||||
"SW5E.PowerEffects": "Power Effects",
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||||
"SW5E.PowerfulCritical": "Powerful Critical",
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||||
"SW5E.PowerLevel": "Power Level",
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||||
|
@ -916,23 +900,7 @@
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|||
"SW5E.Reaction": "Reaction",
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||||
"SW5E.ReactionPl": "Reactions",
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"SW5E.Recharge": "Recharge",
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"SW5E.RechargeRestHint": "Take a recharge rest? On a recharge rest you may spend remaining Hull Dice and recover Shields.",
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"SW5E.RechargetRestNoHD": "No Hull Dice remaining",
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"SW5E.RechargeRestNormal": "Recharge Rest (1 hour)",
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||||
"SW5E.RechargeRestOvernight": "Recharge Rest (New Day)",
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||||
"SW5E.RechargeRestResult": "{name} takes a recharge rest spending {dice} Hull Dice to recover {health} Hull Points.",
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"SW5E.RechargeRestResultShort": "{name} takes a recharge rest.",
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"SW5E.RechargeRestSelect": "Select Dice to Roll",
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"SW5E.Refitting": "Refitting",
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"SW5E.RefittingRest": "Refitting Rest",
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||||
"SW5E.RefittingRestEpic": "Refitting Rest (1 hour)",
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||||
"SW5E.RefittingRestGritty": "Refitting Rest (7 days)",
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||||
"SW5E.RefittingRestNormal": "Refitting Rest (8 hours)",
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||||
"SW5E.RefittingRestOvernight": "Refitting Rest (New Day)",
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||||
"SW5E.RefittingRestResult": "{name} takes a refitting rest.",
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||||
"SW5E.RefittingRestResultHD": "{name} takes a refitting rest and recovers {dice} Hull Dice.",
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"SW5E.RefittingRestResultHP": "{name} takes a refitting rest and recovers {health} Hull Points.",
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||||
"SW5E.RefittingRestResultHPHD": "{name} takes a refitting rest and recovers {health} Hull Points and {dice} Hull Dice.",
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"SW5E.Refuel": "Refuel",
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"SW5E.RegenerationRateCoefficient": "Regeneration Rate Coefficient",
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"SW5E.RequiredMaterials": "Required Materials",
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|
@ -981,9 +949,6 @@
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|||
"SW5E.SheetClassNPCOld": "Old NPC Sheet",
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"SW5E.SheetClassVehicle": "Default Vehicle Sheet",
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||||
"SW5E.ShieldDice": "Shield Dice",
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"SW5E.ShieldDiceRoll": "Roll Shield Dice",
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"SW5E.ShieldDiceUsed": "Shield Dice Used",
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"SW5E.ShieldDiceWarn": "{name} has no available {formula} Shield Dice remaining!",
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"SW5E.ShieldPoints": "Shield Points",
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"SW5E.ShieldPointsFormula": "Shield Points Formula",
|
||||
"SW5E.ShieldRegen": "Regen",
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|
@ -1074,7 +1039,7 @@
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"SW5E.StarshipSkillDat": "Data",
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"SW5E.StarshipSkillHid": "Hide",
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"SW5E.StarshipSkillImp": "Impress",
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"SW5E.StarshipSkillInf": "Interfere",
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"SW5E.StarshipSkillInt": "Interfere",
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"SW5E.StarshipSkillMan": "Maneuvering",
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"SW5E.StarshipSkillMen": "Menace",
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"SW5E.StarshipSkillPat": "Patch",
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||||
|
|
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@ -671,77 +671,6 @@
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.editor {
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padding: 0 8px;
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}
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.fuel {
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flex: 0 0 12px;
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background: #7a7971;
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margin: 1px 15px 0 1px;
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border: 1px solid #191813;
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border-radius: 3px;
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position: relative;
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.fuel-bar {
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position: absolute;
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top: 1px;
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left: 1px;
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||||
background: #6c8aa5;
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height: 8px;
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||||
border: 1px solid #cde4ff;
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||||
border-radius: 2px;
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||||
}
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||||
.fuel-label {
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||||
height: 10px;
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||||
padding: 0 5px;
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||||
position: absolute;
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||||
top: 0;
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||||
right: 0;
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||||
font-size: 13px;
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||||
line-height: 12px;
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||||
text-align: right;
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||||
color: #EEE;
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||||
text-shadow: 0 0 5px #000;
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||||
}
|
||||
.fuel-breakpoint {
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||||
display: block;
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||||
position: absolute;
|
||||
}
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||||
.fuel-breakpoint.fuel-20 {
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left: 20%;
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||||
}
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||||
.fuel-breakpoint.fuel-40 {
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left: 40%;
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||||
}
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.fuel-breakpoint.fuel-60 {
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left: 60%;
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||||
}
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.fuel-breakpoint.fuel-80 {
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left: 80%;
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||||
}
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.arrow-up {
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bottom: 0;
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||||
width: 0;
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||||
height: 0;
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||||
border-left: 4px solid transparent;
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||||
border-right: 4px solid transparent;
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||||
border-bottom: 4px solid #000;
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||||
}
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.arrow-down {
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top: 0;
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||||
width: 0;
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||||
height: 0;
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||||
border-left: 4px solid transparent;
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||||
border-right: 4px solid transparent;
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border-top: 4px solid #000;
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}
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||||
}
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.fuel.fueled {
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.arrow-up {
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border-bottom: 4px solid #fff;
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border-bottom: 4px solid #000;
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||||
}
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||||
.arrow-down {
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border-top: 4px solid #fff;
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border-top: 4px solid #000;
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||||
}
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||||
}
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}
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#actor-flags {
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|
|
|
@ -251,44 +251,6 @@
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}
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}
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.panel.resources {
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.traits {
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.fuel-wrapper {
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display: grid;
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grid-template-columns: 300px 100px;
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width: 400px;
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justify-self: end;
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.fuel-label {
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||||
font-size: 12px;
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line-height: 14px;
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width: 100%;
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text-shadow: none;
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padding: 0;
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margin: 0;
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height: auto;
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text-align: center;
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margin-left: -2px;
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border-radius: 0 4px 4px 0;
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}
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.fuel {
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position: relative;
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border-radius: 4px;
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height: 16px;
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margin: 0;
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width: 100%;
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.fuel-bar {
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position: absolute;
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top: 0;
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left: 0;
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height: 100%;
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border-radius: 4px;
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||||
border: none;
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}
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||||
}
|
||||
}
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||||
}
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||||
}
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nav.sheet-navigation {
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display: grid;
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grid-template-columns: repeat(7, 1fr);
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|
@ -1161,44 +1123,4 @@
|
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}
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||||
}
|
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}
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input[type=range][orient=vertical] {
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-webkit-appearance: slider-vertical;
|
||||
width: 10px;
|
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height: 60px !important;
|
||||
padding: 0 0 !important;
|
||||
background-color: #c40f0f !important;
|
||||
box-sizing: border-box;
|
||||
&::-webkit-slider-runnable-track {
|
||||
-webkit-appearance: slider-vertical !important;
|
||||
height: 60px !important;
|
||||
width: 10px !important;
|
||||
line-height: 60px !important;
|
||||
padding-top: 0 !important;
|
||||
padding-bottom: 0 !important;
|
||||
margin-top: 0 0 !important;
|
||||
border-radius: 3px !important;
|
||||
background: linear-gradient( to top, #c40f0f 50%, #0dce0d 50% );
|
||||
}
|
||||
&::-webkit-slider-thumb {
|
||||
-webkit-appearance: none !important;
|
||||
background-color: #c40f0f !important;
|
||||
margin-right: -4px !important;
|
||||
margin-top: 0px !important;
|
||||
cursor: grab !important;
|
||||
border-radius: 0 0 0 0 !important;
|
||||
width: 10px !important;
|
||||
height: 5px !important;
|
||||
font-size: 10px;
|
||||
}
|
||||
}
|
||||
output {
|
||||
display: block;
|
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margin: 5px auto;
|
||||
font-size: 1.75em;
|
||||
}
|
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input {
|
||||
.vertslider {
|
||||
height: 60px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,28 +35,6 @@ body.dark-theme {
|
|||
box-shadow: @blockquoteShadow;
|
||||
}
|
||||
|
||||
.sw5e.sheet.actor {
|
||||
.swalt-sheet {
|
||||
.panel.resources {
|
||||
.traits {
|
||||
.fuel-wrapper {
|
||||
.fuel-label {
|
||||
background: #D6D6D6;
|
||||
color: #1C1C1C;
|
||||
border: 1px solid #1C1C1C;
|
||||
}
|
||||
.fuel {
|
||||
background: #c40f0f;
|
||||
.fuel-bar {
|
||||
background: #0dce0d;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hr {
|
||||
border-width: 0 0 1px 0;
|
||||
border-bottom: 1px solid @hrColor;
|
||||
|
|
|
@ -35,28 +35,6 @@ body.light-theme {
|
|||
box-shadow: @blockquoteShadow;
|
||||
}
|
||||
|
||||
.sw5e.sheet.actor {
|
||||
.swalt-sheet {
|
||||
.panel.resources {
|
||||
.traits {
|
||||
.fuel-wrapper {
|
||||
.fuel-label {
|
||||
background: #D6D6D6;
|
||||
color: #1C1C1C;
|
||||
border: 1px solid #1C1C1C;
|
||||
}
|
||||
.fuel {
|
||||
background: #c40f0f;
|
||||
.fuel-bar {
|
||||
background: #0dce0d;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hr {
|
||||
border-width: 0 0 1px 0;
|
||||
border-bottom: 1px solid @hrColor;
|
||||
|
|
|
@ -120,9 +120,6 @@ export default class Actor5e extends Actor {
|
|||
// Inventory encumbrance
|
||||
data.attributes.encumbrance = this._computeEncumbrance(actorData);
|
||||
|
||||
// Prepare Starship Data
|
||||
if (actorData.type === "starship") this._computeStarshipData(actorData, data);
|
||||
|
||||
// Prepare skills
|
||||
this._prepareSkills(actorData, bonuses, checkBonus, originalSkills);
|
||||
|
||||
|
@ -228,11 +225,7 @@ export default class Actor5e extends Actor {
|
|||
*/
|
||||
async getClassFeatures({className, archetypeName, level} = {}) {
|
||||
const existing = new Set(this.items.map((i) => i.name));
|
||||
const features = await Actor5e.loadClassFeatures({
|
||||
className,
|
||||
archetypeName,
|
||||
level
|
||||
});
|
||||
const features = await Actor5e.loadClassFeatures({className, archetypeName, level});
|
||||
return features.filter((f) => !existing.has(f.name)) || [];
|
||||
}
|
||||
|
||||
|
@ -365,87 +358,15 @@ export default class Actor5e extends Actor {
|
|||
*/
|
||||
_prepareStarshipData(actorData) {
|
||||
const data = actorData.data;
|
||||
data.attributes.prof = 0;
|
||||
// Determine Starship size-based properties based on owned Starship item
|
||||
const size = actorData.items.filter((i) => i.type === "starship");
|
||||
if (size.length !== 0) {
|
||||
const sizeData = size[0].data.data;
|
||||
const tiers = parseInt(sizeData.tier) || 0;
|
||||
data.traits.size = sizeData.size; // needs to be the short code
|
||||
data.details.tier = tiers;
|
||||
data.attributes.ac.value = 10 + Math.max(tiers - 1, 0);
|
||||
data.attributes.hull.die = sizeData.hullDice;
|
||||
data.attributes.hull.dicemax = sizeData.hullDiceStart + tiers;
|
||||
data.attributes.hull.dice = sizeData.hullDiceStart + tiers - (parseInt(sizeData.hullDiceUsed) || 0);
|
||||
data.attributes.shld.die = sizeData.shldDice;
|
||||
data.attributes.shld.dicemax = sizeData.shldDiceStart + tiers;
|
||||
data.attributes.shld.dice = sizeData.shldDiceStart + tiers - (parseInt(sizeData.shldDiceUsed) || 0);
|
||||
sizeData.pwrDice = SW5E.powerDieTypes[tiers];
|
||||
data.attributes.power.die = sizeData.pwrDice;
|
||||
data.attributes.cost.baseBuild = sizeData.buildBaseCost;
|
||||
data.attributes.workforce.minBuild = sizeData.buildMinWorkforce;
|
||||
data.attributes.workforce.max = data.attributes.workforce.minBuild * 5;
|
||||
data.attributes.cost.baseUpgrade = SW5E.baseUpgradeCost[tiers];
|
||||
data.attributes.cost.multUpgrade = sizeData.upgrdCostMult;
|
||||
data.attributes.workforce.minUpgrade = sizeData.upgrdMinWorkforce;
|
||||
data.attributes.equip.size.crewMinWorkforce = parseInt(sizeData.crewMinWorkforce) || 1;
|
||||
data.attributes.mods.capLimit = sizeData.modBaseCap;
|
||||
data.attributes.mods.suites.cap = sizeData.modMaxSuiteCap;
|
||||
data.attributes.cost.multModification = sizeData.modCostMult;
|
||||
data.attributes.workforce.minModification = sizeData.modMinWorkforce;
|
||||
data.attributes.cost.multEquip = sizeData.equipCostMult;
|
||||
data.attributes.workforce.minEquip = sizeData.equipMinWorkforce;
|
||||
data.attributes.equip.size.cargoCap = sizeData.cargoCap;
|
||||
data.attributes.fuel.cost = sizeData.fuelCost;
|
||||
data.attributes.fuel.cap = sizeData.fuelCap;
|
||||
data.attributes.equip.size.foodCap = sizeData.foodCap;
|
||||
}
|
||||
|
||||
// Determine Starship armor-based properties based on owned Starship item
|
||||
const armor = actorData.items.filter((i) => i.type === "equipment" && i.data.armor.type === "ssarmor"); // && (i.data.equipped === true)));
|
||||
if (armor.length !== 0) {
|
||||
const armorData = armor[0].data;
|
||||
data.attributes.equip.armor.dr = parseInt(armorData.dmgred.value) || 0;
|
||||
data.attributes.equip.armor.maxDex = armorData.armor.dex;
|
||||
data.attributes.equip.armor.stealthDisadv = armorData.stealth;
|
||||
}
|
||||
// Proficiency
|
||||
data.attributes.prof = Math.floor((Math.max(data.details.tier, 1) + 7) / 4);
|
||||
|
||||
// Determine Starship hyperdrive-based properties based on owned Starship item
|
||||
const hyperdrive = actorData.items.filter((i) => i.type === "equipment" && i.data.armor.type === "hyper"); // && (i.data.equipped === true)));
|
||||
if (hyperdrive.length !== 0) {
|
||||
const hdData = hyperdrive[0].data;
|
||||
data.attributes.equip.hyperdrive.class = parseFloat(hdData.hdclass.value) || null;
|
||||
}
|
||||
|
||||
// Determine Starship power coupling-based properties based on owned Starship item
|
||||
const pwrcpl = actorData.items.filter((i) => i.type === "equipment" && i.data.armor.type === "powerc"); // && (i.data.equipped === true)));
|
||||
if (pwrcpl.length !== 0) {
|
||||
const pwrcplData = pwrcpl[0].data;
|
||||
data.attributes.equip.powerCoupling.centralCap = parseInt(pwrcplData.cscap.value) || 0;
|
||||
data.attributes.equip.powerCoupling.systemCap = parseInt(pwrcplData.sscap.value) || 0;
|
||||
data.attributes.power.central.max = 0;
|
||||
data.attributes.power.comms.max = 0;
|
||||
data.attributes.power.engines.max = 0;
|
||||
data.attributes.power.shields.max = 0;
|
||||
data.attributes.power.sensors.max = 0;
|
||||
data.attributes.power.weapons.max = 0;
|
||||
}
|
||||
|
||||
// Determine Starship reactor-based properties based on owned Starship item
|
||||
const reactor = actorData.items.filter((i) => i.type === "equipment" && i.data.armor.type === "reactor"); // && (i.data.equipped === true)));
|
||||
if (reactor.length !== 0) {
|
||||
const reactorData = reactor[0].data;
|
||||
data.attributes.equip.reactor.fuelMult = parseFloat(reactorData.fuelcostsmod.value) || 0;
|
||||
data.attributes.equip.reactor.powerRecDie = reactorData.powdicerec.value;
|
||||
}
|
||||
|
||||
// Determine Starship shield-based properties based on owned Starship item
|
||||
const shields = actorData.items.filter((i) => i.type === "equipment" && i.data.armor.type === "ssshield"); // && (i.data.equipped === true)));
|
||||
if (shields.length !== 0) {
|
||||
const shieldsData = shields[0].data;
|
||||
data.attributes.equip.shields.capMult = parseFloat(shieldsData.capx.value) || 1;
|
||||
data.attributes.equip.shields.regenRateMult = parseFloat(shieldsData.regrateco.value) || 1;
|
||||
}
|
||||
// Link hull to hp and shields to temp hp
|
||||
data.attributes.hull.value = data.attributes.hp.value;
|
||||
data.attributes.hull.max = data.attributes.hp.max;
|
||||
data.attributes.shld.value = data.attributes.hp.temp;
|
||||
data.attributes.shld.max = data.attributes.hp.tempmax;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -813,65 +734,10 @@ export default class Actor5e extends Actor {
|
|||
return {value: weight.toNearest(0.1), max, pct, encumbered: pct > 2 / 3};
|
||||
}
|
||||
|
||||
_computeStarshipData(actorData, data) {
|
||||
// Calculate AC
|
||||
data.attributes.ac.value += Math.min(data.abilities.dex.mod, data.attributes.equip.armor.maxDex);
|
||||
|
||||
// Set Power Die Storage
|
||||
data.attributes.power.central.max += data.attributes.equip.powerCoupling.centralCap;
|
||||
data.attributes.power.comms.max += data.attributes.equip.powerCoupling.systemCap;
|
||||
data.attributes.power.engines.max += data.attributes.equip.powerCoupling.systemCap;
|
||||
data.attributes.power.shields.max += data.attributes.equip.powerCoupling.systemCap;
|
||||
data.attributes.power.sensors.max += data.attributes.equip.powerCoupling.systemCap;
|
||||
data.attributes.power.weapons.max += data.attributes.equip.powerCoupling.systemCap;
|
||||
|
||||
// Find Size info of Starship
|
||||
const size = actorData.items.filter((i) => i.type === "starship");
|
||||
if (size.length === 0) return;
|
||||
const sizeData = size[0].data.data;
|
||||
|
||||
// Prepare Hull Points
|
||||
data.attributes.hp.max =
|
||||
sizeData.hullDiceRolled.reduce((a, b) => a + b, 0) + data.abilities.con.mod * data.attributes.hull.dicemax;
|
||||
if (data.attributes.hp.value === null) data.attributes.hp.value = data.attributes.hp.max;
|
||||
|
||||
// Prepare Shield Points
|
||||
data.attributes.hp.tempmax =
|
||||
(sizeData.shldDiceRolled.reduce((a, b) => a + b, 0) +
|
||||
data.abilities.str.mod * data.attributes.shld.dicemax) *
|
||||
data.attributes.equip.shields.capMult;
|
||||
if (data.attributes.hp.temp === null) data.attributes.hp.temp = data.attributes.hp.tempmax;
|
||||
|
||||
// Prepare Speeds
|
||||
data.attributes.movement.space =
|
||||
sizeData.baseSpaceSpeed + 50 * (data.abilities.str.mod - data.abilities.con.mod);
|
||||
data.attributes.movement.turn = Math.min(
|
||||
data.attributes.movement.space,
|
||||
Math.max(50, sizeData.baseTurnSpeed - 50 * (data.abilities.dex.mod - data.abilities.con.mod))
|
||||
);
|
||||
|
||||
// Prepare Max Suites
|
||||
data.attributes.mods.suites.max =
|
||||
sizeData.modMaxSuitesBase + sizeData.modMaxSuitesMult * data.abilities.con.mod;
|
||||
|
||||
// Prepare Hardpoints
|
||||
data.attributes.mods.hardpoints.max = sizeData.hardpointMult * Math.max(1, data.abilities.str.mod);
|
||||
|
||||
//Prepare Fuel
|
||||
data.attributes.fuel = this._computeFuel(actorData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Event Handlers */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
_computeFuel(actorData) {
|
||||
const fuel = actorData.data.attributes.fuel;
|
||||
// Compute Fuel percentage
|
||||
const pct = Math.clamped((fuel.value.toNearest(0.1) * 100) / fuel.cap, 0, 100);
|
||||
return {...fuel, pct, fueled: pct > 0};
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
async _preCreate(data, options, user) {
|
||||
await super._preCreate(data, options, user);
|
||||
|
@ -1044,9 +910,7 @@ export default class Actor5e extends Actor {
|
|||
const label = CONFIG.SW5E.abilities[abilityId];
|
||||
new Dialog({
|
||||
title: game.i18n.format("SW5E.AbilityPromptTitle", {ability: label}),
|
||||
content: `<p>${game.i18n.format("SW5E.AbilityPromptText", {
|
||||
ability: label
|
||||
})}</p>`,
|
||||
content: `<p>${game.i18n.format("SW5E.AbilityPromptText", {ability: label})}</p>`,
|
||||
buttons: {
|
||||
test: {
|
||||
label: game.i18n.localize("SW5E.ActionAbil"),
|
||||
|
@ -1233,18 +1097,13 @@ export default class Actor5e extends Actor {
|
|||
}
|
||||
|
||||
// Increment successes
|
||||
else
|
||||
await this.update({
|
||||
"data.attributes.death.success": Math.clamped(successes, 0, 3)
|
||||
});
|
||||
else await this.update({"data.attributes.death.success": Math.clamped(successes, 0, 3)});
|
||||
}
|
||||
|
||||
// Save failure
|
||||
else {
|
||||
let failures = (death.failure || 0) + (d20 === 1 ? 2 : 1);
|
||||
await this.update({
|
||||
"data.attributes.death.failure": Math.clamped(failures, 0, 3)
|
||||
});
|
||||
await this.update({"data.attributes.death.failure": Math.clamped(failures, 0, 3)});
|
||||
if (failures >= 3) {
|
||||
// 3 Failures = death
|
||||
chatString = "SW5E.DeathSaveFailure";
|
||||
|
@ -1253,10 +1112,7 @@ export default class Actor5e extends Actor {
|
|||
|
||||
// Display success/failure chat message
|
||||
if (chatString) {
|
||||
let chatData = {
|
||||
content: game.i18n.format(chatString, {name: this.name}),
|
||||
speaker
|
||||
};
|
||||
let chatData = {content: game.i18n.format(chatString, {name: this.name}), speaker};
|
||||
ChatMessage.applyRollMode(chatData, roll.options.rollMode);
|
||||
await ChatMessage.create(chatData);
|
||||
}
|
||||
|
@ -1293,12 +1149,7 @@ export default class Actor5e extends Actor {
|
|||
|
||||
// If no class is available, display an error notification
|
||||
if (!cls) {
|
||||
ui.notifications.error(
|
||||
game.i18n.format("SW5E.HitDiceWarn", {
|
||||
name: this.name,
|
||||
formula: denomination
|
||||
})
|
||||
);
|
||||
ui.notifications.error(game.i18n.format("SW5E.HitDiceWarn", {name: this.name, formula: denomination}));
|
||||
return null;
|
||||
}
|
||||
|
||||
|
@ -1333,218 +1184,6 @@ export default class Actor5e extends Actor {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Roll a hull die of the appropriate type, gaining hull points equal to the die roll plus your CON modifier
|
||||
* @param {string} [denomination] The hit denomination of hull die to roll. Example "d8".
|
||||
* If no denomination is provided, the first available HD will be used
|
||||
* @param {string} [numDice] How many damage dice to roll?
|
||||
* @param {string} [keep] Which dice to keep? Example "kh1".
|
||||
* @param {boolean} [dialog] Show a dialog prompt for configuring the hull die roll?
|
||||
* @return {Promise<Roll|null>} The created Roll instance, or null if no hull die was rolled
|
||||
*/
|
||||
async rollHullDie(denomination, numDice = "1", keep = "", {dialog = true} = {}) {
|
||||
// If no denomination was provided, choose the first available
|
||||
let sship = null;
|
||||
if (!denomination) {
|
||||
sship = this.itemTypes.class.find(
|
||||
(s) => s.data.data.hullDiceUsed < s.data.data.tier + s.data.data.hullDiceStart
|
||||
);
|
||||
if (!sship) return null;
|
||||
denomination = sship.data.data.hullDice;
|
||||
}
|
||||
|
||||
// Otherwise locate a starship (if any) which has an available hit die of the requested denomination
|
||||
else {
|
||||
sship = this.items.find((i) => {
|
||||
const d = i.data.data;
|
||||
return d.hullDice === denomination && (d.hitDiceUsed || 0) < (d.tier || 0) + d.hullDiceStart;
|
||||
});
|
||||
}
|
||||
|
||||
// If no class is available, display an error notification
|
||||
if (!sship) {
|
||||
ui.notifications.error(
|
||||
game.i18n.format("SW5E.HullDiceWarn", {
|
||||
name: this.name,
|
||||
formula: denomination
|
||||
})
|
||||
);
|
||||
return null;
|
||||
}
|
||||
|
||||
// Prepare roll data
|
||||
const parts = [`${numDice}${denomination}${keep}`, "@abilities.con.mod"];
|
||||
const title = game.i18n.localize("SW5E.HullDiceRoll");
|
||||
const rollData = duplicate(this.data.data);
|
||||
|
||||
// Call the roll helper utility
|
||||
const roll = await damageRoll({
|
||||
event: new Event("hitDie"),
|
||||
parts: parts,
|
||||
data: rollData,
|
||||
title: title,
|
||||
speaker: ChatMessage.getSpeaker({actor: this}),
|
||||
allowcritical: false,
|
||||
fastForward: !dialog,
|
||||
dialogOptions: {width: 350},
|
||||
messageData: {"flags.sw5e.roll": {type: "hullDie"}}
|
||||
});
|
||||
if (!roll) return null;
|
||||
|
||||
// Adjust actor data
|
||||
await sship.update({
|
||||
"data.hullDiceUsed": sship.data.data.hullDiceUsed + 1
|
||||
});
|
||||
const hp = this.data.data.attributes.hp;
|
||||
const dhp = Math.min(hp.max - hp.value, roll.total);
|
||||
await this.update({"data.attributes.hp.value": hp.value + dhp});
|
||||
return roll;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Roll a hull die of the appropriate type, gaining hull points equal to the die roll plus your CON modifier
|
||||
* @return {Promise<Roll|null>} The created Roll instance, or null if no hull die was rolled
|
||||
*/
|
||||
async rollHullDieCheck() {
|
||||
// If no denomination was provided, choose the first available
|
||||
let sship = null;
|
||||
if (!denomination) {
|
||||
sship = this.itemTypes.class.find(
|
||||
(s) => s.data.data.hullDiceUsed < s.data.data.tier + s.data.data.hullDiceStart
|
||||
);
|
||||
if (!sship) return null;
|
||||
denomination = sship.data.data.hullDice;
|
||||
}
|
||||
|
||||
// Otherwise locate a starship (if any) which has an available hit die of the requested denomination
|
||||
else {
|
||||
sship = this.items.find((i) => {
|
||||
const d = i.data.data;
|
||||
return d.hullDice === denomination && (d.hitDiceUsed || 0) < (d.tier || 0) + d.hullDiceStart;
|
||||
});
|
||||
}
|
||||
|
||||
// If no class is available, display an error notification
|
||||
if (!sship) {
|
||||
ui.notifications.error(
|
||||
game.i18n.format("SW5E.HullDiceWarn", {
|
||||
name: this.name,
|
||||
formula: denomination
|
||||
})
|
||||
);
|
||||
return null;
|
||||
}
|
||||
|
||||
// Prepare roll data
|
||||
const parts = [`${numDice}${denomination}${keep}`, "@abilities.con.mod"];
|
||||
const title = game.i18n.localize("SW5E.HullDiceRoll");
|
||||
const rollData = duplicate(this.data.data);
|
||||
|
||||
// Call the roll helper utility
|
||||
const roll = await damageRoll({
|
||||
event: new Event("hitDie"),
|
||||
parts: parts,
|
||||
data: rollData,
|
||||
title: title,
|
||||
speaker: ChatMessage.getSpeaker({actor: this}),
|
||||
allowcritical: false,
|
||||
fastForward: !dialog,
|
||||
dialogOptions: {width: 350},
|
||||
messageData: {"flags.sw5e.roll": {type: "hullDie"}}
|
||||
});
|
||||
if (!roll) return null;
|
||||
|
||||
// Adjust actor data
|
||||
await sship.update({
|
||||
"data.hullDiceUsed": sship.data.data.hullDiceUsed + 1
|
||||
});
|
||||
const hp = this.data.data.attributes.hp;
|
||||
const dhp = Math.min(hp.max - hp.value, roll.total);
|
||||
await this.update({"data.attributes.hp.value": hp.value + dhp});
|
||||
return roll;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Roll a shield die of the appropriate type, gaining shield points equal to the die roll
|
||||
* multiplied by the shield regeneration coefficient
|
||||
* @param {string} [denomination] The denomination of shield die to roll. Example "d8".
|
||||
* If no denomination is provided, the first available SD will be used
|
||||
* @param {boolean} [natural] Natural ship shield regeneration (true) or user action (false)?
|
||||
* @param {string} [numDice] How many damage dice to roll?
|
||||
* @param {string} [keep] Which dice to keep? Example "kh1".
|
||||
* @param {boolean} [dialog] Show a dialog prompt for configuring the shield die roll?
|
||||
* @return {Promise<Roll|null>} The created Roll instance, or null if no shield die was rolled
|
||||
*/
|
||||
async rollShieldDie(denomination, natural = false, numDice = "1", keep = "", {dialog = true} = {}) {
|
||||
// If no denomination was provided, choose the first available
|
||||
let sship = null;
|
||||
if (!denomination) {
|
||||
sship = this.itemTypes.class.find(
|
||||
(s) => s.data.data.shldDiceUsed < s.data.data.tier + s.data.data.shldDiceStart
|
||||
);
|
||||
if (!sship) return null;
|
||||
denomination = sship.data.data.shldDice;
|
||||
}
|
||||
|
||||
// Otherwise locate a starship (if any) which has an available hit die of the requested denomination
|
||||
else {
|
||||
sship = this.items.find((i) => {
|
||||
const d = i.data.data;
|
||||
return d.shldDice === denomination && (d.shldDiceUsed || 0) < (d.tier || 0) + d.shldDiceStart;
|
||||
});
|
||||
}
|
||||
|
||||
// If no starship is available, display an error notification
|
||||
if (!sship) {
|
||||
ui.notifications.error(
|
||||
game.i18n.format("SW5E.ShldDiceWarn", {
|
||||
name: this.name,
|
||||
formula: denomination
|
||||
})
|
||||
);
|
||||
return null;
|
||||
}
|
||||
|
||||
// if natural regeneration roll max
|
||||
if (natural) {
|
||||
numdice = denomination.substring(1);
|
||||
denomination = "";
|
||||
keep = "";
|
||||
}
|
||||
|
||||
// Prepare roll data
|
||||
const parts = [`${numDice}${denomination}${keep} * @attributes.regenRate`];
|
||||
const title = game.i18n.localize("SW5E.ShieldDiceRoll");
|
||||
const rollData = duplicate(this.data.data);
|
||||
|
||||
// Call the roll helper utility
|
||||
roll = await damageRoll({
|
||||
event: new Event("shldDie"),
|
||||
parts: parts,
|
||||
data: rollData,
|
||||
title: title,
|
||||
speaker: ChatMessage.getSpeaker({actor: this}),
|
||||
allowcritical: false,
|
||||
fastForward: !dialog,
|
||||
dialogOptions: {width: 350},
|
||||
messageData: {"flags.sw5e.roll": {type: "shldDie"}}
|
||||
});
|
||||
if (!roll) return null;
|
||||
|
||||
// Adjust actor data
|
||||
await sship.update({
|
||||
"data.shldDiceUsed": sship.data.data.shldDiceUsed + 1
|
||||
});
|
||||
const hp = this.data.data.attributes.hp;
|
||||
const dhp = Math.min(hp.tempmax - hp.temp, roll.total);
|
||||
await this.update({"data.attributes.hp.temp": hp.temp + dhp});
|
||||
return roll;
|
||||
}
|
||||
|
||||
/**
|
||||
* Results from a rest operation.
|
||||
*
|
||||
|
@ -1578,10 +1217,7 @@ export default class Actor5e extends Actor {
|
|||
// Display a Dialog for rolling hit dice
|
||||
if (dialog) {
|
||||
try {
|
||||
newDay = await ShortRestDialog.shortRestDialog({
|
||||
actor: this,
|
||||
canRoll: hd0 > 0
|
||||
});
|
||||
newDay = await ShortRestDialog.shortRestDialog({actor: this, canRoll: hd0 > 0});
|
||||
} catch (err) {
|
||||
return;
|
||||
}
|
||||
|
@ -1678,10 +1314,7 @@ export default class Actor5e extends Actor {
|
|||
},
|
||||
updateItems: [
|
||||
...hitDiceUpdates,
|
||||
...this._getRestItemUsesRecovery({
|
||||
recoverLongRestUses: longRest,
|
||||
recoverDailyUses: newDay
|
||||
})
|
||||
...this._getRestItemUsesRecovery({recoverLongRestUses: longRest, recoverDailyUses: newDay})
|
||||
],
|
||||
newDay: newDay
|
||||
};
|
||||
|
@ -1904,10 +1537,7 @@ export default class Actor5e extends Actor {
|
|||
if (hitDiceRecovered < maxHitDice && d.hitDiceUsed > 0) {
|
||||
let delta = Math.min(d.hitDiceUsed || 0, maxHitDice - hitDiceRecovered);
|
||||
hitDiceRecovered += delta;
|
||||
updates.push({
|
||||
"_id": item.id,
|
||||
"data.hitDiceUsed": d.hitDiceUsed - delta
|
||||
});
|
||||
updates.push({"_id": item.id, "data.hitDiceUsed": d.hitDiceUsed - delta});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1948,96 +1578,6 @@ export default class Actor5e extends Actor {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Deploy an Actor into this one.
|
||||
*
|
||||
* @param {Actor} target The Actor to be deployed.
|
||||
* @param {boolean} [coord] Deploy as Coordinator
|
||||
* @param {boolean} [gunner] Deploy as Gunner
|
||||
* @param {boolean} [mech] Deploy as Mechanic
|
||||
* @param {boolean} [oper] Deploy as Operator
|
||||
* @param {boolean} [pilot] Deploy as Pilot
|
||||
* @param {boolean} [tech] Deploy as Technician
|
||||
* @param {boolean} [crew] Deploy as Crew
|
||||
* @param {boolean} [pass] Deploy as Passenger
|
||||
*/
|
||||
async deployInto(
|
||||
target,
|
||||
{
|
||||
coord = false,
|
||||
gunner = false,
|
||||
mech = false,
|
||||
oper = false,
|
||||
pilot = false,
|
||||
tech = false,
|
||||
crew = false,
|
||||
pass = false
|
||||
} = {}
|
||||
) {
|
||||
// Get the starship Actor data and the new char data
|
||||
const sship = duplicate(this.toJSON());
|
||||
const ssDeploy = sship.data.attributes.deployment;
|
||||
const char = target;
|
||||
const charUUID = char.uuid;
|
||||
const charName = char.data.name;
|
||||
const charRank = char.data.data.attributes.rank;
|
||||
let charProf = 0;
|
||||
if (charRank === undefined || charRank.total > 0) {
|
||||
charProf = char.data.data.attributes.prof;
|
||||
}
|
||||
|
||||
if (coord) {
|
||||
ssDeploy.coord.uuid = charUUID;
|
||||
ssDeploy.coord.name = charName;
|
||||
ssDeploy.coord.rank = charRank ? charRank.coord : 0;
|
||||
ssDeploy.coord.prof = charProf;
|
||||
}
|
||||
|
||||
if (gunner) {
|
||||
ssDeploy.gunner.uuid = charUUID;
|
||||
ssDeploy.gunner.name = charName;
|
||||
ssDeploy.gunner.rank = charRank ? charRank.gunner : 0;
|
||||
ssDeploy.gunner.prof = charProf;
|
||||
}
|
||||
|
||||
if (mech) {
|
||||
ssDeploy.mechanic.uuid = charUUID;
|
||||
ssDeploy.mechanic.name = charName;
|
||||
ssDeploy.mechanic.rank = charRank ? charRank.mechanic : 0;
|
||||
ssDeploy.mechanic.prof = charProf;
|
||||
}
|
||||
|
||||
if (oper) {
|
||||
ssDeploy.operator.uuid = charUUID;
|
||||
ssDeploy.operator.name = charName;
|
||||
ssDeploy.operator.rank = charRank ? charRank.operator : 0;
|
||||
ssDeploy.operator.prof = charProf;
|
||||
}
|
||||
|
||||
if (pilot) {
|
||||
ssDeploy.pilot.uuid = charUUID;
|
||||
ssDeploy.pilot.name = charName;
|
||||
ssDeploy.pilot.rank = charRank ? charRank.pilot : 0;
|
||||
ssDeploy.pilot.prof = charProf;
|
||||
}
|
||||
|
||||
if (tech) {
|
||||
ssDeploy.technician.uuid = charUUID;
|
||||
ssDeploy.technician.name = charName;
|
||||
ssDeploy.technician.rank = charRank ? charRank.technician : 0;
|
||||
ssDeploy.technician.prof = charProf;
|
||||
}
|
||||
|
||||
if (crew) {
|
||||
ssDeploy.crew.push({uuid: charUUID, name: charName, rank: charRank, prof: charProf});
|
||||
}
|
||||
|
||||
if (pass) {
|
||||
ssDeploy.passenger.push({uuid: charUUID, name: charName, rank: charRank, prof: charProf});
|
||||
}
|
||||
this.update({"data.attributes.deployment": ssDeploy});
|
||||
}
|
||||
|
||||
/**
|
||||
* Transform this Actor into another one.
|
||||
*
|
||||
|
|
2126
module/actor/old_entity.js
Normal file
2126
module/actor/old_entity.js
Normal file
File diff suppressed because it is too large
Load diff
|
@ -5,7 +5,7 @@ import ActorHitDiceConfig from "../../../apps/hit-dice-config.js";
|
|||
import ActorMovementConfig from "../../../apps/movement-config.js";
|
||||
import ActorSensesConfig from "../../../apps/senses-config.js";
|
||||
import ActorTypeConfig from "../../../apps/actor-type.js";
|
||||
import {SW5E} from '../../../config.js';
|
||||
import {SW5E} from "../../../config.js";
|
||||
import {onManageActiveEffect, prepareActiveEffectCategories} from "../../../effects.js";
|
||||
|
||||
/**
|
||||
|
@ -58,7 +58,8 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
/** @override */
|
||||
get template() {
|
||||
if ( !game.user.isGM && this.actor.limited ) return "systems/sw5e/templates/actors/newActor/expanded-limited-sheet.html";
|
||||
if (!game.user.isGM && this.actor.limited)
|
||||
return "systems/sw5e/templates/actors/newActor/expanded-limited-sheet.html";
|
||||
return `systems/sw5e/templates/actors/newActor/${this.actor.data.type}-sheet.html`;
|
||||
}
|
||||
|
||||
|
@ -66,7 +67,6 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
/** @override */
|
||||
getData(options) {
|
||||
|
||||
// Basic data
|
||||
let isOwner = this.actor.isOwner;
|
||||
const data = {
|
||||
|
@ -78,7 +78,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
isCharacter: this.actor.type === "character",
|
||||
isNPC: this.actor.type === "npc",
|
||||
isStarship: this.actor.type === "starship",
|
||||
isVehicle: this.actor.type === 'vehicle',
|
||||
isVehicle: this.actor.type === "vehicle",
|
||||
config: CONFIG.SW5E,
|
||||
rollData: this.actor.getRollData.bind(this.actor)
|
||||
};
|
||||
|
@ -90,7 +90,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
// Owned Items
|
||||
data.items = actorData.items;
|
||||
for ( let i of data.items ) {
|
||||
for (let i of data.items) {
|
||||
const item = this.actor.items.get(i._id);
|
||||
i.labels = item.labels;
|
||||
}
|
||||
|
@ -101,7 +101,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
data.filters = this._filters;
|
||||
|
||||
// Ability Scores
|
||||
for ( let [a, abl] of Object.entries(actorData.data.abilities)) {
|
||||
for (let [a, abl] of Object.entries(actorData.data.abilities)) {
|
||||
abl.icon = this._getProficiencyIcon(abl.proficient);
|
||||
abl.hover = CONFIG.SW5E.proficiencyLevels[abl.proficient];
|
||||
abl.label = CONFIG.SW5E.abilities[a];
|
||||
|
@ -115,7 +115,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value];
|
||||
if (data.actor.type === "starship") {
|
||||
skl.label = CONFIG.SW5E.starshipSkills[s];
|
||||
}else{
|
||||
} else {
|
||||
skl.label = CONFIG.SW5E.skills[s];
|
||||
}
|
||||
}
|
||||
|
@ -137,7 +137,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
data.effects = prepareActiveEffectCategories(this.actor.effects);
|
||||
|
||||
// Return data to the sheet
|
||||
return data
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -149,38 +149,42 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
* @returns {{primary: string, special: string}}
|
||||
* @private
|
||||
*/
|
||||
_getMovementSpeed(actorData, largestPrimary=false) {
|
||||
_getMovementSpeed(actorData, largestPrimary = false) {
|
||||
const movement = actorData.data.attributes.movement || {};
|
||||
|
||||
// Prepare an array of available movement speeds
|
||||
let speeds = [
|
||||
[movement.burrow, `${game.i18n.localize("SW5E.MovementBurrow")} ${movement.burrow}`],
|
||||
[movement.climb, `${game.i18n.localize("SW5E.MovementClimb")} ${movement.climb}`],
|
||||
[movement.fly, `${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` + (movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")],
|
||||
[
|
||||
movement.fly,
|
||||
`${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` +
|
||||
(movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")
|
||||
],
|
||||
[movement.swim, `${game.i18n.localize("SW5E.MovementSwim")} ${movement.swim}`]
|
||||
]
|
||||
if ( largestPrimary ) {
|
||||
];
|
||||
if (largestPrimary) {
|
||||
speeds.push([movement.walk, `${game.i18n.localize("SW5E.MovementWalk")} ${movement.walk}`]);
|
||||
}
|
||||
|
||||
// Filter and sort speeds on their values
|
||||
speeds = speeds.filter(s => !!s[0]).sort((a, b) => b[0] - a[0]);
|
||||
speeds = speeds.filter((s) => !!s[0]).sort((a, b) => b[0] - a[0]);
|
||||
|
||||
// Case 1: Largest as primary
|
||||
if ( largestPrimary ) {
|
||||
if (largestPrimary) {
|
||||
let primary = speeds.shift();
|
||||
return {
|
||||
primary: `${primary ? primary[1] : "0"} ${movement.units}`,
|
||||
special: speeds.map(s => s[1]).join(", ")
|
||||
}
|
||||
special: speeds.map((s) => s[1]).join(", ")
|
||||
};
|
||||
}
|
||||
|
||||
// Case 2: Walk as primary
|
||||
else {
|
||||
return {
|
||||
primary: `${movement.walk || 0} ${movement.units}`,
|
||||
special: speeds.length ? speeds.map(s => s[1]).join(", ") : ""
|
||||
}
|
||||
special: speeds.length ? speeds.map((s) => s[1]).join(", ") : ""
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -189,12 +193,12 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
_getSenses(actorData) {
|
||||
const senses = actorData.data.attributes.senses || {};
|
||||
const tags = {};
|
||||
for ( let [k, label] of Object.entries(CONFIG.SW5E.senses) ) {
|
||||
const v = senses[k] ?? 0
|
||||
if ( v === 0 ) continue;
|
||||
for (let [k, label] of Object.entries(CONFIG.SW5E.senses)) {
|
||||
const v = senses[k] ?? 0;
|
||||
if (v === 0) continue;
|
||||
tags[k] = `${game.i18n.localize(label)} ${v} ${senses.units}`;
|
||||
}
|
||||
if ( !!senses.special ) tags["special"] = senses.special;
|
||||
if (!!senses.special) tags["special"] = senses.special;
|
||||
return tags;
|
||||
}
|
||||
|
||||
|
@ -207,20 +211,20 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
*/
|
||||
_prepareTraits(traits) {
|
||||
const map = {
|
||||
"dr": CONFIG.SW5E.damageResistanceTypes,
|
||||
"di": CONFIG.SW5E.damageResistanceTypes,
|
||||
"dv": CONFIG.SW5E.damageResistanceTypes,
|
||||
"ci": CONFIG.SW5E.conditionTypes,
|
||||
"languages": CONFIG.SW5E.languages,
|
||||
"armorProf": CONFIG.SW5E.armorProficiencies,
|
||||
"weaponProf": CONFIG.SW5E.weaponProficiencies,
|
||||
"toolProf": CONFIG.SW5E.toolProficiencies
|
||||
dr: CONFIG.SW5E.damageResistanceTypes,
|
||||
di: CONFIG.SW5E.damageResistanceTypes,
|
||||
dv: CONFIG.SW5E.damageResistanceTypes,
|
||||
ci: CONFIG.SW5E.conditionTypes,
|
||||
languages: CONFIG.SW5E.languages,
|
||||
armorProf: CONFIG.SW5E.armorProficiencies,
|
||||
weaponProf: CONFIG.SW5E.weaponProficiencies,
|
||||
toolProf: CONFIG.SW5E.toolProficiencies
|
||||
};
|
||||
for ( let [t, choices] of Object.entries(map) ) {
|
||||
for (let [t, choices] of Object.entries(map)) {
|
||||
const trait = traits[t];
|
||||
if ( !trait ) continue;
|
||||
if (!trait) continue;
|
||||
let values = [];
|
||||
if ( trait.value ) {
|
||||
if (trait.value) {
|
||||
values = trait.value instanceof Array ? trait.value : [trait.value];
|
||||
}
|
||||
trait.selected = values.reduce((obj, t) => {
|
||||
|
@ -229,8 +233,8 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
}, {});
|
||||
|
||||
// Add custom entry
|
||||
if ( trait.custom ) {
|
||||
trait.custom.split(";").forEach((c, i) => trait.selected[`custom${i+1}`] = c.trim());
|
||||
if (trait.custom) {
|
||||
trait.custom.split(";").forEach((c, i) => (trait.selected[`custom${i + 1}`] = c.trim()));
|
||||
}
|
||||
trait.cssClass = !isObjectEmpty(trait.selected) ? "" : "inactive";
|
||||
}
|
||||
|
@ -252,8 +256,8 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
// Define some mappings
|
||||
const sections = {
|
||||
"atwill": -20,
|
||||
"innate": -10,
|
||||
atwill: -20,
|
||||
innate: -10
|
||||
};
|
||||
|
||||
// Label power slot uses headers
|
||||
|
@ -264,32 +268,37 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
};
|
||||
|
||||
// Format a powerbook entry for a certain indexed level
|
||||
const registerSection = (sl, i, label, {prepMode="prepared", value, max, override}={}) => {
|
||||
const registerSection = (sl, i, label, {prepMode = "prepared", value, max, override} = {}) => {
|
||||
powerbook[i] = {
|
||||
order: i,
|
||||
label: label,
|
||||
usesSlots: i > 0,
|
||||
canCreate: owner,
|
||||
canPrepare: (data.actor.type === "character") && (i >= 1),
|
||||
canPrepare: data.actor.type === "character" && i >= 1,
|
||||
powers: [],
|
||||
uses: useLabels[i] || value || 0,
|
||||
slots: useLabels[i] || max || 0,
|
||||
override: override || 0,
|
||||
dataset: {"type": "power", "level": prepMode in sections ? 1 : i, "preparation.mode": prepMode, "school": school},
|
||||
dataset: {
|
||||
"type": "power",
|
||||
"level": prepMode in sections ? 1 : i,
|
||||
"preparation.mode": prepMode,
|
||||
"school": school
|
||||
},
|
||||
prop: sl
|
||||
};
|
||||
};
|
||||
|
||||
// Determine the maximum power level which has a slot
|
||||
const maxLevel = Array.fromRange(10).reduce((max, i) => {
|
||||
if ( i === 0 ) return max;
|
||||
if (i === 0) return max;
|
||||
const level = levels[`power${i}`];
|
||||
if ( (level.max || level.override ) && ( i > max ) ) max = i;
|
||||
if ((level.max || level.override) && i > max) max = i;
|
||||
return max;
|
||||
}, 0);
|
||||
|
||||
// Level-based powercasters have cantrips and leveled slots
|
||||
if ( maxLevel > 0 ) {
|
||||
if (maxLevel > 0) {
|
||||
registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
|
||||
for (let lvl = 1; lvl <= maxLevel; lvl++) {
|
||||
const sl = `power${lvl}`;
|
||||
|
@ -298,15 +307,15 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
}
|
||||
|
||||
// Iterate over every power item, adding powers to the powerbook by section
|
||||
powers.forEach(power => {
|
||||
powers.forEach((power) => {
|
||||
const mode = power.data.preparation.mode || "prepared";
|
||||
let s = power.data.level || 0;
|
||||
const sl = `power${s}`;
|
||||
|
||||
// Specialized powercasting modes (if they exist)
|
||||
if ( mode in sections ) {
|
||||
if (mode in sections) {
|
||||
s = sections[mode];
|
||||
if ( !powerbook[s] ){
|
||||
if (!powerbook[s]) {
|
||||
const l = levels[mode] || {};
|
||||
const config = CONFIG.SW5E.powerPreparationModes[mode];
|
||||
registerSection(mode, s, config, {
|
||||
|
@ -319,7 +328,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
}
|
||||
|
||||
// Sections for higher-level powers which the caster "should not" have, but power items exist for
|
||||
else if ( !powerbook[s] ) {
|
||||
else if (!powerbook[s]) {
|
||||
registerSection(sl, s, CONFIG.SW5E.powerLevels[s], {levels: levels[sl]});
|
||||
}
|
||||
|
||||
|
@ -341,33 +350,33 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
* @private
|
||||
*/
|
||||
_filterItems(items, filters) {
|
||||
return items.filter(item => {
|
||||
return items.filter((item) => {
|
||||
const data = item.data;
|
||||
|
||||
// Action usage
|
||||
for ( let f of ["action", "bonus", "reaction"] ) {
|
||||
if ( filters.has(f) ) {
|
||||
if ((data.activation && (data.activation.type !== f))) return false;
|
||||
for (let f of ["action", "bonus", "reaction"]) {
|
||||
if (filters.has(f)) {
|
||||
if (data.activation && data.activation.type !== f) return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Power-specific filters
|
||||
if ( filters.has("ritual") ) {
|
||||
if (filters.has("ritual")) {
|
||||
if (data.components.ritual !== true) return false;
|
||||
}
|
||||
if ( filters.has("concentration") ) {
|
||||
if (filters.has("concentration")) {
|
||||
if (data.components.concentration !== true) return false;
|
||||
}
|
||||
if ( filters.has("prepared") ) {
|
||||
if ( data.level === 0 || ["innate", "always"].includes(data.preparation.mode) ) return true;
|
||||
if ( this.actor.data.type === "npc" ) return true;
|
||||
if ( this.actor.data.type === "starship" ) return true;
|
||||
if (filters.has("prepared")) {
|
||||
if (data.level === 0 || ["innate", "always"].includes(data.preparation.mode)) return true;
|
||||
if (this.actor.data.type === "npc") return true;
|
||||
if (this.actor.data.type === "starship") return true;
|
||||
return data.preparation.prepared;
|
||||
}
|
||||
|
||||
// Equipment-specific filters
|
||||
if ( filters.has("equipped") ) {
|
||||
if ( data.equipped !== true ) return false;
|
||||
if (filters.has("equipped")) {
|
||||
if (data.equipped !== true) return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
@ -395,64 +404,62 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
/** @inheritdoc */
|
||||
activateListeners(html) {
|
||||
|
||||
// Activate Item Filters
|
||||
const filterLists = html.find(".filter-list");
|
||||
filterLists.each(this._initializeFilterItemList.bind(this));
|
||||
filterLists.on("click", ".filter-item", this._onToggleFilter.bind(this));
|
||||
|
||||
// Item summaries
|
||||
html.find('.item .item-name.rollable h4').click(event => this._onItemSummary(event));
|
||||
html.find(".item .item-name.rollable h4").click((event) => this._onItemSummary(event));
|
||||
|
||||
// View Item Sheets
|
||||
html.find('.item-edit').click(this._onItemEdit.bind(this));
|
||||
html.find(".item-edit").click(this._onItemEdit.bind(this));
|
||||
|
||||
// Editable Only Listeners
|
||||
if ( this.isEditable ) {
|
||||
|
||||
if (this.isEditable) {
|
||||
// Input focus and update
|
||||
const inputs = html.find("input");
|
||||
inputs.focus(ev => ev.currentTarget.select());
|
||||
inputs.focus((ev) => ev.currentTarget.select());
|
||||
inputs.addBack().find('[data-dtype="Number"]').change(this._onChangeInputDelta.bind(this));
|
||||
|
||||
// Ability Proficiency
|
||||
html.find('.ability-proficiency').click(this._onToggleAbilityProficiency.bind(this));
|
||||
html.find(".ability-proficiency").click(this._onToggleAbilityProficiency.bind(this));
|
||||
|
||||
// Toggle Skill Proficiency
|
||||
html.find('.skill-proficiency').on("click contextmenu", this._onCycleSkillProficiency.bind(this));
|
||||
html.find(".skill-proficiency").on("click contextmenu", this._onCycleSkillProficiency.bind(this));
|
||||
|
||||
// Trait Selector
|
||||
html.find('.trait-selector').click(this._onTraitSelector.bind(this));
|
||||
html.find(".trait-selector").click(this._onTraitSelector.bind(this));
|
||||
|
||||
// Configure Special Flags
|
||||
html.find('.config-button').click(this._onConfigMenu.bind(this));
|
||||
html.find(".config-button").click(this._onConfigMenu.bind(this));
|
||||
|
||||
// Owned Item management
|
||||
html.find('.item-create').click(this._onItemCreate.bind(this));
|
||||
html.find('.item-delete').click(this._onItemDelete.bind(this));
|
||||
html.find('.item-collapse').click(this._onItemCollapse.bind(this));
|
||||
html.find('.item-uses input').click(ev => ev.target.select()).change(this._onUsesChange.bind(this));
|
||||
html.find('.slot-max-override').click(this._onPowerSlotOverride.bind(this));
|
||||
html.find('.increment-class-level').click(this._onIncrementClassLevel.bind(this));
|
||||
html.find('.decrement-class-level').click(this._onDecrementClassLevel.bind(this));
|
||||
html.find(".item-create").click(this._onItemCreate.bind(this));
|
||||
html.find(".item-delete").click(this._onItemDelete.bind(this));
|
||||
html.find(".item-collapse").click(this._onItemCollapse.bind(this));
|
||||
html.find(".item-uses input")
|
||||
.click((ev) => ev.target.select())
|
||||
.change(this._onUsesChange.bind(this));
|
||||
html.find(".slot-max-override").click(this._onPowerSlotOverride.bind(this));
|
||||
html.find(".increment-class-level").click(this._onIncrementClassLevel.bind(this));
|
||||
html.find(".decrement-class-level").click(this._onDecrementClassLevel.bind(this));
|
||||
|
||||
// Active Effect management
|
||||
html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
|
||||
html.find(".effect-control").click((ev) => onManageActiveEffect(ev, this.actor));
|
||||
}
|
||||
|
||||
// Owner Only Listeners
|
||||
if ( this.actor.isOwner ) {
|
||||
|
||||
if (this.actor.isOwner) {
|
||||
// Ability Checks
|
||||
html.find('.ability-name').click(this._onRollAbilityTest.bind(this));
|
||||
|
||||
html.find(".ability-name").click(this._onRollAbilityTest.bind(this));
|
||||
|
||||
// Roll Skill Checks
|
||||
html.find('.skill-name').click(this._onRollSkillCheck.bind(this));
|
||||
html.find(".skill-name").click(this._onRollSkillCheck.bind(this));
|
||||
|
||||
// Item Rolling
|
||||
html.find('.item .item-image').click(event => this._onItemRoll(event));
|
||||
html.find('.item .item-recharge').click(event => this._onItemRecharge(event));
|
||||
html.find(".item .item-image").click((event) => this._onItemRoll(event));
|
||||
html.find(".item .item-recharge").click((event) => this._onItemRecharge(event));
|
||||
}
|
||||
|
||||
// Otherwise remove rollable classes
|
||||
|
@ -473,8 +480,8 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
_initializeFilterItemList(i, ul) {
|
||||
const set = this._filters[ul.dataset.filter];
|
||||
const filters = ul.querySelectorAll(".filter-item");
|
||||
for ( let li of filters ) {
|
||||
if ( set.has(li.dataset.filter) ) li.classList.add("active");
|
||||
for (let li of filters) {
|
||||
if (set.has(li.dataset.filter)) li.classList.add("active");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -490,10 +497,10 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
_onChangeInputDelta(event) {
|
||||
const input = event.target;
|
||||
const value = input.value;
|
||||
if ( ["+", "-"].includes(value[0]) ) {
|
||||
if (["+", "-"].includes(value[0])) {
|
||||
let delta = parseFloat(value);
|
||||
input.value = getProperty(this.actor.data, input.name) + delta;
|
||||
} else if ( value[0] === "=" ) {
|
||||
} else if (value[0] === "=") {
|
||||
input.value = value.slice(1);
|
||||
}
|
||||
}
|
||||
|
@ -509,7 +516,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
event.preventDefault();
|
||||
const button = event.currentTarget;
|
||||
let app;
|
||||
switch ( button.dataset.action ) {
|
||||
switch (button.dataset.action) {
|
||||
case "hit-dice":
|
||||
app = new ActorHitDiceConfig(this.object);
|
||||
break;
|
||||
|
@ -546,10 +553,10 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
let idx = levels.indexOf(level);
|
||||
|
||||
// Toggle next level - forward on click, backwards on right
|
||||
if ( event.type === "click" ) {
|
||||
field.val(levels[(idx === levels.length - 1) ? 0 : idx + 1]);
|
||||
} else if ( event.type === "contextmenu" ) {
|
||||
field.val(levels[(idx === 0) ? levels.length - 1 : idx - 1]);
|
||||
if (event.type === "click") {
|
||||
field.val(levels[idx === levels.length - 1 ? 0 : idx + 1]);
|
||||
} else if (event.type === "contextmenu") {
|
||||
field.val(levels[idx === 0 ? levels.length - 1 : idx - 1]);
|
||||
}
|
||||
|
||||
// Update the field value and save the form
|
||||
|
@ -560,75 +567,51 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
/** @override */
|
||||
async _onDropActor(event, data) {
|
||||
const canPolymorph = game.user.isGM || (this.actor.data.type === "starship") || (this.actor.owner && game.settings.get('sw5e', 'allowPolymorphing'));
|
||||
if ( !canPolymorph ) return false;
|
||||
const canPolymorph = game.user.isGM || (this.actor.isOwner && game.settings.get("sw5e", "allowPolymorphing"));
|
||||
if (!canPolymorph) return false;
|
||||
|
||||
// Get the target actor
|
||||
let sourceActor = null;
|
||||
if (data.pack) {
|
||||
const pack = game.packs.find(p => p.collection === data.pack);
|
||||
const pack = game.packs.find((p) => p.collection === data.pack);
|
||||
sourceActor = await pack.getEntity(data.id);
|
||||
} else {
|
||||
sourceActor = game.actors.get(data.id);
|
||||
}
|
||||
if ( !sourceActor ) return;
|
||||
if (!sourceActor) return;
|
||||
|
||||
// Define a function to record polymorph settings for future use
|
||||
const rememberOptions = html => {
|
||||
const rememberOptions = (html) => {
|
||||
const options = {};
|
||||
html.find('input').each((i, el) => {
|
||||
html.find("input").each((i, el) => {
|
||||
options[el.name] = el.checked;
|
||||
});
|
||||
const settings = mergeObject(game.settings.get('sw5e', 'polymorphSettings') || {}, options);
|
||||
game.settings.set('sw5e', 'polymorphSettings', settings);
|
||||
const settings = mergeObject(game.settings.get("sw5e", "polymorphSettings") || {}, options);
|
||||
game.settings.set("sw5e", "polymorphSettings", settings);
|
||||
return settings;
|
||||
};
|
||||
|
||||
// Create and render the Dialog
|
||||
|
||||
if (this.actor.data.type === "starship") {
|
||||
return new Dialog({
|
||||
title: game.i18n.localize('SW5E.DeploymentPromptTitle') + " " + sourceActor.data.name + " into " + this.actor.data.name,
|
||||
return new Dialog(
|
||||
{
|
||||
title: game.i18n.localize("SW5E.PolymorphPromptTitle"),
|
||||
content: {
|
||||
i18n: SW5E.deploymentTypes,
|
||||
isToken: this.actor.isToken
|
||||
},
|
||||
default: 'accept',
|
||||
buttons: {
|
||||
deploy: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize('SW5E.DeploymentAcceptSettings'),
|
||||
callback: html => this.actor.deployInto(sourceActor, rememberOptions(html))
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize('Cancel')
|
||||
}
|
||||
}
|
||||
}, {
|
||||
classes: ['dialog', 'sw5e'],
|
||||
width: 600,
|
||||
template: 'systems/sw5e/templates/apps/deployment-prompt.html'
|
||||
}).render(true);
|
||||
} else {
|
||||
return new Dialog({
|
||||
title: game.i18n.localize('SW5E.PolymorphPromptTitle'),
|
||||
content: {
|
||||
options: game.settings.get('sw5e', 'polymorphSettings'),
|
||||
options: game.settings.get("sw5e", "polymorphSettings"),
|
||||
i18n: SW5E.polymorphSettings,
|
||||
isToken: this.actor.isToken
|
||||
},
|
||||
default: 'accept',
|
||||
default: "accept",
|
||||
buttons: {
|
||||
accept: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize('SW5E.PolymorphAcceptSettings'),
|
||||
callback: html => this.actor.transformInto(sourceActor, rememberOptions(html))
|
||||
label: game.i18n.localize("SW5E.PolymorphAcceptSettings"),
|
||||
callback: (html) => this.actor.transformInto(sourceActor, rememberOptions(html))
|
||||
},
|
||||
wildshape: {
|
||||
icon: '<i class="fas fa-paw"></i>',
|
||||
label: game.i18n.localize('SW5E.PolymorphWildShape'),
|
||||
callback: html => this.actor.transformInto(sourceActor, {
|
||||
label: game.i18n.localize("SW5E.PolymorphWildShape"),
|
||||
callback: (html) =>
|
||||
this.actor.transformInto(sourceActor, {
|
||||
keepBio: true,
|
||||
keepClass: true,
|
||||
keepMental: true,
|
||||
|
@ -639,61 +622,64 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
},
|
||||
polymorph: {
|
||||
icon: '<i class="fas fa-pastafarianism"></i>',
|
||||
label: game.i18n.localize('SW5E.Polymorph'),
|
||||
callback: html => this.actor.transformInto(sourceActor, {
|
||||
label: game.i18n.localize("SW5E.Polymorph"),
|
||||
callback: (html) =>
|
||||
this.actor.transformInto(sourceActor, {
|
||||
transformTokens: rememberOptions(html).transformTokens
|
||||
})
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize('Cancel')
|
||||
label: game.i18n.localize("Cancel")
|
||||
}
|
||||
}
|
||||
}, {
|
||||
classes: ['dialog', 'sw5e'],
|
||||
},
|
||||
{
|
||||
classes: ["dialog", "sw5e"],
|
||||
width: 600,
|
||||
template: 'systems/sw5e/templates/apps/polymorph-prompt.html'
|
||||
}).render(true);
|
||||
template: "systems/sw5e/templates/apps/polymorph-prompt.html"
|
||||
}
|
||||
).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
async _onDropItemCreate(itemData) {
|
||||
|
||||
// Check to make sure items of this type are allowed on this actor
|
||||
if ( this.constructor.unsupportedItemTypes.has(itemData.type) ) {
|
||||
return ui.notifications.warn(game.i18n.format("SW5E.ActorWarningInvalidItem", {
|
||||
if (this.constructor.unsupportedItemTypes.has(itemData.type)) {
|
||||
return ui.notifications.warn(
|
||||
game.i18n.format("SW5E.ActorWarningInvalidItem", {
|
||||
itemType: game.i18n.localize(CONFIG.Item.typeLabels[itemData.type]),
|
||||
actorType: game.i18n.localize(CONFIG.Actor.typeLabels[this.actor.type])
|
||||
}));
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
// Create a Consumable power scroll on the Inventory tab
|
||||
if ( (itemData.type === "power") && (this._tabs[0].active === "inventory") ) {
|
||||
if (itemData.type === "power" && this._tabs[0].active === "inventory") {
|
||||
const scroll = await Item5e.createScrollFromPower(itemData);
|
||||
itemData = scroll.data;
|
||||
}
|
||||
|
||||
if ( itemData.data ) {
|
||||
if (itemData.data) {
|
||||
// Ignore certain statuses
|
||||
["equipped", "proficient", "prepared"].forEach(k => delete itemData.data[k]);
|
||||
["equipped", "proficient", "prepared"].forEach((k) => delete itemData.data[k]);
|
||||
|
||||
// Downgrade ATTUNED to REQUIRED
|
||||
itemData.data.attunement = Math.min(itemData.data.attunement, CONFIG.SW5E.attunementTypes.REQUIRED);
|
||||
}
|
||||
|
||||
// Stack identical consumables
|
||||
if ( itemData.type === "consumable" && itemData.flags.core?.sourceId ) {
|
||||
const similarItem = this.actor.items.find(i => {
|
||||
if (itemData.type === "consumable" && itemData.flags.core?.sourceId) {
|
||||
const similarItem = this.actor.items.find((i) => {
|
||||
const sourceId = i.getFlag("core", "sourceId");
|
||||
return sourceId && (sourceId === itemData.flags.core?.sourceId) &&
|
||||
(i.type === "consumable");
|
||||
return sourceId && sourceId === itemData.flags.core?.sourceId && i.type === "consumable";
|
||||
});
|
||||
if ( similarItem && itemData.name !== "Power Cell" ) { // Always create a new powercell instead of increasing quantity
|
||||
if (similarItem && itemData.name !== "Power Cell") {
|
||||
// Always create a new powercell instead of increasing quantity
|
||||
return similarItem.update({
|
||||
'data.quantity': similarItem.data.data.quantity + Math.max(itemData.data.quantity, 1)
|
||||
"data.quantity": similarItem.data.data.quantity + Math.max(itemData.data.quantity, 1)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -709,7 +695,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
* @param {MouseEvent} event The originating click event
|
||||
* @private
|
||||
*/
|
||||
async _onPowerSlotOverride (event) {
|
||||
async _onPowerSlotOverride(event) {
|
||||
const span = event.currentTarget.parentElement;
|
||||
const level = span.dataset.level;
|
||||
const override = this.actor.data.data.powers[level].override || span.dataset.slots;
|
||||
|
@ -739,7 +725,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
const item = this.actor.items.get(itemId);
|
||||
const uses = Math.clamped(0, parseInt(event.target.value), item.data.data.uses.max);
|
||||
event.target.value = uses;
|
||||
return item.update({ 'data.uses.value': uses });
|
||||
return item.update({"data.uses.value": uses});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -767,7 +753,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
const itemId = event.currentTarget.closest(".item").dataset.itemId;
|
||||
const item = this.actor.items.get(itemId);
|
||||
return item.rollRecharge();
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
@ -782,13 +768,13 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
chatData = item.getChatData({secrets: this.actor.isOwner});
|
||||
|
||||
// Toggle summary
|
||||
if ( li.hasClass("expanded") ) {
|
||||
if (li.hasClass("expanded")) {
|
||||
let summary = li.children(".item-summary");
|
||||
summary.slideUp(200, () => summary.remove());
|
||||
} else {
|
||||
let div = $(`<div class="item-summary">${chatData.description.value}</div>`);
|
||||
let props = $(`<div class="item-properties"></div>`);
|
||||
chatData.properties.forEach(p => props.append(`<span class="tag">${p}</span>`));
|
||||
chatData.properties.forEach((p) => props.append(`<span class="tag">${p}</span>`));
|
||||
div.append(props);
|
||||
li.append(div.hide());
|
||||
div.slideDown(200);
|
||||
|
@ -841,7 +827,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
event.preventDefault();
|
||||
const li = event.currentTarget.closest(".item");
|
||||
const item = this.actor.items.get(li.dataset.itemId);
|
||||
if ( item ) return item.delete();
|
||||
if (item) return item.delete();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -850,7 +836,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
* @private
|
||||
*/
|
||||
|
||||
_onItemCollapse(event) {
|
||||
_onItemCollapse(event) {
|
||||
event.preventDefault();
|
||||
|
||||
event.currentTarget.classList.toggle("active");
|
||||
|
@ -865,7 +851,7 @@ _onItemCollapse(event) {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Handle incrementing class level on the actor sheet
|
||||
* @param {Event} event The originating click event
|
||||
* @private
|
||||
|
@ -874,7 +860,7 @@ _onItemCollapse(event) {
|
|||
_onIncrementClassLevel(event) {
|
||||
event.preventDefault();
|
||||
|
||||
const div = event.currentTarget.closest(".character")
|
||||
const div = event.currentTarget.closest(".character");
|
||||
const li = event.currentTarget.closest("li");
|
||||
|
||||
const actorId = div.id.split("-")[1];
|
||||
|
@ -884,12 +870,12 @@ _onItemCollapse(event) {
|
|||
const item = actor.items.get(itemId);
|
||||
|
||||
let levels = item.data.data.levels;
|
||||
const update = {_id: item.data._id, data: {levels: (levels + 1) }};
|
||||
const update = {_id: item.data._id, data: {levels: levels + 1}};
|
||||
|
||||
actor.updateEmbeddedDocuments("Item", [update]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Handle decrementing class level on the actor sheet
|
||||
* @param {Event} event The originating click event
|
||||
* @private
|
||||
|
@ -898,7 +884,7 @@ _onItemCollapse(event) {
|
|||
_onDecrementClassLevel(event) {
|
||||
event.preventDefault();
|
||||
|
||||
const div = event.currentTarget.closest(".character")
|
||||
const div = event.currentTarget.closest(".character");
|
||||
const li = event.currentTarget.closest("li");
|
||||
|
||||
const actorId = div.id.split("-")[1];
|
||||
|
@ -908,10 +894,10 @@ _onItemCollapse(event) {
|
|||
const item = actor.items.get(itemId);
|
||||
|
||||
let levels = item.data.data.levels;
|
||||
const update = {_id: item.data._id, data: {levels: (levels - 1) }};
|
||||
const update = {_id: item.data._id, data: {levels: levels - 1}};
|
||||
|
||||
actor.updateEmbeddedDocuments("Item", [update]);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
@ -964,7 +950,7 @@ _onItemCollapse(event) {
|
|||
const li = event.currentTarget;
|
||||
const set = this._filters[li.parentElement.dataset.filter];
|
||||
const filter = li.dataset.filter;
|
||||
if ( set.has(filter) ) set.delete(filter);
|
||||
if (set.has(filter)) set.delete(filter);
|
||||
else set.add(filter);
|
||||
return this.render();
|
||||
}
|
||||
|
@ -981,8 +967,8 @@ _onItemCollapse(event) {
|
|||
const a = event.currentTarget;
|
||||
const label = a.parentElement.querySelector("label");
|
||||
const choices = CONFIG.SW5E[a.dataset.options];
|
||||
const options = { name: a.dataset.target, title: label.innerText, choices };
|
||||
return new TraitSelector(this.actor, options).render(true)
|
||||
const options = {name: a.dataset.target, title: label.innerText, choices};
|
||||
return new TraitSelector(this.actor, options).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -992,7 +978,7 @@ _onItemCollapse(event) {
|
|||
let buttons = super._getHeaderButtons();
|
||||
if (this.actor.isPolymorphed) {
|
||||
buttons.unshift({
|
||||
label: 'SW5E.PolymorphRestoreTransformation',
|
||||
label: "SW5E.PolymorphRestoreTransformation",
|
||||
class: "restore-transformation",
|
||||
icon: "fas fa-backward",
|
||||
onclick: () => this.actor.revertOriginalForm()
|
||||
|
|
|
@ -7,7 +7,6 @@ import Actor5e from "../../entity.js";
|
|||
* @type {ActorSheet5e}
|
||||
*/
|
||||
export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||
|
||||
get template() {
|
||||
if (!game.user.isGM && this.actor.limited) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
|
||||
return "systems/sw5e/templates/actors/newActor/character-sheet.html";
|
||||
|
@ -17,17 +16,18 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
* @return {Object}
|
||||
*/
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["swalt", "sw5e", "sheet", "actor", "character"],
|
||||
blockFavTab: true,
|
||||
subTabs: null,
|
||||
width: 800,
|
||||
tabs: [{
|
||||
tabs: [
|
||||
{
|
||||
navSelector: ".root-tabs",
|
||||
contentSelector: ".sheet-body",
|
||||
initial: "attributes"
|
||||
}],
|
||||
}
|
||||
]
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -48,7 +48,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
sheetData["resources"] = ["primary", "secondary", "tertiary"].reduce((arr, r) => {
|
||||
const res = sheetData.data.resources[r] || {};
|
||||
res.name = r;
|
||||
res.placeholder = game.i18n.localize("SW5E.Resource"+r.titleCase());
|
||||
res.placeholder = game.i18n.localize("SW5E.Resource" + r.titleCase());
|
||||
if (res && res.value === 0) delete res.value;
|
||||
if (res && res.max === 0) delete res.max;
|
||||
return arr.concat([res]);
|
||||
|
@ -56,10 +56,12 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
|
||||
// Experience Tracking
|
||||
sheetData["disableExperience"] = game.settings.get("sw5e", "disableExperienceTracking");
|
||||
sheetData["classLabels"] = this.actor.itemTypes.class.map(c => c.name).join(", ");
|
||||
sheetData["multiclassLabels"] = this.actor.itemTypes.class.map(c => {
|
||||
return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(' ')
|
||||
}).join(', ');
|
||||
sheetData["classLabels"] = this.actor.itemTypes.class.map((c) => c.name).join(", ");
|
||||
sheetData["multiclassLabels"] = this.actor.itemTypes.class
|
||||
.map((c) => {
|
||||
return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(" ");
|
||||
})
|
||||
.join(", ");
|
||||
|
||||
// Return data for rendering
|
||||
return sheetData;
|
||||
|
@ -72,23 +74,38 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
* @private
|
||||
*/
|
||||
_prepareItems(data) {
|
||||
|
||||
// Categorize items as inventory, powerbook, features, and classes
|
||||
const inventory = {
|
||||
weapon: { label: "SW5E.ItemTypeWeaponPl", items: [], dataset: {type: "weapon"} },
|
||||
equipment: { label: "SW5E.ItemTypeEquipmentPl", items: [], dataset: {type: "equipment"} },
|
||||
consumable: { label: "SW5E.ItemTypeConsumablePl", items: [], dataset: {type: "consumable"} },
|
||||
tool: { label: "SW5E.ItemTypeToolPl", items: [], dataset: {type: "tool"} },
|
||||
backpack: { label: "SW5E.ItemTypeContainerPl", items: [], dataset: {type: "backpack"} },
|
||||
loot: { label: "SW5E.ItemTypeLootPl", items: [], dataset: {type: "loot"} }
|
||||
weapon: {label: "SW5E.ItemTypeWeaponPl", items: [], dataset: {type: "weapon"}},
|
||||
equipment: {label: "SW5E.ItemTypeEquipmentPl", items: [], dataset: {type: "equipment"}},
|
||||
consumable: {label: "SW5E.ItemTypeConsumablePl", items: [], dataset: {type: "consumable"}},
|
||||
tool: {label: "SW5E.ItemTypeToolPl", items: [], dataset: {type: "tool"}},
|
||||
backpack: {label: "SW5E.ItemTypeContainerPl", items: [], dataset: {type: "backpack"}},
|
||||
loot: {label: "SW5E.ItemTypeLootPl", items: [], dataset: {type: "loot"}}
|
||||
};
|
||||
|
||||
// Partition items by category
|
||||
let [items, forcepowers, techpowers, feats, classes, deployments, deploymentfeatures, ventures, species, archetypes, classfeatures, backgrounds, fightingstyles, fightingmasteries, lightsaberforms] = data.items.reduce((arr, item) => {
|
||||
|
||||
let [
|
||||
items,
|
||||
forcepowers,
|
||||
techpowers,
|
||||
feats,
|
||||
classes,
|
||||
deployments,
|
||||
deploymentfeatures,
|
||||
ventures,
|
||||
species,
|
||||
archetypes,
|
||||
classfeatures,
|
||||
backgrounds,
|
||||
fightingstyles,
|
||||
fightingmasteries,
|
||||
lightsaberforms
|
||||
] = data.items.reduce(
|
||||
(arr, item) => {
|
||||
// Item details
|
||||
item.img = item.img || CONST.DEFAULT_TOKEN;
|
||||
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
|
||||
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
|
||||
item.attunement = {
|
||||
[CONFIG.SW5E.attunementTypes.REQUIRED]: {
|
||||
icon: "fa-sun",
|
||||
|
@ -103,35 +120,39 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
}[item.data.attunement];
|
||||
|
||||
// Item usage
|
||||
item.hasUses = item.data.uses && (item.data.uses.max > 0);
|
||||
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
|
||||
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
|
||||
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
|
||||
item.hasUses = item.data.uses && item.data.uses.max > 0;
|
||||
item.isOnCooldown =
|
||||
item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
|
||||
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
|
||||
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
|
||||
|
||||
// Item toggle state
|
||||
this._prepareItemToggleState(item);
|
||||
|
||||
// Primary Class
|
||||
if ( item.type === "class" ) item.isOriginalClass = ( item._id === this.actor.data.data.details.originalClass );
|
||||
if (item.type === "class")
|
||||
item.isOriginalClass = item._id === this.actor.data.data.details.originalClass;
|
||||
|
||||
// Classify items into types
|
||||
if ( item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school) ) arr[1].push(item);
|
||||
else if ( item.type === "power" && ["tec"].includes(item.data.school) ) arr[2].push(item);
|
||||
else if ( item.type === "feat" ) arr[3].push(item);
|
||||
else if ( item.type === "class" ) arr[4].push(item);
|
||||
else if ( item.type === "deployment" ) arr[5].push(item);
|
||||
else if ( item.type === "deploymentfeature" ) arr[6].push(item);
|
||||
else if ( item.type === "venture" ) arr[7].push(item);
|
||||
else if ( item.type === "species" ) arr[8].push(item);
|
||||
else if ( item.type === "archetype" ) arr[9].push(item);
|
||||
else if ( item.type === "classfeature" ) arr[10].push(item);
|
||||
else if ( item.type === "background" ) arr[11].push(item);
|
||||
else if ( item.type === "fightingstyle" ) arr[12].push(item);
|
||||
else if ( item.type === "fightingmastery" ) arr[13].push(item);
|
||||
