foundry-sw5e/packs/beasts.db
2020-06-24 14:24:39 -04:00

320 lines
2.6 MiB
Raw Blame History

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however, a schism within the belief structures of various elvish factions forced a sect of elvenkind to flee below the surface of the world and take refuge within the massive subterranean caverns they found there.&nbsp; Within the caves their skin darkened to a deep pitch black and their hair faded to shades of white and silver.&nbsp; These elves, thin and regal in posture, became known as simply the Drow.&nbsp; As centuries passed beneath the worlds crust, the Drow adapted to their new surroundings in notable ways.</p>\n<p><strong>You Think the Darkness is your Ally?</strong>&nbsp;The Drows elven eyes, once adapted to see for miles in the bright sunlight, grew pale without the nourishment of the light and transformed into orbs keen at seeing anything within the pitch darkness of the underground.&nbsp; Drow have also learned to use the darkness to their advantage and may even creep to the surface world under the cover of nights shadows to carry out raids upon villages nearby.&nbsp; This adaptation has not come without cost, however, as the Drows skin and eyes can no longer stand the burning sun.&nbsp; This forces the dark elves to utilize the night or sufficiently cover themselves to avoid the suns glare.&nbsp; Drow do still retain some of their elvish arcane abilities as they may not be charmed or forced to sleep by spellwork.&nbsp; Many Drow females (as Drows exist in a matriarchy) are also skilled sorcerers and priestesses who primarily choose to side with gods on the more sinister side of the pantheon.&nbsp; Other clever Drow have worked out methods of distilling certain poisons from underground mushrooms and creatures who lurk upon the cavern walls.&nbsp; These toxins are well known amongst connoisseurs of poisons for both their availability as well as their legendary potency.&nbsp; It is not uncommon for all soldiers in a Drow army to be equipped with at least one vial of potent poison.</p>\n<ul style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\">\n<li style=\"box-sizing: border-box; user-select: text; color: #111111;\"><em style=\"box-sizing: border-box; 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The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:</p>\n<p>At will: dancing lights</p>\n<p>1/day each: darkness, faerie fire</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}}},{"_id":"FLP9nohfMwptWbs5","flags":{},"name":"Darkness","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","data":{"description":{"value":"<p>Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.</p>\n<p>If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.</p>\n<p>If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.</p>","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"hU5UtPYTvdDWBNk1","flags":{},"name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). 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{"_id":"5kZNNWzZ6HrfKuWf","name":"Centaur","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":18,"min":3,"proficient":0,"mod":4,"save":4},"dex":{"value":14,"min":3,"proficient":0,"mod":2,"save":2},"con":{"value":14,"min":3,"proficient":0,"mod":2,"save":2},"int":{"value":9,"min":3,"proficient":0,"mod":-1,"save":-1},"wis":{"value":13,"min":3,"proficient":0,"mod":1,"save":1},"cha":{"value":11,"min":3,"proficient":0,"mod":0,"save":0}},"attributes":{"ac":{"min":12,"value":12},"hp":{"value":45,"min":0,"max":45,"temp":0,"tempmax":0,"formula":"6d10 + 12"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"prof":2,"speed":{"value":"50 ft.","special":""},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":"Neutral Good","biography":{"value":"<p>Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.</p>\n<p>Actions</p>\n<p>Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.</p>\n<p>Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.</p>\n<p>Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.</p>\n<p>Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.</p>\n<p></p>","public":""},"race":null,"type":"Monstrosity","environment":"Grassland","cr":2,"xp":{"value":450},"source":"MM pg. 38","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12},"ani":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"arc":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"ath":{"value":1,"ability":"str","mod":6,"bonus":0,"passive":16},"dec":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"his":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"ins":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"itm":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"inv":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"med":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"nat":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"prc":{"value":1,"ability":"wis","mod":3,"bonus":0,"passive":13},"prf":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"per":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"rel":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"slt":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12},"ste":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12},"sur":{"value":1,"ability":"wis","mod":3,"bonus":0,"passive":13}},"traits":{"size":"lg","senses":"","languages":{"value":["elvish","sylvan"],"custom":""},"di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":0,"max":0},"spell2":{"value":0,"max":0},"spell3":{"value":0,"max":0},"spell4":{"value":0,"max":0},"spell5":{"value":0,"max":0},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":200000,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Centaur","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"5kZNNWzZ6HrfKuWf","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"lzjxIhf4YKpoTj9s","flags":{"_sheetTab":"description"},"name":"Charge","type":"feat","img":"systems/dnd5e/icons/skills/red_23.jpg","data":{"description":{"value":"<p>If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":1,"units":null,"type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d6","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"ujqNz5D6A2uANNan","flags":{"_sheetTab":"description"},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_24.jpg","data":{"description":{"value":"<p>The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":200001},{"_id":"uhqyN44IRWXixgxU","flags":{},"name":"Pike","type":"weapon","img":"systems/dnd5e/icons/items/weapons/pike.jpg","data":{"description":{"value":"<p>A sturdy blade mounted upon the end of a long metal haft. 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Next Kobold I see I'm turning to paste…\"<br>- Guard Captain Nathaniel Greenbow, interviewed for this bestiary.</p>\n</blockquote>\n<p>Kobolds are conniving, cowardly humanoids of a reptilian appearance who infest the dungeons, catacombs, and caverns of our world. Appearing as tiny dragonoids with scaled flesh and crocodile-like snouts, Kobolds are perhaps more clever than their outward appearance would lead one to believe. Within their tiny heads (as the creatures stand no more than two and a half feet tall) lies a brain churning with myriad ideas, though many include idiotically dangerous schemes. It is not uncommon for many Kobolds to perish before their first complete decade of life.</p>\n<p><strong>Mob Mentality.</strong> Kobolds, much like rodents, breed at an astonishingly quick rate as compared to other humanoid species. Egg-layers like their draconic kin, Kobolds mature rapidly upon emerging from their shells, and assume their place within the ranks of their chittering society. Even upon reaching maturity, however, the Kobold is still a weak creature causing the colonies to stick together when exploring or hunting. Though Kobolds may defeat larger foes with sheer numbers, it is often at the cost of massive casualties on the Kobold's side. This, of course, hardly deters the resentful Kobolds, who have more eggs incubating away with the next infantry reinforcements just moments away from joining the fold.</p>\n<p><strong>Launch the Centipult.</strong> Stupid yet clever, Kobolds truly excel at two things: burrow-making and creating traps for unwary adventurers. Traps, of course, are the Kobold's speciality and they take relish in littering their lairs with copious defenses hewn from the natural resources of their home. Perhaps crushing logs were torn from the rafter struts of an abandoned temple, or carnivorous insects were placed into dropping ceramic pots to smash down upon foolish intruders. Never underestimate the ability of a Kobold to find some unsuspected way to impede your progress.</p>\n<p><strong>Trade Offs.</strong> Though strong in numbers, Kobolds may be defeated in several ways. Firstly, the creatures are born and mature within near total darkness, thus the sun weakens them and blinds their sensitive eyes. Kobolds are also nigh defenseless without the aid of their allies at their backs; often a lone Kobold with attempt to scurry away should they be caught out without their pack. Greedy and determined when it comes to self-preservation, Kobolds may be easily manipulated with smooth talk or a shiny trinket to line their pockets. Draconic in nature as well, the scuttling dragonoids can be used as crude translators of the dragon's tongue should you require such services on your journey.</p>\n<ul style=\"user-select: text; color: #111111; font-size: 13px;\">\n<li style=\"user-select: text;\"><em style=\"user-select: text;\">Token artwork by Forgotten Adventures.</em></li>\n<li style=\"user-select: text;\"><em style=\"user-select: text;\">Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"race":null,"type":"Humanoid","environment":"Forest","cr":0.125,"xp":{"value":25},"source":"MM pg. 195","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12},"ani":{"value":0,"ability":"wis","mod":-2,"bonus":0,"passive":8},"arc":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"ath":{"value":0,"ability":"str","mod":-2,"bonus":0,"passive":8},"dec":{"value":0,"ability":"cha","mod":-1,"bonus":0,"passive":9},"his":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"ins":{"value":0,"ability":"wis","mod":-2,"bonus":0,"passive":8},"itm":{"value":0,"ability":"cha","mod":-1,"bonus":0,"passive":9},"inv":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"med":{"value":0,"ability":"wis","mod":-2,"bonus":0,"passive":8},"nat":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"prc":{"value":0,"ability":"wis","mod":-2,"bonus":0,"passive":8},"prf":{"value":0,"ability":"cha","mod":-1,"bonus":0,"passive":9},"per":{"value":0,"ability":"cha","mod":-1,"bonus":0,"passive":9},"rel":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"slt":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12},"ste":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12},"sur":{"value":0,"ability":"wis","mod":-2,"bonus":0,"passive":8}},"traits":{"size":"sm","senses":"Darkvision 60 ft.","languages":{"value":["common","draconic"],"custom":""},"di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":0,"max":0},"spell2":{"value":0,"max":0},"spell3":{"value":0,"max":0},"spell4":{"value":0,"max":0},"spell5":{"value":0,"max":0},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"flags":{"_sheetTab-sidebar":"traits","_sheetTab-primary":"biography"},"img":"systems/dnd5e/tokens/humanoid/KoboldRed.png","token":{"flags":{},"name":"Kobold","displayName":20,"img":"systems/dnd5e/tokens/humanoid/KoboldRed.png","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"5ngbctIMeEnuC1p1","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"gPI205bYVzU0e7Wm","flags":{"_sheetTab":"description"},"name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/light_03.jpg","data":{"description":{"value":"<p>While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}}},{"_id":"qUXBNrRgqOEg2d2L","flags":{},"name":"Dagger","type":"weapon","img":"systems/dnd5e/icons/items/weapons/dagger.jpg","data":{"description":{"value":"<p>A short metal blade mounted to a small hilt and crossguard. 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I swear it's true!!!\"</p>\n<p>- Unknown Disorderly Patron at the Brass Buck Tavern.</p>\n</blockquote>\n<section class=\"secret\">\n<p>What more could be said about the humble crab than is not already common knowledge to those who live near or frequent the coasts of the continent. Crabs are uniquely robust little creatures often no larger than the palm of an adult human's hand, with eight segmented legs protruding from either side of its scallop-shaped carapace. This hardened chitin carapace is topped with two black eye stalks (not unlike those of a snail) through which the beast views our coastlines and oceans. It has been observed that some species of crab lack an armored shell and prefer to squat in the discarded shells of conchs. This gives the crab a rather clever and sturdy mobile home. Adorning the crabs ninth and tenth appendages near its tiny mouth are two massive claws, resembling those of a scorpion, with dull serrations marking the inner edge of each. 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It can innately cast the following spells, requiring no material components:</p>\n<p>At will: detect magic, fog cloud, light</p>\n<p>3/day each: feather fall, fly, misty step, telekinesis</p>\n<p>1/day each: control weather, gaseous form</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"pH1i4SwsZRV3rq3v","flags":{"_sheetTab":"description"},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_24.jpg","data":{"description":{"value":"<p>The giant makes two morningstar attacks.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":200001},{"_id":"Jr0CfxY8xuFT6hoa","flags":{"_sheetTab":"details"},"name":"Giant Morningstar","type":"weapon","img":"systems/dnd5e/icons/items/weapons/morningstar.jpg","data":{"description":{"value":"<p>A viciously spiked metal orb mounted upon the end of a stout haft makes for a deadly weapon which can puncture armor and flesh alike.</p>","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":40,"price":"15","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"rch":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":300001},{"_id":"NXgSHbDNtVbxsItU","flags":{"_sheetTab":"details"},"name":"Giant Rock","type":"weapon","img":"systems/dnd5e/icons/spells/rock-plain-1.jpg","data":{"description":{"value":"<p>The giant throws a rock at its target.</p>","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d10 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"amm":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":400001},{"_id":"7dvB1MOEWrB2Bacn","flags":{},"name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"8x62AVYsSsFIrNQ3","flags":{},"name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"<p>You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"p2duxAMMEiya3xeC","flags":{},"name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"YzSmgcm1iB2jiMme","flags":{},"name":"Feather Fall","type":"spell","img":"systems/dnd5e/icons/spells/wind-magenta-2.jpg","data":{"description":{"value":"<p>Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.