forked from GitHub-Mirrors/foundry-sw5e

DND5e Core 1.3.5 modded to SW5e System Combining with DND5e Core 1.3.2 to see one big commit since last core update DND5e Core 1.3.2 modded to SW5e System
237 lines
330 KiB
Text
237 lines
330 KiB
Text
{"_id":"01pcLg6PRu5zGrsb","name":"Cunning Action","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</p>","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_10.jpg","effects":[]}
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{"_id":"06NVMYf58Z76O85O","name":"Fighting Style: Protection","type":"feat","img":"systems/sw5e/icons/skills/weapon_14.jpg","data":{"description":{"value":"<p>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84","activation":{"type":"reaction","cost":1,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Fighter 1, Champion 10, Paladin 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}}
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{"_id":"0C04rwyvoknvFYiy","name":"Eldritch Master","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended power slots. You can spend 1 minute entreating your patron for aid to regain all your expended power slots from your Pact Magic feature. Once you regain power slots with this feature, you must finish a long rest before you can do so again.</p>","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_26.jpg","effects":[]}
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{"_id":"0Jgf8fYY2ExwgQpN","name":"Mindless Rage","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your @Compendium[sw5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, the effect is suspended for the duration of the rage.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Path of the Berserker 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/affliction_24.jpg","effects":[]}
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{"_id":"10b6z2W1txNkrGP7","name":"Ki","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level equals the number of ki points you have, so a 2nd level monk has 2 ki points, a 16th level monk has 16.</p><p>You can spend these points to fuel various ki features. You start knowing three such features: @Compendium[sw5e.classfeatures.5MwNlVZK7m6VolOH]{Ki: Flurry of Blows}, @Compendium[sw5e.classfeatures.TDglPcxIVEzvVSgK]{Ki: Patient Defense}, and @Compendium[sw5e.classfeatures.yrSFIGTaQOH2PFRI]{Ki: Step of the Wind}. You learn more ki features as you gain levels in this class.</p><p>When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p><p>Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p><p><em><strong>Ki save DC</strong> = 8 + your proficiency bonus + your Wisdom modifier</em></p><p><em>**Foundry note: </em><em>Use this to track all the various uses of ki for the monk. </em><em>Note the limited uses is set to the base default of 2 per short or long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":2,"max":"@classes.monk.levels","per":"sr","type":"sr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 2","recharge":{"value":null,"charged":false},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/sw5e/icons/skills/yellow_13.jpg","effects":[]}
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{"_id":"1DY8w3CXeD7PHDXF","name":"Multiattack: Whirlwind Attack","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.</p>","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_06.jpg","effects":[]}
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{"_id":"1dJHU48yNqn3lcfx","name":"Ranger Archetype","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 3rd level, you choose an archetype that you strive to emulate, such as the Hunter. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/nature_05.jpg","effects":[]}
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{"_id":"2fyuw7MiCnocDeAU","name":"Invocation: Agonizing Blast","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you cast @Compendium[sw5e.powers.Z9p1vezIn95jw1Yw]{Eldritch Blast}, add your Charisma modifier to the damage it deals on a hit.</p>","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2, Eldritch Blast","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/affliction_12.jpg","effects":[]}
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{"_id":"31bKbWe9ZGVLEns6","name":"Signature Powers (Second Power)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you reach 20th level, you gain mastery over two powerful powers and can cast them with little effort. Choose two 3rd-level wizard powers in your powerbook as your signature powers. You always have these powers prepared, they don't count against the number of powers you have prepared, and you can cast each of them once at 3rd level without expending a power slot. When you do so, you can't do so again until you finish a short or long rest.</p><p>If you want to cast either power at a higher level, you must expend a power slot as normal.</p><p>If you wish, manually edit this entry and make a note of your second choice here:</p>\n<ul>\n<li><em>Second power choice</em></li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr","type":"sr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Wizard 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_38.jpg","effects":[]}
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{"_id":"3647zjKSE9zFwOXc","name":"Dragon Wings","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.</p><p>You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.</p>","chat":"","unidentified":""},"source":"PHB pg. 103","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Draconic Bloodline 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_02.jpg","effects":[]}
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{"_id":"3CaP1vFHVR8LgHjx","name":"Foe Slayer","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.</p>","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["@mod",""]],"versatile":"","value":""},"formula":"@mod","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/arrow_03.jpg","effects":[]}
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{"_id":"3FB25qKxmkmxcxuC","name":"Land's Stride (Circle of the Land)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.</p><p>In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the @Compendium[sw5e.powers.gMrWeG8fMDPRFiVe]{Entangle} power.</p>","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Circle of the Land 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_16.jpg","effects":[]}
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{"_id":"3Nc6u9pyStByuJsm","name":"Fighting Style: Great Weapon Fighting","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 1, Champion 10, Paladin 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_16.jpg","effects":[]}
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{"_id":"3VDZGs5Ug3hIE322","name":"Font of Inspiration","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning when you reach 5th level, you regain all of your expended uses of @Compendium[sw5e.classfeatures.EeGafsa17CapsH2j]{Bardic Inspiraton} when you finish a short or long rest.</p><p>Please note, the Foundry default for Bardic Inspiration is set to long rest recovery by default. Please edit to short rest upon reaching this level.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Bard 5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_22.jpg","effects":[]}
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{"_id":"3jwFt3hSqDswBlOH","name":"Ki: Empty Body","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.</p>\n<p>Additionally, you can spend 8 ki points to cast the @Compendium[sw5e.powers.TIoadMIsUKD4edXi]{Astral Projection} power, without needing material components. When you do so, you can’t take any other creatures with you.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"action","cost":1,"condition":"Also requires 4 ki points (or 8 for Astral Projection)."},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":"self","width":null},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 18","recharge":{"value":null,"charged":false},"consume":{"type":"","target":"","amount":null},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"flags":{"core":{"sourceId":"Item.C2lYHOGH2UpEifk7"},"exportSource":{"world":"kobold-cauldron","system":"sw5e","coreVersion":"0.7.7","systemVersion":"1.1.1"}},"img":"systems/sw5e/icons/skills/shadow_17.jpg","effects":[{"_id":"4dvYtqvbQGDsVi51","flags":{},"changes":[{"key":"data.traits.dr.value","value":"fire","mode":2},{"key":"data.traits.dr.value","value":"cold","mode":2},{"key":"data.traits.dr.value","value":"acid","mode":2},{"key":"data.traits.dr.value","value":"bludgeoning","mode":2},{"key":"data.traits.dr.value","value":"lightning","mode":2},{"key":"data.traits.dr.value","value":"necrotic","mode":2},{"key":"data.traits.dr.value","value":"piercing","mode":2},{"key":"data.traits.dr.value","value":"psychic","mode":2},{"key":"data.traits.dr.value","value":"radiant","mode":2},{"key":"data.traits.dr.value","value":"slashing","mode":2},{"key":"data.traits.dr.value","value":"thunder","mode":2},{"key":"data.traits.dr.value","value":"poison","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/icons/skills/shadow_17.jpg","label":"Ki: Empty Body","origin":"Item.xqRleciuHDZlYCl6","tint":"","transfer":true}]}
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{"_id":"3sN91lT1R3oxcDKd","name":"Invocation: Devil's Sight","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.</p>","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/shadow_17.jpg","effects":[]}
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{"_id":"3sYPftQKnbbVnHrh","name":"Expertise (Rogue)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p><p>At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.</p>","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_35.jpg","effects":[]}
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{"_id":"4IHsIcBhAVDt8QjY","name":"Expanded Power List","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>The Fiend lets you choose from an expanded list of powers when you learn a warlock power. The following powers are added to the warlock power list for you.</p>\n<table border=\"1\"><caption>Fiend Expanded Powers</caption>\n<thead>\n<tr>\n<td><strong>Power Level</strong></td>\n<td><strong>Powers</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>@Compendium[sw5e.powers.5SuJewoa1CRWaj1F]{Burning Hands}, @Compendium[sw5e.powers.arzCrMRgcNiQuh43]{Command}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>@Compendium[sw5e.powers.zwGsAv6kmwzYGhh3]{Blindness/Deafness}, @Compendium[sw5e.powers.7u2obDvuvtZBkTfq]{Scorching Ray}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>@Compendium[sw5e.powers.ztgcdrWPshKRpFd0]{Fireball}, @Compendium[sw5e.powers.TwlD4PLcltv7Xh7j]{Stinking Cloud}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>@Compendium[sw5e.powers.avD5XUtkBPQQR97c]{Fire Shield}, @Compendium[sw5e.powers.X3DrXgxjwI2dvkD6]{Wall of Fire}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[sw5e.powers.5e1xTohkzqFqbYH4]{Flame Strike}, @Compendium[sw5e.powers.SLxA9QhrggTz0taU]{Hallow}</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"The Fiend 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_40.jpg","effects":[]}
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{"_id":"4UOgxzr83vFuUash","name":"Supreme Healing","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 17th level, when you would normally roll one or more dice to restore hit points with a power, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.</p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Life Domain 17","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_19.jpg","effects":[]}
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{"_id":"4Vpj9vCOB37GtXk6","name":"Favored Enemy","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p><p>Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p><p>You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p><p>When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p><p>You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p><p>If you wish, manually edit this entry and make a note of your choices here:</p>\n<ul>\n<li><em>1st level</em></li>\n<li><em>6th level</em></li>\n<li><em>14th level</em></li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_22.jpg","effects":[]}
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{"_id":"5MwNlVZK7m6VolOH","name":"Ki: Flurry of Blows","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"bonus","cost":1,"condition":"Comes immediately after taking the Attack action."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blood_11.jpg","effects":[]}
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||
{"_id":"5gx1O0sxK08awEO9","name":"Hunter's Prey: Colossus Slayer","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_14.jpg","effects":[]}
|
||
{"_id":"5zPmHPQUne7RDfaU","name":"Cutting Words","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others.</p><p>When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of @Compendium[sw5e.classfeatures.EeGafsa17CapsH2j]{Bardic Inspiraton}, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll.</p><p>You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"reaction","cost":1,"condition":"Target must be able to hear you and not be immune to being Charmed."},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"College of Lore 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_17.jpg","effects":[]}
|
||
{"_id":"61kXR1sniXHjvN17","name":"Invocation: Beast Speech","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.aL1F8fvYLtNzUbKu]{Speak with Animals} at will, without expending a power slot.</p>","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_13.jpg","effects":[]}
|
||
{"_id":"653ZHbNcmm7ZGXbw","name":"Indomitable","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.</p><p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</p><p><em>**Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"@classes.fighter.levels > 12 ? 2 : 1","per":"lr","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/fire_07.jpg","effects":[]}
|
||
{"_id":"65ReXU4ZWqcSs3Cm","name":"Invocation: Gaze of Two Minds","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":"Target must be a willing humanoid."},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_01.jpg","effects":[]}
|
||
{"_id":"68bYIOvx6rIqnlOW","name":"Bonus Proficiency (Life Domain)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you choose this domain at 1st level, you gain proficiency with heavy armor.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Life Domain 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/items/armor/splint.png","effects":[]}
|
||
{"_id":"6VBXkjjBgjSpNElh","name":"Sculpt Powers","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation powers. When you cast an evocation power that affects other creatures that you can see, you can choose a number of them equal to 1 + the power's level. The chosen creatures automatically succeed on their saving throws against the power, and they take no damage if they would normally take half damage on a successful save.</p>","chat":"","unidentified":""},"source":"PHB pg. 117","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"School of Evocation 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_08.jpg","effects":[]}
|
||
{"_id":"7D2EkLdISwShEDlN","name":"Ki: Diamond Soul","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws. Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/ice_01.jpg","effects":[]}
|
||
{"_id":"7O85kj6uDEG5NzUE","name":"Empowered Evocation","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation power you cast.</p><blockquote></blockquote>","chat":"","unidentified":""},"source":"PHB pg. 117","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"int","actionType":"other","attackBonus":0,"chatFlavor":"The bonus to one damage roll:","critical":null,"damage":{"parts":[["@mod",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"School of Evocation 10","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/fire_11.jpg","effects":[]}
|
||
{"_id":"7flZKruSSu6dHg6D","name":"Ki-Empowered Strikes","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/fire_07.jpg","effects":[]}
|
||
{"_id":"7pyZjz5vlUWV01qQ","name":"Superior Hunter's Defense: Uncanny Dodge","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.</p>","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"reaction","cost":1,"condition":"Attacker must be visible."},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_06.jpg","effects":[]}
|
||
{"_id":"7uzJ2JkmsdRGLra3","name":"Evocation Savant","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation power into your powerbook is halved.</p>","chat":"","unidentified":""},"source":"PHB pg. 117","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"School of Evocation 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_15.jpg","effects":[]}
|
||
{"_id":"7vSrGc0MP5Vzm9Ac","name":"Unarmored Movement","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the table below.</p><p>At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><strong>Monk Level</strong></td>\n<td><strong>Unarmored Movement</strong></td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+10 ft.</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+10 ft.</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+10 ft.</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+10 ft.</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+15 ft.</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+15 ft.</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+15 ft.</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+15 ft.</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+20 ft.</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+20 ft.</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+20 ft.</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+20 ft.</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+25 ft.</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+25 ft.</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+25 ft.</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+25 ft.</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+30 ft.</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+30 ft.</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+30 ft.</td>\n</tr>\n</tbody>\n</table>\n<p></p>","chat":"","unidentified":""},"source":"PHB pg. 77-78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 2 ","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_16.jpg","effects":[]}
|
||
