forked from GitHub-Mirrors/foundry-sw5e
218 lines
7.8 KiB
JavaScript
218 lines
7.8 KiB
JavaScript
/**
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* The SW5e game system for Foundry Virtual Tabletop
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* A system for playing the fifth edition of the worlds most popular roleplaying game.
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* Author: Atropos
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* Software License: GNU GPLv3
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* Content License: https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf
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* Repository: https://gitlab.com/foundrynet/sw5e
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* Issue Tracker: https://gitlab.com/foundrynet/sw5e/issues
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*/
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// Import Modules
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import { SW5E } from "./module/config.js";
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import { registerSystemSettings } from "./module/settings.js";
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import { preloadHandlebarsTemplates } from "./module/templates.js";
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import { _getInitiativeFormula } from "./module/combat.js";
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import { measureDistances, getBarAttribute } from "./module/canvas.js";
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// Import Entities
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import Actor5e from "./module/actor/entity.js";
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import Item5e from "./module/item/entity.js";
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// Import Applications
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import AbilityTemplate from "./module/pixi/ability-template.js";
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import AbilityUseDialog from "./module/apps/ability-use-dialog.js";
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import ActorSheetFlags from "./module/apps/actor-flags.js";
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import ActorSheet5eCharacter from "./module/actor/sheets/character.js";
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import ActorSheet5eNPC from "./module/actor/sheets/npc.js";
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import ActorSheet5eVehicle from "./module/actor/sheets/vehicle.js";
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import ItemSheet5e from "./module/item/sheet.js";
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import ShortRestDialog from "./module/apps/short-rest.js";
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import TraitSelector from "./module/apps/trait-selector.js";
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import ActorMovementConfig from "./module/apps/movement-config.js";
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import ActorSensesConfig from "./module/apps/senses-config.js";
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// Import Helpers
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import * as chat from "./module/chat.js";
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import * as dice from "./module/dice.js";
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import * as macros from "./module/macros.js";
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import * as migrations from "./module/migration.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("init", function() {
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console.log(`SW5e | Initializing the SW5e Game System\n${SW5E.ASCII}`);
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// Create a namespace within the game global
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game.sw5e = {
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applications: {
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AbilityUseDialog,
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ActorSheetFlags,
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ActorSheet5eCharacter,
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ActorSheet5eNPC,
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ActorSheet5eVehicle,
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ItemSheet5e,
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ShortRestDialog,
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TraitSelector,
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ActorMovementConfig
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},
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canvas: {
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AbilityTemplate
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},
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config: SW5E,
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dice: dice,
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entities: {
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Actor5e,
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Item5e,
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},
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macros: macros,
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migrations: migrations,
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rollItemMacro: macros.rollItemMacro
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};
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// Record Configuration Values
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CONFIG.SW5E = SW5E;
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CONFIG.Actor.entityClass = Actor5e;
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CONFIG.Item.entityClass = Item5e;
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CONFIG.time.roundTime = 6;
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// Register System Settings
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registerSystemSettings();
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// Patch Core Functions
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CONFIG.Combat.initiative.formula = "1d20 + @attributes.init.mod + @attributes.init.prof + @attributes.init.bonus";
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Combat.prototype._getInitiativeFormula = _getInitiativeFormula;
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("sw5e", ActorSheet5eCharacter, {
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types: ["character"],
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makeDefault: true,
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label: "SW5E.SheetClassCharacter"
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});
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Actors.registerSheet("sw5e", ActorSheet5eNPC, {
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types: ["npc"],
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makeDefault: true,
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label: "SW5E.SheetClassNPC"
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});
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Actors.registerSheet('sw5e', ActorSheet5eVehicle, {
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types: ['vehicle'],
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makeDefault: true,
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label: "SW5E.SheetClassVehicle"
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});
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("sw5e", ItemSheet5e, {
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makeDefault: true,
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label: "SW5E.SheetClassItem"
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});
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// Preload Handlebars Templates
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preloadHandlebarsTemplates();
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});
