CK
b984b074e9
Merge pull request #143 from unrealkakeman89/css-hotfix
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Hotfixes for some minor css issues
2021-02-18 12:41:55 -05:00
supervj
1a1f27da49
Create monsters_backup.db
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added as a temporary backup to correct changed _id numbers
2021-02-18 11:19:05 -05:00
supervj
7b71009fd7
Fix NPC power points
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Ignore power point calculation for NPCs which are hardcoded in.
2021-02-18 10:14:06 -05:00
supervj
cbd9e7f94b
Update Monsters and more casting styles
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Finished adding monster values
Added innate and dual powercasting modes
Innate powercasters do not use force points or slots when casting powers
2021-02-18 00:24:02 -05:00
supervj
4fd32de1cd
Merge pull request #142 from unrealkakeman89/cyr-power-point-ui
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Adding powers fix and powercasting dropdown
2021-02-17 20:53:18 -05:00
TJ
a676fecbfe
Hotfixes for some minor css issues
2021-02-17 19:22:42 -06:00
Kakeman89
ec7dd517d1
Update monsters.db
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Up to Nightsister Shaman
2021-02-17 15:40:05 -05:00
Kakeman89
81ec9d3ef4
Update monsters.db
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Started with Sith Anathema
Ended with Trooper, Sapper
2021-02-16 16:52:22 -05:00
TJ
08700670f9
Add powercasting dropdown
2021-02-16 15:35:03 -06:00
TJ
d716d514df
Fix add buttons on powers sheet
2021-02-16 14:40:06 -06:00
CK
f52dd99b7a
Update system.json
2021-02-16 12:28:34 -05:00
CK
f049a24c3e
Merge pull request #141 from unrealkakeman89/Develop
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Develop
2021-02-16 11:01:05 -05:00
CK
abec2231ab
Merge pull request #140 from unrealkakeman89/professorbunbury-sw5e
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Updates to Archetypes and Force Powers (artwork and databases)
2021-02-16 11:00:30 -05:00
Professor Bunbury
0fb0b5f3e7
Updates to Archetypes and Force Powers (artwork and databases)
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^ Updates Archetypes compendium to include Occultist Pursuit and associated artwork.
^ Updates Force Powers compendium to include additional artwork.
2021-02-16 10:58:26 -05:00
Kakeman89
6f25cabf41
Merge branch 'Develop'
2021-02-16 09:34:59 -05:00
Kakeman89
f9d4ff4934
Merge branch 'master' into Develop
2021-02-16 09:34:38 -05:00
supervj
9758bfb8fc
Update monsters.db
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Added structure for force/tech points.
2021-02-16 07:34:15 -05:00
supervj
7fc983b042
Update to help NPCs work better
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This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
supervj
f9bc405787
Merge pull request #138 from unrealkakeman89/cyr-power-point-ui
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More UI changes
2021-02-15 21:48:08 -05:00
Kakeman89
17cf6e836b
Merge branch 'ExileOfBrokenSky' of https://github.com/ExileofBrokenSky/sw5e
2021-02-15 17:50:41 -05:00
Kakeman89
71cfd67c8b
Merge branch 'ExileOfBrokenSky' of https://github.com/ExileofBrokenSky/sw5e into Develop
2021-02-15 17:48:53 -05:00
TJ
6ad94a7f82
Use localizations
2021-02-15 14:37:44 -06:00
TJ
86268ddabb
Set correct power level
2021-02-15 14:28:07 -06:00
TJ
58a4033bf1
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-15 14:01:39 -06:00
TJ
74414e2257
Fixes for NPC display
2021-02-15 14:01:08 -06:00
supervj
e73c04b9f5
Update entity.js
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whoops again :)
2021-02-15 14:05:45 -05:00
supervj
a893212b22
Change to Fix migration power lockdown
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I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded. Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
TJ
55f084592c
Smaller font size
2021-02-14 21:59:51 -06:00
Michael Burgess
7509f9e1f8
Added Occultist Archetype and some minor updates.