{"_id":"7zlTRRXT1vWSBGjX","name":"Multiattack","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 11th level, you gain one of the following features of your choice.</p>\n <p><a class=\"entity-link\" data-pack=\"sw5e.classfeatures\" data-id=\"l7W6JB9yWLLLtQKP\" draggable=\"true\"><i class=\"fas fa-suitcase\"></i> Volley</a></p>\n <p><a class=\"entity-link\" data-pack=\"sw5e.classfeatures\" data-id=\"1DY8w3CXeD7PHDXF\" draggable=\"true\"><i class=\"fas fa-suitcase\"></i> Whirlwind Attack</a></p>\n <p>You can drag your choice from the above onto your character sheet and it will automatically update.</p>","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_03.jpg","effects":[]}
|
||
{"_id":"80USV8ZFPIahpLd0","name":"Roguish Archetype","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, such as Thief. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Rogue 3","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"systems/sw5e/icons/skills/violet_07.jpg","effects":[]}
|
||
{"_id":"8M7uOPhbTxoxxJSo","name":"Channel Divinity (Paladin)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.</p><p>When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.</p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin power save DC.</p><p><em>**Foundry note: Use this to track all the various uses of Channel Divinity for the paladin.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr"},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Paladin 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_38.jpg","effects":[]}
|
||
{"_id":"8MlxM2nEfE3Q0EVk","name":"Eldritch Invocations","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.</p><p>At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column in the class table.</p><p>Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.</p>\n<h3>Eldritch Invocations</h3>\n<p>If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td colspan=\"2\">Prerequisites</td>\n<td rowspan=\"2\">Invocation</td>\n</tr>\n<tr>\n<td>Class Level</td>\n<td>Other</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td rowspan=\"16\">2nd</td>\n<td>@Compendium[sw5e.powers.Z9p1vezIn95jw1Yw]{Eldritch Blast}</td>\n<td>@Compendium[sw5e.classfeatures.2fyuw7MiCnocDeAU]{Agonizing Blast}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.alUqO6c6OEKFQJdb]{Armor of Shadows}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.61kXR1sniXHjvN17]{Beast Speech}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.eNvpIaSnJUdF8fHl]{Beguiling Influence}</td>\n</tr>\n<tr>\n<td>@Compendium[sw5e.classfeatures.MYM908WLZ1lVvA1u]{Pact of the Tome}</td>\n<td>@Compendium[sw5e.classfeatures.CFIYXDmbmSP8BXjN]{Book of Ancient Secrets}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.3sN91lT1R3oxcDKd]{Devil's Sight}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.bbUEsCPTLzbbwK6o]{Eldritch Sight}</td>\n</tr>\n<tr>\n<td>@Compendium[sw5e.powers.Z9p1vezIn95jw1Yw]{Eldritch Blast}</td>\n<td>@Compendium[sw5e.classfeatures.r01WtcxTg4yTHm9m]{Eldritch Spear}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.lEZKbWaVrSljRa9n]{Eyes of the Rune Keeper}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.id0gmGvzNZBEdzbx]{Fiendish Vigor}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.65ReXU4ZWqcSs3Cm]{Gaze of Two Minds}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.MhJfdBl1B7PdU4oZ]{Mask of Many Faces}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.k5DU0mMuYVHejiqz]{Misty Visions}</td>\n</tr>\n<tr>\n<td>@Compendium[sw5e.powers.Z9p1vezIn95jw1Yw]{Eldritch Blast}</td>\n<td>@Compendium[sw5e.classfeatures.rdBPd6CwqXT64iJM]{Repelling Blast}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.rhbwDZ9XNTmdkX2u]{Thief of Five Fates}</td>\n</tr>\n<tr>\n<td>@Compendium[sw5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}</td>\n<td>@Compendium[sw5e.classfeatures.k5M8gsl7MMcdjOjs]{Voice of the Chain Master}</td>\n</tr>\n<tr>\n<td rowspan=\"4\">5th</td>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.DjXi0IkCTbJx1gsp]{Mire the Mind}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.KfnUyjUWAk0bAAus]{One With Shadows}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.dTSV0xZMpY5CxkRk]{Sign of Ill Omen}</td>\n</tr>\n<tr>\n<td>@Compendium[sw5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}</td>\n<td>@Compendium[sw5e.classfeatures.pJADgAxxefgcATWr]{Thirsting Blade}</td>\n</tr>\n<tr>\n<td rowspan=\"3\">7th</td>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.KygHql3cTj4IRrvZ]{Bewitching Whispers}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.QBk1RsuTIEF4GEBC]{Dreadful Word}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.Xa2MLUJGCReJ28B7]{Sculptor of Flesh}</td>\n</tr>\n<tr>\n<td rowspan=\"4\">9th</td>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.QEuH5TeBN4PPYT2g]{Ascendant Step}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.QnRKYXb2bXpnNd2k]{Minions of Chaos}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.8zciiglzEOZo7DDN]{Otherwordly Leap}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.gFjxo01hAN4c9hDG]{Whispers of the Grave}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>@Compendium[sw5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}</td>\n<td>@Compendium[sw5e.classfeatures.zUIAzBnyt0NDvVXb]{Life Drinker}</td>\n</tr>\n<tr>\n<td rowspan=\"4\">15th</td>\n<td>@Compendium[sw5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}</td>\n<td>@Compendium[sw5e.classfeatures.Phy02H5x0TKHd7T3]{Chains of Carceri}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.lxfdjLer3uKjyZqU]{Master of Myriad Forms}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.zYIdNAjqRyhS6qWs]{Visions of Distant Realms}</td>\n</tr>\n<tr>\n<td></td>\n<td>@Compendium[sw5e.classfeatures.snsjxGfmzWfZR5Nh]{Witch Sight}</td>\n</tr>\n</tbody>\n</table>\n<p><em>You can drag your choices onto your character sheet and it will automatically update.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 107; 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null},"featType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"folder":"tFOfAj4cr2LN77j7","sort":300001,"flags":{},"img":"systems/sw5e/icons/skills/violet_28.jpg","effects":[]}
|
||
{"_id":"8YwPFv3UAPjWVDNf","name":"Fighting Style: Archery","type":"feat","img":"systems/sw5e/icons/skills/green_01.jpg","data":{"description":{"value":"<p>You gain a +2 bonus to attack rolls you make with ranged weapons</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Fighter 1, Champion 10, Ranger 2","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"effects":[{"_id":"F0Bh4n8Tu1ZZnwSr","flags":{},"changes":[{"key":"data.bonuses.rwak.attack","mode":2,"value":"+2"}],"disabled":false,"duration":{"startTime":1620159562067},"icon":"systems/sw5e/icons/skills/green_01.jpg","label":"Fighting Style: Archery","origin":"Item.SDsWYh0xtS6nWuH8","tint":"","transfer":true}],"folder":null,"sort":0,"permission":{"default":0},"flags":{"core":{"sourceId":"Item.C2lYHOGH2UpEifk7"},"exportSource":{"world":"kobold-cauldron","system":"sw5e","coreVersion":"0.7.7","systemVersion":"1.1.1"}}}
|
||
{"_id":"8fbZt2Qh7ZttwIan","name":"Natural Explorer","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.</p><p>While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\n<ul>\n<li>Difficult terrain doesn't slow your group's travel.</li>\n<li>Your group can't become lost except by magical means.</li>\n<li>Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.</li>\n<li>If you are traveling alone, you can move stealthily at a normal pace.</li>\n<li>When you forage, you find twice as much food as you normally would.</li>\n<li>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</li>\n</ul>\n<p>You choose additional favored terrain types at 6th and 10th level.</p><p>If it would be helpful, manually edit this entry and make a note of your choices here:</p>\n<ul>\n<li><em>1st level</em></li>\n<li><em>6th level</em></li>\n<li><em>10th level</em></li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/nature_01.jpg","effects":[]}
|
||
{"_id":"8zciiglzEOZo7DDN","name":"Invocation: Otherwordly Leap","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.ZrTc23tToJ0JpH2h]{Jump} on yourself at will, without expending a power slot or material components.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_11.jpg","effects":[]}
|
||
{"_id":"9UZ2WjUF2k58CQug","name":"Fiendish Resilience","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.</p>","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self","width":null},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"The Fiend 10","recharge":{"value":null,"charged":false},"quantity":1,"weight":0,"price":0,"attuned":false,"attunement":0,"equipped":false,"rarity":"","identified":true,"consume":{"type":"","target":"","amount":null},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"flags":{"core":{"sourceId":"Item.C2lYHOGH2UpEifk7"},"exportSource":{"world":"kobold-cauldron","system":"sw5e","coreVersion":"0.7.7","systemVersion":"1.1.1"}},"img":"systems/sw5e/icons/skills/blue_34.jpg","effects":[{"_id":"reg3sjReHspgkd0I","flags":{},"changes":[{"key":"data.traits.dr.custom","value":"Fiendish Resilience","mode":2}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/icons/skills/blue_34.jpg","label":"Fiendish Resilience","origin":"Item.C2lYHOGH2UpEifk7","tint":"","transfer":true}]}
|
||
{"_id":"9Uh7uTDNZ04oTJsL","name":"Metamagic","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 3rd level, you gain the ability to twist your powers to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a power when you cast it, unless otherwise noted.</p>\n <p><a class=\"entity-link\" data-pack=\"sw5e.classfeatures\" data-id=\"zElYrOcCFFMhB6Xl\" draggable=\"true\"><i class=\"fas fa-suitcase\"></i> Careful Power</a></p>\n <p><a class=\"entity-link\" data-pack=\"sw5e.classfeatures\" data-id=\"DZpAa3LzMNBexbmX\" draggable=\"true\"><i class=\"fas fa-suitcase\"></i> Distant Power</a></p>\n <p><a class=\"entity-link\" data-pack=\"sw5e.classfeatures\" data-id=\"IWpe0Y9uAStHGiH1\" draggable=\"true\"><i class=\"fas fa-suitcase\"></i> Empowered Power</a></p>\n <p><a class=\"entity-link\" data-pack=\"sw5e.classfeatures\" data-id=\"tQxlKyAx9sgPrbgj\" draggable=\"true\"><i class=\"fas fa-suitcase\"></i> Extended Power</a></p>\n <p><a class=\"entity-link\" data-pack=\"sw5e.classfeatures\" data-id=\"tNG2qi9zhmXEkecA\" draggable=\"true\"><i class=\"fas fa-suitcase\"></i> Heightened Power</a></p>\n <p><a class=\"entity-link\" data-pack=\"sw5e.classfeatures\" data-id=\"nViGf6bZ6DQAJhkw\" draggable=\"true\"><i class=\"fas fa-suitcase\"></i> Quickened Power</a></p>\n <p><a class=\"entity-link\" data-pack=\"sw5e.classfeatures\" data-id=\"fXa0DMhoVLtbBu9l\" draggable=\"true\"><i class=\"fas fa-suitcase\"></i> Subtle Power</a></p>\n <p><a class=\"entity-link\" data-pack=\"sw5e.classfeatures\" data-id=\"Qb391hakCfmH4w8p\" draggable=\"true\"><i class=\"fas fa-suitcase\"></i> Twinned Power</a></p>\n <p>You can drag your choices from the above onto your character sheet and it will automatically update.</p>","chat":"","unidentified":""},"source":"PHB pg. 101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"folder":"tFOfAj4cr2LN77j7","sort":700001,"flags":{},"img":"systems/sw5e/icons/skills/nature_07.jpg","effects":[]}
|
||
{"_id":"9dSSa68mIPoX2ezA","name":"Pact of the Blade","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p><p>Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.</p><p>You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.</p>","chat":"","unidentified":""},"source":"PHB pg. 107","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/affliction_06.jpg","effects":[]}
|
||
{"_id":"AEWr9EMxy5gj4ZFT","name":"Arcane Tradition","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools, such as Evocation.</p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Wizard 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_08.jpg","effects":[]}
|
||
{"_id":"ANE5gjojvhNEagzz","name":"Holy Nimbus","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.</p><p>In addition, for the duration, you have advantage on saving throws against powers cast by fiends or undead.</p><p>Once you use this feature, you can't use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"PHB pg. 86","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10","radiant"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Oath of Devotion 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_03.jpg","effects":[]}
|
||
{"_id":"C5fzaOBc6HxyOWRn","name":"Land's Stride (Ranger)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.</p><p>In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the @Compendium[sw5e.powers.gMrWeG8fMDPRFiVe]{Entangle} power.</p>","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 8","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_16.jpg","effects":[]}
|
||
{"_id":"C6sHdDGmCMo0cYHd","name":"Hunter's Prey: Horde Breaker","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.</p>","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_18.jpg","effects":[]}
|
||
{"_id":"CFIYXDmbmSP8BXjN","name":"Invocation: Book of Ancient Secrets","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level powers that have the ritual tag from any class's power list (the two needn't be from the same list). The powers appear in the book and don't count against the number of powers you know. With your Book of Shadows in hand, you can cast the chosen powers as rituals. You can't cast the powers except as rituals, unless you've learned them by some other means. You can also cast a warlock power you know as a ritual if it has the ritual tag.</p><p>On your adventures, you can add other ritual powers to your Book of Shadows. When you find such a power, you can add it to the book if the power's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the power. For each level of the power, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.</p>","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 3, Pact of the Tome","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/items/inventory/book-folder.jpg","effects":[]}
|
||
{"_id":"CkbbAckeCtyHXEnL","name":"Frenzy","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting when you choose this path at 3rd level, you can go into a frenzy when you @Compendium[sw5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Path of the Berserker 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_33.jpg","effects":[]}
|
||
{"_id":"DPN2Gfk8yi1Z5wp7","name":"Sneak Attack","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.</p><p>You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.</p>","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["(ceil(@classes.rogue.levels /2))d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_27.jpg","effects":[]}
|
||
{"_id":"DZpAa3LzMNBexbmX","name":"Metamagic: Distant Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you cast a power that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the power.</p><p>When you cast a power that has a range of touch, you can spend 1 sorcery point to make the range of the power 30 feet.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_03.jpg","effects":[]}
|
||
{"_id":"DhU2dWCNnX78TstR","name":"Vanish","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail.</p>","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/shadow_17.jpg","effects":[]}
|
||
{"_id":"DjXi0IkCTbJx1gsp","name":"Invocation: Mire the Mind","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.yqUDoxk4x0NWG5Bz]{Slow} once using a warlock power slot. You can't do so again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/mech_12.jpg","effects":[]}
|
||
{"_id":"Dop1RcU5UdhSVLYS","name":"Grappler","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p><em>Prerequisite: Strength 13 or higher </em></p><p>You've developed the skills necessary to hold your own in close-quarters grappling.</p><p>You gain the following benefits:</p>\n<ul>\n<li>You have advantage on attack rolls against a creature you are grappling.</li>\n<li>You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"STR 13 or higher","recharge":{"value":null,"charged":false}},"sort":400000,"flags":{},"img":"systems/sw5e/icons/skills/yellow_08.jpg","effects":[]}
|
||
{"_id":"E8ozg8avUVOX9N7u","name":"Divine Sense","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the @Compendium[sw5e.powers.SLxA9QhrggTz0taU]{Hallow} power.</p><p>You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p><p><em>**Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1 + @abilities.cha.mod","per":"lr","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_02.jpg","effects":[]}
|
||
{"_id":"EZsonMThTNLZq35j","name":"Dragon Ancestor","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><strong>Dragon</strong></td>\n<td><strong>Damage Type</strong></td>\n</tr>\n<tr>\n<td>Black</td>\n<td>Acid</td>\n</tr>\n<tr>\n<td>Blue</td>\n<td>Lightning</td>\n</tr>\n<tr>\n<td>Brass</td>\n<td>Fire</td>\n</tr>\n<tr>\n<td>Bronze</td>\n<td>Lightning</td>\n</tr>\n<tr>\n<td>Copper</td>\n<td>Acid</td>\n</tr>\n<tr>\n<td>Gold</td>\n<td>Fire</td>\n</tr>\n<tr>\n<td>Green</td>\n<td>Poison</td>\n</tr>\n<tr>\n<td>Red</td>\n<td>Fire</td>\n</tr>\n<tr>\n<td>Silver</td>\n<td>Cold</td>\n</tr>\n<tr>\n<td>White</td>\n<td>Cold</td>\n</tr>\n</tbody>\n</table>\n<p>You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Draconic Bloodline 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/fire_05.jpg","effects":[]}
|
||
{"_id":"Ei1Oh4UAA2E30jcD","name":"Supreme Sneak","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Thief 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/shadow_17.jpg","effects":[]}
|
||
{"_id":"EuX1kJNIw1F68yus","name":"Nature's Sanctuary","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you.</p><p>When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid power save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.</p><p>The creature is aware of this effect before it makes its attack against you.</p>","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"wis","scaling":"wis"},"requirements":"Circle of the Land 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_27.jpg","effects":[]}
|
||
{"_id":"F2lEKSmOY0NUruzY","name":"Sorcerous Restoration","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_24.jpg","effects":[]}
|
||
{"_id":"FAk41RPCTcvCk6KI","name":"Improved Divine Smite","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them.</p><p>Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your @Compendium[sw5e.classfeatures.ySMPQ6zNSlvkrl2f]{Divine Smite} with an attack, you add this damage to the extra damage of your Divine Smite.</p>","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_06.jpg","effects":[]}
|
||
{"_id":"FGrbXs6Ku5qxFK5G","name":"Second-Story Work","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.</p><p>In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.</p>","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Thief 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_07.jpg","effects":[]}
