forked from GitHub-Mirrors/foundry-sw5e
134 lines
3.2 KiB
JavaScript
134 lines
3.2 KiB
JavaScript
export const registerSystemSettings = function() {
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/**
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* Track the system version upon which point a migration was last applied
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*/
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game.settings.register("sw5e", "systemMigrationVersion", {
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name: "System Migration Version",
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scope: "world",
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config: false,
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type: Number,
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default: 0
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});
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/**
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* Register diagonal movement rule setting
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*/
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game.settings.register("sw5e", "diagonalMovement", {
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name: "SETTINGS.5eDiagN",
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hint: "SETTINGS.5eDiagL",
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scope: "world",
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config: true,
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default: "555",
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type: String,
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choices: {
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"555": "SETTINGS.5eDiagPHB",
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"5105": "SETTINGS.5eDiagDMG"
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},
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onChange: rule => canvas.grid.diagonalRule = rule
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});
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/**
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* Register Initiative formula setting
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*/
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function _set5eInitiative(tiebreaker) {
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CONFIG.Combat.initiative.tiebreaker = tiebreaker;
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CONFIG.Combat.initiative.decimals = tiebreaker ? 2 : 0;
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if ( ui.combat && ui.combat._rendered ) ui.combat.render();
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}
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game.settings.register("sw5e", "initiativeDexTiebreaker", {
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name: "SETTINGS.5eInitTBN",
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hint: "SETTINGS.5eInitTBL",
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scope: "world",
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config: true,
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default: false,
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type: Boolean,
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onChange: enable => _set5eInitiative(enable)
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});
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_set5eInitiative(game.settings.get("sw5e", "initiativeDexTiebreaker"));
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/**
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* Require Currency Carrying Weight
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*/
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game.settings.register("sw5e", "currencyWeight", {
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name: "SETTINGS.5eCurWtN",
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hint: "SETTINGS.5eCurWtL",
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scope: "world",
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config: true,
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default: true,
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type: Boolean
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});
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/**
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* Option to disable XP bar for session-based or story-based advancement.
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*/
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game.settings.register("sw5e", "disableExperienceTracking", {
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name: "SETTINGS.5eNoExpN",
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hint: "SETTINGS.5eNoExpL",
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scope: "world",
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config: true,
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default: false,
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type: Boolean,
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});
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/**
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* Option to automatically create Power Measured Template on roll
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*/
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game.settings.register("sw5e", "alwaysPlacePowerTemplate", {
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name: "SETTINGS.5eAutoPowerTemplateN",
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hint: "SETTINGS.5eAutoPowerTemplateL",
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scope: "client",
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config: true,
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default: false,
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type: Boolean
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});
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/**
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* Option to automatically collapse Item Card descriptions
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*/
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game.settings.register("sw5e", "autoCollapseItemCards", {
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name: "SETTINGS.5eAutoCollapseCardN",
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hint: "SETTINGS.5eAutoCollapseCardL",
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scope: "client",
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config: true,
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default: false,
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type: Boolean,
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onChange: s => {
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ui.chat.render();
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}
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});
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/**
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* Option to allow GMs to restrict polymorphing to GMs only.
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*/
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game.settings.register('sw5e', 'allowPolymorphing', {
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name: 'SETTINGS.5eAllowPolymorphingN',
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hint: 'SETTINGS.5eAllowPolymorphingL',
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scope: 'world',
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config: true,
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default: false,
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type: Boolean
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});
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/**
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* Remember last-used polymorph settings.
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*/
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game.settings.register('sw5e', 'polymorphSettings', {
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scope: 'client',
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default: {
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keepPhysical: false,
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keepMental: false,
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keepSaves: false,
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keepSkills: false,
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mergeSaves: false,
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mergeSkills: false,
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keepClass: false,
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keepFeats: false,
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keepPowers: false,
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keepItems: false,
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keepBio: false,
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keepVision: true,
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transformTokens: true
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}
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});
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};
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