export default class CharacterImporter { // import JSON from sw5e.com import(){ this.sourceCharacter = { "schema_version": 2, "name": "Strom Klovrah", "avatar": "", "bio": "", "exportedBy": "www.sw5e.com", "gmnotes": "", "defaulttoken": "", "tags": "[]", "controlledby": "", "inplayerjournals": "", "attribs": [ { "name": "version", "current": "2.4", "max": "", "id": "" }, { "name": "options-class-selection", "current": "0", "max": "", "id": "" }, { "name": "class", "current": "Scout", "max": "", "id": "" }, { "name": "subclass", "current": "", "max": "", "id": "" }, { "name": "class_display", "current": " Scout 1", "max": "", "id": "" }, { "name": "base_level", "current": "1", "max": "", "id": "" }, { "name": "level", "current": 1, "max": "", "id": "" }, { "name": "pb", "current": "2", "max": "", "id": "" }, { "name": "ac", "current": "14", "max": "", "id": "" }, { "name": "initiative_bonus", "current": 5, "max": "", "id": "" }, { "name": "speed", "current": "30 ft", "max": "", "id": "" }, { "name": "race", "current": "Human", "max": "", "id": "" }, { "name": "race_display", "current": "Human", "max": "", "id": "" }, { "name": "experience", "current": "0", "max": "", "id": "" }, { "name": "background", "current": "Bounty Hunter", "max": "", "id": "" }, { "name": "alignment", "current": "Chaotic Balanced", "max": "", "id": "" }, { "name": "strength", "current": 8, "max": "", "id": "" }, { "name": "strength_base", "current": "8", "max": "", "id": "" }, { "name": "strength_mod", "current": "-1", "max": "", "id": "" }, { "name": "strength_save_bonus", "current": 1, "max": "", "id": "" }, { "name": "strength_save_prof", "current": "(@{pb})", "max": "", "id": "" }, { "name": "athletics_bonus", "current": -1, "max": "", "id": "" }, { "name": "athletics_prof", "current": 0, "max": "", "id": "" }, { "name": "athletics_type", "current": 0, "max": "", "id": "" }, { "name": "dexterity", "current": 17, "max": "", "id": "" }, { "name": "dexterity_base", "current": "17", "max": "", "id": "" }, { "name": "dexterity_mod", "current": "3", "max": "", "id": "" }, { "name": "dexterity_save_bonus", "current": 5, "max": "", "id": "" }, { "name": "dexterity_save_prof", "current": "(@{pb})", "max": "", "id": "" }, { "name": "acrobatics_bonus", "current": 3, "max": "", "id": "" }, { "name": "acrobatics_prof", "current": 0, "max": "", "id": "" }, { "name": "acrobatics_type", "current": 0, "max": "", "id": "" }, { "name": "sleight_of_hand_bonus", "current": 3, "max": "", "id": "" }, { "name": "sleight_of_hand_prof", "current": 0, "max": "", "id": "" }, { "name": "sleight_of_hand_type", "current": 0, "max": "", "id": "" }, { "name": "stealth_bonus", "current": 3, "max": "", "id": "" }, { "name": "stealth_prof", "current": 0, "max": "", "id": "" }, { "name": "stealth_type", "current": 0, "max": "", "id": "" }, { "name": "constitution", "current": 12, "max": "", "id": "" }, { "name": "constitution_base", "current": "12", "max": "", "id": "" }, { "name": "constitution_mod", "current": "1", "max": "", "id": "" }, { "name": "constitution_save_bonus", "current": 1, "max": "", "id": "" }, { "name": "constitution_save_prof", "current": 0, "max": "", "id": "" }, { "name": "intelligence", "current": 13, "max": "", "id": "" }, { "name": "intelligence_base", "current": "13", "max": "", "id": "" }, { "name": "intelligence_mod", "current": "1", "max": "", "id": "" }, { "name": "intelligence_save_bonus", "current": 1, "max": "", "id": "" }, { "name": "intelligence_save_prof", "current": 0, "max": "", "id": "" }, { "name": "investigation_bonus", "current": 1, "max": "", "id": "" }, { "name": "investigation_prof", "current": 0, "max": "", "id": "" }, { "name": "investigation_type", "current": 0, "max": "", "id": "" }, { "name": "lore_bonus", "current": 1, "max": "", "id": "" }, { "name": "lore_prof", "current": 0, "max": "", "id": "" }, { "name": "lore_type", "current": 0, "max": "", "id": "" }, { "name": "nature_bonus", "current": 1, "max": "", "id": "" }, { "name": "nature_prof", "current": 0, "max": "", "id": "" }, { "name": "nature_type", "current": 0, "max": "", "id": "" }, { "name": "piloting_bonus", "current": 3, "max": "", "id": "" }, { "name": "piloting_prof", "current": "(@{pb}*@{piloting_type})", "max": "", "id": "" }, { "name": "piloting_type", "current": 1, "max": "", "id": "" }, { "name": "technology_bonus", "current": 1, "max": "", "id": "" }, { "name": "technology_prof", "current": 0, "max": "", "id": "" }, { "name": "technology_type", "current": 0, "max": "", "id": "" }, { "name": "wisdom", "current": 10, "max": "", "id": "" }, { "name": "wisdom_base", "current": "10", "max": "", "id": "" }, { "name": "wisdom_mod", "current": "0", "max": "", "id": "" }, { "name": "wisdom_save_bonus", "current": 0, "max": "", "id": "" }, { "name": "wisdom_save_prof", "current": 0, "max": "", "id": "" }, { "name": "animal_handling_bonus", "current": 0, "max": "", "id": "" }, { "name": "animal_handling_prof", "current": 0, "max": "", "id": "" }, { "name": "animal_handling_type", "current": 0, "max": "", "id": "" }, { "name": "insight_bonus", "current": 2, "max": "", "id": "" }, { "name": "insight_prof", "current": "(@{pb}*@{insight_type})", "max": "", "id": "" }, { "name": "insight_type", "current": 1, "max": "", "id": "" }, { "name": "medicine_bonus", "current": 0, "max": "", "id": "" }, { "name": "medicine_prof", "current": 0, "max": "", "id": "" }, { "name": "medicine_type", "current": 0, "max": "", "id": "" }, { "name": "perception_bonus", "current": 2, "max": "", "id": "" }, { "name": "perception_prof", "current": "(@{pb}*@{perception_type})", "max": "", "id": "" }, { "name": "perception_type", "current": 1, "max": "", "id": "" }, { "name": "survival_bonus", "current": 2, "max": "", "id": "" }, { "name": "survival_prof", "current": "(@{pb}*@{survival_type})", "max": "", "id": "" }, { "name": "survival_type", "current": 1, "max": "", "id": "" }, { "name": "charisma", "current": 15, "max": "", "id": "" }, { "name": "charisma_base", "current": "15", "max": "", "id": "" }, { "name": "charisma_mod", "current": "2", "max": "", "id": "" }, { "name": "charisma_save_bonus", "current": 2, "max": "", "id": "" }, { "name": "charisma_save_prof", "current": 0, "max": "", "id": "" }, { "name": "deception_bonus", "current": 4, "max": "", "id": "" }, { "name": "deception_prof", "current": "(@{pb}*@{deception_type})", "max": "", "id": "" }, { "name": "deception_type", "current": 1, "max": "", "id": "" }, { "name": "intimidation_bonus", "current": 2, "max": "", "id": "" }, { "name": "intimidation_prof", "current": 0, "max": "", "id": "" }, { "name": "intimidation_type", "current": 0, "max": "", "id": "" }, { "name": "performance_bonus", "current": 2, "max": "", "id": "" }, { "name": "performance_prof", "current": 0, "max": "", "id": "" }, { "name": "performance_type", "current": 0, "max": "", "id": "" }, { "name": "persuasion_bonus", "current": 4, "max": "", "id": "" }, { "name": "persuasion_prof", "current": "(@{pb}*@{persuasion_type})", "max": "", "id": "" }, { "name": "persuasion_type", "current": 1, "max": "", "id": "" }, { "name": "repeating_inventory_-MEkR140UwOo7BXjwlFz_itemname", "current": "Combat suit", "max": "", "id": "" }, { "name": "repeating_inventory_-MEkR140UwOo7BXjwlFz_itemweight", "current": "10", "max": "", "id": "" }, { "name": "repeating_inventory_-MEkR140UwOo7BXjwlFz_itemcount", "current": 1, "max": "", "id": "" }, { "name": "repeating_inventory_-MVQsJcHl42pz2sIXjLo_itemname", "current": "Blaster carbine", "max": "", "id": "" }, { "name": "repeating_inventory_-MVQsJcHl42pz2sIXjLo_itemweight", "current": "8", "max": "", "id": "" }, { "name": "repeating_inventory_-MVQsJcHl42pz2sIXjLo_itemcount", "current": 1, "max": "", "id": "" }, { "name": "repeating_inventory_-MUyLvOqSdNxKASoorPL_itemname", "current": "Power cell", "max": "", "id": "" }, { "name": "repeating_inventory_-MUyLvOqSdNxKASoorPL_itemweight", "current": "1", "max": "", "id": "" }, { "name": "repeating_inventory_-MUyLvOqSdNxKASoorPL_itemcount", "current": "2", "max": "", "id": "" }, { "name": "repeating_inventory_-MLC4qxNsSNvmVxovp3C_itemname", "current": "Vibrodagger", "max": "", "id": "" }, { "name": "repeating_inventory_-MLC4qxNsSNvmVxovp3C_itemweight", "current": "1", "max": "", "id": "" }, { "name": "repeating_inventory_-MLC4qxNsSNvmVxovp3C_itemcount", "current": "2", "max": "", "id": "" }, { "name": "repeating_inventory_-M6LM3egOFubuujZAF8M_itemname", "current": "Wristpad", "max": "", "id": "" }, { "name": "repeating_inventory_-M6LM3egOFubuujZAF8M_itemweight", "current": "2", "max": "", "id": "" }, { "name": "repeating_inventory_-M6LM3egOFubuujZAF8M_itemcount", "current": 1, "max": "", "id": "" }, { "name": "repeating_proficiencies_-MytIGi95NkweuEul5s6_name", "current": "Galactic Basic", "max": "", "id": "" }, { "name": "repeating_proficiencies_-MytIGi95NkweuEul5s6_options-flag", "current": "0", "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_atkname", "current": "Blaster carbine", "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_options-flag", "current": "0", "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_atkbonus", "current": 5, "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_atkattr_base", "current": "@{dexterity_mod}", "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_dmgtype", "current": "Energy", "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_dmgbase", "current": "1d6", "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_dmgattr", "current": "@{dexterity_mod}", "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_atkrange", "current": "60/240", "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_atk_desc", "current": "Ammunition (range 60/240), reload 16, two-handed", "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_saveeffect", "current": " ", "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_atkdmgtype", "current": "1d6+3 Energy", "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_rollbase_dmg", "current": "@{wtype}&{template:dmg} {{rname=@{atkname}}} @{atkflag} {{range=@{atkrange}}} @{dmgflag} {{dmg1=[[1d6 + 3[DEX]]]}} {{dmg1type=Energy}}@{dmg2flag} {{dmg2=[[0]]}} {{dmg2type=}} @{saveflag} {{desc=@{atk_desc}}} @{hldmg} {{powerlevel=@{powerlevel}}} {{innate=@{power_innate}}} {{globaldamage=[[0]]}} {{globaldamagetype=@{global_damage_mod_type}}} @{charname_output}", "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_rollbase_crit", "current": "@{wtype}&{template:dmg} {{crit=1}} {{rname=@{atkname}}} @{atkflag} {{range=@{atkrange}}} @{dmgflag}{{dmg1=[[1d6 + 3[DEX]]]}} {{dmg1type=Energy}}@{dmg2flag} {{dmg2=[[0]]}} {{dmg2type=}} {{crit1=[[1d6]]}} {{crit2=[[0]]}} @{saveflag} {{desc=@{atk_desc}}} @{hldmg} {{powerlevel=@{powerlevel}}} {{innate=@{power_innate}}}{{globaldamage=[[0]]}} {{globaldamagecrit=[[0]]}}{{globaldamagetype=@{global_damage_mod_type}}} @{charname_output}", "max": "", "id": "" }, { "name": "repeating_attack_-MX9of9acar4y6MviNAo_rollbase", "current": "@{wtype}&{template:atk} {{mod=@{atkbonus}}} {{rname=[@{atkname}](~repeating_attack_attack_dmg)}} {{rnamec=[@{atkname}](~repeating_attack_attack_crit)}} {{r1=[[@{d20}cs>@{atkcritrange} + 3[DEX] + 2[PROF]]]}} @{rtype}cs>@{atkcritrange} + 3[DEX] + 2[PROF]]]}} {{range=@{atkrange}}} {{desc=@{atk_desc}}} {{powerlevel=@{powerlevel}}} {{innate=@{power_innate}}} {{globalattack=@{global_attack_mod}}} ammo=@{ammo} @{charname_output}", "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_atkname", "current": "Unarmed Strike", "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_options-flag", "current": "0", "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_atkbonus", "current": 1, "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_atkattr_base", "current": "@{strength_mod}", "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_dmgtype", "current": "Kinetic", "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_dmgbase", "current": "1", "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_dmgattr", "current": "@{strength_mod}", "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_atkrange", "current": "", "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_atk_desc", "current": "", "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_saveeffect", "current": " ", "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_atkdmgtype", "current": "1+-1 Kinetic", "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_rollbase_dmg", "current": "@{wtype}&{template:dmg} {{rname=@{atkname}}} @{atkflag} {{range=@{atkrange}}} @{dmgflag} {{dmg1=[[1 + -1[STR]]]}} {{dmg1type=Kinetic}}@{dmg2flag} {{dmg2=[[0]]}} {{dmg2type=}} @{saveflag} {{desc=@{atk_desc}}} @{hldmg} {{powerlevel=@{powerlevel}}} {{innate=@{power_innate}}} {{globaldamage=[[0]]}} {{globaldamagetype=@{global_damage_mod_type}}} @{charname_output}", "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_rollbase_crit", "current": "@{wtype}&{template:dmg} {{crit=1}} {{rname=@{atkname}}} @{atkflag} {{range=@{atkrange}}} @{dmgflag}{{dmg1=[[1 + -1[STR]]]}} {{dmg1type=Kinetic}}@{dmg2flag} {{dmg2=[[0]]}} {{dmg2type=}} {{crit1=[[1]]}} {{crit2=[[0]]}} @{saveflag} {{desc=@{atk_desc}}} @{hldmg} {{powerlevel=@{powerlevel}}} {{innate=@{power_innate}}}{{globaldamage=[[0]]}} {{globaldamagecrit=[[0]]}}{{globaldamagetype=@{global_damage_mod_type}}} @{charname_output}", "max": "", "id": "" }, { "name": "repeating_attack_-MHF2l1EQUji5hpSVKJM_rollbase", "current": "@{wtype}&{template:atk} {{mod=@{atkbonus}}} {{rname=[@{atkname}](~repeating_attack_attack_dmg)}} {{rnamec=[@{atkname}](~repeating_attack_attack_crit)}} {{r1=[[@{d20}cs>@{atkcritrange} + -1[STR] + 2[PROF]]]}} @{rtype}cs>@{atkcritrange} + -1[STR] + 2[PROF]]]}} {{range=@{atkrange}}} {{desc=@{atk_desc}}} {{powerlevel=@{powerlevel}}} {{innate=@{power_innate}}} {{globalattack=@{global_attack_mod}}} ammo=@{ammo} @{charname_output}", "max": "", "id": "" }, { "name": "repeating_traits_-MQfR2f2xSY23IZRyQK5_name", "current": "Alert", "max": "", "id": "" }, { "name": "repeating_traits_-MQfR2f2xSY23IZRyQK5_source", "current": "Feat", "max": "", "id": "" }, { "name": "repeating_traits_-MQfR2f2xSY23IZRyQK5_description", "current": "Always on the lookout for danger, you gain the following benefits:\r\n- You gain a +5 bonus to initiative.\r\n- You can't be surprised while you are conscious.\r\n- Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.\r\n", "max": "", "id": "" }, { "name": "repeating_traits_-MQfR2f2xSY23IZRyQK5_options-flag", "current": "0", "max": "", "id": "" }, { "name": "repeating_traits_-MQfR2f2xSY23IZRyQK5_display_flag", "current": "on", "max": "", "id": "" }, { "name": "repeating_traits_-MPTQTTZvDvrBlhQnPJe_name", "current": "Ear to the Ground", "max": "", "id": "" }, { "name": "repeating_traits_-MPTQTTZvDvrBlhQnPJe_source", "current": "Background", "max": "", "id": "" }, { "name": "repeating_traits_-MPTQTTZvDvrBlhQnPJe_description", "current": "You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.\r\n", "max": "", "id": "" }, { "name": "repeating_traits_-MPTQTTZvDvrBlhQnPJe_options-flag", "current": "0", "max": "", "id": "" }, { "name": "repeating_traits_-MPTQTTZvDvrBlhQnPJe_display_flag", "current": "on", "max": "", "id": "" }, { "name": "repeating_proficiencies_-M0aCcUzqtnoDcL6RPmJ_name", "current": "All blasters", "max": "", "id": "" }, { "name": "repeating_proficiencies_-M0aCcUzqtnoDcL6RPmJ_prof_type", "current": "WEAPON", "max": "", "id": "" }, { "name": "repeating_proficiencies_-M0aCcUzqtnoDcL6RPmJ_options-flag", "current": "0", "max": "", "id": "" }, { "name": "repeating_proficiencies_-MXlQuqIfRj8PGm9B9UU_name", "current": "all vibroweapons", "max": "", "id": "" }, { "name": "repeating_proficiencies_-MXlQuqIfRj8PGm9B9UU_prof_type", "current": "WEAPON", "max": "", "id": "" }, { "name": "repeating_proficiencies_-MXlQuqIfRj8PGm9B9UU_options-flag", "current": "0", "max": "", "id": "" }, { "name": "repeating_proficiencies_-M2rOLcH9Kxv9uq98LgM_name", "current": "Light armor", "max": "", "id": "" }, { "name": "repeating_proficiencies_-M2rOLcH9Kxv9uq98LgM_prof_type", "current": "ARMOR", "max": "", "id": "" }, { "name": "repeating_proficiencies_-M2rOLcH9Kxv9uq98LgM_options-flag", "current": "0", "max": "", "id": "" }, { "name": "repeating_proficiencies_-Mo4nSurubVWlZdxdJdY_name", "current": "medium armor", "max": "", "id": "" }, { "name": "repeating_proficiencies_-Mo4nSurubVWlZdxdJdY_prof_type", "current": "ARMOR", "max": "", "id": "" }, { "name": "repeating_proficiencies_-Mo4nSurubVWlZdxdJdY_options-flag", "current": "0", "max": "", "id": "" }, { "name": "repeating_tool_-MQ8P2mE6cDekBWPN41u_toolname", "current": "Your choice of demolitions kit, security kit, or slicer's kit", "max": "", "id": "" }, { "name": "repeating_tool_-MQ8P2mE6cDekBWPN41u_toolattr", "current": "QUERY", "max": "", "id": "" }, { "name": "repeating_tool_-MQ8P2mE6cDekBWPN41u_toolbonus", "current": "?{Attribute?|Strength,@{strength_mod}|Dexterity,@{dexterity_mod}|Constitution,@{constitution_mod}|Intelligence,@{intelligence_mod}|Wisdom,@{wisdom_mod}|Charisma,@{charisma_mod}}+0+2", "max": "", "id": "" }, { "name": "repeating_tool_-MQ8P2mE6cDekBWPN41u_toolbonus_display", "current": "?", "max": "", "id": "" }, { "name": "repeating_tool_-MQ8P2mE6cDekBWPN41u_toolattr_base", "current": "?{Attribute?|Strength,@{strength_mod}|Dexterity,@{dexterity_mod}|Constitution,@{constitution_mod}|Intelligence,@{intelligence_mod}|Wisdom,@{wisdom_mod}|Charisma,@{charisma_mod}}", "max": "", "id": "" }, { "name": "repeating_tool_-MQ8P2mE6cDekBWPN41u_toolbonus_base", "current": "(@{pb})", "max": "", "id": "" }, { "name": "repeating_tool_-MQ8P2mE6cDekBWPN41u_tool_mod", "current": "0", "max": "", "id": "" }, { "name": "repeating_tool_-MQ8P2mE6cDekBWPN41u_options-flag", "current": "0", "max": "", "id": "" }, { "name": "hitdietype", "current": 10, "max": "", "id": "" }, { "name": "hitdie_final", "current": "@{hitdietype}", "max": "", "id": "" }, { "name": "personality_traits", "current": "", "max": "", "id": "" }, { "name": "ideals", "current": "", "max": "", "id": "" }, { "name": "bonds", "current": "", "max": "", "id": "" }, { "name": "flaws", "current": "", "max": "", "id": "" }, { "name": "hair", "current": "", "max": "", "id": "" }, { "name": "options-flag-personality", "current": "0", "max": "", "id": "" }, { "name": "options-flag-ideals", "current": "0", "max": "", "id": "" }, { "name": "options-flag-bonds", "current": "0", "max": "", "id": "" }, { "name": "options-flag-flaws", "current": "0", "max": "", "id": "" }, { "name": "height", "current": "", "max": "", "id": "" }, { "name": "eyes", "current": "", "max": "", "id": "" }, { "name": "skin", "current": "", "max": "", "id": "" }, { "name": "age", "current": "", "max": "", "id": "" }, { "name": "character_appearance", "current": "", "max": "", "id": "" }, { "name": "character_backstory", "current": "", "max": "", "id": "" }, { "name": "hp_temp", "current": "0", "max": "", "id": "" }, { "name": "passive_wisdom", "current": "12", "max": "", "id": "" }, { "name": "cr", "current": 1700, "max": "", "id": "" }, { "name": "force_power_points_total", "current": 0, "max": "", "id": "" }, { "name": "force_power_points_expended", "current": 0, "max": "", "id": "" }, { "name": "tech_power_points_total", "current": 2, "max": "", "id": "" }, { "name": "tech_power_points_expended", "current": 2, "max": "", "id": "" }, { "name": "hp", "current": "11", "max": "11", "id": "" }, { "name": "hit_dice", "current": 1, "max": "1d10", "id": "" } ], "abilities": [] }; } // transform JSON from sw5e.com to Foundry friendly format // and insert new actor transform(){ const name = sourceCharacter.name; const species = sourceCharacter.attribs.find(o => o.name == "race").current; const hp = sourceCharacter.attribs.find(o => o.name == "hp").current; const hpTemp = sourceCharacter.attribs.find(o => o.name == "hp_temp").current; const ac = sourceCharacter.attribs.find(o => o.name == "ac").current; const strength = sourceCharacter.attribs.find(o => o.name == "strength").current; const dexterity = sourceCharacter.attribs.find(o => o.name == "dexterity").current; const constitution = sourceCharacter.attribs.find(o => o.name == "constitution").current; const intelligence = sourceCharacter.attribs.find(o => o.name == "intelligence").current; const wisdom = sourceCharacter.attribs.find(o => o.name == "wisdom").current; const charisma = sourceCharacter.attribs.find(o => o.name == "charisma").current; const targetCharacter = { name: sourceCharacter.name, type: "character", data: { abilities: { str: { value: strength }, dex: { value: dexterity }, con: { value: constitution }, int: { value: intelligence }, wis: { value: wisdom }, cha: { value: charisma }, }, attributes: { ac: { value: ac }, hp: { value: hp, min: 0, max: hp, temp: hpTemp } } } }; Actor.create(targetCharacter); } /** */ static addImportButton(html){ const header = $("#actors").find("header.directory-header"); const search = $("#actors").children().find("div.header-search"); const newImportButtonDiv = $("#actors").children().find("div.header-actions").clone(); const newSearch = search.clone(); search.remove(); newImportButtonDiv.attr('id', 'character-sheet-import'); header.append(newImportButtonDiv); newImportButtonDiv.children("button").remove(); newImportButtonDiv.append(""); newSearch.appendTo(header); let characterImportButton = $("#cs-import-button"); characterImportButton.click(e => { let file; let content = '

Saved Character JSONImport

' + '' + '
' + '
'; let importDialog = new Dialog({ title: "Import Character from SW5e.com", content: "HTML Content", buttons: "The buttons which are disapled as action chjoices for teh dialog", render: "A callback function invoed when teh dialog is rendered", close: "Common callback operations to perform when the dialog is closed" } }); } } /* var c = new CharacterImporter().import('filename').transform(); */