|
||
{"_id":"FqfmbPgxiyrWzhYk","name":"Relentless Rage","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 11th level, your rage can keep you fighting despite grievous wounds.</p><p>If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.</p><p>Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":10,"value":"","scaling":"flat"},"requirements":"Barbarian 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_01.jpg","effects":[]}
|
||
{"_id":"GBYN5rH4nh1ocRlY","name":"Superior Inspiration","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 20th level, when you roll initiative and have no uses of @Compendium[sw5e.classfeatures.EeGafsa17CapsH2j]{Bardic Inspiraton} left, you regain one use.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Bard 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_11.jpg","effects":[]}
|
||
{"_id":"Gsha4bl0apxqspFy","name":"Draconic Presence","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration power), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.</p>","chat":"","unidentified":""},"source":"PHB pg. 103","activation":{"type":"action","cost":1,"condition":"Also requires 5 sorcery points."},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Draconic Bloodline 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/affliction_14.jpg","effects":[]}
|
||
{"_id":"HBn6FXLz7Eiudz0V","name":"Mystic Arcanum (7th-Level Power)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Choose one 7th-level power from the warlock power list as an additional arcanum.</p><p>You can cast your arcanum power once without expending a power slot. You must finish a long rest before you can do so again.</p><p>At higher levels, you gain more warlock powers of your choice that can be cast in this way: one 8th-level power at 15th level, and one 9th-level power at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.</p><p>If you wish, manually edit this entry and make a note of your choice here:</p>\n<ul>\n<li><em>7th-level power</em></li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Warlock 13","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/items/inventory/book-grey.jpg","effects":[]}
|
||
{"_id":"ILhzFHiRrqgQ9dFJ","name":"Bard College","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Bard 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_09.jpg","effects":[]}
|
||
{"_id":"IWpe0Y9uAStHGiH1","name":"Metamagic: Empowered Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you roll damage for a power, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.</p><p>You can use Empowered Power even if you have already used a different Metamagic option during the casting of the power.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_13.jpg","effects":[]}
|
||
{"_id":"Ic1CSjvbWKudVUv9","name":"Pact of the Chain","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You learn the @Compendium[sw5e.powers.JGT5bNqu9REL7Fuz]{Find Familiar} power and can cast it as a ritual. The power doesn't count against your number of powers known. When you cast the power, you can choose one of the normal forms for your familiar or one of the following special forms: @Compendium[sw5e.monsters.dLQiESMsfsXijD5c]{Imp}, pseudodragon, @Compendium[sw5e.monsters.bwtkdzavdNHISgp4]{Quasit}, or @Compendium[sw5e.monsters.MUpBNDoJEr09bLaO]{Sprite}.</p><p>Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.</p>","chat":"","unidentified":""},"source":"PHB pg. 107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_06.jpg","effects":[]}
|
||
{"_id":"JfFfHTeIszx1hNRx","name":"Power Mastery","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 18th level, you have achieved such mastery over certain powers that you can cast them at will. Choose a 1st-level wizard power and a 2nd-level wizard power that are in your powerbook. You can cast those powers at their lowest level without expending a power slot when you have them prepared. If you want to cast either power at a higher level, you must expend a power slot as normal.</p><p>By spending 8 hours in study, you can exchange one or both of the powers you chose for different powers of the same levels.</p><p>If you wish, manually edit this entry and make a note of your choices here:</p>\n<ul>\n<li><em>1st level power</em></li>\n<li><em>2nd level power</em></li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Wizard 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_06.jpg","effects":[]}
|
||
{"_id":"Jv0zu4BtUi8bFCqJ","name":"Dark One's Blessing","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).</p>","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"cha","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["@mod + @classes.warlock.levels","temphp"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"The Fiend 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/affliction_10.jpg","effects":[]}
|
||
{"_id":"KQz9bqxVkXjDl8gK","name":"Slow Fall","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"5* @classes.monk.levels","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 4","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/emerald_08.jpg","effects":[]}
|
||
{"_id":"KfnUyjUWAk0bAAus","name":"Invocation: One With Shadows","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_07.jpg","effects":[]}
|
||
{"_id":"Kl6zifJ5OmdHlOi2","name":"Fast Movement","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Your speed increases by 10 feet while you aren’t wearing heavy armor.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/armor_01.jpg","effects":[]}
|
||
{"_id":"KygHql3cTj4IRrvZ","name":"Invocation: Bewitching Whispers","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.P6f1PPKPd9BCb742]{Compulsion} once using a warlock power slot. You can't do so again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"any","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/shadow_20.jpg","effects":[]}
|
||
{"_id":"L7nJSRosos8sHJH9","name":"Elusive","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.</p>","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_20.jpg","effects":[]}
|
||
{"_id":"L94gyvNpUhUe0rwh","name":"Brutal Critical","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_12.jpg","effects":[]}
|
||
{"_id":"LBKChJY5n02Afhnq","name":"Font of Magic","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p>\n<h3>Sorcery Points</h3>\n<p>You have 2 sorcery points, and you gain more as you reach higher levels. Your sorcerer level equals the number of sorcery points you have, so a 4th level sorcerer has 4 sorcery points, a 16th level sorcerer has 16. You can never have more sorcery points than your level dictates. You regain all spent sorcery points when you finish a long rest.</p>\n<h3>Flexible Casting</h3>\n<p>You can use your sorcery points to gain additional power slots, or sacrifice power slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.</p><p><em><strong>Creating Power Slots</strong>.</em>You can transform unexpended sorcery points into one power slot as a bonus action on your turn. The Creating Power Slots table shows the cost of creating a power slot of a given level. You can create power slots no higher in level than 5th.</p><p>Any power slot you create with this feature vanishes when you finish a long rest.</p>\n<table border=\"1\"><caption>Creating Power Slots</caption>\n<thead>\n<tr>\n<td><strong>Power Slot Level</strong></td>\n<td><strong>Sorcery Point Cost</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>3</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>5</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>6</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>7</td>\n</tr>\n</tbody>\n</table>\n<p><em><strong>Converting a Power Slot to Sorcery Points</strong>.</em>As a bonus action on your turn, you can expend one power slot and gain a number of sorcery points equal to the slot's level.</p><p><em>**Foundry note:</em><em>Use this to track all the various uses of sorcery points for the sorcerer.</em><em>Note the limited uses is set to the base default of 2 per long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 101","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":2,"max":"@classes.sorcerer.levels","per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 2","recharge":{"value":null,"charged":false},"consume":{"type":"","target":"","amount":null}},"sort":200001,"flags":{},"img":"systems/sw5e/icons/skills/blue_35.jpg","effects":[]}
|
||
{"_id":"LhRm1EeUMvp2EWhV","name":"Thief's Reflexes","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.</p>","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Thief 17","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_01.jpg","effects":[]}
|
||
{"_id":"LzJ5ayHt0OlSVGxi","name":"Druidic","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_41.jpg","effects":[]}
|
||
{"_id":"M2DxVsgLeZgXOznT","name":"Aura of Devotion","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious.</p><p>At 18th level, the range of this aura increases to 30 feet.</p>","chat":"","unidentified":""},"source":"PHB pg. 86","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Oath of Devotion 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_15.jpg","effects":[]}
|
||
{"_id":"M6VSMzVtKPhh8B0i","name":"Intimidating Presence","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 10th level, you can use your action to frighten someone with your menacing presence.</p><p>When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.</p><p>If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"wis","scaling":"cha"},"requirements":"Path of the Berserker 10","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_14.jpg","effects":[]}
|
||
{"_id":"MW1ExvBLm8Hg82aA","name":"Draconic Resilience","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.</p><p>Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Draconic Bloodline 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_20.jpg","effects":[]}
|
||
{"_id":"MYM908WLZ1lVvA1u","name":"Pact of the Tome","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's power list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock power list, they are nonetheless warlock powers for you.</p><p>If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.</p>","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/items/inventory/book-purple.jpg","effects":[]}
|
||
{"_id":"MhJfdBl1B7PdU4oZ","name":"Invocation: Mask of Many Faces","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.A3q2gTNqG6fvNGrv]{Disguise Self} at will, without expending a power slot.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_37.jpg","effects":[]}
|
||
{"_id":"Mm64SKAHJWYecgXS","name":"Uncanny Dodge","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.</p>","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/armor_01.jpg","effects":[]}
|
||
{"_id":"NMy4piwXIpLjYbRE","name":"Destroy Undead","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 5th level, when an undead fails its saving throw against your @Compendium[sw5e.classfeatures.r91UIgwFdHwkXdia]{Turn Undead} feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the table below.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><strong>Cleric Level</strong></td>\n<td><strong>Destroys Undead of CR...</strong></td>\n</tr>\n<tr>\n<td>5th</td>\n<td>1/2 or lower</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1 or lower</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>2 or lower</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>3 or lower</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4 or lower</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"PHB pg. 59","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Cleric 5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/ice_17.jpg","effects":[]}
|
||
{"_id":"NlXslw4yAqmKZWtN","name":"Feral Instinct","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>By 7th level, your instincts are so honed that you have advantage on initiative rolls.</p><p>Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_29.jpg","effects":[]}
|
||
{"_id":"NqWyHE7Rpw9lyKWu","name":"Use Magic Device","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.</p>","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Thief 13","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/mech_5.jpg","effects":[]}
|
||
{"_id":"OQSb0bO1yDI4aiMx","name":"Dark One's Own Luck","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.</p><p>Once you use this feature, you can't use it again until you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","type":"sr"},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d10","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"The Fiend 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_20.jpg","effects":[]}
|
||
{"_id":"OTvrJSJSUgAwXrWX","name":"Nature's Ward","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease.</p>","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Circle of the Land 10","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/nature_02.jpg","effects":[]}
|
||
{"_id":"OdrvL3afwLOPeuYZ","name":"Lay on Hands","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.</p><p>As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p><p>Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p><p>This feature has no effect on undead and constructs.</p><p><em>**Foundry note: Note the limited uses is set to the base default of 5 points of healing power per long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":"Target cannot be Undead or a Construct."},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":5,"max":"5 * @classes.paladin.levels","per":"lr","type":"lr"},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_10.jpg","effects":[]}
|
||
{"_id":"Phy02H5x0TKHd7T3","name":"Invocation: Chains of Carceri","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.l9Ju5KE7bbn3WpTm]{Hold Monster} at will - targeting a celestial, fiend, or elemental - without expending a power slot or material components. You must finish a long rest before you can use this invocation on the same creature again.</p>","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 15, Pact of the Chain","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_32.jpg","effects":[]}
|
||
{"_id":"Q1exex5ALteprrPo","name":"Indomitable Might","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blood_11.jpg","effects":[]}
|
||
{"_id":"Q7mOdk4b1lgjcptF","name":"Wholeness of Body","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3* @classes.monk.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Way of the Open Hand 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blood_04.jpg","effects":[]}
|
||
{"_id":"QBVmY56RMQuh6C8h","name":"Feral Senses","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.</p><p>You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.</p>","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blood_13.jpg","effects":[]}
|
||
{"_id":"QBk1RsuTIEF4GEBC","name":"Invocation: Dreadful Word","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.9hQXdMSmerkTsHDe]{Confusion} once using a warlock power slot. You can't do so again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_15.jpg","effects":[]}
|
||
{"_id":"QEuH5TeBN4PPYT2g","name":"Invocation: Ascendant Step","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.MRxldJd6C4bsBo3O]{Levitate} on yourself at will, without expending a power slot or material components.</p>","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_13.jpg","effects":[]}
|
||
{"_id":"Qb391hakCfmH4w8p","name":"Metamagic: Twinned Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you cast a power that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the power's level to target a second creature in range with the same power (1 sorcery point if the power is a cantrip).</p><p>To be eligible, a power must be incapable of targeting more than one creature at the power's current level. For example, @Compendium[sw5e.powers.41JIhpDyM9Anm7cs]{Magic Missile} and @Compendium[sw5e.powers.7u2obDvuvtZBkTfq]{Scorching Ray} aren't eligible, but @Compendium[sw5e.powers.ctW81uiX56xZR2c5]{Ray of Frost} is.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_21.jpg","effects":[]}
|
||
{"_id":"QnRKYXb2bXpnNd2k","name":"Invocation: Minions of Chaos","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.1LkZvINag7KqBmDR]{Conjure Elemental} once using a warlock power slot. You can't do so again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_26.jpg","effects":[]}
|
||
{"_id":"QwgfIpCN8VWfoUtX","name":"Pact Boon","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.</p>\n <p><a class=\"entity-link\" data-pack=\"sw5e.classfeatures\" data-id=\"9dSSa68mIPoX2ezA\" draggable=\"true\"><i class=\"fas fa-suitcase\"></i> Pact of the Blade</a></p>\n <p><a class=\"entity-link\" data-pack=\"sw5e.classfeatures\" data-id=\"Ic1CSjvbWKudVUv9\" draggable=\"true\"><i class=\"fas fa-suitcase\"></i> Pact of the Chain</a></p>\n <p><a class=\"entity-link\" data-pack=\"sw5e.classfeatures\" data-id=\"MYM908WLZ1lVvA1u\" draggable=\"true\"><i class=\"fas fa-suitcase\"></i> Pact of the Tome</a></p>\n <p>You can drag your choice from the above onto your character sheet and it will automatically update.</p>","chat":"","unidentified":""},"source":"PHB pg. 107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_17.jpg","effects":[]}
|
||
{"_id":"SCVjqRdlZ9cvHVSR","name":"Reckless Attack","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation.</p><p>When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/weapon_34.jpg","effects":[]}
|
||
{"_id":"SEJmsjkEhdAZ90ki","name":"Countercharm","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"action","cost":1,"condition":"Creatures must be able to hear you to benefit."},"duration":{"value":1,"units":"round"},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Bard 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/emerald_06.jpg","effects":[]}
|
||
{"_id":"SZbsNbaxFFGwBpNK","name":"Unarmored Defense (Barbarian)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_35.jpg","effects":[]}
|
||
{"_id":"StfmqK1twVfukpa0","name":"Hunter's Prey: Giant Killer","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.</p>","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"reaction","cost":1,"condition":"Creature must be Large or larger and visible."},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_01.jpg","effects":[]}
|
||
{"_id":"T6u5z8ZTX6UftXqE","name":"Divine Strike","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy.</p><p>Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.</p><p><em>**Foundry note: Note the damage die is set to the base default of 1d8, Versatile 2d8.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","radiant"]],"versatile":"2d8"},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Life Domain 8","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_05.jpg","effects":[]}
|
||
{"_id":"TDglPcxIVEzvVSgK","name":"Ki: Patient Defense","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_18.jpg","effects":[]}
|
||
{"_id":"TH1QAf6YNGSeBVjT","name":"Primal Path","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 3rd level, you choose a path that shapes the nature of your rage, such as the Path of the Berserker. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.</p>","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Barbarian 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_38.jpg","effects":[]}
|
||
{"_id":"U7BIPVPsptBmwsnV","name":"Cleansing Touch","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 14th level, you can use your action to end one power on yourself or on one willing creature that you touch.</p><p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.</p><p><em>**Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"action","cost":1,"condition":"Target must be willing."},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"@abilities.cha.mod","per":"lr","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_08.jpg","effects":[]}
|
||
{"_id":"UAvV7N7T4zJhxdfI","name":"Unarmored Defense (Monk)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 1st Level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_35.jpg","effects":[]}
|
||
{"_id":"V4pwFxlwHtNeB4w9","name":"Slippery Mind","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.</p>","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_03.jpg","effects":[]}
|
||
{"_id":"VUtSLeCzFubGXmGx","name":"Overchannel","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 14th level, you can increase the power of your simpler powers. When you cast a wizard power of 1st through 5th level that deals damage, you can deal maximum damage with that power.</p><p>The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the power, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per power level increases by 1d12. This damage ignores resistance and immunity.</p><p><em>**Foundry note: Note the limited use is to track the first, safe instance of Overchanneling. The damage formula is set to the base default of 2d12. The Versatile roll is set to 1d12 to add any additional damage.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 118","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d12","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"School of Evocation 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/affliction_20.jpg","effects":[]}
|
||
{"_id":"VoR0SUrNX5EJVPIO","name":"Rage","type":"feat","img":"systems/sw5e/icons/skills/red_10.jpg","data":{"description":{"value":"<p>In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:</p>\n<ul>\n<li>\n<p>You have advantage on Strength checks and Strength saving throws.</p>\n</li>\n<li>\n<p>When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</p>\n</li>\n<li>\n<p>You have resistance to bludgeoning, piercing, and slashing damage.</p>\n</li>\n</ul>\n<p>If you are able to cast powers, you can't cast them or concentrate on them while raging. </p>\n<p>Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. </p>\n<p>Once you have raged the number of times shown for your barbarian level in the Rages column in the table below, you must finish a long rest before you can rage again.</p>\n<p><em style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\">**Foundry note: Note the limited uses is set to the base default of 2. Please manually adjust as required.</em></p>\n<table style=\"width: 286px; height: 170px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 17px;\">\n<td style=\"width: 112px; height: 17px;\"><strong>Barbarian Level</strong></td>\n<td style=\"width: 68px; height: 17px;\"><strong>Rages</strong></td>\n<td style=\"width: 96px; height: 17px;\"><strong>Rage Damage</strong></td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 112px; height: 17px;\">1st</td>\n<td style=\"width: 68px; height: 17px;\">2</td>\n<td style=\"width: 96px; height: 17px;\">+2</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 112px; height: 17px;\">2nd</td>\n<td style=\"width: 68px; height: 17px;\">2</td>\n<td style=\"width: 96px; height: 17px;\">+2</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 112px; height: 17px;\">3rd</td>\n<td style=\"width: 68px; height: 17px;\">3</td>\n<td style=\"width: 96px; height: 17px;\">+2</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 112px; height: 17px;\">4th</td>\n<td style=\"width: 68px; height: 17px;\">3</td>\n<td style=\"width: 96px; height: 17px;\">+2</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 112px; height: 17px;\">5th</td>\n<td style=\"width: 68px; height: 17px;\">3</td>\n<td style=\"width: 96px; height: 17px;\">+2</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 112px; height: 17px;\">6th</td>\n<td style=\"width: 68px; height: 17px;\">4</td>\n<td style=\"width: 96px; height: 17px;\">+2</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 112px; height: 17px;\">7th</td>\n<td style=\"width: 68px; height: 17px;\">4</td>\n<td style=\"width: 96px; height: 17px;\">+2</td>\n</tr>\n<tr>\n<td style=\"width: 112px;\">8th</td>\n<td style=\"width: 68px;\">4</td>\n<td style=\"width: 96px;\">+2</td>\n</tr>\n<tr>\n<td style=\"width: 112px;\">9th</td>\n<td style=\"width: 68px;\">4</td>\n<td style=\"width: 96px;\">+3</td>\n</tr>\n<tr>\n<td style=\"width: 112px;\">10th</td>\n<td style=\"width: 68px;\">4</td>\n<td style=\"width: 96px;\">+3</td>\n</tr>\n<tr>\n<td style=\"width: 112px;\">11th</td>\n<td style=\"width: 68px;\">4</td>\n<td style=\"width: 96px;\">+3</td>\n</tr>\n<tr>\n<td style=\"width: 112px;\">12th</td>\n<td style=\"width: 68px;\">5</td>\n<td style=\"width: 96px;\">+3</td>\n</tr>\n<tr>\n<td style=\"width: 112px;\">13th</td>\n<td style=\"width: 68px;\">5</td>\n<td style=\"width: 96px;\">+3</td>\n</tr>\n<tr>\n<td style=\"width: 112px;\">14th</td>\n<td style=\"width: 68px;\">5</td>\n<td style=\"width: 96px;\">+3</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 112px; height: 17px;\">15th</td>\n<td style=\"width: 68px; height: 17px;\">5</td>\n<td style=\"width: 96px; height: 17px;\">+3</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 112px; height: 17px;\">16th</td>\n<td style=\"width: 68px; height: 17px;\">5</td>\n<td style=\"width: 96px; height: 17px;\">+4</td>\n</tr>\n<tr>\n<td style=\"width: 112px;\">17th</td>\n<td style=\"width: 68px;\">6</td>\n<td style=\"width: 96px;\">+4</td>\n</tr>\n<tr>\n<td style=\"width: 112px;\">18th</td>\n<td style=\"width: 68px;\">6</td>\n<td style=\"width: 96px;\">+4</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 112px; height: 17px;\">19th</td>\n<td style=\"width: 68px; height: 17px;\">6</td>\n<td style=\"width: 96px; height: 17px;\">+4</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 112px; height: 17px;\">20th</td>\n<td style=\"width: 68px; height: 17px;\">Unlimited</td>\n<td style=\"width: 96px; height: 17px;\">+4</td>\n</tr>\n</tbody>\n</table>\n<p> </p>","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":2,"max":"@classes.barbarian.levels > 19 ? 99 : @classes.barbarian.levels > 16 ? 6 : @classes.barbarian.levels > 11 ? 5 : @classes.barbarian.levels > 5 ? 4 : @classes.barbarian.levels > 2 ? 3 : 2","per":"lr","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Barbarian 1","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"effects":[{"_id":"eWhL8hUr0c2ujDUm","flags":{},"changes":[{"key":"data.bonuses.mwak.damage","mode":2,"value":"+2"},{"key":"data.traits.dr.value","mode":2,"value":"slashing"},{"key":"data.traits.dr.value","mode":2,"value":"piercing"},{"key":"data.traits.dr.value","mode":2,"value":"bludgeoning"}],"disabled":true,"duration":{"startTime":1620159597128,"rounds":10},"icon":"systems/sw5e/icons/skills/red_10.jpg","label":"Rage","origin":"Item.bdfYHJstcltQC7SZ","tint":"","transfer":true}],"folder":null,"sort":0,"permission":{"default":0},"flags":{"core":{"sourceId":"Item.C2lYHOGH2UpEifk7"},"exportSource":{"world":"kobold-cauldron","system":"sw5e","coreVersion":"0.7.7","systemVersion":"1.1.1"}}}
|
||
{"_id":"WgQrqjmeyMqDzVt3","name":"Defensive Tactics","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 7th level, you gain on of the following features of your choice.</p><p>@Compendium[sw5e.classfeatures.pAQMJU5R9SGUmzHU]{Escape the Horde}</p><p>@Compendium[sw5e.classfeatures.slelvrm83v9UAKZU]{Multiattack Defense}</p><p>@Compendium[sw5e.classfeatures.zbHu0NvHuII8lR7W]{Steel Will}</p><p>You can drag your choice from the above onto your character sheet and it will automatically update.</p>","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Hunter 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_24.jpg","effects":[]}
|
||
{"_id":"Xa2MLUJGCReJ28B7","name":"Invocation: Sculptor of Flesh","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.04nMsTWkIFvkbXlY]{Polymorph} once using a warlock power slot. You can't do so again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_29.jpg","effects":[]}
|
||
{"_id":"Xf763cJoDHPPWSGG","name":"Superior Hunter's Defense: Stand Against the Tide","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.</p>","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/emerald_08.jpg","effects":[]}
|
||
{"_id":"XjuGBeB8Y0C3A5D4","name":"Tongue of the Sun and Moon","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 13","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_39.jpg","effects":[]}
|
||
{"_id":"XogoBnFWmCAHXppo","name":"Extra Attack","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can attack twice, instead of once, whenever you take the Attack action on your turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 49; 79; 85; 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 5, Monk 5, Paladin 5, Ranger 5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/weapon_08.jpg","effects":[]}
|
||
{"_id":"YN9xm6MCvse4Y60u","name":"Reliable Talent","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.</p>","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_34.jpg","effects":[]}
|
||
{"_id":"YgLQV1O849wE5TgM","name":"Improved Critical","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Your weapon attacks score a critical hit on a roll of 19 or 20.</p>","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Champion 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_13.jpg","effects":[]}
|
||
{"_id":"YiK59gWSlcQ6Mbdz","name":"Circle Powers","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Your mystical connection to the land infuses you with the ability to cast certain powers. At 3rd, 5th, 7th, and 9th level you gain access to circle powers connected to the land where you became a druid. Choose that land - arctic, coast, desert, forest, grassland, mountain, or swamp - and consult the associated list of powers.</p><p>Once you gain access to a circle power, you always have it prepared, and it doesn't count against the number of powers you can prepare each day. If you gain access to a power that doesn’t appear on the druid power list, the power is nonetheless a druid power for you.</p>\n<table border=\"1\"><caption>\n<h3>Arctic</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Powers</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[sw5e.powers.3Lo9boi7P2ro6QV4]{Hold Person}, @Compendium[sw5e.powers.9gYGkrL6qFTsE6fw]{Spike Growth}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[sw5e.powers.dhqBY4TvVjxVmOZd]{Sleet Storm}, @Compendium[sw5e.powers.yqUDoxk4x0NWG5Bz]{Slow}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[sw5e.powers.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[sw5e.powers.WN2LWEljYU6QqnRH]{Ice Storm}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[sw5e.powers.d54VDyFulD9xxY7J]{Commune}, @Compendium[sw5e.powers.RpKjTlYASrfqUPVA]{Cone of Cold}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Coast</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Powers</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[sw5e.powers.X4c8xCkmF8U9HUMz]{Mirror Image}, @Compendium[sw5e.powers.wqfAVANuQonNBgnL]{Misty Step}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[sw5e.powers.13uVuBQP6VaiSPvC]{Water Breathing}, @Compendium[sw5e.powers.YBda6nLKjxdT1LbS]{Water Walk}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[sw5e.powers.7fFHlBk3UNX8gPKL]{Control Water}, @Compendium[sw5e.powers.da0a1t2FqaTjRZGT]{Freedom of Movement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[sw5e.powers.1LkZvINag7KqBmDR]{Conjure Elemental}, @Compendium[sw5e.powers.fVbCxFRaORalHB20]{Scrying}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Desert</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Powers</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[sw5e.powers.UDUnlfPsOAbq2RSE]{Blur}, @Compendium[sw5e.powers.5VhqFROQYjr1P9lp]{Silence}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[sw5e.powers.BV0mpbHh29IbbIj5]{Create Food and Water}, @Compendium[sw5e.powers.j8NtLXOOJ3GAKF8I]{Protection from Energy}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[sw5e.powers.pybg5MNc3lkerH4Y]{Blight}, @Compendium[sw5e.powers.sTIkQK7KuQNOyY0C]{Hallucinatory Terrain}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[sw5e.powers.OVikYmSdHliAG2YD]{Insect Plague}, @Compendium[sw5e.powers.NmoRmM1mhuM3pqnY]{Wall of Stone}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Forest</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Powers</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[sw5e.powers.JPwIEfgUPVebr5AH]{Barkskin}, @Compendium[sw5e.powers.KJRVzeMQXPj8Gtyx]{Spider Climb}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[sw5e.powers.ehvmg9U9fcMEhE4z]{Call Lightning}, @Compendium[sw5e.powers.YWtwzp6ZnQJMEmVW]{Plant Growth}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[sw5e.powers.XqzXSKNR75ZdYTA9]{Divination}, @Compendium[sw5e.powers.da0a1t2FqaTjRZGT]{Freedom of Movement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[sw5e.powers.dp6xny4v8PDoIGjh]{Commune with Nature}, @Compendium[sw5e.powers.DUBgwHPakcLDkB6W]{Tree Stride}</td>\n</tr>\n</tbody>\n</table>\n<h4></h4>\n<table border=\"1\"><caption>\n<h3>Grassland</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Powers</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[sw5e.powers.1N8dDMMgZ1h1YJ3B]{Invisibility}, @Compendium[sw5e.powers.pRMvmknwLf2tdMTj]{Pass without Trace}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[sw5e.powers.BP3GCwa66IAw1yTG]{Daylight}, @Compendium[sw5e.powers.Szvk5FEVQW3uhJi5]{Haste}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[sw5e.powers.XqzXSKNR75ZdYTA9]{Divination}, @Compendium[sw5e.powers.da0a1t2FqaTjRZGT]{Freedom of Movement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[sw5e.powers.kSPRpeIx3w3nihrF]{Dream}, @Compendium[sw5e.powers.OVikYmSdHliAG2YD]{Insect Plague}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Mountain</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Powers</strong><strong>Mountain</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[sw5e.powers.KJRVzeMQXPj8Gtyx]{Spider Climb}, @Compendium[sw5e.powers.9gYGkrL6qFTsE6fw]{Spike Growth}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[sw5e.powers.IyikgTEOTv701jgQ]{Lightning Bolt}, @Compendium[sw5e.powers.64uo4fHriHLjRUrX]{Meld into Stone}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[sw5e.powers.QvGcdRUSNRKEQJlK]{Stone Shape}, @Compendium[sw5e.powers.ReMbjfeOKoSj3O79]{Stoneskin}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[sw5e.powers.d9MwcXi7Il3HROXd]{Passwall}, @Compendium[sw5e.powers.NmoRmM1mhuM3pqnY]{Wall of Stone}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Swamp</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Powers</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[sw5e.powers.4H6YgYdKgnX6ZQ8M]{Acid Arrow}, @Compendium[sw5e.powers.S7VbUetIfVT7B6Eq]{Darkness}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[sw5e.powers.YBda6nLKjxdT1LbS]{Water Walk}, @Compendium[sw5e.powers.TwlD4PLcltv7Xh7j]{Stinking Cloud}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[sw5e.powers.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[sw5e.powers.gXtzz9t1DTzJeLr4]{Locate Creature}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[sw5e.powers.OVikYmSdHliAG2YD]{Insect Plague}, @Compendium[sw5e.powers.fVbCxFRaORalHB20]{Scrying}</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"PHB pg. 68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Circle of the Land 3","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null}},"sort":400001,"flags":{},"img":"systems/sw5e/icons/skills/water_09.jpg","effects":[]}
|
||
{"_id":"YpiLQEKGalROn7iJ","name":"Channel Divinity (Cleric)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.</p><p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric power save DC.</p><p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.</p><p><em>**Foundry note: Use this to track all the various uses of Channel Divinity for the cleric. Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"@classes.cleric.levels > 17 ? 3 : @classes.cleric.levels > 5 ? 2 : 1","per":"sr","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Cleric 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_07.jpg","effects":[]}
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||
{"_id":"ZHJyYrqMYSLub4RY","name":"Purity of Spirit","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 15th level, you are always under the effects of a @Compendium[sw5e.powers.xmDBqZhRVrtLP8h2]{Protection from Evil and Good} power.</p>","chat":"","unidentified":""},"source":"PHB pg. 86","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Oath of Devotion 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/affliction_21.jpg","effects":[]}
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{"_id":"ZdwGlsJNtc7pGFCd","name":"Channel Divinity: Turn the Unholy","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.</p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.</p>","chat":"","unidentified":""},"source":"PHB pg. 86","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Oath of Devotion 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_18.jpg","effects":[]}
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||
{"_id":"ZmC31XKS4YNENnoc","name":"Stillness of Mind","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/emerald_02.jpg","effects":[]}
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{"_id":"a0Sq88dgnREcIMfl","name":"Superior Hunter's Defense","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 15th level, you gain one of the following features of your choice.</p><p>@Compendium[sw5e.classfeatures.laVHAIOKIsUeezWd]{Evasion}</p><p>@Compendium[sw5e.classfeatures.Xf763cJoDHPPWSGG]{Stand Against the Tide}</p><p>@Compendium[sw5e.classfeatures.7pyZjz5vlUWV01qQ]{Uncanny Dodge}</p><p>You can drag your choice from the above onto your character sheet and it will automatically update.</p>","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_21.jpg","effects":[]}
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{"_id":"a4P4DNMmH8CqSNkC","name":"Evasion","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball power. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>","chat":"","unidentified":""},"source":"PHB pg. 79; 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 7, Rogue 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_03.jpg","effects":[]}
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{"_id":"aCUmlnHlUPHS0rdu","name":"Hurl Through Hell","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.</p><p>At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.</p><p>Once you use this feature, you can't use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"The Fiend 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_07.jpg","effects":[]}
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{"_id":"aQLg7BWdRnm4Hr9S","name":"Expertise (Bard)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Bard 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/mech_7.jpg","effects":[]}
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{"_id":"aVKH6TLn1AG9hPSA","name":"Superior Critical","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Your weapon attacks score a critical hit on a roll of 18–20.</p>","chat":"","unidentified":""},"source":"PHB pg. 73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Champion 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_12.jpg","effects":[]}
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{"_id":"alUqO6c6OEKFQJdb","name":"Invocation: Armor of Shadows","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.CKZTpZlxj7hjjo2H]{Mage Armor} on yourself at will, without expending a power slot or material components.</p>","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_15.jpg","effects":[]}
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{"_id":"aonJ2YjkqkYB9WYB","name":"Magical Secrets","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines.</p><p>Choose two powers from any class, including this one. A power you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.</p><p>The chosen powers count as bard powers for you and are included in the number in the Powers Known column of the Bard table.</p><p>You learn two additional powers from any class at 14th level and again at 18th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Bard 10","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_41.jpg","effects":[]}
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{"_id":"ax8M0X0q1GGWM26j","name":"Martial Archetype","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Fighter 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_37.jpg","effects":[]}
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{"_id":"bbUEsCPTLzbbwK6o","name":"Invocation: Eldritch Sight","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.ghXTfe7sgCbgf1Q8]{Detect Magic} at will, without expending a power slot.</p>","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/shadow_11.jpg","effects":[]}
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{"_id":"bqWA7t9pDELbNRkp","name":"Purity of Body","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 10","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_27.jpg","effects":[]}
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{"_id":"cVDEQo0ow1WJT7Wl","name":"Timeless Body (Druid)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.</p>","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Druid 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/mech_12.jpg","effects":[]}
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{"_id":"carGDhkIdoduTC0I","name":"Aura of Protection","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.</p><p> At 18th level, the range of this aura increases to 30 feet.</p>","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_13.jpg","effects":[]}
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{"_id":"cmRCL9T9UgRYOj1c","name":"Sorcerous Origins","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline.</p><p>Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_17.jpg","effects":[]}
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{"_id":"dHu1yzIjD38BvGGd","name":"Remarkable Athlete","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.</p><p>In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.</p>","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Champion 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/armor_01.jpg","effects":[]}
|
||
{"_id":"dTSV0xZMpY5CxkRk","name":"Invocation: Sign of Ill Omen","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.pO4zGe5LmFIYqJiL]{Bestow Curse} once using a warlock power slot. You can't do so again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_20.jpg","effects":[]}
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{"_id":"dY9yrqkyEDuF0CG2","name":"Divine Health","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>By 3rd level, the divine magic flowing through you makes you immune to disease.</p>","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_19.jpg","effects":[]}
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{"_id":"e0uTcFPpgxjIyUW9","name":"Arcane Recovery","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You have learned to regain some of your magical energy by studying your powerbook. Once per day when you finish a short rest, you can choose expended power slots to recover. The power slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p><p>For example, if you're a 4th-level wizard, you can recover up to two levels worth of power slots. You can recover either a 2nd-level power slot or two 1st-level power slots.</p>","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"The wizard can recover this number worth of powers slots (of 5th-level or lower):","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"ceil(@classes.wizard.levels/2)","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Wizard 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_11.jpg","effects":[]}
|
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{"_id":"e9ytGikyLFgwZ5wi","name":"Bonus Proficiencies (College of Lore)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"College of Lore 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_36.jpg","effects":[]}
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{"_id":"eNvpIaSnJUdF8fHl","name":"Invocation: Beguiling Influence","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You gain proficiency in the Deception and Persuasion skills.</p>","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_07.jpg","effects":[]}
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||
{"_id":"eVXqHn0ojWrEuYGU","name":"Divine Intervention","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.</p><p>Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric power or cleric domain power would be appropriate.</p><p>If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.</p><p>At 20th level, your call for intervention succeeds automatically, no roll required.</p>","chat":"","unidentified":""},"source":"PHB pg. 59","activation":{"type":"action","cost":1,"condition":"Your need must be great..."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Cleric 10","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_03.jpg","effects":[]}
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||
{"_id":"evEWCpE5MYgr5RRW","name":"Potent Cantrip","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.</p>","chat":"","unidentified":""},"source":"PHB pg. 117","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"School of Evocation 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/fire_09.jpg","effects":[]}
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{"_id":"ezWijmCnlnQ9ZRX2","name":"Jack of All Trades","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Bard 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/mech_8.jpg","effects":[]}
|
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{"_id":"fXa0DMhoVLtbBu9l","name":"Metamagic: Subtle Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you cast a power, you can spend 1 sorcery point to cast it without any somatic or verbal components.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_20.jpg","effects":[]}
|
||
{"_id":"fbExzwNwEAl2kW9c","name":"Fighting Style","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options from the appropriate class list. You can't take a Fighting Style option more than once, even if you later get to choose again.</p>\n<h3>Fighter Options</h3>\n<p>@Compendium[sw5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}</p><p>@Compendium[sw5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}</p><p>@Compendium[sw5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}</p><p>@Compendium[sw5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}</p><p>@Compendium[sw5e.classfeatures.06NVMYf58Z76O85O]{Protection}</p><p>@Compendium[sw5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}</p>\n<h3>Paladin Options</h3>\n<p>@Compendium[sw5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}</p><p>@Compendium[sw5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}</p><p>@Compendium[sw5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}</p><p>@Compendium[sw5e.classfeatures.06NVMYf58Z76O85O]{Protection}</p>\n<h3>Ranger Options</h3>\n<p>@Compendium[sw5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}</p><p>@Compendium[sw5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}</p><p>@Compendium[sw5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}</p><p>@Compendium[sw5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 84; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Fighter 1, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false}},"sort":500001,"flags":{},"img":"systems/sw5e/icons/skills/weapon_22.jpg","effects":[]}
|
||
{"_id":"fjsBk7zxoAbLf8ZI","name":"Blindsense","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.</p>","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/shadow_12.jpg","effects":[]}
|
||
{"_id":"gDH8PMrKvLHaNmEI","name":"Timeless Body (Monk)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/mech_12.jpg","effects":[]}
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||
{"_id":"gFjxo01hAN4c9hDG","name":"Invocation: Whispers of the Grave","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.I2LUSF5ogc7Bj62e]{Speak with Dead} at will, without expending a power slot.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/affliction_08.jpg","effects":[]}
|
||
{"_id":"ga3dt2zrCn2MHK8R","name":"Fast Hands","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 3rd level, you can use the bonus action granted by your @Compendium[sw5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action} to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.</p>","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Thief 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/gray_05.jpg","effects":[]}
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{"_id":"gbNo5eVPaqr8IVKL","name":"Powercasting (Wizard)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>As a student of arcane magic, you have a powerbook containing powers that show the first glimmerings of your true power.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know three cantrips of your choice from the wizard power list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.</p>\n<h3>Powerbook</h3>\n<p>At 1st level, you have a powerbook containing six 1stlevel wizard powers of your choice. Your powerbook is the repository of the wizard powers you know, except your cantrips, which are fixed in your mind.</p>\n<h3>Preparing and Casting Powers</h3>\n<p>The Wizard table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.</p><p>You prepare the list of wizard powers that are available for you to cast. To do so, choose a number of wizard powers from your powerbook equal to your Intelligence modifier + your wizard level (minimum of one power). The powers must be of a level for which you have power slots.</p><p>For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level power slots. With an Intelligence of 16, your list of prepared powers can include six powers of 1st or 2nd level, in any combination, chosen from your powerbook. If you prepare the 1st-level power magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the power doesn’t remove it from your list of prepared powers.</p><p>You can change your list of prepared powers when you finish a long rest. Preparing a new list of wizard powers requires time spent studying your powerbook and memorizing the incantations and gestures you must make to cast the power: at least 1 minute per power level for each power on your list.</p>\n<table border=\"0\" cellspacing=\"0\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">—Power Slots per Power Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>3</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Intelligence is your powercasting ability for your wizard powers, since you learn your powers through dedicated study and memorization. You use your Intelligence whenever a power refers to your powercasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard power you cast and when making an attack roll with one.</p><p><strong>Power save DC</strong> = 8 + your proficiency bonus + your Intelligence modifier</p><p><strong>Power attack modifier </strong>= your proficiency bonus + your Intelligence modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a wizard power as a ritual if that power has the ritual tag and you have the power in your powerbook. You don’t need to have the power prepared.</p>\n<h3>Powercasting Focus</h3>\n<p>You can use an arcane focus as a powercasting focus for your wizard powers.</p>\n<h3>Learning Powers of 1st Level and Higher</h3>\n<p>Each time you gain a wizard level, you can add two wizard powers of your choice to your powerbook for free. Each of these powers must be of a level for which you have power slots, as shown on the Wizard table. On your adventures, you might find other powers that you can add to your powerbook (see the “Your Powerbook” sidebar).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Wizard 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/fire_06.jpg","effects":[]}
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{"_id":"h1gM8SH3BNRtFevE","name":"Ki: Quivering Palm","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.</p><p>You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 80","activation":{"type":"action","cost":1,"condition":"Only ending the vibrations harmfully requires an action."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"value":"con","scaling":"wis"},"requirements":"Way of the Open Hand 17","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_20.jpg","effects":[]}
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||
{"_id":"hCop9uJrWhF1QPb4","name":"Fighting Style: Dueling","type":"feat","img":"systems/sw5e/icons/skills/weapon_01.jpg","data":{"description":{"value":"<p>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Fighter 1, Champion 10, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"effects":[{"_id":"B5KM6oYsKC7vRMgG","flags":{},"changes":[{"key":"data.bonuses.mwak.damage","mode":2,"value":"+2"}],"disabled":false,"duration":{"startTime":1620159578982},"icon":"systems/sw5e/icons/skills/weapon_01.jpg","label":"Fighting Style: Dueling","origin":"Item.UOgk9fNed1qugAqH","tint":"","transfer":true}],"folder":null,"sort":0,"permission":{"default":0},"flags":{"core":{"sourceId":"Item.C2lYHOGH2UpEifk7"},"exportSource":{"world":"kobold-cauldron","system":"sw5e","coreVersion":"0.7.7","systemVersion":"1.1.1"}}}
|
||
{"_id":"hEymt45rICi4f9eL","name":"Channel Divinity: Preserve Life","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.</p><p>As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level.</p><p>Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.</p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"action","cost":1,"condition":"The target cannot be Undead or a Construct"},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5* @classes.cleric.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Life Domain 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_03.jpg","effects":[]}
|
||
{"_id":"he8RpPXwSl2lVSIk","name":"Song of Rest","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest.</p><p>If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</p><p>The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</p><p><em>**Foundry note: Note the healing roll is set to the base default of 1d6. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Bard 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_19.jpg","effects":[]}
|
||
{"_id":"hpLNiGq7y67d2EHA","name":"Bardic Inspiration","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</p><p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once).</p><p>You regain any expended uses when you finish a long rest.</p><p>Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</p><p><em>**Foundry note: Note the Other Formula is set to the base default of 1d6 and limited uses is set to the minimum of 1. Additionally, recovery is set to long rest (for levels before @Compendium[sw5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration} is gained). Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 53","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"@abilities.cha.mod","per":"lr","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Bard 1","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_08.jpg","effects":[]}
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{"_id":"i6tPm3FNK13Ftc9v","name":"Powercasting (Druid)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Drawing on the divine essence of nature itself, you can cast powers to shape that essence to your will.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know two cantrips of your choice from the druid power list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h3>Preparing and Casting Powers</h3>\n<p>The Druid table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these druid powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.</p><p>You prepare the list of druid powers that are available for you to cast, choosing from the druid power list. When you do so, choose a number of druid powers equal to your Wisdom modifier + your druid level (minimum of one power). The powers must be of a level for which you have power slots.</p><p>For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level power slots. With a Wisdom of 16, your list of prepared powers can include six powers of 1st or 2nd level, in any combination. If you prepare the 1st-level power cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the power doesn’t remove it from your list of prepared powers.</p><p>You can also change your list of prepared powers when you finish a long rest. Preparing a new list of druid powers requires time spent in prayer and meditation: at least 1 minute per power level for each power on your list.</p>\n<table border=\"1\" cellspacing=\"0\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">-Power Slots per Power Level-</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Wisdom is your powercasting ability for your druid powers, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a power refers to your powercasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid power you cast and when making an attack roll with one.</p><p><strong>Power save DC</strong> = 8 + your proficiency bonus + your Wisdom modifier</p><p><strong>Power attack modifier</strong> = your proficiency bonus + your Wisdom modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a druid power as a ritual if that power has the ritual tag and you have the power prepared.</p>\n<h3>Powercasting Focus</h3>\n<p>You can use a druidic focus (see @Compendium[sw5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a powercasting focus for your druid powers.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_09.jpg","effects":[]}
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{"_id":"iQxLNydNLlCHNKbp","name":"Open Hand Technique","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own.</p><p>Whenever you hit a creature with one of the attacks granted by your @Compendium[world.class-features-srd-v2.5MwNlVZK7m6VolOH]{Ki: Flurry of Blows}, you can impose one of the following effects on that target:</p>\n<ul>\n<li>It must succeed on a Dexterity saving throw or be knocked prone.</li>\n<li>It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.</li>\n<li>It can’t take reactions until the end of your next turn.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Way of the Open Hand 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_28.jpg","effects":[]}
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{"_id":"id0gmGvzNZBEdzbx","name":"Invocation: Fiendish Vigor","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.7e3QXF10hLNDEdr6]{False Life} on yourself at will as a 1st-level power, without expending a power slot or material components.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 +4","temphp"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/affliction_07.jpg","effects":[]}
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{"_id":"ihoQHsmVZlyDbPhX","name":"Powercasting (Paladin)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast powers as a cleric does.</p>\n<h3>Preparing and Casting Powers</h3>\n<p>The Paladin table shows how many power slots you have to cast your powers. To cast one of your paladin powers of 1st level or higher, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.</p><p>You prepare the list of paladin powers that are available for you to cast, choosing from the paladin power list. When you do so, choose a number of paladin powers equal to your Charisma modifier + half your paladin level, rounded down (minimum of one power). The powers must be of a level for which you have power slots.</p><p>For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level power slots. With a Charisma of 14, your list of prepared powers can include four powers of 1st or 2nd level, in any combination. If you prepare the 1st-level power cure wounds, you can cast it using a 1st-level or a 2ndlevel slot. Casting the power doesn’t remove it from your list of prepared powers.</p><p>You can change your list of prepared powers when you finish a long rest. Preparing a new list of paladin powers requires time spent in prayer and meditation: at least 1 minute per power level for each power on your list.</p>\n<table border=\"0\" cellspacing=\"0\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td colspan=\"5\">- Power Slots per Power Level -</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Charisma is your powercasting ability for your paladin powers, since their power derives from the strength of your convictions. You use your Charisma whenever a power refers to your powercasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin power you cast and when making an attack roll with one.</p><p><strong>Power save DC</strong> = 8 + your proficiency bonus + your Charisma modifier</p><p><strong>Power attack modifier </strong>= your proficiency bonus + your Charisma modifier</p>\n<h3>Powercasting Focus</h3>\n<p>You can use a holy symbol as a powercasting focus for your paladin powers.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_06.jpg","effects":[]}
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{"_id":"ip4bvmGoz3qkoqes","name":"Archdruid","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 20th level, you can use your @Compendium[sw5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape} an unlimited number of times.</p><p>Additionally, you can ignore the verbal and somatic components of your druid powers, as well as any material components that lack a cost and aren't consumed by a power.</p><p>You gain this benefit in both your normal shape and your beast shape from Wild Shape.</p>","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Druid 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_15.jpg","effects":[]}
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{"_id":"ipG5yx1tRNmeJfSH","name":"Survivor","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You attain the pinnacle of resilience in battle.</p><p>At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left.</p><p>You don’t gain this benefit if you have 0 hit points.</p>","chat":"","unidentified":""},"source":"PHB pg. 73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"con","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Champion 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_15.jpg","effects":[]}
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{"_id":"jF8AFfEMICIJnAkR","name":"Disciple of Life","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 1st level, your healing powers are more effective.</p><p>Whenever you use a power of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the power's level.</p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Life Domain 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_08.jpg","effects":[]}
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{"_id":"jTXHaK0vvT5DV3uO","name":"Otherworldly Patron","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 1st level, you have struck a bargain with an otherworldly being, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 107, 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 1","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null}},"sort":600001,"flags":{},"img":"systems/sw5e/icons/skills/affliction_05.jpg","effects":[]}
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{"_id":"jVU4AgqfrFaqgXns","name":"Primal Champion","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_22.jpg","effects":[]}
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{"_id":"k5DU0mMuYVHejiqz","name":"Invocation: Misty Visions","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.BrBZdCCrJRIVg7YX]{Silent Image} at will, without expending a power slot or material components.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_14.jpg","effects":[]}
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{"_id":"k5M8gsl7MMcdjOjs","name":"Invocation: Voice of the Chain Master","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 3, Pact of the Chain","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/emerald_07.jpg","effects":[]}
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||
{"_id":"kYJsED0rqqqUcgKz","name":"Additional Fighting Style","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Choose a second fighting style class feature from the following:</p><p>@Compendium[sw5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}</p><p>@Compendium[sw5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}</p><p>@Compendium[sw5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}</p><p>@Compendium[sw5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}</p><p>@Compendium[sw5e.classfeatures.06NVMYf58Z76O85O]{Protection}</p><p>@Compendium[sw5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}</p><p>The choice must be different to the one made at level 1.</p><p>You can drag your choice from the above onto your character sheet and it will automatically update.</p>","chat":"","unidentified":""},"source":"PHB pg. 73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Champion 10","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"folder":"tFOfAj4cr2LN77j7","sort":100001,"flags":{},"img":"systems/sw5e/icons/skills/weapon_27.jpg","effects":[]}
|
||
{"_id":"kaHcUGiwi8AtfZIm","name":"Primeval Awareness","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 3rd level, you can use your action and expend one ranger power slot to focus your awareness on the region around you. For 1 minute per level of the power slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.</p>","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"action","cost":1,"condition":"It also expends a power slot; the slot level dictates duration."},"duration":{"value":null,"units":"spec"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":1,"long":6,"units":"mi"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_02.jpg","effects":[]}
|
||
{"_id":"knDZR4l4QfLTKinm","name":"Mystic Arcanum (8th-Level Power)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Choose one 8th-level power from the warlock power list as an additional arcanum.</p><p>You can cast your arcanum power once without expending a power slot. You must finish a long rest before you can do so again.</p><p>At higher levels, you gain more warlock powers of your choice that can be cast in this way: one 9th-level power at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.</p><p>If you wish, manually edit this entry and make a note of your choice here:</p>\n<ul>\n<li><em>8th-level power</em></li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Warlock 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/items/inventory/book-grey.jpg","effects":[]}
|
||
{"_id":"l50hjTxO2r0iecKw","name":"Martial Arts","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 1st level, your practice of martial arts gives you mastery of combat styles that use and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:</p>\n<ul>\n<li>\n<p>You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</p>\n</li>\n<li>\n<p>You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</p>\n</li>\n<li>\n<p>When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.</p>\n</li>\n</ul>\n<p>Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"units":"ft","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"dex","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_08.jpg","effects":[]}
|
||
{"_id":"l7W6JB9yWLLLtQKP","name":"Multiattack: Volley","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.</p>","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":20,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/weapon_03.jpg","effects":[]}
|
||
{"_id":"l8tUhZ5Pecm9wz7I","name":"Persistent Rage","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 15th level, your @Compendium[sw5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage} is so fierce that it ends early only if you fall unconscious or if you choose to end it.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_01.jpg","effects":[]}
|
||
{"_id":"lEZKbWaVrSljRa9n","name":"Invocation: Eyes of the Rune Keeper","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can read all writing.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_41.jpg","effects":[]}
|
||
{"_id":"lT8GsPOPgRzDC3QJ","name":"Bonus Cantrip (Druid)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Circle of the Land 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/powers/vines-acid-1.jpg","effects":[]}
|
||
{"_id":"laVHAIOKIsUeezWd","name":"Superior Hunter's Defense: Evasion","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you are subjected to an effect, such as a red dragon's fiery breath or a lightning bolt power, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_28.jpg","effects":[]}
|
||
{"_id":"lxfdjLer3uKjyZqU","name":"Invocation: Master of Myriad Forms","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.8RTDOt80u8aBv9qx]{Alter Self} at will, without expending a power slot.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/beast_01.jpg","effects":[]}
|
||
{"_id":"mHcSjcHJ8oZu3hkb","name":"Fighting Style: Two Weapon Fighting","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 1, Champion 10, Ranger 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/weapon_28.jpg","effects":[]}
|
||
{"_id":"mQNPg89YIs7g5tG4","name":"Perfect Self","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_03.jpg","effects":[]}
|
||
{"_id":"myBu3zi5eYvQIcuy","name":"Additional Magical Secrets","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 6th level, you learn two powers of your choice from any class. A power you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen powers count as bard powers for you but don't count against the number of bard powers you know.</p>","chat":"","unidentified":""},"source":"PHB pg. 55","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"College of Lore 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_41.jpg","effects":[]}
|
||
{"_id":"mzweVbnsJPQiVkAe","name":"Deflect Missiles","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.</p><p>If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 @Compendium[sw5e.classfeatures.10b6z2W1txNkrGP7]{Ki} point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.</p><p><em>**Foundry note: Note the reduce damage roll is calculated by the Other Formula. Additionally, the damage die for the thrown attack is the base default of 1d4. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"reaction","cost":1,"condition":"Can be thrown back using 1 ki point "},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod",""]],"versatile":"","value":""},"formula":"1d10 + @mod + @classes.monk.levels","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/arrow_06.jpg","effects":[]}
|
||
{"_id":"nTjmWbyHweXuIqwc","name":"Second Wind","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.</p><p>Once you use this feature, you must finish a short or long rest before you can use it again.</p>","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr"},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @classes.fighter.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Fighter 1","recharge":{"value":0,"charged":false}},"folder":null,"sort":200000,"flags":{},"img":"systems/sw5e/icons/skills/blood_04.jpg","effects":[]}
|
||
{"_id":"nUrZDi6QN1YjwAr6","name":"Signature Powers (First Power)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you reach 20th level, you gain mastery over two powerful powers and can cast them with little effort. Choose two 3rd-level wizard powers in your powerbook as your signature powers. You always have these powers prepared, they don't count against the number of powers you have prepared, and you can cast each of them once at 3rd level without expending a power slot. When you do so, you can't do so again until you finish a short or long rest.</p><p>If you want to cast either power at a higher level, you must expend a power slot as normal.</p><p>If you wish, manually edit this entry and make a note of your first choice here:</p>\n<ul>\n<li><em>First power choice</em></li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr","type":"sr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Wizard 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_38.jpg","effects":[]}
|
||
{"_id":"nViGf6bZ6DQAJhkw","name":"Metamagic: Quickened Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you cast a power that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/mech_12.jpg","effects":[]}
|
||
{"_id":"nahSkBO6LH4HkpaT","name":"Aura of Courage","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious.</p><p>At 18th level, the range of this aura increases to 30 feet.</p>","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 10","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_13.jpg","effects":[]}
|
||
{"_id":"ohwfuwnvuoBWlSQr","name":"Thieves' Cant","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.</p><p>In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_41.jpg","effects":[]}
|
||
{"_id":"olAqNsUTIef9x8xC","name":"Sacred Oath","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose an oath, such as the Oath of Devotion.</p><p>Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath powers and the Channel Divinity feature.</p>\n<h3>Oath Powers</h3>\n<p>Each oath has a list of associated powers. You gain access to these powers at the levels specified in the oath description. Once you gain access to an oath power, you always have it prepared. Oath powers don’t count against the number of powers you can prepare each day.</p><p>If you gain an oath power that doesn't appear on the paladin power list, the power is nonetheless a paladin power for you.</p>\n<h3>Channel Divinity</h3>\n<p>@Compendium[sw5e.classfeatures.8M7uOPhbTxoxxJSo]{Channel Divinity}</p>","chat":"","unidentified":""},"source":"PHB pg. 85, 86","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 3","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null}},"sort":700001,"flags":{},"img":"systems/sw5e/icons/skills/red_26.jpg","effects":[]}
|
||
