Finish core upgrade to 1.3.5

Filled in some missing pieces in html for core upgrades.  Looked mostly good on both Cyr and Jacob's accounts.

I had a few questions about differences that were added from DND5e, they are as follows:

less\original\npc.less
	line 34 - is the "li" before .creature-type necessary, not in dnd5e

module\item\entity.js
	line 685 - dnd is game.user._id, we have game.user.data._id

module\pixi\ability-template.js
	line 22- dnd is game.user._id, we have game.user.data._id

templates\chat\item-card.html
	line 1- dnd has actor._id, we have actor.data._id
This commit is contained in:
supervj 2021-06-23 02:53:39 -04:00
parent e2f002292b
commit 9a86bf7857
42 changed files with 270 additions and 193 deletions

View file

@ -46,10 +46,10 @@
"SETTINGS.5eReset": "Reset", "SETTINGS.5eReset": "Reset",
"SETTINGS.5eRestEpic": "Epic Heroism (LR: 1 hour, SR: 1 min)", "SETTINGS.5eRestEpic": "Epic Heroism (LR: 1 hour, SR: 1 min)",
"SETTINGS.5eRestGritty": "Gritty Realism (LR: 7 days, SR: 8 hours)", "SETTINGS.5eRestGritty": "Gritty Realism (LR: 7 days, SR: 8 hours)",
"SETTINGS.5eUndoChanges": "Undo Changes",
"SETTINGS.5eRestL": "Configure which rest variant should be used for games within this system.", "SETTINGS.5eRestL": "Configure which rest variant should be used for games within this system.",
"SETTINGS.5eRestN": "Rest Variant", "SETTINGS.5eRestN": "Rest Variant",
"SETTINGS.5eRestPHB": "Player's Handbook (LR: 8 hours, SR: 1 hour)", "SETTINGS.5eRestPHB": "Player's Handbook (LR: 8 hours, SR: 1 hour)",
"SETTINGS.5eUndoChanges": "Undo Changes",
"SETTINGS.SWColorDark": "Dark Theme", "SETTINGS.SWColorDark": "Dark Theme",
"SETTINGS.SWColorL": "Set the color theme of the game", "SETTINGS.SWColorL": "Set the color theme of the game",
"SETTINGS.SWColorLight": "Light Theme", "SETTINGS.SWColorLight": "Light Theme",
@ -80,6 +80,7 @@
"SW5E.AbilityUseCast": "Cast Power", "SW5E.AbilityUseCast": "Cast Power",
"SW5E.AbilityUseChargedHint": "This {type} is charged and ready to use!", "SW5E.AbilityUseChargedHint": "This {type} is charged and ready to use!",
"SW5E.AbilityUseChargesLabel": "{value} Charges", "SW5E.AbilityUseChargesLabel": "{value} Charges",
"SW5E.AbilityUseConfig": "Usage Configuration",
"SW5E.AbilityUseConsumableChargeHint": "Using this {type} will consume 1 charge of {value} remaining.", "SW5E.AbilityUseConsumableChargeHint": "Using this {type} will consume 1 charge of {value} remaining.",
"SW5E.AbilityUseConsumableDestroyHint": "Using this {type} will consume its final charge and it will be destroyed.", "SW5E.AbilityUseConsumableDestroyHint": "Using this {type} will consume its final charge and it will be destroyed.",
"SW5E.AbilityUseConsumableLabel": "{max} per {per}", "SW5E.AbilityUseConsumableLabel": "{max} per {per}",
@ -109,7 +110,6 @@
"SW5E.ActorWarningInvalidItem": "{itemType} items cannot be added to a {actorType}.", "SW5E.ActorWarningInvalidItem": "{itemType} items cannot be added to a {actorType}.",
