Async all the way down

This commit is contained in:
TJ 2021-03-10 13:50:17 -06:00
parent 2160508076
commit 893c7b9d5e

View file

@ -8,7 +8,7 @@ export const migrateWorld = async function() {
// Migrate World Actors // Migrate World Actors
for ( let a of game.actors.entities ) { for ( let a of game.actors.entities ) {
try { try {
const updateData = migrateActorData(a.data); const updateData = await migrateActorData(a.data);
if ( !isObjectEmpty(updateData) ) { if ( !isObjectEmpty(updateData) ) {
console.log(`Migrating Actor entity ${a.name}`); console.log(`Migrating Actor entity ${a.name}`);
await a.update(updateData, {enforceTypes: false}); await a.update(updateData, {enforceTypes: false});
@ -36,7 +36,7 @@ export const migrateWorld = async function() {
// Migrate Actor Override Tokens // Migrate Actor Override Tokens
for ( let s of game.scenes.entities ) { for ( let s of game.scenes.entities ) {
try { try {
const updateData = migrateSceneData(s.data); const updateData = await migrateSceneData(s.data);
if ( !isObjectEmpty(updateData) ) { if ( !isObjectEmpty(updateData) ) {
console.log(`Migrating Scene entity ${s.name}`); console.log(`Migrating Scene entity ${s.name}`);
await s.update(updateData, {enforceTypes: false}); await s.update(updateData, {enforceTypes: false});
@ -84,13 +84,13 @@ export const migrateCompendium = async function(pack) {
try { try {
switch (entity) { switch (entity) {
case "Actor": case "Actor":
updateData = migrateActorData(ent.data); updateData = await migrateActorData(ent.data);
break; break;
case "Item": case "Item":
updateData = migrateItemData(ent.data); updateData = migrateItemData(ent.data);
break; break;
case "Scene": case "Scene":
updateData = migrateSceneData(ent.data); updateData = await migrateSceneData(ent.data);
break; break;
} }
if ( isObjectEmpty(updateData) ) continue; if ( isObjectEmpty(updateData) ) continue;
@ -123,7 +123,7 @@ export const migrateCompendium = async function(pack) {
* @param {object} actor The actor data object to update * @param {object} actor The actor data object to update
* @return {Object} The updateData to apply * @return {Object} The updateData to apply
*/ */
export const migrateActorData = function(actor) { export const migrateActorData = async function(actor) {
const updateData = {}; const updateData = {};
// Actor Data Updates // Actor Data Updates
@ -133,10 +133,10 @@ export const migrateActorData = function(actor) {
// Migrate Owned Items // Migrate Owned Items
if ( !!actor.items ) { if ( !!actor.items ) {
let hasItemUpdates = false; let hasItemUpdates = false;
const items = actor.items.map(i => { const items = await Promise.all(actor.items.map(async (i) => {
// Migrate the Owned Item // Migrate the Owned Item
let itemUpdate = migrateActorItemData(i, actor); let itemUpdate = await migrateActorItemData(i, actor);
// Prepared, Equipped, and Proficient for NPC actors // Prepared, Equipped, and Proficient for NPC actors
if ( actor.type === "npc" ) { if ( actor.type === "npc" ) {
@ -150,7 +150,7 @@ export const migrateActorData = function(actor) {
hasItemUpdates = true; hasItemUpdates = true;
return mergeObject(i, itemUpdate, {enforceTypes: false, inplace: false}); return mergeObject(i, itemUpdate, {enforceTypes: false, inplace: false});
} else return i; } else return i;
}); }));
if ( hasItemUpdates ) updateData.items = items; if ( hasItemUpdates ) updateData.items = items;
} }
@ -213,11 +213,11 @@ export const migrateItemData = function(item) {
* @param item * @param item
* @param actor * @param actor
*/ */
export const migrateActorItemData = function(item, actor) { export const migrateActorItemData = async function(item, actor) {
const updateData = {}; const updateData = {};
_migrateItemClassPowerCasting(item, updateData); _migrateItemClassPowerCasting(item, updateData);
_migrateItemAttunement(item, updateData); _migrateItemAttunement(item, updateData);
_migrateItemPower(item, actor, updateData); await _migrateItemPower(item, actor, updateData);
return updateData; return updateData;
}; };
@ -229,10 +229,10 @@ export const migrateItemData = function(item) {
* @param {Object} scene The Scene data to Update * @param {Object} scene The Scene data to Update