else if ( item.type === "lightsaberform" ) arr[14].push(item);
|
||||
else if ( Object.keys(inventory).includes(item.type ) ) arr[0].push(item);
|
||||
if (item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school)) arr[1].push(item);
|
||||
else if (item.type === "power" && ["tec"].includes(item.data.school)) arr[2].push(item);
|
||||
else if (item.type === "feat") arr[3].push(item);
|
||||
else if (item.type === "class") arr[4].push(item);
|
||||
else if (item.type === "deployment") arr[5].push(item);
|
||||
else if (item.type === "deploymentfeature") arr[6].push(item);
|
||||
else if (item.type === "venture") arr[7].push(item);
|
||||
else if (item.type === "species") arr[8].push(item);
|
||||
else if (item.type === "archetype") arr[9].push(item);
|
||||
else if (item.type === "classfeature") arr[10].push(item);
|
||||
else if (item.type === "background") arr[11].push(item);
|
||||
else if (item.type === "fightingstyle") arr[12].push(item);
|
||||
else if (item.type === "fightingmastery") arr[13].push(item);
|
||||
else if (item.type === "lightsaberform") arr[14].push(item);
|
||||
else if (Object.keys(inventory).includes(item.type)) arr[0].push(item);
|
||||
return arr;
|
||||
}, [[], [], [], [], [], [], [], [], [], [], [], [], [], [], []]);
|
||||
},
|
||||
[[], [], [], [], [], [], [], [], [], [], [], [], [], [], []]
|
||||
);
|
||||
|
||||
// Apply active item filters
|
||||
items = this._filterItems(items, this._filters.inventory);
|
||||
|
@ -140,7 +161,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
feats = this._filterItems(feats, this._filters.features);
|
||||
|
||||
// Organize items
|
||||
for ( let i of items ) {
|
||||
for (let i of items) {
|
||||
i.data.quantity = i.data.quantity || 0;
|
||||
i.data.weight = i.data.weight || 0;
|
||||
i.totalWeight = (i.data.quantity * i.data.weight).toNearest(0.1);
|
||||
|
@ -153,22 +174,93 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
|
||||
// Organize Features
|
||||
const features = {
|
||||
classes: { label: "SW5E.ItemTypeClassPl", items: [], hasActions: false, dataset: {type: "class"}, isClass: true },
|
||||
classfeatures: { label: "SW5E.ItemTypeClassFeats", items: [], hasActions: true, dataset: {type: "classfeature"}, isClassfeature: true },
|
||||
archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true },
|
||||
deployments: { label: "SW5E.ItemTypeDeploymentPl", items: [], hasActions: false, dataset: {type: "deployment"}, isDeployment: true },
|
||||
deploymentfeatures: { label: "SW5E.ItemTypeDeploymentFeaturePl", items: [], hasActions: true, dataset: {type: "deploymentfeature"}, isDeploymentfeature: true },
|
||||
ventures: { label: "SW5E.ItemTypeVenturePl", items: [], hasActions: false, dataset: {type: "venture"}, isVenture: true },
|
||||
species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true },
|
||||
background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true },
|
||||
fightingstyles: { label: "SW5E.ItemTypeFightingStylePl", items: [], hasActions: false, dataset: {type: "fightingstyle"}, isFightingstyle: true },
|
||||
fightingmasteries: { label: "SW5E.ItemTypeFightingMasteryPl", items: [], hasActions: false, dataset: {type: "fightingmastery"}, isFightingmastery: true },
|
||||
lightsaberforms: { label: "SW5E.ItemTypeLightsaberFormPl", items: [], hasActions: false, dataset: {type: "lightsaberform"}, isLightsaberform: true },
|
||||
active: { label: "SW5E.FeatureActive", items: [], hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
|
||||
passive: { label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"} }
|
||||
classes: {
|
||||
label: "SW5E.ItemTypeClassPl",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "class"},
|
||||
isClass: true
|
||||
},
|
||||
classfeatures: {
|
||||
label: "SW5E.ItemTypeClassFeats",
|
||||
items: [],
|
||||
hasActions: true,
|
||||
dataset: {type: "classfeature"},
|
||||
isClassfeature: true
|
||||
},
|
||||
archetype: {
|
||||
label: "SW5E.ItemTypeArchetype",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "archetype"},
|
||||
isArchetype: true
|
||||
},
|
||||
deployments: {
|
||||
label: "SW5E.ItemTypeDeploymentPl",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "deployment"},
|
||||
isDeployment: true
|
||||
},
|
||||
deploymentfeatures: {
|
||||
label: "SW5E.ItemTypeDeploymentFeaturePl",
|
||||
items: [],
|
||||
hasActions: true,
|
||||
dataset: {type: "deploymentfeature"},
|
||||
isDeploymentfeature: true
|
||||
},
|
||||
ventures: {
|
||||
label: "SW5E.ItemTypeVenturePl",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "venture"},
|
||||
isVenture: true
|
||||
},
|
||||
species: {
|
||||
label: "SW5E.ItemTypeSpecies",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "species"},
|
||||
isSpecies: true
|
||||
},
|
||||
background: {
|
||||
label: "SW5E.ItemTypeBackground",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "background"},
|
||||
isBackground: true
|
||||
},
|
||||
fightingstyles: {
|
||||
label: "SW5E.ItemTypeFightingStylePl",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "fightingstyle"},
|
||||
isFightingstyle: true
|
||||
},
|
||||
fightingmasteries: {
|
||||
label: "SW5E.ItemTypeFightingMasteryPl",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "fightingmastery"},
|
||||
isFightingmastery: true
|
||||
},
|
||||
lightsaberforms: {
|
||||
label: "SW5E.ItemTypeLightsaberFormPl",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "lightsaberform"},
|
||||
isLightsaberform: true
|
||||
},
|
||||
active: {
|
||||
label: "SW5E.FeatureActive",
|
||||
items: [],
|
||||
hasActions: true,
|
||||
dataset: {"type": "feat", "activation.type": "action"}
|
||||
},
|
||||
passive: {label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"}}
|
||||
};
|
||||
for ( let f of feats ) {
|
||||
if ( f.data.activation.type ) features.active.items.push(f);
|
||||
for (let f of feats) {
|
||||
if (f.data.activation.type) features.active.items.push(f);
|
||||
else features.passive.items.push(f);
|
||||
}
|
||||
classes.sort((a, b) => b.data.levels - a.data.levels);
|
||||
|
@ -203,12 +295,11 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
const isAlways = getProperty(item.data, "preparation.mode") === "always";
|
||||
const isPrepared = getProperty(item.data, "preparation.prepared");
|
||||
item.toggleClass = isPrepared ? "active" : "";
|
||||
if ( isAlways ) item.toggleClass = "fixed";
|
||||
if ( isAlways ) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.always;
|
||||
else if ( isPrepared ) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.prepared;
|
||||
if (isAlways) item.toggleClass = "fixed";
|
||||
if (isAlways) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.always;
|
||||
else if (isPrepared) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.prepared;
|
||||
else item.toggleTitle = game.i18n.localize("SW5E.PowerUnprepared");
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
const isActive = getProperty(item.data, "equipped");
|
||||
item.toggleClass = isActive ? "active" : "";
|
||||
item.toggleTitle = game.i18n.localize(isActive ? "SW5E.Equipped" : "SW5E.Unequipped");
|
||||
|
@ -225,25 +316,27 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
*/
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
if ( !this.isEditable ) return;
|
||||
if (!this.isEditable) return;
|
||||
|
||||
// Inventory Functions
|
||||
// html.find(".currency-convert").click(this._onConvertCurrency.bind(this));
|
||||
|
||||
// Item State Toggling
|
||||
html.find('.item-toggle').click(this._onToggleItem.bind(this));
|
||||
html.find(".item-toggle").click(this._onToggleItem.bind(this));
|
||||
|
||||
// Short and Long Rest
|
||||
html.find('.short-rest').click(this._onShortRest.bind(this));
|
||||
html.find('.long-rest').click(this._onLongRest.bind(this));
|
||||
html.find(".short-rest").click(this._onShortRest.bind(this));
|
||||
html.find(".long-rest").click(this._onLongRest.bind(this));
|
||||
|
||||
// Rollable sheet actions
|
||||
html.find(".rollable[data-action]").click(this._onSheetAction.bind(this));
|
||||
|
||||
// Send Languages to Chat onClick
|
||||
html.find('[data-options="share-languages"]').click(event => {
|
||||
html.find('[data-options="share-languages"]').click((event) => {
|
||||
event.preventDefault();
|
||||
let langs = this.actor.data.data.traits.languages.value.map(l => CONFIG.SW5E.languages[l] || l).join(", ");
|
||||
let langs = this.actor.data.data.traits.languages.value
|
||||
.map((l) => CONFIG.SW5E.languages[l] || l)
|
||||
.join(", ");
|
||||
let custom = this.actor.data.data.traits.languages.custom;
|
||||
if (custom) langs += ", " + custom.replace(/;/g, ",");
|
||||
let content = `
|
||||
|
@ -279,9 +372,9 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
});
|
||||
|
||||
// Item Delete Confirmation
|
||||
html.find('.item-delete').off("click");
|
||||
html.find('.item-delete').click(event => {
|
||||
let li = $(event.currentTarget).parents('.item');
|
||||
html.find(".item-delete").off("click");
|
||||
html.find(".item-delete").click((event) => {
|
||||
let li = $(event.currentTarget).parents(".item");
|
||||
let itemId = li.attr("data-item-id");
|
||||
let item = this.actor.items.get(itemId);
|
||||
new Dialog({
|
||||
|
@ -290,17 +383,17 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
buttons: {
|
||||
Yes: {
|
||||
icon: '<i class="fa fa-check"></i>',
|
||||
label: 'Yes',
|
||||
callback: dlg => {
|
||||
label: "Yes",
|
||||
callback: (dlg) => {
|
||||
this.actor.deleteOwnedItem(itemId);
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: 'No'
|
||||
label: "No"
|
||||
}
|
||||
},
|
||||
},
|
||||
default: 'cancel'
|
||||
default: "cancel"
|
||||
}).render(true);
|
||||
});
|
||||
}
|
||||
|
@ -315,7 +408,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
_onSheetAction(event) {
|
||||
event.preventDefault();
|
||||
const button = event.currentTarget;
|
||||
switch( button.dataset.action ) {
|
||||
switch (button.dataset.action) {
|
||||
case "rollDeathSave":
|
||||
return this.actor.rollDeathSave({event: event});
|
||||
case "rollInitiative":
|
||||
|
@ -325,7 +418,6 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/**
|
||||
* Handle toggling the state of an Owned Item within the Actor
|
||||
* @param {Event} event The triggering click event
|
||||
|
@ -369,14 +461,13 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
|
||||
/** @override */
|
||||
async _onDropItemCreate(itemData) {
|
||||
|
||||
// Increment the number of class levels of a character instead of creating a new item
|
||||
if ( itemData.type === "class" ) {
|
||||
const cls = this.actor.itemTypes.class.find(c => c.name === itemData.name);
|
||||
if (itemData.type === "class") {
|
||||
const cls = this.actor.itemTypes.class.find((c) => c.name === itemData.name);
|
||||
let priorLevel = cls?.data.data.levels ?? 0;
|
||||
if ( !!cls ) {
|
||||
if (!!cls) {
|
||||
const next = Math.min(priorLevel + 1, 20 + priorLevel - this.actor.data.data.details.level);
|
||||
if ( next > priorLevel ) {
|
||||
if (next > priorLevel) {
|
||||
itemData.levels = next;
|
||||
return cls.update({"data.levels": next});
|
||||
}
|
||||
|
@ -457,9 +548,9 @@ async function addFavorites(app, html, data) {
|
|||
value: data.actor.data.powers.power9.value,
|
||||
max: data.actor.data.powers.power9.max
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
let powerCount = 0
|
||||
let powerCount = 0;
|
||||
let items = data.actor.items;
|
||||
for (let item of items) {
|
||||
if (item.type == "class") continue;
|
||||
|
@ -470,24 +561,28 @@ async function addFavorites(app, html, data) {
|
|||
}
|
||||
let isFav = item.flags.favtab.isFavourite;
|
||||
if (app.options.editable) {
|
||||
let favBtn = $(`<a class="item-control item-toggle item-fav ${isFav ? "active" : ""}" data-fav="${isFav}" title="${isFav ? "Remove from Favourites" : "Add to Favourites"}"><i class="fas fa-star"></i></a>`);
|
||||
favBtn.click(ev => {
|
||||
let favBtn = $(
|
||||
`<a class="item-control item-toggle item-fav ${isFav ? "active" : ""}" data-fav="${isFav}" title="${
|
||||
isFav ? "Remove from Favourites" : "Add to Favourites"
|
||||
}"><i class="fas fa-star"></i></a>`
|
||||
);
|
||||
favBtn.click((ev) => {
|
||||
app.actor.items.get(item.data._id).update({
|
||||
"flags.favtab.isFavourite": !item.flags.favtab.isFavourite
|
||||
});
|
||||
});
|
||||
html.find(`.item[data-item-id="${item.data._id}"]`).find('.item-controls').prepend(favBtn);
|
||||
html.find(`.item[data-item-id="${item.data._id}"]`).find(".item-controls").prepend(favBtn);
|
||||
}
|
||||
|
||||
if (isFav) {
|
||||
item.powerComps = "";
|
||||
if (item.data.components) {
|
||||
let comps = item.data.components;
|
||||
let v = (comps.vocal) ? "V" : "";
|
||||
let s = (comps.somatic) ? "S" : "";
|
||||
let m = (comps.material) ? "M" : "";
|
||||
let c = !!(comps.concentration);
|
||||
let r = !!(comps.ritual);
|
||||
let v = comps.vocal ? "V" : "";
|
||||
let s = comps.somatic ? "S" : "";
|
||||
let m = comps.material ? "M" : "";
|
||||
let c = !!comps.concentration;
|
||||
let r = !!comps.ritual;
|
||||
item.powerComps = `${v}${s}${m}`;
|
||||
item.powerCon = c;
|
||||
item.powerRit = r;
|
||||
|
@ -495,15 +590,15 @@ async function addFavorites(app, html, data) {
|
|||
|
||||
item.editable = app.options.editable;
|
||||
switch (item.type) {
|
||||
case 'feat':
|
||||
case "feat":
|
||||
if (item.flags.favtab.sort === undefined) {
|
||||
item.flags.favtab.sort = (favFeats.count + 1) * 100000; // initial sort key if not present
|
||||
}
|
||||
favFeats.push(item);
|
||||
break;
|
||||
case 'power':
|
||||
case "power":
|
||||
if (item.data.preparation.mode) {
|
||||
item.powerPrepMode = ` (${CONFIG.SW5E.powerPreparationModes[item.data.preparation.mode]})`
|
||||
item.powerPrepMode = ` (${CONFIG.SW5E.powerPreparationModes[item.data.preparation.mode]})`;
|
||||
}
|
||||
if (item.data.level) {
|
||||
favPowers[item.data.level].powers.push(item);
|
||||
|
@ -529,60 +624,60 @@ async function addFavorites(app, html, data) {
|
|||
// html.find('.favourite .item-controls').css('flex', '0 0 22px');
|
||||
// }
|
||||
|
||||
let tabContainer = html.find('.favtabtarget');
|
||||
data.favItems = favItems.length > 0 ? favItems.sort((a, b) => (a.flags.favtab.sort) - (b.flags.favtab.sort)) : false;
|
||||
data.favFeats = favFeats.length > 0 ? favFeats.sort((a, b) => (a.flags.favtab.sort) - (b.flags.favtab.sort)) : false;
|
||||
let tabContainer = html.find(".favtabtarget");
|
||||
data.favItems = favItems.length > 0 ? favItems.sort((a, b) => a.flags.favtab.sort - b.flags.favtab.sort) : false;
|
||||
data.favFeats = favFeats.length > 0 ? favFeats.sort((a, b) => a.flags.favtab.sort - b.flags.favtab.sort) : false;
|
||||
data.favPowers = powerCount > 0 ? favPowers : false;
|
||||
data.editable = app.options.editable;
|
||||
|
||||
await loadTemplates(['systems/sw5e/templates/actors/newActor/item.hbs']);
|
||||
let favtabHtml = $(await renderTemplate('systems/sw5e/templates/actors/newActor/template.hbs', data));
|
||||
favtabHtml.find('.item-name h4').click(event => app._onItemSummary(event));
|
||||
await loadTemplates(["systems/sw5e/templates/actors/newActor/item.hbs"]);
|
||||
let favtabHtml = $(await renderTemplate("systems/sw5e/templates/actors/newActor/template.hbs", data));
|
||||
favtabHtml.find(".item-name h4").click((event) => app._onItemSummary(event));
|
||||
|
||||
if (app.options.editable) {
|
||||
favtabHtml.find('.item-image').click(ev => app._onItemRoll(ev));
|
||||
let handler = ev => app._onDragStart(ev);
|
||||
favtabHtml.find('.item').each((i, li) => {
|
||||
favtabHtml.find(".item-image").click((ev) => app._onItemRoll(ev));
|
||||
let handler = (ev) => app._onDragStart(ev);
|
||||
favtabHtml.find(".item").each((i, li) => {
|
||||
if (li.classList.contains("inventory-header")) return;
|
||||
li.setAttribute("draggable", true);
|
||||
li.addEventListener("dragstart", handler, false);
|
||||
});
|
||||
//favtabHtml.find('.item-toggle').click(event => app._onToggleItem(event));
|
||||
favtabHtml.find('.item-edit').click(ev => {
|
||||
let itemId = $(ev.target).parents('.item')[0].dataset.itemId;
|
||||
favtabHtml.find(".item-edit").click((ev) => {
|
||||
let itemId = $(ev.target).parents(".item")[0].dataset.itemId;
|
||||
app.actor.items.get(itemId).sheet.render(true);
|
||||
});
|
||||
favtabHtml.find('.item-fav').click(ev => {
|
||||
let itemId = $(ev.target).parents('.item')[0].dataset.itemId;
|
||||
let val = !app.actor.items.get(itemId).data.flags.favtab.isFavourite
|
||||
favtabHtml.find(".item-fav").click((ev) => {
|
||||
let itemId = $(ev.target).parents(".item")[0].dataset.itemId;
|
||||
let val = !app.actor.items.get(itemId).data.flags.favtab.isFavourite;
|
||||
app.actor.items.get(itemId).update({
|
||||
"flags.favtab.isFavourite": val
|
||||
});
|
||||
});
|
||||
|
||||
// Sorting
|
||||
favtabHtml.find('.item').on('drop', ev => {
|
||||
favtabHtml.find(".item").on("drop", (ev) => {
|
||||
ev.preventDefault();
|
||||
ev.stopPropagation();
|
||||
|
||||
let dropData = JSON.parse(ev.originalEvent.dataTransfer.getData('text/plain'));
|
||||
let dropData = JSON.parse(ev.originalEvent.dataTransfer.getData("text/plain"));
|
||||
// if (dropData.actorId !== app.actor.id || dropData.data.type === 'power') return;
|
||||
if (dropData.actorId !== app.actor.id) return;
|
||||
let list = null;
|
||||
if (dropData.data.type === 'feat') list = favFeats;
|
||||
if (dropData.data.type === "feat") list = favFeats;
|
||||
else list = favItems;
|
||||
let dragSource = list.find(i => i.data._id === dropData.data._id);
|
||||
let siblings = list.filter(i => i.data._id !== dropData.data._id);
|
||||
let targetId = ev.target.closest('.item').dataset.itemId;
|
||||
let dragTarget = siblings.find(s => s.data._id === targetId);
|
||||
let dragSource = list.find((i) => i.data._id === dropData.data._id);
|
||||
let siblings = list.filter((i) => i.data._id !== dropData.data._id);
|
||||
let targetId = ev.target.closest(".item").dataset.itemId;
|
||||
let dragTarget = siblings.find((s) => s.data._id === targetId);
|
||||
|
||||
if (dragTarget === undefined) return;
|
||||
const sortUpdates = SortingHelpers.performIntegerSort(dragSource, {
|
||||
target: dragTarget,
|
||||
siblings: siblings,
|
||||
sortKey: 'flags.favtab.sort'
|
||||
sortKey: "flags.favtab.sort"
|
||||
});
|
||||
const updateData = sortUpdates.map(u => {
|
||||
const updateData = sortUpdates.map((u) => {
|
||||
const update = u.update;
|
||||
update._id = u.target.data._id;
|
||||
return update;
|
||||
|
@ -608,49 +703,47 @@ async function addFavorites(app, html, data) {
|
|||
Hooks.callAll("renderedSwaltSheet", app, html, data);
|
||||
}
|
||||
async function addSubTabs(app, html, data) {
|
||||
if(data.options.subTabs == null) {
|
||||
if (data.options.subTabs == null) {
|
||||
//let subTabs = []; //{subgroup: '', target: '', active: false}
|
||||
data.options.subTabs = {};
|
||||
html.find('[data-subgroup-selection] [data-subgroup]').each((idx, el) => {
|
||||
let subgroup = el.getAttribute('data-subgroup');
|
||||
let target = el.getAttribute('data-target');
|
||||
let targetObj = {target: target, active: el.classList.contains("active")}
|
||||
if(data.options.subTabs.hasOwnProperty(subgroup)) {
|
||||
html.find("[data-subgroup-selection] [data-subgroup]").each((idx, el) => {
|
||||
let subgroup = el.getAttribute("data-subgroup");
|
||||
let target = el.getAttribute("data-target");
|
||||
let targetObj = {target: target, active: el.classList.contains("active")};
|
||||
if (data.options.subTabs.hasOwnProperty(subgroup)) {
|
||||
data.options.subTabs[subgroup].push(targetObj);
|
||||
} else {
|
||||
data.options.subTabs[subgroup] = [];
|
||||
data.options.subTabs[subgroup].push(targetObj);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
for(const group in data.options.subTabs) {
|
||||
data.options.subTabs[group].forEach(tab => {
|
||||
if(tab.active) {
|
||||
html.find(`[data-subgroup=${group}][data-target=${tab.target}]`).addClass('active');
|
||||
} else {
|
||||
html.find(`[data-subgroup=${group}][data-target=${tab.target}]`).removeClass('active');
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
html.find('[data-subgroup-selection]').children().on('click', event => {
|
||||
let subgroup = event.target.closest('[data-subgroup]').getAttribute('data-subgroup');
|
||||
let target = event.target.closest('[data-target]').getAttribute('data-target');
|
||||
html.find(`[data-subgroup=${subgroup}]`).removeClass('active');
|
||||
html.find(`[data-subgroup=${subgroup}][data-target=${target}]`).addClass('active');
|
||||
let tabId = data.options.subTabs[subgroup].find(tab => {
|
||||
return tab.target == target
|
||||
});
|
||||
data.options.subTabs[subgroup].map(el => {
|
||||
}
|
||||
|
||||
for (const group in data.options.subTabs) {
|
||||
data.options.subTabs[group].forEach((tab) => {
|
||||
if (tab.active) {
|
||||
html.find(`[data-subgroup=${group}][data-target=${tab.target}]`).addClass("active");
|
||||
} else {
|
||||
html.find(`[data-subgroup=${group}][data-target=${tab.target}]`).removeClass("active");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
html.find("[data-subgroup-selection]")
|
||||
.children()
|
||||
.on("click", (event) => {
|
||||
let subgroup = event.target.closest("[data-subgroup]").getAttribute("data-subgroup");
|
||||
let target = event.target.closest("[data-target]").getAttribute("data-target");
|
||||
html.find(`[data-subgroup=${subgroup}]`).removeClass("active");
|
||||
html.find(`[data-subgroup=${subgroup}][data-target=${target}]`).addClass("active");
|
||||
let tabId = data.options.subTabs[subgroup].find((tab) => {
|
||||
return tab.target == target;
|
||||
});
|
||||
data.options.subTabs[subgroup].map((el) => {
|
||||
el.active = el.target == target;
|
||||
return el;
|
||||
})
|
||||
|
||||
})
|
||||
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
Hooks.on("renderActorSheet5eCharacterNew", (app, html, data) => {
|
||||
|
|
|
@ -6,10 +6,9 @@ import ActorSheet5e from "./base.js";
|
|||
* @extends {ActorSheet5e}
|
||||
*/
|
||||
export default class ActorSheet5eNPCNew extends ActorSheet5e {
|
||||
|
||||
/** @override */
|
||||
get template() {
|
||||
if ( !game.user.isGM && this.actor.limited ) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
|
||||
if (!game.user.isGM && this.actor.limited) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
|
||||
return `systems/sw5e/templates/actors/newActor/npc-sheet.html`;
|
||||
}
|
||||
/** @override */
|
||||
|
@ -17,11 +16,13 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
|
|||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["sw5e", "sheet", "actor", "npc"],
|
||||
width: 800,
|
||||
tabs: [{
|
||||
tabs: [
|
||||
{
|
||||
navSelector: ".root-tabs",
|
||||
contentSelector: ".sheet-body",
|
||||
initial: "attributes"
|
||||
}],
|
||||
}
|
||||
]
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -37,28 +38,41 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
|
|||
* @private
|
||||
*/
|
||||
_prepareItems(data) {
|
||||
|
||||
// Categorize Items as Features and Powers
|
||||
const features = {
|
||||
weapons: { label: game.i18n.localize("SW5E.AttackPl"), items: [] , hasActions: true, dataset: {type: "weapon", "weapon-type": "natural"} },
|
||||
actions: { label: game.i18n.localize("SW5E.ActionPl"), items: [] , hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
|
||||
passive: { label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"} },
|
||||
equipment: { label: game.i18n.localize("SW5E.Inventory"), items: [], dataset: {type: "loot"}}
|
||||
weapons: {
|
||||
label: game.i18n.localize("SW5E.AttackPl"),
|
||||
items: [],
|
||||
hasActions: true,
|
||||
dataset: {"type": "weapon", "weapon-type": "natural"}
|
||||
},
|
||||
actions: {
|
||||
label: game.i18n.localize("SW5E.ActionPl"),
|
||||
items: [],
|
||||
hasActions: true,
|
||||
dataset: {"type": "feat", "activation.type": "action"}
|
||||
},
|
||||
passive: {label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"}},
|
||||
equipment: {label: game.i18n.localize("SW5E.Inventory"), items: [], dataset: {type: "loot"}}
|
||||
};
|
||||
|
||||
// Start by classifying items into groups for rendering
|
||||
let [forcepowers, techpowers, other] = data.items.reduce((arr, item) => {
|
||||
let [forcepowers, techpowers, other] = data.items.reduce(
|
||||
(arr, item) => {
|
||||
item.img = item.img || CONST.DEFAULT_TOKEN;
|
||||
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
|
||||
item.hasUses = item.data.uses && (item.data.uses.max > 0);
|
||||
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
|
||||
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
|
||||
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
|
||||
if ( item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school) ) arr[0].push(item);
|
||||
else if ( item.type === "power" && ["tec"].includes(item.data.school) ) arr[1].push(item);
|
||||
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
|
||||
item.hasUses = item.data.uses && item.data.uses.max > 0;
|
||||
item.isOnCooldown =
|
||||
item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
|
||||
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
|
||||
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
|
||||
if (item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school)) arr[0].push(item);
|
||||
else if (item.type === "power" && ["tec"].includes(item.data.school)) arr[1].push(item);
|
||||
else arr[2].push(item);
|
||||
return arr;
|
||||
}, [[], [], []]);
|
||||
},
|
||||
[[], [], []]
|
||||
);
|
||||
|
||||
// Apply item filters
|
||||
forcepowers = this._filterItems(forcepowers, this._filters.forcePowerbook);
|
||||
|
@ -70,13 +84,12 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
|
|||
const techPowerbook = this._preparePowerbook(data, techpowers, "tec");
|
||||
|
||||
// Organize Features
|
||||
for ( let item of other ) {
|
||||
if ( item.type === "weapon" ) features.weapons.items.push(item);
|
||||
else if ( item.type === "feat" ) {
|
||||
if ( item.data.activation.type ) features.actions.items.push(item);
|
||||
for (let item of other) {
|
||||
if (item.type === "weapon") features.weapons.items.push(item);
|
||||
else if (item.type === "feat") {
|
||||
if (item.data.activation.type) features.actions.items.push(item);
|
||||
else features.passive.items.push(item);
|
||||
}
|
||||
else features.equipment.items.push(item);
|
||||
} else features.equipment.items.push(item);
|
||||
}
|
||||
|
||||
// Assign and return
|
||||
|
@ -107,13 +120,12 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
|
|||
|
||||
/** @override */
|
||||
async _updateObject(event, formData) {
|
||||
|
||||
// Format NPC Challenge Rating
|
||||
const crs = {"1/8": 0.125, "1/4": 0.25, "1/2": 0.5};
|
||||
let crv = "data.details.cr";
|
||||
let cr = formData[crv];
|
||||
cr = crs[cr] || parseFloat(cr);
|
||||
if ( cr ) formData[crv] = cr < 1 ? cr : parseInt(cr);
|
||||
if (cr) formData[crv] = cr < 1 ? cr : parseInt(cr);
|
||||
|
||||
// Parent ActorSheet update steps
|
||||
return super._updateObject(event, formData);
|
||||
|
@ -139,10 +151,9 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
|
|||
_onRollHPFormula(event) {
|
||||
event.preventDefault();
|
||||
const formula = this.actor.data.data.attributes.hp.formula;
|
||||
if ( !formula ) return;
|
||||
if (!formula) return;
|
||||
const hp = new Roll(formula).roll().total;
|
||||
AudioHelper.play({src: CONFIG.sounds.dice});
|
||||
this.actor.update({"data.attributes.hp.value": hp, "data.attributes.hp.max": hp});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -6,10 +6,9 @@ import ActorSheet5e from "./base.js";
|
|||
* @extends {ActorSheet5e}
|
||||
*/
|
||||
export default class ActorSheet5eStarship extends ActorSheet5e {
|
||||
|
||||
/** @override */
|
||||
get template() {
|
||||
if ( !game.user.isGM && this.actor.limited ) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
|
||||
if (!game.user.isGM && this.actor.limited) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
|
||||
return `systems/sw5e/templates/actors/newActor/starship.html`;
|
||||
}
|
||||
/** @override */
|
||||
|
@ -17,12 +16,13 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
|
|||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["sw5e", "sheet", "actor", "starship"],
|
||||
width: 800,
|
||||
height: 775,
|
||||
tabs: [{
|
||||
tabs: [
|
||||
{
|
||||
navSelector: ".root-tabs",
|
||||
contentSelector: ".sheet-body",
|
||||
initial: "attributes"
|
||||
}],
|
||||
}
|
||||
]
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -33,29 +33,47 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
|
|||
* @private
|
||||
*/
|
||||
_prepareItems(data) {
|
||||
|
||||
// Categorize Items as Features and Powers
|
||||
const features = {
|
||||
weapons: { label: game.i18n.localize("SW5E.ItemTypeWeaponPl"), items: [], hasActions: true, dataset: {type: "weapon", "weapon-type": "natural"} },
|
||||
passive: { label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"} },
|
||||
equipment: { label: game.i18n.localize("SW5E.StarshipEquipment"), items: [], dataset: {type: "equipment"}},
|
||||
starshipfeatures: { label: game.i18n.localize("SW5E.StarshipfeaturePl"), items: [], hasActions: true, dataset: {type: "starshipfeature"} },
|
||||
starshipmods: { label: game.i18n.localize("SW5E.StarshipmodPl"), items: [], hasActions: false, dataset: {type: "starshipmod"} }
|
||||
weapons: {
|
||||
label: game.i18n.localize("SW5E.ItemTypeWeaponPl"),
|
||||
items: [],
|
||||
hasActions: true,
|
||||
dataset: {"type": "weapon", "weapon-type": "natural"}
|
||||
},
|
||||
passive: {label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"}},
|
||||
equipment: {label: game.i18n.localize("SW5E.StarshipEquipment"), items: [], dataset: {type: "equipment"}},
|
||||
starshipfeatures: {
|
||||
label: game.i18n.localize("SW5E.StarshipfeaturePl"),
|
||||
items: [],
|
||||
hasActions: true,
|
||||
dataset: {type: "starshipfeature"}
|
||||
},
|
||||
starshipmods: {
|
||||
label: game.i18n.localize("SW5E.StarshipmodPl"),
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "starshipmod"}
|
||||
}
|
||||
};
|
||||
|
||||
// Start by classifying items into groups for rendering
|
||||
let [forcepowers, techpowers, other] = data.items.reduce((arr, item) => {
|
||||
let [forcepowers, techpowers, other] = data.items.reduce(
|
||||
(arr, item) => {
|
||||
item.img = item.img || CONST.DEFAULT_TOKEN;
|
||||
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
|
||||
item.hasUses = item.data.uses && (item.data.uses.max > 0);
|
||||
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
|
||||
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
|
||||
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
|
||||
if ( item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school) ) arr[0].push(item);
|
||||
else if ( item.type === "power" && ["tec"].includes(item.data.school) ) arr[1].push(item);
|
||||
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
|
||||
item.hasUses = item.data.uses && item.data.uses.max > 0;
|
||||
item.isOnCooldown =
|
||||
item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
|
||||
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
|
||||
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
|
||||
if (item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school)) arr[0].push(item);
|
||||
else if (item.type === "power" && ["tec"].includes(item.data.school)) arr[1].push(item);
|
||||
else arr[2].push(item);
|
||||
return arr;
|
||||
}, [[], [], []]);
|
||||
},
|
||||
[[], [], []]
|
||||
);
|
||||
|
||||
// Apply item filters
|
||||
forcepowers = this._filterItems(forcepowers, this._filters.forcePowerbook);
|
||||
|
@ -63,32 +81,28 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
|
|||
other = this._filterItems(other, this._filters.features);
|
||||
|
||||
// Organize Powerbook
|
||||
// const forcePowerbook = this._preparePowerbook(data, forcepowers, "uni");
|
||||
// const techPowerbook = this._preparePowerbook(data, techpowers, "tec");
|
||||
// const forcePowerbook = this._preparePowerbook(data, forcepowers, "uni");
|
||||
// const techPowerbook = this._preparePowerbook(data, techpowers, "tec");
|
||||
|
||||
// Organize Features
|
||||
for ( let item of other ) {
|
||||
if ( item.type === "weapon" ) features.weapons.items.push(item);
|
||||
else if ( item.type === "feat" ) {
|
||||
if ( item.data.activation.type ) features.actions.items.push(item);
|
||||
for (let item of other) {
|
||||
if (item.type === "weapon") features.weapons.items.push(item);
|
||||
else if (item.type === "feat") {
|
||||
if (item.data.activation.type) features.actions.items.push(item);
|
||||
else features.passive.items.push(item);
|
||||
}
|
||||
else if ( item.type === "starshipfeature" ) {
|
||||
} else if (item.type === "starshipfeature") {
|
||||
features.starshipfeatures.items.push(item);
|
||||
}
|
||||
else if ( item.type === "starshipmod" ) {
|
||||
} else if (item.type === "starshipmod") {
|
||||
features.starshipmods.items.push(item);
|
||||
}
|
||||
else features.equipment.items.push(item);
|
||||
} else features.equipment.items.push(item);
|
||||
}
|
||||
|
||||
// Assign and return
|
||||
data.features = Object.values(features);
|
||||
// data.forcePowerbook = forcePowerbook;
|
||||
// data.techPowerbook = techPowerbook;
|
||||
// data.forcePowerbook = forcePowerbook;
|
||||
// data.techPowerbook = techPowerbook;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
|
@ -116,13 +130,12 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
|
|||
|
||||
/** @override */
|
||||
async _updateObject(event, formData) {
|
||||
|
||||
// Format NPC Challenge Rating
|
||||
const crs = {"1/8": 0.125, "1/4": 0.25, "1/2": 0.5};
|
||||
let crv = "data.details.cr";
|
||||
let cr = formData[crv];
|
||||
cr = crs[cr] || parseFloat(cr);
|
||||
if ( cr ) formData[crv] = cr < 1 ? cr : parseInt(cr);
|
||||
if (cr) formData[crv] = cr < 1 ? cr : parseInt(cr);
|
||||
|
||||
// Parent ActorSheet update steps
|
||||
return super._updateObject(event, formData);
|
||||
|
@ -136,11 +149,6 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
|
|||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
html.find(".health .rollable").click(this._onRollHPFormula.bind(this));
|
||||
html.find('.refuel').click(this._onIncrementFuelLevel.bind(this));
|
||||
html.find('.burnfuel').click(this._onDecrementFuelLevel.bind(this));
|
||||
html.find('#engineslidervalue')[0].addEventListener('input', this._engineSliderUpdate.bind(this));
|
||||
html.find('#shieldslidervalue')[0].addEventListener('input', this._shieldSliderUpdate.bind(this));
|
||||
html.find('#weaponslidervalue')[0].addEventListener('input', this._weaponSliderUpdate.bind(this));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -153,101 +161,9 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
|
|||
_onRollHPFormula(event) {
|
||||
event.preventDefault();
|
||||
const formula = this.actor.data.data.attributes.hp.formula;
|
||||
if ( !formula ) return;
|
||||
if (!formula) return;
|
||||
const hp = new Roll(formula).roll().total;
|
||||
AudioHelper.play({src: CONFIG.sounds.dice});
|
||||
this.actor.update({"data.attributes.hp.value": hp, "data.attributes.hp.max": hp});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Handle refueling a starship
|
||||
* @param {Event} event The original click event
|
||||
* @private
|
||||
*/
|
||||
_onIncrementFuelLevel(event) {
|
||||
// event.preventDefault();
|
||||
// const fuelcaparray = this.actor.data.effects.changes;
|
||||
// var fuelcappos = fuelcaparray.indexOf('fuel.cap');
|
||||
// const refuel = this.actor.data.effect.changes[fuelcappos].value;
|
||||
this.actor.update({"data.attributes.fuel.value": this.actor.data.data.attributes.fuel.cap});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Handle a starship burning fuel
|
||||
* @param {Event} event The original click event
|
||||
* @private
|
||||
*/
|
||||
_onDecrementFuelLevel(event) {
|
||||
// event.preventDefault();
|
||||
// const fuelcaparray = this.actor.data.effects.changes;
|
||||
// var fuelcappos = fuelcaparray.indexOf('fuel.cap');
|
||||
// const refuel = this.actor.data.effect.changes[fuelcappos].value;
|
||||
this.actor.update({"data.attributes.fuel.value": this.actor.data.data.attributes.fuel.value - 1});
|
||||
}
|
||||
_engineSliderUpdate(input) {
|
||||
var symbol;
|
||||
var coefficient;
|
||||
switch(input.target.value) {
|
||||
case "0":
|
||||
symbol = "↓";
|
||||
coefficient = 0.5;
|
||||
break;
|
||||
case "1":
|
||||
symbol = "=";
|
||||
coefficient = 1;
|
||||
break;
|
||||
case "2":
|
||||
symbol = "↑";
|
||||
coefficient = 2;
|
||||
};
|
||||
let slideroutput = symbol;
|
||||
document.querySelector('#engineslideroutput').value = slideroutput;
|
||||
this.actor.update({"data.attributes.power.routing.engines": coefficient});
|
||||
}
|
||||
|
||||
_shieldSliderUpdate(input) {
|
||||
var symbol;
|
||||
var coefficient;
|
||||
switch(input.target.value) {
|
||||
case "0":
|
||||
symbol = "↓";
|
||||
coefficient = 0.5;
|
||||
break;
|
||||
case "1":
|
||||
symbol = "=";
|
||||
coefficient = 1;
|
||||
break;
|
||||
case "2":
|
||||
symbol = "↑";
|
||||
coefficient = 2;
|
||||
};
|
||||
let slideroutput = symbol;
|
||||
document.querySelector('#shieldslideroutput').value = slideroutput;
|
||||
this.actor.update({"data.attributes.power.routing.shields": coefficient});
|
||||
}
|
||||
|
||||
_weaponSliderUpdate(input) {
|
||||
var symbol;
|
||||
var coefficient;
|
||||
switch(input.target.value) {
|
||||
case "0":
|
||||
symbol = "↓";
|
||||
coefficient = 0.5;
|
||||
break;
|
||||
case "1":
|
||||
symbol = "=";
|
||||
coefficient = 1;
|
||||
break;
|
||||
case "2":
|
||||
symbol = "↑";
|
||||
coefficient = 2;
|
||||
};
|
||||
let slideroutput = symbol;
|
||||
document.querySelector('#weaponslideroutput').value = slideroutput;
|
||||
this.actor.update({"data.attributes.power.routing.weapons": coefficient});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,13 +25,12 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/**
|
||||
* Creates a new cargo entry for a vehicle Actor.