"SW5E.Add": "Add", "SW5E.Add": "Add",
"SW5E.AddEmbeddedItemPromptHint": "Do you want to add these items to your character sheet?", "SW5E.AddEmbeddedItemPromptHint": "Do you want to add these items to your character sheet?",
"SW5E.SelectItemsPromptTitle": "Select Items",
"SW5E.AdditionalNotes": "Additional Notes", "SW5E.AdditionalNotes": "Additional Notes",
"SW5E.Advantage": "Advantage", "SW5E.Advantage": "Advantage",
"SW5E.Alignment": "Alignment", "SW5E.Alignment": "Alignment",
@ -193,7 +193,7 @@
"SW5E.BonusSaveForm": "Update Bonuses", "SW5E.BonusSaveForm": "Update Bonuses",
"SW5E.BonusTechPowerDC": "Global Tech Power DC Bonus", "SW5E.BonusTechPowerDC": "Global Tech Power DC Bonus",
"SW5E.BonusTitle": "Configure Actor Bonuses", "SW5E.BonusTitle": "Configure Actor Bonuses",
"SW5E.BurnFuel": "Burn", "SW5E.BurnFuel": "Burn",
"SW5E.CapacityMultiplier": "Capacity Multiplier", "SW5E.CapacityMultiplier": "Capacity Multiplier",
"SW5E.CentStorageCapacity": "Central Storage Capacity", "SW5E.CentStorageCapacity": "Central Storage Capacity",
"SW5E.ChallengeRating": "Challenge Rating", "SW5E.ChallengeRating": "Challenge Rating",
@ -267,6 +267,10 @@
"SW5E.ConUnconscious": "Unconscious", "SW5E.ConUnconscious": "Unconscious",
"SW5E.Core": "Core", "SW5E.Core": "Core",
"SW5E.CostGP": "Cost (CR)", "SW5E.CostGP": "Cost (CR)",
"SW5E.Cover": "Cover",
"SW5E.CoverHalf": "Half",
"SW5E.CoverThreeQuarters": "Three Quarters",
"SW5E.CoverTotal": "Total",
"SW5E.CreatureAberration": "Aberration", "SW5E.CreatureAberration": "Aberration",
"SW5E.CreatureAberrationPl": "Aberrations", "SW5E.CreatureAberrationPl": "Aberrations",
"SW5E.CreatureBeast": "Beast", "SW5E.CreatureBeast": "Beast",
@ -281,25 +285,20 @@
"SW5E.CreatureHumanoidPl": "Humanoids", "SW5E.CreatureHumanoidPl": "Humanoids",
"SW5E.CreaturePlant": "Plant", "SW5E.CreaturePlant": "Plant",
"SW5E.CreaturePlantPl": "Plants", "SW5E.CreaturePlantPl": "Plants",
"SW5E.CreatureUndead": "Undead",
"SW5E.CreatureUndeadPl": "Undead",
"SW5E.CreatureType": "Creature Type",
"SW5E.CreatureTypeTitle": "Configure Creature Type",
"SW5E.CreatureSwarm": "Swarm", "SW5E.CreatureSwarm": "Swarm",
"SW5E.CreatureSwarmSize": "Swarm Size",
"SW5E.CreatureSwarmPhrase": "Swarm of {size} {type}", "SW5E.CreatureSwarmPhrase": "Swarm of {size} {type}",
"SW5E.CreatureSwarmSize": "Swarm Size",
"SW5E.CreatureType": "Creature Type",
"SW5E.CreatureTypeConfig": "Configure Creature Type", "SW5E.CreatureTypeConfig": "Configure Creature Type",
"SW5E.CreatureTypeSelectorCustom": "Custom Type", "SW5E.CreatureTypeSelectorCustom": "Custom Type",
"SW5E.CreatureTypeSelectorSubtype": "Subtype", "SW5E.CreatureTypeSelectorSubtype": "Subtype",
"SW5E.Crewed": "Crewed", "SW5E.CreatureTypeTitle": "Configure Creature Type",
"SW5E.Cover": "Cover", "SW5E.CreatureUndead": "Undead",
"SW5E.CoverHalf": "Half", "SW5E.CreatureUndeadPl": "Undead",
"SW5E.CoverThreeQuarters": "Three Quarters",
"SW5E.CoverTotal": "Total",
"SW5E.CrewCap": "Crew Capacity", "SW5E.CrewCap": "Crew Capacity",
"SW5E.Crewed": "Crewed",
"SW5E.Critical": "Critical", "SW5E.Critical": "Critical",
"SW5E.CriticalHit": "Critical Hit", "SW5E.CriticalHit": "Critical Hit",
"SW5E.PowerfulCritical": "Powerful Critical",
"SW5E.Currency": "Currency", "SW5E.Currency": "Currency",
"SW5E.CurrencyConvert": "Convert All Currency", "SW5E.CurrencyConvert": "Convert All Currency",
"SW5E.CurrencyConvertHint": "Convert all carried currency to the highest possible denomination to reduce the amount of coinage carried by the character. Be wary, this action cannot be undone.", "SW5E.CurrencyConvertHint": "Convert all carried currency to the highest possible denomination to reduce the amount of coinage carried by the character. Be wary, this action cannot be undone.",
@ -319,7 +318,6 @@
"SW5E.DamageRoll": "Damage Roll", "SW5E.DamageRoll": "Damage Roll",
"SW5E.DamageSonic": "Sonic", "SW5E.DamageSonic": "Sonic",
"SW5E.DamImm": "Damage Immunities", "SW5E.DamImm": "Damage Immunities",
"SW5E.DmgRed": "Damage Reduction",
"SW5E.DamRes": "Damage Resistances", "SW5E.DamRes": "Damage Resistances",
"SW5E.DamVuln": "Damage Vulnerabilities", "SW5E.DamVuln": "Damage Vulnerabilities",
"SW5E.DarkPowerDC": "Dark Power DC", "SW5E.DarkPowerDC": "Dark Power DC",
@ -345,24 +343,29 @@
"SW5E.DistMi": "Miles", "SW5E.DistMi": "Miles",
"SW5E.DistSelf": "Self", "SW5E.DistSelf": "Self",
"SW5E.DistTouch": "Touch", "SW5E.DistTouch": "Touch",
"SW5E.DmgRed": "Damage Reduction",
"SW5E.Duration": "Duration", "SW5E.Duration": "Duration",
"SW5E.EffectsCategoryTemporary": "Temporary Effects",
"SW5E.EffectsCategoryPassive": "Passive Effects",
"SW5E.EffectsCategoryInactive": "Inactive Effects",
"SW5E.EffectCreate": "Create Effect", "SW5E.EffectCreate": "Create Effect",
"SW5E.EffectDelete": "Delete Effect", "SW5E.EffectDelete": "Delete Effect",
"SW5E.EffectEdit": "Edit Effect", "SW5E.EffectEdit": "Edit Effect",
"SW5E.EffectInactive": "Inactive Effects",
"SW5E.EffectNew": "New Effect",
"SW5E.EffectPassive": "Passive Effects",
"SW5E.Effects": "Effects", "SW5E.Effects": "Effects",
"SW5E.EffectTemporary": "Temporary Effects",
"SW5E.EffectsCategoryInactive": "Inactive Effects",
"SW5E.EffectsCategoryPassive": "Passive Effects",
"SW5E.EffectsCategoryTemporary": "Temporary Effects",
"SW5E.EffectToggle": "Toggle Effect", "SW5E.EffectToggle": "Toggle Effect",
"SW5E.Engine": "Engine", "SW5E.Engine": "Engine",
"SW5E.EnginePl": "Engines", "SW5E.EnginePl": "Engines",
"SW5E.EquipmentBonus": "Magical Bonus", "SW5E.EquipmentBonus": "Magical Bonus",
"SW5E.EquipmentClothing": "Clothing", "SW5E.EquipmentClothing": "Clothing",
"SW5E.EquipmentHeavy": "Heavy Armor", "SW5E.EquipmentHeavy": "Heavy Armor",
"SW5E.EquipmentHyperdrive": "Hyperdrive",
"SW5E.EquipmentLight": "Light Armor", "SW5E.EquipmentLight": "Light Armor",