* @return {Object} The updateData to apply * @return {Object} The updateData to apply
*/ */
export const migrateSceneData = function(scene) { export const migrateSceneData = async function(scene) {
const tokens = duplicate(scene.tokens); const tokens = duplicate(scene.tokens);
return { return {
tokens: tokens.map(t => { tokens: await Promise.all(tokens.map(async (t) => {
if (!t.actorId || t.actorLink || !t.actorData.data) { if (!t.actorId || t.actorLink || !t.actorData.data) {
t.actorData = {}; t.actorData = {};
return t; return t;
@ -242,11 +242,11 @@ export const migrateSceneData = function(scene) {
t.actorId = null; t.actorId = null;
t.actorData = {}; t.actorData = {};
} else if ( !t.actorLink ) { } else if ( !t.actorLink ) {
const updateData = migrateActorData(token.data.actorData); const updateData = await migrateActorData(token.data.actorData);
t.actorData = mergeObject(token.data.actorData, updateData); t.actorData = mergeObject(token.data.actorData, updateData);
} }
return t; return t;
}) }))
}; };
}; };
@ -308,8 +308,8 @@ function _updateNPCData(actor) {
liveActor.createEmbeddedEntity("OwnedItem", newPowers); liveActor.createEmbeddedEntity("OwnedItem", newPowers);
// set flag to check to see if migration has been done so we don't do it again. // set flag to check to see if migration has been done so we don't do it again.
actor.flags.sw5e.dataVersion === "1.2.4"; // actor.flags.sw5e.dataVersion === "1.2.4";
// liveActor.setFlag("sw5e", "dataVersion", "1.2.4"); liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
}) })
} }
@ -480,7 +480,7 @@ function _migrateItemClassPowerCasting(item, updateData) {
* @param {Object} actor The data object for the actor owning the item * @param {Object} actor The data object for the actor owning the item
* @private * @private
*/ */
function _migrateItemPower(item, actor, updateData) { async function _migrateItemPower(item, actor, updateData) {
// if item is not a power shortcut out // if item is not a power shortcut out
if (item.type !== "power") return updateData; if (item.type !== "power") return updateData;
// check for flag.core, if not there is no compendium power so exit // check for flag.core, if not there is no compendium power so exit
@ -492,21 +492,40 @@ function _migrateItemClassPowerCasting(item, updateData) {
if ((hasDataVersion) && (item.flags.sw5e.dataVersion === "1.2.4")) return updateData; if ((hasDataVersion) && (item.flags.sw5e.dataVersion === "1.2.4")) return updateData;
// Check to see what the source of Power is // Check to see what the source of Power is
const sourceId = item.flags.core.sourceId; const sourceId = item.flags.core.sourceId;
const coreSource = sourceId.substr(0,sourceId.length-17); const coreSource = sourceId.substr(0, sourceId.length - 17);
const core_id = sourceId.substr(sourceId.length-16,16); const core_id = sourceId.substr(sourceId.length - 16, 16);
if (coreSource === "Compendium.sw5e.forcepowers"){ if (coreSource === "Compendium.sw5e.techpowers") {
game.packs.get("sw5e.forcepowers").getEntity(core_id).then(corePower => { game.packs
.get("sw5e.techpowers")
.getEntity(core_id)
.then((corePower) => {
const coreData = corePower.data.data; const coreData = corePower.data.data;
// copy Core Power Data over original Power // copy Core Power Data over original Power
updateData["data"] = coreData; updateData["data"] = coreData;
updateData["flags"] = {"sw5e": {"dataVersion": "1.2.4"}};
// set flag to check to see if migration has been done so we don't do it again. // set flag to check to see if migration has been done so we don't do it again.
item.flags.sw5e.dataVersion === "1.2.4"; // item.flags.sw5e.dataVersion === "1.2.4";
})
return updateData;
});
} }
// Return the updated data if (coreSource === "Compendium.sw5e.forcepowers") {
const compendium = game.packs.get("sw5e.forcepowers");
const corePower = await compendium.getEntity(core_id)
const coreData = corePower.data.data;
// copy Core Power Data over original Power
updateData["data"] = coreData;
updateData["flags"] = {"sw5e": {"dataVersion": "1.2.4"}};
// set flag to check to see if migration has been done so we don't do it again.
// item.setFlag("sw5e", "dataVersion", "1.2.4");
return updateData; return updateData;
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */