forked from GitHub-Mirrors/foundry-sw5e
19 lines
54 KiB
Text
19 lines
54 KiB
Text
{"_id":"4P3Bqv1A4gl4nmjT","name":"Grappled","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.P6qwaMJpP29U6R0V"}},"content":"<h4 id=\"grappled\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">GRAPPLED</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">A grappled creature has 4 slowed levels.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The condition ends if the grappler is incapacitated (see the condition).</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect.</li>\n</ul>","img":"icons/svg/anchor.svg"}
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{"_id":"AgzA2uBZT6wm3xIY","name":"Petrified","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.rKuhg6DcmwogFTOw"}},"content":"<h4 id=\"petrified\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">PETRIFIED</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">A petrified creature is transformed, along with any object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">Attack rolls against the creature have advantage.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The creature automatically fails Strength and Dexterity saving throws.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The creature has resistance to all damage.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.</li>\n</ul>","img":"icons/svg/statue.svg"}
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{"_id":"BTRaEXUjZCg0r8x0","name":"Charmed","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.lu8f1Mo6SD5PsGGp"}},"content":"<h4 id=\"charmed\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">CHARMED</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">A charmed creature can’t attack the charmer or target the charmer with harmful abilities or enhanced effects.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The charmer has advantage on any ability check to interact socially with the creature.</li>\n</ul>","img":"icons/svg/daze.svg"}
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{"_id":"CEu7a0W2CutOwG60","name":"Blinded","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.G5kR7stEvV7YNsu9"}},"content":"<h4 id=\"blinded\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">BLINDED</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">A blinded creature can’t see and automatically fails any ability check that requires sight.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.</li>\n</ul>","img":"icons/svg/blind.svg"}
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{"_id":"HA54CRhrX8Mesf0u","name":"Paralysed","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.FYKG10YlJtUjpmO0"}},"content":"<h4 id=\"paralyzed\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">PARALYZED</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">A paralyzed creature is incapacitated (see the condition) and can’t move or speak.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature</li>\n</ul>","img":"icons/svg/paralysis.svg"}
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{"_id":"LdQcXlpeHBUhrszL","name":"Exhaustion","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.H2ghFvne6x16M05l"}},"content":"<h4 id=\"exhaustion\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">EXHAUSTION</h4>\n<p style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 16px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat; padding: 0px;\">Some special abilities and environmental hazards, and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.</p>\n<p style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 16px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat; padding: 0px;\"> </p>\n<h5 id=\"exhaustion-level\" style=\"box-sizing: inherit; user-select: text; font-family: 'Russo One'; font-size: 0.4cm; font-weight: 400; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; padding: 0px; margin: 0px;\">Exhaustion Level</h5>\n<table class=\"table\" style=\"box-sizing: inherit; user-select: text; width: 704px; background-repeat: no-repeat; margin-top: 0px; margin-bottom: 15px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; padding: 0px; min-width: 200px;\">\n<thead style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">\n<tr style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">\n<th style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-right: 10px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px; text-align: center;\">Level</th>\n<th style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px; text-align: left;\">Effect</th>\n</tr>\n</thead>\n<tbody style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">\n<tr style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px; background-color: #c9d6db;\">\n<td style=\"box-sizing: inherit; user-select: text; padding: 0px 10px 0px 0px; background-repeat: no-repeat; margin: 0px; text-align: center;\">1</td>\n<td style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px;\">Disadvantage on ability checks</td>\n</tr>\n<tr style=\"box-sizing: inherit; user-select: text; background-color: #bdc8cc; background-repeat: no-repeat; padding: 0px; margin: 0px;\">\n<td style=\"box-sizing: inherit; user-select: text; padding: 0px 10px 0px 0px; background-repeat: no-repeat; margin: 0px; text-align: center;\">2</td>\n<td style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px;\">1 slowed level</td>\n</tr>\n<tr style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px; background-color: #c9d6db;\">\n<td style=\"box-sizing: inherit; user-select: text; padding: 0px 10px 0px 0px; background-repeat: no-repeat; margin: 0px; text-align: center;\">3</td>\n<td style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px;\">Disadvantage on attack rolls and saving throws</td>\n</tr>\n<tr style=\"box-sizing: inherit; user-select: text; background-color: #bdc8cc; background-repeat: no-repeat; padding: 0px; margin: 0px;\">\n<td style=\"box-sizing: inherit; user-select: text; padding: 0px 10px 0px 0px; background-repeat: no-repeat; margin: 0px; text-align: center;\">4</td>\n<td style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px;\">Hit point maximum halved</td>\n</tr>\n<tr style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px; background-color: #c9d6db;\">\n<td style=\"box-sizing: inherit; user-select: text; padding: 0px 10px 0px 0px; background-repeat: no-repeat; margin: 0px; text-align: center;\">5</td>\n<td style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px;\">4 slowed levels</td>\n</tr>\n<tr style=\"box-sizing: inherit; user-select: text; background-color: #bdc8cc; background-repeat: no-repeat; padding: 0px; margin: 0px;\">\n<td style=\"box-sizing: inherit; user-select: text; padding: 0px 10px 0px 0px; background-repeat: no-repeat; margin: 0px; text-align: center;\">6</td>\n<td style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px;\">Death</td>\n</tr>\n</tbody>\n</table>\n<p style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 16px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat; padding: 0px;\">If an already exhausted creature suffers another effect that causes exhaustion, its current exhaustion level increases by the amount specified in the effect’s description.</p>\n<p style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 16px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat; padding: 0px;\">A creature suffers the effect of its current exhaustion level as well as all lower levels. For example, a creature suffering level 2 exhaustion has 1 slowed level and has disadvantage on ability checks.</p>\n<p style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 16px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat; padding: 0px;\">An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.</p>\n<p style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 16px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat; padding: 0px;\">Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.</p>","img":"icons/svg/downgrade.svg"}
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{"_id":"OoxezC42ZN84JIW9","name":"Poisoned","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.Xazl9wYHyWXzgYEs"}},"content":"<h4 id=\"poisoned\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">POISONED</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">A poisoned creature has disadvantage on attack rolls and ability checks.</li>\n</ul>","img":"icons/svg/poison.svg"}
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{"_id":"QP60KPXDnCPckDY7","name":"Stunned","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.gd4IoCvxYy57uhfZ"}},"content":"<h4 id=\"stunned\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">STUNNED</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The creature automatically fails Strength and Dexterity saving throws.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">Attack rolls against the creature have advantage.</li>\n</ul>","img":"icons/svg/stoned.svg"}
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{"_id":"SCQd5S60spYMfZe1","name":"Frightened","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.NG1JUHhKcNZX46h1"}},"content":"<h4 id=\"frightened\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">FRIGHTENED</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The creature can’t willingly move closer to the source of its fear.</li>\n</ul>","img":"icons/svg/terror.svg"}
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{"_id":"TySFmuqCpRebYtQX","name":"APPENDIX A: CONDITIONS","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.5DfgP7OHzTTRzxTD"}},"content":"<h1 id=\"appendix-a-conditions\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.7cm;\">APPENDIX A: CONDITIONS</h1>\n<p style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 16px;\">Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a power, a class feature, a monster’s attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.</p>\n<p style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 16px;\">A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.</p>\n<p style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 16px;\">If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition’s effects don’t get worse. A creature either has a condition or doesn’t.</p>\n<p style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 16px;\">The following definitions specify what happens to a creature while it is subjected to a condition.</p>\n<h4 id=\"blinded\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">BLINDED</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">A blinded creature can’t see and automatically fails any ability check that requires sight.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.</li>\n</ul>\n<h4 id=\"charmed\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">CHARMED</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">A charmed creature can’t attack the charmer or target the charmer with harmful abilities or enhanced effects.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The charmer has advantage on any ability check to interact socially with the creature.</li>\n</ul>\n<h4 id=\"deafened\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">DEAFENED</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">A deafened creature can’t hear and automatically fails any ability check that requires hearing.</li>\n</ul>\n<h4 id=\"diseased\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">DISEASED</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">A diseased creature suffers effects that vary based on the disease.</li>\n</ul>\n<h4 id=\"exhaustion\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">EXHAUSTION</h4>\n<p style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 16px;\">Some special abilities and environmental hazards, and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.