Merge clean up

This commit is contained in:
TJ 2021-04-13 21:39:53 -05:00
parent 3eec52f647
commit eaac412cb3

View file

@ -44,27 +44,6 @@ export default class CharacterImporter {
}
};
const skills = {
acr: { value: sourceCharacter.attribs.find((e) => e.name == "acrobatics_type").current },
ani: { value: sourceCharacter.attribs.find((e) => e.name == "animal_handling_type").current },
ath: { value: sourceCharacter.attribs.find((e) => e.name == "athletics_type").current },
dec: { value: sourceCharacter.attribs.find((e) => e.name == "deception_type").current },
ins: { value: sourceCharacter.attribs.find((e) => e.name == "insight_type").current },
inv: { value: sourceCharacter.attribs.find((e) => e.name == "investigation_type").current },
itm: { value: sourceCharacter.attribs.find((e) => e.name == "intimidation_type").current },
lor: { value: sourceCharacter.attribs.find((e) => e.name == "lore_type").current },
med: { value: sourceCharacter.attribs.find((e) => e.name == "medicine_type").current },
nat: { value: sourceCharacter.attribs.find((e) => e.name == "nature_type").current },
per: { value: sourceCharacter.attribs.find((e) => e.name == "persuasion_type").current },
pil: { value: sourceCharacter.attribs.find((e) => e.name == "piloting_type").current },
prc: { value: sourceCharacter.attribs.find((e) => e.name == "perception_type").current },
prf: { value: sourceCharacter.attribs.find((e) => e.name == "performance_type").current },
slt: { value: sourceCharacter.attribs.find((e) => e.name == "sleight_of_hand_type").current },
ste: { value: sourceCharacter.attribs.find((e) => e.name == "stealth_type").current },
sur: { value: sourceCharacter.attribs.find((e) => e.name == "survival_type").current },
tec: { value: sourceCharacter.attribs.find((e) => e.name == "technology_type").current }
};
/* ----------------------------------------------------------------- */
/* character.data.skills.<skill_name>.value is all that matters
/* values can be 0, 0.5, 1 or 2
@ -140,8 +119,7 @@ export default class CharacterImporter {
skills: skills,
attributes: {
hp: hp
},
skills: skills
}
}
};