</p>","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small feather or piece of down","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"5CeklSDOtVRcw7Ow","flags":{},"name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"<p>You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"2Pd4m73pPHpWJqcI","flags":{},"name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"<p>Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.</p>","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"NlAfFuuUM2T49wCd","flags":{},"name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-3.jpg","data":{"description":{"value":"<p>You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the Duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.</p>\n<p><strong>Creature</strong>. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creatures Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is Restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.</p>\n<p>On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.</p>\n<p><strong>Object</strong>. You can try to move an object that weighs up to 1,000 pounds. If the object isnt being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.</p>\n<p>If the object is worn or carried by a creature, you must make an ability check with your Spellcasting ability contested by that creatures Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.</p>\n<p>You can exert fine control on Objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.</p>","chat":"","unidentified":""},"source":"PHB pg. 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"aM9XWV9WEslCotvD","flags":{},"name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-3.jpg","data":{"description":{"value":"<p>You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you dont have a clear path to the sky ends the spell early.</p>\n<p>When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.</p>\n<p>When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.</p>\n<p><strong>Conditions</strong></p>\n<ol>\n<li>Clear</li>\n<li>Light clouds</li>\n<li>Overcast or ground fog</li>\n<li>Rain, hail, or snow</li>\n<li>Torrential rain, driving hail, or blizzard</li>\n</ol>\n<p><strong>Temperature</strong></p>\n<ol>\n<li>Unbearable heat</li>\n<li>Hot</li>\n<li>Warm</li>\n<li>Cool</li>\n<li>Cold</li>\n<li>Arctic cold</li>\n</ol>\n<p><strong>Wind</strong></p>\n<ol>\n<li>Calm</li>\n<li>Moderate wind</li>\n<li>Strong wind</li>\n<li>Gale</li>\n<li>Storm</li>\n</ol>","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":5,"units":"mi","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Burning incense and bits of earth and wood mixed in water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"Wx6FHxcSSoJZJlIV","flags":{},"name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"<p>You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. 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If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.</p>","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"int","dc":11,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"ysRLSKHlsx96LUAz","flags":{},"name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-1.jpg","data":{"description":{"value":"<p>A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"omQlBThDa8c8BLv9","flags":{},"name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","data":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.</p>","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":11,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"5dIYng5MfKLw9FOB","flags":{},"name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"fPpMfsz9yW9Vsidd","flags":{},"name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"<p>This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).</p>\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creatures hit points from the total before moving on to the creature with the next lowest hit points. A creatures hit points must be equal to or less than the remaining total for that creature to be affected.</p>\n<p>Undead and creatures immune to being charmed arent affected by this spell.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"XQYEEuZuQvzqwmVm","flags":{},"name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"<p>For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.</p><p>You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.</p><p>Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.</p><p>You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.</p><p>Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":11,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"IqODj6ErLeMmctT0","flags":{},"name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":11,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"SclsGC07QwROjWf8","flags":{},"name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-2.jpg","data":{"description":{"value":"<p>A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.</p>\n<p>The lightning ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"PR6y8fMbUsMmTFwU","flags":{},"name":"Water Breathing","type":"spell","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"<p>This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.</p>","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"ZI5XLH1S8xnxubaL","flags":{},"name":"Blight","type":"spell","img":"systems/dnd5e/icons/spells/rip-acid-3.jpg","data":{"description":{"value":"<p>Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.</p>\n<p>If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.</p>\n<p>If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":11,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"O0wJVD825doaXCWY","flags":{},"name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"<p>You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"</p>\n<p>You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.</p>\n<p>If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.</p>","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"pYfnUjmQQRfYJcSj","flags":{},"name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"<p>You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.</p>\n<p>While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.</p>\n<p>You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.</p>\n<p>Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.</p>","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":11,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001}]}
{"_id":"BUCfQ7ihaXX75Vai","name":"Dust Mephit","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":5,"min":3,"proficient":0,"mod":-3,"save":-3},"dex":{"value":14,"min":3,"proficient":0,"mod":2,"save":2},"con":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"int":{"value":9,"min":3,"proficient":0,"mod":-1,"save":-1},"wis":{"value":11,"min":3,"proficient":0,"mod":0,"save":0},"cha":{"value":10,"min":3,"proficient":0,"mod":0,"save":0}},"attributes":{"ac":{"min":12,"value":12},"hp":{"value":17,"min":0,"max":17,"temp":0,"tempmax":0,"formula":"5d6"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"prof":2,"speed":{"value":"30 ft.","special":"Fly 30 ft."},"spellcasting":"cha","spelldc":10,"spellLevel":0},"details":{"alignment":"Neutral Evil","biography":{"value":"<p>Challenge 1/2 (100 XP)</p>\n<p>Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be @JournalEntry[Blinded] for 1 minute. A @JournalEntry[Blinded] creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.</p>\n<p>Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma. Actions</p>\n<p>Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.</p>\n<p>Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be @JournalEntry[Blinded] for 1 minute. 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Designed to be wielded with two hands and cleave foes in twain.</p>\n<p><strong>Heavy.</strong> Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.</p>\n<p><strong>Two-Handed.</strong> This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.</p>","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":70,"price":"30","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d12 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":300000}]}
{"_id":"CHEUjiYrVM9X0vIT","name":"Acolyte","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"dex":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"con":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"int":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"wis":{"value":14,"min":3,"proficient":0,"mod":2,"save":2},"cha":{"value":11,"min":3,"proficient":0,"mod":0,"save":0}},"attributes":{"ac":{"min":10,"value":10},"hp":{"value":9,"min":0,"max":9,"temp":0,"tempmax":0,"formula":"2d8"},"init":{"value":0,"bonus":0,"mod":0,"total":0,"prof":0},"prof":2,"speed":{"value":"30 ft.","special":""},"spellcasting":"wis","spelldc":12,"spellLevel":0},"details":{"alignment":"","biography":{"value":"<blockquote>\n<p>Wreathed in fantastical golden filigree with incense twirling through the atrium, the pillars of the Solarium glittered, bathed in the warmth of the Sun Lords light.&nbsp; From a singular hole hewn into the domed ceiling of the temple, the sunlight poured in as if it were a rushing waterfall meant to drown us all in the bright corona. I strayed from my mentor, a priest in his middle years with a soft voice and ring of grey-dappled hair about a balding head, to approach a statue set aside within a shadowed alcove.&nbsp; It depicted our god in his humanoid form, an elderly man standing strictly at attention, his wild hair hanging as long as his chest length beard, a staff topped with a stern faced sun clutched in his hand.&nbsp; I knelt, still only fourteen, before this statue and began to pray right then.&nbsp; The next six years of my acolyte training would be nothing but a blessing, I knew.&nbsp;<br><em>“The Gleaming Star”, by Bishop Bernard Portis.</em></p>\n</blockquote>\n<p>Acolytes are those devoted followers of a particular goddess or god who have decided to take on the mantle of the clergy to better serve their chosen deity.&nbsp; Often no older than teenagers (though some acolytes begin later in their lives) acolytes are trained for a number of years (typically between three to ten) depending on the strictures of their deities doctrines.&nbsp; During their time they memorize and study all written materials concerning their deity and their teachings, learn magics (be they healing or harmful) gifted to the acolytes by their deities, and often go out into their community to provide aid to those in need or prosthelytize the words of their goddess or god.&nbsp; Though not every acolyte climbs the ranks into full fledged priesthood, many remain highly dedicated to the church and remain to serve as life-long acolytes working closely with the lay community outside the temple walls.</p>\n<p>Recall that acolytes are trained in the arcane ways of their chosen deities.&nbsp; This being the case, acolytes rarely receive sufficient martial training in comparison to the paladin ranks of the temple (unless expressly dictated otherwise by their deities teachings).&nbsp; This being the case, the acolyte is able to unleash some basic divine magic in order to both defend themselves and allies or to call upon their patron deity for aid for injured parties.&nbsp; Typically expelled in a gleaming shower of golden sparks and dazzlingly vibrant lights, the magic of the gods is truly something special, even at such a base nature.&nbsp; Spells such as Cure Wounds, Sacred Flame, or Sanctuary are all practiced by acolytes early on into their divine studies.&nbsp; Acolytes can make handy allies should you be in need of divine protection or a field medic for an injured compatriot.&nbsp; Be sure to mind your acolyte well, however, as their spellwork can easily be interrupted if they are forced into a melee fight with a band of slavering gnolls.</p>\n<ul style=\"box-sizing: border-box; user-select: text; font-size: 13px; color: #111111;\">\n<li style=\"box-sizing: border-box; user-select: text;\"><em style=\"box-sizing: border-box; user-select: text;\">Token artwork by Forgotten Adventures.</em></li>\n<li style=\"box-sizing: border-box; user-select: text;\"><em style=\"box-sizing: border-box; user-select: text;\">Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"race":null,"type":"Humanoid","environment":null,"cr":0.25,"xp":{"value":200},"source":"MM pg. 342","class":{},"spellLevel":1},"skills":{"acr":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10},"ani":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12},"arc":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10},"ath":{"value":0,"ability":"str","mod":0,"bonus":0,"passive":10},"dec":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"his":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10},"ins":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12},"itm":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"inv":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10},"med":{"value":1,"ability":"wis","mod":4,"bonus":0,"passive":14},"nat":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10},"prc":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12},"prf":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"per":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"rel":{"value":1,"ability":"int","mod":2,"bonus":0,"passive":12},"slt":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10},"ste":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10},"sur":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12}},"traits":{"size":"med","senses":"","languages":{"value":["common"],"custom":""},"di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":"3","max":"3"},"spell2":{"value":0,"max":0},"spell3":{"value":0,"max":0},"spell4":{"value":0,"max":0},"spell5":{"value":0,"max":0},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":100001,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"biography"},"img":"systems/dnd5e/tokens/humanoid/Acolyte.png","token":{"flags":{},"name":"Acolyte","displayName":0,"img":"systems/dnd5e/tokens/humanoid/Acolyte.png","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"CHEUjiYrVM9X0vIT","actorLink":false,"actorData":{},"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"38I6bGoguRRefN6W","flags":{},"name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"<p>The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:</p>\n<p>Cantrips (at will): light, sacred flame, thaumaturgy</p>\n<p>1st level (3 slots): bless, cure wounds, sanctuary</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}}},{"_id":"FA3jpb8uEewm81am","flags":{},"name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"lCbFAxmmdZq5iNPI","flags":{},"name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p>\n<p>The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"kQ7NemFFPEtQUZgc","flags":{},"name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"<p>You create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create a sound that originates from a point of your choice within range.</li>\n<li>You cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"SZu6KvZ5jyNqamsF","flags":{},"name":"Bless","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","data":{"description":{"value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"c6RtpDfZ4mpNo1Ka","flags":{},"name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","healing"],["@mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"CebfFzlNbHsUEd3I","flags":{},"name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"<p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.</p>\n<p>If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":12,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"swpThURVHnaQRjfY","flags":{},"name":"Club","type":"weapon","img":"systems/dnd5e/icons/items/weapons/club-spikes.jpg","data":{"description":{"value":"<p>A stout knob of wood forms a simple, but effective, cudgel. These weapons are used to bludgeon foes, bruising flesh and breaking bones.</p>","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}}}]}
{"_id":"CqQ6pXQA5WXZNOm3","name":"Harpy","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"dex":{"value":13,"min":3,"proficient":0,"mod":1,"save":1},"con":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"int":{"value":7,"min":3,"proficient":0,"mod":-2,"save":-2},"wis":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"cha":{"value":13,"min":3,"proficient":0,"mod":1,"save":1}},"attributes":{"ac":{"min":11,"value":11},"hp":{"value":38,"min":0,"max":38,"temp":0,"tempmax":0,"formula":"7d8 + 7"},"init":{"value":0,"bonus":0,"mod":1,"total":1,"prof":0},"prof":2,"speed":{"value":"Fly 40 ft.","special":"Walk 20 ft."},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":"Chaotic Evil","biography":{"value":"<p>Multiattack. The harpy makes two attacks: one with its claws and one with its club.</p>\n<p>Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.</p>\n<p>Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.</p>\n<p>Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be @JournalEntry[Charmed] until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is @JournalEntry[Incapacitated]. While @JournalEntry[Charmed] by the harpy, a target is @JournalEntry[Incapacitated] and ignores the songs of other harpies. If the @JournalEntry[Charmed] target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. 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Eagles are noble birds who traverse the skies of our woodlands and mountains in search of fatty fish, rodents, or reptiles to keep them well-fed. Eagles have wingspans as tall as any humanoid, often reaching upwards of six and a half to seven feet long! It is with these powerful wings and their keen vision that an eagle can surprise its prey from soaring heights, giving the avian the element of surprise on unsuspecting prey. I myself have witnessed an eagle swoop down from on high and scoop up a noble womans small pet terrier, wrenching the yowling canine from the ladys grasp before fading away into the afternoon skies. Truly these birds are powerful specimens!</p>\n<p><strong>Touch the Sky.</strong> The eagle prefers solitude when it can find it. The birds nest in homemade eyries, or nests, high above the world on mountain cliff faces. 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A creature that receives this bonus leaves behind no tracks or other traces of its passage.</p>","chat":"","unidentified":""},"source":"PHB pg. 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"arOfxCz5ASKVxw8U","flags":{},"name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.</p>\n<p>Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. 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For the Duration, Celestials, Elementals, fey, Fiends, and undead have disadvantage on Attack rolls against you.</p>\n<p>You can end the spell early by using either of the following special functions.</p>\n<p><strong>Break Enchantment</strong>. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.</p>\n<p><strong>Dismissal</strong>. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isnt there already). 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On a success, it frees itself.</p>\n<p>When the spell ends, the conjured Plants wilt away.</p>","chat":"","unidentified":""},"source":"PHB pg. 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The monkeys have been observed skulking through tall grasses to set an ambush for unsuspecting prey or banding together to single out and mercilessly maul specific targets before moving to the next. Troops are governed by a single alpha who acts as the primary guardian of their fellows. Beneath the alpha, the troop works collaboratively, sharing food and resources between each other and engaging in communal grooming sessions to strengthen their bonds. Baboon young are raised in small family groups, being instructed by multiple adults at a time. A truly fascinating community and unique to our animal kingdom, baboons should be given a wide berth and travelers should cautiously handle an unexpected meeting by a local troop should your paths cross.</p>\n<ul>\n<li style=\"user-select: text; color: #111111; font-size: 13px;\"><em style=\"user-select: text;\">Token artwork by Forgotten Adventures.</em></li>\n<li><em>Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"race":null,"type":"Beast","environment":"Forest","cr":0,"xp":{"value":10},"source":"MM pg. 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It has the following druid spells prepared:</p>\n<p>Cantrips (at will): druidcraft, produce flame, shillelagh</p>\n<p>1st level (4 slots): entangle, longstrider, speak with animals, thunderwave</p>\n<p>2nd level (3 slots): animal messenger, barkskin</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"gdpkOBvo0Jxb3OVR","flags":{},"name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/spells/vines-jade-1.jpg","data":{"description":{"value":"<p>Whispering to the spirits of Nature, you create one of the following Effects within range:</p>\n<ul>\n<li>You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, Falling snowflakes for snow, and so on. This effect persists for 1 round.</li>\n<li>You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li>\n<li>You create an Instantaneous, harmless sensory effect, such as Falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.</li>\n<li>You instantly light or snuff out a Candle, a torch, or a small campfire.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"QwPEzLNW8iVCL7cR","flags":{},"name":"Produce Flame","type":"spell","img":"systems/dnd5e/icons/spells/explosion-orange-2.jpg","data":{"description":{"value":"<p>A flickering flame appears in your hand. The flame remains there for the Duration and harms neither you nor your Equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.</p>\n<p>You can also Attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell Attack. 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Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. 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The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.</p>\n<p>If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.</p>\n<p>If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.</p>","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"bv3JBxBKqZC8v8nn","flags":{},"name":"Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"<p>A creature you touch becomes invisible until the spell ends. 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Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.</p>\n<p>A creature killed by this spell becomes a frozen statue until it thaws.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"GmktgRgXDpGbMXMX","flags":{},"name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"<p>You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. 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Hit: 14 (2d10 + 3) slashing damage.</p>\n<p>Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.</p>\n<p>Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.</p>\n<p></p>","public":""},"race":null,"type":"Monstrosity","environment":"Desert","cr":4,"xp":{"value":1100},"source":"MM pg. 201","class":{},"spellLevel":4},"skills":{"acr":{"value":0,"ability":"dex","mod":1,"bonus":0,"passive":11},"ani":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12},"arc":{"value":0,"ability":"int","mod":2,"bonus":0,"passive":12},"ath":{"value":0,"ability":"str","mod":3,"bonus":0,"passive":13},"dec":{"value":2,"ability":"cha","mod":7,"bonus":0,"passive":17},"his":{"value":0,"ability":"int","mod":2,"bonus":0,"passive":12},"ins":{"value":1,"ability":"wis","mod":4,"bonus":0,"passive":14},"itm":{"value":0,"ability":"cha","mod":3,"bonus":0,"passive":13},"inv":{"value":0,"ability":"int","mod":2,"bonus":0,"passive":12},"med":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12},"nat":{"value":0,"ability":"int","mod":2,"bonus":0,"passive":12},"prc":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12},"prf":{"value":0,"ability":"cha","mod":3,"bonus":0,"passive":13},"per":{"value":0,"ability":"cha","mod":3,"bonus":0,"passive":13},"rel":{"value":0,"ability":"int","mod":2,"bonus":0,"passive":12},"slt":{"value":0,"ability":"dex","mod":1,"bonus":0,"passive":11},"ste":{"value":1,"ability":"dex","mod":3,"bonus":0,"passive":13},"sur":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12}},"traits":{"size":"lg","senses":"","languages":{"value":["abyssal","common"],"custom":""},"di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":"100","max":"100"},"spell2":{"value":"100","max":"100"},"spell3":{"value":"3","max":"3"},"spell4":{"value":0,"max":0},"spell5":{"value":"4","max":"4"},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":100001,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Lamia","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"MnoL59nOOfYatAkQ","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"TRmSPrF9yigRAxi5","flags":{"_sheetTab":"description"},"name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"<p>The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.</p>\n<p>At will: disguise self (any humanoid form), major image</p>\n<p>3/day each: charm person, mirror image, scrying, suggestion</p>\n<p>1/day: geas</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"72qxug7ywesnINin","flags":{"_sheetTab":"description"},"name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"<p>You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p><p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p><p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.</p>","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"int","dc":13,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"IADA5sly9qlvz5Gz","flags":{},"name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"<p>You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).</p><p>As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.</p><p>Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.</p>","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"NDHykDE52YcVDvzj","flags":{},"name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","data":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.</p>","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"ekyK2B3pBekiMM36","flags":{},"name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"<p>Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.</p>\n<p>Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.</p>\n<p>If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.</p>\n<p>The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.</p>\n<p>A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.</p>","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"eXsj54wfmxGKm6xn","flags":{},"name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows youre casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline;\"><strong>Knowledge</strong></span></td>\n<td><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>+0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>\n<table style=\"height: 84px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\"><span style=\"text-decoration: underline;\"><strong>Connection</strong></span></td>\n<td style=\"height: 21px; width: 229px;\"><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Likeness or picture</td>\n<td style=\"height: 21px; width: 229px;\">-2</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Possession or garment</td>\n<td style=\"height: 21px; width: 229px;\">-4</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Body part, lock of hair, bit of nail, or the like</td>\n<td style=\"height: 21px; width: 229px;\">-10</td>\n</tr>\n</tbody>\n</table>\n<p>On a successful save, the target isnt affected, and you cant use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesnt move.</p>","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"ozJoL89JV1uXZMMm","flags":{},"name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"<p>You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.</p>\n<p>The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p>\n<p>You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.</p>\n<p>If you or any of your companions damage the target, the spell ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"ksDdjq2GCv4Co14h","flags":{},"name":"Geas","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-3.jpg","data":{"description":{"value":"<p>You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become Charmed by you for the Duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that cant understand you is unaffected by the spell.</p>\n<p>You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.</p>\n<p>You can end the spell early by using an action to dismiss it. A Remove Curse, Greater Restoration, or wish spell also ends it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.</p>","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":0,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5d10","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"NOAIWYhQYqQ3MBkN","flags":{"_sheetTab":"description"},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_24.jpg","data":{"description":{"value":"<p>The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":900001},{"_id":"lZTvbZMSZZoSNo0P","flags":{"_sheetTab":"details"},"name":"Claws","type":"weapon","img":"systems/dnd5e/icons/skills/red_31.jpg","data":{"description":{"value":"<p>The lamia strikes out with its claws.</p>","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"fin":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":100001},{"_id":"lrBs55NTwz417CPB","flags":{},"name":"Dagger","type":"weapon","img":"systems/dnd5e/icons/items/weapons/dagger.jpg","data":{"description":{"value":"<p>A short metal blade mounted to a small hilt and crossguard. 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On a successful check, the spell ends.