</p>\n<h5 id=\"exhaustion-level\" style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px; font-size: 0.4cm;\">Exhaustion Level</h5>\n<table class=\"table\" style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 15px; min-width: 200px;\">\n<thead style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">\n<tr style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">\n<th style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-right: 10px; padding-bottom: 0px; margin: 0px; text-align: center;\">Level</th>\n<th style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-bottom: 0px; margin: 0px; text-align: left;\">Effect</th>\n</tr>\n</thead>\n<tbody style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">\n<tr style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px; background-color: #c9d6db;\">\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px 10px 0px 0px; margin: 0px; text-align: center;\">1</td>\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-bottom: 0px; margin: 0px;\">Disadvantage on ability checks</td>\n</tr>\n<tr style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px; background-color: #bdc8cc;\">\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px 10px 0px 0px; margin: 0px; text-align: center;\">2</td>\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-bottom: 0px; margin: 0px;\">1 slowed level</td>\n</tr>\n<tr style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px; background-color: #c9d6db;\">\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px 10px 0px 0px; margin: 0px; text-align: center;\">3</td>\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-bottom: 0px; margin: 0px;\">Disadvantage on attack rolls and saving throws</td>\n</tr>\n<tr style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px; background-color: #bdc8cc;\">\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px 10px 0px 0px; margin: 0px; text-align: center;\">4</td>\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-bottom: 0px; margin: 0px;\">Hit point maximum halved</td>\n</tr>\n<tr style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px; background-color: #c9d6db;\">\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px 10px 0px 0px; margin: 0px; text-align: center;\">5</td>\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-bottom: 0px; margin: 0px;\">4 slowed levels</td>\n</tr>\n<tr style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px; background-color: #bdc8cc;\">\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px 10px 0px 0px; margin: 0px; text-align: center;\">6</td>\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-bottom: 0px; margin: 0px;\">Death</td>\n</tr>\n</tbody>\n</table>\n<p style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 16px;\">If an already exhausted creature suffers another effect that causes exhaustion, its current exhaustion level increases by the amount specified in the effect’s description.</p>\n<p style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 16px;\">A creature suffers the effect of its current exhaustion level as well as all lower levels. For example, a creature suffering level 2 exhaustion has 1 slowed level and has disadvantage on ability checks.</p>\n<p style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 16px;\">An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.</p>\n<p style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 16px;\">Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.</p>\n<h4 id=\"frightened\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">FRIGHTENED</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The creature can’t willingly move closer to the source of its fear.</li>\n</ul>\n<h4 id=\"grappled\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">GRAPPLED</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">A grappled creature has 4 slowed levels.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The condition ends if the grappler is incapacitated (see the condition).</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect.</li>\n</ul>\n<h4 id=\"incapacitated\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">INCAPACITATED</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">An incapacitated creature can’t take actions or reactions.</li>\n</ul>\n<h4 id=\"invisible\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">INVISIBLE</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">An invisible creature is impossible to see without the aid of powers or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.</li>\n</ul>\n<h4 id=\"paralyzed\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">PARALYZED</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">A paralyzed creature is incapacitated (see the condition) and can’t move or speak.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.</li>\n</ul>\n<h4 id=\"petrified\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">PETRIFIED</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">A petrified creature is transformed, along with any object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">Attack rolls against the creature have advantage.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The creature automatically fails Strength and Dexterity saving throws.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The creature has resistance to all damage.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.</li>\n</ul>\n<h4 id=\"poisoned\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">POISONED</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">A poisoned creature has disadvantage on attack rolls and ability checks.</li>\n</ul>\n<h4 id=\"prone\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">PRONE</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The creature has disadvantage on melee attack rolls.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The creature has disadvantage on ranged attack rolls against targets within 30 feet.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.</li>\n</ul>\n<h4 id=\"restrained\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">RESTRAINED</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">A restrained creature has 4 slowed levels.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The creature has disadvantage on Dexterity saving throws.</li>\n</ul>\n<h4 id=\"shocked\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">SHOCKED</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">A shocked creature can’t take reactions</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">On its turn, a shocked creature can take either an action or a bonus action, but not both.