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/* -------------------------------------------- */
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/* Foundry VTT Setup */
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/* -------------------------------------------- */
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/**
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* This function runs after game data has been requested and loaded from the servers, so entities exist
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*/
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Hooks.once("setup", function() {
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// Localize CONFIG objects once up-front
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const toLocalize = [
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"abilities", "abilityAbbreviations", "abilityActivationTypes", "abilityConsumptionTypes", "actorSizes", "alignments",
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"armorProficiencies", "conditionTypes", "consumableTypes", "cover", "currencies", "damageResistanceTypes",
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"damageTypes", "distanceUnits", "equipmentTypes", "healingTypes", "itemActionTypes", "languages",
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"limitedUsePeriods", "movementUnits", "polymorphSettings", "proficiencyLevels", "senses", "skills",
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"powerComponents", "powerLevels", "powerPreparationModes", "powerScalingModes", "powerSchools", "targetTypes",
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"timePeriods", "toolProficiencies", "weaponProficiencies", "weaponProperties", "weaponTypes"
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];
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// Exclude some from sorting where the default order matters
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const noSort = [
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"abilities", "alignments", "currencies", "distanceUnits", "movementUnits", "itemActionTypes", "proficiencyLevels",
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"limitedUsePeriods", "powerComponents", "powerLevels", "powerPreparationModes", "weaponTypes"
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];
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// Localize and sort CONFIG objects
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for ( let o of toLocalize ) {
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const localized = Object.entries(CONFIG.SW5E[o]).map(e => {
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return [e[0], game.i18n.localize(e[1])];
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});
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if ( !noSort.includes(o) ) localized.sort((a, b) => a[1].localeCompare(b[1]));
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CONFIG.SW5E[o] = localized.reduce((obj, e) => {
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obj[e[0]] = e[1];
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return obj;
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}, {});
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}
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});
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/* -------------------------------------------- */
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/**
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* Once the entire VTT framework is initialized, check to see if we should perform a data migration
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*/
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Hooks.once("ready", function() {
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// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
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Hooks.on("hotbarDrop", (bar, data, slot) => macros.create5eMacro(data, slot));
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// Determine whether a system migration is required and feasible
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if ( !game.user.isGM ) return;
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const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
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const NEEDS_MIGRATION_VERSION = "1.2.0";
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const COMPATIBLE_MIGRATION_VERSION = 0.80;
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const needsMigration = currentVersion && isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion);
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if ( !needsMigration ) return;
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// Perform the migration
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if ( currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion) ) {
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const warning = `Your SW5e system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
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ui.notifications.error(warning, {permanent: true});
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}
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migrations.migrateWorld();
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});
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/* -------------------------------------------- */
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/* Canvas Initialization */
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/* -------------------------------------------- */
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Hooks.on("canvasInit", function() {
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// Extend Diagonal Measurement
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canvas.grid.diagonalRule = game.settings.get("sw5e", "diagonalMovement");
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SquareGrid.prototype.measureDistances = measureDistances;
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// Extend Token Resource Bars
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Token.prototype.getBarAttribute = getBarAttribute;
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});
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/* -------------------------------------------- */
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/* Other Hooks */
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/* -------------------------------------------- */
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Hooks.on("renderChatMessage", (app, html, data) => {
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// Display action buttons
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chat.displayChatActionButtons(app, html, data);
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// Highlight critical success or failure die
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chat.highlightCriticalSuccessFailure(app, html, data);
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// Optionally collapse the content
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if (game.settings.get("sw5e", "autoCollapseItemCards")) html.find(".card-content").hide();
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});
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Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
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Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
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Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html));
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Hooks.on('getActorDirectoryEntryContext', Actor5e.addDirectoryContextOptions);
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// TODO I should remove this
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Handlebars.registerHelper('getProperty', function (data, property) {
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return getProperty(data, property);
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});
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