Commit graph

80 commits

Author SHA1 Message Date
Michael Burgess
04dcaf332d Added Guardian archetype: Aqinos Form
updated icons for scholar and made individual entries for discoveries and maneuvers
added (Maneuver) to fighter and scholar maneuver names, for ease of searching all maneuvers in the directory
2021-03-05 13:09:52 -05:00
Michael Burgess
4ee235566d updated operative
expanded options into class features for each
exploit including skills exploits
visited your mom
individualized the previously shared operative and monk ability score increases
added midi-qol superSaver effect to Evasion (Operative)
2021-02-25 10:40:41 -05:00
Michael Burgess
1081675f56 Updated Monk
Updated Monk base class features with Icons
Separated Monk Vows into individual class features.
added DAE effects to most class features
added midi-qol effect to Evasion: superSaver.dex
2021-02-18 13:16:45 -05:00
Michael Burgess
7509f9e1f8 Added Occultist Archetype and some minor updates.
Fixed typoed Manuevers into Maneuvers
Added Occultist Archetype for Scholar with icons
Updated Guardian Class Features text and icons
Expanded guardian options into individual class features for channel the force and guardian auras
2021-02-14 22:52:06 -05:00
Michael Burgess
071ea6a67f added Operative: Pugnacity archetype, with icons
Linked icons to exisiting class features for:
base berserker ,
base consular,
base engineer,
base fighter.

Added individual class features for:
Consular's Force-Empowered Casting options,
Consular's Force Affinity options,
Fighter's Manuevers. (added experimental DAE effects, some may rely on Midi automation, if testing goes will may add similar to other options in the future)

Updated descriptions of:
base class features for berserker, consular, engineer and fighter, as the sw5e webstie has slightly tweaked the wording style for class features. Typically clarifying the class and level when originally it had just the level. Some have had mechanical changes, though very small. (Consular gaining their 3rd FEC at lvl 9 instead of lvl 10)

Replaced redundant class features and replaced with specific version when they were different class features sharing the same name. (Projected Barrier & One With the Force)
2021-02-05 14:49:14 -05:00
Michael Burgess
63ce6b2d21 added icons for Classs and Archetype features
Notes on icon symbols:
Square outline = feature that is an Action
Diagonaly cut in half Half Square outline = feature that is a Bonus Action
Corner of a square = feature is a reaction.
Small square in bottom right corner = feature is passive or otherwise special

