Async all the way down

This commit is contained in:
TJ 2021-03-10 13:50:17 -06:00
parent 2160508076
commit 893c7b9d5e

View file

@ -8,7 +8,7 @@ export const migrateWorld = async function() {
// Migrate World Actors
for ( let a of game.actors.entities ) {
try {
const updateData = migrateActorData(a.data);
const updateData = await migrateActorData(a.data);
if ( !isObjectEmpty(updateData) ) {
console.log(`Migrating Actor entity ${a.name}`);
await a.update(updateData, {enforceTypes: false});
@ -36,7 +36,7 @@ export const migrateWorld = async function() {
// Migrate Actor Override Tokens
for ( let s of game.scenes.entities ) {
try {
const updateData = migrateSceneData(s.data);
const updateData = await migrateSceneData(s.data);
if ( !isObjectEmpty(updateData) ) {
console.log(`Migrating Scene entity ${s.name}`);
await s.update(updateData, {enforceTypes: false});
@ -84,13 +84,13 @@ export const migrateCompendium = async function(pack) {
try {
switch (entity) {
case "Actor":
updateData = migrateActorData(ent.data);
updateData = await migrateActorData(ent.data);
break;
case "Item":
updateData = migrateItemData(ent.data);
break;
case "Scene":
updateData = migrateSceneData(ent.data);
updateData = await migrateSceneData(ent.data);
break;
}
if ( isObjectEmpty(updateData) ) continue;
@ -123,7 +123,7 @@ export const migrateCompendium = async function(pack) {
* @param {object} actor The actor data object to update
* @return {Object} The updateData to apply
*/
export const migrateActorData = function(actor) {
export const migrateActorData = async function(actor) {
const updateData = {};
// Actor Data Updates
@ -133,10 +133,10 @@ export const migrateActorData = function(actor) {
// Migrate Owned Items
if ( !!actor.items ) {
let hasItemUpdates = false;
const items = actor.items.map(i => {
const items = await Promise.all(actor.items.map(async (i) => {
// Migrate the Owned Item
let itemUpdate = migrateActorItemData(i, actor);
let itemUpdate = await migrateActorItemData(i, actor);
// Prepared, Equipped, and Proficient for NPC actors
if ( actor.type === "npc" ) {
@ -150,7 +150,7 @@ export const migrateActorData = function(actor) {
hasItemUpdates = true;
return mergeObject(i, itemUpdate, {enforceTypes: false, inplace: false});
} else return i;
});
}));
if ( hasItemUpdates ) updateData.items = items;
}
@ -213,11 +213,11 @@ export const migrateItemData = function(item) {
* @param item
* @param actor
*/
export const migrateActorItemData = function(item, actor) {
export const migrateActorItemData = async function(item, actor) {
const updateData = {};
_migrateItemClassPowerCasting(item, updateData);
_migrateItemAttunement(item, updateData);
_migrateItemPower(item, actor, updateData);
await _migrateItemPower(item, actor, updateData);
return updateData;
};
@ -229,10 +229,10 @@ export const migrateItemData = function(item) {
* @param {Object} scene The Scene data to Update
* @return {Object} The updateData to apply
*/
export const migrateSceneData = function(scene) {
export const migrateSceneData = async function(scene) {
const tokens = duplicate(scene.tokens);
return {
tokens: tokens.map(t => {
tokens: await Promise.all(tokens.map(async (t) => {
if (!t.actorId || t.actorLink || !t.actorData.data) {
t.actorData = {};
return t;
@ -242,11 +242,11 @@ export const migrateSceneData = function(scene) {
t.actorId = null;
t.actorData = {};
} else if ( !t.actorLink ) {
const updateData = migrateActorData(token.data.actorData);
const updateData = await migrateActorData(token.data.actorData);
t.actorData = mergeObject(token.data.actorData, updateData);
}
return t;
})
}))
};
};
@ -308,8 +308,8 @@ function _updateNPCData(actor) {
liveActor.createEmbeddedEntity("OwnedItem", newPowers);
// set flag to check to see if migration has been done so we don't do it again.
actor.flags.sw5e.dataVersion === "1.2.4";
// liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
// actor.flags.sw5e.dataVersion === "1.2.4";
liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
})
}
@ -480,7 +480,7 @@ function _migrateItemClassPowerCasting(item, updateData) {
* @param {Object} actor The data object for the actor owning the item
* @private
*/
function _migrateItemPower(item, actor, updateData) {
async function _migrateItemPower(item, actor, updateData) {
// if item is not a power shortcut out
if (item.type !== "power") return updateData;
// check for flag.core, if not there is no compendium power so exit
@ -492,21 +492,40 @@ function _migrateItemClassPowerCasting(item, updateData) {
if ((hasDataVersion) && (item.flags.sw5e.dataVersion === "1.2.4")) return updateData;
// Check to see what the source of Power is
const sourceId = item.flags.core.sourceId;
const coreSource = sourceId.substr(0,sourceId.length-17);
const core_id = sourceId.substr(sourceId.length-16,16);
if (coreSource === "Compendium.sw5e.forcepowers"){
game.packs.get("sw5e.forcepowers").getEntity(core_id).then(corePower => {
const coreData = corePower.data.data;
// copy Core Power Data over original Power
updateData["data"] = coreData;
const coreSource = sourceId.substr(0, sourceId.length - 17);
const core_id = sourceId.substr(sourceId.length - 16, 16);
if (coreSource === "Compendium.sw5e.techpowers") {
game.packs
.get("sw5e.techpowers")
.getEntity(core_id)
.then((corePower) => {
const coreData = corePower.data.data;
// copy Core Power Data over original Power
updateData["data"] = coreData;
updateData["flags"] = {"sw5e": {"dataVersion": "1.2.4"}};
// set flag to check to see if migration has been done so we don't do it again.
item.flags.sw5e.dataVersion === "1.2.4";
})
// set flag to check to see if migration has been done so we don't do it again.
// item.flags.sw5e.dataVersion === "1.2.4";
return updateData;
});
}
// Return the updated data
return updateData;
if (coreSource === "Compendium.sw5e.forcepowers") {
const compendium = game.packs.get("sw5e.forcepowers");
const corePower = await compendium.getEntity(core_id)
const coreData = corePower.data.data;
// copy Core Power Data over original Power
updateData["data"] = coreData;
updateData["flags"] = {"sw5e": {"dataVersion": "1.2.4"}};
// set flag to check to see if migration has been done so we don't do it again.
// item.setFlag("sw5e", "dataVersion", "1.2.4");
return updateData;
}
}
/* -------------------------------------------- */