</li>\n</ul>\n<h4 id=\"slowed\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">SLOWED</h4>\n<p style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 16px;\">Some abilities, effects, and hazards can lead to a special condition called slowed. Slowed is measured in four levels. An effect can give a creature one or more levels of slowed, as specified in the effect’s description.</p>\n<h5 id=\"slowed-level\" style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px; font-size: 0.4cm;\">Slowed Level</h5>\n<table class=\"table\" style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 15px; min-width: 200px;\">\n<thead style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">\n<tr style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">\n<th style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-right: 10px; padding-bottom: 0px; margin: 0px; text-align: center;\">Level</th>\n<th style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-bottom: 0px; margin: 0px; text-align: left;\">Effect</th>\n</tr>\n</thead>\n<tbody style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">\n<tr style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px; background-color: #c9d6db;\">\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px 10px 0px 0px; margin: 0px; text-align: center;\">1</td>\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-bottom: 0px; margin: 0px;\">Speed reduced by 15 feet</td>\n</tr>\n<tr style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px; background-color: #bdc8cc;\">\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px 10px 0px 0px; margin: 0px; text-align: center;\">2</td>\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-bottom: 0px; margin: 0px;\">Speed reduced by 25 feet</td>\n</tr>\n<tr style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px; background-color: #c9d6db;\">\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px 10px 0px 0px; margin: 0px; text-align: center;\">3</td>\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-bottom: 0px; margin: 0px;\">Speed reduced by 30 feet</td>\n</tr>\n<tr style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px; background-color: #bdc8cc;\">\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px 10px 0px 0px; margin: 0px; text-align: center;\">4</td>\n<td style=\"background-repeat: no-repeat; box-sizing: inherit; padding-top: 0px; padding-bottom: 0px; margin: 0px;\">Speed reduced to 0, and can’t benefit from any bonus to speed</td>\n</tr>\n</tbody>\n</table>\n<p style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 16px;\">If an already slowed creature suffers another effect that causes it to be slowed, its current slowed level increases by the amount specified in the effect’s description.</p>\n<p style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin-top: 0px; margin-bottom: 16px;\">An effect that removes slowed reduces its level as specified in the effect’s description, with all slowed effects ending if a creature’s slowed level is reduced below 1.</p>\n<h4 id=\"stunned\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">STUNNED</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The creature automatically fails Strength and Dexterity saving throws.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">Attack rolls against the creature have advantage.</li>\n</ul>\n<h4 id=\"unconscious\" style=\"background-repeat: no-repeat; box-sizing: inherit; margin-bottom: 0px; font-family: 'Russo One', sans-serif; color: #c40f0f; text-transform: uppercase; font-weight: bold; font-size: 0.35cm;\">UNCONSCIOUS</h4>\n<ul style=\"background-repeat: no-repeat; box-sizing: inherit; padding-left: 24px; margin-top: 0px; margin-bottom: 1rem;\">\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The creature drops whatever it’s holding and falls prone.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">The creature automatically fails Strength and Dexterity saving throws.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">Attack rolls against the creature have advantage.</li>\n<li style=\"background-repeat: no-repeat; box-sizing: inherit; padding: 0px; margin: 0px;\">Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.</li>\n</ul>"}
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{"_id":"a3oFYC4bVAc0BLM0","name":"Shocked","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.sFyY7URJkJDCoEwk"}},"content":"<h4 id=\"shocked\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">SHOCKED</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">A shocked creature can’t take reactions</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">On its turn, a shocked creature can take either an action or a bonus action, but not both.</li>\n</ul>","img":"icons/svg/lightning.svg"}
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{"_id":"cHEmUrSy7mBt71yb","name":"Prone","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.5d7Wf6BEYnGIDdXG"}},"content":"<h4 id=\"prone\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">PRONE</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The creature has disadvantage on melee attack rolls.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The creature has disadvantage on ranged attack rolls against targets within 30 feet.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.</li>\n</ul>","img":"icons/svg/falling.svg"}
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{"_id":"doeSC6jHd4M9v87s","name":"Slowed","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.oNZuDAsxOmECnaLq"}},"content":"<h4 id=\"slowed\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">SLOWED</h4>\n<p style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 16px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat; padding: 0px;\">Some abilities, effects, and hazards can lead to a special condition called slowed. Slowed is measured in four levels. An effect can give a creature one or more levels of slowed, as specified in the effect’s description.