foundry-sw5e/module/apps/actor-flags.js
2020-06-24 14:23:02 -04:00

112 lines
3.5 KiB
JavaScript

export class ActorSheetFlags extends BaseEntitySheet {
static get defaultOptions() {
const options = super.defaultOptions;
return mergeObject(options, {
id: "actor-flags",
classes: ["sw5e"],
template: "systems/sw5e/templates/apps/actor-flags.html",
width: 500,
closeOnSubmit: true
});
}
/* -------------------------------------------- */
/**
* Configure the title of the special traits selection window to include the Actor name
* @type {String}
*/
get title() {
return `${game.i18n.localize('SW5E.FlagsTitle')}: ${this.object.name}`;
}
/* -------------------------------------------- */
/**
* Prepare data used to render the special Actor traits selection UI
* @return {Object}
*/
getData() {
const data = super.getData();
data.actor = this.object;
data.flags = this._getFlags();
data.bonuses = this._getBonuses();
return data;
}
/* -------------------------------------------- */
/**
* Prepare an object of flags data which groups flags by section
* Add some additional data for rendering
* @return {Object}
*/
_getFlags() {
const flags = {};
for ( let [k, v] of Object.entries(CONFIG.SW5E.characterFlags) ) {
if ( !flags.hasOwnProperty(v.section) ) flags[v.section] = {};
let flag = duplicate(v);
flag.type = v.type.name;
flag.isCheckbox = v.type === Boolean;
flag.isSelect = v.hasOwnProperty('choices');
flag.value = this.entity.getFlag("sw5e", k);
flags[v.section][`flags.sw5e.${k}`] = flag;
}
return flags;
}
/* -------------------------------------------- */
/**
* Get the bonuses fields and their localization strings
* @return {Array}
* @private
*/
_getBonuses() {
const bonuses = [
{name: "data.bonuses.mwak.attack", label: "SW5E.BonusMWAttack"},
{name: "data.bonuses.mwak.damage", label: "SW5E.BonusMWDamage"},
{name: "data.bonuses.rwak.attack", label: "SW5E.BonusRWAttack"},
{name: "data.bonuses.rwak.damage", label: "SW5E.BonusRWDamage"},
{name: "data.bonuses.msak.attack", label: "SW5E.BonusMSAttack"},
{name: "data.bonuses.msak.damage", label: "SW5E.BonusMSDamage"},
{name: "data.bonuses.rsak.attack", label: "SW5E.BonusRSAttack"},
{name: "data.bonuses.rsak.damage", label: "SW5E.BonusRSDamage"},
{name: "data.bonuses.abilities.check", label: "SW5E.BonusAbilityCheck"},
{name: "data.bonuses.abilities.save", label: "SW5E.BonusAbilitySave"},
{name: "data.bonuses.abilities.skill", label: "SW5E.BonusAbilitySkill"},
{name: "data.bonuses.power.dc", label: "SW5E.BonusPowerDC"}
];
for ( let b of bonuses ) {
b.value = getProperty(this.object.data, b.name) || "";
}
return bonuses;
}
/* -------------------------------------------- */
/**
* Update the Actor using the configured flags
* Remove/unset any flags which are no longer configured
*/
async _updateObject(event, formData) {
const actor = this.object;
const updateData = expandObject(formData);
// Unset any flags which are "false"
let unset = false;
const flags = updateData.flags.sw5e;
for ( let [k, v] of Object.entries(flags) ) {
if ( [undefined, null, "", false, 0].includes(v) ) {
delete flags[k];
if ( hasProperty(actor.data.flags, `sw5e.${k}`) ) {
unset = true;
flags[`-=${k}`] = null;
}
}
}
// Apply the changes
await actor.update(updateData, {diff: false});
}
}