Notes on icon symbols:
Square outline = feature that is an Action
Diagonaly cut in half Half Square outline = feature that is a Bonus Action
Corner of a square = feature is a reaction.
Small square in bottom right corner = feature is passive or otherwise special
Class images are shown for each one.
Colors represent Base class or archetype as follows:
All base classes: Grey
Archetype monocolor for:
Berserker - red
Consular - green
Engineer - brown
Fighter - orange
Monk - white
Operative - black
Scholar - violet
Scout - spring green (i dub it Spriggeen)
Guardian - azure
Sentinel - yellow
Finally the symbols in the bottom left of each icon are Aurebesh letters, and are simply the first letter of either Action, Bonus, Reaction or Passive respectivly.
This adds archetype class features for:
Consular: Way of Technology;
Engineer: Biotech;
All Guardian Archetypes;
All Monk Archetypes.
For some reason class feature's requirement info wouldn't carry from the compendium to the world items, so for this update, I have left all requirements blank, to be readded when they won't get erased.
Updated to 0.98 core for 0.7.x compatability (untested)
Class Skills are pulling in automatically on class item drop to character sheet.
TODO: Expand automated skill drop for Archetypes
KNOWN ISSUE: init.value is being converted to a string causing some NaN errors on the html. Initiative was changed to a number instead of a string in 0.98 likely some place is assuming it is still a string. I had to use Number() on the value because it was forcing other vales to be a string because the value is "". Maybe someone can fix this
I noticed that the EC and WH feats were not included in the current Feat compendium, so I added them from my own compendium and made some minor spelling corrections.
Updated to remove extra skills and actions. Also changes spells to powers.
TODO: Need to add force and Tech powers in game. They are only defined in text of Force/Tech Casting