forked from GitHub-Mirrors/foundry-sw5e
244 lines
No EOL
9.3 KiB
JavaScript
244 lines
No EOL
9.3 KiB
JavaScript
export default class CharacterImporter {
|
|
|
|
// transform JSON from sw5e.com to Foundry friendly format
|
|
// and insert new actor
|
|
static async transform(rawCharacter){
|
|
const sourceCharacter = JSON.parse(rawCharacter);
|
|
// v1 - just import the very basics: name, species, hp, ac and abilities
|
|
const name = sourceCharacter.name;
|
|
const species = sourceCharacter.attribs.find(o => o.name == "race").current;
|
|
const hp = sourceCharacter.attribs.find(o => o.name == "hp").current;
|
|
const hpTemp = sourceCharacter.attribs.find(o => o.name == "hp_temp").current;
|
|
const ac = sourceCharacter.attribs.find(o => o.name == "ac").current;
|
|
const strength = sourceCharacter.attribs.find(o => o.name == "strength").current;
|
|
const dexterity = sourceCharacter.attribs.find(o => o.name == "dexterity").current;
|
|
const constitution = sourceCharacter.attribs.find(o => o.name == "constitution").current;
|
|
const intelligence = sourceCharacter.attribs.find(o => o.name == "intelligence").current;
|
|
const wisdom = sourceCharacter.attribs.find(o => o.name == "wisdom").current;
|
|
const charisma = sourceCharacter.attribs.find(o => o.name == "charisma").current;
|
|
const strengthSaveProf = sourceCharacter.attribs.find(o => o.name == 'strength_save_prof').current ? 1 : 0;
|
|
const dexteritySaveProf = sourceCharacter.attribs.find(o => o.name == 'dexterity_save_prof').current ? 1 : 0;
|
|
const constitutionSaveProf = sourceCharacter.attribs.find(o => o.name == 'constitution_save_prof').current ? 1 : 0;
|
|
const intelligenceSaveProf = sourceCharacter.attribs.find(o => o.name == 'intelligence_save_prof').current ? 1 : 0;
|
|
const wisdomSaveProf = sourceCharacter.attribs.find(o => o.name == 'wisdom_save_prof').current ? 1 : 0;
|
|
const charismaSaveProf = sourceCharacter.attribs.find(o => o.name == 'charisma_save_prof').current ? 1 : 0;
|
|
|
|
const targetCharacter = {
|
|
name: sourceCharacter.name,
|
|
type: "character",
|
|
data: {
|
|
abilities: {
|
|
str: {
|
|
value: strength,
|
|
proficient: strengthSaveProf
|
|
},
|
|
dex: {
|
|
value: dexterity,
|
|
proficient: dexteritySaveProf
|
|
},
|
|
con: {
|
|
value: constitution,
|
|
proficient: constitutionSaveProf
|
|
},
|
|
int: {
|
|
value: intelligence,
|
|
proficient: intelligenceSaveProf
|
|
},
|
|
wis: {
|
|
value: wisdom,
|
|
proficient: wisdomSaveProf
|
|
},
|
|
cha: {
|
|
value: charisma,
|
|
proficient: charismaSaveProf
|
|
},
|
|
},
|
|
attributes: {
|
|
ac: {
|
|
value: ac
|
|
},
|
|
hp: {
|
|
value: hp,
|
|
min: 0,
|
|
max: hp,
|
|
temp: hpTemp
|
|
}
|
|
}/*,
|
|
skills: {
|
|
acr: {
|
|
value: acrobaticsSkill,
|
|
ability: "dex"
|
|
},
|
|
ani: {
|
|
value: animalHandlingSkill,
|
|
ability: "wis"
|
|
},
|
|
ath: {
|
|
value: athleticsSkill,
|
|
ability: "str"
|
|
},
|
|
dec: {
|
|
value: deceptionSkill,
|
|
ability: "cha"
|
|
},
|
|
ins: {
|
|
value: insightSkill,
|
|
ability: "wis"
|
|
},
|
|
itm: {
|
|
value: intimidationSkill,
|
|
ability: "cha"
|
|
},
|
|
inv: {
|
|
value: investigationSkill,
|
|
ability: "int"
|
|
},
|
|
lor: {
|
|
value: loreSkill,
|
|
ability: "int"
|
|
},
|
|
med: {
|
|
value: medicineSkill,
|
|
ability: "wis"
|
|
},
|
|
nat: {
|
|
value: natureSkill,
|
|
ability: "int"
|
|
},
|
|
pil: {
|
|
value: pilotingSkill,
|
|
ability: "int"
|
|
},
|
|
prc: {
|
|
value: perceptionSkill,
|
|
ability: "wis"
|
|
},
|
|
prf: {
|
|
value: performanceSkill,
|
|
ability: "cha"
|
|
},
|
|
per: {
|
|
value: persuasionSkill,
|
|
ability: "cha"
|
|
},
|
|
slt: {
|
|
value: sleightOfHandSkill,
|
|
ability: "dex"
|
|
},
|
|
ste: {
|
|
value: stealthSkill,
|
|
ability: "dex"
|
|
},
|
|
sur: {
|
|
value: survivalSkill,
|
|
ability: "wis"
|
|
},
|
|
tec: {
|
|
value: technologySkill,
|
|
ability: "int"
|
|
}
|
|
}*/
|
|
}
|
|
};
|
|
|
|
let actor = await Actor.create(targetCharacter);
|
|
|
|
async function assignSkills(id){
|
|
let hero = game.actor.get(id);
|
|
actor.data.data.skills.acr = sourceCharacter.attribs.find(o => o.name == 'acrobatics_bonus').current;
|
|
actor.data.data.skills.ani = sourceCharacter.attribs.find(o => o.name == 'animal_handling_bonus').current;
|
|
actor.data.data.skills.ath = sourceCharacter.attribs.find(o => o.name == 'athletics_bonus').current;