</p>\n<table class=\"table\" style=\"box-sizing: inherit; user-select: text; width: 704px; background-repeat: no-repeat; margin-top: 0px; margin-bottom: 15px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; padding: 0px; min-width: 200px;\">\n<thead style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">\n<tr style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">\n<th style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-right: 10px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px; text-align: center;\">Level</th>\n<th style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px; text-align: left;\">Effect</th>\n</tr>\n</thead>\n<tbody style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">\n<tr style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px; background-color: #c9d6db;\">\n<td style=\"box-sizing: inherit; user-select: text; padding: 0px 10px 0px 0px; background-repeat: no-repeat; margin: 0px; text-align: center;\">1</td>\n<td style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px;\">Speed reduced by 15 feet</td>\n</tr>\n<tr style=\"box-sizing: inherit; user-select: text; background-color: #bdc8cc; background-repeat: no-repeat; padding: 0px; margin: 0px;\">\n<td style=\"box-sizing: inherit; user-select: text; padding: 0px 10px 0px 0px; background-repeat: no-repeat; margin: 0px; text-align: center;\">2</td>\n<td style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px;\">Speed reduced by 25 feet</td>\n</tr>\n<tr style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px; background-color: #c9d6db;\">\n<td style=\"box-sizing: inherit; user-select: text; padding: 0px 10px 0px 0px; background-repeat: no-repeat; margin: 0px; text-align: center;\">3</td>\n<td style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px;\">Speed reduced by 30 feet</td>\n</tr>\n<tr style=\"box-sizing: inherit; user-select: text; background-color: #bdc8cc; background-repeat: no-repeat; padding: 0px; margin: 0px;\">\n<td style=\"box-sizing: inherit; user-select: text; padding: 0px 10px 0px 0px; background-repeat: no-repeat; margin: 0px; text-align: center;\">4</td>\n<td style=\"box-sizing: inherit; user-select: text; padding-top: 0px; padding-bottom: 0px; background-repeat: no-repeat; margin: 0px;\">Speed reduced to 0, and can’t benefit from any bonus to speed</td>\n</tr>\n</tbody>\n</table>\n<p style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 16px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat; padding: 0px;\">If an already slowed creature suffers another effect that causes it to be slowed, its current slowed level increases by the amount specified in the effect’s description.</p>\n<p style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 16px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat; padding: 0px;\">An effect that removes slowed reduces its level as specified in the effect’s description, with all slowed effects ending if a creature’s slowed level is reduced below 1.</p>","img":"icons/svg/down.svg"}
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{"_id":"hnigIBLIkBPKAEXT","name":"Invisible","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.VYOyccqWTEnlr3wE"}},"content":"<h4 id=\"invisible\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">INVISIBLE</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">An invisible creature is impossible to see without the aid of powers or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.</li>\n</ul>","img":"icons/svg/eye.svg"}
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{"_id":"mhD8N0E0ls0ipOxp","name":"Unconscious","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.mKBQ2hMAScOyTEls"}},"content":"<h4 id=\"unconscious\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">UNCONSCIOUS</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The creature drops whatever it’s holding and falls prone.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The creature automatically fails Strength and Dexterity saving throws.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">Attack rolls against the creature have advantage.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.</li>\n</ul>","img":"icons/svg/unconscious.svg"}
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{"_id":"qtizXJBk2pj1Inus","name":"Restrained","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.vblN947mHwycV7Nk"}},"content":"<h4 id=\"restrained\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">RESTRAINED</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">A restrained creature has 4 slowed levels.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.</li>\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">The creature has disadvantage on Dexterity saving throws.</li>\n</ul>","img":"icons/svg/net.svg"}
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{"_id":"rv9oCb4kMLGEz9GW","name":"Incapacited","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.jjPZLTwt4VaqEMq3"}},"content":"<h4 id=\"incapacitated\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">INCAPACITATED</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">An incapacitated creature can’t take actions or reactions.</li>\n</ul>","img":"icons/svg/trap.svg"}
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{"_id":"xCaURmZKRSmkWsWb","name":"Deafened","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.MCcM06SUijj3OIwn"}},"content":"<h4 id=\"deafened\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">DEAFENED</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">A deafened creature can’t hear and automatically fails any ability check that requires hearing.</li>\n</ul>","img":"icons/svg/deaf.svg"}
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{"_id":"ym1AmtadiULv8DrK","name":"Diseased","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.AeEM4G7EhVNJ62A8"}},"content":"<h4 id=\"diseased\" style=\"box-sizing: inherit; user-select: text; margin-bottom: 0px; font-weight: bold; font-family: 'Russo One', sans-serif; font-size: 0.35cm; letter-spacing: 0.5px; color: #c40f0f; background-repeat: no-repeat; text-transform: uppercase;\">DISEASED</h4>\n<ul style=\"box-sizing: inherit; user-select: text; margin-top: 0px; margin-bottom: 1rem; padding-left: 24px; color: #1c1c1c; font-family: 'Open Sans'; font-size: 13px; background-repeat: no-repeat;\">\n<li style=\"box-sizing: inherit; user-select: text; background-repeat: no-repeat; padding: 0px; margin: 0px;\">A diseased creature suffers effects that vary based on the disease.</li>\n</ul>","img":"icons/svg/biohazard.svg"}
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