foundry-sw5e/module/characterImporter.js
2021-01-26 10:11:52 -05:00

232 lines
No EOL
8.3 KiB
JavaScript

export default class CharacterImporter {
// transform JSON from sw5e.com to Foundry friendly format
// and insert new actor
static async transform(rawCharacter){
const sourceCharacter = JSON.parse(rawCharacter);
const details = {
species: sourceCharacter.attribs.find(e => e.name == "race").current,
background: sourceCharacter.attribs.find(e => e.name == "background").current,
alignment: sourceCharacter.attribs.find(e => e.name == "alignment").current
}
const hp = {
value: sourceCharacter.attribs.find(e => e.name == "hp").current,
min: 0,
max: sourceCharacter.attribs.find(e => e.name == "hp").current,
temp: sourceCharacter.attribs.find(e => e.name == "hp_temp").current
};
const ac = {
value: sourceCharacter.attribs.find(e => e.name == "ac").current
};
const abilities = {
str: {
value: sourceCharacter.attribs.find(e => e.name == "strength").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'strength_save_prof').current ? 1 : 0
},
dex: {
value: sourceCharacter.attribs.find(e => e.name == "dexterity").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'dexterity_save_prof').current ? 1 : 0
},
con: {
value: sourceCharacter.attribs.find(e => e.name == "constitution").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'constitution_save_prof').current ? 1 : 0
},
int: {
value: sourceCharacter.attribs.find(e => e.name == "intelligence").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'intelligence_save_prof').current ? 1 : 0
},
wis: {
value: sourceCharacter.attribs.find(e => e.name == "wisdom").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'wisdom_save_prof').current ? 1 : 0
},
cha: {
value: sourceCharacter.attribs.find(e => e.name == "charisma").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'charisma_save_prof').current ? 1 : 0
},
};
/* ----------------------------------------------------------------- */
/* character.data.skills.<skill_name>.value is all that matters
/* values can be 0, 0.5, 1 or 2
/* 0 = regular
/* 0.5 = half-proficient
/* 1 = proficient
/* 2 = expertise
/* foundry takes care of calculating the rest
/* ----------------------------------------------------------------- */
const skills = {
acr: {
value: sourceCharacter.attribs.find(e => e.name == 'acrobatics_type').current
},
ani: {
value: sourceCharacter.attribs.find(e => e.name == 'animal_handling_type').current
},
ath: {
value: sourceCharacter.attribs.find(e => e.name == 'athletics_type').current
},
dec: {
value: sourceCharacter.attribs.find(e => e.name == 'deception_type').current
},
ins: {
value: sourceCharacter.attribs.find(e => e.name == 'insight_type').current
},
inv: {
value: sourceCharacter.attribs.find(e => e.name == 'investigation_type').current
},
itm: {
value: sourceCharacter.attribs.find(e => e.name == 'intimidation_type').current
},
lor: {
value: sourceCharacter.attribs.find(e => e.name == 'lore_type').current
},
med: {
value: sourceCharacter.attribs.find(e => e.name == 'medicine_type').current
},
nat: {
value: sourceCharacter.attribs.find(e => e.name == 'nature_type').current
},
per: {
value: sourceCharacter.attribs.find(e => e.name == 'persuasion_type').current
},
pil: {
value: sourceCharacter.attribs.find(e => e.name == 'piloting_type').current
},
prc: {
value: sourceCharacter.attribs.find(e => e.name == 'perception_type').current
},
prf: {
value: sourceCharacter.attribs.find(e => e.name == 'performance_type').current
},
slt: {
value: sourceCharacter.attribs.find(e => e.name == 'sleight_of_hand_type').current
},
ste: {
value: sourceCharacter.attribs.find(e => e.name == 'stealth_type').current
},
sur: {
value: sourceCharacter.attribs.find(e => e.name == 'survival_type').current
},
tec: {
value: sourceCharacter.attribs.find(e => e.name == 'technology_type').current
}
};
const targetCharacter = {
name: sourceCharacter.name,
type: "character",
data: {
abilities: abilities,
details: details,
attributes: {
ac: ac,
hp: hp
},
skills: skills
}
};
let actor = await Actor.create(targetCharacter);
CharacterImporter.addProfessions(sourceCharacter, actor);
}
// Parse all classes and add them to already created actor.
// "class" is a reserved word, therefore I use profession where I can.
static async addProfessions(sourceCharacter, actor){
let result = [];
// parse all class and multiclassX items
// couldn't get Array.filter to work here for some reason
// result = array of objects. each object is a separate class
sourceCharacter.attribs.forEach( (e) => {
if ( CharacterImporter.classOrMulticlass(e.name) ){
var t = {
profession: CharacterImporter.capitalize(e.current),
type: CharacterImporter.baseOrMulti(e.name),
level: CharacterImporter.getLevel(e, sourceCharacter)
}
result.push(t);
}
});
// pull classes directly from system compendium and add them to current actor
const professionsPack = await game.packs.get('sw5e.classes').getContent();
result.forEach( (prof) => {
let assignedProfession = professionsPack.find( o => o.name === prof.profession );
assignedProfession.data.data.levels = prof.level;
actor.createEmbeddedEntity("OwnedItem", assignedProfession.data, { displaySheet: false });
});
}
static classOrMulticlass(name){
return name === 'class' || (name.includes('multiclass') && name.length <= 12);
}
static baseOrMulti(name){
if (name === 'class'){
return 'base_class';
} else {
return 'multi_class';
}
}
static getLevel(item, sourceCharacter){
if (item.name === 'class'){
let result = sourceCharacter.attribs.find( e => e.name === 'base_level' ).current;
return parseInt(result);
} else {
let result = sourceCharacter.attribs.find( e => e.name === `${item.name}_lvl` ).current;
return parseInt(result);
}
}
static capitalize(str){
return str.charAt(0).toUpperCase() + str.slice(1);
}
static addImportButton(html){
const header = $("#actors").find("header.directory-header");
const search = $("#actors").children().find("div.header-search");
const newImportButtonDiv = $("#actors").children().find("div.header-actions").clone();
const newSearch = search.clone();
search.remove();
newImportButtonDiv.attr('id', 'character-sheet-import');
header.append(newImportButtonDiv);
newImportButtonDiv.children("button").remove();
newImportButtonDiv.append("<button class='create-entity' id='cs-import-button'><i class='fas fa-upload'></i> Import Character</button>");
newSearch.appendTo(header);
let characterImportButton = $("#cs-import-button");
characterImportButton.click(ev => {
let content = '<h1>Saved Character JSON Import</h1> '
+ '<label for="character-json">Paste character JSON here:</label> '
+ '</br>'
+ '<textarea id="character-json" name="character-json" rows="10" cols="50"></textarea>';
let importDialog = new Dialog({
title: "Import Character from SW5e.com",
content: content,
buttons: {
"Import": {
icon: '<i class="fas fa-file-import"></i>',
label: "Import Character",
callback: (e) => {
let characterData = $('#character-json').val();
console.log('Parsing Character JSON');
CharacterImporter.transform(characterData);
}
},
"Cancel": {
icon: '<i class="fas fa-times-circle"></i>',
label: "Cancel",
callback: () => {},
}
}
})
importDialog.render(true);
});
}
}