Merge pull request #9 from DFreds/master

Fix at-will higher level damage calculation
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CK 2020-08-14 10:31:40 -04:00 committed by GitHub
commit 8f1de87b54
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@ -551,9 +551,9 @@ export class Item5e extends Item {
const parts = itemData.damage.parts.map(d => d[0]);
if ( versatile && itemData.damage.versatile ) parts[0] = itemData.damage.versatile;
if ( (this.data.type === "power") ) {
if ( (itemData.scaling.mode === "cantrip") ) {
if ( (itemData.scaling.mode === "atwill") ) {
const lvl = this.actor.data.type === "character" ? actorData.details.level : actorData.details.powerLevel;
this._scaleCantripDamage(parts, lvl, itemData.scaling.formula );
this._scaleAtWillDamage(parts, lvl, itemData.scaling.formula );
} else if ( powerLevel && (itemData.scaling.mode === "level") && itemData.scaling.formula ) {
this._scalePowerDamage(parts, itemData.level, powerLevel, itemData.scaling.formula );
}
@ -588,10 +588,10 @@ export class Item5e extends Item {
/* -------------------------------------------- */
/**
* Adjust a cantrip damage formula to scale it for higher level characters and monsters
* Adjust an at-will damage formula to scale it for higher level characters and monsters
* @private
*/
_scaleCantripDamage(parts, level, scale) {
_scaleAtWillDamage(parts, level, scale) {
const add = Math.floor((level + 1) / 6);
if ( add === 0 ) return;
if ( scale && (scale !== parts[0]) ) {