forked from GitHub-Mirrors/foundry-sw5e

DND5e Core 1.3.5 modded to SW5e System Combining with DND5e Core 1.3.2 to see one big commit since last core update DND5e Core 1.3.2 modded to SW5e System
39 lines
1.1 KiB
JavaScript
39 lines
1.1 KiB
JavaScript
/**
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* A simple form to set actor movement speeds
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* @extends {DocumentSheet}
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*/
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export default class ActorMovementConfig extends DocumentSheet {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["sw5e"],
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template: "systems/sw5e/templates/apps/movement-config.html",
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width: 300,
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height: "auto"
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});
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}
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/* -------------------------------------------- */
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/** @override */
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get title() {
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return `${game.i18n.localize("SW5E.MovementConfig")}: ${this.document.name}`;
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}
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/* -------------------------------------------- */
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/** @override */
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getData(options) {
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const sourceMovement = foundry.utils.getProperty(this.document.data._source, "data.attributes.movement") || {};
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const data = {
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movement: foundry.utils.deepClone(sourceMovement),
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units: CONFIG.SW5E.movementUnits
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};
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for ( let [k, v] of Object.entries(data.movement) ) {
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if ( ["units", "hover"].includes(k) ) continue;
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data.movement[k] = Number.isNumeric(v) ? v.toNearest(0.1) : 0;
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}
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return data;
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}
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}
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