|
||||
*/
|
||||
static get newCargo() {
|
||||
return {
|
||||
name: '',
|
||||
name: "",
|
||||
quantity: 1
|
||||
};
|
||||
}
|
||||
|
@ -46,7 +45,6 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
* @private
|
||||
*/
|
||||
_computeEncumbrance(totalWeight, actorData) {
|
||||
|
||||
// Compute currency weight
|
||||
const totalCoins = Object.values(actorData.data.currency).reduce((acc, denom) => acc + denom, 0);
|
||||
totalWeight += totalCoins / CONFIG.SW5E.encumbrance.currencyPerWeight;
|
||||
|
@ -63,7 +61,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
_getMovementSpeed(actorData, largestPrimary=true) {
|
||||
_getMovementSpeed(actorData, largestPrimary = true) {
|
||||
return super._getMovementSpeed(actorData, largestPrimary);
|
||||
}
|
||||
|
||||
|
@ -75,25 +73,24 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
* @private
|
||||
*/
|
||||
_prepareCrewedItem(item) {
|
||||
|
||||
// Determine crewed status
|
||||
const isCrewed = item.data.crewed;
|
||||
item.toggleClass = isCrewed ? 'active' : '';
|
||||
item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? 'Crewed' : 'Uncrewed'}`);
|
||||
item.toggleClass = isCrewed ? "active" : "";
|
||||
item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? "Crewed" : "Uncrewed"}`);
|
||||
|
||||
// Handle crew actions
|
||||
if (item.type === 'feat' && item.data.activation.type === 'crew') {
|
||||
if (item.type === "feat" && item.data.activation.type === "crew") {
|
||||
item.crew = item.data.activation.cost;
|
||||
item.cover = game.i18n.localize(`SW5E.${item.data.cover ? 'CoverTotal' : 'None'}`);
|
||||
if (item.data.cover === .5) item.cover = '½';
|
||||
else if (item.data.cover === .75) item.cover = '¾';
|
||||
else if (item.data.cover === null) item.cover = '—';
|
||||
if (item.crew < 1 || item.crew === null) item.crew = '—';
|
||||
item.cover = game.i18n.localize(`SW5E.${item.data.cover ? "CoverTotal" : "None"}`);
|
||||
if (item.data.cover === 0.5) item.cover = "½";
|
||||
else if (item.data.cover === 0.75) item.cover = "¾";
|
||||
else if (item.data.cover === null) item.cover = "—";
|
||||
if (item.crew < 1 || item.crew === null) item.crew = "—";
|
||||
}
|
||||
|
||||
// Prepare vehicle weapons
|
||||
if (item.type === 'equipment' || item.type === 'weapon') {
|
||||
item.threshold = item.data.hp.dt ? item.data.hp.dt : '—';
|
||||
if (item.type === "equipment" || item.type === "weapon") {
|
||||
item.threshold = item.data.hp.dt ? item.data.hp.dt : "—";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -104,111 +101,125 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
* @private
|
||||
*/
|
||||
_prepareItems(data) {
|
||||
const cargoColumns = [{
|
||||
label: game.i18n.localize('SW5E.Quantity'),
|
||||
css: 'item-qty',
|
||||
property: 'quantity',
|
||||
editable: 'Number'
|
||||
}];
|
||||
const cargoColumns = [
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Quantity"),
|
||||
css: "item-qty",
|
||||
property: "quantity",
|
||||
editable: "Number"
|
||||
}
|
||||
];
|
||||
|
||||
const equipmentColumns = [{
|
||||
label: game.i18n.localize('SW5E.Quantity'),
|
||||
css: 'item-qty',
|
||||
property: 'data.quantity'
|
||||
}, {
|
||||
label: game.i18n.localize('SW5E.AC'),
|
||||
css: 'item-ac',
|
||||
property: 'data.armor.value'
|
||||
}, {
|
||||
label: game.i18n.localize('SW5E.HP'),
|
||||
css: 'item-hp',
|
||||
property: 'data.hp.value',
|
||||
editable: 'Number'
|
||||
}, {
|
||||
label: game.i18n.localize('SW5E.Threshold'),
|
||||
css: 'item-threshold',
|
||||
property: 'threshold'
|
||||
}];
|
||||
const equipmentColumns = [
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Quantity"),
|
||||
css: "item-qty",
|
||||
property: "data.quantity"
|
||||
},
|
||||
{
|
||||
label: game.i18n.localize("SW5E.AC"),
|
||||
css: "item-ac",
|
||||
property: "data.armor.value"
|
||||
},
|
||||
{
|
||||
label: game.i18n.localize("SW5E.HP"),
|
||||
css: "item-hp",
|
||||
property: "data.hp.value",
|
||||
editable: "Number"
|
||||
},
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Threshold"),
|
||||
css: "item-threshold",
|
||||
property: "threshold"
|
||||
}
|
||||
];
|
||||
|
||||
const features = {
|
||||
actions: {
|
||||
label: game.i18n.localize('SW5E.ActionPl'),
|
||||
label: game.i18n.localize("SW5E.ActionPl"),
|
||||
items: [],
|
||||
crewable: true,
|
||||
dataset: {type: 'feat', 'activation.type': 'crew'},
|
||||
columns: [{
|
||||
label: game.i18n.localize('SW5E.VehicleCrew'),
|
||||
css: 'item-crew',
|
||||
property: 'crew'
|
||||
}, {
|
||||
label: game.i18n.localize('SW5E.Cover'),
|
||||
css: 'item-cover',
|
||||
property: 'cover'
|
||||
}]
|
||||
dataset: {"type": "feat", "activation.type": "crew"},
|
||||
columns: [
|
||||
{
|
||||
label: game.i18n.localize("SW5E.VehicleCrew"),
|
||||
css: "item-crew",
|
||||
property: "crew"
|
||||
},
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Cover"),
|
||||
css: "item-cover",
|
||||
property: "cover"
|
||||
}
|
||||
]
|
||||
},
|
||||
equipment: {
|
||||
label: game.i18n.localize('SW5E.ItemTypeEquipment'),
|
||||
label: game.i18n.localize("SW5E.ItemTypeEquipment"),
|
||||
items: [],
|
||||
crewable: true,
|
||||
dataset: {type: 'equipment', 'armor.type': 'vehicle'},
|
||||
dataset: {"type": "equipment", "armor.type": "vehicle"},
|
||||
columns: equipmentColumns
|
||||
},
|
||||
passive: {
|
||||
label: game.i18n.localize('SW5E.Features'),
|
||||
label: game.i18n.localize("SW5E.Features"),
|
||||
items: [],
|
||||
dataset: {type: 'feat'}
|
||||
dataset: {type: "feat"}
|
||||
},
|
||||
reactions: {
|
||||
label: game.i18n.localize('SW5E.ReactionPl'),
|
||||
label: game.i18n.localize("SW5E.ReactionPl"),
|
||||
items: [],
|
||||
dataset: {type: 'feat', 'activation.type': 'reaction'}
|
||||
dataset: {"type": "feat", "activation.type": "reaction"}
|
||||
},
|
||||
weapons: {
|
||||
label: game.i18n.localize('SW5E.ItemTypeWeaponPl'),
|
||||
label: game.i18n.localize("SW5E.ItemTypeWeaponPl"),
|
||||
items: [],
|
||||
crewable: true,
|
||||
dataset: {type: 'weapon', 'weapon-type': 'siege'},
|
||||
dataset: {"type": "weapon", "weapon-type": "siege"},
|
||||
columns: equipmentColumns
|
||||
}
|
||||
};
|
||||
|
||||
const cargo = {
|
||||
crew: {
|
||||
label: game.i18n.localize('SW5E.VehicleCrew'),
|
||||
label: game.i18n.localize("SW5E.VehicleCrew"),
|
||||
items: data.data.cargo.crew,
|
||||
css: 'cargo-row crew',
|
||||
css: "cargo-row crew",
|
||||
editableName: true,
|
||||
dataset: {type: 'crew'},
|
||||
dataset: {type: "crew"},
|
||||
columns: cargoColumns
|
||||
},
|
||||
passengers: {
|
||||
label: game.i18n.localize('SW5E.VehiclePassengers'),
|
||||
label: game.i18n.localize("SW5E.VehiclePassengers"),
|
||||
items: data.data.cargo.passengers,
|
||||
css: 'cargo-row passengers',
|
||||
css: "cargo-row passengers",
|
||||
editableName: true,
|
||||
dataset: {type: 'passengers'},
|
||||
dataset: {type: "passengers"},
|
||||
columns: cargoColumns
|
||||
},
|
||||
cargo: {
|
||||
label: game.i18n.localize('SW5E.VehicleCargo'),
|
||||
label: game.i18n.localize("SW5E.VehicleCargo"),
|
||||
items: [],
|
||||
dataset: {type: 'loot'},
|
||||
columns: [{
|
||||
label: game.i18n.localize('SW5E.Quantity'),
|
||||
css: 'item-qty',
|
||||
property: 'data.quantity',
|
||||
editable: 'Number'
|
||||
}, {
|
||||
label: game.i18n.localize('SW5E.Price'),
|
||||
css: 'item-price',
|
||||
property: 'data.price',
|
||||
editable: 'Number'
|
||||
}, {
|
||||
label: game.i18n.localize('SW5E.Weight'),
|
||||
css: 'item-weight',
|
||||
property: 'data.weight',
|
||||
editable: 'Number'
|
||||
}]
|
||||
dataset: {type: "loot"},
|
||||
columns: [
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Quantity"),
|
||||
css: "item-qty",
|
||||
property: "data.quantity",
|
||||
editable: "Number"
|
||||
},
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Price"),
|
||||
css: "item-price",
|
||||
property: "data.price",
|
||||
editable: "Number"
|
||||
},
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Weight"),
|
||||
css: "item-weight",
|
||||
property: "data.weight",
|
||||
editable: "Number"
|
||||
}
|
||||
]
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -219,14 +230,14 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
|
||||
// Handle cargo explicitly
|
||||
const isCargo = item.flags.sw5e?.vehicleCargo === true;
|
||||
if ( isCargo ) {
|
||||
if (isCargo) {
|
||||
totalWeight += (item.data.weight || 0) * item.data.quantity;
|
||||
cargo.cargo.items.push(item);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Handle non-cargo item types
|
||||
switch ( item.type ) {
|
||||
switch (item.type) {
|
||||
case "weapon":
|
||||
features.weapons.items.push(item);
|
||||
break;
|
||||
|
@ -234,8 +245,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
features.equipment.items.push(item);
|
||||
break;
|
||||
case "feat":
|
||||
if ( !item.data.activation.type || (item.data.activation.type === "none") ) features.passive.items.push(item);
|
||||
else if (item.data.activation.type === 'reaction') features.reactions.items.push(item);
|
||||
if (!item.data.activation.type || item.data.activation.type === "none")
|
||||
features.passive.items.push(item);
|
||||
else if (item.data.activation.type === "reaction") features.reactions.items.push(item);
|
||||
else features.actions.items.push(item);
|
||||
break;
|
||||
default:
|
||||
|
@ -259,21 +271,21 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
super.activateListeners(html);
|
||||
if (!this.isEditable) return;
|
||||
|
||||
html.find('.item-toggle').click(this._onToggleItem.bind(this));
|
||||
html.find('.item-hp input')
|
||||
.click(evt => evt.target.select())
|
||||
html.find(".item-toggle").click(this._onToggleItem.bind(this));
|
||||
html.find(".item-hp input")
|
||||
.click((evt) => evt.target.select())
|
||||
.change(this._onHPChange.bind(this));
|
||||
|
||||
html.find('.item:not(.cargo-row) input[data-property]')
|
||||
.click(evt => evt.target.select())
|
||||
html.find(".item:not(.cargo-row) input[data-property]")
|
||||
.click((evt) => evt.target.select())
|
||||
.change(this._onEditInSheet.bind(this));
|
||||
|
||||
html.find('.cargo-row input')
|
||||
.click(evt => evt.target.select())
|
||||
html.find(".cargo-row input")
|
||||
.click((evt) => evt.target.select())
|
||||
.change(this._onCargoRowChange.bind(this));
|
||||
|
||||
if (this.actor.data.data.attributes.actions.stations) {
|
||||
html.find('.counter.actions, .counter.action-thresholds').hide();
|
||||
html.find(".counter.actions, .counter.action-thresholds").hide();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -288,9 +300,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
_onCargoRowChange(event) {
|
||||
event.preventDefault();
|
||||
const target = event.currentTarget;
|
||||
const row = target.closest('.item');
|
||||
const row = target.closest(".item");
|
||||
const idx = Number(row.dataset.itemId);
|
||||
const property = row.classList.contains('crew') ? 'crew' : 'passengers';
|
||||
const property = row.classList.contains("crew") ? "crew" : "passengers";
|
||||
|
||||
// Get the cargo entry
|
||||
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[property]);
|
||||
|
@ -298,10 +310,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
if (!entry) return null;
|
||||
|
||||
// Update the cargo value
|
||||
const key = target.dataset.property || 'name';
|
||||
const key = target.dataset.property || "name";
|
||||
const type = target.dataset.dtype;
|
||||
let value = target.value;
|
||||
if (type === 'Number') value = Number(value);
|
||||
if (type === "Number") value = Number(value);
|
||||
entry[key] = value;
|
||||
|
||||
// Perform the Actor update
|
||||
|
@ -318,14 +330,18 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
*/
|
||||
_onEditInSheet(event) {
|
||||
event.preventDefault();
|
||||
const itemID = event.currentTarget.closest('.item').dataset.itemId;
|
||||
const itemID = event.currentTarget.closest(".item").dataset.itemId;
|
||||
const item = this.actor.items.get(itemID);
|
||||
const property = event.currentTarget.dataset.property;
|
||||
const type = event.currentTarget.dataset.dtype;
|
||||
let value = event.currentTarget.value;
|
||||
switch (type) {
|
||||
case 'Number': value = parseInt(value); break;
|
||||
case 'Boolean': value = value === 'true'; break;
|
||||
case "Number":
|
||||
value = parseInt(value);
|
||||
break;
|
||||
case "Boolean":
|
||||
value = value === "true";
|
||||
break;
|
||||
}
|
||||
return item.update({[`${property}`]: value});
|
||||
}
|
||||
|
@ -342,7 +358,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
event.preventDefault();
|
||||
const target = event.currentTarget;
|
||||
const type = target.dataset.type;
|
||||
if (type === 'crew' || type === 'passengers') {
|
||||
if (type === "crew" || type === "passengers") {
|
||||
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]);
|
||||
cargo.push(this.constructor.newCargo);
|
||||
return this.actor.update({[`data.cargo.${type}`]: cargo});
|
||||
|
@ -360,10 +376,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
*/
|
||||
_onItemDelete(event) {
|
||||
event.preventDefault();
|
||||
const row = event.currentTarget.closest('.item');
|
||||
if (row.classList.contains('cargo-row')) {
|
||||
const row = event.currentTarget.closest(".item");
|
||||
if (row.classList.contains("cargo-row")) {
|
||||
const idx = Number(row.dataset.itemId);
|
||||
const type = row.classList.contains('crew') ? 'crew' : 'passengers';
|
||||
const type = row.classList.contains("crew") ? "crew" : "passengers";
|
||||
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]).filter((_, i) => i !== idx);
|
||||
return this.actor.update({[`data.cargo.${type}`]: cargo});
|
||||
}
|
||||
|
@ -376,7 +392,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
/** @override */
|
||||
async _onDropItemCreate(itemData) {
|
||||
const cargoTypes = ["weapon", "equipment", "consumable", "tool", "loot", "backpack"];
|
||||
const isCargo = cargoTypes.includes(itemData.type) && (this._tabs[0].active === "cargo");
|
||||
const isCargo = cargoTypes.includes(itemData.type) && this._tabs[0].active === "cargo";
|
||||
foundry.utils.setProperty(itemData, "flags.sw5e.vehicleCargo", isCargo);
|
||||
return super._onDropItemCreate(itemData);
|
||||
}
|
||||
|
@ -391,11 +407,11 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
*/
|
||||
_onHPChange(event) {
|
||||
event.preventDefault();
|
||||
const itemID = event.currentTarget.closest('.item').dataset.itemId;
|
||||
const itemID = event.currentTarget.closest(".item").dataset.itemId;
|
||||
const item = this.actor.items.get(itemID);
|
||||
const hp = Math.clamped(0, parseInt(event.currentTarget.value), item.data.data.hp.max);
|
||||
event.currentTarget.value = hp;
|
||||
return item.update({'data.hp.value': hp});
|
||||
return item.update({"data.hp.value": hp});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -408,9 +424,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
*/
|
||||
_onToggleItem(event) {
|
||||
event.preventDefault();
|
||||
const itemID = event.currentTarget.closest('.item').dataset.itemId;
|
||||
const itemID = event.currentTarget.closest(".item").dataset.itemId;
|
||||
const item = this.actor.items.get(itemID);
|
||||
const crewed = !!item.data.data.crewed;
|
||||
return item.update({'data.crewed': !crewed});
|
||||
return item.update({"data.crewed": !crewed});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@ import ActorHitDiceConfig from "../../../apps/hit-dice-config.js";
|
|||
import ActorMovementConfig from "../../../apps/movement-config.js";
|
||||
import ActorSensesConfig from "../../../apps/senses-config.js";
|
||||
import ActorTypeConfig from "../../../apps/actor-type.js";
|
||||
import {SW5E} from '../../../config.js';
|
||||
import {SW5E} from "../../../config.js";
|
||||
import {onManageActiveEffect, prepareActiveEffectCategories} from "../../../effects.js";
|
||||
|
||||
/**
|
||||
|
@ -54,10 +54,9 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/** @override */
|
||||
get template() {
|
||||
if ( !game.user.isGM && this.actor.limited ) return "systems/sw5e/templates/actors/oldActor/limited-sheet.html";
|
||||
if (!game.user.isGM && this.actor.limited) return "systems/sw5e/templates/actors/oldActor/limited-sheet.html";
|
||||
return `systems/sw5e/templates/actors/oldActor/${this.actor.data.type}-sheet.html`;
|
||||
}
|
||||
|
||||
|
@ -65,7 +64,6 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
/** @override */
|
||||
getData(options) {
|
||||
|
||||
// Basic data
|
||||
let isOwner = this.actor.isOwner;
|
||||
const data = {
|
||||
|
@ -77,7 +75,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
isCharacter: this.actor.type === "character",
|
||||
isNPC: this.actor.type === "npc",
|
||||
isStarship: this.actor.type === "starship",
|
||||
isVehicle: this.actor.type === 'vehicle',
|
||||
isVehicle: this.actor.type === "vehicle",
|
||||
config: CONFIG.SW5E,
|
||||
rollData: this.actor.getRollData.bind(this.actor)
|
||||
};
|
||||
|
@ -89,7 +87,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
// Owned Items
|
||||
data.items = actorData.items;
|
||||
for ( let i of data.items ) {
|
||||
for (let i of data.items) {
|
||||
const item = this.actor.items.get(i._id);
|
||||
i.labels = item.labels;
|
||||
}
|
||||
|
@ -100,7 +98,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
data.filters = this._filters;
|
||||
|
||||
// Ability Scores
|
||||
for ( let [a, abl] of Object.entries(actorData.data.abilities)) {
|
||||
for (let [a, abl] of Object.entries(actorData.data.abilities)) {
|
||||
abl.icon = this._getProficiencyIcon(abl.proficient);
|
||||
abl.hover = CONFIG.SW5E.proficiencyLevels[abl.proficient];
|
||||
abl.label = CONFIG.SW5E.abilities[a];
|
||||
|
@ -108,7 +106,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
// Skills
|
||||
if (actorData.data.skills) {
|
||||
for ( let [s, skl] of Object.entries(actorData.data.skills)) {
|
||||
for (let [s, skl] of Object.entries(actorData.data.skills)) {
|
||||
skl.ability = CONFIG.SW5E.abilityAbbreviations[skl.ability];
|
||||
skl.icon = this._getProficiencyIcon(skl.value);
|
||||
skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value];
|
||||
|
@ -132,7 +130,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
data.effects = prepareActiveEffectCategories(this.actor.effects);
|
||||
|
||||
// Return data to the sheet
|
||||
return data
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -144,38 +142,42 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
* @returns {{primary: string, special: string}}
|
||||
* @private
|
||||
*/
|
||||
_getMovementSpeed(actorData, largestPrimary=false) {
|
||||
_getMovementSpeed(actorData, largestPrimary = false) {
|
||||
const movement = actorData.data.attributes.movement || {};
|
||||
|
||||
// Prepare an array of available movement speeds
|
||||
let speeds = [
|
||||
[movement.burrow, `${game.i18n.localize("SW5E.MovementBurrow")} ${movement.burrow}`],
|
||||
[movement.climb, `${game.i18n.localize("SW5E.MovementClimb")} ${movement.climb}`],
|
||||
[movement.fly, `${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` + (movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")],
|
||||
[
|
||||
movement.fly,
|
||||
`${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` +
|
||||
(movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")
|
||||
],
|
||||
[movement.swim, `${game.i18n.localize("SW5E.MovementSwim")} ${movement.swim}`]
|
||||
]
|
||||
if ( largestPrimary ) {
|
||||
];
|
||||
if (largestPrimary) {
|
||||
speeds.push([movement.walk, `${game.i18n.localize("SW5E.MovementWalk")} ${movement.walk}`]);
|
||||
}
|
||||
|
||||
// Filter and sort speeds on their values
|
||||
speeds = speeds.filter(s => !!s[0]).sort((a, b) => b[0] - a[0]);
|
||||
speeds = speeds.filter((s) => !!s[0]).sort((a, b) => b[0] - a[0]);
|
||||
|
||||
// Case 1: Largest as primary
|
||||
if ( largestPrimary ) {
|
||||
if (largestPrimary) {
|
||||
let primary = speeds.shift();
|
||||
return {
|
||||
primary: `${primary ? primary[1] : "0"} ${movement.units}`,
|
||||
special: speeds.map(s => s[1]).join(", ")
|
||||
}
|
||||
special: speeds.map((s) => s[1]).join(", ")
|
||||
};
|
||||
}
|
||||
|
||||
// Case 2: Walk as primary
|
||||
else {
|
||||
return {
|
||||
primary: `${movement.walk || 0} ${movement.units}`,
|
||||
special: speeds.length ? speeds.map(s => s[1]).join(", ") : ""
|
||||
}
|
||||
special: speeds.length ? speeds.map((s) => s[1]).join(", ") : ""
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -184,12 +186,12 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
_getSenses(actorData) {
|
||||
const senses = actorData.data.attributes.senses || {};
|
||||
const tags = {};
|
||||
for ( let [k, label] of Object.entries(CONFIG.SW5E.senses) ) {
|
||||
const v = senses[k] ?? 0
|
||||
if ( v === 0 ) continue;
|
||||
for (let [k, label] of Object.entries(CONFIG.SW5E.senses)) {
|
||||
const v = senses[k] ?? 0;
|
||||
if (v === 0) continue;
|
||||
tags[k] = `${game.i18n.localize(label)} ${v} ${senses.units}`;
|
||||
}
|
||||
if ( !!senses.special ) tags["special"] = senses.special;
|
||||
if (!!senses.special) tags["special"] = senses.special;
|
||||
return tags;
|
||||
}
|
||||
|
||||
|
@ -202,20 +204,20 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
*/
|
||||
_prepareTraits(traits) {
|
||||
const map = {
|
||||
"dr": CONFIG.SW5E.damageResistanceTypes,
|
||||
"di": CONFIG.SW5E.damageResistanceTypes,
|
||||
"dv": CONFIG.SW5E.damageResistanceTypes,
|
||||
"ci": CONFIG.SW5E.conditionTypes,
|
||||
"languages": CONFIG.SW5E.languages,
|
||||
"armorProf": CONFIG.SW5E.armorProficiencies,
|
||||
"weaponProf": CONFIG.SW5E.weaponProficiencies,
|
||||
"toolProf": CONFIG.SW5E.toolProficiencies
|
||||
dr: CONFIG.SW5E.damageResistanceTypes,
|
||||
di: CONFIG.SW5E.damageResistanceTypes,
|
||||
dv: CONFIG.SW5E.damageResistanceTypes,
|
||||
ci: CONFIG.SW5E.conditionTypes,
|
||||
languages: CONFIG.SW5E.languages,
|
||||
armorProf: CONFIG.SW5E.armorProficiencies,
|
||||
weaponProf: CONFIG.SW5E.weaponProficiencies,
|
||||
toolProf: CONFIG.SW5E.toolProficiencies
|
||||
};
|
||||
for ( let [t, choices] of Object.entries(map) ) {
|
||||
for (let [t, choices] of Object.entries(map)) {
|
||||
const trait = traits[t];
|
||||
if ( !trait ) continue;
|
||||
if (!trait) continue;
|
||||
let values = [];
|
||||
if ( trait.value ) {
|
||||
if (trait.value) {
|
||||
values = trait.value instanceof Array ? trait.value : [trait.value];
|
||||
}
|
||||
trait.selected = values.reduce((obj, t) => {
|
||||
|
@ -224,8 +226,8 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
}, {});
|
||||
|
||||
// Add custom entry
|
||||
if ( trait.custom ) {
|
||||
trait.custom.split(";").forEach((c, i) => trait.selected[`custom${i+1}`] = c.trim());
|
||||
if (trait.custom) {
|
||||
trait.custom.split(";").forEach((c, i) => (trait.selected[`custom${i + 1}`] = c.trim()));
|
||||
}
|
||||
trait.cssClass = !isObjectEmpty(trait.selected) ? "" : "inactive";
|
||||
}
|
||||
|
@ -246,9 +248,9 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
// Define some mappings
|
||||
const sections = {
|
||||
"atwill": -20,
|
||||
"innate": -10,
|
||||
"pact": 0.5
|
||||
atwill: -20,
|
||||
innate: -10,
|
||||
pact: 0.5
|
||||
};
|
||||
|
||||
// Label power slot uses headers
|
||||
|
@ -259,13 +261,13 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
};
|
||||
|
||||
// Format a powerbook entry for a certain indexed level
|
||||
const registerSection = (sl, i, label, {prepMode="prepared", value, max, override}={}) => {
|
||||
const registerSection = (sl, i, label, {prepMode = "prepared", value, max, override} = {}) => {
|
||||
powerbook[i] = {
|
||||
order: i,
|
||||
label: label,
|
||||
usesSlots: i > 0,
|
||||
canCreate: owner,
|
||||
canPrepare: (data.actor.type === "character") && (i >= 1),
|
||||
canPrepare: data.actor.type === "character" && i >= 1,
|
||||
powers: [],
|
||||
uses: useLabels[i] || value || 0,
|
||||
slots: useLabels[i] || max || 0,
|
||||
|
@ -277,14 +279,14 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
// Determine the maximum power level which has a slot
|
||||
const maxLevel = Array.fromRange(10).reduce((max, i) => {
|
||||
if ( i === 0 ) return max;
|
||||
if (i === 0) return max;
|
||||
const level = levels[`power${i}`];
|
||||
if ( (level.max || level.override ) && ( i > max ) ) max = i;
|
||||
if ((level.max || level.override) && i > max) max = i;
|
||||
return max;
|
||||
}, 0);
|
||||
|
||||
// Level-based powercasters have cantrips and leveled slots
|
||||
if ( maxLevel > 0 ) {
|
||||
if (maxLevel > 0) {
|
||||
registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
|
||||
for (let lvl = 1; lvl <= maxLevel; lvl++) {
|
||||
const sl = `power${lvl}`;
|
||||
|
@ -294,8 +296,8 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
// Pact magic users have cantrips and a pact magic section
|
||||
// TODO: Check if this is needed, we've removed pacts everywhere else
|
||||
if ( levels.pact && levels.pact.max ) {
|
||||
if ( !powerbook["0"] ) registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
|
||||
if (levels.pact && levels.pact.max) {
|
||||
if (!powerbook["0"]) registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
|
||||
const l = levels.pact;
|
||||
const config = CONFIG.SW5E.powerPreparationModes.pact;
|
||||
const level = game.i18n.localize(`SW5E.PowerLevel${levels.pact.level}`);
|
||||
|
@ -309,15 +311,15 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
}
|
||||
|
||||
// Iterate over every power item, adding powers to the powerbook by section
|
||||
powers.forEach(power => {
|
||||
powers.forEach((power) => {
|
||||
const mode = power.data.preparation.mode || "prepared";
|
||||
let s = power.data.level || 0;
|
||||
const sl = `power${s}`;
|
||||
|
||||
// Specialized powercasting modes (if they exist)
|
||||
if ( mode in sections ) {
|
||||
if (mode in sections) {
|
||||
s = sections[mode];
|
||||
if ( !powerbook[s] ){
|
||||
if (!powerbook[s]) {
|
||||
const l = levels[mode] || {};
|
||||
const config = CONFIG.SW5E.powerPreparationModes[mode];
|
||||
registerSection(mode, s, config, {
|
||||
|
@ -330,7 +332,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
}
|
||||
|
||||
// Sections for higher-level powers which the caster "should not" have, but power items exist for
|
||||
else if ( !powerbook[s] ) {
|
||||
else if (!powerbook[s]) {
|
||||
registerSection(sl, s, CONFIG.SW5E.powerLevels[s], {levels: levels[sl]});
|
||||
}
|
||||
|
||||
|
@ -352,32 +354,32 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
* @private
|
||||
*/
|
||||
_filterItems(items, filters) {
|
||||
return items.filter(item => {
|
||||
return items.filter((item) => {
|
||||
const data = item.data;
|
||||
|
||||
// Action usage
|
||||
for ( let f of ["action", "bonus", "reaction"] ) {
|
||||
if ( filters.has(f) ) {
|
||||
if ((data.activation && (data.activation.type !== f))) return false;
|
||||
for (let f of ["action", "bonus", "reaction"]) {
|
||||
if (filters.has(f)) {
|
||||
if (data.activation && data.activation.type !== f) return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Power-specific filters
|
||||
if ( filters.has("ritual") ) {
|
||||
if (filters.has("ritual")) {
|
||||
if (data.components.ritual !== true) return false;
|
||||
}
|
||||
if ( filters.has("concentration") ) {
|
||||
if (filters.has("concentration")) {
|
||||
if (data.components.concentration !== true) return false;
|
||||
}
|
||||
if ( filters.has("prepared") ) {
|
||||
if ( data.level === 0 || ["innate", "always"].includes(data.preparation.mode) ) return true;
|
||||
if ( this.actor.data.type === "npc" ) return true;
|
||||
if (filters.has("prepared")) {
|
||||
if (data.level === 0 || ["innate", "always"].includes(data.preparation.mode)) return true;
|
||||
if (this.actor.data.type === "npc") return true;
|
||||
return data.preparation.prepared;
|
||||
}
|
||||
|
||||
// Equipment-specific filters
|
||||
if ( filters.has("equipped") ) {
|
||||
if ( data.equipped !== true ) return false;
|
||||
if (filters.has("equipped")) {
|
||||
if (data.equipped !== true) return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
@ -405,61 +407,59 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
/** @inheritdoc */
|
||||
activateListeners(html) {
|
||||
|
||||
// Activate Item Filters
|
||||
const filterLists = html.find(".filter-list");
|
||||
filterLists.each(this._initializeFilterItemList.bind(this));
|
||||
filterLists.on("click", ".filter-item", this._onToggleFilter.bind(this));
|
||||
|
||||
// Item summaries
|
||||
html.find('.item .item-name.rollable h4').click(event => this._onItemSummary(event));
|
||||
html.find(".item .item-name.rollable h4").click((event) => this._onItemSummary(event));
|
||||
|
||||
// View Item Sheets
|
||||
html.find('.item-edit').click(this._onItemEdit.bind(this));
|
||||
html.find(".item-edit").click(this._onItemEdit.bind(this));
|
||||
|
||||
// Editable Only Listeners
|
||||
if ( this.isEditable ) {
|
||||
|
||||
if (this.isEditable) {
|
||||
// Input focus and update
|
||||
const inputs = html.find("input");
|
||||
inputs.focus(ev => ev.currentTarget.select());
|
||||
inputs.focus((ev) => ev.currentTarget.select());
|
||||
inputs.addBack().find('[data-dtype="Number"]').change(this._onChangeInputDelta.bind(this));
|
||||
|
||||
// Ability Proficiency
|
||||
html.find('.ability-proficiency').click(this._onToggleAbilityProficiency.bind(this));
|
||||
html.find(".ability-proficiency").click(this._onToggleAbilityProficiency.bind(this));
|
||||
|
||||
// Toggle Skill Proficiency
|
||||
html.find('.skill-proficiency').on("click contextmenu", this._onCycleSkillProficiency.bind(this));
|
||||
html.find(".skill-proficiency").on("click contextmenu", this._onCycleSkillProficiency.bind(this));
|
||||
|
||||
// Trait Selector
|
||||
html.find('.trait-selector').click(this._onTraitSelector.bind(this));
|
||||
html.find(".trait-selector").click(this._onTraitSelector.bind(this));
|
||||
|
||||
// Configure Special Flags
|
||||
html.find('.config-button').click(this._onConfigMenu.bind(this));
|
||||
html.find(".config-button").click(this._onConfigMenu.bind(this));
|
||||
|
||||
// Owned Item management
|
||||
html.find('.item-create').click(this._onItemCreate.bind(this));
|
||||
html.find('.item-delete').click(this._onItemDelete.bind(this));
|
||||
html.find('.item-uses input').click(ev => ev.target.select()).change(this._onUsesChange.bind(this));
|
||||
html.find('.slot-max-override').click(this._onPowerSlotOverride.bind(this));
|
||||
html.find(".item-create").click(this._onItemCreate.bind(this));
|
||||
html.find(".item-delete").click(this._onItemDelete.bind(this));
|
||||
html.find(".item-uses input")
|
||||
.click((ev) => ev.target.select())
|
||||
.change(this._onUsesChange.bind(this));
|
||||
html.find(".slot-max-override").click(this._onPowerSlotOverride.bind(this));
|
||||
|
||||
// Active Effect management
|
||||
html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
|
||||
html.find(".effect-control").click((ev) => onManageActiveEffect(ev, this.actor));
|
||||
}
|
||||
|
||||
// Owner Only Listeners
|
||||
if ( this.actor.isOwner ) {
|
||||
|
||||
if (this.actor.isOwner) {
|
||||
// Ability Checks
|
||||
html.find('.ability-name').click(this._onRollAbilityTest.bind(this));
|
||||
|
||||
html.find(".ability-name").click(this._onRollAbilityTest.bind(this));
|
||||
|
||||
// Roll Skill Checks
|
||||
html.find('.skill-name').click(this._onRollSkillCheck.bind(this));
|
||||
html.find(".skill-name").click(this._onRollSkillCheck.bind(this));
|
||||
|
||||
// Item Rolling
|
||||
html.find('.item .item-image').click(event => this._onItemRoll(event));
|
||||
html.find('.item .item-recharge').click(event => this._onItemRecharge(event));
|
||||
html.find(".item .item-image").click((event) => this._onItemRoll(event));
|
||||
html.find(".item .item-recharge").click((event) => this._onItemRecharge(event));
|
||||
}
|
||||
|
||||
// Otherwise remove rollable classes
|
||||
|
@ -480,8 +480,8 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
_initializeFilterItemList(i, ul) {
|
||||
const set = this._filters[ul.dataset.filter];
|
||||
const filters = ul.querySelectorAll(".filter-item");
|
||||
for ( let li of filters ) {
|
||||
if ( set.has(li.dataset.filter) ) li.classList.add("active");
|
||||
for (let li of filters) {
|
||||
if (set.has(li.dataset.filter)) li.classList.add("active");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -497,10 +497,10 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
_onChangeInputDelta(event) {
|
||||
const input = event.target;
|
||||
const value = input.value;
|
||||
if ( ["+", "-"].includes(value[0]) ) {
|
||||
if (["+", "-"].includes(value[0])) {
|
||||
let delta = parseFloat(value);
|
||||
input.value = getProperty(this.actor.data, input.name) + delta;
|
||||
} else if ( value[0] === "=" ) {
|
||||
} else if (value[0] === "=") {
|
||||
input.value = value.slice(1);
|
||||
}
|
||||
}
|
||||
|
@ -516,7 +516,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
event.preventDefault();
|
||||
const button = event.currentTarget;
|
||||
let app;
|
||||
switch ( button.dataset.action ) {
|
||||
switch (button.dataset.action) {
|
||||
case "hit-dice":
|
||||
app = new ActorHitDiceConfig(this.object);
|
||||
break;
|
||||
|
@ -553,10 +553,10 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
let idx = levels.indexOf(level);
|
||||
|
||||
// Toggle next level - forward on click, backwards on right
|
||||
if ( event.type === "click" ) {
|
||||
field.val(levels[(idx === levels.length - 1) ? 0 : idx + 1]);
|
||||
} else if ( event.type === "contextmenu" ) {
|
||||
field.val(levels[(idx === 0) ? levels.length - 1 : idx - 1]);
|
||||
if (event.type === "click") {
|
||||
field.val(levels[idx === levels.length - 1 ? 0 : idx + 1]);
|
||||
} else if (event.type === "contextmenu") {
|
||||
field.val(levels[idx === 0 ? levels.length - 1 : idx - 1]);
|
||||
}
|
||||
|
||||
// Update the field value and save the form
|
||||
|
@ -567,49 +567,51 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
/** @override */
|
||||
async _onDropActor(event, data) {
|
||||
const canPolymorph = game.user.isGM || (this.actor.isOwner && game.settings.get('sw5e', 'allowPolymorphing'));
|
||||
if ( !canPolymorph ) return false;
|
||||
const canPolymorph = game.user.isGM || (this.actor.isOwner && game.settings.get("sw5e", "allowPolymorphing"));
|
||||
if (!canPolymorph) return false;
|
||||
|
||||
// Get the target actor
|
||||
let sourceActor = null;
|
||||
if (data.pack) {
|
||||
const pack = game.packs.find(p => p.collection === data.pack);
|
||||
const pack = game.packs.find((p) => p.collection === data.pack);
|
||||
sourceActor = await pack.getEntity(data.id);
|
||||
} else {
|
||||
sourceActor = game.actors.get(data.id);
|
||||
}
|
||||
if ( !sourceActor ) return;
|
||||
if (!sourceActor) return;
|
||||
|
||||
// Define a function to record polymorph settings for future use
|
||||
const rememberOptions = html => {
|
||||
const rememberOptions = (html) => {
|
||||
const options = {};
|
||||
html.find('input').each((i, el) => {
|
||||
html.find("input").each((i, el) => {
|
||||
options[el.name] = el.checked;
|
||||
});
|
||||
const settings = mergeObject(game.settings.get('sw5e', 'polymorphSettings') || {}, options);
|
||||
game.settings.set('sw5e', 'polymorphSettings', settings);
|
||||
const settings = mergeObject(game.settings.get("sw5e", "polymorphSettings") || {}, options);
|
||||
game.settings.set("sw5e", "polymorphSettings", settings);
|
||||
return settings;
|
||||
};
|
||||
|
||||
// Create and render the Dialog
|
||||
return new Dialog({
|
||||
title: game.i18n.localize('SW5E.PolymorphPromptTitle'),
|
||||
return new Dialog(
|
||||
{
|
||||
title: game.i18n.localize("SW5E.PolymorphPromptTitle"),
|
||||
content: {
|
||||
options: game.settings.get('sw5e', 'polymorphSettings'),
|
||||
options: game.settings.get("sw5e", "polymorphSettings"),
|
||||
i18n: SW5E.polymorphSettings,
|
||||
isToken: this.actor.isToken
|
||||
},
|
||||
default: 'accept',
|
||||
default: "accept",
|
||||
buttons: {
|
||||
accept: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize('SW5E.PolymorphAcceptSettings'),
|
||||
callback: html => this.actor.transformInto(sourceActor, rememberOptions(html))
|
||||
label: game.i18n.localize("SW5E.PolymorphAcceptSettings"),
|
||||
callback: (html) => this.actor.transformInto(sourceActor, rememberOptions(html))
|
||||
},
|
||||
wildshape: {
|
||||
icon: '<i class="fas fa-paw"></i>',
|
||||
label: game.i18n.localize('SW5E.PolymorphWildShape'),
|
||||
callback: html => this.actor.transformInto(sourceActor, {
|
||||
label: game.i18n.localize("SW5E.PolymorphWildShape"),
|
||||
callback: (html) =>
|
||||
this.actor.transformInto(sourceActor, {
|
||||
keepBio: true,
|
||||
keepClass: true,
|
||||
keepMental: true,
|
||||
|
@ -620,61 +622,64 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
},
|
||||
polymorph: {
|
||||
icon: '<i class="fas fa-pastafarianism"></i>',
|
||||
label: game.i18n.localize('SW5E.Polymorph'),
|
||||
callback: html => this.actor.transformInto(sourceActor, {
|
||||
label: game.i18n.localize("SW5E.Polymorph"),
|
||||
callback: (html) =>
|
||||
this.actor.transformInto(sourceActor, {
|
||||
transformTokens: rememberOptions(html).transformTokens
|
||||
})
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize('Cancel')
|
||||
label: game.i18n.localize("Cancel")
|
||||
}
|
||||
}
|
||||
}, {
|
||||
classes: ['dialog', 'sw5e'],
|
||||
},
|
||||
{
|
||||
classes: ["dialog", "sw5e"],
|
||||
width: 600,
|
||||
template: 'systems/sw5e/templates/apps/polymorph-prompt.html'
|
||||
}).render(true);
|
||||
template: "systems/sw5e/templates/apps/polymorph-prompt.html"
|
||||
}
|
||||
).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
async _onDropItemCreate(itemData) {
|
||||
|
||||
// Check to make sure items of this type are allowed on this actor
|
||||
if ( this.constructor.unsupportedItemTypes.has(itemData.type) ) {
|
||||
return ui.notifications.warn(game.i18n.format("SW5E.ActorWarningInvalidItem", {
|
||||
if (this.constructor.unsupportedItemTypes.has(itemData.type)) {
|
||||
return ui.notifications.warn(
|
||||
game.i18n.format("SW5E.ActorWarningInvalidItem", {
|
||||
itemType: game.i18n.localize(CONFIG.Item.typeLabels[itemData.type]),
|
||||
actorType: game.i18n.localize(CONFIG.Actor.typeLabels[this.actor.type])
|
||||
}));
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
// Create a Consumable power scroll on the Inventory tab
|
||||
// TODO: This is pretty non functional as the base items for the scrolls, and the powers, are not defined, maybe consider using holocrons
|
||||
if ( (itemData.type === "power") && (this._tabs[0].active === "inventory") ) {
|
||||
if (itemData.type === "power" && this._tabs[0].active === "inventory") {
|
||||
const scroll = await Item5e.createScrollFromPower(itemData);
|
||||
itemData = scroll.data;
|
||||
}
|
||||
|
||||
if ( itemData.data ) {
|
||||
if (itemData.data) {
|
||||
// Ignore certain statuses
|
||||
["equipped", "proficient", "prepared"].forEach(k => delete itemData.data[k]);
|
||||
["equipped", "proficient", "prepared"].forEach((k) => delete itemData.data[k]);
|
||||
|
||||
// Downgrade ATTUNED to REQUIRED
|
||||
itemData.data.attunement = Math.min(itemData.data.attunement, CONFIG.SW5E.attunementTypes.REQUIRED);
|
||||
}
|
||||
|
||||
// Stack identical consumables
|
||||
if ( itemData.type === "consumable" && itemData.flags.core?.sourceId ) {
|
||||
const similarItem = this.actor.items.find(i => {
|
||||
if (itemData.type === "consumable" && itemData.flags.core?.sourceId) {
|
||||
const similarItem = this.actor.items.find((i) => {
|
||||
const sourceId = i.getFlag("core", "sourceId");
|
||||
return sourceId && (sourceId === itemData.flags.core?.sourceId) &&
|
||||
(i.type === "consumable");
|
||||
return sourceId && sourceId === itemData.flags.core?.sourceId && i.type === "consumable";
|
||||
});
|
||||
if ( similarItem ) {
|
||||
if (similarItem) {
|
||||
return similarItem.update({
|
||||
'data.quantity': similarItem.data.data.quantity + Math.max(itemData.data.quantity, 1)
|
||||
"data.quantity": similarItem.data.data.quantity + Math.max(itemData.data.quantity, 1)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -690,7 +695,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
* @param {MouseEvent} event The originating click event
|
||||
* @private
|
||||
*/
|
||||
async _onPowerSlotOverride (event) {
|
||||
async _onPowerSlotOverride(event) {
|
||||
const span = event.currentTarget.parentElement;
|
||||
const level = span.dataset.level;
|
||||
const override = this.actor.data.data.powers[level].override || span.dataset.slots;
|
||||
|
@ -720,7 +725,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
const item = this.actor.items.get(itemId);
|
||||
const uses = Math.clamped(0, parseInt(event.target.value), item.data.data.uses.max);
|
||||
event.target.value = uses;
|
||||
return item.update({ 'data.uses.value': uses });
|
||||
return item.update({"data.uses.value": uses});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -748,7 +753,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
const itemId = event.currentTarget.closest(".item").dataset.itemId;
|
||||
const item = this.actor.items.get(itemId);
|
||||
return item.rollRecharge();
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
@ -763,13 +768,13 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
chatData = item.getChatData({secrets: this.actor.isOwner});
|
||||
|
||||
// Toggle summary
|
||||
if ( li.hasClass("expanded") ) {
|
||||
if (li.hasClass("expanded")) {
|
||||
let summary = li.children(".item-summary");
|
||||
summary.slideUp(200, () => summary.remove());
|
||||
} else {
|
||||
let div = $(`<div class="item-summary">${chatData.description.value}</div>`);
|
||||
let props = $(`<div class="item-properties"></div>`);
|
||||
chatData.properties.forEach(p => props.append(`<span class="tag">${p}</span>`));
|
||||
chatData.properties.forEach((p) => props.append(`<span class="tag">${p}</span>`));
|
||||
div.append(props);
|
||||
li.append(div.hide());
|
||||
div.slideDown(200);
|
||||
|
@ -822,7 +827,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
event.preventDefault();
|
||||
const li = event.currentTarget.closest(".item");
|
||||
const item = this.actor.items.get(li.dataset.itemId);
|
||||
if ( item ) return item.delete();
|
||||
if (item) return item.delete();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -876,7 +881,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
const li = event.currentTarget;
|
||||
const set = this._filters[li.parentElement.dataset.filter];
|
||||
const filter = li.dataset.filter;
|
||||
if ( set.has(filter) ) set.delete(filter);
|
||||
if (set.has(filter)) set.delete(filter);
|
||||
else set.add(filter);
|
||||
return this.render();
|
||||
}
|
||||
|
@ -893,8 +898,8 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
const a = event.currentTarget;
|
||||
const label = a.parentElement.querySelector("label");
|
||||
const choices = CONFIG.SW5E[a.dataset.options];
|
||||
const options = { name: a.dataset.target, title: label.innerText, choices };
|
||||
return new TraitSelector(this.actor, options).render(true)
|
||||
const options = {name: a.dataset.target, title: label.innerText, choices};
|
||||
return new TraitSelector(this.actor, options).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -902,9 +907,9 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
/** @override */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
if ( this.actor.isPolymorphed ) {
|
||||
if (this.actor.isPolymorphed) {
|
||||
buttons.unshift({
|
||||
label: 'SW5E.PolymorphRestoreTransformation',
|
||||
label: "SW5E.PolymorphRestoreTransformation",
|
||||
class: "restore-transformation",
|
||||
icon: "fas fa-backward",
|
||||
onclick: () => this.actor.revertOriginalForm()
|
||||
|
|
|
@ -7,7 +7,6 @@ import Actor5e from "../../entity.js";
|
|||
* @type {ActorSheet5e}
|
||||
*/
|
||||
export default class ActorSheet5eCharacter extends ActorSheet5e {
|
||||
|
||||
/**
|
||||
* Define default rendering options for the NPC sheet
|
||||
* @return {Object}
|
||||
|
@ -37,7 +36,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
|||
sheetData["resources"] = ["primary", "secondary", "tertiary"].reduce((arr, r) => {
|
||||
const res = sheetData.data.resources[r] || {};
|
||||
res.name = r;
|
||||
res.placeholder = game.i18n.localize("SW5E.Resource"+r.titleCase());
|
||||
res.placeholder = game.i18n.localize("SW5E.Resource" + r.titleCase());
|
||||
if (res && res.value === 0) delete res.value;
|
||||
if (res && res.max === 0) delete res.max;
|
||||
return arr.concat([res]);
|
||||
|
@ -45,10 +44,12 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
|||
|
||||
// Experience Tracking
|
||||
sheetData["disableExperience"] = game.settings.get("sw5e", "disableExperienceTracking");
|
||||
sheetData["classLabels"] = this.actor.itemTypes.class.map(c => c.name).join(", ");
|
||||
sheetData["multiclassLabels"] = this.actor.itemTypes.class.map(c => {
|
||||
return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(' ')
|
||||
}).join(', ');
|
||||
sheetData["classLabels"] = this.actor.itemTypes.class.map((c) => c.name).join(", ");
|
||||
sheetData["multiclassLabels"] = this.actor.itemTypes.class
|
||||
.map((c) => {
|
||||
return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(" ");
|
||||
})
|
||||
.join(", ");
|
||||
|
||||
// Return data for rendering
|
||||
return sheetData;
|
||||
|
@ -61,23 +62,34 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
|||
* @private
|
||||
*/
|
||||
_prepareItems(data) {
|
||||
|
||||
// Categorize items as inventory, powerbook, features, and classes
|
||||
const inventory = {
|
||||
weapon: { label: "SW5E.ItemTypeWeaponPl", items: [], dataset: {type: "weapon"} },
|
||||
equipment: { label: "SW5E.ItemTypeEquipmentPl", items: [], dataset: {type: "equipment"} },
|
||||
consumable: { label: "SW5E.ItemTypeConsumablePl", items: [], dataset: {type: "consumable"} },
|
||||
tool: { label: "SW5E.ItemTypeToolPl", items: [], dataset: {type: "tool"} },
|
||||
backpack: { label: "SW5E.ItemTypeContainerPl", items: [], dataset: {type: "backpack"} },
|
||||
loot: { label: "SW5E.ItemTypeLootPl", items: [], dataset: {type: "loot"} }
|
||||
weapon: {label: "SW5E.ItemTypeWeaponPl", items: [], dataset: {type: "weapon"}},
|
||||
equipment: {label: "SW5E.ItemTypeEquipmentPl", items: [], dataset: {type: "equipment"}},
|
||||
consumable: {label: "SW5E.ItemTypeConsumablePl", items: [], dataset: {type: "consumable"}},
|
||||
tool: {label: "SW5E.ItemTypeToolPl", items: [], dataset: {type: "tool"}},
|
||||
backpack: {label: "SW5E.ItemTypeContainerPl", items: [], dataset: {type: "backpack"}},
|
||||
loot: {label: "SW5E.ItemTypeLootPl", items: [], dataset: {type: "loot"}}
|
||||
};
|
||||
|
||||
// Partition items by category
|
||||
let [items, powers, feats, classes, species, archetypes, classfeatures, backgrounds, fightingstyles, fightingmasteries, lightsaberforms] = data.items.reduce((arr, item) => {
|
||||
|
||||
let [
|
||||
items,
|
||||
powers,
|
||||
feats,
|
||||
classes,
|
||||
species,
|
||||
archetypes,
|
||||
classfeatures,
|
||||
backgrounds,
|
||||
fightingstyles,
|
||||
fightingmasteries,
|
||||
lightsaberforms
|
||||
] = data.items.reduce(
|
||||
(arr, item) => {
|
||||
// Item details
|
||||
item.img = item.img || CONST.DEFAULT_TOKEN;
|
||||
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
|
||||
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
|
||||
item.attunement = {
|
||||
[CONFIG.SW5E.attunementTypes.REQUIRED]: {
|
||||
icon: "fa-sun",
|
||||
|
@ -92,31 +104,35 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
|||
}[item.data.attunement];
|
||||
|
||||
// Item usage
|
||||
item.hasUses = item.data.uses && (item.data.uses.max > 0);
|
||||
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
|
||||
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
|
||||
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
|
||||
item.hasUses = item.data.uses && item.data.uses.max > 0;
|
||||
item.isOnCooldown =
|
||||
item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
|
||||
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
|
||||
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
|
||||
|
||||
// Item toggle state
|
||||
this._prepareItemToggleState(item);
|
||||
|
||||
// Primary Class
|
||||
if ( item.type === "class" ) item.isOriginalClass = ( item._id === this.actor.data.data.details.originalClass );
|
||||
if (item.type === "class")
|
||||
item.isOriginalClass = item._id === this.actor.data.data.details.originalClass;
|
||||
|
||||
// Classify items into types
|
||||
if ( item.type === "power" ) arr[1].push(item);
|
||||
else if ( item.type === "feat" ) arr[2].push(item);
|
||||
else if ( item.type === "class" ) arr[3].push(item);
|
||||
else if ( item.type === "species" ) arr[4].push(item);
|
||||
else if ( item.type === "archetype" ) arr[5].push(item);
|
||||
else if ( item.type === "classfeature" ) arr[6].push(item);
|
||||
else if ( item.type === "background" ) arr[7].push(item);
|
||||
else if ( item.type === "fightingstyle" ) arr[8].push(item);
|
||||
else if ( item.type === "fightingmastery" ) arr[9].push(item);
|
||||
else if ( item.type === "lightsaberform" ) arr[10].push(item);
|
||||
else if ( Object.keys(inventory).includes(item.type ) ) arr[0].push(item);
|
||||
if (item.type === "power") arr[1].push(item);
|
||||
else if (item.type === "feat") arr[2].push(item);
|
||||
else if (item.type === "class") arr[3].push(item);
|
||||
else if (item.type === "species") arr[4].push(item);
|
||||
else if (item.type === "archetype") arr[5].push(item);
|
||||
else if (item.type === "classfeature") arr[6].push(item);
|
||||
else if (item.type === "background") arr[7].push(item);
|
||||
else if (item.type === "fightingstyle") arr[8].push(item);
|
||||
else if (item.type === "fightingmastery") arr[9].push(item);
|
||||
else if (item.type === "lightsaberform") arr[10].push(item);
|
||||
else if (Object.keys(inventory).includes(item.type)) arr[0].push(item);
|
||||
return arr;
|
||||
}, [[], [], [], [], [], [], [], [], [], [], []]);
|
||||
},
|
||||
[[], [], [], [], [], [], [], [], [], [], []]
|
||||
);
|
||||
|
||||
// Apply active item filters
|
||||
items = this._filterItems(items, this._filters.inventory);
|
||||
|
@ -124,7 +140,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
|||
feats = this._filterItems(feats, this._filters.features);
|
||||
|
||||
// Organize items
|
||||
for ( let i of items ) {
|
||||
for (let i of items) {
|
||||
i.data.quantity = i.data.quantity || 0;
|
||||
i.data.weight = i.data.weight || 0;
|
||||
i.totalWeight = (i.data.quantity * i.data.weight).toNearest(0.1);
|
||||
|
@ -133,25 +149,78 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
|||
|
||||
// Organize Powerbook and count the number of prepared powers (excluding always, at will, etc...)
|
||||
const powerbook = this._preparePowerbook(data, powers);
|
||||
const nPrepared = powers.filter(s => {
|
||||
return (s.data.level > 0) && (s.data.preparation.mode === "prepared") && s.data.preparation.prepared;
|
||||
const nPrepared = powers.filter((s) => {
|
||||
return s.data.level > 0 && s.data.preparation.mode === "prepared" && s.data.preparation.prepared;
|
||||
}).length;
|
||||
|
||||
// Organize Features
|
||||
const features = {
|
||||
classes: { label: "SW5E.ItemTypeClassPl", items: [], hasActions: false, dataset: {type: "class"}, isClass: true },
|
||||
classfeatures: { label: "SW5E.ItemTypeClassFeats", items: [], hasActions: true, dataset: {type: "classfeature"}, isClassfeature: true },
|
||||
archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true },
|
||||
species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true },
|
||||
background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true },
|
||||
fightingstyles: { label: "SW5E.ItemTypeFightingStylePl", items: [], hasActions: false, dataset: {type: "fightingstyle"}, isFightingstyle: true },
|
||||
fightingmasteries: { label: "SW5E.ItemTypeFightingMasteryPl", items: [], hasActions: false, dataset: {type: "fightingmastery"}, isFightingmastery: true },
|
||||
lightsaberforms: { label: "SW5E.ItemTypeLightsaberFormPl", items: [], hasActions: false, dataset: {type: "lightsaberform"}, isLightsaberform: true },
|
||||
active: { label: "SW5E.FeatureActive", items: [], hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
|
||||
passive: { label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"} }
|
||||
classes: {
|
||||
label: "SW5E.ItemTypeClassPl",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "class"},
|
||||
isClass: true
|
||||
},
|
||||
classfeatures: {
|
||||
label: "SW5E.ItemTypeClassFeats",
|
||||
items: [],
|
||||
hasActions: true,
|
||||
dataset: {type: "classfeature"},
|
||||
isClassfeature: true
|
||||
},
|
||||
archetype: {
|
||||
label: "SW5E.ItemTypeArchetype",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "archetype"},
|
||||
isArchetype: true
|
||||
},
|
||||
species: {
|
||||
label: "SW5E.ItemTypeSpecies",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "species"},
|
||||
isSpecies: true
|
||||
},
|
||||
background: {
|
||||
label: "SW5E.ItemTypeBackground",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "background"},
|
||||
isBackground: true
|
||||
},
|
||||
fightingstyles: {
|
||||
label: "SW5E.ItemTypeFightingStylePl",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "fightingstyle"},
|
||||
isFightingstyle: true
|
||||
},
|
||||
fightingmasteries: {
|
||||
label: "SW5E.ItemTypeFightingMasteryPl",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "fightingmastery"},
|
||||
isFightingmastery: true
|
||||
},
|
||||
lightsaberforms: {
|
||||
label: "SW5E.ItemTypeLightsaberFormPl",
|
||||
items: [],
|
||||
hasActions: false,
|
||||
dataset: {type: "lightsaberform"},
|
||||
isLightsaberform: true
|
||||
},
|
||||
active: {
|
||||
label: "SW5E.FeatureActive",
|
||||
items: [],
|
||||
hasActions: true,
|
||||
dataset: {"type": "feat", "activation.type": "action"}
|
||||
},
|
||||
passive: {label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"}}
|
||||
};
|
||||
for ( let f of feats ) {
|
||||
if ( f.data.activation.type ) features.active.items.push(f);
|
||||
for (let f of feats) {
|
||||
if (f.data.activation.type) features.active.items.push(f);
|
||||
else features.passive.items.push(f);
|
||||
}
|
||||
classes.sort((a, b) => b.data.levels - a.data.levels);
|
||||
|
@ -183,12 +252,11 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
|||
const isAlways = getProperty(item.data, "preparation.mode") === "always";
|
||||
const isPrepared = getProperty(item.data, "preparation.prepared");
|
||||
item.toggleClass = isPrepared ? "active" : "";
|
||||
if ( isAlways ) item.toggleClass = "fixed";
|
||||
if ( isAlways ) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.always;
|
||||
else if ( isPrepared ) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.prepared;
|
||||
if (isAlways) item.toggleClass = "fixed";
|
||||
if (isAlways) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.always;
|
||||
else if (isPrepared) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.prepared;
|
||||
else item.toggleTitle = game.i18n.localize("SW5E.PowerUnprepared");
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
const isActive = getProperty(item.data, "equipped");
|
||||
item.toggleClass = isActive ? "active" : "";
|
||||
item.toggleTitle = game.i18n.localize(isActive ? "SW5E.Equipped" : "SW5E.Unequipped");
|
||||
|
@ -205,14 +273,14 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
|||
*/
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
if ( !this.isEditable ) return;
|
||||
if (!this.isEditable) return;
|
||||
|
||||
// Item State Toggling
|
||||
html.find('.item-toggle').click(this._onToggleItem.bind(this));
|
||||
html.find(".item-toggle").click(this._onToggleItem.bind(this));
|
||||
|
||||
// Short and Long Rest
|
||||
html.find('.short-rest').click(this._onShortRest.bind(this));
|
||||
html.find('.long-rest').click(this._onLongRest.bind(this));
|
||||
html.find(".short-rest").click(this._onShortRest.bind(this));
|
||||
html.find(".long-rest").click(this._onLongRest.bind(this));
|
||||
|
||||
// Rollable sheet actions
|
||||
html.find(".rollable[data-action]").click(this._onSheetAction.bind(this));
|
||||
|
@ -228,7 +296,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
|||
_onSheetAction(event) {
|
||||
event.preventDefault();
|
||||
const button = event.currentTarget;
|
||||
switch( button.dataset.action ) {
|
||||
switch (button.dataset.action) {
|
||||
case "rollDeathSave":
|
||||
return this.actor.rollDeathSave({event: event});
|
||||
case "rollInitiative":
|
||||
|
@ -281,14 +349,13 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
|||
|
||||
/** @override */
|
||||
async _onDropItemCreate(itemData) {
|
||||
|
||||
// Increment the number of class levels a character instead of creating a new item
|
||||
if ( itemData.type === "class" ) {
|
||||
const cls = this.actor.itemTypes.class.find(c => c.name === itemData.name);
|
||||
if (itemData.type === "class") {
|
||||
const cls = this.actor.itemTypes.class.find((c) => c.name === itemData.name);
|
||||
let priorLevel = cls?.data.data.levels ?? 0;
|
||||
if ( !!cls ) {
|
||||
if (!!cls) {
|
||||
const next = Math.min(priorLevel + 1, 20 + priorLevel - this.actor.data.data.details.level);
|
||||
if ( next > priorLevel ) {
|
||||
if (next > priorLevel) {
|
||||
itemData.levels = next;
|
||||
return cls.update({"data.levels": next});
|
||||
}
|
||||
|
|
|
@ -6,7 +6,6 @@ import ActorSheet5e from "./base.js";
|
|||
* @extends {ActorSheet5e}
|
||||
*/
|
||||
export default class ActorSheet5eNPC extends ActorSheet5e {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
|
@ -28,27 +27,40 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
|
|||
* @private
|
||||
*/
|
||||
_prepareItems(data) {
|
||||
|
||||
// Categorize Items as Features and Powers
|
||||
const features = {
|
||||
weapons: { label: game.i18n.localize("SW5E.AttackPl"), items: [] , hasActions: true, dataset: {type: "weapon", "weapon-type": "natural"} },
|
||||
actions: { label: game.i18n.localize("SW5E.ActionPl"), items: [] , hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
|
||||
passive: { label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"} },
|
||||
equipment: { label: game.i18n.localize("SW5E.Inventory"), items: [], dataset: {type: "loot"}}
|
||||
weapons: {
|
||||
label: game.i18n.localize("SW5E.AttackPl"),
|
||||
items: [],
|
||||
hasActions: true,
|
||||
dataset: {"type": "weapon", "weapon-type": "natural"}
|
||||
},
|
||||
actions: {
|
||||
label: game.i18n.localize("SW5E.ActionPl"),
|
||||
items: [],
|
||||
hasActions: true,
|
||||
dataset: {"type": "feat", "activation.type": "action"}
|
||||
},
|
||||
passive: {label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"}},
|
||||
equipment: {label: game.i18n.localize("SW5E.Inventory"), items: [], dataset: {type: "loot"}}
|
||||
};
|
||||
|
||||
// Start by classifying items into groups for rendering
|
||||
let [powers, other] = data.items.reduce((arr, item) => {
|
||||
let [powers, other] = data.items.reduce(
|
||||
(arr, item) => {
|
||||
item.img = item.img || CONST.DEFAULT_TOKEN;
|
||||
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
|
||||
item.hasUses = item.data.uses && (item.data.uses.max > 0);
|
||||
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
|
||||
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
|
||||
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
|
||||
if ( item.type === "power" ) arr[0].push(item);
|
||||
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
|
||||
item.hasUses = item.data.uses && item.data.uses.max > 0;
|
||||
item.isOnCooldown =
|
||||
item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
|
||||
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
|
||||
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
|
||||
if (item.type === "power") arr[0].push(item);
|
||||
else arr[1].push(item);
|
||||
return arr;
|
||||
}, [[], []]);
|
||||
},
|
||||
[[], []]
|
||||
);
|
||||
|
||||
// Apply item filters
|
||||
powers = this._filterItems(powers, this._filters.powerbook);
|
||||
|
@ -58,13 +70,12 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
|
|||
const powerbook = this._preparePowerbook(data, powers);
|
||||
|
||||
// Organize Features
|
||||
for ( let item of other ) {
|
||||
if ( item.type === "weapon" ) features.weapons.items.push(item);
|
||||
else if ( item.type === "feat" ) {
|
||||
if ( item.data.activation.type ) features.actions.items.push(item);
|
||||
for (let item of other) {
|
||||
if (item.type === "weapon") features.weapons.items.push(item);
|
||||
else if (item.type === "feat") {
|
||||
if (item.data.activation.type) features.actions.items.push(item);
|
||||
else features.passive.items.push(item);
|
||||
}
|
||||
else features.equipment.items.push(item);
|
||||
} else features.equipment.items.push(item);
|
||||
}
|
||||
|
||||
// Assign and return
|
||||
|
@ -72,7 +83,6 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
|
|||
data.powerbook = powerbook;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritdoc */
|
||||
|
@ -95,13 +105,12 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
|
|||
|
||||
/** @override */
|
||||
async _updateObject(event, formData) {
|
||||
|
||||
// Format NPC Challenge Rating
|
||||
const crs = {"1/8": 0.125, "1/4": 0.25, "1/2": 0.5};
|
||||
let crv = "data.details.cr";
|
||||
let cr = formData[crv];
|
||||
cr = crs[cr] || parseFloat(cr);
|
||||
if ( cr ) formData[crv] = cr < 1 ? cr : parseInt(cr);
|
||||
if (cr) formData[crv] = cr < 1 ? cr : parseInt(cr);
|
||||
|
||||
// Parent ActorSheet update steps
|
||||
return super._updateObject(event, formData);
|
||||
|
@ -127,7 +136,7 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
|
|||
_onRollHPFormula(event) {
|
||||
event.preventDefault();
|
||||
const formula = this.actor.data.data.attributes.hp.formula;
|
||||
if ( !formula ) return;
|
||||
if (!formula) return;
|
||||
const hp = new Roll(formula).roll().total;
|
||||
AudioHelper.play({src: CONFIG.sounds.dice});
|
||||
this.actor.update({"data.attributes.hp.value": hp, "data.attributes.hp.max": hp});
|
||||
|
|
|
@ -25,13 +25,12 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/**
|
||||
* Creates a new cargo entry for a vehicle Actor.
|
||||
*/
|
||||
static get newCargo() {
|
||||
return {
|
||||
name: '',
|
||||
name: "",
|
||||
quantity: 1
|
||||
};
|
||||
}
|
||||
|
@ -46,7 +45,6 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
* @private
|
||||
*/
|
||||
_computeEncumbrance(totalWeight, actorData) {
|
||||
|
||||
// Compute currency weight
|
||||
const totalCoins = Object.values(actorData.data.currency).reduce((acc, denom) => acc + denom, 0);
|
||||
totalWeight += totalCoins / CONFIG.SW5E.encumbrance.currencyPerWeight;
|
||||
|
@ -63,7 +61,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
_getMovementSpeed(actorData, largestPrimary=true) {
|
||||
_getMovementSpeed(actorData, largestPrimary = true) {
|
||||
return super._getMovementSpeed(actorData, largestPrimary);
|
||||
}
|
||||
|
||||
|
@ -75,25 +73,24 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
* @private
|
||||
*/
|
||||
_prepareCrewedItem(item) {
|
||||
|
||||
// Determine crewed status
|
||||
const isCrewed = item.data.crewed;
|
||||
item.toggleClass = isCrewed ? 'active' : '';
|
||||
item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? 'Crewed' : 'Uncrewed'}`);
|
||||
item.toggleClass = isCrewed ? "active" : "";
|
||||
item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? "Crewed" : "Uncrewed"}`);
|
||||
|
||||
// Handle crew actions
|
||||
if (item.type === 'feat' && item.data.activation.type === 'crew') {
|
||||
if (item.type === "feat" && item.data.activation.type === "crew") {
|
||||
item.crew = item.data.activation.cost;
|
||||
item.cover = game.i18n.localize(`SW5E.${item.data.cover ? 'CoverTotal' : 'None'}`);
|
||||
if (item.data.cover === .5) item.cover = '½';
|
||||
else if (item.data.cover === .75) item.cover = '¾';
|
||||
else if (item.data.cover === null) item.cover = '—';
|
||||
if (item.crew < 1 || item.crew === null) item.crew = '—';
|
||||
item.cover = game.i18n.localize(`SW5E.${item.data.cover ? "CoverTotal" : "None"}`);
|
||||
if (item.data.cover === 0.5) item.cover = "½";
|
||||
else if (item.data.cover === 0.75) item.cover = "¾";
|
||||
else if (item.data.cover === null) item.cover = "—";
|
||||
if (item.crew < 1 || item.crew === null) item.crew = "—";
|
||||
}
|
||||
|
||||
// Prepare vehicle weapons
|
||||
if (item.type === 'equipment' || item.type === 'weapon') {
|
||||
item.threshold = item.data.hp.dt ? item.data.hp.dt : '—';
|
||||
if (item.type === "equipment" || item.type === "weapon") {
|
||||
item.threshold = item.data.hp.dt ? item.data.hp.dt : "—";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -104,111 +101,125 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
* @private
|
||||
*/
|
||||
_prepareItems(data) {
|
||||
const cargoColumns = [{
|
||||
label: game.i18n.localize('SW5E.Quantity'),
|
||||
css: 'item-qty',
|
||||
property: 'quantity',
|
||||
editable: 'Number'
|
||||
}];
|
||||
const cargoColumns = [
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Quantity"),
|
||||
css: "item-qty",
|
||||
property: "quantity",
|
||||
editable: "Number"
|
||||
}
|
||||
];
|
||||
|
||||
const equipmentColumns = [{
|
||||
label: game.i18n.localize('SW5E.Quantity'),
|
||||
css: 'item-qty',
|
||||
property: 'data.quantity'
|
||||
}, {
|
||||
label: game.i18n.localize('SW5E.AC'),
|
||||
css: 'item-ac',
|
||||
property: 'data.armor.value'
|
||||
}, {
|
||||
label: game.i18n.localize('SW5E.HP'),
|
||||
css: 'item-hp',
|
||||
property: 'data.hp.value',
|
||||
editable: 'Number'
|
||||
}, {
|
||||
label: game.i18n.localize('SW5E.Threshold'),
|
||||
css: 'item-threshold',
|
||||
property: 'threshold'
|
||||
}];
|
||||
const equipmentColumns = [
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Quantity"),
|
||||
css: "item-qty",
|
||||
property: "data.quantity"
|
||||
},
|
||||
{
|
||||
label: game.i18n.localize("SW5E.AC"),
|
||||
css: "item-ac",
|
||||
property: "data.armor.value"
|
||||
},
|
||||
{
|
||||
label: game.i18n.localize("SW5E.HP"),
|
||||
css: "item-hp",
|
||||
property: "data.hp.value",
|
||||
editable: "Number"
|
||||
},
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Threshold"),
|
||||
css: "item-threshold",
|
||||
property: "threshold"
|
||||
}
|
||||
];
|
||||
|
||||
const features = {
|
||||
actions: {
|
||||
label: game.i18n.localize('SW5E.ActionPl'),
|
||||
label: game.i18n.localize("SW5E.ActionPl"),
|
||||
items: [],
|
||||
crewable: true,
|
||||
dataset: {type: 'feat', 'activation.type': 'crew'},
|
||||
columns: [{
|
||||
label: game.i18n.localize('SW5E.VehicleCrew'),
|
||||
css: 'item-crew',
|
||||
property: 'crew'
|
||||
}, {
|
||||
label: game.i18n.localize('SW5E.Cover'),
|
||||
css: 'item-cover',
|
||||
property: 'cover'
|
||||
}]
|
||||
dataset: {"type": "feat", "activation.type": "crew"},
|
||||
columns: [
|
||||
{
|
||||
label: game.i18n.localize("SW5E.VehicleCrew"),
|
||||
css: "item-crew",
|
||||
property: "crew"
|
||||
},
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Cover"),
|
||||
css: "item-cover",
|
||||
property: "cover"
|
||||
}
|
||||
]
|
||||
},
|
||||
equipment: {
|
||||
label: game.i18n.localize('SW5E.ItemTypeEquipment'),
|
||||
label: game.i18n.localize("SW5E.ItemTypeEquipment"),
|
||||
items: [],
|
||||
crewable: true,
|
||||
dataset: {type: 'equipment', 'armor.type': 'vehicle'},
|
||||
dataset: {"type": "equipment", "armor.type": "vehicle"},
|
||||
columns: equipmentColumns
|
||||
},
|
||||
passive: {
|
||||
label: game.i18n.localize('SW5E.Features'),
|
||||
label: game.i18n.localize("SW5E.Features"),
|
||||
items: [],
|
||||
dataset: {type: 'feat'}
|
||||
dataset: {type: "feat"}
|
||||
},
|
||||
reactions: {
|
||||
label: game.i18n.localize('SW5E.ReactionPl'),
|
||||
label: game.i18n.localize("SW5E.ReactionPl"),
|
||||
items: [],
|
||||
dataset: {type: 'feat', 'activation.type': 'reaction'}
|
||||
dataset: {"type": "feat", "activation.type": "reaction"}
|
||||
},
|
||||
weapons: {
|
||||
label: game.i18n.localize('SW5E.ItemTypeWeaponPl'),
|
||||
label: game.i18n.localize("SW5E.ItemTypeWeaponPl"),
|
||||
items: [],
|
||||
crewable: true,
|
||||
dataset: {type: 'weapon', 'weapon-type': 'siege'},
|
||||
dataset: {"type": "weapon", "weapon-type": "siege"},
|
||||
columns: equipmentColumns
|
||||
}
|
||||
};
|
||||
|
||||
const cargo = {
|
||||
crew: {
|
||||
label: game.i18n.localize('SW5E.VehicleCrew'),
|
||||
label: game.i18n.localize("SW5E.VehicleCrew"),
|
||||
items: data.data.cargo.crew,
|
||||
css: 'cargo-row crew',
|
||||
css: "cargo-row crew",
|
||||
editableName: true,
|
||||
dataset: {type: 'crew'},
|
||||
dataset: {type: "crew"},
|
||||
columns: cargoColumns
|
||||
},
|
||||
passengers: {
|
||||
label: game.i18n.localize('SW5E.VehiclePassengers'),
|
||||
label: game.i18n.localize("SW5E.VehiclePassengers"),
|
||||
items: data.data.cargo.passengers,
|
||||
css: 'cargo-row passengers',
|
||||
css: "cargo-row passengers",
|
||||
editableName: true,
|
||||
dataset: {type: 'passengers'},
|
||||
dataset: {type: "passengers"},
|
||||
columns: cargoColumns
|
||||
},
|
||||
cargo: {
|
||||
label: game.i18n.localize('SW5E.VehicleCargo'),
|
||||
label: game.i18n.localize("SW5E.VehicleCargo"),
|
||||
items: [],
|
||||
dataset: {type: 'loot'},
|
||||
columns: [{
|
||||
label: game.i18n.localize('SW5E.Quantity'),
|
||||
css: 'item-qty',
|
||||
property: 'data.quantity',
|
||||
editable: 'Number'
|
||||
}, {
|
||||
label: game.i18n.localize('SW5E.Price'),
|
||||
css: 'item-price',
|
||||
property: 'data.price',
|
||||
editable: 'Number'
|
||||
}, {
|
||||
label: game.i18n.localize('SW5E.Weight'),
|
||||
css: 'item-weight',
|
||||
property: 'data.weight',
|
||||
editable: 'Number'
|
||||
}]
|
||||
dataset: {type: "loot"},
|
||||
columns: [
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Quantity"),
|
||||
css: "item-qty",
|
||||
property: "data.quantity",
|
||||
editable: "Number"
|
||||
},
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Price"),
|
||||
css: "item-price",
|
||||
property: "data.price",
|
||||
editable: "Number"
|
||||
},
|
||||
{
|
||||
label: game.i18n.localize("SW5E.Weight"),
|
||||
css: "item-weight",
|
||||
property: "data.weight",
|
||||
editable: "Number"
|
||||
}
|
||||
]
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -219,14 +230,14 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
|
||||
// Handle cargo explicitly
|
||||
const isCargo = item.flags.sw5e?.vehicleCargo === true;
|
||||
if ( isCargo ) {
|
||||
if (isCargo) {
|
||||
totalWeight += (item.data.weight || 0) * item.data.quantity;
|
||||
cargo.cargo.items.push(item);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Handle non-cargo item types
|
||||
switch ( item.type ) {
|
||||
switch (item.type) {
|
||||
case "weapon":
|
||||
features.weapons.items.push(item);
|
||||
break;
|
||||
|
@ -234,8 +245,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
features.equipment.items.push(item);
|
||||
break;
|
||||
case "feat":
|
||||
if (!item.data.activation.type || (item.data.activation.type === "none")) features.passive.items.push(item);
|
||||
else if (item.data.activation.type === 'reaction') features.reactions.items.push(item);
|
||||
if (!item.data.activation.type || item.data.activation.type === "none")
|
||||
features.passive.items.push(item);
|
||||
else if (item.data.activation.type === "reaction") features.reactions.items.push(item);
|
||||
else features.actions.items.push(item);
|
||||
break;
|
||||
default:
|
||||
|
@ -259,21 +271,21 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
super.activateListeners(html);
|
||||
if (!this.isEditable) return;
|
||||
|
||||
html.find('.item-toggle').click(this._onToggleItem.bind(this));
|
||||
html.find('.item-hp input')
|
||||
.click(evt => evt.target.select())
|
||||
html.find(".item-toggle").click(this._onToggleItem.bind(this));
|
||||
html.find(".item-hp input")
|
||||
.click((evt) => evt.target.select())
|
||||
.change(this._onHPChange.bind(this));
|
||||
|
||||
html.find('.item:not(.cargo-row) input[data-property]')
|
||||
.click(evt => evt.target.select())
|
||||
html.find(".item:not(.cargo-row) input[data-property]")
|
||||
.click((evt) => evt.target.select())
|
||||
.change(this._onEditInSheet.bind(this));
|
||||
|
||||
html.find('.cargo-row input')
|
||||
.click(evt => evt.target.select())
|
||||
html.find(".cargo-row input")
|
||||
.click((evt) => evt.target.select())
|
||||
.change(this._onCargoRowChange.bind(this));
|
||||
|
||||
if (this.actor.data.data.attributes.actions.stations) {
|
||||
html.find('.counter.actions, .counter.action-thresholds').hide();
|
||||
html.find(".counter.actions, .counter.action-thresholds").hide();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -288,9 +300,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
_onCargoRowChange(event) {
|
||||
event.preventDefault();
|
||||
const target = event.currentTarget;
|
||||
const row = target.closest('.item');
|
||||
const row = target.closest(".item");
|
||||
const idx = Number(row.dataset.itemId);
|
||||
const property = row.classList.contains('crew') ? 'crew' : 'passengers';
|
||||
const property = row.classList.contains("crew") ? "crew" : "passengers";
|
||||
|
||||
// Get the cargo entry
|
||||
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[property]);
|
||||
|
@ -298,10 +310,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
if (!entry) return null;
|
||||
|
||||
// Update the cargo value
|
||||
const key = target.dataset.property || 'name';
|
||||
const key = target.dataset.property || "name";
|
||||
const type = target.dataset.dtype;
|
||||
let value = target.value;
|
||||
if (type === 'Number') value = Number(value);
|
||||
if (type === "Number") value = Number(value);
|
||||
entry[key] = value;
|
||||
|
||||
// Perform the Actor update
|
||||
|
@ -318,14 +330,18 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
*/
|
||||
_onEditInSheet(event) {
|
||||
event.preventDefault();
|
||||
const itemID = event.currentTarget.closest('.item').dataset.itemId;
|
||||
const itemID = event.currentTarget.closest(".item").dataset.itemId;
|
||||
const item = this.actor.items.get(itemID);
|
||||
const property = event.currentTarget.dataset.property;
|
||||
const type = event.currentTarget.dataset.dtype;
|
||||
let value = event.currentTarget.value;
|
||||
switch (type) {
|
||||
case 'Number': value = parseInt(value); break;
|
||||
case 'Boolean': value = value === 'true'; break;
|
||||
case "Number":
|
||||
value = parseInt(value);
|
||||
break;
|
||||
case "Boolean":
|
||||
value = value === "true";
|
||||
break;
|
||||
}
|
||||
return item.update({[`${property}`]: value});
|
||||
}
|
||||
|
@ -342,7 +358,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
event.preventDefault();
|
||||
const target = event.currentTarget;
|
||||
const type = target.dataset.type;
|
||||
if (type === 'crew' || type === 'passengers') {
|
||||
if (type === "crew" || type === "passengers") {
|
||||
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]);
|
||||
cargo.push(this.constructor.newCargo);
|
||||
return this.actor.update({[`data.cargo.${type}`]: cargo});
|
||||
|
@ -360,10 +376,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
*/
|
||||
_onItemDelete(event) {
|
||||
event.preventDefault();
|
||||
const row = event.currentTarget.closest('.item');
|
||||
if (row.classList.contains('cargo-row')) {
|
||||
const row = event.currentTarget.closest(".item");
|
||||
if (row.classList.contains("cargo-row")) {
|
||||
const idx = Number(row.dataset.itemId);
|
||||
const type = row.classList.contains('crew') ? 'crew' : 'passengers';
|
||||
const type = row.classList.contains("crew") ? "crew" : "passengers";
|
||||
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]).filter((_, i) => i !== idx);
|
||||
return this.actor.update({[`data.cargo.${type}`]: cargo});
|
||||
}
|
||||
|
@ -376,7 +392,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
/** @override */
|
||||
async _onDropItemCreate(itemData) {
|
||||
const cargoTypes = ["weapon", "equipment", "consumable", "tool", "loot", "backpack"];
|
||||
const isCargo = cargoTypes.includes(itemData.type) && (this._tabs[0].active === "cargo");
|
||||
const isCargo = cargoTypes.includes(itemData.type) && this._tabs[0].active === "cargo";
|
||||
foundry.utils.setProperty(itemData, "flags.sw5e.vehicleCargo", isCargo);
|
||||
return super._onDropItemCreate(itemData);
|
||||
}
|
||||
|
@ -391,11 +407,11 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
*/
|
||||
_onHPChange(event) {
|
||||
event.preventDefault();
|
||||
const itemID = event.currentTarget.closest('.item').dataset.itemId;
|
||||
const itemID = event.currentTarget.closest(".item").dataset.itemId;
|
||||
const item = this.actor.items.get(itemID);
|
||||
const hp = Math.clamped(0, parseInt(event.currentTarget.value), item.data.data.hp.max);
|
||||
event.currentTarget.value = hp;
|
||||
return item.update({'data.hp.value': hp});
|
||||
return item.update({"data.hp.value": hp});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -408,9 +424,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
|||
*/
|
||||
_onToggleItem(event) {
|
||||
event.preventDefault();
|
||||
const itemID = event.currentTarget.closest('.item').dataset.itemId;
|
||||
const itemID = event.currentTarget.closest(".item").dataset.itemId;
|
||||
const item = this.actor.items.get(itemID);
|
||||
const crewed = !!item.data.data.crewed;
|
||||
return item.update({'data.crewed': !crewed});
|
||||
return item.update({"data.crewed": !crewed});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
* @type {Dialog}
|
||||
*/
|
||||
export default class AbilityUseDialog extends Dialog {
|
||||
constructor(item, dialogData={}, options={}) {
|
||||
constructor(item, dialogData = {}, options = {}) {
|
||||
super(dialogData, options);
|
||||
this.options.classes = ["sw5e", "dialog"];
|
||||
|
||||
|
@ -25,7 +25,7 @@ export default class AbilityUseDialog extends Dialog {
|
|||
* @return {Promise}
|
||||
*/
|
||||
static async create(item) {
|
||||
if ( !item.isOwned ) throw new Error("You cannot display an ability usage dialog for an unowned item");
|
||||
if (!item.isOwned) throw new Error("You cannot display an ability usage dialog for an unowned item");
|
||||
|
||||
// Prepare data
|
||||
const actorData = item.actor.data.data;
|
||||
|
@ -39,17 +39,20 @@ export default class AbilityUseDialog extends Dialog {
|
|||
// Prepare dialog form data
|
||||
const data = {
|
||||
item: item.data,
|
||||
title: game.i18n.format("SW5E.AbilityUseHint", {type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`), name: item.name}),
|
||||
title: game.i18n.format("SW5E.AbilityUseHint", {
|
||||
type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`),
|
||||
name: item.name
|
||||
}),
|
||||
note: this._getAbilityUseNote(item.data, uses, recharge),
|
||||
consumePowerSlot: false,
|
||||
consumeRecharge: recharges,
|
||||
consumeResource: !!itemData.consume.target,
|
||||
consumeUses: uses.per && (uses.max > 0),
|
||||
consumeUses: uses.per && uses.max > 0,
|
||||
canUse: recharges ? recharge.charged : sufficientUses,
|
||||
createTemplate: game.user.can("TEMPLATE_CREATE") && item.hasAreaTarget,
|
||||
errors: []
|
||||
};
|
||||
if ( item.data.type === "power" ) this._getPowerData(actorData, itemData, data);
|
||||
if (item.data.type === "power") this._getPowerData(actorData, itemData, data);
|
||||
|
||||
// Render the ability usage template
|
||||
const html = await renderTemplate("systems/sw5e/templates/apps/ability-use.html", data);
|
||||
|
@ -65,7 +68,7 @@ export default class AbilityUseDialog extends Dialog {
|
|||
use: {
|
||||
icon: `<i class="fas ${icon}"></i>`,
|
||||
label: label,
|
||||
callback: html => {
|
||||
callback: (html) => {
|
||||
const fd = new FormDataExtended(html[0].querySelector("form"));
|
||||
resolve(fd.toObject());
|
||||
}
|
||||
|
@ -87,14 +90,13 @@ export default class AbilityUseDialog extends Dialog {
|
|||
* @private
|
||||
*/
|
||||
static _getPowerData(actorData, itemData, data) {
|
||||
|
||||
// Determine whether the power may be up-cast
|
||||
const lvl = itemData.level;
|
||||
const consumePowerSlot = (lvl > 0) && CONFIG.SW5E.powerUpcastModes.includes(itemData.preparation.mode);
|
||||
const consumePowerSlot = lvl > 0 && CONFIG.SW5E.powerUpcastModes.includes(itemData.preparation.mode);
|
||||
|
||||
// If can't upcast, return early and don't bother calculating available power slots
|
||||
if (!consumePowerSlot) {
|
||||
mergeObject(data, { isPower: true, consumePowerSlot });
|
||||
mergeObject(data, {isPower: true, consumePowerSlot});
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -102,74 +104,78 @@ export default class AbilityUseDialog extends Dialog {
|
|||
let lmax = 0;
|
||||
let points;
|
||||
let powerType;
|
||||
switch (itemData.school){
|
||||
switch (itemData.school) {
|
||||
case "lgt":
|
||||
case "uni":
|
||||
case "drk": {
|
||||
powerType = "force"
|
||||
powerType = "force";
|
||||
points = actorData.attributes.force.points.value + actorData.attributes.force.points.temp;
|
||||
break;
|
||||
}
|
||||
case "tec": {
|
||||
powerType = "tech"
|
||||
powerType = "tech";
|
||||
points = actorData.attributes.tech.points.value + actorData.attributes.tech.points.temp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// eliminate point usage for innate casters
|
||||
if (actorData.attributes.powercasting === 'innate') points = 999;
|
||||
if (actorData.attributes.powercasting === "innate") points = 999;
|
||||
|
||||
|
||||
let powerLevels
|
||||
if (powerType === "force"){
|
||||
powerLevels = Array.fromRange(10).reduce((arr, i) => {
|
||||
if ( i < lvl ) return arr;
|
||||
let powerLevels;
|
||||
if (powerType === "force") {
|
||||
powerLevels = Array.fromRange(10)
|
||||
.reduce((arr, i) => {
|
||||
if (i < lvl) return arr;
|
||||
const label = CONFIG.SW5E.powerLevels[i];
|
||||
const l = actorData.powers["power"+i] || {fmax: 0, foverride: null};
|
||||
const l = actorData.powers["power" + i] || {fmax: 0, foverride: null};
|
||||
let max = parseInt(l.foverride || l.fmax || 0);
|
||||
let slots = Math.clamped(parseInt(l.fvalue || 0), 0, max);
|
||||
if ( max > 0 ) lmax = i;
|
||||
if ((max > 0) && (slots > 0) && (points > i)){
|
||||
if (max > 0) lmax = i;
|
||||
if (max > 0 && slots > 0 && points > i) {
|
||||
arr.push({
|
||||
level: i,
|
||||
label: i > 0 ? game.i18n.format('SW5E.PowerLevelSlot', {level: label, n: slots}) : label,
|
||||
label: i > 0 ? game.i18n.format("SW5E.PowerLevelSlot", {level: label, n: slots}) : label,
|
||||
canCast: max > 0,
|
||||
hasSlots: slots > 0
|
||||
});
|
||||
}
|
||||
return arr;
|
||||
}, []).filter(sl => sl.level <= lmax);
|
||||
}else if (powerType === "tech"){
|
||||
powerLevels = Array.fromRange(10).reduce((arr, i) => {
|
||||
if ( i < lvl ) return arr;
|
||||
}, [])
|
||||
.filter((sl) => sl.level <= lmax);
|
||||
} else if (powerType === "tech") {
|
||||
powerLevels = Array.fromRange(10)
|
||||
.reduce((arr, i) => {
|
||||
if (i < lvl) return arr;
|
||||
const label = CONFIG.SW5E.powerLevels[i];
|
||||
const l = actorData.powers["power"+i] || {tmax: 0, toverride: null};
|
||||
const l = actorData.powers["power" + i] || {tmax: 0, toverride: null};
|
||||
let max = parseInt(l.override || l.tmax || 0);
|
||||
let slots = Math.clamped(parseInt(l.tvalue || 0), 0, max);
|
||||
if ( max > 0 ) lmax = i;
|
||||
if ((max > 0) && (slots > 0) && (points > i)){
|
||||
if (max > 0) lmax = i;
|
||||
if (max > 0 && slots > 0 && points > i) {
|
||||
arr.push({
|
||||
level: i,
|
||||
label: i > 0 ? game.i18n.format('SW5E.PowerLevelSlot', {level: label, n: slots}) : label,
|
||||
label: i > 0 ? game.i18n.format("SW5E.PowerLevelSlot", {level: label, n: slots}) : label,
|
||||
canCast: max > 0,
|
||||
hasSlots: slots > 0
|
||||
});
|
||||
}
|
||||
return arr;
|
||||
}, []).filter(sl => sl.level <= lmax);
|
||||
}, [])
|
||||
.filter((sl) => sl.level <= lmax);
|
||||
}
|
||||
|
||||
|
||||
|
||||
const canCast = powerLevels.some(l => l.hasSlots);
|
||||
if ( !canCast ) data.errors.push(game.i18n.format("SW5E.PowerCastNoSlots", {
|
||||
const canCast = powerLevels.some((l) => l.hasSlots);
|
||||
if (!canCast)
|
||||
data.errors.push(
|
||||
game.i18n.format("SW5E.PowerCastNoSlots", {
|
||||
level: CONFIG.SW5E.powerLevels[lvl],
|
||||
name: data.item.name
|
||||
}));
|
||||
})
|
||||
);
|
||||
|
||||
// Merge power casting data
|
||||
return foundry.utils.mergeObject(data, { isPower: true, consumePowerSlot, powerLevels });
|
||||
return foundry.utils.mergeObject(data, {isPower: true, consumePowerSlot, powerLevels});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -179,27 +185,26 @@ export default class AbilityUseDialog extends Dialog {
|
|||
* @private
|
||||
*/
|
||||
static _getAbilityUseNote(item, uses, recharge) {
|
||||
|
||||
// Zero quantity
|
||||
const quantity = item.data.quantity;
|
||||
if ( quantity <= 0 ) return game.i18n.localize("SW5E.AbilityUseUnavailableHint");
|
||||
if (quantity <= 0) return game.i18n.localize("SW5E.AbilityUseUnavailableHint");
|
||||
|
||||
// Abilities which use Recharge
|
||||
if ( !!recharge.value ) {
|
||||
if (!!recharge.value) {
|
||||
return game.i18n.format(recharge.charged ? "SW5E.AbilityUseChargedHint" : "SW5E.AbilityUseRechargeHint", {
|
||||
type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`),
|
||||
})
|
||||
type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`)
|
||||
});
|
||||
}
|
||||
|
||||
// Does not use any resource
|
||||
if ( !uses.per || !uses.max ) return "";
|
||||
if (!uses.per || !uses.max) return "";
|
||||
|
||||
// Consumables
|
||||
if ( item.type === "consumable" ) {
|
||||
if (item.type === "consumable") {
|
||||
let str = "SW5E.AbilityUseNormalHint";
|
||||
if ( uses.value > 1 ) str = "SW5E.AbilityUseConsumableChargeHint";
|
||||
else if ( item.data.quantity === 1 && uses.autoDestroy ) str = "SW5E.AbilityUseConsumableDestroyHint";
|
||||
else if ( item.data.quantity > 1 ) str = "SW5E.AbilityUseConsumableQuantityHint";
|
||||
if (uses.value > 1) str = "SW5E.AbilityUseConsumableChargeHint";
|
||||
else if (item.data.quantity === 1 && uses.autoDestroy) str = "SW5E.AbilityUseConsumableDestroyHint";
|
||||
else if (item.data.quantity > 1) str = "SW5E.AbilityUseConsumableQuantityHint";
|
||||
return game.i18n.format(str, {
|
||||
type: game.i18n.localize(`SW5E.Consumable${item.data.consumableType.capitalize()}`),
|
||||
value: uses.value,
|
||||
|
|
|
@ -17,7 +17,7 @@ export default class ActorSheetFlags extends DocumentSheet {
|
|||
|
||||
/** @override */
|
||||
get title() {
|
||||
return `${game.i18n.localize('SW5E.FlagsTitle')}: ${this.object.name}`;
|
||||
return `${game.i18n.localize("SW5E.FlagsTitle")}: ${this.object.name}`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -40,8 +40,10 @@ export default class ActorSheetFlags extends DocumentSheet {
|
|||
* @private
|
||||
*/
|
||||
_getClasses() {
|
||||
const classes = this.object.items.filter(i => i.type === "class");
|
||||
return classes.sort((a, b) => a.name.localeCompare(b.name)).reduce((obj, i) => {
|
||||
const classes = this.object.items.filter((i) => i.type === "class");
|
||||
return classes
|
||||
.sort((a, b) => a.name.localeCompare(b.name))
|
||||
.reduce((obj, i) => {
|
||||
obj[i.id] = i.name;
|
||||
return obj;
|
||||
}, {});
|
||||
|
@ -58,12 +60,12 @@ export default class ActorSheetFlags extends DocumentSheet {
|
|||
_getFlags() {
|
||||
const flags = {};
|
||||
const baseData = this.document.toJSON();
|
||||
for ( let [k, v] of Object.entries(CONFIG.SW5E.characterFlags) ) {
|
||||
if ( !flags.hasOwnProperty(v.section) ) flags[v.section] = {};
|
||||
for (let [k, v] of Object.entries(CONFIG.SW5E.characterFlags)) {
|
||||
if (!flags.hasOwnProperty(v.section)) flags[v.section] = {};
|
||||
let flag = foundry.utils.deepClone(v);
|
||||
flag.type = v.type.name;
|
||||
flag.isCheckbox = v.type === Boolean;
|
||||
flag.isSelect = v.hasOwnProperty('choices');
|
||||
flag.isSelect = v.hasOwnProperty("choices");
|
||||
flag.value = getProperty(baseData.flags, `sw5e.${k}`);
|
||||
flags[v.section][`flags.sw5e.${k}`] = flag;
|
||||
}
|
||||
|
@ -96,7 +98,7 @@ export default class ActorSheetFlags extends DocumentSheet {
|
|||
{name: "data.bonuses.power.forceUnivDC", label: "SW5E.BonusForceUnivPowerDC"},
|
||||
{name: "data.bonuses.power.techDC", label: "SW5E.BonusTechPowerDC"}
|
||||
];
|
||||
for ( let b of bonuses ) {
|
||||
for (let b of bonuses) {
|
||||
b.value = getProperty(this.object._data, b.name) || "";
|
||||
}
|
||||
return bonuses;
|
||||
|
@ -113,11 +115,11 @@ export default class ActorSheetFlags extends DocumentSheet {
|
|||
let unset = false;
|
||||
const flags = updateData.flags.sw5e;
|
||||
//clone flags to dnd5e for module compatability
|
||||
updateData.flags.dnd5e = updateData.flags.sw5e
|
||||
for ( let [k, v] of Object.entries(flags) ) {
|
||||
if ( [undefined, null, "", false, 0].includes(v) ) {
|
||||
updateData.flags.dnd5e = updateData.flags.sw5e;
|
||||
for (let [k, v] of Object.entries(flags)) {
|
||||
if ([undefined, null, "", false, 0].includes(v)) {
|
||||
delete flags[k];
|
||||
if ( hasProperty(actor._data.flags, `sw5e.${k}`) ) {
|
||||
if (hasProperty(actor._data.flags, `sw5e.${k}`)) {
|
||||
unset = true;
|
||||
flags[`-=${k}`] = null;
|
||||
}
|
||||
|
@ -125,8 +127,8 @@ export default class ActorSheetFlags extends DocumentSheet {
|
|||
}
|
||||
|
||||
// Clear any bonuses which are whitespace only
|
||||
for ( let b of Object.values(updateData.data.bonuses ) ) {
|
||||
for ( let [k, v] of Object.entries(b) ) {
|
||||
for (let b of Object.values(updateData.data.bonuses)) {
|
||||
for (let [k, v] of Object.entries(b)) {
|
||||
b[k] = v.trim();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,7 +5,6 @@ import Actor5e from "../actor/entity.js";
|
|||
* @extends {FormApplication}
|
||||
*/
|
||||
export default class ActorTypeConfig extends FormApplication {
|
||||
|
||||
/** @inheritdoc */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
|
@ -32,11 +31,11 @@ export default class ActorTypeConfig extends FormApplication {
|
|||
|
||||
/** @override */
|
||||
getData(options) {
|
||||
|
||||
// Get current value or new default
|
||||
let attr = foundry.utils.getProperty(this.object.data.data, 'details.type');
|
||||
if ( foundry.utils.getType(attr) !== "Object" ) attr = {
|
||||
value: (attr in CONFIG.SW5E.creatureTypes) ? attr : "humanoid",
|
||||
let attr = foundry.utils.getProperty(this.object.data.data, "details.type");
|
||||
if (foundry.utils.getType(attr) !== "Object")
|
||||
attr = {
|
||||
value: attr in CONFIG.SW5E.creatureTypes ? attr : "humanoid",
|
||||
subtype: "",
|
||||
swarm: "",
|
||||
custom: ""
|
||||
|
@ -44,11 +43,11 @@ export default class ActorTypeConfig extends FormApplication {
|
|||
|
||||
// Populate choices
|
||||
const types = {};
|
||||
for ( let [k, v] of Object.entries(CONFIG.SW5E.creatureTypes) ) {
|
||||
for (let [k, v] of Object.entries(CONFIG.SW5E.creatureTypes)) {
|
||||
types[k] = {
|
||||
label: game.i18n.localize(v),
|
||||
chosen: attr.value === k
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Return data for rendering
|
||||
|
@ -61,12 +60,14 @@ export default class ActorTypeConfig extends FormApplication {
|
|||
},
|
||||
subtype: attr.subtype,
|
||||
swarm: attr.swarm,
|
||||
sizes: Array.from(Object.entries(CONFIG.SW5E.actorSizes)).reverse().reduce((obj, e) => {
|
||||
sizes: Array.from(Object.entries(CONFIG.SW5E.actorSizes))
|
||||
.reverse()
|
||||
.reduce((obj, e) => {
|
||||
obj[e[0]] = e[1];
|
||||
return obj;
|
||||
}, {}),
|
||||
preview: Actor5e.formatCreatureType(attr) || "–"
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -74,7 +75,7 @@ export default class ActorTypeConfig extends FormApplication {
|
|||
/** @override */
|
||||
async _updateObject(event, formData) {
|
||||
const typeObject = foundry.utils.expandObject(formData);
|
||||
return this.object.update({ 'data.details.type': typeObject });
|
||||
return this.object.update({"data.details.type": typeObject});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
* @implements {DocumentSheet}
|
||||
*/
|
||||
export default class ActorHitDiceConfig extends DocumentSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
|
@ -26,7 +25,8 @@ export default class ActorHitDiceConfig extends DocumentSheet {
|
|||
/** @override */
|
||||
getData(options) {
|
||||
return {
|
||||
classes: this.object.items.reduce((classes, item) => {
|
||||
classes: this.object.items
|
||||
.reduce((classes, item) => {
|
||||
if (item.data.type === "class") {
|
||||
// Add the appropriate data only if this item is a "class"
|
||||
classes.push({
|
||||
|
@ -35,11 +35,12 @@ export default class ActorHitDiceConfig extends DocumentSheet {
|
|||
diceDenom: item.data.data.hitDice,
|
||||
currentHitDice: item.data.data.levels - item.data.data.hitDiceUsed,
|
||||
maxHitDice: item.data.data.levels,
|
||||
canRoll: (item.data.data.levels - item.data.data.hitDiceUsed) > 0
|
||||
canRoll: item.data.data.levels - item.data.data.hitDiceUsed > 0
|
||||
});
|
||||
}
|
||||
return classes;
|
||||
}, []).sort((a, b) => parseInt(b.diceDenom.slice(1)) - parseInt(a.diceDenom.slice(1)))
|
||||
}, [])
|
||||
.sort((a, b) => parseInt(b.diceDenom.slice(1)) - parseInt(a.diceDenom.slice(1)))
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -50,7 +51,7 @@ export default class ActorHitDiceConfig extends DocumentSheet {
|
|||
super.activateListeners(html);
|
||||
|
||||
// Hook up -/+ buttons to adjust the current value in the form
|
||||
html.find("button.increment,button.decrement").click(event => {
|
||||
html.find("button.increment,button.decrement").click((event) => {
|
||||
const button = event.currentTarget;
|
||||
const current = button.parentElement.querySelector(".current");
|
||||
const max = button.parentElement.querySelector(".max");
|
||||
|
@ -67,8 +68,8 @@ export default class ActorHitDiceConfig extends DocumentSheet {
|
|||
async _updateObject(event, formData) {
|
||||
const actorItems = this.object.items;
|
||||
const classUpdates = Object.entries(formData).map(([id, hd]) => ({
|
||||
_id: id,
|
||||
"data.hitDiceUsed": actorItems.get(id).data.data.levels - hd,
|
||||
"_id": id,
|
||||
"data.hitDiceUsed": actorItems.get(id).data.data.levels - hd
|
||||
}));
|
||||
return this.object.updateEmbeddedDocuments("Item", classUpdates);
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ export default class LongRestDialog extends Dialog {
|
|||
* @param {Actor5e} actor
|
||||
* @return {Promise}
|
||||
*/
|
||||
static async longRestDialog({ actor } = {}) {
|
||||
static async longRestDialog({actor} = {}) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const dlg = new this(actor, {
|
||||
title: game.i18n.localize("SW5E.LongRest"),
|
||||
|
@ -45,7 +45,7 @@ export default class LongRestDialog extends Dialog {
|
|||
rest: {
|
||||
icon: '<i class="fas fa-bed"></i>',
|
||||
label: game.i18n.localize("SW5E.Rest"),
|
||||
callback: html => {
|
||||
callback: (html) => {
|
||||
let newDay = true;
|
||||
if (game.settings.get("sw5e", "restVariant") !== "gritty")
|
||||
newDay = html.find('input[name="newDay"]')[0].checked;
|
||||
|
@ -58,7 +58,7 @@ export default class LongRestDialog extends Dialog {
|
|||
callback: reject
|
||||
}
|
||||
},
|
||||
default: 'rest',
|
||||
default: "rest",
|
||||
close: reject
|
||||
});
|
||||
dlg.render(true);
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
* @extends {DocumentSheet}
|
||||
*/
|
||||
export default class ActorMovementConfig extends DocumentSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
|
@ -30,8 +29,8 @@ export default class ActorMovementConfig extends DocumentSheet {
|
|||
movement: foundry.utils.deepClone(sourceMovement),
|
||||
units: CONFIG.SW5E.movementUnits
|
||||
};
|
||||
for ( let [k, v] of Object.entries(data.movement) ) {
|
||||
if ( ["units", "hover"].includes(k) ) continue;
|
||||
for (let [k, v] of Object.entries(data.movement)) {
|
||||
if (["units", "hover"].includes(k)) continue;
|
||||
data.movement[k] = Number.isNumeric(v) ? v.toNearest(0.1) : 0;
|
||||
}
|
||||
return data;
|
||||
|
|
|
@ -1,117 +0,0 @@
|
|||
/**
|
||||
* A helper Dialog subclass for rolling Hit Dice on a recharge rest
|
||||
* @extends {Dialog}
|
||||
*/
|
||||
export default class RechargeRestDialog extends Dialog {
|
||||
constructor(actor, dialogData={}, options={}) {
|
||||
super(dialogData, options);
|
||||
|
||||
/**
|
||||
* Store a reference to the Actor entity which is resting
|
||||
* @type {Actor}
|
||||
*/
|
||||
this.actor = actor;
|
||||
|
||||
/**
|
||||
* Track the most recently used HD denomination for re-rendering the form
|
||||
* @type {string}
|
||||
*/
|
||||
this._denom = null;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/sw5e/templates/apps/recharge-rest.html",
|
||||
classes: ["sw5e", "dialog"]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
getData() {
|
||||
const data = super.getData();
|
||||
|
||||
// Determine Hull Dice
|
||||
data.availableHD = this.actor.data.items.reduce((hd, item) => {
|
||||
if ( item.type === "starship" ) {
|
||||
const d = item.data;
|
||||
const denom = d.hullDice || "d6";
|
||||
const available = parseInt(d.hullDiceStart || 1) + parseInt(d.tier || 0) - parseInt(d.hullDiceUsed || 0);
|
||||
hd[denom] = denom in hd ? hd[denom] + available : available;
|
||||
}
|
||||
return hd;
|
||||
}, {});
|
||||
data.canRoll = this.actor.data.data.attributes.hull.dice > 0;
|
||||
data.denomination = this._denom;
|
||||
|
||||
// Determine rest type
|
||||
const variant = game.settings.get("sw5e", "restVariant");
|
||||
data.promptNewDay = variant !== "epic"; // It's never a new day when only resting 1 minute
|
||||
data.newDay = false; // It may be a new day, but not by default
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
let btn = html.find("#roll-hulld");
|
||||
btn.click(this._onRollHullDie.bind(this));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Handle rolling a Hull Die as part of a Recharge Rest action
|
||||
* @param {Event} event The triggering click event
|
||||
* @private
|
||||
*/
|
||||
async _onRollHullDie(event) {
|
||||
event.preventDefault();
|
||||
const btn = event.currentTarget;
|
||||
this._denom = btn.form.hulld.value;
|
||||
await this.actor.rollHullDie(this._denom);
|
||||
this.render();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* A helper constructor function which displays the Short Rest dialog and returns a Promise once it's workflow has
|
||||
* been resolved.
|
||||
* @param {Actor5e} actor
|
||||
* @return {Promise}
|
||||
*/
|
||||
static async rechargeRestDialog({actor}={}) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const dlg = new this(actor, {
|
||||
title: "Recharge Rest",
|
||||
buttons: {
|
||||
rest: {
|
||||
icon: '<i class="fas fa-bed"></i>',
|
||||
label: "Rest",
|
||||
callback: html => {
|
||||
let newDay = false;
|
||||
if (game.settings.get("sw5e", "restVariant") === "gritty")
|
||||
newDay = html.find('input[name="newDay"]')[0].checked;
|
||||
resolve(newDay);
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel",
|
||||
callback: reject
|
||||
}
|
||||
},
|
||||
close: reject
|
||||
});
|
||||
dlg.render(true);
|
||||
});
|
||||
}
|
||||
}
|
|
@ -1,69 +0,0 @@
|
|||
/**
|
||||
* A helper Dialog subclass for completing a refitting rest
|
||||
* @extends {Dialog}
|
||||
*/
|
||||
export default class RefittingRestDialog extends Dialog {
|
||||
constructor(actor, dialogData = {}, options = {}) {
|
||||
super(dialogData, options);
|
||||
this.actor = actor;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/sw5e/templates/apps/refitting-rest.html",
|
||||
classes: ["sw5e", "dialog"]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
getData() {
|
||||
const data = super.getData();
|
||||
const variant = game.settings.get("sw5e", "restVariant");
|
||||
data.promptNewDay = variant !== "gritty"; // It's always a new day when resting 1 week
|
||||
data.newDay = variant === "normal"; // It's probably a new day when resting normally (8 hours)
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* A helper constructor function which displays the Refitting Rest confirmation dialog and returns a Promise once it's
|
||||
* workflow has been resolved.
|
||||
* @param {Actor5e} actor
|
||||
* @return {Promise}
|
||||
*/
|
||||
static async refittingRestDialog({ actor } = {}) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const dlg = new this(actor, {
|
||||
title: "Refitting Rest",
|
||||
buttons: {
|
||||
rest: {
|
||||
icon: '<i class="fas fa-bed"></i>',
|
||||
label: "Rest",
|
||||
callback: html => {
|
||||
let newDay = false;
|
||||
if (game.settings.get("sw5e", "restVariant") === "normal")
|
||||
newDay = html.find('input[name="newDay"]')[0].checked;
|
||||
else if(game.settings.get("sw5e", "restVariant") === "gritty")
|
||||
newDay = true;
|
||||
resolve(newDay);
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel",
|
||||
callback: reject
|
||||
}
|
||||
},
|
||||
default: 'rest',
|
||||
close: reject
|
||||
});
|
||||
dlg.render(true);
|
||||
});
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@
|
|||
* @type {Dialog}
|
||||
*/
|
||||
export default class SelectItemsPrompt extends Dialog {
|
||||
constructor(items, dialogData={}, options={}) {
|
||||
constructor(items, dialogData = {}, options = {}) {
|
||||
super(dialogData, options);
|
||||
this.options.classes = ["sw5e", "dialog", "select-items-prompt", "sheet"];
|
||||
|
||||
|
@ -18,11 +18,11 @@ export default class SelectItemsPrompt extends Dialog {
|
|||
super.activateListeners(html);
|
||||
|
||||
// render the item's sheet if its image is clicked
|
||||
html.on('click', '.item-image', (event) => {
|
||||
html.on("click", ".item-image", (event) => {
|
||||
const item = this.items.find((feature) => feature.id === event.currentTarget.dataset?.itemId);
|
||||
|
||||
item?.sheet.render(true);
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -33,29 +33,27 @@ export default class SelectItemsPrompt extends Dialog {
|
|||
* @param {string} options.hint - Localized hint to display at the top of the prompt
|
||||
* @return {Promise<string[]>} - list of item ids which the user has selected
|
||||
*/
|
||||
static async create(items, {
|
||||
hint
|
||||
}) {
|
||||
static async create(items, {hint}) {
|
||||
// Render the ability usage template
|
||||
const html = await renderTemplate("systems/sw5e/templates/apps/select-items-prompt.html", {items, hint});
|
||||
|
||||
return new Promise((resolve) => {
|
||||
const dlg = new this(items, {
|
||||
title: game.i18n.localize('SW5E.SelectItemsPromptTitle'),
|
||||
title: game.i18n.localize("SW5E.SelectItemsPromptTitle"),
|
||||
content: html,
|
||||
buttons: {
|
||||
apply: {
|
||||
icon: `<i class="fas fa-user-plus"></i>`,
|
||||
label: game.i18n.localize('SW5E.Apply'),
|
||||
callback: html => {
|
||||
label: game.i18n.localize("SW5E.Apply"),
|
||||
callback: (html) => {
|
||||
const fd = new FormDataExtended(html[0].querySelector("form")).toObject();
|
||||
const selectedIds = Object.keys(fd).filter(itemId => fd[itemId]);
|
||||
const selectedIds = Object.keys(fd).filter((itemId) => fd[itemId]);
|
||||
resolve(selectedIds);
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-forward"></i>',
|
||||
label: game.i18n.localize('SW5E.Skip'),
|
||||
label: game.i18n.localize("SW5E.Skip"),
|
||||
callback: () => resolve([])
|
||||
}
|
||||
},
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
* @extends {DocumentSheet}
|
||||
*/
|
||||
export default class ActorSensesConfig extends DocumentSheet {
|
||||
|
||||
/** @inheritdoc */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
|
@ -29,14 +28,15 @@ export default class ActorSensesConfig extends DocumentSheet {
|
|||
const data = {
|
||||
senses: {},
|
||||
special: senses.special ?? "",
|
||||
units: senses.units, movementUnits: CONFIG.SW5E.movementUnits
|
||||
units: senses.units,
|
||||
movementUnits: CONFIG.SW5E.movementUnits
|
||||
};
|
||||
for ( let [name, label] of Object.entries(CONFIG.SW5E.senses) ) {
|
||||
for (let [name, label] of Object.entries(CONFIG.SW5E.senses)) {
|
||||
const v = senses[name];
|
||||
data.senses[name] = {
|
||||
label: game.i18n.localize(label),
|
||||
value: Number.isNumeric(v) ? v.toNearest(0.1) : 0
|
||||
}
|
||||
};
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@ import LongRestDialog from "./long-rest.js";
|
|||
* @extends {Dialog}
|
||||
*/
|
||||
export default class ShortRestDialog extends Dialog {
|
||||
constructor(actor, dialogData={}, options={}) {
|
||||
constructor(actor, dialogData = {}, options = {}) {
|
||||
super(dialogData, options);
|
||||
|
||||
/**
|
||||
|
@ -39,7 +39,7 @@ export default class ShortRestDialog extends Dialog {
|
|||
|
||||
// Determine Hit Dice
|
||||
data.availableHD = this.actor.data.items.reduce((hd, item) => {
|
||||
if ( item.type === "class" ) {
|
||||
if (item.type === "class") {
|
||||
const d = item.data.data;
|
||||
const denom = d.hitDice || "d6";
|
||||
const available = parseInt(d.levels || 1) - parseInt(d.hitDiceUsed || 0);
|
||||
|
@ -59,7 +59,6 @@ export default class ShortRestDialog extends Dialog {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
@ -90,7 +89,7 @@ export default class ShortRestDialog extends Dialog {
|
|||
* @param {Actor5e} actor
|
||||
* @return {Promise}
|
||||
*/
|
||||
static async shortRestDialog({actor}={}) {
|
||||
static async shortRestDialog({actor} = {}) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const dlg = new this(actor, {
|
||||
title: game.i18n.localize("SW5E.ShortRest"),
|
||||
|
@ -98,7 +97,7 @@ export default class ShortRestDialog extends Dialog {
|
|||
rest: {
|
||||
icon: '<i class="fas fa-bed"></i>',
|
||||
label: game.i18n.localize("SW5E.Rest"),
|
||||
callback: html => {
|
||||
callback: (html) => {
|
||||
let newDay = false;
|
||||
if (game.settings.get("sw5e", "restVariant") === "gritty")
|
||||
newDay = html.find('input[name="newDay"]')[0].checked;
|
||||
|
@ -126,8 +125,10 @@ export default class ShortRestDialog extends Dialog {
|
|||
* @param {Actor5e} actor
|
||||
* @return {Promise}
|
||||
*/
|
||||
static async longRestDialog({actor}={}) {
|
||||
console.warn("WARNING! ShortRestDialog.longRestDialog has been deprecated, use LongRestDialog.longRestDialog instead.");
|
||||
static async longRestDialog({actor} = {}) {
|
||||
console.warn(
|
||||
"WARNING! ShortRestDialog.longRestDialog has been deprecated, use LongRestDialog.longRestDialog instead."
|
||||
);
|
||||
return LongRestDialog.longRestDialog(...arguments);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
* @extends {DocumentSheet}
|
||||
*/
|
||||
export default class TraitSelector extends DocumentSheet {
|
||||
|
||||
/** @inheritdoc */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
|
@ -38,22 +37,22 @@ export default class TraitSelector extends DocumentSheet {
|
|||
getData() {
|
||||
const attr = foundry.utils.getProperty(this.object.data, this.attribute);
|
||||
const o = this.options;
|
||||
const value = (o.valueKey) ? attr[o.valueKey] ?? [] : attr;
|
||||
const custom = (o.customKey) ? attr[o.customKey] ?? "" : "";
|
||||
const value = o.valueKey ? attr[o.valueKey] ?? [] : attr;
|
||||
const custom = o.customKey ? attr[o.customKey] ?? "" : "";
|
||||
|
||||
// Populate choices
|
||||
const choices = Object.entries(o.choices).reduce((obj, e) => {
|
||||
let [k, v] = e;
|
||||
obj[k] = { label: v, chosen: attr ? value.includes(k) : false };
|
||||
obj[k] = {label: v, chosen: attr ? value.includes(k) : false};
|
||||
return obj;
|
||||
}, {})
|
||||
}, {});
|
||||
|
||||
// Return data
|
||||
return {
|
||||
allowCustom: o.allowCustom,
|
||||
choices: choices,
|
||||
custom: custom
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -64,21 +63,21 @@ export default class TraitSelector extends DocumentSheet {
|
|||
|
||||
// Obtain choices
|
||||
const chosen = [];
|
||||
for ( let [k, v] of Object.entries(formData) ) {
|
||||
if ( (k !== "custom") && v ) chosen.push(k);
|
||||
for (let [k, v] of Object.entries(formData)) {
|
||||
if (k !== "custom" && v) chosen.push(k);
|
||||
}
|
||||
|
||||
// Object including custom data
|
||||
const updateData = {};
|
||||
if ( o.valueKey ) updateData[`${this.attribute}.${o.valueKey}`] = chosen;
|
||||
if (o.valueKey) updateData[`${this.attribute}.${o.valueKey}`] = chosen;
|
||||
else updateData[this.attribute] = chosen;
|
||||
if ( o.allowCustom ) updateData[`${this.attribute}.${o.customKey}`] = formData.custom;
|
||||
if (o.allowCustom) updateData[`${this.attribute}.${o.customKey}`] = formData.custom;
|
||||
|
||||
// Validate the number chosen
|
||||
if ( o.minimum && (chosen.length < o.minimum) ) {
|
||||
if (o.minimum && chosen.length < o.minimum) {
|
||||
return ui.notifications.error(`You must choose at least ${o.minimum} options`);
|
||||
}
|
||||
if ( o.maximum && (chosen.length > o.maximum) ) {
|
||||
if (o.maximum && chosen.length > o.maximum) {
|
||||
return ui.notifications.error(`You may choose no more than ${o.maximum} options`);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/** @override */
|
||||
export const measureDistances = function(segments, options={}) {
|
||||
if ( !options.gridSpaces ) return BaseGrid.prototype.measureDistances.call(this, segments, options);
|
||||
export const measureDistances = function (segments, options = {}) {
|
||||
if (!options.gridSpaces) return BaseGrid.prototype.measureDistances.call(this, segments, options);
|
||||
|
||||
// Track the total number of diagonals
|
||||
let nDiagonal = 0;
|
||||
|
@ -8,7 +8,7 @@ export const measureDistances = function(segments, options={}) {
|
|||
const d = canvas.dimensions;
|
||||
|
||||
// Iterate over measured segments
|
||||
return segments.map(s => {
|
||||
return segments.map((s) => {
|
||||
let r = s.ray;
|
||||
|
||||
// Determine the total distance traveled
|
||||
|
@ -23,7 +23,7 @@ export const measureDistances = function(segments, options={}) {
|
|||
// Alternative DMG Movement
|
||||
if (rule === "5105") {
|
||||
let nd10 = Math.floor(nDiagonal / 2) - Math.floor((nDiagonal - nd) / 2);
|
||||
let spaces = (nd10 * 2) + (nd - nd10) + ns;
|
||||
let spaces = nd10 * 2 + (nd - nd10) + ns;
|
||||
return spaces * canvas.dimensions.distance;
|
||||
}
|
||||
|
||||
|
|
|
@ -151,13 +151,15 @@ export default class CharacterImporter {
|
|||
result.forEach((prof) => {
|
||||
let assignedProfession = professionsPack.find((o) => o.name === prof.profession);
|
||||
assignedProfession.data.data.levels = prof.level;
|
||||
actor.createEmbeddedDocuments("Item", [assignedProfession.data], { displaySheet: false });
|
||||
actor.createEmbeddedDocuments("Item", [assignedProfession.data], {displaySheet: false});
|
||||
});
|
||||
|
||||
this.addSpecies(sourceCharacter.attribs.find((e) => e.name == "race").current, actor);
|
||||
|
||||
this.addPowers(
|
||||
sourceCharacter.attribs.filter((e) => e.name.search(/repeating_power.+_powername/g) != -1).map((e) => e.current),
|
||||
sourceCharacter.attribs
|
||||
.filter((e) => e.name.search(/repeating_power.+_powername/g) != -1)
|
||||
.map((e) => e.current),
|
||||
actor
|
||||
);
|
||||
|
||||
|
@ -180,7 +182,7 @@ export default class CharacterImporter {
|
|||
let classes = await game.packs.get("sw5e.classes").getDocuments();
|
||||
let assignedClass = classes.find((c) => c.name === profession);
|
||||
assignedClass.data.data.levels = level;
|
||||
await actor.createEmbeddedDocuments("Item", [assignedClass.data], { displaySheet: false });
|
||||
await actor.createEmbeddedDocuments("Item", [assignedClass.data], {displaySheet: false});
|
||||
}
|
||||
|
||||
static classOrMulticlass(name) {
|
||||
|
@ -213,7 +215,7 @@ export default class CharacterImporter {
|
|||
const species = await game.packs.get("sw5e.species").getDocuments();
|
||||
const assignedSpecies = species.find((c) => c.name === race);
|
||||
const activeEffects = [...assignedSpecies.data.effects][0].data.changes;
|
||||
const actorData = { data: { abilities: { ...actor.data.data.abilities } } };
|
||||
const actorData = {data: {abilities: {...actor.data.data.abilities}}};
|
||||
|
||||
activeEffects.map((effect) => {
|
||||
switch (effect.key) {
|
||||
|
@ -248,7 +250,7 @@ export default class CharacterImporter {
|
|||
|
||||
actor.update(actorData);
|
||||
|
||||
await actor.createEmbeddedDocuments("Item", [assignedSpecies.data], { displaySheet: false });
|
||||
await actor.createEmbeddedDocuments("Item", [assignedSpecies.data], {displaySheet: false});
|
||||
}
|
||||
|
||||
static async addPowers(powers, actor) {
|
||||
|
@ -259,7 +261,7 @@ export default class CharacterImporter {
|
|||
const createdPower = forcePowers.find((c) => c.name === power) || techPowers.find((c) => c.name === power);
|
||||
|
||||
if (createdPower) {
|
||||
await actor.createEmbeddedDocuments("Item", [createdPower.data], { displaySheet: false });
|
||||
await actor.createEmbeddedDocuments("Item", [createdPower.data], {displaySheet: false});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -280,7 +282,7 @@ export default class CharacterImporter {
|
|||
createdItem.data.data.quantity = item.quantity;
|
||||
}
|
||||
|
||||
await actor.createEmbeddedDocuments("Item", [createdItem.data], { displaySheet: false });
|
||||
await actor.createEmbeddedDocuments("Item", [createdItem.data], {displaySheet: false});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,28 +1,27 @@
|
|||
|
||||
/**
|
||||
* Highlight critical success or failure on d20 rolls
|
||||
*/
|
||||
export const highlightCriticalSuccessFailure = function(message, html, data) {
|
||||
if ( !message.isRoll || !message.isContentVisible ) return;
|
||||
export const highlightCriticalSuccessFailure = function (message, html, data) {
|
||||
if (!message.isRoll || !message.isContentVisible) return;
|
||||
|
||||
// Highlight rolls where the first part is a d20 roll
|
||||
const roll = message.roll;
|
||||
if ( !roll.dice.length ) return;
|
||||
if (!roll.dice.length) return;
|
||||
const d = roll.dice[0];
|
||||
|
||||
// Ensure it is an un-modified d20 roll
|
||||
const isD20 = (d.faces === 20) && ( d.values.length === 1 );
|
||||
if ( !isD20 ) return;
|
||||
const isModifiedRoll = ("success" in d.results[0]) || d.options.marginSuccess || d.options.marginFailure;
|
||||
if ( isModifiedRoll ) return;
|
||||
const isD20 = d.faces === 20 && d.values.length === 1;
|
||||
if (!isD20) return;
|
||||
const isModifiedRoll = "success" in d.results[0] || d.options.marginSuccess || d.options.marginFailure;
|
||||
if (isModifiedRoll) return;
|
||||
|
||||
// Highlight successes and failures
|
||||
const critical = d.options.critical || 20;
|
||||
const fumble = d.options.fumble || 1;
|
||||
if ( d.total >= critical ) html.find(".dice-total").addClass("critical");
|
||||
else if ( d.total <= fumble ) html.find(".dice-total").addClass("fumble");
|
||||
else if ( d.options.target ) {
|
||||
if ( roll.total >= d.options.target ) html.find(".dice-total").addClass("success");
|
||||
if (d.total >= critical) html.find(".dice-total").addClass("critical");
|
||||
else if (d.total <= fumble) html.find(".dice-total").addClass("fumble");
|
||||
else if (d.options.target) {
|
||||
if (roll.total >= d.options.target) html.find(".dice-total").addClass("success");
|
||||
else html.find(".dice-total").addClass("failure");
|
||||
}
|
||||
};
|
||||
|
@ -32,22 +31,22 @@ export const highlightCriticalSuccessFailure = function(message, html, data) {
|
|||
/**
|
||||
* Optionally hide the display of chat card action buttons which cannot be performed by the user
|
||||
*/
|
||||
export const displayChatActionButtons = function(message, html, data) {
|
||||
export const displayChatActionButtons = function (message, html, data) {
|
||||
const chatCard = html.find(".sw5e.chat-card");
|
||||
if ( chatCard.length > 0 ) {
|
||||
if (chatCard.length > 0) {
|
||||
const flavor = html.find(".flavor-text");
|
||||
if ( flavor.text() === html.find(".item-name").text() ) flavor.remove();
|
||||
if (flavor.text() === html.find(".item-name").text()) flavor.remove();
|
||||
|
||||
// If the user is the message author or the actor owner, proceed
|
||||
let actor = game.actors.get(data.message.speaker.actor);
|
||||
if ( actor && actor.isOwner ) return;
|
||||
else if ( game.user.isGM || (data.author.id === game.user.id)) return;
|
||||
if (actor && actor.isOwner) return;
|
||||
else if (game.user.isGM || data.author.id === game.user.id) return;
|
||||
|
||||
// Otherwise conceal action buttons except for saving throw
|
||||
const buttons = chatCard.find("button[data-action]");
|
||||
buttons.each((i, btn) => {
|
||||
if ( btn.dataset.action === "save" ) return;
|
||||
btn.style.display = "none"
|
||||
if (btn.dataset.action === "save") return;
|
||||
btn.style.display = "none";
|
||||
});
|
||||
}
|
||||
};
|
||||
|
@ -63,8 +62,8 @@ export const displayChatActionButtons = function(message, html, data) {
|
|||
*
|
||||
* @return {Array} The extended options Array including new context choices
|
||||
*/
|
||||
export const addChatMessageContextOptions = function(html, options) {
|
||||
let canApply = li => {
|
||||
export const addChatMessageContextOptions = function (html, options) {
|
||||
let canApply = (li) => {
|
||||
const message = game.messages.get(li.data("messageId"));
|
||||
return message?.isRoll && message?.isContentVisible && canvas.tokens?.controlled.length;
|
||||
};
|
||||
|
@ -73,25 +72,25 @@ export const addChatMessageContextOptions = function(html, options) {
|
|||
name: game.i18n.localize("SW5E.ChatContextDamage"),
|
||||
icon: '<i class="fas fa-user-minus"></i>',
|
||||
condition: canApply,
|
||||
callback: li => applyChatCardDamage(li, 1)
|
||||
callback: (li) => applyChatCardDamage(li, 1)
|
||||
},
|
||||
{
|
||||
name: game.i18n.localize("SW5E.ChatContextHealing"),
|
||||
icon: '<i class="fas fa-user-plus"></i>',
|
||||
condition: canApply,
|
||||
callback: li => applyChatCardDamage(li, -1)
|
||||
callback: (li) => applyChatCardDamage(li, -1)
|
||||
},
|
||||
{
|
||||
name: game.i18n.localize("SW5E.ChatContextDoubleDamage"),
|
||||
icon: '<i class="fas fa-user-injured"></i>',
|
||||
condition: canApply,
|
||||
callback: li => applyChatCardDamage(li, 2)
|
||||
callback: (li) => applyChatCardDamage(li, 2)
|
||||
},
|
||||
{
|
||||
name: game.i18n.localize("SW5E.ChatContextHalfDamage"),
|
||||
icon: '<i class="fas fa-user-shield"></i>',
|
||||
condition: canApply,
|
||||
callback: li => applyChatCardDamage(li, 0.5)
|
||||
callback: (li) => applyChatCardDamage(li, 0.5)
|
||||
}
|
||||
);
|
||||
return options;
|
||||
|
@ -110,10 +109,12 @@ export const addChatMessageContextOptions = function(html, options) {
|
|||
function applyChatCardDamage(li, multiplier) {
|
||||
const message = game.messages.get(li.data("messageId"));
|
||||
const roll = message.roll;
|
||||
return Promise.all(canvas.tokens.controlled.map(t => {
|
||||
return Promise.all(
|
||||
canvas.tokens.controlled.map((t) => {
|
||||
const a = t.actor;
|
||||
return a.applyDamage(roll.total, multiplier);
|
||||
}));
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
|
|
@ -1,4 +1 @@
|
|||
export const ClassFeatures = {
|
||||
|
||||
};
|
||||
|
||||
export const ClassFeatures = {};
|
||||
|
|
|
@ -1,13 +1,12 @@
|
|||
|
||||
/**
|
||||
* Override the default Initiative formula to customize special behaviors of the SW5e system.
|
||||
* Apply advantage, proficiency, or bonuses where appropriate
|
||||
* Apply the dexterity score as a decimal tiebreaker if requested
|
||||
* See Combat._getInitiativeFormula for more detail.
|
||||
*/
|
||||
export const _getInitiativeFormula = function() {
|
||||
export const _getInitiativeFormula = function () {
|
||||
const actor = this.actor;
|
||||
if ( !actor ) return "1d20";
|
||||
if (!actor) return "1d20";
|
||||
const init = actor.data.data.attributes.init;
|
||||
|
||||
// Construct initiative formula parts
|
||||
|
@ -18,10 +17,15 @@ export const _getInitiativeFormula = function() {
|
|||
nd = 2;
|
||||
mods += "kh";
|
||||
}
|
||||
const parts = [`${nd}d20${mods}`, init.mod, (init.prof !== 0) ? init.prof : null, (init.bonus !== 0) ? init.bonus : null];
|
||||
const parts = [
|
||||
`${nd}d20${mods}`,
|
||||
init.mod,
|
||||
init.prof !== 0 ? init.prof : null,
|
||||
init.bonus !== 0 ? init.bonus : null
|
||||
];
|
||||
|
||||
// Optionally apply Dexterity tiebreaker
|
||||
const tiebreaker = game.settings.get("sw5e", "initiativeDexTiebreaker");
|
||||
if ( tiebreaker ) parts.push(actor.data.data.abilities.dex.value / 100);
|
||||
return parts.filter(p => p !== null).join(" + ");
|
||||
if (tiebreaker) parts.push(actor.data.data.abilities.dex.value / 100);
|
||||
return parts.filter((p) => p !== null).join(" + ");
|
||||
};
|
||||
|
|
1315
module/config.js
1315
module/config.js
File diff suppressed because it is too large
Load diff
123
module/dice.js
123
module/dice.js
|
@ -23,14 +23,19 @@ export function simplifyRollFormula(formula, data, {constantFirst = false} = {})
|
|||
const constantTerms = []; // Terms that are constant, and their associated operators
|
||||
let operators = []; // Temporary storage for operators before they are moved to one of the above
|
||||
|
||||
for (let term of terms) { // For each term
|
||||
if (term instanceof OperatorTerm) operators.push(term); // If the term is an addition/subtraction operator, push the term into the operators array
|
||||
else { // Otherwise the term is not an operator
|
||||
if (term instanceof DiceTerm) { // If the term is something rollable
|
||||
for (let term of terms) {
|
||||
// For each term
|
||||
if (term instanceof OperatorTerm) operators.push(term);
|
||||
// If the term is an addition/subtraction operator, push the term into the operators array
|
||||
else {
|
||||
// Otherwise the term is not an operator
|
||||
if (term instanceof DiceTerm) {
|
||||
// If the term is something rollable
|
||||
rollableTerms.push(...operators); // Place all the operators into the rollableTerms array
|
||||
rollableTerms.push(term); // Then place this rollable term into it as well
|
||||
} //
|
||||
else { // Otherwise, this must be a constant
|
||||
else {
|
||||
// Otherwise, this must be a constant
|
||||
constantTerms.push(...operators); // Place the operators into the constantTerms array
|
||||
constantTerms.push(term); // Then also add this constant term to that array.
|
||||
} //
|
||||
|
@ -43,9 +48,9 @@ export function simplifyRollFormula(formula, data, {constantFirst = false} = {})
|
|||
|
||||
// Mathematically evaluate the constant formula to produce a single constant term
|
||||
let constantPart = undefined;
|
||||
if ( constantFormula ) {
|
||||
if (constantFormula) {
|
||||
try {
|
||||
constantPart = Roll.safeEval(constantFormula)
|
||||
constantPart = Roll.safeEval(constantFormula);
|
||||
} catch (err) {
|
||||
console.warn(`Unable to evaluate constant term ${constantFormula} in simplifyRollFormula`);
|
||||
}
|
||||
|
@ -111,17 +116,33 @@ function _isUnsupportedTerm(term) {
|
|||
* @return {Promise<D20Roll|null>} The evaluated D20Roll, or null if the workflow was cancelled
|
||||
*/
|
||||
export async function d20Roll({
|
||||
parts=[], data={}, // Roll creation
|
||||
advantage, disadvantage, fumble=1, critical=20, targetValue, elvenAccuracy, halflingLucky, reliableTalent, // Roll customization
|
||||
chooseModifier=false, fastForward=false, event, template, title, dialogOptions, // Dialog configuration
|
||||
chatMessage=true, messageData={}, rollMode, speaker, flavor // Chat Message customization
|
||||
}={}) {
|
||||
|
||||
parts = [],
|
||||
data = {}, // Roll creation
|
||||
advantage,
|
||||
disadvantage,
|
||||
fumble = 1,
|
||||
critical = 20,
|
||||
targetValue,
|
||||
elvenAccuracy,
|
||||
halflingLucky,
|
||||
reliableTalent, // Roll customization
|
||||
chooseModifier = false,
|
||||
fastForward = false,
|
||||
event,
|
||||
template,
|
||||
title,
|
||||
dialogOptions, // Dialog configuration
|
||||
chatMessage = true,
|
||||
messageData = {},
|
||||
rollMode,
|
||||
speaker,
|
||||
flavor // Chat Message customization
|
||||
} = {}) {
|
||||
// Handle input arguments
|
||||
const formula = ["1d20"].concat(parts).join(" + ");
|
||||
const {advantageMode, isFF} = _determineAdvantageMode({advantage, disadvantage, fastForward, event});
|
||||
const defaultRollMode = rollMode || game.settings.get("core", "rollMode");
|
||||
if ( chooseModifier && !isFF ) data["mod"] = "@mod";
|
||||
if (chooseModifier && !isFF) data["mod"] = "@mod";
|
||||
|
||||
// Construct the D20Roll instance
|
||||
const roll = new CONFIG.Dice.D20Roll(formula, data, {
|
||||
|
@ -137,27 +158,32 @@ export async function d20Roll({
|
|||
});
|
||||
|
||||
// Prompt a Dialog to further configure the D20Roll
|
||||
if ( !isFF ) {
|
||||
const configured = await roll.configureDialog({
|
||||
if (!isFF) {
|
||||
const configured = await roll.configureDialog(
|
||||
{
|
||||
title,
|
||||
chooseModifier,
|
||||
defaultRollMode: defaultRollMode,
|
||||
defaultAction: advantageMode,
|
||||
defaultAbility: data?.item?.ability,
|
||||
template
|
||||
}, dialogOptions);
|
||||
if ( configured === null ) return null;
|
||||
},
|
||||
dialogOptions
|
||||
);
|
||||
if (configured === null) return null;
|
||||
}
|
||||
|
||||
// Evaluate the configured roll
|
||||
await roll.evaluate({async: true});
|
||||
|
||||
// Create a Chat Message
|
||||
if ( speaker ) {
|
||||
console.warn(`You are passing the speaker argument to the d20Roll function directly which should instead be passed as an internal key of messageData`);
|
||||
if (speaker) {
|
||||
console.warn(
|
||||
`You are passing the speaker argument to the d20Roll function directly which should instead be passed as an internal key of messageData`
|
||||
);
|
||||
messageData.speaker = speaker;
|
||||
}
|
||||
if ( roll && chatMessage ) await roll.toMessage(messageData);
|
||||
if (roll && chatMessage) await roll.toMessage(messageData);
|
||||
return roll;
|
||||
}
|
||||
|
||||
|
@ -167,11 +193,12 @@ export async function d20Roll({
|
|||
* Determines whether this d20 roll should be fast-forwarded, and whether advantage or disadvantage should be applied
|
||||
* @returns {{isFF: boolean, advantageMode: number}} Whether the roll is fast-forward, and its advantage mode
|
||||
*/
|
||||
function _determineAdvantageMode({event, advantage=false, disadvantage=false, fastForward=false}={}) {
|
||||
function _determineAdvantageMode({event, advantage = false, disadvantage = false, fastForward = false} = {}) {
|
||||
const isFF = fastForward || (event && (event.shiftKey || event.altKey || event.ctrlKey || event.metaKey));
|
||||
let advantageMode = CONFIG.Dice.D20Roll.ADV_MODE.NORMAL;
|
||||
if ( advantage || event?.altKey ) advantageMode = CONFIG.Dice.D20Roll.ADV_MODE.ADVANTAGE;
|
||||
else if ( disadvantage || event?.ctrlKey || event?.metaKey ) advantageMode = CONFIG.Dice.D20Roll.ADV_MODE.DISADVANTAGE;
|
||||
if (advantage || event?.altKey) advantageMode = CONFIG.Dice.D20Roll.ADV_MODE.ADVANTAGE;
|
||||
else if (disadvantage || event?.ctrlKey || event?.metaKey)
|
||||
advantageMode = CONFIG.Dice.D20Roll.ADV_MODE.DISADVANTAGE;
|
||||
return {isFF, advantageMode};
|
||||
}
|
||||
|
||||
|
@ -210,12 +237,25 @@ function _determineAdvantageMode({event, advantage=false, disadvantage=false, fa
|
|||
* @return {Promise<DamageRoll|null>} The evaluated DamageRoll, or null if the workflow was canceled
|
||||
*/
|
||||
export async function damageRoll({
|
||||
parts=[], data, // Roll creation
|
||||
critical=false, criticalBonusDice, criticalMultiplier, multiplyNumeric, powerfulCritical, // Damage customization
|
||||
fastForward=false, event, allowCritical=true, template, title, dialogOptions, // Dialog configuration
|
||||
chatMessage=true, messageData={}, rollMode, speaker, flavor, // Chat Message customization
|
||||
}={}) {
|
||||
|
||||
parts = [],
|
||||
data, // Roll creation
|
||||
critical = false,
|
||||
criticalBonusDice,
|
||||
criticalMultiplier,
|
||||
multiplyNumeric,
|
||||
powerfulCritical, // Damage customization
|
||||
fastForward = false,
|
||||
event,
|
||||
allowCritical = true,
|
||||
template,
|
||||
title,
|
||||
dialogOptions, // Dialog configuration
|
||||
chatMessage = true,
|
||||
messageData = {},
|
||||
rollMode,
|
||||
speaker,
|
||||
flavor // Chat Message customization
|
||||
} = {}) {
|
||||
// Handle input arguments
|
||||
const defaultRollMode = rollMode || game.settings.get("core", "rollMode");
|
||||
|
||||
|
@ -232,26 +272,31 @@ export async function damageRoll({
|
|||
});
|
||||
|
||||
// Prompt a Dialog to further configure the DamageRoll
|
||||
if ( !isFF ) {
|
||||
const configured = await roll.configureDialog({
|
||||
if (!isFF) {
|
||||
const configured = await roll.configureDialog(
|
||||
{
|
||||
title,
|
||||
defaultRollMode: defaultRollMode,
|
||||
defaultCritical: isCritical,
|
||||
template,
|
||||
allowCritical
|
||||
}, dialogOptions);
|
||||
if ( configured === null ) return null;
|
||||
},
|
||||
dialogOptions
|
||||
);
|
||||
if (configured === null) return null;
|
||||
}
|
||||
|
||||
// Evaluate the configured roll
|
||||
await roll.evaluate({async: true});
|
||||
|
||||
// Create a Chat Message
|
||||
if ( speaker ) {
|
||||
console.warn(`You are passing the speaker argument to the damageRoll function directly which should instead be passed as an internal key of messageData`);
|
||||
if (speaker) {
|
||||
console.warn(
|
||||
`You are passing the speaker argument to the damageRoll function directly which should instead be passed as an internal key of messageData`
|
||||
);
|
||||
messageData.speaker = speaker;
|
||||
}
|
||||
if ( roll && chatMessage ) await roll.toMessage(messageData);
|
||||
if (roll && chatMessage) await roll.toMessage(messageData);
|
||||
return roll;
|
||||
}
|
||||
|
||||
|
@ -261,8 +306,8 @@ export async function damageRoll({
|
|||
* Determines whether this d20 roll should be fast-forwarded, and whether advantage or disadvantage should be applied
|
||||
* @returns {{isFF: boolean, isCritical: boolean}} Whether the roll is fast-forward, and whether it is a critical hit
|
||||
*/
|
||||
function _determineCriticalMode({event, critical=false, fastForward=false}={}) {
|
||||
function _determineCriticalMode({event, critical = false, fastForward = false} = {}) {
|
||||
const isFF = fastForward || (event && (event.shiftKey || event.altKey || event.ctrlKey || event.metaKey));
|
||||
if ( event?.altKey ) critical = true;
|
||||
if (event?.altKey) critical = true;
|
||||
return {isFF, isCritical: critical};
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
export default class D20Roll extends Roll {
|
||||
constructor(formula, data, options) {
|
||||
super(formula, data, options);
|
||||
if ( !((this.terms[0] instanceof Die) && (this.terms[0].faces === 20)) ) {
|
||||
if (!(this.terms[0] instanceof Die && this.terms[0].faces === 20)) {
|
||||
throw new Error(`Invalid D20Roll formula provided ${this._formula}`);
|
||||
}
|
||||
this.configureModifiers();
|
||||
|
@ -31,8 +31,8 @@ export default class D20Roll extends Roll {
|
|||
static ADV_MODE = {
|
||||
NORMAL: 0,
|
||||
ADVANTAGE: 1,
|
||||
DISADVANTAGE: -1,
|
||||
}
|
||||
DISADVANTAGE: -1
|
||||
};
|
||||
|
||||
/**
|
||||
* The HTML template path used to configure evaluation of this Roll
|
||||
|
@ -71,28 +71,26 @@ export default class D20Roll extends Roll {
|
|||
d20.modifiers = [];
|
||||
|
||||
// Halfling Lucky
|
||||
if ( this.options.halflingLucky ) d20.modifiers.push("r1=1");
|
||||
if (this.options.halflingLucky) d20.modifiers.push("r1=1");
|
||||
|
||||
// Reliable Talent
|
||||
if ( this.options.reliableTalent ) d20.modifiers.push("min10");
|
||||
if (this.options.reliableTalent) d20.modifiers.push("min10");
|
||||
|
||||
// Handle Advantage or Disadvantage
|
||||
if ( this.hasAdvantage ) {
|
||||
if (this.hasAdvantage) {
|
||||
d20.number = this.options.elvenAccuracy ? 3 : 2;
|
||||
d20.modifiers.push("kh");
|
||||
d20.options.advantage = true;
|
||||
}
|
||||
else if ( this.hasDisadvantage ) {
|
||||
} else if (this.hasDisadvantage) {
|
||||
d20.number = 2;
|
||||
d20.modifiers.push("kl");
|
||||
d20.options.disadvantage = true;
|
||||
}
|
||||
else d20.number = 1;
|
||||
} else d20.number = 1;
|
||||
|
||||
// Assign critical and fumble thresholds
|
||||
if ( this.options.critical ) d20.options.critical = this.options.critical;
|
||||
if ( this.options.fumble ) d20.options.fumble = this.options.fumble;
|
||||
if ( this.options.targetValue ) d20.options.target = this.options.targetValue;
|
||||
if (this.options.critical) d20.options.critical = this.options.critical;
|
||||
if (this.options.fumble) d20.options.fumble = this.options.fumble;
|
||||
if (this.options.targetValue) d20.options.target = this.options.targetValue;
|
||||
|
||||
// Re-compile the underlying formula
|
||||
this._formula = this.constructor.getFormula(this.terms);
|
||||
|
@ -101,22 +99,21 @@ export default class D20Roll extends Roll {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritdoc */
|
||||
async toMessage(messageData={}, options={}) {
|
||||
|
||||
async toMessage(messageData = {}, options = {}) {
|
||||
// Evaluate the roll now so we have the results available to determine whether reliable talent came into play
|
||||
if ( !this._evaluated ) await this.evaluate({async: true});
|
||||
if (!this._evaluated) await this.evaluate({async: true});
|
||||
|
||||
// Add appropriate advantage mode message flavor and sw5e roll flags
|
||||
messageData.flavor = messageData.flavor || this.options.flavor;
|
||||
if ( this.hasAdvantage ) messageData.flavor += ` (${game.i18n.localize("SW5E.Advantage")})`;
|
||||
else if ( this.hasDisadvantage ) messageData.flavor += ` (${game.i18n.localize("SW5E.Disadvantage")})`;
|
||||
if (this.hasAdvantage) messageData.flavor += ` (${game.i18n.localize("SW5E.Advantage")})`;
|
||||
else if (this.hasDisadvantage) messageData.flavor += ` (${game.i18n.localize("SW5E.Disadvantage")})`;
|
||||
|
||||
// Add reliable talent to the d20-term flavor text if it applied
|
||||
if ( this.options.reliableTalent ) {
|
||||
if (this.options.reliableTalent) {
|
||||
const d20 = this.dice[0];
|
||||
const isRT = d20.results.every(r => !r.active || (r.result < 10));
|
||||
const isRT = d20.results.every((r) => !r.active || r.result < 10);
|
||||
const label = `(${game.i18n.localize("SW5E.FlagsReliableTalent")})`;
|
||||
if ( isRT ) d20.options.flavor = d20.options.flavor ? `${d20.options.flavor} (${label})` : label;
|
||||
if (isRT) d20.options.flavor = d20.options.flavor ? `${d20.options.flavor} (${label})` : label;
|
||||
}
|
||||
|
||||
// Record the preferred rollMode
|
||||
|
@ -140,8 +137,17 @@ export default class D20Roll extends Roll {
|
|||
* @param {object} options Additional Dialog customization options
|
||||
* @returns {Promise<D20Roll|null>} A resulting D20Roll object constructed with the dialog, or null if the dialog was closed
|
||||
*/
|
||||
async configureDialog({title, defaultRollMode, defaultAction=D20Roll.ADV_MODE.NORMAL, chooseModifier=false, defaultAbility, template}={}, options={}) {
|
||||
|
||||
async configureDialog(
|
||||
{
|
||||
title,
|
||||
defaultRollMode,
|
||||
defaultAction = D20Roll.ADV_MODE.NORMAL,
|
||||
chooseModifier = false,
|
||||
defaultAbility,
|
||||
template
|
||||
} = {},
|
||||
options = {}
|
||||
) {
|
||||
// Render the Dialog inner HTML
|
||||
const content = await renderTemplate(template ?? this.constructor.EVALUATION_TEMPLATE, {
|
||||
formula: `${this.formula} + @bonus`,
|
||||
|
@ -154,32 +160,39 @@ export default class D20Roll extends Roll {
|
|||
|
||||
let defaultButton = "normal";
|
||||
switch (defaultAction) {
|
||||
case D20Roll.ADV_MODE.ADVANTAGE: defaultButton = "advantage"; break;
|
||||
case D20Roll.ADV_MODE.DISADVANTAGE: defaultButton = "disadvantage"; break;
|
||||
case D20Roll.ADV_MODE.ADVANTAGE:
|
||||
defaultButton = "advantage";
|
||||
break;
|
||||
case D20Roll.ADV_MODE.DISADVANTAGE:
|
||||
defaultButton = "disadvantage";
|
||||
break;
|
||||
}
|
||||
|
||||
// Create the Dialog window and await submission of the form
|
||||
return new Promise(resolve => {
|
||||
new Dialog({
|
||||
return new Promise((resolve) => {
|
||||
new Dialog(
|
||||
{
|
||||
title,
|
||||
content,
|
||||
buttons: {
|
||||
advantage: {
|
||||
label: game.i18n.localize("SW5E.Advantage"),
|
||||
callback: html => resolve(this._onDialogSubmit(html, D20Roll.ADV_MODE.ADVANTAGE))
|
||||
callback: (html) => resolve(this._onDialogSubmit(html, D20Roll.ADV_MODE.ADVANTAGE))
|
||||
},
|
||||
normal: {
|
||||
label: game.i18n.localize("SW5E.Normal"),
|
||||
callback: html => resolve(this._onDialogSubmit(html, D20Roll.ADV_MODE.NORMAL))
|
||||
callback: (html) => resolve(this._onDialogSubmit(html, D20Roll.ADV_MODE.NORMAL))
|
||||
},
|
||||
disadvantage: {
|
||||
label: game.i18n.localize("SW5E.Disadvantage"),
|
||||
callback: html => resolve(this._onDialogSubmit(html, D20Roll.ADV_MODE.DISADVANTAGE))
|
||||
callback: (html) => resolve(this._onDialogSubmit(html, D20Roll.ADV_MODE.DISADVANTAGE))
|
||||
}
|
||||
},
|
||||
default: defaultButton,
|
||||
close: () => resolve(null)
|
||||
}, options).render(true);
|
||||
},
|
||||
options
|
||||
).render(true);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -195,16 +208,16 @@ export default class D20Roll extends Roll {
|
|||
const form = html[0].querySelector("form");
|
||||
|
||||
// Append a situational bonus term
|
||||
if ( form.bonus.value ) {
|
||||
if (form.bonus.value) {
|
||||
const bonus = new Roll(form.bonus.value, this.data);
|
||||
if ( !(bonus.terms[0] instanceof OperatorTerm) ) this.terms.push(new OperatorTerm({operator: "+"}));
|
||||
if (!(bonus.terms[0] instanceof OperatorTerm)) this.terms.push(new OperatorTerm({operator: "+"}));
|
||||
this.terms = this.terms.concat(bonus.terms);
|
||||
}
|
||||
|
||||
// Customize the modifier
|
||||
if ( form.ability?.value ) {
|
||||
if (form.ability?.value) {
|
||||
const abl = this.data.abilities[form.ability.value];
|
||||
this.terms.findSplice(t => t.term === "@mod", new NumericTerm({number: abl.mod}));
|
||||
this.terms.findSplice((t) => t.term === "@mod", new NumericTerm({number: abl.mod}));
|
||||
this.options.flavor += ` (${CONFIG.SW5E.abilities[form.ability.value]})`;
|
||||
}
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ export default class DamageRoll extends Roll {
|
|||
constructor(formula, data, options) {
|
||||
super(formula, data, options);
|
||||
// For backwards compatibility, skip rolls which do not have the "critical" option defined
|
||||
if ( this.options.critical !== undefined ) this.configureDamage();
|
||||
if (this.options.critical !== undefined) this.configureDamage();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -42,44 +42,44 @@ export default class DamageRoll extends Roll {
|
|||
*/
|
||||
configureDamage() {
|
||||
let flatBonus = 0;
|
||||
for ( let [i, term] of this.terms.entries() ) {
|
||||
|
||||
for (let [i, term] of this.terms.entries()) {
|
||||
// Multiply dice terms
|
||||
if ( term instanceof DiceTerm ) {
|
||||
if (term instanceof DiceTerm) {
|
||||
term.options.baseNumber = term.options.baseNumber ?? term.number; // Reset back
|
||||
term.number = term.options.baseNumber;
|
||||
if ( this.isCritical ) {
|
||||
if (this.isCritical) {
|
||||
let cm = this.options.criticalMultiplier ?? 2;
|
||||
|
||||
// Powerful critical - maximize damage and reduce the multiplier by 1
|
||||
if ( this.options.powerfulCritical ) {
|
||||
flatBonus += (term.number * term.faces);
|
||||
cm = Math.max(1, cm-1);
|
||||
if (this.options.powerfulCritical) {
|
||||
flatBonus += term.number * term.faces;
|
||||
cm = Math.max(1, cm - 1);
|
||||
}
|
||||
|
||||
// Alter the damage term
|
||||
let cb = (this.options.criticalBonusDice && (i === 0)) ? this.options.criticalBonusDice : 0;
|
||||
let cb = this.options.criticalBonusDice && i === 0 ? this.options.criticalBonusDice : 0;
|
||||
term.alter(cm, cb);
|
||||
term.options.critical = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Multiply numeric terms
|
||||
else if ( this.options.multiplyNumeric && (term instanceof NumericTerm) ) {
|
||||
else if (this.options.multiplyNumeric && term instanceof NumericTerm) {
|
||||
term.options.baseNumber = term.options.baseNumber ?? term.number; // Reset back
|
||||
term.number = term.options.baseNumber;
|
||||
if ( this.isCritical ) {
|
||||
term.number *= (this.options.criticalMultiplier ?? 2);
|
||||
if (this.isCritical) {
|
||||
term.number *= this.options.criticalMultiplier ?? 2;
|
||||
term.options.critical = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add powerful critical bonus
|
||||
if ( this.options.powerfulCritical && (flatBonus > 0) ) {
|
||||
if (this.options.powerfulCritical && flatBonus > 0) {
|
||||
this.terms.push(new OperatorTerm({operator: "+"}));
|
||||
this.terms.push(new NumericTerm({number: flatBonus}, {flavor: game.i18n.localize("SW5E.PowerfulCritical")}));
|
||||
this.terms.push(
|
||||
new NumericTerm({number: flatBonus}, {flavor: game.i18n.localize("SW5E.PowerfulCritical")})
|
||||
);
|
||||
}
|
||||
|
||||
// Re-compile the underlying formula
|
||||
|
@ -89,9 +89,9 @@ export default class DamageRoll extends Roll {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritdoc */
|
||||
toMessage(messageData={}, options={}) {
|
||||
toMessage(messageData = {}, options = {}) {
|
||||
messageData.flavor = messageData.flavor || this.options.flavor;
|
||||
if ( this.isCritical ) {
|
||||
if (this.isCritical) {
|
||||
const label = game.i18n.localize("SW5E.CriticalHit");
|
||||
messageData.flavor = messageData.flavor ? `${messageData.flavor} (${label})` : label;
|
||||
}
|
||||
|
@ -114,34 +114,39 @@ export default class DamageRoll extends Roll {
|
|||
* @param {object} options Additional Dialog customization options
|
||||
* @returns {Promise<D20Roll|null>} A resulting D20Roll object constructed with the dialog, or null if the dialog was closed
|
||||
*/
|
||||
async configureDialog({title, defaultRollMode, defaultCritical=false, template, allowCritical=true}={}, options={}) {
|
||||
|
||||
async configureDialog(
|
||||
{title, defaultRollMode, defaultCritical = false, template, allowCritical = true} = {},
|
||||
options = {}
|
||||
) {
|
||||
// Render the Dialog inner HTML
|
||||
const content = await renderTemplate(template ?? this.constructor.EVALUATION_TEMPLATE, {
|
||||
formula: `${this.formula} + @bonus`,
|
||||
defaultRollMode,
|
||||
rollModes: CONFIG.Dice.rollModes,
|
||||
rollModes: CONFIG.Dice.rollModes
|
||||
});
|
||||
|
||||
// Create the Dialog window and await submission of the form
|
||||
return new Promise(resolve => {
|
||||
new Dialog({
|
||||
return new Promise((resolve) => {
|
||||
new Dialog(
|
||||
{
|
||||
title,
|
||||
content,
|
||||
buttons: {
|
||||
critical: {
|
||||
condition: allowCritical,
|
||||
label: game.i18n.localize("SW5E.CriticalHit"),
|
||||
callback: html => resolve(this._onDialogSubmit(html, true))
|
||||
callback: (html) => resolve(this._onDialogSubmit(html, true))
|
||||
},
|
||||
normal: {
|
||||
label: game.i18n.localize(allowCritical ? "SW5E.Normal" : "SW5E.Roll"),
|
||||
callback: html => resolve(this._onDialogSubmit(html, false))
|
||||
callback: (html) => resolve(this._onDialogSubmit(html, false))
|
||||
}
|
||||
},
|
||||
default: defaultCritical ? "critical" : "normal",
|
||||
close: () => resolve(null)
|
||||
}, options).render(true);
|
||||
},
|
||||
options
|
||||
).render(true);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -157,9 +162,9 @@ export default class DamageRoll extends Roll {
|
|||
const form = html[0].querySelector("form");
|
||||
|
||||
// Append a situational bonus term
|
||||
if ( form.bonus.value ) {
|
||||
if (form.bonus.value) {
|
||||
const bonus = new Roll(form.bonus.value, this.data);
|
||||
if ( !(bonus.terms[0] instanceof OperatorTerm) ) this.terms.push(new OperatorTerm({operator: "+"}));
|
||||
if (!(bonus.terms[0] instanceof OperatorTerm)) this.terms.push(new OperatorTerm({operator: "+"}));
|
||||
this.terms = this.terms.concat(bonus.terms);
|
||||
}
|
||||
|
||||
|
|
23
module/effects.js
vendored
23
module/effects.js
vendored
|
@ -8,15 +8,17 @@ export function onManageActiveEffect(event, owner) {
|
|||
const a = event.currentTarget;
|
||||
const li = a.closest("li");
|
||||
const effect = li.dataset.effectId ? owner.effects.get(li.dataset.effectId) : null;
|
||||
switch ( a.dataset.action ) {
|
||||
switch (a.dataset.action) {
|
||||
case "create":
|
||||
return owner.createEmbeddedDocuments("ActiveEffect", [{
|
||||
label: game.i18n.localize("SW5E.EffectNew"),
|
||||
icon: "icons/svg/aura.svg",
|
||||
origin: owner.uuid,
|
||||
return owner.createEmbeddedDocuments("ActiveEffect", [
|
||||
{
|
||||
"label": game.i18n.localize("SW5E.EffectNew"),
|
||||
"icon": "icons/svg/aura.svg",
|
||||
"origin": owner.uuid,
|
||||
"duration.rounds": li.dataset.effectType === "temporary" ? 1 : undefined,
|
||||
disabled: li.dataset.effectType === "inactive"
|
||||
}]);
|
||||
"disabled": li.dataset.effectType === "inactive"
|
||||
}
|
||||
]);
|
||||
case "edit":
|
||||
return effect.sheet.render(true);
|
||||
case "delete":
|
||||
|
@ -32,7 +34,6 @@ export function onManageActiveEffect(event, owner) {
|
|||
* @return {object} Data for rendering
|
||||
*/
|
||||
export function prepareActiveEffectCategories(effects) {
|
||||
|
||||
// Define effect header categories
|
||||
const categories = {
|
||||
temporary: {
|
||||
|
@ -53,10 +54,10 @@ export function prepareActiveEffectCategories(effects) {
|
|||
};
|
||||
|
||||
// Iterate over active effects, classifying them into categories
|
||||
for ( let e of effects ) {
|
||||
for (let e of effects) {
|
||||
e._getSourceName(); // Trigger a lookup for the source name
|
||||
if ( e.data.disabled ) categories.inactive.effects.push(e);
|
||||
else if ( e.isTemporary ) categories.temporary.effects.push(e);
|
||||
if (e.data.disabled) categories.inactive.effects.push(e);
|
||||
else if (e.isTemporary) categories.temporary.effects.push(e);
|
||||
else categories.passive.effects.push(e);
|
||||
}
|
||||
return categories;
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,5 +1,5 @@
|
|||
import TraitSelector from "../apps/trait-selector.js";
|
||||
import { onManageActiveEffect, prepareActiveEffectCategories } from "../effects.js";
|
||||
import {onManageActiveEffect, prepareActiveEffectCategories} from "../effects.js";
|
||||
|
||||
/**
|
||||
* Override and extend the core ItemSheet implementation to handle specific item types
|
||||
|
@ -26,7 +26,7 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
classes: ["sw5e", "sheet", "item"],
|
||||
resizable: true,
|
||||
scrollY: [".tab.details"],
|
||||
tabs: [{ navSelector: ".tabs", contentSelector: ".sheet-body", initial: "description" }]
|
||||
tabs: [{navSelector: ".tabs", contentSelector: ".sheet-body", initial: "description"}]
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -64,7 +64,7 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
|
||||
// Original maximum uses formula
|
||||
const sourceMax = foundry.utils.getProperty(this.item.data._source, "data.uses.max");
|
||||
if ( sourceMax ) itemData.data.uses.max = sourceMax;
|
||||
if (sourceMax) itemData.data.uses.max = sourceMax;
|
||||
|
||||
// Vehicles
|
||||
data.isCrewed = itemData.data.activation?.type === "crew";
|
||||
|
@ -102,14 +102,14 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
}
|
||||
return ammo;
|
||||
},
|
||||
{ [item._id]: `${item.name} (${item.data.quantity})` }
|
||||
{[item._id]: `${item.name} (${item.data.quantity})`}
|
||||
);
|
||||
}
|
||||
|
||||
// Attributes
|
||||
else if (consume.type === "attribute") {
|
||||
const attributes = TokenDocument.getTrackedAttributes(actor.data.data);
|
||||
attributes.bar.forEach(a => a.push("value"));
|
||||
attributes.bar.forEach((a) => a.push("value"));
|
||||
return attributes.bar.concat(attributes.value).reduce((obj, a) => {
|
||||
let k = a.join(".");
|
||||
obj[k] = k;
|
||||
|
@ -135,8 +135,11 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
if (uses.per && uses.max) {
|
||||
const label =
|
||||
uses.per === "charges"
|
||||
? ` (${game.i18n.format("SW5E.AbilityUseChargesLabel", { value: uses.value })})`
|
||||
: ` (${game.i18n.format("SW5E.AbilityUseConsumableLabel", { max: uses.max, per: uses.per })})`;
|
||||
? ` (${game.i18n.format("SW5E.AbilityUseChargesLabel", {value: uses.value})})`
|
||||
: ` (${game.i18n.format("SW5E.AbilityUseConsumableLabel", {
|
||||
max: uses.max,
|
||||
per: uses.per
|
||||
})})`;
|
||||
obj[i.id] = i.name + label;
|
||||
}
|
||||
|
||||
|
@ -261,7 +264,7 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
/** @inheritdoc */
|
||||
_getSubmitData(updateData = {}) {
|
||||
// Create the expanded update data object
|
||||
const fd = new FormDataExtended(this.form, { editors: this.editors });
|
||||
const fd = new FormDataExtended(this.form, {editors: this.editors});
|
||||
let data = fd.toObject();
|
||||
if (updateData) data = mergeObject(data, updateData);
|
||||
else data = expandObject(data);
|
||||
|
@ -283,7 +286,10 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
html.find(".damage-control").click(this._onDamageControl.bind(this));
|
||||
html.find(".trait-selector.class-skills").click(this._onConfigureTraits.bind(this));
|
||||
html.find(".effect-control").click((ev) => {
|
||||
if (this.item.isOwned) return ui.notifications.warn("Managing Active Effects within an Owned Item is not currently supported and will be added in a subsequent update.");
|
||||
if (this.item.isOwned)
|
||||
return ui.notifications.warn(
|
||||
"Managing Active Effects within an Owned Item is not currently supported and will be added in a subsequent update."
|
||||
);
|
||||
onManageActiveEffect(ev, this.item);
|
||||
});
|
||||
}
|
||||
|
@ -305,7 +311,7 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
if (a.classList.contains("add-damage")) {
|
||||
await this._onSubmit(event); // Submit any unsaved changes
|
||||
const damage = this.item.data.data.damage;
|
||||
return this.item.update({ "data.damage.parts": damage.parts.concat([["", ""]]) });
|
||||
return this.item.update({"data.damage.parts": damage.parts.concat([["", ""]])});
|
||||
}
|
||||
|
||||
// Remove a damage component
|
||||
|
@ -314,7 +320,7 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
const li = a.closest(".damage-part");
|
||||
const damage = foundry.utils.deepClone(this.item.data.data.damage);
|
||||
damage.parts.splice(Number(li.dataset.damagePart), 1);
|
||||
return this.item.update({ "data.damage.parts": damage.parts });
|
||||
return this.item.update({"data.damage.parts": damage.parts});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -336,15 +342,18 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
allowCustom: false
|
||||
};
|
||||
|
||||
switch(a.dataset.options) {
|
||||
case 'saves':
|
||||
switch (a.dataset.options) {
|
||||
case "saves":
|
||||
options.choices = CONFIG.SW5E.abilities;
|
||||
options.valueKey = null;
|
||||
break;
|
||||
case 'skills':
|
||||
case "skills":
|
||||
const skills = this.item.data.data.skills;
|
||||
const choiceSet = skills.choices && skills.choices.length ? skills.choices : Object.keys(CONFIG.SW5E.skills);
|
||||
options.choices = Object.fromEntries(Object.entries(CONFIG.SW5E.skills).filter(skill => choiceSet.includes(skill[0])));
|
||||
const choiceSet =
|
||||
skills.choices && skills.choices.length ? skills.choices : Object.keys(CONFIG.SW5E.skills);
|
||||
options.choices = Object.fromEntries(
|
||||
Object.entries(CONFIG.SW5E.skills).filter((skill) => choiceSet.includes(skill[0]))
|
||||
);
|
||||
options.maximum = skills.number;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
/* -------------------------------------------- */
|
||||
/* Hotbar Macros */
|
||||
/* -------------------------------------------- */
|
||||
|
@ -11,14 +10,14 @@
|
|||
* @returns {Promise}
|
||||
*/
|
||||
export async function create5eMacro(data, slot) {
|
||||
if ( data.type !== "Item" ) return;
|
||||
if (!( "data" in data ) ) return ui.notifications.warn("You can only create macro buttons for owned Items");
|
||||
if (data.type !== "Item") return;
|
||||
if (!("data" in data)) return ui.notifications.warn("You can only create macro buttons for owned Items");
|
||||
const item = data.data;
|
||||
|
||||
// Create the macro command
|
||||
const command = `game.sw5e.rollItemMacro("${item.name}");`;
|
||||
let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
|
||||
if ( !macro ) {
|
||||
let macro = game.macros.entities.find((m) => m.name === item.name && m.command === command);
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: item.name,
|
||||
type: "script",
|
||||
|
@ -42,14 +41,16 @@ export async function create5eMacro(data, slot) {
|
|||
export function rollItemMacro(itemName) {
|
||||
const speaker = ChatMessage.getSpeaker();
|
||||
let actor;
|
||||
if ( speaker.token ) actor = game.actors.tokens[speaker.token];
|
||||
if ( !actor ) actor = game.actors.get(speaker.actor);
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||
if (!actor) actor = game.actors.get(speaker.actor);
|
||||
|
||||
// Get matching items
|
||||
const items = actor ? actor.items.filter(i => i.name === itemName) : [];
|
||||
if ( items.length > 1 ) {
|
||||
ui.notifications.warn(`Your controlled Actor ${actor.name} has more than one Item with name ${itemName}. The first matched item will be chosen.`);
|
||||
} else if ( items.length === 0 ) {
|
||||
const items = actor ? actor.items.filter((i) => i.name === itemName) : [];
|
||||
if (items.length > 1) {
|
||||
ui.notifications.warn(
|
||||
`Your controlled Actor ${actor.name} has more than one Item with name ${itemName}. The first matched item will be chosen.`
|
||||
);
|
||||
} else if (items.length === 0) {
|
||||
return ui.notifications.warn(`Your controlled Actor does not have an item named ${itemName}`);
|
||||
}
|
||||
const item = items[0];
|
||||
|
|
|
@ -2,59 +2,62 @@
|
|||
* Perform a system migration for the entire World, applying migrations for Actors, Items, and Compendium packs
|
||||
* @return {Promise} A Promise which resolves once the migration is completed
|
||||
*/
|
||||
export const migrateWorld = async function() {
|
||||
ui.notifications.info(`Applying SW5e System Migration for version ${game.system.data.version}. Please be patient and do not close your game or shut down your server.`, {permanent: true});
|
||||
export const migrateWorld = async function () {
|
||||
ui.notifications.info(
|
||||
`Applying SW5e System Migration for version ${game.system.data.version}. Please be patient and do not close your game or shut down your server.`,
|
||||
{permanent: true}
|
||||
);
|
||||
|
||||
// Migrate World Actors
|
||||
for await ( let a of game.actors.contents ) {
|
||||
for await (let a of game.actors.contents) {
|
||||
try {
|
||||
console.log(`Checking Actor entity ${a.name} for migration needs`);
|
||||
const updateData = await migrateActorData(a.data);
|
||||
if ( !foundry.utils.isObjectEmpty(updateData) ) {
|
||||
if (!foundry.utils.isObjectEmpty(updateData)) {
|
||||
console.log(`Migrating Actor entity ${a.name}`);
|
||||
await a.update(updateData, {enforceTypes: false});
|
||||
}
|
||||
} catch(err) {
|
||||
} catch (err) {
|
||||
err.message = `Failed sw5e system migration for Actor ${a.name}: ${err.message}`;
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
|
||||
// Migrate World Items
|
||||
for ( let i of game.items.contents ) {
|
||||
for (let i of game.items.contents) {
|
||||
try {
|
||||
const updateData = migrateItemData(i.toObject());
|
||||
if ( !foundry.utils.isObjectEmpty(updateData) ) {
|
||||
if (!foundry.utils.isObjectEmpty(updateData)) {
|
||||
console.log(`Migrating Item entity ${i.name}`);
|
||||
await i.update(updateData, {enforceTypes: false});
|
||||
}
|
||||
} catch(err) {
|
||||
} catch (err) {
|
||||
err.message = `Failed sw5e system migration for Item ${i.name}: ${err.message}`;
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
|
||||
// Migrate Actor Override Tokens
|
||||
for ( let s of game.scenes.contents ) {
|
||||
for (let s of game.scenes.contents) {
|
||||
try {
|
||||
const updateData = await migrateSceneData(s.data);
|
||||
if ( !foundry.utils.isObjectEmpty(updateData) ) {
|
||||
if (!foundry.utils.isObjectEmpty(updateData)) {
|
||||
console.log(`Migrating Scene entity ${s.name}`);
|
||||
await s.update(updateData, {enforceTypes: false});
|
||||
// If we do not do this, then synthetic token actors remain in cache
|
||||
// with the un-updated actorData.
|
||||
s.tokens.contents.forEach(t => t._actor = null);
|
||||
s.tokens.contents.forEach((t) => (t._actor = null));
|
||||
}
|
||||
} catch(err) {
|
||||
} catch (err) {
|
||||
err.message = `Failed sw5e system migration for Scene ${s.name}: ${err.message}`;
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
|
||||
// Migrate World Compendium Packs
|
||||
for ( let p of game.packs ) {
|
||||
if ( p.metadata.package !== "world" ) continue;
|
||||
if ( !["Actor", "Item", "Scene"].includes(p.metadata.entity) ) continue;
|
||||
for (let p of game.packs) {
|
||||
if (p.metadata.package !== "world") continue;
|
||||
if (!["Actor", "Item", "Scene"].includes(p.metadata.entity)) continue;
|
||||
await migrateCompendium(p);
|
||||
}
|
||||
|
||||
|
@ -70,9 +73,9 @@ export const migrateWorld = async function() {
|
|||
* @param pack
|
||||
* @return {Promise}
|
||||
*/
|
||||
export const migrateCompendium = async function(pack) {
|
||||
export const migrateCompendium = async function (pack) {
|
||||
const entity = pack.metadata.entity;
|
||||
if ( !["Actor", "Item", "Scene"].includes(entity) ) return;
|
||||
if (!["Actor", "Item", "Scene"].includes(entity)) return;
|
||||
|
||||
// Unlock the pack for editing
|
||||
const wasLocked = pack.locked;
|
||||
|
@ -83,7 +86,7 @@ export const migrateCompendium = async function(pack) {
|
|||
const documents = await pack.getDocuments();
|
||||
|
||||
// Iterate over compendium entries - applying fine-tuned migration functions
|
||||
for await ( let doc of documents ) {
|
||||
for await (let doc of documents) {
|
||||
let updateData = {};
|
||||
try {
|
||||
switch (entity) {
|
||||
|
@ -97,15 +100,13 @@ export const migrateCompendium = async function(pack) {
|
|||
updateData = await migrateSceneData(doc.data);
|
||||
break;
|
||||
}
|
||||
if ( foundry.utils.isObjectEmpty(updateData) ) continue;
|
||||
if (foundry.utils.isObjectEmpty(updateData)) continue;
|
||||
|
||||
// Save the entry, if data was changed
|
||||
await doc.update(updateData);
|
||||
console.log(`Migrated ${entity} entity ${doc.name} in Compendium ${pack.collection}`);
|
||||
}
|
||||
|
||||
} catch (err) {
|
||||
// Handle migration failures
|
||||
catch(err) {
|
||||
err.message = `Failed sw5e system migration for entity ${doc.name} in pack ${pack.collection}: ${err.message}`;
|
||||
console.error(err);
|
||||
}
|
||||
|
@ -126,18 +127,18 @@ export const migrateCompendium = async function(pack) {
|
|||
* @param {object} actor The actor data object to update
|
||||
* @return {Object} The updateData to apply
|
||||
*/
|
||||
export const migrateActorData = async function(actor) {
|
||||
export const migrateActorData = async function (actor) {
|
||||
const updateData = {};
|
||||
|
||||
// Actor Data Updates
|
||||
if(actor.data) {
|
||||
if (actor.data) {
|
||||
_migrateActorMovement(actor, updateData);
|
||||
_migrateActorSenses(actor, updateData);
|
||||
_migrateActorType(actor, updateData);
|
||||
}
|
||||
|
||||
// Migrate Owned Items
|
||||
if ( !!actor.items ) {
|
||||
if (!!actor.items) {
|
||||
const items = await actor.items.reduce(async (memo, i) => {
|
||||
const results = await memo;
|
||||
|
||||
|
@ -146,14 +147,15 @@ export const migrateActorData = async function(actor) {
|
|||
let itemUpdate = await migrateActorItemData(itemData, actor);
|
||||
|
||||
// Prepared, Equipped, and Proficient for NPC actors
|
||||
if ( actor.type === "npc" ) {
|
||||
if (getProperty(itemData.data, "preparation.prepared") === false) itemUpdate["data.preparation.prepared"] = true;
|
||||
if (actor.type === "npc") {
|
||||
if (getProperty(itemData.data, "preparation.prepared") === false)
|
||||
itemUpdate["data.preparation.prepared"] = true;
|
||||
if (getProperty(itemData.data, "equipped") === false) itemUpdate["data.equipped"] = true;
|
||||
if (getProperty(itemData.data, "proficient") === false) itemUpdate["data.proficient"] = true;
|
||||
}
|
||||
|
||||
// Update the Owned Item
|
||||
if ( !isObjectEmpty(itemUpdate) ) {
|
||||
if (!isObjectEmpty(itemUpdate)) {
|
||||
itemUpdate._id = itemData._id;
|
||||
console.log(`Migrating Actor ${actor.name}'s ${i.name}`);
|
||||
results.push(expandObject(itemUpdate));
|
||||
|
@ -162,7 +164,7 @@ export const migrateActorData = async function(actor) {
|
|||
return results;
|
||||
}, []);
|
||||
|
||||
if ( items.length > 0 ) updateData.items = items;
|
||||
if (items.length > 0) updateData.items = items;
|
||||
}
|
||||
|
||||
// Update NPC data with new datamodel information
|
||||
|
@ -178,14 +180,12 @@ export const migrateActorData = async function(actor) {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/**
|
||||
* Scrub an Actor's system data, removing all keys which are not explicitly defined in the system template
|
||||
* @param {Object} actorData The data object for an Actor
|
||||
* @return {Object} The scrubbed Actor data
|
||||
*/
|
||||
function cleanActorData(actorData) {
|
||||
|
||||
// Scrub system data
|
||||
const model = game.system.model.Actor[actorData.type];
|
||||
actorData.data = filterObject(actorData.data, model);
|
||||
|
@ -195,7 +195,7 @@ function cleanActorData(actorData) {
|
|||
obj[f] = null;
|
||||
return obj;
|
||||
}, {});
|
||||
if ( actorData.flags.sw5e ) {
|
||||
if (actorData.flags.sw5e) {
|
||||
actorData.flags.sw5e = filterObject(actorData.flags.sw5e, allowedFlags);
|
||||
}
|
||||
|
||||
|
@ -203,7 +203,6 @@ function cleanActorData(actorData) {
|
|||
return actorData;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
|
@ -212,7 +211,7 @@ function cleanActorData(actorData) {
|
|||
* @param {object} item Item data to migrate
|
||||
* @return {object} The updateData to apply
|
||||
*/
|
||||
export const migrateItemData = function(item) {
|
||||
export const migrateItemData = function (item) {
|
||||
const updateData = {};
|
||||
_migrateItemClassPowerCasting(item, updateData);
|
||||
_migrateItemAttunement(item, updateData);
|
||||
|
@ -226,7 +225,7 @@ export const migrateItemData = function(item) {
|
|||
* @param item
|
||||
* @param actor
|
||||
*/
|
||||
export const migrateActorItemData = async function(item, actor) {
|
||||
export const migrateActorItemData = async function (item, actor) {
|
||||
const updateData = {};
|
||||
_migrateItemClassPowerCasting(item, updateData);
|
||||
_migrateItemAttunement(item, updateData);
|
||||
|
@ -242,23 +241,23 @@ export const migrateActorItemData = async function(item, actor) {
|
|||
* @param {Object} scene The Scene data to Update
|
||||
* @return {Object} The updateData to apply
|
||||
*/
|
||||
export const migrateSceneData = async function(scene) {
|
||||
const tokens = await Promise.all(scene.tokens.map(async token => {
|
||||
export const migrateSceneData = async function (scene) {
|
||||
const tokens = await Promise.all(
|
||||
scene.tokens.map(async (token) => {
|
||||
const t = token.toJSON();
|
||||
if (!t.actorId || t.actorLink) {
|
||||
t.actorData = {};
|
||||
}
|
||||
else if (!game.actors.has(t.actorId)) {
|
||||
} else if (!game.actors.has(t.actorId)) {
|
||||
t.actorId = null;
|
||||
t.actorData = {};
|
||||
} else if ( !t.actorLink ) {
|
||||
} else if (!t.actorLink) {
|
||||
const actorData = duplicate(t.actorData);
|
||||
actorData.type = token.actor?.type;
|
||||
const update = migrateActorData(actorData);
|
||||
['items', 'effects'].forEach(embeddedName => {
|
||||
["items", "effects"].forEach((embeddedName) => {
|
||||
if (!update[embeddedName]?.length) return;
|
||||
const updates = new Map(update[embeddedName].map(u => [u._id, u]));
|
||||
t.actorData[embeddedName].forEach(original => {
|
||||
const updates = new Map(update[embeddedName].map((u) => [u._id, u]));
|
||||
t.actorData[embeddedName].forEach((original) => {
|
||||
const update = updates.get(original._id);
|
||||
if (update) mergeObject(original, update);
|
||||
});
|
||||
|
@ -268,7 +267,8 @@ export const migrateActorItemData = async function(item, actor) {
|
|||
mergeObject(t.actorData, update);
|
||||
}
|
||||
return t;
|
||||
}));
|
||||
})
|
||||
);
|
||||
return {tokens};
|
||||
};
|
||||
|
||||
|
@ -284,7 +284,6 @@ export const migrateActorItemData = async function(item, actor) {
|
|||
* @return {Object} The updated Actor
|
||||
*/
|
||||
function _updateNPCData(actor) {
|
||||
|
||||
let actorData = actor.data;
|
||||
const updateData = {};
|
||||
// check for flag.core, if not there is no compendium monster so exit
|
||||
|
@ -292,13 +291,20 @@ function _updateNPCData(actor) {
|
|||
if (!hasSource) return actor;
|
||||
// shortcut out if dataVersion flag is set to 1.2.4 or higher
|
||||
const hasDataVersion = actor?.flags?.sw5e?.dataVersion !== undefined;
|
||||
if (hasDataVersion && (actor.flags.sw5e.dataVersion === "1.2.4" || isNewerVersion("1.2.4", actor.flags.sw5e.dataVersion))) return actor;
|
||||
if (
|
||||
hasDataVersion &&
|
||||
(actor.flags.sw5e.dataVersion === "1.2.4" || isNewerVersion("1.2.4", actor.flags.sw5e.dataVersion))
|
||||
)
|
||||
return actor;
|
||||
// Check to see what the source of NPC is
|
||||
const sourceId = actor.flags.core.sourceId;
|
||||
const coreSource = sourceId.substr(0,sourceId.length-17);
|
||||
const core_id = sourceId.substr(sourceId.length-16,16);
|
||||
if (coreSource === "Compendium.sw5e.monsters"){
|
||||
game.packs.get("sw5e.monsters").getEntity(core_id).then(monster => {
|
||||
const coreSource = sourceId.substr(0, sourceId.length - 17);
|
||||
const core_id = sourceId.substr(sourceId.length - 16, 16);
|
||||
if (coreSource === "Compendium.sw5e.monsters") {
|
||||
game.packs
|
||||
.get("sw5e.monsters")
|
||||
.getEntity(core_id)
|
||||
.then((monster) => {
|
||||
const monsterData = monster.data.data;
|
||||
// copy movement[], senses[], powercasting, force[], tech[], powerForceLevel, powerTechLevel
|
||||
updateData["data.attributes.movement"] = monsterData.attributes.movement;
|
||||
|
@ -310,11 +316,13 @@ function _updateNPCData(actor) {
|
|||
updateData["data.details.powerTechLevel"] = monsterData.details.powerTechLevel;
|
||||
// push missing powers onto actor
|
||||
let newPowers = [];
|
||||
for ( let i of monster.items ) {
|
||||
for (let i of monster.items) {
|
||||
const itemData = i.data;
|
||||
if ( itemData.type === "power" ) {
|
||||
if (itemData.type === "power") {
|
||||
const itemCompendium_id = itemData.flags?.core?.sourceId.split(".").slice(-1)[0];
|
||||
let hasPower = !!actor.items.find(item => item.flags?.core?.sourceId.split(".").slice(-1)[0] === itemCompendium_id);
|
||||
let hasPower = !!actor.items.find(
|
||||
(item) => item.flags?.core?.sourceId.split(".").slice(-1)[0] === itemCompendium_id
|
||||
);
|
||||
if (!hasPower) {
|
||||
// Clone power to new object. Don't know if it is technically needed, but seems to prevent some weirdness.
|
||||
const newPower = JSON.parse(JSON.stringify(itemData));
|
||||
|
@ -331,17 +339,15 @@ function _updateNPCData(actor) {
|
|||
|
||||
// set flag to check to see if migration has been done so we don't do it again.
|
||||
liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
//merge object
|
||||
actorData = mergeObject(actorData, updateData);
|
||||
// Return the scrubbed data
|
||||
return actor;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Migrate the actor speed string to movement object
|
||||
* @private
|
||||
|
@ -350,21 +356,21 @@ function _migrateActorMovement(actorData, updateData) {
|
|||
const ad = actorData.data;
|
||||
|
||||
// Work is needed if old data is present
|
||||
const old = actorData.type === 'vehicle' ? ad?.attributes?.speed : ad?.attributes?.speed?.value;
|
||||
const old = actorData.type === "vehicle" ? ad?.attributes?.speed : ad?.attributes?.speed?.value;
|
||||
const hasOld = old !== undefined;
|
||||
if ( hasOld ) {
|
||||
|
||||
if (hasOld) {
|
||||
// If new data is not present, migrate the old data
|
||||
const hasNew = ad?.attributes?.movement?.walk !== undefined;
|
||||
if ( !hasNew && (typeof old === "string") ) {
|
||||
if (!hasNew && typeof old === "string") {
|
||||
const s = (old || "").split(" ");
|
||||
if ( s.length > 0 ) updateData["data.attributes.movement.walk"] = Number.isNumeric(s[0]) ? parseInt(s[0]) : null;
|
||||
if (s.length > 0)
|
||||
updateData["data.attributes.movement.walk"] = Number.isNumeric(s[0]) ? parseInt(s[0]) : null;
|
||||
}
|
||||
|
||||
// Remove the old attribute
|
||||
updateData["data.attributes.-=speed"] = null;
|
||||
}
|
||||
return updateData
|
||||
return updateData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -378,7 +384,7 @@ function _migrateActorPowers(actorData, updateData) {
|
|||
|
||||
// If new Force & Tech data is not present, create it
|
||||
let hasNewAttrib = ad?.attributes?.force?.level !== undefined;
|
||||
if ( !hasNewAttrib ) {
|
||||
if (!hasNewAttrib) {
|
||||
updateData["data.attributes.force.known.value"] = 0;
|
||||
updateData["data.attributes.force.known.max"] = 0;
|
||||
updateData["data.attributes.force.points.value"] = 0;
|
||||
|
@ -399,14 +405,14 @@ function _migrateActorPowers(actorData, updateData) {
|
|||
|
||||
// If new Power F/T split data is not present, create it
|
||||
const hasNewLimit = ad?.powers?.power1?.foverride !== undefined;
|
||||
if ( !hasNewLimit ) {
|
||||
if (!hasNewLimit) {
|
||||
for (let i = 1; i <= 9; i++) {
|
||||
// add new
|
||||
updateData["data.powers.power" + i + ".fvalue"] = getProperty(ad.powers,"power" + i + ".value");
|
||||
updateData["data.powers.power" + i + ".fmax"] = getProperty(ad.powers,"power" + i + ".max");
|
||||
updateData["data.powers.power" + i + ".fvalue"] = getProperty(ad.powers, "power" + i + ".value");
|
||||
updateData["data.powers.power" + i + ".fmax"] = getProperty(ad.powers, "power" + i + ".max");
|
||||
updateData["data.powers.power" + i + ".foverride"] = null;
|
||||
updateData["data.powers.power" + i + ".tvalue"] = getProperty(ad.powers,"power" + i + ".value");
|
||||
updateData["data.powers.power" + i + ".tmax"] = getProperty(ad.powers,"power" + i + ".max");
|
||||
updateData["data.powers.power" + i + ".tvalue"] = getProperty(ad.powers, "power" + i + ".value");
|
||||
updateData["data.powers.power" + i + ".tmax"] = getProperty(ad.powers, "power" + i + ".max");
|
||||
updateData["data.powers.power" + i + ".toverride"] = null;
|
||||
//remove old
|
||||
updateData["data.powers.power" + i + ".-=value"] = null;
|
||||
|
@ -415,7 +421,7 @@ function _migrateActorPowers(actorData, updateData) {
|
|||
}
|
||||
// If new Bonus Power DC data is not present, create it
|
||||
const hasNewBonus = ad?.bonuses?.power?.forceLightDC !== undefined;
|
||||
if ( !hasNewBonus ) {
|
||||
if (!hasNewBonus) {
|
||||
updateData["data.bonuses.power.forceLightDC"] = "";
|
||||
updateData["data.bonuses.power.forceDarkDC"] = "";
|
||||
updateData["data.bonuses.power.forceUnivDC"] = "";
|
||||
|
@ -425,7 +431,7 @@ function _migrateActorPowers(actorData, updateData) {
|
|||
// Remove the Power DC Bonus
|
||||
updateData["data.bonuses.power.-=dc"] = null;
|
||||
|
||||
return updateData
|
||||
return updateData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -436,28 +442,28 @@ function _migrateActorPowers(actorData, updateData) {
|
|||
*/
|
||||
function _migrateActorSenses(actor, updateData) {
|
||||
const ad = actor.data;
|
||||
if ( ad?.traits?.senses === undefined ) return;
|
||||
if (ad?.traits?.senses === undefined) return;
|
||||
const original = ad.traits.senses || "";
|
||||
if ( typeof original !== "string" ) return;
|
||||
if (typeof original !== "string") return;
|
||||
|
||||
// Try to match old senses with the format like "Darkvision 60 ft, Blindsight 30 ft"
|
||||
const pattern = /([A-z]+)\s?([0-9]+)\s?([A-z]+)?/;
|
||||
let wasMatched = false;
|
||||
|
||||
// Match each comma-separated term
|
||||
for ( let s of original.split(",") ) {
|
||||
for (let s of original.split(",")) {
|
||||
s = s.trim();
|
||||
const match = s.match(pattern);
|
||||
if ( !match ) continue;
|
||||
if (!match) continue;
|
||||
const type = match[1].toLowerCase();
|
||||
if ( type in CONFIG.SW5E.senses ) {
|
||||
if (type in CONFIG.SW5E.senses) {
|
||||
updateData[`data.attributes.senses.${type}`] = Number(match[2]).toNearest(0.5);
|
||||
wasMatched = true;
|
||||
}
|
||||
}
|
||||
|
||||
// If nothing was matched, but there was an old string - put the whole thing in "special"
|
||||
if ( !wasMatched && !!original ) {
|
||||
if (!wasMatched && !!original) {
|
||||
updateData["data.attributes.senses.special"] = original;
|
||||
}
|
||||
|
||||
|
@ -475,15 +481,15 @@ function _migrateActorSenses(actor, updateData) {
|
|||
function _migrateActorType(actor, updateData) {
|
||||
const ad = actor.data;
|
||||
const original = ad.details?.type;
|
||||
if ( typeof original !== "string" ) return;
|
||||
if (typeof original !== "string") return;
|
||||
|
||||
// New default data structure
|
||||
let data = {
|
||||
"value": "",
|
||||
"subtype": "",
|
||||
"swarm": "",
|
||||
"custom": ""
|
||||
}
|
||||
value: "",
|
||||
subtype: "",
|
||||
swarm: "",
|
||||
custom: ""
|
||||
};
|
||||
|
||||
// Specifics
|
||||
// (Some of these have weird names, these need to be addressed individually)
|
||||
|
@ -507,13 +513,14 @@ function _migrateActorType(actor, updateData) {
|
|||
const pattern = /^(?:swarm of (?<size>[\w\-]+) )?(?<type>[^(]+?)(?:\((?<subtype>[^)]+)\))?$/i;
|
||||
const match = original.trim().match(pattern);
|
||||
if (match) {
|
||||
|
||||
// Match a known creature type
|
||||
const typeLc = match.groups.type.trim().toLowerCase();
|
||||
const typeMatch = Object.entries(CONFIG.SW5E.creatureTypes).find(([k, v]) => {
|
||||
return (typeLc === k) ||
|
||||
(typeLc === game.i18n.localize(v).toLowerCase()) ||
|
||||
(typeLc === game.i18n.localize(`${v}Pl`).toLowerCase());
|
||||
return (
|
||||
typeLc === k ||
|
||||
typeLc === game.i18n.localize(v).toLowerCase() ||
|
||||
typeLc === game.i18n.localize(`${v}Pl`).toLowerCase()
|
||||
);
|
||||
});
|
||||
if (typeMatch) data.value = typeMatch[0];
|
||||
else {
|
||||
|
@ -527,7 +534,7 @@ function _migrateActorType(actor, updateData) {
|
|||
if (match.groups.size || isNamedSwarm) {
|
||||
const sizeLc = match.groups.size ? match.groups.size.trim().toLowerCase() : "tiny";
|
||||
const sizeMatch = Object.entries(CONFIG.SW5E.actorSizes).find(([k, v]) => {
|
||||
return (sizeLc === k) || (sizeLc === game.i18n.localize(v).toLowerCase());
|
||||
return sizeLc === k || sizeLc === game.i18n.localize(v).toLowerCase();
|
||||
});
|
||||
data.swarm = sizeMatch ? sizeMatch[0] : "tiny";
|
||||
} else data.swarm = "";
|
||||
|
@ -551,8 +558,8 @@ function _migrateActorType(actor, updateData) {
|
|||
* @private
|
||||
*/
|
||||
function _migrateItemClassPowerCasting(item, updateData) {
|
||||
if (item.type === "class"){
|
||||
switch (item.name){
|
||||
if (item.type === "class") {
|
||||
switch (item.name) {
|
||||
case "Consular":
|
||||
updateData["data.powercasting"] = {
|
||||
progression: "consular",
|
||||
|
@ -560,7 +567,6 @@ function _migrateItemClassPowerCasting(item, updateData) {
|
|||
};
|
||||
break;
|
||||
case "Engineer":
|
||||
|
||||
updateData["data.powercasting"] = {
|
||||
progression: "engineer",
|
||||
ability: ""
|
||||
|
@ -608,7 +614,11 @@ async function _migrateItemPower(item, actor, updateData) {
|
|||
|
||||
// shortcut out if dataVersion flag is set to 1.2.4 or higher
|
||||
const hasDataVersion = item?.flags?.sw5e?.dataVersion !== undefined;
|
||||
if (hasDataVersion && (item.flags.sw5e.dataVersion === "1.2.4" || isNewerVersion("1.2.4", item.flags.sw5e.dataVersion))) return updateData;
|
||||
if (
|
||||
hasDataVersion &&
|
||||
(item.flags.sw5e.dataVersion === "1.2.4" || isNewerVersion("1.2.4", item.flags.sw5e.dataVersion))
|
||||
)
|
||||
return updateData;
|
||||
|
||||
// Check to see what the source of Power is
|
||||
const sourceId = item.flags.core.sourceId;
|
||||
|
@ -626,11 +636,10 @@ async function _migrateItemPower(item, actor, updateData) {
|
|||
const corePowerData = corePower.data;
|
||||
// copy Core Power Data over original Power
|
||||
updateData["data"] = corePowerData;
|
||||
updateData["flags"] = {"sw5e": {"dataVersion": "1.2.4"}};
|
||||
updateData["flags"] = {sw5e: {dataVersion: "1.2.4"}};
|
||||
|
||||
return updateData;
|
||||
|
||||
|
||||
//game.packs.get(powerType).getEntity(core_id).then(corePower => {
|
||||
|
||||
//})
|
||||
|
@ -647,7 +656,7 @@ async function _migrateItemPower(item, actor, updateData) {
|
|||
* @private
|
||||
*/
|
||||
function _migrateItemAttunement(item, updateData) {
|
||||
if ( item.data?.attuned === undefined ) return updateData;
|
||||
if (item.data?.attuned === undefined) return updateData;
|
||||
updateData["data.attunement"] = CONFIG.SW5E.attunementTypes.NONE;
|
||||
updateData["data.-=attuned"] = null;
|
||||
return updateData;
|
||||
|
@ -667,13 +676,13 @@ export async function purgeFlags(pack) {
|
|||
};
|
||||
await pack.configure({locked: false});
|
||||
const content = await pack.getContent();
|
||||
for ( let entity of content ) {
|
||||
for (let entity of content) {
|
||||
const update = {_id: entity.id, flags: cleanFlags(entity.data.flags)};
|
||||
if ( pack.entity === "Actor" ) {
|
||||
update.items = entity.data.items.map(i => {
|
||||
if (pack.entity === "Actor") {
|
||||
update.items = entity.data.items.map((i) => {
|
||||
i.flags = cleanFlags(i.flags);
|
||||
return i;
|
||||
})
|
||||
});
|
||||
}
|
||||
await pack.updateEntity(update, {recursive: false});
|
||||
console.log(`Purged flags from ${entity.name}`);
|
||||
|
@ -683,20 +692,18 @@ export async function purgeFlags(pack) {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/**
|
||||
* Purge the data model of any inner objects which have been flagged as _deprecated.
|
||||
* @param {object} data The data to clean
|
||||
* @private
|
||||
*/
|
||||
export function removeDeprecatedObjects(data) {
|
||||
for ( let [k, v] of Object.entries(data) ) {
|
||||
if ( getType(v) === "Object" ) {
|
||||
for (let [k, v] of Object.entries(data)) {
|
||||
if (getType(v) === "Object") {
|
||||
if (v._deprecated === true) {
|
||||
console.log(`Deleting deprecated object key ${k}`);
|
||||
delete data[k];
|
||||
}
|
||||
else removeDeprecatedObjects(v);
|
||||
} else removeDeprecatedObjects(v);
|
||||
}
|
||||
}
|
||||
return data;
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
import { SW5E } from "../config.js";
|
||||
import {SW5E} from "../config.js";
|
||||
|
||||
/**
|
||||
* A helper class for building MeasuredTemplates for 5e powers and abilities
|
||||
* @extends {MeasuredTemplate}
|
||||
*/
|
||||
export default class AbilityTemplate extends MeasuredTemplate {
|
||||
|
||||
/**
|
||||
* A factory method to create an AbilityTemplate instance using provided data from an Item5e instance
|
||||
* @param {Item5e} item The Item object for which to construct the template
|
||||
|
@ -14,7 +13,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
|||
static fromItem(item) {
|
||||
const target = getProperty(item.data, "data.target") || {};
|
||||
const templateShape = SW5E.areaTargetTypes[target.type];
|
||||
if ( !templateShape ) return null;
|
||||
if (!templateShape) return null;
|
||||
|
||||
// Prepare template data
|
||||
const templateData = {
|
||||
|
@ -28,7 +27,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
|||
};
|
||||
|
||||
// Additional type-specific data
|
||||
switch ( templateShape ) {
|
||||
switch (templateShape) {
|
||||
case "cone":
|
||||
templateData.angle = CONFIG.MeasuredTemplate.defaults.angle;
|
||||
break;
|
||||
|
@ -67,7 +66,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
|||
this.layer.preview.addChild(this);
|
||||
|
||||
// Hide the sheet that originated the preview
|
||||
if ( this.actorSheet ) this.actorSheet.minimize();
|
||||
if (this.actorSheet) this.actorSheet.minimize();
|
||||
|
||||
// Activate interactivity
|
||||
this.activatePreviewListeners(initialLayer);
|
||||
|
@ -84,10 +83,10 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
|||
let moveTime = 0;
|
||||
|
||||
// Update placement (mouse-move)
|
||||
handlers.mm = event => {
|
||||
handlers.mm = (event) => {
|
||||
event.stopPropagation();
|
||||
let now = Date.now(); // Apply a 20ms throttle
|
||||
if ( now - moveTime <= 20 ) return;
|
||||
if (now - moveTime <= 20) return;
|
||||
const center = event.data.getLocalPosition(this.layer);
|
||||
const snapped = canvas.grid.getSnappedPosition(center.x, center.y, 2);
|
||||
this.data.update({x: snapped.x, y: snapped.y});
|
||||
|
@ -96,7 +95,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
|||
};
|
||||
|
||||
// Cancel the workflow (right-click)
|
||||
handlers.rc = event => {
|
||||
handlers.rc = (event) => {
|
||||
this.layer.preview.removeChildren();
|
||||
canvas.stage.off("mousemove", handlers.mm);
|
||||
canvas.stage.off("mousedown", handlers.lc);
|
||||
|
@ -107,7 +106,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
|||
};
|
||||
|
||||
// Confirm the workflow (left-click)
|
||||
handlers.lc = event => {
|
||||
handlers.lc = (event) => {
|
||||
handlers.rc(event);
|
||||
const destination = canvas.grid.getSnappedPosition(this.data.x, this.data.y, 2);
|
||||
this.data.update(destination);
|
||||
|
@ -115,12 +114,12 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
|||
};
|
||||
|
||||
// Rotate the template by 3 degree increments (mouse-wheel)
|
||||
handlers.mw = event => {
|
||||
if ( event.ctrlKey ) event.preventDefault(); // Avoid zooming the browser window
|
||||
handlers.mw = (event) => {
|
||||
if (event.ctrlKey) event.preventDefault(); // Avoid zooming the browser window
|
||||
event.stopPropagation();
|
||||
let delta = canvas.grid.type > CONST.GRID_TYPES.SQUARE ? 30 : 15;
|
||||
let snap = event.shiftKey ? delta : 5;
|
||||
this.data.update({direction: this.data.direction + (snap * Math.sign(event.deltaY))});
|
||||
this.data.update({direction: this.data.direction + snap * Math.sign(event.deltaY)});
|
||||
this.refresh();
|
||||
};
|
||||
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
export const registerSystemSettings = function() {
|
||||
|
||||
export const registerSystemSettings = function () {
|
||||
/**
|
||||
* Track the system version upon which point a migration was last applied
|
||||
*/
|
||||
|
@ -22,9 +21,9 @@ export const registerSystemSettings = function() {
|
|||
default: "normal",
|
||||
type: String,
|
||||
choices: {
|
||||
"normal": "SETTINGS.5eRestPHB",
|
||||
"gritty": "SETTINGS.5eRestGritty",
|
||||
"epic": "SETTINGS.5eRestEpic",
|
||||
normal: "SETTINGS.5eRestPHB",
|
||||
gritty: "SETTINGS.5eRestGritty",
|
||||
epic: "SETTINGS.5eRestEpic"
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -39,11 +38,11 @@ export const registerSystemSettings = function() {
|
|||
default: "555",
|
||||
type: String,
|
||||
choices: {
|
||||
"555": "SETTINGS.5eDiagPHB",
|
||||
"5105": "SETTINGS.5eDiagDMG",
|
||||
"EUCL": "SETTINGS.5eDiagEuclidean",
|
||||
555: "SETTINGS.5eDiagPHB",
|
||||
5105: "SETTINGS.5eDiagDMG",
|
||||
EUCL: "SETTINGS.5eDiagEuclidean"
|
||||
},
|
||||
onChange: rule => canvas.grid.diagonalRule = rule
|
||||
onChange: (rule) => (canvas.grid.diagonalRule = rule)
|
||||
});
|
||||
|
||||
/**
|
||||
|
@ -79,7 +78,7 @@ export const registerSystemSettings = function() {
|
|||
scope: "world",
|
||||
config: true,
|
||||
default: false,
|
||||
type: Boolean,
|
||||
type: Boolean
|
||||
});
|
||||
|
||||
/**
|
||||
|
@ -92,7 +91,7 @@ export const registerSystemSettings = function() {
|
|||
config: true,
|
||||
default: false,
|
||||
type: Boolean,
|
||||
onChange: s => {
|
||||
onChange: (s) => {
|
||||
ui.chat.render();
|
||||
}
|
||||
});
|
||||
|
@ -100,10 +99,10 @@ export const registerSystemSettings = function() {
|
|||
/**
|
||||
* Option to allow GMs to restrict polymorphing to GMs only.
|
||||
*/
|
||||
game.settings.register('sw5e', 'allowPolymorphing', {
|
||||
name: 'SETTINGS.5eAllowPolymorphingN',
|
||||
hint: 'SETTINGS.5eAllowPolymorphingL',
|
||||
scope: 'world',
|
||||
game.settings.register("sw5e", "allowPolymorphing", {
|
||||
name: "SETTINGS.5eAllowPolymorphingN",
|
||||
hint: "SETTINGS.5eAllowPolymorphingL",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: false,
|
||||
type: Boolean
|
||||
|
@ -112,8 +111,8 @@ export const registerSystemSettings = function() {
|
|||
/**
|
||||
* Remember last-used polymorph settings.
|
||||
*/
|
||||
game.settings.register('sw5e', 'polymorphSettings', {
|
||||
scope: 'client',
|
||||
game.settings.register("sw5e", "polymorphSettings", {
|
||||
scope: "client",
|
||||
default: {
|
||||
keepPhysical: false,
|
||||
keepMental: false,
|
||||
|
@ -138,8 +137,8 @@ export const registerSystemSettings = function() {
|
|||
default: "light",
|
||||
type: String,
|
||||
choices: {
|
||||
"light": "SETTINGS.SWColorLight",
|
||||
"dark": "SETTINGS.SWColorDark"
|
||||
light: "SETTINGS.SWColorLight",
|
||||
dark: "SETTINGS.SWColorDark"
|
||||
}
|
||||
});
|
||||
};
|
||||
|
|
|
@ -3,9 +3,8 @@
|
|||
* Pre-loaded templates are compiled and cached for fast access when rendering
|
||||
* @return {Promise}
|
||||
*/
|
||||
export const preloadHandlebarsTemplates = async function() {
|
||||
export const preloadHandlebarsTemplates = async function () {
|
||||
return loadTemplates([
|
||||
|
||||
// Shared Partials
|
||||
"systems/sw5e/templates/actors/parts/active-effects.html",
|
||||
|
||||
|
|
|
@ -3,11 +3,10 @@
|
|||
* @extends {TokenDocument}
|
||||
*/
|
||||
export class TokenDocument5e extends TokenDocument {
|
||||
|
||||
/** @inheritdoc */
|
||||
getBarAttribute(...args) {
|
||||
const data = super.getBarAttribute(...args);
|
||||
if ( data && (data.attribute === "attributes.hp") ) {
|
||||
if (data && data.attribute === "attributes.hp") {
|
||||
data.value += parseInt(getProperty(this.actor.data, "data.attributes.hp.temp") || 0);
|
||||
data.max += parseInt(getProperty(this.actor.data, "data.attributes.hp.tempmax") || 0);
|
||||
}
|
||||
|
@ -15,19 +14,16 @@ export class TokenDocument5e extends TokenDocument {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/**
|
||||
* Extend the base Token class to implement additional system-specific logic.
|
||||
* @extends {Token}
|
||||
*/
|
||||
export class Token5e extends Token {
|
||||
|
||||
/** @inheritdoc */
|
||||
_drawBar(number, bar, data) {
|
||||
if ( data.attribute === "attributes.hp" ) return this._drawHPBar(number, bar, data);
|
||||
if (data.attribute === "attributes.hp") return this._drawHPBar(number, bar, data);
|
||||
return super._drawBar(number, bar, data);
|
||||
}
|
||||
|
||||
|
@ -41,7 +37,6 @@ export class Token5e extends Token {
|
|||
* @private
|
||||
*/
|
||||
_drawHPBar(number, bar, data) {
|
||||
|
||||
// Extract health data
|
||||
let {value, max, temp, tempmax} = this.document.actor.data.data.attributes.hp;
|
||||
temp = Number(temp || 0);
|
||||
|
@ -58,42 +53,50 @@ export class Token5e extends Token {
|
|||
|
||||
// Determine colors to use
|
||||
const blk = 0x000000;
|
||||
const hpColor = PIXI.utils.rgb2hex([(1-(colorPct/2)), colorPct, 0]);
|
||||
const hpColor = PIXI.utils.rgb2hex([1 - colorPct / 2, colorPct, 0]);
|
||||
const c = CONFIG.SW5E.tokenHPColors;
|
||||
|
||||
// Determine the container size (logic borrowed from core)
|
||||
const w = this.w;
|
||||
let h = Math.max((canvas.dimensions.size / 12), 8);
|
||||
if ( this.data.height >= 2 ) h *= 1.6;
|
||||
let h = Math.max(canvas.dimensions.size / 12, 8);
|
||||
if (this.data.height >= 2) h *= 1.6;
|
||||
const bs = Math.clamped(h / 8, 1, 2);
|
||||
const bs1 = bs+1;
|
||||
const bs1 = bs + 1;
|
||||
|
||||
// Overall bar container
|
||||
bar.clear()
|
||||
bar.clear();
|
||||
bar.beginFill(blk, 0.5).lineStyle(bs, blk, 1.0).drawRoundedRect(0, 0, w, h, 3);
|
||||
|
||||
// Temporary maximum HP
|
||||
if (tempmax > 0) {
|
||||
const pct = max / effectiveMax;
|
||||
bar.beginFill(c.tempmax, 1.0).lineStyle(1, blk, 1.0).drawRoundedRect(pct*w, 0, (1-pct)*w, h, 2);
|
||||
bar.beginFill(c.tempmax, 1.0)
|
||||
.lineStyle(1, blk, 1.0)
|
||||
.drawRoundedRect(pct * w, 0, (1 - pct) * w, h, 2);
|
||||
}
|
||||
|
||||
// Maximum HP penalty
|
||||
else if (tempmax < 0) {
|
||||
const pct = (max + tempmax) / max;
|
||||
bar.beginFill(c.negmax, 1.0).lineStyle(1, blk, 1.0).drawRoundedRect(pct*w, 0, (1-pct)*w, h, 2);
|
||||
bar.beginFill(c.negmax, 1.0)
|
||||
.lineStyle(1, blk, 1.0)
|
||||
.drawRoundedRect(pct * w, 0, (1 - pct) * w, h, 2);
|
||||
}
|
||||
|
||||
// Health bar
|
||||
bar.beginFill(hpColor, 1.0).lineStyle(bs, blk, 1.0).drawRoundedRect(0, 0, valuePct*w, h, 2)
|
||||
bar.beginFill(hpColor, 1.0)
|
||||
.lineStyle(bs, blk, 1.0)
|
||||
.drawRoundedRect(0, 0, valuePct * w, h, 2);
|
||||
|
||||
// Temporary hit points
|
||||
if ( temp > 0 ) {
|
||||
bar.beginFill(c.temp, 1.0).lineStyle(0).drawRoundedRect(bs1, bs1, (tempPct*w)-(2*bs1), h-(2*bs1), 1);
|
||||
if (temp > 0) {
|
||||
bar.beginFill(c.temp, 1.0)
|
||||
.lineStyle(0)
|
||||
.drawRoundedRect(bs1, bs1, tempPct * w - 2 * bs1, h - 2 * bs1, 1);
|
||||
}
|
||||
|
||||
// Set position
|
||||
let posY = (number === 0) ? (this.h - h) : 0;
|
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{"name":"Tent, two-person","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"loot","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":5,"price":20,"attuned":false,"equipped":false,"rarity":"","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Utility/Tent.webp","_id":"UxL0trd3omeqzBk4"}
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{"_id":"oqB8RltTDjHnaS1Y","name":"Direct Power Coupling","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"equipment","data":{"description":{"value":"<p>Direct power coupling has a central power capacitor that feeds power directly to each system.</p>","chat":"","unidentified":""},"source":"SotG","quantity":1,"weight":null,"price":4100,"attuned":false,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":0,"type":"powerc","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"hpperhd":{"value":""},"regrateco":{"value":""},"cscap":{"value":"4"},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""}},"flags":{"core":{"sourceId":"Item.MEiHVZHModsp5w0b"}},"img":"systems/sw5e/packs/Icons/Starship%20Equipment/Power%20Coupling.webp","effects":[]}
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{"name":"Hyperdrive, Class 3","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"equipment","data":{"description":{"value":"<p>The hyperdrive is a propulsion system that allows a starship to reach hyperspeed and traverse the void between stars in the alternate dimension of hyperspace. For a starship to have a hyperdrive, it must have a vacant hyperdrive slot modification.</p>","chat":"","unidentified":""},"source":"SotG","quantity":1,"weight":null,"price":7500,"attuned":false,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":null,"type":"hyper","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"hpperhd":{"value":""},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":"3"}},"flags":{"core":{"sourceId":"Item.bzY549C3zaI3H6mt"}},"img":"systems/sw5e/packs/Icons/Starship%20Equipment/Hyperdrive.webp","effects":[],"_id":"rFm20P0THnzZRUxB"}
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@ -1,6 +0,0 @@
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{"_id":"6BN8l5E8QtYt103T","name":"Small Starship","permission":{"default":0,"yXqD5rPwgjXHtqeZ":3},"type":"starship","data":{"description":{"value":"<p>As the fighters cover his approach, Zik Beskin activates his targeting computer and ignores the explosions surrounding him, instead Focusing on the Destroyer's shield generator. It had to come down soon, or this fight was lost. Arsix, behind him, beeps and whirs, preparing the ion pulse missiles for the attack run, prewarming their engines and arming the warheads.</p>\n<p>Together a long time now, Beskin and Arsix had spilled their share of blood and oil, respectively, for the Rebellion--usually just while improving their ancient Ywing. But today, the blood and oil spilt wouldn't be their own. As Zik let fly a pair of missiles, he knew they would find their target. Today wasn't over just yet. This was her fourth sortie of the day, and Sheena was tired. The terrorists just kept coming. Every time she was about to shut her eyes a new wave of the Rebels came. And every time they did, she rushed to her TIE Interceptor and joined the alert fighters to take the fighters down before they could blow a hole in the planet's defenses. Every time they retreated before suffering heavy losses. But every time they came back. This last time she had decided to just nap in the cramped cockpit, so when the claxon rang out, she and her ship were basically ready to fly. This time she was going to end them quickly. As she repeatedly squeezed her trigger, she executed Koiogran turns and snap rolls galore, her laser blasts striking true, and the debris of A-wings, X-wings, and B-Wings--along with some frozen traitor remains--floated in space the next few days. At night, she leaned back against her beau, sipping some wine and watch-ing the beautiful streaks of light cross the sky as, piece by piece, the wreckage burned up in the atmosphere during reentry.</p>\n<p>R5-S1 locked down the loose stabilizer with his gripper arm as he angled the X-Wing's deflector shields. This ship took a firm gripper to get under control, but R5-S1 was up to the task. As his pilot, Veets, fired his last blast from the overheating cannons on the deployed s-foils, R5-S1 did the work of cooling off the guns, spooling up the hyperdrive, and running the calculations for lightspeed. It was time to go. Small ships have a tiny crew, often only a pilot and perhaps an astromech, but often strike above their weight class, a threat to small and large ships alike.</p>"},"size":"sm","tier":0,"hullDice":"d6","hullDiceStart":3,"hullDiceRolled":[6,4,4],"hullDiceUsed":0,"shldDice":"d6","shldDiceStart":3,"shldDiceRolled":[6,4,4],"shldDiceUsed":0,"pwrDice":"1","buildBaseCost":50000,"buildMinWorkforce":5,"upgrdCostMult":1,"upgrdMinWorkforce":1,"baseSpaceSpeed":300,"baseTurnSpeed":250,"crewMinWorkforce":1,"modBaseCap":20,"modMaxSuitesBase":-1,"modMaxSuitesMult":1,"modMaxSuiteCap":1,"modCostMult":1,"modMinWorkforce":2,"hardpointMult":1,"equipCostMult":1,"equipMinWorkforce":1,"cargoCap":2,"fuelCost":50,"fuelCap":10,"foodCap":10,"source":"SotG"},"folder":null,"sort":200001,"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"aVvrOFBux3t6WMEc","flags":{"dae":{"stackable":false,"transfer":true}},"changes":[{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":1},{"key":"data.abilities.con.value","value":-2,"mode":2,"priority":1}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Small Starship","origin":"Item.Kgo48vXNxSZkWp7H","tint":"","transfer":true}]}
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{"_id":"6liD1m4hqKSeS5sp","name":"Medium Starship","permission":{"default":0,"yXqD5rPwgjXHtqeZ":3},"type":"starship","data":{"description":{"value":"<p>The Freighter shudders with the blasts of cannon fire. Despite its maneuvers, the pilot can't quite shake the pursuit. The technician's efforts to reinforce the shields are failing. The mechanic is pumping the reactor for every scrap of energy it can generate. The operator is frantically making the final few calculations for the jump to hyperspace. Finally, just as the ship's shields dissipate, the pilot makes the gut call, jettisoning the illicit cargo. As it distracts and hampers the followers, the freighter shifts power to the thrusters and quickly flies away.</p>\n<p>As the pirates activate their tractor beam to attempt to capture the weaponless frigate and its exotic wares, the gunboat escort intercedes. It flies in the line of the tractor, breaking the lock on the frigate, and unleashes a volley of cannon fire. The pirates, incapable of withstanding the salvo, drop the tractor beam and retreat.</p>\n<p>As the gunboat pursues to be sure the pirates don't come back for a second bite at the apple, the crew finally locks on target and unleashes a long-range night-stinger missile, putting a permanent end to the pirates' illicit and unwelcome activities.</p>\n<p>The captain invites his guests into his well-stocked cantina. He eyes the opposition as they take in his ship, assessing their reactions and noting their expressions. Fully aware of the effect the opulent room has on the unprepared, he easily stifles his grin and gestures for the starry-eyed vis-itors to sit across from him. He indicates for the server to bring drinks as he casually leans back and puts his feet on the table, confident this deal will go his way. He presses a button on the tiny remote in his hand, causing hidden panels to slide away and reveal his mostly-legal wares. \"So,\" he says, \"just how many of these do you need, and where will I deliver them?\"</p>\n<p>Medium ships are the bread and butter of the closeknit group. They are large enough to accommodate all of the immediate needs of a crew, while at the same time being small enough to feel cozy.</p>"},"size":"med","tier":0,"hullDice":"d8","hullDiceStart":5,"hullDiceRolled":[8,5,5,5,5],"hullDiceUsed":0,"shldDice":"d8","shldDiceStart":5,"shldDiceRolled":[8,5,5,5,5],"shldDiceUsed":0,"pwrDice":"1","buildBaseCost":100000,"buildMinWorkforce":10,"upgrdCostMult":2,"upgrdMinWorkforce":5,"baseSpaceSpeed":300,"baseTurnSpeed":200,"crewMinWorkforce":1,"modBaseCap":30,"modMaxSuitesBase":3,"modMaxSuitesMult":1,"modMaxSuiteCap":4,"modCostMult":2,"modMinWorkforce":4,"hardpointMult":1.5,"equipCostMult":2,"equipMinWorkforce":2,"cargoCap":25,"fuelCost":100,"fuelCap":30,"foodCap":120,"source":"SotG"},"folder":null,"sort":300001,"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[]}
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{"_id":"FH8iBT4uujRUR0j7","name":"Gargantuan Starship","permission":{"default":0,"yXqD5rPwgjXHtqeZ":3},"type":"starship","data":{"description":{"value":"<p>The smaller ships retreat into the shadow of the blockade ship, fleeing an overwhelming foe. As the dreadnought's shields envelope them, they quickly turn and spring on their pursuers, utilizing the bulwark's shields as they unleash all of the firepower they have to bear.</p>\n<p>Meanwhile, the blockade ship unleashes a storm of electromagnetic energy from its antenna array, cutting of communications between enemy ships, effectively isolating the incoming forces from their distant fleet and from each other.</p>\n<p>In the center of the fleet, the command ship surveys the battlefield. Wherever the line wavers, the command ship quickly directs ships to reinforce. Finally, the formations of the enemy flag, and the command ship directs the fleet to capitalize on their failure as it determines and uploads targeting coordinates to its torpedo ships.</p>\n<p>The warship looms ominously over the battlefield as the two opposing armies crash. Despite the efforts of the enemy line, the warship closes into firing range of the capital ships. Having already determined an ordered targeting precedence, the operating crew confirms final firing solutions for the gunners as they charge up the main super-weapon on the prow of the ship. It unleashes its first devastating blast as the rest of its arsenal begins to lance out at secondary targets nearby.</p>\n<p>Gargantuan ships are the dreadnoughts that strike fear into the hearts of the faithless. They are the embodiment of indomitable might: a symbol of total and complete control.</p>"},"size":"grg","tier":0,"hullDice":"d20","hullDiceStart":11,"hullDiceRolled":[20,11,11,11,11,11,11,11,11,11,11],"hullDiceUsed":0,"shldDice":"d20","shldDiceStart":11,"shldDiceRolled":[20,11,11,11,11,11,11,11,11,11,11],"shldDiceUsed":0,"pwrDice":"1","buildBaseCost":1000000000,"buildMinWorkforce":10000,"upgrdCostMult":1000,"upgrdMinWorkforce":5000,"baseSpaceSpeed":300,"baseTurnSpeed":50,"crewMinWorkforce":80000,"modBaseCap":70,"modMaxSuitesBase":10,"modMaxSuitesMult":4,"modMaxSuiteCap":40000,"modCostMult":500,"modMinWorkforce":1000,"hardpointMult":3,"equipCostMult":500,"equipMinWorkforce":500,"cargoCap":200000,"fuelCost":100000,"fuelCap":1800,"foodCap":576000000,"source":"SotG"},"folder":null,"sort":600001,"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"3erWl25IS1iaKUiv","flags":{"dae":{"stackable":false,"transfer":true}},"changes":[{"key":"data.abilities.dex.value","value":-6,"mode":2,"priority":1},{"key":"data.abilities.con.value","value":6,"mode":2,"priority":1}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","label":"Gargantuan Starship","origin":"Item.KjK5001DYmUlFfPF","tint":"","transfer":true}]}
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{"_id":"RFKvLuqE13INBxqd","name":"Large Starship","permission":{"default":0,"yXqD5rPwgjXHtqeZ":3},"type":"starship","data":{"description":{"value":"<p>Trapped in the capital ship's tractor beam, the ambassador frigate moves slowly towards the cruiser. The crew struggles to squeeze more power out of their reactor while the few marines on board take positions next to the hatches, wiping sweat from their brows as they check and re-check their weapons. Finally, bringing all the power the ship has to bare, the frigate is able to break the hold of the tractor beam and regain its trajectory, slowly but surely increasing the distance, before finally escaping the planet's moon and being able to jump to hyperspace. Shouts of joy echo down the ship's corridors and extra rations are ordered in celebration.</p>\n<p>Engines burning brightly, the corvette sprints through the blockade, trying to minimize the amount of fire its meager shields will have to absorb. Top and bottom turrets swivel to port, unleashing return fire against inbound interceptors. The ground drops from under everyone's feet as the artificial gravity systems flicker for a second as a pulse weapon detonates nearby. The high-pitched, distant whine of the reactor is barely audible over commands issuing from the bridge. The visual readouts indicated that they were now past the picket line, and the interceptors appeared to be breaking off, unsure of their ability to take on the much larger ship without the support of their battle stations. They'd made it. Looking back at the scopes, the coordinator's head hung down. They'd been the only ones to do so.</p>\n<p>As the Pelta-Class Picket ship danced between the larger destroyers and dreadnaughts, it continued its near constant barrage of heavy laser cannon fire, interspersed with individual launches of concussion missiles and proton torpedoes directed at vulnerable parts of the opposing fleet. If too many of those enemy guns came to bear on the the Pelta, it would be in trouble, but it's speed and it's relatively limited firepower made it a less-than juicy target. For now. But that is exactly what it's captain needed. Just a few more clicks and they would be in a perfect flanking position, able to pound the engines of the flag ship as soon as it's shields were brought down by the bombing squad beginning their run now.</p>\n<p>Large ships occupy the pinnacle of size for most private owner/operators in the galaxy. Large ships require an extensive crew and are costly to maintain, but can pack quite a punch and may house various suites and operation centers that allow the ship to operate as an impressive and mobile base of operations for wealthy individuals and successful adventurers.</p>"},"size":"lg","tier":0,"hullDice":"d10","hullDiceStart":7,"hullDiceRolled":[10,6,6,6,6,6,6],"hullDiceUsed":0,"shldDice":"d10","shldDiceStart":7,"shldDiceRolled":[10,6,6,6,6,6,6],"shldDiceUsed":0,"pwrDice":"1","buildBaseCost":1000000,"buildMinWorkforce":100,"upgrdCostMult":10,"upgrdMinWorkforce":50,"baseSpaceSpeed":300,"baseTurnSpeed":150,"crewMinWorkforce":200,"modBaseCap":50,"modMaxSuitesBase":3,"modMaxSuitesMult":2,"modMaxSuiteCap":400,"modCostMult":5,"modMinWorkforce":10,"hardpointMult":2,"equipCostMult":5,"equipMinWorkforce":5,"cargoCap":500,"fuelCost":1000,"fuelCap":300,"foodCap":240000,"source":"SotG"},"folder":null,"sort":400001,"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"NwpCHKQsAOq16TMa","flags":{"dae":{"stackable":false,"transfer":true}},"changes":[{"key":"data.abilities.dex.value","value":-2,"mode":2,"priority":1},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":1}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","label":"Large Ship","origin":"Item.ywTvt1JEvDEoqG3A","tint":"","transfer":true}]}
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{"_id":"pgmf0rMYLt4LQtfN","name":"Huge Starship","permission":{"default":0,"yXqD5rPwgjXHtqeZ":3},"type":"starship","data":{"description":{"value":"<p>The battleship's shields flicker as it absorbs the blows of the attacking fighters. It continues inexorably past them as it's point-defense system peppers it's vicinity with blaster fire to ward them off. As it a approaches the fragile medical frigate the fighters scramble to protect, its gunners lock on to the target before unleashing a fierce volley of turbolaser fire and snapping it in half.</p>\n<p>As the carrier leaves hyperspace, snubfighters deploy from its hangars in formations and move to intercept the space station's patrol fighters. Before the enemy craft have the opportunity to respond, the fighters fall upon them, quickly decimating their ranks. But before the snubfighters had even left the carrier, a second wave of small bombers had been prepping for takeoff. As they spew forth from the hangars, they quickly lock on to the space station and launch proton bombs, pulverizing the station in minutes.</p>\n<p>With the command given, the operator activates the interdictor's gravity well projectors. the lights inside dim almost imperceptibly as huge amounts of power is drawn from the reactor core and supplemental capacitors to the projectors. Accompanied by a lowpitched hum, the gravity well projectors power up.</p>\n<p>Minutes pass for the ship uneventfully, until finally a frigate lurches unceremoniously out of hyperspace into realspace in front of them. The ship then activates its tractor beam, trapping its quarry.</p>\n<p>Huge starships, regardless of their specific purpose, are the backbone of any military. They provide a mobile base of operations and function as a staging ground for the faction that controls them.</p>"},"size":"huge","tier":0,"hullDice":"d12","hullDiceStart":9,"hullDiceRolled":[12,7,7,7,7,7,7,7,7],"hullDiceUsed":0,"shldDice":"d12","shldDiceStart":9,"shldDiceRolled":[12,7,7,7,7,7,7,7,7],"shldDiceUsed":0,"pwrDice":"1","buildBaseCost":100000000,"buildMinWorkforce":1000,"upgrdCostMult":100,"upgrdMinWorkforce":500,"baseSpaceSpeed":300,"baseTurnSpeed":100,"crewMinWorkforce":4000,"modBaseCap":60,"modMaxSuitesBase":6,"modMaxSuitesMult":3,"modMaxSuiteCap":4000,"modCostMult":50,"modMinWorkforce":100,"hardpointMult":2,"equipCostMult":50,"equipMinWorkforce":50,"cargoCap":10000,"fuelCost":10000,"fuelCap":600,"foodCap":9600000,"source":"SotG"},"folder":null,"sort":500001,"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"5dnyAxPsWqhRxR2v","flags":{"dae":{"stackable":false,"transfer":true}},"changes":[{"key":"data.abilities.dex.value","value":-4,"mode":2,"priority":1},{"key":"data.abilities.con.value","value":4,"mode":2,"priority":1}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","label":"Huge Starship","origin":"Item.h8l5MTU8C1pDIQGL","tint":"","transfer":true}]}
|
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{"_id":"zC4qM8JMmMzCjMJK","name":"Tiny Starship","permission":{"default":0,"yXqD5rPwgjXHtqeZ":3},"type":"starship","data":{"description":{"value":"<p>As the droid fighter ducked and weaved through flying blaster bolts and dodged the occasional flak, its optical sensors continued to become more and more occluded as they accumulated a dark haze of dust and smoke. Switching to active radar systems, the droid continued to relentlessly pursue its target: the fleeing Jedi and its small padawn that was barely larger than a youngling. Not that it mattered. Whether either target continued to draw breath a few seconds from now didn't really matter to the droid. Of course, that cessation was its goal, but it didn't really care about that goal...it's just what it was doing. What it had to do. But not exactly what it wanted to do. The droid passed power from its fully charged weapon's capacitors into its guns, which blazed to life and spewed plasma towards the small child's back. It was a perfect shot. How could it not be. That's what it did. Then the Jedi's own plasma weapon flared as it darted across the youngling's back, deflecting the droid's blasts directly back at it. Of course, that is what Jedi's did. And as the bolts tore through the droid ship's hull, into its main computer banks, across its power banks and out its engines, the droid's final computations let it know that it was plummeting to the earth at terminal velocity. It's just what it was doing. What it now had to do. But not exactly what it wanted to do.</p>\n<p>The small drone slips silently past the blockade, scanning the defensive formations as it goes. The only chance to save the people on embattled Neth-Feeno was to coordinate a supply drop with them. This little, remote-controlled stealth ship was their only hope. It had to reach the surface to get the plan and maps through. Then it had to return with a full readout of the defenses. Only then could a distracting assault be planned to cover the air drop. As the tiny craft floated past the final sensor pod mounted right next to the final turret canon, the monitoring crew let out a sigh, and wiped sweat from their brows. As their screens, already more static than signal, winked out as the craft's transmissions were cut-off as it passed completely into the black-out zone, the team leader turned to his squad and said, \"May the force be with us today.\"</p>\n<p>One thing all Tiny starships have in common is that they are unmanned. Sometimes they are controlled remotely, but more often they are controlled by droids.</p>"},"size":"tiny","tier":0,"hullDice":"d4","hullDiceStart":1,"hullDiceRolled":[4],"hullDiceUsed":0,"shldDice":"d4","shldDiceStart":1,"shldDiceRolled":[4],"shldDiceUsed":0,"pwrDice":"1","buildBaseCost":10000,"buildMinWorkforce":3,"upgrdCostMult":0.5,"upgrdMinWorkforce":1,"baseSpaceSpeed":300,"baseTurnSpeed":300,"crewMinWorkforce":0,"modBaseCap":10,"modMaxSuitesBase":0,"modMaxSuitesMult":0,"modMaxSuiteCap":0,"modCostMult":0.5,"modMinWorkforce":1,"hardpointMult":1,"equipCostMult":0.5,"equipMinWorkforce":1,"cargoCap":0,"fuelCost":25,"fuelCap":5,"foodCap":0,"source":"SotG"},"folder":null,"sort":100001,"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Tiny.webp","effects":[{"_id":"5BCYRjiFKUZY8ke9","flags":{"dae":{"stackable":false,"transfer":true}},"changes":[{"key":"data.abilities.dex.value","value":4,"mode":2,"priority":1},{"key":"data.abilities.con.value","value":-4,"mode":2,"priority":1}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Tiny.webp","label":"Tiny Starship","origin":"Item.k1Cxor0HkSEBpkuN","tint":"","transfer":true}]}
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@ -137,6 +137,7 @@
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{"_id":"uQ2AXesizBRcTjRl","name":"Ion Carbine","permission":{"default":0,"vXYkFWX6qzvOu2jc":3,"5TZqObbCr9nKC79s":3},"type":"weapon","data":{"description":{"value":"<p>Reload 16</p>","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":8,"price":300,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"enemy"},"range":{"value":60,"long":240,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d3 + @mod","ion"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleB","properties":{"amm":true,"aut":false,"bur":false,"def":false,"dex":false,"dir":false,"drm":false,"dgd":false,"dis":false,"dpt":false,"dou":false,"fin":false,"fix":false,"foc":false,"hvy":false,"hid":false,"ken":false,"lgt":false,"lum":false,"mig":false,"pic":false,"rap":false,"rch":false,"rel":true,"ret":false,"shk":false,"sil":false,"spc":false,"str":false,"thr":false,"two":true,"ver":false,"vic":false,"mgc":false,"nodam":false,"faulldam":false},"proficient":false},"folder":"7rtfHBtXhhiRSS8u","sort":2600001,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Simple%20Blasters/Ion%20Carbine.webp","effects":[]}
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{"_id":"v55dQl0raOAucwgP","name":"Vibromace","permission":{"default":0,"vXYkFWX6qzvOu2jc":3,"5TZqObbCr9nKC79s":3},"type":"weapon","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":12,"price":80,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"enemy"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","kinetic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleVW","properties":{"amm":false,"aut":false,"bur":false,"def":false,"dex":false,"dir":false,"drm":false,"dgd":false,"dis":false,"dpt":false,"dou":false,"fin":false,"fix":false,"foc":false,"hvy":true,"hid":false,"ken":false,"lgt":false,"lum":false,"mig":false,"pic":false,"rap":false,"rch":false,"rel":false,"ret":false,"shk":false,"sil":false,"spc":false,"str":false,"thr":false,"two":true,"ver":false,"vic":false,"mgc":false,"nodam":false,"faulldam":false},"proficient":false},"folder":"7rtfHBtXhhiRSS8u","sort":6400001,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Simple%20Vibroweapons/Vibromace.webp","effects":[]}
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{"_id":"w62Yd7ahdYyTH61q","name":"Shatter cannon","permission":{"default":0,"MmfWtlBdw3ij5wl9":3},"type":"weapon","data":{"description":{"value":"<p>Ammunition (range 80/320), Burst 4, Reload 8, Silent, Strength 15, Two-handed</p>","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":24,"price":1300,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"charges","target":"","amount":30},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[["1d10","kinetic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"dex"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialB","properties":{"amm":true,"aut":false,"bur":true,"def":false,"dex":false,"dir":false,"drm":false,"dgd":false,"dis":false,"dpt":false,"dou":false,"fin":false,"fix":false,"foc":false,"hvy":false,"hid":false,"ken":false,"lgt":false,"lum":false,"mig":false,"pic":false,"rap":false,"rch":false,"rel":true,"ret":false,"shk":false,"sil":true,"spc":false,"str":true,"thr":false,"two":true,"ver":false,"vic":false,"nodam":false,"fulldam":false},"proficient":true},"folder":"7rtfHBtXhhiRSS8u","sort":6999220,"flags":{},"img":"systems/sw5e/packs/Icons/Martial%20Blasters/Shatter%20Cannon.webp","effects":[]}
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{"_id":"woDLArHK5OZHsTeU","name":"Disguised Blade","permission":{"default":0,"5TZqObbCr9nKC79s":3},"type":"weapon","data":{"description":{"value":"","chat":"","unidentified":""},"source":"EC","quantity":1,"weight":1,"price":200,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"enemy"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","kinetic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialVW","properties":{"amm":false,"aut":false,"bur":false,"def":false,"dex":false,"dir":false,"drm":true,"dgd":true,"dis":false,"dpt":false,"dou":false,"fin":true,"fix":false,"foc":false,"hvy":false,"hid":false,"ken":false,"lgt":true,"lum":false,"mig":false,"pic":false,"rap":false,"rch":false,"rel":false,"ret":false,"shk":false,"sil":false,"spc":false,"str":false,"thr":false,"two":false,"ver":false,"vic":false},"proficient":true},"folder":"7rtfHBtXhhiRSS8u","sort":7150001,"flags":{},"img":"systems/sw5e/packs/Icons/Disguised%20Blade,"effects":[]}
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{"_id":"xfIWfVXfe5ZfD8S2","name":"IWS (Blaster)","permission":{"default":0,"MmfWtlBdw3ij5wl9":3},"type":"weapon","data":{"description":{"value":"<div>\n<p>The IWS is a heavy weapon that can fire in three different modes. On your turn, you can use your object interaction to switch between modes, detailed below.</p>\n<p>Antiarmor. While in this mode, rather than traditional power cells, the IWS fires grenades. When firing a grenade at long range, creatures within the radius of the grenade’s explosion have advantage on the saving throw.</p>\n<p>Blaster. While in this mode, the weapon uses traditional power cells.</p>\n<p>Sniper. While in this mode, the weapon uses traditional power cells.</p>\n</div>\n<div>Antiarmor: Special, Ammunition (range 60/240), reload 1, special</div>\n<div>Blaster: 1d8 Energy, Ammunition (range 80/320), reload 12</div>\n<div>Sniper: 1d12 Energy, Ammunition (range 120/480), reload 4</div>\n<div> </div>\n<div>Special, Strength 13, Two-handed</div>","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":12,"price":7200,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"space"},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"charges","target":"","amount":20},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","energy"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialB","properties":{"amm":true,"aut":false,"bur":false,"def":false,"dex":false,"dir":false,"drm":false,"dgd":false,"dis":false,"dpt":false,"dou":false,"fin":false,"fix":false,"foc":false,"hvy":false,"hid":false,"ken":false,"lgt":false,"lum":false,"mig":false,"pic":false,"rap":false,"rch":false,"rel":true,"ret":false,"shk":false,"sil":false,"spc":false,"str":true,"thr":false,"two":true,"ver":false,"vic":false,"nodam":false,"fulldam":false},"proficient":true},"folder":"7rtfHBtXhhiRSS8u","sort":6650001,"flags":{},"img":"systems/sw5e/packs/Icons/Martial%20Blasters/IWS.webp","effects":[]}
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{"_id":"y6faozksI3Bhwnpq","name":"Bowcaster","permission":{"default":0,"vXYkFWX6qzvOu2jc":3,"5TZqObbCr9nKC79s":3},"type":"weapon","data":{"description":{"value":"<p>Burst 4, Reload 4, Strength 11</p>","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":16,"price":400,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"enemy"},"range":{"value":50,"long":200,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"charges","target":"","amount":1},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","energy"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleB","properties":{"amm":true,"aut":false,"bur":true,"def":false,"dex":false,"dir":false,"drm":false,"dgd":false,"dis":false,"dpt":false,"dou":false,"fin":false,"fix":false,"foc":false,"hvy":false,"hid":false,"ken":false,"lgt":false,"lum":false,"mig":false,"pic":false,"rap":false,"rch":false,"rel":true,"ret":false,"shk":false,"sil":false,"spc":false,"str":true,"thr":false,"two":true,"ver":false,"vic":false,"mgc":false,"nodam":false,"faulldam":false,"fulldam":false},"proficient":false},"folder":"7rtfHBtXhhiRSS8u","sort":800001,"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Simple%20Blasters/Bowcaster.webp","effects":[]}
|
||||
{"_id":"yVxRMON2OWIGeU4n","name":"Disruptorshiv","permission":{"default":0,"MmfWtlBdw3ij5wl9":3},"type":"weapon","data":{"description":{"value":"<p>Disruptive, Finesse, Shocking 13</p>","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":1,"price":900,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","kinetic"]],"versatile":""},"formula":"1d4","save":{"ability":"dex","dc":13,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialVW","properties":{"amm":false,"aut":false,"bur":false,"def":false,"dex":false,"dir":false,"drm":false,"dgd":false,"dis":false,"dpt":true,"dou":false,"fin":true,"fix":false,"foc":false,"hvy":false,"hid":false,"ken":false,"lgt":false,"lum":false,"mig":false,"pic":false,"rap":false,"rch":false,"rel":false,"ret":false,"shk":true,"sil":false,"spc":false,"str":false,"thr":false,"two":false,"ver":false,"vic":false,"nodam":false,"fulldam":false},"proficient":true},"folder":"7rtfHBtXhhiRSS8u","sort":6750001,"flags":{},"img":"systems/sw5e/packs/Icons/Martial%20Vibroweapons/Disruptorshiv.webp","effects":[]}
|
||||
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|
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@ -797,14 +797,3 @@ body.dark-theme .sw5e.sheet.actor.npc .swalt-sheet header div.creature-type:hove
|
|||
body.dark-theme .sw5e.sheet.actor.npc .swalt-sheet header .experience {
|
||||
color: #4f4f4f;
|
||||
}
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body.dark-theme .sw5e.sheet.actor .swalt-sheet .panel.resources .traits .fuel-wrapper .fuel-label {
|
||||
background: #D6D6D6;
|
||||
color: #1C1C1C;
|
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border: 1px solid #1C1C1C;
|
||||
}
|
||||
body.dark-theme .sw5e.sheet.actor .swalt-sheet .panel.resources .traits .fuel-wrapper .fuel {
|
||||
background: #c40f0f;
|
||||
}
|
||||
body.dark-theme .sw5e.sheet.actor .swalt-sheet .panel.resources .traits .fuel-wrapper .fuel .fuel-bar {
|
||||
background: #0dce0d;
|
||||
}
|
|
@ -1757,78 +1757,3 @@ input[type="reset"]:disabled {
|
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transform: rotate(360deg);
|
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}
|
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}
|
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.sw5e.sheet.actor .swalt-sheet .panel.resources .traits .fuel-wrapper {
|
||||
display: grid;
|
||||
grid-template-columns: 300px 100px;
|
||||
width: 400px;
|
||||
justify-self: end;
|
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|
||||
.sw5e.sheet.actor .swalt-sheet .panel.resources .traits .fuel-wrapper .fuel-label {
|
||||
font-size: 12px;
|
||||
line-height: 14px;
|
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width: 100%;
|
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text-shadow: none;
|
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margin: 0;
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|
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text-align: center;
|
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margin-left: -2px;
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border-radius: 0 4px 4px 0;
|
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}
|
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.sw5e.sheet.actor .swalt-sheet .panel.resources .traits .fuel-wrapper .fuel {
|
||||
position: relative;
|
||||
border-radius: 4px;
|
||||
height: 16px;
|
||||
margin: 0;
|
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width: 100%;
|
||||
}
|
||||
.sw5e.sheet.actor .swalt-sheet .panel.resources .traits .fuel-wrapper .fuel .fuel-bar {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
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|
||||
height: 60px !important;
|
||||
padding: 0 0 !important;
|
||||
background-color: #c40f0f !important;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
input[type=range][orient=vertical]::-webkit-slider-runnable-track {
|
||||
-webkit-appearance: slider-vertical !important;
|
||||
height: 60px !important;
|
||||
width: 10px !important;
|
||||
line-height: 60px !important;
|
||||
padding-top: 0 !important;
|
||||
padding-bottom: 0 !important;
|
||||
margin-top: 0 0 !important;
|
||||
border-radius: 3px !important;
|
||||
background: linear-gradient(
|
||||
to top,
|
||||
#c40f0f 50%,
|
||||
#0dce0d 50%
|
||||
);
|
||||
}
|
||||
input[type=range][orient=vertical]::-webkit-slider-thumb {
|
||||
-webkit-appearance: none !important;
|
||||
background-color: #c40f0f !important;
|
||||
margin-right: -4px !important;
|
||||
margin-top: 0px !important;
|
||||
cursor: grab !important;
|
||||
border-radius: 0 0 0 0 !important;
|
||||
width: 10px !important;
|
||||
height: 5px !important;
|
||||
font-size: 10px;
|
||||
}
|
||||
output {
|
||||
display: block;
|
||||
margin: 5px auto;
|
||||
font-size:1.75em;
|
||||
}
|
||||
input .vertslider {
|
||||
height: 60px;
|
||||
}
|
|
@ -784,14 +784,3 @@ body.light-theme .sw5e.sheet.actor.npc .swalt-sheet header div.creature-type:hov
|
|||
body.light-theme .sw5e.sheet.actor.npc .swalt-sheet header .experience {
|
||||
color: #4f4f4f;
|
||||
}
|
||||
body.light-theme .sw5e.sheet.actor .swalt-sheet .panel.resources .traits .fuel-wrapper .fuel-label {
|
||||
background: #D6D6D6;
|
||||
color: #1C1C1C;
|
||||
border: 1px solid #1C1C1C;
|
||||
}
|
||||
body.light-theme .sw5e.sheet.actor .swalt-sheet .panel.resources .traits .fuel-wrapper .fuel {
|
||||
background: #c40f0f;
|
||||
}
|
||||
body.light-theme .sw5e.sheet.actor .swalt-sheet .panel.resources .traits .fuel-wrapper .fuel .fuel-bar {
|
||||
background: #0dce0d;
|
||||
}
|
1
sw5e.css
1
sw5e.css
|
@ -429,7 +429,6 @@
|
|||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
display: block;
|
||||
}
|
||||
.sw5e.sheet .items-list .item-name {
|
||||
flex: 2;
|
||||
|
|
190
sw5e.js
190
sw5e.js
|
@ -8,17 +8,17 @@
|
|||
*/
|
||||
|
||||
// Import Modules
|
||||
import { SW5E } from "./module/config.js";
|
||||
import { registerSystemSettings } from "./module/settings.js";
|
||||
import { preloadHandlebarsTemplates } from "./module/templates.js";
|
||||
import { _getInitiativeFormula } from "./module/combat.js";
|
||||
import { measureDistances } from "./module/canvas.js";
|
||||
import {SW5E} from "./module/config.js";
|
||||
import {registerSystemSettings} from "./module/settings.js";
|
||||
import {preloadHandlebarsTemplates} from "./module/templates.js";
|
||||
import {_getInitiativeFormula} from "./module/combat.js";
|
||||
import {measureDistances} from "./module/canvas.js";
|
||||
|
||||
// Import Documents
|
||||
import Actor5e from "./module/actor/entity.js";
|
||||
import Item5e from "./module/item/entity.js";
|
||||
import CharacterImporter from "./module/characterImporter.js";
|
||||
import { TokenDocument5e, Token5e } from "./module/token.js"
|
||||
import {TokenDocument5e, Token5e} from "./module/token.js";
|
||||
|
||||
// Import Applications
|
||||
import AbilityTemplate from "./module/pixi/ability-template.js";
|
||||
|
@ -46,10 +46,7 @@ import * as migrations from "./module/migration.js";
|
|||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
// Keep on while migrating to Foundry version 0.8
|
||||
CONFIG.debug.hooks = true;
|
||||
|
||||
Hooks.once("init", function() {
|
||||
Hooks.once("init", function () {
|
||||
console.log(`SW5e | Initializing SW5E System\n${SW5E.ASCII}`);
|
||||
|
||||
// Create a SW5E namespace within the game global
|
||||
|
@ -77,7 +74,7 @@ Hooks.once("init", function() {
|
|||
Actor5e,
|
||||
Item5e,
|
||||
TokenDocument5e,
|
||||
Token5e,
|
||||
Token5e
|
||||
},
|
||||
macros: macros,
|
||||
migrations: migrations,
|
||||
|
@ -91,11 +88,7 @@ Hooks.once("init", function() {
|
|||
CONFIG.Token.documentClass = TokenDocument5e;
|
||||
CONFIG.Token.objectClass = Token5e;
|
||||
CONFIG.time.roundTime = 6;
|
||||
CONFIG.fontFamilies = [
|
||||
"Engli-Besh",
|
||||
"Open Sans",
|
||||
"Russo One"
|
||||
];
|
||||
CONFIG.fontFamilies = ["Engli-Besh", "Open Sans", "Russo One"];
|
||||
|
||||
CONFIG.Dice.DamageRoll = dice.DamageRoll;
|
||||
CONFIG.Dice.D20Roll = dice.D20Roll;
|
||||
|
@ -140,19 +133,42 @@ Hooks.once("init", function() {
|
|||
makeDefault: false,
|
||||
label: "SW5E.SheetClassNPCOld"
|
||||
});
|
||||
Actors.registerSheet("sw5e", ActorSheet5eStarship, {
|
||||
types: ["starship"],
|
||||
makeDefault: true,
|
||||
label: "SW5E.SheetClassStarship"
|
||||
});
|
||||
Actors.registerSheet('sw5e', ActorSheet5eVehicle, {
|
||||
types: ['vehicle'],
|
||||
// Actors.registerSheet("sw5e", ActorSheet5eStarship, {
|
||||
// types: ["starship"],
|
||||
// makeDefault: true,
|
||||
// label: "SW5E.SheetClassStarship"
|
||||
// });
|
||||
Actors.registerSheet("sw5e", ActorSheet5eVehicle, {
|
||||
types: ["vehicle"],
|
||||
makeDefault: true,
|
||||
label: "SW5E.SheetClassVehicle"
|
||||
});
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("sw5e", ItemSheet5e, {
|
||||
types: ['weapon', 'equipment', 'consumable', 'tool', 'loot', 'class', 'power', 'feat', 'species', 'backpack', 'archetype', 'classfeature', 'background', 'fightingmastery', 'fightingstyle', 'lightsaberform', 'deployment', 'deploymentfeature', 'starship', 'starshipfeature', 'starshipmod', 'venture'],
|
||||
types: [
|
||||
"weapon",
|
||||
"equipment",
|
||||
"consumable",
|
||||
"tool",
|
||||
"loot",
|
||||
"class",
|
||||
"power",
|
||||
"feat",
|
||||
"species",
|
||||
"backpack",
|
||||
"archetype",
|
||||
"classfeature",
|
||||
"background",
|
||||
"fightingmastery",
|
||||
"fightingstyle",
|
||||
"lightsaberform",
|
||||
"deployment",
|
||||
"deploymentfeature",
|
||||
"starship",
|
||||
"starshipfeature",
|
||||
"starshipmod",
|
||||
"venture"
|
||||
],
|
||||
makeDefault: true,
|
||||
label: "SW5E.SheetClassItem"
|
||||
});
|
||||
|
@ -161,7 +177,6 @@ Hooks.once("init", function() {
|
|||
return preloadHandlebarsTemplates();
|
||||
});
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Setup */
|
||||
/* -------------------------------------------- */
|
||||
|
@ -169,30 +184,77 @@ Hooks.once("init", function() {
|
|||
/**
|
||||
* This function runs after game data has been requested and loaded from the servers, so entities exist
|
||||
*/
|
||||
Hooks.once("setup", function() {
|
||||
|
||||
Hooks.once("setup", function () {
|
||||
// Localize CONFIG objects once up-front
|
||||
const toLocalize = [
|
||||
"abilities", "abilityAbbreviations", "abilityActivationTypes", "abilityConsumptionTypes", "actorSizes", "alignments",
|
||||
"armorProficiencies", "armorPropertiesTypes", "conditionTypes", "consumableTypes", "cover", "currencies", "damageResistanceTypes",
|
||||
"damageTypes", "deploymentTypes", "distanceUnits", "equipmentTypes", "healingTypes", "itemActionTypes", "languages",
|
||||
"limitedUsePeriods", "movementTypes", "movementUnits", "polymorphSettings", "proficiencyLevels", "senses", "skills",
|
||||
"starshipSkills", "powerComponents", "powerLevels", "powerPreparationModes", "powerScalingModes", "powerSchools", "targetTypes",
|
||||
"timePeriods", "toolProficiencies", "weaponProficiencies", "weaponProperties", "weaponSizes", "weaponTypes"
|
||||
"abilities",
|
||||
"abilityAbbreviations",
|
||||
"abilityActivationTypes",
|
||||
"abilityConsumptionTypes",
|
||||
"actorSizes",
|
||||
"alignments",
|
||||
"armorProficiencies",
|
||||
"armorPropertiesTypes",
|
||||
"conditionTypes",
|
||||
"consumableTypes",
|
||||
"cover",
|
||||
"currencies",
|
||||
"damageResistanceTypes",
|
||||
"damageTypes",
|
||||
"distanceUnits",
|
||||
"equipmentTypes",
|
||||
"healingTypes",
|
||||
"itemActionTypes",
|
||||
"languages",
|
||||
"limitedUsePeriods",
|
||||
"movementTypes",
|
||||
"movementUnits",
|
||||
"polymorphSettings",
|
||||
"proficiencyLevels",
|
||||
"senses",
|
||||
"skills",
|
||||
"starshipRolessm",
|
||||
"starshipRolesmed",
|
||||
"starshipRoleslg",
|
||||
"starshipRoleshuge",
|
||||
"starshipRolesgrg",
|
||||
"starshipSkills",
|
||||
"powerComponents",
|
||||
"powerLevels",
|
||||
"powerPreparationModes",
|
||||
"powerScalingModes",
|
||||
"powerSchools",
|
||||
"targetTypes",
|
||||
"timePeriods",
|
||||
"toolProficiencies",
|
||||
"weaponProficiencies",
|
||||
"weaponProperties",
|
||||
"weaponSizes",
|
||||
"weaponTypes"
|
||||
];
|
||||
|
||||
// Exclude some from sorting where the default order matters
|
||||
const noSort = [
|
||||
"abilities", "alignments", "currencies", "deploymentTypes", "distanceUnits", "movementUnits", "itemActionTypes", "proficiencyLevels",
|
||||
"limitedUsePeriods", "powerComponents", "powerLevels", "powerPreparationModes", "weaponTypes"
|
||||
"abilities",
|
||||
"alignments",
|
||||
"currencies",
|
||||
"distanceUnits",
|
||||
"movementUnits",
|
||||
"itemActionTypes",
|
||||
"proficiencyLevels",
|
||||
"limitedUsePeriods",
|
||||
"powerComponents",
|
||||
"powerLevels",
|
||||
"powerPreparationModes",
|
||||
"weaponTypes"
|
||||
];
|
||||
|
||||
// Localize and sort CONFIG objects
|
||||
for ( let o of toLocalize ) {
|
||||
const localized = Object.entries(CONFIG.SW5E[o]).map(e => {
|
||||
for (let o of toLocalize) {
|
||||
const localized = Object.entries(CONFIG.SW5E[o]).map((e) => {
|
||||
return [e[0], game.i18n.localize(e[1])];
|
||||
});
|
||||
if ( !noSort.includes(o) ) localized.sort((a, b) => a[1].localeCompare(b[1]));
|
||||
if (!noSort.includes(o)) localized.sort((a, b) => a[1].localeCompare(b[1]));
|
||||
CONFIG.SW5E[o] = localized.reduce((obj, e) => {
|
||||
obj[e[0]] = e[1];
|
||||
return obj;
|
||||
|
@ -201,7 +263,7 @@ Hooks.once("setup", function() {
|
|||
// add DND5E translation for module compatability
|
||||
game.i18n.translations.DND5E = game.i18n.translations.SW5E;
|
||||
// console.log(game.settings.get("sw5e", "colorTheme"));
|
||||
let theme = game.settings.get("sw5e", "colorTheme") + '-theme';
|
||||
let theme = game.settings.get("sw5e", "colorTheme") + "-theme";
|
||||
document.body.classList.add(theme);
|
||||
});
|
||||
|
||||
|
@ -209,23 +271,25 @@ Hooks.once("setup", function() {
|
|||
/**
|
||||
* Once the entire VTT framework is initialized, check to see if we should perform a data migration
|
||||
*/
|
||||
Hooks.once("ready", function() {
|
||||
|
||||
Hooks.once("ready", function () {
|
||||
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
|
||||
Hooks.on("hotbarDrop", (bar, data, slot) => macros.create5eMacro(data, slot));
|
||||
|
||||
// Determine whether a system migration is required and feasible
|
||||
if ( !game.user.isGM ) return;
|
||||
if (!game.user.isGM) return;
|
||||
const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
|
||||
const NEEDS_MIGRATION_VERSION = "1.3.5.R1-A6";
|
||||
// Check for R1 SW5E versions
|
||||
const SW5E_NEEDS_MIGRATION_VERSION = "R1-A6";
|
||||
const COMPATIBLE_MIGRATION_VERSION = 0.80;
|
||||
const needsMigration = currentVersion && (isNewerVersion(SW5E_NEEDS_MIGRATION_VERSION, currentVersion) || isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion));
|
||||
const COMPATIBLE_MIGRATION_VERSION = 0.8;
|
||||
const needsMigration =
|
||||
currentVersion &&
|
||||
(isNewerVersion(SW5E_NEEDS_MIGRATION_VERSION, currentVersion) ||
|
||||
isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion));
|
||||
if (!needsMigration && needsMigration !== "") return;
|
||||
|
||||
// Perform the migration
|
||||
if ( currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion) ) {
|
||||
if (currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion)) {
|
||||
const warning = `Your SW5e system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
|
||||
ui.notifications.error(warning, {permanent: true});
|
||||
}
|
||||
|
@ -236,19 +300,17 @@ Hooks.once("ready", function() {
|
|||
/* Canvas Initialization */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
Hooks.on("canvasInit", function() {
|
||||
Hooks.on("canvasInit", function () {
|
||||
// Extend Diagonal Measurement
|
||||
canvas.grid.diagonalRule = game.settings.get("sw5e", "diagonalMovement");
|
||||
SquareGrid.prototype.measureDistances = measureDistances;
|
||||
});
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Other Hooks */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
Hooks.on("renderChatMessage", (app, html, data) => {
|
||||
|
||||
// Display action buttons
|
||||
chat.displayChatActionButtons(app, html, data);
|
||||
|
||||
|
@ -261,46 +323,36 @@ Hooks.on("renderChatMessage", (app, html, data) => {
|
|||
Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
|
||||
Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
|
||||
Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html));
|
||||
Hooks.on('getActorDirectoryEntryContext', Actor5e.addDirectoryContextOptions);
|
||||
Hooks.on("renderSceneDirectory", (app, html, data)=> {
|
||||
Hooks.on("getActorDirectoryEntryContext", Actor5e.addDirectoryContextOptions);
|
||||
Hooks.on("renderSceneDirectory", (app, html, data) => {
|
||||
//console.log(html.find("header.folder-header"));
|
||||
setFolderBackground(html);
|
||||
});
|
||||
Hooks.on("renderActorDirectory", (app, html, data)=> {
|
||||
Hooks.on("renderActorDirectory", (app, html, data) => {
|
||||
setFolderBackground(html);
|
||||
CharacterImporter.addImportButton(html);
|
||||
});
|
||||
Hooks.on("renderItemDirectory", (app, html, data)=> {
|
||||
Hooks.on("renderItemDirectory", (app, html, data) => {
|
||||
setFolderBackground(html);
|
||||
});
|
||||
Hooks.on("renderJournalDirectory", (app, html, data)=> {
|
||||
Hooks.on("renderJournalDirectory", (app, html, data) => {
|
||||
setFolderBackground(html);
|
||||
});
|
||||
Hooks.on("renderRollTableDirectory", (app, html, data)=> {
|
||||
Hooks.on("renderRollTableDirectory", (app, html, data) => {
|
||||
setFolderBackground(html);
|
||||
});
|
||||
Hooks.on("ActorSheet5eCharacterNew", (app, html, data) => {
|
||||
console.log("renderSwaltSheet");
|
||||
});
|
||||
// FIXME: This helper is needed for the vehicle sheet. It should probably be refactored.
