foundry-sw5e/packs/classes.db
supervj b56a074697 DND5e Core 1.3.5
DND5e Core 1.3.5 modded to SW5e System

Combining with DND5e Core 1.3.2 to see one big commit since last core update

DND5e Core 1.3.2 modded to SW5e System
2021-06-22 22:01:19 -04:00

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{"_id":"6T08zzKtmmpVwlXU","name":"Sorcerer","type":"class","img":"systems/sw5e/icons/skills/fire_08.jpg","data":{"description":{"value":"<p>As a sorcerer, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d6 per sorcerer level<br><strong>Hit Points at 1st Level:</strong> 6 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> None<br><strong>Weapons:</strong> Daggers, darts, slings, quarterstaffs, light crossbows<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Constitution, Charisma<br><strong>Skills:</strong> Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a dungeoneers pack or (b) an explorers pack</li>\n<li>Two daggers</li>\n</ul>\n<h1>Sorcerer Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Sorcery Points</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>̶</td>\n<td>@Compendium[sw5e.classfeatures.oygRF3ZjTv2T7z0Y]{Powercasting}, @Compendium[sw5e.classfeatures.cmRCL9T9UgRYOj1c]{Sorcerous Origins}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>2</td>\n<td>@Compendium[sw5e.classfeatures.LBKChJY5n02Afhnq]{Font of Magic}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>3</td>\n<td>2nd Level Power Slot, @Compendium[sw5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>5</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>6</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>7</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>8</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>9</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>10</td>\n<td>@Compendium[sw5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>11</td>\n<td>6th Level Power Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>12</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>13</td>\n<td>7th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>14</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>15</td>\n<td>8th Level Power Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>16</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>17</td>\n<td>9th Level Power Slot, @Compendium[sw5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>18</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>19</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>20</td>\n<td>@Compendium[sw5e.classfeatures.F2lEKSmOY0NUruzY]{Sorcerous Restoration}</td>\n</tr>\n</tbody>\n</table>\n<h1>Sorcerous Origins</h1>\n<p>Different sorcerers claim different origins for their innate magic, such as a draconic bloodline.</p>\n<h2>Draconic Bloodline</h2>\n<p>Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.</p>\n<h3>Draconic Bloodline Features</h3>\n<p>1st Level: @Compendium[sw5e.classfeatures.EZsonMThTNLZq35j]{Dragon Ancestor} @Compendium[sw5e.classfeatures.MW1ExvBLm8Hg82aA]{Draconic Resilience}</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.x6eEZ9GUsuOcEa3G]{Elemental Affinity}</p>\n<p>14th Level: @Compendium[sw5e.classfeatures.3647zjKSE9zFwOXc]{Dragon Wings}</p>\n<p>18th Level: @Compendium[sw5e.classfeatures.Gsha4bl0apxqspFy]{Draconic Presence}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d6","hitDiceUsed":0,"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":[]},"powercasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"6VoZrWxhOEKGYhnq","name":"Monk","type":"class","img":"systems/sw5e/icons/skills/blue_35.jpg","data":{"description":{"value":"<p>As a monk, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per monk level<br><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per monk level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> None<br><strong>Weapons:</strong> Simple weapons, shortswords<br><strong>Tools:</strong> Choose one type of artisans tools or one musical instrument<br><strong>Saving Throws:</strong> Strength, Dexterity<br><strong>Skills:</strong> Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a shortsword or (b) any simple weapon</li>\n<li>(a) a dungeoneers pack or (b) an explorers pack</li>\n<li>10 darts</li>\n</ul>\n<h1>Monk Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Martial Arts</td>\n<td>Ki Points</td>\n<td>Unarmored Movement</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>1d4</td>\n<td>—</td>\n<td>—</td>\n<td>@Compendium[sw5e.classfeatures.UAvV7N7T4zJhxdfI]{Unarmored Defense}, @Compendium[sw5e.classfeatures.l50hjTxO2r0iecKw]{Martial Arts}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>1d4</td>\n<td>2</td>\n<td>+10 ft.</td>\n<td>@Compendium[sw5e.classfeatures.10b6z2W1txNkrGP7]{Ki}, @Compendium[sw5e.classfeatures.7vSrGc0MP5Vzm9Ac]{Unarmored Movement}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>1d4</td>\n<td>3</td>\n<td>+10 ft.</td>\n<td>@Compendium[sw5e.classfeatures.rtpQdX77dYWbDIOH]{Monastic Tradition}, @Compendium[sw5e.classfeatures.mzweVbnsJPQiVkAe]{Deflect Missiles}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>1d4</td>\n<td>4</td>\n<td>+10 ft.</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[sw5e.classfeatures.KQz9bqxVkXjDl8gK]{Slow Fall}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>5</td>\n<td>+10 ft.</td>\n<td>@Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[sw5e.classfeatures.pvRc6GAu1ok6zihC]{Stunning Strike}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>6</td>\n<td>+15 ft.</td>\n<td>\n<p>@Compendium[sw5e.classfeatures.7flZKruSSu6dHg6D]{Ki-Empowered Strikes},</p>\n<p>Monastic Tradition feature</p>\n</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>7</td>\n<td>+15 ft.