forked from GitHub-Mirrors/foundry-sw5e
122 lines
849 KiB
Text
122 lines
849 KiB
Text
{"_id":"1SkoL2Eo6oPd5Wrd","name":"Arkanian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Arkanians are a robust near-human species with solid white eyes and clawed, four-fingered hands.</p>\n<p>Arkanians are capable of seeing into the infrared spectrum, and their eyes are sensitive to sources of extreme heat. This proved helpful on their dark and frigid homeworld, but when traveling offworld, many must wear blinders on planets with hotter, younger suns. It is not unheard of for arkanians to undergo genetic or cybernetic manipulation of their own bodies, enhancing themselves so as to be better than \"lesser\" species.</p>\n<h2>Society and Culture</h2>\n<p>Arkanians are notoriously arrogant, a trait which came from generations of producing some of the galaxy's greatest advancements in genetics. Their homeworld, Arkania, has vast quantities of precious gems; thus, the Arkanians have never wanted for much in trade. This wealth went into funding their ambitious scientific projects, the most elaborate of which take generations to be completed.</p>\n<p>Many Arkanians have come to see their species as the pinnacle of evolution, and amongst the most—if not the most—intelligent beings in the galaxy. Those species that are not already put off by their aloof nature often fear them, as tales of \"mad scientists\" and horrific experiments tend to surround them.</p>\n<h2>Names</h2>\n<p>Arkanian names are simultaneously dignified and succinct. Surnames are familial.</p>\n<p> <strong>Male Names.</strong> Arkoh, Hyrim, Zeta, Suprin</p>\n<p> <strong>Female Names.</strong> Shenna, Elizie, Cratala, Hanna</p>\n<p> <strong>Surnames.</strong> Focela, Barzane, Nasdra, Athacorr</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Wisdom score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Arkanians reach adulthood in their late teens and live about 100 years.</p>\n<p><em><strong>Alignment.</strong></em> Due to their arrogance and unscrupulous experimentation, arkanians tend towards lawful dark side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Arkanians typically stand 5 to 6 feet tall and generally weigh about 140 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Arkanian Brilliance.</strong></em> Whenever you make an Intelligence ability check, attack roll, or saving throw, you can choose to add 1d4 to the result. You can choose to do this after the check is rolled, but before the DM determines if you’ve passed or failed the check. You cannot do so again until you complete a short or long rest.</p>\n<p><em><strong>Darkvision.</strong></em> You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>\n<p><em><strong>Honed Mind.</strong></em> You have advantage on Intelligence, Wisdom, and Charisma saving throws.</p>\n<p><em><strong>Infrared Sight.</strong></em> Whenever you make a Wisdom (Perception) check related to sight, you are considered to have expertise in the Perception skill.</p>\n<p><em><strong>Sunlight Sensitivity.</strong></em> You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Arkanian. Arkanian, when spoken, has an airy tone, and is regarded as one of the most difficult written languages to learn.</p>"},"skinColorOptions":{"value":"Tan"},"hairColorOptions":{"value":"White"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Four clawed digits, extreme intelligence, infrared vision"},"heightAverage":{"value":"5'0\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Arkania"},"slanguage":{"value":"Arkanian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Arkanian.webp","effects":[{"_id":"s3slbKvtOar4zl7y","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":20},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"arkanian","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":20},{"key":"data.details.species","value":"Arkanian","mode":5,"priority":20},{"key":"flags.sw5e.sunlightSensitivity","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Arkanian.webp","label":"Arkanian","tint":"","transfer":true}]}
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{"_id":"2sHf9udZnpQClc8V","name":"Gran","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Gran can easily be identified by their three eyes and their goat-like snout. Female Gran also have three breasts. They have excellent vision, able to resolve more colors than most species, and even able to see into the infrared, thus they are able to sense one another's emotions and disposition by noting subtle changes in body heat and skin color. Gran have two stomachs, having evolved from herbivorous grazing animals who lived in herds on the mountains and highlands of Kinyen. A single meal can take almost an entire day to finish, after that a Gran does not often need to eat for several days.</p><h2>Society and Culture</h2><p>The peaceful nature of Gran society is a reflection of their homeworld, Kinyen. Kinyen boasted large and rolling grasslands and highlands, a dense and beautiful forest, and one of the longest and clearest rivers in the Bes Ber Bikade sector. The beauty of this planet, and the need for primitive Gran to band together for defense against predatory animals, helped the Gran develop strong bonds of home and family in their society. \r\n\r\nThe Grans are also very protective of their families, and were some of the most devoted parents in the galaxy. This is because of their very powerful and sensitive sight, which can sense the emotions of their mates and their children. Gran society maintains its balance by setting up strict career quotas, and making sure young Gran are educated for a specific job that best served his or her talents.</p><h2>Names</h2><p>Gran names typically are monosyllabic and accompanied by a surname, which is familial.</p><strong> Male Names.</strong> Ask, Dree, Ree, Pax, Nic</p><strong> Female Names.</strong> Yan, Alijia, Meeb, Sir, Zeek</p><strong> Surnames.</strong> Moe, Leem, Yees, Wix, Naaq","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Wisdom score increases by 1.</p><p><em><strong>Age.</strong></em> Gran reach adulthood around their late teens and live up to 80 years.</p><p><em><strong>Alignment.</strong></em> Gran highly organized society cause them to tend toward lawful alignments, though there are exceptions..</p><p><em><strong>Size.</strong></em> Gran typically stand between 5 and 6 feet tall and weigh around 170 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Slow Metabolism.</strong></em> You are able to go a number of days without food equal to 3 + twice your Constitution modifier before suffering exhaustion.</p><p><em><strong>Keen Sight.</strong></em> Through use of infrared vision, you have advantage on Wisdom (Perception) checks that rely on sight.</p><p><em><strong>Reader of Hearts.</strong></em> Through identifying subtle variations in a target's body heat, the Gran are able to better understand their emotions and intentions. You are proficient in the Insight skill.</p><p><em><strong>Toughness.</strong></em> Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Gran. It is rare to hear Gran spoken on any world other than Kinyen.</p>"},"skinColorOptions":{"value":"Blue or tan"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, purple"},"distinctions":{"value":"Three eyes and goat-like snout"},"heightAverage":{"value":"4'10\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Kinyen"},"slanguage":{"value":"Gran"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Gran","mode":"=","targetSpecific":false,"id":1,"itemId":"uSOMaDF0wbLAz0qi","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"uSOMaDF0wbLAz0qi","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"uSOMaDF0wbLAz0qi","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"uSOMaDF0wbLAz0qi","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"uSOMaDF0wbLAz0qi","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ins.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"uSOMaDF0wbLAz0qi","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"uSOMaDF0wbLAz0qi","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"gran","mode":"+","targetSpecific":false,"id":8,"itemId":"uSOMaDF0wbLAz0qi","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Gran.webp","effects":[{"_id":"2cpzxKWagRwrN2wf","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Gran","mode":5,"priority":5},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.skills.ins.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"gran","mode":0,"priority":0},{"key":"flags.sw5e.toughness","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Gran.webp","label":"Gran","tint":"","transfer":true}]}
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{"_id":"490M9dqhhD9D5yWY","name":"Tognath","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Tognath are a sentient species native to Yar Togna. Yar Togna is a foul-smelling, high-gravity planet with a toxic, fume-saturated atmosphere. As a result, tognath wear a breathing apparatus to process the oxygen content in a planet's atmosphere. The tognath have a striking look thanks to their insectoid and mammalian characteristics; another factor is their having both an endo- and exoskeleton. They also possess a very primitive nervous system, which provides them with immunity to most pain (a helpful trait in combat). Tognath begin life as larvae born from egg clutches hatched in a suspension jelly, and latch onto one of their parents, feeding directly from their bloodstream. While in that jelly, two or more eggs (not necessarily from the same parent) sometimes graft together, thus creating a bond that continues throughout the life of the eggmates. Six months later, parents visit a nursery tree, where the young detatch from them and spin a cocoon. Within, the offspring undergo a metamorphosis, developing both their skeletons to resist the high gravity and pressures of Yar Togna.</p>\n<h2>Society and Culture</h2>\n<p>Tognath live in stilted homes with lava channels near the main mountain range of Yar Togna, where they have access to mountain springwater. Most of tognath society believes that mate selection and egg laying should occur late in life, after having dedicated most of one's prime years to a career. This means that parents are generally retired and dote on their children relentlessly, often homeschooling them after their transformation.</p>\n<h2>Names</h2>\n<p>Tognath use generally simple, non-gendered names, without bothering with surnames.</p>\n<p> <strong>First Names.</strong> Darjia, Essec, Irion, Tathak</p>","chat":"","unidentified":""},"source":"EC","traits":{"value":"<p><strong><em>Ability Score Increase.</em></strong> Your Strength, Dexterity, and Constitution scores increase by 1.</p>\n<p><strong><em>Age.</em></strong> Tognath reach adulthood by 10 and live less than a century.</p>\n<p><strong><em>Alignment.</em></strong> Tognath are famously dedicated and hard workers, causing them to tend towards balanced alignments, though there are exceptions.</p>\n<p><strong><em>Size.</em></strong> Tognath typically stand 6 feet tall and generally weigh about 140 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><strong><em>Speed.</em></strong> Your base walking speed is 30 feet.</p>\n<p><strong><em>Crafters.</em></strong> You have proficiency with with one set of artisan’s implements of your choice.</p>\n<p><strong><em>Exoskeleton.</em></strong> You have a thick exoskeleton. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.</p>\n<p><strong><em>Foreign Biology.</em></strong> You cannot breathe oxygen. The tognath have created a breathing apparatus to negate the negative effects of living in an oxygen rich environment, but if your mask is removed while you are in such an environment, you lose consciousness.</p>\n<p><strong><em>Life in the Void.</em></strong> You can survive for one hour within the vacuum of space.</p>\n<p><strong><em>Primitive Nerves.</em></strong> Because of their primitive nervous systems, tognath are immune to most pain, letting them shrug off major injuries. You have resistance to necrotic damage. Additionally, when you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.</p>\n<p><strong><em>Vocalizer.</em></strong> Tognath vocal cords are not made for oxygen rich environments, and rely on a vocalizer to communicate effectively with other species. If your vocalizer is removed or destroyed, your voice becomes quiet and difficult to understand.</p>\n<p><strong><em>Languages.</em></strong> You can speak, read, and write Tognath. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.</p>"},"skinColorOptions":{"value":"Tan or cream"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Breathing apparatus, endo- and exoskeletons"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Yar Togna"},"slanguage":{"value":"Tognath"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"colorScheme":{"value":""},"planguage":{"value":""},"droidDistinctions":{"value":""},"droidLanguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true},"core":{"sourceId":"Compendium.hgttg.heretics-guide-to-the-galaxy.aOgkU2iXXt1je5se"}},"img":"systems/sw5e/packs/Icons/Species/Tognath.webp","effects":[{"_id":"ZuaX9Ve15bYpNKkv","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.species","value":"Tognath","mode":5,"priority":20},{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":20},{"key":"data.attributes.ac.value","value":"13+@abilities.dex.mod","mode":5,"priority":20},{"key":"flags.sw5e.foreignBiology","value":"1","mode":0,"priority":20},{"key":"data.traits.dr.value","value":"necrotic","mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":2,"priority":20},{"key":"data.traits.languages.custom","value":"Tognath","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"modules/hgttg/packs/Icons/Tognath.webp","label":"Tognath","tint":"","transfer":true}]}
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{"_id":"4RztmQJm1WykEeqS","name":"Kubaz","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Kubaz are distinctive for their short, prehensile facial snouts which were used for reaching insects within their hives. They have adapted to their sun-scorched, vegetation-deprived world by learning to survive off their world's native insect population. Filled with two rows of teeth for gnashing their food, the Kubaz trunk also functions as a highly sensitive nose. Due to living on their homeworld of Kubindi—a planet which orbits a blue star—Kubaz are highly sensitive to red wavelengths; when traveling to planets with a red or yellow star, Kubaz are forced to don protective eyewear to avoid damaging their sensitive eyes.</p>\n<h2>Society and Culture</h2>\n<p>The Kubazi society is based on a clan structure which dwell in underground nests. Ruled by a queen, each clan takes the name of their queen they are descended from. Developing a non-verbal language of hand gestures which indicated their intentions, Kubaz are able to speak Galactic Basic, though with a strong nasally accent. When interacting with other species, some Kubaz will share certain hand signals with non-Kubaz in order to ease communications. Obsessed with tact and decorum, the Kubaz place a high emphasis on the family unit and proper courtesies, displaying truthfulness to a fault. Valuing art and literature with such vigor as to sometimes practice smuggling of great works, the Kubaz do not find such pursuits to be wrong or unlawful. Due to their diet on Kubindi, the Kubaz have poor relations with sentient insectile species.</p>\n<h2>Names</h2>\n<p>Kubaz names are usually dominated by harsher sounds, but some names lean more melodic. Surnames are clan-based.</p>\n<p><strong> Male Names.</strong> Shaf, Rizor, Duldril, Kurn, Schnaldiz</p>\n<p><strong> Female Names.</strong> Zhanro, Dizi, Tavo, Agoz, Nuzrem</p>\n<p><strong> Surnames.</strong> Re, Eadzan, Hai, Khu'nar, Mairvuc, Va</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Intelligence score increases by 1.</p><p><em><strong>Age.</strong></em> Kubaz reach adulthood in their early teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Kubaz' courteous nature causes them to tend toward lawful alignments, though there are exceptions.</p><p><em><strong>Size.</strong></em> Kubaz typically stand 5 to 6 feet tall and weigh around 160 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Art Obsession.</strong></em> Whenever you make an ability check related to the acquisition or location of art or valuables, you are considered proficient in the check. If you would already be proficient, you instead have expertise.</p><p><em><strong>Darkvision.</strong></em> You have a keen eyesight, especially in the dark. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Deft Hand.</strong></em> You have proficiency in one of the following skills: Deception, Sleight of Hand, or Stealth.</p><p><em><strong>Keen Smell.</strong></em> You have advantage on Wisdom (Perception) checks that rely on smell.</p><p><em><strong>Slicer.</strong></em> You have proficiency with the Technology skill and the slicer's kit.</p><p><em><strong>Sunlight Sensitivity.</strong></em> You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Kubazian. Kubazian is comprised of a unique series of whirring, nasally syllables, causing Kubaz to have a high-pitched accent when speaking other languages.</p>"},"skinColorOptions":{"value":"Black, dark grey, or dark green"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Prehensile snouts, protective eyewear"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Kubindi"},"slanguage":{"value":"Kubazian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kubaz","mode":"=","targetSpecific":false,"id":1,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Skills Technology"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"kubazian","mode":"+","targetSpecific":false,"id":10,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.toolProf.value","value":"slic","mode":"+","targetSpecific":false,"id":11,"itemId":"CQynRq1eakOfEG2w","active":false,"_targets":[],"label":"Traits Tool Prof"}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Kubaz.webp","effects":[{"_id":"KTMeZ69AIhp6lmIz","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Kubaz","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":120,"mode":2,"priority":20},{"key":"data.skills.tec.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"kubazian","mode":0,"priority":0},{"key":"data.traits.toolProf.value","value":"slic","mode":0,"priority":0},{"key":"flags.sw5e.sunlightSensitivity","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Kubaz.webp","label":"Kubaz","tint":"","transfer":true}]}
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{"_id":"55HlvBsEXuAkHOXk","name":"Droid, Class II","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<blockquote style=\"width: 620px; font-style: normal;\">\n<h3>Players as Droids</h3>\n<p>Work with your GM to determine if playing as a droid is appropriate for your campaign. Droids are impervious to many effects and vulnerable to others. If your GM approves this choice of species, work with them to determine your droids designation, name, and appearance. If you want to play a different type of droid, work with your GM to find traits to realize your character.</p>\n</blockquote>\n<h2>Appearance</h2>\n<p>Class II droids are typically small, standing between two and four feet. Their form and color scheme vary based on tasks for which they are created, their affiliation, or quirks of their owner.</p>\n<p>They are noteworthy for their distinct, function-oriented form.</p>\n<h2>Utility</h2>\n<p>Class II droids are programmed for engineering and other technical sciences. They differ from class one droids because they apply the science to real-life situations. Class II droids are rarely equipped with Basic vocabulators, instead communicating through Binary. There are five subcategories of class II droids. Astromech, exploration, environmental, engineering, and maintenance droids are all class II droids.</p>\n<h2>Names</h2>\n<p>Droids are typically called by their designation, given to them when they are created, or some affectation given to them by their owner. Often this affectation is a play on their designation.</p>\n<p>Occasionally, noteworthy droids will earn monikers based on their accomplishments.</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Dexterity or Wisdom score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Droids don’t age, though they require maintenance to retain functionality.</p>\n<p><em><strong>Alignment.</strong></em> Droids tend toward no particular alignment. The best and worst are found among them.</p>\n<p><em><strong>Size.</strong></em> Class II droids stand 2 to 4 feet tall and weigh about 70 lbs. Regardless of your position in that range, your size is Small.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p>\n<p><em><strong>Type.</strong></em> Your creature type is droid. Armor Integration. You can not wear armor, but you can have the armor professionally integrated into your chassis over the course of a long rest. This work must be done by someone proficient with astrotech’s implements. You must be proficient in armor in order to have it integrated.</p>\n<p><em><strong>Droid Resistances.</strong></em> You are resistant to necrotic, poison, and psychic damage, and are immune to poison and disease.</p>\n<p><em><strong>Droid Systems.</strong></em> You do not need to eat or drink. Additionally, you no longer require a tech focus to cast tech powers.</p>\n<p><em><strong>Droid Vulnerabilities.</strong></em> You are vulnerable to ion damage. Additionally, you have disadvantage on saving throws against effects that would deal ion or lightning damage.</p>\n<p><em><strong>Force Insensitive.</strong></em> While droids can be manipulated by many force powers, they can not sense the Force. You can not use force powers or take levels in forcecasting classes.</p>\n<p><em><strong>Integrated Engineering.</strong></em> You have proficiency in one specialist’s kit of your choice. The chosen kit is integrated into your chassis, and can not be removed while you are conscious.</p>\n<p><em><strong>Maintenance Mode.</strong></em> Rather than sleep, you enter an inactive state to perform routine maintenance for 4 hours each day. You have disadvantage on Wisdom (Perception) checks while performing maintenance.</p>\n<p><em><strong>Rapid Reconstruction.</strong></em> You are built with internal repair mechanisms. As a bonus action, you can choose to spend one of your Hit Dice to recover hit points.</p>\n<p><em><strong>Retractable Arms.</strong></em> You have two retractable arms: one grasper and one manipulator. The manipulator arm can only wield light shield generators and weapons with the light property.</p>\n<p><em><strong>Skill Protocol.</strong></em> You have proficiency in two skills of your choice.</p>\n<p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield bigger weapons. You can’t use heavy shields. Additionally, you can’t use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Binary. You can understand spoken and written Galactic Basic and one language of your choice, but you can not speak it.</p>"},"skinColorOptions":{"value":""},"hairColorOptions":{"value":""},"eyeColorOptions":{"value":""},"distinctions":{"value":""},"colorScheme":{"value":"Varies"},"droidDistinctions":{"value":"Retractible arms, integrated tools, diminutive size"},"heightAverage":{"value":"2'5\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":""},"slanguage":{"value":""},"manufacturer":{"value":"Aratech Repulsor Company, Industrial Automaton"},"droidLanguage":{"value":"Binary"},"source":"PHB"},"flags":{"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Droid%20Class%20II.webp","effects":[{"_id":"1QGm5ILFRToMUhLq","flags":{"dae":{"stackable":false,"transfer":true}},"changes":[{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"sm","mode":0,"priority":20},{"key":"data.attributes.movement.walk","value":"25","mode":5,"priority":20},{"key":"data.traits.dr.value","value":"necrotic","mode":0,"priority":20},{"key":"data.traits.dr.value","value":"poison","mode":0,"priority":20},{"key":"data.traits.dr.value","value":"psychic","mode":0,"priority":20},{"key":"data.traits.ci.value","value":"diseased","mode":0,"priority":20},{"key":"data.traits.ci.value","value":"poisoned","mode":0,"priority":20},{"key":"data.traits.dv.value","value":"ion","mode":0,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":5,"priority":20},{"key":"data.traits.languages.value","value":"binary","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":20},{"key":"data.details.species","value":"Droid, Class II","mode":5,"priority":20},{"key":"flags.sw5e.forceInsensitive","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.maintenanceMode","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.rapidReconstruction","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.armorIntegration","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Droid%20Class%20II.webp","label":"Droid, Class II","tint":"","transfer":true}]}
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{"_id":"5eXS9vuPMHw1GEqA","name":"Vurk","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Vurks are the predominant sentient species of the planet Sembla. They are tall, reptilian humanoids with bulbous dark eyes and sweeping head crests. Their hands and feet have three digits each, one of which was opposable. They have distinguishing gray-green, leathery skin. Being able to breathe both water and air, they are perfectly adapted to travel Sembla's warm, shallow seas dotted with volcanic islands. They share a strong nomadic instinct with their amphibious ancestors. </p><h2>Society and Culture</h2><p>Young Vurk males are married off by their parents; those who failed to marry before reaching adulthood remain bachelors for the rest of their lives. Because their way of living resulted in virtually no sizable permanent settlement whatsoever, Vurks were generally considered primitive by the rest of the galaxy; however, that was not true. They are very intelligent and believe in a highly developed philosophical tradition that emphasizes personal integrity and individual freedom and encourage personal honesty. Their compassionate and calm manner made them better than average diplomats.\r\n\r\nVurks are very family-oriented. It is common for multiple generations to remain in the same location as a single household, with the eldest family member being the patriarch or matriarch and making the decision for the entire family.</p><h2>Names</h2><p>Vurk names are traditionally two to three syllables. Female names typically end with a vowel, while male names vary. Surnames are familial.</p><strong> Male Names.</strong> Coleman, Jadran, Milanko, Zlatko</p><strong> Female Names.</strong> Elka, Iryna, Miglena, Tanya, Verka</p><strong> Surnames.</strong> Cheevochik, Provric, Trebor, Vorgecz","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 2, and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Vurk reach adulthood in their 20s and live an average of 70 years.</p><p><em><strong>Alignment.</strong></em> Vurk philosophies cause them to tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Vurks typically stand between 6 and 7 feet tall and weigh around 175 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 35 feet.</p><p><em><strong>Amphibious.</strong></em> You can breathe air and water.</p><p><em><strong>Athletic.</strong></em> You have proficiency in the Athletics skill.</p><p><em><strong>Darkvision.</strong></em> Accustomed to life underwater, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Head Crest.</strong></em> Your head crest is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal 1d6 + your Strength modifier kinetic damage.</p><p><em><strong>Swim.</strong></em> You have a swimming speed of 30 feet.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Semblan. Semblan has a very melodic feel and often evokes images of waterfalls to those who don't understand its meanings.</p>"},"skinColorOptions":{"value":"Dark blues, greens, greys, or reds"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Bulbous eyes, head crests, three-fingered hands"},"heightAverage":{"value":"5'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Sembla"},"slanguage":{"value":"Semblan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Vurk","mode":"+","targetSpecific":false,"id":1,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ath.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Skills Athletics"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.movement.swim","value":"30","mode":"+","targetSpecific":false,"id":8,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"semblan","mode":"+","targetSpecific":false,"id":10,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Vurk.webp","effects":[{"_id":"Q0QM1el7ltMmxAt5","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Vurk","mode":2,"priority":20},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":35,"mode":5,"priority":5},{"key":"data.skills.ath.value","value":1,"mode":4,"priority":20},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.movement.swim","value":30,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"semblan","mode":0,"priority":0},{"key":"flags.sw5e.amphibious","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Vurk.webp","label":"Vurk","tint":"","transfer":true}]}
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{"_id":"605IstMCxeNCLGmh","name":"Cerean","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>The Cereans' enlarged skulls, extending above their foreheads, house complex binary brains, provided with sufficient blood by an extra heart in their heads. The binary structure of Cerean thinking helps them to ponder two sides of an issue at once. It also enables them to process information and solve problems rapidly and provides a highly advanced capacity for concentration and meditation. Because of their thoughtful nature, they tend to be calm, rational and analytical, preferring peaceful philosophies and a lifestyle which works in harmony with nature. Though the quick-thinking Cereans have equally quick reflexes, they are commonly not as well coordinated as humans.</p>\n<h2>Society and Culture</h2>\n<p>Cereans developed a low-tech society on their homeworld and prefer to live in isolation from the wider galaxy. Preserving the natural beauty of Cerea, the planet is home to many Outsider Citadels where it is permissible to use offworld technology, though it could not be removed from the Citadel. Meditation is a core part of a Cerean's daily rituals, with many employing specially-forged kasha crystals as a focusing tool. By focusing one's thoughts while in contact with such crystals, distractions are eliminated, creating an exceptional meditation environment. Cerean Jedi sometimes incorporate these crystals into their lightsabers, providing great focus, even during intense physical combat.</p>\n<h2>Names</h2>\n<p>Cerean male first names are often hyphenated, while females are not. Surnames are familial.</p>\n<p> <strong>Male Names.</strong> Ji-Cheelia, Ki-Adi, Pick-toh, Sauli-Fanz</p>\n<p> <strong>Female Names.</strong> Dreash, Kilniavy, Melm, Rharoth</p>\n<p> <strong>Surnames.</strong> Codux, Emkom, Kyureft, Lonnik, Mundi</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Wisdom score increases by 1.</p><p><em><strong>Age.</strong></em> Cereans reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Cereans' altruistic nature causes them to tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Cereans typically stand between 6 and 7 feet tall and weigh about 150 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Intuitive Initiative.</strong></em> You can choose to reroll Initiative checks, but you must use the new roll.</p><p><em><strong>Closed Mind.</strong></em> Cereans have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against force powers.</p><p><em><strong>Perceptive.</strong></em> You have proficiency in Perception.</p><p><em><strong>Strong-Legged.</strong></em> When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.</p><p><em><strong>Trance.</strong></em> Cereans don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Cerean.</p>"},"skinColorOptions":{"value":"Light tones"},"hairColorOptions":{"value":"Blond, brown, or white (usually with age)"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Cone-like skull, binary brain"},"heightAverage":{"value":"5'8\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Cerea"},"slanguage":{"value":"Cerean"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Cerean","mode":"=","targetSpecific":false,"id":1,"itemId":"o0xFuy1f4GP9YGHo","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"o0xFuy1f4GP9YGHo","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"o0xFuy1f4GP9YGHo","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"o0xFuy1f4GP9YGHo","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"o0xFuy1f4GP9YGHo","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.prc.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"o0xFuy1f4GP9YGHo","active":false,"_targets":[],"label":"Skills Perception"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"o0xFuy1f4GP9YGHo","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"cerean","mode":"+","targetSpecific":false,"id":8,"itemId":"o0xFuy1f4GP9YGHo","active":false,"_targets":[]}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Cerean.webp","effects":[{"_id":"BhqpYkxEEUvVs0Z2","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Cerean","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.skills.prc.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"cerean","mode":0,"priority":0},{"key":"flags.sw5e.closedMind","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.strongLegged","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.trance","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Cerean.webp","label":"Cerean","tint":"","transfer":true}]}
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{"_id":"608OTY7dWr8tSNDT","name":"Nikto","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Nikto are reptilian humanoids that are noted for their leathery skin. They hold a limited range of facial expressions because they lack the necessary anatomical infrastructure. Their eyes are covered by a protective membrane, being a thin transparent pellicle that protects their eyes underwater and during windstorms. As a result, they are noted for their \"staring\" eyes and a seemingly blank expression which leads to many underestimating nikto intelligence.</p>\n<h2>Society and Culture</h2>\n<p>Although lacking in personal charisma, nikto posses a single-minded tenacity that makes them excellent followers. Their lives made nikto cunning combatants. Most nikto are content with a life of servitude as in their eyes a life in slavery was preferable to the hardship and toil on their homeworld. Not all nikto work for the hutts though most free members of their kind were formerly enslaved. Whilst nikto are known to escape from their master, most tend to fall into service of another hutt who \"inherited\" them according to custom should their previous employer die. However, some escaped nikto did instead use some opportunities to genuinely become free beings. Any such emancipated nikto have to be constantly on guard as they risked capture by hutt-employed slavers who return their prey to their \"rightful owners\". In addition, they lacked charisma and preferred to follow orders instead of giving them. As a result, the Nikto were most identified with their Hutt masters.</p>\n<h2>Names</h2>\n<p>Nikto names are very complex, hard to pronounce, and harsh sounding. Name length also differs a lot, longer names having apostrophes or dashes. Their names are unisex, with surnames being familial and optional.</p>\n<p> <strong>First Names.</strong> Jydabdaum, N'rok'ratu, Sussa, Vydgish</p>\n<p> <strong>Surnames.</strong> Gozorc, Irtitt, Qegmarg, Umpluurg</p>","chat":"","unidentified":""},"source":"EC","traits":{"value":"<p><strong><em>Ability Score Increase.</em></strong> Your Constitution score increases by 2, and one other ability score of your choice increases by 1.</p>\n<p><strong><em>Age.</em></strong> Nikto reach adulthood in their late teens and live less than a century.</p>\n<p><strong><em>Alignment.</em></strong> Nikto's self-sufficient and clever nature causes them to tend toward balanced alignments, though there are exceptions.</p>\n<p><strong><em>Size.</em></strong> Nikto typically stand 5 to 6 feet tall and generally weigh about 150 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><strong><em>Speed.</em></strong> Your base walking speed is 30 feet.</p>\n<p><strong><em>Hide.</em></strong> You have a thick hide. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.</p>\n<p><strong><em>Protective Membrane.</em></strong> You have advantage on saving throws against being blinded.</p>\n<p><strong><em>Radiation Resistant.</em></strong> The dying star nearby their homeworld makes nikto naturally used to radiation. You have resistance to necrotic damage.</p>\n<p><strong><em>Languages.</em></strong> You can speak, read, and write Galactic Basic, Nikto, and Huttese. Nikto is spoken with sharp syllables with a deep and rumbling cadence.</p>\n<p><strong><em>Adaptation.</em></strong> The frequent radiation bursts from the nearby dying star caused the nikto to mutate and adapt into different subspecies over time, specialized for different environments. Choose one of the following adaptations:</p>\n<ul>\n<li><strong>Esral'sa'Nikto (Mountain)</strong><br /><strong><em>Acute Hearing.</em></strong> Whenever you make a Wisdom (Perception) check related to hearing, you are considered to have expertise in the Perception skill.<br /><strong><em>Cold Adaptation.</em></strong> You have advantage on Constitution saving throws made to avoid exhaustion due to extreme cold.</li>\n<li><strong>Gluss'sa'Nikto (Pale)</strong><br /><strong><em>Hold Breath.</em></strong> You can hold your breath for up to 15 minutes at a time.<br /><strong><em>Swim.</em></strong> You have a swimming speed of 30 feet.</li>\n<li><strong>Kadas'sa'Nikto (Green)</strong><br /><strong><em>Claws.</em></strong> Your claws are natural weapons, which you can use to make unarmed strikes. Additionally, your unarmed strikes deal 1d4 kinetic damage.<br /><strong><em>Forest Dweller.</em></strong> You don't treat forest terrain as difficult terrain.<br /><strong><em>Treeclimber.</em></strong> You have a climbing speed of 30 feet.</li>\n<li><strong>Kajain'sa'Nikto (Red)</strong><br /><strong><em>Heat Adaptation.</em></strong> You have advantage on Constitution saving throws made to avoid exhaustion due to extreme heat.<br /><strong><em>Survivor.</em></strong> You have proficiency in the Survival skill.</li>\n<li><strong>M'shento'su'Nikto (Southern)</strong><br /><strong><em>Darkvision.</em></strong> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</li>\n</ul>"},"skinColorOptions":{"value":"Varies by subspecies"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Leathery skin, subspecies"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Kintan"},"slanguage":{"value":"Nikto, Huttese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true},"core":{"sourceId":"Item.0v9AEKfjSolMVFi1"}},"img":"systems/sw5e/packs/Icons/Species/Nikto.webp","effects":[{"_id":"XtkULUPpuoRCGzYl","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.species","value":"Nikto","mode":5,"priority":20},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":20},{"key":"data.attributes.ac.value","value":"13+@abilities.dex.mod","mode":5,"priority":20},{"key":"data.traits.dr.value","value":"necrotic","mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":2,"priority":20},{"key":"data.traits.languages.custom","value":"Nikto","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"huttese","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Nikto.webp","label":"Nikto","tint":"","transfer":true}]}
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{"_id":"65BZQP2ujiTm1Bso","name":"Ewok","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Ewoks are sentient humanoid mammals, averaging about one meter in height, which can provide an advantage when trying to hide. They are covered in fur from head to toe, with brown and black the most common colors. Other Ewoks have near-white or reddish fur, but red fur is supposedly the rarest shade an Ewok can get. Most Ewoks have solid-colored fur, though a few sport stripes. Ewoks have large, bright eyes, small humanoid noses, and hands that possess two fingers and an opposable thumb. Despite their small size, Ewoks are physically strong enough to overpower combat-trained Humans. Their appearance has been likened to \"little bears,\" though they are sometimes referred to as \"mini Wookiees.\"</p><h2>Society and Culture</h2><p>Most Ewoks live high among the trees of the forest moon, in villages built between the closely spaced trees. The basic design of a tree village has a \"Central Village\" of thatched-roof huts on the primary limbs. These huts are high enough above the ground to be out of reach of predators. Suspended bridges connect the gaps between trees, adjoining distant huts. Knotted rope ladders allow access up or down.\r\n\r\nEwoks enjoy singing and playing music during celebrations and rituals. They are resourceful and tend to make use of everything they get their hands on; they use a variety of crude drums, horns, flutes, and other instruments in their music.</p><h2>Names</h2><p>Ewok names are comprised of growled consonants. Female names always end in a vowel. Surnames are clan-based.</p><strong> Male Names.</strong> Coostick, Erphek, Grarphil, Moodoo</p><strong> Female Names.</strong> Booshi, Chela, Fesasha, Lipe, Ypezzi</p><strong> Surnames.</strong> Fedrimra, Jellyng, Moomrack, Trantelaa","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Ewoks reach adulthood in their early teens and live about 50 years.</p><p><em><strong>Alignment.</strong></em> Ewoks are inherently accepting, albeit naive, and tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Ewoks stand between 3 and 4 feet tall and weigh about 50 lbs. Regardless of your position in that range, your size is Small.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p><p><em><strong>Crude Weapon Specialists.</strong></em> Ewoks are used to making do with less. You can spend 1 hour, which you can do over the course of a short rest, crafting a weapon out of loose materials. You can craft any simple kinetic weapon, but the weapon's damage suffers a -1 penalty.</p><p><em><strong>Keen Smell.</strong></em> You have advantage on Wisdom (Perception) checks that rely on smell.</p><p><em><strong>Musical Culture.</strong></em> Ewoks incorporate music in their celebrations and rituals. You have proficiency in an instrument of your choice.</p><p><em><strong>Natural Survivalist.</strong></em> You have proficiency in Nature and Survival.</p><p><em><strong>Mask of the Wild.</strong></em> You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.</p><p><em><strong>Treeclimber.</strong></em> You have a climbing speed of 25 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing.</p><p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Ewokese. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.</p>"},"skinColorOptions":{"value":"Brown"},"hairColorOptions":{"value":"Shades of white, brown, red, and black"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Furry, short stature, acute sense of smell"},"heightAverage":{"value":"2'9\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"40 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Forest Moon of Endor"},"slanguage":{"value":"Ewokese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ewok","mode":"=","targetSpecific":false,"id":1,"itemId":"7rCK1LQZIbDjw3xG","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"7rCK1LQZIbDjw3xG","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"7rCK1LQZIbDjw3xG","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"7rCK1LQZIbDjw3xG","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"7rCK1LQZIbDjw3xG","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.nat.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"7rCK1LQZIbDjw3xG","active":false,"_targets":[],"label":"Skills Nature"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"7rCK1LQZIbDjw3xG","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.attributes.movement.climb","value":"25","mode":"+","targetSpecific":false,"id":8,"itemId":"7rCK1LQZIbDjw3xG","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"ewokese","mode":"+","targetSpecific":false,"id":9,"itemId":"7rCK1LQZIbDjw3xG","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"7rCK1LQZIbDjw3xG","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Ewok.webp","effects":[{"_id":"jwNxli358V22lYXu","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Ewok","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"sm","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":25,"mode":5,"priority":5},{"key":"data.skills.nat.value","value":1,"mode":4,"priority":20},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":20},{"key":"data.attributes.movement.climb","value":25,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"ewokese","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"flags.sw5e.crudeWeaponSpecialists","value":"1","mode":5,"priority":20},{"key":"data.traits.toolProf.value","value":"music","mode":0,"priority":20},{"key":"flags.sw5e.maskOfTheWild","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Ewok.webp","label":"Ewok","tint":"","transfer":true}]}
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{"_id":"7a4jr6Fd6MXzWqWN","name":"Chiss","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>The chiss are a near-human species distinguished by their blue skin and glowing red eyes. Genetic analysis indicate that they are an offshoot of humanity, and it is believed that moving underground led to a divergence between them and baseline Humans. Their blue skin, jet black hair and red eyes generally command attention; these features make them physically striking and instantly recognizable.</p><h2>Society and Culture</h2><p>Chiss society is highly structured and ordered with the rule of law being enforced by a group of four affiliations known as the Ruling Families: the Csapla, Nuruodo, Inrokini and Sabosen. These are not biological family groupings but instead different branches of their government. Every chiss claims affiliation to one of the four families, as determined by both tradition and place of birth. The family names are more of a cultural holdover; the bloodlines had grown so co-meddled that any chiss could claim affiliation to any of the ruling families. In spite of the outward impression of calm and order that the chiss like to project to outsiders, there were evidently tensions within the Families; political assassinations are a real part of chiss political life for the Ruling Families.</p><h2>Names</h2><p>A chiss true-name has 3 parts, each separated by an apostrophe. The first part is their family name, the second part is their root name, and the third part is their occupation. Chiss rarely share their true-name with non-chiss, and usually go by their root name. Male and female names do not significantly deviate.</p><p> <strong>Names.</strong> Crorcu'ecuk'unist, Dash'esoru'ishur, Jerd'ecer'lonii, Kisk'egauw'eqhi, Marag'aliphil'eduo, Pommo'icuote'nlerme, Vornu'wuzi'lerdim</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Charisma score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Chiss reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Chiss' tactical and selfish nature cause them to tend toward lawful dark side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Chiss typically stand between 5 and 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Tech Resistance.</strong></em> Growing up around technology leaves an impact on chiss. You have advantage on Dexterity and Intelligence saving throws against tech powers.</p>\n<p><em><strong>Darkvision.</strong></em> You have keen eyesight, especially in the dark. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Martial Proficiency.</strong></em> You have proficiency with light and medium armor as well as the blaster pistol and sniper rifle.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Cheunh. Cheunh is a complex language that is difficult for non-chiss to learn. Chiss take pride in this difficulty.</p>"},"skinColorOptions":{"value":"Blue or silver"},"hairColorOptions":{"value":"Black, blue, or silver"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Glowing red eyes, above-average night vision"},"heightAverage":{"value":"4'11\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Csilla"},"slanguage":{"value":"Cheunh"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Chiss","mode":"=","targetSpecific":false,"id":1,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft)","mode":"+","targetSpecific":false,"id":6,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":7,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":8,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"blaster pistol","mode":"+","targetSpecific":false,"id":9,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"sniper rifle","mode":"+","targetSpecific":false,"id":10,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":11,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"cheunh","mode":"+","targetSpecific":false,"id":12,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Chiss.webp","effects":[{"_id":"VaDVQFvsbGNJ3yew","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Chiss","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":120,"mode":2,"priority":20},{"key":"data.traits.armorProf.value","value":"lgt","mode":0,"priority":0},{"key":"data.traits.armorProf.value","value":"med","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"blaster pistol","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"sniper rifle","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"cheunh","mode":0,"priority":0},{"key":"flags.sw5e.techResistance","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Chiss.webp","label":"Chiss","tint":"","transfer":true}]}
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{"_id":"7nPC2ZPgyHPFxugE","name":"Esh-Kha","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Esh-kha are a gray-skinned humanoid species with equine features, including muzzles and digitigrade legs. They also have small black eyes. </p>\n<h2>Society and Culture</h2>\n<p>In terms of society, their race's culture resembles that of a hive society though each individual retain their own thoughts and aspirations yet all being bred for a specific role that they were eager to fulfill. A caste system is present amongst the esh-kha which included Force-sensitive simple minded savants, more numerous skilled determined warriors that watched over them and finally the patriarchs that acted as leaders who provided their wisdom as well as decisions to their entire people. Esh-kha appear to outsiders as a savage violent species that care only for the destruction of all other races. This hatred for other sentient species is believed to had stemmed from their tightly-knit hive-like society. It is suspected that the esh-kha are simply unable to tolerate or even adapt to the existence of thinking of outsiders who only suffered their wrath. Their race only turns violent against one another in the most extreme of circumstances.</p>\n<h2>Names</h2>\n<p>Whilst their kind are individuals, esh-kha are not named at birth but instead earn their names through their actions. An esh-kha that displayed great skill in battle could be called \"Swift Blade\", or maybe \"Deadly Cutter\" or some other such name. It is believed that this partly explained an esh-kha's zeal in battle with young warriors seeking not only victory but an opportunity to lay claim to a name and forge their own identity. Esh-kha do not use surnames, as they believe they are one family.</p>\n<p> <strong>Names.</strong> Bleeding Yell, Dormant Heart, Blue Survivor, Ancient Cull, Sharp Grip, Running Sun, Flame Walker</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength or Wisdom score increases by 2, and your Constitution score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Esh-kha reach adulthood in their early teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> The esh-kha's stubborn and racially-centric mindsets cause them to tend toward lawful balanced, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Esh-kha typically stand 6 to 6 and a half feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Darkvision.</strong></em> You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. </p>\n<p><em><strong>Force-Sensitive.</strong></em> You know your choice of the <em>turbulence</em>, <em>Force disarm</em>, or <em>slow</em> at-will force powers. Your forcecasting ability is Wisdom or Charisma (depending on power alignment). </p>\n<p><em><strong>Inquisitive.</strong></em> You have proficiency in the Investigation skill. </p>\n<p><em><strong>Savage Attacks.</strong></em> When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.</p>\n<p><em><strong>Skill Versatility.</strong></em> You gain proficiency in one skill of your choice.</p>\n<p><em><strong>Weapon Training.</strong></em> You have proficiency in two vibroweapons or blasters of your choice.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Kharan. Kharan contains many metaphorical expressions when translated to Galactic Basic. The language has many comparisons to music and singing, such as a galactic government being compared to a chorus.</p>"},"skinColorOptions":{"value":"Gray or tan"},"hairColorOptions":{"value":"Gray"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Horizontal head protrusions"},"heightAverage":{"value":"5'4\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Unknown, Belsavis (adopted)"},"slanguage":{"value":"Kharan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Esh-kha","mode":"=","targetSpecific":false,"id":1,"itemId":"SNbSlwagTE0HcMVv","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"SNbSlwagTE0HcMVv","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"SNbSlwagTE0HcMVv","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"SNbSlwagTE0HcMVv","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"SNbSlwagTE0HcMVv","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.inv.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"SNbSlwagTE0HcMVv","active":false,"_targets":[],"label":"Skills Investigation"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"SNbSlwagTE0HcMVv","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"kharan","mode":"+","targetSpecific":false,"id":8,"itemId":"SNbSlwagTE0HcMVv","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Esh-Kha.webp","effects":[{"_id":"aUdPMqzH9ntC1KQB","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Esh-kha","mode":5,"priority":5},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.inv.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"kharan","mode":0,"priority":0},{"key":"flags.sw5e.savageAttacks","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Esh-Kha.webp","label":"Esh-Kha","tint":"","transfer":true}]}
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{"_id":"7v14PpoxBFYPx0sA","name":"Ryn","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Their homeworld long lost from memory and time, the ryn are a humanoid race of musicians, vagabonds and travelers. The ryn's bodies are covered in soft, short fur, with a head of white hair which is matched by a tuft of hair at the end of their long prehensile tails, excellent for grasping things. Very uniquely ryn in nature, are their beak-like noses that contain fluted holes. These holes allow the ryn to play their 'beaks' like flutes. This talent has been used to communicate between ryn and has uniquely been observed in communication with droids.</p>\n<h2>Society and Culture</h2>\n<p>Wanderlust consumes the ryn. The ryn are a nomadic species, their original homeworld forgotten, even to them. They cannot abide confinement and constraint, and they itch to move on shortly after they arrive in a new place. Due to their homelessness, musical talent, natural secrecy, and avoidance of written records, ryn developed a nomadic culture and a reputation for confidence games, leaving many species prejudiced against them. In some sectors it is legal to enslave or hunt ryn. Their language is outlawed in many locations, and a large number of ryn women are used as slave breeding stock. They claim that sabaac, the popular card game that took the place of Pazaak in terms of card game prominence, is derived from their use of it as a fortune telling tool in their auguries. These auguries are today favored by hutts, who have a superstitious belief in the card tellings. A peculiar habit is that a ryn cannot sleep in the same location twice.</p>\n<h2>Names</h2>\n<p>Ryn names have a very melodic tone, taking cues from many different languages from across the galaxy. Ryn do not use surnames.</p>\n<p> <strong>Male Names.</strong> Corfat, Dirygat, Garya, Nemagary</p>\n<p> <strong>Female Names.</strong> Cogesama, Giani, Gypopha, Simeti</p>","chat":"","unidentified":""},"traits":{"value":"<p><strong><em>Ability Score Increase.</em></strong> Your Intelligence or Charisma score increases by 2, and your Dexterity score increases by 1.</p>\n<p><strong><em>Age.</em></strong> Ryn reach adulthood in their early teens and live about 80 years.</p>\n<p><strong><em>Alignment.</em></strong> Ryn's superstitious and solitary nature causes them to tend toward balanced alignments, though there are exceptions.</p>\n<p><strong><em>Size.</em></strong> Ryn typically stand 4 and a half to 6 feet tall and generally weigh about 120 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><strong><em>Speed.</em></strong> Your base walking speed is 30 feet.</p>\n<p><strong><em>Con Artist.</em></strong> You have proficiency in one gaming set of your choice.</p>\n<p><strong><em>Darkvision.</em></strong> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><strong><em>Divination.</em></strong> Whether through mystical divination or sheer luck, you can turn failures into successes. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.</p>\n<p><strong><em>Eternal Nomads.</em></strong> You have proficiency in Lore or Survival (your choice).</p>\n<p><strong><em>Musical.</em></strong> You have proficiency in Performance and one musical instrument of your choice.</p>\n<p><strong><em>Prehensile Tail.</em></strong> You have supreme control over your tail and can use it to manipulate objects as well as your hands.</p>\n<p><strong><em>Languages.</em></strong> You can speak, read, and write Galactic Basic and Ryn. Ryn uses tones and inflections and is easily described as melodious by anyone who hears it. You can communicate with droids and other ryn without using words through the use of your beak.</p>"},"skinColorOptions":{"value":"Blue, black, green, purple"},"hairColorOptions":{"value":"Light brown to white"},"eyeColorOptions":{"value":"Amber, blue, brown, or green"},"distinctions":{"value":"Long tails, beak-like noses"},"heightAverage":{"value":"4'4\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"75 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Unknown"},"slanguage":{"value":"Ryn"},"source":"EC"},"flags":{"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Ryn.webp","effects":[{"_id":"XGMDXcDtlSfQQgFZ","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Ryn","mode":5,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":20},{"key":"data.traits.toolProf.value","value":"game","mode":0,"priority":20},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.prf.value","value":1,"mode":4,"priority":20},{"key":"data.traits.toolProf.value","value":"music","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"ryn","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Ryn.webp","label":"Ryn","tint":"","transfer":true}]}
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{"_id":"95rHoQQRVJEhgR5X","name":"Karkarodon","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>The amphibious Karkarodons have tall, slim bodies with webbed hands and feet. Their shark-like heads have pointed noses, gill slits, and many rows of razor-sharp teeth, which they use when attacking and eating. Karkarodons are skilled and fast swimmers. They attack by grabbing the target and used their jaws for ripping and tearing.</p><h2>Society and Culture</h2><p>Karkarodons hail from the planet Karkaris, which is located in a star system neighboring the planet Mon Cala. They harbor an intense hatred for the Mon Calamari and Quarren inhabitants. The planet is almost entirely under water, and is very uninviting to non-Karkarodons. \r\n\r\nKarkarodon culture is a warmongering, strength-based culture. Clans often fight eachother for dominance, natural resources, and to cull the weak. Each clan on the planet has a ruling triumvirate, usually comprised of venerated warriors who rule for life. When a younger Karkarodon wants to replace one of the ruling body, they challenge them to single, mortal combat. Occasionally, the challenged may spare the life of the challenger when they win, though that usually leads to resentment from the loser.\r\n\r\nKarkarodons do not believe in lying or duplicity. They believe in approaching problems head on and saying what they mean, and are generally demeaing towards those they deem their lessers.</p><h2>Names</h2><p>Karkarodon names are harsh and gutteral. They are generally one syllable. Surnames are clan-based rather than familial.</p><strong> Male Names.</strong> Aurb, Rend, Riff, Trak, Vour</p><strong> Female Names.</strong> Dewb, Garr, Rast, Scrat, Zend</p><strong> Surnames.</strong> Alben, Gerdall, Kibben, Tamson, Zendall","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Strength score increases by 1.</p><p><em><strong>Age.</strong></em> Kakarodon reach adulthood in their early teens and live to be about 70.</p><p><em><strong>Alignment.</strong></em> Karkarodons' warmongering nature causes them to tend toward the dark side, though there are exceptions</p><p><em><strong>Size.</strong></em> Karkarodons stand 5 to 7 feet tall and weigh upwards of 250 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Aggressive.</strong></em> As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.</p><p><em><strong>Amphibious.</strong></em> You can breathe air and water.</p><p><em><strong>Bite.</strong></em> Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d6 + your Strength modifier.</p><p><em><strong>Hungry Jaws.</strong></em> As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.</p><p><em><strong>Swim.</strong></em> You have a swimming speed of 30 feet.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Karkaran. Karkaran is characterized by its fierce sounds.</p>"},"skinColorOptions":{"value":"Blue, gray, or white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Multiple rows of sharp teeth, powerful jaws, shark-like heads"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Karkaris"},"slanguage":{"value":"Karkaran"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Karkarodon","mode":"=","targetSpecific":false,"id":1,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.movement.swim","value":"30","mode":"+","targetSpecific":false,"id":6,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"karkaran","mode":"+","targetSpecific":false,"id":8,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Karkarodon.webp","effects":[{"_id":"aWzuTfE8yN5RwMdF","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Karkarodon","mode":5,"priority":5},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.movement.swim","value":30,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"karkaran","mode":0,"priority":0},{"key":"flags.sw5e.aggressive","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.amphibious","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Karkarodon.webp","label":"Karkarodon","tint":"","transfer":true}]}
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{"_id":"9BXBEy96oeYYEvNY","name":"Pau'an","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Pau'ans have large, sunken black eyes in red eye sockets and jagged, fang-like teeth used for tearing into raw meat, as they are carnivores. The species has pale, wrinkled skin, due to the fact that they lived in the sinkholes of Utapau, giving them limited access to light. These traits cause some to view them as frightening. However, Pau'ans as a society are generally friendly, and are happy to welcome guests to their often overlooked world. Pau'ans have long lifespans, living up to 700 years, much longer than the Utai. This earned them the nickname of \"Ancients\".</p><h2>Society and Culture</h2><p>Pau'ans fulfill most of the governmental and administrative duties on Utapau, as the utai do not desire such work, serving as laborers instead. Most pau'ans served as leaders early in their lives, often managing teams of Utai laborers. This gives them experience that will be used later in their lives. Pau'ans are kind leaders, and sympathetic to their subordinates. Each city on Utapau is controlled by a Master of Port Administration, a hereditary title reserved for pau'ans. These administrators are assisted by advisory councils for making important decisions about their city, and each administrator serves on the Utapauan Committee and oversees planetary governance. However, the committee rarely makes crucial decisions, as the cities are able to function on their own most of the time.</p><h2>Names</h2><p>Pau'an names are fairly simple, and generally melodic. Surnames are familial. </p><strong> Male Names.</strong> Kernul, Sivrol, Tar, Vizun, Yal, Zeolbud</p><strong> Female Names.</strong> Cas, Jevoh, Nesim, Sizil, Ten, Yofan</p><strong> Surnames.</strong> Gesat, Kluneln, Nom, Vley, Voy, Zet","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 2, and your Constitution score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Pau'ans reach adulthood in their 30's and have been known to live up to 700 years old.</p>\n<p><em><strong>Alignment.</strong></em> Pau'ans' commanding presence, yet friendly and kind nature, cause them to tend to be lawful light side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Pau'ans typically stand between 6 and 7 feet tall and generally weigh about 150 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Authoritative.</strong></em> You have proficiency in Persuasion or Intimidation (your choice).</p>\n<p><em><strong>Cultured.</strong></em> You have proficiency in the Lore skill.</p>\n<p><em><strong>Darkvision.</strong></em> You have keen eyesight, especially in the dark. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Hypersensitive Hearing.</strong></em> Pau'ans possess incredibly receptive hearing, often to their detriment, so you wear special covers on your ears. Whenever you make a Wisdom (Perception) check involving hearing, you are considered to have expertise in the Perception skill, but if your hearing aids are removed, you have disadvantage on saving throws against effects that would deal sonic damage.</p>\n<p><em><strong>Vigilant.</strong></em> You can choose to have advantage on your next Initiative check. Once you use this trait, you can't use it again until you finish a short or long rest.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Utapese. Utapese is characterized by its rigid, yet melodic sound.</p>"},"skinColorOptions":{"value":"Gray or white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or silver"},"distinctions":{"value":"Red eye sockets, pinstriped skin, long lifespan, jagged teeth"},"heightAverage":{"value":"5'0\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Utapau"},"slanguage":{"value":"Utapese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Pau'an","mode":"=","targetSpecific":false,"id":1,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"utapese","mode":"+","targetSpecific":false,"id":9,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Pau%27an.webp","effects":[{"_id":"BldeMF2ddbdP09sB","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Pau'an","mode":5,"priority":5},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.skills.lor.value","value":1,"mode":4,"priority":20},{"key":"data.attributes.senses.darkvision","value":120,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"utapese","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Pau%27an.webp","label":"Pau'an","tint":"","transfer":true}]}
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{"_id":"9e323NFs2vzi3PWP","name":"Clawdite","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>In their natural form, clawdites resemble reptilian humanoids, having evolved from reptomammals. They have sunken cheeks with a narrow nose, a small mouth, large eyes with slit-like pupils, and a thin line that runs down their foreheads, creasing their nose. Clawdites possess an extremely rare ability to change their appearance. They can change the color and texture of their skin and eyes, and even grow hair, to mimic other species, though they cannot add significant physical mass to their bodies.</p><h2>Society and Culture</h2><p>By nature, clawdites are quiet and solitary beings, often shunning the company of others unless it benefits them. Due to their nature as shapeshifters, they are often mistrusted by strangers. Consequently, they view the galaxy pragmatically, and are often harsh realists.</p><p>Not all clawdites use their shapeshifting abilities due to the pain the transformation causes. These clawdites are often inclined to remain on their homeworld of Zolan, avoiding the company of other species.</p><p>On Zolan, clawdites are feared and shunned by the zolanders, who are a deeply religious people, believing that clawdites are impure and sinful. Zolanders force clawdites to live in slums scattered across the planet.</p><p>Those clawdites who leave their homeworld tend to gravitate toward professions that celebrate their shapeshifting, such as smuggling, bounty hunting, or espionage.</p><h2>Names</h2><p>Clawdite names often have a rolling or hissing quality to them. Surnames are familial, though clawdites rarely use them.</p><p> <strong>Male Names.</strong> Nuri, Pol, Renneyn, Rosat, Turman</p><p> <strong>Female Names.</strong> Bargu, Cato, Murna, Sora, Zam</p><p> <strong>Surnames.</strong> Durra, Noviee, Parasitti, Virten, Wesell</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and one other ability score of your choice increases by 1.</p>\n<p><em><strong>Age.</strong></em> Clawdites reach adulthood in their early teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Clawdites' pragmatism cause them to tend towards neutral balanced, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Clawdites typically stand 5 to 7 feet tall and generally weigh about 140 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Changeling Instincts.</strong></em> You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion</p>\n<p><em><strong>Shapechanger.</strong></em> As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another species, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.</p>\n<p><em><strong>Unsettling Visage.</strong></em> When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic, Clawdite, and one more language of your choice. Clawdite is characterized by its rolling sounds paired with hissing sibilants.</p>"},"skinColorOptions":{"value":"Green to yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow, gold, or blue"},"distinctions":{"value":"Shapechanging capabilities"},"heightAverage":{"value":"4'11\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"95 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Zolan"},"slanguage":{"value":"Clawdite"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Clawdite","mode":"=","targetSpecific":false,"id":1,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":5,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"clawdite","mode":"+","targetSpecific":false,"id":6,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[]}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Clawdite.webp","effects":[{"_id":"hd9gJJ4PBwD8kWf5","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Clawdite","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"clawdite","mode":0,"priority":0},{"key":"flags.sw5e.shapechanger","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.unsettlingVisage","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Clawdite.webp","label":"Clawdite","tint":"","transfer":true}]}
