forked from GitHub-Mirrors/foundry-sw5e
220 lines
No EOL
9.7 KiB
JavaScript
220 lines
No EOL
9.7 KiB
JavaScript
export default class CharacterImporter {
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// transform JSON from sw5e.com to Foundry friendly format
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// and insert new actor
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static async transform(rawCharacter){
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const sourceCharacter = JSON.parse(rawCharacter);
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// v1 - just import the very basics: name, species, hp, ac and abilities
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const name = sourceCharacter.name;
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const species = sourceCharacter.attribs.find(o => o.name == "race").current;
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const hp = sourceCharacter.attribs.find(o => o.name == "hp").current;
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const hpTemp = sourceCharacter.attribs.find(o => o.name == "hp_temp").current;
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const ac = sourceCharacter.attribs.find(o => o.name == "ac").current;
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const strength = sourceCharacter.attribs.find(o => o.name == "strength").current;
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const dexterity = sourceCharacter.attribs.find(o => o.name == "dexterity").current;
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const constitution = sourceCharacter.attribs.find(o => o.name == "constitution").current;
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const intelligence = sourceCharacter.attribs.find(o => o.name == "intelligence").current;
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const wisdom = sourceCharacter.attribs.find(o => o.name == "wisdom").current;
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const charisma = sourceCharacter.attribs.find(o => o.name == "charisma").current;
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// v2 - skills and proficiencies
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const strengthSaveProf = sourceCharacter.attribs.find(o => o.name == 'strength_save_prof').current ? 1 : 0;
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const dexteritySaveProf = sourceCharacter.attribs.find(o => o.name == 'dexterity_save_prof').current ? 1 : 0;
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const constitutionSaveProf = sourceCharacter.attribs.find(o => o.name == 'constitution_save_prof').current ? 1 : 0;
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const intelligenceSaveProf = sourceCharacter.attribs.find(o => o.name == 'intelligence_save_prof').current ? 1 : 0;
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const wisdomSaveProf = sourceCharacter.attribs.find(o => o.name == 'wisdom_save_prof').current ? 1 : 0;
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const charismaSaveProf = sourceCharacter.attribs.find(o => o.name == 'charisma_save_prof').current ? 1 : 0;
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const acrobaticsSkill = sourceCharacter.attribs.find(o => o.name == 'acrobatics_bonus').current;
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const animalHandlingSkill = sourceCharacter.attribs.find(o => o.name == 'animal_handling_bonus').current;
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const athleticsSkill = sourceCharacter.attribs.find(o => o.name == 'athletics_bonus').current;
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const deceptionSkill = sourceCharacter.attribs.find(o => o.name == 'deception_bonus').current;
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const insightSkill = sourceCharacter.attribs.find(o => o.name == 'insight_bonus').current;
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const intimidationSkill = sourceCharacter.attribs.find(o => o.name == 'intimidation_bonus').current;
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const investigationSkill = sourceCharacter.attribs.find(o => o.name == 'investigation_bonus').current;
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const loreSkill = sourceCharacter.attribs.find(o => o.name == 'lore_bonus').current;
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const medicineSkill = sourceCharacter.attribs.find(o => o.name == 'medicine_bonus').current;
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const natureSkill = sourceCharacter.attribs.find(o => o.name == 'nature_bonus').current;
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const pilotingSkill = sourceCharacter.attribs.find(o => o.name == 'piloting_bonus').current;
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const perceptionSkill = sourceCharacter.attribs.find(o => o.name == 'perception_bonus').current;
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const performanceSkill = sourceCharacter.attribs.find(o => o.name == 'performance_bonus').current;
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const persuasionSkill = sourceCharacter.attribs.find(o => o.name == 'persuasion_bonus').current;
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const sleightOfHandSkill = sourceCharacter.attribs.find(o => o.name == 'sleight_of_hand_bonus').current;
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const stealthSkill = sourceCharacter.attribs.find(o => o.name == 'stealth_bonus').current;
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const survivalSkill = sourceCharacter.attribs.find(o => o.name == 'survival_bonus').current;
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const technologySkill = sourceCharacter.attribs.find(o => o.name == 'technology_bonus').current;
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const targetCharacter = {
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name: sourceCharacter.name,
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type: "character",
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data: {
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abilities: {
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str: {
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value: strength,
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proficient: strengthSaveProf
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},
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dex: {
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value: dexterity,
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proficient: dexteritySaveProf
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},
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con: {
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value: constitution,
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proficient: constitutionSaveProf
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},
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int: {
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value: intelligence,
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proficient: intelligenceSaveProf
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},
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wis: {
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value: wisdom,
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proficient: wisdomSaveProf
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},
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cha: {
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value: charisma,
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proficient: charismaSaveProf
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},
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},
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attributes: {
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ac: {
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value: ac
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},
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hp: {
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value: hp,
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min: 0,
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max: hp,
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temp: hpTemp
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}
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},
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skills: {
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acr: {
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value: acrobaticsSkill,
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ability: "dex"
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},
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ani: {
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value: animalHandlingSkill,
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ability: "wis"
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},
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ath: {
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value: athleticsSkill,
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ability: "str"
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},
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dec: {
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value: deceptionSkill,
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ability: "cha"
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},
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ins: {
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value: insightSkill,
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ability: "wis"
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},
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itm: {
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value: intimidationSkill,
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ability: "cha"
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},
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inv: {
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value: investigationSkill,
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ability: "int"
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},
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lor: {
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value: loreSkill,
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ability: "int"
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},
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med: {
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value: medicineSkill,
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ability: "wis"
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},
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nat: {
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value: natureSkill,
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ability: "int"
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},
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pil: {
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value: pilotingSkill,
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ability: "int"
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},
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prc: {
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value: perceptionSkill,
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ability: "wis"
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},
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prf: {
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value: performanceSkill,
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ability: "cha"
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},
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per: {
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value: persuasionSkill,
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ability: "cha"
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},
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slt: {
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value: sleightOfHandSkill,
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ability: "dex"
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},
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ste: {
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value: stealthSkill,
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ability: "dex"
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},
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sur: {
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value: survivalSkill,
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ability: "wis"
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},
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tec: {
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value: technologySkill,
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ability: "int"
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}
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}
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}
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};
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let newActor = await Actor.create(targetCharacter);
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let actor = await game.actors.get(newActor.id);
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let classes = await game.packs.get('sw5e.classes');
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let content = await classes.getContent();
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let scout = content.find(o => o.name == 'Scout');
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console.log(actor);
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console.log(classes);
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console.log(content);
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console.log(Object.entries(actor.apps))
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console.log(Object.keys(actor.apps))
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console.log(Object.values(actor.apps))
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//actor.apps[46]._onDropItemCreate(scout);
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}
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static addImportButton(html){
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const header = $("#actors").find("header.directory-header");
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const search = $("#actors").children().find("div.header-search");
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const newImportButtonDiv = $("#actors").children().find("div.header-actions").clone();
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const newSearch = search.clone();
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search.remove();
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newImportButtonDiv.attr('id', 'character-sheet-import');
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header.append(newImportButtonDiv);
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newImportButtonDiv.children("button").remove();
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newImportButtonDiv.append("<button class='create-entity' id='cs-import-button'><i class='fas fa-upload'></i> Import Character</button>");
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newSearch.appendTo(header);
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let characterImportButton = $("#cs-import-button");
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characterImportButton.click(ev => {
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let content = '<h1>Saved Character JSON Import</h1> '
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+ '<label for="character-json">Paste character JSON here:</label> '
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+ '</br>'
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+ '<textarea id="character-json" name="character-json" rows="10" cols="50"></textarea>';
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let importDialog = new Dialog({
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title: "Import Character from SW5e.com",
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content: content,
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buttons: {
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"Import": {
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icon: '<i class="fas fa-file-import"></i>',
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label: "Import Character",
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callback: (e) => {
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let characterData = $('#character-json').val();
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console.log('Parsing Character JSON');
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CharacterImporter.transform(characterData);
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}
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},
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"Cancel": {
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icon: '<i class="fas fa-times-circle"></i>',
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label: "Cancel",
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callback: () => {},
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}
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}
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})
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importDialog.render(true);
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});
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}
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} |