</td>\n<td>@Compendium[sw5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}, @Compendium[sw5e.classfeatures.ZmC31XKS4YNENnoc]{Stillness of Mind}</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>8</td>\n<td>+15 ft.</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>1d6</td>\n<td>9</td>\n<td>+15 ft.</td>\n<td>Unarmored Movement improvement</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>1d6</td>\n<td>10</td>\n<td>+20 ft.</td>\n<td>@Compendium[sw5e.classfeatures.bqWA7t9pDELbNRkp]{Purity of Body}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>1d8</td>\n<td>11</td>\n<td>+20 ft.</td>\n<td>Monastic Tradition feature</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>1d8</td>\n<td>12</td>\n<td>+20 ft.</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>1d8</td>\n<td>13</td>\n<td>+20 ft.</td>\n<td>@Compendium[sw5e.classfeatures.XjuGBeB8Y0C3A5D4]{Tongue of the Sun and Moon}</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>1d8</td>\n<td>14</td>\n<td>+25 ft.</td>\n<td>@Compendium[sw5e.classfeatures.7D2EkLdISwShEDlN]{Diamond Soul}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>1d8</td>\n<td>15</td>\n<td>+25 ft.</td>\n<td>@Compendium[sw5e.classfeatures.gDH8PMrKvLHaNmEI]{Timeless Body}</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>1d8</td>\n<td>16</td>\n<td>+25 ft.</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>1d10</td>\n<td>17</td>\n<td>+25 ft.</td>\n<td>Monastic Tradition feature</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>1d10</td>\n<td>18</td>\n<td>+30 ft.</td>\n<td>@Compendium[sw5e.classfeatures.3jwFt3hSqDswBlOH]{Empty Body}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>1d10</td>\n<td>19</td>\n<td>+30 ft.</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>1d10</td>\n<td>20</td>\n<td>+30 ft.</td>\n<td>@Compendium[sw5e.classfeatures.mQNPg89YIs7g5tG4]{Perfect Self}</td>\n</tr>\n</tbody>\n</table>\n<h1>Monastic Traditions</h1>\n<p>Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Thus, a monk need choose a tradition only upon reaching 3rd level.</p>\n<h2>Way of the Open Hand</h2>\n<p>Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.</p>\n<h3>Way of the Open Hand Features</h3>\n<p>3rd Level: @Compendium[sw5e.classfeatures.iQxLNydNLlCHNKbp]{Open Hand Technique}</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.Q7mOdk4b1lgjcptF]{Wholeness of Body}</p>\n<p>11th Level: @Compendium[sw5e.classfeatures.rBDZLatuoolT2FUW]{Tranquility}</p>\n<p>17th Level: @Compendium[sw5e.classfeatures.h1gM8SH3BNRtFevE]{Quivering Palm}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["str","dex"],"skills":{"number":2,"choices":["acr","ath","his","ins","rel","ste"],"value":[]},"powercasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"7WJp9vhi6F6SlAFa","name":"Warlock","type":"class","img":"systems/sw5e/icons/skills/violet_21.jpg","data":{"description":{"value":"<p>As a warlock, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per warlock level<br><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per warlock level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br><strong>Weapons:</strong> Simple weapons<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Wisdom, Charisma<br><strong>Skills:</strong> Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a scholars pack or (b) a dungeoneers pack</li>\n<li>Leather armor, any simple weapon, and two daggers</li>\n</ul>\n<h1>Warlock Advancement</h1>\n<table border=\"0\" cellspacing=\"0\">\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n<td>Invocations Known</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[sw5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}</td>\n<td>̶</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Powers, +1 Invocation</td>\n<td>3</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Otherworldly Patron feature</td>\n<td>3</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Powers, +1 Invocation</td>\n<td>4</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>4</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Powers, +1 Invocation</td>\n<td>5</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Otherworldly Patron feature</td>\n<td>5</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Power)}</td>\n<td>5</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation</td>\n<td>6</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.HBn6FXLz7Eiudz0V]{Mystic Arcanum (7th-Level Power)}</td>\n<td>6</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Otherworldly Patron feature</td>\n<td>6</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.knDZR4l4QfLTKinm]{Mystic Arcanum (8th-Level Power)}, +1 Invocation</td>\n<td>7</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>7</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.vMxJQEKeK6WwZFaF]{Mystic Arcanum (9th-Level Power)}</td>\n<td>7</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>+1 Invocation</td>\n<td>8</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>8</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}</td>\n<td>8</td>\n</tr>\n</tbody>\n</table>\n<hr>\n<h3>Your Pact Boon</h3>\n<p>Each Pact Boon option produces a special creature or an object that reflects your patrons nature.</p>\n<p><em><strong>Pact of the Chain. </strong></em>Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.</p>\n<p><em><strong>Pact of the Blade. </strong></em>If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.</p>\n<p><em><strong>Pact of the Tome. </strong></em>Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding powers of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.