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{"_id":"9f3AQzwrAHpdjqJe","name":"Klatooinian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Klatooinians are a humanoid species with canine features, having short muzzles over toothy overbites. They are also notable for their heavy brows and ridges along the tops of their heads. </p><h2>Society and Culture</h2><p>For centuries, klatooinians have been slaves to the hutts, whom they view as almost godlike, immortal beings. Although the hutts allow a council of elders to rule on Klatooine, all off-world affairs are wholly under hutt control. Under the hutts, the klatooinians serve as soldiers and guards. Even those klatooinians who do not serve the hutts are often employed as hired muscle by other masters.\r\n\r\nKlatooinian society was known for a strong belief in tradition and the wisdom of the elders, although some younger klatooinians rebelled against this norm and sought out freedom from enslavement. Others attempted to gain their own fortunes as smugglers, pirates, bounty hunters, or raiders.</p><h2>Names</h2><p>Klatooinian names are often derived from the names of great heroes and historical figures. Surnames are familial, and are usually shorter than klatooinian given names. </p><strong> Male Names.</strong> Barada, Castas, Sta-Den, Tarados</p><strong> Female Names.</strong> Gelis, Petkara, Sterasi, Yelmith </p><strong> Surnames.</strong> Eek, Gort, Gon, Ovin","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength, Constitution, and Wisdom scores increase by 1.</p><p><em><strong>Age.</strong></em> Klatooinians reach adulthood in their late teens and can live as long as 90 standard years.</p><p><em><strong>Alignment.</strong></em> Klatooinian society encourages reverence for tradition and an inclination towards violence, causing them to tend toward lawful dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Klatooinians typically stand around 6 feet tall and generally weigh about 170 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Enforcer.</strong></em> You are proficient in the Intimidation skill. When you take the Help action to give an ally advantage on an Intimidation check, they gain a bonus to the roll equal to your proficiency bonus.</p><p><em><strong>Toughness.</strong></em> Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.</p><p><em><strong>Weapon Training.</strong></em> Klatooinians are trained to fight from a young age. You have proficiency in two martial vibroweapons of your choice.</p><p><em><strong>Wisdom of the Elders.</strong></em> You are proficient in the Lore skill.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic, Klatooinian, and Huttese. Klatooinian is a gutteral, barking language, with many loanwords adopted from Huttese over the centuries.</p>"},"skinColorOptions":{"value":"Green, gray, brown"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Brown, black, gray"},"distinctions":{"value":"Heavy brows, short canine muzzles"},"heightAverage":{"value":"5'4\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Klatooine"},"slanguage":{"value":"Huttese, Klatooinian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Klatooinian","mode":"=","targetSpecific":false,"id":1,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":5,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"klatooinian","mode":"+","targetSpecific":false,"id":10,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"huttese","mode":"+","targetSpecific":false,"id":11,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Klatooinian.webp","effects":[{"_id":"G6pCpdwb6FUA1ViV","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Klatooinian","mode":5,"priority":5},{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.skills.itm.value","value":1,"mode":4,"priority":20},{"key":"data.skills.lor.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"klatooinian","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"huttese","mode":0,"priority":0},{"key":"flags.sw5e.toughness","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Klatooinian.webp","label":"Klatooinian","tint":"","transfer":true}]}
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{"_id":"AGTXEntyolPiGAZ5","name":"Lannik","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Lannik are short, bipedal humanoids with droopy, long ears. Males and females are equally tall, although the latter have a considerably less strong complexity. Their species is, however, much more vigorous and resistant than what its size could suggest. A Lannik's skin tends to be of colours similar to his or her eyes and hair. The species has evolved long pointy ears which allow them to hear better than human ears. </p><h2>Society and Culture</h2><p>The Lannik culture is apparently war loving, and Lanniks feel a great respect for warriors. At the same time, though, they follow a strict centuries-old code of honour. Lannik soldiers have the custom of tying all their hair in a single topknot over their head. Their species is one of fierce warriors, whose abilities have developed fighting against terrible predators and other Lanniks in a long history of wars. Although many regard the Lannik as hotheaded and temperamental, they are quite fearless and clear-headed even in combat, giving them the ability to think their way out of a dangerous situation.\n\nThe Lannik do not show their thoughts through their facial expressions, and seem always angry to other species. They are also very stubborn, and are not likely to change career once they chose it. Most males - and many females - serve in the planetary militia, celebrating the species' past as a warrior species. Some take on off-world mercenary work.</p><h2>Names</h2><p>Lannik names are generally short. Lanniks don't often give out their surnames.</p><strong> Male Names.</strong> Minch, Oteg, Vandar, Yaddle, Yoda<p></p><strong> Female Names.</strong> Giro, Lina, Penny, Vona, Zeya<p></p><strong> Surnames.</strong> Bek, Kaz, Mon, Var, Zin","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 2, and your Intelligence score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Lanniks reach adulthood in their 50's and can live up to 900 years.</p>\n<p><em><strong>Alignment.</strong></em> Despite the turbulence on their homeworld, Lanniks tend toward the light side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Lanniks typically stand 3 to 4 feet tall and rarely weigh more than 50 lbs. Regardless of your position in that range, your size is Small.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p>\n<p><em><strong>Closed Mind.</strong></em> Lanniks have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against Force powers.</p>\n<p><em><strong>Force Sensitive.</strong></em> You know the <em>guidance</em> at-will Force power. When you reach 3rd level, you can cast the <em>valor</em> Force power once per day. When you reach 5th level, you can also cast the <em>Force enlightenment</em> Force power once per day. Wisdom is your forcecasting ability for these powers.</p>\n<p><em><strong>Keen Hearing.</strong></em> You have advantage on Wisdom (Perception) checks that rely on hearing.</p>\n<p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p>\n<p><em><strong>Wisdom of the Elders.</strong></em> You are proficient in the Lore skill.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Lannik. Due to their large ears, the Lannik language is spoken softly, and it is considered insulting to shout.</p>"},"skinColorOptions":{"value":"Blue, brown, green, orange, red, purple, yellow, or gray"},"hairColorOptions":{"value":"Brown, gray, or white"},"eyeColorOptions":{"value":"Amber, blue, brown, gray, green, hazel, purple, or red"},"distinctions":{"value":"Downward-sloping, large ears"},"heightAverage":{"value":"3'0\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"40 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Lannik"},"slanguage":{"value":"Lannik"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Lannik","mode":"=","targetSpecific":false,"id":1,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"lannik","mode":"+","targetSpecific":false,"id":8,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Lannik.webp","effects":[{"_id":"cc9M6XfSr4Cq2XkG","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Lannik","mode":5,"priority":5},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"sm","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"25","mode":5,"priority":5},{"key":"data.skills.lor.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"lannik","mode":0,"priority":0},{"key":"flags.sw5e.closedMind","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Lannik.webp","label":"Lannik","tint":"","transfer":true}]}
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{"_id":"ArdRIBU7d9vvkbGA","name":"Togruta","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Togruta have rusty skin tones ranging in hue from blue to red to green, with white pigmentation on their faces, greyish lips, and white stripes adorn various parts of their bodies. The pattern of stripes varies from individual to individual. This red and white pattern was a phenotype left over from their ancestor's camouflage that helped them to blend in with Shili's natural surroundings.</p><p>Their heads bear two montrals, with three to four head-tails, whose stripes were darker than those of the montrals. Togruta have the ability to sense the proximity and movement of physical objects around them by means of their hollow montrals, which detect space ultrasonically. Young togrutas' montrals and posterior head-tail do not fully grow until adolescence, when their montrals curve and their final head-tail grows to the length of their other head-tails.</p><h2>Society and Culture</h2><p>Togruta have a strong sense of unity and togetherness. On their native homeworld of Shili, they rely on each other and band together to take a stand against the massive monsters that hunt them. The creatures of Shili most often attack in groups, which was even more reason for the native togruta to work together. While most of Shili is covered in the scrublands where the togruta hunt their herbivorous prey, the togruta live in small communities in the forest valleys.</p><h2>Names</h2><p>Togruta names are typically long. Surnames are familial.</p><p> <strong>Male Names.</strong> Acanaar, Mukraas, Obolak, Tokrym</p><p> <strong>Female Names.</strong> Akoma, Maasha, Okohlo, Shola</p><p> <strong>Surnames.</strong> Hyl, Na, Nim, Ris, Resh, Vaal, Zin</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 2, and your Strength or Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Togruta reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Togruta culture focuses on unity which causes them to tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Togruta typically stand between 5 and 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Montral Reception.</strong></em> You have tremorsense out to 30 feet. You can detect and pinpoint the origin of vibrations within a specific radius, provided that monster and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures</p><p><em><strong>Wild Hunters.</strong></em> You have proficiency with the Survival skill.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Togruti. Togruti is an ornate language characterized by trills and long vowel sounds which are modified by subtle tremors in the togruta's head-tails. This language is heavily influenced by Basic, but also incorporates some native idioms, which caused Basic-speaking togruta to use seemingly strange expressions.</p>"},"skinColorOptions":{"value":"Blue, green, orange, purple, red, white, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, blue, green, orange, purple, yellow, or red"},"distinctions":{"value":"Sharp canine teeth, two montrals, three or four head-tails"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Shili"},"slanguage":{"value":"Togruti"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Togruta","mode":"=","targetSpecific":false,"id":1,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[]},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.senses","value":"Tremorsense (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"togruti","mode":"+","targetSpecific":false,"id":9,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Traits Language"}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Togruta.webp","effects":[{"_id":"57U88UyYUeWc8lGm","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Togruta","mode":5,"priority":5},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.senses.tremorsense","value":30,"mode":2,"priority":20},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"togruti","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Togruta.webp","label":"Togruta","tint":"","transfer":true}]}
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{"_id":"AvVr0CocnSsEUu6h","name":"Devaronian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>A bipedal mammalian species, Devaronians evolved in the dense jungles of Devaron as a hunter-gather species. Their bodies are denser than most humanoids' and as a result they were heavier than their appearance would tend to indicate. Devaronians have silver-based blood, which appears thick and black when exposed. They possess a unique blood filtration and cleansing system which processes through two livers. Because their bodies are constantly cleansed of toxins and carcinogens, the species is highly resistant to poison. To this end, sulfur is used as a stimulant on Devaron to enhance speed and strength, because inhaling it causes the substance to enter the bloodstream rapidly. Their livers struggle to eliminate sulfur from their system, meaning that long-term use can be dangerous.</p><h2>Society and Culture</h2><p>Devaronian males are driven by an urge to wander, usually taking the first opportunity to move on from one place to another; they are often found traveling the galaxy as tramp freighter captains and scouts. Female Devaronians, on the other hand, are content to remain in a single location, raising the young and running the government of Devaron. The males send money back to their homeworld to support their families, but otherwise hardly ever return. The females are content with this arrangement, as they tend to view the restless males as disruptive to home life. </p><h2>Names</h2><p>Devaronian names are dark, complex and often guttural, with some harsher tones mixed in here and there.</p><strong> Male Names.</strong> Cir, Gremegris, Keirtihk, Kucx, Niruhk</p><strong> Female Names.</strong> Crilnuy, Ghal, Milma, Nola, Taoluel </p><strong> Surnames.</strong> Breiz, Droddost, G'vaulnel, Raokt","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Charisma score increases by 1.</p><p><em><strong>Age.</strong></em> Devaronians reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Devaronians' greediness causes them to tend toward chaotic balanced, though there are exceptions.</p><p><em><strong>Size.</strong></em> Devaronians typically stand between 5 and 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Jungle Dweller.</strong></em> Growing up in the jungles of Devaron has left an impact. You are proficient in Survival. Additionally, you don't treat jungle terrain as difficult terrain.</p><p><em><strong>Tech Resistance.</strong></em> Growing up around technology leaves an impact on devaronians. You have advantage on Dexterity and Intelligence saving throws against tech powers.</p><p><em><strong>Two Livered.</strong></em> Devaronians have two livers, which makes them adept at filtering toxins. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Devaronese. Devaronese is characterized by grunts and grumbles. It is rare to hear a Devaronian speak it any where other than their homeworld of Devaron.</p>"},"skinColorOptions":{"value":"Red, pink, brown, or white"},"hairColorOptions":{"value":"Brown, black, or white"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Horns or horn spots, long pointed ears"},"heightAverage":{"value":"4'10\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Devaron"},"slanguage":{"value":"Devaronese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Devaronian","mode":"=","targetSpecific":false,"id":1,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":7,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"devaronese","mode":"+","targetSpecific":false,"id":9,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Devaronian.webp","effects":[{"_id":"NXVgSk9AHJm492iG","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Devaronian","mode":5,"priority":5},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":5},{"key":"data.traits.dr.value","value":"poison","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"devaronese","mode":0,"priority":0},{"key":"flags.sw5e.techResistance","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Devaronian.webp","label":"Devaronian","tint":"","transfer":true}]}
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{"_id":"BoiDTcRSl6pBtYYl","name":"Voss","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Voss are humanoid sentients with a high rate of Force-sensitivity who display prominent sexual dimorphism. The male Voss have blue skin and bright orange eyes, while the females have red skin and azure eyes. The Voss do not have hair or distinct pupils, and posess unique patterns of markings on their face, neck, and body, a trace of their shared ancestry with Gormak. Their voices have a slight mechanical tinge to them, making them sound somewhat like a droid or machine. Voss undogo a physical, developmental change during their marriage ceremonies (known as the Rite of Ardor) and do not develop sexually prior to the performance of these rituals.</p><h2>Society and Culture</h2><p>The Voss species resides in the isolated mountain-top city of Voss-Ka and is vastly outnumbered on their homeworld by its other native sentient species, the Gormak, who are extremely hostile toward them and from whom they arose. Most Voss live peacefully in Voss-Ka, caring for their families, cultivating the wild plants and maintaining equipment for the Voss commandos in the war against the Gormak, although some Voss do live outside the capital city, such as the Voss Mystics who reside in the Shrine of Healing. The Voss are great lovers of art, and their architecture features a distinctive artistic style. The entire Voss society is guided by the Force visions of Voss Mystics, which are considered infallible without exception.</p><h2>Names</h2><p>All Voss have two short names, connected by a hyphen, with the family name being the second one.</p><strong> Male Names.</strong> Char, Edan, Fadith, Nodin, Orin</p><strong> Female Names.</strong> Amin, Magra, Tala, Weylin, Yana</p><strong> Surnames.</strong> -Ko, -La, -Po, -Rae, -Va","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 2, and your Constitution score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Voss reach adulthood in their late teens and live less than a century. They do not reach sexual maturity until they undergo the Rite of Ardor.</p>\n<p><em><strong>Alignment.</strong></em> As Voss culture encourages duty and emotional composure, individuals tend toward a lawful alignment, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Voss typically stand 5 to 6 feet tall and generally weigh about 150 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Darkvision.</strong></em> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.</p>\n<p><em><strong>Inscrutable.</strong></em> Your calm demeaner and control make you hard to read. Wisdom (Insight) checks made against you have disadvantage, and you have advantage on any saving throw against an effect that would read your thoughts.</p>\n<p><em><strong>Mystic Healing.</strong></em> You have proficiency in Medicine.</p>\n<p><em><strong>Precognition.</strong></em> You can see brief visions of the future that allow you to turn failures into successes. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.</p>\n<p><em><strong>Voss Weapon Training.</strong></em> You have proficiency with the blaster rifle and techblade.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Voss. The Voss language is characterized by it's mystic-sounding word pairings.</p>"},"skinColorOptions":{"value":"Blue (male) or red (female)"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Orange (male) or blue (female)"},"distinctions":{"value":"Mechanical apperance, unique patterns and markings along face, neck, and body"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"105 lb"},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Voss"},"slanguage":{"value":"Voss"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Voss","mode":"=","targetSpecific":false,"id":1,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.med.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Skills Medicine"},{"modSpecKey":"data.traits.weaponProf.custom","value":"blaster rifle","mode":"+","targetSpecific":false,"id":8,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"techblade","mode":"+","targetSpecific":false,"id":9,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"voss","mode":"+","targetSpecific":false,"id":11,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Voss.webp","effects":[{"_id":"g7qkdxQGBYGcMDU9","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Voss","mode":5,"priority":5},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.med.value","value":1,"mode":4,"priority":20},{"key":"data.traits.weaponProf.custom","value":"blaster rifle","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"techblade","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"voss","mode":0,"priority":0},{"key":"flags.sw5e.inscrutable","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.precognition","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Voss.webp","label":"Voss","tint":"","transfer":true}]}
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{"_id":"CBKFpIWqMjl3Ai6m","name":"Mikkian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Mikkians are a species of brightly colored humanoids. The Mikkians' most distinctive feature are their motile head-tendrils, with the number, form, and pattern varying between individuals. These head-tendrils primarily serve as sensory organs, particularly detecting sound as a replacement for an ear common in other species. Mikkian head-tendrils also could detect other information, such as humidity, temperature, magnetic direction and radiation. This radiation can be detected to the extent that Mikkians can \"see\" light and dark, although their eyes are still their primary visual organs.</p>\n<h2>Society and Culture</h2>\n<p>Mikkians place kinship and integrity above all. In fact, their honesty can come across as blunt or even rude to other sentients. Conversely, Mikkians often have trouble adjusting to the more flexible views of other races. Their complex code of honor encompass all things in life, with a particular insistance on matters of warfare. Although they respect warrior traditions, the Mikkians nevertheless value discipline and honor over victory or physical might.</p>\n<p>Different religious traditions exist among the Mikkians, but belief in the Force plays a central role in all of them. In Mikkian society, their head-tendrils have important cultural significance, and, as such, tendril-reading is used by Mikkian mystics to predict their future. Every facet of the head-tendril contributes to that meaning.</p>\n<h2>Names</h2>\n<p>Mikkian names are often short and disyllabic with a melodic quality to them. Mikkians typically don't use surnames, though some may adopt them.</p>\n<p><strong> Male Names.</strong> Cage, Fedlas, Mekko, Sakas</p>\n<p><strong> Female Names.</strong> Beyra, Fenvar, Tiplee, Zelna</p>","chat":"","unidentified":""},"source":"EC","traits":{"value":"<p><strong><em>Ability Score Increase.</em></strong> Your Wisdom score increases by 2, and one other ability score of your choice increases by 1.</p>\n<p><strong><em>Age.</em></strong> Mikkians reach adulthood in their late teens and live a little over a century.</p>\n<p><strong><em>Alignment.</em></strong> Mikkians' honor and integrity based culture causes them to tend toward lawful alignments, though there are exceptions.</p>\n<p><strong><em>Size.</em></strong> Mikkians typically stand 5 to 6 feet tall and generally weigh about 120 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><strong><em>Speed.</em></strong> Your base walking speed is 30 feet.</p>\n<p><strong><em>Blindsight.</em></strong> Mikkians can perceive the world around them through heat and radiation. You have blindsight out to 30 feet. If another trait would grant you blindsight, the range is increased by half as many feet.</p>\n<p><strong><em>Keen Hearing.</em></strong> Your head-tendrils provide a keen awareness of your surroundings. You have advantage on Wisdom (Perception) checks that involve hearing.</p>\n<p><strong><em>Bureaucratic.</em></strong> You have proficiency with Persuasion or Intimidation (your choice)</p>\n<p><strong><em>Languages.</em></strong> You can speak, read, and write Galactic Basic and Mikkian. Mikkian is a melodic, flowing tongue made up of several ancient dialects.</p>"},"skinColorOptions":{"value":"Green, pink, red, blue, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue or black"},"colorScheme":{"value":""},"distinctions":{"value":"Numerous head-tendrils, acute senses of sight and hearing"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Mikkia"},"slanguage":{"value":"Mikkian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Abyssin","mode":"=","targetSpecific":false,"id":1,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"+","targetSpecific":false,"id":5,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Abyssin","mode":"+","targetSpecific":false,"id":7,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Language Custom"}]},"dae":{"activeEquipped":false,"alwaysActive":true},"core":{"sourceId":"Item.NTJwsm4aSeAH9dVZ"}},"img":"systems/sw5e/packs/Icons/Species/Mikkian.webp","effects":[{"_id":"2FSlkSzlsfoQSsQs","flags":{"dae":{"stackable":false,"transfer":true}},"changes":[{"key":"data.details.species","value":"Mikkian","mode":5,"priority":20},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":30,"mode":2,"priority":20},{"key":"data.attributes.senses.blindsight","value":30,"mode":2,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":2,"priority":20},{"key":"data.traits.languages.custom","value":"Mikkian","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Mikkian.webp","label":"Mikkian","tint":"","transfer":true}]}
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{"_id":"CHsAcIeCOOtMpf3X","name":"Droid, Class IV","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<blockquote style=\"width: 620px; font-style: normal;\">\n<h3>Players as Droids</h3>\n<p>Work with your GM to determine if playing as a droid is appropriate for your campaign. Droids are impervious to many effects and vulnerable to others. If your GM approves this choice of species, work with them to determine your droids designation, name, and appearance. If you want to play a different type of droid, work with your GM to find traits to realize your character.</p>\n</blockquote>\n<h2>Appearance</h2>\n<p>Class IV droids are typically human-like in both shape and size, though there are many advanced models (such as droidekas) that forgo this standardization. They are usually colored to match their affiliation, though personally owned class IV droids might not be. Certain models of class IV droids, such as the HK-series, are made to look like class III droids to disguise their martial nature.</p>\n<h2>Utility</h2>\n<p>Class IV droids are programmed for military and security purposes. Such droids tend to perform tasks of violence or combat might be expected. Almost all class IV droids carry weapons. Armed combat droids are among the first droids ever created. Security, gladiator, battle, and assassin droids are all class IV droids.</p>\n<h2>Names</h2>\n<p>Droids are typically called by their designation, given to them when they are created, or some affectation given to them by their owner. Often this affectation is a play on their designation.</p>\n<p>Occasionally, noteworthy droids will earn monikers based on their accomplishments.</p>","chat":"","unidentified":""},"traits":{"value":"<p><strong><em>Ability Score Increase.</em></strong> Your Constitution score increases by 2, and your Strength or Dexterity score increases by 1.</p>\n<p><strong><em>Age.</em></strong> Droids don’t age, though they require maintenance to retain functionality.</p>\n<p><strong><em>Alignment.</em></strong> Droids tend toward no particular alignment. The best and worst are found among them.</p>\n<p><strong><em>Size.</em></strong> Class IV droids typically stand between 5 and 7 feet and weigh about 150 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><strong><em>Speed.</em></strong> Your base walking speed is 30 feet.</p>\n<p><strong><em>Type.</em></strong> Your creature type is droid.</p>\n<p><strong><em>Armor Integration.</em></strong> You cannot wear armor, but you can have the armor professionally integrated into your chassis over the course of a long rest. This work must be done by someone proficient with astrotech’s implements. You must be proficient in armor in order to have it integrated.</p>\n<p><strong><em>Droid Resistances.</em></strong> You are resistant to necrotic, poison, and psychic damage, and are immune to poison and disease.</p>\n<p><strong><em>Droid Systems.</em></strong> You do not need to eat or drink. Additionally, you no longer require a tech focus to cast tech powers.</p>\n<p><strong><em>Droid Vulnerabilities.</em></strong> You are vulnerable to ion damage. Additionally, you have disadvantage on saving throws against effects that would deal ion or lightning damage.</p>\n<p><strong><em>Force Insensitive.</em></strong> While droids can be manipulated by many force powers, they can not sense the Force. You can not use force powers or take levels in forcecasting classes.</p>\n<p><strong><em>Maintenance Mode.</em></strong> Rather than sleep, you enter an inactive state to perform routine maintenance for 4 hours each day. You have disadvantage on Wisdom (Perception) checks while performing maintenance.</p>\n<p><strong><em>Martial Protocol.</em></strong> You have proficiency with light and medium armor as well as two simple or martial blasters or vibroweapons of your choice.</p>\n<p><strong><em>Rapid Reconstruction.</em></strong> You are built with internal repair mechanisms. As a bonus action, you can choose to spend one of your Hit Dice to recover hit points.</p>\n<p><strong><em>Languages.</em></strong> You can speak, read, and write Galactic Basic and one language of your choice. You can understand spoken and written Binary, but you cannot speak it.</p>"},"skinColorOptions":{"value":""},"hairColorOptions":{"value":""},"eyeColorOptions":{"value":""},"distinctions":{"value":""},"colorScheme":{"value":"Varies"},"droidDistinctions":{"value":"Variable size, combat-designed nature, often humanoid"},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":""},"slanguage":{"value":""},"manufacturer":{"value":"Holowan Mechanicals, Uxiol Droid Manufacturing"},"droidLanguage":{"value":"Galactic Basic"},"source":"PHB"},"flags":{"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Droid%20Class%20IV.webp","effects":[{"_id":"yyg9z15jh6tMBTrg","flags":{"dae":{"stackable":false,"transfer":true}},"changes":[{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":20},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":20},{"key":"data.traits.dr.value","value":"necrotic","mode":0,"priority":20},{"key":"data.traits.dr.value","value":"poison","mode":0,"priority":20},{"key":"data.traits.dr.value","value":"psychic","mode":0,"priority":20},{"key":"data.traits.ci.value","value":"diseased","mode":0,"priority":20},{"key":"data.traits.ci.value","value":"poisoned","mode":0,"priority":20},{"key":"data.traits.dv.value","value":"ion","mode":0,"priority":20},{"key":"data.traits.armorProf.value","value":"lgt","mode":0,"priority":20},{"key":"data.traits.armorProf.value","value":"med","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"binary","mode":0,"priority":20},{"key":"data.details.species","value":"Droid, Class IV","mode":5,"priority":20},{"key":"flags.sw5e.forceInsensitive","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.maintenanceMode","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.rapidReconstruction","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Droid%20Class%20IV.webp","label":"Droid, Class IV","tint":"","transfer":true}]}
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{"_id":"CZUVxgj9fFo6Gx2j","name":"Squib","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Squibs are small, sentient, humanoid mammals with both rodent and canine characteristics. Their pink skin is covered in fur that offers some protection from cold weather, but, more importantly, it serves as an olfactory organ, able to pick up scents at a distance and ascertain intrinsic details—such as penetrating through a disguise or identifying a forgery—when rubbed against. The species has both male and female sexes, although non-Squibs often have difficulty determining the sex of a Squib based on appearance alone. Their mouths are full of forbidding, sharp, white teeth, and their flexible cheeks were capable of storing items.</p>\n<h2>Society and Culture</h2>\n<p>Squibs are friendly and cheerful to such an extent that, over time, they are considered quite annoying. Squibs are inherently curious, handling items with literal regard to care. They are unabashed pack rats, and they wear clothing for the excess storage rather than necessity. The Squibs' overconfidence is a defining trait. The typical Squib response to a threat is not to fight or flee, but to bluff and bluster, especially when not face-to-face. In person, their sharp teeth are their favored means of intimidation. Squibs believe that bargaining is the highest form of communication, and they believe haggling is more important than the goods themselves. A deal is a binding oath to Squibs, and they are incredibly loyal to their business partners.</p>\n<h2>Names</h2>\n<p>Squibs combine their first and last names, which are familial, into one long, hyphenated name. They often go by nicknames derived from their full names. Male and female names do not significantly deviate.</p>\n<p> <strong>Full Names.</strong> Galaneever-marmalios, Meelawin-demort, Sleerinwilpher-remalior</p>\n<p> <strong>Nicknames.</strong> Galan, Meela, Wilpher</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Squibs reach adulthood at nine years of age and live an average of sixty-five years.</p><p><em><strong>Alignment.</strong></em> Squibs' cheerful nature causes them to tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Squibs typically stand 3 to 3 and a half feet tall and weigh around 50 lbs. Regardless of your position in that range, your size is Small.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p><p><em><strong>Bite.</strong></em> Your sharp teeth are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d4 + your Strength modifier.</p><p><em><strong>Business Savvy.</strong></em> A common trait of all Squibs is their desire and love of haggling. Squibs believe a deal is done when both sides believe they got the better of the other. Whenever you make a Charisma (Persuasion) check involving haggling you are considered to have expertise in the Persuasion skill.</p><p><em><strong>Flexible Cheeks.</strong></em> Squibs have flexible cheeks in which they can store small goods. You can store up to two items that weigh a combined total of no more than 2 lb. in your cheeks, and you have advantage on Dexterity (Sleight of Hand) checks made to conceal them.</p><p><em><strong>Hide.</strong></em> Your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.</p><p><em><strong>Keen Smell.</strong></em> You have advantage on Wisdom (Perception) checks that rely on smell.</p><p><em><strong>Sensitive Fur.</strong></em> Squibs' fur is exceptionally sensitive to physical details. You have advantage on Intelligence (Investigation) checks that rely on touch.</p><p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Squibbian. The Squibbian language originated as a secret form of communication for Squibs to convey information without being understood.</p>"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"White, gray, black, brown, blue, violet, or red"},"eyeColorOptions":{"value":"Blue, yellow, red, or brown"},"distinctions":{"value":"Curious, overconfident, hagglers"},"heightAverage":{"value":"2'11\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"45 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Skor II"},"slanguage":{"value":"Squibbian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Squib","mode":"=","targetSpecific":false,"id":1,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"squibbian","mode":"+","targetSpecific":false,"id":7,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Squib.webp","effects":[{"_id":"JyXU6gNsxf6u3HUH","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Squib","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"sm","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"25","mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"squibbian","mode":0,"priority":0},{"key":"flags.sw5e.undersized","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.businessSavvy","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Squib.webp","label":"Squib","tint":"","transfer":true}]}
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{"_id":"Cz5JMLKTAIcmZIfu","name":"Miraluka","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>The Miraluka are a near-human species that differs from Humans in that they lack eyes, only retaining vestigial eye sockets, and perceive the environment around them through <em>Force sight</em> instead of regular vision. This vision is so strong that if a Miraluka looks upon a Jedi or Sith, they can \"see\" Force radiating off them. The strength of a Miraluka's connection to the Force varies by individual.</p>\n<h2>Society and Culture</h2>\n<p>Miraluka are a thoughtful, cautious, and deliberative species. They have little interest in personal gain or glory. For social reasons, Miraluka hide their appearance by wearing a headband, a mask, or similar concealing headwear. In addition all Miraluka are very united by species. They call themselves \"brothers\" and are considered as members of a great family. As a Force-using species, Miraluka are often quite shocked if 'shown' life not connected to the Force. Many Miraluka worship two gods, Ashla and Bogan, through the philosophy of the Greater Force. They do not believe in good or evil, but were taught to accept both life and death. Miraluka Force-sensitives are an order of their own called the Luka Sene. Academic in atmosphere and culture, the Luka Sene focus primarily on developing the sense-related powers of their members. However, unlike the Jedi, Sith and other traditions, the Luka Sene does not dictate a member's personal life.</p>\n<h2>Names</h2>\n<p>Miraluka names are generally two syllables. Miraluka don't use surnames, as they believe they are one family.</p>\n<p><strong> Male Names.</strong> Aakih, Pafil, Rikhor, Vociif, Xuwuth</p>\n<p><strong> Female Names.</strong> Auchaod, Favom, Mucem, Wilierth</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 2, and your Charisma score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Miraluka reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Miraluka believe in balance and thus tend toward no particular alignment. The best and worst are found among them.</p>\n<p><em><strong>Size.</strong></em> Miraluka typically stand 5 to 6 feet tall and generally weigh about 150 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Force Sensitive.</strong></em> You know the <em>mind trick</em> at-will Force power. When you reach 3rd level, you can cast the <em>sanctuary</em> Force power once per day. When you reach 5th level, you can also cast the <em>Force confusion</em> power once per day. Wisdom or Charisma (your choice) is your forcecasting ability for these powers.</p>\n<p><em><strong>Force Sight.</strong></em> Miraluka perceive the environment around them through use of the Force. You are constantly under the effects of the force power <em>Force sight</em>, though the power does not require concentration for you.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Miralukese.</p>"},"skinColorOptions":{"value":"Pale to brown"},"hairColorOptions":{"value":"Black, brown, grey, or white"},"eyeColorOptions":{"value":"None"},"distinctions":{"value":"Lack of physical eyes, inherent Force sight"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Alpheridies"},"slanguage":{"value":"Miralukese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Miraluka","mode":"=","targetSpecific":false,"id":1,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"miralukese","mode":"+","targetSpecific":false,"id":7,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Miraluka.webp","effects":[{"_id":"8u9KvszXamdVwo8Y","flags":{"dae":{"transfer":true}},"changes":[{"key":"data.details.species","value":"Miraluka","mode":5,"priority":5},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"miralukese","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Miraluka.webp","label":"Miraluka","tint":"","transfer":true}]}
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{"_id":"Drv6Og0BoIcbLv4Z","name":"Baragwin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>A hunchbacked species of sentient reptilians, the bipedal baragwin are easily recognized across the galaxy. Noted for their thick, wrinkled skin which can resist most physical attacks and their shuffling gait, the large-headed race have no obvious differences between male and female baragwin. An acute sense of smell gives the species enough sensitivity to detect another being's mood and feelings. This leads some of them into careers as big-game hunters, or even as bounty hunters. Due to their ponderous movement, many non-baragwin believe the race to be a dull-witted people while, in fact, they are quite intelligent. Despite this fact, the baragwin frequently keep this intelligence hidden, using the misconceptions of others to their own advantage.</p>\n<h2>Society and Culture</h2>\n<p>Baragwin culture, since it does not derive from a single homeworld, is highly dependent on a baragwin's planet of origin, with Tatooinian baragwin behaving quite differently from those from Denuhi-Eight. Baragwin generally have little prejudice, treating all other beings equally regardless of species, culture, or planetary origins; though criminal baragwin will exploit all beings equally instead. Baragwin settlements are generally small and anarchic, with short-term leaders selected by informal democratic processes. Baragwin are famous as skilled weapon-smiths and have introduced many different weapons to different worlds. Baragwin-made blasters and vibroblades are among the most powerful personal weapons in the galaxy.</p>\n<h2>Names</h2>\n<p>Baragwin have names with wide tones, spoken using the entire mouth, that don't differentiate by gender. Baragwin have familial surnames.</p>\n<p><strong> First Names.</strong> Dagel, Eskaul, Idalli, Migo</p>\n<p><strong> Surnames.</strong> Fadani, Igara, Kodrue, Wylbas</p>","chat":"","unidentified":""},"traits":{"value":"<p><strong><em>Ability Score Increase.</em></strong> Your Intelligence score increases by 2, and your Constitution score increases by 1.</p>\n<p><strong><em>Age.</em></strong> Baragwin reach adulthood in their late teens and live less than a century.</p>\n<p><strong><em>Alignment.</em></strong> Baragwin tend toward no particular alignment. The best and worst are found among them.</p>\n<p><strong><em>Size.</em></strong> Baragwin typically stand 5 to 7 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><strong><em>Speed.</em></strong> Your base walking speed is 25 feet.</p>\n<p><strong><em>Arms Dealers.</em></strong> Whenever you make a Charisma (Persuasion) check related to buying or selling weapons, you are considered to have expertise in the Persuasion skill.</p>\n<p><strong><em>Hide.</em></strong> You have a thick hide. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier.</p>\n<p><strong><em>Keen Smell.</em></strong> You have advantage on Wisdom (Perception) checks that involve smell.</p>\n<p><strong><em>Natural Empathy.</em></strong> Baragwin's powerful sense of smell allows them to sense the emotions in those around them. You have advantage on Wisdom (Insight) checks to determine emotions against humanoids and beasts within 10 feet of you.</p>\n<p><strong><em>Travelers.</em></strong> You have proficiency in the Survival skill.</p>\n<p><strong><em>Weapon Developers.</em></strong> Baragwin are famous throughout the galaxy for their quality arms manufacturing. You have proficiency in two vibroweapons or blasters of your choice. Additionally, you have proficiency with armstech's implements or munitions kits.</p>\n<p><strong><em>Languages.</em></strong> You can speak, read, and write Galactic Basic and Baragwinian. Baragwinian is a deep language with low rumbling vocalizations. The baragwin themselves, however, were not especially fond of this language. Most of them learned the languages used on whatever planet they were born, so Baragwinian was not very common. Baragwinian was still considered useful as a trade language, however.</p>"},"skinColorOptions":{"value":"Dark green to dark olive"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow or red"},"distinctions":{"value":"Hunchback, large heads, strong sense of smell"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Old Barag"},"slanguage":{"value":"Baragwinian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"dae":{"activeEquipped":false,"alwaysActive":true},"core":{"sourceId":"Item.ZRDB9sYSPdGzZ6lP"}},"img":"systems/sw5e/packs/Icons/Species/Baragwin.webp","effects":[{"_id":"C7M9etD11dPHPBAr","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.species","value":"Baragwin","mode":5,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":20},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.attributes.movement.walk","value":25,"mode":5,"priority":20},{"key":"data.attributes.ac.value","value":"13+@abilities.dex.mod","mode":5,"priority":20},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":2,"priority":20},{"key":"data.traits.languages.custom","value":"Baragwinian","mode":0,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/HGTTG/Baragwin.webp","label":"Baragwin","tint":"","transfer":true}]}
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{"_id":"DvgR9Gq3sGjEsXKf","name":"Kaleesh","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Tusks protrud from a Kaleesh's upper jaw, and shorter ones jut from their chins. Kaleesh have large pointed ears and long nostrils that stretched close to their eyes. They have very keen olfactory sense and were able to produce pheromones. Most of their facial features are obscured behind the traditional masks they wear, and outsiders rarely see Kaleesh unmasked. They are known to practice polygyny, a form of polygamy, where a male courts multiple wives. </p><h2>Society and Culture</h2><p>Kaleesh society is divided into numerous autonomous tribes. War is viewed as an essential and sacred practice, and the culture's large emphasis on honor is known to spur many acts of vengeance among the various tribes. However, when necessary, the tribes will put aside their differences and bond to fend off a common enemy.\r\n\r\nThe Kaleesh are a spiritual people, believing that those who perform great deeds in life became gods in death; therefore, burial places are sacred to them. A large number of temples are devoted to their ancestor gods, the holiest of which was called Shrupak. \r\n\r\nAbesmi, a great monolith of stone in the Jenuwaa Sea, is the place the Kaleesh believed the gods ascended to the heavens. Pilgrims take the perilous voyage to Abesmi to beseech the gods.</p><h2>Names</h2><p>Male Kaleesh names are typically one syllable while female are two. Kaleesh surnames are tribal and often use two words.</p><strong> Male Names.</strong> Bir, Grost, Jick, Xygh, Yles</p><strong> Female Names.</strong> Dduzu, Glaglo, Runda, Yugdo, Zodey</p><strong> Surnames.</strong> Jal Greennath, Lij Jum, San Syrro,","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Kaleesh reach adulthood in their early teens and live to be about 80.</p><p><em><strong>Alignment.</strong></em> Kaleesh tend toward no particular alignment. The best and worst are found among them.</p><p><em><strong>Size.</strong></em> Kaleesh typically stand about five and a half feet tall and weigh about 140 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> The thermal pits under a Kaleesh's eyes grant darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Weapon Training.</strong></em> Kaleesh are adept hunters. You are proficient with the blaster carbine, vibroblade, vibropike, and, vibrospear.</p><p><em><strong>Keen Smell.</strong></em> You have advantage on Wisdom (Perception) checks that rely on smell.</p><p><em><strong>Tracker.</strong></em> You have proficiency in the Survival skill. Additionally, you are considered to have expertise in Wisdom (Survival) checks made to track a creature if that creature has a scent.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Kaleesh.</p>"},"skinColorOptions":{"value":"Orange, red, or yellow"},"hairColorOptions":{"value":"Black or brown"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Bone masks, elongated ears, flat nose, tusks"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Kalee"},"slanguage":{"value":"Kaleesh"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kaleesh","mode":"=","targetSpecific":false,"id":1,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.weaponProf.custom","value":"blaster carbine","mode":"+","targetSpecific":false,"id":7,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibroblade","mode":"+","targetSpecific":false,"id":8,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibropike","mode":"+","targetSpecific":false,"id":9,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrospear","mode":"+","targetSpecific":false,"id":10,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":11,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"kaleesh","mode":"+","targetSpecific":false,"id":13,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Kaleesh.webp","effects":[{"_id":"uRB8h6A9A9SrsbWe","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Kaleesh","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.weaponProf.custom","value":"blaster carbine","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"vibroblade","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"vibropike","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"vibrospear","mode":0,"priority":0},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"kaleesh","mode":0,"priority":0},{"key":"flags.sw5e.keenSenses","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Kaleesh.webp","label":"Kaleesh","tint":"","transfer":true}]}
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{"_id":"EdqGPstDdQBKi178","name":"Ithorian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Ithorians have two mouths and four throats, allowing them to speak in stereo. Female Ithorians have two humps on the back of their head, while males have only one. They have glossy, usually brown flesh. Their reflexes and coordination are somewhat slower than that of average humanoids.\r\n\r\nIn addition to allowing them to speak their unique stereophonic language, the Ithorians' four throats also have the ability to violently expel air, resulting in a deafening and potentially concussive scream. Despite this fact, most Ithorians go their entire lives without ever resorting to violence, and so the ability remained relatively ambiguous.</p><h2>Society and Culture</h2><p>Ithorians worship the \"Mother Jungle,\" a spiritual entity embodying the lush, tropical ecology of their world, Ithor. They are generally devoted environmentalists, staunch herbivores, and complete pacifists, devoting much time to contemplating their ecology, studying plants and their uses and the overall respecting of all living things. Most Ithorians never set foot on their own planet, instead living in floating cities above their world called herdships. Only three of their continents have been explored and harvested, the other two never having been touched by Ithorian hands. They demonstrate extreme belief in the protection and sustaining of their environment as dictated by their \"Law of Life.\"</p><h2>Names</h2><p>Ithorian names are quite varied in length but most names are soft and melodic. They are often difficult to prounounce by other species, so many Ithorians adopt nicknames.</p><strong> Male Names.</strong> Del, Gizorthej, Pexxocl, Steorthibs</p><strong> Female Names.</strong> Binshe, Dhu'sha, Mul, Slosh, Vlo</p><strong> Surnames.</strong> Afleehl, Crukid, Tondand, Wamunn","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Wisdom score increases by 1.</p><p><em><strong>Age.</strong></em> Ithorians reach adulthood in their late teens and live an average of 85 years.</p><p><em><strong>Alignment.</strong></em> Ithorians tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Shorter Ithorians stand around 6 feet while taller reach over 7 and a half. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Hold Breath.</strong></em> Ithorians have a great lung capacity and can hold their breath for up to 15 minutes at a time.</p><p><em><strong>Sonic Resistance.</strong></em> Ithorians have resistance to sonic damage.</p><p><em><strong>Sonic Scream.</strong></em> You can use your action to violently expell air in a 15-foot cone. When you do so, each creature in the area of the exhalation must make a Wisdom saving throw. The DC for this saving throw equals 8 + your proficiency bonus + your Constitution modifier. A creature takes 2d6 sonic damage on a failed save, and half as much damage on a successful one. The damage increases to 4d6 at 5th level, 6d6 at 11th level, and 8d6 at 17th level. This ability has no effect on constructs.</p><p><em><strong>Languages.</strong></em> You can speak, read, and Ithorese . You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.</p>"},"skinColorOptions":{"value":"Brown, dark red or green"},"hairColorOptions":{"value":"Brown, gray, or white"},"eyeColorOptions":{"value":"Black or blue"},"distinctions":{"value":"Curved neck, two mouths, aural flaps, locomotion tubes, throat sack"},"heightAverage":{"value":"5'9\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"135 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Ithor"},"slanguage":{"value":"Ithorese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ithorian","mode":"=","targetSpecific":false,"id":1,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"Sonic","mode":"+","targetSpecific":false,"id":6,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"ithorese","mode":"+","targetSpecific":false,"id":8,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Ithorian.webp","effects":[{"_id":"JaGRpRTJPdMx0P4C","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Ithorian","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.traits.dr.value","value":"sonic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"ithorese","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Ithorian.webp","label":"Ithorian","tint":"","transfer":true}]}
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{"_id":"FNtH32TCapVTCDGZ","name":"Rodian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>The rodians are green-skinned humanoids from the planet Rodia. They possess distinctive faces: large, round, multifaceted eyes; tapir-like snouts; and a pair of saucer-shaped antennae on their heads, which served to detect vibrations. The flexible snouts augmented the rodians' finely tuned olfactory senses, collecting and filtering the air. Their characteristically large eyes indicated a primarily nocturnal ancestry and were capable of seeing into the infrared part of the spectrum. Due to their love of fighting and active lifestyles, most rodians kept in good condition, normally lean and wiry; however, some wealthy rodians became complacent and obese.</p>\n<h2>Society and Culture</h2>\n<p>Rodian culture is obsessed with violence and death, due to behaviors and practices that are ingrained since their earliest ancestry. Their densely packed jungle homeworld is ill-suited for agriculture, requiring rodians to compete with vicious predators for most of their food, some of which can wipe out entire rodian villages. As the rodians developed cunning hunting tactics to survive, the hunt became central to their culture. Eventually, having driven most of the other predators on the planet to near extinction, they began to hunt each other in various wars and gladiatorial contests.</p>\n<h2>Names</h2>\n<p>Female names tend to be longer than male names. Surnames are familial.</p>\n<p> <strong>Male Names.</strong> Dagon, Dwedd, Gweym, Steech, Xeep</p>\n<p> <strong>Female Names.</strong> Heebmu, Iissi, Teezle, Whunam</p>\n<p><strong> Surnames.<strong> Bluchosso, Encekserr, Gieeseaagg</strong></strong></p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Constitution score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Rodians reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Rodian culture's violent focus causes them to tend toward the dark side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Rodians typically stand 5 to 6 feet tall and weigh 160 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Adept Climbers.</strong></em> You have a climbing speed of 30 feet.</p>\n<p><em><strong>Darkvision.</strong></em> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Hunter.</strong></em> You are proficient in Survival and Stealth.</p>\n<p><em><strong>Keen Hearing and Smell.</strong></em> You have advantage on Wisdom (Perception) checks that involve hearing or smell.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Rodese. Rodians can communicate with each other using pheromones. Force-sensitives can detect this communication, though they can't understand it.</p>"},"skinColorOptions":{"value":"Blue, green, purple, turquoise, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue, black, green, purple, or red"},"distinctions":{"value":"Large and round pupil-less eyes, snouts, pointed ears, antennae, scaled and usually green skin"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Rodia"},"slanguage":{"value":"Rodese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Rodian","mode":"=","targetSpecific":false,"id":1,"itemId":"GhiozA8Buw9TdeDD","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"GhiozA8Buw9TdeDD","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"GhiozA8Buw9TdeDD","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"GhiozA8Buw9TdeDD","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"GhiozA8Buw9TdeDD","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.movement.climb","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"GhiozA8Buw9TdeDD","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"GhiozA8Buw9TdeDD","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"GhiozA8Buw9TdeDD","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"GhiozA8Buw9TdeDD","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"GhiozA8Buw9TdeDD","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"rodese","mode":"+","targetSpecific":false,"id":11,"itemId":"GhiozA8Buw9TdeDD","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Rodian.webp","effects":[{"_id":"FUiWLoJwaDtoE4pp","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Rodian","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.movement.climb","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":20},{"key":"data.skills.ste.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"rodese","mode":0,"priority":0},{"key":"flags.sw5e.keenSenses","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Rodian.webp","label":"Rodian","tint":"","transfer":true}]}
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{"_id":"GWtkrShwS7OV9Pm5","name":"Kage","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>The kage are a pale-skinned sentient species native to the caverns in the planet of Quarzite. The kage have a long-time conflict with the belugans, consistently at odds with them. During the Clone Wars, Otua Blank ordered the capture of Pluma Sodi to marry her, she was later given back to the Kage Warriors by Asajj Ventress. </p><h2>Society and Culture</h2><p>The kage are a dedicated people of physical excellence; they train tireless and elite fighter-monks known as Kage warriors. They tend to use weapons with electric or disruptive properties, but they are also great fighters in unarmed combat. Kage warriors are respected in Kage society as the greatest calling a kage might follow.\r\n\r\nKage also share an affinity with animals, most notably the native multi-legged milodon, developing a symbiotic relationship. They use the milodon as transport; they can keep pace with the subtram transports that supply belugan strongholds, and launch raids that often catch the belugan security forces off-guard.</p><h2>Names</h2><p>Kage names are generally multisyllable with melodic intonations. Surnames are familial.</p><strong> Male Names.</strong> Baalin, Forta, Krismo, Rafa, Timko</p><strong> Female Names.</strong> Chena, Fari, Moora, Ooni, Pluma</p><strong> Surnames.</strong> Buno, Keeli, Nima, Sodi, Tani","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Wisdom score increases by 1.</p><p><em><strong>Age.</strong></em> Kage reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Kages' rigid sense of honor causes them to tend toward lawful light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Kage typically stand between 5 and 6 feet tall, and weigh around 150 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Animal Handler.</strong></em> You are proficient in Animal Handling.</p><p><em><strong>Athletic.</strong></em> You have proficiency in the Athletics skill.</p><p><em><strong>Strong-Legged.</strong></em> When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.</p><p><em><strong>Sunlight Sensitivity.</strong></em> You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.</p><p><em><strong>Superior Darkvision.</strong></em> You've lived most of your life without direct sunlight. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Unarmed Combatant.</strong></em> Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p><p><em><strong>Weapon Training.</strong></em> Kage are adept warriors. You are proficient with the electroprod and electrostaff.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and one language of your choice.</p>"},"skinColorOptions":{"value":"Gray, white"},"hairColorOptions":{"value":"Gray, pale yellow, white"},"eyeColorOptions":{"value":"Green, pink, red, yellow"},"distinctions":{"value":"Athleticism, pale skin, piercing eyes"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"95 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Quarzite"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kage","mode":"=","targetSpecific":false,"id":1,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"+","targetSpecific":false,"id":4,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ani.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Skills Animal Handling"},{"modSpecKey":"data.skills.ath.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Skills Athletics"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.weaponProf.custom","value":"electroprod","mode":"+","targetSpecific":false,"id":9,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"electrostaff","mode":"+","targetSpecific":false,"id":10,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":11,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Kage.webp","effects":[{"_id":"i0cnHmFVkjW8q1nQ","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Kage","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.skills.ani.value","value":1,"mode":4,"priority":20},{"key":"data.skills.ath.value","value":1,"mode":4,"priority":20},{"key":"data.attributes.senses.darkvision","value":120,"mode":2,"priority":20},{"key":"data.traits.weaponProf.custom","value":"electroprod","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"electrostaff","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"flags.sw5e.strongLegged","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.unarmedCombatant","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.sunlightSensitivity","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Kage.webp","label":"Kage","tint":"","transfer":true}]}
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{"_id":"GcKoJwmJPHCG2Rjt","name":"Geonosian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Geonosians have a hard chitin exoskeleton that provided protection from physical impacts and bouts of radiation that occasionally shower their world. Geonosians are strong despite their thin builds, and are capable of constructing massive hives and factories in concert. The head of a Geonosian is elongated and large with their skulls ridged on the top and by the side where they have bulbous, thick-lidded eyes. Both are physically strong and covered with bony ridges which protected their arms, legs, and vital organs. </p><h2>Society and Culture</h2><p>Geonosian society is caste-based with little upward mobility, though some of the lower caste do develop ambition. Workers are conditioned to loathe even the concept of separation from their hive and the system of control. A low-ranking worker's normal life is one of endless toil and labor to satisfy the aristocracy, who are known to make spectacular demands. The warrior caste tend to be highly competitive and are eager to prove themselves. They are born with an abnormal level of intelligence, and one of their only hopes of escape from their rigid duty is entering voluntarily into gladiatorial combat. Should they survive, they are granted freedom. Ultimately, their society exist to benefit those few members that reside in the upper caste. Members of the aristocratic classes are known to be ambitious, domineering, and manipulative. They constantly move towards improving their standing and holdings while sumultaneously working to ruin their rivals.</p><h2>Names</h2><p>Geonosian names are usually harsh sounding. Lower castes don't get surnames. Upper caste surnames are familial.</p><strong> Male Names.</strong> Buck, Goshey, Nik, Sozz, Techtu</p><strong> Female Names.</strong> Datte, Kida, Miri, Nare, Tenessi</p><strong> Surnames.</strong> Chak, Hor, Lur, Marpes, Zol","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> You Dexterity score increases by 2, and your Constitution or Intelligence score increases by 1.</p><p><em><strong>Age.</strong></em> Geonosians reach adulthood at 10 and live less than a century.</p><p><em><strong>Alignment.</strong></em> Geonosians' greedy and self-serving nature causes them to tend toward the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Geonosians typically stand from 5 to 6 feet tall and rarely weigh more than 80 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Crafter.</strong></em> Geonosian culture promotes artisanry. You have proficiency in one set of artisan's tools of your choice.</p><p><em><strong>Exoskeleton.</strong></em> You have a thick exoskeleton. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.</p><p><em><strong>Flight.</strong></em> You have a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armor.</p><p><em><strong>Geonosian Weaponry.</strong></em> You have proficiency in simple blasters.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Geonosian. The Geonosian language consists of click consonants through use of a Geonosians' dual mandibles. This makes it difficult for other species to learn to speak it.</p>"},"skinColorOptions":{"value":"Gray, green, or orange"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Hive-based, winged semi-insectoids"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Geonosis"},"slanguage":{"value":"Geonosian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Geonosian","mode":"=","targetSpecific":false,"id":1,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":5,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.attributes.movement.fly","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple blasters","mode":"+","targetSpecific":false,"id":7,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"geonosian","mode":"+","targetSpecific":false,"id":9,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Geonosian.webp","effects":[{"_id":"pjSHHuM2UzrJ1wY8","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Geonosian","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.ac.value","value":"12+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.attributes.movement.fly","value":30,"mode":5,"priority":5},{"key":"data.traits.weaponProf.custom","value":"simple blasters","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"geonosian","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Geonosian.webp","label":"Geonosian","tint":"","transfer":true}]}
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{"_id":"GxmmS5KqZkxCn3D9","name":"Weequay","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Weequays are humanoids with thick, leathery skin that ranges in color from tan to dark brown. Their faces are lipless, with a frill along each of their jowls.</p><h2>Society and Culture</h2><p>Weequays have the ability to communicate with members of their own clan through smell by exuding complex pheromones. This pheromonal language can not be understood by any other species, or even by Weequays of another clan. Only Jedi senses can even tell that two Weequay are communicating. Since each Weequay's pheromones are unique, Weequay have no need for a name within their clan. As a result, speech is only a secondary form of communication for Weequay, and they seldom speak a whole sentence, resulting in Humans mistakenly believing the species to be unintelligent.\r\n\r\nMale Weequay often tie their hair into a long braid each year spent away from their homeworld as a tribute to their home. When they returned, they shaved their braids. Weequays serving the Hutts were often very close to their homeworld, and would only have one or two braids. Female Weequay were usually bald, and did not follow this tradition.</p><h2>Names</h2><p>Only Weequay who have to live among other clans, or among non-Weequay, take a personal name. Even then, some are simply referred to as \"Weequay\". In Weequay culture, individual identity is much less important than the clan. As long as the clan survives, a single Weequay is expendable. This results in a sometimes brutal culture.</p><strong> Male Names.</strong> Chublu, Fah, Kreakk, Og-Rollo, Yurrenn</p><strong> Female Names.</strong> Gila, Qommi, Palsa, Sex, Xelror</p><strong> Surnames.</strong> Britreg, Dlur, Klanz, Maub, Semu","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Weequay reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Weequay ruthlessness and greed cause them to tend toward chaotic dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Weequay typically stand about 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Charming.</strong></em> You have proficiency in Deception or Persuasion.</p><p><em><strong>Darkvision.</strong></em> Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Keen Smell.</strong></em> You have advantage on Wisdom (Perception) checks that rely on smell.</p><p><em><strong>Tanned.</strong></em> You have tough, leathery skin. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master's Guide.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Sriluurian. You can communicate with other Weequay without speaking through use of pheromones. Force attuned individuals can detect the communication but can't understand it.</p>"},"skinColorOptions":{"value":"Brown, gray, red, or yellow"},"hairColorOptions":{"value":"Black or blond"},"eyeColorOptions":{"value":"Black, gold, or gray"},"distinctions":{"value":"Tough, leathery skin that provided resistance to blasterfire"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Sriluur"},"slanguage":{"value":"Sriluurian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Weequay","mode":"=","targetSpecific":false,"id":1,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"+","targetSpecific":false,"id":7,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"sriluurian","mode":"+","targetSpecific":false,"id":9,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Weequay.webp","effects":[{"_id":"wsSPpwrkO8w3mi04","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Weequay","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.ac.value","value":"13+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"sriluurian","mode":0,"priority":0},{"key":"flags.sw5e.keenSenses","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Weequay.webp","label":"Weequay","tint":"","transfer":true}]}
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{"_id":"Hryj6S6P3DYsAdtj","name":"Dug","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Dugs are slender, powerfully built beings with a somewhat humanoid build and a unique method of walking that hailed from the high gravity world Malastare. Their primary means of locomotion is their strong arms, and their lower limbs and feet were used for grappling and other fine motor manipulation. They hardly ever walk on their lower limbs. Although most Dugs may walk on all four limbs, others like to use their strong arms as legs and their feet as hands like they would normally do.</p><h2>Society and Culture</h2><p>Due to their oppression under their Gran rulers who colonized Malastare, many Dugs often feel the need to throw around their strength in bids to establish dominance. As a result, they are known for their ill-tempered demeanor, and many are bullying thugs.\r\n\r\nOn their homeworld of Malastare, the vast majority of Dugs are little more than laborers toiling for the enrichment of the Gran. With the species excluded from much of the power and money on Malastare, many Dugs turn to swoop racing or bounty hunting as their only means to achieve fame and fortune. In all other areas, the Dugs are exploited.</p><h2>Names</h2><p>Dug names are often 3 syllables long, mostly through big sounds rather than harsh tones. There are harsher tones in their names as well though, often in the forms of x's and k's. Female Dugs have softer names, but no one would call them beautiful. Surnames are usually passed down through family or clan.</p><strong> Male Names.</strong> Bawugri, Gadwouhx, Rorgukwa, </p><strong> Female Names.</strong> Bosix, Grugne, Jiwous, Pragiba, </p><strong> Surnames.</strong> Brundaare, Gninsaidi, Kedwir, Randaine","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Dugs reach adulthood in their early teens and live an average of 75 years. Their violent nature often leads to violent ends.</p><p><em><strong>Alignment.</strong></em> Dugs' angry nature causes them to tend toward the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Dugs typically stand between 3 and 4 feet tall. Regardless of your position in that range, your size is Small.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p><p><em><strong>Courageous.</strong></em> You have advantage on saving throws against being frightened.</p><p><em><strong>Fisticuffs.</strong></em> Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p><p><em><strong>Fury of the Small.</strong></em> When you damage a creature with an attack or a power and the creature's size is larger than yours, you can cause the attack or power to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.</p><p><em><strong>Menacing.</strong></em> You have proficiency in the Intimidation skill.</p><p><em><strong>Strong and Small.</strong></em> You have a climbing speed of 25 feet.</p><p><em><strong>Powerful Build.</strong></em> You count as two sizes larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Dug.</p>"},"skinColorOptions":{"value":"Brown, purple, gray, or red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue or yellow"},"distinctions":{"value":"Arms used as legs and legs used as arms"},"heightAverage":{"value":"3'2\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"50 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Malastare"},"slanguage":{"value":"Dug"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Dug","mode":"=","targetSpecific":false,"id":1,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.attributes.movement.climb","value":"25","mode":"=","targetSpecific":false,"id":7,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"dug","mode":"+","targetSpecific":false,"id":9,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Dug.webp","effects":[{"_id":"ZXNTACyNdeD1Y7ui","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Dug","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"sm","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":25,"mode":5,"priority":5},{"key":"data.skills.itm.value","value":1,"mode":4,"priority":5},{"key":"data.attributes.movement.climb","value":25,"mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"dug","mode":0,"priority":0},{"key":"flags.sw5e.furyOfTheSmall","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.powerfulBuild","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Dug.webp","label":"Dug","tint":"","transfer":true}]}
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{"_id":"HyqiVZiyDKbiPHkM","name":"Cathar","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>The Cathar have fur-covered bodies with thick manes as well as prominent, retractable claws that can deliver powerful killing attacks on foes and prey. Their bodies also possess rapid healing abilities. These traits make them the perfect hand-to-hand specialists. The Cathar species also has two subspecies, known as the Juhani and the Myr Rho. Both of these are notably less catlike than mainline Cathar. Cathar are born into a litter. The Cathar species is biologically similar to the Bothan species.</p>\n<h2>Society and Culture</h2>\n<p>On their homeworld, Cathar live in cities built into giant trees, and are organized into clans governed by elders. Stories of their great heroes were often carved into the trunks of these tree-homes for following generations to see. The Cathar mate for life, to the extent that when one mate dies, the survivor never has a relationship with another. Cathar clan society includes great pageants and celebrations, especially for their heroes. Their religion includes a ritual known as the \"Blood Hunt,\" in which Cathar warriors individually engaged in combat against entire nests of Kiltik in order to gain honor and purge themselves of inner darkness. The native language of the Cathar is Catharese, which included the emphasis of some spoken words with a growl.</p>\n<h2>Names</h2>\n<p>Cathar names can sound both melodic and fairly gutteral, but they almost always sound strong and fierce. Female names are typically longer than male names. Surnames are usually one syllable.</p>\n<p> <strong>Male Names.</strong> Crurbirr, Isyrr, Nynorr, Suro, Tukarr</p>\n<p> <strong>Female Names.</strong> Cuwin, Jyvohr, Mulahr, Solyri</p>\n<p> <strong>Surnames.</strong> Jin, Ki, Mak, Rhir, Ta</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Charisma score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Cathar reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Cathar tend toward no particular alignment. The best and worst are found among them.</p>\n<p><em><strong>Size.</strong></em> Cathar range from 5 to 7 feet tall, and can weigh up to 300 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Darkvision.</strong></em> You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Leonine Agility.</strong></em> Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.</p>\n<p><em><strong>Cat's Claws.</strong></em> You have a climbing speed of 20 feet. Additionally, your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p>\n<p><em><strong>Cat's Talent.</strong></em> You have proficiency in the Perception and Stealth skills.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Catharese.</p>"},"skinColorOptions":{"value":"Gold to yellow-brown with dark stripes"},"hairColorOptions":{"value":"Brown, black, or grey"},"eyeColorOptions":{"value":"Yellow or brown"},"distinctions":{"value":"Lion-like features"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Cathar"},"slanguage":{"value":"Catharese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Cathar","mode":"=","targetSpecific":false,"id":1,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.movement.climb","value":"20","mode":"+","targetSpecific":false,"id":7,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.skills.prc.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Skills Perception"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"catharese","mode":"+","targetSpecific":false,"id":11,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[]}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Cathar.webp","effects":[{"_id":"6fYB2NZ236PqSl6p","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Cathar","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.movement.climb","value":20,"mode":2,"priority":20},{"key":"data.skills.prc.value","value":1,"mode":4,"priority":20},{"key":"data.skills.ste.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"catharese","mode":0,"priority":0},{"key":"flags.sw5e.nimbleAgility","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Cathar.webp","label":"Cathar","tint":"","transfer":true}]}
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{"_id":"IM7NrBROnrDOgr0l","name":"Chagrian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Chagrians are born as tadpoles in clutches of three or more and raised in tubs of water in a family's private home. During this time, their arms, legs, and air-breathing lungs develop. Adult Chagrians are truly amphibious, retaining their ability to breathe underwater while also able to function without difficulty in air. They also possess acute low-light vision.</p>\n<p>The average Chagrian stands taller than a Human. They are distinguished by two fleshy growths protruding from the sides of their heads, which they call lethorns. As they age, the lethorns thicken. Males also sport two horns growing from the top of their skulls. These were once used in underwater duels to attract a mate, and are seen as a sign of the males' strength and virility. Females lack the superior cranial horns, but had more pronounced and longer posterior head plates; these can reach halfway down their back. Chagrians also have very long black forked tongues.</p>\n<h2>Society and Culture</h2>\n<p>As a species, Chagrians are generally peaceful and law-abiding to the point of becoming stoic and obstinate. Many Chagrians are motivated only by basic desires such as sustenance, shelter, and healthcare. Chagrian government ensures that every citizen is cared and provided for, so the standard of living for the poorest Chagrian is high compared to the members of other species. Chagrians who expect violence often wear red.</p>\n<h2>Names</h2>\n<p>Chagrian names have a very melodic tone. Male names are typically shorter than female names. Surnames are familial.</p>\n<p> <strong>Male Names.</strong> Bom, Chen, Fiet, Nedd, Touk</p>\n<p> <strong>Female Names.</strong> Chavik, Dabai, Fisil, Oolya, Tinto</p>\n<p> <strong>Surnames.</strong> Kassin, Molya, Nigna, Onirali, Treen</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Wisdom score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Chagrians reach adulthood in their late teens and live an average of 75 years.</p>\n<p><em><strong>Alignment.</strong></em> Chagrians' peace-loving nature causes them to tend toward the light side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Chagrians typically stand between 5 and 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Amphibious.</strong></em> You can breathe air and water.</p>\n<p><em><strong>Darkvision.</strong></em> You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Natural Resistance.</strong></em> You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).</p>\n<p><em><strong>Swim.</strong></em> You have a swimming speed of 30 feet.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Chagri.</p>"},"skinColorOptions":{"value":"Light to dark blue"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Horns (male), lethorns, black forked tongues"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Champala"},"slanguage":{"value":"Chagri"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Chagrian","mode":"=","targetSpecific":false,"id":1,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":7,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.attributes.movement.swim","value":"30","mode":"+","targetSpecific":false,"id":8,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"chagri","mode":"+","targetSpecific":false,"id":10,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[]}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Chagrian.webp","effects":[{"_id":"yGJG8HBejLZV4hB0","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Chagrian","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.dr.value","value":"poison","mode":0,"priority":0},{"key":"data.attributes.movement.swim","value":30,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"chagri","mode":0,"priority":0},{"key":"flags.sw5e.amphibious","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Chagrian.webp","label":"Chagrian","tint":"","transfer":true}]}
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{"_id":"J7HJQkcvghtwMAdF","name":"Anzellan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>The anzellans are a diminutive species hailing from the secluded planet Anzella. Their eyes have floating corneal micro-lenses that allow them to see microscopic details. Anzellans are a bubbly and receptive people. They are a jovial and trusting people that tend to welcome strangers with open arms. Due to their volcanic homeworld, anzellans are also adapted towards heat. This, coupled with their small size, make them well-suited to working in compact places.</p>\n<h2>Society and Culture</h2>\n<p>Anzella is a tropical planet covered in thousands of small volcanic islands. Many of these islands are developed as small villages, with the largest islands designed to accommodate larger species. Anzellan culture is generally based around tourism and crafting; in fact, anzellans are renowned craftsmen due to their discerning eyesight and ability to fit into small spaces. Anzellan government is generally casual. Each village has its own governing council of rotating members; these villages act independently from one another unless their decisions would affect more than a single island. In that case, all of the councils work together to come to a planet-wide decision.</p>\n<h2>Names</h2>\n<p>Anzellan names are rarely longer than two syllables, with a bouncy intonation to them. Their surnames are familial.</p>\n<p> <strong>Male Names.</strong> Babu, Gridel, Moru, Rano, Yodel</p>\n<p> <strong>Female Names.</strong> Dibi, Fing, Nooni, Teena, Zazi</p>\n<p> <strong>Surnames.</strong> E'ayoo, Frik, Meer, Tanni, Vrut</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and two other ability scores of your choice increase by 1.</p><p><em><strong>Age.</strong></em> Anzellans are considered adults at ten years old. They are a short-lived species, however, that rarely lives longer than 60 years.</p><p><em><strong>Alignment.</strong></em> Anzellans are a friendly and respectful people, which causes them to tend toward lawful light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Anzellans stand between 1 and 2 feet tall and weigh around 10 lbs. Regardless of your position in that range, your size is Tiny.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 20 feet.</p><p><em><strong>Crafters.</strong></em> You have proficiency in one tool of your choice.</p><p><em><strong>Detail Oriented.</strong></em> You are practiced at scouring for details. You have advantage on Intelligence (Investigation) checks within 5 feet.</p><p><em><strong>Pintsized.</strong></em> Your tiny stature makes it hard for you to wield bigger weapons. You can't use medium or heavy shields. Additionally, you can't wield weapons with the two-handed or versatile property, and you can only wield one-handed weapons in two hands unless they have the light property.</p><p><em><strong>Puny.</strong></em> Anzellans are too small to pack much of a punch. You have disadvantage on Strength saving throws, and when determining your bonus to attack and damage rolls for weapon attacks using Strength, you can't add more than +3.</p><p><em><strong>Small and Nimble.</strong></em> You are too small and fast to effectively target. You have a +1 bonus to AC, and you have advantage on Dexterity saving throws.</p><p><em><strong>Tanned.</strong></em> You are naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master's Guide.</p><p><em><strong>Technician.</strong></em> You are proficient in the Technology skill.</p><p><em><strong>Tinker.</strong></em> You have proficiency with tinker's tools. You can use these and spend 1 hour and 100 cr worth of materials to construct a Tiny Device (AC 5, 1 hp). You can take the Use an Object action to have your device cause one of the following effects: create a small explosion, create a repeating loud noise for 1 minute, create smoke for 1 minute, create a soothing melody for 1 minute. You can maintain a number of these devices up to your proficiency bonus at once, and a device stops functioning after 24 hours away from you. You can dismantle the device to reclaim the materials used to create it.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Anzellan. Anzellan is characterized by its bouncy sound and emphasis on alternating syllables.</p>","source":"Expanded Content"},"skinColorOptions":{"value":"Brown, green, or tan"},"hairColorOptions":{"value":"Black, gray, or white"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Diminutive size, wispy eyebrows"},"heightAverage":{"value":"1'0\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"3 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Anzella"},"slanguage":{"value":"Anzellan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Anzellan","mode":"=","targetSpecific":false,"id":1,"itemId":"bIEwmrB96DiRuntI","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"bIEwmrB96DiRuntI","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"tin","mode":"=","targetSpecific":false,"id":3,"itemId":"bIEwmrB96DiRuntI","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"20","mode":"=","targetSpecific":false,"id":4,"itemId":"bIEwmrB96DiRuntI","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"bIEwmrB96DiRuntI","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"bIEwmrB96DiRuntI","active":false,"_targets":[],"label":"Skills Technology"},{"modSpecKey":"data.traits.toolProf.custom","value":"Tinker's tools","mode":"+","targetSpecific":false,"id":7,"itemId":"bIEwmrB96DiRuntI","active":false,"_targets":[],"label":"Traits Tool Prof Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"bIEwmrB96DiRuntI","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"anzellan","mode":"+","targetSpecific":false,"id":9,"itemId":"bIEwmrB96DiRuntI","active":false,"_targets":[]}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Anzellan.webp","effects":[{"_id":"ZGdzAq1Gl4xaxDRD","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Anzellan","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"tiny","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":20,"mode":5,"priority":5},{"key":"data.attributes.ac.value","value":1,"mode":2,"priority":20},{"key":"data.skills.tec.value","value":1,"mode":4,"priority":20},{"key":"data.traits.toolProf.custom","value":"Tinker's tools","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"anzellan","mode":0,"priority":0},{"key":"flags.sw5e.detailOriented","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.pintsized","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.puny","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.tinker","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Anzellan.webp","label":"Anzellan","tint":"","transfer":true}]}
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{"_id":"JB327dJNFAiEOxyp","name":"Felucian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Felucians are a tall, bipedal species. Both their arms and legs end in four, large webbed digits with suction-cup fingertips. Springing from the underside of each forearm is a second short arm, ending in three large and agile fingers. A Felucian's head is a thick mass of long flexible tendrils featuring illuminated tips. The eyes and mouth appear as black holes or openings within this mass.</p><h2>Society and Culture</h2><p>Felucians are mysterious sentient beings native to the vast fungal swamps and jungles of Felucia. Though Felucia has long been colonized, the native Felucians avoided notice by living deep in the jungle. Such seclusion was easily maintained. Even the hardiest of colonists were loath to brave the perils of the dangerous wilderness without cause.\n\nThe Felucians are an unusual, amphibious species. They are highly adapted to surviving the wilds of their home planet, and fade easily into its confusing mass of plant life. They are equally at home on land or in the water, and they traverse the swamps with ease.\n\nAll Felucians are part of a single, planetwide tribe that is broken down into smaller villages and communities, each one led by shamans and chieftains. These shamans are very strong in the Force, using it to their own ends with incredible skill.</p><h2>Names</h2><p>Felucian names are usually two syllables and full of hard consonants. Surnames are a combination of tribe lineage.</p><strong> Male Names.</strong> Gokkuul, Kargrek, Hagark, Ruggorn<p></p><strong> Female Names.</strong> Lakko, Taarell, Duuna, Frula <p></p><strong> Surnames.</strong> s'Gokuul, d'Lakko, s'Kargrek, d'Frula","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Wisdom score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Felucians reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Felucians' connection to the Living Force causes them to tend toward the light side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Felucians typically stand over 6 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Force Sensitive.</strong></em> You know the <em>burst</em> at-will Force power. When you reach 3rd level, you can cast the <em>beast trick</em> Force power once per day. When you reach 5th level, you can also cast the <em>plant surge</em> Force power once per day. Wisdom is your forcecasting ability for these powers.</p>\n<p><em><strong>Amphibious.</strong></em> You can breathe air and water.</p>\n<p><em><strong>Stealthy.</strong></em> You are proficient in the Stealth skill.</p>\n<p><em><strong>Mask of the Wild.</strong></em> You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic, Felucianese, and one more language of your choice. Felucianese is characterized by guttural, whisper-like vowels, interspersed with hard clicks.</p>"},"skinColorOptions":{"value":"Gray, with blue, red, or yellow markings"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Extra limb at elbow, innate Force-sensitivity"},"heightAverage":{"value":"5'8\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"165 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Felucia"},"slanguage":{"value":"Felucianese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Felucian","mode":"=","targetSpecific":false,"id":1,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"felucianese","mode":"+","targetSpecific":false,"id":8,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Felucian.webp","effects":[{"_id":"0sYjEeYfNqJnGDdC","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Felucian","mode":5,"priority":5},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.skills.ste.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"felucianese","mode":0,"priority":0},{"key":"flags.sw5e.amphibious","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.maskOfTheWild","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Felucian.webp","label":"Felucian","tint":"","transfer":true}]}
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{"_id":"JxGOgqePQT2ztJ64","name":"Zeltron","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Zeltrons are one of the few near-human species that differentiated from the baseline stock enough to be considered a new species of the Human genus, rather than simply a subspecies. They possess two biological traits of note. The first is that they all produce potent pheromones, similar to the Falleen species, which enhanced their attractiveness and likeability. The second is a limited telepathic ability, used to project emotions onto others, as well as allowing them to read and even feel the emotions of others; some Zeltrons have been hired by the Exchange for this ability. Because of their telepathic ability, positive emotions such as happiness, love and pleasure are very important to them, while negative ones such as anger, fear, or depression are shunned.</p><h2>Society and Culture</h2><p>Zeltron culture is highly influenced by sexuality and the pursuit of pleasure in general. Most of their art and literature is devoted to the subject, producing some of the raciest pieces in the galaxy. Zeltrons are known to dress in wildly colorful or revealing attire. It's common to see Zeltrons wearing shockingly bright shades of neon colors in wildly designed bikinis, or nearly skin tight clothing of other sorts with bizarre color designs, patterns, and symbols. </p><h2>Names</h2><p>Zeltron names often have an air of mystique to them, to evoke sensuality. For a Zeltron, a beautiful face is nothing without an equally beautiful name. It's not uncommon for a Zeltron to forsake their familial surname in favor of a more attractive-sounding one.</p><strong> Male Names.</strong> Marruc, Bahb, Rahulh, Demagol </p><strong> Female Names.</strong> Lyshaa, Dani, Vianna, Chantique </p><strong> Surnames.</strong> D'Pow, Blue, Duare, Sapphire","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Zeltron reach adulthood in their late teens and live about 80 years.</p><p><em><strong>Alignment.</strong></em> Zeltron are a deeply sensual, hedonistic species, causing them to tend toward chaotic balanced or dark side alignments, though there are exceptions.</p><p><em><strong>Size.</strong></em> Zeltron tend to be slender and statuesque, typically standing between 5 and 6 feet tall and rarely weighing more than 150 lb. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Charismatic.</strong></em> You have proficiency with Deception or Persuasion (your choice).</p><p><em><strong>Enthralling Pheromones.</strong></em> You can use your pheromones to influence individuals of both sexes. Whenever you roll a 1 on a Charisma (Persuasion) check, you can reroll the die and must use the new roll. Additionally, once per short or long rest, you can treat a d20 roll of 9 or lower on a Charisma check as a 10. This feature has no effect on droids or constructs.</p><p><em><strong>Natural Empathy.</strong></em> Zeltron's limited telepathy allow them to sense mood shifts in those around them. You have advantage on Wisdom (Insight) checks to determine emotions against humanoids and beasts within 10 feet of you.</p><p><em><strong>Two Livered.</strong></em> Zeltron have two livers, which makes them adept at filtering toxins. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and one language of your choice.</p>"},"skinColorOptions":{"value":"Light pink to deep crimson"},"hairColorOptions":{"value":"Blue, brown, pink, or red"},"eyeColorOptions":{"value":"Hazel, silver, amber"},"distinctions":{"value":"Capable of producing powerful pheromones"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Zeltros"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Zeltron","mode":"=","targetSpecific":false,"id":1,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":6,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Zeltron.webp","effects":[{"_id":"67J2jENh3a5uydk3","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Zeltron","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.traits.dr.value","value":"poison","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"flags.sw5e.enthrallingPheromones","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Zeltron.webp","label":"Zeltron","tint":"","transfer":true}]}
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{"_id":"L7jVJxWNNsWAPj6c","name":"Droid, Class V","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<blockquote style=\"width: 620px; font-style: normal;\">\n<h3>Players as Droids</h3>\n<p>Work with your GM to determine if playing as a droid is appropriate for your campaign. Droids are impervious to many effects and vulnerable to others. If your GM approves this choice of species, work with them to determine your droids designation, name, and appearance. If you want to play a different type of droid, work with your GM to find traits to realize your character.</p>\n</blockquote>\n<h2>Appearance</h2>\n<p>Class V droids are typically vaguely human-like in both shape and size, standing at around 6 feet, although many can be larger. They are usually a polished metallic color, though this can vary based on tasks for which they are created, their affiliation, or quirks of their owner.</p>\n<p>They are noteworthy for their simple programming and quiet, focused work habits.</p>\n<h2>Utility</h2>\n<p>Class V droids are programmed for menial and low-skill tasks. Such droids tend to perform basic tasks such as construction, lifting, maintenance, mining, sanitation, and transportation. Labor droids are fifth-degree droids.</p>\n<h2>Names</h2>\n<p>Droids are typically called by their designation, given to them when they are created, or some affectation given to them by their owner. Often this affectation is a play on their designation.</p>\n<p>Occasionally, noteworthy droids will earn monikers based on their accomplishments.</p>","chat":"","unidentified":""},"traits":{"value":"<p><strong><em>Ability Score Increase.</em></strong> Your Strength score increases by 2, and your Dexterity or Constitution score increases by 1.</p>\n<p><strong><em>Age.</em></strong> Droids don’t age, though they require maintenance to retain functionality.</p>\n<p><strong><em>Alignment.</em></strong> Droids tend toward no particular alignment. The best and worst are found among them.</p>\n<p><strong><em>Size.</em></strong> Class V droids typically stand between 5 and 7 feet and weigh around 260 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><strong><em>Speed.</em></strong> Your base walking speed is 30 feet.</p>\n<p><strong><em>Type.</em></strong> Your creature type is droid.</p>\n<p><strong><em>Armor Integration.</em></strong> You cannot wear armor, but you can have the armor professionally integrated into your chassis over the course of a long rest. This work must be done by someone proficient with astrotech’s implements. You must be proficient in armor in order to have it integrated.</p>\n<p><strong><em>Droid Resistances.</em></strong> You are resistant to necrotic, poison, and psychic damage, and are immune to poison and disease.</p>\n<p><strong><em>Droid Systems.</em></strong> You do not need to eat or drink. Additionally, you no longer require a tech focus to cast tech powers.</p>\n<p><strong><em>Droid Vulnerabilities.</em></strong> You are vulnerable to ion damage. Additionally, you have disadvantage on saving throws against effects that would deal ion or lightning damage.</p>\n<p><strong><em>Force Insensitive.</em></strong> While droids can be manipulated by many force powers, they cannot sense the Force. You can not use force powers or take levels in forcecasting classes.</p>\n<p><strong><em>Maintenance Mode.</em></strong> Rather than sleep, you enter an inactive state to perform routine maintenance for 4 hours each day. You have disadvantage on Wisdom (Perception) checks while performing maintenance.</p>\n<p><strong><em>Manual Laborer.</em></strong> You have proficiency in Athletics and one set of artisan’s implements of your choice.</p>\n<p><strong><em>Powerful Build.</em></strong> Your carrying capacity and the weight you can push, drag, or lift doubles. If it would already double, it instead triples.</p>\n<p><strong><em>Rapid Reconstruction.</em></strong> You are built with internal repair mechanisms. As a bonus action, you can choose to spend one of your Hit Dice to recover hit points.</p>\n<p><strong><em>Languages.</em></strong> You can speak, read, and write Binary. You can understand spoken and written Galactic Basic and one language of your choice, but you cannot speak it.</p>"},"skinColorOptions":{"value":""},"hairColorOptions":{"value":""},"eyeColorOptions":{"value":""},"distinctions":{"value":""},"colorScheme":{"value":"Typically metallic"},"droidDistinctions":{"value":"Vaguely human-like size and shape, typically quiet"},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(2d8) lb."},"homeworld":{"value":""},"slanguage":{"value":""},"manufacturer":{"value":"Cybot Galactica, Industrial Automaton"},"droidLanguage":{"value":"Binary"},"source":"PHB"},"flags":{"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Droid%20Class%20V.webp","effects":[{"_id":"Z3v7Cj4aSpJg4K8C","flags":{"dae":{"stackable":false,"transfer":true}},"changes":[{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.details.species","value":"Droid, Class V","mode":5,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":20},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":20},{"key":"data.traits.dr.value","value":"necrotic","mode":0,"priority":20},{"key":"data.traits.dr.value","value":"poison","mode":0,"priority":20},{"key":"data.traits.dr.value","value":"psychic","mode":0,"priority":20},{"key":"data.traits.ci.value","value":"diseased","mode":0,"priority":20},{"key":"data.traits.ci.value","value":"poisoned","mode":0,"priority":20},{"key":"data.traits.dv.value","value":"ion","mode":0,"priority":20},{"key":"data.skills.ath.value","value":1,"mode":4,"priority":20},{"key":"flags.sw5e.powerfulBuild","value":"1","mode":5,"priority":20},{"key":"data.traits.languages.value","value":"binary","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":20},{"key":"flags.sw5e.forceInsensitive","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.maintenanceMode","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.rapidReconstruction","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Droid%20Class%20V.webp","label":"Droid, Class V","tint":"","transfer":true}]}
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{"_id":"M97eHBrk6ZbAu9CP","name":"Balosar","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Physically similar to humans, balosars appear to be sickly and gaunt when compared with the galaxy's most common species due to the heavy pollution of their homeworld. The most striking difference between balosars and humanity is a pair of antennapalps which sprouts from underneath the thick, coarse hair on their skulls. Retractable, these atennapalps allow them to listen into the subsonic range and give the species physical intuition and preternatural reflexes, which members of the Jedi Order sometimes mistook for Force sensitivity. Balosars also possess an acute tolerance for poisonous substances, a byproduct of life on their toxic homeworld.</p>\n<h2>Society and Culture</h2>\n<p>Early in its history, the balosar homeworld was overrun by galactic megacorporations eager to exploit the world's lax ecological protection laws. The planet was home to the balo mushroom, a key ingredient in death sticks, one of the galaxy's most infamous narcotics. After its discovery, Balosar was wrought with corruption, addiction, and pollution from the production and usage of death sticks. Since there is little opportunity to flourish on their homeworld, balosars often leave in search of fortune elsewhere. Their natural resistance to the lethal—but not the addictive—effects of the drug encourages some to enter the death stick business.</p>\n<h2>Names</h2>\n<p>Balosar names have a slight exotic tinge to them—often because Balosar parents name their children while on a death stick high. Their surnames are familial.</p>\n<p> <strong>Male Names.</strong> Barin, Elan, Fantes, Zerba</p>\n<p> <strong>Female Names.</strong> Delaana, Ferrika, Reki, Vetyl</p>\n<p> <strong>Surnames.</strong> Cher'dak, Mer'darro, Sel'Sabagno</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Charisma score increases by 1.</p><p><em><strong>Age.</strong></em> Balosars reach adulthood in their late teens and live about 70 years naturally, though death stick addiction has lead to a general decline in their lifespan.</p><p><em><strong>Alignment.</strong></em> Balosars are notoriously cynical, selfish, and pragmatic, causing most to be neutral dark side. However, there are exceptions.</p><p><em><strong>Size.</strong></em> Balosar stand at an average height of about 5 feet, and weigh about 115 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Keen Hearing.</strong></em> Your antennapalps give you advantage on Wisdom (Perception) checks based on hearing.</p><p><em><strong>Snap Senses.</strong></em> Through your antennapalps, you can sense incoming danger and react accordingly. When you roll for initiative, you can choose to gain advantage on the roll. Alternatively, if you are surprised, you may act normally on your first turn. Once you've used this trait, you can't use it again until you finish a short or long rest.</p><p><em><strong>Spicer.</strong></em> You are proficient in spicer's tools.</p><p><em><strong>Toxin Resistance.</strong></em> You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Balosur. Balosur is known by its throaty rasps and deep vocalizations, and is considered crude as a written language.</p>"},"skinColorOptions":{"value":"Pale"},"hairColorOptions":{"value":"Black, blond, orange, brown, white"},"eyeColorOptions":{"value":"Varies"},"distinctions":{"value":"Antennapalps, resistance to toxins"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Balosar"},"slanguage":{"value":"Balosur"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Balosar","mode":"=","targetSpecific":false,"id":1,"itemId":"v95gSSuo462HMJYl","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"v95gSSuo462HMJYl","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"v95gSSuo462HMJYl","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"v95gSSuo462HMJYl","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"v95gSSuo462HMJYl","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":7,"itemId":"v95gSSuo462HMJYl","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"v95gSSuo462HMJYl","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"balosur","mode":"+","targetSpecific":false,"id":9,"itemId":"v95gSSuo462HMJYl","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.toolProf.value","value":"spice","mode":"+","targetSpecific":false,"id":10,"itemId":"GcPfseXCDeXeu6az","active":false,"_targets":[],"label":"Traits Tool Prof"}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Balosar.webp","effects":[{"_id":"DkWzA7SfsdXIq6aA","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Balosar","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.traits.dr.value","value":"poison","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"balosur","mode":0,"priority":0},{"key":"data.traits.toolProf.value","value":"spice","mode":0,"priority":0},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Balosar.webp","label":"Balosar","tint":"","transfer":true}]}
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{"_id":"McXHDKzwk3yHyscH","name":"Kaminoan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Kaminoans' evolution from aquatic creatures in the vast oceans of Kamino is reflected in their tall shape, glassy coated eyes, near luminescent skin, and long, thin necks. The almond-shaped eyes of kaminoans are also able to see color in the ultraviolet spectrum. While female kaminoans are bald, males possess headcrests and fin ridges along the rear of their small, bulbous skulls.</p><h2>Society and Culture</h2><p>The kaminoans see themselves as a superior form of life, but nevertheless remained polite to outsiders. To them any species seeking self-improvement is worthy of respect, but those who do not are obviously inferior; self-improvement has a central role in Kaminoan society. Through the development and mastery of selective breeding, genetics, and cloning, the kaminoans were able to overcome a cataclysm that pushed them to the brink of extinction. \n\nKaminoans live in a caste based society, determined by the color of the kaminoan's eyes. Gray eyed individuals handle administration and are considered of the highest-level caste; middle castes had yellow eyes and handle the skilled work; and lower castes had blue eyes and perform manual labor and other menial tasks. Although it is extremely rare, kaminoans are sometimes born with green eyes. Those are viewed as genetically inferior and as a threat to the kaminoans' well ordered society and as such are exterminated shortly after birth. </p><h2>Names</h2><p>Kaminoan names typically are composed by around two syllables and a brief surname.</p><strong> Male Names.</strong> Lama, Ni, Orun, Koa<p></p><strong> Female Names.</strong> Taun, Ko, Nala, Kina<p></p><strong> Surnames.</strong> Ha, Su, We, Sai, Wa","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2 and your Wisdom score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Kaminoans reach adulthood at 11 years old and live around 100 years.</p>\n<p><em><strong>Alignment.</strong></em> Kaminoans highly organized society lead individuals to tend toward a lawful alignment, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Kaminoans typically stand 7 to 8 feet tall and weigh around 150 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Geneticist.</strong></em> You have proficiency in the Medicine skill.</p>\n<p><em><strong>Long-Limbed.</strong></em> When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.</p>\n<p><em><strong>Tech Dabbler.</strong></em> You know the <em>temporary boost</em> at-will tech power. Intelligence is your techcasting ability for this power. You do not require use of a wristpad for this powers.</p>\n<p><em><strong>Ultraviolet Sight.</strong></em> Whenever you make a Wisdom (Perception) check related to sight, you are considered to have expertise in the Perception skill.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Kaminoan. Kaminoan is characterized by its flowing water-like sound.</p>"},"skinColorOptions":{"value":"White"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Grey, yellow, blue, green"},"distinctions":{"value":"Very tall, long limbs, long necks"},"heightAverage":{"value":"6'4\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Kamino"},"slanguage":{"value":"Kaminoan, Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kaminoan","mode":"=","targetSpecific":false,"id":1,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.med.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Skills Medicine"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"kaminoan","mode":"+","targetSpecific":false,"id":8,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Kaminoan.webp","effects":[{"_id":"bAvoarff91YbaQxe","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Kaminoan","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.skills.med.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"kaminoan","mode":0,"priority":0},{"key":"flags.sw5e.longlimbed","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Kaminoan.webp","label":"Kaminoan","tint":"","transfer":true}]}
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{"_id":"N33394CnzydgJNbk","name":"Zygerrian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>The Zygerrians are a bipedal, sentient humanoid species. Feline in appearance, the species possesses strong, angular features, with long fangs jutting from their jaws and claws extending from their hands. The Zygerrians' faces and their pointed ears are almost entirely covered with fur; males usually have more hair than females, with bands of fur growing on their cheeks. Male Zygerrians also display a number of bony spurs protruding from the chin, which females typically lack. Zygerrians usually have sallow complexions and are physically strong, but some suffer from obesity.</p>\n<h2>Society and Culture</h2>\n<p>A warlike species, the Zygerrians hold strength—both physical and mental—in great esteem, viewing it as a means to gain power and authority. They believe that it is the natural order of life for the strong to dominate the weak, so slavery is normal for the species, and a display of weakness could mean death or enslavement in their culture. Those who become their slaves are viewed as inferior by the Zygerrians. Zygerrian society is organized into clans and classes. They have a noble class, many members of which, despite their high status, pursue a career in the military. The Zygerrian government is a monarchy; female rulers hold the title of Queen, and males are addressed as Kings. The center of the Zygerrian society is the Zygerrian Slavers Guild, which focuses on the slave trade in the Outer Rim Territories.</p>\n<h2>Names</h2>\n<p>Zygerrian names are rather diverse, though shorter names are the most common. Surnames are familial.</p>\n<p><strong> Male Names.</strong> Agruss, Darts, Atai, Sono</p>\n<p><strong> Female Names.</strong> Miraj, Faralhi, Latrans, MaDall</p>\n<p><strong> Surnames.</strong> D'nar, Molec, Scientel, Thanda, Tyne</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Intelligence score increases by 1.</p><p><em><strong>Age.</strong></em> Zygerrians reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Zygerrian culture's emphasis on subjugation and strength causes them to tend towards chaotic dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Zygerrians normally stand between 5 to 6 feet tall and weigh about 140 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Acrobatic.</strong></em> You have proficiency in Acrobatics.</p><p><em><strong>Claws.</strong></em> Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p><p><em><strong>Darkvision.</strong></em> You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Notorious Slavers.</strong></em> Whenever you make an ability check related to the buying, selling, or controlling of slaves, you are considered proficient in the check. If you would already be proficient, you instead have expertise.</p><p><em><strong>Reputation for Cruelty.</strong></em> You are proficient in Intimidation, as well as the saberwhip and vibrowhip.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Zygerrian. Zygerrian is characterized by its subtle growls and purrs.</p>"},"skinColorOptions":{"value":"Light tones"},"hairColorOptions":{"value":"Black, brown, gray, or red"},"eyeColorOptions":{"value":"Blue or yellow"},"distinctions":{"value":"Large pointed ears, clawed hands, fur-covered faces, bony facial spurs"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Zygerria"},"slanguage":{"value":"Zygerrian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Zygerrian","mode":"=","targetSpecific":false,"id":1,"itemId":"6MO90piX6tJOvvqL","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"6MO90piX6tJOvvqL","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"6MO90piX6tJOvvqL","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"6MO90piX6tJOvvqL","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"6MO90piX6tJOvvqL","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.acr.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"6MO90piX6tJOvvqL","active":false,"_targets":[],"label":"Skills Acrobatics"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"6MO90piX6tJOvvqL","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"6MO90piX6tJOvvqL","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.weaponProf.custom","value":"saberwhip","mode":"+","targetSpecific":false,"id":9,"itemId":"6MO90piX6tJOvvqL","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrowhip","mode":"+","targetSpecific":false,"id":10,"itemId":"6MO90piX6tJOvvqL","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":11,"itemId":"6MO90piX6tJOvvqL","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"zygerrian","mode":"+","targetSpecific":false,"id":12,"itemId":"6MO90piX6tJOvvqL","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Zygerrian.webp","effects":[{"_id":"zFWMZ7TZhGP32ghr","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Zygerrian","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.skills.acr.value","value":1,"mode":4,"priority":20},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.itm.value","value":1,"mode":4,"priority":20},{"key":"data.traits.weaponProf.custom","value":"saberwhip","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"vibrowhip","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"zygerrian","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Zygerrian.webp","label":"Zygerrian","tint":"","transfer":true}]}
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{"_id":"NsmER4B8ezabPZIt","name":"Barabel","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Barabel are a bipedal species of reptilians who are covered in very tough dark colored scales. Evolved from nocturnal lizards, the Barabel adapted a thick layer of fat which allowed them to remain active and not sluggish when temperatures dropped. A blaster set on stun would not damage them at all or slow them down, as it would merely bounce off their scales. Barabel are able to shed their tails if necessary, an ability that proved the undoing of many startled foes. They also possess heavy retractable claws along with needle sharp teeth which can grow to be 2 inches in length. A carnivorous species, Barabel possess two stomachs in order to process the massive amount of food they required to survive.</p>\n<h2>Society and Culture</h2>\n<p>Living in low tech communities ranging from a few dozen individuals to no more than ten thousand, the Barabel community is built around a warren where the group thrives and hunted from. The Barabel species is noted for its hunting and tracking prowess; many of their actions are fueled by their hunting instincts, leading to the general feeling that Barabel are always angry. They are well known for their aggression but are also extremely loyal. They also have a great deal of respect for the Jedi because of their first experiences with a Jedi Master who settled a dangerous clan dispute. Apologies, whether for a misdeed or in sympathy, are an unknown concept to Barabel and are considered insulting.</p>\n<h2>Names</h2>\n<p>Barabel names are harsh and gutteral. Female names are often softer. Surnames are warren-based.</p>\n<p> <strong>Male Names.</strong> Anidroks, Bridiz, Trurzuk, Vilzinok</p>\n<p> <strong>Female Names.</strong> Alge, Bulzo, Ekthamo, Inako, Nolku</p>\n<p> <strong>Surnames.</strong> Akken, Dutarca, Khigta, Srabulgid, Zhomo</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Barabel reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Barabel aggression causes them to tend toward the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Barabel typically stand between 6 and 7 feet tall and weigh about 200 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Claws.</strong></em> Barabel have retractable claws. You are proficient with your claws, which deal 1d4 kinetic damage on a hit.</p><p><em><strong>Darkvision.</strong></em> You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Hide.</strong></em> You have a thick hide. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.</p><p><em><strong>Hungry Jaws.</strong></em> As a bonus action, you can make a special attack with your bite. If the attack hits, it deals 1d4 kinetic damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.</p><p><em><strong>Hunter.</strong></em> You are proficient in Survival.</p><p><em><strong>Prehensile Tail.</strong></em> You have supreme control over your tail and can use it to manipulate objects as well as your hands.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Barabel. The Barabel language is characterized by its barks and hisses.</p>"},"skinColorOptions":{"value":"Black, green, grey, or red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or red"},"distinctions":{"value":"Four-fingered hands, two inch long teeth"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Barab I"},"slanguage":{"value":"Barabel"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Barabel","mode":"=","targetSpecific":false,"id":1,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"barabel","mode":"+","targetSpecific":false,"id":10,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[]}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Barabel.webp","effects":[{"_id":"rZWNCSEJqZsjLbV5","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Barabel","mode":5,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":20},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.ac.value","value":"13+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"barabel","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Barabel.webp","label":"Barabel","tint":"","transfer":true}]}
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{"_id":"OuhJJKGhm1uKqaXb","name":"Sith Pureblood","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Sith are a proud and violent species of humanoids that evolved on Korriban, a planet within the Horuset system in an isolated Outer Rim region called the Stygian Caldera. Sith have a larger than average number of individuals with potential to use the Force in their species, so high in fact that the entire species was considered strongly Force-sensitive.</p><p>Sith purebloods are characterized by their expressive facial appendages, bone spurs, cranial horns, and predatory gaze.</p><h2>Society and Culture</h2><p>Sith culture is a rigid and stratified caste-based society. For the sith, war and violence are just as much a part of the natural order of life as peace or serenity. Though they are in an almost constant state of war, their civilization is quite sophisticated; they see these acts not as cruel or barbaric, but simply basic aspects of existence. Their constant warring led to a dwindling of the population on their original homeworld of Korriban as well as cultivated an intensely xenophobic society.</p><h2>Names</h2><p>Sith pureblood names are not conventional. They are often named for virtues in the Sith tongue. Sith rarely share surnames, since they do not value family ties. When a sith pureblood achieves a success or victory, they often change their name to match their perceived newfound status. Since Force-sensitivity is common in sith purebloods, and their culture is built around strength, most sith are called simply \"My Lord,\" or some other epithet, by their underlings.</p><p> <strong>Male Names.</strong> Aqorzum, Khashai, Sihmot, Wirjol</p><p> <strong>Female Names.</strong> Aqurwia, Cliriu, Nupax, Ubhesosiuth</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Strength or Dexterity score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Sith reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> The cruelty of the Sith causes them to tend toward chaotic dark side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Sith generally stand between 5 and 6 feet tall and weigh less than 200 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Darkvision.</strong></em> Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Force Sensitive.</strong></em> You know the <em>denounce</em> at-will force power. When you reach 3rd level, you can cast the <em>curse</em> force power once per day. When you reach 5th level, you can also cast the <em>darkness</em> force power once per day. Charisma is your forcecasting ability for these powers.</p>\n<p><em><strong>Menacing.</strong></em> You gain proficiency in the Intimidation skill.</p>\n<p><em><strong>Sadistic.</strong></em> You have proficiency with saberwhips, vibrowhips, and nets.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Sith. Sith is an agglutinative language, in which words or even phrases were made up of linear sequences of distinct meaningful units.</p>"},"skinColorOptions":{"value":"Black or red"},"hairColorOptions":{"value":"Black, brown, gray, red, or white"},"eyeColorOptions":{"value":"Orange, red, or yellow"},"distinctions":{"value":"Tentacle facial appendages, often wear jewelry or have tattoos, bone spurs"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Korriban"},"slanguage":{"value":"Sith"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Sith Pureblood","mode":"=","targetSpecific":false,"id":1,"itemId":"asPxOGoIYdH7PZxC","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"asPxOGoIYdH7PZxC","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"asPxOGoIYdH7PZxC","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"asPxOGoIYdH7PZxC","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"asPxOGoIYdH7PZxC","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"asPxOGoIYdH7PZxC","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.weaponProf.custom","value":"saberwhips","mode":"+","targetSpecific":false,"id":7,"itemId":"asPxOGoIYdH7PZxC","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrowhips","mode":"+","targetSpecific":false,"id":8,"itemId":"asPxOGoIYdH7PZxC","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"nets","mode":"+","targetSpecific":false,"id":9,"itemId":"asPxOGoIYdH7PZxC","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"asPxOGoIYdH7PZxC","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"sith","mode":"+","targetSpecific":false,"id":11,"itemId":"asPxOGoIYdH7PZxC","active":false,"_targets":[],"label":"Traits Language"}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Sith%20Pureblood.webp","effects":[{"_id":"C3lStl981RznrCtr","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Sith Pureblood","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.itm.value","value":1,"mode":4,"priority":20},{"key":"data.traits.weaponProf.custom","value":"saberwhips","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"vibrowhips","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"nets","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"sith","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Sith%20Pureblood.webp","label":"Sith Pureblood","tint":"","transfer":true}]}
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{"_id":"P2leghGAe1BGY5wb","name":"Falleen","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>The Falleen are distinguished by their mottled green or red skin, ridged skulls, and their long, black hair which they typically wear in ponytails. The sleek symmetry of their features, calculating and cold demeanors, their exotic looks, and their ability to alter their skin pigmentation make the Falleen often considered to be among the most aesthetically pleasing beings in the galaxy. In addition to their strikingly beautiful appearance, the Falleen exude pheromones which makes them all but irresistible to both sexes.\r\n\r\nThe Falleen are semi-aquatic, being able to hold their breath underwater for an extended period of time. Fallen are one of few species that are resistant to manipulation by the Force.</p><h2>Society and Culture</h2><p>Falleen society is of a feudal nature, with noble houses ruling over the lower classes. The upper echelons of Falleen aristocracy are rife with politics and intrigue, though they rarely spill blood over disputes or reduce themselves to open warfare.\r\n\r\nAs a cold-blooded species, the Falleen respect discipline and control, particularly self-control. They tend to shun public displays of emotion, and are very patient. As a result of this attitude, they tend to look down on the more openly passionate, whom they see as lacking self-control. Indeed, the Falleen as a species have a towering sense of superiority, reflecting on their view of Falleen as the civilized and cultural center of the galaxy, rather than Coruscant.</p><h2>Names</h2><p>Falleen favor names with Z and X sounds. They are usually accompanied by a surname, which is familial.</p><strong> Male Names.</strong> Xomit, Xizor, Xist, Zenex, Zurros</p><strong> Female Names.</strong> Xora, Trezza, Mylla, Zule, Annaz</p><strong> Surnames.</strong> Grunseit, Croom, Moz, Xiss, Mythric","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Falleen reach adulthood in their late teens and live up to 250 years.</p><p><em><strong>Alignment.</strong></em> Falleen societal structure causes them to tend to be lawful balanced, though there are exceptions.</p><p><em><strong>Size.</strong></em> Falleen typically stand between 5 and 6 feet tall and weigh around 165 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Closed Mind.</strong></em> Falleen brains have an unusual composition which make them resistant to influence from the Force. You have advantage on Wisdom and Charisma saving throws against force powers.</p><p><em><strong>Enthralling Pheromones.</strong></em> You can use your pheromones to influence individuals of both sexes. Whenever you roll a 1 on a Charisma (Persuasion) check, you can reroll the die and must use the new roll. Additionally, once per short or long rest, you can treat a d20 roll of 9 or lower on a Charisma check as a 10. This feature has no effect on droids or constructs.</p><p><em><strong>Hold Breath.</strong></em> You can hold your breath for up to 1 hour at a time.</p><p><em><strong>Mask of the Wild.</strong></em> You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Falleen. Falleen is characterized by its common use of the Z and X sounds, of which the Falleen are fond.</p>"},"skinColorOptions":{"value":"Green, red"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Black, brown"},"distinctions":{"value":"Ridged skulls, dorsal spine"},"heightAverage":{"value":"4'7\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Falleen"},"slanguage":{"value":"Falleen"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Falleen","mode":"=","targetSpecific":false,"id":1,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"falleen","mode":"+","targetSpecific":false,"id":7,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Falleen.webp","effects":[{"_id":"MG89qb6cGFBKJaYv","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Falleen","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"falleen","mode":0,"priority":0},{"key":"flags.sw5e.closedMind","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.maskOfTheWild","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.enthrallingPheromones","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Falleen.webp","label":"Falleen","tint":"","transfer":true}]}
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{"_id":"PdCbLZ4P5FLi3EAB","name":"Gand","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Gand are sentient, stocky humanoids whose insectoid bodies are covered in a chitinous exoskeleton. The natural armor allow the Gand to shrug off injuries that would cripple most other species. The exoskeleton provides extra protection in the clavicle region, which prevented most nerve or pressure-point strikes to the neck and shoulders. In addition, Gands have the remarkable ability to regrow lost limbs. If a Gand is dismembered, it can regrow a lost limb in a few days.</p>\n<h2>Society and Culture</h2>\n<p>Gand society places heavy importance on the achievements of an individual and holds that an individual has no name, and thus no worth, until he or she proves otherwise. The speech patterns of Gands utilize third-person self-reference within each level of identity earned. Young or unproven Gands are all called \"Gand,\" as they are considered merely aspects of the same whole. Major accomplishments earn the use of a family surname. Mastering a skill, such as becoming a findsman, allows for the use of the given name, all with third-person self-reference. This manner of speaking is common within the spoken and written Gand language but is more predominant when a Gand speaks Basic; it is often a source of amusement to outsiders.</p>\n<h2>Names</h2>\n<p>Until a Gand has earned the use of a name, they go simply by the term \"Gand.\" Gand speak in the third person and refer to themselves by name. Often, when a Gand feels shamed, they will stop referring to themselves by their name and revert to calling themselves \"Gand\" until they prove themselves again. Male and female names are not distinct.</p>\n<p><strong> First Names.</strong> C'nyir, Dash, Iglid, Kyuffax, T'rix</p>\n<p> <strong>Surname.</strong> Diqlu, Krakee, Praafri, Quudya, Zooq</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Intelligence score increases by 1.</p><p><em><strong>Age.</strong></em> Gand reach adulthood when they earn their name, which is usually in their teens, and live to be about 70 on average.</p><p><em><strong>Alignment.</strong></em> Gand tend toward no particular alignment. The best and worst are found among them.</p><p><em><strong>Size.</strong></em> Gand stand 4 to 6 feet tall and weigh around 100 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Exoskeleton.</strong></em> You have a thick exoskeleton. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.</p><p><em><strong>Gand Resilience.</strong></em> You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).</p><p><em><strong>Lungless.</strong></em> Gand do not have lungs, and therefore do not need to breathe.</p><p><em><strong>Regenerative.</strong></em> When you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Gand. The Gand language does not use pronouns as Gand refer to themselves in the third person, so often Gand who speak Galactic Basic are difficult to understand.</p>"},"skinColorOptions":{"value":"Varying shades of brown, green, and purple"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Brown, black, green, or silver"},"distinctions":{"value":"Exoskeletons, three-fingered hands"},"heightAverage":{"value":"4'1\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"75 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Gand"},"slanguage":{"value":"Gand"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Gand","mode":"=","targetSpecific":false,"id":1,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":7,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"gand","mode":"+","targetSpecific":false,"id":9,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Gand.webp","effects":[{"_id":"sfGWShWGtQCdHlHC","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Gand","mode":5,"priority":5},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.attributes.ac.value","value":"12+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.traits.dr.value","value":"poison","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"gand","mode":0,"priority":0},{"key":"flags.sw5e.regenerative","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Gand.webp","label":"Gand","tint":"","transfer":true}]}
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{"_id":"Pwk6VymX6vZQfwK3","name":"Umbaran","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Umbarans, called the \"Shadow People\" by some, are a near-human species characterized by their pale, bluish skin and colorless, sunken eyes. Their homeworld, Umbara, is situated deep within the Ghost Nebula, and receives almost no direct light from the planet's primary star. As a result, Umbaran eyes are well-adjusted to seeing in low light, and can see into the ultraviolet spectrum, but can be disoriented by bright light.</p>\n<h2>Society and Culture</h2>\n<p>Umbaran society is strictly divided into a leveled caste system, with most Umbarans constantly scheming to improve their social rank, using tactics such as blackmail, subterfuege, and even assassination if necessary. Only those within the ten highest caste tiers were given opportunities to leave their homeworld. Because of the cutthroat machinations required to get there, Umbarans in the wider galaxy are known as skilled, ruthless politicians. This reputation is enhanced by the Umbarans' talents for reading and influencing the emotions of others. Umbara developed its own technological advances separate from galactic society, and possessed technology that was in many fields far more advanced than the galactic standard.</p>\n<h2>Names</h2>\n<p>Umbaran names are typically no more than one or two syllables. Surnames are familial.</p>\n<p><strong> Male Names.</strong> Mee, Pir, Nyss, Moshenu<br><strong> Female Names.</strong> Sly, Syll, Myn, Sata<br> <strong>Surnames.</strong> Deechi, Moore, Phobi, Nenn</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Charisma or Wisdom score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Umbarans reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Umbarans' desire to improve their social standing at all costs causes them to tend towards chaos, though there are exceptions</p>\n<p><em><strong>Size.</strong></em> Umbarans typically stand 5 to 6 feet tall and generally weigh about 140 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Superior Darkvision.</strong></em> You've lived most of your life without direct sunlight. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Umbaran Specilization.</strong></em> You have proficiency in one of the following skills: Insight, Technology, Deception, or Perception.</p>\n<p><em><strong>Tech Dabbler.</strong></em> You know the <em>ward</em> at-will tech power. When you reach 3rd level, you can cast the <em>analyze</em> tech power once per day. When you reach 5th level, you can also cast the <em>infiltrate</em> tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.</p>\n<p><em><strong>Shadow People.</strong></em> You can attempt to hide even when you are only lightly obscured by dim light.</p>\n<p><em><strong>Sunlight Sensitivity.</strong></em> You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Umbaran. Umbaran is characterized by its blending of technical jargon with informal language. It is rarely spoken off Umbara.</p>"},"skinColorOptions":{"value":"Pale grey or white"},"hairColorOptions":{"value":"White"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Blue tinted skin and sunken, colorless eyes"},"heightAverage":{"value":"4'11\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Umbara"},"slanguage":{"value":"Umbaran"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Umbaran","mode":"=","targetSpecific":false,"id":1,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"umbaran","mode":"+","targetSpecific":false,"id":8,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Umbaran.webp","effects":[{"_id":"UYCnNjKYqbeNq6n8","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Umbaran","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":120,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"umbaran","mode":0,"priority":0},{"key":"flags.sw5e.sunlightSensitivity","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Umbaran.webp","label":"Umbaran","tint":"","transfer":true}]}
