Code Cleanup and fix multiple migrations

see above
This commit is contained in:
supervj 2021-03-11 01:30:03 -05:00
parent 893c7b9d5e
commit a99faad77c
3 changed files with 29 additions and 88 deletions

View file

@ -268,10 +268,9 @@ function _updateNPCData(actor) {
// check for flag.core, if not there is no compendium monster so exit
const hasSource = actor?.flags?.core?.sourceId !== undefined;
if (!hasSource) return actor;
// shortcut out if dataVersion flag is set to 1.2.4
// shortcut out if dataVersion flag is set to 1.2.4 or higher
const hasDataVersion = actor?.flags?.sw5e?.dataVersion !== undefined;
// TODO update check to do version checking
if ((hasDataVersion) && (actor.flags.sw5e.dataVersion === "1.2.4")) return actor;
if (hasDataVersion && (actor.flags.sw5e.dataVersion === "1.2.4" || isNewerVersion("1.2.4", actor.flags.sw5e.dataVersion))) return actor;
// Check to see what the source of NPC is
const sourceId = actor.flags.core.sourceId;
const coreSource = sourceId.substr(0,sourceId.length-17);
@ -303,12 +302,12 @@ function _updateNPCData(actor) {
}
}
// get actor to create new powers
const liveActor = game.actors.get(actor._id);
// create the powers on the actor
liveActor.createEmbeddedEntity("OwnedItem", newPowers);
// set flag to check to see if migration has been done so we don't do it again.
// actor.flags.sw5e.dataVersion === "1.2.4";
liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
})
}
@ -483,97 +482,38 @@ function _migrateItemClassPowerCasting(item, updateData) {
async function _migrateItemPower(item, actor, updateData) {
// if item is not a power shortcut out
if (item.type !== "power") return updateData;
// check for flag.core, if not there is no compendium power so exit
const hasSource = item?.flags?.core?.sourceId !== undefined;
if (!hasSource) return updateData;
// shortcut out if dataVersion flag is set to 1.2.4
// shortcut out if dataVersion flag is set to 1.2.4 or higher
const hasDataVersion = item?.flags?.sw5e?.dataVersion !== undefined;
// TODO update check to do version checking
if ((hasDataVersion) && (item.flags.sw5e.dataVersion === "1.2.4")) return updateData;
if (hasDataVersion && (item.flags.sw5e.dataVersion === "1.2.4" || isNewerVersion("1.2.4", item.flags.sw5e.dataVersion))) return updateData;
// Check to see what the source of Power is
const sourceId = item.flags.core.sourceId;
const coreSource = sourceId.substr(0, sourceId.length - 17);
const core_id = sourceId.substr(sourceId.length - 16, 16);
if (coreSource === "Compendium.sw5e.techpowers") {
game.packs
.get("sw5e.techpowers")
.getEntity(core_id)
.then((corePower) => {
const coreData = corePower.data.data;
// copy Core Power Data over original Power
updateData["data"] = coreData;
updateData["flags"] = {"sw5e": {"dataVersion": "1.2.4"}};
// set flag to check to see if migration has been done so we don't do it again.
// item.flags.sw5e.dataVersion === "1.2.4";
return updateData;
});
}
if (coreSource === "Compendium.sw5e.forcepowers") {
const compendium = game.packs.get("sw5e.forcepowers");
const corePower = await compendium.getEntity(core_id)
const coreData = corePower.data.data;
//if power type is not force or tech exit out
let powerType = "none";
if (coreSource === "Compendium.sw5e.forcepowers") powerType = "sw5e.forcepowers";
if (coreSource === "Compendium.sw5e.techpowers") powerType = "sw5e.techpowers";
if (powerType === "none") return updateData;
game.packs.get(powerType).getEntity(core_id).then(corePower => {
const corePowerData = corePower.data.data;
// copy Core Power Data over original Power
updateData["data"] = coreData;
updateData["data"] = corePowerData;
updateData["flags"] = {"sw5e": {"dataVersion": "1.2.4"}};
// set flag to check to see if migration has been done so we don't do it again.
// item.setFlag("sw5e", "dataVersion", "1.2.4");
return updateData;
}
})
}
/* -------------------------------------------- */
/**
* @private
function _migrateItemPower(item, actor, updateData) {
if (item.type === "power"){
// check for flag.core, if not there is no compendium monster so exit
const hasSource = item?.flags?.core?.sourceId !== undefined;
if (!hasSource) return updateData;
// shortcut out if dataVersion flag is set to 1.2.4
const hasDataVersion = item?.flags?.sw5e?.dataVersion !== undefined;
// TODO update check to do version checking
if ((hasDataVersion) && (item.flags.sw5e.dataVersion === "1.2.4")) return updateData;
// Check to see what the source of item is
const sourceId = item.flags.core.sourceId;
const coreSource = sourceId.substr(0,sourceId.length-17);
const core_id = sourceId.substr(sourceId.length-16,16);
if (coreSource === "Compendium.sw5e.forcepowers") {
game.packs.get("sw5e.forcepowers").getEntity(core_id).then(compPower => {
const powerData = compPower.data.data;
// Update all the item data
updateData["data"] = powerData;
// set flag to check to see if migration has been done so we don't do it again.
item.flags.sw5e.dataVersion === "1.2.4";
});
}else if (coreSource === "Compendium.sw5e.techpowers"){
game.packs.get("sw5e.techpowers").getEntity(core_id).then(compPower => {
const powerData = compPower.data.data;
// Update all the item data
updateData["data"] = powerData;
// set flag to check to see if migration has been done so we don't do it again.
item.flags.sw5e.dataVersion === "1.2.4";
})
}
}
return updateData;
}
*/
/* -------------------------------------------- */
/**
* Delete the old data.attuned boolean
* @private
@ -585,7 +525,6 @@ function _migrateItemAttunement(item, updateData) {
return updateData;
}
/* -------------------------------------------- */
/**

16
sw5e.js
View file

@ -196,16 +196,18 @@ Hooks.once("ready", function() {
// Determine whether a system migration is required and feasible
if ( !game.user.isGM ) return;
const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
const NEEDS_MIGRATION_VERSION = "R1-A1";
const NEEDS_MIGRATION_VERSION = "1.2.4.R1-A4";
// Check for R1 SW5E versions
const SW5E_NEEDS_MIGRATION_VERSION = "R1-A5";
const COMPATIBLE_MIGRATION_VERSION = 0.80;
const needsMigration = currentVersion && isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion);
//if ( !needsMigration ) return;
const needsMigration = currentVersion && (isNewerVersion(SW5E_NEEDS_MIGRATION_VERSION, currentVersion) || isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion));
if ( !needsMigration ) return;
// Perform the migration
//if ( currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion) ) {
// const warning = `Your SW5e system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
// ui.notifications.error(warning, {permanent: true});
//}
if ( currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion) ) {
const warning = `Your SW5e system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
ui.notifications.error(warning, {permanent: true});
}
migrations.migrateWorld();
});

View file

@ -2,7 +2,7 @@
"name": "sw5e",
"title": "SW 5th Edition",
"description": "A comprehensive game system for running games of SW 5th Edition in the Foundry VTT environment.",
"version": "R1-A4",
"version": "1.2.4.R1-A5",
"author": "Dev Team",
"scripts": [],
"esmodules": ["sw5e.js"],