forked from GitHub-Mirrors/foundry-sw5e

DND5e Core 1.3.5 modded to SW5e System Combining with DND5e Core 1.3.2 to see one big commit since last core update DND5e Core 1.3.2 modded to SW5e System
12 lines
604 KiB
Text
12 lines
604 KiB
Text
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a barbarian, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d12 per barbarian level<br /><strong>Hit Points at 1st Level:</strong> 12 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d12 (or 7) + your Constitution modifier per barbarian level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Strength, Constitution<br /><strong>Skills:</strong> Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a greataxe or (b) any martial melee weapon</li>\n<li>(a) two handaxes or (b) any simple weapon</li>\n<li>An explorer’s pack and four javelins</li>\n</ul>\n<h1>Barbarian Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n<td>Rages</td>\n<td>Rage Damage</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[sw5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense}</td>\n<td>2</td>\n<td>+2</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[sw5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense}</td>\n<td>2</td>\n<td>+2</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path}</td>\n<td>3</td>\n<td>+2</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>3</td>\n<td>+2</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[sw5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement}</td>\n<td>3</td>\n<td>+2</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Path feature</td>\n<td>4</td>\n<td>+2</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct}</td>\n<td>4</td>\n<td>+2</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>4</td>\n<td>+2</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)}</td>\n<td>4</td>\n<td>+3</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Path feature</td>\n<td>4</td>\n<td>+3</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage}</td>\n<td>4</td>\n<td>+3</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>5</td>\n<td>+3</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)}</td>\n<td>5</td>\n<td>+3</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Path feature</td>\n<td>5</td>\n<td>+3</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage}</td>\n<td>5</td>\n<td>+3</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>5</td>\n<td>+4</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)}</td>\n<td>6</td>\n<td>+4</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.Q1exex5ALteprrPo]{Indomitable Might}</td>\n<td>6</td>\n<td>+4</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>6</td>\n<td>+4</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion}</td>\n<td>Unlimited</td>\n<td>+4</td>\n</tr>\n</tbody>\n</table>\n<h1>Primal Paths</h1>\n<h2>Path of the Berserker</h2>\n<p>For some barbarians, rage is a means to an end— that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being.</p>\n<h3>Path of the Berserker Features</h3>\n<p>3rd Level: @Compendium[sw5e.classfeatures.CkbbAckeCtyHXEnL]{Frenzy}</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.0Jgf8fYY2ExwgQpN]{Mindless Rage}</p>\n<p>10th Level: @Compendium[sw5e.classfeatures.M6VSMzVtKPhh8B0i]{Intimidating Presence}</p>\n<p>14th Level: @Compendium[sw5e.classfeatures.xzD9zlRP6dUxCtCl]{Retaliation}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d12","hitDiceUsed":0,"saves":["str","con"],"skills":{"number":2,"choices":["ani","ath","itm","nat","prc","sur"],"value":[]},"powercasting":{"progression":"none","ability":""},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.sw5e.classes.pvEzGSv71zBhaolc"}},"img":"systems/sw5e/icons/skills/weapon_01.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vb4ylO4gijpYubVK","name":"Brave","type":"feat","data":{"description":{"value":"<p>You have advantage on saving throws against being frightened.</p>","chat":"","unidentified":""},"source":"PHB pg. 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28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Halfling","recharge":{"value":null,"charged":false},"attunement":0},"sort":5200000,"flags":{},"img":"systems/sw5e/icons/items/inventory/dice.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mdahmK0Ttr26qhV7","name":"Naturally Stealthy","type":"feat","data":{"description":{"value":"<p>You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.</p>","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Lightfoot","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5300000,"flags":{},"img":"systems/sw5e/icons/skills/shadow_17.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XUuKHz75EISEhNjB","name":"Halfling Nimbleness","type":"feat","data":{"description":{"value":"<p>You can move through the space of any creature that is of a size larger than yours.</p>","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5400000,"flags":{},"img":"systems/sw5e/icons/skills/armor_01.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"DPsowmMZwV6S2dpt","name":"Halfling","type":"feat","data":{"description":{"value":"<div title=\"Page 4\">\n<div>\n<div>\n<p><em>Your halfling character has a number of traits in common with all other halflings. </em></p><p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2.</p><p><em><strong>Age.</strong></em> A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.</p><p><em><strong>Alignment.</strong></em> Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.</p><p><em><strong>Size.</strong></em> Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.</p><p><em><strong>Speed. </strong></em>Your base walking speed is 25 feet.</p><p><em><strong>Lucky.</strong></em> @Compendium[sw5e.races.LOMdcNAGWh5xpfm4]{Lucky} When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.</p><p><em><strong>Brave.</strong></em> @Compendium[sw5e.races.7Yoo9hG0hfPSmBoC]{Brave} You have advantage on saving throws against being frightened.</p>\n</div>\n</div>\n</div>\n<div title=\"Page 5\">\n<div>\n<div>\n<p><em><strong>Halfling Nimbleness.</strong></em> @Compendium[sw5e.races.PqxZgcJzp1VVgP8t]{Halfling Nimbleness} You can move through the space of any creature that is of a size larger than yours.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.</p>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":4875000,"flags":{},"img":"systems/sw5e/icons/powers/lightning-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1Vk6iVodEGrj12vH","name":"Lightfoot","type":"feat","data":{"description":{"value":"<div title=\"Page 5\">\n<div>\n<div>\n<p><em>As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. </em></p>\n<em> </em>\n<p><em>Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. </em></p><p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 1.</p><p><strong><em>Naturally Stealthy.</em></strong> @Compendium[sw5e.races.GWPjKFeIthBBeCFJ]{Naturally Stealthy} You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.</p>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Halfling","recharge":{"value":null,"charged":false},"attunement":0},"sort":4987500,"flags":{},"img":"systems/sw5e/icons/powers/lightning-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":193750,"permission":{"default":0},"flags":{"sw5e":{"halflingLucky":true}}}
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{"_id":"9ICdqUHFaeTzuIr8","name":"Perrin (Halfling 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devoted student of his local monastery, Perrin has been tasked with bringing balance to the surrounding lands.</p>\n<blockquote>\n<p>Actor artwork provided by <a href=\"https://www.forgotten-adventures.net/\" target=\"_blank\" rel=\"noopener\">Forgotten Adventures</a></p>\n</blockquote>","public":""},"alignment":"True Neutral","race":"Lightfoot Halfling","background":"Priest","originalClass":"","xp":{"value":0,"min":0,"max":300,"pct":0},"appearance":"","trait":"","ideal":"","bond":"","flaw":"","level":1,"hd":{"_deprecated":true}},"traits":{"size":"sm","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":"Advantage against being 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a monk, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per monk level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per monk level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> None<br /><strong>Weapons:</strong> Simple weapons, shortswords<br /><strong>Tools:</strong> Choose one type of artisan’s tools or one musical instrument<br /><strong>Saving Throws:</strong> Strength, Dexterity<br /><strong>Skills:</strong> Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a shortsword or (b) any simple weapon</li>\n<li>(a) a dungeoneer’s pack or (b) an explorer’s pack</li>\n<li>10 darts</li>\n</ul>\n<h1>Monk Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Martial Arts</td>\n<td>Ki Points</td>\n<td>Unarmored Movement</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>1d4</td>\n<td>—</td>\n<td>—</td>\n<td>@Compendium[sw5e.classfeatures.UAvV7N7T4zJhxdfI]{Unarmored Defense}, @Compendium[sw5e.classfeatures.l50hjTxO2r0iecKw]{Martial Arts}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>1d4</td>\n<td>2</td>\n<td>+10 ft.</td>\n<td>@Compendium[sw5e.classfeatures.10b6z2W1txNkrGP7]{Ki}, @Compendium[sw5e.classfeatures.7vSrGc0MP5Vzm9Ac]{Unarmored Movement}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>1d4</td>\n<td>3</td>\n<td>+10 ft.</td>\n<td>@Compendium[sw5e.classfeatures.rtpQdX77dYWbDIOH]{Monastic Tradition}, @Compendium[sw5e.classfeatures.mzweVbnsJPQiVkAe]{Deflect Missiles}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>1d4</td>\n<td>4</td>\n<td>+10 ft.</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[sw5e.classfeatures.KQz9bqxVkXjDl8gK]{Slow Fall}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>5</td>\n<td>+10 ft.</td>\n<td>@Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[sw5e.classfeatures.pvRc6GAu1ok6zihC]{Stunning Strike}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>6</td>\n<td>+15 ft.</td>\n<td>\n<p>@Compendium[sw5e.classfeatures.7flZKruSSu6dHg6D]{Ki-Empowered Strikes},</p>\n<p>Monastic Tradition feature</p>\n</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>7</td>\n<td>+15 ft.</td>\n<td>@Compendium[sw5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}, @Compendium[sw5e.classfeatures.ZmC31XKS4YNENnoc]{Stillness of Mind}</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>8</td>\n<td>+15 ft.</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>1d6</td>\n<td>9</td>\n<td>+15 ft.</td>\n<td>Unarmored Movement improvement</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>1d6</td>\n<td>10</td>\n<td>+20 ft.</td>\n<td>@Compendium[sw5e.classfeatures.bqWA7t9pDELbNRkp]{Purity of Body}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>1d8</td>\n<td>11</td>\n<td>+20 ft.</td>\n<td>Monastic Tradition feature</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>1d8</td>\n<td>12</td>\n<td>+20 ft.</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>1d8</td>\n<td>13</td>\n<td>+20 ft.</td>\n<td>@Compendium[sw5e.classfeatures.XjuGBeB8Y0C3A5D4]{Tongue of the Sun and Moon}</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>1d8</td>\n<td>14</td>\n<td>+25 ft.</td>\n<td>@Compendium[sw5e.classfeatures.7D2EkLdISwShEDlN]{Diamond Soul}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>1d8</td>\n<td>15</td>\n<td>+25 ft.</td>\n<td>@Compendium[sw5e.classfeatures.gDH8PMrKvLHaNmEI]{Timeless Body}</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>1d8</td>\n<td>16</td>\n<td>+25 ft.</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>1d10</td>\n<td>17</td>\n<td>+25 ft.</td>\n<td>Monastic Tradition feature</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>1d10</td>\n<td>18</td>\n<td>+30 ft.</td>\n<td>@Compendium[sw5e.classfeatures.3jwFt3hSqDswBlOH]{Empty Body}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>1d10</td>\n<td>19</td>\n<td>+30 ft.</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>1d10</td>\n<td>20</td>\n<td>+30 ft.</td>\n<td>@Compendium[sw5e.classfeatures.mQNPg89YIs7g5tG4]{Perfect Self}</td>\n</tr>\n</tbody>\n</table>\n<h1>Monastic Traditions</h1>\n<p>Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Thus, a monk need choose a tradition only upon reaching 3rd level.</p>\n<h2>Way of the Open Hand</h2>\n<p>Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.</p>\n<h3>Way of the Open Hand Features</h3>\n<p>3rd Level: @Compendium[sw5e.classfeatures.iQxLNydNLlCHNKbp]{Open Hand Technique}</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.Q7mOdk4b1lgjcptF]{Wholeness of Body}</p>\n<p>11th Level: @Compendium[sw5e.classfeatures.rBDZLatuoolT2FUW]{Tranquility}</p>\n<p>17th Level: @Compendium[sw5e.classfeatures.h1gM8SH3BNRtFevE]{Quivering Palm}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["str","dex"],"skills":{"number":2,"choices":["acr","ath","his","ins","rel","ste"],"value":[]},"powercasting":{"progression":"none","ability":""},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.sw5e.classes.6VoZrWxhOEKGYhnq"}},"img":"systems/sw5e/icons/skills/blue_35.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6qLW8jyjlflW0aMJ","name":"Unarmored Defense (Monk)","type":"feat","data":{"description":{"value":"<p>Beginning at 1st Level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Monk 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4500000,"flags":{},"img":"systems/sw5e/icons/skills/blue_35.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VoUsoKV2AjJqbQsL","name":"Martial Arts","type":"feat","data":{"description":{"value":"<p>At 1st level, your practice of martial arts gives you mastery of combat styles that use and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:</p>\n<ul>\n<li>\n<p>You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</p>\n</li>\n<li>\n<p>You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</p>\n</li>\n<li>\n<p>When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.</p>\n</li>\n</ul>\n<p>Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Monk 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4600000,"flags":{},"img":"systems/sw5e/icons/skills/yellow_08.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iTaTqbag5cbbIV89","name":"Background: Priest","type":"feat","data":{"description":{"value":"<ul>\n<li>Skill Proficiencies: Insight, Religion</li>\n<li>Languages: Two of your choice</li>\n<li>Equipment: A holy symbol, 5 sticks of incense, prayer book, vestments, a set of common clothes, and a pouch containing 15 gp.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5300000,"flags":{},"img":"systems/sw5e/icons/skills/yellow_41.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"T46tnnPLPLqZD4y6","name":"Shortsword","type":"weapon","data":{"description":{"value":"<p>A medium sized blade with a firm crossguard and a leather-wrapped handle. 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Once lit, it burns for 6 hours on a flask (1 pint) of oil</p>","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":0,"price":0.5,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":45,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"consumableType":"trinket"},"sort":3700000,"flags":{},"img":"systems/sw5e/icons/items/inventory/lamp.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6JFzrzKtJyhU12xi","name":"Musical Instrument: Drum","type":"tool","data":{"description":{"value":"<p>A drum, of any variety, to evoke awe, wonder, or fear in your audience.</p><p>If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. 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Each type of musical instrument requires a separate proficiency. </p>","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":3,"price":6,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":1,"damage":{"parts":[]}},"sort":1000000,"flags":{},"img":"systems/sw5e/icons/items/inventory/drum.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8pii9UucawKvfDsM","name":"Ink Pen","type":"loot","data":{"description":{"value":"<p>A deviced used in combination with ink to write or draw on a sheet of paper.</p>","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.02,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3700000,"flags":{},"img":"systems/sw5e/icons/items/inventory/feather-red.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9vSJX7VXZLXkXLVs","name":"Ink Bottle","type":"loot","data":{"description":{"value":"<p>A small bottle of ink for writing upon parchment.</p>","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.06,"price":10,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"systems/sw5e/icons/items/inventory/bottle-empty.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VWdmspSsWBrQ85hx","name":"Paper","type":"loot","data":{"description":{"value":"<p>A single sheet of paper.</p>","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":5,"weight":0,"price":0.2,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3800000,"flags":{},"img":"systems/sw5e/icons/items/inventory/paper.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MgZvqEEt5jUtHG5d","name":"Perfume","type":"loot","data":{"description":{"value":"<p>A vial of aromatic perfume.</p>","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":5,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"systems/sw5e/icons/items/potions/unique-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"833SKFj28K9Jzhzf","name":"Soap","type":"loot","data":{"description":{"value":"<p>Used to clean and wash.</p>","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.02,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4600000,"flags":{},"img":"systems/sw5e/icons/items/inventory/soap.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"80Gaz3MRLsMImA2r","name":"Sealing Wax","type":"loot","data":{"description":{"value":"<p>A wax material of a seal which, after melting, hardens quickly forming a bond that is difficult to separate without noticeable tampering.</p>","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.5,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4700000,"flags":{},"img":"systems/sw5e/icons/items/inventory/candle-melted.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hEUrELgWXKAaJOZ9","name":"Light","type":"power","data":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the power ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The power ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the power.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"power"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/light-sky-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"KetraWCseV9yIycQ","name":"Mage Hand","type":"power","data":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this power again.</p><p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p><p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/skills/ice_16.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"nsCHxtON5ZkzjLsT","name":"Charm Person","type":"power","data":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the power ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the power ends, the creature knows it was Charmed by you.</p>","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"power"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/explosion-magenta-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xgbCmlnGyxeoPgVh","name":"Disguise Self","type":"power","data":{"description":{"value":"<p>You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the power ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p><p>The changes wrought by this power fail to hold up to physical inspection. For example, if you use this power to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this power to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p><p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your power save DC.</p>","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/wind-grasp-eerie-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cCU43lTu78gtSj0H","name":"Heroism","type":"power","data":{"description":{"value":"<p>A willing creature you touch is imbued with bravery. Until the power ends, the creature is immune to being Frightened and gains Temporary Hit Points equal to your Powercasting ability modifier at the start of each of its turns. When the power ends, the target loses any remaining temporary hit points from this power.</p><p><strong>At Higher Levels.</strong> When you cast this power using a power slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/heal-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"5tez50g1xWPPfqA8","name":"Hideous Laughter","type":"power","data":{"description":{"value":"<p>A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this power affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming Incapacitated and unable to stand up for the Duration. A creature with an Intelligence score of 4 or less isn’t affected.</p><p>At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the power ends.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"power"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Tiny tarts and a feather that is waved in the air","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/explosion-magenta-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"pEDdh0i2HBhReeuU","name":"Love Letter","type":"loot","data":{"description":{"value":"<p>A love letter sent by an admirer.</p>","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attuned":false,"attunement":0,"equipped":false,"rarity":"","identified":true},"sort":100001,"flags":{},"img":"systems/sw5e/icons/items/inventory/scroll-cursed.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"IUsB73tFTMjgMbFv","name":"Rations","type":"consumable","data":{"description":{"value":"<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"consumableType":"food"},"sort":1800000,"flags":{},"img":"systems/sw5e/icons/items/inventory/meat.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"z5AuTPscfqCMs9Qt","name":"Bard","type":"class","data":{"description":{"value":"<p>As a bard, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per bard level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per bard level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br /><strong>Weapons:</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong>Tools:</strong> Three musical instruments of your choice<br /><strong>Saving Throws:</strong> Dexterity, Charisma<br /><strong>Skills:</strong> Choose any three</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a rapier, (b) a longsword, or (c) any simple weapon</li>\n<li>(a) a diplomat’s pack or (b) an entertainer’s pack</li>\n<li>(a) a lute or (b) any other musical instrument</li>\n<li>Leather armor and a dagger</li>\n</ul>\n<h1>Bard Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.u4NLajXETJhJU31v]{Powercasting}, @Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[sw5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[sw5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Power Slot @Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[sw5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[sw5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Power Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Power, Slot@Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Power Slot, @Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9th Level Power Slot, @Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}</td>\n</tr>\n</tbody>\n</table>\n<h1>Bard Colleges</h1>\n<h2>College of Lore</h2>\n<p>Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences powerbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.</p>\n<p>The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.</p>\n<p>The college’s members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.</p>\n<h3>College of Lore Features</h3>\n<p>3rd Level: @Compendium[sw5e.classfeatures.e9ytGikyLFgwZ5wi]{Bonus Proficiencies} @Compendium[sw5e.classfeatures.5zPmHPQUne7RDfaU]{Cutting Words}</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.myBu3zi5eYvQIcuy]{Additional Magical Secrets}</p>\n<p>14th Level: @Compendium[sw5e.classfeatures.pquwueEMweRhiWaq]{Peerless Skill}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"powercasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.sw5e.classes.ILvRZGEx3aXqSVUt"}},"img":"systems/sw5e/icons/skills/affliction_24.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MX29mr6A5oqePYyF","name":"Powercasting (Bard)","type":"feat","data":{"description":{"value":"<p>You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your powers are part of your vast repertoire, magic that you can tune to different situations.</p>\n<h3>Cantrips</h3>\n<p>You know two cantrips of your choice from the bard power list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</p>\n<h3>Power Slots</h3>\n<p>The Bard table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.</p><p>For example, if you know the 1st-level power cure wounds and have a 1st-level and a 2nd-level power slot available, you can cast cure wounds using either slot.</p>\n<h3>Powers Known of 1st Level and Higher</h3>\n<p>You know four 1st-level powers of your choice from the bard power list.</p><p>The Powers Known column of the Bard table shows when you learn more bard powers of your choice. Each of these powers must be of a level for which you have power slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new power of 1st or 2nd level.</p><p>Additionally, when you gain a level in this class, you can choose one of the bard powers you know and replace it with another power from the bard power list, which also must be of a level for which you have power slots.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td rowspan=\"2\">Powers Known</td>\n<td colspan=\"9\">—Power Slots per Power Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>5</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>6</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>7</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>8</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>9</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>10</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>11</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>12</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>14</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>16</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>18</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>19</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>19</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>20</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Charisma is your powercasting ability for your bard powers. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a power refers to your powercasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard power you cast and when making an attack roll with one.</p><p><strong>Power save DC</strong> = 8 + your proficiency bonus + your Charisma modifier</p><p><strong>Power attack modifier</strong> = your proficiency bonus + your Charisma modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast any bard power you know as a ritual if that power has the ritual tag.</p>\n<h3>Powercasting Focus</h3>\n<p>You can use a musical instrument (see @Compendium[sw5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a powercasting focus for your bard powers.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Bard 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":-100000,"flags":{},"img":"systems/sw5e/icons/skills/yellow_29.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AtTEyddbePRRDUtT","name":"Fey Ancestry","type":"feat","data":{"description":{"value":"<p>You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p>","chat":"","unidentified":""},"source":"PHB pg. 23, 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Elf, Half-Elf","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5000000,"flags":{},"img":"systems/sw5e/icons/skills/green_13.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qK44BbnaFcoZMhDn","name":"Half-Elf","type":"feat","data":{"description":{"value":"<div title=\"Page 6\">\n<div>\n<div>\n<p><em>Your half-elf character has some qualities in common with elves and some that are unique to half-elves. </em></p><p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.</p><p><em><strong>Age.</strong></em> Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.</p><p><em><strong>Alignment.</strong></em> Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable.</p>\n<div title=\"Page 7\">\n<div>\n<div>\n<p><em><strong>Size.</strong></em> Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p><p><em><strong>Fey Ancestry.</strong></em> @Compendium[sw5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p><em><strong>Skill Versatility.</strong></em> You gain proficiency in two skills of your choice.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Common, Elvish, and one extra language of your choice.</p>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":2700000,"flags":{},"img":"systems/sw5e/icons/powers/leaf-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":175000,"permission":{"default":0},"flags":{}}
|
||
{"_id":"DRjR5iu9lpaIGOhp","name":"Sefris (Half-Elf Warlock)","type":"character","img":"systems/sw5e/tokens/heroes/WarlockStaff.png","data":{"abilities":{"str":{"value":12,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"dex":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"int":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"wis":{"value":8,"proficient":1,"mod":-1,"save":1,"prof":2,"saveBonus":0,"checkBonus":0,"dc":9},"cha":{"value":17,"proficient":1,"mod":3,"save":5,"prof":2,"saveBonus":0,"checkBonus":0,"dc":13}},"attributes":{"ac":{"value":13,"min":0},"hp":{"value":10,"min":0,"max":10,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":2,"prof":0,"total":2},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"powercasting":"cha","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":89.8,"max":180,"pct":49.888888888888886,"encumbered":true},"hd":1,"prof":2,"powerdc":13},"details":{"biography":{"value":"<p>Sefris's pickpocketing as a child grew into small burglaries and eventually complex heists, using the dark bond with his fiend to aid his exploits. He'll work for anyone who can throw some coin his way.</p>\n<blockquote>Actor artwork provided by <a href=\"https://www.forgotten-adventures.net/\" target=\"_blank\" rel=\"noopener\">Forgotten Adventures</a></blockquote>","public":""},"alignment":"Chaotic Neutral","race":"Half-elf","background":"Burglar","originalClass":"","xp":{"value":0,"min":0,"max":300,"pct":0},"appearance":"","trait":"","ideal":"","bond":"","flaw":"","level":1,"hd":{"_deprecated":true}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":"Magical Sleep; Advantage on saving throws against charms"},"languages":{"value":["common","deep","elvish"],"custom":""},"weaponProf":{"value":["sim"],"custom":""},"armorProf":{"value":["lgt"],"custom":""},"toolProf":{"value":["game","thief"],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":15,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ani":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"arc":{"value":1,"ability":"int","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"ath":{"value":0,"ability":"str","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"dec":{"value":1,"ability":"cha","bonus":0,"mod":3,"passive":15,"prof":2,"total":5},"his":{"value":0,"ability":"int","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"ins":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"itm":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"inv":{"value":1,"ability":"int","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"med":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"nat":{"value":1,"ability":"int","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"prc":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"prf":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"per":{"value":1,"ability":"cha","bonus":0,"mod":3,"passive":15,"prof":2,"total":5},"rel":{"value":0,"ability":"int","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"slt":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ste":{"value":1,"ability":"dex","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"sur":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1}},"powers":{"power1":{"value":0,"override":null,"max":0},"power2":{"value":0,"override":null,"max":0},"power3":{"value":0,"override":null,"max":0},"power4":{"value":0,"override":null,"max":0},"power5":{"value":0,"override":null,"max":0},"power6":{"value":0,"override":null,"max":0},"power7":{"value":0,"override":null,"max":0},"power8":{"value":0,"override":null,"max":0},"power9":{"value":0,"override":null,"max":0},"pact":{"value":1,"override":null,"max":1,"level":1},"power0":{"_deprecated":true,"max":0,"value":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"mpak":{"attack":"","damage":""},"rpak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"power":{"dc":""}},"resources":{"primary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"token":{"flags":{},"name":"Sefris","displayName":30,"img":"systems/sw5e/tokens/heroes/WarlockStaff.png","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":null,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"DRjR5iu9lpaIGOhp","actorLink":true,"disposition":1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":"attributes.ac.value"},"randomImg":false,"alpha":1},"items":[{"_id":"ARnFQMtJ9j0GCjIR","name":"Background: Burglar","type":"feat","data":{"description":{"value":"<ul>\n<li>\n<p>Skill Proficiencies: Deception, Stealth</p>\n</li>\n<li>\n<p>Tool Proficiencies: One type of gaming set, thieves' tools</p>\n</li>\n<li>\n<p>Equipment: A crowbar, hooded common clothes, thieves' tools, and a belt pouch<a href=\"https://5e.tools/items.html#pouch_phb\"> </a>containing 15 gp</p>\n</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":2700001,"flags":{},"img":"systems/sw5e/icons/skills/shadow_17.