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spells level is equal to or less than the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"o3MdwgbPSlPlcSB2","flags":{},"name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/wind-magenta-3.jpg","data":{"description":{"value":"<p>This spell assails and distorts the minds of creatures, generating illusions and causing uncontrolled actions. 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If successful, the effect of the spell ends for this target.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a level spell slot 5 or more, the radius of the sphere increases by 5 feet for each level of higher spell slot to 4.</p>","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"1d10","save":{"ability":"wis","dc":16,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Three walnut shells.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"obLPeFwtVAi6y5Ho","flags":{},"name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"<p>You touch a willing creature. 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{"_id":"OQqybZoMeDFn5AFD","name":"Sea Hag","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":16,"min":3,"proficient":0,"mod":3,"save":3},"dex":{"value":13,"min":3,"proficient":0,"mod":1,"save":1},"con":{"value":16,"min":3,"proficient":0,"mod":3,"save":3},"int":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"wis":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"cha":{"value":13,"min":3,"proficient":0,"mod":1,"save":1}},"attributes":{"ac":{"min":11,"value":14},"hp":{"value":52,"min":0,"max":52,"temp":0,"tempmax":0,"formula":"7d8 + 21"},"init":{"value":0,"bonus":0,"mod":1,"total":1,"prof":0},"prof":2,"speed":{"value":"Swim 40 ft.","special":"Walk 30 ft."},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":"Chaotic Evil","biography":{"value":"<p>Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.</p>\n<p>Death Glare. The hag targets one @JournalEntry[Grappled] creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.</p>\n<p>Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.</p>\n<p></p>","public":""},"race":null,"type":"Fey","environment":"Underwater","cr":2,"xp":{"value":450},"source":"MM pg. 179","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":1,"bonus":0,"passive":11},"ani":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"arc":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11},"ath":{"value":0,"ability":"str","mod":3,"bonus":0,"passive":13},"dec":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11},"his":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11},"ins":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"itm":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11},"inv":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11},"med":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"nat":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11},"prc":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"prf":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11},"per":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11},"rel":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11},"slt":{"value":0,"ability":"dex","mod":1,"bonus":0,"passive":11},"ste":{"value":0,"ability":"dex","mod":1,"bonus":0,"passive":11},"sur":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11}},"traits":{"size":"med","senses":"Darkvison 60 ft.","languages":{"value":["aquan","common","giant"],"custom":""},"di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":0,"max":0},"spell2":{"value":0,"max":0},"spell3":{"value":0,"max":0},"spell4":{"value":0,"max":0},"spell5":{"value":0,"max":0},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":2900000,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Sea Hag","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"OQqybZoMeDFn5AFD","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"GzrP3XeXH07Ouxv8","flags":{},"name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/emerald_05.jpg","data":{"description":{"value":"<p>The hag can breathe air and water.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100000},{"_id":"2xbGgLWNY3wEDWFf","flags":{"_sheetTab":"description"},"name":"Horrific Appearance","type":"feat","img":"systems/dnd5e/icons/skills/violet_19.jpg","data":{"description":{"value":"<p>Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is @JournalEntry[Grappled] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. 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The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":200001}]}
{"_id":"OSKoYxdiQ8jYqOGH","name":"Giant Badger","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":13,"min":3,"proficient":0,"mod":1,"save":1},"dex":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"con":{"value":15,"min":3,"proficient":0,"mod":2,"save":2},"int":{"value":2,"min":3,"proficient":0,"mod":-4,"save":-4},"wis":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"cha":{"value":5,"min":3,"proficient":0,"mod":-3,"save":-3}},"attributes":{"ac":{"min":10,"value":10},"hp":{"value":13,"min":0,"max":13,"temp":0,"tempmax":0,"formula":"2d8 + 4"},"init":{"value":0,"bonus":0,"mod":0,"total":0,"prof":0},"prof":2,"speed":{"value":"30 ft.","special":"Burrow 10 ft."},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":"Unaligned","biography":{"value":"<blockquote>\n<p>Authors Note: Please see below the entry for “Badger” which will suffice for the description of this creature.&nbsp; Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.</p>\n<p>Strolling through the forest one spring morning I did find myself brought down to the earth by a most unusual hole gaping wide in the forest floor.&nbsp; Thinking myself a rather clever sleuth in finding some ill-witted bandits secret treasures, I did quickly reach my hand within the tunnel only to be greeted by something oddly fuzzy and a most severe pain to boot!&nbsp; Let my incident (and missing finger) with the woodland badger be warning to those lacking in wisdom; do not reach into places where your hand does not belong! <br><em>Merchant Lord Ellemond Doughty.</em></p>\n</blockquote>\n<p>The common forest dwelling badger is a creature of ingenuity and sheer determination.&nbsp; This creature, resembling a most rotund and powerful weasel, busies itself upon the forest floor catching its prey of insects and small mammals all the while toiling away at creating itself a sett, or more commonly called, a burrow.&nbsp; The badgers coat is decked in marvelous black and white stripes running the length of its body.&nbsp; With gentle eyes and an otherwise calm demeanor, the badger exudes an image of a more timid beast; however, this outer appearance should be observed with caution.&nbsp; Armed with thick, elongated claws made for churning through the toughest of soil and a set of powerful jaws to match, badgers are quick to defend themselves should a foolish soul harass them.&nbsp; As long as you do not agitate the badger, it will find no recourse to harm you.</p>\n<p><strong>Miraculous Mandibles.</strong> A badgers most intriguing feature is a set of peculiar jawbones with provide it with a spectacular method of defense.&nbsp; The animals jaws are set into long cavities within its skull allowing the badger to lock its jaws in place thus increasing its already powerful bite strength and avoid the possibility of mandible dislocation.&nbsp; A truly remarkable evolutionary advantage in avoiding combat (rather than confronting its adversary) is the badgers natural odor.&nbsp; These creatures can release a powerful musk from scent glands located near their rears which can easily drive away predators.&nbsp; It is for these reasons that many forest dwelling cultures revere the badger as a guardian of the forest and attempt to utilize the badgers unique abilities in their own bid for survival in the wilds of our world.</p>\n<ul style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\">\n<li style=\"box-sizing: border-box; user-select: text; color: #111111;\"><em style=\"box-sizing: border-box; user-select: text;\"><em style=\"box-sizing: border-box; user-select: text; color: #000000; font-size: 14px;\">Token artwork by Forgotten Adventures.</em></em></li>\n<li style=\"box-sizing: border-box; user-select: text; color: #111111;\"><em style=\"box-sizing: border-box; user-select: text;\">Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"race":null,"type":"Beast","environment":"Forest","cr":0.25,"xp":{"value":200},"source":"MM pg. 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{"_id":"PVD5wRdyO7iCJPs1","name":"Priest","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"dex":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"con":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"int":{"value":13,"min":3,"proficient":0,"mod":1,"save":1},"wis":{"value":16,"min":3,"proficient":0,"mod":3,"save":3},"cha":{"value":13,"min":3,"proficient":0,"mod":1,"save":1}},"attributes":{"ac":{"min":10,"value":13},"hp":{"value":27,"min":0,"max":27,"temp":0,"tempmax":0,"formula":"5d8 + 5"},"init":{"value":0,"bonus":0,"mod":0,"total":0,"prof":0},"prof":2,"speed":{"value":"25 ft.","special":""},"spellcasting":"wis","spelldc":13,"spellLevel":0},"details":{"alignment":"","biography":{"value":"<p>Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites.</p>\n<p>A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.</p>\n<p></p>","public":""},"race":null,"type":"Humanoid (any race)","environment":null,"cr":2,"xp":{"value":450},"source":"MM pg. 348","class":{},"spellLevel":2},"skills":{"acr":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10},"ani":{"value":0,"ability":"wis","mod":3,"bonus":0,"passive":13},"arc":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11},"ath":{"value":0,"ability":"str","mod":0,"bonus":0,"passive":10},"dec":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11},"his":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11},"ins":{"value":0,"ability":"wis","mod":3,"bonus":0,"passive":13},"itm":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11},"inv":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11},"med":{"value":2,"ability":"wis","mod":7,"bonus":0,"passive":17},"nat":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11},"prc":{"value":0,"ability":"wis","mod":3,"bonus":0,"passive":13},"prf":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11},"per":{"value":1,"ability":"cha","mod":3,"bonus":0,"passive":13},"rel":{"value":2,"ability":"int","mod":5,"bonus":0,"passive":15},"slt":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10},"ste":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10},"sur":{"value":0,"ability":"wis","mod":3,"bonus":0,"passive":13}},"traits":{"size":"med","senses":"","languages":{"value":["custom"],"custom":"any two languages"},"di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":"4","max":"4"},"spell2":{"value":"3","max":"3"},"spell3":{"value":"2","max":"2"},"spell4":{"value":0,"max":0},"spell5":{"value":0,"max":0},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":2500000,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Priest","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"PVD5wRdyO7iCJPs1","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"bndaCEOeIP8RgbU1","flags":{},"name":"Chain Shirt","type":"equipment","img":"systems/dnd5e/icons/items/armor/scale.png","data":{"description":{"value":"<p>Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.</p>","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":20,"price":"50","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":13,"dex":null},"strength":"","stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}}},{"_id":"ktJmtzO1zrttLuiG","flags":{"_sheetTab":"description"},"name":"Divine Eminence","type":"feat","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"<p>As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"Priest","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"J12x6xIwx1aCEm1e","flags":{"_sheetTab":"description"},"name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"<p>The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:</p>\n<p>Cantrips (at will): light, sacred flame, thaumaturgy</p>\n<p>1st level (4 slots): cure wounds, guiding bolt, sanctuary</p>\n<p>2nd level (3 slots): lesser restoration, spiritual weapon</p>\n<p>3rd level (2 slots): dispel magic, spirit guardians</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"KcvIFilSCOgcENYc","flags":{},"name":"Mace","type":"weapon","img":"systems/dnd5e/icons/items/weapons/morningstar.jpg","data":{"description":{"value":"<p>A heavy bludgeoning weapon mounted to the end of a metal club. The head features spikes and blades designed to puncture armor and shatter the bones below.</p>","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"value":""},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}}},{"_id":"WJIXMFazAqVnJYvD","flags":{},"name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"xjPENqE1TkASETCm","flags":{},"name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p>\n<p>The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"tH6t3jEFN0mV3rkr","flags":{},"name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"<p>You create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create a sound that originates from a point of your choice within range.</li>\n<li>You cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"zqrrds5FRY4p6j1q","flags":{},"name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","healing"],["@mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"IuZhkaFDV6WSInX2","flags":{},"name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","data":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"v6PLMmOtGJLqMa0M","flags":{},"name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"<p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.</p>\n<p>If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"6feFqORsAsNUdDcU","flags":{},"name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. 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Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spells effect resemble that weapon.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.</p>","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"ft","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","force"],["@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"B7ua27ZJHMU3u4s8","flags":{},"name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"<p>Choose one creature, object, or magical effect within range. 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Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.</p>\n<p><strong>Power to the Proletariat.</strong> A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. 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We should have been prepared for them, I recall their weaponry was so poor one bugger was swinging half a broom handle with a small iron spike driven through; nonetheless, they overwhelmed us with their surprise attack and made off with a hefty share of the camps rations for the next month.<br><em>Captain Will Freidmont of the Upper Wilds Valdyrguard.</em></p>\n</blockquote>\n<p>Goblins are evil creatures of diminutive stature who exist in almost every corner of the natural world as a constant yet generally manageable threat.&nbsp; Hailing from a group of creatures called goblinoids (which includes bugbears and hobgoblins), the goblin is a foul humanoid measuring no larger than the average halfling.&nbsp; Goblins have skin tones varying from light clay to deep chestnut brown to a sickly, acidic green, their hair is thin and greasy, and within their jaws rest cracked and sharpened teeth.&nbsp; Together with their foaming fellows, goblins form loose collectives or tribes so their power can stand pronounced in numbers.&nbsp; 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The new body appears within 5 feet of the mummy lord's heart.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":400000},{"_id":"yBfV26RwHbwIKOBC","flags":{"_sheetTab":"description"},"name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"<p>The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:</p>\n<p>Cantrips (at will): sacred flame, thaumaturgy 1st level (4 slots): command, guiding bolt, shield of faith</p>\n<p>2nd level (3 slots): hold person, silence, spiritual weapon</p>\n<p>3rd level (3 slots): animate dead, dispel magic</p>\n<p>4th level (3 slots): divination, guardian of faith</p>\n<p>5th level (2 slots): contagion, insect plague</p>\n<p>6th level (1 slot): harm</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":200000},{"_id":"xPp83cO6AM354O1G","flags":{},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_24.jpg","data":{"description":{"value":"<p>The mummy can use its Dreadful Glare and makes one attack with its rotting fist.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":900000},{"_id":"ISOpXpsJlAyPtreQ","flags":{},"name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p>\n<p>The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"AW5LdjlVjV1cRaOy","flags":{},"name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"<p>You create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create a sound that originates from a point of your choice within range.</li>\n<li>You cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"QgwOynbi1sYRiWVL","flags":{},"name":"Command","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-1.jpg","data":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesnt understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target cant follow your command, the spell ends.</p>\n<p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p>\n<p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p>\n<p><strong>Grovel.</strong> The target falls prone and then ends its turn.</p>\n<p><strong>Halt.</strong> The target doesnt move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"5FOjIEpgif56pCaS","flags":{},"name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","data":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"Ly9NpLnNDMXv6EiS","flags":{},"name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"<p>A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.</p>","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small parchment with a bit of holy text written on it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"M8U9Hy7axIAZY9Hu","flags":{},"name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"7K61kAUHxj3STLNR","flags":{},"name":"Silence","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"<p>For the Duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are Deafened while entirely inside it. Casting a Spell that includes a verbal component is impossible there.</p>","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"fI46NAQa0o0Zg6qV","flags":{},"name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg","data":{"description":{"value":"<p>You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.</p>\n<p>As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.</p>\n<p>The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spells effect resemble that weapon.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.</p>","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"ft","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","force"],["@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"8N1nF4IWIfuFvPtW","flags":{},"name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/spells/horror-red-2.jpg","data":{"description":{"value":"<p>This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).</p>\n<p>On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<p>The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p>","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"object"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"NNKQuZzTjMoTHhTa","flags":{},"name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"<p>Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spells level is equal to or less than the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"llf7Y7s3ODcBJ6FD","flags":{},"name":"Divination","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-2.jpg","data":{"description":{"value":"<p>Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.</p><p>The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p><p>If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Incense and a sacrificial offering appropiate to your religion, together worth at least 25gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"h13yvCayYwAIiYoP","flags":{},"name":"Guardian of Faith","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"<p>A Large Spectral Guardian appears and hovers for the Duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.</p>\n<p>Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.</p>","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"CVK9JHYEvTdfpsm9","flags":{},"name":"Contagion","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"<p>Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.</p>\n<p>At the end of each of the targets turns, it must make a Constitution saving throw. After failing three of these saving throws, the diseases effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.</p>\n<p>Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a diseases effects apply to it.</p>\n<p><strong>Blinding Sickness.&nbsp;</strong>Pain grips the creatures mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.</p>\n<p><strong>Filth Fever.</strong>&nbsp;A raging fever sweeps through the creatures body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.</p>\n<p><strong>Flesh Rot.&nbsp;</strong>The creatures flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.</p>\n<p><strong>Mindfire.</strong>&nbsp;The creatures mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.</p>\n<p><strong>Seizure.&nbsp;</strong>The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.</p>\n<p><strong>Slimy Doom.</strong>&nbsp;The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"7UVJZmojKddOIVzm","flags":{},"name":"Insect Plague","type":"spell","img":"systems/dnd5e/icons/spells/leaf-jade-3.jpg","data":{"description":{"value":"<p>Swarming, biting locusts fill a 20-foot-radius Sphere centered on a point you choose within range. 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A creature must also make this saving throw when it enters the spells area for the first time on a turn or ends its turn there.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d10","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"8Lxmaq0rmhrOEj8c","flags":{},"name":"Harm","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"<p>You unleash a virulent disease on a creature that you can see within range. 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Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be @JournalEntry[Stunned] until the end of the mummy lord's next turn.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":800000},{"_id":"sjY1jcYS6PdmZYKH","flags":{"_sheetTab":"description"},"name":"Channel Negative Energy (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/violet_06.jpg","data":{"description":{"value":"<p>The mummy lord magically unleashes negative energy. 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While in whirlwind form, the mummy lord is immune to all damage, and it can't be @JournalEntry[Grappled], @JournalEntry[Petrified], knocked @JournalEntry[Prone], @JournalEntry[Restrained], or @JournalEntry[Stunned]. Equipment worn or carried by the mummy lord remain in its possession.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":1100000},{"_id":"ShhxQnaHjqu7Oq4M","flags":{"_sheetTab":"details"},"name":"Rotting Fist","type":"weapon","img":"systems/dnd5e/icons/skills/blood_11.jpg","data":{"description":{"value":"<p>The mummy swings its rotting fist.</p>\n<section class=\"secret\">\n<p>If it hits and if the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. 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If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. 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Keep your curious fingers out of any small rodent burrows you find, lest you end up provoking a weasel during his well-earned meal.</p>\n<ul style=\"user-select: text; color: #111111; font-size: 13px;\">\n<li style=\"user-select: text;\"><em style=\"user-select: text;\">Token artwork by Forgotten Adventures.</em></li>\n<li style=\"user-select: text;\"><em style=\"user-select: text;\">Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"race":null,"type":"Beast","environment":null,"cr":0,"xp":{"value":10},"source":"MM pg. 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Until this grapple ends, the ankheg can bite only the @JournalEntry[Grappled] creature and has advantage on attack rolls to do so.</p>\n</section>","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","piercing"]],"versatile":"1d6 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":100001},{"_id":"XZwZexkrBLOzLo1Q","flags":{"_sheetTab":"description"},"name":"Acid Spray (Recharge 6)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_14.jpg","data":{"description":{"value":"<p>The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature @JournalEntry[Grappled]. 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{"_id":"ZW39DE2zI3TXVYC9","name":"Giant Poisonous Snake","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"dex":{"value":18,"min":3,"proficient":0,"mod":4,"save":4},"con":{"value":13,"min":3,"proficient":0,"mod":1,"save":1},"int":{"value":2,"min":3,"proficient":0,"mod":-4,"save":-4},"wis":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"cha":{"value":3,"min":3,"proficient":0,"mod":-4,"save":-4}},"attributes":{"ac":{"min":14,"value":14},"hp":{"value":11,"min":0,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"value":0,"bonus":0,"mod":4,"total":4,"prof":0},"prof":2,"speed":{"value":"30 ft.","special":"Swim 30 ft."},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":"Unaligned","biography":{"value":"<blockquote>\n<p>Authors Note: Please see below the entry for “Poisonous Snake” which will suffice for the description of this creature.&nbsp; Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.</p>\n</blockquote>\n<p>Snakes rank among the most plentiful and diverse reptiles to slither across our planets surface.&nbsp; Resembling nothing more than a scaly worm at first look, snakes are actually highly developed predators who slither across the ground in order to stealthily hunt their prey of smaller reptiles, rodents, and birds.&nbsp; Though there are many species of snake, we will only discuss the poisonous varieties within this article.&nbsp; Poisonous snakes bear a marked identifier separating them from their nonpoisonous brethren: the shape of their pupils.&nbsp; While snakes lacking venom glands have rounded pupils, those snakes with a venomous bite have slitted pupils much like those of a common domestic cat.&nbsp; The devious snake, however, has so much more beneath its scaly surface.</p>\n<p><strong>Dont Tread on Me.</strong>&nbsp; Ever camouflaged both by their similarities to roots, sticks, or branches as well as the marvelous patterns of black, browns, greens, and tans speckling their hides, snakes are masters of blending into their surroundings.&nbsp; Even perched on a rock to warm their bodies in the heat of the sun, snakes can certainly be missed by just a passing glance.&nbsp; While the creatures eyesight is relatively poor, snakes have adapted an amazing ability to sense the world around them.&nbsp; Snakes “smell” with their tongues!&nbsp; Yes, by flicking their tongues out of their mouths with a fascinating flourish, these reptiles are able to smell prey or predators in their environment by collecting the miniscule scents on their tongues.&nbsp; Within the snakes mouth lies its most deadly asset in the form of two, hollow fangs.&nbsp; Snakes prefer to strike from the shadows, allowing their quiet method of travel to get them close enough to their prey to avoid a fight.&nbsp; The creature then lashes out in the blink of an eye, catching the unwary prey in their jaws while injecting them with a controlled dose of highly toxic venom through their hollow fangs.&nbsp; Then its only a matter of moments until the poor creature is left dead by the snakes potent toxins.&nbsp; While the majority of snake species are not deadly to humanoids, caution is advised for those not well versed in identifying reptiles.&nbsp; Antidote should always be carried in areas known to house populations of poisonous snakes, just in case.</p>\n<ul style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\">\n<li style=\"box-sizing: border-box; user-select: text; color: #111111;\"><em style=\"box-sizing: border-box; user-select: text;\"><em style=\"box-sizing: border-box; user-select: text; color: #000000; font-size: 14px;\">Token artwork by Forgotten Adventures.</em></em></li>\n<li style=\"box-sizing: border-box; user-select: text; color: #111111;\"><em style=\"box-sizing: border-box; user-select: text;\">Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"race":null,"type":"Beast","environment":"Underdark","cr":0.25,"xp":{"value":200},"source":"MM pg. 327","class":{},"size":"lg"},"skills":{"acr":{"value":0,"ability":"dex","mod":4,"bonus":0,"passive":14},"ani":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10},"arc":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"ath":{"value":0,"ability":"str","mod":0,"bonus":0,"passive":10},"dec":{"value":0,"ability":"cha","mod":-4,"bonus":0,"passive":6},"his":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"ins":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10},"itm":{"value":0,"ability":"cha","mod":-4,"bonus":0,"passive":6},"inv":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"med":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10},"nat":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"prc":{"value":1,"ability":"wis","mod":2,"bonus":0,"passive":12},"prf":{"value":0,"ability":"cha","mod":-4,"bonus":0,"passive":6},"per":{"value":0,"ability":"cha","mod":-4,"bonus":0,"passive":6},"rel":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"slt":{"value":0,"ability":"dex","mod":4,"bonus":0,"passive":14},"ste":{"value":0,"ability":"dex","mod":4,"bonus":0,"passive":14},"sur":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10}},"traits":{"size":"med","senses":"","languages":{"value":[],"custom":""},"di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":0,"max":0},"spell2":{"value":0,"max":0},"spell3":{"value":0,"max":0},"spell4":{"value":0,"max":0},"spell5":{"value":0,"max":0},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":2000000,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"biography"},"img":"systems/dnd5e/tokens/beast/GiantPoisonousSnake.png","token":{"flags":{},"name":"Giant Poisonous Snake","displayName":20,"img":"systems/dnd5e/tokens/beast/GiantPoisonousSnake.png","width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"ZW39DE2zI3TXVYC9","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"GlOJaYXJFUP0Hd80","flags":{"_sheetTab":"details"},"name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"<p>The snake gnashes out with its teeth.</p>","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":"3d6 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"fin":true,"rch":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}}}]}
{"_id":"ZaP1H91t4FzbRqR5","name":"Couatl","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":16,"min":3,"proficient":0,"mod":3,"save":3},"dex":{"value":20,"min":3,"proficient":0,"mod":5,"save":5},"con":{"value":17,"min":3,"proficient":1,"mod":3,"save":5},"int":{"value":18,"min":3,"proficient":0,"mod":4,"save":4},"wis":{"value":20,"min":3,"proficient":1,"mod":5,"save":7},"cha":{"value":18,"min":3,"proficient":1,"mod":4,"save":6}},"attributes":{"ac":{"min":15,"value":19},"hp":{"value":97,"min":0,"max":97,"temp":0,"tempmax":0,"formula":"13d8 + 39"},"init":{"value":0,"bonus":0,"mod":5,"total":5,"prof":0},"prof":2,"speed":{"value":"Fly 90 ft.","special":"Walk 30 ft."},"spellcasting":"cha","spelldc":14,"spellLevel":0},"details":{"alignment":"Lawful Good","biography":{"value":"","public":""},"race":null,"type":"Celestial","environment":"Grassland","cr":4,"xp":{"value":1100},"source":"MM pg. 43","class":{},"spellLevel":4},"skills":{"acr":{"value":0,"ability":"dex","mod":5,"bonus":0,"passive":15},"ani":{"value":0,"ability":"wis","mod":5,"bonus":0,"passive":15},"arc":{"value":0,"ability":"int","mod":4,"bonus":0,"passive":14},"ath":{"value":0,"ability":"str","mod":3,"bonus":0,"passive":13},"dec":{"value":0,"ability":"cha","mod":4,"bonus":0,"passive":14},"his":{"value":0,"ability":"int","mod":4,"bonus":0,"passive":14},"ins":{"value":0,"ability":"wis","mod":5,"bonus":0,"passive":15},"itm":{"value":0,"ability":"cha","mod":4,"bonus":0,"passive":14},"inv":{"value":0,"ability":"int","mod":4,"bonus":0,"passive":14},"med":{"value":0,"ability":"wis","mod":5,"bonus":0,"passive":15},"nat":{"value":0,"ability":"int","mod":4,"bonus":0,"passive":14},"prc":{"value":0,"ability":"wis","mod":5,"bonus":0,"passive":15},"prf":{"value":0,"ability":"cha","mod":4,"bonus":0,"passive":14},"per":{"value":0,"ability":"cha","mod":4,"bonus":0,"passive":14},"rel":{"value":0,"ability":"int","mod":4,"bonus":0,"passive":14},"slt":{"value":0,"ability":"dex","mod":5,"bonus":0,"passive":15},"ste":{"value":0,"ability":"dex","mod":5,"bonus":0,"passive":15},"sur":{"value":0,"ability":"wis","mod":5,"bonus":0,"passive":15}},"traits":{"size":"med","senses":"Truesight 120 ft.","languages":{"value":["custom"],"custom":"all, telepathy 120 ft."},"di":{"value":["psychic","custom"],"custom":"bludgeoning, piercing, and slashing from nonmagical attacks"},"dr":{"value":["radiant"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":"100","max":"100"},"spell2":{"value":"6","max":"6"},"spell3":{"value":"3","max":"3"},"spell4":{"value":0,"max":0},"spell5":{"value":"3","max":"3"},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":100001,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Couatl","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"ZaP1H91t4FzbRqR5","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"lML63JQRxG4VQoQY","flags":{"_sheetTab":"description"},"name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"<p>The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:</p>\n<p>At will: detect evil and good, detect magic, detect thoughts</p>\n<p>3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield</p>\n<p>1/day each: dream, greater restoration, scrying</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"zQGQ8weojMMYaQjx","flags":{},"name":"Detect Evil and Good","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"dxe0S2Q3d9tYzE7d","flags":{},"name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"LVKrEidPWuCPkMiw","flags":{},"name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"<p>For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.</p><p>You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.</p><p>Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.</p><p>You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.</p><p>Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"bNE25ZvSvdKsegoR","flags":{},"name":"Bless","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","data":{"description":{"value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"2Q0o3SZILV6VWXlZ","flags":{},"name":"Create Food and Water","type":"spell","img":"systems/dnd5e/icons/spells/leaf-jade-1.jpg","data":{"description":{"value":"<p>You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.</p>","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"dSWyDoj8EPXyFJuz","flags":{},"name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","healing"],["@mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"eCVIFct4fCtwSX2w","flags":{},"name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"q4kiZAkIoF8osKbO","flags":{},"name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"<p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.</p>\n<p>If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"JjughFfXQTXFezgU","flags":{},"name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"<p>An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.</p>","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"CAe84N2xiYrbWJtr","flags":{},"name":"Dream","type":"spell","img":"systems/dnd5e/icons/spells/fog-magenta-3.jpg","data":{"description":{"value":"<p>This spell shapes a creature&rsquo;s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don&rsquo;t sleep, such as elves, can&rsquo;t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can&rsquo;t take Actions or move.</p>\n<p>If the target is asleep, the messenger appears in the target&rsquo;s dreams and can converse with the target as long as it remains asleep, through the Duration of the spell. The messenger can also shape The Environment of the dream, creating landscapes, Objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target&rsquo;s dreams.</p>\n<p>You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the Duration of the target&rsquo;s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.</p>\n<p>If you have a body part, lock of hair, clipping from a nail, or similar portion of the target&rsquo;s body, the target makes its saving throw with disadvantage.</p>","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d6","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell","value":""},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"f3VEj8uY8hu6O9Zp","flags":{},"name":"Greater Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-3.jpg","data":{"description":{"value":"<p>You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the targets Exhaustion level by one, or end one of the following Effects on the target:</p>\n<ul>\n<li>One effect that Charmed or Petrified the target</li>\n<li>One curse, including the targets Attunement to a cursed magic item</li>\n<li>Any reduction to one of the targets Ability Scores</li>\n<li>One effect reducing the targets hit point maximum</li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A diamond dust worth at least 100gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"ybFJbGjord15IwoC","flags":{},"name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows youre casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline;\"><strong>Knowledge</strong></span></td>\n<td><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>+0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>\n<table style=\"height: 84px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\"><span style=\"text-decoration: underline;\"><strong>Connection</strong></span></td>\n<td style=\"height: 21px; width: 229px;\"><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Likeness or picture</td>\n<td style=\"height: 21px; width: 229px;\">-2</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Possession or garment</td>\n<td style=\"height: 21px; width: 229px;\">-4</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Body part, lock of hair, bit of nail, or the like</td>\n<td style=\"height: 21px; width: 229px;\">-10</td>\n</tr>\n</tbody>\n</table>\n<p>On a successful save, the target isnt affected, and you cant use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesnt move.</p>","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"3xRJpelCP7FucSgq","flags":{"_sheetTab":"description"},"name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/violet_04.jpg","data":{"description":{"value":"<p>The couatl's weapon attacks are magical.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":1400001},{"_id":"7M1OrMoMMTCEKxta","flags":{"_sheetTab":"details"},"name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"<p>The couatl opens its wide mouth to bite its foe.</p>\n<section>\n<section class=\"secret\">\n<p>If it hits the target must succeed on a DC 13 Constitution saving throw or be @JournalEntry[Poisoned] for 24 hours. Until this poison ends, the target is @JournalEntry[Unconscious]. Another creature can use an action to shake the target awake.</p>\n</section>\n</section>","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"fin":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":100001},{"_id":"8LkzioyaScFxfst7","flags":{"_sheetTab":"description"},"name":"Constrict","type":"weapon","img":"systems/dnd5e/icons/skills/green_21.jpg","data":{"description":{"value":"<p>The couatl wraps around you with its scaled body threatening to squeeze the breath from your lungs with its powerful muscles.</p>\n<section class=\"secret\">\n<p>The target is @JournalEntry[Grappled] (escape DC 15). 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It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. 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Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":null,"long":null,"units":"none"},"uses":{"value":1,"max":1,"per":null,"type":"sr"},"ability":"con","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["11d8","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":"dex"},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":300000}]}
{"_id":"bfh29vIEoGzI240e","name":"Lich","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":11,"min":3,"proficient":0,"mod":0,"save":0},"dex":{"value":16,"min":3,"proficient":0,"mod":3,"save":3},"con":{"value":16,"min":3,"proficient":1,"mod":3,"save":10},"int":{"value":20,"min":3,"proficient":1,"mod":5,"save":12},"wis":{"value":14,"min":3,"proficient":1,"mod":2,"save":9},"cha":{"value":16,"min":3,"proficient":0,"mod":3,"save":3}},"attributes":{"ac":{"min":13,"value":17},"hp":{"value":135,"min":0,"max":135,"temp":0,"tempmax":0,"formula":"18d8 + 54"},"init":{"value":0,"bonus":0,"mod":3,"total":3,"prof":0},"prof":7,"speed":{"value":"30 ft.","special":""},"spellcasting":"int","spelldc":20,"spellLevel":0},"details":{"alignment":"Lawful Chaotic Evil","biography":{"value":"","public":""},"race":null,"type":"Undead","environment":null,"cr":21,"xp":{"value":33000},"source":"MM pg. 202","class":{},"spellLevel":21},"skills":{"acr":{"value":0,"ability":"dex","mod":3,"bonus":0,"passive":13},"ani":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12},"arc":{"value":2,"ability":"int","mod":19,"bonus":0,"passive":29},"ath":{"value":0,"ability":"str","mod":0,"bonus":0,"passive":10},"dec":{"value":0,"ability":"cha","mod":3,"bonus":0,"passive":13},"his":{"value":1,"ability":"int","mod":12,"bonus":0,"passive":22},"ins":{"value":1,"ability":"wis","mod":9,"bonus":0,"passive":19},"itm":{"value":0,"ability":"cha","mod":3,"bonus":0,"passive":13},"inv":{"value":0,"ability":"int","mod":5,"bonus":0,"passive":15},"med":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12},"nat":{"value":0,"ability":"int","mod":5,"bonus":0,"passive":15},"prc":{"value":1,"ability":"wis","mod":9,"bonus":0,"passive":19},"prf":{"value":0,"ability":"cha","mod":3,"bonus":0,"passive":13},"per":{"value":0,"ability":"cha","mod":3,"bonus":0,"passive":13},"rel":{"value":0,"ability":"int","mod":5,"bonus":0,"passive":15},"slt":{"value":0,"ability":"dex","mod":3,"bonus":0,"passive":13},"ste":{"value":0,"ability":"dex","mod":3,"bonus":0,"passive":13},"sur":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12}},"traits":{"size":"med","senses":"Truesight 120 ft.","languages":{"value":["common","custom"],"custom":"5 other languages"},"di":{"value":["poison","custom"],"custom":"bludgeoning, piercing, and slashing from nonmagical attacks"},"dr":{"value":["cold","lightning","necrotic"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","grappled","paralyzed","poisoned","exhaustion"],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":"4","max":"4"},"spell2":{"value":"3","max":"3"},"spell3":{"value":"3","max":"3"},"spell4":{"value":"3","max":"3"},"spell5":{"value":"3","max":"3"},"spell6":{"value":"1","max":"1"},"spell7":{"value":"1","max":"1"},"spell8":{"value":"1","max":"1"},"spell9":{"value":"1","max":"1"}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":2400000,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Lich","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"bfh29vIEoGzI240e","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"l3BvWyEYOpdzAgXP","flags":{"_sheetTab":"description"},"name":"Legendary Resistance","type":"feat","img":"systems/dnd5e/icons/skills/weapon_18.jpg","data":{"description":{"value":"<p>If the lich fails a saving throw, it can choose to succeed instead.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":3,"max":3,"per":null,"type":"day"},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"lSuorcwlxVv1Qk50","flags":{"_sheetTab":"description"},"name":"Rejuvination","type":"feat","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"<p>If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":200001},{"_id":"NxkhhjDpSPgKd0Oe","flags":{"_sheetTab":"description"},"name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"<p>The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:</p>\n<p>Cantrips (at will): mage hand, prestidigitation, ray of frost</p>\n<p>1st level (4 slots): detect magic, magic missile, shield, thunderwave</p>\n<p>2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image</p>\n<p>3rd level (3 slots): animate dead, counterspell, dispel magic, fireball</p>\n<p>4th level (3 slots): blight, dimension door</p>\n<p>5th level (3 slots): cloudkill, scrying</p>\n<p>6th level (1 slot): disintegrate, globe of invulnerability</p>\n<p>7th level (1 slot): finger of death, plane shift</p>\n<p>8th level (1 slot): dominate monster, power word stun</p>\n<p>9th level (1 slot): power word kill</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"jovgEc1Szr1BcmwE","flags":{"_sheetTab":"description"},"name":"Turn Resistance","type":"feat","img":"systems/dnd5e/icons/skills/yellow_19.jpg","data":{"description":{"value":"<p>The lich has advantage on saving throws against any effect that turns undead.