</p>\n<hr>\n<h1>Otherworldly Patrons</h1>\n<p>The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.</p>\n<p>Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.</p>\n<h2>The Fiend</h2>\n<p>You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, FrazUrb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.</p>\n<h3>The Fiend Features</h3>\n<p>1st Level: @Compendium[sw5e.classfeatures.4IHsIcBhAVDt8QjY]{Expanded Power List} @Compendium[sw5e.classfeatures.Jv0zu4BtUi8bFCqJ]{Dark One's Blessing }</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.OQSb0bO1yDI4aiMx]{Dark One's Own Luck}</p>\n<p>10th Level: @Compendium[sw5e.classfeatures.9UZ2WjUF2k58CQug]{Fiendish Resilience}</p>\n<p>14th Level: @Compendium[sw5e.classfeatures.aCUmlnHlUPHS0rdu]{Hurl Through Hell}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["arc","dec","his","itm","inv","nat","rel"],"value":[]},"powercasting":{"progression":"pact","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ABEBgWyRhVlDUIfq","name":"Fighter","type":"class","img":"systems/sw5e/icons/skills/gray_08.jpg","data":{"description":{"value":"<p>As a fighter, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d10 per fighter level<br><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per fighter level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> All armor, shields<br><strong>Weapons:</strong> Simple weapons, martial weapons<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Strength, Constitution<br><strong>Skills:</strong> Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) chain mail or (b) leather armor, longbow, and 20 arrows</li>\n<li>(a) a martial weapon and a shield or (b) two martial weapons</li>\n<li>(a) a light crossbow and 20 bolts or (b) two handaxes</li>\n<li>(a) a dungeoneers pack or (b) an explorers pack</li>\n</ul>\n<h1>Fighter Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[sw5e.classfeatures.nTjmWbyHweXuIqwc]{Second Wind}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.ax8M0X0q1GGWM26j]{Martial Archetype}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>Martial Archetype feature</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable}</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Martial Archetype feature</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (2)}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (2 uses)}</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>Martial Archetype feature</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge (2 uses)}, @Compendium[sw5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (3 uses)}</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>Martial Archetype feature</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (3)}</td>\n</tr>\n</tbody>\n</table>\n<h1>Martial Archetypes</h1>\n<p>Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.</p>\n<h2>Champion</h2>\n<p>The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.</p>\n<h3>Champion Features</h3>\n<p>3rd Level: @Compendium[sw5e.classfeatures.YgLQV1O849wE5TgM]{Improved Critical}</p>\n<p>7th Level: @Compendium[sw5e.classfeatures.dHu1yzIjD38BvGGd]{Remarkable Athlete}</p>\n<p>10th Level: @Compendium[sw5e.classfeatures.kYJsED0rqqqUcgKz]{Additional Fighting Style}</p>\n<p>15th Level: @Compendium[sw5e.classfeatures.aVKH6TLn1AG9hPSA]{Superior Critical}</p>\n<p>18th Level: @Compendium[sw5e.classfeatures.ipG5yx1tRNmeJfSH]{Survivor}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d10","hitDiceUsed":0,"saves":["str","con"],"skills":{"number":2,"choices":["acr","ani","ath","his","ins","itm","prc","sur"],"value":[]},"powercasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ILvRZGEx3aXqSVUt","name":"Bard","type":"class","img":"systems/sw5e/icons/skills/affliction_24.jpg","data":{"description":{"value":"<p>As a bard, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per bard level<br><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per bard level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br><strong>Weapons:</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br><strong>Tools:</strong> Three musical instruments of your choice<br><strong>Saving Throws:</strong> Dexterity, Charisma<br><strong>Skills:</strong> Choose any three</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a rapier, (b) a longsword, or (c) any simple weapon</li>\n<li>(a) a diplomats pack or (b) an entertainers pack</li>\n<li>(a) a lute or (b) any other musical instrument</li>\n<li>Leather armor and a dagger</li>\n</ul>\n<h1>Bard Advancement</h1>\n<table border=\"0\" cellspacing=\"0\">\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.u4NLajXETJhJU31v]{Powercasting}, @Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[sw5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[sw5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Power Slot @Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[sw5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[sw5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Power Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Power, Slot@Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Power Slot, @Compendium[sw5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9th Level Power Slot, @Compendium[sw5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}</td>\n</tr>\n</tbody>\n</table>\n<h1>Bard Colleges</h1>\n<h2>College of Lore</h2>\n<p>Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences powerbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.</p>\n<p>The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.</p>\n<p>The colleges members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.</p>\n<h3>College of Lore Features</h3>\n<p>3rd Level: @Compendium[sw5e.classfeatures.e9ytGikyLFgwZ5wi]{Bonus Proficiencies} @Compendium[sw5e.classfeatures.5zPmHPQUne7RDfaU]{Cutting Words}</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.myBu3zi5eYvQIcuy]{Additional Magical Secrets}</p>\n<p>14th Level: @Compendium[sw5e.classfeatures.pquwueEMweRhiWaq]{Peerless Skill}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"powercasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.sw5e.classes.ILvRZGEx3aXqSVUt"}}}