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Fixed typoed Manuevers into Maneuvers
Added Occultist Archetype for Scholar with icons
Updated Guardian Class Features text and icons
Expanded guardian options into individual class features for channel the force and guardian auras
2021-02-14 22:52:06 -05:00
supervj
95fc015a87
Merge pull request #136 from unrealkakeman89/cyr-power-point-ui
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Power Point UI
2021-02-11 21:45:19 -05:00
Kakeman89
607fe25d8b
Exile update
2021-02-11 17:45:21 -05:00
Kakeman89
75d82c2634
Merge branch 'ExileOfBrokenSky' of https://github.com/ExileofBrokenSky/sw5e
2021-02-11 17:38:44 -05:00
TJ
b56e652192
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-11 16:01:45 -06:00
supervj
4599639237
Fix Tech point consumption
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whoops again...
2021-02-11 15:50:38 -05:00
supervj
c82a4331a5
Calculate Powers Known
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added ability to calculate how many force/tech powers are known
2021-02-11 10:29:35 -05:00
supervj
aff4dda77f
Fix Point usage
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it seems to work now. It really helps having a live data tree to look at.
2021-02-11 10:01:43 -05:00
supervj
1b0a70becb
Update migration.js
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whoops
2021-02-11 09:47:46 -05:00
supervj
54d04f0642
Fix Long Rest to split force and tech powers
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Updated long rest functionality to handle the force tech split
2021-02-11 07:04:13 -05:00
TJ
f0d94ba98b
Add temp points and powers known
2021-02-10 21:32:00 -06:00
TJ
1ce2e92ccd
Fully split force and tech powers into their own sheets
2021-02-10 18:39:36 -06:00
TJ
70d399e8f6
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-10 16:17:14 -06:00
TJ
8c6723a035
Start splitting force/tech sheets
2021-02-10 16:16:47 -06:00
supervj
fb73cdfc08
Split Force and Tech Power Limits
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Split force and tech power limits. Didn't test, may be broken.
Needs separate tab for force vs tech. Still need to tally number of powers known
2021-02-10 15:41:02 -05:00
supervj
fa5dc07869
Have Powers consume Force and Tech Points
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Add the ability for powers to automatically deduct force and tech points
2021-02-10 02:32:08 -05:00
supervj
ad50d1549f
Powercasting works based on school of power
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Updated power items to automatically change mod used when set to powercasting
2021-02-09 23:47:32 -05:00
supervj
8134ee4f09
Removed Duplicate Senses
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Removed duplicate SW5E.Senses from en.json
2021-02-09 02:19:48 -05:00
supervj
b5ecde7f0c
Added short and long rest and Temp points
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Updated Force and Tech Points on Short and Long Rests along with Temporary points.
Also added class powercasting to migration
2021-02-09 02:14:10 -05:00
Michael Burgess
071ea6a67f
added Operative: Pugnacity archetype, with icons
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Linked icons to exisiting class features for:
base berserker ,
base consular,
base engineer,
base fighter.
Added individual class features for:
Consular's Force-Empowered Casting options,
Consular's Force Affinity options,
Fighter's Manuevers. (added experimental DAE effects, some may rely on Midi automation, if testing goes will may add similar to other options in the future)
Updated descriptions of:
base class features for berserker, consular, engineer and fighter, as the sw5e webstie has slightly tweaked the wording style for class features. Typically clarifying the class and level when originally it had just the level. Some have had mechanical changes, though very small. (Consular gaining their 3rd FEC at lvl 9 instead of lvl 10)
Replaced redundant class features and replaced with specific version when they were different class features sharing the same name. (Projected Barrier & One With the Force)
2021-02-05 14:49:14 -05:00
CK
a400d50817
Update weapons.db
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- Add proper Item consumption to ranged weapons
- Changed consumption type to 'Item Use' instead of 'Ammunition'
2021-02-05 11:04:43 -05:00
CK
70f1e387fd
Update weapons.db
2021-02-05 11:00:08 -05:00