{"_id":"oygRF3ZjTv2T7z0Y","name":"Powercasting (Sorcerer)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your powers.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know four cantrips of your choice from the sorcerer power list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.</p>\n<h3>Power Slots</h3>\n<p>The Sorcerer table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these sorcerer powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.</p><p>For example, if you know the 1st-level power burning hands and have a 1st-level and a 2nd-level power slot available, you can cast burning hands using either slot.</p>\n<h3>Powers Known of 1st Level and Higher</h3>\n<p>You know two 1st-level powers of your choice from the sorcerer power list.</p><p>The Powers Known column of the Sorcerer table shows when you learn more sorcerer powers of your choice. Each of these powers must be of a level for which you have power slots. For instance, when you reach 3rd level in this class, you can learn one new power of 1st or 2nd level.</p><p>Additionally, when you gain a level in this class, you can choose one of the sorcerer powers you know and replace it with another power from the sorcerer power list, which also must be of a level for which you have power slots.</p>\n<table border=\"0\" cellspacing=\"0\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td rowspan=\"2\">Powers Known</td>\n<td colspan=\"9\">—Power Slots per Power Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>4</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>5</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>5</td>\n<td>6</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>5</td>\n<td>7</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>5</td>\n<td>8</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>5</td>\n<td>9</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>5</td>\n<td>10</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>6</td>\n<td>11</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>6</td>\n<td>12</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>6</td>\n<td>12</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>6</td>\n<td>13</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>6</td>\n<td>13</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>6</td>\n<td>14</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>6</td>\n<td>14</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>6</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>6</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>6</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>6</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Charisma is your powercasting ability for your sorcerer powers, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a power refers to your powercasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer power you cast and when making an attack roll with one.</p><p><strong>Power save DC </strong>= 8 + your proficiency bonus + your Charisma modifier</p><p><strong>Power attack modifier </strong>= your proficiency bonus + your Charisma modifier</p>\n<h3>Powercasting Focus</h3>\n<p>You can use an arcane focus as a powercasting focus for your sorcerer powers.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Sorcerer 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_28.jpg","effects":[]}
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||
{"_id":"pAQMJU5R9SGUmzHU","name":"Defensive Tactics: Escape the Horde","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Opportunity attacks against you are made with disadvantage.</p>","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/nature_08.jpg","effects":[]}
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{"_id":"pJADgAxxefgcATWr","name":"Invocation: Thirsting Blade","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 5, Pact of the Blade","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/red_13.jpg","effects":[]}
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||
{"_id":"pquwueEMweRhiWaq","name":"Peerless Skill","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 14th level, when you make an ability check, you can expend one use of @Compendium[sw5e.classfeatures.EeGafsa17CapsH2j]{Bardic Inspiraton}.</p><p>Roll a Bardic Inspiration die and add the number rolled to your ability check.</p><p>You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"College of Lore 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_09.jpg","effects":[]}
|
||
{"_id":"pvRc6GAu1ok6zihC","name":"Ki: Stunning Strike","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"value":"con","scaling":"wis"},"requirements":"Monk 5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/ice_10.jpg","effects":[]}
|
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{"_id":"q9g1MLXuLZyxjQMg","name":"Extra Attack (Fighter)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can attack twice, instead of once, whenever you take the Attack action on your turn.</p><p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.</p>","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/weapon_08.jpg","effects":[]}
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{"_id":"r01WtcxTg4yTHm9m","name":"Invocation: Eldritch Spear","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you cast @Compendium[sw5e.powers.Z9p1vezIn95jw1Yw]{Eldritch Blast}, its range is 300 feet.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2, Eldritch Blast","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_14.jpg","effects":[]}
|
||
{"_id":"r0unvWK0lPsDthDx","name":"Hide in Plain Sight","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.</p><p>Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.</p>","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 10","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_18.jpg","effects":[]}
|
||
{"_id":"r91UIgwFdHwkXdia","name":"Channel Divinity: Turn Undead","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>As an action, you present your holy symbol and speak a prayer censuring the undead.</p><p>Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions.</p><p>For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.</p>","chat":"","unidentified":""},"source":"PHB pg. 59","activation":{"type":"action","cost":1,"condition":"Targets must be able to see or hear you."},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"wis","scaling":"wis"},"requirements":"Cleric 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_19.jpg","effects":[]}
|
||
{"_id":"rBDZLatuoolT2FUW","name":"Tranquility","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a @Compendium[sw5e.powers.gvdA9nPuWLck4tBl]{Sanctuary} power that lasts until the start of your next long rest (the power can end early as normal). The saving throw DC for the power equals 8 + your Wisdom modifier + your proficiency bonus.</p>","chat":"","unidentified":""},"source":"PHB pg. 80","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"wis","scaling":"wis"},"requirements":"Way of the Open Hand 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_09.jpg","effects":[]}
|
||
{"_id":"rQhWDaMHMn7iU4f2","name":"Stroke of Luck","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.</p><p>Once you use this feature, you can't use it again until you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_09.jpg","effects":[]}
|
||
{"_id":"rdBPd6CwqXT64iJM","name":"Invocation: Repelling Blast","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you hit a creature with @Compendium[sw5e.powers.Z9p1vezIn95jw1Yw]{Eldritch Blast}, you can push the creature up to 10 feet away from you in a straight line.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2, Eldritch Blast","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_18.jpg","effects":[]}
|
||
{"_id":"rhbwDZ9XNTmdkX2u","name":"Invocation: Thief of Five Fates","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.95K2aUhAGV9qXjnf]{Bane} once using a warlock power slot. You can't do so again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/affliction_11.jpg","effects":[]}
|
||
{"_id":"rtpQdX77dYWbDIOH","name":"Monastic Tradition","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you reach 3rd level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/nature_01.jpg","effects":[]}
|
||
{"_id":"s0Cc2zcX0JzIgam5","name":"Ability Score Improvement","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Barbarian 4, Bard 4, Cleric 4, Druid 4, Monk 4, Paladin 4, Ranger 4, Sorcerer 4, Warlock 4, Wizard 4","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_10.jpg","effects":[]}
|
||
{"_id":"sPy2OLoN7JaAcMl4","name":"Ability Score Improvement (Fighter)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Fighter 4","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/weapon_26.jpg","effects":[]}
|
||
{"_id":"slelvrm83v9UAKZU","name":"Defensive Tactics: Multiattack Defense","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_10.jpg","effects":[]}
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||
{"_id":"snsjxGfmzWfZR5Nh","name":"Invocation: Witch Sight","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_09.jpg","effects":[]}
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{"_id":"swK0r5TOIxredxWS","name":"Wild Shape","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.</p><p>Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.</p>\n<h4><strong>Beast Shapes</strong></h4>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><strong>Level</strong></td>\n<td><strong>Max. CR</strong></td>\n<td><strong>Limitations</strong></td>\n<td><strong>Example</strong></td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>1/4</td>\n<td>No flying or swimming speed</td>\n<td>@Compendium[sw5e.monsters.yawTeS8u2FCfzzZH]{Wolf}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>1/2</td>\n<td>No flying speed</td>\n<td>@Compendium[sw5e.monsters.8aCTKP5qaBPFOqxM]{Crocodile}</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1</td>\n<td>--</td>\n<td>@Compendium[sw5e.monsters.DBCCRXiLn6mIS8hX]{Giant Eagle}</td>\n</tr>\n</tbody>\n</table>\n<p>You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.</p><p>While you are transformed, the following rules apply:</p>\n<ul>\n<li>\n<p>Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.</p>\n</li>\n<li>\n<p>When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.</p>\n</li>\n<li>\n<p>You can't cast powers, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a power you've already cast, however, or prevent you from taking actions that are part of a power, such as call lightning, that you've already cast.</p>\n</li>\n<li>\n<p>You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.</p>\n</li>\n<li>\n<p>You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</p>\n</li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 66","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":2,"max":"@classes.druid.levels > 19 ? 99 : 2","per":"sr","type":"sr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Druid 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_13.jpg","effects":[]}
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{"_id":"tNG2qi9zhmXEkecA","name":"Metamagic: Heightened Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you cast a power that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the power disadvantage on its first saving throw made against the power.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/fire_11.jpg","effects":[]}
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{"_id":"tQxlKyAx9sgPrbgj","name":"Metamagic: Extended Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you cast a power that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/affliction_02.jpg","effects":[]}
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{"_id":"u4NLajXETJhJU31v","name":"Powercasting (Bard)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your powers are part of your vast repertoire, magic that you can tune to different situations.</p>\n<h3>Cantrips</h3>\n<p>You know two cantrips of your choice from the bard power list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</p>\n<h3>Power Slots</h3>\n<p>The Bard table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.</p><p>For example, if you know the 1st-level power cure wounds and have a 1st-level and a 2nd-level power slot available, you can cast cure wounds using either slot.</p>\n<h3>Powers Known of 1st Level and Higher</h3>\n<p>You know four 1st-level powers of your choice from the bard power list.</p><p>The Powers Known column of the Bard table shows when you learn more bard powers of your choice. Each of these powers must be of a level for which you have power slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new power of 1st or 2nd level.</p><p>Additionally, when you gain a level in this class, you can choose one of the bard powers you know and replace it with another power from the bard power list, which also must be of a level for which you have power slots.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td rowspan=\"2\">Powers Known</td>\n<td colspan=\"9\">—Power Slots per Power Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>5</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>6</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>7</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>8</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>9</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>10</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>11</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>12</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>14</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>16</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>18</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>19</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>19</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>20</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Charisma is your powercasting ability for your bard powers. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a power refers to your powercasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard power you cast and when making an attack roll with one.</p><p><strong>Power save DC</strong> = 8 + your proficiency bonus + your Charisma modifier</p><p><strong>Power attack modifier</strong> = your proficiency bonus + your Charisma modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast any bard power you know as a ritual if that power has the ritual tag.</p>\n<h3>Powercasting Focus</h3>\n<p>You can use a musical instrument (see @Compendium[sw5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a powercasting focus for your bard powers.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Bard 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_29.jpg","effects":[]}
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{"_id":"u6Du2P9s81SWuGbi","name":"Druid Circle","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land.</p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Druid 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/nature_01.jpg","effects":[]}
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{"_id":"u6xV3Ki3TXRrD7zg","name":"Powercasting (Ranger)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>By the time you reach 2nd level, you have learned to use the magical essence of nature to cast powers, much as a druid does.</p>\n<h3>Power Slots</h3>\n<p>The Ranger table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.</p><p>For example, if you know the 1st-level power <em>animal friendship </em>and have a 1st-level and a 2nd-level power slot available, you can cast <em>animal friendship </em>using either slot.</p>\n<h3>Powers Known of 1st Level and Higher</h3>\n<p>You know two 1st-level powers of your choice from the ranger power list.</p><p>The Powers Known column of the Ranger table shows when you learn more ranger powers of your choice. Each of these powers must be of a level for which you have power slots. For instance, when you reach 5th level in this class, you can learn one new power of 1st or 2nd level.</p><p>Additionally, when you gain a level in this class, you can choose one of the ranger powers you know and replace it with another power from the ranger power list, which also must be of a level for which you have power slots.</p>\n<table border=\"0\" cellspacing=\"0\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Powers Known</td>\n<td colspan=\"5\">- Power Slots per Power Level -</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>4</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>4</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>6</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>6</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>7</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>7</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>8</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>8</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>9</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>9</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>10</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>10</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>11</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>11</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Wisdom is your powercasting ability for your ranger powers, since your magic draws on your attunement to nature. You use your Wisdom whenever a power refers to your powercasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger power you cast and when making an attack roll with one.</p><p><strong>Power save DC </strong>= 8 + your proficiency bonus + your Wisdom modifier</p><p><strong>Power attack modifier </strong>= your proficiency bonus + your Wisdom modifier</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Ranger 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_20.jpg","effects":[]}
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{"_id":"v4gKwLhAq9vuqza7","name":"Powercasting (Cleric)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>As a conduit for divine power, you can cast cleric powers.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know three cantrips of your choice from the cleric power list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h3>Preparing and Casting Powers</h3>\n<p>The Cleric table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.</p><p>You prepare the list of cleric powers that are available for you to cast, choosing from the cleric power list. When you do so, choose a number of cleric powers equal to your Wisdom modifier + your cleric level (minimum of one power). The powers must be of a level for which you have power slots.</p><p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level power slots. With a Wisdom of 16, your list of prepared powers can include six powers of 1st or 2nd level, in any combination. If you prepare the 1st-level power cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the power doesn’t remove it from your list of prepared powers.</p><p>You can change your list of prepared powers when you finish a long rest. Preparing a new list of cleric powers requires time spent in prayer and meditation: at least 1 minute per power level for each power on your list.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">—Power Slots per Power Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>3</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Wisdom is your powercasting ability for your cleric powers. The power of your powers comes from your devotion to your deity. You use your Wisdom whenever a cleric power refers to your powercasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric power you cast and when making an attack roll with one.</p><p><strong>Power save DC</strong>= 8 + your proficiency bonus + your Wisdom modifier</p><p><strong>Power attack modifier</strong> = your proficiency bonus + your Wisdom modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a cleric power as a ritual if that power has the ritual tag and you have the power prepared.</p>\n<h3>Powercasting Focus</h3>\n<p>You can use a holy symbol (see @Compendium[sw5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a powercasting focus for your cleric powers.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_04.jpg","effects":[]}
