/** * Override the default Initiative formula to customize special behaviors of the SW5e system. * Apply advantage, proficiency, or bonuses where appropriate * Apply the dexterity score as a decimal tiebreaker if requested * See Combat._getInitiativeFormula for more detail. */ export const _getInitiativeFormula = function() { const actor = this.actor; if ( !actor ) return "1d20"; const init = actor.data.data.attributes.init; // Construct initiative formula parts let nd = 1; let mods = ""; if (actor.getFlag("sw5e", "halflingLucky")) mods += "r1=1"; if (actor.getFlag("sw5e", "initiativeAdv")) { nd = 2; mods += "kh"; } const parts = [`${nd}d20${mods}`, init.mod, (init.prof !== 0) ? init.prof : null, (init.bonus !== 0) ? init.bonus : null]; // Optionally apply Dexterity tiebreaker const tiebreaker = game.settings.get("sw5e", "initiativeDexTiebreaker"); if ( tiebreaker ) parts.push(actor.data.data.abilities.dex.value / 100); return parts.filter(p => p !== null).join(" + "); };