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{"_id":"QMmAn6fsowbd5aY3","name":"Lasat","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>A humanoid sentient species, Lasats are notable for their impressive height, strength, and agility, with their muscular digitigrade legs enabling them to run faster, jump higher and farther, and move more quietly than humans. Their large finger pads and prehensile toes assist them in climbing. In addition, their large eyes and ears afford them superior sight and hearing over humans. They had the strength to open a powered-down blast door. A height of two meters tall was considered below-average for a Lasat.</p><h2>Society and Culture</h2><p>Lasat society is held together by a long-standing oral tradition, featuring clever and stealthy heroes. Within the species, those with fighting skills are highly respected, often being members of the Lasan High Honor Guard, a group of highly trained, highly intelligent warriors sworn to protect their homeworld of Lira San. Bo-rifles are a long-standing tradition in Lasat culture, used exclusively by the Honor Guard of Lasan. The warrior way of the Lasat is the Boosahn Keeraw. When a Lasat is bested by a superior opponent in combat, they would give them their weapon.\n\nFacial hair is an important status symbol in Lasat culture. Those with green eyes and prominent purple stripes are considered to be attractive by others of their species. Juvenile Lasat are noted to climb tree branches. </p><h2>Names</h2><p>Lasat names tend to be melodic, with the occasionally harsh tone sprinkled in. Surnames are born by communities within Lasat culture rather than individual families.</p><strong> Male Names.</strong> Brob, Drim, Krus, Parred, Volares<p></p><strong> Female Names.</strong> Denazo, Gume, Hado, Zanisa<p></p><strong> Surnames.</strong> Dragarr, Ellias, Krod, Roleb, Vuzan","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Charisma score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Lasats reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Lasat' honorable tendences cause them to tend toward lawful light side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Lasats tower over other species, averaging 7 feet tall and weighing over 200 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Bo-rifle Training.</strong></em> You have proficiency with blaster rifles and vibrostaffs.</p>\n<p><em><strong>Climbing.</strong></em> You have a climbing speed of 30 feet.</p>\n<p><em><strong>Darkvision.</strong></em> Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Keen Hearing and Sight.</strong></em> You have advantage on Wisdom (Perception) checks that rely on hearing or sight.</p>\n<p><em><strong>Powerful Build.</strong></em> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Lasat, a language whose <em>r</em>'s are difficult to replicate by most other species.</p>"},"skinColorOptions":{"value":"Grey or purple"},"hairColorOptions":{"value":"Purple or grey (with age)"},"eyeColorOptions":{"value":"Green"},"distinctions":{"value":"Impressive height, strength, and agility"},"heightAverage":{"value":"6'0\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"160 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Lira San"},"slanguage":{"value":"Lasat"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Lasat","mode":"=","targetSpecific":false,"id":1,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.weaponProf.custom","value":"blaster rifles","mode":"+","targetSpecific":false,"id":6,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrostaffs","mode":"+","targetSpecific":false,"id":7,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.attributes.movement.climb","value":"30","mode":"+","targetSpecific":false,"id":8,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":9,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"lasat","mode":"+","targetSpecific":false,"id":11,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Lasat.webp","effects":[{"_id":"W5MLBoopu6UEzuac","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Lasat","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.traits.weaponProf.custom","value":"blaster rifles","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"vibrostaffs","mode":0,"priority":0},{"key":"data.attributes.movement.climb","value":30,"mode":2,"priority":20},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"lasat","mode":0,"priority":0},{"key":"flags.sw5e.powerfulBuild","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Lasat.webp","label":"Lasat","tint":"","transfer":true}]}
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{"_id":"QepqOfruvo0bfFkK","name":"Aing-Tii","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2><span id=\"Features\">BIOLOGY AND APPEARANCE</span></h2>\n<p>The aing-tii are a species of sentient, toothless mammals who stand on two clawed feet with two spindly arms, each with three large digits. Their bodies are covered in jointed white, bony plates covered in unique painted motifs. The aing-tii head is small and juts out perpendicularly from their chest, featuring two large eyes and six long, thin, green tongues extending from their mouths. They have a long, prehensile tail. The species is incapable of producing sound and conveys information via tasting, smelling and touching each other with their tongues.</p>\n<h2><span id=\"Features\">SOCIETY AND CULTURE</span></h2>\n<p>The aing-tii are native to a planet whose location in the Kathol Rift is a closely guarded secret. Although in a dangerous area of space, the majority of Aing-Tii never leave their homeworld nor have any contact with the outside world. Those who do—commonly called aing-tii warrior monks—are often xenophobic and reclusive. The monks spend their entire lives performing errands for their gods, in the hope that they will receive \"an answer\" from them. The aing-tii hate slavery, and often attack slavers who roam the Kathol Outback.</p>\n<p>While the aing-tii are Force-sensitive, they avoid wielding the Force, which they see as sacred. The aing-tii believe that everything is somehow guided by the Force. They do not believe in the light or dark sides of the Force. Instead, they hold that there are many different aspects to the Force.</p>\n<h2><span id=\"Features\">NAMES</span></h2>\n<p>Aing-tii names are, in reality, non-verbal and only truly understandable via taste, smell, and touch. The few aing-tii who have been known to the outside world have used translators to convey an auditory identifier.</p>\n<p> <strong>Male Names.</strong> Ben'Sur, Looshen'Fel, Tadar'Ro</p>\n<p> <strong>Female Names.</strong> Kulan'Pa, Laman'So, Te'Nuriel</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 2, and your Constitution score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Aing-tii reach adulthood in their late teens and live more than a century.</p>\n<p><em><strong>Alignment.</strong></em> Aing-tii's foreign nature causes them to be hard to understand. Most aing-tii tend toward neutral light side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Armored Plates.</strong></em> You have thick armored plates. When you aren't wearing armor, your AC is 13 + your Dexterity modifier.</p>\n<p><em><strong>Closed Mind.</strong></em> Aing-tii have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against force powers.</p>\n<p><em><strong>Force-Sensitive.</strong></em> You know the <em>force push/pull</em> at-will force power. Wisdom or Charisma (your choice) is your forcecasting ability for this power.</p>\n<p><em><strong>Prehensile Tail.</strong></em> You have supreme control over your tail and can use it to manipulate objects as well as your hands.</p>\n<p><em><strong>Wisdom of the Elders.</strong></em> You are proficient in the Lore skill.</p>\n<p><em><strong>Languages.</strong></em> You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii. However, you cannot speak or make noise verbally.</p>"},"skinColorOptions":{"value":"White"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Force-sensitivity, unique technology, six green tongues"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Aing-Tii homeworld in the Kathol Rift"},"slanguage":{"value":"Non-verbal communication via taste, smell, and touch"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"Ability Score Increase":{"value":"Ability Score Increase"},"Your Wisdom score increases by 2, and your Constitution score increases by 1":{"":{"value":"Your Wisdom score increases by 2, and your Constitution score increases by 1."}},"Age":{"value":"Age"},"Aing-tii reach adulthood in their late teens and live more than a century":{"":{"value":"Aing-tii reach adulthood in their late teens and live more than a century."}},"Alignment":{"value":"Alignment"},"Aing-tii's foreign nature causes them to be hard to understand":{" Most aing-tii tend toward neutral light side, though there are exceptions":{"":{"value":"Aing-tii's foreign nature causes them to be hard to understand. Most aing-tii tend toward neutral light side, though there are exceptions."}}},"Size":{"value":"Size"},"Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs":{" Regardless of your position in that range, your size is Medium":{"":{"value":"Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium."}}},"Speed":{"value":"Speed"},"Your base walking speed is 30 feet":{"":{"value":"Your base walking speed is 30 feet."}},"Armored Plates":{"value":"Armored Plates"},"You have thick armored plates":{" When you aren't wearing armor, your AC is 13 + your Dexterity modifier":{"":{"value":"You have thick armored plates. When you aren't wearing armor, your AC is 13 + your Dexterity modifier."}}},"Closed Mind":{"value":"Closed Mind"},"Aing-tii have a natural attunement for the Force, which makes them resistant to its powers":{" You have advantage on Wisdom and Charisma saving throws against force powers":{"":{"value":"Aing-tii have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against force powers."}}},"Force-Sensitive":{"value":"Force-Sensitive"},"You know the <em>force push/pull</em> at-will force power":{" Wisdom or Charisma (your choice) is your forcecasting ability for this power":{"":{"value":"You know the <em>force push/pull</em> at-will force power. Wisdom or Charisma (your choice) is your forcecasting ability for this power."}}},"Prehensile Tail":{"value":"Prehensile Tail"},"You have supreme control over your tail and can use it to manipulate objects as well as your hands":{"":{"value":"You have supreme control over your tail and can use it to manipulate objects as well as your hands."}},"Wisdom of the Elders":{"value":"Wisdom of the Elders"},"You are proficient in the Lore skill":{"":{"value":"You are proficient in the Lore skill."}},"Languages":{"value":"Languages"},"You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii":{" However, you cannot speak or make noise verbally":{"":{"value":"You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii. However, you cannot speak or make noise verbally."}}},"source":"EC"},"flags":{"dynamiceffects":{"effects":[{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":1,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":3,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":7,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.traits.languages.custom","value":"the non-verbal communication of the Aing-Tii","mode":"+","targetSpecific":false,"id":8,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.details.species","value":"Aing-Tii","mode":"=","targetSpecific":false,"id":9,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":10,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Attributes Armor Class Min"}],"equipActive":true,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Aing-Tii.webp","effects":[{"_id":"3aUdsUbBSwi6cZH0","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.skills.lor.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.traits.languages.custom","value":"the non-verbal communication of the Aing-Tii","mode":0,"priority":0},{"key":"data.details.species","value":"Aing-Tii","mode":5,"priority":5},{"key":"data.attributes.ac.value","value":"13 + @abilities.dex.mod","mode":5,"priority":1},{"key":"flags.sw5e.closedMind","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Aing-Tii.webp","label":"Aing-Tii","tint":"","transfer":true}]}
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{"_id":"R9gjBTAp1FRSbggQ","name":"Droid, Class III","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<blockquote style=\"width: 620px; font-style: normal;\">\n<h3>Players as Droids</h3>\n<p>Work with your GM to determine if playing as a droid is appropriate for your campaign. Droids are impervious to many effects and vulnerable to others. If your GM approves this choice of species, work with them to determine your droids designation, name, and appearance. If you want to play a different type of droid, work with your GM to find traits to realize your character.</p>\n</blockquote>\n<h2>Appearance</h2>\n<p>Class III droids are typically human-like in both shape and size, standing at around 6 feet. They are usually a polished metallic color, though this can vary based on tasks for which they are created, their affiliation, or quirks of their owner.</p>\n<p>They are noteworthy for their slow, shuffling gait and typically overly talkative nature.</p>\n<h2>Utility</h2>\n<p>Class III droids are programmed to interact with humans. They are said to be the most advanced droids ever invented. Protocol, servant, tutor, and child care droids are all class III droids.</p>\n<p>They are usually equipped with protocol chips which give them the cognitive functionality to engage socially.</p>\n<h2>Names</h2>\n<p>Droids are typically called by their designation, given to them when they are created, or some affectation given to them by their owner. Often this affectation is a play on their designation.</p>\n<p>Occasionally, noteworthy droids will earn monikers based on their accomplishments.</p>","chat":"","unidentified":""},"traits":{"value":"<p><strong><em>Ability Score Increase.</em></strong> Your Charisma score increases by 2, and your Intelligence or Wisdom score increases by 1.</p>\n<p><strong><em>Age.</em></strong> Droids don’t age, though they require maintenance to retain functionality.</p>\n<p><strong><em>Alignment.</em></strong> Droids tend toward no particular alignment. The best and worst are found among them.</p>\n<p><strong><em>Size.</em></strong> Class III droids stand around the height of humans and weigh about 150 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><strong><em>Speed.</em></strong> Your base walking speed is 25 feet.</p>\n<p><strong><em>Type.</em></strong> Your creature type is droid.</p>\n<p><strong><em>Armor Integration.</em></strong> You cannot wear armor, but you can have the armor professionally integrated into your chassis over the course of a long rest. This work must be done by someone proficient with astrotech’s implements. You must be proficient in armor in order to have it integrated.</p>\n<p><strong><em>Droid Resistances.</em></strong> You are resistant to necrotic, poison, and psychic damage, and are immune to poison and disease.</p>\n<p><strong><em>Droid Systems.</em></strong> You do not need to eat or drink. Additionally, you no longer require a tech focus to cast tech powers.</p>\n<p><strong><em>Droid Vulnerabilities.</em></strong> You are vulnerable to ion damage. Additionally, you have disadvantage on saving throws against effects that would deal ion or lightning damage.</p>\n<p><strong><em>Force Insensitive.</em></strong> While droids can be manipulated by many force powers, they can not sense the Force. You can not use force powers or take levels in forcecasting classes.</p>\n<p><strong><em>Knowledge Protocol.</em></strong> You have proficiency in the Lore skill.</p>\n<p><strong><em>Maintenance Mode.</em></strong> Rather than sleep, you enter an inactive state to perform routine maintenance for 4 hours each day. You have disadvantage on Wisdom (Perception) checks while performing maintenance.</p>\n<p><strong><em>Rapid Reconstruction.</em></strong> You are built with internal repair mechanisms. As a bonus action, you can choose to spend one of your Hit Dice to recover hit points.</p>\n<p><strong><em>Languages.</em></strong> You can speak, read, and write all registered languages.</p>"},"skinColorOptions":{"value":""},"hairColorOptions":{"value":""},"eyeColorOptions":{"value":""},"distinctions":{"value":""},"colorScheme":{"value":"Typically metallic"},"droidDistinctions":{"value":"Human-like size, shuffling gait, typically talkative"},"heightAverage":{"value":"5'6\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":""},"slanguage":{"value":""},"manufacturer":{"value":"Cybot Galactica, Industrial Automaton"},"droidLanguage":{"value":"Varies based on location"},"source":"PHB"},"flags":{"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Droid%20Class%20III.webp","effects":[{"_id":"HFVrCmmsBSqYk1N7","flags":{"dae":{"stackable":false,"transfer":true}},"changes":[{"key":"data.details.species","value":"Droid, Class III","mode":5,"priority":20},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":20},{"key":"data.attributes.movement.walk","value":"25","mode":5,"priority":20},{"key":"data.traits.dr.value","value":"necrotic","mode":0,"priority":20},{"key":"data.traits.dr.value","value":"poison","mode":0,"priority":20},{"key":"data.traits.dr.value","value":"psychic","mode":0,"priority":20},{"key":"data.traits.ci.value","value":"diseased","mode":0,"priority":20},{"key":"data.traits.ci.value","value":"poisoned","mode":0,"priority":20},{"key":"data.traits.dv.value","value":"ion","mode":0,"priority":20},{"key":"data.skills.lor.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.all","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.forceInsensitive","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.maintenanceMode","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.rapidReconstruction","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Droid%20Class%20III.webp","label":"Droid, Class III","tint":"","transfer":true}]}
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{"_id":"ShbbWh2cgZtRDfbN","name":"Codru-Ji","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Codru-Ji are humanoids generally near-human in their adult appearances, save for their four arms. While their hair, eye, and skin pigmentations tend towards earthen hues, brighter colorations such as blonde hair or blue eyes, though uncommon, also exist. Rarer still, some adults maintain a light coat of fur or elongated, pointed ears. These eccentric attributes result from their unusual childhood forms.</p>\n<p>Codru-Ji children are actually sapient, six-legged canid creatures that cannot speak. Codru-Ji in this stage of their lives are called Wyrwulves: they mature to their more recognizable figures after reaching puberty. At that point, a blue, rubbery substance cocoons a Wyrwulf for several weeks before it emerges as a humanoid adolescent. They do, however, retain both the natural resilience and the enhanced hearing of their previous selves.</p>\n<h2>Society and Culture</h2>\n<p>The Codru-Ji are proud and protective of their ancient customs, and they carefully manage their homeworld's economy to keep a degree of anonymity from the galaxy at large. They fear the tainting of their long-held practices by outside influence as well as prejudice against them for the almost barbaric level of callousness they will display towards one another in pursuit of personal gain. The kidnapping of a political rival's children or the ransoming of off-worlders back to their people are both common practices.</p>\n<h2>Names</h2>\n<p>Codru-Ji names are often kept to two syllables. Clan names are appended to the given name as a hyphenated affix.</p>\n<p> <strong>Male Names.</strong> Kossok, Tirrit, Uttar, Yunnan</p>\n<p> <strong>Female Names.</strong> Davvi, Kella, Russa, Zollu</p>\n<p> <strong>Clan Names.</strong> -Fa, -Mu, Ro-, -Sy, Yi-</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Codru-Ji reach adulthood in their early teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Steeped in selfish tradition, Codru-Ji tend towards the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Codru-Ji stand 5 to 6 feet tall and weigh around 160 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Four-Armed.</strong></em> Codru-Ji have four arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).</p><p><em><strong>Hide.</strong></em> You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.</p><p><em><strong>Keen Hearing.</strong></em> You have advantage on Wisdom (Perception) checks that rely on hearing.</p><p><em><strong>Natural Grappler.</strong></em> Whenever you make a Strength (Athletics) check to grapple you are considered to have expertise in the Athletics skill.</p><p><em><strong>Trance.</strong></em> Codru-Ji sleep lightly, standing and semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Codruese, which has a solemn and stately cadence to it.</p>"},"skinColorOptions":{"value":"Light to dark tones"},"hairColorOptions":{"value":"Black, brown, gray, or white (usually with age)"},"eyeColorOptions":{"value":"Black, slate, gray, or brown"},"distinctions":{"value":"Four arms"},"heightAverage":{"value":"4'6\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Munto Codru"},"slanguage":{"value":"Codruese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Codru-Ji","mode":"=","targetSpecific":false,"id":1,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"codruese","mode":"+","targetSpecific":false,"id":8,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[]}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Codru-Ji.webp","effects":[{"_id":"cF7ScwvPgQ03tTqh","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Codru-Ji","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.attributes.ac.value","value":"12+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"codruese","mode":0,"priority":0},{"key":"flags.sw5e.trance","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.extraArms","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Codru-Ji.webp","label":"Codru-Ji","tint":"","transfer":true}]}
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{"_id":"TQdULHobIknBek5O","name":"Mirialan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Mirialans are a near-human species native to the planet Mirial. They have green to yellow skin and tattoos on their faces. The Mirialans are known for their spirituality and strong connection with the world around them. Mirialans are very flexible and agile, making them fast and formidable foes.</p><h2>Society and Culture</h2><p>The Mirialan people are deeply religious and practice a primitive understanding of the Force. They believe each individual's actions contribute to their destiny, building upon past successes and failures to drive them towards their fates. Within their belief system was the view that individual actions ripple through the Force, also affecting the destiny of the species as a whole.\r\n\r\nA Mirialan often places a unique, geometrically repeated tattoo on their face and hands to signify that they have completed a certain test or task, or achieved sufficient aptitude for a certain skill. The number of tattoos often acts as a good indicator of how mature and/or skilled a Mirialan was. Because the more markings brings about a form of status, Mirialan society is stratified and allows the heavily marked citizens to access greater opportunities. Despite its importance, most Mirialans do not know the entirety of the tattoo lexicon due to its complexity. The interaction between placement and positioning of the shapes is incredibly subtle and changes their meaning greatly.</p><h2>Names</h2><p>Mirialan names are typically concise and rarely more than two syllables. Surnames are familial.</p><strong> Male Names.</strong> Boca, Floha, Jemy, Puv, Choqa</p><strong> Female Names.</strong> Buf, Ches, Kebe, Ovof, Shaqa</p><strong> Surnames.</strong> Acave, Ishakee, Kefvi, Uflozi, Zoria","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Intelligence score increases by 1.</p><p><em><strong>Age.</strong></em> Mirialan reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Mirialans spiritual tendencies cause them to tend towards the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Mirialan typically stand 5 to 6 feet tall and weight 150 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 35 feet.</p><p><em><strong>Spiritual.</strong></em> You have proficiency in Lore. Additionally, you are considered to have expertise in Intelligence (Lore) checks made to learn or recall something about a culture's religion.</p><p><em><strong>Surprise Attack.</strong></em> If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.</p><p><em><strong>Unarmed Combatant.</strong></em> Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Mirialan.</p>"},"skinColorOptions":{"value":"Green, olive, or yellow"},"hairColorOptions":{"value":"Black, blonde, brown, or red"},"eyeColorOptions":{"value":"Blue, green, violet, grey, red, yellow, or orange"},"distinctions":{"value":"Facial tattoos, flexible and agile"},"heightAverage":{"value":"4'6\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Mirial"},"slanguage":{"value":"Mirialan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Mirialan","mode":"+","targetSpecific":false,"id":1,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"mirialan","mode":"+","targetSpecific":false,"id":8,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Mirialan.webp","effects":[{"_id":"uLanO2lY6ro8UeYE","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Mirialan","mode":5,"priority":20},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"35","mode":5,"priority":5},{"key":"data.skills.lor.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"mirialan","mode":0,"priority":0},{"key":"flags.sw5e.surpriseAttack","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.unarmedCombatant","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Mirialan.webp","label":"Mirialan","tint":"","transfer":true}]}
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{"_id":"TUQODGgQkLbqDR8G","name":"Ho'Din","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Ho'Din are tall humanoids with multi-colored skin, naturally webbed and suction cup-tipped fingers and toes, and temperature-sensing red-violet \"snake hair\". Ho'Din are, on average, over 9 feet tall—nearly a full head taller than Wookiees. Renowned throughout the galaxy as botanists and healers, the ho'din claimed an ancestry derived from the plants of their home planet, Moltok—in fact, \"ho'din\" translates as \"walking flower\" in Galactic Basic. They are, in fact, reptilian, as their natural climbing skills and cold-bloodedness seem to indicate, and boast a second heart to enhance their survival. Their \"snake hair\" is temperature-sensitive, allowing ho'din to sense changes in ambient temperature.</p>\n<h2>Society and Culture</h2>\n<p>Ho'dins are known to be self-conscious and vain, particularly when it comes to their looks and their work, and do not take criticism or insults well. Their religion, Dinante Fli'R, is centered around worshipping and communing with nature, a trait that has sent many ho'din out into the galaxy to rejuvenate damaged planets. The ho'din have an aversion for technology and avoid surface mining and manufacturing, opting for treedwelling where they have learned to make incredibly advanced pharmaceuticals and gardens, using their botanical skills to concoct natural medicines, some of which have cured plagues on distant worlds. The title of \"Master Gardener\" is one of high esteem and great respect in ho'din society.</p>\n<h2>Names</h2>\n<p>Ho'din names are quite diverse. Some names look complicated and difficult to pronounce, while others are quite simple. Surnames are familial.</p>\n<p> <strong>Male Names.</strong> Baji, Gra'tau, Iwo, Oojoh, Thrung, Vala</p>\n<p> <strong>Female Names.</strong> Chela, Kutu, Lohje, Paftah, Sirta, Tai</p>\n<p> <strong>Surnames.</strong> Alewune, Kulko, Oolos, Plett, Ustu, Wen</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Wisdom score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Ho’din reach adulthood in their early 30s and live up to 120 years.</p>\n<p><em><strong>Alignment.</strong></em> Ho’dins' benevolent nature causes them to tend toward the light side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Ho’din are taller than most species, typically standing 8 to 10 feet tall and generally weighing about 275 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Biological Specialists.</strong></em> You have proficiency with Medicine or Survival (your choice).</p>\n<p><em><strong>Cold Sensitivity.</strong></em> You have disadvantage on Constitution saving throws made to avoid exhaustion due to extreme cold.</p>\n<p><em><strong>Crafters.</strong></em> You have proficiency with with one artisan's implements of your choice.</p>\n<p><em><strong>Naturalist.</strong></em> You have proficiency in the Nature skill.</p>\n<p><em><strong>Rain Forest Dweller.</strong></em> Growing up in the rain forests of Moltok has left an impact You don’t treat forest terrain as difficult terrain.</p>\n<p><em><strong>Reptilian Senses.</strong></em> Whenever you make a Wisdom (Perception) check related to sensing heat, you are considered to have expertise in the Perception skill.</p>\n<p><em><strong>Second Heart.</strong></em> When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.</p>\n<p><em><strong>Treeclimber.</strong></em> You have a climbing speed of 30 feet You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic, and Ho’Din. Ho’Din consists of croaks and hisses. Its written form includes characters derived from the shapes of Moltok flora. The Ho'Din lexicon includes a great amount of plant-based idioms and metaphors.</p>"},"skinColorOptions":{"value":"Green, yellow, blue, orange"},"hairColorOptions":{"value":"Red-violet"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Snake-like hair, suction-cupped fingers"},"heightAverage":{"value":"7'10\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Moltok"},"slanguage":{"value":"Ho'Din"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"droidDistinctions":{"value":""},"droidLanguage":{"value":""},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Ho%27Din.webp","effects":[{"_id":"BtKp61FR6tISnPzc","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":20},{"key":"data.skills.nat.value","value":1,"mode":4,"priority":20},{"key":"data.attributes.movement.climb","value":30,"mode":2,"priority":20},{"key":"flags.sw5e.multipleHearts","value":"1","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":2,"priority":20},{"key":"data.traits.languages.custom","value":"Ho'Din","mode":0,"priority":20},{"key":"data.details.species","value":"Ho'Din","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Ho%27Din.webp","label":"Ho'Din","tint":"","transfer":true}]}
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{"_id":"TvrE30oilKwo3w6U","name":"Verpine","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Verpine are thin bipedal insectoids whose heads are dominated by large compound eyes. They also have two antennae, one located behind each eye. Their hardened carapace, composed of a green chitinous substance called carahide, is as flexible as the skin of other creatures, yet tough enough to deflect a blade or even absorb a glancing blaster bolt. The Verpine circulatory system does not contain a heart.\r\n\r\nVerpine eyes are keen enough to pick out microscopic details. Their antennae contain tympanic nerves which pick up sound. Their antennae are also sensitive to radio waves, giving Verpine the natural ability to sense and transmit radio waves to communicate with another Verpine in their language over long distances.</p><h2>Society and Culture</h2><p>The Verpine people hail from the Roche asteroid field, which is the fractured remnants of their home planet. The Roche live in artificial, self-sustaining environments inside these fragments.\r\n\r\nVerpine culture is oriented around crafting; they are noteworthy manufacturers of weapons, shield generators, armor, as well as personal use items such as breathing apparatuses. They are also gifted pilots.</p><h2>Names</h2><p>Verpine had variable naming customs. Not all Verpines adopt surnames. Male and female Verpine names do not differentiate.</p><strong> First Names.</strong> Fxz'et, Kuli, Moegid, Ss's, Zix</p><strong> Surnames.</strong> And'et, Ned'Ix, Ned'lx, Niskooen, Zes'sx","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Verpine reach adulthood in their 40's and live an average of 200 years.</p><p><em><strong>Alignment.</strong></em> Verpine's altruistic and generous nature cause them to tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Verpine stand between 6 and 7 feet tall and rarely weigh more than 120 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Crafters.</strong></em> You have proficiency in one tool of your choice.</p><p><em><strong>Hardened Carapace.</strong></em> While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.</p><p><em><strong>Tympanic Antennae.</strong></em> You have tremorsense out to 30 feet. You can detect and pinpoint the origin of vibrations within that radius, provided that monster and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Verpine. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it. You can communicate with other Verpine at distances of up to a mile using your antennae.</p>"},"skinColorOptions":{"value":"Green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or red"},"distinctions":{"value":"Hive-based insectoids, radio wave senses, technological aptitude, hardened carapace, short snouts, and small, toothless mouths"},"heightAverage":{"value":"5'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"80 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Roche asteroid field"},"slanguage":{"value":"Verpine"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Verpine","mode":"=","targetSpecific":false,"id":1,"itemId":"S5ZJd9uueC0RncAy","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"S5ZJd9uueC0RncAy","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"S5ZJd9uueC0RncAy","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"S5ZJd9uueC0RncAy","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"S5ZJd9uueC0RncAy","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"S5ZJd9uueC0RncAy","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.senses","value":"Tremorsense (30 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"S5ZJd9uueC0RncAy","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"S5ZJd9uueC0RncAy","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"verpine","mode":"+","targetSpecific":false,"id":9,"itemId":"S5ZJd9uueC0RncAy","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Verpine.webp","effects":[{"_id":"ch1P73CKaCd3Czcy","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Verpine","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.ac.value","value":"13+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.attributes.senses.tremorsense","value":30,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"verpine","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Verpine.webp","label":"Verpine","tint":"","transfer":true}]}
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{"_id":"Tw8VFn8SWMdXiCO2","name":"Pyke","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>A sentient species, the pykes are humanoid, although slimmer and taller than most humans. They have two long, lanky legs, and two arms that end in three-fingered hands. Their heads are large and elongated, with a tapered skull and an undersized face, a feature which some other species find unsettling. Pykes had two narrow, almond-shaped eyes which could be magenta or blue in color.</p><h2>Society and Culture</h2><p>Pykes hail from Oba Diah, a terrestrial planet marked by obsidian cliffs. Visitors to Oba Diah view both the population and terrain as unwelcoming. The pyke homeworld serves as the headquarters of the Pyke Syndicate, a criminal dealership within the Spice Cartel that operates in the criminal underworld distributing spice, an illicit substance harvested by slaves in the spice mines of the planet Kessel. To deliver spice to their customers, such as crime families on Coruscant, the Pyke Syndicate relies on smugglers and freighter captains to complete the dangerous Kessel Run. The Pyke Syndicate almost completely controls the production of raw spice in the galaxy, while maintaining tentative alliances with other criminal organizations throughout the galaxy, such as the Black Sun and the Crimson Dawn. </p><h2>Names</h2><p>Pyke names are often influenced by naming conventions of other species, with their rarely-used surnames being familial.</p><strong> Male Names.</strong> Dor, Eife, Qalo, Thok, Zret</p><strong> Female Names.</strong> Gali, Taela, Shethni, Vent, Zeeren</p><strong> Surnames.</strong> Kemtol, Nek, Pyke, Safet, Welkor ","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Intelligence score increases by 1.</p><p><em><strong>Age.</strong></em> Pykes reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Due to their underhanded nature, Pykes tend toward the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Pykes typically stand 6 to 6 and a half feet tall and generally weigh about 155 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Long-Limbed.</strong></em> When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.</p><p><em><strong>Mercantile.</strong></em> You have proficiency in one of the following skills of your choice: Deception, Persuasion, or Intimidation.</p><p><em><strong>Notorious Slavers.</strong></em> Whenever you make an ability check related to the buying, selling, or controlling of slaves, you are considered proficient in the check. If you would already be proficient, you instead have expertise.</p><p><em><strong>Spicer.</strong></em> You are proficient in spicer's kit.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Pyke. The Pyke language is characterized by its multisyllable grunts.</p>"},"skinColorOptions":{"value":"Gray or green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue, magenta, or purple"},"distinctions":{"value":"Elongated, tapered skull with an undersized face"},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Oba Diah"},"slanguage":{"value":"Pyke"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Pyke","mode":"=","targetSpecific":false,"id":1,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"pyke","mode":"+","targetSpecific":false,"id":8,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.toolProf.value","value":"spice","mode":"+","targetSpecific":false,"id":9,"itemId":"PZ4DzYK4FOjbAInS","active":false,"_targets":[],"label":"Traits Tool Prof"}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Pyke.webp","effects":[{"_id":"wixQFe7jP8tKTN3Q","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Pyke","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"pyke","mode":0,"priority":0},{"key":"data.traits.toolProf.value","value":"spice","mode":0,"priority":0},{"key":"flags.sw5e.longlimbed","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Pyke.webp","label":"Pyke","tint":"","transfer":true}]}
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{"_id":"ULTvy2UARSKDhCFp","name":"Arcona","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Arcona have anvil-shaped heads, claws, marble-like eyes, and protective skin. Cona is always hot, and has very little water, but the atmosphere is filled with ammonia vapor. Arcona adapted to this environment by eating the ammonia-converting roots of flora as a source of water. Arcona depended on the ammonia to live and, as a result, arcona living offworld have to take ammonia supplements. Despite their large eyes, arcona have very poor eyesight. Their eyes, made up of thousands of photoreceptors, can not detect fine shapes, only seeing blurry objects. To aid this, they have a small sensory organ between their eyes. Often mistaken for their nose, this organ detects heat patterns from living beings. Thus, arcona can recognize things by its heat pattern.</p>\n<p>Arcona are highly susceptible to addiction to spice and common salt, which serves as a hallucinogen with effects resembling that of intoxication. Their eyes shift to gold after prolonged addiction.</p>\n<h2>Society and Culture</h2>\n<p>Arcona normally think of themselves not as individuals but as a collective whole. Largely forsaking individuality, they often refer to themselves as “we” even when alone. The arcona live in loose, family-based communities called nests, which are ruled by a Grand Nest. Because arcona are born in nests underground, they obtain a close sense of family living in close quarters with siblings. Males raise the young, since females are typically impulsive thrill-seekers.</p>\n<h2>Names</h2>\n<p>Arcona names are quite diverse, named by their fathers in the nest. Surnames are either familial or nest-based.</p>\n<p> <strong>Male Names.</strong> Bijrik, El, Jat, Kazat, Onalol, Shle</p>\n<p> <strong>Female Names.</strong> Ak, Cimam, Cuten, He, Madan, Omik</p>\n<p> <strong>Surnames.</strong> Cheen, -drell, -faxel, Shran, Takonak, -voll</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Constitution score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Arcona reach adulthood in their late teens and live for more than a century.</p>\n<p><em><strong>Alignment.</strong></em> Arcona tend toward no particular alignment. They can vary from the chaotic thrillseekers to the orderly lawkeepers. The best and worst are found among them.</p>\n<p><em><strong>Size.</strong></em> Arcona typically stand 5 and a half to 6 and a half feet tall and generally weigh about 140 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Claws.</strong></em> Your sharp talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.</p>\n<p><em><strong>Clever.</strong></em> You have proficiency in one Intelligence skill of your choice.</p>\n<p><em><strong>Easily Addicted.</strong></em> Arcona are susceptible to spice addiction, and as a result you are taught to identify it from an early age. Additionally, consuming salt can cause them to hallucinate, potentially replicating the effects of spice. Whenever you make an ability check related to identifying salt or spice or seeing whether something contains salt or spice, you have advantage.</p>\n<p><em><strong>Hide.</strong></em> You have a thick hide. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master’s Guide.</p>\n<p><em><strong>Keen Smell.</strong></em> You have advantage on Wisdom (Perception) checks that involve smell.</p>\n<p><em><strong>Reptilian Senses.</strong></em> Whenever you make a Wisdom (Perception) check related to sensing heat, you are considered to have expertise in the Perception skill.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Arconese. Arconese is spoken through complex, guttural squeaks from the back of the throat. However, arcona born and raised in colonies outside of Cona often did not learn Arconese, but the local language instead.</p>"},"skinColorOptions":{"value":"Ebony to mahogany"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Green, blue, pink, gold when addicted"},"distinctions":{"value":"Flat heads, easily addicted"},"heightAverage":{"value":"5'0\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"95 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Cona"},"slanguage":{"value":"Arconese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Arcona.webp","effects":[{"_id":"NGgLg9M06MvvWwAh","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Arcona","mode":5,"priority":20},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":20},{"key":"data.attributes.ac.value","value":"13+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.traits.languages.value","value":"arconese","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Arcona.webp","label":"Arcona","tint":"","transfer":true}]}
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{"_id":"UNbSuAveHKiODPYp","name":"Gungan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Starting life as tadpoles, Gungans develop into tall beings with extremely flexible cartilaginous skeletons. Strong leg muscles allow for powerful and quick frog-kick style swimming through water as well as a remarkable jumping ability while on land. Fin-like ears (called haillu) also aid them in swimming, as well as expressing emotions like aggression, friendship, and fear. They have partially retractable eyestalks with nictitating membranes when underwater. Green eyes are unusual amongst Gungans.</p><h2>Society and Culture</h2><p>Gungans are generally a generous and peaceful species. They truly love to have visitors and warmly welcome them; however, they would remain suspicious until the visitors have earned their respect. Gungans are not tolerant of anyone who threatens their peaceful culture. They have very strict laws, and will go to the extremes to punish anyone who has committed a minor crime. Vandals, for example, can be given a sentence of exile, caning, or even stoning.\r\n\r\nIf a Gungan is cast out of society, it is very difficult for them to return. If they do manage to return legally, they are often subjected to heavy discrimination. This can make life very difficult for them and can go on for months or years, until their past offenses disappear from memory. Returning back to the settlement they were exiled from illegally will sometimes result in the death penalty, especially if they brought along outsiders. </p><h2>Names</h2><p>Gungan names are often repeated syllables hyphenated.</p><strong> Male Names.</strong> Crinn-Crinn, Gic, Noc-Noc, Wal</p><strong> Female Names.</strong> Hew, Khi, La-La, Phro-Phro, Yuss</p><strong> Surnames.</strong> Baud, Gos, Jalles, Mag, Wub","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Strength score increases by 1.</p><p><em><strong>Age.</strong></em> Gungans reach adulthood in their early teens and live about 70 years.</p><p><em><strong>Alignment.</strong></em> Gungans tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Gungans typically stand 6 to 7 feet tall and weigh about 170 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Amphibious.</strong></em> You can breathe air and water.</p><p><em><strong>Martial Proficiency.</strong></em> You have proficiency with light and medium armor as well as the vibrospear and vibropike.</p><p><em><strong>Darkvision.</strong></em> Accustomed to life underwater, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Strong-Legged.</strong></em> When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.</p><p><em><strong>Swim.</strong></em> You have a swimming speed of 30 feet.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Gungan. When speaking Galactic Basic, you often have trouble with word tenses and infinitives; this usually has a comical effect.</p>"},"skinColorOptions":{"value":"Blue, brown, or green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Light colors"},"distinctions":{"value":"Extendable tongues, long ears, eye stalks, three toes, aquatic species"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Naboo"},"slanguage":{"value":"Gungan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Gungan","mode":"=","targetSpecific":false,"id":1,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":6,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":7,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrospear","mode":"+","targetSpecific":false,"id":8,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibropike","mode":"+","targetSpecific":false,"id":9,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":10,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.movement.swim","value":"30","mode":"=","targetSpecific":false,"id":11,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"gungan","mode":"+","targetSpecific":false,"id":13,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Gungan.webp","effects":[{"_id":"kgqVkH4CH10efNNT","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Gungan","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.traits.armorProf.value","value":"lgt","mode":0,"priority":0},{"key":"data.traits.armorProf.value","value":"med","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"vibrospear","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"vibropike","mode":0,"priority":0},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.movement.swim","value":30,"mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"gungan","mode":0,"priority":0},{"key":"flags.sw5e.amphibious","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.strongLegged","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Gungan.webp","label":"Gungan","tint":"","transfer":true}]}
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{"_id":"V5Gn8RwlAIIb6GK7","name":"Aleena","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Aleena are short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena's bodies are long compared to their short arms and stubby legs. Warm-blooded reptiles, they possess exceptional reflexes as well as a fast metabolism which allow them to convert food into energy very rapidly in order to escape predators on their harsh home planet.</p>\n<h2>Society and Culture</h2>\n<p>Aleena are social and tend to thrive best in with close-knit teams if not with their own kind. They develop strong loyalties to friends and protect those they care about fiercely. Due to their inborn curiosity, the aleena are stereotypically galactic travelers, tourists in every sense. This, combined with their strong dedication to their relatives, results in aleena families traveling even to most unusual and dangerous locations just to see its sights. The appearance of aleena family walking through an intergalactic metropolis is a common sight on many planets. The aleena's love of sports and particularly, adventure and thrill sports, draw many into the galactic community. Most who enter professional classes are experts or diplomats.</p>\n<p>Aleena settlements are small, and most individuals are part of a single lineage, or tahiko. The chief of each tahiko leads the community and represents their wishes to the planetary advisory body. The advisory body elects a king to govern the planet. This indivisdual is generally revered as a religious figure tasked with officiating at all religious ceremonies.</p>\n<h2>Names</h2>\n<p>Aleena names are generally short and guttural, with longer names being saved for royalty. Surnames are based on their tahiko or tribal lineage.</p>\n<p><strong> Male Names.</strong> Batts, Gratz, Wakka, Zakan, Zetts</p>\n<p><strong> Female Names.</strong> Arkei, Harza, Sutci, Tsuon, Yenn</p>\n<p><strong> Surnames.</strong> Anares, Kylar, Ors, Practes, Targae</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Charisma score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Aleena reach adulthood in their late teens and live to be about 80.</p>\n<p><em><strong>Alignment.</strong></em> Aleena's benevolent yet curious nature causes them to tend toward chaotic light side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Aleena typically stand 2 and a half to 3 feet tall and generally weigh about 35 lbs. Regardless of your position in that range, your size is Small.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p>\n<p><em><strong>Bite.</strong></em> Your sharp teeth are a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier. Additionally, as a bonus action, you can perform a special bite attack. On a hit, the target suffers the attack's normal effects, you gain temporary hit points equal to your Constitution modifier (minimum of 1), and you can't use this trait again until you finish a short or long rest.</p>\n<p><em><strong>Cosmopolitan.</strong></em> You have proficiency in Lore.</p>\n<p><em><strong>Nimble Escape.</strong></em> You can take the Disengage or Hide action as a bonus action on each of your turns.</p>\n<p><em><strong>Nimbleness.</strong></em> You can move through the space of any creature that is of a size larger than yours.</p>\n<p><em><strong>Racer's Reflexes.</strong></em> Whenever you make a Dexterity ability check, attack roll, or saving throw, you can choose to add 1d4 to the result. You can choose to do this after the check is rolled but before the GM determines if you have passed or failed the check. You cannot do so again until you complete a short or long rest.</p>\n<p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield large weapons. You cannot use heavy shields. Additionally, you cannot use martial weapons with the two-handed property unless it also has the light property, and, if a martial weapon has the versatile property, you can only wield it in two hands.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Aleena. Aleena is characterized by its use of short syllables and energetic movements to convey urgency and emotion.</p>"},"skinColorOptions":{"value":"Blue, gray, purple, tan"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue"},"distinctions":{"value":"Short stature, scaly skin, crested head"},"heightAverage":{"value":"2'1\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"35 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Aleen"},"slanguage":{"value":"Aleena"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Aleena","mode":"+","targetSpecific":false,"id":1,"itemId":"N5NXHGq5qTMu5TvX","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"N5NXHGq5qTMu5TvX","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"N5NXHGq5qTMu5TvX","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"N5NXHGq5qTMu5TvX","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"N5NXHGq5qTMu5TvX","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"N5NXHGq5qTMu5TvX","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"N5NXHGq5qTMu5TvX","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"aleena","mode":"+","targetSpecific":false,"id":8,"itemId":"N5NXHGq5qTMu5TvX","active":false,"_targets":[],"label":"Traits Language"}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Aleena.webp","effects":[{"_id":"UCJDsDHBIg6vcQ2j","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Aleena","mode":5,"priority":20},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"sm","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":25,"mode":5,"priority":5},{"key":"data.skills.lor.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"aleena","mode":0,"priority":0},{"key":"flags.sw5e.nimbleEscape","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.nimbleness","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Aleena.webp","label":"Aleena","tint":"","transfer":true}]}
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{"_id":"VUAOVY8N7s8mz2lD","name":"Muun","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Muuns are tall, gaunt humanoids with thin bodies, long limbs, and elongated hairless heads. They typically have pale pink or white skin, most likely derived from their propensity for staying indoors. Muuns have tiny ears on the middle of the sides of their heads, flat noses, and slim mouths which leads to a commonly nasally voice.</p>\n<h2>Society and Culture</h2>\n<p>Muuns believe in tradition, with an established culture based on intelligence and merit. A class-based hierarchy, Muuns consider the the intellectual pursuits—financiers, lawyers, engineers, diplomats, scientists—as the highest levels of society. Muun culture, and life, revolves around economics and finance. Intense competition among coworkers encourages economic growth, increased productivity, and superior work ethic. Muuns also have a fundamental respect for justice, though they typically adhere to the letter of the law rather than the spirit. Since Muuns tend to shy away from fighting and physical pursuits, Muun society relies on alternative means for their planet's protection, using vast financial resources to purchase massive floating defense platforms to defend their civilization from attack.</p>\n<h2>Names</h2>\n<p>Muun names are typically clear and concise, rarely containing more than two syllables, with familial surnames.</p>\n<p><strong> Male Names.</strong> Clu, Hego, Nix, Pors, San</p>\n<p><strong> Female Names.</strong> Dax, Efra, Gil, Rel, Ter</p>\n<p><strong> Surnames.</strong> Card, Damask, Hill, Lesser, Tonith</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Charisma score increases by 1.</p><p><em><strong>Age.</strong></em> Muuns reach adulthood in their late teens and live an average of a century.</p><p><em><strong>Alignment.</strong></em> Muuns' lawful culture nature causes them to tend toward lawful balanced, though there are exceptions.</p><p><em><strong>Size.</strong></em> Muuns typically stand 6 and a half to 7 feet tall and weigh around 200 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Finance Savvy.</strong></em> Muun share a keen business sense and an ability to find value where others don't. Whenever you make a Charisma (Persuasion) check involving finances you are considered to have expertise in the Persuasion skill.</p><p><em><strong>Long-Limbed.</strong></em> When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.</p><p><em><strong>Three Hearts.</strong></em> When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Muun. The Muuns' admiration of mathematics carries over into their language, which bares a striking resemblance to Binary.</p>"},"skinColorOptions":{"value":"Light pink or white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or grey"},"distinctions":{"value":"Three hearts, long limbs, elongated heads"},"heightAverage":{"value":"5'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Scipio"},"slanguage":{"value":"Muun"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Muun","mode":"=","targetSpecific":false,"id":1,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"muun","mode":"+","targetSpecific":false,"id":7,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Muun.webp","effects":[{"_id":"8gvuuKqgXs6QeD14","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Muun","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"muun","mode":0,"priority":0},{"key":"flags.sw5e.longlimbed","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.multipleHearts","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Muun.webp","label":"Muun","tint":"","transfer":true}]}
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{"_id":"VVteh0TEavwlfuRq","name":"Rakata","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>In appearance, rakata are smooth skinned amphibian-like humanoids that had tall craniums along with eyes that protruded from each side of their heads on short stalks. These bipedal beings have three digit hands that are tipped with claws for digging through packed dirt. As a species, they are uniformly lean and tall; while most rakata have a similar height and weight, females tend to be more slender than males, though just as tall. Rakata are primarily carnivorous, likely stemming from the fact that they are cannibalistic, often making a meal of other species. Long term abuse of the Force in their society, exacerbated by a plague, culled the rakata's ability to sense the Force.</p>\n<h2>Society and Culture</h2>\n<p>Rakatan technology and structures hold the unique property of blending with the Force, creating powerful and long-lasting monuments that are almost impossibly to replicate. Rakatan society is devoted to conquering and enslaving those they deem weak. At the height of its power, the Rakatan Infinite Empire had conquered and enslaved dozens of worlds. They would strip entire planets of their resources and then terraform them to fit their own needs. After a plague ravaged their civilization and caused the fall of the Infinite Empire, rakata broke off into smaller tribes rather than a unified organization. Despite their newfound tribal nature, rakata retained their ability to quickly adapt to and appropriate technology.</p>\n<h2>Names</h2>\n<p>Rakatan names do not distinguish by gender, and they do not use surnames.</p>\n<p> <strong>Names.</strong> Ceh'let, Orsaa, Skal'nas, Soa, Tul'kar</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Intelligence score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Rakata reach adulthoood by 20 and rarely live longer than 90 years.</p>\n<p><em><strong>Alignment.</strong></em> Rakata's propensity towards war and aggression cause them to tend toward lawful dark side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Rakata typically stand between 6 and 7 feet tall and weigh around 180 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Adaptive Resilience.</strong></em> Prolongued use of technology allows rakata to readily adapt to its effects. You have advantage on Strength and Constitution saving throws against tech powers.</p>\n<p><em><strong>Amphibious.</strong></em> You can breathe air and water.</p>\n<p><em><strong>Cannibalize.</strong></em> If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.</p>\n<p><em><strong>Claws.</strong></em> Rakata have savage claws. You are proficient with your claws, which deal 1d6 kinetic damage on a hit.</p>\n<p><em><strong>Darkvision.</strong></em> You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Force Insensitive.</strong></em> While rakata can be manipulated by many force powers, they can not sense the Force. You cannot use force powers or take levels in forcecasting classes.</p>\n<p><em><strong>Swim.</strong></em> You have a swimming speed of 30 feet.</p>\n<p><em><strong>Technician.</strong></em> You are proficient in the Technology skill.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Rakata. Rakata is characterized by its deep tones and simplistic nature, using mainly consonants and long vowels. It's script seems to be a very ancient form of Galactic Basic.</p>"},"skinColorOptions":{"value":"Blue, green, grey, or red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue, brown, gold, or yellow"},"distinctions":{"value":"Horizontal eye stalks, vertical blade shaped head, tridactyl hands"},"heightAverage":{"value":"5'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Lehon"},"slanguage":{"value":"Rakata"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Rakata","mode":"=","targetSpecific":false,"id":1,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.movement.swim","value":"30","mode":"=","targetSpecific":false,"id":7,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"rakata","mode":"+","targetSpecific":false,"id":10,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Rakata.webp","effects":[{"_id":"tukaXNn70Kp4AY5v","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Rakata","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.movement.swim","value":30,"mode":5,"priority":5},{"key":"data.skills.tec.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"rakata","mode":0,"priority":0},{"key":"flags.sw5e.adaptiveResilience","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.amphibious","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.cannibalize","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.forceInsensitive","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Rakata.webp","label":"Rakata","tint":"","transfer":true}]}
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{"_id":"VoCfefvgeZnehS0L","name":"Defel","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>While defel appear to be visually similar to the shistavanen, they are very different on a biological level. Defel have the ability to bend waves of light in such a manner that it renders them practically invisible to the human eye. Despite this ability, they could be still be spotted by force-users and keen-eyed individuals. Defel have extremely high perceptive ability because of their large ears, sensitive noses, and keen eyes. Because of the heightened levels of visual stimuli their eyes experience, defel are nearly blinded by sunlight but can see rather well in the dark.</p>\n<h2>Society and Culture</h2>\n<p>Defel live in tight-knit, interdependent communites underground. The harsh environment on Af'El turned the defel into rugged survivors, able to hold their own in the Galaxy. Defel have a strong sense of honor and will not associate with individuals that do not keep their word. Because defel have yet to achieve interplanetary travel, they are a rare sight in the galaxy.</p>\n<h2>Names</h2>\n<p>Defel names tend to sound dark and mysterious, and are mostly composed of multiple syllables. Defel surnames are familial, using stern and simple sounds.</p>\n<p><strong> Male Names.</strong> Alustair, Claustro, Tenebris, Varsiin</p>\n<p><strong> Female Names.</strong> Lhantra, Soliel, Stroika, Zavtra</p>\n<p><strong> Surnames.</strong> Gauss, Neura, Tume, Vecherom</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 2, and your Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Defel reach adulthood in their early teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Defel tend toward no particular alignment. The best and worst are found among them.</p><p><em><strong>Size.</strong></em> Defel typically stand 4 to 5 feet tall and generally weigh around 100 lbs. Regardless of your position in that range, your size is Small.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p><p><em><strong>Claws.</strong></em> You have sharp claws, which deal 1d4 kinetic damage on a hit. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p><p><em><strong>Darkvision.</strong></em> You have a keen eyesight, especially in the dark. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Hidden Step.</strong></em> As a bonus action, you can turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you've used this trait, you can't use it again until you finish a short or long rest.</p><p><em><strong>Miners.</strong></em> You have proficiency in scavenging kits.</p><p><em><strong>Sunlight Sensitivity.</strong></em> You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.</p><p><em><strong>Sneaky.</strong></em> You are proficient in the Stealth skill.</p><p><em><strong>Surprise Attack.</strong></em> If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.</p><p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Defel. Most defel refuse to speak Galactic Basic while on their home planet of Af'El unless they have a specific need for it.</p>"},"skinColorOptions":{"value":"Black, brown, or grey"},"hairColorOptions":{"value":"Blue to yellow in ultraviolet light, black to dark brown in visible light"},"eyeColorOptions":{"value":"Black, orange, or red"},"distinctions":{"value":"Ability to absorb light, light blindness, claws"},"heightAverage":{"value":"3'10\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"65 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Af'El"},"slanguage":{"value":"Defel"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Defel","mode":"=","targetSpecific":false,"id":1,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":2,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"25","mode":"=","targetSpecific":false,"id":3,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":4,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"defel","mode":"+","targetSpecific":false,"id":8,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":9,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.toolProf.value","value":"scav","mode":"+","targetSpecific":false,"id":11,"itemId":"ghKmUoOj75TEKey2","active":false,"_targets":[],"label":"Traits Tool Prof"}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Defel.webp","effects":[{"_id":"avJjg9zlYNomK9Uw","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Defel","mode":5,"priority":5},{"key":"data.traits.size","value":"sm","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":25,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.ste.value","value":1,"mode":4,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"defel","mode":0,"priority":0},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.toolProf.value","value":"scav","mode":0,"priority":0},{"key":"flags.sw5e.undersized","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.sunlightSensitivity","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.surpriseAttack","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Defel.webp","label":"Defel","tint":"","transfer":true}]}
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{"_id":"WiqF460WAeTi36ai","name":"Rattataki","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>The Rattataki are a near-human species characterized by their nimble movements, chalk-white skin and oft-bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of Rattatak, which involves extensive gladiatorial combat. </p><h2>Society and Culture</h2><p>While most other inhabitants of Rattatak came from the Unknown Regions, there are a significant number of off-worlder mercenaries who come to Rattatak from time to time, likely to view or participate in gladiatorial combat, only to be stranded there permanently. The remarkably harsh conditions on the planet nearly drove its population to extinction. For eons, the Rattataki constantly battled amongst themselves and their fellow inhabitants (represented primarily by Humans, Zabraks, Siniteens, Vollick, and Weequay) over the planet's limited resources. Despite being nearly completely isolated from the outside galaxy, the Rattataki displayed remarkable initiative and continually created new ways to kill each other.\r\n\r\nRattataki culture is bloody and unforgiving. Punishment for even the smallest crimes is unnecessarily harsh, which does little to quell that behavior. In fact, Rattataki who are known to commit crimes without being caught are celebrated.</p><h2>Names</h2><p>Rattataki names are harsh sounding and short. Surnames are familial, though many Rattataki abandon them in favor of self-aggrandizing titles.</p><strong> Male Names.</strong> Aidus, Charnagus, Karok, Veran</p><strong> Female Names.</strong> Amaran, Kassien, Silas, Sraja, Vol</p><strong> Surnames.</strong> Anjek, Danvik, Degger, Kolla, Venkorr","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 2, and your Dexterity or Intelligence score increases by 1.</p><p><em><strong>Age.</strong></em> Rattataki reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Rattataki are self-serving and violent which causes them to tend toward the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Rattataki typically stand about 5 and a half feet tall and weigh 140 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 35 feet.</p><p><em><strong>Acrobatic.</strong></em> You have proficiency in Acrobatics.</p><p><em><strong>Intimidating.</strong></em> You have proficiency in Intimidation.</p><p><em><strong>Surprise Attack.</strong></em> If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.</p><p><em><strong>Unarmed Combatant.</strong></em> Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Rattataki. Rattataki is known for have an inordinate amount of curses.</p>"},"skinColorOptions":{"value":"Chalk-white"},"hairColorOptions":{"value":"Brown, grey or white"},"eyeColorOptions":{"value":"Grey or white"},"distinctions":{"value":"Near-human features, white skin, usually with a bald head, often tattooed"},"heightAverage":{"value":"4'4\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Rattatak"},"slanguage":{"value":"Rattataki"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Rattataki","mode":"=","targetSpecific":false,"id":1,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"35","mode":"=","targetSpecific":false,"id":4,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.acr.value","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Skills Acrobatics"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"rattataki","mode":"+","targetSpecific":false,"id":8,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Rattataki.webp","effects":[{"_id":"1peB1cOJ8IYxY5Cw","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Rattataki","mode":5,"priority":5},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"35","mode":5,"priority":5},{"key":"data.skills.acr.value","value":1,"mode":4,"priority":20},{"key":"data.skills.itm.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"rattataki","mode":0,"priority":0},{"key":"flags.sw5e.surpriseAttack","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.unarmedCombatant","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Rattataki.webp","label":"Rattataki","tint":"","transfer":true}]}
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{"name":"Patrolian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Patrolians are fish-like in appearance, being covered in pale, pastel-colored scales and possession numerous fins on their long limbs and face, as well as a notable dorsal fin which often required modified clothing to accommodate.</p>\n<p>Thanks to their gills, patrolians are perfectly comfortable breathing underwater as well as on land, and their physiology is also notoriously resistant to electric shocks—both likely throwbacks to evolution on their native homeworld of Patrolia.</p>\n<h2>Society and Culture</h2>\n<p>Patrolians are a notably innovative and resourceful species, and many of their number have found their way into roles of the construction, maintenance and sale of technology.</p>\n<p>Unfortunately, patrolians tend to pursue these businesses in a shady manner, and most tend to operate such ventures in the criminal underworld, working as bounty hunters, thieves, fences, slicers and other such technically-demanding criminal roles.</p>\n<p>This inclination towards crime stems from their homeworld, which is perpetually stalled in a state of economic decay due to wartime. With the advent of multiple wars fought in the system, different armies continuing to see the aquatic world as a strategic bulwark in the region. Because of this, patrolians have to find work not only off-world, but typically in fields not falling under governmental purview. Unfortunately, criminal activities being a common path.</p>\n<h2>Names</h2>\n<p>Patrolian names are usually multisyllabic and sing-songy with lots of open vowels and few fricatives. Patrolians are not known to use family names or other surnames.</p>\n<p> <strong>Male Names.</strong> Dalladu, Feddi, Nogagai, Teconica</p>\n<p> <strong>Female Names.</strong> Kakeda, Machibido, Rinimma, Talla</p>","chat":"","unidentified":""},"traits":{"value":"<p><strong><em>Ability Score Increase.</em></strong> Your Intelligence score increases by 2, and your Dexterity or Charisma score increases by 1.</p>\n<p><strong><em>Age.</em></strong> Patrolians reach adulthood in their late teens and live less than a century.</p>\n<p><strong><em>Alignment.</em></strong> Patrolians' greedy, scheming nature causes them to tend toward the dark side, though there are exceptions.</p>\n<p><strong><em>Size.</em></strong> Patrolians typically stand just over 3 feet tall and generally weigh about 40 lbs. Regardless of your position in that range, your size is Small.</p>\n<p><strong><em>Speed.</em></strong> Your base walking speed is 25 feet.</p>\n<p><strong><em>Amphibious.</em></strong> You can breathe air and water.</p>\n<p><strong><em>Conniving.</em></strong> You have proficiency in Deception or Stealth (your choice).</p>\n<p><strong><em>Darkvision.</em></strong> Accustomed to life underwater, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><strong><em>Electrical Resistance.</em></strong> Patrolians are notably capable of shrugging off electrocutions. You have resistance to lightning damage.</p>\n<p><strong><em>Specialist.</em></strong> You have proficiency in one specialist's kit of your choice.</p>\n<p><strong><em>Swim.</em></strong> You have a swimming speed of 25 feet.</p>\n<p><strong><em>Technician.</em></strong> You are proficient in the Technology skill.</p>\n<p><strong><em>Undersized.</em></strong> Your small stature makes it hard for you to wield bigger weapons. You can’t use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p>\n<p><strong><em>Languages.</em></strong> You can speak, read, and write Galactic Basic and Patrolian. Patrolian is a high-energy language, consisting mostly of gurgles and skittish vocalizations. Patrolian, even when spoken on land, sounds like it's being spoken underwater.</p>"},"skinColorOptions":{"value":"Blue-purple to green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Light to dark red"},"distinctions":{"value":"Fin-like limbs, pastel-colored scales"},"heightAverage":{"value":"2'8\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"35 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Patrolia"},"slanguage":{"value":"Patrolian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"colorScheme":{"value":""},"planguage":{"value":""},"droidDistinctions":{"value":""},"droidLanguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true},"core":{"sourceId":"Item.KH43IZr4IqeUM3lL"}},"img":"systems/sw5e/packs/Icons/Species/Patrolian.webp","effects":[{"_id":"6ONrHdnvLzAAXP1o","flags":{"dae":{"stackable":false,"specialDuration":["None"],"transfer":true}},"changes":[{"key":"data.details.species","value":"Patrolian","mode":5,"priority":20},{"key":"data.traits.size","value":"sm","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":25,"mode":5,"priority":20},{"key":"data.attributes.movement.swim","value":25,"mode":5,"priority":20},{"key":"flags.sw5e.amphibious","value":"1","mode":0,"priority":20},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.dr.value","value":"lightning","mode":2,"priority":20},{"key":"data.skills.tec.value","value":1,"mode":4,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":2,"priority":20},{"key":"data.traits.languages.custom","value":"Patrolian","mode":0,"priority":20},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Patrolian.webp","label":"Patrolian","tint":"","transfer":true}],"_id":"WnAnY4autRdFaf29"}
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{"_id":"WqN3AGl9GleyIUUj","name":"Vintian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Vintians have flinty, flaky surfaces. To some species, vintians resemble rocks or boulders. Despite tending to stand still for long periods of time, Vintians are capable of independent movement. Vintians rest by recrystalyzing.</p>\n<p>Vintians have an incredibly strong grip, which limits their manual dexterity. Additionally, due to their home planet's proximity to its sun, causing perpetual daylight, vintians have a preternatural fear of the dark.</p>\n<p>While vintians have no need for armor, they like to decorate themselves, be it with clothing, paint, or even moss.</p>\n<h2>Society and Culture</h2>\n<p>Vintians participate in commercial spaceflight operations and some are capable navigators. At least one vintian was known to frequent bars and clubs and was considered to have a \"wild-man\" personality. However vintians can also be quite stoic.</p>\n<p>Despite their appearance, vintians are actually quite malleable, personality-wise. They differ greatly from each other, though most vintians share a great appreciation for humor.</p>\n<p>Vintian society has a rotational governing body. Each vintian is obligated to spend a century serving in public office, beginning no sooner than their hundredth birthday, and they can't leave their home planet until they’ve completed their service.</p>\n<h2>Names</h2>\n<p>Vintian names vary drastically, though they do not differentiate by gender. Vintians don't use surnames, as they believe they are one family.</p>\n<p><strong> Names.</strong> Anerohl, Bahlbhoa, Geode, Gorge, Dwaagn, Eerohde, Hahrde, Peht, Peeturh, Stixn, Stoahne</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and one other ability score of your choice increases by 1.</p>\n<p><em><strong>Age.</strong></em> Vintians reach adulthood at age 10 and can live for millennia.</p>\n<p><em><strong>Alignment.</strong></em> Vintians' stoic and solid nature causes them to tend toward lawful alignments, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Vintians typically stand 5 to 6 feet tall and generally weigh about 1,400 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed. </strong></em>Your base walking speed is 30 feet.</p>\n<p><em><strong>Type.</strong></em> Your creature type is both object and humanoid.</p>\n<p><em><strong>Camouflage.</strong></em> Due to your rock-like appearance, while not moving, you have advantage on Dexterity (Stealth) checks.</p>\n<p><em><strong>Heavy.</strong></em> You have resistance to damage caused by falling. Additionally, if you land on a creature after falling from greater than 10 feet, you are instead immune to the damage caused by falling.</p>\n<p><em><strong>Geologist.</strong></em> You have proficiency in your choice of archaeologist kit or scavenging kit. Additionally, while outdoors, you can accurately tell the current weather.</p>\n<p><em><strong>Naturally Charismatic.</strong></em> You are proficient in the Persuasion and Deception skills.</p>\n<p><em><strong>Solid.</strong></em> You have disadvantage on ability checks and saving throws that would grapple or restrain you, and you have advantage on ability checks and saving throws that would forcefully move you.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Vintesh. Vintesh is a complex language that can only by spoken by those without a mouth.</p>"},"skinColorOptions":{"value":"Black, blue, gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"None"},"colorScheme":{"value":""},"distinctions":{"value":"Indistinguishable appendages and facial features, rock-like appearance"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"1000 lb."},"weightRollMod":{"value":"x(2d50) lb."},"homeworld":{"value":"Vint"},"slanguage":{"value":"Vintesh"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"AFD"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Abyssin","mode":"=","targetSpecific":false,"id":1,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"+","targetSpecific":false,"id":5,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Abyssin","mode":"+","targetSpecific":false,"id":7,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Language Custom"}]},"dae":{"activeEquipped":false,"alwaysActive":true},"core":{"sourceId":"Item.bLLcshN8uclCQ9dC"}},"img":"systems/sw5e/packs/Icons/Species/Vintian.webp","effects":[{"_id":"8q5Jxe9HgYLaFKMI","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.species","value":"Vintian","mode":5,"priority":20},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":20},{"key":"data.skills.per.value","value":1,"mode":4,"priority":20},{"key":"data.skills.dec.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":2,"priority":20},{"key":"data.traits.languages.custom","value":"Vintesh","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Vintian.webp","label":"Vintian","tint":"","transfer":true}]}
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{"_id":"ZQLTY2fbr8hXdWOM","name":"Togorian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>The Togorian people are a feline warrior species native to the planet Togoria. They are large, heavy-framed bipeds, with retractable claws on their hands and feet. Female Togorians grow up to 7 feet tall, while adult males can reach up to 9 feet. They're covered in gray-white, black, brown, or orange fur, often with colorful spots or stripes. </p><h2>Society and Culture</h2><p>Togorians have a unique cultural division between their sexes. They evolved as nomadic hunters of creatures like the bist and etelo, surviving on the wilderness as apex predators. As time went on, a rift in their society developed between the two sexes. Males were drawn to continue their lifestyle as nomads and hunters for their people, while females tended to prefer remaining in permanent camps and contributed the vast majority of their species technological developments. This division has continued into modern times, with males continuing their nomadic traditions and females frequently preferring to stay in villages and cities. Males visit their mates for about a month each year, but otherwise the sexes live completely separate lives. Whether in spite of this separation of the sexes, or because of it, Togorians are typically monogamous and devoted to their chosen mates.</p><h2>Names</h2><p>Togorian names tend to be short and primal-sounding. Female names tend to include softer consonants and more vowels, while male names are typically harsher. Togorians do not use surnames.</p><strong> Male Names.</strong> Mezgraf, Mlatar, Morto, Mrrov, Torr</p><strong> Female Names.</strong> Coelle, Elotis, H'sishi, Kra'ake, Rrowv","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Dexterity or Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Togorian reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Togorians' rigid sense of honor causes them to tend toward lawful light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Togorians tower over almost all other species, with smaller females standing upwards of 7 feet tall and weighing 250 lbs., while males can easily reach 8 feet tall and weigh around 350 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Claws.</strong></em> Togorians have retractable claws. You are proficient with your claws, which deal 1d6 kinetic damage on a hit.</p><p><em><strong>Savage Attacks.</strong></em> When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.</p><p><em><strong>Stealthy Hunter.</strong></em> You have proficiency in the Survival and Stealth skills.</p><p><em><strong>Toughness.</strong></em> Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Togorese. Togorese is characterized by its deep, resonating growls.</p>"},"skinColorOptions":{"value":"Black, brown, or white"},"hairColorOptions":{"value":"Black, brown, orange, or white"},"eyeColorOptions":{"value":"Brown, green, orange, or yellow"},"distinctions":{"value":"Large frame, retractable claws, striped fur, rigid honor code"},"heightAverage":{"value":"6'2\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"175 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Togoria"},"slanguage":{"value":"Togorese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Togorian","mode":"=","targetSpecific":false,"id":1,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":" med","mode":"=","targetSpecific":false,"id":4,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[]},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"togorese","mode":"+","targetSpecific":false,"id":9,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Togorian.webp","effects":[{"_id":"AwKbuyAocEAz5vyD","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Togorian","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":20},{"key":"data.skills.ste.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"togorese","mode":0,"priority":0},{"key":"flags.sw5e.savageAttacks","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.toughness","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Togorian.webp","label":"Togorian","tint":"","transfer":true}]}
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{"_id":"ZiVBeB90FBaqFFoV","name":"Advozse","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Advozsec evolved from herbivorous reptile-analogs which fed on the vegetation known to form around Riflor's hot springs. Evolving into a class of reptomammal, advozsec have a single horn at the crown of their heads, four digits on each hand and foot, pointed ears, and large eyes. Advozsec are strictly vegetarian, unable to properly digest meat. The geothermal hot springs that appear on their homeworld forced the species to evolve thick skin in order to survive. The large eyes of the advozsec are adaptations to the clouds of volcanic ash which darken Riflor's skies.</p>\n<h2>Society and Culture</h2>\n<p>Since so much of the sunlight on Riflor is blocked by volcanic eruptions, advozsec tend to settle near geothermal springs for heat. Unfortunately, these springs also tend to be in geologically unstable regions, and anything built near them is often destroyed or abandoned due to eruptions or groundquakes. As a result, the advozse people ended up having little attachment to material goods or long-term plans, and developed a pessimistic, selfish, and even paranoid outlook on life. This facet of their culture remained long after contact with the Galactic Republic gave them access to modern construction techniques allowing for more permanent buildings. Seeing financial stability as the only truly achievable stability one could find in life, the advozsec constantly strive to accumulate as much monetary wealth as they can in a lifetime in order to have the ability to rebuild when the worst happens.</p>\n<h2>Names</h2>\n<p>Advozsec have simple names that do not distinguish between genders, using familial surnames.</p>\n<p> <strong>First Names.</strong> Dleck, Fjemm, Gorde, Rollar, Xon</p>\n<p> <strong>Surnames.</strong> Ghantere, Leventraim, Timack, Vy, Zimda</p>","chat":"","unidentified":""},"source":"EC","traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Wisdom score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Advozsec reach adulthood in their late teens and typically live for over half a century.</p>\n<p><em><strong>Alignment.</strong></em> Advozsec's paranoid and pessimistic nature causes them to tend towards balanced alignments, particularly lawful balanced, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Advozsec typically stand 5 to 6 feet tall and generally weigh about 130 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Darkvision.</strong></em> Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>\n<p><em><strong>Hide.</strong></em> You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.</p>\n<p><em><strong>Horn.</strong></em> Your sharp horn is a natural weapon, which you can use to make unarmed strikes. Additionally, your unarmed strikes deal 1d4 kinetic damage.</p>\n<p><em><strong>Lava Dweller.</strong></em> Your body is well accustomed to extreme heat, giving you resistance to fire damage.</p>\n<p><em><strong>Vigilant.</strong></em> When you would roll initiative, you can choose to have advantage on the roll. Once you've done so, you must complete a short or long rest before you can do so again.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Advb. Advb sounds quick and aggressive. It's incredibly rare to find a non-advozsec speaking Advb, and some linguists even consider it to be an all but dead language.</p>"},"skinColorOptions":{"value":"Green, brown, muddy yellow, or tan"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or red"},"distinctions":{"value":"Large eyes, single horn on head, pointed ears"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Riflor"},"slanguage":{"value":"Advb"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true},"core":{"sourceId":"Item.E9fS8ySKUs00ASas"}},"img":"systems/sw5e/packs/Icons/Species/Advozse.webp","effects":[{"_id":"G49BHyIIfQBdFmUt","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.species","value":"Advozse","mode":5,"priority":20},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":20},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.ac.value","value":"12+@abilities.dex.mod","mode":5,"priority":20},{"key":"data.traits.dr.value","value":"fire","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":2,"priority":20},{"key":"data.traits.languages.custom","value":"Advb","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"modules/hgttg/packs/Icons/Advozse.webp","label":"Advozse","tint":"","transfer":true}]}
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{"_id":"a1f8nLgf8Le37uQ1","name":"Toydarian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>A mammalian species of winged, stout bodied humanoids, the Toydarians have stubby facial tusks which protruded from their lower jaw and framed a short pudgy trunk. While their stubby legs can support their body weight, Toydarians' primary mode of locomotion was their use of the wings on their upper back. Though their wings can beat as fast as ten times a second, the effort burned up large amounts of energy, causing the species to need to replenish itself often through regularly eating mass quantities of food. In order to fuel this hyperactive metabolism, Toydarians eat concentrated foods and egg-seeds. Most of the bloodiest wars in their history were fought over food supplies. </p><h2>Society and Culture</h2><p>Despite being ruled by the Hutts, the Toydarian people are able to govern themselves free of major outside intervention through the establishment of a feudal monarchy. A ruling king sits on the planet's throne, allowing vassals to form allegiances and have minor disputes to solve their own problems. The king makes sure to keep his vassals happy and to have their allegiance, but will occasionally encourage infighting to reveal the true character of the vassals and weed out treachery. \r\n\r\nToydarians are known as shrewd businessmen.</p><h2>Names</h2><p>Toydarian names are fairly simple and guttural, but a few harsher elements can be found here and there. Male names are generally shorter than female names. Female names always end in a vowel. </p><strong> Male Names.</strong> Dod, Nesteddo, Tul, Zloomroo</p><strong> Female Names.</strong> Fefiffe, Lenlibo, Nugni, Zoldibu</p><strong> Surnames.</strong> Daab, Faabb, Kepo, Mitra, Vulba","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Intelligence score increases by 1.</p><p><em><strong>Age.</strong></em> Toydarians reach adulthood at 10 and live less than a century.</p><p><em><strong>Alignment.</strong></em> Toydarians' greedy nature causes them to tend toward chaotic balanced, though there are exceptions.</p><p><em><strong>Size.</strong></em> Toydarians average 4 feet tall and weigh less than 50 lbs. Regardless of your position in that range, your size is Small.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p><p><em><strong>Business Savvy.</strong></em> A common trait of all Toydarians is their shrewd business sense and their ability to haggle any deal. A loyal and proud people, these traits could be off-putting to outsiders, as many Toydarians in the galaxy were seen as crooks or slimy businessmen, but this was not always the case. Whenever you make a Charisma (Persuasion) check involving haggling you are considered to have expertise in the Persuasion skill.</p><p><em><strong>Closed Mind.</strong></em> Toydarian brains have an unusual composition which made them resistant to influence from the Force. You have advantage on Wisdom and Charisma saving throws against force powers.</p><p><em><strong>Flight.</strong></em> You have a flying speed of 25 feet. To use this speed, you can't be wearing medium or heavy armor.</p><p><em><strong>Shrewd Demeanor.</strong></em> You have proficiency in two Intelligence, Wisdom, or Charisma skills of your choice.</p><p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic, Huttese, and Toydarian.</p>"},"skinColorOptions":{"value":"Blue, green, grey, or pink"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, brown, or green"},"distinctions":{"value":"Two wings, facial tusks, snout, three fingers and toes on appendages"},"heightAverage":{"value":"3'3\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"40 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Toydaria"},"slanguage":{"value":"Toydarian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Toydarian","mode":"=","targetSpecific":false,"id":1,"itemId":"EiVUpSvIoZoSRt5z","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"EiVUpSvIoZoSRt5z","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"EiVUpSvIoZoSRt5z","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"EiVUpSvIoZoSRt5z","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"EiVUpSvIoZoSRt5z","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.movement.fly","value":"25","mode":"+","targetSpecific":false,"id":6,"itemId":"EiVUpSvIoZoSRt5z","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"EiVUpSvIoZoSRt5z","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"huttese","mode":"+","targetSpecific":false,"id":8,"itemId":"EiVUpSvIoZoSRt5z","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"toydarian","mode":"+","targetSpecific":false,"id":9,"itemId":"EiVUpSvIoZoSRt5z","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Toydarian.webp","effects":[{"_id":"uswPAoIbJ2GUTyBM","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Toydarian","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"sm","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":25,"mode":5,"priority":5},{"key":"data.attributes.movement.fly","value":25,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"huttese","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"toydarian","mode":0,"priority":0},{"key":"flags.sw5e.businessSavvy","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.closedMind","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Toydarian.webp","label":"Toydarian","tint":"","transfer":true}]}
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{"_id":"aKKprEtOyd2GOSnY","name":"Thisspiasian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Thisspiasians are easily recognized by their abundant beards and their long tails, which often reach over six feet. These tails are very strong and are commonly used to carry large objects. When meditating or at rest, a thisspiasian will coil their tail beneath their torso, reducing their height by several feet. They also possess four arms, with the upper set being stronger and larger. Each of their four hands have five fingers, and each finger is tipped with a long, sturdy claw. It is thought unsophisticated or unseemly by upper-class thisspiasians to have the bottom two visible in public, so they are generally hidden from sight via larger garments, with the smaller limbs sometimes even bound to their bodies. Thisspiasians need very little sleep to function normally, resting for only two hours a day, with brief meditative moments scattered throughout the day to refocus.</p><h2>Society and Culture</h2><p>Thisspiasian culture is one of proud warriors who keep their emotions well-concealed and their rages checked. Many outsiders see only a thisspiasian's outward facade of tranquility, and to most being it seems as if thisspiasians existed in a sea of calm. This is far from the truth, however, as they are in truth a very passionate species below the surface. A thisspiasian who doesn't meditate as often as they should will often be prone to otherwise atypical emotional outbursts.\r\n\r\nThisspias is ruled by a hereditary leader called the Blood Monarch. Due to their seemingly archaic ruling structure, thisspiasians are often considered out-of-touch. </p><h2>Names</h2><p>Thisspiasian names typically are composed of two similar sounding syllables. Surnames are familial. </p><strong> First Names.</strong> Annak, Effed, Emmet, Gorro, Koto</p><strong> Surnames.</strong> Albarn, Braibel, Kirsingr, Raledurn","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 2, and your Strength score increases by 1.</p><p><em><strong>Age.</strong></em> Thisspiasians reach adulthood in their 20s and often live more than a century.</p><p><em><strong>Alignment.</strong></em> Thisspiasians' emotional composure causes them to tend toward lawful alignments, though there are exceptions.</p><p><em><strong>Size.</strong></em> Thisspiasians typically stand 5 to 6 and a half feet tall and generally weigh about 300 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Claws.</strong></em> Thisspiasians have long claws. You are proficient with your claws, which deal 1d4 kinetic damage on a hit.</p><p><em><strong>Cultured.</strong></em> You have proficiency in the Lore skill.</p><p><em><strong>Four-Armed.</strong></em> Thisspiasians have four arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).</p><p><em><strong>Inscrutable.</strong></em> Your calm demeanor and control make you hard to read. Wisdom (Insight) checks made against you have disadvantage, and you have advantage on any saving throw against an effect that would read your thoughts.</p><p><em><strong>Prehensile Tail.</strong></em> You have supreme control over your tail and can use it to manipulate objects as well as your hands.</p><p><em><strong>Trance.</strong></em> Thisspiasians only require 2 hours of sleep a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Thisspiasian. Thisspiasian is a complex language characterized by its interlocking sentences and heavy use of sibilants.</p>"},"skinColorOptions":{"value":"Pale to green"},"hairColorOptions":{"value":"Black, blond, brown, grey, or white (with age)"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Four arms, serpentine, large beards"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"250 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Thisspias"},"slanguage":{"value":"Thisspiasian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Thisspiasian","mode":"=","targetSpecific":false,"id":1,"itemId":"yYOjgkoTgApRxRXj","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"yYOjgkoTgApRxRXj","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"yYOjgkoTgApRxRXj","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"yYOjgkoTgApRxRXj","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"yYOjgkoTgApRxRXj","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"yYOjgkoTgApRxRXj","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"yYOjgkoTgApRxRXj","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"thisspiasian","mode":"+","targetSpecific":false,"id":8,"itemId":"yYOjgkoTgApRxRXj","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Thisspiasian.webp","effects":[{"_id":"4WoMle31KAvAHxvk","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Thisspiasian","mode":5,"priority":5},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.skills.lor.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"thisspiasian","mode":0,"priority":0},{"key":"flags.sw5e.inscrutable","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.trance","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.extraArms","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Thisspiasian.webp","label":"Thisspiasian","tint":"","transfer":true}]}
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{"_id":"aNfVgeDkuDkuGzAE","name":"Trandoshan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Trandoshans are a large, bipedal sentient species, with scaly skin which was shed roughly once every standard year and was thought to be very durable. Cold-blooded reptiles, trandoshans had two super-sensitive varied color eyes with horizontal black pupils, which could see far into the infrared range. Each of their four limbs ends in three razor sharp claws. These are perfect for combat, but did not grant them manual dexterity, making a trandoshan's finger movements somewhat clumsy and awkward.</p><p><h2>Society and Culture</h2><p>Trandoshans worship their goddess, the Scorekeeper, whom they would appease through acts which increased their Jagannath points. This is done by living a lifestyle which was, by non-trandoshan standards, overtly aggressive, leading many trandoshans to become bounty hunters, mercenaries, or slavers. Trandoshans especially prize wookiee pelts, which consequently play a large part in earning Jagannath points-capturing the pelts of particularly infamous wookiees would give the hunter a large increase in Jagganath points. To be shamed or captured during a hunt would zero one's Jagganath points-effectively making their life forfeit in the eyes of the Scorekeeper. They could, however, win all those points back by killing the one who zeroed their score.</p><h2>Names</h2><p>Trandoshan names are quite harsh and contain a lot of elongated sounds, as well as a lot of s's. Differences between male and female names are often very subtle, but there is a higher chance for female names to contain softer sounds.</p><p> <strong>Male Names.</strong> Bossk, Tshyrrng, Varrsk, Wuikkekss</p><p> <strong>Female Names.</strong> Aksa, Idwiks, Kluks, Mezuus, Shokss</p><p> <strong>Surnames.</strong> Dallosss, Druc, Groqisch, Hsac, Nausdot","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Wisdom score increases by 1.</p><p><em><strong>Age.</strong></em> Trandoshans reach adulthood in their early teens and rarely live to be older than 70.</p><p><em><strong>Alignment.</strong></em> Trandoshans tend toward the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Trandoshans stand as tall as 7 and a half feet and can weigh over 300 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Hold Breath.</strong></em> You can hold your breath for up to 15 minutes at a time.</p><p><em><strong>Regenerative.</strong></em> When you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.</p><p><em><strong>Saving Face.</strong></em> Trandoshans are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Dosh. Dosh is characterized by its harsh grunts, hisses and growls, and its written form that used alphabetic glyphs.</p>"},"skinColorOptions":{"value":"Green, yellow, brown, orange, red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow, orange"},"distinctions":{"value":"Reptilian, scaly skin, regenerative properties"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Trandosha"},"slanguage":{"value":"Dosh"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Trandoshan","mode":"=","targetSpecific":false,"id":1,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"dosh","mode":"+","targetSpecific":false,"id":7,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Trandoshan.webp","effects":[{"_id":"cGgWnQNhESjlOFmW","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Trandoshan","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"dosh","mode":0,"priority":0},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":20},{"key":"flags.sw5e.regenerative","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Trandoshan.webp","label":"Trandoshan","tint":"","transfer":true}]}
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{"_id":"aiI0l8VZupMmi00f","name":"Colicoid","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Colicoids are tall insectoids that held multiple appendages. Their bodies are chitinous and include a powerful stinging tail. A colicoid's physiology allows them to curl up into a protective ball and unfurl suddenly which allow them to catch their prey unaware. This rolling method of locomotion is second nature to the colicoids. Their insectoid minds provide them a natural defense against mind tricks.</p>\n<p>Some members are colicoid queens that are different as they are more than twice the size of even the largest warrior breeds. This makes them extremely dangerous and are the only colicoids that possess a unique poisonous stinger. This combined with their strength and size makes them deadly combatants, especially when within their nests. However, a queen tends to only fight when her young are being threatened.</p>\n<h2>Society and Culture</h2>\n<p>Though highly intelligent, colicoids are emotionless and cannibalistic in nature. Their ruthless cunning serves them well on the battlefield as it does on the negotiating table. It is known that long ago that they transferred these ruthless characteristics to their commerce activities. As a result, they are known to be brutally efficient in their business practices. They are noted for being vicious and calculating creatures that are driven by greed whilst showing little regard for others. The colicoids have numerous successful commercial ventures and hold strict business protocols.</p>\n<h2>Names</h2>\n<p>Colicoid names are typically very short and gender neutral, with surnames being based on the queen from which they spawned.</p>\n<p> <strong>First Names.</strong> Gal, Het, Kaf, Lyp, Nok, Yin</p>\n<p> <strong>Surnames.</strong> Bek, Dor, Set, Tel, Wim, Zal</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Strength or Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Colicoids reach adulthood by 8 and live to be about 65.</p><p><em><strong>Alignment.</strong></em> Colicoid's emotionless nature causes them to tend towards balanced alignments, though there are exceptions.</p><p><em><strong>Size.</strong></em> Colicoids typically stand 6 to 6 and a half feet tall and generally weigh about 170 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p><p><em><strong>Acute Senses.</strong></em> You have proficiency in the Perception skill.</p><p><em><strong>Cannibalize.</strong></em> If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.</p><p><em><strong>Closed Mind.</strong></em> Colicoid brains have an unusual composition which gives them a natural defense against the Force. You have advantage on Wisdom and Charisma saving throws against force powers.</p><p><em><strong>Defensive Ball.</strong></em> You are able to curl into a rolling ball for extra protection. When you take the Dash action while you aren't wielding a shield, you gain a bonus to AC equal to half your proficiency bonus (rounded up) until the start of your next turn.</p><p><em><strong>Natural Armor.</strong></em> Due to your carapace and the shape of your body, you are ill-suited to wearing armor. Your carapace provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.</p><p><em><strong>Stinger.</strong></em> Your stinger is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d4 + your Strength modifier.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Colicoid. The Colicoid language uses sounds produced by the antennae and jointed legs of the colicoids, including humming sounds and clicks, which makes it difficult for other species to speak.</p>"},"skinColorOptions":{"value":"Brown, green, or purple"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Orange, purple, red, or yellow"},"distinctions":{"value":"Carnivorous insectoids, four legs, defensive \"ball mode\""},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Colla IV"},"slanguage":{"value":"Colicoid"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Colicoid","mode":"=","targetSpecific":false,"id":1,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"25","mode":"=","targetSpecific":false,"id":4,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.prc.value","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Skills Perception"},{"modSpecKey":"data.attributes.ac.min","value":"17","mode":"=","targetSpecific":false,"id":6,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"colicoid","mode":"+","targetSpecific":false,"id":8,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[]}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Colicoid.webp","effects":[{"_id":"lNQzl0PRPGz1LnkR","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":"None"}},"changes":[{"key":"data.details.species","value":"Colicoid","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":25,"mode":5,"priority":5},{"key":"data.skills.prc.value","value":1,"mode":4,"priority":20},{"key":"data.attributes.ac.value","value":"17+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"colicoid","mode":0,"priority":0},{"key":"flags.sw5e.closedMind","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.cannibalize","value":"1","mode":5,"priority":20},{"key":"macro.execute","value":"\"Ability Score Increase\" @actor \"Colicoid\"","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Colicoid.webp","label":"Colicoid","tint":"","transfer":true}]}
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{"_id":"aqCgiO8ny3JFBgPm","name":"Ardennian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Ardennians are sentient humanoid simians hailing from the tropical paradise of Ardennia. They are covered in fur from head to their wrists and ankles, with brown and grey being the most common fur colors. Ardennians sport four arms and prehensile feet. All six of their limbs are equally dexterous.</p>\n<h2>Society and Culture</h2>\n<p>The Ardennian people themselves are a friendly communal species that are well known for welcoming visitors and inviting newcomers to traditional feasts and dances on the sandy beaches of Ardennia. Rural Ardiennan's live in modern tree-villages in the thick, dim jungle canopy on the majority of the islands. Ground level accommodations are available for off world visitors even in the smaller villages. Most off-worlders stay in the large modern resort complexes which boast having miles of private beaches or in the modern cities. Several large cities exist, scattered around the world, which typically encompass an entire island or a series of smaller islands joined together.</p>\n<p>Ardennia's distance from the main hyperlanes makes it one of the lesser-known vacation destinations, but it's a popular one for those who don't mind the extra travel time. Some affluent visitors prefer the solitude that Ardennia offers, and occasionally end up purchasing one of the smaller islands to build their own home. Ardennia is notable for having the most beach per square meter in the galaxy.</p>\n<h2>Names</h2>\n<p>Ardennians' names are typically concise and rarely more than two syllables, with a familal surname.</p>\n<p> <strong>Male Names.</strong> Rio, Jakar, Hul, Lup, Quil, Jerno</p>\n<p> <strong>Female Names.</strong> Rac, Bras, Nuc, Kua, Karta, Sanya</p>\n<p> <strong>Surnames.</strong> Betal, Durant, Jabut, Karon, Rambuan</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Charisma score increases by 1.</p><p><em><strong>Age.</strong></em> Ardennians reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Ardennians' peaceful nature causes them to tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Ardennians typically stand 4 to 4 and a half feet tall and weigh around 60 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Four-Armed.</strong></em> Ardennians have four arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).</p><p><em><strong>Jungle Dweller.</strong></em> Growing up in the tree-villages of Ardennia has left an impact. You don't treat jungle terrain as difficult terrain.</p><p><em><strong>Mask of the Wild.</strong></em> You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.</p><p><em><strong>Prehensile Feet.</strong></em> You have supreme control over your feet and can use them to manipulate objects as well as your hands.</p><p><em><strong>Strong-Legged.</strong></em> When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.</p><p><em><strong>Treeclimber.</strong></em> You have a climbing speed of 25 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Ardennian. Ardennian has a bubbly, energizing tone to it.</p>"},"skinColorOptions":{"value":"Brown or black"},"hairColorOptions":{"value":"Brown to gray"},"eyeColorOptions":{"value":"Brown or black"},"distinctions":{"value":"Four arms, fur-covered, prehensile feet"},"heightAverage":{"value":"3'2\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"50 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Ardennia"},"slanguage":{"value":"Adrennian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Ardennian","mode":"=","targetSpecific":false,"id":1,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.movement.climb","value":"25","mode":"+","targetSpecific":false,"id":7,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"ardennian","mode":"+","targetSpecific":false,"id":9,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[]}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Ardennian.webp","effects":[{"_id":"abUBIqj4EjIoc7yP","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Ardennian","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.movement.climb","value":25,"mode":5,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"ardennian","mode":0,"priority":0},{"key":"flags.sw5e.maskOfTheWild","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.strongLegged","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.extraArms","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Ardennian.webp","label":"Ardennian","tint":"","transfer":true}]}
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{"_id":"bQsZxQgRxl5Ou6r3","name":"Noghri","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Noghri are a primitive humanoid species hailed from the planet Honoghr with steely gray-blue skin that are renowned assassins. A natural gift for stealth and hand-to-hand combat, Noghri are efficient killing machines with their rending claws and strong olfactory sense that can often determine familial lineage. Their smaller size belies their ruthlessness and potent hunting skills.</p><h2>Society and Culture</h2><p>Noghri culture relies heavily on honor, with society being clan-based, revolving around the Dukha, a community center in each village. The greatest strength of the Noghri stems from their loyalty and secrecy; when a Noghri takes a job, they always fulfill it, even if it would result in their death. As such, they make exceptional, albeit expensive bodyguards.\r\n\r\nNoghri are loathe to fight with weapons larger than small daggers, believing combat to be a personal celebration to be sullied by use of heavier weapons. As such, it is rare (though not impossible) to see a Noghri wielding a weapon larger than their forearm.\r\n\r\nEach Noghri clan village centers around the Dukha, with each clan being led by a Dynast. The Dukha is inhabited by the clan's Maitrakh, who functions as the storyteller, spiritual leader, and lore keep of the clan.</p><h2>Names</h2><p>Noghri names vary from short to long, with female names being typically softer. Surnames are clan-based.</p><strong> Male Names.</strong> Cakhmaim, Ezrakh, Khabarakh, Rukh</p><strong> Female Names.</strong> Cilnaas, Edvir, Kahr'corvh, Meewalh</p><strong> Surnames.</strong> Bakh'tor, Eikh'mir, Hakh'khar, Khim'bar","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Strength score increases by 1.</p><p><em><strong>Age.</strong></em> Noghri reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Noghri's honorable society causes them to tend toward a lawful alignment, though there are exceptions.</p><p><em><strong>Size.</strong></em> Noghri typically stand about 5 feet tall and weigh around 150 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Hunter.</strong></em> You are proficient in Survival and Stealth.</p><p><em><strong>Keen Smell.</strong></em> You have advantage on Wisdom (Perception) checks that rely on smell.</p><p><em><strong>Powerful Leap.</strong></em> If you jump at least 10 feet in a straight line before hitting with a melee weapon attack, you can attempt to shove the target prone as part of the same attack. Once you use this trait, you can't use it again until you finish a short or long rest.</p><p><em><strong>Strong-Legged.</strong></em> When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.</p><p><em><strong>Unarmed Combatant.</strong></em> Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Honorghran. Honorghran is characterized by its scratchy, gutteral sounds.</p>"},"skinColorOptions":{"value":"Bluish-gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Brown"},"distinctions":{"value":"Advanced olfactory senses, claws, hunting prowess."},"heightAverage":{"value":"4'5\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Honoghr"},"slanguage":{"value":"Honoghran"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Noghri","mode":"=","targetSpecific":false,"id":1,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"honoghran","mode":"+","targetSpecific":false,"id":9,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Noghri.webp","effects":[{"_id":"osToSGRyw3lDaFpz","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Noghri","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":20},{"key":"data.skills.ste.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"honoghran","mode":0,"priority":0},{"key":"flags.sw5e.strongLegged","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.unarmedCombatant","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Noghri.webp","label":"Noghri","tint":"","transfer":true}]}
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{"_id":"cPh5nsorfybBY8GF","name":"Flesh Raider","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Flesh raiders are a more primitive, and more physically imposing subspecies of rakata that mutated prior to the end of the Infinite Empire. A life above ground and in caves has led the flesh raiders to lose their more amphibian traits, and are now more humanoid in their biological needs, though they seem to only be able to digest meats and flesh.\n\nFlesh raiders keep many of their ancestral rakatan features, though they have experienced a form of gigantism that has lead to their interesting appearance, that of a flat topped, spade shaped head, with blade-like eye stalks coming off the side ends of the spade. Their body structure also more closely matches that of a trandoshan or dashade, being bulky and imposing in stature, towering over most other sentient creatures.\n\nUnlike contemporary rakata, flesh raiders did not lose their ability to tap into the Force.</p><h2>Society and Culture</h2><p>Flesh raiders are known to form small clan structures, with a war boss in charge of the clan. Those flesh raiders who are born Force-sensitive can be found imitating a temple structure, with a powerful Force-sensitive, usually from another species, leading them. \n\nFlesh raiders still speak the rakatan language, though it has developed into a cruder variant.</p><h2>Names</h2><p>Flesh raider names tend to be short and concise, embodying strength and virility. Flesh raider names make no distinction between male and female names. Surnames are clan-based, though they are rarely used.</p><strong> First Names.</strong> Cha'nagh, Fashk, Gorshh, Keshk, Mar'govrok<p></p><strong> Surnames.</strong> Ban, Fel, Kuir, Penk, Teeshk","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Wisdom or Charisma score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Flesh raiders reach adulthoood by 20 and rarely live longer than 90 years.</p>\n<p><em><strong>Alignment.</strong></em> Flesh raiders' propensity towards war and aggression cause them to tend toward chaotic dark side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Flesh raiders typically stand between 6 and 7 feet tall and weigh around 200 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Aggressive.</strong></em> As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.</p>\n<p><em><strong>Cannibalize.</strong></em> If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.</p>\n<p><em><strong>Darkvision.</strong></em> You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Force Contention.</strong></em> Due to their unique physiology, flesh raider hardiness allows them to overcome use of the Force. You have advantage on Strength and Constitution saving throws against force powers.</p>\n<p><em><strong>Menacing.</strong></em> You gain proficiency in the Intimidation skill.</p>\n<p><em><strong>Hunters.</strong></em> Whenever you make a Wisdom (Survival) check to hunt for food, you are considered to have expertise in the Survival skill.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Rakata. Rakata is characterized by its deep tones and simplistic nature, using mainly consonants and long vowels. It's script seems to be a very ancient form of Galactic Basic.</p>"},"skinColorOptions":{"value":"Brown, pink, red, or tan"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, dark blue, dark green"},"distinctions":{"value":"Horizontal eye stalks, horizontal spade-shaped head, tridactyl hands"},"heightAverage":{"value":"5'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Tython"},"slanguage":{"value":"Rakata"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Flesh Raider","mode":"=","targetSpecific":false,"id":1,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"rakata","mode":"+","targetSpecific":false,"id":8,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Flesh%20Raider.webp","effects":[{"_id":"8kAGFyPm2CQRdUho","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Flesh Raider","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.itm.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"rakata","mode":0,"priority":0},{"key":"flags.sw5e.aggressive","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.cannibalize","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.forceContention","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Flesh%20Raider.webp","label":"Flesh Raider","tint":"","transfer":true}]}
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{"_id":"crnTEymBBdoIu4Kk","name":"Chadra-Fan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Chadra-Fan are covered from head to foot in fur. Their species evolved from small, arboreal rodents. The two different sexes of Chadra-Fan are indistinguishable to other species, though the Chadra-Fan could readily tell the difference using their powerful sense of smell. Chadra-Fan also have involuntary pheromones that conveyed information about their family line and created an aura of attractiveness. Other voluntary pheromones often conveyed a Chadra-Fan's state of emotion-anger, fear, or joy. Chadra-Fan even create more complex messages using their pheromones, though the pheromones when mixed sometimes caused confusion. They are unique in the fact that they had clear blood.</p>\n<h2>Society and Culture</h2>\n<p>The society of Chadra-Fan is divided into a clan structure in which every member is responsible for parenting the clan's children; a fact of life is that every household is open at any time. Leadership within the clan is a temporary role that is passed from one individual to another as the situation calls for a particular expertise. Children are the centerpiece of a Chadra-Fan community, and only leave when wed. However the new Chadra-Fan couple remain with the smaller clan so it was possible that a Chadra-Fan never leaves his or her home. Chadra-Fan left by themselves suffer depression, so they regularly seek the company of others; thus, Chadra-Fan are not very picky when it came to friends and prefer complete strangers to loneliness.</p>\n<h2>Names</h2>\n<p>Chadra-Fan names do not vary significantly based on sex. Surnames are clan based.</p>\n<p> <strong>First Names.</strong> Dubi, Kattar, Naska, T'yabah, O'yasha</p>\n<p> <strong>Surnames.</strong> Abalomm, Fandy, Nemm, Nuz, Yedit</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Charisma score increases by 1.</p><p><em><strong>Age.</strong></em> Chadra-Fan reach adulthood by 15 and live an average of 40 years.</p><p><em><strong>Alignment.</strong></em> Chadra-Fan's open, clan-based culture cause them to tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Chadra-Fan stand 3-4 feet tall and weigh about 45 lbs. Regardless of your position in that range, your size is Small.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p><p><em><strong>Climb.</strong></em> You have a climbing speed of 25 feet.</p><p><em><strong>Keen Hearing and Smell.</strong></em> You have advantage on Wisdom (Perception) checks that involve hearing or smell.</p><p><em><strong>Second Heart.</strong></em> When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.</p><p><em><strong>Tinker.</strong></em> You have proficiency with tinker's tools. You can use these and spend 1 hour and 100 cr worth of materials to construct a Tiny Device (AC 5, 1 hp). You can take the Use an Object action to have your device cause one of the following effects: create a small explosion, create a repeating loud noise for 1 minute, create smoke for 1 minute, emit an onerous smell for 1 minute. You can maintain a number of these devices up to your proficiency bonus at once, and a device stops functioning after 24 hours away from you. You can dismantle the device to reclaim the materials used to create it.</p><p><em><strong>Trance.</strong></em> Chadra-Fan only require 2 hours of sleep a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p><p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Chadra-Fan. The Chadra-Fan language is characterized as being nasally and squeaky.</p>","source":"Expanded Content"},"skinColorOptions":{"value":"Black, brown, or grey"},"hairColorOptions":{"value":"Black, brown, or grey"},"eyeColorOptions":{"value":"Dark"},"distinctions":{"value":"Large ears, flat noses with four nostrils"},"heightAverage":{"value":"2'8\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"35 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Chad"},"slanguage":{"value":"Chadra-Fan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.traits.size","value":"Chadra-Fan","mode":"=","targetSpecific":false,"id":1,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.movement.climb","value":"25","mode":"=","targetSpecific":false,"id":6,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.toolProf.custom","value":"Tinker's tools","mode":"+","targetSpecific":false,"id":7,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Tool Prof Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"chadra-fan","mode":"+","targetSpecific":false,"id":9,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Language"}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Chadra-Fan.webp","effects":[{"_id":"6clSr6rfOZJaWWiM","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.traits.size","value":"grg","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"sm","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":25,"mode":5,"priority":5},{"key":"data.attributes.movement.climb","value":25,"mode":5,"priority":5},{"key":"data.traits.toolProf.value","value":"tin","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"chadra-fan","mode":0,"priority":0},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.tinker","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":5,"priority":20},{"key":"data.details.species","value":"Chadra-Fan","mode":5,"priority":20},{"key":"flags.sw5e.multipleHearts","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.trance","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Chadra-Fan.webp","label":"Chadra-Fan","tint":"","transfer":true}]}
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{"_id":"d1v4WUpl7Y3DYmgX","name":"Nautolan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Nautolans possess physiology common to amphibious species, including low light vision and excellent swimming skills. Their bony endoskeleton and dense cartilage make them tough and resistant to glancing blows. An egg-laying species, Nautolans emerge from their egg as a tadpole that develops arms, legs, and head-tails during their second year of life. Roughly the same size as a Human infant during this time, their limbs are weak and unable to support their weight, forcing youthful Nautolans to remain in aquatic environments for much of their childhood. </p><h2>Society and Culture</h2><p>The society developed by the Nautolans on Glee Anselm is centralized around local families and governments. The centralized government of Glee Anselm is comprised of representatives from the Council of Elders that govern each settlement. Elders are elected on merit, and can be made up of youthful politicians as well as the most aged members of the society. A culture that promotes life-long mates, Nautolan families are characterized by their loyalty between spouses and the equality of the sexes in the household. Arranged marriages are not uncommon. \r\n\r\nNo cultural affinity for the Force ever developed on Glee Anselm, though members of the Nautolan species recognize its importance and respected those among them that were Forceful.</p><h2>Names</h2><p>Nautolan names are generally short and melodic. Female names usually end in a vowel. Surnames are familial.</p><strong> Male Names.</strong> Brod, Knirkoc, Peng, Tikuwik, Zesufreat</p><strong> Female Names.</strong> Doli, Hahi, Thamlymyo, Usha, Zezu</p><strong> Surnames.</strong> Iarre, Rirrall, Sompanong, Uzumdall","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Wisdom score increases by 1.</p><p><em><strong>Age.</strong></em> Nautolans reach adulthood in their early teens and live about 70 years on average.</p><p><em><strong>Alignment.</strong></em> Nautolans' benevolence cause them to tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Nautolans typically stand 5 to 6 feet tall and rarely weigh more than 160 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 35 feet.</p><p><em><strong>Amphibious.</strong></em> You can breathe air and water.</p><p><em><strong>Darkvision.</strong></em> Accustomed to life underwater, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Insightful.</strong></em> Nautolan head tentacles are adept at determining moods. You have advantage on Wisdom (Insight) checks to determine emotions.</p><p><em><strong>Swim.</strong></em> You have a swimming speed of 30 feet.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Nautila. Nautila is unique in that it can only be properly pronounced underwater due to its use of pheromones in addition to spoken sounds. In any other environment, the language loses a great amount of detail; that Nautolans find this annoying.</p>"},"skinColorOptions":{"value":"Blue, brown, green, purple, or grey"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, brown, or red"},"distinctions":{"value":"Extrasensory head tentacles capable of detecting chemicals"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Glee Anselm"},"slanguage":{"value":"Nautila"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Nautolan","mode":"=","targetSpecific":false,"id":1,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.movement.swim","value":"30","mode":"+","targetSpecific":false,"id":7,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"nautila","mode":"+","targetSpecific":false,"id":9,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Nautolan.webp","effects":[{"_id":"nlORbLb6xwbjSHm8","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Nautolan","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":35,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.movement.swim","value":30,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"nautila","mode":0,"priority":0},{"key":"flags.sw5e.amphibious","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Nautolan.webp","label":"Nautolan","tint":"","transfer":true}]}
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{"_id":"dTu3GwEHTQhOnyud","name":"Ugnaught","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Ugnaughts are diminutive, porcine humanoids who have pink skin, upturned noses, white hair, and thick layers of jowls. Some have tusks that they use in blood duels. They are strong and resilient, and their life-spans reached up to 200 standard years. They notably eat genteslugs.</p>\n<h2>Society and Culture</h2>\n<p>Ugnaughts are ruled by councils comprised of elected officers. Ugnaughts live their lives in accordance to their \"blood profession,\" with Ugnaught parents teaching their children their trade. Infant Ugnaughts are known as Ugletts. If the number of new Ugnaughts in a given profession exceeds the need, a blood duel is called. When the Ugnaughts reached their twentieth year of age, these fights are held to the death, with the victor winning the right to inherit their blood profession. Despite this outdated and violent custom, the Ugnaughts are generally a peaceful people with a rich culture. When greeting an Ugnaught, it is advised to bow silently, then wait for a guttural purring as a positive response. Usage of the common galactic greeting \"yaa-yaah\" is considered a personal insult to Ugnaughts. If this occurrs, it is advisable to duck and cover, as various mechanical implements will be thrown one's way. Ugnaughts are often enslaved as they are fairly meek.</p>\n<h2>Names</h2>\n<p>Ugnaught names are generally concise. Female names sound more cheerful. Surnames are determined by blood profession.</p>\n<p><strong> Male Names.</strong> Banax, Dral, Durn, Togre, Yirkux</p>\n<p><strong> Female Names.</strong> Admeva, Olnito, Ruskor, Vurlilli</p>\n<p><strong> Surnames.</strong> Col, Gnatro, Mikk, Roc, Sag</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Strength score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Ugnaughts reach adulthood at 20 and can live to reach 200.</p>\n<p><em><strong>Alignment.</strong></em> Ugnaughts tend toward no particular alignment. The best and worst are found among them.</p>\n<p><em><strong>Size.</strong></em> Ugnaughts rarely stand higher than 4 feet and weigh about 50 lbs. Regardless of your position in that range, your size is Small.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 25.</p>\n<p><em><strong>Bite.</strong></em> Your tusks are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d6 + your Strength modifier.</p>\n<p><em><strong>Crafters.</strong></em> You have proficiency in one tool of your choice.</p>\n<p><em><strong>Darkvision.</strong></em> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Industrial Hazards.</strong></em> You have resistance to acid damage.</p>\n<p><em><strong>Tech Dabbler.</strong></em> You know the <em>mending</em> at-will tech power. When you reach 3rd level, you can cast the <em>analyze</em> tech power once per day. When you reach 5th level, you can also cast the <em>overheat</em> tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.</p>\n<p><em><strong>Tinker.</strong></em> You have proficiency with tinker's tools. You can use these and spend 1 hour and 100 cr worth of materials to construct a Tiny Device (AC 5, 1 hp). You can take the Use an Object action to have your device cause one of the following effects: create a small explosion, create a repeating loud noise for 1 minute, create smoke for 1 minute, cause harmless tremors for 1 minute. You can maintain a number of these devices up to your proficiency bonus at once, and a device stops functioning after 24 hours away from you. You can dismantle the device to reclaim the materials used to create it.</p>\n<p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Ugnaught. The Ugnaught language is composed of grunts, squeals, and chatters, and is difficult for other species to learn.</p>"},"skinColorOptions":{"value":"Varying shades of pink"},"hairColorOptions":{"value":"White"},"eyeColorOptions":{"value":"Black and red"},"distinctions":{"value":"Diminutive stature, porcine features, technological affinity"},"heightAverage":{"value":"3'1\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"40 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Gentes"},"slanguage":{"value":"Ugnaught"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ugnaught","mode":"=","targetSpecific":false,"id":1,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.dr.value","value":"acid","mode":"+","targetSpecific":false,"id":7,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.toolProf.custom","value":"tinker's tools","mode":"+","targetSpecific":false,"id":8,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Traits Tool Prof Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"ugnaught","mode":"+","targetSpecific":false,"id":10,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Ugnaught.webp","effects":[{"_id":"cEL26hyVYxGjv0si","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Ugnaught","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"sm","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":25,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.dr.value","value":"acid","mode":0,"priority":0},{"key":"data.traits.toolProf.value","value":"tin","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"ugnaught","mode":0,"priority":0},{"key":"flags.sw5e.tinker","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Ugnaught.webp","label":"Ugnaught","tint":"","transfer":true}]}
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{"_id":"dhEFk1c3Q5DQ2ztn","name":"Ortolan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Ortolans are squat, heavily-built humanoid bipeds with long, trunklike noses and beady black eyes. They possess floppy ears, which are extremely sensitive to sound waves. They have two hands, each ending in four chubby fingers and a thumb, which is not opposable. A thick, baggy hide covered in fuzz resembling velvet hangs off of the Ortolan body. Ortolans have a keen sense of smell to help them forage for food. In fact, they are handicapped in their business affairs by their attachment to food, sometimes accepting otherwise unfavorable contracts when promised enough to eat. Their twin obsessions are food and music; offworld, many Ortolans find success as chefs or musicians.</p>\n<h2>Society and Culture</h2>\n<p>Ortolan society is reasonably industrialised, though not as technologically advanced as other species. Despite this, their economy is mostly based on barter, with credits primarily used to trade with offworlders. Education is the responsibility of their parents, though gifted youngsters are often traded to other families to get specialized education. While most Ortolans appear to have blue skin, Ortolans are actually covered in short velvety fur which they often dyed in bright colors, most often blue and pink. This tradition began when a Devaronian trader tried to sell Ortolans a shipment of food dyes—they considered dyeing their food a waste of time, but found dyed fur to be quite stylish.</p>\n<h2>Names</h2>\n<p>Ortolan names are generally short with big sounds. Female names are typically softer. Surnames are familial.</p>\n<p><strong> Male Names.</strong> Donmb, Hegh, Nax, Parm, Teeb<strong> </strong></p>\n<p><strong> Female Names.</strong> Bedla, Folfe, Nelni, Phoff, Sallo<strong> </strong></p>\n<p><strong> Surnames.</strong> Bigek, Lubum, Nad, Rojool, Somo</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Charisma score increases by 1.</p><p><em><strong>Age.</strong></em> Ortolans are considered adults at the age of seven and typically live less than a century.</p><p><em><strong>Alignment.</strong></em> Ortolans' love of food and music causes them to tend toward chaotic light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Ortolans stand around 3 to 4 feet tall and weigh about 55 lbs. Regardless of your position in that range, your size is Small.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p><p><em><strong>Foragers.</strong></em> Whenever you make a Wisdom (Survival) check to forage for food you are considered to have expertise in the Survival skill.</p><p><em><strong>Grovel, Cower, and Beg.</strong></em> As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.</p><p><em><strong>Hide.</strong></em> Your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.</p><p><em><strong>Keen Hearing and Smell.</strong></em> You have advantage on Wisdom (Perception) checks that involve hearing or smell.</p><p><em><strong>Musical.</strong></em> You have proficiency in Performance and one musical instrument of your choice.</p><p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Ortolan. Ortolan is characterized by its grunts and hoots.</p>"},"skinColorOptions":{"value":"Light colors"},"hairColorOptions":{"value":"Light colors"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Stocky builds, trunklike noses, floppy ears, small mouths, brightly dyed fur"},"heightAverage":{"value":"2'10\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"50 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Orto"},"slanguage":{"value":"Ortolan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ortolan","mode":"=","targetSpecific":false,"id":1,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.prf.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Skills Performance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"ortolan","mode":"+","targetSpecific":false,"id":8,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.toolProf.value","value":"music","mode":"+","targetSpecific":false,"id":9,"itemId":"NcOqxyAmCCNgwMUS","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Ortolan.webp","effects":[{"_id":"Dh3FLNKo1HFJ7pqF","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Ortolan","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"sm","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"25","mode":5,"priority":5},{"key":"data.skills.prf.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"ortolan","mode":0,"priority":0},{"key":"data.traits.toolProf.value","value":"music","mode":0,"priority":0},{"key":"flags.sw5e.grovelCowerAndBeg","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Ortolan.webp","label":"Ortolan","tint":"","transfer":true}]}
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{"_id":"ex7UUaePJhPpUy0U","name":"Chevin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Chevin have long snouts which hang down nearly to their ankles. Combined with their intellect, this makes them skilled hunters of animals such as backshin, because they can smell out their prey or feed while keeping their eyes on the horizon. It is also their hunting prowess which allowed them to dominate their homeworld and conquer the Chevs. Chevin have thick legs, massive wide bodies, thin rope-like tails, and arms so long their three-fingered hands often brushed the ground.</p>\n<h2>Society and Culture</h2>\n<p>Chevin live in small, mobile communities, with homes mounted on great wheeled carts. Even after they gained access to galactic technology, they continued to live as nomads (though more affluent Chevin mounted their lodges on large repulsorlift vehicles instead.) Their Chev slaves are usually forced to follow on foot. Nomadic groups of Chevin keep in touch via comlinks, and often converge on a single location to deal with danger.</p>\n<p>The only Chevin settlements that stay in place for more than one standard month are the Government Villages, where Chevin dictators live with their hand-picked advisors. Even these settlements are movable when necessary. Each of the roughly two dozen Government Villages rules a Chevin nation.</p>\n<h2>Names</h2>\n<p>Chevin names do not vary significantly based on gender. Surnames are based on community.</p>\n<p> <strong>First Names.</strong> Buula, Ephant, Perre, Phylus, Reseros</p>\n<p> <strong>Surnames.</strong> Meh, Mon, Nen, Needmo, Phrusaani</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Wisdom score increases by 1.</p><p><em><strong>Age.</strong></em> Chevin reach adulthood in their thirties and live up to 200 years.</p><p><em><strong>Alignment.</strong></em> Chevin warmongering and slavetrading cause them to tend toward the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Chevin stand between 6 and 8 feet tall and weigh up to 300 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Hide.</strong></em> You have a thick hide. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to both hot and cold climates, as described in chapter 5 of the Dungeon Master's Guide.</p><p><em><strong>Keen Hearing.</strong></em> You have advantage on Wisdom (Perception) checks that rely on hearing.</p><p><em><strong>Nomadic.</strong></em> You are proficient in Survival.</p><p><em><strong>Thick Skull.</strong></em> Your skull is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal 1d6 + your Strength modifier kinetic damage.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Chevin. The Chevin language is characterized by grunts and low-pitched rumblings. Chevin typically have deep voices, even when speaking Basic.</p>"},"skinColorOptions":{"value":"Grey"},"hairColorOptions":{"value":"Black, brown, blond, grey, or white (usually with age)"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Stocky build, large heads, long snouts, long arms, three-fingered hands, four-toed feet"},"heightAverage":{"value":"5'9\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"170 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Vinsoth"},"slanguage":{"value":"Chevin"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Chevin","mode":"=","targetSpecific":false,"id":1,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"chevin","mode":"+","targetSpecific":false,"id":9,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[]}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Chevin.webp","effects":[{"_id":"xyKlxEBAGLcMBv2n","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Chevin","mode":5,"priority":5},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.ac.value","value":"13+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"chevin","mode":0,"priority":0},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Chevin.webp","label":"Chevin","tint":"","transfer":true}]}
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{"_id":"f57DFxmVEnoZ8H9O","name":"Ssi-Ruu","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Ssi-ruuk are a predatory, warm-blooded saurian species gifted with ferocious strength, remarkable speed, and sharp fangs and claws, traits that serve them well in the volcanic jungles of their homeworld of Lwhekk. Their muscular forms combined with their powerful tails make them very agile hunters, and their colorfully-scaled hides have been proven to be resistant even to blaster bolts. From their nostrils, two scent-tongues protrude that grant them enhanced olfactory senses, compensating for the poor vision afforded them by their dark, three-lidded eyes. No Ssi-ruu has ever been known to be Force-sensitive.</p>\n<h2>Society and Culture</h2>\n<p>The citizens of the Ssi-ruuvi Imperium follow a rigid caste system in which their station in society is determined by the color of the scales they are born with. Among these, the brown-scaled outcasts are regarded as the lowest of the low, and have no place in the Imperium beyond menial labor or death at birth. Deeply xenophobic and religious, the Ssi-ruuk view the rest of the galaxy as populated by lesser beings whose worlds rightfully belong to the Imperium. Despite their fierce nature, most ssi-ruuk are afraid of dying on a world unconsecrated by their priest caste, as they believe their souls would be doomed, so they harvest and \"entech\" the life-energy of other species to power droids that fight for them. The entechment process is torturous and painful to its victims, and is the main power source of Ssi-ruuvi technology.</p>\n<h2>Names</h2>\n<p>Ssi-ruuvi names are difficult to pronounce and gender neutral. Many ssi-ruuk adopt nicknames to make the lives of their associates easier. Ssi-ruuk do not have surnames.</p>\n<p> <strong>Names.</strong> Firwirrung, Ivpikkis, Sh'tk'ith, Th'twirirl, Yifaii</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Ssi-ruuk reach adulthood in their early teens and live to between 100 and 120 years.</p><p><em><strong>Alignment.</strong></em> Ssi-ruuk's cultural drive to enslave and entech others cause them to tend toward the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Ssi-ruuk typically stand between 6 or 7 feet tall and weigh over 300 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 35 feet.</p><p><em><strong>Type.</strong></em> Your creature type is both beast and humanoid.</p><p><em><strong>Force Insensitive.</strong></em> While Ssi-ruuk can be manipulated by many force powers, they can not sense the Force. You can not use force powers or take levels in forcecasting classes.</p><p><em><strong>Hunter.</strong></em> You are proficient in Survival.</p><p><em><strong>Keen Smell.</strong></em> You have advantage on Wisdom (Perception) checks that rely on smell.</p><p><em><strong>Natural Empathy.</strong></em> Ssi-ruuk have scent-tongues that let them read the emotions of individuals. You have advantage on Wisdom (Insight) checks to determine emotions against humanoids and beasts within 10 feet of you.</p><p><em><strong>Sunlight Sensitivity.</strong></em> You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.</p><p><em><strong>Thick Skin.</strong></em> You have tough, scaly skin and prefer not to wear clothes. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.</p><p><em><strong>Tooth and Nail.</strong></em> Your fangs and claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Ssi-ruuvi. Ssi-ruuvi is a language of musical whistles, honks and clicks, and is nigh impossible for humans and similar species to speak.</p>"},"skinColorOptions":{"value":"Brown, red, or tan scales"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Solid black"},"distinctions":{"value":"Reptilian, tails, scent-tongues"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"200 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Lwhekk"},"slanguage":{"value":"Ssi-ruuvi"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ssi-Ruu","mode":"=","targetSpecific":false,"id":1,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"ssi-ruuvi","mode":"+","targetSpecific":false,"id":9,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Ssi-Ruu.webp","effects":[{"_id":"mHet1jKAIkSgtPbd","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Ssi-Ruu","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"35","mode":5,"priority":5},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":20},{"key":"data.attributes.ac.value","value":"13+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"ssi-ruuvi","mode":0,"priority":0},{"key":"flags.sw5e.forceInsensitive","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.sunlightSensitivity","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Ssi-Ruu.webp","label":"Ssi-Ruu","tint":"","transfer":true}]}
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{"_id":"fCvWgqDFYmo37G4p","name":"Herglic","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>The herglic are a massive race of creatures descended from aquatic mammals, breathing though a blowhole on top of their heads. They are tall and wide, and have smooth, hairless skin that ranged in color from pale blue to black, though some rare individuals may appear pink or have white markings on their sides. Their girth tends to leave them feeling out of place among smaller species; herglic tend to take up two chairs or fill the entire doorway of any establishment they enter that does not cater to beings their size.</p><h2>Society and Culture</h2><p>The herglics are very technologically advanced, developing space flight and hyperdrives and colonizing their sector of the galaxy prior to the formation of the Galactic Republic. Natural explorers and traders, they sailed the cosmos establishing crucial trade routes and gaining prestige. Despite their size, herglic are surprisingly dexterous while working with tools, and are some of the finest engineers in the galaxy. \r\n\r\nHerglics have an inquisitive but practical nature, enjoying travel and having exotic experiences. Their perpetually calm demeanor helps them interact with most other species peacefully, though when dealing with smaller species, herglics tend to become nervous and self-conscious about their proportions. They also seem to have an innate predeliction for gambling and games of chance, which have gotten more than one herglic into trouble on several occasions.</p><h2>Names</h2><p>Male names are typically harsher sounding than female names. Herglics rarely use surnames.</p><strong> Male Names.</strong> Biglu, Melchi, Sehvorah</p><strong> Female Names.</strong> Mahg-Raet, Seese, Uddn","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Intelligence score increases by 1.</p><p><em><strong>Age.</strong></em> Herglic reach adulthood in their late teens and live up to 120 years.</p><p><em><strong>Alignment.</strong></em> Herglics' gentle nature causes them to tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Herglic stand between 6 and 8 feet tall and weigh up to 600 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Hold Breath.</strong></em> You can hold your breath for up to 1 hour at a time.</p><p><em><strong>Powerful Build.</strong></em> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p><em><strong>Swim.</strong></em> You have a swimming speed of 30 feet.</p><p><em><strong>Technician.</strong></em> You are proficient in the Technology skill.</p><p><em><strong>Toughness.</strong></em> Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Herglese. Herglese has a clear and commanding cadence, drawing the attention of those who hear it.</p>"},"skinColorOptions":{"value":"Black, gray, pale blue, pale pink"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Aquatic organs, massive size"},"heightAverage":{"value":"6'0\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"200 lb."},"weightRollMod":{"value":"x(2d8) lb."},"homeworld":{"value":"Giju"},"slanguage":{"value":"Herglese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Herglic","mode":"=","targetSpecific":false,"id":1,"itemId":"x7v8z6q9o5kv3GU3","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"x7v8z6q9o5kv3GU3","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"x7v8z6q9o5kv3GU3","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"x7v8z6q9o5kv3GU3","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"x7v8z6q9o5kv3GU3","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.movement.swim","value":"30","mode":"+","targetSpecific":false,"id":6,"itemId":"x7v8z6q9o5kv3GU3","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"x7v8z6q9o5kv3GU3","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"x7v8z6q9o5kv3GU3","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"herglese","mode":"+","targetSpecific":false,"id":9,"itemId":"x7v8z6q9o5kv3GU3","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Herglic.webp","effects":[{"_id":"YD22dYhkmmoTaN4S","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Herglic","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.movement.swim","value":30,"mode":2,"priority":20},{"key":"data.skills.tec.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"herglese","mode":0,"priority":0},{"key":"flags.sw5e.powerfulBuild","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.toughness","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Herglic.webp","label":"Herglic","tint":"","transfer":true}]}
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{"_id":"fIDn0SRZcKtbQAsI","name":"Abyssin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>The hulking abyssin have long limbs and a single large eye chat dominates their foreheads. Typically wellmuscled, the abyssin’s stooping gait results in a slightly hunched appearance.</p>\n<p>A distinctive trait of the abyssin is their ability to heal quickly; their fast regeneration is believed to have been an adaptation to prevent fluid loss via bleeding on their desert homeworld. All cells in the abyssin body are replaced every 80 hours, and organs which typically were paired in other species appear singularly.</p>\n<h2>Society and Culture</h2>\n<p>A primitive tribal society, the abyssin of Byss are known as violent and brutish, and their planet is avoided by most beings in the civilized galaxy. Unstable resources on Byss do not allow for mass population growth or for the stabilization of a central government, economy or trade system.</p>\n<p>Existing simply in nomadic tribes, abyssin groups can interact peacefully with one another, though only if both groups have plentiful water and food supplies. Otherwise, they began a 'Blooding', a brawl that ends only when one tribe's warriors are all killed, captured, or incapacitated. Warriors who survive a Blooding are usually allowed to join the winning tribe once they finish their regeneration. This tradition led to some violent incidents when spacers tried to make first contact and trade with Abyssin tribes with scarce water resources, especially since the abyssin assumed the alien traders could regenerate as quickly as they did.</p>\n<h2>Names</h2>\n<p>There does not appear to be any distinction between male and female names for abyssin. Abyssin don't use surnames.</p>\n<p><strong> Names.</strong> Anami, Easym, Myo, Qawohl, Seh-run, Sidie</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Strength score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Abyssin reach adulthood at age 30 and can live up to 300 years thanks to their regenerative abilities.</p>\n<p><em><strong>Alignment.</strong></em> Abyssin's violent and anarchic upbringing cause them to tend toward the dark side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Abyssin stand around 6 feet tall and weigh between 200 and 400 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed. </strong></em>Your base walking speed is 30 feet.</p>\n<p><em><strong>Rapidly Regenerative.</strong></em> You heal quickly, both at will and in response to danger. As a bonus action, you can choose to spend one of your Hit Dice to recover hit points. Additionally, when you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.</p>\n<p><em><strong>Rugged Survivalist.</strong></em> You are proficient in the Survival skill. Additionally, you are naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master's Guide.</p>\n<p><em><strong>Tech-Impaired.</strong></em> While abyssin can figure out basic technology, they experience difficulty using more complex equipment like wristpads. You cannot use tech powers or take levels in techcasting classes.</p>\n<p><em><strong>Savage Attacks.</strong></em> When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Abyssin. Abyssin uses mainly growls and grunts that many species consider primitive. The written form of language uses only a small number of simple hieroglyphs.</p>"},"skinColorOptions":{"value":"Green, tan"},"hairColorOptions":{"value":"Black, turning white with age"},"eyeColorOptions":{"value":"Yellow, white"},"colorScheme":{"value":""},"distinctions":{"value":"Single eye, regenerative abilities"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"2d10\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Byss"},"slanguage":{"value":"Abyssin"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Abyssin","mode":"=","targetSpecific":false,"id":1,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"+","targetSpecific":false,"id":5,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Abyssin","mode":"+","targetSpecific":false,"id":7,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Language Custom"}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Abyssin.webp","effects":[{"_id":"JhHAOQyteRjEJhyC","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":["None"]}},"changes":[{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.details.species","value":"Abyssin","mode":5,"priority":50},{"key":"data.traits.size","value":"med","mode":5,"priority":50},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":50},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":40},{"key":"data.traits.languages.value","value":"abyssin","mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":2,"priority":20},{"key":"flags.sw5e.techImpaired","value":"1","mode":5,"priority":50},{"key":"flags.sw5e.savageAttacks","value":"1","mode":5,"priority":50},{"key":"flags.sw5e.rapidlyRegenerative","value":"1","mode":5,"priority":50}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Abyssin.webp","label":"Abyssin","tint":"","transfer":true}]}
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{"_id":"gQ5G5yg1NHtbJbQs","name":"Wookiee","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Wookiees are a tall species of furry giants from the planet Kashyyyk, who can grow to a height of over eight feet. They are covered from head to toe in a thick, shaggy coat of hair with water-shedding properties that notably came in shades of brown, black, gray, and white. The species has two sexes, female and male. The latter grows long beards in adult life. Wookiee eye colors are usually blue, green, yellow, golden, brown, or red.</p><h2>Society and Culture</h2><p>Wookiees greatly value honor and loyalty. Therefore, their notion of \"family\" encompassed much more than just blood ties. A part of that most sacred tradition was the social institution of life debt: when a wookiee's life was saved by someone else, regardless of the species, they would frequently devote themselves to a lifetime of service to their savior and their family. Through the mechanism of the life debt, the People of the Trees used to develop unbreakable bonds with their boon companions and true friends, forming an \"honor family.\"</p><h2>Names</h2><p>Wookiee names are diverse; some names are simple and short while others are long and complicated. The majority of names often have softer big sounds and more melodic tones to them. Since offworlders have trouble using wookiees' real names, they often adopt simpler nicknames to go by.</p><p> <strong>Male Names.</strong> Fubbodrrl, Gurrfupayyc, Kioerrr, Lavgaeffoak, Snrowbishutchuh, Zufiaarkaykkk</p><p> <strong>Female Names.</strong> Bulabba, Bonbaegnh, Hopakleupo, Keumnebheu, Onninh, Osstatiemmyock</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Wookiees reach adulthood at about 40 and can live to be 400.</p><p><em><strong>Alignment.</strong></em> Wookiees tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Wookiees tend to tower over other species, reaching heights over 8 feet and weighing 300 pounds. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Claws.</strong></em> Wookiees have retractable claws. You are proficient with your claws, which deal 1d4 kinetic damage on a hit.</p><p><em><strong>Darkvision.</strong></em> Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Hide.</strong></em> You have a thick hide. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.</p><p><em><strong>Powerful Build.</strong></em> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p><em><strong>Treeclimber.</strong></em> You have a climbing speed of 30 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Shyriiwook. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.</p>"},"skinColorOptions":{"value":"Gray"},"hairColorOptions":{"value":"Different shades of black, brown, and white in varying combinations"},"eyeColorOptions":{"value":"Blue, green, yellow, golden, brown, or red"},"distinctions":{"value":"Tall, hair covered, retractable climbing claws, long life spans"},"heightAverage":{"value":"6'3\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"190 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Kashyyyk"},"slanguage":{"value":"Shyriiwook"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Wookiee","mode":"=","targetSpecific":false,"id":1,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[]},{"modSpecKey":"data.attributes.movement.climb","value":"30","mode":"=","targetSpecific":false,"id":8,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"shyriiwook","mode":"+","targetSpecific":false,"id":10,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Traits Language"}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Wookiee.webp","effects":[{"_id":"KUCISI8H3Sy2dc98","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Wookiee","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.ac.value","value":"13+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.attributes.movement.climb","value":30,"mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"shyriiwook","mode":0,"priority":0},{"key":"flags.sw5e.powerfulBuild","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Wookiee.webp","label":"Wookiee","tint":"","transfer":true}]}
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{"_id":"h22jjiRta31Irn11","name":"Neimoidian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Neimoidians are distant genetic relatives of the duros and retain many similarities to them, including basic form, noseless faces, and green-blue skin (though neimoidians tend to be grayer). Their eyes also have pupils that split horizontally, and they are distinguished by small lumps on their foreheads and down-turned mouths. Instead of noses, they have olfactory glands underneath their eyes. These genetic differences are attributed to the distinct features of their homeworld, Neimoidia, including its gravity, which is markedly heavier than duro.</p><h2>Society and Culture</h2><p>Neimoidians spend their formative years as puny grubs in the communal hives of Neimoidia, until the age of seven standard years. They are knowingly neglected by being given limited amounts of food. This way, the weaker individuals are weeded out, while the most acquisitive grubs hoard more food than they can eat by themselves. Neimoidian education ensures the survival of the greediest. Neimoidians place tremendous value on wealth and material possessions, and would go to great lengths to gain money and power. This has resulted in a stereotype of neimoidians being greedy and cowardly. While not all neimoidians are easily intimidated, many prefer to avoid direct combat.</p><h2>Names</h2><p>Neimoidian names are usually short and easy to pronounce, to make them more memorable to other species that approach them as consumers. Their surnames are familial.</p><strong> Male Names.</strong> Lok, Gap, Krinit, Mar, Nute</p><strong> Female Names.</strong> Bu, Fia, Feza, Vissi</p><strong> Surnames.</strong> Dod, How, Kethe, Preelli, Tuuk ","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Wisdom score increases by 1.</p><p><em><strong>Age.</strong></em> Neimoidians reach adulthood in their 20s and live about 150 years.</p><p><em><strong>Alignment.</strong></em> Neimoidians' greedy nature causes them to tend toward the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Neimoidians typically stand around 6 feet tall and generally weigh about 135 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Grovel, Cower, and Beg.</strong></em> As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.</p><p><em><strong>Smooth Talker.</strong></em> You have proficiency in Deception and Persuasion.</p><p><em><strong>Wealthy.</strong></em> During character creation, you start with additional credits equal to your level x your proficiency bonus x 1,000 cr.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Pak Pak. Pak Pak is often considered an elegant-sounding language by those who hear it. It consists of husky sighs and guttural ululations.</p>"},"skinColorOptions":{"value":"Green-gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Dark red or pink"},"distinctions":{"value":"Horizontal pupils, noseless"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Neimoidia"},"slanguage":{"value":"Pak Pak"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Neimoidian","mode":"=","targetSpecific":false,"id":1,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.dec.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Skills Deception"},{"modSpecKey":"data.skills.per.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Skills Persuasion"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"pakpak","mode":"+","targetSpecific":false,"id":10,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Neimoidian.webp","effects":[{"_id":"E7qqfFWMBQ7OcQ4y","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Neimoidian","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.dec.value","value":1,"mode":4,"priority":20},{"key":"data.skills.per.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"pakpak","mode":0,"priority":0},{"key":"flags.sw5e.grovelCowerAndBeg","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Neimoidian.webp","label":"Neimoidian","tint":"","transfer":true}]}
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{"_id":"hTJhnm9SSNsqtTxO","name":"Droid, Class I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<blockquote style=\"width: 620px; font-style: normal;\">\n<h3>Players as Droids</h3>\n<p>Work with your GM to determine if playing as a droid is appropriate for your campaign. Droids are impervious to many effects and vulnerable to others. If your GM approves this choice of species, work with them to determine your droids designation, name, and appearance. If you want to play a different type of droid, work with your GM to find traits to realize your character.</p>\n</blockquote>\n<h2>Appearance</h2>\n<p>Class I droids are typically vaguely human-like in both shape and size, standing at around 6 feet, although some are smaller. They are usually a polished metallic color, though this can vary based on tasks for which they are created, their affiliation, or quirks of their owner.</p>\n<h2>Utility</h2>\n<p>Class I droids are programmed for the mathematical, medical, or physical sciences. Subcategories of the first degree are medical droids, biological science droids, physical science droids, and mathematics droids.</p>\n<p>Medical droids, also known as meddroids, med droids, medical units or surgical droids are a type of droid designed to heal living beings, and are the most commonly found Class I droids.</p>\n<h2>Names</h2>\n<p>Droids are typically called by their designation, given to them when they are created, or some affectation given to them by their owner. Often this affectation is a play on their designation.</p>\n<p>Occasionally, noteworthy droids will earn monikers based on their accomplishments.</p>","chat":"","unidentified":""},"traits":{"value":"<p><strong><em>Ability Score Increase.</em></strong> Your Intelligence score increases by 2, and your Wisdom or Charisma score increases by 1.</p>\n<p><strong><em>Age.</em></strong> Droids don’t age, though they require maintenance to retain functionality.</p>\n<p><strong><em>Alignment.</em></strong> Droids tend toward no particular alignment. The best and worst are found among them.</p>\n<p><strong><em>Size.</em></strong> Class I droids stand between 5 and 6 feet tall and weigh about 170 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><strong><em>Speed.</em></strong> Your base walking speed is 25 feet.</p>\n<p><strong><em>Type.</em></strong> Your creature type is droid.</p>\n<p><strong><em>Armor Integration.</em></strong> You cannot wear armor, but you can have the armor professionally integrated into your chassis over the course of a long rest. This work must be done by someone proficient with astrotech’s implements. You must be proficient in armor in order to have it integrated.</p>\n<p><strong><em>Droid Resistances.</em></strong> You are resistant to necrotic, poison, and psychic damage, and are immune to poison and disease.</p>\n<p><strong><em>Droid Systems.</em></strong> You do not need to eat or drink. Additionally, you no longer require a tech focus to cast tech powers.</p>\n<p><strong><em>Droid Vulnerabilities.</em></strong> You are vulnerable to ion damage. Additionally, you have disadvantage on saving throws against effects that would deal ion or lightning damage.</p>\n<p><strong><em>Force Insensitive.</em></strong> While droids can be manipulated by many force powers, they cannot sense the Force. You cannot use force powers or take levels in forcecasting classes.</p>\n<p><strong><em>Knowledge Protocol.</em></strong> You have proficiency in two Intelligence, Wisdom, or Charisma skills of your choice.</p>\n<p><strong><em>Maintenance Mode.</em></strong> Rather than sleep, you enter an inactive state to perform routine maintenance for 4 hours each day. You have disadvantage on Wisdom (Perception) checks while performing maintenance.</p>\n<p><strong><em>Rapid Reconstruction.</em></strong> You are built with internal repair mechanisms. As a bonus action, you can choose to spend one of your Hit Dice to recover hit points.</p>\n<p><strong><em>Languages.</em></strong> You can speak, read, and write Galactic Basic and one language of your choice. You can understand spoken and written Binary, but you cannot speak it.</p>"},"skinColorOptions":{"value":""},"hairColorOptions":{"value":""},"eyeColorOptions":{"value":""},"distinctions":{"value":",,,,,,,,,,,,,,,,,,,,,Human-like size, slow speed, specialized knowledge,Human-like size, slow speed, specialized knowledge,,,,,,,,,,,,,,,,,,,,,,Human-like size, slow speed, specialized knowledge,Human-like size, slow speed, specialized knowledge,,,,,,,,,,,,,,,,,,,,,,Human-like size, slow speed, specialized knowledge,Human-like size, slow speed, specialized knowledge,,,,,,,,,,,,,,,,,,,,,,Human-like size, slow speed, specialized knowledge,Human-like size, slow speed, specialized knowledge,Human-like size, slow speed, specialized knowledge,Human-like size, slow speed, specialized knowledge,Test,,Test"},"colorScheme":{"value":"Typically metallic"},"heightAverage":{"value":"4'5\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":""},"slanguage":{"value":""},"manufacturer":{"value":"Cybot Galactica, Industrial Automaton"},"droidLanguage":{"value":"Varies based on location"},"droidDistinctions":{"value":"Human-like size, slow speed, specialized knowledge"},"source":"PHB"},"flags":{"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Droid%20Class%20I.webp","effects":[{"_id":"dVONims27SY8Qug3","flags":{"dae":{"stackable":false,"transfer":true}},"changes":[{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":20},{"key":"data.attributes.movement.walk","value":"25","mode":5,"priority":20},{"key":"data.traits.dr.value","value":"necrotic","mode":0,"priority":20},{"key":"data.traits.dr.value","value":"poison","mode":0,"priority":20},{"key":"data.traits.dr.value","value":"psychic","mode":0,"priority":20},{"key":"data.traits.ci.value","value":"poisoned","mode":0,"priority":20},{"key":"data.traits.ci.value","value":"diseased","mode":0,"priority":20},{"key":"data.traits.dv.value","value":"ion","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"binary","mode":0,"priority":20},{"key":"data.details.species","value":"Droid, Class I","mode":5,"priority":20},{"key":"flags.sw5e.forceInsensitive","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.maintenanceMode","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.rapidReconstruction","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Droid%20Class%20I.webp","label":"Droid, Class I","tint":"","transfer":true}]}
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{"_id":"i5ms7ftfdnGUb58M","name":"Anomid","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Anomids are a species of humanoids with translucent, purple-hued skin that is smooth but wrinkles with age. They have large, slender hands with six fingers on each: two end fingers, two center fingers and two thumbs, with a sharp claw on each. The fingers are paired in twos and slightly spaced apart from the others. The eyes of the anomids are solid, with no visible irises or pupils and have been seen in varying shades of yellow or blue. The anomids have pointed, fin-like ears that protrude from the sides of their heads. Anomid hair is often long and well kept, and is always found in shades of black, gray or white.</p>\n<h2>Society and Culture</h2>\n<p>Anomids almost always wear elaborate masks which cover most of their faces. These are not breath masks, but vocalizer units. Since anomids have no vocal cords, they rely on these vocalizer masks to communicate with other species. These masks are often elaborately customized to reflect an anomid's social status, family origin, or profession. Among themselves, anomids communicate using an elaborate sign language. Anomid sign language requires six-fingered hands, which makes it difficult for Humans or Human-programmed protocol droids to use.</p>\n<p>Anomid civilization has a long history of pacifism and technical achievement. In fact, most Anomids are pacifists—historians believe that no major wars have ever been fought in the Yablari system.</p>\n<h2>Names</h2>\n<p>Anomid names are usually one or two syllables long, featuring hard consonants. Female names are often softer, with a greater flow to them. Surnames are familial.</p>\n<p> <strong>Male Names.</strong> Arkis, Jarak, Magris, Vell</p>\n<p> <strong>Female Names.</strong> Apharis, Eralie, Siphanie, Ulaniye</p>\n<p> <strong>Surnames.</strong> Dekan, Krest, Narroc, Quill, Wode</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Wisdom score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Anomids reach adulthood in their late teens and live a little under a century.</p>\n<p><strong><em>Alignment.</em></strong> Anomids' pacifistic culture causes them to tend toward light alignments, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Anomids typically stand 5 to 6 feet tall and generally weigh about 120 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Agricultural Exports.</strong></em> Whenever you make an Intelligence (Nature) or Intelligence (Technology) check related to food, agriculture, or agricultural technology, you are considered to have expertise in the skill.</p>\n<p><em><strong>Tech Dabbler.</strong></em> You know the <em>minor hologram</em> at-will tech power. When you reach 3rd level, you learn and can cast the <em>repair droid</em> tech power once per long rest. When you reach 5th level, you learn and can cast the <em>hold droid</em> tech power once per long rest. Your techcasting ability is Intelligence. You do not require use of a wristpad for these powers.</p>\n<p><em><strong>Tech Resistance.</strong></em> Growing up around technology leaves an impact on anomids. You have advantage on Dexterity and Intelligence saving throws against tech powers.</p>\n<p><em><strong>Tech Savant.</strong></em> You have proficiency in the Technology skill.</p>\n<p><em><strong>Vocalizer.</strong></em> Anomids have no vocal cords and rely on a vocalizer to communicate with other species. If your vocalizer is removed or destroyed, you cannot speak.</p>\n<p><em><strong>Wealthy.</strong></em> During character creation, you start with additional credits equal to your level x your proficiency bonus x 1,000 cr.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic through the use of your vocalizer. You can also use Anomid Sign Language, which is an elaborate language requiring six-fingered hands.</p>"},"skinColorOptions":{"value":"Translucent violet to light purple"},"hairColorOptions":{"value":"Black, gray, or white"},"eyeColorOptions":{"value":"Opalescent; yellow or blue"},"distinctions":{"value":"No vocal cords, six-fingered hands"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Yablari"},"slanguage":{"value":"Anomid Sign Language"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"planguage":{"value":""},"droidDistinctions":{"value":""},"droidLanguage":{"value":""},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Anomid","mode":"=","targetSpecific":false,"id":1,"itemId":"YPAc26UE2fe8HTdS","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"YPAc26UE2fe8HTdS","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"YPAc26UE2fe8HTdS","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"YPAc26UE2fe8HTdS","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"YPAc26UE2fe8HTdS","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"YPAc26UE2fe8HTdS","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"YPAc26UE2fe8HTdS","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Anomid Sign Language","mode":"+","targetSpecific":false,"id":8,"itemId":"YPAc26UE2fe8HTdS","active":false,"_targets":[]}]},"core":{"sourceId":"Item.ZIgo0jnj2jRQuMZx"}},"img":"systems/sw5e/packs/Icons/Species/Anomid.webp","effects":[{"_id":"r8Bt9PJq9d3VlL46","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.species","value":"Anomid","mode":5,"priority":20},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":20},{"key":"flags.sw5e.techResistance","value":"1","mode":0,"priority":20},{"key":"data.skills.tec.value","value":1,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":2,"priority":20},{"key":"data.traits.languages.custom","value":"Anomid Sign Language","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Anomid.webp","label":"Anomid","tint":"","transfer":true}]}
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{"_id":"jJRFIwQIMpPX8b2D","name":"Mon Calamari","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>The mon calamari are a bipedal, amphibious species with high-domed heads, webbed hands and large, goggle-like eyes. In addition to being webbed, the mon calamari hand presents three suction-cup like holes on its palm, and featured five claw-tipped fingers: one opposable thumb, two long middle fingers, and two very short outer fingers. Although they are shaped like flippers, their feet can nevertheless fit into boots designed for human-like feet. The females are distinguished from the males by their more prominent chest areas.</p><h2>Society and Culture</h2><p>The mon calamari have developed a very advanced and civilized culture. Their art, music, literature, and science show a creativity surpassed by few in the galaxy. Mon calamari literature depicts stars as islands in a galactic sea, showing a passionate longing to explore space and discover other civilizations. Mon Calamari are both soft-spoken and gentle, slow to anger, and have the remarkable ability to maintain their concentration without being distracted by emotional responses. They are both inquisitive and creative, and have a near-legendary quality of being both determined and dedicated; once a mon calamari decides on a course of action, they are not easily swayed from that decision. They often fixate themselves on \"lost causes.\"</p><h2>Names</h2><p>Mon calamari names generally have a melodic feel.</p><p> <strong>Male Names.</strong> Creaz, Fior, Hurneerth, Nurrins, Sielpa</p><p> <strong>Female Names.</strong> Afwa, Lel, Mhirim, Ri, Theya</p><p> <strong>Surnames.</strong> Dualda, Gradi, Tua, Valec, Winab</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Intelligence or Wisdom score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Mon calamari reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Mon calamaris' love of the arts cause them to tend toward the light side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Mon calamari stand between 5 and 6 feet tall and rarely weigh more than 150 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Amphibious.</strong></em> You can breathe air and water.</p>\n<p><em><strong>Darkvision.</strong></em> Accustomed to life underwater, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Mon Calamari Resistance.</strong></em> You have advantage on saving throws against effects that grant the slowed condition and you have resistance against cold damage (explained in chapter 9).</p>\n<p><em><strong>Musical.</strong></em> You have proficiency in one musical instrument of your choice.</p>\n<p><em><strong>Swim.</strong></em> You have a swimming speed of 30 feet.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic, Mon Cal, and one language of your choice.</p>"},"skinColorOptions":{"value":"Reddish brown, brown, red, cyan, mottle, salmon, gold, blue, grey, or white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow, orange, blue, or gray"},"distinctions":{"value":"Large, goggle-like eyes, high-domed heads, webbed hands"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Mon Cala"},"slanguage":{"value":"Mon Cal"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Mon Calamari","mode":"=","targetSpecific":false,"id":1,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":2,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":3,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":4,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.dr.value","value":"cold","mode":"+","targetSpecific":false,"id":5,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.toolProf.value","value":"music","mode":"+","targetSpecific":false,"id":6,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Tool Prof"},{"modSpecKey":"data.attributes.movement.swim","value":"30","mode":"+","targetSpecific":false,"id":7,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"moncal","mode":"+","targetSpecific":false,"id":9,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":10,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Mon%20Calamari.webp","effects":[{"_id":"N9qNmjh0vP0dzWIA","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Mon Calamari","mode":5,"priority":5},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.dr.value","value":"cold","mode":0,"priority":0},{"key":"data.traits.toolProf.value","value":"music","mode":0,"priority":0},{"key":"data.attributes.movement.swim","value":30,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"moncal","mode":0,"priority":0},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"flags.sw5e.amphibious","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Mon%20Calamari.webp","label":"Mon Calamari","tint":"","transfer":true}]}
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{"_id":"jMh5K7Xk1YYOn2GZ","name":"Jawa","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Jawas are easily identifiable by their traditional brown hooded robes, though it is not unheard of for them to wear other colors. Other notable features included their glowing yellow eyes, small stature and high pitched, quickly spoken language called Jawaese. Underneath their robes, jawas appear to be gaunt, rodent-like creatures, with shrunken faces and yellow eyes.</p><h2>Society and Culture</h2><p>Jawas are a communal, compulsive scavenger species who spend most of their life devoted to scavenging the deserts of Tatooine in search of any scrap metal, droid or mechanical part left behind from millennia of star travel and technological advancement. Most non-jawas regard the jawas as scavengers and thieves, a description that most jawas actually find pleasing.</p><p>The jawa's unofficial motto is <em>not to look for uses in a salvaged item, but rather to imagine someone else who might find a use for it</em>. This is evidenced in their endless search for wares with which to trade with almost any being jawas encounter. They have an instinctive feel for machinery and electronics, notorious for knowing how to get a piece of equipment functioning just well enough to sell.</p><h2>Names</h2><p>Jawa names are quickly spoken, complex, and often misunderstood. Jawas who spend the majority of their time around other species respond well to nicknames. Male and female names do not significantly deviate. Surnames are clan based.</p><p> <strong>Male Names.</strong> Bilvu, Mnak, Penk, Plin, Vih</p><p> <strong>Female Names.</strong> Bahimos, Kola, Levu, Rhovi, Uvet</p><p> <strong>Surnames.</strong> Kkejenem, M'avoe, Tjoteelt, Wiamoel</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Intelligence score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Jawas are considered adults when they make their first sale and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Jawas tendency to steal and swindle causes them to tend towards the dark side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Jawas stand around 3 to 4 feet tall and weigh about 40 lbs. Regardless of your position in that range, your size is Small.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p>\n<p><em><strong>Darkvision.</strong></em> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Grovel, Cower, and Beg.</strong></em> As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.</p>\n<p><em><strong>Tech Dabbler.</strong></em> You know the <em>ion blast</em> at-will tech power. When you reach 3rd level, you can cast the <em>repair droid</em> tech power once per day. When you reach 5th level, you can also cast the <em>hold droid</em> tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.</p>\n<p><em><strong>Thieves.</strong></em> You have proficiency in Sleight of Hand.</p>\n<p><em><strong>Tinker.</strong></em> You have proficiency with tinker's tools. You can use these and spend 1 hour and 100 cr worth of materials to construct a Tiny Device (AC 5, 1 hp). You can take the Use an Object action to have your device cause one of the following effects: create a small explosion, create a repeating loud noise for 1 minute, create smoke for 1 minute, cause a small electrical fire. You can maintain a number of these devices up to your proficiency bonus at once, and a device stops functioning after 24 hours away from you. You can dismantle the device to reclaim the materials used to create it.</p>\n<p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Jawaese. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it. Jawaese blends quickly spoken, semi-meaningless syllables with scents to be understood.</p>"},"skinColorOptions":{"value":"Black"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Diminutive stature, mechanical aptitude, thieving nature"},"heightAverage":{"value":"2'9\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"35 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Tatooine"},"slanguage":{"value":"Jawaese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Jawa","mode":"=","targetSpecific":false,"id":1,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.slt.value","value":"1","mode":"=","targetSpecific":false,"id":7,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Skills Sleight of Hand"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"jawaese","mode":"+","targetSpecific":false,"id":9,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Jawa.webp","effects":[{"_id":"7xmo1x6YCPktrmG7","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Jawa","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"sm","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":25,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.slt.value","value":1,"mode":4,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"jawaese","mode":0,"priority":0},{"key":"flags.sw5e.grovelCowerAndBeg","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.tinker","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":0,"priority":20},{"key":"data.traits.toolProf.value","value":"tin","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Jawa.webp","label":"Jawa","tint":"","transfer":true}]}
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{"_id":"je9KqAzjS8sBqUSB","name":"Kel Dor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Due to Dorin having an atmosphere composed of helium and a gas unique to their world, the kel dors are forced to wear an antiox breath mask and protective goggles whenever in atmospheres of a different composition. Without their protective goggles, kel dors were considered effectively blind when away from Dorin. They were also able to survive in the vacuum of space for a short time, though it was unknown exactly how long they could withstand it.</p><p>The kel dors also have heightened reflexes, a result of the extrasensory organs in their heads. They are typically quick and wise.</p><h2>Society and Culture</h2><p>Kel dor are noted for their simple approach to justice, and they typically see moral issues in black and white. On the one hand, the kel dors are noted for their hospitality; they would never turn away a stranger in need. Yet, kel dors are not averse to taking the law into their own hands and have no compunctions about putting to death a thief who was merely stealing to feed himself.</p><p>Kel dor Force-sensitives are often trained as Baran Do Sages, who have an honored place in kel dor culture. They often serve as advisers to rich and powerful kel dor families. Wars and disasters have been averted simply by the insight of a Baran Do Sage.</p><h2>Names</h2><p>Kel dor names are based on sound generated by Dorin's unique atmosphere. Surnames are based on ancient family trades.</p><p> <strong>Male Names.</strong> Bil, I'zers, Nullo, Taciss, Zaln</p><p> <strong>Female Names.</strong> Arri'ku, Bhi're, Chu, So'ro, Thirza</p><p> <strong>Surnames.</strong> Andugai, Borak, Haimnech, Vitchess</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 2, and your Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Kel dor reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Kel dors' structured nature causes them to tend toward lawful balanced, though there are exceptions.</p><p><em><strong>Size.</strong></em> Kel dor typically stand around 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> Your natural evolution allows you to see what others do not in dim and dark conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Foreign Biology.</strong></em> You cannot breathe oxygen. The kel dors have created a breathing apparatus to negate the negative effects of living in an oxygen rich environment, but if your mask is removed while you are in such an environment, you lose consciousness.</p><p><em><strong>Life in the Void.</strong></em> You can survive for one hour within the vacuum of space. You have resistance to Necrotic damage.</p><p><em><strong>Telepathy.</strong></em> You can communicate telepathically with creatures within 30 feet of you. You must share a language with the target in order to communicate in this way.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Kel Dor.</p>"},"skinColorOptions":{"value":"Orange, red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, silver"},"distinctions":{"value":"Rebreathers to survive in oxygen environments"},"heightAverage":{"value":"4'6\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"80 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Dorin"},"slanguage":{"value":"Kel Dor"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kel Dor","mode":"=","targetSpecific":false,"id":1,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.dr.value","value":"necrotic","mode":"+","targetSpecific":false,"id":7,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"keldor","mode":"+","targetSpecific":false,"id":10,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Kel%20Dor.webp","effects":[{"_id":"vtxUoVv6RYKs79hH","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Kel Dor","mode":5,"priority":5},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.dr.value","value":"necrotic","mode":0,"priority":0},{"key":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"keldor","mode":0,"priority":0},{"key":"flags.sw5e.foreignBiology","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Kel%20Dor.webp","label":"Kel Dor","tint":"","transfer":true}]}
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{"_id":"jpHZszvc0kX4toUz","name":"Pa'lowick","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>The pa'lowick are a species of humanoid amphibians who live in the coastal salt marshes of Lowick. They have compact but rotund midsections that top a pair of long, spindly legs ending in anisodactylic feet—three toes pointing forward, one back. This configuration, combined with their powerful lungs, enabled them to swim. The most prominent feature of pa'lowick physiology is their prehensile snout, which ends in a pair of pouty, human-like lips. Pa'lowick are also born with sharp tusks, which some lose by middle age.</p>\n<h2>Society and Culture</h2>\n<p>Pa'lowick live in large, independent communities with a feudal system of government. Many pa'lowick become fishers or hunters, as their biology allows. Songs and stories are the most treasured aspect of pa'lowick culture. Pa'lowick music runs the gamut of genres and subjects, although religious music is particularly common. Cultural heritage, such as history, genealogy, and parables, is largely passed down orally. Every Pa'lowick community has a dedicated storyteller; the esteem afforded this individual makes the position a coveted one. Large lungs make the Pa'lowick hearty singers and affords at least some members of the species the ability to scream loudly and disarm opponents in combat.</p>\n<h2>Names</h2>\n<p>Pa'lowick names tend to grow longer as the family tree grows older, with each generation adding a few syllables they are fond of.</p>\n<p><strong> Male Names.</strong> Loran, Jelanto, Neeamesh, Samoos</p>\n<p><strong> Female Names.</strong> Larisselle, Rensilla, Sy, Tripika</p>\n<p><strong> Surnames.</strong> Chatrunis, Dym, Geeci, Snootles</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Charisma score increases by 1.</p><p><em><strong>Age.</strong></em> Pa'lowick reach adulthood in their late teens and live about 75 years.</p><p><em><strong>Alignment.</strong></em> Pa'lowick enjoy a raucous good time, causing them to tend toward chaotic light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Pa'lowick stand about 5 feet tall, and weigh approximately 100 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Hold Breath.</strong></em> Pa'lowick have a great lung capacity and can hold their breath for up to 15 minutes at a time.</p><p><em><strong>Proud Performer.</strong></em> Pa'lowick are best known for the energy they can bring to a singing performance. Whenever you make a Charisma (Performance) check involving singing, you are considered to have expertise in the Performance skill.</p><p><em><strong>Snout.</strong></em> You have supreme control over your snout and can use it to manipulate objects as well as your hands. Additionally, your snout is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal 1d4 + your Strength modifier kinetic damage.</p><p><em><strong>Sonic Scream.</strong></em> You can use your action to violently expel air in a 15-foot cone. When you do so, each creature in the area of the exhalation must make a Wisdom saving throw. The DC for this saving throw equals 8 + your proficiency bonus + your Constitution modifier. A creature takes 2d6 sonic damage on a failed save, and half as much damage on a successful one. The damage increases to 4d6 at 5th level, 6d6 at 11th level, and 8d6 at 17th level. This ability has no effect on constructs. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain one use of this feature when you finish a long rest.</p><p><em><strong>Swim.</strong></em> You have a swimming speed of 30 feet.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Lowickese. Lowickese requires the user to purse their lips and blow air, and is considered amusing by other species.</p>"},"skinColorOptions":{"value":"Generally tan and greenish hues"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Green, blue, gray, red-orange"},"distinctions":{"value":"Long snout, bulbous body on thin legs"},"heightAverage":{"value":"4'6\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"65 lbs."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Lowick"},"slanguage":{"value":"Lowickese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Pa'lowick","mode":"=","targetSpecific":false,"id":1,"itemId":"sW49GVw2YC3LATdF","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"sW49GVw2YC3LATdF","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"sW49GVw2YC3LATdF","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"sW49GVw2YC3LATdF","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"sW49GVw2YC3LATdF","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.movement.swim","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"sW49GVw2YC3LATdF","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"sW49GVw2YC3LATdF","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"lowickese","mode":"+","targetSpecific":false,"id":8,"itemId":"sW49GVw2YC3LATdF","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Pa%27lowick.webp","effects":[{"_id":"DOEcD2uiPDNcMRRg","flags":{"dae":{"transfer":true}},"changes":[{"key":"data.details.species","value":"Pa'lowick","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.movement.swim","value":"30","mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"lowickese","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Pa%27lowick.webp","label":"Pa'lowick","tint":"","transfer":true}]}
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{"_id":"kCLCHYzGmdJVJpXU","name":"Bith","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Bith are craniopods with pale pink, yellow, or green skin, large heads, large lidless eyes, toeless feet, and long fingers. Their thumb and small finger were both fully opposable. The bith's internal systems are different from most humanoids, as the bith have only one lung, and exhale through their skin. Bith also lack a proper nose, instead having highly sensitive olfactory organs hidden in the skin-flaps of their cheeks. The other bith senses are also acute. Bith can sense the tonal qualities of sound as well as other species sensed colors. Their eyes, as big as a Menahuun's, can see microscopic details of nearby objects, but are extremely nearsighted as a result. An interesting side effect of their incredible sensors is the effect of sonic grenades, or screamers, on them. It is described as causing their heads to explode. Similarly, bith have high manual dexterity which helps them manipulate fine tools, though their physical prowess with gross motor skills was only average.</p>\n<h2>Society and Culture</h2>\n<p>Bith are one of the galaxy's most ancient civilizations, with a history going back millions of years. This antiquity garners respect in certain quarters, such as among the Gree, who gave them more respect than other, \"younger\" species. Their society is highly regimented, with everything from mate selection to political leadership controlled by sophisticated computer programs.</p>\n<h2>Names</h2>\n<p>Bith names are quite diverse. Some names look complicated and difficult to pronounce, while others are quite simple.</p>\n<p><strong>Male Names.</strong> Fedu, Jenkiss, Kabadons, Ph'teumkiass</p>\n<p><strong>Female Names.</strong> Duhia, F'hubama, R'hothal, Thidus</p>\n<p><strong>Surnames.</strong> D'intes, Hern, K'sarorn, Nimum, Rumo</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Dexterity score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Bith reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Biths' benevolent nature causes them to tend toward the light side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Bith typically stand 5 to 6 feet tall and generally weigh about 120 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Detail Oriented.</strong></em> You are practiced at scouring for details. You have advantage on Intelligence (Investigation) checks within 5 feet.</p>\n<p><em><strong>Keen Hearing and Smell.</strong></em> You have advantage on Wisdom (Perception) checks that involve hearing or smell.</p>\n<p><em><strong>Musician.</strong></em> You are proficient in one musical instrument of your choice.</p>\n<p><em><strong>Programmer.</strong></em> Whenever you make an Intelligence (Technology) check related to computers, you are considered to have expertise in the Technology skill.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic, Bith, and one more language of your choice.</p>"},"skinColorOptions":{"value":"Green, pink, white, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Large cranium, acute senses of smell and hearing"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Clak'dor VII"},"slanguage":{"value":"Bith"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":1,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.details.species","value":"Bith","mode":"=","targetSpecific":false,"id":5,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.traits.languages.value","value":"Basic","mode":"+","targetSpecific":false,"id":6,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"Bith","mode":"+","targetSpecific":false,"id":7,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.toolProf.value","value":"music","mode":"+","targetSpecific":false,"id":8,"itemId":"ELH8899fqDlpo706","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Bith.webp","effects":[{"_id":"064LQEqCktTG9phA","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.details.species","value":"Bith","mode":5,"priority":5},{"key":"data.traits.languages.value","value":"bith","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.toolProf.value","value":"music","mode":0,"priority":0},{"key":"flags.sw5e.detailOriented","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.programmer","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Bith.webp","label":"Bith","tint":"","transfer":true}]}
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{"_id":"kIVMbNrZBWoPYgLg","name":"Twi'lek","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Twi'leks are usually thin, although corpulent individuals were known to exist. Twi'leks are omnivores; this diet is essential given that food is scarce on their homeworld, Ryloth. Twi'leks possess multiple stomachs, an unusual trait that enables them to eat almost any food. When traveling off their homeworld, twi'leks rarely refused food, which frequently leads to obesity among starfarers. Twi'lek society also associates obesity as a sign of affluence and success.</p>\n<h2>Society and Culture</h2>\n<p>The natural grace and exotic beauty of the female twi'leks make them a popular target among slave traders. Slavery is the main currency of Ryloth. Some see it as a chance to make money by kidnapping or selling orphaned children, while others see slavery as a way of saving children from growing up in Ryloth's harsh environment. A number of twi'leks believe that slavery is an efficient way to proliferate their species and preserve their culture, as the twi'leks lack their own means of inter-planetary travel. Regardless of how it came about, many twi'leks live as slaves or entertainers and are considered status symbols, especially the females of rarer skin hues. Twi'leks that manage to escape from captivity usually turned to a life of thievery or prostitution, with both genders making use of their powers of seduction.</p>\n<h2>Names</h2>\n<p>Twi'lek names combine their first name and a clan name into a single name, rather than having a separate surname.</p>\n<p> <strong>Male Names.</strong> Ecrizsati, Gaj'mogos, Ukelweko</p>\n<p> <strong>Female Names.</strong> Arag'mure, Oanicfuba, Unaecripi</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Twi'leks reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Twi'leks harsh upbringing cause them to tend toward the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Twi'leks stand between 5 and 7 feet tall and weigh up to 200 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Elegant Dancers.</strong></em> You have proficiency with the Performance skill.</p><p><em><strong>Natural Antitoxins.</strong></em> You have advantage on saving throws against poison and disease, and you have resistance against poison damage (explained in Chapter 9).</p><p><em><strong>Unarmed Combatant.</strong></em> Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Twi'leki. You can communicate non-verbally with other twi'leks through a complex language of subtle head-tail motions.</p>"},"skinColorOptions":{"value":"Blue, brown, dark grey, green, orange, pink, purple, red, tan, teal, white, yellow, or striped"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, blue, brown, green, hazel, orange, pink, purple, or yellow"},"distinctions":{"value":"Lekku, sharp claw-like nails, males often file their teeth to points"},"heightAverage":{"value":"5'3\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Ryloth"},"slanguage":{"value":"Twi'leki"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Twi'lek","mode":"=","targetSpecific":false,"id":1,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.prf.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Skills Performance"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":8,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"twi'leki","mode":"+","targetSpecific":false,"id":10,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Twi_lek.webp","effects":[{"_id":"v6ifgRQtYJRSYhEh","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Twi'lek","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.prf.value","value":1,"mode":4,"priority":20},{"key":"data.traits.dr.value","value":"poison","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"twi'leki","mode":0,"priority":0},{"key":"flags.sw5e.unarmedCombatant","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Twi_lek.webp","label":"Twi'lek","tint":"","transfer":true}]}
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{"_id":"kRHw0j5qtghcqNsF","name":"Yevetha","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Physically, the Yevetha are tall beings with a ghoulish appearance that is bereft of any body hair, being described as being so gaunt as to seem skeletal due to their pallid gray skin and lithe builds. The species possesses six fingered hands that have retractable dewclaws. Each one is located on the inside of the wrist above their six-fingered hands. Their dewclaws shoot from a sheath of a skin beneath their cadaverous hands and are capable of being retracted. When extended fully, the wrist blades reach about a foot in length, and are used in close combat and blood sacrifices. The Yevetha also possess a greater tolerance for g-forces when compared to Human pilots.</p><h2>Society and Culture</h2><p>Within their society, blood is an important aspect of their culture and is a central focus of their religious belief system. This has resulted in them becoming a particularly violent species. For the Yevetha, death is not to be feared. They are described as being dutiful, attentive, cautious but also fatalistic in their view of the universe. When fighting against other foes, Yevetha are notable for being ruthless fighters who never surrender even in the face of certain defeat. Due to the brutal nature of their society, the Yevetha do not possess a single jail, penitentiary or stockade as they believe there is no need for such facilities. In fact, they do not possess a word in their language for either convict or incarcerate.</p><h2>Names</h2><p>Yevetha names are sharp and are kept to one syllable, not varying significantly based on gender. Surnames are familial.</p><strong> First Names.</strong> Ral, Var, Cax, Tav, Fol, Sip, Nov</p><strong> Surnames.</strong> Faalk, Naalar, Giinn, Ralle, Xoota","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Intelligence score increases by 1.</p><p><em><strong>Age.</strong></em> Yevetha reach adulthood in their early teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Yevetha's xenophobic attitude causes them to tend toward the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Yevetha typically stand between 6 and 6 and a half feet tall and generally weigh about 160 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Aggressive.</strong></em> As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.</p><p><em><strong>Arm Blades.</strong></em> Your retractable dewclaws are natural weapons, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d6 + your Strength modifier.</p><p><em><strong>Toughness.</strong></em> Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.</p><p><em><strong>Mechanical Memory.</strong></em> Whenever you make an Intelligence (Technology) check related to memorizing or duplicating mechanical readouts, you are considered to have expertise in the Technology skill.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Yevethan. Yevetha are able to speak other languages, but their isolationist nature makes them tend to reject the languages of other species. Only rarely would a Yevethan speak Galactic Basic, as this would often decrease their social standing.</p>"},"skinColorOptions":{"value":"Green or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Retractable dewclaws, six fingers"},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"N'zoth"},"slanguage":{"value":"Yevethan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.ideal","value":"Yevetha","mode":"=","targetSpecific":false,"id":1,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Details Ideal"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"yevethan","mode":"+","targetSpecific":false,"id":7,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Yevetha.webp","effects":[{"_id":"WdaVVsfj3z9Snv6g","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Yevetha","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"yevethan","mode":0,"priority":0},{"key":"flags.sw5e.aggressive","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.toughness","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Yevetha.webp","label":"Yevetha","tint":"","transfer":true}]}
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{"_id":"lyGh48xpvK3ydQpn","name":"Bothan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Bothans are a short species of furry humanoids. Bothans are covered in fur which shifted in response to their emotional state by way of gentle ripplings. It is this trait, named Wrendui, that betrays them when members of their kind intend to be duplicitous in their dealings with others. They possess tapered pointed ears, and both males and females were known to sport beards. Bothans are able to interbreed with the other species, though it is rare that they do so. Such hybrids somewhat resembled baseline humans with haunches, hooves, fur, pointed ears and a long tail.</p>\n<h2>Society and Culture</h2>\n<p>Bothan culture is guided by the philosophy and principles from the ancient text known as The Way, written by Golm Fervse'dra. In this \"Bothan Way\", the pursuit of power and influence is paramount. Thus, individual bothans put their own political and economic success above all other concerns, and as a species, bothans put their own advancement ahead of other intergalactic interests. The volume of backstabbing, subtle character assassination and political maneuvering in bothan society is dizzying, and results in many species stereotyping bothans as untrustworthy. In fact, most bothans are habitually paranoid, believing that anyone who's not working with them, is working against them. In times of crisis, the focus of bothan society shifts to a survivalist state known as \"ar'krai\". When engaged in ar'krai, all fit bothans volunteer to defend their species from impending extinction.</p>\n<h2>Names</h2>\n<p>Male bothan names are often tricky while female names are soft. Surnames are familial.</p>\n<p><strong> Male Names.</strong> Garc, Hibriak, Nith, Tramom, Ventagt</p>\n<p><strong> Female Names.</strong> Ceerriah, Dhaim, Gnam, Meenn, Vit</p>\n<p><strong> Surnames.</strong> Bwif'livi, Gra'kit, Hia'faitu, Main'dil</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Bothans reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Bothans' duplicitous nature causes them to tend toward the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Bothans stand 4-5 feet tall and weigh under 100 pounds. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Naturally Stealthy.</strong></em> You can attempt to hide even when you are obscured only by a creature that is your size or larger than you.</p><p><em><strong>Nimble Escape.</strong></em> You can take the Disengage or Hide action as a bonus action on each of its turns.</p><p><em><strong>Shrewd.</strong></em> You are proficient in the Insight and Deception skills.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Bothese. Bothese had a great influence on the forming of Galactic Basic; the two languages share many cognates.</p>"},"skinColorOptions":{"value":"Brown"},"hairColorOptions":{"value":"Black, brown, or gray (with age)"},"eyeColorOptions":{"value":"Brown or green"},"distinctions":{"value":"Diminutive stature, mood-sensitive fur"},"heightAverage":{"value":"4'3\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Bothawui"},"slanguage":{"value":"Bothese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Bothan","mode":"=","targetSpecific":false,"id":1,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ins.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Skills Insight"},{"modSpecKey":"data.skills.dec.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Skills Deception"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"bothese","mode":"+","targetSpecific":false,"id":9,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Bothan.webp","effects":[{"_id":"nTIwpqn8tPkjpase","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Bothan","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.skills.ins.value","value":1,"mode":4,"priority":20},{"key":"data.skills.dec.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"bothese","mode":0,"priority":0},{"key":"flags.sw5e.naturallyStealthy","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.nimbleEscape","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Bothan.webp","label":"Bothan","tint":"","transfer":true}]}
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{"_id":"mvwsQmcKyovWx7PA","name":"Duros","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>The duros are humanoids with smooth blue-green skin, red eyes, lipless mouths, long thin noseless faces and green blood. Olfactory organs beneath their eyes are responsible for their sense of smell. Both females and males are bald, though both genders are easily distinguished. Their large red goggle-like eyes have slit pupils. Duros females lay eggs as they are descended from ancient reptiles, and they are born in a larval grub stage. Unlike similar species, the duros take care of their offspring from birth.<p></p><h2>Society and Culture</h2><p>Their home planet Duro is primarily uninhabited due to massive pollution on the world over time. Instead, it is covered with automated farms for food production. The duros live in twenty orbital space cities above the planet.</p><p>The duros also established a vast, grand starship construction industry in the Duro system. The duros set up their government around a consortium of starship construction corporations, with all important political decisions made by the stockholders of the corporations. This meant that any duros that held stock in a company could participate in the administration of the system.</p><p>With their strong memories, some duros also choose to become extraordinary storytellers, renowned galaxy-wide for their ability to learn a wide range of narratives by heart, and perform them all with stunning accuracy.</p><h2>Names</h2><p>Duros names are generally melodic, with female names having softer intonations. Surnames are familial.</p><p> <strong>Male Names.</strong> Cir, Fod, Mom, Rur, Zim</p><p> <strong>Female Names.</strong> Chochi, Fumsu, Kaleshef, Raada</p><p> <strong>Surnames.</strong> Dektuks, Jimoks, Silt, Tuzig, Zhoks</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Intelligence score increases by 1.</p><p><em><strong>Age.</strong></em> Duros reach adulthood in their 20s and live an average of 150 years.</p><p><em><strong>Alignment.</strong></em> Duros tend toward no particular alignment. The best and worst are found among them.</p><p><em><strong>Size.</strong></em> Duros stand around 6 feet tall and weigh around 160 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Galactic Traveler.</strong></em> You have proficiency in Lore.</p><p><em><strong>Pilot.</strong></em> You have proficiency in Piloting.</p><p><em><strong>Tech Resistance.</strong></em> Growing up around technology leaves an impact on duros. You have advantage on Dexterity and Intelligence saving throws against tech powers.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Durese. Durese is a common interstellar tongue used by prominent spacers and traders.</p>"},"skinColorOptions":{"value":"Blue, green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Noseless, large red eyes, affinity for space travel"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Duro"},"slanguage":{"value":"Durese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Duros","mode":"=","targetSpecific":false,"id":1,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"=","targetSpecific":false,"id":5,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"=","targetSpecific":false,"id":7,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Skills Piloting"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"durese","mode":"+","targetSpecific":false,"id":9,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":10,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Duros.webp","effects":[{"_id":"sz5oR4T4w3PXpQR9","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Duros","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":5},{"key":"data.skills.lor.value","value":1,"mode":4,"priority":5},{"key":"data.skills.pil.value","value":1,"mode":4,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"durese","mode":0,"priority":0},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"flags.sw5e.techResistance","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Duros.webp","label":"Duros","tint":"","transfer":true}]}
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{"_id":"n2XpEBLlt24OcL4s","name":"Tusken","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>While Tuskens, also known as Tusken Raiders or Sand People, are easily recognizable by their full-body clothing, goggles, and mouth filters, little of their true physical appearance can be discerned. From birth, Tuskens are covered in wraps, and, barring very rare occasions, will not bare any part of their skin in sight of another person. This, combined with their hostility to outsiders and Tatooine's remote and arid nature, makes even study of Tusken corpses difficult.</p><h2>Society and Culture</h2><p>Tuskens are a primative, tribal race, mostly living in small clans scattered throughout Tatooine's deserts. Due to the harsh and unforgiving desert environment, Tusken clans are often xenophobic and territorial, but it is not unknown for them to adopt members of other species into the clan. They believe that all water is sacred and promised to them alone, and are infamous among the other residents of Tatooine for raiding and pillaging settlements and farms.\n\nTusken clans are usually very stratified, with males as hunters and warriors, while females and children maintain the camp. Tusken warriors hold their bond with their gaderffii weapons and Bantha mounts as sacred, and will choose death before relinquishing either.</p><h2>Names</h2><p>Tusken naming traditions vary between clans, but most are made up of harsh, guttural sounds. Tuskens do not use surnames.</p><strong> Male Names.</strong> Ur Ur, A'Koba, Qeruru'rr, Gr'Karr<p></p><strong> Female Names.</strong> K'Yark, Reirin, K'Orou, Ursarr'u","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Strength or Charisma score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Tuskens are considered adults when they turn 15. Because of the harsh and unforgiving climate of their home world, they rarely live longer than half a century.</p>\n<p><em><strong>Alignment.</strong></em> Tusken culture's violent focus and disregard of those outside the tribe causes them to tend towards chaotic dark side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Tusken stand between 5 and 6 feet tall and weigh around 155 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Aggressive.</strong></em> As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.</p>\n<p><em><strong>Animal Handler.</strong></em> You are proficient in Animal Handling.</p>\n<p><em><strong>Intimidating Roar.</strong></em> Once per day, you can cast the <em>fear</em> Force power. Charisma is your forcecasting ability for this power.</p>\n<p><em><strong>Survivors of the Sands.</strong></em> You are proficient in Survival. Additionally, you don't treat desert terrain as difficult terrain. Lastly, you are naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master's Guide.</p>\n<p><em><strong>Tusken Weaponry.</strong></em> You have proficiency with the slugthrower and vibromace.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Tusken. Tusken is a guttural language characterized by its barks, growls, and roars. While Tuskens typically understand Galactic Basic, it is rare to hear them speak anything but Tusken.</p>"},"skinColorOptions":{"value":"Brown, gray, or tan"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Pale gray or black"},"distinctions":{"value":"Full-body wrappings, goggles, mouth filter"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Tatooine"},"slanguage":{"value":"Tusken"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Tusken","mode":"=","targetSpecific":false,"id":1,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ani.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Skills Animal Handling"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.weaponProf.custom","value":"slugthrower","mode":"+","targetSpecific":false,"id":8,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibromace","mode":"+","targetSpecific":false,"id":9,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"tusken","mode":"+","targetSpecific":false,"id":11,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Tusken.webp","effects":[{"_id":"bwSDTAnMbEikuqSv","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Tusken","mode":5,"priority":5},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.skills.ani.value","value":1,"mode":4,"priority":20},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":20},{"key":"data.traits.weaponProf.custom","value":"slugthrower","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"vibromace","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"tusken","mode":0,"priority":0},{"key":"flags.sw5e.aggressive","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Tusken.webp","label":"Tusken","tint":"","transfer":true}]}
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{"_id":"nE757Ni2nOiRShTz","name":"Givin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>The Givin are a species of white-skinned, hairless humanoids who are quite frequently likened to animated skeletons. Their facial features include many sharp downward angles, large triangular eye sockets, and sloped-up brows that meet together in the middle, lending them an appearance of permanent anguish. Because of the harsh environment of their homeworld, the Givins' organs are sealed against atmospheric exposure; thanks to this complex system, they can survive for about a day in a vacuum.</p><h2>Society and Culture</h2><p>In order to survive their homeworld's lunar tides, the Givin became extremely adept at calculating the trajectory of their celestial bodies. Over the ages, Givin have become so skilled at celestial navigation that they are able to calculate hyperspace jumps in their heads. As such, mathematics have become a cornerstone of Givin society. Two Givin will often greet each other by exchanging complex equations for the other to solve.\r\n\r\nDue to their profound mathematical ability, Givin are skilled starship builders and astrogators. They create some of the most impressive, complex, and sleek ships in the galaxy. However, they frequently build their ships without the presence of a navcomputer or pressurization system, and so their buyers have to add these system in the starship aftermarket.</p><h2>Names</h2><p>Givin names are often derived by parents from favored mathematical equations. Male and female names do not significantly differ. Surnames are familial.</p><strong> First Names.</strong> Daggibus, Lersia, Na-Soth, Nisil, Sladru</p><strong> Surnames.</strong> Alarin, Nalas, Narth, Larr, Scoritoles","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Givin reach adulthood in their early teens and live about 80 years.</p><p><em><strong>Alignment.</strong></em> Givins believe power and respect are earned rather than expected, causing them to tend towards balanced alignments, though there are exceptions.</p><p><em><strong>Size.</strong></em> Givin typically stand around 6 feet tall and weigh 150 lb. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Hardened Exterior.</strong></em> You have a tough, bony exterior. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.</p><p><em><strong>Mathematical Savants.</strong></em> Whenever you make an Intelligence (Technology) check involving mathematics, you are considered to have expertise in the Technology skill.</p><p><em><strong>Stargazer.</strong></em> You have proficiency in Piloting and Technology.</p><p><em><strong>Vacuum Sealed.</strong></em> You can survive for one day within the vacuum of space. You still require oxygen to breathe. You have resistance to cold damage.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Givin. Givin is characterized by its use of mathematical jargon and symbols, making it nigh incomprehensible to the less mathematically inclined.</p>"},"skinColorOptions":{"value":"White"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Skeletal appearance, able to survive in a vacuum for short periods"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x2d4 lb."},"homeworld":{"value":"Yag'Dhul"},"slanguage":{"value":"Givin"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Givin","mode":"=","targetSpecific":false,"id":1,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Skills Piloting"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Skills Technology"},{"modSpecKey":"data.traits.dr.value","value":"cold","mode":"+","targetSpecific":false,"id":9,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"givin","mode":"+","targetSpecific":false,"id":11,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Givin.webp","effects":[{"_id":"Pn6vsO24HRDLSnOH","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Givin","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.attributes.ac.value","value":"13+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.skills.pil.value","value":1,"mode":4,"priority":20},{"key":"data.skills.tec.value","value":1,"mode":4,"priority":20},{"key":"data.traits.dr.value","value":"cold","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"givin","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Givin.webp","label":"Givin","tint":"","transfer":true}]}
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{"_id":"nI0tHcVv5Li9BRiV","name":"Nothoiin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Near-humans possessing golden, flaky skin, nothoiins feature fair to brown hair with brown eyes and typically have physical heights and builds common to humans. Nothoiins' appearance has earned their species the nickname of \"Goldskins.\"</p>\n<h2>Society and Culture</h2>\n<p>Although nothoiins hail from their eponymous homeworld and star system in the Anoat Sector, they are ubiquitous throughout the Greater Javin Region and Corporate Sectors. Their history of interstellar exploration and colonization was facilitated by their species' natural spacefaring abilities in both piloting and navigation and necessitated by their home planet's periodically harsh, dry climate. Droughts on Nothoiin can last for decades, and the wildfires they foster have served as one of the primary factors behind the limited development of the planet's economy beyond the ur-diamond mining industry, which produces the system's chief export.</p>\n<p>Large-scale emigration from Nothoiin has led members of its native species to seek careers as pilots, navigators, and operatives in numerous criminal enterprises. Various nothoiin colonies have given rise to a number of different governmental systems running the gamut from representative democracies to autocracies.</p>\n<h2>Names</h2>\n<p>Nothoiin typically receive a gendered given name and a familial surname.</p>\n<p><strong> Male Names.</strong> Amrosio, Jado, Kosimas, Troov</p>\n<p><strong> Female Names.</strong> Elayah, Giranti, Lorinah, Sil</p>\n<p><strong> Surnames.</strong> Caban, Mordu, Plintus, Starstrider</p>","chat":"","unidentified":""},"traits":{"value":"<p><strong><em>Ability Score Increase.</em></strong> Your Intelligence score increases by 2, and your Dexterity score increases by 1.</p>\n<p><strong><em>Age.</em></strong> Nothoiins reach adulthood in their late teens and live less than a century.</p>\n<p><strong><em>Alignment.</em></strong> Nothoiins tend toward no particular alignment. The best and worst are found among them.</p>\n<p><strong><em>Size.</em></strong> Nothoiins typically stand between 5 and 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><strong><em>Speed.</em></strong> Your base walking speed is 30 feet.</p>\n<p><strong><em>Born Pilots.</em></strong> Nothoiins demonstrate seemingly innate piloting abilities from a very young age. You have proficiency in the Piloting skill.</p>\n<p><strong><em>Expert Navigators.</em></strong> You are considered to have expertise in Wisdom (Survival) checks made to navigate.</p>\n<p><strong><em>Galactic Traveler.</em></strong> You have proficiency in the Lore skill.</p>\n<p><strong><em>Heightened Reflexes.</em></strong> Whenever you make a Dexterity ability check, attack roll, or saving throw, you can choose to add 1d4 to the result. You can choose to do this after the check is rolled but before the GM determines if you've passed or failed the check. You cannot do so again until you complete a short or long rest.</p>\n<p><strong><em>Major Miners.</em></strong> Nothoiins have intimate knowledge of ur-diamond mining and refinement practices. You gain proficiency in your choice of jeweler's tools or scavenging kit.</p>\n<p><strong><em>Starship Specialists.</em></strong> Whenever you make an Intelligence (Technology) check related to starships, you are considered to have expertise in the Technology skill.</p>\n<p><strong><em>Languages.</em></strong> You can speak, read, and write Galactic Basic. You can also communicate via Notho, a native hand language developed by hunters living in the Nothoiin plains. Usage of Notho is exceedingly rare outside Nothoiin culture.</p>"},"skinColorOptions":{"value":"Golden"},"hairColorOptions":{"value":"Blond, brown, light brown"},"eyeColorOptions":{"value":"Brown"},"colorScheme":{"value":""},"distinctions":{"value":"Near-human, flaky golden skin, skilled pilots"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Nothoiin"},"slanguage":{"value":"Notho"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Abyssin","mode":"=","targetSpecific":false,"id":1,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"+","targetSpecific":false,"id":5,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Abyssin","mode":"+","targetSpecific":false,"id":7,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Language Custom"}]},"dae":{"activeEquipped":false,"alwaysActive":true},"core":{"sourceId":"Item.cqqyMxNE95F81Y3J"}},"img":"systems/sw5e/packs/Icons/Species/Nothoiin.webp","effects":[{"_id":"JhHAOQyteRjEJhyC","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":["None"]}},"changes":[{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.details.species","value":"Nothoiin","mode":5,"priority":50},{"key":"data.traits.size","value":"med","mode":5,"priority":50},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":50},{"key":"data.skills.pil.value","value":1,"mode":4,"priority":40},{"key":"data.traits.languages.value","value":"basic","mode":2,"priority":20},{"key":"data.traits.languages.custom","value":"Notho","mode":0,"priority":20},{"key":"data.skills.lor.value","value":1,"mode":4,"priority":50}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Nothoiin.webp","label":"Nothoiin","tint":"","transfer":true}]}
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{"_id":"nUblPlFglCORgze6","name":"Lurmen","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Lurmen's bodies are covered entirely in fur, which range in color from a dark brown to a white-gray, though they do wear garments. They can walk either upright on their two legs, and can also use their arms and legs for faster movement Many lurmen have the ability to roll themselves into a wheeled shape; this allows them to cover distances at great speed. They may have learned this ability from the native amani on Maridun.</p>\n<h2>Society and Culture</h2>\n<p>The lurmen use fallen seedpods from the giant trees as shelter and home. Living near the trees proves too dangerous, as the falling pods can be deadly. Instead, the lurmen drag the pods into a clearing and use them as huts. They also extract essential oils from the pods for nutrition and healing medicines. Most lurmen are pacifistic by nature and refuse to fight or run even in the face of death. They often will hide instead of using violence. As pacifists, they carry no weapons but carry farming tools or ropes. The greatest native threat to the lurmen are the amani and the mastiff phalones, raptor-headed quadrupeds that hunted in groups. However, even in defeating these beasts the lurmen attempt to remain true to their pacifist ideals, and not inflict any injury to the creatures. Instead, when cornered by a mastiff phalone, an agile lurmen will try to unbalance the creature by tying a rope around its stout legs.</p>\n<h2>Names</h2>\n<p>Lurmen names are sharp and made up of a single syllable. Instead of surnames, lurmen are granted additional names based on their importance to the village. Common lurmen possess one name, with leaders having as many as four.</p>\n<p> <strong>Male Names.</strong> Fee, Gatt, Nub, Shoo, Yup</p>\n<p> <strong>Female Names.</strong> Kal, Laa, Shal, Vook, Yiit</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Wisdom score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Lurmen reach adulthood in their late teens and live less than 80 years.</p>\n<p><em><strong>Alignment.</strong></em> The pacifistic nature of the lurmen causes them to be neutral light side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Lurmen typically stand around 3 feet tall and generally weigh about 45 lbs. Regardless of your position in that range, your size is Small.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p>\n<p><em><strong>Darkvision.</strong></em> You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Natural Healer.</strong></em> You have proficiency in the Medicine and Nature skills, and the bioanalysis kit.</p>\n<p><em><strong>Prehensile Tail and Feet.</strong></em> You have supreme control over your tail and feet and can use them to manipulate objects as well as your hands.</p>\n<p><em><strong>Rolling Agility.</strong></em> As a lurmen, you can run on all fours, or curl into a ball, to move quickly along the ground. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.</p>\n<p><em><strong>Treeclimber.</strong></em> You have a climbing speed of 25 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing.</p>\n<p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield bigger weapons. You can’t use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Lurmese. Lurmese is a name collectively given to the various tribal languages spoken by the lurmen people. While each language is distinct, shared phrases allow translation between dialects.</p>"},"skinColorOptions":{"value":"Black or gray"},"hairColorOptions":{"value":"Brown to gray"},"eyeColorOptions":{"value":"Yellow or orange"},"distinctions":{"value":"Prehensile tail and feet, furred body"},"heightAverage":{"value":"2'11\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"40 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Mygeeto, Maridun"},"slanguage":{"value":"Lurmese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Lurmen.webp","effects":[{"_id":"gzV1BSf7YoTCOLpN","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"sm","mode":5,"priority":20},{"key":"data.attributes.movement.walk","value":25,"mode":5,"priority":20},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.med.value","value":1,"mode":4,"priority":20},{"key":"data.skills.nat.value","value":1,"mode":4,"priority":20},{"key":"data.traits.toolProf.value","value":"bioa","mode":0,"priority":20},{"key":"data.attributes.movement.climb","value":25,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"lurmese","mode":0,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":20},{"key":"data.details.species","value":"Lurmen","mode":5,"priority":20},{"key":"flags.sw5e.nimbleAgility","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Lurmen.webp","label":"Lurmen","tint":"","transfer":true}]}
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{"_id":"nVOqOtFPeaUDlp5I","name":"Kushiban","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Kushibans are four-limbed lagomorphs native to the planet Kushibah. They are diminutive, unimposing, and typically weaker than most humanoids, but they are also quite difficult to track due to their natural speed and stealth.\r\n\r\nWhile Kushibans are quadrupeds, their forepaws are as manipulative as traditional hands. While Kushibans can walk on two legs, they typically run around on four feet since they can move significantly faster that way. \r\n\r\nKushibans are inherently cute and fuzzy, and more nefarious species often attempt to take them as slaves. Kushibans are social and do not take well to slavery, and they typically don't live long in solitude or captivity. </p><h2>Society and Culture</h2><p>Kushibans live in a simple, peacful society on the non-industrialized, lush green planet of Kushibah in the Outer Rim. Kushibans are typically kind a generous, with a playful sense of humor and a penchant for practical jokes. However, if betrayed or angered, Kushibans can be cruel or vindictive, and they have little patience for bullies, simpletons, and misanthropes.</p><h2>Names</h2><p>Kushiban names are a single word combining both their first and familial names.</p><strong> Male Names.</strong> Cerlyk, Etyk, Mabbik, Tieko, Widdimur</p><strong> Female Names.</strong> Asani, Pritsi, Sibble, Mirax","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and your Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Kushibans reach adulthood at 13 and live less than a century.</p><p><em><strong>Alignment.</strong></em> Kushibans' playful nature causes them to tend toward chaotic light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Kushibans typically stand 3 and a half to 4 feet tall and weigh around 40 lbs. Regardless of your position in that range, your size is Small.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 25 feet.</p><p><em><strong>Grovel, Cower, and Beg.</strong></em> As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.</p><p><em><strong>Hide.</strong></em> You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.</p><p><em><strong>Mask of the Wild.</strong></em> You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.</p><p><em><strong>Nimble Agility.</strong></em> Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.</p><p><em><strong>Stealthy.</strong></em> You are proficient in the Stealth skill.</p><p><em><strong>Undersized.</strong></em> Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Kushiban. Kushiban has a bubbly, joyful tone to it.</p>"},"skinColorOptions":{"value":"White to light gray"},"hairColorOptions":{"value":"Typically white but varies based on mood"},"eyeColorOptions":{"value":"Typically blue, brown, or green"},"distinctions":{"value":"Lagomorph, nimble, resilient"},"heightAverage":{"value":"2'11\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"35 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Kushibah"},"slanguage":{"value":"Kushiban"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kushiban","mode":"=","targetSpecific":false,"id":1,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"kushiban","mode":"+","targetSpecific":false,"id":9,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Kushiban.webp","effects":[{"_id":"rcIMsotffEEZpwXR","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Kushiban","mode":5,"priority":5},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"sm","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"25","mode":5,"priority":5},{"key":"data.attributes.ac.value","value":"12+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.skills.ste.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"kushiban","mode":0,"priority":0},{"key":"flags.sw5e.grovelCowerAndBeg","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.maskOfTheWild","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.nimbleAgility","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.undersized","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Kushiban.webp","label":"Kushiban","tint":"","transfer":true}]}
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{"_id":"nik0YqAo2FAHFejK","name":"Shistavanen","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Shistavanen have pronounced muzzles, sharp claws, long pointed teeth, and pointed ears set on top of their heads. Shistavanen also possess large glowing eyes, and can also run at high speeds for long periods without getting tired, alternately using two or four limbs. As predators, they possess keen hearing and smell and excellent night vision.</p><h2>Society and Culture</h2><p>As a species, the Shistavanen are isolationists. The species colonized all the unpopulated worlds in the Uvena system to prevent them from being settled by non-Shistavanen, and their restrictive trade laws (which are unapologetic in how they favor their own kind over off-world traders). Most of their society uses technology similar to the rest of the galaxy, though some parts of Uvena Prime use slightly less sophisticated technology.\r\n\r\nA minority of Shistavanen are more outgoing, and travel the galaxy's hyperlanes. Even these Shistavanen usually remain by themselves or with other Shistavanen. Due to their natural predatory instincts, Shistavanen commonly find employment as scouts, mercenaries and bounty hunters. Many other species react badly to Shistavanen, since their isolationist culture makes them an unfamiliar sight, and their predatory appearance put other species on edge.</p><h2>Names</h2><p>Shistavanen first names typically sound graceful, while their surnames are more gutteral. Surnames are familial.</p><strong> Male Names.</strong> Bustuc, Hulvav, Kembol, Nemdav, Sirul</p><strong> Female Names.</strong> Gaeft, Laer, Recloz, Shaalir, Thovnim</p><strong> Surnames.</strong> Ghirat, Lakrevl, Meq, Nukroft, Rosk","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Shistavanen reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Shistavanen are private and tend toward no particular alignment. The best and worst are found among them.</p><p><em><strong>Size.</strong></em> Shistavanen typically stand around 6 feet tall and weigh between 140 and 190 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Fang and Claw.</strong></em> You are proficient with your fangs and claws, which deal 1d4 kinetic damage on a hit.</p><p><em><strong>Forced March.</strong></em> Shistavanen are able to maintain a fast pace longer than other species. Shistavanen have advantage on Constitution saving throws made to avoid Exhaustion due to prolongued travel, as described in Chapter 8.</p><p><em><strong>Keen Hearing and Smell.</strong></em> You have advantage on Wisdom (Perception) checks that involve hearing or smell.</p><p><em><strong>Regenerative.</strong></em> When you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Shistavanen. The Shistavanen language is characterized by its barks and growls.</p>"},"skinColorOptions":{"value":"Black or light to dark brown"},"hairColorOptions":{"value":"Black, light to dark brown, grey (usually with age)"},"eyeColorOptions":{"value":"Black or gray"},"distinctions":{"value":"Lupine appearance, enhanced senses, increased speed, increased strength, healing ability"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Uvena Prime"},"slanguage":{"value":"Shistavanen"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Shistavanen","mode":"=","targetSpecific":false,"id":1,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"shistavanen","mode":"+","targetSpecific":false,"id":8,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Shistavanen.webp","effects":[{"_id":"uIcJ7M92lT53GK8n","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Shistavanen","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"shistavanen","mode":0,"priority":0},{"key":"flags.sw5e.keenSenses","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.regenerative","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Shistavanen.webp","label":"Shistavanen","tint":"","transfer":true}]}
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{"_id":"oFjZ191TdZdH4iIH","name":"Zabrak","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Zabrak are near-human, but have a number of significant physical characteristics that set them apart from baseline Humanity. The most striking of these are a series of vestigial horns that crown the heads of both males and females. These horns grow at puberty in varying patterns and signified that their rite of passage is drawing near.</p><p>In addition to their horns, another of the traits that make zabrak instantly recognizable are their facial tattoos, which are made up of thin lines received during their rite of passage. These could symbolize many things, including but not limited to family lineage, place of birth, or even a design that reflected their individual personalities.</p><p>Lastly, zabraks possess a second heart.</p><h2>Society and Culture</h2><p>Zabrak are often seen by most other species as being single-minded, an observation that is not terribly incorrect. This single-minded determination comes from the fact that they are a species with a strong sense of self-assuredness, confident that they are able to accomplish any task that they set out to do. However, this does not lead a zabrak to develop a sense of prideful superiority towards others. Though it is not uncommon to see competition between colonies, this is not seen as a negative. The zabraks believe that the various experiences of the different colonies only serve to add to the species' overall value throughout the galaxy.</p><h2>Names</h2><p>Zabrak names are usually derived from the animals living on their planet. Zabraks don't use surnames.</p><p> <strong>Male Names.</strong> Kadro, Muraa, Neqama, Ruvroo, Xadra</p><p> <strong>Female Names.</strong> Blostopa, Mega, Novrar, Rebroke</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Strength or Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Zabraks reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Zabraks tend toward no particular alignment. The best and worst are found among them.</p><p><em><strong>Size.</strong></em> Zabraks stand anywhere from 5 to 7 feet tall and weigh up to 300 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Coercive.</strong></em> You have proficiency with Persuasion or Intimidation (your choice).</p><p><em><strong>Crafters.</strong></em> You have proficiency with with one artisan's tool of your choice.</p><p><em><strong>Darkvision.</strong></em> Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Second Heart.</strong></em> When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.</p><p><em><strong>Unarmed Combatant.</strong></em> Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Zabraki.</p>"},"skinColorOptions":{"value":"Pale to dark brown, red, orange and yellow"},"hairColorOptions":{"value":"Black, blonde, brown, red, or purple"},"eyeColorOptions":{"value":"Yellow, green, orange, brown, blue, red, or purple"},"distinctions":{"value":"Horns, two hearts, facial tattoos"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Iridonia or Dathomir"},"slanguage":{"value":"Zabraki"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Zabrak","mode":"+","targetSpecific":false,"id":1,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"zabraki","mode":"+","targetSpecific":false,"id":7,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Zabrak.webp","effects":[{"_id":"o7n6csSMm1fhRWhM","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Zabrak","mode":5,"priority":20},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"zabraki","mode":0,"priority":0},{"key":"flags.sw5e.multipleHearts","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.unarmedCombatant","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Zabrak.webp","label":"Zabrak","tint":"","transfer":true}]}
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{"_id":"oldLxqGkVAfZW6DQ","name":"Chironian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>The chironian lower body has four legs, similar to that of a horse, and each ends in a dainty, cloven hoof. A chironian can sit down by folding his or her horse-like legs underneath the body. Chironians can also kick backward with both hind legs; this strong kick is sufficient to knock over other beings. A chironian's pace can vary between a walk, a canter, and a gallop.</p>\n<p>Each year, chironian heads grows two horns above the temples. These horns start as small knobs covered by red-furred velvet: a vascular tissue. Once the knobs have grown sufficiently, they break through the velvet naturally, emerging as transparent horns, as bright as diamond, cool to the touch and with smooth ridges. However, if the velvet is cut artificially, chironians can die from the injury. Over time, the horns grow long and sharp enough that adolescent chironians can use them to gore opponents.</p>\n<h2>Society and Culture</h2>\n<p>Chironians express emotions through the mannerisms of their hooves: when impatient, they stamp them; when excited, they tap them in a quick dance, or canter in a spot. The centauriforms frequently shake their heads and manes, and when angry, their faces flush a deeper shade. Young chironians, when frightened, are known to rub or press their velvet-covered horns against the foreheads of other beings to whom they are emotionally close.</p>\n<h2>Names</h2>\n<p>Chironian names are soft and melodic, despite the thick nature of their native language. Important family names are passed down through generations. They don't use surnames.</p>\n<p> <strong>Male Names.</strong> Jefin, Slaturn, Cinall, Leathes</p>\n<p> <strong>Female Names.</strong> Olachi, Luna, Sinall, Trespen</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Wisdom score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Chironians reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Chironians tend toward no particular alignment. The best and worst are found among them.</p>\n<p><em><strong>Size.</strong></em> Chironians typically stand 6 to 8 feet tall and generally weigh about 600 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 40 feet.</p>\n<p><em><strong>Cultured.</strong></em> You have proficiency in the Lore skill.</p>\n<p><em><strong>Equine Build.</strong></em> You count as one size larger when determining your carrying capacity and the weight you can push or drag. Additionally, any climb that requires hands and feet is especially difficult for you because of your hooves. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot. Finally, a Medium or smaller creature can ride on your equine back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.</p>\n<p><em><strong>Hooves and Horns.</strong></em> Your hooves (and depending on your age, horns) are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.</p>\n<p><em><strong>Powerful Charge.</strong></em> If you move at least 10 feet in a straight line before hitting with a melee weapon attack, you can attempt to shove the target prone as part of the same attack. Once you use this trait, you can't use it again until you finish a short or long rest.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Chironan. Chironan is characterized by its soft, melodic sounds.</p>"},"skinColorOptions":{"value":"Brown, gold, or red"},"hairColorOptions":{"value":"Black, brown, gold, or red"},"eyeColorOptions":{"value":"Red to gold"},"distinctions":{"value":"Two transparent horns, centauriform"},"heightAverage":{"value":"6'0\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"450 lb."},"weightRollMod":{"value":"x(2d8) lb."},"homeworld":{"value":"Chiron"},"slanguage":{"value":"Chironan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Chironian","mode":"=","targetSpecific":false,"id":1,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"40","mode":"=","targetSpecific":false,"id":5,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"chironan","mode":"+","targetSpecific":false,"id":8,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[]}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Chironian.webp","effects":[{"_id":"uSpdcXpfTiwyupUD","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Chironian","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":40,"mode":5,"priority":5},{"key":"data.skills.lor.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"chironan","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Chironian.webp","label":"Chironian","tint":"","transfer":true}]}
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{"_id":"oxccHExqVKtmZ3DO","name":"Draethos","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Draethos possess large teeth, which grow outside of their mouths. Coupled with their lack of lips, this leads to the appearance of an overbite. Their scaly skin ranged in color from blue to purple to black. Their hands retain an interstitial web between the fingers. Their fingers end in narrow tips which resemble claws. They possess low-light vision, springing from their cave-dwelling ancestors.\r\n\r\nDraethos possess a limited telepathy, granting the ability to communicate with any sentient being. The ability is limited to communication; a Draethos can not invade the thoughts of others.</p><h2>Society and Culture</h2><p>Partly due to their long lives, Draethos society was slow to evolve and relies heavily on tradition. The Draethos' culture is warrior-based, and those living on the homeworld are expected to demonstrate their martial or hunting prowess. Life on Draethos is harsh, with arrogant aristocrats squabbling among one another for social standing and wealth. Warriors are perpetually in high demand as gladiators, mercenaries, hunters, and soldiers. Those who make a conscious decision to abandon the way of the warrior are exiled to seek a new life among aliens. Consequently, despite their reputation as fierce combatants, most Draethos encountered offworld are peaceful and intellectual.</p><h2>Names</h2><p>Due to their lack of lips, Draethos names typically lack hard consonants. Surnames are familial.</p><strong> Male Names.</strong> Odan, Gyeto, Hurl, Jan, Talon</p><strong> Female Names.</strong> Gillen, Teria, Kat'h, Yul, Aswe</p><strong> Surnames.</strong> Urr, Slyter, Qelu'tlapa, Ayahu, Jek","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 2, and your Strength score increases by 1.</p><p><em><strong>Age.</strong></em> Draethos reach adulthood around their late teens and live up to 800 years.</p><p><em><strong>Alignment.</strong></em> Draethos tend toward no particular alignment. The best and worst are found among them.</p><p><em><strong>Size.</strong></em> Draethos typically stand between 6 and 7 feet tall and weigh around 190 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Way of the Warrior.</strong></em> You have proficiency with light and medium armor as well as vibroblades and vibroswords.</p><p><em><strong>Telepathy.</strong></em> You can communicate telepathically with creatures within 30 feet of you. You must share a language with the target in order to communicate in this way.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Draethos. Draethos is characterized by its flurry of cacophonous sighs and clicks.</p>"},"skinColorOptions":{"value":"Grey, pink, blue, purple, black"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, brown, red"},"distinctions":{"value":"Four fingers, large teeth, telepathy, long life spans"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Draethos"},"slanguage":{"value":"Draethos"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Draethos","mode":"+","targetSpecific":false,"id":1,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":7,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":8,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibroblades","mode":"+","targetSpecific":false,"id":9,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibroswords","mode":"+","targetSpecific":false,"id":10,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":"+","targetSpecific":false,"id":11,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"draethos","mode":"+","targetSpecific":false,"id":13,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Draethos.webp","effects":[{"_id":"DaTT7sarcU9c5FXa","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Draethos","mode":2,"priority":20},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.armorProf.value","value":"lgt","mode":0,"priority":0},{"key":"data.traits.armorProf.value","value":"med","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"vibroblades","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"vibroswords","mode":0,"priority":0},{"key":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"draethos","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Draethos.webp","label":"Draethos","tint":"","transfer":true}]}
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{"_id":"pQ8RTQJbAGhBlX3y","name":"Talz","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Talz are large, bulky, bipedal creatures, that are covered head to toe in thick white fur, which provides exceptional insulation against their frozen world. Talz have four eyes, which are also adaptations to their native environment. The larger set of eyes are shut during the day, when sunlight reflects off the snow with dazzling brightness—able to blind sensitive optical organs—leaving the smaller set to navigate with. Alternatively, during the deep darkness of their homeworld's moonless night, the larger pair are utilized to provide the Talz with adequate vision. Talz use a small proboscis to eat and communicate, creating high-pitched chirps and buzzes.</p>\n<h2>Society and Culture</h2>\n<p>Talz are a hunter-gatherer, clan-based society. They work in unison, and treat the entire clan as one single familial entity. Resources on Ordo Plutonia are often scarce, which leads to warring among Talz tribes. However, the clans are adept at forming a unified front when they face a common enemy. Talz are large, brutal creatures and are often used as guards and enforcers. Sometimes they are taken as slaves, though it's rare; they are rebellious against authority and don't take well to slavery. There are rumors that Talz are captured for scientific experimentation.</p>\n<h2>Names</h2>\n<p>Talz names are fairly gutteral and are characterized by their harsh nature. Female names are typically longer than male names. Surnames are clan-based, though it's rare that a Talz shares them with non-Talz.</p>\n<p><strong> Male Names.</strong> Drak, Fedirk, Imom, Ke, Twift</p>\n<p><strong> Female Names.</strong> Ilnuno, Ontuga, Utrukk, Zimtucc</p>\n<p><strong> Surnames.</strong> Dic, Noetoc, Suptat, Wume, Zapak</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Wisdom score increases by 1.</p><p><em><strong>Age.</strong></em> Talz reach adulthood at 10 and rarely live longer than 50 years.</p><p><em><strong>Alignment.</strong></em> Talz' peaceful and slow-to-anger nature cause them to tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Talz stand between 6 and 8 feet tall and weigh around 250 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Hide.</strong></em> You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.</p><p><em><strong>Long-Limbed.</strong></em> When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Talzzi. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it. Talzzi is characterized by its high-pitched chirps and buzzes.</p>"},"skinColorOptions":{"value":"Black or grey"},"hairColorOptions":{"value":"Grey, pink, or white"},"eyeColorOptions":{"value":"Black, dark blue, or dark red"},"distinctions":{"value":"Covered in fur, four eyes, unable to speak Galactic Basic"},"heightAverage":{"value":"6'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"180 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Orto Plutonia"},"slanguage":{"value":"Talzzi"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Talz","mode":"=","targetSpecific":false,"id":1,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":7,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"talzzi","mode":"+","targetSpecific":false,"id":9,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Talz.webp","effects":[{"_id":"tJH1nruC0gpiDYG8","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Talz","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.ac.value","value":"12+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"talzzi","mode":0,"priority":0},{"key":"flags.sw5e.longlimbed","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Talz.webp","label":"Talz","tint":"","transfer":true}]}
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{"_id":"q4VjPPogVGgGH2OW","name":"Mustafarian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Mustafarians are an insectoid species of sentients native to the volcanic planet of Mustafar. They are divided into two subspecies: the lanky northern mustafarians, and the stocky southern mustafarians. The southern mustafarians were notable for their greater strength, making them more suited to manual labor. Both subspecies shared many traits, particularly their hardened exoskeletons and leathery skin, which acclimated them to the extreme heat of their volcanic environment.</p><h2>Society and Culture</h2><p>Mustafarians evolved from arthropods living in the slightly cooler hollows within dormant volcanoes on the surface of Mustafar. As a result of such close living, mustafarian culture is isolationist by nature, though they tolerate trade with other systems. Mustafar hosts scarce minerals and rare metals, making mustafarians an invaluable trade partner.\n\nNative mustafarians rarely take sides when galactic conflicts rage, instead preferring to keep to themselves and control their own planet. They are daunting enemies when provoked, however.</p><h2>Names</h2><p>Mustafarian names are often inspired by displays of competency or bravery, such as recovering large quantities of rare minerals, or successfully taming a lava flea. Their surnames are familial.</p><strong> Male Names.</strong> Aumstrogh, Chivos, Ikt, Ulon<p></p><strong> Female Names.</strong> Altoa, Hailith, Saonji, Yura<p></p><strong> Surnames.</strong> Fal'co, Glost, Mensix, Nek'dem","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Strength or Dexterity score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Mustafarians reach adulthood in their late teens and live about 80 years.</p>\n<p><em><strong>Alignment.</strong></em> Mustafarians are usually judicious and value good work above all else, causing them to be lawful balanced, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Mustafarians stand between 5 and 7 feet tall and weigh around 165 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet. Your speed is not reduced by heavy armor.</p>\n<p><em><strong>Darkvision.</strong></em> As an originally cave-dwelling species, your eyes are adapted to the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Hide.</strong></em> You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.</p>\n<p><em><strong>Lava Dweller.</strong></em> Your body is well accustomed to extreme heat, giving you resistance to fire damage. Additionally, your thick hide is naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master's Guide.</p>\n<p><em><strong>Refinery Specialist.</strong></em> You have proficiency in your choice of constructor's tools, scavenging kit, or surveyor's tools. Additionally, whenever you make an Intelligence (Nature) check to identify a metal or mineral, you are considered to have expertise in the Nature skill.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Mustafarian. Mustafarian consists of choppy clicks and emphatic groans.</p>"},"skinColorOptions":{"value":"Gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Extremophiles"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Mustafar"},"slanguage":{"value":"Mustafarian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Mustafarian","mode":"=","targetSpecific":false,"id":1,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.dr.value","value":"fire","mode":"+","targetSpecific":false,"id":7,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"mustafarian","mode":"+","targetSpecific":false,"id":9,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Mustafarian.webp","effects":[{"_id":"4l39OCAp9Bu8kztj","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Mustafarian","mode":5,"priority":5},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.ac.value","value":"12+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.traits.dr.value","value":"fire","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"mustafarian","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Mustafarian.webp","label":"Mustafarian","tint":"","transfer":true}]}
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{"_id":"qKxsBy26EzxarfWW","name":"Kyuzo","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>A lanky, bipedal humanoid species, the Kyuzo originate on the gravity-heavy Outer Rim world of Phatrong. Kyuzo are tall and slender, though their appearance belies their strength and quickness. Due to the uncommon makeup of their homeworld's atmosphere, Kyuzo frequently wear corrective lenses and a highly pressurized filter mask over their faces to protect their sensitive respiratory systems and assist them in coping with uncomfortable climates like galactic standard habitable environments. As well as causing respiratory and vision problems, exposure to such conditions causes a Kyuzo to become ill within in a short period of time, interfering with their ability to concentrate and slowing them down.</p><h2>Society and Culture</h2><p>A species known for its strong sense of justice and honor, most Kyuzo regard oaths and contracts as unbreakable and many species seek them as mercenaries, law-enforcement personnel and bounty hunters. A highly political species, the Kyuzo developed societies that span considerable geographical areas, and most identify as members of a particular country or region. Most major islands and continents on Phatrong are their own political units, though they do form a loose confederacy.</p><h2>Names</h2><p>Male names typically end in vowels, while female names end in consonants. Surnames are based on region.</p><strong> Male Names.</strong> Drego, Embo, Khalu, Mhali, Zuvio</p><strong> Female Names.</strong> Catras, Garing, Streehn, Turung</p><strong> Surnames.</strong> Brihney, Ghall, Khambey, Maway, Vori","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Intelligence score increases by 1.</p><p><em><strong>Age.</strong></em> Kyuzo reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Kyuzos' belief in justice and honor cause them to tend toward lawful balanced, though there are exceptions.</p><p><em><strong>Size.</strong></em> Kyuzo typically stand between 6 and 7 feet tall and weigh around 170 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> Your natural evolution allows you to see what others do not in dim and dark conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Foreign Biology.</strong></em> Kyuzo struggle in atmospheres other than those of Phatrong. You wear a filter mask, and if your mask is removed while you are in such an environment, you lose consciousness.</p><p><em><strong>Long-Limbed.</strong></em> When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.</p><p><em><strong>Strong-Legged.</strong></em> When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Kyuzo. Kyuzo is characterized by short words and quick phrases. Kyuzo struggle with Galactic Basic as it is grammatically dissimilar to Kyuzo.</p>"},"skinColorOptions":{"value":"Green, ranging from lighter olive shades to deep blue-green colors"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Compound or slit-pupiled eyes, dense musculature, suffer from respiratory and vision problems in standard gravity environments"},"heightAverage":{"value":"5'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Phatrong"},"slanguage":{"value":"Kyuzo"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kyuzo","mode":"=","targetSpecific":false,"id":1,"itemId":"u19DPceolkseGqzk","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"u19DPceolkseGqzk","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"u19DPceolkseGqzk","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"u19DPceolkseGqzk","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"u19DPceolkseGqzk","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"u19DPceolkseGqzk","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"u19DPceolkseGqzk","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"kyuzo","mode":"+","targetSpecific":false,"id":8,"itemId":"u19DPceolkseGqzk","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Kyuzo.webp","effects":[{"_id":"l6mvsrEqudRi4cVt","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Kyuzo","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"kyuzo","mode":0,"priority":0},{"key":"flags.sw5e.longlimbed","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.strongLegged","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.foreignBiology","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Kyuzo.webp","label":"Kyuzo","tint":"","transfer":true}]}
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{"_id":"qpuiKKzr9QhyqKnR","name":"Gotal","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Gotals possess cranial horns as receptors to sense electromagnetism and other energy emissions. These nerve-ending filled cones can sense the natural electromagnetic fields produced by Antar 4's magnetite-rich crust, allowing the species to operate even in total darkness. Their senses also pick up the electromagnetic auras from other life forms. When close to their hunting targets, they can ascertain information on its mood, awareness, and state of mind. Electronic devices can also be sensed by Gotals; in fact, most droids give off enough electromagnetic emissions to at least annoy a Gotal, and at worst to seriously disorient the horned beings, making them notoriously distrustful of droids. Gotals rely heavily on their cones, with their eyesight and hearing being quite weak, and their sense of smell almost completely absent. </p><h2>Society and Culture</h2><p>Since their natural empathy makes them instantly sensitive to the feelings of others, Gotals have little use for government or laws on their homeworld, resulting in problems when dealing with other societies. No central authority figure can speak for Antar 4 as a whole in a crisis, and no organized Gotal military or police force can act on their behalf. Other species respect the Gotals for their discretion and restraint, but some individuals fear interacting with the horned beings for fear of having their emotional state revealed to others.</p><h2>Names</h2><p>Gotal names are quite guttural, though there are also many harsher tones within their names. Gotal names do not vary significantly based on gender, and surnames are familial. </p><strong> First Names.</strong> Thon, Fern, Fuu'rash, Jir, Vluphol</p><strong> Surnames.</strong> Gratlul, Klux, Vathon, Zilat, Krigh, Rahxem","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 2, and one other ability score of your choice increases by 1.</p><p><em><strong>Age.</strong></em> Gotals reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Gotals' polite and respectful nature causes them to tend toward lawful alignments, though there are exceptions.</p><p><em><strong>Size.</strong></em> Gotals typically stand 6 to 7 feet tall and generally weigh about 150 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Energy Sensors.</strong></em> Gotals perceive the environment around them through use of electromagnetic sensors held in their cranial horns. You have blindsight out to 30 feet. If another trait would grant you blindsight, the range is increased by half as many feet.</p><p><em><strong>Hunter.</strong></em> You are proficient in Survival.</p><p><em><strong>Natural Empathy.</strong></em> Gotal's electromagnetic sensors allow them to sense the emotions in those around them. You have advantage on Wisdom (Insight) checks to determine emotions against humanoids and beasts within 10 feet of you.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Antarian. The Antarian language is characterized by growls and clicking noises at various volumes.</p>"},"skinColorOptions":{"value":"Grey, brown, or black"},"hairColorOptions":{"value":"White, grey, or brown"},"eyeColorOptions":{"value":"Red, orange, yellow, grey, green, or black"},"distinctions":{"value":"Full body fur, flat noses, head cones"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Antar 4"},"slanguage":{"value":"Antarian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Gotal","mode":"=","targetSpecific":false,"id":1,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Blindsight (30 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"antarian","mode":"+","targetSpecific":false,"id":8,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Gotal.webp","effects":[{"_id":"rNPBs7jT9wzHZoaG","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Gotal","mode":5,"priority":5},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.blindsight","value":30,"mode":2,"priority":20},{"key":"data.skills.sur.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"antarian","mode":0,"priority":0}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Gotal.webp","label":"Gotal","tint":"","transfer":true}]}
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{"_id":"qvM90xSQ9qGFRhE8","name":"Quarren","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>The Quarren are squid-like with four facial tentacles which protrude from their lower jaw. They have a pair of deep, turquoise eyes and finned hands with suction-tipped fingers. As an amphibious species, they are strong swimmers. They are also bipedal beings that can walk and sit upright. In the two long protrusions that extended from either side of their faces, Quarren have gill-like structures that are actually hearing organs. The Quarren are also capable of spitting out clouds of ink as a defensive measure.</p>\n<h2>Society and Culture</h2>\n<p>Quarren are a very self-centered and proud species, almost to the point of being xenophobic, would coincides with their isolationist behavior. Quarren find Humans to be very crude beings and think Galactic Basic to be very cumbersome and unsuitable for speech. The Quarren instead speak their native language more frequently. The Quarren are conservative and practical in their thinking, yet they reminisce more than they look to the future. The Quarren are isolationist, preferring to stay in the depths of the oceans of their homeworld. However, some Quarren make their living in the galaxy as business managers and accountants. The Quarren diligently mine metal ore from the deepest parts of the ocean, where they live deep beneath the waves. Their cities stretch far below the surface.</p>\n<h2>Names</h2>\n<p>Quarren names are typically harsh. Male and female names do not significantly deviate. Surnames are familial.</p>\n<p> <strong>Names.</strong> Bagker, Jujon, Kibkyl, Qiockish, Yuntoz</p>\n<p><strong> Surnames.</strong> Chobnek, Geeckol, Nukranx, Tsastanx</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Wisdom score increases by 1.</p><p><em><strong>Age.</strong></em> Quarren reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Quarren desire for equal rights causes them to tend toward balanced, though there are exceptions.</p><p><em><strong>Size.</strong></em> Quarren typically stand between 5 and 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Amphibious.</strong></em> You can breathe air and water.</p><p><em><strong>Climb.</strong></em> You have a climbing speed of 30 feet.</p><p><em><strong>Darkvision.</strong></em> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Ink Cloud.</strong></em> You can use your action to expel ink in a 10-foot cone. When you do so, each creature in the area of the exhalation must make a Constitution saving throw. The DC for this saving throw equals 8 + your proficiency bonus + your Constitution modifier. On a failed save, a creature is blinded until the end of its next turn. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain one use of this feature when you finish a long rest.</p><p><em><strong>Keen Hearing.</strong></em> You have advantage on Wisdom (Perception) checks that rely on hearing.</p><p><em><strong>Swim.</strong></em> You have a swimming speed of 30 feet.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Quarrenese. The Quarrenese language is characterized by its garbled nature that evokes an image of speaking underwater.</p>"},"skinColorOptions":{"value":"Orange, pink, purple, or red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue or green"},"distinctions":{"value":"Four tentacles that protrude from their jaws, finned or suction-cup tipped fingers, able to spit out clouds of ink in defense"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Mon Cala"},"slanguage":{"value":"Quarrenese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Quarren","mode":"=","targetSpecific":false,"id":1,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.movement.climb","value":"30","mode":"+","targetSpecific":false,"id":6,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.attributes.movement.swim","value":"30","mode":"+","targetSpecific":false,"id":7,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"quarrenese","mode":"+","targetSpecific":false,"id":10,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Quarren.webp","effects":[{"_id":"IS0m3cc1VZFBsy2j","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Quarren","mode":5,"priority":5},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.movement.climb","value":30,"mode":2,"priority":20},{"key":"data.attributes.movement.swim","value":30,"mode":2,"priority":20},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"quarrenese","mode":0,"priority":0},{"key":"flags.sw5e.amphibious","value":"1","mode":0,"priority":20},{"key":"flags.sw5e.keenSenses","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Quarren.webp","label":"Quarren","tint":"","transfer":true}]}
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{"_id":"s9tDG6FriEAlVUfj","name":"Harch","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>The Harch possess a large-fanged mouth between two prominent chelicerae, above which they have six red eyes arranged in a semicircle. The two lowest eyes are larger and roughly twice the size of the four smaller eyes. Harch walk on two legs and have six arms, with the second and third set of arm protruding from behind the first pair rather than directly above or below them. These arms are covered in thick hair and end in three-fingered hands. The Harch are distantly related to the Aqualish species and there is much debate among geneticists regarding the relationship between the Harch and the Aqualish Ualaq subspecies. However, the Harch themselves considered such discussions to be obscene.</p>\n<h2>Society and Culture</h2>\n<p>Not much is known about the Harch, as few of them have mingled with the galactic community, preferring to stay on Secundus Ando. Harch that leave the planet tend to have a more aspirant nature than their fellows, and often reach great heights in their chosen professions in the galaxy. Such Harch are considered outliers—most apparently care little for titles. Like the Arcona species, female Harch are seen as more domineering and aggressive than their male counterparts. It is not unheard of for a male Harch to raise entire broods of hatchlings alone.</p>\n<h2>Names</h2>\n<p>Harch names are not gender-specific. Harch do not use surnames.</p>\n<p> <strong>Names.</strong> Cubach, Quixoch, Trench, Turch</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength, Constitution, and Intelligence scores increase by 1.</p>\n<p><em><strong>Age.</strong></em> Harch reach adulthood at age 10 and can live up to 200 years.</p>\n<p><em><strong>Alignment.</strong></em> Harch are cold, calculating beings, causing them to tend toward the dark side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Harch stand around 6 feet tall and weigh between 200 and 300 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Darkvision.</strong></em> You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Bite.</strong></em> Your fangs are a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal 1d4 + your Strength modifier kinetic damage.</p>\n<p><em><strong>Six-Armed.</strong></em> Harch have six arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).</p>\n<p><em><strong>Spider Climb.</strong></em> You have a climbing speed of 30 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing, and while climbing you always have two hands free.</p>\n<p><em><strong>Venomous Fangs.</strong></em> As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and the target must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target is poisoned until the end of its next turn, and you can't use this feature again until you complete a short or long rest.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Harchese. Harchese is discernible from other insectoid languages by a noticeable emphasis on consonants, especially the \"ch\" sound.</p>"},"skinColorOptions":{"value":"Pale pink"},"hairColorOptions":{"value":"Brown, black"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Spider-like with six eyes, eight limbs and chelicerae"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Secundus Ando"},"slanguage":{"value":"Harchese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Harch","mode":"=","targetSpecific":false,"id":1,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":5,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.movement.climb","value":"30","mode":"=","targetSpecific":false,"id":8,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"harchese","mode":"+","targetSpecific":false,"id":10,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Harch.webp","effects":[{"_id":"fVMBhfpLgK7mYOvF","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Harch","mode":5,"priority":5},{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.abilities.int.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.attributes.movement.climb","value":30,"mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"harchese","mode":0,"priority":0},{"key":"flags.sw5e.extraArms","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Harch.webp","label":"Harch","tint":"","transfer":true}]}
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{"_id":"sObT8nqENrxcrl07","name":"Tarasin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Tarasins are tall reptilians covered in translucent scales that allows the species' color-changing skin below to show through. Tarasins also have a colorful fan of flesh and scales—known as a kampo—that opens around their heads when they experience strong emotional distress, which can be a detriment to negotiations, as it is difficult for a tarasin to hide discomfort. This color-changing ability is useful for camouflage and communication, and the scales naturally repel heat. Some examples of colors they take on include being brown when calm and in a comfortable environment, or becoming red after extended exertion or when excited. Tarasins also have short spines that protrude from their forearms—known as a sa'tosin—which give the creatures the ability to sense the use of the Force. Tarasins are naturally curious and protective but also slow to anger. What they lack in sheer physical strength they make up for with a brilliant intellect.</p>\n<h2>Society and Culture</h2>\n<p>Tarasins live in a tribal system in the jungle underbrush of Cularin, grouping together in clans called irstat. The tarasin believe they have a symbiotic relationship with Cularin, and their religion is based around the appreciation of the natural world. This closeness with their homeworld is what makes the tarasin reluctant to leave it for an extended time. The tarasin have a strong connection with the Force, and their spiritual leaders are often able to call upon the Force in small ways. The tarasin believe that the ch'hala tree is sacred. This may have been influenced by the trees having a similar ability to shift their colors as the tarasin, but it is also the most unique tree on Cularin.</p>\n<h2>Names</h2>\n<p>Tarasin names are generally very soft and melodic. Names are agendered, and surnames are not used.</p>\n<p> <strong>Names.</strong> Feliosa, Misona, Nissira, Vylana, Ziransa</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Dexterity score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Tarasins reach adulthood at 10 and live less than 80 years.</p>\n<p><em><strong>Alignment.</strong></em> Tarasins' curious yet composed nature causes them to tend toward balanced alignments, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Tarasins typically stand 5 to 6 feet tall and generally weigh about 130 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Chameleon Skin.</strong></em> Your scales are translucent, allowing your color-shifting skin to help you blend into your surroundings. You have proficiency in the Stealth skill. Additionally, you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.</p>\n<p><em><strong>Jungle Dweller.</strong></em> Growing up in the jungles of Cularin has left an impact. You don't treat jungle terrain as difficult terrain.</p>\n<p><em><strong>Naturalist.</strong></em> You have proficiency in the Nature skill.</p>\n<p><em><strong>Sa'tosin Sense.</strong></em> Tarasins have short spines called sa'tosin that allow them to sense the use of the Force. You are constantly under the effects of the force power <em>sense force</em>, though the power does not require concentration for you.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Tarasinese. You can communicate non-verbally with other tarasins through use of a complex system of skin color changes.</p>"},"skinColorOptions":{"value":"Translucent; varies with emotion"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red, orange, yellow, or black"},"distinctions":{"value":"Reptillian, sa'tosin spines"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Cularin"},"slanguage":{"value":"Tarasinese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Tarasin","mode":"=","targetSpecific":false,"id":1,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.nat.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Skills Nature"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Tarasinese","mode":"+","targetSpecific":false,"id":9,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Traits Language Custom"}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Tarasin.webp","effects":[{"_id":"uKYIAfObGqCfU8TK","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Tarasin","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.skills.ste.value","value":1,"mode":4,"priority":20},{"key":"data.skills.nat.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.custom","value":"Tarasinese","mode":0,"priority":0},{"key":"flags.sw5e.maskOfTheWild","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Tarasin.webp","label":"Tarasin","tint":"","transfer":true}]}
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{"_id":"sXKp23xNd8ULIeCT","name":"Besalisk","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Male Besalisks' heads sported prominent crests and four arms hung at their sides; females of the species could have as many as eight arms, but like Humans had a primary hand and a limited range of functionality with the others. The addition of the extra appendages required a hearty metabolism, and these bulky beings were able to store food and water for many days, and if the need arose, they could survive for long periods without either. Scruffy sensory whiskers lined the area below their noses, just above the robust wattle most adult Besalisks possessed.</p>\n<h2>Society and Culture</h2>\n<p>Because of Ojom's harsh environment, large cities were never developed on the world; instead small communes of about a thousand families claim territories around the world and are each led by an elected leader. The communes have a strict policy of keeping the size of their groupings equal to avoid conflict. When too many families grow in one area, the leader would ask certain families to break away and start a new community on another glacier. While not involved in galactic politics and because they do not produce any of their own technology, the Besalisks established large orbital space stations where offworlders could come to do business. Any violence on these stations is committed by offworlders as Besalisks avoid confrontation and focus on trading and making deals.</p>\n<h2>Names</h2>\n<p>Besalisk names are generally words that embody them, with a surname attached to their commune.</p>\n<p> <strong>Male Names.</strong> Darius, Dexter, Plun, Pong</p>\n<p> <strong>Female Names.</strong> Delia, Mora, Ren, Teen</p>\n<p> <strong>Surnames.</strong> Jettster, Kil, Krell, Ugg</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Wisdom score increases by 1.</p><p><em><strong>Age.</strong></em> Besalisks reach adulthood in their early teens and generally live to be about 70.</p><p><em><strong>Alignment.</strong></em> Besalisks tend toward no particular alignment. The best and worst are found among them.</p><p><em><strong>Size.</strong></em> Besalisks tower over almost all other species, with the smallest standing at 6 feet tall and weighing 200 lbs., and the largest approaching 8 feet tall and 400 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Four-Armed.</strong></em> Besalisks have four arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).</p><p><em><strong>Long-Limbed.</strong></em> When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.</p><p><em><strong>Powerful Build.</strong></em> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Besalisk.</p>"},"skinColorOptions":{"value":"Brown or green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Bony headcrest, four arms, inflatable wattle"},"heightAverage":{"value":"6'0\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"175 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Ojom"},"slanguage":{"value":"Besalisk"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Besalisk","mode":"=","targetSpecific":false,"id":1,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"besalisk","mode":"+","targetSpecific":false,"id":7,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[]}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Besalisk.webp","effects":[{"_id":"Z2nTY93aynxgDvrZ","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Besalisk","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"besalisk","mode":0,"priority":0},{"key":"flags.sw5e.powerfulBuild","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.longlimbed","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.extraArms","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Besalisk.webp","label":"Besalisk","tint":"","transfer":true}]}
|
||
{"_id":"t1aMJMaz8tdOAVkE","name":"Aqualish","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>An amphibious species native to the planet Ando, the Aqualish people have two facial tusks which curve down over their mouths; a trait which added to their appearance as arachnids. These facial tusks are highly sensitive to heat and cold and are used for cracking open the hard shells of shellfish or burrowing through the swampy loam of their homeworld. Having finned hands and two bulbous black eyes, Aqualish are unable to manipulate most machinery or equipment developed by the galaxy's many species which designed these tools for beings with digits. As a result, Aqualish tend to remain on their homeworld. Aqualish are well known for their hair-trigger tempers that flare without reason. While Force-sensitive Aqualish are rare, members of the species have trained as both Sith and Jedi, though they typically gravitate toward the former.</p>\n<h2>Society and Culture</h2>\n<p>The Aqualish hate the image they have in the galaxy as thugs, regardless of its veracity, and blame it on any- and everyone else. Because of this, the species are considered pariahs on Ando, which has a lower population of Aqualish than the galaxy itself. All Aqualish speak mutually intelligible dialects of the same language. Quarrelsome and thug-like, the Aqualish culture revolved around aggression and toughness, with diplomacy being one of their weakest attributes.</p>\n<h2>Names</h2>\n<p>Aqualish names are intended to sound strong. Surnames are not familial, but are chosen by each individual Aqualish.</p>\n<p> <strong>Male Names.</strong> Bung, Gu, Opege, Soni, Tubop</p>\n<p> <strong>Female Names.</strong> Cestirki, Duni, Iftu, Sifre, Umi</p>\n<p> <strong>Surnames.</strong> Dogomurra, Julo, Kronem, Nidoal, Utix</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Charisma score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Aqualish reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Aqualish's aggressive personalities cause them to tend toward the dark side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Aqualish stand between 6 and 7 feet tall and weigh around 190 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Arms Dealers.</strong></em> Whenever you make a Charisma (Persuasion) check related to buying or selling weapons, you are considered to have expertise in the Persuasion skill.</p>\n<p><em><strong>Aggressive.</strong></em> As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.</p>\n<p><em><strong>Darkvision.</strong></em> You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p>\n<p><em><strong>Menacing.</strong></em> You have proficiency in the Intimidation skill.</p>\n<p><em><strong>Swim.</strong></em> You have a swimming speed of 30 feet.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Aqualish. Aqualish is a harsh, guttural language. It's rare that other species bother to learn it unless they regularly interact with Aqualish.</p>","source":"Expanded Content"},"skinColorOptions":{"value":"Black, blue, green, or red"},"hairColorOptions":{"value":"Black, brown, or gray"},"eyeColorOptions":{"value":"Black, blue, red, or brown"},"distinctions":{"value":"Tusks, belligerent personalities, brawny stature"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Ando"},"slanguage":{"value":"Aqualish"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Aqualish","mode":"=","targetSpecific":false,"id":1,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.attributes.movement.swim","value":"30","mode":"=","targetSpecific":false,"id":8,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"aqualish","mode":"+","targetSpecific":false,"id":10,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[]}],"alwaysActive":false},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Aqualish.webp","effects":[{"_id":"dNaQxsBLhXGxw47t","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Aqualish","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.itm.value","value":1,"mode":4,"priority":20},{"key":"data.attributes.movement.swim","value":30,"mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"aqualish","mode":0,"priority":0},{"key":"flags.sw5e.aggressive","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Aqualish.webp","label":"Aqualish","tint":"","transfer":true}]}
|
||
{"_id":"utEW7d7iBsVm3SI3","name":"Half-Human","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>The appearance and biological features of half-humans vary drastically by each species, but tend to fall somewhere in the middle. A common side-effect of a species interbreeding with humans is the loss of darkvision and tails.</p>\n<h2>Society and Culture</h2>\n<p>Half-humans are subjects of two separate cultures, but belong in neither. A half-human might be raised amongst humans or their other half, or might be fully ostracized, instead growing up in a remote, isolated place, removed from both species.</p>\n<table>\n<tbody>\n<tr>\n<td>\n<h3>Traits</h3>\nHalf-humans gain the <em><strong>Defiant</strong></em> special trait from their human half. They also gain the special traits from their non-human half, except for those trait(s) mentioned in the Half-Human table above.</td>\n</tr>\n</tbody>\n</table>\n<h2>Names</h2>\n<p>Half-human names might follow human conventions, or that of the other half. Often, they blend the two in some fashion, perhaps taking a human surname, with a special name.</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Half-humans gain the ability score increases of their non-human half, but they can choose any ability score for one of the options, instead of the given option.</p>\n<p><em><strong>Age.</strong></em> Half-humans live around the average of the two species' lifespans.</p>\n<p><em><strong>Alignment.</strong></em> Half-humans tend towards their non-human half's alignment.</p>\n<p><em><strong>Size.</strong></em> Half-humans stand and weigh around the average of the two species' height and weight. Regardless of your position in that range, your size is the size of your non-human half.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is that of your non-human half.</p>\n<p><em><strong>Defiant.</strong></em> Half-humans are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll's outcome. Once you've used this feature, you must complete a short or long rest before you can use it again.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic, regardless of whether or not the non-human half can speak it, and the language(s) associated with your non-human half.</p>\n<div class=\"block\">\n<h2>Inherited Traits</h2>\n<div class=\"d-flex text-center\">\n<table style=\"border: none; width: 500px;\">\n<tbody>\n<tr>\n<td>Abyssin</td>\n<td>Savage Attacks</td>\n</tr>\n<tr>\n<td>Advosze</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Aing-Tii</td>\n<td>Armored Plates</td>\n</tr>\n<tr>\n<td>Aleena</td>\n<td>Racer's Reflexes</td>\n</tr>\n<tr>\n<td>Anomid</td>\n<td>Tech Resistance</td>\n</tr>\n<tr>\n<td>Aqualish</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Arcona</td>\n<td>Keen Smell</td>\n</tr>\n<tr>\n<td>Ardennian</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Arkanian</td>\n<td>Darkvision, Infrared Sight, Sunlight Sensitivity</td>\n</tr>\n<tr>\n<td>Barabel</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Baragwin</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Besalisk</td>\n<td>Powerful Build</td>\n</tr>\n<tr>\n<td>Bith</td>\n<td>Detail Oriented</td>\n</tr>\n<tr>\n<td>Bothan</td>\n<td>Naturally Stealthy</td>\n</tr>\n<tr>\n<td>Cathar</td>\n<td>Feline Agility</td>\n</tr>\n<tr>\n<td>Cerean</td>\n<td>Keen Mind</td>\n</tr>\n<tr>\n<td>Chadra-Fan</td>\n<td>Second Heart</td>\n</tr>\n<tr>\n<td>Chagrian</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Chevin</td>\n<td>Keen Hearing</td>\n</tr>\n<tr>\n<td>Chiss</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Clawdite</td>\n<td>Unsettling Visage</td>\n</tr>\n<tr>\n<td>Codru-Ji</td>\n<td>Keen Hearing</td>\n</tr>\n<tr>\n<td>Dashade</td>\n<td>Force Contention</td>\n</tr>\n<tr>\n<td>Defel</td>\n<td>Hidden Step</td>\n</tr>\n<tr>\n<td>Devaronian</td>\n<td>Two Livered</td>\n</tr>\n<tr>\n<td>Draethos</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Dug</td>\n<td>Fury of the Small</td>\n</tr>\n<tr>\n<td>Duros</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Echani</td>\n<td>Combative Culture</td>\n</tr>\n<tr>\n<td>Esh-Kha</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Ewok</td>\n<td>Mask of the Wild</td>\n</tr>\n<tr>\n<td>Falleen</td>\n<td>Closed Mind</td>\n</tr>\n<tr>\n<td>Flesh Raider</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Gamorrean</td>\n<td>Savage Attacks</td>\n</tr>\n<tr>\n<td>Gand</td>\n<td>Lungless</td>\n</tr>\n<tr>\n<td>Geonosian</td>\n<td>Geonosian Weaponry</td>\n</tr>\n<tr>\n<td>Givin</td>\n<td>Vacuum Sealed</td>\n</tr>\n<tr>\n<td>Gotal</td>\n<td>Natural Empathy</td>\n</tr>\n<tr>\n<td>Gran</td>\n<td>Keen Sight</td>\n</tr>\n<tr>\n<td>Gungan</td>\n<td>Martial Proficiency</td>\n</tr>\n<tr>\n<td>Harch</td>\n<td>Venomous Fangs</td>\n</tr>\n<tr>\n<td>Herglic</td>\n<td>Toughness</td>\n</tr>\n<tr>\n<td>Ho'Din</td>\n<td>Second Heart</td>\n</tr>\n<tr>\n<td>Iktotchi</td>\n<td>Precognition</td>\n</tr>\n<tr>\n<td>Ithorian</td>\n<td>Hold Breath</td>\n</tr>\n<tr>\n<td>Jawa</td>\n<td>Grovel, Cower, and Beg</td>\n</tr>\n<tr>\n<td>Kage</td>\n<td>Superior Darkvision</td>\n</tr>\n<tr>\n<td>Kaleesh</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Kaminoan</td>\n<td>Geneticist, Ultraviolet Sight</td>\n</tr>\n<tr>\n<td>Karkarodon</td>\n<td>Aggressive</td>\n</tr>\n<tr>\n<td>Kel Dor</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Killik</td>\n<td>Carapace</td>\n</tr>\n<tr>\n<td>Klatooinian</td>\n<td>Wisdom of the Elders</td>\n</tr>\n<tr>\n<td>Kubaz</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Kushiban</td>\n<td>Grovel, Cower, and Beg</td>\n</tr>\n<tr>\n<td>Kyuzo</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Lannik</td>\n<td>Force Attunement</td>\n</tr>\n<tr>\n<td>Lasat</td>\n<td>Powerful Build</td>\n</tr>\n<tr>\n<td>Lurmen</td>\n<td>Rolling Agility</td>\n</tr>\n<tr>\n<td>Mikkian</td>\n<td>Keen Hearing</td>\n</tr>\n<tr>\n<td>Miraluka</td>\n<td>Force Sight</td>\n</tr>\n<tr>\n<td>Mirialan</td>\n<td>Spiritual</td>\n</tr>\n<tr>\n<td>Mon Calamari</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Mustafarian</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Muun</td>\n<td>Second Heart</td>\n</tr>\n<tr>\n<td>Nautolan</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Neimoidian</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Nikto</td>\n<td>Adaptation</td>\n</tr>\n<tr>\n<td>Noghri</td>\n<td>Keen Smell</td>\n</tr>\n<tr>\n<td>Nothoiin</td>\n<td>Heightened Reflexes</td>\n</tr>\n<tr>\n<td>Ortolan</td>\n<td>Grovel, Cower, and Beg</td>\n</tr>\n<tr>\n<td>Quarren</td>\n<td>Keen Hearing</td>\n</tr>\n<tr>\n<td>Pa'lowick</td>\n<td>Hold Breath, Snout</td>\n</tr>\n<tr>\n<td>Pau'an</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Pyke</td>\n<td>Mercantile, Notorious Slavers</td>\n</tr>\n<tr>\n<td>Rattataki</td>\n<td>Surprise Attack</td>\n</tr>\n<tr>\n<td>Rishii</td>\n<td>Keen Hearing and Sight</td>\n</tr>\n<tr>\n<td>Rodian</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Ryn</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Selkath</td>\n<td>Venomous Claws</td>\n</tr>\n<tr>\n<td>Shistavanen</td>\n<td>Darkvision, Forced March</td>\n</tr>\n<tr>\n<td>Ssi Ruu</td>\n<td>Keen Smell, Sunlight Sensitivity, Tooth and Nail</td>\n</tr>\n<tr>\n<td>Sith</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Squib</td>\n<td>Keen Smell</td>\n</tr>\n<tr>\n<td>Sullustan</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Talz</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Tarasin</td>\n<td>Sa'tosin Sense</td>\n</tr>\n<tr>\n<td>Thisspiasian</td>\n<td>Prehensile Tail</td>\n</tr>\n<tr>\n<td>Togorian</td>\n<td>Toughness</td>\n</tr>\n<tr>\n<td>Togruta</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Toydarian</td>\n<td>Closed Mind</td>\n</tr>\n<tr>\n<td>Trandoshan</td>\n<td>Saving Face</td>\n</tr>\n<tr>\n<td>Tusken</td>\n<td>Aggressive</td>\n</tr>\n<tr>\n<td>Twi'lek</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Ugnaught</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Umbaran</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Verpine</td>\n<td>Hardened Carapace</td>\n</tr>\n<tr>\n<td>Voss</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Vurk</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Weequay</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Wookiee</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Yevetha</td>\n<td>Aggressive</td>\n</tr>\n<tr>\n<td>Zabrak</td>\n<td>Darkvision</td>\n</tr>\n<tr>\n<td>Zeltron</td>\n<td>Two Livered</td>\n</tr>\n<tr>\n<td>Zygerrian</td>\n<td>Darkvision</td>\n</tr>\n</tbody>\n</table>\n</div>\n</div>"},"skinColorOptions":{"value":"Varies"},"hairColorOptions":{"value":"Varies"},"eyeColorOptions":{"value":"Varies"},"distinctions":{"value":"Varies"},"heightAverage":{"value":"Varies"},"heightRollMod":{"value":"Varies"},"weightAverage":{"value":"Varies"},"weightRollMod":{"value":"Varies"},"homeworld":{"value":"Varies"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Half-Human","mode":"=","targetSpecific":false,"id":1,"itemId":"7v1QY9ZeAn1zRk7K","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":2,"itemId":"7v1QY9ZeAn1zRk7K","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Half-Human.webp","effects":[{"_id":"ijcI8bBJYOzbQxAH","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Half-Human","mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"flags.sw5e.defiant","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Half-Human.webp","label":"Half-Human","tint":"","transfer":true}]}
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||
{"_id":"wIIapzhrv6g3m3OK","name":"Selkath","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>The Selkath are an aquatic species, known for being skilled swimmers and diplomats. Their heads resemble sting rays and they have a blue, pink, or green skin naturally patterned as an underwater camouflage. Their mouths are bracketed by cephalic lobes. Female Selkath differed from males due to the presence of tendrils on the back of their heads.</p>\n<p>All members of the Selkath race have rectractable, venom-tipped claws. The use of these claws in any form of combat or attack was considered dishonorable and a sign of madness; to do this was to give in to animal instincts unbecoming of a sentient species. Because of the Selkath's water-dwelling nature, their chest armors were fitted with misting vents in order to keep their skin moist.</p>\n<h2>Society and Culture</h2>\n<p>Selkath are native to the planet Manaan, the only naturally occurring source of the medical liquid referred to as kolto. The Selkath have leveraged this monopoly on maintain their neutrality, peddling their invaluable healing supplies to all comers.</p>\n<p>Manaan is an ocean planet is home to only one above-surface settlement, the floating Ahto City, built directly above Hrakert Rift, the most abundant source of kolto on Manaan. As bacta began to replace the inferior kolto on the galactic stage, Manaan fell from their previously respected position, shirking away their previous prestige and causing many Selkath to disappear from the galactic eye into isolationism and tribalism.</p>\n<h2>Names</h2>\n<p>Selkath names tend to have a flowing quality to it, like a stream of water. They rarely use surnames.</p>\n<p><strong> Male Names.</strong> Chata, Galas, Qual, Morgo, Shaelas</p>\n<p><strong> Female Names.</strong> Halsuna, Dolmas, Shasa, Ulsuru</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Charisma score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Selkath reach adulthood in their late teens and live up to 100 years.</p>\n<p><em><strong>Alignment.</strong></em> Selkath have been renowned for countless millenia for their careful preservation of neutrality. As such individuals tend towards the neutral balanced alignment, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Selkath typically stand between 4 and a half to 5 and a half feet tall and average 130 pounds. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Amphibious.</strong></em> You can breathe air and water.</p>\n<p><em><strong>Gift of the Progenitor.</strong></em> You know the <em>temporary boost</em> at-will tech power. When you reach 3rd level, you can cast the <em>kolto pack</em> tech power once per day. When you reach 5th level, you can also cast the <em>kolto cloud</em> tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.</p>\n<p><em><strong>Swim.</strong></em> You have a swimming speed of 30 feet.</p>\n<p><em><strong>Venomous Claws.</strong></em> Selkath have a set of retractable, venom-tipped claws. These claws are a natural weapon which can be used to make unarmed strikes. They deal 1d4 poison damage. You can use your choice of Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Selkatha. Selkatha has a very moist and gurgling tone to it.</p>"},"skinColorOptions":{"value":"Blue, gray, green, pink"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, blue, green"},"distinctions":{"value":"Venom-tipped claws, artificial misting vents, cephalic lobes, three-digit hands, two-toed feet"},"heightAverage":{"value":"4'0\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Manaan"},"slanguage":{"value":"Selkatha"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Selkath","mode":"=","targetSpecific":false,"id":1,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.movement.swim","value":"30","mode":"+","targetSpecific":false,"id":6,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"selkatha","mode":"+","targetSpecific":false,"id":8,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Selkath.webp","effects":[{"_id":"fJnrLKeafCg903Bd","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Selkath","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.attributes.movement.swim","value":"30","mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"selkatha","mode":0,"priority":0},{"key":"flags.sw5e.amphibious","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Selkath.webp","label":"Selkath","tint":"","transfer":true}]}
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{"_id":"x4Bj1rQIuPTHMuXu","name":"Sullustan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>A diminutive species of near-humans, Sullustans bear round, tapered skulls. Sullustans are distinguishable for their almond-shaped black eyes, facial jowls called dewflaps and large, round ears. Their wide earlobes provide excellent hearing, and their large eyes provide exceptional low-light vision. Due to their relative lack of exposure to natural light, Sullustans begin to suffer from corneal defects after 30 standard years. Many choose to wear special visors to prevent further damage. Some Sullustans tattoo their heads as a form of individual expression.</p>\n<h2>Society and Culture</h2>\n<p>Sullustans are outgoing and mercantile, friendly and pragmatic. As a species they are altogether lacking in xenophobia. Though fond of practical jokes and extremely shrewd in their business dealings, they are eager to explore and travel the galaxy. Inquisitive by nature, some have described Sullustans as reckless, especially for their preference to learn and discover whenever possible through personal experience. Sullustans organize themselves into familial units known as Warren-clans. Each clan consists of one polyandrous female, several husbands, and their young. Unmated females, known as \"Fems,\" are active members of their communities until they reach breeding status, called \"Ready,\" when they choose their mates.</p>\n<h2>Names</h2>\n<p>Male names are typically longer than female names. Surnames are based on Warren-clan.</p>\n<p><strong> Male Names.</strong> Duedt, Oshror, Partheen, Throthinnitz<br><strong> Female Names.</strong> Asulu, Eldo, Tri, Vo, We<br><strong> Surnames.</strong> Frovarr, Jeard, Plonr, Tsah, Vhiibb</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Dexterity score increases by 1.</p><p><em><strong>Age.</strong></em> Sullustan reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Sullustans' outgoing and friendly nature cause them to tend toward the light side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Sullustans typically stand 4 and a half to 5 feet tall and weigh around 120 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Keen Hearing.</strong></em> You have advantage on Wisdom (Perception) checks that rely on hearing.</p><p><em><strong>Mercantile.</strong></em> Whenever you make a Charisma (Persuasion) check related to conducting business, you are considered to have expertise in the Persuasion skill.</p><p><em><strong>Pilot.</strong></em> You have proficiency in Piloting.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic, Sullustese, and one more language of your choice. Sullustese is characterized as a robust language in business, and as such is commonly learned by professional merchants.</p>"},"skinColorOptions":{"value":"Gray, pink, or light green"},"hairColorOptions":{"value":"Brown"},"eyeColorOptions":{"value":"Black or brown"},"distinctions":{"value":"Large ears, scarns, ultra-sensitive hearing, jet-black eyes, two flaps of jowls around their cheeks"},"heightAverage":{"value":"3'11\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Sullust"},"slanguage":{"value":"Sullustese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Sullustan","mode":"=","targetSpecific":false,"id":1,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Skills Piloting"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"sullustese","mode":"+","targetSpecific":false,"id":9,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Sullustan.webp","effects":[{"_id":"NSowTSCKpURLCCPz","flags":{"dae":{"transfer":true,"stackable":false,"specialDuration":[]}},"changes":[{"key":"data.details.species","value":"Sullustan","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":5,"priority":5},{"key":"data.attributes.movement.walk","value":30,"mode":5,"priority":5},{"key":"data.attributes.senses.darkvision","value":60,"mode":2,"priority":20},{"key":"data.skills.pil.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"sullustese","mode":0,"priority":0},{"key":"flags.sw5e.keenSenses","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Sullustan.webp","label":"Sullustan","tint":"","transfer":true}]}
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{"_id":"xUWex26hdDUxsIVi","name":"Dashade","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Dashade are a hulking reptillian species known for their strength and aggression. They have three fingers on each hand, each tipped with a long, curving claw. Their most notable feature is their natural resistance to the power of the Force. Along with their resistance to the Force, Dashade possess a high tolerance for radioactive energy, able to withstand contact with radioactive materials much longer than other species. Despite the thick skin Dashade possess, they have the uncanny ability to control the rate that heat dissipates from their skin. This allows them to regulate their body temperature at will.</p>\n<h2>Society and Culture</h2>\n<p>Dashade's brute strength and Force resistance makes them prime candidates for mercenary and assassin work. Dashade society is clan-based. Theses clan's often feud over honor and reputation, a trait that the dashade as a species exhibit.</p>\n<h2>Names</h2>\n<p>Many dashade names are short, dominated by harsher sounds, while others are longer and seperated by an apostrophe. Dashade names are gender neutral. Surnames are clan-based, but most dashade don't share or use them.</p>\n<p><strong> First Names.</strong> Anarin, Rak'vhul, Set, Vattix, Vos</p>\n<p><strong> Surnames.</strong> Ferrex, Gusar, Kruyel, Orath, Xeng, Zath</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and your Charisma score increases by 1.</p><p><em><strong>Age.</strong></em> Dashade reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Dashade's aggressive yet loyal nature causes them to tend toward lawful dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Dashade typically stand 5 and a half to 6 and a half feet tall and generally weigh around 200 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Claws.</strong></em> Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.</p><p><em><strong>Force Contention.</strong></em> Due to their unique physiology, dashade hardiness allows them to overcome use of the Force. You have advantage on Strength and Constitution saving throws against force powers.</p><p><em><strong>Heat Dissipation.</strong></em> Whenever you make a Dexterity (Stealth) check to avoid detection by electronic sensors and cameras, you are considered to have expertise in the Stealth skill.</p><p><em><strong>Menacing.</strong></em> You gain proficiency in the Intimidation skill.</p><p><em><strong>Radiation Resistant.</strong></em> Dashade are naturally able to resist radiation. You have resistance to necrotic damage.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Dashadi. Dashadi is characterized by its low pitch and elongated growls.</p>"},"skinColorOptions":{"value":"Black, dark gray, or Olive green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, orange, or red"},"distinctions":{"value":"Heat dissipation, Force-resistance, radiation resistance"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Urkupp"},"slanguage":{"value":"Dashadi"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Dashade","mode":"=","targetSpecific":false,"id":1,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.dr.value","value":"necrotic","mode":"+","targetSpecific":false,"id":7,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"dashadi","mode":"+","targetSpecific":false,"id":9,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Dashade.webp","effects":[{"_id":"G99sEwcJAyta31Wz","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Dashade","mode":5,"priority":5},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.cha.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.skills.itm.value","value":1,"mode":4,"priority":20},{"key":"data.traits.dr.value","value":"necrotic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"dashadi","mode":0,"priority":0},{"key":"flags.sw5e.forceContention","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Dashade.webp","label":"Dashade","tint":"","transfer":true}]}
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{"_id":"xihw2po0D2nm8kJm","name":"Human","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Humans are an intelligent species that originated on Coruscant but can be found on many other planets across the galaxy, including Naboo, Tatooine, and Alderaan. They come in two sexes, male and female, and give birth to live young. They are bipedal beings with a bilateral symmetry, having a front and a back end, as well as an upside and downside. Their bodies are comprised of a torso with a head and four limbs attached to it. The upper limbs, or arms, end in hands which have five fingers each; the lower ones, called legs, end in feet. The human fingers have multiple points of articulation, and one of them is an opposable thumb that allows for fine manipulation. Finally, they have one head perched atop their torso. Many other species, including twi'leks, mon calamari, or zabraks, are referred to as \"humanoids\" because of their structural resemblance to humans.</p><h2>Society and Culture</h2><p>Humans can occupy a variety of employs, from politicians to bounty hunters, swoop racers, smugglers, or even a farmer. There exist many planetary groups of humans with their own cultures, such as the Alderaanians or the Pamarthens. Humans are the most populous species in the Galaxy.</p><h2>Names</h2><p>Humans are the most populous species in the Galaxy, and thus their names vary drastically based on the planet or culture with whom they reside.</p><p> <strong>Male Names.</strong> Koth, Liorz, Satapak, Tin, Vuc</p><p> <strong>Female Names.</strong> Dhetia, Jhilk, Risha, Thinnih, Tonu</p><p> <strong>Surnames.</strong> Jauli, Kudi, Melmi, Windu, Wobec</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> One ability score of your choice increases by 2, and two other ability scores of your choice increase by 1. Alternatively, four ability scores of of your choice each increase by 1.</p><p><em><strong>Age.</strong></em> Humans reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment.</strong></em> Humans tend toward no particular alignment. The best and worst are found among them.</p><p><em><strong>Size.</strong></em> Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Defiant.</strong></em> Humans are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll's outcome. Once you've used this feature, you must complete a short or long rest before you can use it again.</p><p><em><strong>Proficiency.</strong></em> You gain proficiency in one skill, one tool, and one weapon of your choice.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: trandoshan curses, twi'lek musical expressions, chiss military phrases, and so on.</p>"},"skinColorOptions":{"value":"Light to dark tones"},"hairColorOptions":{"value":"Black, blond, orange, brown, gray to white (usually with age)"},"eyeColorOptions":{"value":"Amber, blue, brown, gray, green, hazel, purple, or red"},"distinctions":{"value":"Biped with bilateral symmetry, opposable thumbs"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Coruscant"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Human","mode":"=","targetSpecific":false,"id":1,"itemId":"w0cdUATy9TZBzZPP","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":2,"itemId":"w0cdUATy9TZBzZPP","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":3,"itemId":"w0cdUATy9TZBzZPP","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":4,"itemId":"w0cdUATy9TZBzZPP","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Human.webp","effects":[{"_id":"Qsqg856LCqJHnAta","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Human","mode":5,"priority":5},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"flags.sw5e.defiant","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Human.webp","label":"Human","tint":"","transfer":true}]}
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{"_id":"xotbdGBAJznPTsK7","name":"Rishii","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Rishii are a sentient, avian species of carnivores which possess two legs ending in four-toed feet, two arms, a tail, and a head. The species' two arms consist of feathered wings ending in nimble humanoid hands, capable of manipulating tools. The wings grant the Rishii the ability to fly at great speeds, which is their method of travel equivalent to running in land-based species. A Rishii's head contained a beak between two yellow eyes framed by a large brow. Rishii were capable of mimicking anything said to them perfectly, and also possessed extremely strong senses, particularly hearing and sight. </p><h2>Society and Culture</h2><p>Native to the planet Rishi, the Rishii live in loose primitive tribes, known as nests, clustered high upon the planet's mountains, away from the hot and humid lowland swamps. Each nest consists of a small number of family units led by a chieftain, with neighbouring nests respecting each others territories and living in harmony. This peaceful and accepting attitude goes beyond just other Rishii and was extended to all neighbours of a nest, including the many other species who colonise the lowlands of Rishi. Due to the unfavorable conditions found in the lowlands, the native avians do not understand the off-worlders' choice to live there, but were not opposed to their presence.</p><h2>Names</h2><p>As with much of their speech, Rishii names include clicks, trills, and whistles to the point that other peoples have a difficult time pronouncing them. Typically, a name has two to four syllables with the sounds acting as connectors. Rishii names do not vary based on gender. Rishii are responsive to nicknames given by outsiders. ","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Rishii reach adulthood at 10 and generally live no longer than 60 years.</p><p><em><strong>Alignment.</strong></em> Rishii tend toward no particular alignment. The best and worst are found among them.</p><p><em><strong>Size.</strong></em> Rishii range from 4 to 6 feet tall and generally weigh less than 130 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Flight.</strong></em> You have a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armor.</p><p><em><strong>Keen Hearing and Sight.</strong></em> You have advantage on Wisdom (Perception) checks that rely on hearing or sight.</p><p><em><strong>Mimicry.</strong></em> You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Rishii. Rishii's clicks, trills, and whistles are difficult for outsiders to learn without the aid of a protocol droid, and so Rishii often feel comfortable speaking to eachother in the language in front of others.</p>"},"skinColorOptions":{"value":"Yellow"},"hairColorOptions":{"value":"Brown or white"},"eyeColorOptions":{"value":"Brown or yellow"},"distinctions":{"value":"Sound mimicry, enhanced hearing and sight"},"heightAverage":{"value":"4'2\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Rishi"},"slanguage":{"value":"Rishii"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Rishii","mode":"=","targetSpecific":false,"id":1,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.movement.fly","value":"30","mode":"+","targetSpecific":false,"id":6,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"rishii","mode":"+","targetSpecific":false,"id":8,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Rishii.webp","effects":[{"_id":"EG1cQYESSqx7uV17","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Rishii","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.attributes.movement.fly","value":"30","mode":2,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"rishii","mode":0,"priority":0},{"key":"flags.sw5e.keenSenses","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Rishii.webp","label":"Rishii","tint":"","transfer":true}]}
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{"_id":"yHCdATnn5pSG26OG","name":"Gamorrean","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Although a typical Gamorrean is squat, green, and heavily built not all shared these characteristics. Most Gamorreans have a dark greenish coloration over a large portion of their bodies; however skin coloration does vary, particularly among females, with light skinned and two-toned pigmentation not uncommon. Black, brown, pinkish yellow, and even a rare white pigmentation are possible. Males tended to have less skin variation and had a greater tendency towards dark green skin perhaps because of their higher exposure to the radiation of the Gamorr Star. Eye coloration varied evenly between gold-yellow, blue, black and brown. The Gamorreans generally put no importance on skin or eye coloration although there were some superstitions linked to certain markings.</p><h2>Society and Culture</h2><p>Gamorreans are organized into clans ruled by a male warlord and his wife, who was the most powerful of the clan matrons. While the warlord and his boars are solely concerned with preparing and participating in battle with rival clans, the matrons of the clan performed all the productive work including farming, hunting, manufacturing, and running businesses. Since the amount of available arable land on Gamorr is scarce, clans often lay claim to the same piece of land, and they spend their time fighting over possession. </p><h2>Names</h2><p>Gamorrean names are very gutteral and rough. Male names are typically one syllable while females are two. Surnames are based on clan affiliation rather than family. </p><strong> Male Names.</strong> Ark, Blarrp, Blubrak, Cuab, Shos</p><strong> Female Names.</strong> Dabrisz, Mernoos, Ogreb, Tagorq</p><strong> Surnames.</strong> Doofnarq, Griks, Lurc, Poogmokk","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Gamorreans reach adulthood in their early teens and live no more than 70 years.</p><p><em><strong>Alignment.</strong></em> Gamorrean culture causes them to tend toward chaos, though there are exceptions.</p><p><em><strong>Size.</strong></em> Gamorreans typically stand between 5 and 6 feet tall and weigh up to 200 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Gamorrean Toughness.</strong></em> Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Additionally, you have advantage on Constitution saving throws.</p><p><em><strong>Gamorrean Weaponry.</strong></em> You have proficiency with the vibroaxe, vibromace, and vibrosword.</p><p><em><strong>Savage Attacks.</strong></em> When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Gamorrese. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it. Gamorrese is characterized by its grunts and squeals, and its writing is a crude, pictographic style.</p>"},"skinColorOptions":{"value":"Black, brown, green, pink, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue, black, brown, or gold"},"distinctions":{"value":"Porcine humanoids with tusks and horns"},"heightAverage":{"value":"4'10\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Gamorr"},"slanguage":{"value":"Gamorrese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Gamorrean","mode":"=","targetSpecific":false,"id":1,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibroaxe","mode":"+","targetSpecific":false,"id":6,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibromace","mode":"+","targetSpecific":false,"id":7,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrosword","mode":"+","targetSpecific":false,"id":8,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"gamorrese","mode":"+","targetSpecific":false,"id":10,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Gamorrean.webp","effects":[{"_id":"teRJPynVl1RXWsN8","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Gamorrean","mode":5,"priority":5},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.traits.weaponProf.custom","value":"vibroaxe","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"vibromace","mode":0,"priority":0},{"key":"data.traits.weaponProf.custom","value":"vibrosword","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"gamorrese","mode":0,"priority":0},{"key":"flags.sw5e.toughness","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.savageAttacks","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Gamorrean.webp","label":"Gamorrean","tint":"","transfer":true}]}
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{"_id":"yf50ip9dqeD5J604","name":"Hutt, Adolescent","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Hutts are a massive slug-like species who have large mouths and stubby arms. They have three lungs and thick leathery skin, which is wrinkled and slimy. Hutts often have watery eyes and lack facial expressions. Their tails are supported by a skeletal spine. Despite their legendary size, hutts start out as tiny huttlets less than half a foot in height, and continually grow over the long lives.</p>\n<h2>Society and Culture</h2>\n<p>Most hutts are crime lords who live opulent lives overseeing criminal underworld activities like spice smuggling, slavery, gambling and bounty hunting. This is not true for all, however, as some eschew the life of a decadent, obese version of their species and prefer a more mobile existence. Hutt society is divided into families known as kajidics, a social structure that is both familial and a crime gang. Hutts are encouraged to make a name for themselves around the age of 150 while simultaneously not threatening the welfare of the clan. At around 200, they will likely stop being saved by the clan and encouraged even further to fend for themselves while benefiting the kajidic; they may even be granted a star system or two. Nomadic or kajidic-less hutts are often hunted or killed by other hutts in fear of the nomad coming to claim a territory.</p>\n<h2>Names</h2>\n<p>Hutt names with a suffix title as \"the Hutt\" are usually reserved for noteworthy huts, with the name of a hutt's kajidic coming before the title. Because hutts are hermaphroditic, choosing a gender at will, their names are considered androgynous.</p>\n<p><strong> First Names.</strong> Arok, Gorga, Jabba, Mama, Ziro</p>\n<p> <strong>Kajidic Names.</strong> Besadii, Desilijic, Fenn'ak, Gnuda</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2, and two other ability scores of your choice increase by 1.</p><p><em><strong>Age.</strong></em> Hutts are considered a child until around the age of 200 in which they are a full fledged adult. Hutts can live upwards of 900 years with even more ancient ones exceeding that.</p><p><em><strong>Alignment.</strong></em> Hutts are selfish, greedy, and highly organized, causing them to tend toward chaotic dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Hutts have a unique special characteristic; from birth to death, they never stop growing. As an adolescent hutt, you typically stand between 6 and 7 feet tall and weigh at least 400 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 20 feet.</p><p><em><strong>Closed Mind.</strong></em> Hutt brains have an unusual composition which made them resistant to influence from the Force. You have advantage on Wisdom and Charisma saving throws against force powers.</p><p><em><strong>Natural Resistance.</strong></em> You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).</p><p><em><strong>Powerful Build.</strong></em> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p><em><strong>Prehensile Tail.</strong></em> You have supreme control over your tail and can use it to manipulate objects as well as your hands.</p><p><em><strong>Shrewd Demeanor.</strong></em> You have proficiency in two Intelligence, Wisdom, or Charisma skills of your choice.</p><p><em><strong>Slow and Lethargic.</strong></em> Hutts are slow and generally incapable of moving quickly. You have disadvantage on Dexterity saving throws, and when determining your bonus to AC from your Dexterity, you can't add more than +3.</p><p><em><strong>Wealthy.</strong></em> During character creation, you start with additional credits equal to your level x your proficiency bonus x 1,000 cr.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Huttese. Hutts rarely speak Galactic Basic, even though they are perfectly able; if the person with whom they are speaking doesn't understand Huttese, they are more likely to use an interpretor than deign to speak the language of lesser species.</p>"},"skinColorOptions":{"value":"Black, blue, brown, gold, green, purple, tan, white, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue, gray, green, orange, turquoise, violet, or yellow"},"distinctions":{"value":"Three lungs, slug-like appearance"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"400 lb."},"weightRollMod":{"value":"x(2d8) lb."},"homeworld":{"value":"Nal Hutta"},"slanguage":{"value":"Huttese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Hutt","mode":"=","targetSpecific":false,"id":1,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"20","mode":"=","targetSpecific":false,"id":4,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":5,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"huttese","mode":"+","targetSpecific":false,"id":7,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Hutt.webp","effects":[{"_id":"LF9pTbpX8wisnODN","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Hutt","mode":5,"priority":5},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"20","mode":5,"priority":5},{"key":"data.traits.dr.value","value":"poison","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"huttese","mode":0,"priority":0},{"key":"flags.sw5e.closedMind","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.powerfulBuild","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Hutt.webp","label":"Hutt, Adolescent","tint":"","transfer":true}]}
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{"_id":"ynuvnI54pMKLwF2a","name":"Echani","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Echani are characterized by their white skin, hair, and eyes, and their remarkable tendency to look very much alike one another to outside observers, particularly amongst family members. It is thought that their origins stem from Arkanian experimentation on the human genome, a hypothesis that could explain their physical conformity.</p><h2>Society and Culture</h2><p>A matriarchal, caste-based society originating from the Inner Rim world of Eshan, the echani spread to encompass a confederacy of six worlds including Bengali and Thyrsus, known as the Six Sisters, governed by the all-female Echani Command. \r\n\t\r\nEchani generals are sometimes seen by others as having the ability to predict their opponent's next move. This is no biologicial trait inherent to the species, but rather stems from the fact that combat is so ingrained into every level of echani culture; the echani hold to the idea that combat is the truest form of communication, and to know someone fully, you must fight them. While their combat rituals require complete freedom of movement and unarmed martial arts, in warfare, they tend towards light armor and melee weapons, and are considered excellent craftsmen of such.</p><h2>Names</h2><p>Echani names tend to lack hard consonants, but are otherwise as variable as human ones. Echani surnames are tied directly to their place in the caste system.</p><strong> Male Names.</strong> Caelian, Inarin, Losor, Uelis, Yusanis </p><strong> Female Names.</strong> Astri, Brianna, Isena, Raskta, Senriel</p><strong> Surnames.</strong> Authal, Elysi, Fenni, Kinro, Lsu","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2, and your Wisdom score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Echani reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Echani culture's emphasis on honor and combat cause them to tend towards lawful alignments, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Echani stand between 5 and a half and 6 feet tall and weigh around 150 lbs, with little variation between them. Your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Allies of the Force.</strong></em> Whenever you make a Wisdom (Insight) check against someone you know to wield the Force, you are considered to have expertise in the Insight skill.</p>\n<p><em><strong>Combative Culture.</strong></em> You have proficiency in Lore and Acrobatics.</p>\n<p><em><strong>Echani Art.</strong></em> If a humanoid you can see makes a melee weapon attack, you can use your reaction to make a Wisdom (Insight) check against the target's Charisma (Deception). On a success you learn one of the following traits about that creature: it's Strength, Dexterity or Constitution score; bonus to Strength, Dexterity or Constitution saving throws; armor class; or current hit points. On a failure, the target becomes immune to this feature for one day. You can use this ability a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses on a long rest.</p>\n<p><em><strong>Martial Upbringing.</strong></em> You have proficiency in light armor, and gain proficiency with two martial vibroweapons of your choice.</p>\n<p><em><strong>Unarmed Combatant.</strong></em> Your unarmed strikes deal 1d6 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and one extra language of your choice.</p>"},"skinColorOptions":{"value":"Pale tones"},"hairColorOptions":{"value":"White"},"eyeColorOptions":{"value":"Silver"},"distinctions":{"value":"Fair skin, white hair and eyes, remarkable familial similarity."},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Eshan"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Echani","mode":"=","targetSpecific":false,"id":1,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.skills.acr.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Skills Acrobatics"},{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":8,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Echani.webp","effects":[{"_id":"HNBMxZCToQEy6PSr","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Echani","mode":5,"priority":5},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.wis.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.skills.lor.value","value":1,"mode":4,"priority":20},{"key":"data.skills.acr.value","value":1,"mode":4,"priority":20},{"key":"data.traits.armorProf.value","value":"lgt","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"flags.sw5e.unarmedCombatant","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Echani.webp","label":"Echani","tint":"","transfer":true}]}
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{"_id":"yyCUAG4cUUKh4IUz","name":"Iktotchi","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2><p>Iktotchi do not have hair, but rather they had a very resistant skin which protected them from the violent winds which crossed the satellite. Both males and females have down-curved cranial horns, which gave them an aggressive aspect. The males' horns are generally a little larger, a remnant from their mountain-dwelling, caprinaen ancestors. The horns are able to regenerate if damaged.</p><h2>Society and Culture</h2><p>The Iktotchi are a fiercely guarded and isolationist species - vaunted for their ability to hide their feelings and bury any semblance of emotion. Originating on the harsh, windy moon of Iktotch, which orbits the planet Iktotchon in the Expansion Region, the Iktotch are gifted with precognition, and are courted as often by Jedi as by pirates for their skills.\r\n\r\nIktotchi society is a stratified society. Upward mobility is both possible and encouraged. Iktotchi are an outwardly dispassionate people, which is evidenced by their culture. They have a robust legal system, and suffer little crime. Iktotchi are respectful of cultures other than their own and can easily integrate with others.\r\n\r\nIktotchi who distinguish themselves often earn a titular nickname, by which they are referred to in place of their name. Generally, this is done by accomplishing a remarkable feat that benefits the Iktotchi as whole.</p><h2>Names</h2><p>Iktotchi names are generally two syllables. Surnames are familial. Respected Iktotchi often adopt a nickname, which they use in place of their birth name.</p><strong> Male Names.</strong> Dilnam, Imruth, Kashkil, Yellam</p><strong> Female Names.</strong> Kemkal, Onyeth, Reshu, Zorlu</p><strong> Surnames.</strong> Hevil, Kaawi, Mimir, Nudaal, Zelend","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Strength score increases by 1.</p>\n<p><em><strong>Age.</strong></em> Iktotchi reach adulthood in their late teens and live less than a century.</p>\n<p><em><strong>Alignment.</strong></em> Iktotchi are lawful and tend toward the light side, though there are exceptions.</p>\n<p><em><strong>Size.</strong></em> Iktotchi typically stand between 5 and 6 feet tall and weigh about 170 lbs. Regardless of your position in that range, your size is Medium.</p>\n<p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p>\n<p><em><strong>Precognition.</strong></em> You can see brief fragments of the future that allow you to turn failures into successes. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.</p>\n<p><em><strong>Telepathy.</strong></em> You can communicate telepathically with creatures within 30 feet of you. You must share a language with the target in order to communicate in this way.</p>\n<p><em><strong>Horns.</strong></em> Your horns are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d6 + your Strength modifier.</p>\n<p><em><strong>Pilot.</strong></em> You have proficiency in the Piloting skill.</p>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Galactic Basic and Iktotchese.</p>"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Horns, precognition, telepathy, thick pink skin"},"heightAverage":{"value":"4'11\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Iktotch, moon of Iktotchon"},"slanguage":{"value":"Iktotchese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""},"droidDistinctions":{"value":""},"droidLanguage":{"value":""},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Iktotchi","mode":"=","targetSpecific":false,"id":1,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"iktotchese","mode":"+","targetSpecific":false,"id":8,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":"+","targetSpecific":false,"id":9,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Iktotchi.webp","effects":[{"_id":"MAjUMql3tivJTfVO","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Iktotchi","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.str.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.skills.pil.value","value":1,"mode":4,"priority":20},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"iktotchese","mode":0,"priority":0},{"key":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":0,"priority":0},{"key":"flags.sw5e.precognition","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Iktotchi.webp","label":"Iktotchi","tint":"","transfer":true}]}
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{"_id":"zKpCsa8WCfz9abwv","name":"Killik","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"<h2>Biology and Appearance</h2>\n<p>Killiks possess a strong chitinous exoskeleton that is glossy and greenish with their carcasses capable of surviving thousands of years of erosion as seen by the colonists of Alderaan. The exoskeleton also contains a number of spiracles which served as their way of breathing. Typically, these Human-sized hive creatures have four arms with each ending in a powerful three-fingered claw. They stand on two stout legs that are capable of leaping great distances. Killiks can communicate with other Killiks through use of pheromones.</p>\n<h2>Society and Culture</h2>\n<p>The Killiks have a communal society, with each and every Killik being in mental contact with another. Due to their hive mind, every Killik nest is virtually one individual. Killiks are also peaceful in nature. Their telepathic connection is capable of extending to other species which includes non-insectoids. A willing creature can submit to this telepathy to become a Joiner. They effectively become another vessel of the hive mind. Killiks lose connection to their hive mind at great distances. Those who voluntarily leave the hive mind are referred to as Leavers. It is rare that they are allowed to rejoin their hive without reason.</p>\n<h2>Names</h2>\n<p>Killiks are a hive-mind insectoid that typically don't use names. On the off chance they do, it's usually an incomprehensible series of clicking noises. They are receptive to nicknames given by others.</p>","chat":"","unidentified":""},"traits":{"value":"<p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2, and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Killiks reach adulthood in their 40s and live an average of 200 years.</p><p><em><strong>Alignment.</strong></em> Killiks' willingness to brainwash or kill their enemies cause them to tend towards the dark side, though there are exceptions.</p><p><em><strong>Size.</strong></em> Killiks stand between 5 and 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Four-Armed.</strong></em> Killiks have four arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).</p><p><em><strong>Hardened Carapace.</strong></em> While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.</p><p><em><strong>Strong-Legged.</strong></em> When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.</p><p><em><strong>Telepathy.</strong></em> You can communicate telepathically with creatures within 30 feet of you. You must share a language with the target in order to communicate in this way.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Killik. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.</p>"},"skinColorOptions":{"value":"Brown, chestnut, green, red, scarlet, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or orange"},"distinctions":{"value":"Chitinous armor, mandibles projected from face, four arms ending in long three toed claws protrude from their torsos"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Alderaan"},"slanguage":{"value":"Killik"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"EC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Killik","mode":"=","targetSpecific":false,"id":1,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.movement.walk","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"killik","mode":"+","targetSpecific":false,"id":8,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":"+","targetSpecific":false,"id":9,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":true}},"img":"systems/sw5e/packs/Icons/Species/Killik.webp","effects":[{"_id":"EWQOMXrZbfi4zSPF","flags":{"dae":{"transfer":true,"stackable":false}},"changes":[{"key":"data.details.species","value":"Killik","mode":5,"priority":5},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.con.value","value":1,"mode":2,"priority":20},{"key":"data.traits.size","value":"med","mode":0,"priority":5},{"key":"data.attributes.movement.walk","value":"30","mode":5,"priority":5},{"key":"data.attributes.ac.value","value":"13+@abilities.dex.mod","mode":5,"priority":1},{"key":"data.traits.languages.value","value":"basic","mode":0,"priority":0},{"key":"data.traits.languages.value","value":"killik","mode":0,"priority":0},{"key":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":0,"priority":0},{"key":"flags.sw5e.strongLegged","value":"1","mode":5,"priority":20},{"key":"flags.sw5e.extraArms","value":"1","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Species/Killik.webp","label":"Killik","tint":"","transfer":true}]}
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