Commit graph

42 commits

Author SHA1 Message Date
Jacob Lucas
92bf020cdf General Cleanup
CSS
 - Removed unnecessary units on 0 values
 - Replaced invalid css values (such as line-height default) with valid equivalents
Templates
 - Added missing closing tags
 - Fixed incorrect closing tags
 - Removed unnecessary closing tags
2021-06-04 22:20:48 +01:00
Jacob Lucas
2a7e1c419e Updated to DND5e 1.3.2
Things unfinished:
 - Migration
 - The update adds new sections to the class sheet to allow some light customisation, this hasn't been included, but could be extended for the sake of dynamic classes with automatic class features and more
 - The French
 - The packs have not yet been updated, meaning due to the addition of a progression field to the class item, classes now don't set force or tech points
 - I updated the function calls in starships, but I didn't update it very thoroughly, it'll need checking
 - I only did a little testing
 - There has since been updates to DND5e that hasn't made it to release that patch bugs, those should be implemented
Things changed from base 5e:
 - Short rests and long rests were merged into one function, this needed some rewrites to account for force and tech points, and for printing the correct message
Extra Comments:
 - Unfinished code exists for automatic spell scrolls, this could be extended for single use force or tech powers
 - Weapon proficiencies probably need revising
 - Elven accuracy, halfling lucky, and reliable talent are present in the roll logic, this probably needs revising for sw5e
 - SW5e has a variant rule that permits force powers of any alignment to use either charisma or wisdom, that could be implemented
 - SW5e's version of gritty realism, [Longer Rests](https://sw5e.com/rules/variantRules/Longer%20Rests) differs from base dnd, this could be implemented
 - Extra ideas I've had while looking through the code can be found in Todos next to the ideas relevant context
2021-06-04 22:20:48 +01:00
TJ
74414e2257 Fixes for NPC display 2021-02-15 14:01:08 -06:00
TJ
1ce2e92ccd Fully split force and tech powers into their own sheets 2021-02-10 18:39:36 -06:00
supervj
8f9fbbefe5 Regenerate css 2021-01-20 03:55:06 +00:00
supervj
7f75ffc195 Core Update 1.2.3
Core update with 1.2.3 and Recent Dev changes integrated... I hope :)
2021-01-19 22:52:02 -05:00
supervj
184e916811 Reset 2021-01-19 21:47:38 -05:00
CK
fb7a12b244 Merge branch 'Develop' into professorbunbury-sw5e 2021-01-19 12:32:32 -05:00
Professor Bunbury
6947d65330 Updates to CSS/LESS and New Character Sheet
Various updates to CSS/LESS and adjustments to New Character Sheet to rearrange traits, resources, counters, favorites, and notes.
2021-01-19 09:27:48 -05:00
supervj
9e781ddcaa Regenerate css 2021-01-19 11:49:55 +00:00
TJ
a597964bc4 Enable display of character sheet 2021-01-04 17:56:28 -06:00
Professor Bunbury
14e9b0c341 Updates to DAE, Archetypes, Backgrounds, Classes, Species, CSS/LESS, etc.
What the subject line said.
2020-12-11 13:23:21 -05:00
supervj
68a1b6a9f0 System 1.1.1 ** Requires Foundry 0.7.6
System main update to be inline with dnd5e 1.1.1

Added active effects to as many sheets as I thought applicable. Please check loot, I made an attempt but it may be broken

All .less .css and actor .html updates were made to the old actors.  New actors may be broken with this update

removed templates\actors\oldActor\parts\actor-effects.html for newer templates\actors\parts\active-effects.html

removed module\apps\cast-dialog, templates\apps\cast-cast.html, and templates\items\cast.html.  I do not think they are used, I think they were deprecated when powers were treated as items, if not we can add them back in.

**NOTE** REQUIRES Foundry 0.7.6
2020-11-12 17:30:07 -05:00
Nathanael Phillips
f7d7580b3a Beginning of global styling; Full Sidebar restyle 2020-11-02 12:23:55 -07:00
Kakeman89
dd0d207149 Merge branch 'master' into professorbunbury-sw5e 2020-10-30 11:36:29 -04:00
Professor Bunbury
18a28217c1 0.7.x Updates for Archetypes, Backgrounds, Classes, Lightsaber Forms, and Species
Tons of updates to relect recent changes to PHB and EC source materials.
AC minimum for "Hide" species trait currently does not working using DAE.
2020-10-29 20:30:50 -04:00
Professor Bunbury
5f5a145626 Spot the link / entityClass error! 2020-10-23 13:32:23 -04:00
Professor Bunbury
de52576408 Spot the link / entityClass error! 2020-10-23 12:36:42 -04:00
Nathanael Phillips
f90b2f2605 basic setup to use less for css compilation 2020-10-21 07:15:47 -07:00
Kakeman89
b92edb4200 Update from 0.98 DND
Current 10-18-20
2020-10-19 15:52:56 -04:00
supervj
44312146a7 Update to dnd 0.98 Core with some fixes
Updated to 0.98 core for 0.7.x compatability (untested)

Class Skills are pulling in automatically on class item drop to character sheet.

TODO: Expand automated skill drop for Archetypes

KNOWN ISSUE: init.value is being converted to a string causing some NaN errors on the html.  Initiative was changed to a number instead of a string in 0.98 likely some place is assuming it is still a string.  I had to use Number() on the value because it was forcing other vales to be a string because the value is "".  Maybe someone can fix this
2020-10-08 02:20:12 -04:00
supervj
53d7284596 Updating to Push Class skills on level up
Update from DND5E beta for Class Skills on level up and other various fixups
2020-10-06 00:45:33 -04:00
CK
54c034eb1a
Update sw5e.css
Added stacked label.text
2020-09-30 12:40:59 -04:00
supervj
42e359c887
Weapon & Armor Properties Update
This was now baked into the system so I had to remove our custom code and tweak it for armor.
2020-09-15 00:21:32 -04:00
VINI1520
6e31b9331e
Update sw5e.css 2020-09-13 00:03:26 -03:00
VINI1520
eae1fd017d
Actor layout fix at sw5e.css 2020-09-13 00:00:37 -03:00
Kakeman89
1983b74bde Super VJ Update 2020-09-11 17:11:11 -04:00
professorbunbury
441342b7e9 RazznfrazznCSSzn
*Grumble*
2020-09-01 08:10:32 -04:00
professorbunbury
600e571548 Revert "Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e"
This reverts commit 6974581f6f, reversing
changes made to cba2f481b4.
2020-08-31 18:14:11 -04:00
CK
6edc557219
Merge branch 'master' into professorbunbury-sw5e 2020-08-31 16:54:03 -04:00
professorbunbury
ebc70539ff Big Species Update
All manner of Species updates, as well as some new CSS for journal entries and rollable tables.
2020-08-31 16:32:00 -04:00
CK
e0263b7953
Update sw5e.css 2020-08-21 17:58:48 -04:00
CK
efa8f76937
Update sw5e.css
tv006 css fix
2020-08-21 17:37:24 -04:00
CK
b7e1d2bab8
Update sw5e.css 2020-08-21 14:40:38 -04:00
CK
b3070f36ce
Update sw5e.css
update line 944
2020-08-21 14:28:46 -04:00
CK
e4909a4c32
Update sw5e.css
Name test
2020-08-20 09:30:14 -04:00
CK
1d0b6c42d2
font fix 2020-08-19 22:32:55 -04:00
professorbunbury
1be5a2df1c CSS update
Presenting a better world through tedious coding...
2020-07-31 15:09:40 -04:00
professorbunbury
b1b182d143 Updating species content
And away we go...
2020-07-30 15:44:06 -04:00
VINI1520
7b51a5c178 New properties item list
New properties item list
2020-07-13 19:51:27 -03:00
VINI1520
dc4e73754e
Update sw5e.css 2020-07-06 14:00:58 -03:00
CK
11ad5fd923
Add files via upload 2020-06-24 14:13:41 -04:00