forked from GitHub-Mirrors/foundry-sw5e
358 lines
12 KiB
JavaScript
358 lines
12 KiB
JavaScript
/**
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* The SW5E game system for Foundry Virtual Tabletop
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* Author: Kakeman89
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* Software License: GNU GPLv3
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* Content License: https://media.wizards.com/2016/downloads/SW5E/SRD-OGL_V5.1.pdf
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* Repository: https://gitlab.com/foundrynet/sw5e
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* Issue Tracker: https://gitlab.com/foundrynet/sw5e/issues
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*/
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// Import Modules
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import {SW5E} from "./module/config.js";
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import {registerSystemSettings} from "./module/settings.js";
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import {preloadHandlebarsTemplates} from "./module/templates.js";
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import {_getInitiativeFormula} from "./module/combat.js";
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import {measureDistances} from "./module/canvas.js";
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// Import Documents
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import Actor5e from "./module/actor/entity.js";
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import Item5e from "./module/item/entity.js";
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import CharacterImporter from "./module/characterImporter.js";
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import {TokenDocument5e, Token5e} from "./module/token.js";
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// Import Applications
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import AbilityTemplate from "./module/pixi/ability-template.js";
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import AbilityUseDialog from "./module/apps/ability-use-dialog.js";
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import ActorSheetFlags from "./module/apps/actor-flags.js";
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import ActorSheet5eCharacter from "./module/actor/sheets/oldSheets/character.js";
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import ActorSheet5eNPC from "./module/actor/sheets/oldSheets/npc.js";
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import ActorSheet5eStarship from "./module/actor/sheets/newSheet/starship.js";
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import ActorSheet5eVehicle from "./module/actor/sheets/oldSheets/vehicle.js";
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import ActorSheet5eCharacterNew from "./module/actor/sheets/newSheet/character.js";
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import ActorSheet5eNPCNew from "./module/actor/sheets/newSheet/npc.js";
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import ItemSheet5e from "./module/item/sheet.js";
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import ShortRestDialog from "./module/apps/short-rest.js";
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import TraitSelector from "./module/apps/trait-selector.js";
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import ActorMovementConfig from "./module/apps/movement-config.js";
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import ActorSensesConfig from "./module/apps/senses-config.js";
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// Import Helpers
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import * as chat from "./module/chat.js";
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import * as dice from "./module/dice.js";
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import * as macros from "./module/macros.js";
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import * as migrations from "./module/migration.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("init", function () {
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console.log(`SW5e | Initializing SW5E System\n${SW5E.ASCII}`);
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// Create a SW5E namespace within the game global
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game.sw5e = {
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applications: {
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AbilityUseDialog,
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ActorSheetFlags,
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ActorSheet5eCharacter,
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ActorSheet5eCharacterNew,
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ActorSheet5eNPC,
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ActorSheet5eNPCNew,
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ActorSheet5eVehicle,
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ItemSheet5e,
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ShortRestDialog,
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TraitSelector,
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ActorMovementConfig,
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ActorSensesConfig
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},
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canvas: {
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AbilityTemplate
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},
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config: SW5E,
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dice: dice,
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entities: {
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Actor5e,
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Item5e,
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TokenDocument5e,
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Token5e
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},
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macros: macros,
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migrations: migrations,
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rollItemMacro: macros.rollItemMacro
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};
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// Record Configuration Values
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CONFIG.SW5E = SW5E;
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CONFIG.Actor.documentClass = Actor5e;
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CONFIG.Item.documentClass = Item5e;
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CONFIG.Token.documentClass = TokenDocument5e;
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CONFIG.Token.objectClass = Token5e;
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CONFIG.time.roundTime = 6;
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CONFIG.fontFamilies = ["Engli-Besh", "Open Sans", "Russo One"];
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CONFIG.Dice.DamageRoll = dice.DamageRoll;
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CONFIG.Dice.D20Roll = dice.D20Roll;
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// 5e cone RAW should be 53.13 degrees
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CONFIG.MeasuredTemplate.defaults.angle = 53.13;
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// Add DND5e namespace for module compatability
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game.dnd5e = game.sw5e;
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CONFIG.DND5E = CONFIG.SW5E;
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// Register System Settings
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registerSystemSettings();
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// Patch Core Functions
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CONFIG.Combat.initiative.formula = "1d20 + @attributes.init.mod + @attributes.init.prof + @attributes.init.bonus";
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Combatant.prototype._getInitiativeFormula = _getInitiativeFormula;
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// Register Roll Extensions
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CONFIG.Dice.rolls.push(dice.D20Roll);
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CONFIG.Dice.rolls.push(dice.DamageRoll);
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("sw5e", ActorSheet5eCharacterNew, {
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types: ["character"],
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makeDefault: true,
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label: "SW5E.SheetClassCharacter"
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});
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Actors.registerSheet("sw5e", ActorSheet5eCharacter, {
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types: ["character"],
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makeDefault: false,
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label: "SW5E.SheetClassCharacterOld"
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});
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Actors.registerSheet("sw5e", ActorSheet5eNPCNew, {
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types: ["npc"],
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makeDefault: true,
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label: "SW5E.SheetClassNPC"
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});
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Actors.registerSheet("sw5e", ActorSheet5eNPC, {
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types: ["npc"],
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makeDefault: false,
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label: "SW5E.SheetClassNPCOld"
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});
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// Actors.registerSheet("sw5e", ActorSheet5eStarship, {
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// types: ["starship"],
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// makeDefault: true,
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// label: "SW5E.SheetClassStarship"
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// });
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Actors.registerSheet("sw5e", ActorSheet5eVehicle, {
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types: ["vehicle"],
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makeDefault: true,
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label: "SW5E.SheetClassVehicle"
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});
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("sw5e", ItemSheet5e, {
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types: [
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"weapon",
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"equipment",
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"consumable",
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"tool",
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"loot",
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"class",
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"power",
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"feat",
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"species",
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"backpack",
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"archetype",
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"classfeature",
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"background",
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"fightingmastery",
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"fightingstyle",
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"lightsaberform",
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"deployment",
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"deploymentfeature",
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"starship",
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"starshipfeature",
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"starshipmod",
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"venture"
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],
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makeDefault: true,
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label: "SW5E.SheetClassItem"
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});
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// Preload Handlebars Templates
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return preloadHandlebarsTemplates();
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});
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/* -------------------------------------------- */
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/* Foundry VTT Setup */
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/* -------------------------------------------- */
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/**
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* This function runs after game data has been requested and loaded from the servers, so entities exist
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*/
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Hooks.once("setup", function () {
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// Localize CONFIG objects once up-front
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const toLocalize = [
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"abilities",
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"abilityAbbreviations",
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"abilityActivationTypes",
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"abilityConsumptionTypes",
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"actorSizes",
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"alignments",
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"armorProficiencies",
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"armorPropertiesTypes",
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"conditionTypes",
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"consumableTypes",
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"cover",
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"currencies",
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"damageResistanceTypes",
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"damageTypes",
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"distanceUnits",
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"equipmentTypes",
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"healingTypes",
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"itemActionTypes",
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"languages",
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"limitedUsePeriods",
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"movementTypes",
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"movementUnits",
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"polymorphSettings",
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"proficiencyLevels",
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"senses",
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"skills",
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"starshipRolessm",
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"starshipRolesmed",
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"starshipRoleslg",
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"starshipRoleshuge",
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"starshipRolesgrg",
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"starshipSkills",
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"powerComponents",
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"powerLevels",
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"powerPreparationModes",
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"powerScalingModes",
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"powerSchools",
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"targetTypes",
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"timePeriods",
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"toolProficiencies",
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"weaponProficiencies",
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"weaponProperties",
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"weaponSizes",
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"weaponTypes"
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];
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// Exclude some from sorting where the default order matters
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const noSort = [
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"abilities",
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"alignments",
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"currencies",
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"distanceUnits",
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"movementUnits",
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"itemActionTypes",
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"proficiencyLevels",
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"limitedUsePeriods",
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"powerComponents",
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"powerLevels",
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"powerPreparationModes",
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"weaponTypes"
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];
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// Localize and sort CONFIG objects
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for (let o of toLocalize) {
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const localized = Object.entries(CONFIG.SW5E[o]).map((e) => {
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return [e[0], game.i18n.localize(e[1])];
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});
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if (!noSort.includes(o)) localized.sort((a, b) => a[1].localeCompare(b[1]));
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CONFIG.SW5E[o] = localized.reduce((obj, e) => {
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obj[e[0]] = e[1];
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return obj;
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}, {});
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}
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// add DND5E translation for module compatability
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game.i18n.translations.DND5E = game.i18n.translations.SW5E;
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// console.log(game.settings.get("sw5e", "colorTheme"));
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let theme = game.settings.get("sw5e", "colorTheme") + "-theme";
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document.body.classList.add(theme);
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});
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/* -------------------------------------------- */
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/**
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* Once the entire VTT framework is initialized, check to see if we should perform a data migration
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*/
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Hooks.once("ready", function () {
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// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
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Hooks.on("hotbarDrop", (bar, data, slot) => macros.create5eMacro(data, slot));
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// Determine whether a system migration is required and feasible
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if (!game.user.isGM) return;
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const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
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const NEEDS_MIGRATION_VERSION = "1.3.5.R1-A6";
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// Check for R1 SW5E versions
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const SW5E_NEEDS_MIGRATION_VERSION = "R1-A6";
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const COMPATIBLE_MIGRATION_VERSION = 0.8;
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const needsMigration =
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currentVersion &&
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(isNewerVersion(SW5E_NEEDS_MIGRATION_VERSION, currentVersion) ||
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isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion));
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if (!needsMigration && needsMigration !== "") return;
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// Perform the migration
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if (currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion)) {
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const warning = `Your SW5e system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
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ui.notifications.error(warning, {permanent: true});
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}
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migrations.migrateWorld();
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});
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/* -------------------------------------------- */
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/* Canvas Initialization */
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/* -------------------------------------------- */
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Hooks.on("canvasInit", function () {
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// Extend Diagonal Measurement
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canvas.grid.diagonalRule = game.settings.get("sw5e", "diagonalMovement");
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SquareGrid.prototype.measureDistances = measureDistances;
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});
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/* -------------------------------------------- */
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/* Other Hooks */
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/* -------------------------------------------- */
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Hooks.on("renderChatMessage", (app, html, data) => {
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// Display action buttons
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chat.displayChatActionButtons(app, html, data);
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// Highlight critical success or failure die
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chat.highlightCriticalSuccessFailure(app, html, data);
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// Optionally collapse the content
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if (game.settings.get("sw5e", "autoCollapseItemCards")) html.find(".card-content").hide();
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});
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Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
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Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
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Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html));
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Hooks.on("getActorDirectoryEntryContext", Actor5e.addDirectoryContextOptions);
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Hooks.on("renderSceneDirectory", (app, html, data) => {
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//console.log(html.find("header.folder-header"));
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setFolderBackground(html);
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});
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Hooks.on("renderActorDirectory", (app, html, data) => {
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setFolderBackground(html);
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CharacterImporter.addImportButton(html);
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});
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Hooks.on("renderItemDirectory", (app, html, data) => {
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setFolderBackground(html);
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});
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Hooks.on("renderJournalDirectory", (app, html, data) => {
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setFolderBackground(html);
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});
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Hooks.on("renderRollTableDirectory", (app, html, data) => {
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setFolderBackground(html);
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});
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Hooks.on("ActorSheet5eCharacterNew", (app, html, data) => {
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console.log("renderSwaltSheet");
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});
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// FIXME: This helper is needed for the vehicle sheet. It should probably be refactored.
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Handlebars.registerHelper("getProperty", function (data, property) {
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return getProperty(data, property);
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});
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function setFolderBackground(html) {
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html.find("header.folder-header").each(function () {
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let bgColor = $(this).css("background-color");
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if (bgColor == undefined) bgColor = "rgb(255,255,255)";
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$(this).closest("li").css("background-color", bgColor);
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});
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}
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