forked from GitHub-Mirrors/foundry-sw5e
Merge pull request #9 from DFreds/master
Fix at-will higher level damage calculation
This commit is contained in:
commit
8f1de87b54
1 changed files with 4 additions and 4 deletions
|
@ -551,9 +551,9 @@ export class Item5e extends Item {
|
|||
const parts = itemData.damage.parts.map(d => d[0]);
|
||||
if ( versatile && itemData.damage.versatile ) parts[0] = itemData.damage.versatile;
|
||||
if ( (this.data.type === "power") ) {
|
||||
if ( (itemData.scaling.mode === "cantrip") ) {
|
||||
if ( (itemData.scaling.mode === "atwill") ) {
|
||||
const lvl = this.actor.data.type === "character" ? actorData.details.level : actorData.details.powerLevel;
|
||||
this._scaleCantripDamage(parts, lvl, itemData.scaling.formula );
|
||||
this._scaleAtWillDamage(parts, lvl, itemData.scaling.formula );
|
||||
} else if ( powerLevel && (itemData.scaling.mode === "level") && itemData.scaling.formula ) {
|
||||
this._scalePowerDamage(parts, itemData.level, powerLevel, itemData.scaling.formula );
|
||||
}
|
||||
|
@ -588,10 +588,10 @@ export class Item5e extends Item {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Adjust a cantrip damage formula to scale it for higher level characters and monsters
|
||||
* Adjust an at-will damage formula to scale it for higher level characters and monsters
|
||||
* @private
|
||||
*/
|
||||
_scaleCantripDamage(parts, level, scale) {
|
||||
_scaleAtWillDamage(parts, level, scale) {
|
||||
const add = Math.floor((level + 1) / 6);
|
||||
if ( add === 0 ) return;
|
||||
if ( scale && (scale !== parts[0]) ) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue