foundry-sw5e/packs/packs/ventures.db
Professor Bunbury c793949b37 SotG Update #1
+ Adds compendia for Deployments, Deployment Features, Starship Armor, Starship Equipment, Starship Weapons, and Ventures and associated artwork
+ Adds Starship actor sheet (very, very rough draft, somewhat unpredictable, not fully functional)
+ Adds function to Character sheet to collapse/expand Feature tab rows (major assist from Cyr)
+ Adds function to Character sheet to increment/decrement class levels directly from character sheet (another major assist from Cyr)
2021-04-06 16:03:48 -04:00

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{"_id":"0scqI7Y5e2VsEjgU","name":"Legendary Spacecasting","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> Master Spacecasting venture</em></p><p>When casting a force or tech power while aboard your ship and in space that affects an area, the area's dimensions are instead multiplied by 1,000.</p>"},"prerequisites":["Master Spacecasting venture"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"2Irn12psV0MHffd4","name":"Pilot in Training","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"When you make a Dexterity (Maneuver) check while deployed as a pilot, you can add your proficiency bonus to checks you make if you do not already do so.</p>"},"prerequisites":[],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"2PyiTCJJuJyFIqF6","name":"Gunning Stylist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> 3rd rank</em></p><p>You adopt a particular style of gunning as your specialty. Choose one of the gunning style options options, detailed later in this chapter. You can't take a gunning style option more than once, even if you later get to choose again. You can select this venture multiple times. </p>"},"prerequisites":["3rd rank"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"30OjHPm2Xh2hV1bw","name":"Dual Roles","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"When you take Dual Role, choose a secondary deployment. When you advance a rank in your primary deployment, you may select a maneuver from your secondary deployment instead of your primary deployment.</p>"},"prerequisites":[],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"3Vmv4bRSE2q12dkQ","name":"Combustive Salvo","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> The ability to cast tech powers, at least 1 rank in gunner</em></p><p>Once per turn, when you hit a target with a ship attack from a primary or secondary weapon, you may use a reaction to spend one tech point to cause the target to take fire damage equal to your techcasting ability modifier at the start of your next turn. </p>"},"prerequisites":["The ability to cast tech powers, at least 1 rank in gunner"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"3fHlNmzGAt2OkCte","name":"Storming Gunner","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"You can use your immense strength to steady primary weapons with the burst, rapid, or saturate features. When you make an attack roll with a primary ship weapon having at least one of these features while on a Medium or smaller ship, you can use your Strength modifier, instead of the ship's Intelligence modifier, for the attack rolls or setting the DC for the targets' saves.</p>"},"prerequisites":[],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"5ocdFyhyQPBqjj9J","name":"Reckless Ramming","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 2 levels in berserker</em></p><p>When you take the Ram action, you can throw aside all concern for defense to attack with fierce desperation. The target has disadvantage on the Dexterity (Maneuver) check, and you deal additional damage equal to your rage damage bonus. The first attack roll made against your ship before the start of your next turn has advantage.</p>"},"prerequisites":["at least 2 levels in berserker"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"68gm4jJt2g2an572","name":"Perceptive Techie","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"When you make a Wisdom (Scan) or Intelligence (Probe) check while aboard your ship, you may use your Wisdom modifier instead of your ship's Ability modifier.</p>"},"prerequisites":[],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"6AtbJ4PKePAUc4M0","name":"Multi-Roles","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> Dual Roles venture</em></p><p>When you advance a rank in your primary deployment, you may select a maneuver from any deployment instead of your primary deployment.</p>"},"prerequisites":[" Dual Roles venture "],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"9L2LihZWReZzksed","name":"Recurrent Repairs","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 3 ranks in mechanic</em></p><p>When you succeed on a Constitution (Patch) check as a part of a Patch action you take, you have advantage on the next Constitution (Patch) check you take as a part of the Patch action you take before the end of your next turn.</p>"},"prerequisites":["at least 3 ranks in mechanic"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"A6I7VApYuQI0p8LE","name":"Legendary Multitasking","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> 5th rank, Split Focused venture</em></p><p>When operating a ship, you gain a second action you can take with the ship.</p>"},"prerequisites":["5th rank, Split Focused venture"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"A7wMSHk58PwFvoeL","name":"Gunner Adept","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> 2nd rank</em></p><p>You have gunner training that allows you to perform special combat gambits. You learn two gambits of your choice from among those available to the gunner deployment. </p>"},"prerequisites":["2nd rank"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"B21ZmA0ZJG5xYsDM","name":"Weapon Enhancement","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> The ability to cast 3rd level tech powers</em></p><p>An unenhanced ship weapon on your ship becomes an enhanced weapon. Choose one of these damage types: acid, cold, energy, fire, ion, kinetic, or lightning. For the duration, an unenhanced ship weapon you touch has a +1 to attack rolls and deals an extra 1d4 damage of the chosen type.</p>"},"prerequisites":["The ability to cast 3rd level tech powers"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"Do4ZGW8VensNJzoU","name":"Resourceful Disruption","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 1 rank in operator</em></p><p>Once per round, when you roll a power die as part of an operator's disruption, you can roll the die twice and take either result.</p>"},"prerequisites":["at least 1 rank in operator"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"ECGFElbSJoH7YoWh","name":"Spacecasting","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> The ability to cast force or tech powers</em></p><p>When casting a force or tech power while aboard your ship and in space, the power's range is multiplied by 2. You can not target a hostile creature with a power unless you are aware of their presence and location.</p>"},"prerequisites":["The ability to cast force or tech powers"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"EjFWpOkDM9DDrWMO","name":"Keen Eye","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> 4th rank</em></p><p>When you take the Search action and succeed on a Wisdom (Scan) or Intelligence (Probe) check aided by your ship's scanners, you can learn certain information about a target if you are aware of them. The GM tells you if the ship is your ship's equal, superior, or inferior in regard to one of the following characteristics of your choice:<ul><li>Any one Ability Score</li><li>Armor Class</li><li>Current total hull and shield points</li><li>Current Shield die type and number, and shield regeneration rate</li><li>Total ship tiers (if any)</li><li>Total deployment ranks (if any)</li></ul></p>"},"prerequisites":["4th rank"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"ErMXwjzLHB7aWYVT","name":"Hot Wire","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"When you would make a Constitution (Patch) check while aboard your ship, you can instead make an Intelligence (Mechanic's Kit) check.</p>"},"prerequisites":[],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"FGQRhvmHD3GLtjbx","name":"Rime Salvo","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> The ability to cast tech powers, at least 1 rank in gunner</em></p><p>Once per turn, when you hit a target with a ship attack from a primary or secondary weapon, you may use a reaction to spend one tech point to make the target gain 1 slowed level until the end of its turn as the hull is coated in frigid carbonite.</p>"},"prerequisites":["The ability to cast tech powers, at least 1 rank in gunner"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"GYBpaH88JnqON5a6","name":"Force-Empowered Blasting","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 2 levels in guardian</em></p><p>Once per turn, when you deal damage with a ship weapon, you can spend 1 force point to deal an additional 1d8 damage to the target. The damage is the same type as the weapon's damage.</p>"},"prerequisites":["at least 2 levels in guardian"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"H6qXSuLUO0Yxpl80","name":"Resourceful Boost","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 1 rank in mechanic</em></p><p>Once per round, when you use your System Boost feature, you can roll the tech die twice and take either result.</p>"},"prerequisites":["at least 1 rank in mechanic"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"IYISdGaTflGHxJSY","name":"Space Explorer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 1 level in scout</em></p><p>While deployed, parts of your Skilled Explorer class feature extend to your ship:<ul><li>Your ship is not slowed by difficult terrain.</li><li>Your ship can't get lost by unenhanced means.</li><li>Your ship can move stealthily at a normal pace.</li></ul></p>"},"prerequisites":["at least 1 level in scout"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"IgzI7pPKUTkzKjwt","name":"Gunning Master","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> 5th rank</em></p><p>You master a particular style of gunning. Choose one of the gunning mastery options options, detailed later in this chapter. You can't take a gunning mastery option more than once, even if you later get to choose again. You can select this venture multiple times. </p>"},"prerequisites":["5th rank"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"ItEBs8d4m8E9Iyry","name":"Cunning Operator","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"When you take the Interfere action and fail the contest, you can use your bonus action to repeat the check against the same target.</p>"},"prerequisites":[],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"JH5YHT1JawypbHGD","name":"Multitasker","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"When operating a ship, you gain a second reaction you can take with the ship.</p>"},"prerequisites":[],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"JREOCyLjoDkCyCoX","name":"Furious Gunner","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 1 level in berserker</em></p><p>While raging and firing a primary wapon, you can take a penalty to your attack roll up to your rage damage bonus, adding twice the amount to the damage roll on a hit.</p>"},"prerequisites":["at least 1 level in berserker"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"Ks8TffMcgBcJFPSm","name":"Slippery Pilot","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 2 levels in operative</em></p><p>Your quick thinking and agility allow you to act and move your ship quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</p>"},"prerequisites":["at least 2 levels in operative"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"LD0uyH5xj6zREyWY","name":"Force-Empowered Accuracy","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 2 levels in consular</em></p><p>Once per turn, when you miss with a ship attack, or when a target succeeds on the saving throw against a ship weapon, you can spend 1 force point to reroll the die. You must use the new roll.</p>"},"prerequisites":["at least 2 levels in consular"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"N9WaiwtgA6nRulAw","name":"Pilot Adept","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> 2nd rank</em></p><p>You have pilot training that allows you to perform special combat tactics. You learn two tactics of your choice from among those available to the pilot deployment. </p>"},"prerequisites":["2nd rank"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"Nr2aqIzrnxbTAq5O","name":"Explosive Gambits","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 3 ranks in gunner</em></p><p>Once per turn, when you roll the maximum on a gambit die, you can roll an additional die and add it to the roll.</p>"},"prerequisites":["at least 3 ranks in gunner"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"OTC9779u1CU4M3wW","name":"Experienced Slicer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 1 rank in operator</em></p><p>When setting your Operator's Disruptions save DC and whenever a Disruption uses your ship's Charisma modifier, you may add half your Intelligence modifier.</p>"},"prerequisites":[" at least 1 rank in operator* "],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"PErA9WrdfMk8H3Wq","name":"Greater Spacecasting","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> Improved Spacecasting venture</em></p><p>When casting a force or tech power while aboard your ship and in space, the power's range is instead multiplied by 100. You cannot target a hostile creature with a power unless you are aware of their presence and location.</p>"},"prerequisites":["Improved Spacecasting venture"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"PTAgOkWW8iF5TnkW","name":"Calculating Gunner","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"When you make an attack roll with a secondary ship weapon, you can use your Intelligence modifier, instead of the ship's Intelligence modifier, for the attack rolls.</p>"},"prerequisites":[],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"RQIMrS2H0LlwpYbR","name":"Dogfighter Superiority","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 2 levels in fighter</em></p><p>When you expend a die granted by your Deployment, roll the die as normal, but you can instead subtract it from your pool of superiority dice.</p>"},"prerequisites":["at least 2 levels in fighter"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"TbgfiuUrcqaQ56vA","name":"Intuitive Gunner","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> The ability to cast force powers</em></p><p>When you determine the save DC for a tertiary ship weapon while on a Medium or smaller ship, you can add half your Wisdom or Charisma modifier (your choice) to the save DC. </p>"},"prerequisites":["The ability to cast force powers"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"TkdGlKE4PQJmJ5f9","name":"Counterslicer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"When you are the target of the Interfere action and are forced to make a Wisdom (Scan) check, if you succeed on the contest, you have advantage on the next Charisma (Interfere) check you make before the end of your next turn.</p>"},"prerequisites":[],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"UOxpXRC2MCCx8DYP","name":"Resourceful Gambits","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 1 rank in gunner</em></p><p>Once per round, when you roll a power die used for a gunner's gambit, you can roll the die twice and take either result.</p>"},"prerequisites":["at least 1 rank in gunner"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"UcE2oiQHyVRWzn00","name":"Scanner Specialist","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"When you take the Search action, you have advantage on Wisdom (Scan) and Intelligence (Probe) checks that rely on the scanner.</p>"},"prerequisites":[],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"VHtQNIaz75e9MEHQ","name":"Precision Gunner","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"When you make an attack roll with a primary ship weapon while on a Medium or smaller ship, you can use your Dexterity modifier, instead of the ship's Intelligence modifier, for the attack rolls.</p>"},"prerequisites":[],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"Ws9tdDqC5rdi8S8L","name":"Resourceful Technician","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 1 rank in technician</em></p><p>Once per round, when you roll a power die as part of a technician's stratagem, you can roll the die twice and take either result.</p>"},"prerequisites":["at least 1 rank in technician"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"WtrQOrZ6YT4fcHSa","name":"Infuse Ship Weapon","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 2 levels in engineer</em></p><p>Ship weapons become valid targets for your Infuse Item class feature.</p>"},"prerequisites":["at least 2 levels in engineer"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"XCfImlUdBzvW8UGp","name":"Shrewd Interrogator","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"When you make a Wisdom (Insight) or Charisma (Deception) check while aboard your ship, you may use your Intelligence modifier instead of your Wisdom or Charisma modifier. </p>"},"prerequisites":[],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"XNhgOjpzpcETVVAx","name":"Natural Slicer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"Whenever you make a Charisma (Interfere) check, you may instead make an Intelligence (Slicer Tools) check.</p>"},"prerequisites":[],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"cdJIX7FymQXYn5TZ","name":"Targeting Salvo","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> The ability to cast tech powers, at least 1 rank in gunner</em></p><p>Once per turn, when you hit a target with a ship attack from a primary or secondary weapon, you may use a reaction to spend one tech point to mark the target only visible to you. The next attack roll you make against the ship before the end of your next turn cant suffer from disadvantage.</p>"},"prerequisites":["The ability to cast tech powers, at least 1 rank in gunner"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"dhvjTcuHf2Np6DcZ","name":"Analytical Coordinator","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 1 level in scholar</em></p><p>When an ally makes an ability check or attack roll affected by your Direct action, and they are also the target of your Critical Analysis class feature, they can also roll a d6 and add it to the ability check or attack roll.</p>"},"prerequisites":["at least 1 level in scholar"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"drTe0erGKuBdZvd8","name":"Jack of All Roles","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> 5th rank, Multi-Roles venture</em></p><p>Over a long rest you may switch out a number of maneuvers you know up to your intelligence modifier (minimum of 1) for an equal number of maneuvers from other deployments. </p>"},"prerequisites":[" 5th rank, Multi-Roles venture"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"e1cGetXnR5RVzkDf","name":"Force Piloting","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> The ability to cast force powers</em></p><p>When you make a Dexterity (Manuever) check while aboard your ship, you may add half (round up) your Wisdom or Charisma modifier (your choice), to your result. Additionally, you can add half (round up) your Wisdom or Charisma modifier (your choice) to your ship's AC while deployed as the pilot.</p>"},"prerequisites":["The ability to cast force powers"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"e9gE2Mr9Hu48qP2F","name":"Weapon Overheat","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> The ability to cast 2nd level tech powers</em></p><p>As a bonus action, you may spend three tech points to empower a ship weapon on your ship. For the duration, you can cool the weapon once per turn without using an action, and as a bonus action on each of your turns you can make one attack with the weapon.</p>"},"prerequisites":["The ability to cast 2nd level tech powers"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"f4x0mJvFucA7oyaP","name":"Split Focused","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> Multitasker venture</em></p><p>When operating a ship, you gain a second bonus action you can take with the ship.</p>"},"prerequisites":["Multitasker venture"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"fEI7hwGbDzBDfdke","name":"Persistent Interference","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 3 ranks in operator</em></p><p>When you take the Interfere action and succeed on the contest, the target has disadvantage on the next Charisma (Interfere) check before the end of your next turn.