foundry-sw5e/module/characterImporter.js
2021-03-27 23:17:31 -05:00

237 lines
9.6 KiB
JavaScript

export default class CharacterImporter {
// transform JSON from sw5e.com to Foundry friendly format
// and insert new actor
static async transform(rawCharacter) {
const sourceCharacter = JSON.parse(rawCharacter); //source character
const details = {
species: sourceCharacter.attribs.find((e) => e.name == "race").current,
background: sourceCharacter.attribs.find((e) => e.name == "background").current,
alignment: sourceCharacter.attribs.find((e) => e.name == "alignment").current
};
const hp = {
value: sourceCharacter.attribs.find((e) => e.name == "hp").current,
min: 0,
max: sourceCharacter.attribs.find((e) => e.name == "hp").current,
temp: sourceCharacter.attribs.find((e) => e.name == "hp_temp").current
};
const abilities = {
str: {
value: sourceCharacter.attribs.find((e) => e.name == "strength").current,
proficient: sourceCharacter.attribs.find((e) => e.name == "strength_save_prof").current ? 1 : 0
},
dex: {
value: sourceCharacter.attribs.find((e) => e.name == "dexterity").current,
proficient: sourceCharacter.attribs.find((e) => e.name == "dexterity_save_prof").current ? 1 : 0
},
con: {
value: sourceCharacter.attribs.find((e) => e.name == "constitution").current,
proficient: sourceCharacter.attribs.find((e) => e.name == "constitution_save_prof").current ? 1 : 0
},
int: {
value: sourceCharacter.attribs.find((e) => e.name == "intelligence").current,
proficient: sourceCharacter.attribs.find((e) => e.name == "intelligence_save_prof").current ? 1 : 0
},
wis: {
value: sourceCharacter.attribs.find((e) => e.name == "wisdom").current,
proficient: sourceCharacter.attribs.find((e) => e.name == "wisdom_save_prof").current ? 1 : 0
},
cha: {
value: sourceCharacter.attribs.find((e) => e.name == "charisma").current,
proficient: sourceCharacter.attribs.find((e) => e.name == "charisma_save_prof").current ? 1 : 0
}
};
const skills = {
acr: { value: sourceCharacter.attribs.find((e) => e.name == "acrobatics_type").current },
ani: { value: sourceCharacter.attribs.find((e) => e.name == "animal_handling_type").current },
ath: { value: sourceCharacter.attribs.find((e) => e.name == "athletics_type").current },
dec: { value: sourceCharacter.attribs.find((e) => e.name == "deception_type").current },
ins: { value: sourceCharacter.attribs.find((e) => e.name == "insight_type").current },
inv: { value: sourceCharacter.attribs.find((e) => e.name == "investigation_type").current },
itm: { value: sourceCharacter.attribs.find((e) => e.name == "intimidation_type").current },
lor: { value: sourceCharacter.attribs.find((e) => e.name == "lore_type").current },
med: { value: sourceCharacter.attribs.find((e) => e.name == "medicine_type").current },
nat: { value: sourceCharacter.attribs.find((e) => e.name == "nature_type").current },
per: { value: sourceCharacter.attribs.find((e) => e.name == "persuasion_type").current },
pil: { value: sourceCharacter.attribs.find((e) => e.name == "piloting_type").current },
prc: { value: sourceCharacter.attribs.find((e) => e.name == "perception_type").current },
prf: { value: sourceCharacter.attribs.find((e) => e.name == "performance_type").current },
slt: { value: sourceCharacter.attribs.find((e) => e.name == "sleight_of_hand_type").current },
ste: { value: sourceCharacter.attribs.find((e) => e.name == "stealth_type").current },
sur: { value: sourceCharacter.attribs.find((e) => e.name == "survival_type").current },
tec: { value: sourceCharacter.attribs.find((e) => e.name == "technology_type").current }
};
const targetCharacter = {
name: sourceCharacter.name,
type: "character",
data: {
abilities: abilities,
details: details,
skills: skills,
attributes: {
hp: hp
}
}
};
let actor = await Actor.create(targetCharacter);
const profession = sourceCharacter.attribs.find((e) => e.name == "class").current;
let professionLevel = sourceCharacter.attribs.find((e) => e.name == "class_display").current;
professionLevel = parseInt(professionLevel.replace(/[^0-9]/g, "")); //remove a-z, leaving only integers
this.addClasses(profession, professionLevel, actor);
this.addSpecies(sourceCharacter.attribs.find((e) => e.name == "race").current, actor);
this.addPowers(
sourceCharacter.attribs.filter((e) => e.name.search(/repeating_power.+_powername/g) != -1).map((e) => e.current),
actor
);
const discoveredItems = sourceCharacter.attribs.filter(
(e) => e.name.search(/repeating_inventory.+_itemname/g) != -1
);
const items = discoveredItems.map((item) => {
const id = item.name.match(/-\w{19}/g);
return {
name: item.current,
quantity: sourceCharacter.attribs.find((e) => e.name === `repeating_inventory_${id}_itemcount`).current
};
});
this.addItems(items, actor);
}
static async addClasses(profession, level, actor) {
let classes = await game.packs.get("sw5e.classes").getContent();
let assignedClass = classes.find((c) => c.name === profession);
assignedClass.data.data.levels = level;
await actor.createEmbeddedEntity("OwnedItem", assignedClass.data, { displaySheet: false });
}
static async addSpecies(race, actor) {
const species = await game.packs.get("sw5e.species").getContent();
const assignedSpecies = species.find((c) => c.name === race);
const activeEffects = assignedSpecies.data.effects[0].changes;
const actorData = { data: { abilities: { ...actor.data.data.abilities } } };
activeEffects.map((effect) => {
switch (effect.key) {
case "data.abilities.str.value":
actorData.data.abilities.str.value -= effect.value;
break;
case "data.abilities.dex.value":
actorData.data.abilities.dex.value -= effect.value;
break;
case "data.abilities.con.value":
actorData.data.abilities.con.value -= effect.value;
break;
case "data.abilities.int.value":
actorData.data.abilities.int.value -= effect.value;
break;
case "data.abilities.wis.value":
actorData.data.abilities.wis.value -= effect.value;
break;
case "data.abilities.cha.value":
actorData.data.abilities.cha.value -= effect.value;
break;
default:
break;
}
});
actor.update(actorData);
await actor.createEmbeddedEntity("OwnedItem", assignedSpecies.data, { displaySheet: false });
}
static async addPowers(powers, actor) {
const forcePowers = await game.packs.get("sw5e.forcepowers").getContent();
const techPowers = await game.packs.get("sw5e.techpowers").getContent();
for (const power of powers) {
const createdPower = forcePowers.find((c) => c.name === power) || techPowers.find((c) => c.name === power);
if (createdPower) {
await actor.createEmbeddedEntity("OwnedItem", createdPower.data, { displaySheet: false });
}
}
}
static async addItems(items, actor) {
const weapons = await game.packs.get("sw5e.weapons").getContent();
const armors = await game.packs.get("sw5e.armor").getContent();
const adventuringGear = await game.packs.get("sw5e.adventuringgear").getContent();
for (const item of items) {
const createdItem =
weapons.find((c) => c.name.toLowerCase() === item.name.toLowerCase()) ||
armors.find((c) => c.name.toLowerCase() === item.name.toLowerCase()) ||
adventuringGear.find((c) => c.name.toLowerCase() === item.name.toLowerCase());
if (createdItem) {
if (item.quantity != 1) {
createdItem.data.data.quantity = item.quantity;
}
await actor.createEmbeddedEntity("OwnedItem", createdItem.data, { displaySheet: false });
}
}
}
static addImportButton() {
const header = $("#actors").find("header.directory-header");
const search = $("#actors").children().find("div.header-search");
const newImportButtonDiv = $("#actors").children().find("div.header-actions").clone();
const newSearch = search.clone();
search.remove();
newImportButtonDiv.attr("id", "character-sheet-import");
header.append(newImportButtonDiv);
newImportButtonDiv.children("button").remove();
newImportButtonDiv.append(
"<button class='create-entity' id='cs-import-button'><i class='fas fa-upload'></i> Import Character</button>"
);
newSearch.appendTo(header);
let characterImportButton = $("#cs-import-button");
characterImportButton.click(() => {
let content =
"<h1>Saved Character JSON Import</h1> " +
'<label for="character-json">Paste character JSON here:</label> ' +
"</br>" +
'<textarea id="character-json" name="character-json" rows="10" cols="50"></textarea>';
let importDialog = new Dialog({
title: "Import Character from SW5e.com",
content: content,
buttons: {
Import: {
icon: '<i class="fas fa-file-import"></i>',
label: "Import Character",
callback: () => {
let characterData = $("#character-json").val();
console.log("Parsing Character JSON");
CharacterImporter.transform(characterData);
}
},
Cancel: {
icon: '<i class="fas fa-times-circle"></i>',
label: "Cancel",
callback: () => {}
}
}
});
importDialog.render(true);
});
}
}