forked from GitHub-Mirrors/foundry-sw5e

Filled in some missing pieces in html for core upgrades. Looked mostly good on both Cyr and Jacob's accounts. I had a few questions about differences that were added from DND5e, they are as follows: less\original\npc.less line 34 - is the "li" before .creature-type necessary, not in dnd5e module\item\entity.js line 685 - dnd is game.user._id, we have game.user.data._id module\pixi\ability-template.js line 22- dnd is game.user._id, we have game.user.data._id templates\chat\item-card.html line 1- dnd has actor._id, we have actor.data._id
43 lines
1.2 KiB
JavaScript
43 lines
1.2 KiB
JavaScript
/**
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* A simple form to set Actor movement speeds.
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* @extends {DocumentSheet}
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*/
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export default class ActorSensesConfig extends DocumentSheet {
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/** @inheritdoc */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["sw5e"],
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template: "systems/sw5e/templates/apps/senses-config.html",
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width: 300,
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height: "auto"
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});
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}
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/* -------------------------------------------- */
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/** @inheritdoc */
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get title() {
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return `${game.i18n.localize("SW5E.SensesConfig")}: ${this.document.name}`;
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}
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/* -------------------------------------------- */
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/** @inheritdoc */
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getData(options) {
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const senses = foundry.utils.getProperty(this.document.data._source, "data.attributes.senses") || {};
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const data = {
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senses: {},
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special: senses.special ?? "",
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units: senses.units, movementUnits: CONFIG.SW5E.movementUnits
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};
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for ( let [name, label] of Object.entries(CONFIG.SW5E.senses) ) {
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const v = senses[name];
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data.senses[name] = {
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label: game.i18n.localize(label),
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value: Number.isNumeric(v) ? v.toNearest(0.1) : 0
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}
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}
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return data;
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}
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}
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