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":300001},{"_id":"md2R88XviVewVHZ7","flags":{},"name":"Mage Hand","type":"spell","img":"systems/dnd5e/icons/skills/ice_16.jpg","data":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"2X4CgTAbIPBjgFQO","flags":{},"name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"QGPKtF4G2OzHlNqU","flags":{},"name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-1.jpg","data":{"description":{"value":"<p>A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"qiwP6Un6yrxht99L","flags":{},"name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"hvfu9oPAUiMEvuEA","flags":{},"name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4+1"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"gQUsckMPVnFeTmr9","flags":{},"name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"<p>An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.</p>","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"xaEhnjtdqdBnaOUl","flags":{},"name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","data":{"description":{"value":"<p>A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isnt pushed.</p>\n<p>In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spells effect, and the spell emits a thunderous boom audible out to 300 feet.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"NxjdjWiZS7eTwRIa","flags":{},"name":"Acid Arrow","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-2.jpg","data":{"description":{"value":"<p>A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell Attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d4","acid"]],"versatile":""},"formula":"2d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"powdered rhubarb leaf and an adder's stomach","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"8TNrO7ot0GQB7z2X","flags":{},"name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"<p>For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.</p><p>You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.</p><p>Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.</p><p>You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.</p><p>Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"IJWY73xnxHLB0X1q","flags":{},"name":"Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"<p>A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"9ZHX3zKiCXIYQD0V","flags":{},"name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"<p>Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.</p>\n<p>Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.</p>\n<p>If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.</p>\n<p>The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.</p>\n<p>A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.</p>","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"OHOcVXXsMBNPJnif","flags":{},"name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/spells/horror-red-2.jpg","data":{"description":{"value":"<p>This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).</p>\n<p>On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<p>The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p>","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"object"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"hOefxU0CU2FF34qM","flags":{},"name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"<p>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spells level. On a success, the creatures spell fails and has no effect.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"KZHyHRdK0oOvkIY5","flags":{},"name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"<p>Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spells level is equal to or less than the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"yjyepuRtQ0U5kAHf","flags":{},"name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"aWEqszxGwnrNAFSb","flags":{},"name":"Blight","type":"spell","img":"systems/dnd5e/icons/spells/rip-acid-3.jpg","data":{"description":{"value":"<p>Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.</p>\n<p>If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.</p>\n<p>If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"5s6Hjoyrx9BQIec0","flags":{},"name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"<p>You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"</p>\n<p>You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.</p>\n<p>If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.</p>","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"FCbjVSEDFgsjHC6x","flags":{},"name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"<p>You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.</p>\n<p>When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.</p>\n<p>The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"XX9inquaJgHoWTWf","flags":{},"name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows youre casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline;\"><strong>Knowledge</strong></span></td>\n<td><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>+0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>\n<table style=\"height: 84px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\"><span style=\"text-decoration: underline;\"><strong>Connection</strong></span></td>\n<td style=\"height: 21px; width: 229px;\"><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Likeness or picture</td>\n<td style=\"height: 21px; width: 229px;\">-2</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Possession or garment</td>\n<td style=\"height: 21px; width: 229px;\">-4</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Body part, lock of hair, bit of nail, or the like</td>\n<td style=\"height: 21px; width: 229px;\">-10</td>\n</tr>\n</tbody>\n</table>\n<p>On a successful save, the target isnt affected, and you cant use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesnt move.</p>","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"5KmTKaWxPkUHaXDo","flags":{},"name":"Disintegrate","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"<p>A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.</p>\n<p>A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.</p>\n<p>A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.</p>\n<p>This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.</p>","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d6","force"],["40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A lodestone and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"3d6"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"vlG39FGre88WpKKt","flags":{},"name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"<p>You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.</p>\n<p>A humanoid killed by this spell rises at the start of your next turn as a Zombie that is permanently under your command, following your verbal orders to the best of its ability.</p>","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["7d8","necrotic"],["30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"7l40A30ML8UOtZ6o","flags":{},"name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","data":{"description":{"value":"<p>You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.</p><p>Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.</p><p>You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.</p>","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":20,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"o6VbuMBU38dcmDYR","flags":{},"name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"<p>You attempt to beguile a creature that you can see within range. 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During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.</p>\n<p>Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.</p>","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"jj9JOXj2hXdgjWRh","flags":{},"name":"Power Word Kill","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-3.jpg","data":{"description":{"value":"<p>You utter a word of power that can compel one creature you can see within range to die instantly. 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On a successful save, this stunning effect ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"46vgsV0BeXnmcr0s","flags":{"_sheetTab":"description"},"name":"Paralyzing Touch","type":"weapon","img":"systems/dnd5e/icons/skills/ice_16.jpg","data":{"description":{"value":"<p>The lich reaches out a hand coated in ice.</p>\n<section class=\"secret\">\n<p>The target must succeed on a DC 18 Constitution saving throw or be @JournalEntry[Paralyzed] for 1 minute. 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The target must succeed on a DC 18 Wisdom saving throw against this magic or become @JournalEntry[Grappled] for 1 minute. The @JournalEntry[Grappled] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":400001},{"_id":"sXU9KTYnmgi08EQw","flags":{"_sheetTab":"details"},"name":"Disrupt Life (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/shadow_01.jpg","data":{"description":{"value":"<p>Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["6d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":500001}]}
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Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"aoHq79b5WzHAmBPt","flags":{"_sheetTab":"description"},"name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"<p>The quasit has advantage on saving throws against spells and other magical effects.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":200001},{"_id":"HPxkwrhOVFFLFur0","flags":{"_sheetTab":"description"},"name":"Claws (Bite in Beast Form)","type":"weapon","img":"systems/dnd5e/icons/skills/red_31.jpg","data":{"description":{"value":"<p>The quasit strikes out with its claws.</p>\n<section class=\"secret\">\n<p>If it hits the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become @JournalEntry[Poisoned] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p>\n</section>","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"fin":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":100001},{"_id":"MLfZqvhaJjB78YiT","flags":{"_sheetTab":"description"},"name":"Invisibility","type":"feat","img":"systems/dnd5e/icons/skills/blue_05.jpg","data":{"description":{"value":"<p>The quasit magically turns @JournalEntry[Invisible] until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). 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user-select: text; color: #191813; font-size: 13px;\">\n<li style=\"box-sizing: border-box; user-select: text; color: #111111;\"><em style=\"box-sizing: border-box; user-select: text;\"><em style=\"box-sizing: border-box; user-select: text; color: #000000; font-size: 14px;\">Token artwork by Forgotten Adventures.</em></em></li>\n<li style=\"box-sizing: border-box; user-select: text; color: #111111;\"><em style=\"box-sizing: border-box; user-select: text;\">Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"race":null,"type":"Beast","environment":"Grassland","cr":0.25,"xp":{"value":200},"source":"MM pg. 330","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":3,"bonus":0,"passive":13},"ani":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"arc":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"ath":{"value":0,"ability":"str","mod":1,"bonus":0,"passive":11},"dec":{"value":0,"ability":"cha","mod":-3,"bonus":0,"passive":7},"his":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"ins":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"itm":{"value":0,"ability":"cha","mod":-3,"bonus":0,"passive":7},"inv":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"med":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"nat":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"prc":{"value":1,"ability":"wis","mod":3,"bonus":0,"passive":13},"prf":{"value":0,"ability":"cha","mod":-3,"bonus":0,"passive":7},"per":{"value":0,"ability":"cha","mod":-3,"bonus":0,"passive":7},"rel":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"slt":{"value":0,"ability":"dex","mod":3,"bonus":0,"passive":13},"ste":{"value":2,"ability":"dex","mod":7,"bonus":0,"passive":17},"sur":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11}},"traits":{"size":"med","senses":"","languages":{"value":[],"custom":""},"di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":0,"max":0},"spell2":{"value":0,"max":0},"spell3":{"value":0,"max":0},"spell4":{"value":0,"max":0},"spell5":{"value":0,"max":0},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":1400000,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"biography"},"img":"systems/dnd5e/tokens/beast/GiantWolfSpider.png","token":{"flags":{},"name":"Giant Wolf Spider","displayName":0,"img":"systems/dnd5e/tokens/beast/GiantWolfSpider.png","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"f9JbhBfWucrY2eDA","actorLink":false,"actorData":{},"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"w4oJusdFuSttyz8X","flags":{"_sheetTab":"description"},"name":"Spider Climb","type":"feat","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"<p>The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}}},{"_id":"Et0GP61ZnJkxxqvN","flags":{"_sheetTab":"description"},"name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"<p>The spider applies its dripping fangs to its helpless victim.</p>\n<section class=\"secret\">\n<p>If it hits the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is @JournalEntry[Stable] but @JournalEntry[Poisoned] for 1 hour, even after regaining hit points, and is @JournalEntry[Paralyzed] while @JournalEntry[Poisoned] in this way.</p>\n</section>","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"2d6 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}}},{"_id":"OwNnGHVHu2XX0oPc","flags":{"_sheetTab":"description"},"name":"Web Sense","type":"feat","img":"systems/dnd5e/icons/skills/violet_14.jpg","data":{"description":{"value":"<p>While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}}},{"_id":"oRhC5cUi8uHMapul","flags":{"_sheetTab":"description"},"name":"Web Walker","type":"feat","img":"systems/dnd5e/icons/skills/yellow_42.jpg","data":{"description":{"value":"<p>The spider ignores movement restrictions caused by webbing.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}}}]}