|
||||
Handlebars.registerHelper('getProperty', function (data, property) {
|
||||
Handlebars.registerHelper("getProperty", function (data, property) {
|
||||
return getProperty(data, property);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('round', function(value) {
|
||||
return Math.floor(value);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('debug', function(value) {
|
||||
console.log(value)
|
||||
return value;
|
||||
})
|
||||
|
||||
function setFolderBackground(html) {
|
||||
html.find("header.folder-header").each(function() {
|
||||
html.find("header.folder-header").each(function () {
|
||||
let bgColor = $(this).css("background-color");
|
||||
if(bgColor == undefined)
|
||||
bgColor = "rgb(255,255,255)";
|
||||
$(this).closest('li').css("background-color", bgColor);
|
||||
})
|
||||
if (bgColor == undefined) bgColor = "rgb(255,255,255)";
|
||||
$(this).closest("li").css("background-color", bgColor);
|
||||
});
|
||||
}
|
36
system.json
36
system.json
|
@ -109,42 +109,6 @@
|
|||
"label": "Species Traits",
|
||||
"path": "./packs/packs/speciestraits.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "starshiparmor",
|
||||
"label": "Starship Armor",
|
||||
"path": "./packs/packs/starshiparmor.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "starshipequipment",
|
||||
"label": "Starship Equipment",
|
||||
"path": "./packs/packs/starshipequipment.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "starshipfeatures",
|
||||
"label": "Starship Features",
|
||||
"path": "./packs/packs/starshipfeatures.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "starshipmodifications",
|
||||
"label": "Starship Modifications",
|
||||
"path": "./packs/packs/starshipmodifications.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "starships",
|
||||
"label": "Starship Types",
|
||||
"path": "./packs/packs/starships.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "starshipweapons",
|
||||
"label": "Starship Weapons",
|
||||
"path": "./packs/packs/starshipweapons.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "tables",
|
||||
|
|
176
template.json
176
template.json
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"Actor": {
|
||||
"types": ["character", "npc", "starship", "vehicle"],
|
||||
"types": ["character", "npc", "vehicle"],
|
||||
"templates": {
|
||||
"common": {
|
||||
"abilities": {
|
||||
|
@ -37,8 +37,8 @@
|
|||
"value": 10,
|
||||
"min": 0,
|
||||
"max": 10,
|
||||
"temp": null,
|
||||
"tempmax": null
|
||||
"temp": 0,
|
||||
"tempmax": 0
|
||||
},
|
||||
"init": {
|
||||
"value": 0,
|
||||
|
@ -89,15 +89,6 @@
|
|||
},
|
||||
"creature": {
|
||||
"attributes": {
|
||||
"rank": {
|
||||
"total": 0,
|
||||
"coord": 0,
|
||||
"gunner": 0,
|
||||
"mechanic": 0,
|
||||
"operator": 0,
|
||||
"pilot": 0,
|
||||
"technician": 0
|
||||
},
|
||||
"senses": {
|
||||
"darkvision": 0,
|
||||
"blindsight": 0,
|
||||
|
@ -425,119 +416,31 @@
|
|||
"starship": {
|
||||
"templates": ["common"],
|
||||
"attributes": {
|
||||
"cost": {
|
||||
"baseBuild": 0,
|
||||
"baseUpgrade": 0,
|
||||
"multEquip": 0,
|
||||
"multModification": 0,
|
||||
"multUpgrade": 0
|
||||
},
|
||||
"cargcap": 0,
|
||||
"crewcap": 0,
|
||||
"cscap": 0,
|
||||
"death": {
|
||||
"failure": 0,
|
||||
"success": 0
|
||||
},
|
||||
"deployment": {
|
||||
"coord": {
|
||||
"uuid": null,
|
||||
"name": null,
|
||||
"rank": null,
|
||||
"prof": null
|
||||
},
|
||||
"gunner": {
|
||||
"uuid": null,
|
||||
"name": null,
|
||||
"rank": null,
|
||||
"prof": null
|
||||
},
|
||||
"mechanic": {
|
||||
"uuid": null,
|
||||
"name": null,
|
||||
"rank": null,
|
||||
"prof": null
|
||||
},
|
||||
"operator": {
|
||||
"uuid": null,
|
||||
"name": null,
|
||||
"rank": null,
|
||||
"prof": null
|
||||
},
|
||||
"pilot": {
|
||||
"uuid": null,
|
||||
"name": null,
|
||||
"rank": null,
|
||||
"prof": null
|
||||
},
|
||||
"technician": {
|
||||
"uuid": null,
|
||||
"name": null,
|
||||
"rank": null,
|
||||
"prof": null
|
||||
},
|
||||
"crew": [],
|
||||
"passenger": []
|
||||
},
|
||||
"equip": {
|
||||
"armor": {
|
||||
"dr": 0,
|
||||
"maxDex": 99,
|
||||
"stealthDisadv": false
|
||||
},
|
||||
"hyperdrive": {
|
||||
"class": null
|
||||
},
|
||||
"powerCoupling": {
|
||||
"centralCap": 0,
|
||||
"systemCap": 0
|
||||
},
|
||||
"reactor": {
|
||||
"fuelMult": 1,
|
||||
"powerRecDie": "1"
|
||||
},
|
||||
"size": {
|
||||
"cargoCap": 0,
|
||||
"crewMinWorkforce": 0,
|
||||
"foodCap": 0
|
||||
},
|
||||
"shields": {
|
||||
"capMult": 1,
|
||||
"regenRateMult": 1
|
||||
}
|
||||
},
|
||||
"systemDamage": 0,
|
||||
"fuel": {
|
||||
"cap": 0,
|
||||
"cost": 0,
|
||||
"value": 0
|
||||
},
|
||||
"engpow": 1,
|
||||
"exhaustion": 0,
|
||||
"hsm": 1,
|
||||
"hull": {
|
||||
"die": "",
|
||||
"dice": 0,
|
||||
"dicemax": 0,
|
||||
"formula":"",
|
||||
"value": null,
|
||||
"max": null
|
||||
},
|
||||
"mods": {
|
||||
"capUsed": 0,
|
||||
"capLimit": 10,
|
||||
"hardpoints":{
|
||||
"open": 0,
|
||||
"max": 0
|
||||
},
|
||||
"installed": 0,
|
||||
"suites": {
|
||||
"open": 0,
|
||||
"max": 0,
|
||||
"cap": 0
|
||||
}
|
||||
},
|
||||
"power": {
|
||||
"die": "",
|
||||
"routing":{
|
||||
"engines": 1,
|
||||
"shields": 1,
|
||||
"weapons": 1
|
||||
"open": 10,
|
||||
"max": 10
|
||||
},
|
||||
"pwrdice": {
|
||||
"pwrdie": "",
|
||||
"recovery": 1,
|
||||
"central": {
|
||||
"value": 0,
|
||||
"max": 0
|
||||
|
@ -566,24 +469,21 @@
|
|||
"shld": {
|
||||
"die": "",
|
||||
"dice": 0,
|
||||
"dicemax": 0,
|
||||
"depleted": false,
|
||||
"formula":"",
|
||||
"value": null,
|
||||
"max": null
|
||||
},
|
||||
"used": false,
|
||||
"workforce": {
|
||||
"max": 0,
|
||||
"minBuild": 0,
|
||||
"minEquip": 0,
|
||||
"minModification": 0,
|
||||
"minUpgrade": 0
|
||||
}
|
||||
"shieldpow": 1,
|
||||
"sscap": 0,
|
||||
"suites": {
|
||||
"open": 0,
|
||||
"max": 0
|
||||
},
|
||||
"weaponpow": 1
|
||||
},
|
||||
"details": {
|
||||
"tier": 0,
|
||||
"role": [],
|
||||
"role": "",
|
||||
"source": ""
|
||||
},
|
||||
"skills": {
|
||||
|
@ -607,7 +507,7 @@
|
|||
"value": 0,
|
||||
"ability": "cha"
|
||||
},
|
||||
"inf": {
|
||||
"int": {
|
||||
"value": 0,
|
||||
"ability": "cha"
|
||||
},
|
||||
|
@ -645,7 +545,7 @@
|
|||
}
|
||||
},
|
||||
"traits": {
|
||||
"size": null
|
||||
"size": "med"
|
||||
}
|
||||
},
|
||||
"vehicle": {
|
||||
|
@ -932,7 +832,7 @@
|
|||
"capx": {
|
||||
"value": null
|
||||
},
|
||||
"dmgred": {
|
||||
"hpperhd": {
|
||||
"value": null
|
||||
},
|
||||
"regrateco": {
|
||||
|
@ -1115,34 +1015,12 @@
|
|||
"size": "",
|
||||
"tier": 0,
|
||||
"hullDice": "d6",
|
||||
"hullDiceStart": 3,
|
||||
"hullDiceRolled":[6,4,4],
|
||||
"hullDiceStart": 1,
|
||||
"hullDiceUsed": 0,
|
||||
"shldDice": "d6",
|
||||
"shldDiceStart": 3,
|
||||
"shldDiceRolled":[6,4,4],
|
||||
"shldDiceStart": 1,
|
||||
"shldDiceUsed": 0,
|
||||
"pwrDice": "1",
|
||||
"buildBaseCost": 50000,
|
||||
"buildMinWorkforce": 5,
|
||||
"upgrdCostMult": 1,
|
||||
"upgrdMinWorkforce": 1,
|
||||
"baseSpaceSpeed": 300,
|
||||
"baseTurnSpeed": 250,
|
||||
"crewMinWorkforce": 1,
|
||||
"modBaseCap": 20,
|
||||
"modMaxSuitesBase": 0,
|
||||
"modMaxSuitesMult": 1,
|
||||
"modMaxSuiteCap": 1,
|
||||
"modCostMult": 1,
|
||||
"modMinWorkforce": 2,
|
||||
"hardpointMult": 2,
|
||||
"equipCostMult": 1,
|
||||
"equipMinWorkforce": 1,
|
||||
"cargoCap": 2,
|
||||
"fuelCost": 50,
|
||||
"fuelCap": 10,
|
||||
"foodCap": 10,
|
||||
"source": "SotG"
|
||||
},
|
||||
"starshipfeature": {
|
||||
|
|
|
@ -8,26 +8,6 @@
|
|||
<li class="filter-item" data-filter="reaction">{{localize "SW5E.Reaction"}}</li>
|
||||
</ul>
|
||||
|
||||
<ol>
|
||||
<li>Coordinator: {{data.attributes.deployment.coord.name}}</li>
|
||||
<li> Rank: {{data.attributes.deployment.coord.rank}}</li>
|
||||
<li> Prof: {{data.attributes.deployment.coord.prof}}</li>
|
||||
<li>Gunner: {{data.attributes.deployment.gunner.name}}</li>
|
||||
<li> Rank: {{data.attributes.deployment.gunner.rank}}</li>
|
||||
<li> Prof: {{data.attributes.deployment.gunner.prof}}</li>
|
||||
<li>Mechanic: {{data.attributes.deployment.mechanic.name}}</li>
|
||||
<li> Rank: {{data.attributes.deployment.mechanic.rank}}</li>
|
||||
<li> Prof: {{data.attributes.deployment.mechanic.prof}}</li>
|
||||
<li>Operator: {{data.attributes.deployment.operator.name}}</li>
|
||||
<li> Rank: {{data.attributes.deployment.operator.rank}}</li>
|
||||
<li> Prof: {{data.attributes.deployment.operator.prof}}</li>
|
||||
<li>Pilot: {{data.attributes.deployment.pilot.name}}</li>
|
||||
<li> Rank: {{data.attributes.deployment.pilot.rank}}</li>
|
||||
<li> Prof: {{data.attributes.deployment.pilot.prof}}</li>
|
||||
<li>Technician: {{data.attributes.deployment.technician.name}}</li>
|
||||
<li> Rank: {{data.attributes.deployment.technician.rank}}</li>
|
||||
<li> Prof: {{data.attributes.deployment.technician.prof}}</li>
|
||||
</ol>
|
||||
|
||||
<ol class="group-list">
|
||||
{{#each sections as |section sid|}}
|
||||
|
|
|
@ -14,8 +14,14 @@
|
|||
|
||||
</div>
|
||||
<div class="summary">
|
||||
<!-- <input type="text" name="data.traits.size" value="{{data.traits.size}}"
|
||||
placeholder="{{lookup config.actorSizes data.traits.size}}" style="text-transform: capitalize;" /> -->
|
||||
<span class="summary-input" style="text-transform: capitalize;font-family: 'Russo One';display: inline; height: auto; font-size: 17px; font-weight: 400; letter-spacing: 0.5px; line-height: 24px; color: #4f4f4f;">{{lookup config.actorSizes data.traits.size}}</span>
|
||||
<input type="text" name="data.details.source" value="{{data.details.source}}" placeholder="{{ localize 'SW5E.Source' }}" />
|
||||
<!-- <input type="text" name="data.details.role" value="{{data.details.role}}"
|
||||
placeholder="{{ localize 'SW5E.Role' }}" /> -->
|
||||
<span class="summary-input" style="text-transform: capitalize;font-family: 'Russo One';display: inline; height: auto; font-size: 17px; font-weight: 400; letter-spacing: 0.5px; line-height: 24px; color: #4f4f4f;">{{lookup config.starshipRolessm data.details.role}}</span>
|
||||
<input type="text" name="data.details.source" value="{{data.details.source}}"
|
||||
placeholder="{{ localize 'SW5E.Source' }}" />
|
||||
</div>
|
||||
<div class="attributes">
|
||||
{{!-- ARMOR CLASS --}}
|
||||
|
@ -25,10 +31,9 @@
|
|||
<input class="ac-display" name="data.attributes.ac.value" type="text"
|
||||
value="{{data.attributes.ac.value}}" data-dtype="Number" placeholder="10" />
|
||||
</div>
|
||||
<footer class="attribute-footer hit-dice" style="grid-template-columns: 1fr 1fr 1fr; column-gap: 4px;">
|
||||
<button type="button" class="rest short-rest">{{ localize "SW5E.Recharge" }}</button>
|
||||
<button type="button" class="rest long-rest">{{ localize "SW5E.Refitting" }}</button>
|
||||
<button type="button" class="rest long-rest">{{ localize "SW5E.ShieldRegen" }}</button>
|
||||
<footer class="attribute-footer proficiency">
|
||||
{{ localize "SW5E.Proficiency" }}
|
||||
{{numberFormat data.attributes.prof decimals=0 sign=true}}
|
||||
</footer>
|
||||
</section>
|
||||
|
||||
|
@ -37,15 +42,14 @@
|
|||
<h1 class="attribute-name rollable">{{ localize "SW5E.HullPoints" }}</h1>
|
||||
<div class="attribute-value multiple">
|
||||
<input name="data.attributes.hp.value" type="text" value="{{data.attributes.hp.value}}"
|
||||
data-dtype="Number" class="value-number" />
|
||||
data-dtype="Number" placeholder="0" class="value-number" />
|
||||
<span class="value-separator">/</span>
|
||||
<input name="data.attributes.hp.max" type="text" value="{{data.attributes.hp.max}}"
|
||||
data-dtype="Number" class="value-number" />
|
||||
data-dtype="Number" placeholder="0" class="value-number" />
|
||||
</div>
|
||||
<footer class="attribute-footer" style="line-height: 12px; height: 12px; text-align: center; font-family: 'Russo One';">
|
||||
<!-- <input name="data.attributes.hull.formula" class="hpformula" type="text"
|
||||
placeholder="{{ localize 'SW5E.HullPointsFormula' }}" value="{{data.attributes.hull.formula}}" style="min-width: 150px;" /> -->
|
||||
<strong>{{localize "SW5E.HullDice"}}:</strong> {{data.attributes.hull.dice}}{{data.attributes.hull.die}}
|
||||
<footer class="attribute-footer hit-points">
|
||||
<input name="data.attributes.hull.formula" class="hpformula" type="text"
|
||||
placeholder="{{ localize 'SW5E.HullPointsFormula' }}" value="{{data.attributes.hull.formula}}" style="min-width: 150px;" />
|
||||
</footer>
|
||||
</section>
|
||||
|
||||
|
@ -53,19 +57,20 @@
|
|||
<section class="attribute health" style="box-sizing: border-box; width: 150px;">
|
||||
<h1 class="attribute-name rollable">{{ localize "SW5E.ShieldPoints" }}</h1>
|
||||
<div class="attribute-value multiple">
|
||||
<input name="data.attributes.hp.temp" type="text" value="{{round data.attributes.hp.temp}}"
|
||||
<input name="data.attributes.hp.temp" type="text" value="{{data.attributes.hp.temp}}"
|
||||
data-dtype="Number" placeholder="0" class="value-number" />
|
||||
<span class="value-separator">/</span>
|
||||
<input name="data.attributes.hp.tempmax" type="text" value="{{round data.attributes.hp.tempmax}}"
|
||||
<input name="data.attributes.hp.tempmax" type="text" value="{{data.attributes.hp.tempmax}}"
|
||||
data-dtype="Number" placeholder="0" class="value-number" />
|
||||
</div>
|
||||
<footer class="attribute-footer" style="line-height: 12px; height: 12px; text-align: center; font-family: 'Russo One';">
|
||||
<!-- <input name="data.attributes.shld.formula" class="hpformula" type="text"
|
||||
placeholder="{{ localize 'SW5E.ShieldPointsFormula' }}" value="{{data.attributes.shld.formula}}" style="min-width: 150px;" /> -->
|
||||
<strong>{{localize "SW5E.ShieldDice"}}: </strong> {{data.attributes.shld.dice}}{{data.attributes.shld.die}}
|
||||
<footer class="attribute-footer hit-points">
|
||||
<input name="data.attributes.shld.Formula" class="hpformula" type="text"
|
||||
placeholder="{{ localize 'SW5E.ShieldPointsFormula' }}" value="{{data.attributes.shld.formula}}" style="min-width: 150px;" />
|
||||
</footer>
|
||||
</section>
|
||||
|
||||
{{!-- SPEED / MOVEMENT TYPES --}}
|
||||
|
||||
<section style="box-sizing: border-box; width: 150px;">
|
||||
<h1>{{ localize "SW5E.Movement" }}
|
||||
<a class="config-button" data-action="movement" title="{{localize 'SW5E.MovementConfig'}}"><i class="fas fa-cog"></i></a>
|
||||
|
@ -140,79 +145,95 @@
|
|||
<section class="panel resources">
|
||||
<h1>Resources and Traits</h1>
|
||||
<div class="traits">
|
||||
<table style="border: none; background: none;">
|
||||
<tr>
|
||||
<td>
|
||||
<label>
|
||||
{{localize "SW5E.VehicleCargoCapacity"}}: {{data.attributes.equip.size.cargoCap}} tons
|
||||
{{localize "SW5E.Size"}}
|
||||
<select class="actor-size" name="data.traits.size">
|
||||
{{#select data.traits.size}}
|
||||
<option value=""> </option>
|
||||
{{#each config.actorSizes as |label size|}}
|
||||
<option value="{{size}}">{{label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<label>
|
||||
{{localize "SW5E.CrewCap"}}: {{data.attributes.equip.size.crewMinWorkforce}}
|
||||
{{localize "SW5E.Role"}}
|
||||
<select class="actor-size" name="data.details.role">
|
||||
{{#select data.details.role}}
|
||||
<option value=""> </option>
|
||||
{{#if isTiny}}
|
||||
{{#each config.starshipRolestiny as |label role|}}
|
||||
<option value="{{role}}">{{label}}</option>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{#if isSmall}}
|
||||
{{#each config.starshipRolessm as |label role|}}
|
||||
<option value="{{role}}">{{label}}</option>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{#if isMedium}}
|
||||
{{#each config.starshipRolesmed as |label role|}}
|
||||
<option value="{{role}}">{{label}}</option>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{#if isLarge}}
|
||||
{{#each config.starshipRoleslg as |label role|}}
|
||||
<option value="{{role}}">{{label}}</option>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{#if isHuge}}
|
||||
{{#each config.starshipRoleshuge as |label role|}}
|
||||
<option value="{{role}}">{{label}}</option>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{#if isGargantuan}}
|
||||
{{#each config.starshipRolesgrg as |label role|}}
|
||||
<option value="{{role}}">{{label}}</option>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</label>
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<br />
|
||||
<label>
|
||||
{{localize "SW5E.FuelCostPerUnit"}}: {{data.attributes.fuel.cost}} cr/unit
|
||||
{{localize "SW5E.HullDice"}}: <input class="hpformula" style="max-width:50px;" name="data.attributes.hd" value="{{data.attributes.hd}}" placeholder="{{data.attributes.hd}}" />
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<button type="button" class="rest long-rest burnfuel" style="width:40%;" title="Burn 1 Unit of Fuel">{{ localize "SW5E.BurnFuel" }}</button>
|
||||
<button type="button" class="rest long-rest refuel" style="width:40%;" title="Refuel">{{ localize "SW5E.Refuel" }}</button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<label>
|
||||
{{localize "SW5E.FuelCapacity"}}
|
||||
{{localize "SW5E.ShieldDice"}}: <input class="hpformula" style="max-width:50px;" name="data.attributes.sd" value="{{data.attributes.sd}}" placeholder="{{data.attributes.sd}}" />
|
||||
</label>
|
||||
{{#with data.attributes.fuel}}
|
||||
<div class="fuel-wrapper" title="Fuel">
|
||||
<div class="fuel {{#if fueled}}fueled{{/if}}">
|
||||
<span class="fuel-bar" style="width:{{pct}}%"></span>
|
||||
|
||||
<i class="fuel-breakpoint fuel-20 arrow-up"></i>
|
||||
<i class="fuel-breakpoint fuel-20 arrow-down"></i>
|
||||
<i class="fuel-breakpoint fuel-40 arrow-up"></i>
|
||||
<i class="fuel-breakpoint fuel-40 arrow-down"></i>
|
||||
<i class="fuel-breakpoint fuel-60 arrow-up"></i>
|
||||
<i class="fuel-breakpoint fuel-60 arrow-down"></i>
|
||||
<i class="fuel-breakpoint fuel-80 arrow-up"></i>
|
||||
<i class="fuel-breakpoint fuel-80 arrow-down"></i>
|
||||
</div>
|
||||
<span class="fuel-label">{{value}} / {{cap}} units</span>
|
||||
</div>
|
||||
{{/with}}
|
||||
<!-- <label>
|
||||
<label>
|
||||
{{localize "SW5E.PowerDice"}}:
|
||||
<select class="actor-size" name="data.attributes.pd">
|
||||
{{#select data.attributes.pd}}
|
||||
<option value=""> </option>
|
||||
{{#each config.powerDieTypes as |pd|}}
|
||||
<option value="{{pd}}">{{pd}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</label>
|
||||
<br />
|
||||
<label>
|
||||
{{localize "SW5E.DmgRed"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.dr" value="{{data.attributes.dr}}" placeholder="0" />
|
||||
</label>
|
||||
<label>
|
||||
{{localize "SW5E.VehicleCargoCapacity"}}: <input class="hpformula" style="max-width:60px;" name="data.attributes.cargcap" value="{{data.attributes.cargcap}}" placeholder="0" /> tons
|
||||
</label>
|
||||
<br />
|
||||
<label>
|
||||
{{localize "SW5E.CrewCap"}}: <input class="hpformula" style="max-width:60px;" name="data.attributes.crewcap" value="{{data.attributes.crewcap}}" placeholder="0" />
|
||||
</label>
|
||||
<br />
|
||||
<label>
|
||||
{{localize "SW5E.CentStorageCapacity"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.cscap" value="{{data.attributes.cscap}}" placeholder="0" />
|
||||
</label>
|
||||
<label>
|
||||
{{localize "SW5E.SysStorageCapacity"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.sscap" value="{{data.attributes.sscap}}" placeholder="0" />
|
||||
</label> -->
|
||||
</label>
|
||||
</div>
|
||||
<h1>{{localize "SW5E.PowerRouting"}}</h1>
|
||||
<div class="traits">
|
||||
<table style="border:none;">
|
||||
<tr>
|
||||
<td align="center"><strong>{{localize "SW5E.EnginePl"}}</strong></td>
|
||||
<td rowspan=3><input type="range" orient="vertical" id="engineslidervalue" class="vertslider" value={{data.attributes.power.routing.engines}} step="1" min="0" max="2" ></td>
|
||||
<td align="center"><strong>{{localize "SW5E.EquipmentShieldProficiency"}}</strong></td>
|
||||
<td rowspan=3><input type="range" orient="vertical" id="shieldslidervalue" class="vertslider" value={{data.attributes.power.routing.shields}} step="1" min="0" max="2" ></td>
|
||||
<td align="center"><strong>{{localize "SW5E.ItemTypeWeaponPl"}}</strong></td>
|
||||
<td rowspan=3><input type="range" orient="vertical" id="weaponslidervalue" class="vertslider" value={{data.attributes.power.routing.weapons}} step="1" min="0" max="2" ></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan=2 align="center"><strong><output for=value id="engineslideroutput">=</output></td>
|
||||
<td rowspan=2 align="center"><strong><output for=value id="shieldslideroutput">=</output></td>
|
||||
<td rowspan=2 align="center"><strong><output for=value id="weaponslideroutput">=</output></td>
|
||||
</tr>
|
||||
<tr></tr>
|
||||
</table>
|
||||
|
||||
<!-- <label>
|
||||
<label>
|
||||
{{localize "SW5E.EnginePl"}}:
|
||||
<select name="data.attributes.engpow">
|
||||
{{#select data.attributes.engpow}}
|
||||
|
@ -241,24 +262,6 @@
|
|||
<option value="0.5">↓</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</label>
|
||||
<br /> -->
|
||||
<table style="border: none; width: 400px;">
|
||||
<tr><th colspan=3 align="left">{{localize "SW5E.PowerDieAlloc"}}</th><th colspan=3 align="right">
|
||||
<label>
|
||||
{{localize "SW5E.PowerDie"}}: {{data.attributes.power.die}}
|
||||
</label>
|
||||
</tr>
|
||||
<tr><th style="border-top: 2px solid #0d99cc; border-left: 2px solid #0d99cc; border-right: 2px solid #0d99cc;">Central</th><th style="border-top: 2px solid #0d99cc; border-left: 2px solid #0d99cc; border-right: 2px solid #0d99cc;">Comms</th><th style="border-top: 2px solid #0d99cc; border-left: 2px solid #0d99cc; border-right: 2px solid #0d99cc;">Engines</th><th style="border-top: 2px solid #0d99cc; border-left: 2px solid #0d99cc; border-right: 2px solid #0d99cc;">Sensors</th><th style="border-top: 2px solid #0d99cc; border-left: 2px solid #0d99cc; border-right: 2px solid #0d99cc;">Shields</th><th style="border-top: 2px solid #0d99cc; border-left: 2px solid #0d99cc; border-right: 2px solid #0d99cc;">Weapons</th>
|
||||
<tr>
|
||||
<td style="border-bottom: 2px solid #0d99cc; border-left: 2px solid #0d99cc; border-right: 2px solid #0d99cc;"><input class="hpformula" style="max-width:25px;" name="data.attributes.power.central.value" value="{{data.attributes.power.central.value}}" placeholder="{{data.attributes.power.central.max}}" /> / {{data.attributes.power.central.max}}</td>
|
||||
<td style="border-bottom: 2px solid #0d99cc; border-left: 2px solid #0d99cc; border-right: 2px solid #0d99cc;"><input class="hpformula" style="max-width:25px;" name="data.attributes.power.comms.value" value="{{data.attributes.power.comms.value}}" placeholder="{{data.attributes.power.comms.max}}" /> / {{data.attributes.power.comms.max}}</td>
|
||||
<td style="border-bottom: 2px solid #0d99cc; border-left: 2px solid #0d99cc; border-right: 2px solid #0d99cc;"><input class="hpformula" style="max-width:25px;" name="data.attributes.power.engines.value" value="{{data.attributes.power.engines.value}}" placeholder="{{data.attributes.power.engines.max}}" /> / {{data.attributes.power.engines.max}}</td>
|
||||
<td style="border-bottom: 2px solid #0d99cc; border-left: 2px solid #0d99cc; border-right: 2px solid #0d99cc;"><input class="hpformula" style="max-width:25px;" name="data.attributes.power.sensors.value" value="{{data.attributes.power.sensors.value}}" placeholder="{{data.attributes.power.sensors.max}}" /> / {{data.attributes.power.sensors.max}}</td>
|
||||
<td style="border-bottom: 2px solid #0d99cc; border-left: 2px solid #0d99cc; border-right: 2px solid #0d99cc;"><input class="hpformula" style="max-width:25px;" name="data.attributes.power.shields.value" value="{{data.attributes.power.shields.value}}" placeholder="{{data.attributes.power.shields.max}}" /> / {{data.attributes.power.shields.max}}</td>
|
||||
<td style="border-bottom: 2px solid #0d99cc; border-left: 2px solid #0d99cc; border-right: 2px solid #0d99cc;"><input class="hpformula" style="max-width:25px;" name="data.attributes.power.weapons.value" value="{{data.attributes.power.weapons.value}}" placeholder="{{data.attributes.power.weapons.max}}" /> / {{data.attributes.power.weapons.max}}</td>
|
||||
</tr>
|
||||
</table>
|
||||
</label>
|
||||
</div>
|
||||
<section class="counters" style="border: none; margin: 8px 0; display: grid; grid-template-columns: repeat(2, 1fr);">
|
||||
|
@ -280,24 +283,21 @@
|
|||
<div class="counter">
|
||||
<h4>{{ localize "SW5E.SystemDrainage" }}</h4>
|
||||
<div class="counter-value" style="text-align: left;">
|
||||
<input type="text" name="data.attributes.systemDamage" data-dtype="Number" placeholder="0"
|
||||
value="{{data.attributes.systemDamage}}" />
|
||||
<input type="text" name="data.attributes.exhaustion" data-dtype="Number" placeholder="0"
|
||||
value="{{data.attributes.exhaustion}}" />
|
||||
</div>
|
||||
</div></section>
|
||||
<h1>{{localize "SW5E.StarshipmodPl"}}</h1>
|
||||
<div class="traits">
|
||||
<label>
|
||||
{{localize "SW5E.ModCap"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.mods.capUsed" value="{{data.attributes.mods.capUsed}}" placeholder="10" />/ {{data.attributes.mods.capLimit}}
|
||||
{{localize "SW5E.ModCap"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.mods.open" value="{{data.attributes.mods.open}}" placeholder="10" />/<input class="hpformula" style="max-width:30px;" name="data.attributes.mods.max" value="{{data.attributes.mods.max}}" placeholder="10" />
|
||||
</label>
|
||||
<label>
|
||||
{{localize "SW5E.SuiteCap"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.suites.open" value="{{data.attributes.mods.suites.open}}" placeholder="0" />/ {{data.attributes.mods.suites.max}} - Occupancy: {{data.attributes.mods.suites.cap}}
|
||||
{{localize "SW5E.SuiteCap"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.suites.open" value="{{data.attributes.suites.open}}" placeholder="0" />/<input class="hpformula" style="max-width:30px;" name="data.attributes.suites.max" value="{{data.attributes.suites.max}}" placeholder="0" />
|
||||
</label>
|
||||
<br />
|
||||
<label>
|
||||
{{localize "SW5E.HardpointsPerRound"}}: {{data.attributes.mods.hardpoints.max}}
|
||||
</label>
|
||||
<label>
|
||||
{{localize "SW5E.DmgRed"}}: {{data.attributes.equip.armor.dr}}
|
||||
{{localize "SW5E.HardpointSizeMod"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.hsm" value="{{data.attributes.hsm}}" placeholder="0" />
|
||||
</label>
|
||||
</div>
|
||||
</section>
|
||||
|
|
|
@ -1,18 +0,0 @@
|
|||
<div class="dialog-content">
|
||||
{{#each content.i18n}}
|
||||
<div>
|
||||
<label class="checkbox" for="{{@key}}">
|
||||
<input type="checkbox" id="{{@key}}" name="{{@key}}" {{checked (lookup ../content.options @key)}}>
|
||||
{{this}}
|
||||
</label>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
<div class="dialog-buttons">
|
||||
{{#each buttons as |button id|}}
|
||||
<button class="dialog-button" data-button="{{id}}">
|
||||
{{{button.icon}}}
|
||||
{{{button.label}}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
|
@ -24,10 +24,6 @@
|
|||
<label>{{localize "SW5E.MovementRoll"}}</label>
|
||||
<input name="data.attributes.movement.roll" type="number" step="0.1" value="{{movement.roll}}"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.MovementSpace"}}</label>
|
||||
<input name="data.attributes.movement.space" type="number" step="0.1" value="{{movement.space}}"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.MovementSwim"}}</label>
|
||||
<input name="data.attributes.movement.swim" type="number" step="0.1" value="{{movement.swim}}"/>
|
||||
|
|
|
@ -1,38 +0,0 @@
|
|||
<form id="recharge-rest-hd" class="dialog-content" onsubmit="event.preventDefault();">
|
||||
<p>{{ localize "SW5E.RechargeRestHint" }}</p>
|
||||
<div class="form-group">
|
||||
<label>{{ localize "SW5E.RechargeRestSelect" }}</label>
|
||||
<div class="form-fields">
|
||||
<select name="hd">
|
||||
{{#select denomination}}
|
||||
{{#each availableHD as |num denom|}}
|
||||
<option value="{{denom}}">{{denom}} ({{num}} {{ localize "SW5E.available" }})</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<button id="roll-hulld" {{#unless canRoll}}disabled{{/unless}}>
|
||||
<i class="fas fa-dice-d20"></i> {{ localize "Roll" }}
|
||||
</button>
|
||||
</div>
|
||||
{{#unless canRoll}}
|
||||
<p class="notes">{{ localize "SW5E.RechargeRestNoHullD" }}</p>
|
||||
{{/unless}}
|
||||
</div>
|
||||
|
||||
{{#if promptNewDay}}
|
||||
<div class="form-group">
|
||||
<label>Is New Day?</label>
|
||||
<input type="checkbox" name="newDay" {{checked newDay}}/>
|
||||
<p class="hint">Recover limited use abilities which recharge "per day"?</p>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="dialog-buttons">
|
||||
{{#each buttons as |button id|}}
|
||||
<button class="dialog-button" data-button="{{id}}">
|
||||
{{{button.icon}}}
|
||||
{{{button.label}}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</form>
|
|
@ -1,20 +0,0 @@
|
|||
<form id="refitting-rest" class="dialog-content" onsubmit="event.preventDefault();">
|
||||
<p>Take a refitting rest? On a refitting rest you will recover hull points, your hull dice, and shields.</p>
|
||||
|
||||
{{#if promptNewDay}}
|
||||
<div class="form-group">
|
||||
<label>Is New Day?</label>
|
||||
<input type="checkbox" name="newDay" {{checked newDay}}/>
|
||||
<p class="hint">Recover limited use abilities which recharge "per day"?</p>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="dialog-buttons">
|
||||
{{#each buttons as |button id|}}
|
||||
<button class="dialog-button" data-button="{{id}}">
|
||||
{{{button.icon}}}
|
||||
{{{button.label}}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</form>
|
|
@ -98,11 +98,11 @@
|
|||
|
||||
<div class="form-group" style="width: 60%;">
|
||||
<strong style="color:#4b4a44; font-size: 11px">{{ localize "SW5E.CapacityMultiplier" }}</strong>
|
||||
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.capx.value" value="{{data.capx.value}}" />
|
||||
<input style="min-width: 5px; max-width: 35px; padding: 0;" type="text" name="data.capx.value" value="{{data.capx.value}}" />
|
||||
<strong style="color:#4b4a44; font-size: 11px;">{{ localize "SW5E.DmgRed" }}</strong>
|
||||
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.attributes.dmgred.value" value="{{data.attributes.dmgred.value}}" />
|
||||
<input style="min-width: 5px; max-width: 35px; padding: 0;" type="text" name="data.attributes.dr" value="{{data.attributes.dr}}" />
|
||||
<strong style="color:#4b4a44; font-size: 11px;">{{ localize "SW5E.RegenerationRateCoefficient" }}</strong>
|
||||
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.attributes.regrateco.value" value="{{data.regrateco.value}}" />
|
||||
<input style="min-width: 5px; max-width: 35px; padding: 0;" type="text" name="data.regrateco.value" value="{{data.regrateco.value}}" />
|
||||
</div>
|
||||
|
||||
{{!-- Starship Equipment Properties --}}
|
||||
|
|
|
@ -26,7 +26,6 @@
|
|||
<nav class="sheet-navigation tabs" data-group="primary">
|
||||
<a class="item active" data-tab="description">{{ localize "SW5E.Description" }}</a>
|
||||
<a class="item" data-tab="details">{{ localize "SW5E.Details" }}</a>
|
||||
<a class="item" data-tab="effects">{{ localize "SW5E.Effects" }}</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Item Sheet Body --}}
|
||||
|
@ -118,155 +117,6 @@
|
|||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Construction --}}
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.StockCost"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.buildBaseCost" value="{{data.buildBaseCost}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.MinConstWorkforce"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.buildMinWorkforce" value="{{data.buildMinWorkforce}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.UpgradeCostMult"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.upgrdCostMult" value="{{data.upgrdCostMult}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.MinUpgradeWorkforce"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.upgrdMinWorkforce" value="{{data.upgrdMinWorkforce}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.BaseSpaceSpeed"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.baseSpaceSpeed" value="{{data.baseSpaceSpeed}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.BaseTurnSpeed"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.baseTurnSpeed" value="{{data.baseTurnSpeed}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.MinCrewWorkforce"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.crewMinWorkforce" value="{{data.crewMinWorkforce}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Modifications --}}
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.BaseModCap"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.modBaseCap" value="{{data.modBaseCap}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.BaseMaxSuites"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.modMaxSuitesBase" value="{{data.modMaxSuitesBase}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.BaseMaxConMult"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.modMaxSuitesMult" value="{{data.modMaxSuitesMult}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.MaxSuiteCapacity"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.modMaxSuiteCap" value="{{data.modMaxSuiteCap}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.ModCostMult"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.modCostMult" value="{{data.modCostMult}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.MinModWorkforce"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.modMinWorkforce" value="{{data.modMinWorkforce}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.HardpointStrMult"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.hardpointMult" value="{{data.hardpointMult}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Equipment --}}
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.EquipCostMult"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.equipCostMult" value="{{data.equipCostMult}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.MinEquipWorkforce"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.equipMinWorkforce" value="{{data.equipMinWorkforce}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.CargoCap"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.cargoCap" value="{{data.cargoCap}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.FuelCost"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.fuelCost" value="{{data.fuelCost}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.FuelCap"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.fuelCap" value="{{data.fuelCap}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "SW5E.FoodCap"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" placeholder="0" name="data.foodCap" value="{{data.foodCap}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{!-- Effects Tab --}}
|
||||
<div class="tab effects flexcol" data-group="primary" data-tab="effects">
|
||||
{{> "systems/sw5e/templates/actors/parts/active-effects.html"}}
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue