forked from GitHub-Mirrors/foundry-sw5e
Async all the way down
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2160508076
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1 changed files with 48 additions and 29 deletions
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@ -8,7 +8,7 @@ export const migrateWorld = async function() {
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// Migrate World Actors
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for ( let a of game.actors.entities ) {
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try {
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const updateData = migrateActorData(a.data);
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const updateData = await migrateActorData(a.data);
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if ( !isObjectEmpty(updateData) ) {
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console.log(`Migrating Actor entity ${a.name}`);
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await a.update(updateData, {enforceTypes: false});
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@ -36,7 +36,7 @@ export const migrateWorld = async function() {
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// Migrate Actor Override Tokens
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for ( let s of game.scenes.entities ) {
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try {
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const updateData = migrateSceneData(s.data);
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const updateData = await migrateSceneData(s.data);
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if ( !isObjectEmpty(updateData) ) {
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console.log(`Migrating Scene entity ${s.name}`);
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await s.update(updateData, {enforceTypes: false});
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@ -84,13 +84,13 @@ export const migrateCompendium = async function(pack) {
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try {
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switch (entity) {
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case "Actor":
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updateData = migrateActorData(ent.data);
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updateData = await migrateActorData(ent.data);
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break;
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case "Item":
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updateData = migrateItemData(ent.data);
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break;
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case "Scene":
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updateData = migrateSceneData(ent.data);
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updateData = await migrateSceneData(ent.data);
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break;
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}
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if ( isObjectEmpty(updateData) ) continue;
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@ -123,7 +123,7 @@ export const migrateCompendium = async function(pack) {
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* @param {object} actor The actor data object to update
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* @return {Object} The updateData to apply
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*/
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export const migrateActorData = function(actor) {
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export const migrateActorData = async function(actor) {
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const updateData = {};
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// Actor Data Updates
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@ -133,10 +133,10 @@ export const migrateActorData = function(actor) {
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// Migrate Owned Items
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if ( !!actor.items ) {
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let hasItemUpdates = false;
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const items = actor.items.map(i => {
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const items = await Promise.all(actor.items.map(async (i) => {
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// Migrate the Owned Item
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let itemUpdate = migrateActorItemData(i, actor);
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let itemUpdate = await migrateActorItemData(i, actor);
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// Prepared, Equipped, and Proficient for NPC actors
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if ( actor.type === "npc" ) {
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@ -150,7 +150,7 @@ export const migrateActorData = function(actor) {
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hasItemUpdates = true;
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return mergeObject(i, itemUpdate, {enforceTypes: false, inplace: false});
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} else return i;
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});
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}));
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if ( hasItemUpdates ) updateData.items = items;
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}
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@ -213,11 +213,11 @@ export const migrateItemData = function(item) {
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* @param item
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* @param actor
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*/
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export const migrateActorItemData = function(item, actor) {
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export const migrateActorItemData = async function(item, actor) {
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const updateData = {};
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_migrateItemClassPowerCasting(item, updateData);
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_migrateItemAttunement(item, updateData);
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_migrateItemPower(item, actor, updateData);
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await _migrateItemPower(item, actor, updateData);
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return updateData;
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};
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@ -229,10 +229,10 @@ export const migrateItemData = function(item) {
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* @param {Object} scene The Scene data to Update
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* @return {Object} The updateData to apply
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*/
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export const migrateSceneData = function(scene) {
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export const migrateSceneData = async function(scene) {
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const tokens = duplicate(scene.tokens);
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return {
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tokens: tokens.map(t => {
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tokens: await Promise.all(tokens.map(async (t) => {
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if (!t.actorId || t.actorLink || !t.actorData.data) {
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t.actorData = {};
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return t;
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@ -242,11 +242,11 @@ export const migrateSceneData = function(scene) {
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t.actorId = null;
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t.actorData = {};
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} else if ( !t.actorLink ) {
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const updateData = migrateActorData(token.data.actorData);
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const updateData = await migrateActorData(token.data.actorData);
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t.actorData = mergeObject(token.data.actorData, updateData);
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}
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return t;
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})
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}))
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};
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};
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@ -308,8 +308,8 @@ function _updateNPCData(actor) {
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liveActor.createEmbeddedEntity("OwnedItem", newPowers);
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// set flag to check to see if migration has been done so we don't do it again.
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actor.flags.sw5e.dataVersion === "1.2.4";
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// liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
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// actor.flags.sw5e.dataVersion === "1.2.4";
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liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
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})
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}
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@ -480,7 +480,7 @@ function _migrateItemClassPowerCasting(item, updateData) {
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* @param {Object} actor The data object for the actor owning the item
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* @private
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*/
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function _migrateItemPower(item, actor, updateData) {
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async function _migrateItemPower(item, actor, updateData) {
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// if item is not a power shortcut out
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if (item.type !== "power") return updateData;
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// check for flag.core, if not there is no compendium power so exit
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@ -492,21 +492,40 @@ function _migrateItemClassPowerCasting(item, updateData) {
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if ((hasDataVersion) && (item.flags.sw5e.dataVersion === "1.2.4")) return updateData;
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// Check to see what the source of Power is
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const sourceId = item.flags.core.sourceId;
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const coreSource = sourceId.substr(0,sourceId.length-17);
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const core_id = sourceId.substr(sourceId.length-16,16);
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if (coreSource === "Compendium.sw5e.forcepowers"){
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game.packs.get("sw5e.forcepowers").getEntity(core_id).then(corePower => {
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const coreData = corePower.data.data;
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// copy Core Power Data over original Power
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updateData["data"] = coreData;
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const coreSource = sourceId.substr(0, sourceId.length - 17);
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const core_id = sourceId.substr(sourceId.length - 16, 16);
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if (coreSource === "Compendium.sw5e.techpowers") {
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game.packs
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.get("sw5e.techpowers")
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.getEntity(core_id)
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.then((corePower) => {
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const coreData = corePower.data.data;
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// copy Core Power Data over original Power
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updateData["data"] = coreData;
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updateData["flags"] = {"sw5e": {"dataVersion": "1.2.4"}};
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// set flag to check to see if migration has been done so we don't do it again.
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item.flags.sw5e.dataVersion === "1.2.4";
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})
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// set flag to check to see if migration has been done so we don't do it again.
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// item.flags.sw5e.dataVersion === "1.2.4";
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return updateData;
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});
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}
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// Return the updated data
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return updateData;
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if (coreSource === "Compendium.sw5e.forcepowers") {
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const compendium = game.packs.get("sw5e.forcepowers");
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const corePower = await compendium.getEntity(core_id)
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const coreData = corePower.data.data;
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// copy Core Power Data over original Power
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updateData["data"] = coreData;
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updateData["flags"] = {"sw5e": {"dataVersion": "1.2.4"}};
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// set flag to check to see if migration has been done so we don't do it again.
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// item.setFlag("sw5e", "dataVersion", "1.2.4");
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return updateData;
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}
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}
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/* -------------------------------------------- */
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