{"_id":"6T08zzKtmmpVwlXU","name":"Sorcerer","type":"class","img":"systems/sw5e/icons/skills/fire_08.jpg","data":{"description":{"value":"
As a sorcerer, you gain the following class features.
\nHit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nSorcery Points | \nFeatures | \n
1st | \n+2 | \n̶ | \n@Compendium[sw5e.classfeatures.oygRF3ZjTv2T7z0Y]{Powercasting}, @Compendium[sw5e.classfeatures.cmRCL9T9UgRYOj1c]{Sorcerous Origins} | \n
2nd | \n+2 | \n2 | \n@Compendium[sw5e.classfeatures.LBKChJY5n02Afhnq]{Font of Magic} | \n
3rd | \n+2 | \n3 | \n2nd Level Power Slot, @Compendium[sw5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic} | \n
4th | \n+2 | \n4 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
5th | \n+3 | \n5 | \n3rd Level Power Slot | \n
6th | \n+3 | \n6 | \nSorcerous Origin feature | \n
7th | \n+3 | \n7 | \n4th Level Power Slot | \n
8th | \n+3 | \n8 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
9th | \n+4 | \n9 | \n5th Level Power Slot | \n
10th | \n+4 | \n10 | \n@Compendium[sw5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement} | \n
11th | \n+4 | \n11 | \n6th Level Power Slot | \n
12th | \n+4 | \n12 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
13th | \n+5 | \n13 | \n7th Level Power Slot | \n
14th | \n+5 | \n14 | \nSorcerous Origin feature | \n
15th | \n+5 | \n15 | \n8th Level Power Slot | \n
16th | \n+5 | \n16 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
17th | \n+6 | \n17 | \n9th Level Power Slot, @Compendium[sw5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement} | \n
18th | \n+6 | \n18 | \nSorcerous Origin feature | \n
19th | \n+6 | \n19 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
20th | \n+6 | \n20 | \n@Compendium[sw5e.classfeatures.F2lEKSmOY0NUruzY]{Sorcerous Restoration} | \n
Different sorcerers claim different origins for their innate magic, such as a draconic bloodline.
\nYour innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.
\n1st Level: @Compendium[sw5e.classfeatures.EZsonMThTNLZq35j]{Dragon Ancestor} @Compendium[sw5e.classfeatures.MW1ExvBLm8Hg82aA]{Draconic Resilience}
\n6th Level: @Compendium[sw5e.classfeatures.x6eEZ9GUsuOcEa3G]{Elemental Affinity}
\n14th Level: @Compendium[sw5e.classfeatures.3647zjKSE9zFwOXc]{Dragon Wings}
\n18th Level: @Compendium[sw5e.classfeatures.Gsha4bl0apxqspFy]{Draconic Presence}
","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d6","hitDiceUsed":0,"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":[]},"powercasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"6VoZrWxhOEKGYhnq","name":"Monk","type":"class","img":"systems/sw5e/icons/skills/blue_35.jpg","data":{"description":{"value":"As a monk, you gain the following class features.
\nHit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st
Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan’s tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nMartial Arts | \nKi Points | \nUnarmored Movement | \nFeatures | \n
1st | \n+2 | \n1d4 | \n— | \n— | \n@Compendium[sw5e.classfeatures.UAvV7N7T4zJhxdfI]{Unarmored Defense}, @Compendium[sw5e.classfeatures.l50hjTxO2r0iecKw]{Martial Arts} | \n
2nd | \n+2 | \n1d4 | \n2 | \n+10 ft. | \n@Compendium[sw5e.classfeatures.10b6z2W1txNkrGP7]{Ki}, @Compendium[sw5e.classfeatures.7vSrGc0MP5Vzm9Ac]{Unarmored Movement} | \n
3rd | \n+2 | \n1d4 | \n3 | \n+10 ft. | \n@Compendium[sw5e.classfeatures.rtpQdX77dYWbDIOH]{Monastic Tradition}, @Compendium[sw5e.classfeatures.mzweVbnsJPQiVkAe]{Deflect Missiles} | \n
4th | \n+2 | \n1d4 | \n4 | \n+10 ft. | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[sw5e.classfeatures.KQz9bqxVkXjDl8gK]{Slow Fall} | \n
5th | \n+3 | \n1d6 | \n5 | \n+10 ft. | \n@Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[sw5e.classfeatures.pvRc6GAu1ok6zihC]{Stunning Strike} | \n
6th | \n+3 | \n1d6 | \n6 | \n+15 ft. | \n\n @Compendium[sw5e.classfeatures.7flZKruSSu6dHg6D]{Ki-Empowered Strikes}, \nMonastic Tradition feature \n | \n
7th | \n+3 | \n1d6 | \n7 | \n+15 ft. | \n@Compendium[sw5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}, @Compendium[sw5e.classfeatures.ZmC31XKS4YNENnoc]{Stillness of Mind} | \n
8th | \n+3 | \n1d6 | \n8 | \n+15 ft. | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
9th | \n+4 | \n1d6 | \n9 | \n+15 ft. | \nUnarmored Movement improvement | \n
10th | \n+4 | \n1d6 | \n10 | \n+20 ft. | \n@Compendium[sw5e.classfeatures.bqWA7t9pDELbNRkp]{Purity of Body} | \n
11th | \n+4 | \n1d8 | \n11 | \n+20 ft. | \nMonastic Tradition feature | \n
12th | \n+4 | \n1d8 | \n12 | \n+20 ft. | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
13th | \n+5 | \n1d8 | \n13 | \n+20 ft. | \n@Compendium[sw5e.classfeatures.XjuGBeB8Y0C3A5D4]{Tongue of the Sun and Moon} | \n
14th | \n+5 | \n1d8 | \n14 | \n+25 ft. | \n@Compendium[sw5e.classfeatures.7D2EkLdISwShEDlN]{Diamond Soul} | \n
15th | \n+5 | \n1d8 | \n15 | \n+25 ft. | \n@Compendium[sw5e.classfeatures.gDH8PMrKvLHaNmEI]{Timeless Body} | \n
16th | \n+5 | \n1d8 | \n16 | \n+25 ft. | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
17th | \n+6 | \n1d10 | \n17 | \n+25 ft. | \nMonastic Tradition feature | \n
18th | \n+6 | \n1d10 | \n18 | \n+30 ft. | \n@Compendium[sw5e.classfeatures.3jwFt3hSqDswBlOH]{Empty Body} | \n
19th | \n+6 | \n1d10 | \n19 | \n+30 ft. | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
20th | \n+6 | \n1d10 | \n20 | \n+30 ft. | \n@Compendium[sw5e.classfeatures.mQNPg89YIs7g5tG4]{Perfect Self} | \n
Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Thus, a monk need choose a tradition only upon reaching 3rd level.
\nMonks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.
\n3rd Level: @Compendium[sw5e.classfeatures.iQxLNydNLlCHNKbp]{Open Hand Technique}
\n6th Level: @Compendium[sw5e.classfeatures.Q7mOdk4b1lgjcptF]{Wholeness of Body}
\n11th Level: @Compendium[sw5e.classfeatures.rBDZLatuoolT2FUW]{Tranquility}
\n17th Level: @Compendium[sw5e.classfeatures.h1gM8SH3BNRtFevE]{Quivering Palm}
","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["str","dex"],"skills":{"number":2,"choices":["acr","ath","his","ins","rel","ste"],"value":[]},"powercasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"7WJp9vhi6F6SlAFa","name":"Warlock","type":"class","img":"systems/sw5e/icons/skills/violet_21.jpg","data":{"description":{"value":"As a warlock, you gain the following class features.
\nHit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st
Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \nInvocations Known | \n
1st | \n+2 | \n@Compendium[sw5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[sw5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic} | \n̶ | \n
2nd | \n+2 | \n@Compendium[sw5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations} | \n2 | \n
3rd | \n+2 | \n@Compendium[sw5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon} | \n2 | \n
4th | \n+2 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n2 | \n
5th | \n+3 | \n3rd Level Powers, +1 Invocation | \n3 | \n
6th | \n+3 | \nOtherworldly Patron feature | \n3 | \n
7th | \n+3 | \n4th Level Powers, +1 Invocation | \n4 | \n
8th | \n+3 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n4 | \n
9th | \n+4 | \n5th Level Powers, +1 Invocation | \n5 | \n
10th | \n+4 | \nOtherworldly Patron feature | \n5 | \n
11th | \n+4 | \n@Compendium[sw5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Power)} | \n5 | \n
12th | \n+4 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation | \n6 | \n
13th | \n+5 | \n@Compendium[sw5e.classfeatures.HBn6FXLz7Eiudz0V]{Mystic Arcanum (7th-Level Power)} | \n6 | \n
14th | \n+5 | \nOtherworldly Patron feature | \n6 | \n
15th | \n+5 | \n@Compendium[sw5e.classfeatures.knDZR4l4QfLTKinm]{Mystic Arcanum (8th-Level Power)}, +1 Invocation | \n7 | \n
16th | \n+5 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n7 | \n
17th | \n+6 | \n@Compendium[sw5e.classfeatures.vMxJQEKeK6WwZFaF]{Mystic Arcanum (9th-Level Power)} | \n7 | \n
18th | \n+6 | \n+1 Invocation | \n8 | \n
19th | \n+6 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n8 | \n
20th | \n+6 | \n@Compendium[sw5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master} | \n8 | \n
Each Pact Boon option produces a special creature or an object that reflects your patron’s nature.
\nPact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.
\nPact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.
\nPact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding powers of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.
\nThe beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.
\nSome patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.
\nYou have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz’Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.
\n1st Level: @Compendium[sw5e.classfeatures.4IHsIcBhAVDt8QjY]{Expanded Power List} @Compendium[sw5e.classfeatures.Jv0zu4BtUi8bFCqJ]{Dark One's Blessing }
\n6th Level: @Compendium[sw5e.classfeatures.OQSb0bO1yDI4aiMx]{Dark One's Own Luck}
\n10th Level: @Compendium[sw5e.classfeatures.9UZ2WjUF2k58CQug]{Fiendish Resilience}
\n14th Level: @Compendium[sw5e.classfeatures.aCUmlnHlUPHS0rdu]{Hurl Through Hell}
","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["arc","dec","his","itm","inv","nat","rel"],"value":[]},"powercasting":{"progression":"pact","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"ABEBgWyRhVlDUIfq","name":"Fighter","type":"class","img":"systems/sw5e/icons/skills/gray_08.jpg","data":{"description":{"value":"As a fighter, you gain the following class features.
\nHit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \n
1st | \n+2 | \n@Compendium[sw5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[sw5e.classfeatures.nTjmWbyHweXuIqwc]{Second Wind} | \n
2nd | \n+2 | \n@Compendium[sw5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge} | \n
3rd | \n+2 | \n@Compendium[sw5e.classfeatures.ax8M0X0q1GGWM26j]{Martial Archetype} | \n
4th | \n+2 | \n@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement} | \n
5th | \n+3 | \n@Compendium[sw5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack} | \n
6th | \n+3 | \n@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement} | \n
7th | \n+3 | \nMartial Archetype feature | \n
8th | \n+3 | \n@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement} | \n
9th | \n+4 | \n@Compendium[sw5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable} | \n
10th | \n+4 | \nMartial Archetype feature | \n
11th | \n+4 | \n@Compendium[sw5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (2)} | \n
12th | \n+4 | \n@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement} | \n
13th | \n+5 | \n@Compendium[sw5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (2 uses)} | \n
14th | \n+5 | \n@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement} | \n
15th | \n+5 | \nMartial Archetype feature | \n
16th | \n+5 | \n@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement} | \n
17th | \n+6 | \n@Compendium[sw5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge (2 uses)}, @Compendium[sw5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (3 uses)} | \n
18th | \n+6 | \nMartial Archetype feature | \n
19th | \n+6 | \n@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement} | \n
20th | \n+6 | \n@Compendium[sw5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (3)} | \n
Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.
\nThe archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.
\n3rd Level: @Compendium[sw5e.classfeatures.YgLQV1O849wE5TgM]{Improved Critical}
\n7th Level: @Compendium[sw5e.classfeatures.dHu1yzIjD38BvGGd]{Remarkable Athlete}
\n10th Level: @Compendium[sw5e.classfeatures.kYJsED0rqqqUcgKz]{Additional Fighting Style}
\n15th Level: @Compendium[sw5e.classfeatures.aVKH6TLn1AG9hPSA]{Superior Critical}
\n18th Level: @Compendium[sw5e.classfeatures.ipG5yx1tRNmeJfSH]{Survivor}
","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d10","hitDiceUsed":0,"saves":["str","con"],"skills":{"number":2,"choices":["acr","ani","ath","his","ins","itm","prc","sur"],"value":[]},"powercasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"ILvRZGEx3aXqSVUt","name":"Bard","type":"class","img":"systems/sw5e/icons/skills/affliction_24.jpg","data":{"description":{"value":"As a bard, you gain the following class features.
\nHit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \n
1st | \n+2 | \n@Compendium[sw5e.classfeatures.u4NLajXETJhJU31v]{Powercasting}, @Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)} | \n
2nd | \n+2 | \n@Compendium[sw5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)} | \n
3rd | \n+2 | \n@Compendium[sw5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[sw5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise} | \n
4th | \n+2 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
5th | \n+3 | \n@Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[sw5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration} | \n
6th | \n+3 | \n@Compendium[sw5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature | \n
7th | \n+3 | \n4th Level Power Slot | \n
8th | \n+3 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
9th | \n+4 | \n5th Level Power Slot @Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)} | \n
10th | \n+4 | \n@Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[sw5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[sw5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets} | \n
11th | \n+4 | \n6th Level Power Slot | \n
12th | \n+4 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
13th | \n+5 | \n7th Level Power, Slot@Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)} | \n
14th | \n+5 | \n@Compendium[sw5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature | \n
15th | \n+5 | \n8th Level Power Slot, @Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)} | \n
16th | \n+5 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
17th | \n+6 | \n9th Level Power Slot, @Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)} | \n
18th | \n+6 | \n@Compendium[sw5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets} | \n
19th | \n+6 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
20th | \n+6 | \n@Compendium[sw5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration} | \n
Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences powerbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.
\nThe loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.
\nThe college’s members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.
\n3rd Level: @Compendium[sw5e.classfeatures.e9ytGikyLFgwZ5wi]{Bonus Proficiencies} @Compendium[sw5e.classfeatures.5zPmHPQUne7RDfaU]{Cutting Words}
\n6th Level: @Compendium[sw5e.classfeatures.myBu3zi5eYvQIcuy]{Additional Magical Secrets}
\n14th Level: @Compendium[sw5e.classfeatures.pquwueEMweRhiWaq]{Peerless Skill}
","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"powercasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.sw5e.classes.ILvRZGEx3aXqSVUt"}}} {"_id":"VkRQ7glQvTWWiOCS","name":"Ranger","type":"class","img":"systems/sw5e/icons/skills/green_01.jpg","data":{"description":{"value":"As a ranger, you gain the following class features.
\nHit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \n
1st | \n+2 | \n@Compendium[sw5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy}, @Compendium[sw5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer} | \n
2nd | \n+2 | \n@Compendium[sw5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[sw5e.classfeatures.u6xV3Ki3TXRrD7zg]{Powercasting} | \n
3rd | \n+2 | \n@Compendium[sw5e.classfeatures.1dJHU48yNqn3lcfx]{Ranger Archetype}, @Compendium[sw5e.classfeatures.kaHcUGiwi8AtfZIm]{Primeval Awareness} | \n
4th | \n+2 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
5th | \n+3 | \n2nd Level Power Slot, @Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack} | \n
6th | \n+3 | \n@Compendium[sw5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[sw5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements} | \n
7th | \n+3 | \nRanger Archetype feature | \n
8th | \n+3 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[sw5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride} | \n
9th | \n+4 | \n3rd Level Power Slot | \n
10th | \n+4 | \n@Compendium[sw5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[sw5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight} | \n
11th | \n+4 | \nRanger Archetype feature | \n
12th | \n+4 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
13th | \n+5 | \n4th Level Power Slot | \n
14th | \n+5 | \n@Compendium[sw5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[sw5e.classfeatures.DhU2dWCNnX78TstR]{Vanish} | \n
15th | \n+5 | \nRanger Archetype feature | \n
16th | \n+5 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
17th | \n+6 | \n5th Level Power Slot | \n
18th | \n+6 | \n@Compendium[sw5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses} | \n
19th | \n+6 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
20th | \n+6 | \n@Compendium[sw5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer} | \n
A classic expression of the ranger ideal is the Hunter.
\nEmulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.
\n3rd Level: @Compendium[sw5e.classfeatures.wrxIW5sDfmGr3u5s]{Hunter's Prey}
\n7th Level: @Compendium[sw5e.classfeatures.WgQrqjmeyMqDzVt3]{Defensive Tactics}
\n11th Level: @Compendium[sw5e.classfeatures.7zlTRRXT1vWSBGjX]{Multiattack}
\n15th Level: @Compendium[sw5e.classfeatures.a0Sq88dgnREcIMfl]{Superior Hunter's Defense}
","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d10","hitDiceUsed":0,"saves":["str","dex"],"skills":{"number":3,"choices":["ani","ath","ins","inv","nat","prc","ste","sur"],"value":[]},"powercasting":{"progression":"half","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"gZiUvbXWLs0pOp0c","name":"Paladin","type":"class","img":"systems/sw5e/icons/skills/light_05.jpg","data":{"description":{"value":"As a paladin, you gain the following class features.
\nHit Dice: 1d10 per paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \n
1st | \n+2 | \n@Compendium[sw5e.classfeatures.E8ozg8avUVOX9N7u]{Divine Sense}, @Compendium[sw5e.classfeatures.OdrvL3afwLOPeuYZ]{Lay on Hands} | \n
2nd | \n+2 | \n@Compendium[sw5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[sw5e.classfeatures.ihoQHsmVZlyDbPhX]{Powercasting}, @Compendium[sw5e.classfeatures.ySMPQ6zNSlvkrl2f]{Divine Smite} | \n
3rd | \n+2 | \n@Compendium[sw5e.classfeatures.dY9yrqkyEDuF0CG2]{Divine Health}, @Compendium[sw5e.classfeatures.olAqNsUTIef9x8xC]{Sacred Oath} | \n
4th | \n+2 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
5th | \n+3 | \n2nd Level Power Slot, @Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack} | \n
6th | \n+3 | \n@Compendium[sw5e.classfeatures.carGDhkIdoduTC0I]{Aura of Protection} | \n
7th | \n+3 | \nSacred Oath feature | \n
8th | \n+3 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
9th | \n+4 | \n3rd Level Power Slot | \n
10th | \n+4 | \n@Compendium[sw5e.classfeatures.nahSkBO6LH4HkpaT]{Aura of Courage} | \n
11th | \n+4 | \n@Compendium[sw5e.classfeatures.FAk41RPCTcvCk6KI]{Improved Divine Smite} | \n
12th | \n+4 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
13th | \n+5 | \n4th Level Power Slot | \n
14th | \n+5 | \n@Compendium[sw5e.classfeatures.U7BIPVPsptBmwsnV]{Cleansing Touch} | \n
15th | \n+5 | \nSacred Oath feature | \n
16th | \n+5 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
17th | \n+6 | \n5th Level Power Slot | \n
18th | \n+6 | \nAura improvements | \n
19th | \n+6 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
20th | \n+6 | \nSacred Oath feature | \n
Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd level, is the culmination of all the paladin’s training. Some characters with this class don’t consider themselves true paladins until they have reached 3rd level and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart.
\nThe Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels—the perfect servants of good—as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.
\nYou gain oath powers at the paladin levels listed.
\nPaladin Level | \nPowers | \n
3rd | \n@Compendium[sw5e.powers.xmDBqZhRVrtLP8h2]{Protection from Evil and Good}, @Compendium[sw5e.powers.gvdA9nPuWLck4tBl]{Sanctuary} | \n
5th | \n@Compendium[sw5e.powers.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[sw5e.powers.CylBa7jR8DSbo8Z3]{Zone of Truth} | \n
9th | \n@Compendium[sw5e.powers.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[sw5e.powers.15Fa6q1nH27XfbR8]{Dispel Magic} | \n
13th | \n@Compendium[sw5e.powers.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[sw5e.powers.TgHsuhNasPbhu8MO]{Guardian of Faith} | \n
17th | \n@Compendium[sw5e.powers.d54VDyFulD9xxY7J]{Commune}, @Compendium[sw5e.powers.5e1xTohkzqFqbYH4]{Flame Strike} | \n
When you take this oath at 3rd level, you gain the following two @Compendium[sw5e.classfeatures.8M7uOPhbTxoxxJSo]{Channel Divinity} options.
\n@Compendium[sw5e.classfeatures.xNN0JMKqlG4hKVYu]{Channel Divinity: Sacred Weapon}
\n@Compendium[sw5e.classfeatures.ZdwGlsJNtc7pGFCd]{Channel Divinity: Turn the Unholy}
\nA paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.
\nA paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an allnight vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.
\nIf a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GM’s discretion, an impenitent paladin might be forced to abandon this class and adopt another.
","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d10","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["ath","ins","itm","med","per","rel"],"value":[]},"powercasting":{"progression":"half","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"pvEzGSv71zBhaolc","name":"Barbarian","type":"class","img":"systems/sw5e/icons/skills/weapon_01.jpg","data":{"description":{"value":"As a barbarian, you gain the following class features.
\nHit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \nRages | \nRage Damage | \n
1st | \n+2 | \n@Compendium[sw5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[sw5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense} | \n2 | \n+2 | \n
2nd | \n+2 | \n@Compendium[sw5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[sw5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense} | \n2 | \n+2 | \n
3rd | \n+2 | \n@Compendium[sw5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path} | \n3 | \n+2 | \n
4th | \n+2 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n3 | \n+2 | \n
5th | \n+3 | \n@Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[sw5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement} | \n3 | \n+2 | \n
6th | \n+3 | \nPath feature | \n4 | \n+2 | \n
7th | \n+3 | \n@Compendium[sw5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct} | \n4 | \n+2 | \n
8th | \n+3 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n4 | \n+2 | \n
9th | \n+4 | \n@Compendium[sw5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)} | \n4 | \n+3 | \n
10th | \n+4 | \nPath feature | \n4 | \n+3 | \n
11th | \n+4 | \n@Compendium[sw5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage} | \n4 | \n+3 | \n
12th | \n+4 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n5 | \n+3 | \n
13th | \n+5 | \n@Compendium[sw5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)} | \n5 | \n+3 | \n
14th | \n+5 | \nPath feature | \n5 | \n+3 | \n
15th | \n+5 | \n@Compendium[sw5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage} | \n5 | \n+3 | \n
16th | \n+5 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n5 | \n+4 | \n
17th | \n+6 | \n@Compendium[sw5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)} | \n6 | \n+4 | \n
18th | \n+6 | \n@Compendium[sw5e.classfeatures.Q1exex5ALteprrPo]{Indomitable Might} | \n6 | \n+4 | \n
19th | \n+6 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n6 | \n+4 | \n
20th | \n+6 | \n@Compendium[sw5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion} | \nUnlimited | \n+4 | \n
For some barbarians, rage is a means to an end— that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being.
\n3rd Level: @Compendium[sw5e.classfeatures.CkbbAckeCtyHXEnL]{Frenzy}
\n6th Level: @Compendium[sw5e.classfeatures.0Jgf8fYY2ExwgQpN]{Mindless Rage}
\n10th Level: @Compendium[sw5e.classfeatures.M6VSMzVtKPhh8B0i]{Intimidating Presence}
\n14th Level: @Compendium[sw5e.classfeatures.xzD9zlRP6dUxCtCl]{Retaliation}
","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d12","hitDiceUsed":0,"saves":["str","con"],"skills":{"number":2,"choices":["ani","ath","itm","nat","prc","sur"],"value":[]},"powercasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"tlwBnN8GmqJcTgub","name":"Cleric","type":"class","img":"systems/sw5e/icons/skills/light_04.jpg","data":{"description":{"value":"As a cleric, you gain the following class features.
\nHit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st
Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \n
1st | \n+2 | \n@Compendium[sw5e.classfeatures.v4gKwLhAq9vuqza7]{Powercasting} , @Compendium[sw5e.classfeatures.x637K2Icp2ZFM1TB]{Divine Domain} | \n
2nd | \n+2 | \n@Compendium[sw5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (1/rest)}, Divine Domain feature | \n
3rd | \n+2 | \n2nd Level Power Slot | \n
4th | \n+2 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
5th | \n+3 | \n3rd Level Power Slot, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1/2)} | \n
6th | \n+3 | \n@Compendium[sw5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (2/rest)}, Divine Domain feature | \n
7th | \n+3 | \n4th Level Power Slot | \n
8th | \n+3 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{ASI}, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1)}, Divine Domain feature | \n
9th | \n+4 | \n5th Level Power Slot | \n
10th | \n+4 | \n@Compendium[sw5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention} | \n
11th | \n+4 | \n6th Level Power Slot, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 2)} | \n
12th | \n+4 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
13th | \n+5 | \n7th Level Power Slot | \n
14th | \n+5 | \n@Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 3)} | \n
15th | \n+5 | \n8th Level Power Slot | \n
16th | \n+5 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
17th | \n+6 | \n9th Level Power Slot, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 4)}, Divine Domain feature | \n
18th | \n+6 | \n@Compendium[sw5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (3/rest)} | \n
19th | \n+6 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
20th | \n+6 | \n@Compendium[sw5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention (Automatic Success)} | \n
The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).
\nCleric Level | \nPowers | \n
1st | \n@Compendium[sw5e.powers.8dzaICjGy6mTUaUr]{Bless}, @Compendium[sw5e.powers.uUWb1wZgtMou0TVP]{Cure Wounds} | \n
3rd | \n@Compendium[sw5e.powers.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[sw5e.powers.JbxsYXxSOTZbf9I0]{Spiritual Weapon} | \n
5th | \n@Compendium[sw5e.powers.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[sw5e.powers.LmRHHMtplpxr9fX6]{Revivify} | \n
7th | \n@Compendium[sw5e.powers.VtCXMdyM6mAdIJZb]{Death Ward}, @Compendium[sw5e.powers.TgHsuhNasPbhu8MO]{Guardian of Faith} | \n
9th | \n@Compendium[sw5e.powers.Pyzmm8R7rVsNAPsd]{Mass Cure Wounds}, @Compendium[sw5e.powers.AGFMPAmuzwWO6Dfz]{Raise Dead} | \n
1st Level: @Compendium[sw5e.classfeatures.68bYIOvx6rIqnlOW]{Bonus Proficiency} @Compendium[sw5e.classfeatures.jF8AFfEMICIJnAkR]{Disciple of Life}
\n2nd Level: @Compendium[sw5e.classfeatures.hEymt45rICi4f9eL]{Channel Divinity: Preserve Life}
\n6th Level: @Compendium[sw5e.classfeatures.yv49QN6Bzqs0ecCs]{Blessed Healer}
\n8th Level: @Compendium[sw5e.classfeatures.T6u5z8ZTX6UftXqE]{Divine Strike}
\n17th Level: @Compendium[sw5e.classfeatures.4UOgxzr83vFuUash]{Supreme Healing}
","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["his","ins","med","per","rel"],"value":[]},"powercasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"wZK2Q0rXB0AQo8h3","name":"Wizard","type":"class","img":"systems/sw5e/icons/skills/blue_13.jpg","data":{"description":{"value":"As a wizard, you gain the following class features.
\nHit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \n
1st | \n+2 | \n@Compendium[sw5e.classfeatures.gbNo5eVPaqr8IVKL]{Powercasting}, @Compendium[sw5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery} | \n
2nd | \n+2 | \n@Compendium[sw5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition} | \n
3rd | \n+2 | \n2nd Level Power Slot | \n
4th | \n+2 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
5th | \n+3 | \n3rd Level Power Slot | \n
6th | \n+3 | \nArcane Tradition feature | \n
7th | \n+3 | \n4th Level Power Slot | \n
8th | \n+3 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
9th | \n+4 | \n5th Level Power Slot | \n
10th | \n+4 | \nArcane Tradition feature | \n
11th | \n+4 | \n6 Level Power Slot | \n
12th | \n+4 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
13th | \n+5 | \n7th Level Power Slot | \n
14th | \n+5 | \nArcane Tradition feature | \n
15th | \n+5 | \n8th Level Power Slot | \n
16th | \n+5 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
17th | \n+6 | \n9 Level Power Slot | \n
18th | \n+6 | \n@Compendium[sw5e.classfeatures.JfFfHTeIszx1hNRx]{Power Mastery} | \n
19th | \n+6 | \n@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
20th | \n+6 | \n\n @Compendium[sw5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Powers (First Power)} \n@Compendium[sw5e.classfeatures.31bKbWe9ZGVLEns6]{Signature Powers (Second Power)} \n | \n
The powers that you add to your powerbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other powers during your adventures. You could discover a power recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.
\nCopying a Power into the Book. When you find a wizard power of 1st level or higher, you can add it to your powerbook if it is of a power level you can prepare and if you can spare the time to decipher and copy it.
\nCopying that power into your powerbook involves reproducing the basic form of the power, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the power until you understand the sounds or gestures required, then transcribe it into your powerbook using your own notation.
\nFor each level of the power, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the power to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the power just like your other powers.
\nReplacing the Book. You can copy a power from your own powerbook into another book—for example, if you want to make a backup copy of your powerbook. This is just like copying a new power into your powerbook, but faster and easier, since you understand your own notation and already know how to cast the power. You need spend only 1 hour and 10 gp for each level of the copied power.
\nIf you lose your powerbook, you can use the same procedure to transcribe the powers that you have prepared into a new powerbook. Filling out the remainder of your powerbook requires you to find new powers to do so, as normal. For this reason, many wizards keep backup powerbooks in a safe place.
\nThe Book’s Appearance. Your powerbook is a unique compilation of powers, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous powerbook in a mishap.
\nThe study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.
\nThe most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of powers, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the powers of each school require mastery of different techniques.
\nYou focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.
\n2nd Level: @Compendium[sw5e.classfeatures.7uzJ2JkmsdRGLra3]{Evocation Savant} @Compendium[sw5e.classfeatures.6VBXkjjBgjSpNElh]{Sculpt Powers}
\n6th Level: @Compendium[sw5e.classfeatures.evEWCpE5MYgr5RRW]{Potent Cantrip}
\n10th Level: @Compendium[sw5e.classfeatures.7O85kj6uDEG5NzUE]{Empowered Evocation}
\n14th Level: @Compendium[sw5e.classfeatures.VUtSLeCzFubGXmGx]{Overchannel}
","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d6","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","ins","inv","med","rel"],"value":[]},"powercasting":{"progression":"full","ability":"int"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"xEb8jmA5HlNs7xTF","name":"Rogue","type":"class","img":"systems/sw5e/icons/skills/gray_04.jpg","data":{"description":{"value":"As a rogue, you have the following class features.
\nHit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nSneak Attack | \nFeatures | \n
1st | \n+2 | \n1d6 | \n@Compendium[sw5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[sw5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[sw5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant} | \n
2nd | \n+2 | \n1d6 | \n@Compendium[sw5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action} | \n
3rd | \n+2 | \n2d6 | \n@Compendium[sw5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype} | \n
4th | \n+2 | \n2d6 | \n@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement} | \n
5th | \n+3 | \n3d6 | \n@Compendium[sw5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge} | \n
6th | \n+3 | \n3d6 | \n@Compendium[sw5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement} | \n
7th | \n+3 | \n4d6 | \n@Compendium[sw5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion} | \n
8th | \n+3 | \n4d6 | \n@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement} | \n
9th | \n+4 | \n5d6 | \nRoguish Archetype feature | \n
10th | \n+4 | \n5d6 | \n@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement} | \n
11th | \n+4 | \n6d6 | \n@Compendium[sw5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent} | \n
12th | \n+4 | \n6d6 | \n@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement} | \n
13th | \n+5 | \n7d6 | \nRoguish Archetype feature | \n
14th | \n+5 | \n7d6 | \n@Compendium[sw5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense} | \n
15th | \n+5 | \n8d6 | \n@Compendium[sw5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind} | \n
16th | \n+5 | \n8d6 | \n@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement} | \n
17th | \n+6 | \n9d6 | \nRoguish Archetype feature | \n
18th | \n+6 | \n9d6 | \n@Compendium[sw5e.classfeatures.L7nJSRosos8sHJH9]{Elusive} | \n
19th | \n+6 | \n10d6 | \n@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement} | \n
20th | \n+6 | \n10d6 | \n@Compendium[sw5e.classfeatures.rQhWDaMHMn7iU4f2]{Stroke of Luck} | \n
Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus—not necessarily an indication of your chosen profession, but a description of your preferred techniques.
\nYou hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn’t employ.
\n3rd Level: @Compendium[sw5e.classfeatures.ga3dt2zrCn2MHK8R]{Fast Hands} @Compendium[sw5e.classfeatures.FGrbXs6Ku5qxFK5G]{Second-Story Work}
\n9th Level: @Compendium[sw5e.classfeatures.Ei1Oh4UAA2E30jcD]{Supreme Sneak}
\n13th Level: @Compendium[sw5e.classfeatures.NqWyHE7Rpw9lyKWu]{Use Magic Device}
\n17th Level: @Compendium[sw5e.classfeatures.LhRm1EeUMvp2EWhV]{Thief's Reflexes}
","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","int"],"skills":{"number":4,"choices":["acr","ath","dec","ins","itm","inv","per","prf","prc","slt","ste"],"value":[]},"powercasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"ygVYgPbJkaH0tH1N","name":"Druid","type":"class","img":"systems/sw5e/icons/skills/green_13.jpg","data":{"description":{"value":"As a druid, you gain the following class features.
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \n
1st | \n+2 | \nDruidic, Powercasting | \n
2nd | \n+2 | \nWild Shape (Max CR 1/4), Druid Circle | \n
3rd | \n+2 | \n2nd Level Power Slot | \n
4th | \n+2 | \nWild Shape (Max CR 1/2), Ability Score Improvement | \n
5th | \n+3 | \n3rd Level Power Slot | \n
6th | \n+3 | \nDruid Circle feature | \n
7th | \n+3 | \n4th Level Power Slot | \n
8th | \n+3 | \nWild Shape (Max CR 1), Ability Score Improvement | \n
9th | \n+4 | \n5th Level Power Slot | \n
10th | \n+4 | \nDruid Circle feature | \n
11th | \n+4 | \n6th Level Power Slot | \n
12th | \n+4 | \nAbility Score Improvement | \n
13th | \n+5 | \n7th Level Power Slot | \n
14th | \n+5 | \nDruid Circle feature | \n
15th | \n+5 | \n8th Level Power Slot | \n
16th | \n+5 | \nAbility Score Improvement | \n
17th | \n+6 | \n9th Level Power Slot | \n
18th | \n+6 | \nTimeless Body, Beast Powers | \n
19th | \n+6 | \nAbility Score Improvement | \n
20th | \n+6 | \nArchdruid | \n
A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a powercasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.
\nSimilarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
\nDruids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
\nSome druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in appendix PH-B include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.
\nThe Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
\n2nd Level: Bonus Cantrip Natural Recovery
\n3rd, 5th, 7th, 9th Level: Circle Powers
\n6th Level: Land's Stride (Circle of the Land)
\n10th Level: Nature's Ward
\n14th Level: Nature's Sanctuary
","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"powercasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}}