</p>"},"prerequisites":["at least 3 ranks in operator"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"g3nhoUfyGnuFstUg","name":"Tactical Superiority","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 2 levels in scholar</em></p><p>When you expend a power die, roll the die as normal, but you can instead subtract it from your pool of superiority dice.</p>"},"prerequisites":["at least 2 levels in scholar"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"jNoh3rqIqdTo9IX1","name":"Strong Alone, Stronger Together","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 3 ranks in coordinator</em></p><p>When you take the Direct action, you have advantage on the next ability check or saving throw you make before the start of your next turn.</p>"},"prerequisites":["at least 3 ranks in coordinator"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"ks1XMj0qAeKZX3cr","name":"Master Spacecasting","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> Greater Spacecasting venture</em></p><p>When casting a force or tech power while aboard your ship and in space, the power's range is instead multiplied by 1,000. You can not target a hostile creature with a power unless you are aware of their presence and location.</p>"},"prerequisites":["Greater Spacecasting venture"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"l1eQtSgsUMMQef25","name":"Improved Spacecasting","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> Spacecasting venture</em></p><p>When casting a force or tech power while aboard your ship and in space, the power's range is instead multiplied by 10. You can not target a hostile creature with a power unless you are aware of their presence and location.</p>"},"prerequisites":["Spacecasting venture"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"nJeEMiSReNAG8rSr","name":"Diamond Deployment","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 14 levels in monk</em></p><p>While deployed, when your ship fails a saving throw, you can spend 1 focus point to reroll the die.</p>"},"prerequisites":["at least 14 levels in monk"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"p9RR1JJzHxqI04SP","name":"Resourceful Display","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 1 rank in coordinator</em></p><p>Once per round, when you, or an ally with your Inspiring Display die, roll an Inspiring Display, they can roll the die twice and take either result.</p>"},"prerequisites":["at least 1 rank in coordinator"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"q9BXIUW2jbMIoDvU","name":"Resourceful Tactics","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 1 rank in pilot</em></p><p>Once per round, when you roll a power die as part of a pilot's tactic, you can roll the die twice and take either result.</p>"},"prerequisites":["at least 1 rank in pilot"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"r0as3L57tmg0kcdM","name":"Sneak Firing","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 1 level in operative</em></p><p>Once per turn, you can deal an extra 1d6 damage to one ship you hit with a ship attack if you have advantage on the attack roll. You can select this venture multiple times.</p>"},"prerequisites":["at least 1 level in operative"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"rSOjOPxD49soIMaM","name":"Indomitable Starship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 9 levels in fighter</em></p><p>While deployed, when your ship fails a saving throw, you can use your Indomitable class feature to reroll the die.</p>"},"prerequisites":["at least 9 levels in fighter"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"uWRzpIJBC4QBFfg3","name":"Thread the Needle","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 3 ranks in pilot</em></p><p>When you take the Evade action, you can gain the benefits of Evade against only a single target in order to avoid the penalty of disadvantage on any skill check or attack roll made by your ship or anyone on it.</p>"},"prerequisites":["at least 3 ranks in pilot"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"yprQDRJWb5DhdTtC","name":"Flurry of Fire","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 2 levels in monk</em></p><p>Immediately after you take the Fire action you can spend 1 focus point to make an additional attack as a bonus action. This additional attack must be made with a primary weapon.</p>"},"prerequisites":["at least 2 levels in monk"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}
{"_id":"zTgZVw4RFiAZDYoc","name":"Force-Empowered Shooting","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"venture","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> at least 2 levels in sentinel</em></p><p>When you take the Fire action, you can spend 1 force point and use your bonus action to make an additional attack. This additional attack must be made with a primary weapon.</p>"},"prerequisites":["at least 2 levels in sentinel"],"source":{"value":"SotG"}},"flags":{},"img":"systems/sw5e/packs/Icons/Ventures/Venture.webp","effects":[]}