forked from GitHub-Mirrors/foundry-sw5e
24 lines
21 KiB
Text
24 lines
21 KiB
Text
{"_id":"98JtL8le1lwhvG3i","name":"Duelist Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled in the art of fighting with a single weapon. While you are wielding a weapon in one hand with which you are proficient and no other weapons, you gain the following benefits:</p><ul><li>You can use your bonus action to feint. If you do so, you must make a Charisma (Deception) check contested by the target's Wisdom (Insight) check. On a success, you have advantage on the first attack roll you make against them before the start of your next turn.</li><li>When you miss with a weapon attack on your turn, you can use your bonus action to repeat the attack against the same target. Any modifications to the original attack roll, such as advantage, disadvantage, or without your proficiency bonus, also affect this attack roll.</li><li>Once on each of your turns, drawing or stowing a one-handed weapon no longer requires your object interaction.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Duelist%20Style.webp","effects":[]}
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{"_id":"ClVTkRUhbl5XH7HJ","name":"Formfighting Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> The ability to cast force powers</em><br />You are skilled at the basics of the known forms of lightsaber combat. You gain the following benefits:</p><ul><li>You learn three lightsaber forms, detailed later in this chapter.</li><li>Once on each of your turns, you can draw or stow a lightweapon without using your object interaction.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Formfighting%20Style.webp","effects":[]}
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{"_id":"GRI6cWxgLMXmv6xK","name":"Great Weapon Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at putting the weight of a weapon to your advantage. While you are wielding a melee weapon with the two-handed property with which you are proficient, you gain the following benefits:</p><ul><li>When you roll a 1 or 2 on a weapon damage die, you can reroll the die and must use the new roll, even if the new roll is a 1 or 2.</li><li>Grasping a two-handed weapon you are wielding in only one hand with your other hand no longer requires your object interaction.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Great%20Weapon%20Style.webp","effects":[]}
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{"_id":"Gj8XQIUdb0GSl0dc","name":"Berserk Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at returning pain to those who deliver it. You gain the following benefits:</p><ul><li>When you hit with a melee weapon attack using Strength, you deal additional damage equal to your Strength modifier if that creature dealt damage to you since the start of your last turn.</li><li>When you choose to let an attack that would miss you hit you instead, the creature rolls the damage as normal instead of choosing the maximum.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Berserk%20Style.webp","effects":[]}
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{"_id":"HhcG3ty4mTuzSMEA","name":"Defense Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at the art of defending yourself. While you are wearing medium or heavy armor with which you are proficient, you gain the following benefits:</p><ul><li>You can use your bonus action to mark a target within 30 feet that you can see until the end of your next turn. When you do so, damage dealt to you by the target is reduced by an amount equal to half your Strength or Constitution modifier (your choice, rounded up, minimum of 1) while marked. You can only have one creature marked in this way at a time.</li><li>You have advantage on Strength checks and Strength saving throws to avoid being moved.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Defense%20Style.webp","effects":[]}
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{"_id":"J3dTvJQgwCaIFCUF","name":"Equilibrium Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting without the confines of armor. While you are wearing light or no armor and not wielding a shield, you gain the following benefits:</p><ul><li>You can use your bonus action to mark a target within 30 feet that you can see until the end of your next turn. When you do so, you gain a bonus to AC and Dexterity saving throws against effects the target controls equal to half your Dexterity modifier (rounded up, minimum of +1) while marked. You can only have one creature marked in this way at a time.</li><li>You have advantage on Dexterity checks and Dexterity saving throws to avoid being moved.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Equilibrium%20Style.webp","effects":[]}
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{"_id":"J5h9YtlvTGJXkKRE","name":"Versatile Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at using weapons in different ways. While you are wielding a melee weapon with the versatile property with which you are proficient and no other weapons, you gain the following benefits:</p><ul><li>When you miss with a melee weapon attack on your turn while wielding a weapon in two hands, you can use your bonus action to repeat the attack roll against the same target using one hand. Any modifications to the original attack roll, such as advantage, disadvantage, or without your proficiency bonus, also affect this attack roll.</li><li>When you miss with a melee weapon attack on your turn while wielding a weapon in one hand, you can use your bonus action to attempt to shove or trip that creature. Any modifications to the original attack roll, such as advantage, disadvantage, or without your proficiency bonus, also affect this ability check.</li><li>Grasping a versatile weapon you are wielding in only one hand with your other hand no longer requires your object interaction.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Versatile%20Style.webp","effects":[]}