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AG848KGL5LEw4Oyc","name":"Warlock","type":"class","data":{"description":{"value":"<p>As a warlock, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per warlock level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per warlock level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br /><strong>Weapons:</strong> Simple weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Wisdom, Charisma<br /><strong>Skills:</strong> Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a scholar’s pack or (b) a dungeoneer’s pack</li>\n<li>Leather armor, any simple weapon, and two daggers</li>\n</ul>\n<h1>Warlock Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n<td>Invocations Known</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[sw5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}</td>\n<td>̶</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Powers, +1 Invocation</td>\n<td>3</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Otherworldly Patron feature</td>\n<td>3</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Powers, +1 Invocation</td>\n<td>4</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>4</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Powers, +1 Invocation</td>\n<td>5</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Otherworldly Patron feature</td>\n<td>5</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Power)}</td>\n<td>5</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation</td>\n<td>6</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.HBn6FXLz7Eiudz0V]{Mystic Arcanum (7th-Level Power)}</td>\n<td>6</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Otherworldly Patron feature</td>\n<td>6</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.knDZR4l4QfLTKinm]{Mystic Arcanum (8th-Level Power)}, +1 Invocation</td>\n<td>7</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>7</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.vMxJQEKeK6WwZFaF]{Mystic Arcanum (9th-Level Power)}</td>\n<td>7</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>+1 Invocation</td>\n<td>8</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>8</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}</td>\n<td>8</td>\n</tr>\n</tbody>\n</table>\n<hr />\n<h3>Your Pact Boon</h3>\n<p>Each Pact Boon option produces a special creature or an object that reflects your patron’s nature.</p>\n<p><em><strong>Pact of the Chain. </strong></em>Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.</p>\n<p><em><strong>Pact of the Blade. </strong></em>If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.</p>\n<p><em><strong>Pact of the Tome. </strong></em>Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding powers of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.</p>\n<hr />\n<h1>Otherworldly Patrons</h1>\n<p>The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.</p>\n<p>Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.</p>\n<h2>The Fiend</h2>\n<p>You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz’Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.</p>\n<h3>The Fiend Features</h3>\n<p>1st Level: @Compendium[sw5e.classfeatures.4IHsIcBhAVDt8QjY]{Expanded Power List} @Compendium[sw5e.classfeatures.Jv0zu4BtUi8bFCqJ]{Dark One's Blessing }</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.OQSb0bO1yDI4aiMx]{Dark One's Own Luck}</p>\n<p>10th Level: @Compendium[sw5e.classfeatures.9UZ2WjUF2k58CQug]{Fiendish Resilience}</p>\n<p>14th Level: @Compendium[sw5e.classfeatures.aCUmlnHlUPHS0rdu]{Hurl Through Hell}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["arc","dec","his","itm","inv","nat","rel"],"value":[]},"powercasting":{"progression":"pact","ability":"cha"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.sw5e.classes.7WJp9vhi6F6SlAFa"}},"img":"systems/sw5e/icons/skills/violet_21.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"JwVOjcZIuT5bX0fn","name":"Otherworldly Patron","type":"feat","data":{"description":{"value":"<p>At 1st level, you have struck a bargain with an otherworldly being, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 107, 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Warlock 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":600001,"flags":{},"img":"systems/sw5e/icons/skills/affliction_05.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hul0OIdmGyNn0Tae","name":"Pact Magic","type":"feat","data":{"description":{"value":"<p>Your arcane research and the magic bestowed on you by your patron have given you facility with powers.</p>\n<h3>Cantrips</h3>\n<p>You know two cantrips of your choice from the warlock power list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.</p>\n<h3>Power Slots</h3>\n<p>The Warlock table shows how many power slots you have. The table also shows what the level of those slots is; all of your power slots are the same level. To cast one of your warlock powers of 1st level or higher, you must expend a power slot. You regain all expended power slots when you finish a short or long rest.</p><p>For example, when you are 5th level, you have two 3rd-level power slots. To cast the 1st-level power thunderwave, you must spend one of those slots, and you cast it as a 3rd-level power.</p>\n<h3>Powers Known of 1st Level and Higher</h3>\n<p>At 1st level, you know two 1st-level powers of your choice from the warlock power list.</p><p>The Powers Known column of the Warlock table shows when you learn more warlock powers of your choice of 1st level and higher. A power you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock power, which can be 1st, 2nd, or 3rd level.</p><p>Additionally, when you gain a level in this class, you can choose one of the warlock powers you know and replace it with another power from the warlock power list, which also must be of a level for which you have power slots.</p>\n<table border=\"0\" cellspacing=\"0\">\n<thead>\n<tr>\n<td>Level</td>\n<td>Cantrips Known</td>\n<td>Powers Known</td>\n<td>Power Slots</td>\n<td>Slot Level</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1st</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>3</td>\n<td>2</td>\n<td>1st</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>2nd</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>5</td>\n<td>2</td>\n<td>2nd</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>6</td>\n<td>2</td>\n<td>3rd</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>7</td>\n<td>2</td>\n<td>3rd</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>8</td>\n<td>2</td>\n<td>4th</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>9</td>\n<td>2</td>\n<td>4th</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>10</td>\n<td>2</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>10</td>\n<td>2</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>11</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>11</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>12</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>12</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>13</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>13</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>14</td>\n<td>4</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>14</td>\n<td>4</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>5th</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Charisma is your powercasting ability for your warlock powers, so you use your Charisma whenever a power refers to your powercasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock power you cast and when making an attack roll with one.</p><p><strong>Power save DC</strong> = 8 + your proficiency bonus + your Charisma modifier</p><p><strong>Power attack modifier </strong>= your proficiency bonus + your Charisma modifier</p>\n<h3>Powercasting Focus</h3>\n<p>You can use an arcane focus as a powercasting focus for your warlock powers.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Warlock 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":2500001,"flags":{},"img":"systems/sw5e/icons/skills/blood_03.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"HXTb7dvjjK5M3wmx","name":"Dark One's Blessing","type":"feat","data":{"description":{"value":"<p>Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).</p>","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["@mod + @classes.warlock.levels","temphp"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"The Fiend 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":2600001,"flags":{},"img":"systems/sw5e/icons/skills/affliction_10.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"s6ksFNAiSR2Wy20f","name":"Expanded Power List","type":"feat","data":{"description":{"value":"<p>The Fiend lets you choose from an expanded list of powers when you learn a warlock power. The following powers are added to the warlock power list for you.</p>\n<table border=\"1\"><caption>Fiend Expanded Powers</caption>\n<thead>\n<tr>\n<td><strong>Power Level</strong></td>\n<td><strong>Powers</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>@Compendium[sw5e.powers.5SuJewoa1CRWaj1F]{Burning Hands}, @Compendium[sw5e.powers.arzCrMRgcNiQuh43]{Command}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>@Compendium[sw5e.powers.zwGsAv6kmwzYGhh3]{Blindness/Deafness}, @Compendium[sw5e.powers.7u2obDvuvtZBkTfq]{Scorching Ray}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>@Compendium[sw5e.powers.ztgcdrWPshKRpFd0]{Fireball}, @Compendium[sw5e.powers.TwlD4PLcltv7Xh7j]{Stinking Cloud}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>@Compendium[sw5e.powers.avD5XUtkBPQQR97c]{Fire Shield}, @Compendium[sw5e.powers.X3DrXgxjwI2dvkD6]{Wall of Fire}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[sw5e.powers.5e1xTohkzqFqbYH4]{Flame Strike}, @Compendium[sw5e.powers.SLxA9QhrggTz0taU]{Hallow}</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"The Fiend 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":2000000,"flags":{},"img":"systems/sw5e/icons/skills/yellow_40.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TasoirE9YwlLBF2d","name":"Eldritch Blast","type":"power","data":{"description":{"value":"<p>A beam of crackling energy streaks toward a creature within range. Make a ranged power attack against the target. On a hit, the target takes 1d10 force damage.</p><p>The power creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.</p>","chat":"","unidentified":""},"source":"PHB pg. 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/fireball-eerie-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"L0LN4PLWZtWTziVK","name":"Chill Touch","type":"power","data":{"description":{"value":"<p>You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged power attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 Necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.</p><p>If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.</p><p>This power's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/ice-blue-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GID7pVSdUUakEfMC","name":"Burning Hands","type":"power","data":{"description":{"value":"<p>As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.</p><p>The fire ignites any flammable objects in the area that aren't being worn or carried.</p><p><strong>At Higher Levels.</strong> When you cast this power using a power slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"power"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/fog-orange-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"edRYqi4qmOrH3Etw","name":"Command","type":"power","data":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The power has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.</p><p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the power ends.</p><p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p><p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p><p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p><p><strong>Grovel.</strong> The target falls prone and then ends its turn.</p><p><strong>Halt.</strong> The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p><p><strong>Higher Levels. </strong>When you cast this power using a power slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"power"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/explosion-magenta-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tFWyqoQOTGy2tjVQ","name":"Dagger","type":"weapon","data":{"description":{"value":"<p>A short metal blade mounted to a small hilt and crossguard. 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They live much longer than humans, however, often exceeding 180 years.</p><p><em><strong>Alignment.</strong></em> Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable.</p>\n<div title=\"Page 7\">\n<div>\n<div>\n<p><em><strong>Size.</strong></em> Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p><p><em><strong>Fey Ancestry.</strong></em> @Compendium[sw5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p><em><strong>Skill Versatility.</strong></em> You gain proficiency in two skills of your choice.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Common, Elvish, and one extra language of your choice.</p>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":2800001,"flags":{},"img":"systems/sw5e/icons/powers/leaf-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":450000,"permission":{"default":0},"flags":{}}
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{"_id":"K5XFMOiiM9WufwYO","name":"Randal (Human 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You also identify the kind of poison, poisonous creature, or disease in each case.</p><p>The power can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/air-burst-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ItDBRSum0kOrmztx","name":"Entangle","type":"power","data":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.</p><p>A creature in the area when you cast the power must succeed on a Strength saving throw or be Restrained by the entangling Plants until the power ends. A creature restrained by the plants can use its action to make a Strength check against your power save DC. On a success, it frees itself.</p><p>When the power ends, the conjured Plants wilt away.</p>","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/vines-acid-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"svLywIriFEl67tzX","name":"Faerie Fire","type":"power","data":{"description":{"value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the power is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</p><p>Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.</p>","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"power"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/fire-arrows-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xVl92wpbBSI4OAYC","name":"Fog Cloud","type":"power","data":{"description":{"value":"<p>You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p><p><strong>At Higher Levels.</strong> When you cast this power using a power slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/fog-water-air-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vovqPUlFNdiGdrHU","name":"Goodberry","type":"power","data":{"description":{"value":"<p>Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.</p><p>The berries lose their potency if they have not been consumed within 24 hours of the casting of this power.</p>","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A spring of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/leaf-acid-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"RZ4SraHCh0WOjavT","name":"Healing Word","type":"power","data":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your powercasting ability modifier. This power has no effect on undead or constructs.</p><p><strong>Higher Levels.</strong> When you cast this power using a power slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/heal-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"yNSNY4JCAxd5ZYj2","name":"Jump","type":"power","data":{"description":{"value":"<p>You touch a creature. The creature's jump distance is tripled until the power ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/wind-grasp-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"4HiyhUzYaVeGgs5X","name":"Longstrider","type":"power","data":{"description":{"value":"<p>You touch a creature. The target's speed increases by 10 feet until the power ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/wind-sky-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"u3shlNW6ZPjKHl8i","name":"Purify Food and Drink","type":"power","data":{"description":{"value":"<p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p>","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/light-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"UCzxOu2UUZG3OiMl","name":"Speak with Animals","type":"power","data":{"description":{"value":"<p>You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.</p>","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/wild-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fRvlrHvqC1A5G5kA","name":"Thunderwave","type":"power","data":{"description":{"value":"<p>A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.</p><p>In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the power’s effect, and the power emits a thunderous boom audible out to 300 feet.</p><p><strong>Higher Levels.</strong> When you cast this power using a power slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"power"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/lightning-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"p3oldMqy5WWQCmuB","name":"Torch","type":"consumable","data":{"description":{"value":"<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"consumableType":"trinket"},"sort":4700000,"flags":{},"img":"systems/sw5e/icons/items/inventory/torch.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"u900dGnBWSbjqrjP","name":"Rations","type":"consumable","data":{"description":{"value":"<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"consumableType":"food"},"sort":1800000,"flags":{},"img":"systems/sw5e/icons/items/inventory/meat.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oCWYgwSdqWcnR3vg","name":"Druid","type":"class","data":{"description":{"value":"<p>As a druid, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per druid level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per druid level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)<br /><strong>Weapons:</strong> Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears<br /><strong>Tools:</strong> Herbalism kit<br /><strong>Saving Throws:</strong> Intelligence, Wisdom<br /><strong>Skills:</strong> Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a wooden shield or (b) any simple weapon</li>\n<li>(a) a scimitar or (b) any simple melee weapon</li>\n<li>Leather armor, an explorer’s pack, and a druidic focus</li>\n</ul>\n<h1>Druid Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"LzJ5ayHt0OlSVGxi\"><i class=\"fas fa-suitcase\"></i> Druidic</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"i6tPm3FNK13Ftc9v\"><i class=\"fas fa-suitcase\"></i> Powercasting</a></td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"swK0r5TOIxredxWS\"><i class=\"fas fa-suitcase\"></i> Wild Shape (Max CR 1/4)</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"u6Du2P9s81SWuGbi\"><i class=\"fas fa-suitcase\"></i> Druid Circle</a></td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2nd Level Power Slot</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"swK0r5TOIxredxWS\"><i class=\"fas fa-suitcase\"></i> Wild Shape (Max CR 1/2)</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"swK0r5TOIxredxWS\"><i class=\"fas fa-suitcase\"></i> Wild Shape (Max CR 1)</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Power Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Power Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9th Level Power Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"cVDEQo0ow1WJT7Wl\"><i class=\"fas fa-suitcase\"></i> Timeless Body</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"xvgPu1O57DgXCM86\"><i class=\"fas fa-suitcase\"></i> Beast Powers</a></td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"ip4bvmGoz3qkoqes\"><i class=\"fas fa-suitcase\"></i> Archdruid</a></td>\n</tr>\n</tbody>\n</table>\n<h3>Sacred Plants and Wood</h3>\n<p>A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a powercasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.</p>\n<p>Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.</p>\n<p>Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.</p>\n<h3>Druids and the Gods</h3>\n<p>Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.rules\" data-id=\"2JNtWRo7wMq08bXn\"><i class=\"fas fa-book-open\"></i> appendix PH-B</a> include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples. </p>\n<h1>Druid Circles</h1>\n<h2>Circle of the Land</h2>\n<p>The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.</p>\n<h3>Circle of the Land Features</h3>\n<p>2nd Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"lT8GsPOPgRzDC3QJ\"><i class=\"fas fa-suitcase\"></i> Bonus Cantrip</a> <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"wKdRtFsvGfMKQHLY\"><i class=\"fas fa-suitcase\"></i> Natural Recovery</a></p>\n<p>3rd, 5th, 7th, 9th Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"YiK59gWSlcQ6Mbdz\"><i class=\"fas fa-suitcase\"></i> Circle Powers</a></p>\n<p>6th Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"3FB25qKxmkmxcxuC\"><i class=\"fas fa-suitcase\"></i> Land's Stride (Circle of the Land)</a></p>\n<p>10th Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"OTvrJSJSUgAwXrWX\"><i class=\"fas fa-suitcase\"></i> Nature's Ward</a></p>\n<p>14th Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"EuX1kJNIw1F68yus\"><i class=\"fas fa-suitcase\"></i> Nature's Sanctuary</a></p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"powercasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.sw5e.classes.ygVYgPbJkaH0tH1N"}},"img":"systems/sw5e/icons/skills/green_13.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ase8bS7TFIu2A5G7","name":"Powercasting (Druid)","type":"feat","data":{"description":{"value":"<p>Drawing on the divine essence of nature itself, you can cast powers to shape that essence to your will.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know two cantrips of your choice from the druid power list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h3>Preparing and Casting Powers</h3>\n<p>The Druid table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these druid powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.</p><p>You prepare the list of druid powers that are available for you to cast, choosing from the druid power list. When you do so, choose a number of druid powers equal to your Wisdom modifier + your druid level (minimum of one power). The powers must be of a level for which you have power slots.</p><p>For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level power slots. With a Wisdom of 16, your list of prepared powers can include six powers of 1st or 2nd level, in any combination. If you prepare the 1st-level power cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the power doesn’t remove it from your list of prepared powers.</p><p>You can also change your list of prepared powers when you finish a long rest. Preparing a new list of druid powers requires time spent in prayer and meditation: at least 1 minute per power level for each power on your list.</p>\n<table border=\"1\" cellspacing=\"0\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">-Power Slots per Power Level-</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Wisdom is your powercasting ability for your druid powers, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a power refers to your powercasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid power you cast and when making an attack roll with one.</p><p><strong>Power save DC</strong> = 8 + your proficiency bonus + your Wisdom modifier</p><p><strong>Power attack modifier</strong> = your proficiency bonus + your Wisdom modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a druid power as a ritual if that power has the ritual tag and you have the power prepared.</p>\n<h3>Powercasting Focus</h3>\n<p>You can use a druidic focus (see @Compendium[sw5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a powercasting focus for your druid powers.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Druid 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":200000,"flags":{},"img":"systems/sw5e/icons/skills/green_09.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"s9TjQ4VjDzht25O3","name":"Human","type":"feat","data":{"description":{"value":"<div title=\"Page 5\">\n<div>\n<div>\n<p><em>It’s hard to make generalizations about humans, but your human character has these traits. </em></p><p><em><strong>Ability Score Increase.</strong></em> Your ability scores each increase by 1.</p><p><em><strong>Age.</strong></em> Humans reach adulthood in their late teens and live less than a century.</p><p><em><strong>Alignment. </strong></em>Humans tend toward no particular alignment. The best and the worst are found among them.</p><p><em><strong>Size.</strong></em> Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Languages. </strong></em>You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.</p>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5000000,"flags":{},"img":"systems/sw5e/icons/powers/light-air-fire-3.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":150000,"permission":{"default":0},"flags":{}}
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{"_id":"b15eyTxZX0mFpxke","name":"Akra (Dragonborn Cleric)","type":"character","img":"systems/sw5e/tokens/heroes/ClericDragonborn.png","data":{"abilities":{"str":{"value":16,"proficient":0,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"dex":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"con":{"value":13,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"wis":{"value":15,"proficient":1,"mod":2,"save":4,"prof":2,"saveBonus":0,"checkBonus":0,"dc":12},"cha":{"value":9,"proficient":1,"mod":-1,"save":1,"prof":2,"saveBonus":0,"checkBonus":0,"dc":9}},"attributes":{"ac":{"value":16,"min":0},"hp":{"value":9,"min":0,"max":9,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":0,"prof":0,"total":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"powercasting":"wis","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":137.70000000000002,"max":240,"pct":57.37500000000001,"encumbered":true},"hd":1,"prof":2,"powerdc":12},"details":{"biography":{"value":"<p>A devout follower of her deity and of her society's customs, Akra feels somewhat out of place adventuring in foreign lands. But she feels bound to do everything in her power to bring peace to the region.</p>\n<blockquote>Actor artwork provided by <a href=\"https://www.forgotten-adventures.net/\" target=\"_blank\" rel=\"noopener\">Forgotten Adventures</a></blockquote>","public":""},"alignment":"Lawful 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of Life","type":"feat","data":{"description":{"value":"<p>Also starting at 1st level, your healing powers are more effective.</p><p>Whenever you use a power of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the power's level.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Life Domain 1","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":300000,"flags":{"entityorder":{"order":130}},"img":"systems/sw5e/icons/skills/light_08.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Ie7NoXMja9wI6xya","name":"Background: Priest","type":"feat","data":{"description":{"value":"<ul>\n<li>Skill Proficiencies: Insight, Religion</li>\n<li>Languages: Two of your choice</li>\n<li>Equipment: A holy symbol, 5 sticks of incense, prayer book, vestments, a set of common clothes, and a pouch containing 15 gp.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5300000,"flags":{"entityorder":{"order":221}},"img":"systems/sw5e/icons/skills/yellow_41.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tdyV4AWuTMkXbepw","name":"Divine Domain","type":"feat","data":{"description":{"value":"<p>Choose one domain related to your deity, such as Life. Your choice grants you domain powers and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h3>Domain Powers</h3>\n<p>Each domain has a list of powers—its domain powers—that you gain at the cleric levels noted in the domain description. Once you gain a domain power, you always have it prepared, and it doesn’t count against the number of powers you can prepare each day.</p><p>If you have a domain power that doesn’t appear on the cleric power list, the power is nonetheless a cleric power for you.</p>","chat":"","unidentified":""},"source":"PHB pg. 58","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Cleric 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":250000,"flags":{"entityorder":{"order":213},"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/blue_09.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Ra2Z1ujre76weR0i","name":"Holy Symbol","type":"loot","data":{"description":{"value":"<p>This talisman serves as a powercasting focus, helping the practitioner to channel arcane, primal, or divine energies.</p><p><strong>Powercasting Focus. </strong>An arcane focus is a special item designed to channel the power of arcane powers. 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Until the power ends, any creature who targets the warded creature with an attack or a harmful power must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or power. This power doesn't protect the warded creature from area effects, such as the explosion of a Fireball.</p><p>If the warded creature makes an attack or casts a power that affects an enemy creature, this power ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":12,"scaling":"power"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1750000,"flags":{},"img":"systems/sw5e/icons/powers/protect-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"RktqEnEKCfJFX6lb","name":"Command","type":"power","data":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The power has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.</p><p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the power ends.</p><p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p><p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p><p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p><p><strong>Grovel.</strong> The target falls prone and then ends its turn.</p><p><strong>Halt.</strong> The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p><p><strong>Higher Levels. </strong>When you cast this power using a power slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":12,"scaling":"power"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":550000,"flags":{},"img":"systems/sw5e/icons/powers/explosion-magenta-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"UtOW9aMCSRpBq7bm","name":"Create or Destroy Water","type":"power","data":{"description":{"value":"<p>You either create or destroy water.</p><p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range.</p><p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p><p><strong>Higher Levels. </strong>When you cast this power using a power slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of water if creating water or a few grains of sand if destroying it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":575000,"flags":{},"img":"systems/sw5e/icons/powers/wind-blue-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"sSeKgFZ2Vy04Ylpd","name":"Bane","type":"power","data":{"description":{"value":"<p>Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the power ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p><p><strong>Higher Levels.</strong> When you cast this power using a power slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":12,"scaling":"power"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":400000,"flags":{},"img":"systems/sw5e/icons/powers/rip-magenta-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qDRrsexxXkGgrPwk","name":"Detect Evil and Good","type":"power","data":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p><p>The power can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1000000,"flags":{},"img":"systems/sw5e/icons/powers/air-burst-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ETkAIY1M1daUtN59","name":"Detect Magic","type":"power","data":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The power can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1100000,"flags":{},"img":"systems/sw5e/icons/powers/light-blue-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"pyo9tvOJwNTB1kxn","name":"Detect Poison and Disease","type":"power","data":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p><p>The power can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1200000,"flags":{},"img":"systems/sw5e/icons/powers/air-burst-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1sm00rrZ5bvUhwxG","name":"Guiding Bolt","type":"power","data":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged power attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p><p><strong>Higher Levels.</strong> When you cast this power using a power slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"sort":1300000,"flags":{},"img":"systems/sw5e/icons/powers/fireball-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SU3BfRRtmHIiHhbR","name":"Healing Word","type":"power","data":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your powercasting ability modifier. This power has no effect on undead or constructs.</p><p><strong>Higher Levels.</strong> When you cast this power using a power slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod + 2 + @item.level","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"},"attunement":0},"sort":1400000,"flags":{},"img":"systems/sw5e/icons/powers/heal-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"EkWX2kgmkPYtVMyZ","name":"Inflict Wounds","type":"power","data":{"description":{"value":"<p>Make a melee power Attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.</p><p><strong>At Higher Levels.</strong> When you cast this power using a power slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"mpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"},"attunement":0},"sort":1500000,"flags":{},"img":"systems/sw5e/icons/powers/rip-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TNxLsKRriJmXKVxa","name":"Protection from Evil and Good","type":"power","data":{"description":{"value":"<p>Until the power ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p><p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Holy water or powdered silver and iron, which the power consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1600000,"flags":{},"img":"systems/sw5e/icons/powers/protect-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"RP4tFwCKWdxyu6Ir","name":"Purify Food and Drink","type":"power","data":{"description":{"value":"<p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p>","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1700000,"flags":{},"img":"systems/sw5e/icons/powers/light-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1qiq0PXvtZ0scBk3","name":"Shield of Faith","type":"power","data":{"description":{"value":"<p>A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.</p>","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small parchment with a bit of holy text written on it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1800000,"flags":{},"img":"systems/sw5e/icons/powers/protect-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ngTZ5FkHGxsYo2Ie","name":"Rations","type":"consumable","data":{"description":{"value":"<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"consumableType":"food"},"sort":1800000,"flags":{},"img":"systems/sw5e/icons/items/inventory/meat.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"sa2Az2SjUNScdr5T","name":"Torch","type":"consumable","data":{"description":{"value":"<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"consumableType":"trinket"},"sort":4700000,"flags":{"asw5e":{"itemInfo":{"type":"item","idx":7}}},"img":"systems/sw5e/icons/items/inventory/torch.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1qgVPt1uOptTVby1","name":"Prayer Book","type":"loot","data":{"description":{"value":"<p>A book containing prayers and incantations dedicated to a specific power for the faithful to follow.</p>","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":25,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"systems/sw5e/icons/items/inventory/book-red.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mw6IsuTGJuGu4Lb9","name":"Cleric","type":"class","data":{"description":{"value":"<p>As a cleric, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per cleric level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per cleric level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Wisdom, Charisma<br /><strong>Skills:</strong> Choose two from History, Insight, Medicine, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a mace or (b) a warhammer (if proficient)</li>\n<li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)</li>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a priest’s pack or (b) an explorer’s pack</li>\n<li>A shield and a holy symbol</li>\n</ul>\n<h1>Cleric Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.v4gKwLhAq9vuqza7]{Powercasting} , @Compendium[sw5e.classfeatures.x637K2Icp2ZFM1TB]{Divine Domain}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (1/rest)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2nd Level Power Slot</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Power Slot, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1/2)}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (2/rest)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{ASI}, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Power Slot, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 2)} </td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 3)} </td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Power Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9th Level Power Slot, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 4)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (3/rest)}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention (Automatic Success)}</td>\n</tr>\n</tbody>\n</table>\n<h1>Divine Domains</h1>\n<h2>Life Domain</h2>\n<p>The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).</p>\n<h3>Life Domain Powers</h3>\n<table>\n<thead>\n<tr>\n<td><strong>Cleric Level</strong></td>\n<td><strong>Powers</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>@Compendium[sw5e.powers.8dzaICjGy6mTUaUr]{Bless}, @Compendium[sw5e.powers.uUWb1wZgtMou0TVP]{Cure Wounds}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>@Compendium[sw5e.powers.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[sw5e.powers.JbxsYXxSOTZbf9I0]{Spiritual Weapon}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[sw5e.powers.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[sw5e.powers.LmRHHMtplpxr9fX6]{Revivify}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[sw5e.powers.VtCXMdyM6mAdIJZb]{Death Ward}, @Compendium[sw5e.powers.TgHsuhNasPbhu8MO]{Guardian of Faith}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[sw5e.powers.Pyzmm8R7rVsNAPsd]{Mass Cure Wounds}, @Compendium[sw5e.powers.AGFMPAmuzwWO6Dfz]{Raise Dead}</td>\n</tr>\n</tbody>\n</table>\n<h3>Life Domain Features</h3>\n<p>1st Level: @Compendium[sw5e.classfeatures.68bYIOvx6rIqnlOW]{Bonus Proficiency} @Compendium[sw5e.classfeatures.jF8AFfEMICIJnAkR]{Disciple of Life}</p>\n<p>2nd Level: @Compendium[sw5e.classfeatures.hEymt45rICi4f9eL]{Channel Divinity: Preserve Life}</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.yv49QN6Bzqs0ecCs]{Blessed Healer}</p>\n<p>8th Level: @Compendium[sw5e.classfeatures.T6u5z8ZTX6UftXqE]{Divine Strike}</p>\n<p>17th Level: @Compendium[sw5e.classfeatures.4UOgxzr83vFuUash]{Supreme Healing}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["his","ins","med","per","rel"],"value":[]},"powercasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.sw5e.classes.tlwBnN8GmqJcTgub"}},"img":"systems/sw5e/icons/skills/light_04.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"yOIaJoY5w2FxPBNt","name":"Powercasting (Cleric)","type":"feat","data":{"description":{"value":"<p>As a conduit for divine power, you can cast cleric powers.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know three cantrips of your choice from the cleric power list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h3>Preparing and Casting Powers</h3>\n<p>The Cleric table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.</p><p>You prepare the list of cleric powers that are available for you to cast, choosing from the cleric power list. When you do so, choose a number of cleric powers equal to your Wisdom modifier + your cleric level (minimum of one power). The powers must be of a level for which you have power slots.</p><p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level power slots. With a Wisdom of 16, your list of prepared powers can include six powers of 1st or 2nd level, in any combination. If you prepare the 1st-level power cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the power doesn’t remove it from your list of prepared powers.</p><p>You can change your list of prepared powers when you finish a long rest. Preparing a new list of cleric powers requires time spent in prayer and meditation: at least 1 minute per power level for each power on your list.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">—Power Slots per Power Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>3</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Wisdom is your powercasting ability for your cleric powers. The power of your powers comes from your devotion to your deity. You use your Wisdom whenever a cleric power refers to your powercasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric power you cast and when making an attack roll with one.</p><p><strong>Power save DC </strong>= 8 + your proficiency bonus + your Wisdom modifier</p><p><strong>Power attack modifier</strong> = your proficiency bonus + your Wisdom modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a cleric power as a ritual if that power has the ritual tag and you have the power prepared.</p>\n<h3>Powercasting Focus</h3>\n<p>You can use a holy symbol (see @Compendium[sw5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a powercasting focus for your cleric powers.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Cleric 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":225000,"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/light_04.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"0geQXeMWTg6cbDvQ","name":"Breath Weapon","type":"feat","data":{"description":{"value":"<div title=\"Page 5\">\n<p>You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.</p><p>When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.</p>\n<div title=\"Page 6\">\n<div>\n<div>\n<p>After you use your breath weapon, you can’t use it again until you complete a short or long rest.</p><p><em><strong>Foundry Note: </strong>Edit the Details for this feat, so that the damage type, saving throw, and area of effect match those of your Draconic Ancestry.</em></p>\n</div>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["(ceil((@details.level/5) + 1))d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":11,"scaling":"con"},"requirements":"Dragonborn","recharge":{"value":null,"charged":false},"featType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5800000,"flags":{},"img":"systems/sw5e/icons/skills/affliction_14.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"DPYl8D5QtcRVH5XX","name":"Damage Resistance","type":"feat","data":{"description":{"value":"<div title=\"Page 6\">\n<div>\n<div>\n<p>You have resistance to the damage type associated with your draconic ancestry.</p>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Dragonborn","recharge":{"value":null,"charged":false},"attunement":0},"sort":5900000,"flags":{},"img":"systems/sw5e/icons/skills/blue_18.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"kJbsSe2Dht2Tc7ux","name":"Dragonborn","type":"feat","data":{"description":{"value":"<div title=\"Page 5\">\n<div>\n<div>\n<p><em>Your draconic heritage manifests in a variety of traits you share with other dragonborn. </em></p><p><em><strong>Ability Score Increase. </strong></em>Your Strength score increases by 2, and your Charisma score increases by 1.</p><p><em><strong>Age.</strong></em> Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.</p><p><em><strong>Alignment.</strong></em> Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.</p><p><em><strong>Size.</strong></em> Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Draconic Ancestry.</strong></em> You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.</p>\n</div>\n</div>\n</div>\n<table>\n<thead>\n<tr>\n<td>Dragon</td>\n<td>Damage Type</td>\n<td>Breath Weapon</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Black</td>\n<td>Acid</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Blue</td>\n<td>Lightning</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Brass</td>\n<td>Fire</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Bronze</td>\n<td>Lightning</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Copper</td>\n<td>Acid</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Gold</td>\n<td>Fire</td>\n<td>15 ft. cone (Dex. save)</td>\n</tr>\n<tr>\n<td>Green</td>\n<td>Poison</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n<tr>\n<td>Red</td>\n<td>Fire</td>\n<td>15 ft. cone (Dex. save)</td>\n</tr>\n<tr>\n<td>Silver</td>\n<td>Cold</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n<tr>\n<td>White</td>\n<td>Cold</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n</tbody>\n</table>\n\n<div title=\"Page 5\">\n<div>\n<div>\n<p><em><strong>Breath Weapon. </strong></em>@Compendium[sw5e.races.KL7wx9Q8XNJQir0k]{Breath Weapon} You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.</p><p>When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.</p>\n<div title=\"Page 6\">\n<div>\n<div>\n<p>After you use your breath weapon, you can’t use it again until you complete a short or long rest.</p><p><em><strong>Damage Resistance.</strong></em> @Compendium[sw5e.races.XxCuhIk6hAu6rNB0]{Damage Resistance} You have resistance to the damage type associated with your draconic ancestry.</p><p><em><strong>Languages. </strong></em>You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. </p>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>\n<div title=\"Page 5\">\n<div>\n<div> </div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5850000,"flags":{},"img":"systems/sw5e/icons/powers/evil-eye-red-1.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":100000,"permission":{"default":0},"flags":{"exportSource":{"world":"fresh","system":"sw5e","coreVersion":"0.6.6","systemVersion":0.98}}}
|
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{"_id":"bP4nmG9BUqeb5uJs","name":"Morthos (Tiefling 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investigation into her complex draconic-infernal ancestry led her to an academic life, but it soon became apparent that the fools in charge were keeping many secrets from her.</p>\n<blockquote>Actor artwork provided by <a href=\"https://www.forgotten-adventures.net/\" target=\"_blank\" rel=\"noopener\">Forgotten Adventures</a></blockquote>","public":""},"alignment":"Neutral Evil","race":"Tiefling","background":"Scholar","originalClass":"","xp":{"value":0,"min":0,"max":300,"pct":0},"appearance":"","trait":"","ideal":"","bond":"","flaw":"","level":1,"hd":{"_deprecated":true}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["fire"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic","infernal"],"custom":""},"weaponProf":{"value":[],"custom":"Daggers; Darts; Slings; Quarterstaffs; Light 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a sorcerer, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d6 per sorcerer level<br /><strong>Hit Points at 1st Level:</strong> 6 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> None<br /><strong>Weapons:</strong> Daggers, darts, slings, quarterstaffs, light crossbows<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Constitution, Charisma<br /><strong>Skills:</strong> Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a dungeoneer’s pack or (b) an explorer’s pack</li>\n<li>Two daggers</li>\n</ul>\n<h1>Sorcerer Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Sorcery Points</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>̶</td>\n<td>@Compendium[sw5e.classfeatures.oygRF3ZjTv2T7z0Y]{Powercasting}, @Compendium[sw5e.classfeatures.cmRCL9T9UgRYOj1c]{Sorcerous Origins}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>2</td>\n<td>@Compendium[sw5e.classfeatures.LBKChJY5n02Afhnq]{Font of Magic}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>3</td>\n<td>2nd Level Power Slot, @Compendium[sw5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>5</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>6</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>7</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>8</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>9</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>10</td>\n<td>@Compendium[sw5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>11</td>\n<td>6th Level Power Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>12</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>13</td>\n<td>7th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>14</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>15</td>\n<td>8th Level Power Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>16</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>17</td>\n<td>9th Level Power Slot, @Compendium[sw5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>18</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>19</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>20</td>\n<td>@Compendium[sw5e.classfeatures.F2lEKSmOY0NUruzY]{Sorcerous Restoration}</td>\n</tr>\n</tbody>\n</table>\n<h1>Sorcerous Origins</h1>\n<p>Different sorcerers claim different origins for their innate magic, such as a draconic bloodline.</p>\n<h2>Draconic Bloodline</h2>\n<p>Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.</p>\n<h3>Draconic Bloodline Features</h3>\n<p>1st Level: @Compendium[sw5e.classfeatures.EZsonMThTNLZq35j]{Dragon Ancestor} @Compendium[sw5e.classfeatures.MW1ExvBLm8Hg82aA]{Draconic Resilience}</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.x6eEZ9GUsuOcEa3G]{Elemental Affinity}</p>\n<p>14th Level: @Compendium[sw5e.classfeatures.3647zjKSE9zFwOXc]{Dragon Wings}</p>\n<p>18th Level: @Compendium[sw5e.classfeatures.Gsha4bl0apxqspFy]{Draconic Presence}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d6","hitDiceUsed":0,"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":[]},"powercasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.sw5e.classes.6T08zzKtmmpVwlXU"}},"img":"systems/sw5e/icons/skills/fire_08.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ZBwVbKwDk7Ds7IEW","name":"Powercasting (Sorcerer)","type":"feat","data":{"description":{"value":"<p>An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your powers.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know four cantrips of your choice from the sorcerer power list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.</p>\n<h3>Power Slots</h3>\n<p>The Sorcerer table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these sorcerer powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.</p><p>For example, if you know the 1st-level power burning hands and have a 1st-level and a 2nd-level power slot available, you can cast burning hands using either slot.</p>\n<h3>Powers Known of 1st Level and Higher</h3>\n<p>You know two 1st-level powers of your choice from the sorcerer power list.</p><p>The Powers Known column of the Sorcerer table shows when you learn more sorcerer powers of your choice. Each of these powers must be of a level for which you have power slots. For instance, when you reach 3rd level in this class, you can learn one new power of 1st or 2nd level.</p><p>Additionally, when you gain a level in this class, you can choose one of the sorcerer powers you know and replace it with another power from the sorcerer power list, which also must be of a level for which you have power slots.</p>\n<table border=\"0\" cellspacing=\"0\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td rowspan=\"2\">Powers Known</td>\n<td colspan=\"9\">—Power Slots per Power Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>4</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>5</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>5</td>\n<td>6</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>5</td>\n<td>7</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>5</td>\n<td>8</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>5</td>\n<td>9</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>5</td>\n<td>10</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>6</td>\n<td>11</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>6</td>\n<td>12</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>6</td>\n<td>12</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>6</td>\n<td>13</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>6</td>\n<td>13</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>6</td>\n<td>14</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>6</td>\n<td>14</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>6</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>6</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>6</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>6</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Charisma is your powercasting ability for your sorcerer powers, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a power refers to your powercasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer power you cast and when making an attack roll with one.</p><p><strong>Power save DC </strong>= 8 + your proficiency bonus + your Charisma modifier</p><p><strong>Power attack modifier </strong>= your proficiency bonus + your Charisma modifier</p>\n<h3>Powercasting Focus</h3>\n<p>You can use an arcane focus as a powercasting focus for your sorcerer powers.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Sorcerer 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":100000,"flags":{},"img":"systems/sw5e/icons/skills/violet_28.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1vy1CzR5u3C7ZMYu","name":"Sorcerous Origins","type":"feat","data":{"description":{"value":"<p>Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline.</p><p>Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Sorcerer 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":850000,"flags":{},"img":"systems/sw5e/icons/skills/violet_17.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Bxx0wU1vKktvottW","name":"Dragon Ancestor","type":"feat","data":{"description":{"value":"<p>At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><strong>Dragon</strong></td>\n<td><strong>Damage Type</strong></td>\n</tr>\n<tr>\n<td>Black</td>\n<td>Acid</td>\n</tr>\n<tr>\n<td>Blue</td>\n<td>Lightning</td>\n</tr>\n<tr>\n<td>Brass</td>\n<td>Fire</td>\n</tr>\n<tr>\n<td>Bronze</td>\n<td>Lightning</td>\n</tr>\n<tr>\n<td>Copper</td>\n<td>Acid</td>\n</tr>\n<tr>\n<td>Gold</td>\n<td>Fire</td>\n</tr>\n<tr>\n<td>Green</td>\n<td>Poison</td>\n</tr>\n<tr>\n<td>Red</td>\n<td>Fire</td>\n</tr>\n<tr>\n<td>Silver</td>\n<td>Cold</td>\n</tr>\n<tr>\n<td>White</td>\n<td>Cold</td>\n</tr>\n</tbody>\n</table>\n<p>You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Draconic Bloodline 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":1837500,"flags":{},"img":"systems/sw5e/icons/skills/fire_05.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"YXRnHS46shcsNZn2","name":"Background: Scholar","type":"feat","data":{"description":{"value":"<ul>\n<li>\n<p>Skill Proficiencies: History, plus your choice of one from among Arcana, Nature, and Religion</p>\n</li>\n<li>\n<p>Languages: Two of your choice</p>\n</li>\n<li>\n<p>Equipment: Scholar's robes, a writing kit, a book of lore, and a pouch containing 10 gp</p>\n</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":4850000,"flags":{},"img":"systems/sw5e/icons/skills/light_08.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"sE2UBHmoGmdjE3RH","name":"Thaumaturgy","type":"power","data":{"description":{"value":"<p>You create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create a sound that originates from a point of your choice within range.</li>\n<li>You cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p>If you cast this power multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/explosion-royal-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"z4Rz6uNmckgebqsC","name":"Mending","type":"power","data":{"description":{"value":"<p>This power repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. 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A flammable object hit by this power ignites if it isn't being worn or carried.</p><p>This power's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/fireball-red-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9Mha8wmxXIOvwntc","name":"Minor Illusion","type":"power","data":{"description":{"value":"<p>You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this power again.</p><p>If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the power ends.</p><p>If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.</p><p>If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your power save DC. 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Each creature in a 15-foot cone must make a Dexterity saving throw. 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You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p><p>The changes wrought by this power fail to hold up to physical inspection. For example, if you use this power to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this power to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p><p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your power save DC.</p>","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/sw5e/icons/powers/wind-grasp-eerie-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"4oZOGoQdZ0qipEn9","name":"Orb","type":"weapon","data":{"description":{"value":"<p>This spherical talisman serves as a powercasting focus, helping the practitioner to channel arcane, primal, or divine energies.</p><p><strong>Powercasting Focus. </strong>An arcane focus is a special item designed to channel the power of arcane powers. A sorcerer, warlock, or wizard can use such an item as a powercasting focus, using it in place of any material component which does not list a cost.</p>","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":3,"price":20,"attuned":false,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"foc":true,"amm":false,"hvy":false,"fin":false,"fir":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"attributes":{"powerdc":10}},"sort":600000,"flags":{},"img":"systems/sw5e/icons/items/inventory/pearl.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tQKD6fqsb4Aiyy5j","name":"Dagger","type":"weapon","data":{"description":{"value":"<p>A short metal blade mounted to a small hilt and crossguard. 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backpack can hold one cubic foot or 30 pounds of gear. 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A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.</p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"sort":600000,"flags":{},"img":"systems/sw5e/icons/items/inventory/pouch.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"eYEelIdlbOvIRDkK","name":"Bedroll","type":"loot","data":{"description":{"value":"<p>Roll of cloth used by traveller to sleep in.</p>","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":800000,"flags":{"asw5e":{"itemInfo":{"type":"item","idx":6}}},"img":"systems/sw5e/icons/items/inventory/cloth-blue.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Ps3a8zDFtNoUfJDZ","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"<p>Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.</p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket"},"sort":1000000,"flags":{"asw5e":{"itemInfo":{"type":"item","idx":8}}},"img":"systems/sw5e/icons/items/inventory/rope.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rsSr1FRdaAKl6fpc","name":"Mess Kit","type":"loot","data":{"description":{"value":"<p>This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":900000,"flags":{"asw5e":{"itemInfo":{"type":"item","idx":4}}},"img":"systems/sw5e/icons/items/inventory/fork.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FQpJpWjX9bsPZvDo","name":"Rations","type":"consumable","data":{"description":{"value":"<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"consumableType":"food"},"sort":1800000,"flags":{},"img":"systems/sw5e/icons/items/inventory/meat.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zthIyDRa8OLDoBId","name":"Tinderbox","type":"loot","data":{"description":{"value":"<p>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.</p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":1400000,"flags":{},"img":"systems/sw5e/icons/items/inventory/torch.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rTQEtliS3CqxnBPg","name":"Torch","type":"consumable","data":{"description":{"value":"<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"consumableType":"trinket"},"sort":4700000,"flags":{"asw5e":{"itemInfo":{"type":"item","idx":7}}},"img":"systems/sw5e/icons/items/inventory/torch.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xxVyo2I5EYUi3cla","name":"Waterskin","type":"consumable","data":{"description":{"value":"<p>A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.</p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"consumableType":"food"},"sort":500000,"flags":{},"img":"systems/sw5e/icons/items/inventory/waterskin.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gIJ6Vm16khwtSS0q","name":"Ink Bottle","type":"loot","data":{"description":{"value":"<p>A small bottle of ink for writing upon parchment.</p>","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.06,"price":10,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"systems/sw5e/icons/items/inventory/bottle-empty.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"EuWal2U6WQwbDmAL","name":"Ink Pen","type":"loot","data":{"description":{"value":"<p>A deviced used in combination with ink to write or draw on a sheet of paper.</p>","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.02,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3700000,"flags":{},"img":"systems/sw5e/icons/items/inventory/feather-red.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MNtWDpVTu3jHk8be","name":"Parchment","type":"loot","data":{"description":{"value":"<p>A single sheet of heavier parchment paper.</p>","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.1,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3900000,"flags":{},"img":"systems/sw5e/icons/items/inventory/parchment.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3YAIUu7sNkJUPTU","name":"Book of Lore","type":"loot","data":{"description":{"value":"<p>A book containing historical accounts, information pertaining to a particular field of lore, myth, or legend.</p>","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":25,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"systems/sw5e/icons/items/inventory/book-orange.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"23NorZLPXATDYptB","name":"Powerbook","type":"loot","data":{"description":{"value":"<p>Essential for wizards, a powerbook is a leather-bound tome with 100 blank vellum pages suitable for recording powers.</p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":3,"price":50,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]},"details":{"description":"<p>Essential for wizards, a powerbook is a leather-bound tome with 100 blank vellum pages suitable for recording powers.</p><p>The powers that you add to your powerbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other powers during your adventures. You could discover a power recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library. </p><p><strong>Copying a Power into the Book</strong></p><p>When you find a wizard power of 1st level or higher, you can add it to your powerbook if it is of a power level you can prepare and if you can spare the time to decipher and copy it. Copying that power into your powerbook involves reproducing the basic form of the power, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the power until you understand the sounds or gestures required, then transcribe it into your powerbook using your own notation. For each level of the power, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the power to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the power just like your other powers. </p><p><strong>Replacing the Book</strong> </p><p>You can copy a power from your own powerbook into another book - for example, if you want to make a backup copy of your powerbook. This is just like copying a new power into your powerbook, but faster and easier, since you understand your own notation and already know how to cast the power. You need spend only 1 hour and 10 gp for each level of the copied power. </p><p>If you lose your powerbook, you can use the same procedure to transcribe the powers that you have prepared into a new powerbook. Filling out the remainder of your powerbook requires you to find new powers to do so, as normal. For this reason, many wizards keep backup powerbooks in a safe place. The Book's Appearance. Your powerbook is a unique compilation of powers, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous powerbook in a mishap.</p>"}},"sort":700000,"flags":{},"img":"systems/sw5e/icons/items/inventory/book-purple.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rjlTBnXJGxoodrM3","name":"Small Knife","type":"loot","data":{"description":{"value":"<p>A blunt knife used by the scholarly to open letters and correspondence.</p>","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.5,"price":0.5,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4600000,"flags":{},"img":"systems/sw5e/icons/items/weapons/dagger.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XvD7omvVaqEaaW5p","name":"Wizard","type":"class","data":{"description":{"value":"<p>As a wizard, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d6 per wizard level<br /><strong>Hit Points at 1st Level:</strong> 6 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d6 (or 4) + your Constitution modifier per wizard level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> None<br /><strong>Weapons:</strong> Daggers, darts, slings, quarterstaffs, light crossbows<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Intelligence, Wisdom<br /><strong>Skills:</strong> Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a quarterstaff or (b) a dagger</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a scholar’s pack or (b) an explorer’s pack</li>\n<li>A powerbook</li>\n</ul>\n<h1>Wizard Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.gbNo5eVPaqr8IVKL]{Powercasting}, @Compendium[sw5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2nd Level Power Slot</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Arcane Tradition feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Arcane Tradition feature</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6 Level Power Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Arcane Tradition feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Power Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9 Level Power Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.JfFfHTeIszx1hNRx]{Power Mastery}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>\n<p>@Compendium[sw5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Powers (First Power)}</p>\n<p>@Compendium[sw5e.classfeatures.31bKbWe9ZGVLEns6]{Signature Powers (Second Power)}</p>\n</td>\n</tr>\n</tbody>\n</table>\n<h3>Your Powerbook</h3>\n<p>The powers that you add to your powerbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other powers during your adventures. You could discover a power recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.</p>\n<p><em><strong>Copying a Power into the Book.</strong></em> When you find a wizard power of 1st level or higher, you can add it to your powerbook if it is of a power level you can prepare and if you can spare the time to decipher and copy it.</p>\n<p>Copying that power into your powerbook involves reproducing the basic form of the power, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the power until you understand the sounds or gestures required, then transcribe it into your powerbook using your own notation.</p>\n<p>For each level of the power, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the power to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the power just like your other powers.</p>\n<p><em><strong>Replacing the Book.</strong></em> You can copy a power from your own powerbook into another book—for example, if you want to make a backup copy of your powerbook. This is just like copying a new power into your powerbook, but faster and easier, since you understand your own notation and already know how to cast the power. You need spend only 1 hour and 10 gp for each level of the copied power.</p>\n<p>If you lose your powerbook, you can use the same procedure to transcribe the powers that you have prepared into a new powerbook. Filling out the remainder of your powerbook requires you to find new powers to do so, as normal. For this reason, many wizards keep backup powerbooks in a safe place.</p>\n<p><em><strong>The Book’s Appearance.</strong></em> Your powerbook is a unique compilation of powers, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous powerbook in a mishap.</p>\n<h1>Arcane Traditions</h1>\n<p>The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.</p>\n<p>The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of powers, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the powers of each school require mastery of different techniques.</p>\n<h2>School of Evocation</h2>\n<p>You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.</p>\n<h3>School of Evocation Features</h3>\n<p>2nd Level: @Compendium[sw5e.classfeatures.7uzJ2JkmsdRGLra3]{Evocation Savant} @Compendium[sw5e.classfeatures.6VBXkjjBgjSpNElh]{Sculpt Powers}</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.evEWCpE5MYgr5RRW]{Potent Cantrip}</p>\n<p>10th Level: @Compendium[sw5e.classfeatures.7O85kj6uDEG5NzUE]{Empowered Evocation}</p>\n<p>14th Level: @Compendium[sw5e.classfeatures.VUtSLeCzFubGXmGx]{Overchannel}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d6","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","ins","inv","med","rel"],"value":[]},"powercasting":{"progression":"full","ability":"int"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.sw5e.classes.wZK2Q0rXB0AQo8h3"}},"img":"systems/sw5e/icons/skills/blue_13.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xRQDu0GrQB9EpCYM","name":"Powercasting (Wizard)","type":"feat","data":{"description":{"value":"<p>As a student of arcane magic, you have a powerbook containing powers that show the first glimmerings of your true power.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know three cantrips of your choice from the wizard power list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.</p>\n<h3>Powerbook</h3>\n<p>At 1st level, you have a powerbook containing six 1stlevel wizard powers of your choice. Your powerbook is the repository of the wizard powers you know, except your cantrips, which are fixed in your mind.</p>\n<h3>Preparing and Casting Powers</h3>\n<p>The Wizard table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.</p><p>You prepare the list of wizard powers that are available for you to cast. To do so, choose a number of wizard powers from your powerbook equal to your Intelligence modifier + your wizard level (minimum of one power). The powers must be of a level for which you have power slots.</p><p>For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level power slots. With an Intelligence of 16, your list of prepared powers can include six powers of 1st or 2nd level, in any combination, chosen from your powerbook. If you prepare the 1st-level power magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the power doesn’t remove it from your list of prepared powers.</p><p>You can change your list of prepared powers when you finish a long rest. Preparing a new list of wizard powers requires time spent studying your powerbook and memorizing the incantations and gestures you must make to cast the power: at least 1 minute per power level for each power on your list.</p>\n<table border=\"0\" cellspacing=\"0\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">—Power Slots per Power Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>3</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Powercasting Ability</h3>\n<p>Intelligence is your powercasting ability for your wizard powers, since you learn your powers through dedicated study and memorization. You use your Intelligence whenever a power refers to your powercasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard power you cast and when making an attack roll with one.</p><p><strong>Power save DC</strong> = 8 + your proficiency bonus + your Intelligence modifier</p><p><strong>Power attack modifier </strong>= your proficiency bonus + your Intelligence modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a wizard power as a ritual if that power has the ritual tag and you have the power in your powerbook. You don’t need to have the power prepared.</p>\n<h3>Powercasting Focus</h3>\n<p>You can use an arcane focus as a powercasting focus for your wizard powers.</p>\n<h3>Learning Powers of 1st Level and Higher</h3>\n<p>Each time you gain a wizard level, you can add two wizard powers of your choice to your powerbook for free. Each of these powers must be of a level for which you have power slots, as shown on the Wizard table. On your adventures, you might find other powers that you can add to your powerbook (see the “Your Powerbook” sidebar).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Wizard 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":0,"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/fire_06.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hAOdlcKJP3W7zD0p","name":"Artificer's Lore","type":"feat","data":{"description":{"value":"<p>Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.</p>","chat":"","unidentified":""},"source":"PHB pg. 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Rock Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5200000,"flags":{"_sheetTab":"description","entityorder":{"order":98}},"img":"systems/sw5e/icons/skills/mech_5.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"z0AzZRlDE0RiB0Vp","name":"Gnome Cunning","type":"feat","data":{"description":{"value":"<p>You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.</p>","chat":"","unidentified":""},"source":"PHB pg. 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5300000,"flags":{"_sheetTab":"description","entityorder":{"order":141}},"img":"systems/sw5e/icons/skills/yellow_09.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"5hEbhdZm1ozQ3B2g","name":"Tinker","type":"feat","data":{"description":{"value":"<p>You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:</p><p><em>Clockwork Toy:</em> This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.</p><p><em>Fire Starter:</em> The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.</p><p><em>Music Box:</em> When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.</p>","chat":"","unidentified":""},"source":"PHB pg. 37","activation":{"type":"hour","cost":1,"condition":"Expend 10 gp worth of materials"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Rock Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5400000,"flags":{"entityorder":{"order":222}},"img":"systems/sw5e/icons/skills/mech_8.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zb2ggSgTNtBj8HWl","name":"Gnome","type":"feat","data":{"description":{"value":"<div title=\"Page 6\">\n<div>\n<div>\n<p><em>Your gnome character has certain characteristics in common with all other gnomes. </em></p><p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 2.</p><p><em><strong>Age.</strong></em> Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.</p><p><em><strong>Alignment.</strong></em> Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-‐‑hearted, and even the tricksters among them are more playful than vicious.</p><p><em><strong>Size. </strong></em>Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small. Speed. Your base walking speed is 25 feet.</p><p><em><strong>Darkvision. </strong></em>Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p><p><em><strong>Gnome Cunning. </strong></em>@Compendium[sw5e.races.EHhr9umJ5kxJFCQH]{Gnome Cunning} You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.</p>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5000000,"flags":{},"img":"systems/sw5e/icons/powers/fire-arrows-royal-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PaLpYN8wbP0MyP2w","name":"Rock Gnome","type":"feat","data":{"description":{"value":"<div>\n<div>\n<p><em>As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes.</em></p>\n</div>\n</div>\n<div title=\"Page 6\">\n<div>\n<div>\n<p><em><strong>Ability Score Increase. </strong></em>Your Constitution score increases by 1.</p><p><em><strong>Artificer’s Lore.</strong></em> @Compendium[sw5e.races.OQA1sHxKnSJq01dL]{Artificer's Lore} Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.</p><p><em><strong>Tinker.</strong></em> @Compendium[sw5e.races.koRPOLtj8XAFMwnW]{Tinker} You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.</p><p>When you create a device, choose one of the following options:</p><p><em>Clockwork Toy. </em>This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.</p><p><em>Fire Starter.</em> The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.</p><p><em>Music Box.</em> When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.</p>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Gnome","recharge":{"value":null,"charged":false},"attunement":0},"sort":5100000,"flags":{},"img":"systems/sw5e/icons/powers/fire-arrows-royal-1.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":700000,"permission":{"default":0},"flags":{"exportSource":{"world":"fresh","system":"sw5e","coreVersion":"0.6.6","systemVersion":0.98}}}
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{"_id":"u1AgS9XSMjfuWKkz","name":"Riswynn (Dwarf Rogue)","type":"character","img":"systems/sw5e/tokens/heroes/RogueHalfling.png","data":{"abilities":{"str":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"dex":{"value":15,"proficient":1,"mod":2,"save":4,"prof":2,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":16,"proficient":0,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"int":{"value":12,"proficient":1,"mod":1,"save":3,"prof":2,"saveBonus":0,"checkBonus":0,"dc":11},"wis":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"cha":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9}},"attributes":{"ac":{"value":13,"min":0},"hp":{"value":12,"min":0,"max":12,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":2,"prof":0,"total":2},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"powercasting":"int","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":95.6,"max":150,"pct":63.733333333333334,"encumbered":true},"hd":1,"prof":2,"powerdc":11},"details":{"biography":{"value":"<p>Once a well-respected bureaucrat at the dwarven halls, Riswynn dabbled in intruigue, picked up a few tricks, and ran intro trouble with some nobles. 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It weighs 5 pounds when full; a pint of water is approximately 1 pound.</p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"consumableType":"food"},"sort":1900000,"flags":{},"img":"systems/sw5e/icons/items/inventory/waterskin.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w1ICCmvrQzvkNA5T","name":"Mess Kit","type":"loot","data":{"description":{"value":"<p>This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"systems/sw5e/icons/items/inventory/fork.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OPIqh46EdTrNRiZp","name":"Bedroll","type":"loot","data":{"description":{"value":"<p>Roll of cloth used by traveller to sleep in.</p>","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"systems/sw5e/icons/items/inventory/cloth-blue.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"WtDtpqTRbswqUu1Y","name":"Rogue","type":"class","data":{"description":{"value":"<p>As a rogue, you have the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per rogue level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per rogue level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br /><strong>Weapons:</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong>Tools:</strong> Thieves’ tools<br /><strong>Saving Throws:</strong> Dexterity, Intelligence<br /><strong>Skills:</strong> Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a rapier or (b) a shortsword</li>\n<li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword</li>\n<li>(a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack</li>\n<li>(a) Leather armor, two daggers, and thieves’ tools</li>\n</ul>\n<h1>Rogue Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Sneak Attack</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>1d6</td>\n<td>@Compendium[sw5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[sw5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[sw5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>1d6</td>\n<td>@Compendium[sw5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2d6</td>\n<td>@Compendium[sw5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>2d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3d6</td>\n<td>@Compendium[sw5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>3d6</td>\n<td>@Compendium[sw5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4d6</td>\n<td>@Compendium[sw5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>4d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>5d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6d6</td>\n<td>@Compendium[sw5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>6d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>7d6</td>\n<td>@Compendium[sw5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8d6</td>\n<td>@Compendium[sw5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind}</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>8d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>9d6</td>\n<td>@Compendium[sw5e.classfeatures.L7nJSRosos8sHJH9]{Elusive}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>10d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>10d6</td>\n<td>@Compendium[sw5e.classfeatures.rQhWDaMHMn7iU4f2]{Stroke of Luck}</td>\n</tr>\n</tbody>\n</table>\n<h1>Roguish Archetypes</h1>\n<p>Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus—not necessarily an indication of your chosen profession, but a description of your preferred techniques.</p>\n<h2>Thief</h2>\n<p>You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn’t employ.</p>\n<h3>Thief Features</h3>\n<p>3rd Level: @Compendium[sw5e.classfeatures.ga3dt2zrCn2MHK8R]{Fast Hands} @Compendium[sw5e.classfeatures.FGrbXs6Ku5qxFK5G]{Second-Story Work}</p>\n<p>9th Level: @Compendium[sw5e.classfeatures.Ei1Oh4UAA2E30jcD]{Supreme Sneak}</p>\n<p>13th Level: @Compendium[sw5e.classfeatures.NqWyHE7Rpw9lyKWu]{Use Magic Device}</p>\n<p>17th Level: @Compendium[sw5e.classfeatures.LhRm1EeUMvp2EWhV]{Thief's Reflexes}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","int"],"skills":{"number":4,"choices":["acr","ath","dec","ins","itm","inv","per","prf","prc","slt","ste"],"value":[]},"powercasting":{"progression":"none","ability":""},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.sw5e.classes.xEb8jmA5HlNs7xTF"}},"img":"systems/sw5e/icons/skills/gray_04.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"kRWtiPib9MRx9JmN","name":"Dagger (offhand)","type":"weapon","data":{"description":{"value":"<p>A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.</p>","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true},"sort":2000000,"flags":{},"img":"systems/sw5e/icons/items/weapons/dagger.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OpfHMuWyqcO7LmSt","name":"Crowbar","type":"loot","data":{"description":{"value":"<p>Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.</p>","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":2,"attuned":false,"attunement":0,"equipped":false,"rarity":"Common","identified":true},"sort":100001,"flags":{},"img":"systems/sw5e/icons/items/inventory/pickaxe.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VlHHit2a50YCKKTm","name":"Dwarven Resilience","type":"feat","data":{"description":{"value":"<p>You have advantage on saving throws against poison, and you have resistance against poison damage.</p>","chat":"","unidentified":""},"source":"PHB pg. 20","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Dwarf","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5200000,"flags":{},"img":"systems/sw5e/icons/skills/green_07.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"0Db7KX5wxDYwiem3","name":"Stonecunning","type":"feat","data":{"description":{"value":"<p>Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.</p>","chat":"","unidentified":""},"source":"PHB pg. 20","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Dwarf","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5300000,"flags":{},"img":"systems/sw5e/icons/skills/mech_7.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"loauVqu6iAKv70b7","name":"Hill Dwarf","type":"feat","data":{"description":{"value":"<div title=\"Page 4\">\n<div>\n<div>\n<p><em>As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. </em></p><p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 1.</p><p><em><strong>Dwarven Toughness.</strong></em> Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.</p>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Dwarf","recharge":{"value":null,"charged":false},"attunement":0},"sort":5025001,"flags":{},"img":"systems/sw5e/icons/powers/protect-magenta-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"HXOtd9EqzXbB3e2c","name":"Dwarf","type":"feat","data":{"description":{"value":"<div title=\"Page 3\">\n<p><em>Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.</em></p><p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2.</p><p><em><strong>Age.</strong></em> Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.</p><p><em><strong>Alignment.</strong></em> Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.</p><p><em><strong>Size. </strong></em>Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.</p><p><em><strong>Speed. </strong></em>Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.</p><p><em><strong>Darkvision.</strong></em> Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p><p><em><strong>Dwarven Resilience.</strong></em> @Compendium[sw5e.races.ufysTkqet2Ctmtyi]{Dwarven Resilience} You have advantage on saving throws against poison, and you have resistance against poison damage.</p><p><em><strong>Dwarven Combat Training.</strong></em> You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.</p><p><em><strong>Tool Proficiency.</strong></em> You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.</p>\n</div>\n<div>\n<div>\n<p><em><strong>Stonecunning.</strong></em> @Compendium[sw5e.races.mQPZDRbUhgYTbXKa]{Stonecunning} Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.</p>\n</div>\n</div>\n<div>\n<div>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.</p>\n</div>\n</div>\n<div title=\"Page 3\">\n<div>\n<div>\n<div class=\"page\" title=\"Page 3\"> </div>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 20","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":4850001,"flags":{},"img":"systems/sw5e/icons/powers/protect-eerie-1.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":200000,"permission":{"default":0},"flags":{}}
|
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Dice:</strong> 1d10 per ranger level<br /><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per ranger level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Strength, Dexterity<br /><strong>Skills:</strong> Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) scale mail or (b) leather armor</li>\n<li>(a) two shortswords or (b) two simple melee weapons</li>\n<li>(a) a dungeoneer’s pack or (b) an explorer’s pack</li>\n<li>A longbow and a quiver of 20 arrows</li>\n</ul>\n<h1>Ranger Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy}, @Compendium[sw5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[sw5e.classfeatures.u6xV3Ki3TXRrD7zg]{Powercasting}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.1dJHU48yNqn3lcfx]{Ranger Archetype}, @Compendium[sw5e.classfeatures.kaHcUGiwi8AtfZIm]{Primeval Awareness}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>2nd Level Power Slot, @Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[sw5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[sw5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[sw5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[sw5e.classfeatures.DhU2dWCNnX78TstR]{Vanish}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer}</td>\n</tr>\n</tbody>\n</table>\n<h1>Ranger Archetypes</h1>\n<p>A classic expression of the ranger ideal is the Hunter.</p>\n<h2>Hunter</h2>\n<p>Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.</p>\n<h3>Hunter Features</h3>\n<p>3rd Level: @Compendium[sw5e.classfeatures.wrxIW5sDfmGr3u5s]{Hunter's Prey}</p>\n<p>7th Level: @Compendium[sw5e.classfeatures.WgQrqjmeyMqDzVt3]{Defensive Tactics}</p>\n<p>11th Level: @Compendium[sw5e.classfeatures.7zlTRRXT1vWSBGjX]{Multiattack}</p>\n<p>15th Level: @Compendium[sw5e.classfeatures.a0Sq88dgnREcIMfl]{Superior Hunter's Defense}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d10","hitDiceUsed":0,"saves":["str","dex"],"skills":{"number":3,"choices":["ani","ath","ins","inv","nat","prc","ste","sur"],"value":[]},"powercasting":{"progression":"half","ability":"wis"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.sw5e.classes.VkRQ7glQvTWWiOCS"}},"img":"systems/sw5e/icons/skills/green_01.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9RMRzjKqbGDsSXtO","name":"Fey Ancestry","type":"feat","data":{"description":{"value":"<p>You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p>","chat":"","unidentified":""},"source":"PHB pg. 23, 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Elf, Half-Elf","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5825000,"flags":{},"img":"systems/sw5e/icons/skills/green_13.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ZrMuDdfHM9ZkKc24","name":"Elf","type":"feat","data":{"description":{"value":"<div title=\"Page 4\">\n<div>\n<div>\n<p><em>Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement. </em></p><p><em><strong>Ability Score Increase.</strong></em> Your Dexterity score increases by 2.</p><p><em><strong>Age.</strong></em> Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.</p><p><em><strong>Alignment</strong></em>. Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.</p><p><em><strong>Size.</strong></em> Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p><p><em><strong>Keen Senses.</strong></em> You have proficiency in the Perception skill.</p><p><em><strong>Fey Ancestry.</strong></em> @Compendium[sw5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p><em><strong>Trance.</strong></em> Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p>\n<div title=\"Page 4\">\n<div>\n<div>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.</p>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5621875,"flags":{},"img":"systems/sw5e/icons/powers/leaf-jade-3.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BswrpoIHKoj3T2o7","name":"High Elf","type":"feat","data":{"description":{"value":"<div title=\"Page 4\">\n<div>\n<div>\n<p><em>As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many fantasy gaming worlds, there are two kinds of high elves. One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type is more common and more friendly, and often encountered among humans and other races. </em></p><p><em><strong>Ability Score Increase.</strong></em> Your Intelligence score increases by 1.</p><p><em><strong>Elf Weapon Training.</strong></em> You have proficiency with the longsword, shortsword, shortbow, and longbow.</p><p><em><strong>Cantrip.</strong></em> You know one cantrip of your choice from the wizard power list. Intelligence is your powercasting ability for it.</p><p><em><strong>Extra Language.</strong></em> You can speak, read, and write one extra language of your choice.</p>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Elf","recharge":{"value":null,"charged":false},"attunement":0},"sort":5723438,"flags":{},"img":"systems/sw5e/icons/powers/leaf-acid-3.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":199219,"permission":{"default":0},"flags":{}}
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the land brigning justice to all, Krusk has just one goal: the destruction of evil wherever it lies.</p>\n<blockquote>Actor artwork provided by <a href=\"https://www.forgotten-adventures.net/\" target=\"_blank\" rel=\"noopener\">Forgotten Adventures</a></blockquote>","public":""},"alignment":"Lawful Good","race":"Half Orc","background":"Local Champion","originalClass":"","xp":{"value":0,"min":0,"max":300,"pct":0},"appearance":"","trait":"","ideal":"","bond":"","flaw":"","level":1,"hd":{"_deprecated":true}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","orc"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","hvy","shl"],"custom":""},"toolProf":{"value":["vehicle"],"custom":"Smith's 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Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.E8ozg8avUVOX9N7u]{Divine Sense}, @Compendium[sw5e.classfeatures.OdrvL3afwLOPeuYZ]{Lay on Hands}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[sw5e.classfeatures.ihoQHsmVZlyDbPhX]{Powercasting}, @Compendium[sw5e.classfeatures.ySMPQ6zNSlvkrl2f]{Divine Smite}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.dY9yrqkyEDuF0CG2]{Divine Health}, @Compendium[sw5e.classfeatures.olAqNsUTIef9x8xC]{Sacred Oath}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>2nd Level Power Slot, @Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.carGDhkIdoduTC0I]{Aura of Protection}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>Sacred Oath feature</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.nahSkBO6LH4HkpaT]{Aura of Courage}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.FAk41RPCTcvCk6KI]{Improved Divine Smite}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.U7BIPVPsptBmwsnV]{Cleansing Touch}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>Sacred Oath feature</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>Aura improvements</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>Sacred Oath feature</td>\n</tr>\n</tbody>\n</table>\n<h1>Sacred Oaths</h1>\n<p>Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd level, is the culmination of all the paladin’s training. Some characters with this class don’t consider themselves true paladins until they have reached 3rd level and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart.</p>\n<h2>Oath of Devotion</h2>\n<p>The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels—the perfect servants of good—as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.</p>\n<h3>Oath Powers</h3>\n<p>You gain oath powers at the paladin levels listed.</p>\n<table>\n<thead>\n<tr>\n<td><strong>Paladin Level</strong></td>\n<td><strong>Powers</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[sw5e.powers.xmDBqZhRVrtLP8h2]{Protection from Evil and Good}, @Compendium[sw5e.powers.gvdA9nPuWLck4tBl]{Sanctuary}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[sw5e.powers.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[sw5e.powers.CylBa7jR8DSbo8Z3]{Zone of Truth}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[sw5e.powers.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[sw5e.powers.15Fa6q1nH27XfbR8]{Dispel Magic}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>@Compendium[sw5e.powers.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[sw5e.powers.TgHsuhNasPbhu8MO]{Guardian of Faith}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>@Compendium[sw5e.powers.d54VDyFulD9xxY7J]{Commune}, @Compendium[sw5e.powers.5e1xTohkzqFqbYH4]{Flame Strike}</td>\n</tr>\n</tbody>\n</table>\n<h3>Channel Divinity</h3>\n<p>When you take this oath at 3rd level, you gain the following two @Compendium[sw5e.classfeatures.8M7uOPhbTxoxxJSo]{Channel Divinity} options.</p>\n<p>@Compendium[sw5e.classfeatures.xNN0JMKqlG4hKVYu]{Channel Divinity: Sacred Weapon}</p>\n<p>@Compendium[sw5e.classfeatures.ZdwGlsJNtc7pGFCd]{Channel Divinity: Turn the Unholy}</p>\n<h3>Breaking Your Oath</h3>\n<p>A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.</p>\n<p>A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an allnight vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.</p>\n<p>If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GM’s discretion, an impenitent paladin might be forced to abandon this class and adopt another.</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d10","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["ath","ins","itm","med","per","rel"],"value":[]},"powercasting":{"progression":"half","ability":"cha"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.sw5e.classes.gZiUvbXWLs0pOp0c"}},"img":"systems/sw5e/icons/skills/light_05.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"JdhpBDti3h3tNZai","name":"Relentless Endurance","type":"feat","data":{"description":{"value":"<p>When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"PHB pg. 41","activation":{"type":"special","cost":null,"condition":"When you are reduced to 0 hit points"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"lr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Half-Orc","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5000000,"flags":{"entityorder":{"order":8}},"img":"systems/sw5e/icons/skills/violet_15.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Md0yW4QscE770F7W","name":"Savage Attacks","type":"feat","data":{"description":{"value":"<p>When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.</p><p><em><strong>Foundry Note:</strong> Enable this feature in the Special Traits section of the character sheet.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Half-Orc","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"powerdc":10},"attunement":0},"sort":5100000,"flags":{"entityorder":{"order":118}},"img":"systems/sw5e/icons/skills/weapon_27.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"QX131bK0iuunr5uE","name":"Half-Orc","type":"feat","data":{"description":{"value":"<div title=\"Page 7\">\n<div>\n<div>\n<p><em>Your half-orc character has certain traits deriving from your orc ancestry. </em></p><p><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.</p><p><em><strong>Alignment.</strong></em> Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.</p><p><em><strong>Size.</strong></em> Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p><p><em><strong>Menacing.</strong></em> You gain proficiency in the Intimidation skill.</p><p><em><strong>Relentless Endurance.</strong></em> @Compendium[sw5e.races.97c8i9Z28thvZuA8]{Relentless Endurance} When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.</p>\n<div title=\"Page 7\">\n<div>\n<div>\n<p><em><strong>Savage Attacks.</strong></em> @Compendium[sw5e.races.0kUsT4sMUOr5FcoX]{Savage Attacks} When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.</p>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"PHB pg. 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5050000,"flags":{},"img":"systems/sw5e/icons/skills/affliction_22.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":187500,"permission":{"default":0},"flags":{"sw5e":{"savageAttacks":true},"exportSource":{"world":"fresh","system":"sw5e","coreVersion":"0.6.6","systemVersion":0.98}}}
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