{"_id":"VkRQ7glQvTWWiOCS","name":"Ranger","type":"class","img":"systems/sw5e/icons/skills/green_01.jpg","data":{"description":{"value":"<p>As a ranger, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d10 per ranger level<br><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per ranger level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br><strong>Weapons:</strong> Simple weapons, martial weapons<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Strength, Dexterity<br><strong>Skills:</strong> Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) scale mail or (b) leather armor</li>\n<li>(a) two shortswords or (b) two simple melee weapons</li>\n<li>(a) a dungeoneers pack or (b) an explorers pack</li>\n<li>A longbow and a quiver of 20 arrows</li>\n</ul>\n<h1>Ranger Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy}, @Compendium[sw5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[sw5e.classfeatures.u6xV3Ki3TXRrD7zg]{Powercasting}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.1dJHU48yNqn3lcfx]{Ranger Archetype}, @Compendium[sw5e.classfeatures.kaHcUGiwi8AtfZIm]{Primeval Awareness}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>2nd Level Power Slot, @Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[sw5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[sw5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[sw5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[sw5e.classfeatures.DhU2dWCNnX78TstR]{Vanish}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer}</td>\n</tr>\n</tbody>\n</table>\n<h1>Ranger Archetypes</h1>\n<p>A classic expression of the ranger ideal is the Hunter.</p>\n<h2>Hunter</h2>\n<p>Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunters path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.</p>\n<h3>Hunter Features</h3>\n<p>3rd Level: @Compendium[sw5e.classfeatures.wrxIW5sDfmGr3u5s]{Hunter's Prey}</p>\n<p>7th Level: @Compendium[sw5e.classfeatures.WgQrqjmeyMqDzVt3]{Defensive Tactics}</p>\n<p>11th Level: @Compendium[sw5e.classfeatures.7zlTRRXT1vWSBGjX]{Multiattack}</p>\n<p>15th Level: @Compendium[sw5e.classfeatures.a0Sq88dgnREcIMfl]{Superior Hunter's Defense}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d10","hitDiceUsed":0,"saves":["str","dex"],"skills":{"number":3,"choices":["ani","ath","ins","inv","nat","prc","ste","sur"],"value":[]},"powercasting":{"progression":"half","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"gZiUvbXWLs0pOp0c","name":"Paladin","type":"class","img":"systems/sw5e/icons/skills/light_05.jpg","data":{"description":{"value":"<p>As a paladin, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d10 per paladin level<br><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per paladin level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> All armor, shields<br><strong>Weapons:</strong> Simple weapons, martial weapons<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Wisdom, Charisma<br><strong>Skills:</strong> Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a martial weapon and a shield or (b) two martial weapons</li>\n<li>(a) five javelins or (b) any simple melee weapon</li>\n<li>(a) a priests pack or (b) an explorers pack</li>\n<li>Chain mail and a holy symbol</li>\n</ul>\n<h1>Paladin Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.E8ozg8avUVOX9N7u]{Divine Sense}, @Compendium[sw5e.classfeatures.OdrvL3afwLOPeuYZ]{Lay on Hands}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[sw5e.classfeatures.ihoQHsmVZlyDbPhX]{Powercasting}, @Compendium[sw5e.classfeatures.ySMPQ6zNSlvkrl2f]{Divine Smite}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.dY9yrqkyEDuF0CG2]{Divine Health}, @Compendium[sw5e.classfeatures.olAqNsUTIef9x8xC]{Sacred Oath}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>2nd Level Power Slot, @Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.carGDhkIdoduTC0I]{Aura of Protection}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>Sacred Oath feature</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.nahSkBO6LH4HkpaT]{Aura of Courage}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.FAk41RPCTcvCk6KI]{Improved Divine Smite}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.U7BIPVPsptBmwsnV]{Cleansing Touch}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>Sacred Oath feature</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>Aura improvements</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>Sacred Oath feature</td>\n</tr>\n</tbody>\n</table>\n<h1>Sacred Oaths</h1>\n<p>Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd level, is the culmination of all the paladins training. Some characters with this class dont consider themselves true paladins until they have reached 3rd level and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what has always been true in the paladins heart.</p>\n<h2>Oath of Devotion</h2>\n<p>The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods tenets as the measure of their devotion. They hold angels—the perfect servants of good—as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.</p>\n<h3>Oath Powers</h3>\n<p>You gain oath powers at the paladin levels listed.</p>\n<table>\n<thead>\n<tr>\n<td><strong>Paladin Level</strong></td>\n<td><strong>Powers</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[sw5e.powers.xmDBqZhRVrtLP8h2]{Protection from Evil and Good}, @Compendium[sw5e.powers.gvdA9nPuWLck4tBl]{Sanctuary}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[sw5e.powers.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[sw5e.powers.CylBa7jR8DSbo8Z3]{Zone of Truth}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[sw5e.powers.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[sw5e.powers.15Fa6q1nH27XfbR8]{Dispel Magic}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>@Compendium[sw5e.powers.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[sw5e.powers.TgHsuhNasPbhu8MO]{Guardian of Faith}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>@Compendium[sw5e.powers.d54VDyFulD9xxY7J]{Commune}, @Compendium[sw5e.powers.5e1xTohkzqFqbYH4]{Flame Strike}</td>\n</tr>\n</tbody>\n</table>\n<h3>Channel Divinity</h3>\n<p>When you take this oath at 3rd level, you gain the following two @Compendium[sw5e.classfeatures.8M7uOPhbTxoxxJSo]{Channel Divinity} options.</p>\n<p>@Compendium[sw5e.classfeatures.xNN0JMKqlG4hKVYu]{Channel Divinity: Sacred Weapon}</p>\n<p>@Compendium[sw5e.classfeatures.ZdwGlsJNtc7pGFCd]{Channel Divinity: Turn the Unholy}</p>\n<h3>Breaking Your Oath</h3>\n<p>A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.</p>\n<p>A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an allnight vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.</p>\n<p>If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GMs discretion, an impenitent paladin might be forced to abandon this class and adopt another.</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d10","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["ath","ins","itm","med","per","rel"],"value":[]},"powercasting":{"progression":"half","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"pvEzGSv71zBhaolc","name":"Barbarian","type":"class","img":"systems/sw5e/icons/skills/weapon_01.jpg","data":{"description":{"value":"<p>As a barbarian, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d12 per barbarian level<br><strong>Hit Points at 1st Level:</strong> 12 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d12 (or 7) + your Constitution modifier per barbarian level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br><strong>Weapons:</strong> Simple weapons, martial weapons<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Strength, Constitution<br><strong>Skills:</strong> Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a greataxe or (b) any martial melee weapon</li>\n<li>(a) two handaxes or (b) any simple weapon</li>\n<li>An explorers pack and four javelins</li>\n</ul>\n<h1>Barbarian Advancement</h1>\n<table border=\"0\" cellspacing=\"0\" cellpadding=\"0\">\n<thead>\n<tr>\n<td height=\"17\">Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n<td>Rages</td>\n<td>Rage Damage</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td height=\"17\">1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[sw5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense}</td>\n<td>2</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[sw5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense}</td>\n<td>2</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">3rd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path}</td>\n<td>3</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>3</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">5th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[sw5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement}</td>\n<td>3</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">6th</td>\n<td>+3</td>\n<td>Path feature</td>\n<td>4</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">7th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct}</td>\n<td>4</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>4</td>\n<td>+2</td>\n</tr>\n<tr>\n<td height=\"17\">9th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)}</td>\n<td>4</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">10th</td>\n<td>+4</td>\n<td>Path feature</td>\n<td>4</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">11th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage}</td>\n<td>4</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>5</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">13th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)}</td>\n<td>5</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">14th</td>\n<td>+5</td>\n<td>Path feature</td>\n<td>5</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">15th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage}</td>\n<td>5</td>\n<td>+3</td>\n</tr>\n<tr>\n<td height=\"17\">16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>5</td>\n<td>+4</td>\n</tr>\n<tr>\n<td height=\"17\">17th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)}</td>\n<td>6</td>\n<td>+4</td>\n</tr>\n<tr>\n<td height=\"17\">18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.Q1exex5ALteprrPo]{Indomitable Might}</td>\n<td>6</td>\n<td>+4</td>\n</tr>\n<tr>\n<td height=\"17\">19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>6</td>\n<td>+4</td>\n</tr>\n<tr>\n<td height=\"17\">20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion}</td>\n<td>Unlimited</td>\n<td>+4</td>\n</tr>\n</tbody>\n</table>\n<h1>Primal Paths</h1>\n<h2>Path of the Berserker</h2>\n<p>For some barbarians, rage is a means to an end— that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserkers rage, you thrill in the chaos of battle, heedless of your own health or well-being.</p>\n<h3>Path of the Berserker Features</h3>\n<p>3rd Level: @Compendium[sw5e.classfeatures.CkbbAckeCtyHXEnL]{Frenzy}</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.0Jgf8fYY2ExwgQpN]{Mindless Rage}</p>\n<p>10th Level: @Compendium[sw5e.classfeatures.M6VSMzVtKPhh8B0i]{Intimidating Presence}</p>\n<p>14th Level: @Compendium[sw5e.classfeatures.xzD9zlRP6dUxCtCl]{Retaliation}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d12","hitDiceUsed":0,"saves":["str","con"],"skills":{"number":2,"choices":["ani","ath","itm","nat","prc","sur"],"value":[]},"powercasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"tlwBnN8GmqJcTgub","name":"Cleric","type":"class","img":"systems/sw5e/icons/skills/light_04.jpg","data":{"description":{"value":"<p>As a cleric, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per cleric level<br><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per cleric level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br><strong>Weapons:</strong> Simple weapons<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Wisdom, Charisma<br><strong>Skills:</strong> Choose two from History, Insight, Medicine, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a mace or (b) a warhammer (if proficient)</li>\n<li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)</li>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a priests pack or (b) an explorers pack</li>\n<li>A shield and a holy symbol</li>\n</ul>\n<h1>Cleric Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.v4gKwLhAq9vuqza7]{Powercasting} , @Compendium[sw5e.classfeatures.x637K2Icp2ZFM1TB]{Divine Domain}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (1/rest)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2nd Level Power Slot</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Power Slot, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1/2)}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (2/rest)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{ASI}, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Power Slot, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 2)} </td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 3)} </td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Power Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9th Level Power Slot, @Compendium[sw5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 4)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (3/rest)}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention (Automatic Success)}</td>\n</tr>\n</tbody>\n</table>\n<h1>Divine Domains</h1>\n<h2>Life Domain</h2>\n<p>The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).</p>\n<h3>Life Domain Powers</h3>\n<table>\n<thead>\n<tr>\n<td><strong>Cleric Level</strong></td>\n<td><strong>Powers</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>@Compendium[sw5e.powers.8dzaICjGy6mTUaUr]{Bless}, @Compendium[sw5e.powers.uUWb1wZgtMou0TVP]{Cure Wounds}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>@Compendium[sw5e.powers.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[sw5e.powers.JbxsYXxSOTZbf9I0]{Spiritual Weapon}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[sw5e.powers.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[sw5e.powers.LmRHHMtplpxr9fX6]{Revivify}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[sw5e.powers.VtCXMdyM6mAdIJZb]{Death Ward}, @Compendium[sw5e.powers.TgHsuhNasPbhu8MO]{Guardian of Faith}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[sw5e.powers.Pyzmm8R7rVsNAPsd]{Mass Cure Wounds}, @Compendium[sw5e.powers.AGFMPAmuzwWO6Dfz]{Raise Dead}</td>\n</tr>\n</tbody>\n</table>\n<h3>Life Domain Features</h3>\n<p>1st Level: @Compendium[sw5e.classfeatures.68bYIOvx6rIqnlOW]{Bonus Proficiency} @Compendium[sw5e.classfeatures.jF8AFfEMICIJnAkR]{Disciple of Life}</p>\n<p>2nd Level: @Compendium[sw5e.classfeatures.hEymt45rICi4f9eL]{Channel Divinity: Preserve Life}</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.yv49QN6Bzqs0ecCs]{Blessed Healer}</p>\n<p>8th Level: @Compendium[sw5e.classfeatures.T6u5z8ZTX6UftXqE]{Divine Strike}</p>\n<p>17th Level: @Compendium[sw5e.classfeatures.4UOgxzr83vFuUash]{Supreme Healing}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["his","ins","med","per","rel"],"value":[]},"powercasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"wZK2Q0rXB0AQo8h3","name":"Wizard","type":"class","img":"systems/sw5e/icons/skills/blue_13.jpg","data":{"description":{"value":"<p>As a wizard, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d6 per wizard level<br><strong>Hit Points at 1st Level:</strong> 6 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d6 (or 4) + your Constitution modifier per wizard level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> None<br><strong>Weapons:</strong> Daggers, darts, slings, quarterstaffs, light crossbows<br><strong>Tools:</strong> None<br><strong>Saving Throws:</strong> Intelligence, Wisdom<br><strong>Skills:</strong> Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a quarterstaff or (b) a dagger</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a scholars pack or (b) an explorers pack</li>\n<li>A powerbook</li>\n</ul>\n<h1>Wizard Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.gbNo5eVPaqr8IVKL]{Powercasting}, @Compendium[sw5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2nd Level Power Slot</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Arcane Tradition feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Arcane Tradition feature</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6 Level Power Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Arcane