Class images are shown for each one.
Colors represent Base class or archetype as follows:
All base classes: Grey
Archetype monocolor for:
	Berserker - red
	Consular - green
	Engineer - brown
	Fighter - orange
	Monk - white
	Operative - black
	Scholar - violet
	Scout - spring green (i dub it Spriggeen)
	Guardian - azure
	Sentinel - yellow
Finally the symbols in the bottom left of each icon are Aurebesh letters, and are simply the first letter of either Action, Bonus, Reaction or Passive respectivly.
2021-01-30 13:56:46 -05:00
Michael Burgess
9925a225d6 Added features for Engineer: Construction
Added features for Engineer: Construction
2021-01-17 17:55:48 -05:00
Michael Burgess
5fd325e294 Added the new monk archtype features. 2021-01-11 11:04:02 -05:00
Michael Burgess
29a6ac9495 Updated class features with recent PHB revision
Removed redundant db and merged it into classfeatures.db
2020-12-17 13:46:56 -05:00
Michael Burgess
a64f4e6d97 Revert "Updated PHB revisions"
This reverts commit eaa9082bb1.
2020-12-17 13:44:50 -05:00
Michael Burgess
eaa9082bb1 Updated PHB revisions 2020-12-17 13:04:02 -05:00
Michael Burgess
90b045b575 Update class-features-exiles.db
Added Consular: Way of Tutelage, and Guardian: Vonil/Ishu
2020-12-10 12:26:46 -05:00
Michael Burgess
1a85c3df60 Update class-features-exiles.db
Added all scout and sentinel archtypes, but not the as of yet brand new guardian and consular archtypes with human companions.
2020-12-03 15:26:17 -05:00
Michael Burgess
5426b9f0ec added all operative and scholor archtype class features, including archaeologist 2020-11-27 13:58:01 -05:00
Michael Burgess
af9a24a443 Added more archtype features to class-features-exiles.db
This adds archetype class features for:
Consular: Way of Technology;
Engineer: Biotech;
All Guardian Archetypes;
All Monk Archetypes.
For some reason class feature's requirement info wouldn't carry from the compendium to the world items, so for this update, I have left all requirements blank, to be readded when they won't get erased.
2020-11-20 15:37:53 -05:00
Michael Burgess
409dc867c8 Update classfeatures.db 2020-11-13 17:44:42 -05:00
Kakeman89
1c3cc3dd37 Merge branch 'master' of https://github.com/unrealkakeman89/sw5e 2020-11-09 09:59:38 -05:00
Kakeman89
c2bf72a57e Update classes.db
updated icon path
2020-11-09 09:59:26 -05:00
CK
b88572c344
Delete items.db 2020-11-09 09:58:37 -05:00
Kakeman89
50b70163c6 Delete journal.db 2020-11-09 09:51:56 -05:00
CK
752c35be94
Merge pull request #36 from unrealkakeman89/professorbunbury-sw5e
Fixes to armor.db shield AC bonuses
2020-11-02 01:10:50 +00:00
Professor Bunbury
255e658768 Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e 2020-11-01 20:03:22 -05:00
Professor Bunbury
24639120f5 Fixes to shield AC bonuses 2020-11-01 20:03:17 -05:00
Professor Bunbury
dee0c0a01a
Update classes.db 2020-11-01 19:21:00 -05:00
CK
9458928409
Merge branch 'master' into professorbunbury-sw5e 2020-10-30 19:38:52 +00:00
Professor Bunbury
13e09fbada Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e 2020-10-30 15:15:57 -04:00
Professor Bunbury
c6b4b54cf4 Fixes to .dbs for icon problem 2020-10-30 15:03:27 -04:00
Kakeman89
a8c2881a7b PNG to Webp 2020-10-30 11:57:25 -04:00
CK
63e123809c
Update classes.db
change png to webp
2020-10-30 11:54:20 -04:00
Kakeman89
dd0d207149 Merge branch 'master' into professorbunbury-sw5e 2020-10-30 11:36:29 -04:00
Professor Bunbury
18a28217c1 0.7.x Updates for Archetypes, Backgrounds, Classes, Lightsaber Forms, and Species
Tons of updates to relect recent changes to PHB and EC source materials.
AC minimum for "Hide" species trait currently does not working using DAE.
2020-10-29 20:30:50 -04:00
Professor Bunbury
d392b568db Spot the link / entityClass error! 2020-10-23 17:45:27 -04:00
Professor Bunbury
5f5a145626 Spot the link / entityClass error! 2020-10-23 13:32:23 -04:00
Professor Bunbury
de52576408 Spot the link / entityClass error! 2020-10-23 12:36:42 -04:00
Nathanael Phillips
575768880e removed addition of proficiency bonus to damage 2020-10-19 13:51:15 -07:00
Nathanael Phillips
3069effd1e added tech powers compendium and icons 2020-10-19 13:45:51 -07:00
CK
a40f7adb9c
Update forcepowers.db 2020-10-13 16:24:42 -04:00
supervj
44312146a7 Update to dnd 0.98 Core with some fixes
Updated to 0.98 core for 0.7.x compatability (untested)

Class Skills are pulling in automatically on class item drop to character sheet.

TODO: Expand automated skill drop for Archetypes

KNOWN ISSUE: init.value is being converted to a string causing some NaN errors on the html.  Initiative was changed to a number instead of a string in 0.98 likely some place is assuming it is still a string.  I had to use Number() on the value because it was forcing other vales to be a string because the value is "".  Maybe someone can fix this
2020-10-08 02:20:12 -04:00
supervj
53d7284596 Updating to Push Class skills on level up
Update from DND5E beta for Class Skills on level up and other various fixups
2020-10-06 00:45:33 -04:00
Professor Bunbury
b9f406b8df Revised Species database
To appease the self-appointed SW5e police.
2020-10-04 08:31:06 -04:00
Professor Bunbury
184cbf6231 Full Feats and Some Minor Corrections
I noticed that the EC and WH feats were not included in the current Feat compendium, so I added them from my own compendium and made some minor spelling corrections.
2020-09-29 20:48:16 -04:00
Kakeman89
1459f275f8 Add Feats 2020-09-29 17:06:07 -04:00
supervj
2008c5e596 Monster V2
Changed names to match Monster Manual
2020-09-28 23:17:58 -04:00
supervj
d28ea72105
Monsters V2
Updated to remove extra skills and actions.  Also changes spells to powers.
TODO: Need to add force and Tech powers in game.  They are only defined in text of Force/Tech Casting
2020-09-28 22:54:21 -04:00
VINI1520
741b750555 Update monsters.db 2020-09-19 23:12:41 -03:00
VINI1520
03433e3886
Update weapons.db 2020-09-12 23:06:56 -03:00
Kakeman89
1983b74bde Super VJ Update 2020-09-11 17:11:11 -04:00
Kakeman89
62a8bfd8f7 Update forcepowers.db 2020-09-01 12:26:58 -04:00
Kakeman89
b40f5f62f8 Merge branch 'master' of https://github.com/unrealkakeman89/sw5e 2020-09-01 11:53:08 -04:00
Kakeman89
cc37220dce Force Powers Art
Reestablish
2020-09-01 11:53:04 -04:00