foundry-sw5e/templates/actors/newActor/parts/swalt-features.html
supervj 9a86bf7857 Finish core upgrade to 1.3.5
Filled in some missing pieces in html for core upgrades.  Looked mostly good on both Cyr and Jacob's accounts.

I had a few questions about differences that were added from DND5e, they are as follows:

less\original\npc.less
	line 34 - is the "li" before .creature-type necessary, not in dnd5e

module\item\entity.js
	line 685 - dnd is game.user._id, we have game.user.data._id

module\pixi\ability-template.js
	line 22- dnd is game.user._id, we have game.user.data._id

templates\chat\item-card.html
	line 1- dnd has actor._id, we have actor.data._id
2021-06-23 02:53:39 -04:00

94 lines
No EOL
4.7 KiB
HTML

<div class="panel">
<ul class="filter-list" data-filter="features">
<li class="filter-title">{{localize "SW5E.Filter"}}</li>
<li class="filter-item" data-filter="action">{{localize "SW5E.Action"}}</li>
<li class="filter-item" data-filter="bonus">{{localize "SW5E.BonusAction"}}</li>
<li class="filter-item" data-filter="reaction">{{localize "SW5E.Reaction"}}</li>
</ul>
<ol class="group-list">
{{#each sections as |section sid|}}
<li>
<div class="group-list-title group-grid-features">
<div class="title">
<h3 class="item-name">{{localize section.label}}</h3>
{{#if ../owner}}
<a class="item-control item-create" title="{{localize 'SW5E.FeatureAdd'}}"
{{#each section.dataset as |v k|}}data-{{k}}="{{v}}" {{/each}}>
<i class="fas fa-plus"></i> {{localize "SW5E.Add"}}
</a>&nbsp;
<a class="item-control item-collapse" title="{{localize 'SW5E.FeatureCollapse'}}"
{{#each section.dataset as |v k|}}data-{{k}}="{{v}}" {{/each}}>
<i class="fas fa-compress-arrows-alt"></i> {{localize "SW5E.Collapse"}}
</a>
{{/if}}
</div>
{{#if section.hasActions}}
<div class="item-detail item-uses">{{localize "SW5E.Uses"}}</div>
<div class="item-detail item-action">{{localize "SW5E.Usage"}}</div>
{{/if}}
</div>
<ol class="item-list content" style="display: block">
{{#each section.items as |item iid|}}
<li class="item group-grid-features {{#if isDepleted}}depleted{{/if}}" data-item-id="{{item._id}}">
<div class="item-name rollable">
<div class="item-image" style="background-image: url('{{item.img}}')"></div>
<h4>
{{item.name}}
{{#if item.isOriginalClass}} <i class="original-class fas fa-sun" title="{{localize 'SW5E.ClassOriginal'}}"></i>{{/if}}
</h4>
</div>
{{#if section.hasActions}}
<div class="item-detail item-uses">
{{#if item.isOnCooldown}}
<a class="item-recharge rollable">{{item.labels.recharge}}</a>
{{else if item.data.recharge.value}}
{{localize "SW5E.Charged"}}
{{else if item.hasUses}}
<input type="text" value="{{item.data.uses.value}}" placeholder="0" />/<span>{{item.data.uses.max}}</span>
{{/if}}
</div>
<div class="item-detail item-action">
{{#if item.data.activation.type }}
{{item.labels.activation}}
{{/if}}
</div>
{{else if section.isClass}}
<div class="item-detail player-class"><strong>HD:</strong>
<input style="width:50px;" name="hitdice" type="text" value="{{item.data.hitDice}}" placeholder="{{ localize 'SW5E.HitDice' }}"/>
<!-- {{item.data.hitDice}} -->
</div>
<div class="item-detail player-class-levels">
<strong>{{localize "SW5E.Level"}} {{item.data.levels}}</strong> &nbsp;&nbsp;<a class="increment-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray;" class="fas fa-arrow-up"></i></a> &nbsp;&nbsp;<a class="decrement-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray" class="fas fa-arrow-down"></i></a>
<!-- {{#if ../owner}}
<a class="item-control item-create" title="{{localize 'SW5E.LevelAdd'}}"
{{#each item.data.levels as |v k|}}data-{{k}}="{{v}}" {{/each}}>
<i class="fas fa-arrow-up"></i> {{localize "SW5E.Up"}}
</a>
{{/if}} -->
</div>
{{/if}}
{{#if ../../owner}}
<div class="item-controls item-detail">
<a class="item-control item-edit" title="{{localize 'SW5E.ItemEdit'}}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{localize 'SW5E.ItemDelete'}}"><i class="fas fa-trash"></i></a>
</div>
{{/if}}
</li>
{{/each}}
</ol>
</li>
{{/each}}
</ol>
</div>