Tradition feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Power Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9 Level Power Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.JfFfHTeIszx1hNRx]{Power Mastery}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[sw5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>\n<p>@Compendium[sw5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Powers (First Power)}</p>\n<p>@Compendium[sw5e.classfeatures.31bKbWe9ZGVLEns6]{Signature Powers (Second Power)}</p>\n</td>\n</tr>\n</tbody>\n</table>\n<h3>Your Powerbook</h3>\n<p>The powers that you add to your powerbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other powers during your adventures. You could discover a power recorded on a scroll in an evil wizards chest, for example, or in a dusty tome in an ancient library.</p>\n<p><em><strong>Copying a Power into the Book.</strong></em> When you find a wizard power of 1st level or higher, you can add it to your powerbook if it is of a power level you can prepare and if you can spare the time to decipher and copy it.</p>\n<p>Copying that power into your powerbook involves reproducing the basic form of the power, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the power until you understand the sounds or gestures required, then transcribe it into your powerbook using your own notation.</p>\n<p>For each level of the power, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the power to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the power just like your other powers.</p>\n<p><em><strong>Replacing the Book.</strong></em> You can copy a power from your own powerbook into another book—for example, if you want to make a backup copy of your powerbook. This is just like copying a new power into your powerbook, but faster and easier, since you understand your own notation and already know how to cast the power. You need spend only 1 hour and 10 gp for each level of the copied power.</p>\n<p>If you lose your powerbook, you can use the same procedure to transcribe the powers that you have prepared into a new powerbook. Filling out the remainder of your powerbook requires you to find new powers to do so, as normal. For this reason, many wizards keep backup powerbooks in a safe place.</p>\n<p><em><strong>The Books Appearance.</strong></em> Your powerbook is a unique compilation of powers, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous powerbook in a mishap.</p>\n<h1>Arcane Traditions</h1>\n<p>The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.</p>\n<p>The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of powers, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the powers of each school require mastery of different techniques.</p>\n<h2>School of Evocation</h2>\n<p>You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.</p>\n<h3>School of Evocation Features</h3>\n<p>2nd Level: @Compendium[sw5e.classfeatures.7uzJ2JkmsdRGLra3]{Evocation Savant} @Compendium[sw5e.classfeatures.6VBXkjjBgjSpNElh]{Sculpt Powers}</p>\n<p>6th Level: @Compendium[sw5e.classfeatures.evEWCpE5MYgr5RRW]{Potent Cantrip}</p>\n<p>10th Level: @Compendium[sw5e.classfeatures.7O85kj6uDEG5NzUE]{Empowered Evocation}</p>\n<p>14th Level: @Compendium[sw5e.classfeatures.VUtSLeCzFubGXmGx]{Overchannel}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d6","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","ins","inv","med","rel"],"value":[]},"powercasting":{"progression":"full","ability":"int"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"xEb8jmA5HlNs7xTF","name":"Rogue","type":"class","img":"systems/sw5e/icons/skills/gray_04.jpg","data":{"description":{"value":"<p>As a rogue, you have the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per rogue level<br><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per rogue level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br><strong>Weapons:</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br><strong>Tools:</strong> Thieves tools<br><strong>Saving Throws:</strong> Dexterity, Intelligence<br><strong>Skills:</strong> Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a rapier or (b) a shortsword</li>\n<li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword</li>\n<li>(a) a burglars pack, (b) a dungeoneers pack, or (c) an explorers pack</li>\n<li>(a) Leather armor, two daggers, and thieves tools</li>\n</ul>\n<h1>Rogue Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Sneak Attack</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>1d6</td>\n<td>@Compendium[sw5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[sw5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[sw5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>1d6</td>\n<td>@Compendium[sw5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2d6</td>\n<td>@Compendium[sw5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>2d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3d6</td>\n<td>@Compendium[sw5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>3d6</td>\n<td>@Compendium[sw5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4d6</td>\n<td>@Compendium[sw5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>4d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>5d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6d6</td>\n<td>@Compendium[sw5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>6d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>7d6</td>\n<td>@Compendium[sw5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8d6</td>\n<td>@Compendium[sw5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind}</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>8d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>9d6</td>\n<td>@Compendium[sw5e.classfeatures.L7nJSRosos8sHJH9]{Elusive}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>10d6</td>\n<td>@Compendium[sw5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>10d6</td>\n<td>@Compendium[sw5e.classfeatures.rQhWDaMHMn7iU4f2]{Stroke of Luck}</td>\n</tr>\n</tbody>\n</table>\n<h1>Roguish Archetypes</h1>\n<p>Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus—not necessarily an indication of your chosen profession, but a description of your preferred techniques.</p>\n<h2>Thief</h2>\n<p>You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldnt employ.</p>\n<h3>Thief Features</h3>\n<p>3rd Level: @Compendium[sw5e.classfeatures.ga3dt2zrCn2MHK8R]{Fast Hands} @Compendium[sw5e.classfeatures.FGrbXs6Ku5qxFK5G]{Second-Story Work}</p>\n<p>9th Level: @Compendium[sw5e.classfeatures.Ei1Oh4UAA2E30jcD]{Supreme Sneak}</p>\n<p>13th Level: @Compendium[sw5e.classfeatures.NqWyHE7Rpw9lyKWu]{Use Magic Device}</p>\n<p>17th Level: @Compendium[sw5e.classfeatures.LhRm1EeUMvp2EWhV]{Thief's Reflexes}</p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","int"],"skills":{"number":4,"choices":["acr","ath","dec","ins","itm","inv","per","prf","prc","slt","ste"],"value":[]},"powercasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ygVYgPbJkaH0tH1N","name":"Druid","type":"class","img":"systems/sw5e/icons/skills/green_13.jpg","data":{"description":{"value":"<p>As a druid, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per druid level<br><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per druid level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)<br><strong>Weapons:</strong> Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears<br><strong>Tools:</strong> Herbalism kit<br><strong>Saving Throws:</strong> Intelligence, Wisdom<br><strong>Skills:</strong> Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a wooden shield or (b) any simple weapon</li>\n<li>(a) a scimitar or (b) any simple melee weapon</li>\n<li>Leather armor, an explorers pack, and a druidic focus</li>\n</ul>\n<h1>Druid Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"LzJ5ayHt0OlSVGxi\"><i class=\"fas fa-suitcase\"></i> Druidic</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"i6tPm3FNK13Ftc9v\"><i class=\"fas fa-suitcase\"></i> Powercasting</a></td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"swK0r5TOIxredxWS\"><i class=\"fas fa-suitcase\"></i> Wild Shape (Max CR 1/4)</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"u6Du2P9s81SWuGbi\"><i class=\"fas fa-suitcase\"></i> Druid Circle</a></td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2nd Level Power Slot</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"swK0r5TOIxredxWS\"><i class=\"fas fa-suitcase\"></i> Wild Shape (Max CR 1/2)</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Power Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Power Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"swK0r5TOIxredxWS\"><i class=\"fas fa-suitcase\"></i> Wild Shape (Max CR 1)</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Power Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Power Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Power Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Power Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9th Level Power Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"cVDEQo0ow1WJT7Wl\"><i class=\"fas fa-suitcase\"></i> Timeless Body</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"xvgPu1O57DgXCM86\"><i class=\"fas fa-suitcase\"></i> Beast Powers</a></td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"ip4bvmGoz3qkoqes\"><i class=\"fas fa-suitcase\"></i> Archdruid</a></td>\n</tr>\n</tbody>\n</table>\n<h3>Sacred Plants and Wood</h3>\n<p>A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a powercasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.</p>\n<p>Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.</p>\n<p>Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.</p>\n<h3>Druids and the Gods</h3>\n<p>Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.rules\" data-id=\"2JNtWRo7wMq08bXn\"><i class=\"fas fa-book-open\"></i> appendix PH-B</a> include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples. </p>\n<h1>Druid Circles</h1>\n<h2>Circle of the Land</h2>\n<p>The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circles wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circles mysterious rites.</p>\n<h3>Circle of the Land Features</h3>\n<p>2nd Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"lT8GsPOPgRzDC3QJ\"><i class=\"fas fa-suitcase\"></i> Bonus Cantrip</a> <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"wKdRtFsvGfMKQHLY\"><i class=\"fas fa-suitcase\"></i> Natural Recovery</a></p>\n<p>3rd, 5th, 7th, 9th Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"YiK59gWSlcQ6Mbdz\"><i class=\"fas fa-suitcase\"></i> Circle Powers</a></p>\n<p>6th Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"3FB25qKxmkmxcxuC\"><i class=\"fas fa-suitcase\"></i> Land's Stride (Circle of the Land)</a></p>\n<p>10th Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"OTvrJSJSUgAwXrWX\"><i class=\"fas fa-suitcase\"></i> Nature's Ward</a></p>\n<p>14th Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"sw5e.classfeatures\" data-id=\"EuX1kJNIw1F68yus\"><i class=\"fas fa-suitcase\"></i> Nature's Sanctuary</a></p>","chat":"","unidentified":""},"source":"","levels":1,"archetype":"","hitDice":"d8","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"powercasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}}