forked from GitHub-Mirrors/foundry-sw5e
Update migration.js
Try to get items to work, just need to get the flag to work
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1 changed files with 15 additions and 25 deletions
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@ -136,7 +136,7 @@ export const migrateActorData = function(actor) {
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const items = actor.items.map(i => {
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const items = actor.items.map(i => {
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// Migrate the Owned Item
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// Migrate the Owned Item
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let itemUpdate = migrateItemData(i);
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let itemUpdate = migrateItemData(i, actor);
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// Prepared, Equipped, and Proficient for NPC actors
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// Prepared, Equipped, and Proficient for NPC actors
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if ( actor.type === "npc" ) {
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if ( actor.type === "npc" ) {
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@ -199,11 +199,11 @@ function cleanActorData(actorData) {
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* Migrate a single Item entity to incorporate latest data model changes
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* Migrate a single Item entity to incorporate latest data model changes
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* @param item
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* @param item
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*/
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*/
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export const migrateItemData = function(item) {
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export const migrateItemData = function(item, actor) {
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const updateData = {};
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const updateData = {};
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_migrateItemClassPowerCasting(item, updateData);
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_migrateItemClassPowerCasting(item, updateData);
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_migrateItemAttunement(item, updateData);
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_migrateItemAttunement(item, updateData);
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_migrateItemPower(item, updateData);
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_migrateItemPower(item, actor, updateData);
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return updateData;
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return updateData;
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};
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};
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@ -461,7 +461,7 @@ function _migrateItemClassPowerCasting(item, updateData) {
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/**
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/**
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* @private
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* @private
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*/
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*/
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function _migrateItemPower(item, updateData) {
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async function _migrateItemPower(item, actor, updateData) {
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if (item.type === "power"){
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if (item.type === "power"){
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// check for flag.core, if not there is no compendium monster so exit
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// check for flag.core, if not there is no compendium monster so exit
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const hasSource = item?.flags?.core?.sourceId !== undefined;
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const hasSource = item?.flags?.core?.sourceId !== undefined;
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@ -472,29 +472,19 @@ function _migrateItemPower(item, updateData) {
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if ((hasDataVersion) && (item.flags.dataVersion === "1.2.4")) return updateData;
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if ((hasDataVersion) && (item.flags.dataVersion === "1.2.4")) return updateData;
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// Check to see what the source of item is
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// Check to see what the source of item is
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const sourceId = item.flags.core.sourceId;
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const sourceId = item.flags.core.sourceId;
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const coreSource = sourceId.substr(0,sourceId.length-17);
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// Load item data for source power
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const core_id = sourceId.substr(sourceId.length-16,16);
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const compPower = await fromUuid(sourceId);
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let compendiumPowerType = "none"
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const powerData = compPower.data.data;
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if (coreSource === "Compendium.sw5e.forcepowers"){
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// Update all the item data
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compendiumPowerType = "sw5e.forcepowers"
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updateData["data"] = powerData;
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}else if (coreSource === "Compendium.sw5e.techpowers"){
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// set flag to check to see if migration has been done so we don't do it again.
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compendiumPowerType = "sw5e.techpowers";
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const liveActor = game.actors.get(actor._id);
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}
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const LiveItem = liveActor.items.find(actorItem => actorItem._id === item._id);
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if (compendiumPowerType !== "none") {
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LiveItem.setFlag("sw5e", "dataVersion", "1.2.4");
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game.packs.get(compendiumPowerType).getEntity(core_id).then(compPower => {
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const powerData = compPower.data.data;
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// Update all the item data
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updateData["data"] = powerData;
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// set flag to check to see if migration has been done so we don't do it again.
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const liveItem = game.items.get(item._id);
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liveItem.setFlag("sw5e", "dataVersion", "1.2.4");
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})
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}
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}
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}
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return updateData;
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return updateData;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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