![]() Things unfinished: - Migration - The update adds new sections to the class sheet to allow some light customisation, this hasn't been included, but could be extended for the sake of dynamic classes with automatic class features and more - The French - The packs have not yet been updated, meaning due to the addition of a progression field to the class item, classes now don't set force or tech points - I updated the function calls in starships, but I didn't update it very thoroughly, it'll need checking - I only did a little testing - There has since been updates to DND5e that hasn't made it to release that patch bugs, those should be implemented Things changed from base 5e: - Short rests and long rests were merged into one function, this needed some rewrites to account for force and tech points, and for printing the correct message Extra Comments: - Unfinished code exists for automatic spell scrolls, this could be extended for single use force or tech powers - Weapon proficiencies probably need revising - Elven accuracy, halfling lucky, and reliable talent are present in the roll logic, this probably needs revising for sw5e - SW5e has a variant rule that permits force powers of any alignment to use either charisma or wisdom, that could be implemented - SW5e's version of gritty realism, [Longer Rests](https://sw5e.com/rules/variantRules/Longer%20Rests) differs from base dnd, this could be implemented - Extra ideas I've had while looking through the code can be found in Todos next to the ideas relevant context |
||
---|---|---|
.github/workflows | ||
.vscode | ||
fonts | ||
lang | ||
less | ||
module | ||
packs | ||
templates | ||
ui | ||
.DS_Store | ||
.gitignore | ||
CONTRIBUTIONS.md | ||
gulpfile.js | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
sw5e copy.css | ||
sw5e-dark.css | ||
sw5e-global.css | ||
sw5e-light.css | ||
sw5e-update.css | ||
sw5e.css | ||
sw5e.js | ||
system.json | ||
template.json |
Foundry Virtual Tabletop - SW5e Game System
This unofficial implementation of the SW5e system for Foundry VTT is made by fans for fans and is not associated with SW5e, Disney, Wizards of the Coast, or their partners in any way.
This game system for Foundry Virtual Tabletop provides character sheet and game system support for the SW5E roleplaying game.
This system provides character sheet support for Actors and Items, mechanical support for dice and rules necessary to play games of SW5E, and compendium content for Monsters, Heroes, Items, Powers, Class Features, Monster Features, and more!
The software component of this system is distributed under the GNUv3 license.
Installation Instructions
To install and use the SW5e system for Foundry Virtual Tabletop, simply paste the following URL into the Install System dialog on the Setup menu of the application.
https://raw.githubusercontent.com/unrealkakeman89/sw5e/master/system.json
If you wish to manually install the system, you must clone or extract it into the Data/systems/sw5e
folder. You
may do this by cloning the repository or downloading a zip archive from the
Releases Page.
Community Contribution
Code and content contributions are accepted. Please feel free to submit issues to the issue tracker or submit merge requests for code changes. Approval for such requests involves code and (if necessary) design review by The Dev Team. Please reach out on the SW5E Foundry Dev Discord with any questions.
Compatible Modules and Optimum Settings
- DAE (Dynamic Active Effects) is needed for many automatic features.
- Please enable: "Include active effects in special traits display" in "Configure Game Settings> Module Settings> Dynamic Active Effects".
- Midi QoL is compatible with great features
- Token Action Hud has compatibility