Commit graph

770 commits

Author SHA1 Message Date
supervj
2855185091 Merge branch 'Develop-VJ' of https://github.com/unrealkakeman89/sw5e into Develop-VJ 2021-02-18 14:33:07 -05:00
supervj
6e37fd8306 Update migration.js
Found a case where power migration could be skipped if the actor had no items
2021-02-18 14:32:54 -05:00
supervj
55517eec2f Update monsters.db
Updated **000 Protocol Droid as proof of concept
2021-02-18 14:11:39 -05:00
supervj
5113f3d58c Merge branch 'Develop-VJ' of https://github.com/unrealkakeman89/sw5e into Develop-VJ 2021-02-18 14:10:01 -05:00
supervj
66f51f8055 Revert "Update monsters.db"
This reverts commit cef1377926.
2021-02-18 14:09:45 -05:00
supervj
cef1377926 Update monsters.db
updated 000 Protocol Droid
2021-02-18 13:45:40 -05:00
CK
e5c197ce03
Merge pull request #146 from ExileofBrokenSky/ExileOfBrokenSky
Updated Monk
2021-02-18 13:24:23 -05:00
Kakeman89
d17515a59b Update monsters.db 2021-02-18 13:21:15 -05:00
Michael Burgess
1081675f56 Updated Monk
Updated Monk base class features with Icons
Separated Monk Vows into individual class features.
added DAE effects to most class features
added midi-qol effect to Evasion: superSaver.dex
2021-02-18 13:16:45 -05:00
CK
b984b074e9
Merge pull request #143 from unrealkakeman89/css-hotfix
Hotfixes for some minor css issues
2021-02-18 12:41:55 -05:00
supervj
1a1f27da49 Create monsters_backup.db
added as a temporary backup to correct changed _id numbers
2021-02-18 11:19:05 -05:00
supervj
7b71009fd7 Fix NPC power points
Ignore power point calculation for NPCs which are hardcoded in.
2021-02-18 10:14:06 -05:00
supervj
cbd9e7f94b Update Monsters and more casting styles
Finished adding monster values

Added innate and dual powercasting modes

Innate powercasters do not use force points or slots when casting powers
2021-02-18 00:24:02 -05:00
supervj
4fd32de1cd
Merge pull request #142 from unrealkakeman89/cyr-power-point-ui
Adding powers fix and powercasting dropdown
2021-02-17 20:53:18 -05:00
TJ
a676fecbfe Hotfixes for some minor css issues 2021-02-17 19:22:42 -06:00
Kakeman89
ec7dd517d1 Update monsters.db
Up to Nightsister Shaman
2021-02-17 15:40:05 -05:00
Kakeman89
81ec9d3ef4 Update monsters.db
Started with Sith Anathema
Ended with Trooper, Sapper
2021-02-16 16:52:22 -05:00
TJ
08700670f9 Add powercasting dropdown 2021-02-16 15:35:03 -06:00
TJ
d716d514df Fix add buttons on powers sheet 2021-02-16 14:40:06 -06:00
CK
f52dd99b7a
Update system.json 2021-02-16 12:28:34 -05:00
CK
f049a24c3e
Merge pull request #141 from unrealkakeman89/Develop
Develop
2021-02-16 11:01:05 -05:00
CK
abec2231ab
Merge pull request #140 from unrealkakeman89/professorbunbury-sw5e
Updates to Archetypes and Force Powers (artwork and databases)
2021-02-16 11:00:30 -05:00
Professor Bunbury
0fb0b5f3e7 Updates to Archetypes and Force Powers (artwork and databases)
^ Updates Archetypes compendium to include Occultist Pursuit and associated artwork.
^ Updates Force Powers compendium to include additional artwork.
2021-02-16 10:58:26 -05:00
Kakeman89
6f25cabf41 Merge branch 'Develop' 2021-02-16 09:34:59 -05:00
Kakeman89
f9d4ff4934 Merge branch 'master' into Develop 2021-02-16 09:34:38 -05:00
supervj
9758bfb8fc Update monsters.db
Added structure for force/tech points.
2021-02-16 07:34:15 -05:00
supervj
7fc983b042 Update to help NPCs work better
This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
supervj
f9bc405787
Merge pull request #138 from unrealkakeman89/cyr-power-point-ui
More UI changes
2021-02-15 21:48:08 -05:00
Kakeman89
17cf6e836b Merge branch 'ExileOfBrokenSky' of https://github.com/ExileofBrokenSky/sw5e 2021-02-15 17:50:41 -05:00
Kakeman89
71cfd67c8b Merge branch 'ExileOfBrokenSky' of https://github.com/ExileofBrokenSky/sw5e into Develop 2021-02-15 17:48:53 -05:00
TJ
6ad94a7f82 Use localizations 2021-02-15 14:37:44 -06:00
TJ
86268ddabb Set correct power level 2021-02-15 14:28:07 -06:00
TJ
58a4033bf1 Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-15 14:01:39 -06:00
TJ
74414e2257 Fixes for NPC display 2021-02-15 14:01:08 -06:00
supervj
e73c04b9f5 Update entity.js
whoops again :)
2021-02-15 14:05:45 -05:00
supervj
a893212b22 Change to Fix migration power lockdown
I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded.  Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
TJ
55f084592c Smaller font size 2021-02-14 21:59:51 -06:00
Michael Burgess
7509f9e1f8 Added Occultist Archetype and some minor updates.
Fixed typoed Manuevers into Maneuvers
Added Occultist Archetype for Scholar with icons
Updated Guardian Class Features text and icons
Expanded guardian options into individual class features for channel the force and guardian auras
2021-02-14 22:52:06 -05:00
supervj
95fc015a87
Merge pull request #136 from unrealkakeman89/cyr-power-point-ui
Power Point UI
2021-02-11 21:45:19 -05:00
Kakeman89
607fe25d8b Exile update 2021-02-11 17:45:21 -05:00
Kakeman89
75d82c2634 Merge branch 'ExileOfBrokenSky' of https://github.com/ExileofBrokenSky/sw5e 2021-02-11 17:38:44 -05:00
TJ
b56e652192 Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-11 16:01:45 -06:00
supervj
4599639237 Fix Tech point consumption
whoops again...
2021-02-11 15:50:38 -05:00
supervj
c82a4331a5 Calculate Powers Known
added ability to calculate how many force/tech powers are known
2021-02-11 10:29:35 -05:00
supervj
aff4dda77f Fix Point usage
it seems to work now.  It really helps having a live data tree to look at.
2021-02-11 10:01:43 -05:00
supervj
1b0a70becb Update migration.js
whoops
2021-02-11 09:47:46 -05:00
supervj
54d04f0642 Fix Long Rest to split force and tech powers
Updated  long rest functionality to handle the force tech split
2021-02-11 07:04:13 -05:00
TJ
f0d94ba98b Add temp points and powers known 2021-02-10 21:32:00 -06:00
TJ
1ce2e92ccd Fully split force and tech powers into their own sheets 2021-02-10 18:39:36 -06:00
TJ
70d399e8f6 Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-10 16:17:14 -06:00