Merge branch 'Develop-VJ' into cyr-power-point-ui

This commit is contained in:
TJ 2021-02-23 22:43:23 -06:00
commit 2b723d051b
3 changed files with 73 additions and 6 deletions

View file

@ -1242,4 +1242,4 @@ SW5E.characterFlags = {
};
// Configure allowed status flags
SW5E.allowedActorFlags = ["isPolymorphed", "originalActor"].concat(Object.keys(SW5E.characterFlags));
SW5E.allowedActorFlags = ["isPolymorphed", "originalActor", "dataVersion"].concat(Object.keys(SW5E.characterFlags));

View file

@ -154,6 +154,11 @@ export const migrateActorData = function(actor) {
if ( hasItemUpdates ) updateData.items = items;
}
// Update NPC data with new datamodel information
if (actor.type === "npc") {
_updateNPCData(actor);
}
// migrate powers last since it relies on item classes being migrated first.
_migrateActorPowers(actor, updateData);
@ -234,6 +239,69 @@ export const migrateSceneData = function(scene) {
/* Low level migration utilities
/* -------------------------------------------- */
/* -------------------------------------------- */
/**
* Update an NPC Actor's data based on compendium
* @param {Object} actor The data object for an Actor
* @return {Object} The updated Actor
*/
function _updateNPCData(actor) {
let actorData = actor.data;
const updateData = {};
// check for flag.core
const hasSource = actor?.flags?.core?.sourceId !== undefined;
if (!hasSource) return actor;
// shortcut out if dataVersion flag is set to 1.2.4
const sourceId = actor.flags.core.sourceId;
const coreSource = sourceId.substr(0,sourceId.length-17);
const core_id = sourceId.substr(sourceId.length-16,16);
if (coreSource === "Compendium.sw5e.monsters"){
game.packs.get("sw5e.monsters").getEntity(core_id).then(monster => {
const monsterData = monster.data.data;
// copy movement[], senses[], powercasting, force[], tech[], powerForceLevel, powerTechLevel
updateData["data.attributes.movement"] = monsterData.attributes.movement;
updateData["data.attributes.senses"] = monsterData.attributes.senses;
updateData["data.attributes.powercasting"] = monsterData.attributes.powercasting;
updateData["data.attributes.force"] = monsterData.attributes.force;
updateData["data.attributes.tech"] = monsterData.attributes.tech;
updateData["data.details.powerForceLevel"] = monsterData.details.powerForceLevel;
updateData["data.details.powerTechLevel"] = monsterData.details.powerTechLevel;
// push missing powers onto actor
let newPowers = [];
for ( let i of monster.items ) {
const itemData = i.data;
if ( itemData.type === "power" ) {
const itemCompendium_id = itemData.flags?.core?.sourceId.split(".").slice(-1)[0];
let hasPower = !!actor.items.find(item => item.flags?.core?.sourceId.split(".").slice(-1)[0] === itemCompendium_id);
if (!hasPower) {
// Clone power to new object. Don't know if it is technically needed, but seems to prevent some weirdness.
const newPower = JSON.parse(JSON.stringify(itemData));
newPowers.push(newPower);
}
}
}
const liveActor = game.actors.get(actor._id);
liveActor.createEmbeddedEntity("OwnedItem", newPowers);
// let updateActor = await actor.createOwnedItem(newPowers);
// set flag to check to see if migration has been done so we don't do it again.
liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
})
}
//merge object
actorData = mergeObject(actorData, updateData);
// Return the scrubbed data
return actor;
}
/**
* Migrate the actor speed string to movement object
* @private
@ -294,11 +362,11 @@ function _migrateActorPowers(actorData, updateData) {
if ( !hasNewLimit ) {
for (let i = 1; i <= 9; i++) {
// add new
updateData["data.powers.power" + i + ".fvalue"] = getProperty(ad.powers,"power" + i + ".fvalue");
updateData["data.powers.power" + i + ".fmax"] = getProperty(ad.powers,"power" + i + ".fmax");
updateData["data.powers.power" + i + ".fvalue"] = getProperty(ad.powers,"power" + i + ".value");
updateData["data.powers.power" + i + ".fmax"] = getProperty(ad.powers,"power" + i + ".max");
updateData["data.powers.power" + i + ".foverride"] = null;
updateData["data.powers.power" + i + ".tvalue"] = getProperty(ad.powers,"power" + i + ".tvalue");
updateData["data.powers.power" + i + ".tmax"] = getProperty(ad.powers,"power" + i + ".tmax");
updateData["data.powers.power" + i + ".tvalue"] = getProperty(ad.powers,"power" + i + ".value");
updateData["data.powers.power" + i + ".tmax"] = getProperty(ad.powers,"power" + i + ".max");
updateData["data.powers.power" + i + ".toverride"] = null;
//remove old
updateData["data.powers.power" + i + ".-=value"] = null;

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