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{"_id":"v7MxFuTAgOsmxZCD","name":"Ability Score Improvement (Rogue)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Rogue 4","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_07.jpg","effects":[]}
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{"_id":"vMxJQEKeK6WwZFaF","name":"Mystic Arcanum (9th-Level Power)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Choose one 9th-level power from the warlock power list as an additional arcanum.</p><p>You can cast your arcanum power once without expending a power slot. You must finish a long rest before you can do so again.</p><p>You regain all uses of your Mystic Arcanum when you finish a long rest.</p><p>If you wish, manually edit this entry and make a note of your choice here:</p>\n<ul>\n<li><em>9th-level power</em></li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Warlock 17","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/items/inventory/book-grey.jpg","effects":[]}
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{"_id":"vt31lWAULygEl7yk","name":"Danger Sense","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.</p><p>You have advantage on Dexterity saving throws against effects that you can see, such as traps and powers. To gain this benefit, you can’t be blinded, deafened, or incapacitated.</p>","chat":"","unidentified":""},"source":"PHB pg. 46","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_17.jpg","effects":[]}
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{"_id":"wKdRtFsvGfMKQHLY","name":"Natural Recovery","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature.</p><p>During a short rest, you choose expended power slots to recover. The power slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.</p><p>For example, when you are a 4th-level druid, you can recover up to two levels worth of power slots. You can recover either a 2nd-level slot or two 1st-level slots.</p>","chat":"","unidentified":""},"source":"PHB pg. 68","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"The druid can recover this number worth of power slots (of 5th level or lower):","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"ceil(@classes.druid.levels/2)","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Circle of the Land 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_22.jpg","effects":[]}
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{"_id":"wrxIW5sDfmGr3u5s","name":"Hunter's Prey","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 3rd level, you gain one of the following features of your choice.</p><p>@Compendium[sw5e.classfeatures.5gx1O0sxK08awEO9]{Colossus Slayer}</p><p>@Compendium[sw5e.classfeatures.StfmqK1twVfukpa0]{Giant Killer}</p><p>@Compendium[sw5e.classfeatures.C6sHdDGmCMo0cYHd]{Horde Breaker}</p><p>You can drag your choice from the above onto your character sheet and it will automatically update.</p>","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Hunter 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_12.jpg","effects":[]}
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{"_id":"x637K2Icp2ZFM1TB","name":"Divine Domain","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Choose one domain related to your deity, such as Life. Your choice grants you domain powers and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h3>Domain Powers</h3>\n<p>Each domain has a list of powers—its domain powers—that you gain at the cleric levels noted in the domain description. Once you gain a domain power, you always have it prepared, and it doesn’t count against the number of powers you can prepare each day.</p><p>If you have a domain power that doesn’t appear on the cleric power list, the power is nonetheless a cleric power for you.</p>","chat":"","unidentified":""},"source":"PHB pg. 58","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Cleric 1","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null}},"sort":800001,"flags":{},"img":"systems/sw5e/icons/skills/blue_09.jpg","effects":[]}
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{"_id":"x6IJZwr6f0SGral7","name":"Pact Magic","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Your arcane research and the magic bestowed on you by your patron have given you facility with powers.</p>\n<h3>Cantrips</h3>\n<p>You know two cantrips of your choice from the warlock power list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.</p>\n<h3>Power Slots</h3>\n<p>The Warlock table shows how many power slots you have. The table also shows what the level of those slots is; all of your power slots are the same level. To cast one of your warlock powers of 1st level or higher, you must expend a power slot. You regain all expended power slots when you finish a short or long rest.</p><p>For example, when you are 5th level, you have two 3rd-level power slots. To cast the 1st-level power thunderwave, you must spend one of those slots, and you cast it as a 3rd-level power.</p>\n<h3>Powers Known of 1st Level and Higher</h3>\n<p>At 1st level, you know two 1st-level powers of your choice from the warlock power list.</p><p>The Powers Known column of the Warlock table shows when you learn more warlock powers of your choice of 1st level and higher. A power you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock power, which can be 1st, 2nd, or 3rd level.</p><p>Additionally, when you gain a level in this class, you can choose one of the warlock powers you know and replace it with another power from the warlock power list, which also must be of a level for which you have power slots.</p>\n<table border=\"0\" cellspacing=\"0\">\n<thead>\n<tr>\n<td>Level</td>\n<td>Cantrips Known</td>\n<td>Powers Known</td>\n<td>Power Slots</td>\n<td>Slot Level</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1st</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>3</td>\n<td>2</td>\n<td>1st</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>2nd</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>5</td>\n<td>2</td>\n<td>2nd</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>6</td>\n<td>2</td>\n<td>3rd</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>7</td>\n<td>2</td>\n<td>3rd</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>8</td>\n<td>2</td>\n<td>4th</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>9</td>\n<td>2</td>\n<td>4th</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>10</td>\n<td>2</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>10</td>\n<td>2</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>11</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>11</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>12</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>12</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>13</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>13</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>14</td>\n<td>4</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>14</td>\n<td>4</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>5th</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Charisma is your powercasting ability for your warlock powers, so you use your Charisma whenever a power refers to your powercasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock power you cast and when making an attack roll with one.</p><p><strong>Power save DC</strong> = 8 + your proficiency bonus + your Charisma modifier</p><p><strong>Power attack modifier </strong>= your proficiency bonus + your Charisma modifier</p>\n<h3>Powercasting Focus</h3>\n<p>You can use an arcane focus as a powercasting focus for your warlock powers.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Warlock 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blood_03.jpg","effects":[]}
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{"_id":"x6eEZ9GUsuOcEa3G","name":"Elemental Affinity","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 6th level, when you cast a power that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that power. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":"1 sorcery point is also required if the resistance is desired."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"cha","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["@mod",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Draconic Bloodline 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/ice_02.jpg","effects":[]}
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{"_id":"xF1VTcJ3AdkbTsdQ","name":"Action Surge","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible Bonus Action.</p><p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p><p><em>**Foundry note: Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"@classes.fighter.levels > 16 ? 2 : 1","per":"sr","type":"sr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 2","recharge":{"value":0,"charged":false}},"folder":null,"sort":100000,"flags":{},"img":"systems/sw5e/icons/skills/red_01.jpg","effects":[]}
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{"_id":"xNN0JMKqlG4hKVYu","name":"Channel Divinity: Sacred Weapon","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity.</p><p>For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.</p><p>You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 86","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":40,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Oath of Devotion 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_05.jpg","effects":[]}
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{"_id":"xvgPu1O57DgXCM86","name":"Beast Powers","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 18th level, you can cast many of your druid powers in any shape you assume using @Compendium[sw5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape}. You can perform the somatic and verbal components of a druid power while in a beast shape, but you aren't able to provide material components.</p>","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Druid 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_07.jpg","effects":[]}
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{"_id":"xzD9zlRP6dUxCtCl","name":"Retaliation","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.</p>","chat":"","unidentified":""},"source":"PHB pg. 50","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Path of the Berserker 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_37.jpg","effects":[]}
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{"_id":"ySMPQ6zNSlvkrl2f","name":"Divine Smite","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one power slot to deal radiant damage to the target, in addition to the weapon’s damage.</p><p>The extra damage is 2d8 for a 1st-level power slot, plus 1d8 for each power level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.</p><p><em>**Foundry note: Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8","radiant"]],"versatile":"1d8"},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_05.jpg","effects":[]}
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{"_id":"yrSFIGTaQOH2PFRI","name":"Ki: Step of the Wind","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/blue_06.jpg","effects":[]}
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{"_id":"yv49QN6Bzqs0ecCs","name":"Blessed Healer","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>Beginning at 6th level, the healing powers you cast on others heal you as well.</p><p>When you cast a power of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the power's level.</p><p><em>**Foundry note: The healing formula is set to 2. Please add the additional from the power level manually.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Life Domain 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/light_10.jpg","effects":[]}
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{"_id":"zB77V8BcCJvWVxck","name":"Mystic Arcanum (6th-Level Power)","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level power from the warlock power list as this arcanum.</p><p>You can cast your arcanum power once without expending a power slot. You must finish a long rest before you can do so again.</p><p>At higher levels, you gain more warlock powers of your choice that can be cast in this way: one 7th-level power at 13th level, one 8th-level power at 15th level, and one 9th-level power at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.</p><p>If you wish, manually edit this entry and make a note of your choice here:</p>\n<ul>\n<li><em>6th-level power</em></li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/items/inventory/book-grey.jpg","effects":[]}
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{"name":"Unarmored Movement (Monk)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"<p>Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the table below. </p>\n<p>At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.</p>\n<table style=\"width: 227px;\" border=\"1\">\n<tbody>\n<tr>\n<td style=\"width: 79px;\"><strong>Monk Level</strong></td>\n<td style=\"width: 141px;\"><strong>Unarmored Movement</strong></td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">2nd</td>\n<td style=\"width: 141px;\">+10 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">3rd</td>\n<td style=\"width: 141px;\">+10 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">4th</td>\n<td style=\"width: 141px;\">+10 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">5th</td>\n<td style=\"width: 141px;\">+10 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">6th</td>\n<td style=\"width: 141px;\">+15 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">7th</td>\n<td style=\"width: 141px;\">+15 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">8th</td>\n<td style=\"width: 141px;\">+15 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">9th</td>\n<td style=\"width: 141px;\">+15 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">10th</td>\n<td style=\"width: 141px;\">+20 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">11th</td>\n<td style=\"width: 141px;\">+20 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">12th</td>\n<td style=\"width: 141px;\">+20 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">13th</td>\n<td style=\"width: 141px;\">+20 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">14th</td>\n<td style=\"width: 141px;\">+25 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">15th</td>\n<td style=\"width: 141px;\">+25 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">16th</td>\n<td style=\"width: 141px;\">+25 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">17th</td>\n<td style=\"width: 141px;\">+25 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">18th</td>\n<td style=\"width: 141px;\">+30 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">19th</td>\n<td style=\"width: 141px;\">+30 ft.</td>\n</tr>\n<tr>\n<td style=\"width: 79px;\">20th</td>\n<td style=\"width: 141px;\">+30 ft.</td>\n</tr>\n</tbody>\n</table>\n<p> </p>","chat":"","unidentified":""},"source":"PHB pg. 77-78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Monk 2","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"flags":{"core":{"sourceId":"Item.C2lYHOGH2UpEifk7"},"exportSource":{"world":"kobold-cauldron","system":"sw5e","coreVersion":"0.7.7","systemVersion":"1.1.1"}},"img":"systems/sw5e/icons/skills/green_16.jpg","effects":[{"_id":"Veg0vXI93A0qlxZn","flags":{},"changes":[{"key":"data.attributes.movement.walk","value":10,"mode":2}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/icons/skills/green_16.jpg","label":"Unarmored Movement","origin":"Item.C1StXv1J6o9PrZ1K","tint":"","transfer":true}],"_id":"zCeqyQ8uIPNdYJSW"}
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{"_id":"zElYrOcCFFMhB6Xl","name":"Metamagic: Careful Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you cast a power that forces other creatures to make a saving throw, you can protect some of those creatures from the power's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the power.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_15.jpg","effects":[]}
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{"_id":"zSlV0O2rQMdoq6pB","name":"Fighting Style: Defense","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>While you are wearing armor, you gain a +1 bonus to AC</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 85; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":"","width":null},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 1, Champion 10, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"flags":{"core":{"sourceId":"Item.C2lYHOGH2UpEifk7"},"exportSource":{"world":"kobold-cauldron","system":"sw5e","coreVersion":"0.7.7","systemVersion":"1.1.1"}},"img":"systems/sw5e/icons/skills/weapon_15.jpg","effects":[{"_id":"U3so0zDcVt4sIBRz","flags":{},"changes":[{"key":"data.attributes.ac.value","value":1,"mode":2}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/icons/skills/weapon_15.jpg","label":"Fighting Style: Defense","origin":"Item.4mQUDmiDBePkQD6Y","tint":"","transfer":true}]}
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||
{"_id":"zUIAzBnyt0NDvVXb","name":"Invocation: Life Drinker","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 12, Pact of the Blade","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/weapon_39.jpg","effects":[]}
|
||
{"_id":"zYIdNAjqRyhS6qWs","name":"Invocation: Visions of Distant Realms","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You can cast @Compendium[sw5e.powers.ImlCJQwR1VL40Qem]{Arcane Eye} at will, without expending a power slot.</p>","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/shadow_12.jpg","effects":[]}
|
||
{"_id":"zbHu0NvHuII8lR7W","name":"Defensive Tactics: Steel Will","permission":{"default":0},"type":"feat","data":{"description":{"value":"<p>You have advantage on saving throws against being frightened.</p>","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_15.jpg","effects":[]}
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