forked from GitHub-Mirrors/foundry-sw5e

This lets actors drop onto ships. It mostly works data wise. Tokens are stored separately from characters at this point, need to bring that part in from polymorph. Actors dropped do not appear on character sheet
295 lines
No EOL
11 KiB
JavaScript
295 lines
No EOL
11 KiB
JavaScript
/**
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* The SW5E game system for Foundry Virtual Tabletop
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* Author: Kakeman89
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* Software License: GNU GPLv3
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* Content License: https://media.wizards.com/2016/downloads/SW5E/SRD-OGL_V5.1.pdf
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* Repository: https://gitlab.com/foundrynet/sw5e
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* Issue Tracker: https://gitlab.com/foundrynet/sw5e/issues
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*/
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// Import Modules
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import { SW5E } from "./module/config.js";
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import { registerSystemSettings } from "./module/settings.js";
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import { preloadHandlebarsTemplates } from "./module/templates.js";
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import { _getInitiativeFormula } from "./module/combat.js";
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import { measureDistances, getBarAttribute } from "./module/canvas.js";
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// Import Entities
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import Actor5e from "./module/actor/entity.js";
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import Item5e from "./module/item/entity.js";
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import CharacterImporter from "./module/characterImporter.js";
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// Import Applications
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import AbilityTemplate from "./module/pixi/ability-template.js";
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import AbilityUseDialog from "./module/apps/ability-use-dialog.js";
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import ActorSheetFlags from "./module/apps/actor-flags.js";
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import ActorSheet5eCharacter from "./module/actor/sheets/oldSheets/character.js";
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import ActorSheet5eNPC from "./module/actor/sheets/oldSheets/npc.js";
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import ActorSheet5eStarship from "./module/actor/sheets/newSheet/starship.js";
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import ActorSheet5eVehicle from "./module/actor/sheets/oldSheets/vehicle.js";
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import ActorSheet5eCharacterNew from "./module/actor/sheets/newSheet/character.js";
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import ActorSheet5eNPCNew from "./module/actor/sheets/newSheet/npc.js";
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import ItemSheet5e from "./module/item/sheet.js";
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import ShortRestDialog from "./module/apps/short-rest.js";
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import TraitSelector from "./module/apps/trait-selector.js";
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import ActorMovementConfig from "./module/apps/movement-config.js";
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import ActorSensesConfig from "./module/apps/senses-config.js";
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// Import Helpers
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import * as chat from "./module/chat.js";
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import * as dice from "./module/dice.js";
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import * as macros from "./module/macros.js";
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import * as migrations from "./module/migration.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("init", function() {
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console.log(`SW5e | Initializing SW5E System\n${SW5E.ASCII}`);
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// Create a SW5E namespace within the game global
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game.sw5e = {
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applications: {
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AbilityUseDialog,
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ActorSheetFlags,
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ActorSheet5eCharacter,
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ActorSheet5eCharacterNew,
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ActorSheet5eNPC,
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ActorSheet5eNPCNew,
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ActorSheet5eVehicle,
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ItemSheet5e,
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ShortRestDialog,
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TraitSelector,
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ActorMovementConfig
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},
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canvas: {
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AbilityTemplate
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},
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config: SW5E,
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dice: dice,
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entities: {
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Actor5e,
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Item5e,
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},
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macros: macros,
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migrations: migrations,
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rollItemMacro: macros.rollItemMacro
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};
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// Record Configuration Values
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CONFIG.SW5E = SW5E;
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CONFIG.Actor.entityClass = Actor5e;
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CONFIG.Item.entityClass = Item5e;
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CONFIG.time.roundTime = 6;
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CONFIG.fontFamilies = [
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"Engli-Besh",
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"Open Sans",
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"Russo One"
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];
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// 5e cone RAW should be 53.13 degrees
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CONFIG.MeasuredTemplate.defaults.angle = 53.13;
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// Add DND5e namespace for module compatability
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game.dnd5e = game.sw5e;
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CONFIG.DND5E = CONFIG.SW5E;
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// Register System Settings
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registerSystemSettings();
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// Patch Core Functions
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CONFIG.Combat.initiative.formula = "1d20 + @attributes.init.mod + @attributes.init.prof + @attributes.init.bonus";
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Combat.prototype._getInitiativeFormula = _getInitiativeFormula;
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("sw5e", ActorSheet5eCharacterNew, {
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types: ["character"],
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makeDefault: true,
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label: "SW5E.SheetClassCharacter"
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});
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Actors.registerSheet("sw5e", ActorSheet5eCharacter, {
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types: ["character"],
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makeDefault: false,
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label: "SW5E.SheetClassCharacterOld"
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});
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Actors.registerSheet("sw5e", ActorSheet5eNPCNew, {
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types: ["npc"],
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makeDefault: true,
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label: "SW5E.SheetClassNPC"
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});
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Actors.registerSheet("sw5e", ActorSheet5eNPC, {
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types: ["npc"],
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makeDefault: false,
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label: "SW5E.SheetClassNPCOld"
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});
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Actors.registerSheet("sw5e", ActorSheet5eStarship, {
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types: ["starship"],
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makeDefault: true,
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label: "SW5E.SheetClassStarship"
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});
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Actors.registerSheet('sw5e', ActorSheet5eVehicle, {
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types: ['vehicle'],
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makeDefault: true,
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label: "SW5E.SheetClassVehicle"
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});
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("sw5e", ItemSheet5e, {
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types: ['weapon', 'equipment', 'consumable', 'tool', 'loot', 'class', 'power', 'feat', 'species', 'backpack', 'archetype', 'classfeature', 'background', 'fightingmastery', 'fightingstyle', 'lightsaberform', 'deployment', 'deploymentfeature', 'starship', 'starshipfeature', 'starshipmod', 'venture'],
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makeDefault: true,
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label: "SW5E.SheetClassItem"
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});
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// Preload Handlebars Templates
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preloadHandlebarsTemplates();
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});
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/* -------------------------------------------- */
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/* Foundry VTT Setup */
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/* -------------------------------------------- */
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/**
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* This function runs after game data has been requested and loaded from the servers, so entities exist
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*/
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Hooks.once("setup", function() {
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// Localize CONFIG objects once up-front
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const toLocalize = [
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"abilities", "abilityAbbreviations", "abilityActivationTypes", "abilityConsumptionTypes", "actorSizes", "alignments",
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"armorProficiencies", "armorPropertiesTypes", "conditionTypes", "consumableTypes", "cover", "currencies", "damageResistanceTypes",
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"damageTypes", "deploymentTypes", "distanceUnits", "equipmentTypes", "healingTypes", "itemActionTypes", "languages",
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"limitedUsePeriods", "movementTypes", "movementUnits", "polymorphSettings", "proficiencyLevels", "senses", "skills",
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"starshipSkills", "powerComponents", "powerLevels", "powerPreparationModes", "powerScalingModes", "powerSchools", "targetTypes",
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"timePeriods", "toolProficiencies", "weaponProficiencies", "weaponProperties", "weaponSizes", "weaponTypes"
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];
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// Exclude some from sorting where the default order matters
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const noSort = [
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"abilities", "alignments", "currencies", "deploymentTypes", "distanceUnits", "movementUnits", "itemActionTypes", "proficiencyLevels",
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"limitedUsePeriods", "powerComponents", "powerLevels", "powerPreparationModes", "weaponTypes"
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];
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// Localize and sort CONFIG objects
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for ( let o of toLocalize ) {
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const localized = Object.entries(CONFIG.SW5E[o]).map(e => {
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return [e[0], game.i18n.localize(e[1])];
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});
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if ( !noSort.includes(o) ) localized.sort((a, b) => a[1].localeCompare(b[1]));
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CONFIG.SW5E[o] = localized.reduce((obj, e) => {
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obj[e[0]] = e[1];
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return obj;
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}, {});
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}
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// add DND5E translation for module compatability
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game.i18n.translations.DND5E = game.i18n.translations.SW5E;
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// console.log(game.settings.get("sw5e", "colorTheme"));
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let theme = game.settings.get("sw5e", "colorTheme") + '-theme';
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document.body.classList.add(theme);
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});
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/* -------------------------------------------- */
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/**
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* Once the entire VTT framework is initialized, check to see if we should perform a data migration
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*/
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Hooks.once("ready", function() {
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// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
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Hooks.on("hotbarDrop", (bar, data, slot) => macros.create5eMacro(data, slot));
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// Determine whether a system migration is required and feasible
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if ( !game.user.isGM ) return;
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const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
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const NEEDS_MIGRATION_VERSION = "1.2.4.R1-A5";
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// Check for R1 SW5E versions
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const SW5E_NEEDS_MIGRATION_VERSION = "R1-A5";
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const COMPATIBLE_MIGRATION_VERSION = 0.80;
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const needsMigration = currentVersion && (isNewerVersion(SW5E_NEEDS_MIGRATION_VERSION, currentVersion) || isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion));
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if ( !needsMigration ) return;
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// Perform the migration
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if ( currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion) ) {
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const warning = `Your SW5e system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
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ui.notifications.error(warning, {permanent: true});
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}
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migrations.migrateWorld();
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});
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/* -------------------------------------------- */
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/* Canvas Initialization */
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/* -------------------------------------------- */
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Hooks.on("canvasInit", function() {
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// Extend Diagonal Measurement
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canvas.grid.diagonalRule = game.settings.get("sw5e", "diagonalMovement");
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SquareGrid.prototype.measureDistances = measureDistances;
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// Extend Token Resource Bars
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Token.prototype.getBarAttribute = getBarAttribute;
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});
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/* -------------------------------------------- */
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/* Other Hooks */
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/* -------------------------------------------- */
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Hooks.on("renderChatMessage", (app, html, data) => {
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// Display action buttons
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chat.displayChatActionButtons(app, html, data);
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// Highlight critical success or failure die
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chat.highlightCriticalSuccessFailure(app, html, data);
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// Optionally collapse the content
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if (game.settings.get("sw5e", "autoCollapseItemCards")) html.find(".card-content").hide();
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});
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Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
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Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
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Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html));
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Hooks.on('getActorDirectoryEntryContext', Actor5e.addDirectoryContextOptions);
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Hooks.on("renderSceneDirectory", (app, html, data)=> {
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//console.log(html.find("header.folder-header"));
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setFolderBackground(html);
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});
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Hooks.on("renderActorDirectory", (app, html, data)=> {
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setFolderBackground(html);
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CharacterImporter.addImportButton(html);
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});
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Hooks.on("renderItemDirectory", (app, html, data)=> {
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setFolderBackground(html);
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});
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Hooks.on("renderJournalDirectory", (app, html, data)=> {
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setFolderBackground(html);
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});
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Hooks.on("renderRollTableDirectory", (app, html, data)=> {
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setFolderBackground(html);
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});
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Hooks.on("ActorSheet5eCharacterNew", (app, html, data) => {
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console.log("renderSwaltSheet");
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});
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// TODO I should remove this
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Handlebars.registerHelper('getProperty', function (data, property) {
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return getProperty(data, property);
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});
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Handlebars.registerHelper('round', function(value) {
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return Math.floor(value);
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});
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Handlebars.registerHelper('debug', function(value) {
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console.log(value)
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return value;
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})
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function setFolderBackground(html) {
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html.find("header.folder-header").each(function() {
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let bgColor = $(this).css("background-color");
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if(bgColor == undefined)
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bgColor = "rgb(255,255,255)";
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$(this).closest('li').css("background-color", bgColor);
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})
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} |