{"_id":"6T08zzKtmmpVwlXU","name":"Sorcerer","type":"class","img":"systems/sw5e/icons/skills/fire_08.jpg","data":{"description":{"value":"<p>As a sorcerer, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d6 per sorcerer level<br><strong>Hit Points at 1st Level:</strong> 6 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> None<br><strong>Weapons:</strong> Daggers, darts, slings, quarterstaffs, light crossbows<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Constitution, Charisma<br><strong>Skills:</strong> Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a dungeoneer’s pack or (b) an explorer’s pack</li>\n<li>Two daggers</li>\n</ul>\n<h1>Sorcerer Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Sorcery Points</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>̶</td>\n<td>@Compendium[sw5e.classfeatures.oygRF3ZjTv2T7z0Y]{Powercasting}, @Compendium[sw5e.classfeatures.cmRCL9T9UgRYOj1c]{Sorcerous Origins}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>2</td>\n<td>@Compendium[sw5e.classfeatures.LBKChJY5n02Afhnq]{Font of Magic}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>3</td>\n<td>2nd Level Power Slot, @Compendium[sw5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>5</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>6</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>7</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>8</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>9</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>10</td>\n<td>@Compendium[sw5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>11</td>\n<td>6th Level Power Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>12</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>13</td>\n<td>7th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>14</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>15</td>\n<td>8th Level Power Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>16</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>17</td>\n<td>9th Level Power Slot, @Compendium[sw5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>18</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>19</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>20</td>\n<td>@Compendium[sw5e.classfeatures.F2lEKSmOY0NUruzY]{Sorcerous Restoration}</td>\n</tr>\n</tbody>\n</table>\n<h1>Sorcerous Origins</h1>\n<p>Different sorcerers claim different origins for their innate magic, such as a draconic bloodline.</p>\n<h2>Draconic Bloodline</h2>\n<p>Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made
{"_id":"6VoZrWxhOEKGYhnq","name":"Monk","type":"class","img":"systems/sw5e/icons/skills/blue_35.jpg","data":{"description":{"value":"<p>As a monk, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per monk level<br><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per monk level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> None<br><strong>Weapons:</strong> Simple weapons, shortswords<br><strong>Tools:</strong> Choose one type of artisan’s tools or one musical instrument<br><strong>Saving Throws:</strong> Strength, Dexterity<br><strong>Skills:</strong> Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a shortsword or (b) any simple weapon</li>\n<li>(a) a dungeoneer’s pack or (b) an explorer’s pack</li>\n<li>10 darts</li>\n</ul>\n<h1>Monk Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Martial Arts</td>\n<td>Ki Points</td>\n<td>Unarmored Movement</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>1d4</td>\n<td>—</td>\n<td>—</td>\n<td>@Compendium[sw5e.classfeatures.UAvV7N7T4zJhxdfI]{Unarmored Defense}, @Compendium[sw5e.classfeatures.l50hjTxO2r0iecKw]{Martial Arts}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>1d4</td>\n<td>2</td>\n<td>+10 ft.</td>\n<td>@Compendium[sw5e.classfeatures.10b6z2W1txNkrGP7]{Ki}, @Compendium[sw5e.classfeatures.7vSrGc0MP5Vzm9Ac]{Unarmored Movement}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>1d4</td>\n<td>3</td>\n<td>+10 ft.</td>\n<td>@Compendium[sw5e.classfeatures.rtpQdX77dYWbDIOH]{Monastic Tradition}, @Compendium[sw5e.classfeatures.mzweVbnsJPQiVkAe]{Deflect Missiles}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>1d4</td>\n<td>4</td>\n<td>+10 ft.</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[sw5e.classfeatures.KQz9bqxVkXjDl8gK]{Slow Fall}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>5</td>\n<td>+10 ft.</td>\n<td>@Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[sw5e.classfeatures.pvRc6GAu1ok6zihC]{Stunning Strike}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>6</td>\n<td>+15 ft.</td>\n<td>\n<p>@Compendium[sw5e.classfeatures.7flZKruSSu6dHg6D]{Ki-Empowered Strikes},</p>\n<p>Monastic Tradition feature</p>\n</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>7</td>\n<td>+15 ft.</td>\n<td>@Compendium[sw5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}, @Compendium[sw5e.classfeatures.ZmC31XKS4YNENnoc]{Stillness of Mind}</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>8</td>\n<td>+15 ft.</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>1d6</td>\n<td>9</td>\n<td>+15 ft.</td>\n<td>Unarmored Movement improvement</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>1d6</td>\n<td>10</td>\n<td>+20 ft.</td>\n<td>@Compendium[sw5e.classfeatures.bqWA7t9pDELbNRkp]{Purity of Body}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>1d8</td>\n<td>11</td>\n<td>+20 ft.</td>\n<td>Monastic Tradition feature</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>1d8</td>\n<td>12</td>\n<td>+20 ft.</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>1d8</td>\n<td>13</td>\n<td>+20 ft.</td>\n<td>@Compendium[sw5e.classfeatures.XjuGBeB8Y0C3A5D4]{Tongue of the Sun and Moon}</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>1d8</td>\n<td>14</td>\n<td>+25 ft.</td>\n<td>@Compendium[sw5e.classfeatures.7D2EkLdISwShEDlN]{Diamond Soul}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>1d8</td>\n<td>15</td>\n<td>+25 ft.</td>\n<td>@Compendium[sw5e.classfeatures.gDH8PMrKvLHaNmEI]{Timeless
{"_id":"7WJp9vhi6F6SlAFa","name":"Warlock","type":"class","img":"systems/sw5e/icons/skills/violet_21.jpg","data":{"description":{"value":"<p>As a warlock, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per warlock level<br><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per warlock level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br><strong>Weapons:</strong> Simple weapons<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Wisdom, Charisma<br><strong>Skills:</strong> Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a scholar’s pack or (b) a dungeoneer’s pack</li>\n<li>Leather armor, any simple weapon, and two daggers</li>\n</ul>\n<h1>Warlock Advancement</h1>\n<table border=\"0\" cellspacing=\"0\">\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n<td>Invocations Known</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[sw5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}</td>\n<td>̶</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Powers, +1 Invocation</td>\n<td>3</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Otherworldly Patron feature</td>\n<td>3</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Powers, +1 Invocation</td>\n<td>4</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>4</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Powers, +1 Invocation</td>\n<td>5</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Otherworldly Patron feature</td>\n<td>5</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Power)}</td>\n<td>5</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation</td>\n<td>6</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.HBn6FXLz7Eiudz0V]{Mystic Arcanum (7th-Level Power)}</td>\n<td>6</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Otherworldly Patron feature</td>\n<td>6</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.knDZR4l4QfLTKinm]{Mystic Arcanum (8th-Level Power)}, +1 Invocation</td>\n<td>7</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>7</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.vMxJQEKeK6WwZFaF]{Mystic Arcanum (9th-Level Power)}</td>\n<td>7</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>+1 Invocation</td>\n<td>8</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>8</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}</td>\n<td>8</td>\n</tr>\n</tbody>\n</table>\n<hr>\n<h3>Your Pact Boon</h3>\n<p>Each Pact Boon option produces a special creature or an object that reflects your patron’s nature.</p>\n<p><em><strong>Pact of the Chain. </
{"_id":"ABEBgWyRhVlDUIfq","name":"Fighter","type":"class","img":"systems/sw5e/icons/skills/gray_08.jpg","data":{"description":{"value":"<p>As a fighter, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d10 per fighter level<br><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per fighter level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> All armor, shields<br><strong>Weapons:</strong> Simple weapons, martial weapons<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Strength, Constitution<br><strong>Skills:</strong> Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) chain mail or (b) leather armor, longbow, and 20 arrows</li>\n<li>(a) a martial weapon and a shield or (b) two martial weapons</li>\n<li>(a) a light crossbow and 20 bolts or (b) two handaxes</li>\n<li>(a) a dungeoneer’s pack or (b) an explorer’s pack</li>\n</ul>\n<h1>Fighter Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[sw5e.classfeatures.nTjmWbyHweXuIqwc]{Second Wind}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.ax8M0X0q1GGWM26j]{Martial Archetype}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>Martial Archetype feature</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable}</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Martial Archetype feature</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (2)}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (2 uses)}</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>Martial Archetype feature</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge (2 uses)}, @Compendium[sw5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (3 uses)}</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>Martial Archetype feature</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (3)}</td>\n</tr>\n</tbody>\n</table>\n<h1>Martial Archetypes</h1>\n<p>Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.</p>\n<h2>Champion</h2>\n<p>The archetypal Champion focuses on the development of raw physical power honed to deadly
{"_id":"ILvRZGEx3aXqSVUt","name":"Bard","type":"class","img":"systems/sw5e/icons/skills/affliction_24.jpg","data":{"description":{"value":"<p>As a bard, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per bard level<br><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per bard level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br><strong>Weapons:</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br><strong>Tools:</strong> Three musical instruments of your choice<br><strong>Saving Throws:</strong> Dexterity, Charisma<br><strong>Skills:</strong> Choose any three</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a rapier, (b) a longsword, or (c) any simple weapon</li>\n<li>(a) a diplomat’s pack or (b) an entertainer’s pack</li>\n<li>(a) a lute or (b) any other musical instrument</li>\n<li>Leather armor and a dagger</li>\n</ul>\n<h1>Bard Advancement</h1>\n<table border=\"0\" cellspacing=\"0\">\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.u4NLajXETJhJU31v]{Powercasting}, @Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[sw5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[sw5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Power Slot @Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[sw5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[sw5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Power Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Power, Slot@Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Power Slot, @Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9th Level Power Slot, @Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n
{"_id":"VkRQ7glQvTWWiOCS","name":"Ranger","type":"class","img":"systems/sw5e/icons/skills/green_01.jpg","data":{"description":{"value":"<p>As a ranger, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d10 per ranger level<br><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per ranger level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br><strong>Weapons:</strong> Simple weapons, martial weapons<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Strength, Dexterity<br><strong>Skills:</strong> Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) scale mail or (b) leather armor</li>\n<li>(a) two shortswords or (b) two simple melee weapons</li>\n<li>(a) a dungeoneer’s pack or (b) an explorer’s pack</li>\n<li>A longbow and a quiver of 20 arrows</li>\n</ul>\n<h1>Ranger Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy}, @Compendium[sw5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[sw5e.classfeatures.u6xV3Ki3TXRrD7zg]{Powercasting}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.1dJHU48yNqn3lcfx]{Ranger Archetype}, @Compendium[sw5e.classfeatures.kaHcUGiwi8AtfZIm]{Primeval Awareness}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>2nd Level Power Slot, @Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[sw5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[sw5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[sw5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[sw5e.classfeatures.DhU2dWCNnX78TstR]{Vanish}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer}</td>\n</tr>\n</tbody>\n</table>\n<h1>Ranger Archetypes</h1>\n<p>A classic expression of the ranger ideal is the Hunter.</p>\n<h2>Hunter</h
{"_id":"gZiUvbXWLs0pOp0c","name":"Paladin","type":"class","img":"systems/sw5e/icons/skills/light_05.jpg","data":{"description":{"value":"<p>As a paladin, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d10 per paladin level<br><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per paladin level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> All armor, shields<br><strong>Weapons:</strong> Simple weapons, martial weapons<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Wisdom, Charisma<br><strong>Skills:</strong> Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a martial weapon and a shield or (b) two martial weapons</li>\n<li>(a) five javelins or (b) any simple melee weapon</li>\n<li>(a) a priest’s pack or (b) an explorer’s pack</li>\n<li>Chain mail and a holy symbol</li>\n</ul>\n<h1>Paladin Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.E8ozg8avUVOX9N7u]{Divine Sense}, @Compendium[sw5e.classfeatures.OdrvL3afwLOPeuYZ]{Lay on Hands}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[sw5e.classfeatures.ihoQHsmVZlyDbPhX]{Powercasting}, @Compendium[sw5e.classfeatures.ySMPQ6zNSlvkrl2f]{Divine Smite}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.dY9yrqkyEDuF0CG2]{Divine Health}, @Compendium[sw5e.classfeatures.olAqNsUTIef9x8xC]{Sacred Oath}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>2nd Level Power Slot, @Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.carGDhkIdoduTC0I]{Aura of Protection}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>Sacred Oath feature</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.nahSkBO6LH4HkpaT]{Aura of Courage}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.FAk41RPCTcvCk6KI]{Improved Divine Smite}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.U7BIPVPsptBmwsnV]{Cleansing Touch}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>Sacred Oath feature</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>Aura improvements</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>Sacred Oath feature</td>\n</tr>\n</tbody>\n</table>\n<h1>Sacred Oaths</h1>\n<p>Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd level, is the culmination of all the paladin’s training. Some characters with this class don’t consider themselves true paladins until they have reached 3rd level and made this oath. For others, the actual swe
{"_id":"pvEzGSv71zBhaolc","name":"Barbarian","type":"class","img":"systems/sw5e/icons/skills/weapon_01.jpg","data":{"description":{"value":"<p>As a barbarian, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d12 per barbarian level<br><strong>Hit Points at 1st Level:</strong> 12 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d12 (or 7) + your Constitution modifier per barbarian level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br><strong>Weapons:</strong> Simple weapons, martial weapons<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Strength, Constitution<br><strong>Skills:</strong> Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a greataxe or (b) any martial melee weapon</li>\n<li>(a) two handaxes or (b) any simple weapon</li>\n<li>An explorer’s pack and four javelins</li>\n</ul>\n<h1>Barbarian Advancement</h1>\n<table border=\"0\" cellspacing=\"0\" cellpadding=\"0\">\n<thead>\n<tr>\n<td height=\"17\">Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n<td>Rages</td>\n<td>Rage Damage</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td height=\"17\">1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[sw5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense}</td>\n<td>2</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[sw5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense}</td>\n<td>2</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path}</td>\n<td>3</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>3</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">5th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[sw5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement}</td>\n<td>3</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">6th</td>\n<td>+3</td>\n<td>Path feature</td>\n<td>4</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">7th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct}</td>\n<td>4</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>4</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">9th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)}</td>\n<td>4</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">10th</td>\n<td>+4</td>\n<td>Path feature</td>\n<td>4</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">11th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage}</td>\n<td>4</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>5</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">13th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)}</td>\n<td>5</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">14th</td>\n<td>+5</td>\n<td>Path feature</td>\n<td>5</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">15th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage}</td>\n<td>5</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>5</td>\n<td>+4</td>\n</tr>\n<tr>\n<td height=\"17\">17th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)}</td>\n<td>6</td>\n<t
{"_id":"tlwBnN8GmqJcTgub","name":"Cleric","type":"class","img":"systems/sw5e/icons/skills/light_04.jpg","data":{"description":{"value":"<p>As a cleric, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per cleric level<br><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per cleric level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br><strong>Weapons:</strong> Simple weapons<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Wisdom, Charisma<br><strong>Skills:</strong> Choose two from History, Insight, Medicine, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a mace or (b) a warhammer (if proficient)</li>\n<li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)</li>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a priest’s pack or (b) an explorer’s pack</li>\n<li>A shield and a holy symbol</li>\n</ul>\n<h1>Cleric Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.v4gKwLhAq9vuqza7]{Powercasting} , @Compendium[sw5e.classfeatures.x637K2Icp2ZFM1TB]{Divine Domain}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (1/rest)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2nd Level Power Slot</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Power Slot, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1/2)}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (2/rest)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{ASI}, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Power Slot, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 2)} </td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 3)} </td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Power Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9th Level Power Slot, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 4)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (3/rest)}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention (Automatic Success)}</td>\n</tr>\n</tbody>\n</table>\n<h1>Divine Domains</h1>\n<h2>Life Domain</h2>\n<p>The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life pro
{"_id":"wZK2Q0rXB0AQo8h3","name":"Wizard","type":"class","img":"systems/sw5e/icons/skills/blue_13.jpg","data":{"description":{"value":"<p>As a wizard, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d6 per wizard level<br><strong>Hit Points at 1st Level:</strong> 6 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d6 (or 4) + your Constitution modifier per wizard level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> None<br><strong>Weapons:</strong> Daggers, darts, slings, quarterstaffs, light crossbows<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Intelligence, Wisdom<br><strong>Skills:</strong> Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a quarterstaff or (b) a dagger</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a scholar’s pack or (b) an explorer’s pack</li>\n<li>A powerbook</li>\n</ul>\n<h1>Wizard Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.gbNo5eVPaqr8IVKL]{Powercasting}, @Compendium[sw5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2nd Level Power Slot</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Arcane Tradition feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Arcane Tradition feature</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6 Level Power Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Arcane Tradition feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Power Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9 Level Power Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.JfFfHTeIszx1hNRx]{Power Mastery}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>\n<p>@Compendium[sw5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Powers (First Power)}</p>\n<p>@Compendium[sw5e.classfeatures.31bKbWe9ZGVLEns6]{Signature Powers (Second Power)}</p>\n</td>\n</tr>\n</tbody>\n</table>\n<h3>Your Powerbook</h3>\n<p>The powers that you add to your powerbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other powers during your adventures. You could discover a power recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.</p>\n<p><em><strong>Copying a Power into the Book.</strong></em> When you find a wizard power of 1st level or higher, you can add it to your powerbook if it is of a power level you can prepare and if you can spare the time to decipher and copy it.</p>\n<p>Copying that power into your powerbook involves reproducing the b
{"_id":"xEb8jmA5HlNs7xTF","name":"Rogue","type":"class","img":"systems/sw5e/icons/skills/gray_04.jpg","data":{"description":{"value":"<p>As a rogue, you have the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per rogue level<br><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per rogue level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br><strong>Weapons:</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br><strong>Tools:</strong> Thieves’ tools<br><strong>Saving Throws:</strong> Dexterity, Intelligence<br><strong>Skills:</strong> Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a rapier or (b) a shortsword</li>\n<li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword</li>\n<li>(a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack</li>\n<li>(a) Leather armor, two daggers, and thieves’ tools</li>\n</ul>\n<h1>Rogue Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Sneak Attack</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>1d6</td>\n<td>@Compendium[sw5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[sw5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[sw5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>1d6</td>\n<td>@Compendium[sw5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2d6</td>\n<td>@Compendium[sw5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>2d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3d6</td>\n<td>@Compendium[sw5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>3d6</td>\n<td>@Compendium[sw5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4d6</td>\n<td>@Compendium[sw5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>4d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>5d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6d6</td>\n<td>@Compendium[sw5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>6d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>7d6</td>\n<td>@Compendium[sw5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8d6</td>\n<td>@Compendium[sw5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind}</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>8d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>9d6</td>\n<td>@Compendium[sw5e.classfeatures.L7nJSRosos8sHJH9]{Elusive}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>10d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>10d6</td>\n<td>@Compendium[sw5e.classfeatures.rQhWDaMHMn7
{"_id":"ygVYgPbJkaH0tH1N","name":"Druid","type":"class","img":"systems/sw5e/icons/skills/green_13.jpg","data":{"description":{"value":"<p>As a druid, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per druid level<br><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per druid level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)<br><strong>Weapons:</strong> Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears<br><strong>Tools:</strong> Herbalism kit<br><strong>Saving Throws:</strong> Intelligence, Wisdom<br><strong>Skills:</strong> Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a wooden shield or (b) any simple weapon</li>\n<li>(a) a scimitar or (b) any simple melee weapon</li>\n<li>Leather armor, an explorer’s pack, and a druidic focus</li>\n</ul>\n<h1>Druid Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"LzJ5ayHt0OlSVGxi\"><i class=\"fas fa-suitcase\"></i> Druidic</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"i6tPm3FNK13Ftc9v\"><i class=\"fas fa-suitcase\"></i> Powercasting</a></td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"swK0r5TOIxredxWS\"><i class=\"fas fa-suitcase\"></i> Wild Shape (Max CR 1/4)</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"u6Du2P9s81SWuGbi\"><i class=\"fas fa-suitcase\"></i> Druid Circle</a></td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2nd Level Power Slot</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"swK0r5TOIxredxWS\"><i class=\"fas fa-suitcase\"></i> Wild Shape (Max CR 1/2)</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"swK0r5TOIxredxWS\"><i class=\"fas fa-suitcase\"></i> Wild Shape (Max CR 1)</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Power Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Power Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>1