"SW5E.EquipmentMedium": "Medium Armor", "SW5E.EquipmentMedium": "Medium Armor",
"SW5E.EquipmentNatural": "Natural Armor", "SW5E.EquipmentNatural": "Natural Armor",
"SW5E.EquipmentHyperdrive": "Hyperdrive",
"SW5E.EquipmentPowerCoupling": "Power Coupling", "SW5E.EquipmentPowerCoupling": "Power Coupling",
"SW5E.EquipmentReactor": "Reactor", "SW5E.EquipmentReactor": "Reactor",
"SW5E.EquipmentShield": "Shield", "SW5E.EquipmentShield": "Shield",
@ -377,6 +380,7 @@
"SW5E.Expertise": "Expertise", "SW5E.Expertise": "Expertise",
"SW5E.Favorites": "Favorites", "SW5E.Favorites": "Favorites",
"SW5E.FavoritesAndNotes": "Favorites & Notes", "SW5E.FavoritesAndNotes": "Favorites & Notes",
"SW5E.Feats": "Feats",
"SW5E.FeatureActionRecharge": "Action Recharge", "SW5E.FeatureActionRecharge": "Action Recharge",
"SW5E.FeatureActive": "Active Abilities", "SW5E.FeatureActive": "Active Abilities",
"SW5E.FeatureAdd": "Create Feature", "SW5E.FeatureAdd": "Create Feature",
@ -387,8 +391,8 @@
"SW5E.FeatureRechargeOn": "Recharge On", "SW5E.FeatureRechargeOn": "Recharge On",
"SW5E.FeatureRechargeResult": "1d6 Result", "SW5E.FeatureRechargeResult": "1d6 Result",
"SW5E.Features": "Features", "SW5E.Features": "Features",
"SW5E.FeatureUsage": "Feature Usage",
"SW5E.FeatureType": "Feature Type", "SW5E.FeatureType": "Feature Type",
"SW5E.FeatureUsage": "Feature Usage",
"SW5E.FeetAbbr": "ft.", "SW5E.FeetAbbr": "ft.",
"SW5E.Filter": "Filter", "SW5E.Filter": "Filter",
"SW5E.FilterNoPowers": "No powers found for this set of filters.", "SW5E.FilterNoPowers": "No powers found for this set of filters.",
@ -517,9 +521,9 @@
"SW5E.Flaws": "Flaws", "SW5E.Flaws": "Flaws",
"SW5E.ForcePowerbook": "Force Powers", "SW5E.ForcePowerbook": "Force Powers",
"SW5E.Formula": "Formula", "SW5E.Formula": "Formula",
"SW5E.FuelCapacity": "Fuel Capacity", "SW5E.FuelCapacity": "Fuel Capacity",
"SW5E.FuelCostPerUnit": "Fuel Cost per Unit",
"SW5E.FuelCostsMod": "Fuel Costs Modifier", "SW5E.FuelCostsMod": "Fuel Costs Modifier",
"SW5E.FuelCostPerUnit": "Fuel Cost per Unit",
"SW5E.GrantedAbilities": "Granted Abilities", "SW5E.GrantedAbilities": "Granted Abilities",
"SW5E.HalfProficient": "Half Proficient", "SW5E.HalfProficient": "Half Proficient",
"SW5E.HardpointSizeMod": "Hardpoint Size Modifier", "SW5E.HardpointSizeMod": "Hardpoint Size Modifier",
@ -585,6 +589,7 @@
"SW5E.ItemTypeArchetype": "Archetype", "SW5E.ItemTypeArchetype": "Archetype",
"SW5E.ItemTypeBackground": "Background", "SW5E.ItemTypeBackground": "Background",
"Sw5E.ItemTypeBackgroundPl": "Backgrounds", "Sw5E.ItemTypeBackgroundPl": "Backgrounds",
"SW5E.ItemTypeBackpack": "Container",
"SW5E.ItemTypeClass": "Class", "SW5E.ItemTypeClass": "Class",
"SW5E.ItemTypeClassFeat": "Class Feature", "SW5E.ItemTypeClassFeat": "Class Feature",
"SW5E.ItemTypeClassFeats": "Class Features", "SW5E.ItemTypeClassFeats": "Class Features",
@ -594,9 +599,9 @@
"SW5E.ItemTypeContainer": "Container", "SW5E.ItemTypeContainer": "Container",