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{"_id":"fkJ8Z8zi2JtlcHh9","name":"Vulture","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":7,"min":3,"proficient":0,"mod":-2,"save":-2},"dex":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"con":{"value":13,"min":3,"proficient":0,"mod":1,"save":1},"int":{"value":2,"min":3,"proficient":0,"mod":-4,"save":-4},"wis":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"cha":{"value":4,"min":3,"proficient":0,"mod":-3,"save":-3}},"attributes":{"ac":{"min":10,"value":10},"hp":{"value":5,"min":0,"max":5,"temp":0,"tempmax":0,"formula":"1d8 + 1"},"init":{"value":0,"bonus":0,"mod":0,"total":0,"prof":0},"prof":2,"speed":{"value":"10 ft.","special":"Fly 50 ft."},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":"Unaligned","biography":{"value":"<p>Vultures are some of the most reviled birds to travel our skies. The birds bald, featherless head and black body plumage lend it a sinister facade. The vultures outer appearance along with its penchant to scavenge carrion for sustenance has settled the bird squarely into the designation of “evil” in the eyes of many common-folk. The birds connection with death, as the vulture will circle a dead or dying creature from high above, also adds to the revulsion felt towards this markedly important creature.</p>\n<p><strong>By Committee.</strong> Vultures congregate in groups called “committees” or “wakes” on whether or not they are feasting together respectively. These groups squabble for scraps of meat, ripping away rotting flesh from a carcass with their sharp and powerful beaks. It is not uncommon for fights to break out between the hungry birds. Due to their desire to scavenge dead flesh, vultures play a vital role in our ecosystem, as they act as vital decomposers in landscapes where insects or fungi may not exist as readily. 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These beasts accomplish this foul act with aid from the needle-sharp proboscis waiting at the end of its oversized snout. Gifted with the ability of flight, the Stirge dives down upon an unsuspecting enemy and clamps onto their body with the aid of their barbed claws. The Stirge then drives its proboscis into their victim's flesh, sucking out ounce after ounce of warm blood. Only when the Stirge is sufficiently sated (or battered away) will it release its victim to flee into the darkness where it may digest its liquid lunch. 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These formerly average forest plants are gifted with mild sentience by the natural spellwork of a most-powerful druid who has cast the Awaken spell to birth an Awakened Shrub.</p>\n<p>The shrub itself, having negligible will of its own, then remains @JournalEntry[Charmed] to the spellcaster for thirty days, during which, the Awakened Shrub serves at the whim of the druid. The leafy automaton is also given the ability to move independently by the spellwork cast upon it. Using their roots and branches to propel themselves across the forest floor, the shrubs are left to roam clumsily throughout the druid's selected domain.</p>\n<p><strong>Druids Little Helper. </strong>While any mage proficient enough in the arcane to produce an Awaken spell may pull these shrubs into sudden life, it is the druids of the woods who most commonly utilize the ability. A unique feature of the Awakened Shrub is its indistinguishability between itself and an average shrub when it stands completely still. The ability to camouflage themselves so thoroughly allows the Awakened Shrubs to act as sentires for a more secretive druids hideaway.</p>\n<p>As recommended to me by a friend of the forest: be advised to utilize the shrubs in small groups as to simply overwhelm any nosey intruders. Strength in numbers is key for these simplistic shrubs as they may be easily dispatched if singled out. As the magic within the shrub allows the shrubs to speak a language known to their creator, Awakened Shrubs may also be programmed with a warning message and avoid conflict altogether. 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Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.</p>\n<p></p>","public":""},"race":null,"type":"Humanoid (any race)","environment":null,"cr":6,"xp":{"value":2300},"source":"MM pg. 347","class":{},"spellLevel":6},"skills":{"acr":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12},"ani":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"arc":{"value":1,"ability":"int","mod":6,"bonus":0,"passive":16},"ath":{"value":0,"ability":"str","mod":-1,"bonus":0,"passive":9},"dec":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"his":{"value":1,"ability":"int","mod":6,"bonus":0,"passive":16},"ins":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"itm":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"inv":{"value":0,"ability":"int","mod":3,"bonus":0,"passive":13},"med":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"nat":{"value":0,"ability":"int","mod":3,"bonus":0,"passive":13},"prc":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"prf":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"per":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"rel":{"value":0,"ability":"int","mod":3,"bonus":0,"passive":13},"slt":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12},"ste":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12},"sur":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11}},"traits":{"size":"med","senses":"","languages":{"value":["custom"],"custom":"any four languages"},"di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":"3","max":"4"},"spell2":{"value":"3","max":"3"},"spell3":{"value":"3","max":"3"},"spell4":{"value":"3","max":"3"},"spell5":{"value":"1","max":"1"},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":100001,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Mage","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"mQnsXanewsPiV7QE","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"OS7IXQhCYJYkTH6f","flags":{"_sheetTab":"description"},"name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"<p>The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:</p>\n<p>Cantrips (at will): fire bolt, light, mage hand, prestidigitation</p>\n<p>1st level (4 slots): detect magic, mage armor, magic missile, shield</p>\n<p>2nd level (3 slots): misty step, suggestion</p>\n<p>3rd level (3 slots): counterspell, fireball, fly</p>\n<p>4th level (3 slots): greater invisibility, ice storm</p>\n<p>5th level (1 slot): cone of cold</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"gKh2ZGNk6nZeAM4E","flags":{},"name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-1.jpg","data":{"description":{"value":"<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p>\n<p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"sO0y8sl6BUc4uLpQ","flags":{},"name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"8AsyxkwMW77n8TMn","flags":{},"name":"Mage Hand","type":"spell","img":"systems/dnd5e/icons/skills/ice_16.jpg","data":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"WeHvVHmMqyM36Hyu","flags":{},"name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"rHoCNImtmMQr8TMB","flags":{},"name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"ubZj9XlltjcTAzja","flags":{"_sheetTab":"details"},"name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"<p>You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"gKRi9Yu14HeACqSq","flags":{},"name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4+1"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"JZqZeMR3KcCL7opH","flags":{},"name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"<p>An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.</p>","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"kZEpBou0dxWj6Xum","flags":{},"name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"<p>Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.</p>","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"QREOzX3l871IOD4Z","flags":{},"name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"<p>You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.</p>\n<p>The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p>\n<p>You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.</p>\n<p>If you or any of your companions damage the target, the spell ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"JiDcPQSp4omiK3AZ","flags":{},"name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"<p>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spells level. On a success, the creatures spell fails and has no effect.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"oT4dQG28IiZwRPtZ","flags":{},"name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. 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{"_id":"n4TEv7inVUkyZviN","name":"Bandit","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":11,"min":3,"proficient":0,"mod":0,"save":0},"dex":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"con":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"int":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"wis":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"cha":{"value":10,"min":3,"proficient":0,"mod":0,"save":0}},"attributes":{"ac":{"min":11,"value":12},"hp":{"value":11,"min":0,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"value":0,"bonus":0,"mod":1,"total":1,"prof":0},"prof":2,"speed":{"value":"30 ft.","special":""},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":" Chaotic Good Evil","biography":{"value":"<p>Bandits of our humble world come in a variety of shapes and sizes; be they a halfling pickpocket or the swarthy Dragonborn sea-captain plundering unfortunate vessels. Here we will view the commonalities of what would be considered the “bandit” class of criminal. Be advised while reviewing this information that not all bandits should be viewed with a scornful eye. While many seek harm or riches from their quarry, others thieve to survive in a world most unfair.</p>\n<p><strong>The Good.</strong> We begin with those bandits who could be seen as “noble criminals”. These bandits consist of the most downtrodden of our nations, those citizens who have struggled through poverty and oppression to scrape out a meager existence clinging to any comfort they can grasp. Consider what would drive a person to commit something so desperate as robbery or open theft in a village street. Bandits of a nobler sort may still be selfish with their earnings, taking what they have stolen to enrich their own lives or those of immediate relations. There are some bandits, however, who seek to use their pilfered goods to improve the lives of the poorer community. Be aware that often these bandits are desperate and afraid, especially during the act of robbery. They are scared, driven to crime by poor circumstances, so they may not require violence to disperse as more often than not they will not physically harm their victims. Keep an open mind as you travel through the world young adventurer and remember that were the tables turned, you may wish for mercy for such a minor infraction.</p>\n<p><strong>The Bad and Ugly.</strong> For every good-hearted soul stealing from those with too much and giving to the unfortunate, there is a truly villainous spirit lurking behind the brush of a nearby road, lying in wait for an unsuspecting victim. During your travels, adventurer, these sorts may be the most common instances of banditry you will experience. Armed with swords, clubs, and bows, the more nefarious of the bandit world prefer to ambush their prey from the shadows of hills and trees, catching traveling parties unaware. These treacherous thieves will attempt diversion and trickery in order to catch their quarry off guard should their crew be outnumbered. Bandits have no boundaries of borders or locale, so caution should be taken whether you walk upon a forested road or sail the high seas as you island hop for fame. 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Without proper, and I mean proper, instruction, the bones in front of you might as well have remained dusty upon the floor.&nbsp; Explain the orders carefully and lay out the steps of your new servants tasks with exceeding care.&nbsp; Also, should you catch your skeletal friend partaking in the activities of their former life, do not scold them.&nbsp; The mundane routine of chopping wood or swinging a hammer can allow for more malleable servants as time continues.<br><em>The Book of Dark Servants, Vol III.</em></p>\n</blockquote>\n<p>Skeletons are beings raised into undeath by the will of necromantic magic.&nbsp; The necromantic magics used within the ritual can either be cast by a trained hand or simply seep into the bones of the skeleton in areas of concentrated death.&nbsp; Cemeteries, catacombs, and battle fields are all subject to the sporadic rising of skeletons into their new lives.&nbsp; The magic not only keeps the skeleton “living”, but it also binds joints and bones together like spectral ligaments.&nbsp; 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Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. 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The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesnt understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target cant follow your command, the spell ends.</p>\n<p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p>\n<p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p>\n<p><strong>Grovel.</strong> The target falls prone and then ends its turn.</p>\n<p><strong>Halt.</strong> The target doesnt move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":11,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"Y2uSsWTMZZX7aayl","flags":{},"name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"<p>Make a melee spell Attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"P9bW3ppbPsr3onud","flags":{},"name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"<p>A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.</p>","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small parchment with a bit of holy text written on it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"AxwuA8ugipee5vnW","flags":{},"name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":11,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"u09yA9jnMJR6HLuu","flags":{},"name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg","data":{"description":{"value":"<p>You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.</p>\n<p>As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.</p>\n<p>The weapon can take whatever form you choose. 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You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.</p><p>Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.</p><p>You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. 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The image of a goat has also been co opted by some of the more nefarious of our realm as a symbol of evil to represent various foul cults. Perhaps it is the goat&rsquo;s sinister horizontal pupil that elicits fear in onlookers or their common use by some cultures as a ritualistic sacrifice that drives the cults to utilize their visage. 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