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{"_id":"O8AKHO6F1tAUZbJ4","name":"Twin-Blade Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting with double-bladed weapons. While you are wielding a weapon with the double property with which you are proficient, you gain the following benefits:</p><ul><li>When you engage in Double-Weapon Fighting, you can add your ability modifier to the attack roll of your Double-Weapon Fighting attack.</li><li>When you attempt to shove a creature, instead of making a Strength (Athletics) check, you can instead make an attack roll. If you are wielding your weapon in two hands, you make this attack roll with advantage.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Twin-Blade%20Style.webp","effects":[]}
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{"_id":"OntMXiMcasmS0H57","name":"Brawler Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at using your weight to your advantage. You gain the following benefits:</p><ul><li>You are proficient with improvised weapons.</li><li>Your damage die for your unarmed strikes and natural weapons increases by one step (from 1 to d4, d4 to d6, or d6 to d8).</li><li>When you take the Attack action and attempt to grapple, shove, or trip a creature, or make an attack against a creature with an unarmed strike or a weapon wielded in one hand on your turn, you can use your bonus action to make an unarmed strike, grapple, shove, or trip against the same creature.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Brawler%20Style.webp","effects":[]}
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{"_id":"PFs65bn88Q5NbJba","name":"Akimbo Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting with two blasters. While you are wielding separate weapons in each hand with which you are proficient, you gain the following benefits:</p><ul><li>When you engage in Two-Weapon Fighting, you can add your ability modifier to the damage roll of your Two-Weapon Fighting attack as long as it doesn't already include that modifier.</li><li>Reloading a weapon no longer requires a free hand.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Akimbo%20Style.webp","effects":[]}
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{"_id":"Ph1y86bQCKeYUKZE","name":"Throwing Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled with the techniques of throwing weapons. While you are wielding a weapon with the thrown property with which you are proficient, you gain the following benefits:</p><ul><li>Whenever you make a ranged attack with a thrown weapon, you can immediately draw another weapon as part of the attack.</li><li>Whenever you make a ranged attack with a thrown weapon, you can move up to 5 feet.</li><li>When you miss with a ranged attack with a thrown weapon, you can use your bonus action to repeat the attack against a creature within 15 feet and behind your initial target. Any modifications to the original attack roll, such as advantage, disadvantage, or without your proficiency bonus, also affect this attack roll.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Throwing%20Style.webp","effects":[]}
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{"_id":"V5G98F4nCr42DXtL","name":"Covert Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting from unseen angles. You gain the following benefits:</p><ul><li>You can take the Hide action as a bonus action. If you could already take the Hide action as a bonus action, you can instead take it as a reaction on your turn.</li><li>Creatures you've dealt damage to since the start of your last turn have disadvantage on Wisdom (Perception) checks made to find you.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Covert%20Style.webp","effects":[]}
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{"_id":"ZRrZM0wnI15M0ZOl","name":"Gunning Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at using blasters in unique ways. While you are wielding a blaster weapon with which you are proficient, you gain the following benefits:</p><ul><li>When a creature rolls a 1 on the saving throw against the burst or rapid property, or a specialized power cell or slug cartridge, that you control, it takes damage as if suffering a critical hit.</li><li>When you use the burst property of a weapon, you can instead spray a line 20 feet long and 5 feet wide within range with shots.</li><li>When you use the rapid property of a weapon, when you roll the weapon's damage dice twice, you can double one set of the weapon's damage dice and forgo the other instead of adding them together.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Gunning%20Style.webp","effects":[]}
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{"_id":"aQWMyXwGwnzKGuYr","name":"Sentinel Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at techniques that take advantage of every drop in any enemy's guard. While you are wielding a melee weapon with which you are proficient, you gain the following benefits:</p><ul><li>Creatures provoke an opportunity attack when they move to within your reach or move 5 feet or greater while within your reach.</li><li>When you hit a creature that is no more than one size larger than you with an opportunity attack, the creature gains 4 slowed levels until the end of the current turn.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Sentinel%20Style.webp","effects":[]}
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{"_id":"ck3ZnfUFhowzhwu1","name":"Sharpshooter Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled with blaster weapons and can make shots that others find difficult. While you are wielding a blaster weapon with which you are proficient, you gain the following benefits:</p><ul><li>You can use your bonus action to mark a target 30 feet or greater from you. If you do so, and that target moves at least 5 feet before the start of your next turn, they provoke an opportunity attack from you, and you can use a blaster weapon for that opportunity attack.</li><li>Your ranged weapon attacks ignore one-quarter and half cover against targets 30 feet or greater from you.</li><li>Grasping a two-handed weapon you are wielding in only one hand with your other hand no longer requires your object interaction.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Sharpshooter%20Style.webp","effects":[]}
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{"_id":"f1XFzeNryW5zSXa1","name":"Formation Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting with a partner. While an ally is within 5 feet of you, you gain the following benefits:</p><ul><li>You can take the Guard action as a bonus action. If you could already take the Guard action as a bonus action, you can instead take it as a reaction on your turn.</li><li>When you move on your turn, you can use a bonus action to allow a willing ally within 5 feet of you to move with you (no action required by the ally). The ally must end this movement within 5 feet of you, and this movement can't exceed the ally's speed.</li><li>When you choose to let an attack that would hit a guarded ally hit you instead, the creature rolls the damage as normal instead of choosing the maximum.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Formation%20Style.webp","effects":[]}
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{"_id":"fkpY8rm8LCKKW4fp","name":"Mounted Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting while mounted. You gain the following benefits:</p><ul><li>Mounting a vehicle or beast only uses 5 feet of your movement, provided you can reach it.</li><li>You can force an attack targeted at your mount to target you instead, provided you are a valid target for that attack.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Mounted%20Style.webp","effects":[]}
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{"_id":"g5yDSJbjmCIs6bux","name":"Explosives Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting with explosives. You gain the following benefits:</p><ul><li>You can throw grenades with your bonus action, instead of your action. If you could already throw grenades as a bonus action, you can instead do so as a reaction on your turn.</li><li>When a creature rolls a 1 on the saving throw against an ammunition or explosive you control, it takes damage as if suffering a critical hit.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Explosives%20Style.webp","effects":[]}
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{"_id":"jFQREn6vVhELtbB6","name":"Shield Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at using your shield to defend your allies as well as yourself. While you are wielding a shield with which you are proficient, you gain the following benefits:</p><ul><li>If you are wielding a heavy shield, you are no longer required to wield a weapon with the light property in the other hand.</li><li>You can use a bonus action to try to shove or trip a creature within 5 feet of you with your shield.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Shield%20Style.webp","effects":[]}
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{"_id":"jy1H8RJSwBitor9L","name":"Disruption Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>Choose one from force- or tech-casting. You are skilled at fighting and interfering with casters of the chosen type. You gain the following benefits:</p><ul><li>When you force a creature to make a Constitution saving throw to maintain concentration on your turn, and they succeed on the save, you can use your bonus action to force them to reroll the save. They must use the new roll.</li><li>Once per round, when a hostile creature attempts to cast a power while within 5 feet of you, they must first make a Constitution saving throw as if to maintain concentration (DC = 10 + the power's level). On a failure, the power isn't cast and any points are wasted.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Disruption%20Style.webp","effects":[]}
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{"_id":"mErblrgwhKam4Jw0","name":"Onslaught Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at using your momentum to your advantage. You gain the following benefits:</p><ul><li>You can take the Dash action as a bonus action. If you could already take the Dash action as a bonus action, you can instead take it as a reaction on your turn.</li><li>When you attempt to trip a creature, instead of making a Strength (Athletics) check, you can instead make a melee weapon attack roll. If you are wielding your weapon in two hands, you make this attack roll with advantage.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Onslaught%20Style.webp","effects":[]}
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{"_id":"mfsBHb61OIl74kbv","name":"Dual Wield Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting with two weapons. While you are wielding separate weapons in each hand with which you are proficient, you gain the following benefits:</p><ul><li>When you engage in Two-Weapon Fighting, you can add your ability modifier to the damage roll of your Two-Weapon Fighting attack as long as it doesn't already include that modifier.</li><li>When you make an opportunity attack, you can attack with both of your weapons.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Dual%20Wield%20Style.webp","effects":[]}
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{"_id":"q8ymdcuJnvOjVpRu","name":"Snapshot Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at getting up close and personal with blaster weapons. While you are wielding a blaster weapon with which you are proficient, you gain the following benefits:</p><ul><li>When making a ranged weapon attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll.</li><li>Your ranged weapon attacks ignore one-quarter and half cover against targets within 30 feet of you.</li><li>When you roll a 1 on a blaster weapon damage die against a creature within 30 feet, you can reroll the die and must use the new roll, even if the new roll is a 1.</li><li>Grasping a two-handed weapon you are wielding in only one hand with your other hand no longer requires your object interaction.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Snapshot%20Style.webp","effects":[]}
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{"_id":"wbd2VYtJj8iJn5GK","name":"Guerrilla Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at maneuvering across the battlefield. You gain the following benefits:</p><ul><li>You can take the Disengage action as a bonus action. If you could already take the Disengage action as a bonus action, you can instead take it as a reaction on your turn.</li><li>When you take the Disengage action, you ignore unenhanced difficult terrain, and you have advantage on the first ability check or saving throw to avoid an effect that impairs your movement speed or forces you to move before the start of your next turn.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Guerrilla%20Style.webp","effects":[]}
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