"SW5E.ItemTypeContainerPl": "Containers", "SW5E.ItemTypeContainerPl": "Containers",
"SW5E.ItemTypeDeployment": "Deployment", "SW5E.ItemTypeDeployment": "Deployment",
"SW5E.ItemTypeDeploymentPl": "Deployments",
"SW5E.ItemTypeDeploymentFeature": "Deployment Feature", "SW5E.ItemTypeDeploymentFeature": "Deployment Feature",
"SW5E.ItemTypeDeploymentFeaturePl": "Deployment Features", "SW5E.ItemTypeDeploymentFeaturePl": "Deployment Features",
"SW5E.ItemTypeDeploymentPl": "Deployments",
"SW5E.ItemTypeEquipment": "Equipment", "SW5E.ItemTypeEquipment": "Equipment",
"SW5E.ItemTypeEquipmentPl": "Equipment", "SW5E.ItemTypeEquipmentPl": "Equipment",
"SW5E.ItemTypeFeat": "Feat", "SW5E.ItemTypeFeat": "Feat",
@ -751,6 +756,7 @@
"SW5E.LongRest": "Long Rest", "SW5E.LongRest": "Long Rest",
"SW5E.LongRestEpic": "Long Rest (1 hour)", "SW5E.LongRestEpic": "Long Rest (1 hour)",
"SW5E.LongRestGritty": "Long Rest (7 days)", "SW5E.LongRestGritty": "Long Rest (7 days)",
"SW5E.LongRestHint": "Take a long rest? On a long rest you will recover hit points, half your maximum hit dice, class resources, limited use item charges, and power points.",
"SW5E.LongRestNormal": "Long Rest (8 hours)", "SW5E.LongRestNormal": "Long Rest (8 hours)",
"SW5E.LongRestOvernight": "Long Rest (New Day)", "SW5E.LongRestOvernight": "Long Rest (New Day)",
"SW5E.LongRestResult": "{name} takes a long rest.", "SW5E.LongRestResult": "{name} takes a long rest.",
@ -770,8 +776,8 @@
"SW5E.LongRestResultTP": "{name} takes a long rest and recovers {tech} Tech Points.", "SW5E.LongRestResultTP": "{name} takes a long rest and recovers {tech} Tech Points.",
"SW5E.LongRestResultTPHD": "{name} takes a long rest and recovers {tech} Tech Points and {dice} Hit Dice.", "SW5E.LongRestResultTPHD": "{name} takes a long rest and recovers {tech} Tech Points and {dice} Hit Dice.",
"SW5E.Max": "Max", "SW5E.Max": "Max",
"SW5E.Modifier": "Modifier",
"SW5E.ModCap": "Modification Capacity", "SW5E.ModCap": "Modification Capacity",
"SW5E.Modifier": "Modifier",
"SW5E.Movement": "Movement", "SW5E.Movement": "Movement",
"SW5E.MovementBurrow": "Burrow", "SW5E.MovementBurrow": "Burrow",
"SW5E.MovementClimb": "Climb", "SW5E.MovementClimb": "Climb",
@ -780,13 +786,15 @@
"SW5E.MovementCrawl": "Crawl", "SW5E.MovementCrawl": "Crawl",
"SW5E.MovementFly": "Fly", "SW5E.MovementFly": "Fly",
"SW5E.MovementHover": "Hover", "SW5E.MovementHover": "Hover",
"SW5E.MovementRoll": "Roll", "SW5E.MovementRoll": "Roll",
"SW5E.MovementSpace": "Space Flight", "SW5E.MovementSpace": "Space Flight",
"SW5E.MovementSwim": "Swim", "SW5E.MovementSwim": "Swim",
"SW5E.MovementTurn": "Turning", "SW5E.MovementTurn": "Turning",
"SW5E.MovementUnits": "Units", "SW5E.MovementUnits": "Units",
"SW5E.MovementWalk": "Walk", "SW5E.MovementWalk": "Walk",
"SW5E.Name": "Character Name", "SW5E.Name": "Character Name",
"SW5E.NewDay": "Is New Day?",
"SW5E.NewDayHint": "Recover limited use abilities which recharge \"per day\"?",