|
|
actor.data.data.skills.dec = sourceCharacter.attribs.find(o => o.name == 'deception_bonus').current;
|
|
actor.data.data.skills.ins = sourceCharacter.attribs.find(o => o.name == 'insight_bonus').current;
|
|
actor.data.data.skills.itm = sourceCharacter.attribs.find(o => o.name == 'intimidation_bonus').current;
|
|
actor.data.data.skills.inv = sourceCharacter.attribs.find(o => o.name == 'investigation_bonus').current;
|
|
actor.data.data.skills.lor = sourceCharacter.attribs.find(o => o.name == 'lore_bonus').current;
|
|
actor.data.data.skills.med = sourceCharacter.attribs.find(o => o.name == 'medicine_bonus').current;
|
|
actor.data.data.skills.nat = sourceCharacter.attribs.find(o => o.name == 'nature_bonus').current;
|
|
actor.data.data.skills.pil = sourceCharacter.attribs.find(o => o.name == 'piloting_bonus').current;
|
|
actor.data.data.skills.prc = sourceCharacter.attribs.find(o => o.name == 'perception_bonus').current;
|
|
actor.data.data.skills.prf = sourceCharacter.attribs.find(o => o.name == 'performance_bonus').current;
|
|
actor.data.data.skills.per = sourceCharacter.attribs.find(o => o.name == 'persuasion_bonus').current;
|
|
actor.data.data.skills.slt = sourceCharacter.attribs.find(o => o.name == 'sleight_of_hand_bonus').current;
|
|
actor.data.data.skills.ste = sourceCharacter.attribs.find(o => o.name == 'stealth_bonus').current;
|
|
actor.data.data.skills.sur = sourceCharacter.attribs.find(o => o.name == 'survival_bonus').current;
|
|
actor.data.data.skills.tec = sourceCharacter.attribs.find(o => o.name == 'technology_bonus').current;
|
|
}
|
|
|
|
|
|
//const baseClassName = sourceCharacter.attribs.find(o => o.name == 'class').current;
|
|
//const baseClassLvl = sourceCharacter.attribs.find(o => o.name == 'base_level').current;
|
|
|
|
/*
|
|
function addInitialClassAndLevel(itemData){
|
|
Actor5e.getClassFeatures(itemData).then(features => {
|
|
actor.createEmbeddedEntity("OwnedItem", features);
|
|
});
|
|
}
|
|
*/
|
|
|
|
// async function addSubsequentLevels(targetLvl, actor){
|
|
// actor.data.data.details.level = targetLvl;
|
|
// var x = await actor.items.find(x => x.name == 'Scout');
|
|
// x.data.data.levels = 6;
|
|
|
|
|
|
// }
|
|
|
|
// function addSubsequentLevelsOld(/*targetLvl,*/ itemData, actorClass, actor){
|
|
// //const lvl = actorClass.data.data.levels;
|
|
// //const newLvl = Math.min(lvl + 1, 20 + lvl - actor.data.data.details.level);
|
|
// //if ( !(lvl === newLvl) ) {
|
|
// actorClass.update({"data.levels": newLvl});
|
|
// itemData.data.levels = newLvl;
|
|
// Actor5e.getClassFeatures(itemData).then(features => {
|
|
// actor.createEmbeddedEntity("OwnedItem", features);
|
|
// });
|
|
// //}
|
|
// return
|
|
// }
|
|
//await newActorSheet.close();
|
|
}
|
|
|
|
static addImportButton(html){
|
|
const header = $("#actors").find("header.directory-header");
|
|
const search = $("#actors").children().find("div.header-search");
|
|
const newImportButtonDiv = $("#actors").children().find("div.header-actions").clone();
|
|
const newSearch = search.clone();
|
|
search.remove();
|
|
newImportButtonDiv.attr('id', 'character-sheet-import');
|
|
header.append(newImportButtonDiv);
|
|
newImportButtonDiv.children("button").remove();
|
|
newImportButtonDiv.append("<button class='create-entity' id='cs-import-button'><i class='fas fa-upload'></i> Import Character</button>");
|
|
newSearch.appendTo(header);
|
|
|
|
let characterImportButton = $("#cs-import-button");
|
|
characterImportButton.click(ev => {
|
|
let content = '<h1>Saved Character JSON Import</h1> '
|
|
+ '<label for="character-json">Paste character JSON here:</label> '
|
|
+ '</br>'
|
|
+ '<textarea id="character-json" name="character-json" rows="10" cols="50"></textarea>';
|
|
let importDialog = new Dialog({
|
|
title: "Import Character from SW5e.com",
|
|
content: content,
|
|
buttons: {
|
|
"Import": {
|
|
icon: '<i class="fas fa-file-import"></i>',
|
|
label: "Import Character",
|
|
callback: (e) => {
|
|
let characterData = $('#character-json').val();
|
|
console.log('Parsing Character JSON');
|
|
CharacterImporter.transform(characterData);
|
|
}
|
|
},
|
|
"Cancel": {
|
|
icon: '<i class="fas fa-times-circle"></i>',
|
|
label: "Cancel",
|
|
callback: () => {},
|
|
}
|
|
}
|
|
})
|
|
importDialog.render(true);
|
|
});
|
|
}
|
|
} |