"SW5E.NoCharges": "No Charges", "SW5E.NoCharges": "No Charges",
"SW5E.None": "None", "SW5E.None": "None",
"SW5E.NoPowerLevels": "This character has no powercaster levels, but you may add powers manually.", "SW5E.NoPowerLevels": "This character has no powercaster levels, but you may add powers manually.",
@ -839,11 +847,12 @@
"SW5E.PowerCreate": "Create Power", "SW5E.PowerCreate": "Create Power",
"SW5E.PowerDC": "Power DC", "SW5E.PowerDC": "Power DC",
"SW5E.PowerDetails": "Power Details", "SW5E.PowerDetails": "Power Details",
"SW5E.PowerDie": "Power Die",
"SW5E.PowerDiePl": "Power Dice",
"SW5E.PowerDieAlloc": "Power Die Allocation",
"SW5E.PowerDiceRecovery": "Power Dice Recovery", "SW5E.PowerDiceRecovery": "Power Dice Recovery",
"SW5E.PowerDie": "Power Die",
"SW5E.PowerDieAlloc": "Power Die Allocation",
"SW5E.PowerDiePl": "Power Dice",
"SW5E.PowerEffects": "Power Effects", "SW5E.PowerEffects": "Power Effects",
"SW5E.PowerfulCritical": "Powerful Critical",
"SW5E.PowerLevel": "Power Level", "SW5E.PowerLevel": "Power Level",
"SW5E.PowerLevel0": "At-Will", "SW5E.PowerLevel0": "At-Will",
"SW5E.PowerLevel1": "1st Level", "SW5E.PowerLevel1": "1st Level",
@ -873,9 +882,9 @@
"SW5E.PowerProgression": "Power Progression", "SW5E.PowerProgression": "Power Progression",
"SW5E.PowerProgSct": "Scout", "SW5E.PowerProgSct": "Scout",
"SW5E.PowerProgSnt": "Sentinel", "SW5E.PowerProgSnt": "Sentinel",
"SW5E.PowerRouting": "Power Routing",
"SW5E.PowerSchool": "Power School", "SW5E.PowerSchool": "Power School",
"SW5E.PowersKnown": "Powers Known", "SW5E.PowersKnown": "Powers Known",
"SW5E.PowerRouting": "Power Routing",
"SW5E.PowerTarget": "Power Target", "SW5E.PowerTarget": "Power Target",
"SW5E.PowerUnprepared": "Unprepared", "SW5E.PowerUnprepared": "Unprepared",
"SW5E.PowerUsage": "Power Usage", "SW5E.PowerUsage": "Power Usage",
@ -891,15 +900,16 @@
"SW5E.Reaction": "Reaction", "SW5E.Reaction": "Reaction",
"SW5E.ReactionPl": "Reactions", "SW5E.ReactionPl": "Reactions",
"SW5E.Recharge": "Recharge", "SW5E.Recharge": "Recharge",
"SW5E.Refitting": "Refitting", "SW5E.Refitting": "Refitting",
"SW5E.Refuel": "Refuel", "SW5E.Refuel": "Refuel",
"SW5E.RegenerationRateCoefficient": "Regeneration Rate Coefficient", "SW5E.RegenerationRateCoefficient": "Regeneration Rate Coefficient",
"SW5E.RequiredMaterials": "Required Materials", "SW5E.RequiredMaterials": "Required Materials",
"SW5E.Requirements": "Requirements", "SW5E.Requirements": "Requirements",
"SW5E.ResourcesAndTraits": "Resources & Traits",
"SW5E.ResourcePrimary": "Resource 1", "SW5E.ResourcePrimary": "Resource 1",
"SW5E.ResourcesAndTraits": "Resources & Traits",
"SW5E.ResourceSecondary": "Resource 2", "SW5E.ResourceSecondary": "Resource 2",
"SW5E.ResourceTertiary": "Resource 3", "SW5E.ResourceTertiary": "Resource 3",
"SW5E.Rest": "Rest",
"SW5E.RestL": "L. Rest", "SW5E.RestL": "L. Rest",
"SW5E.RestS": "S. Rest", "SW5E.RestS": "S. Rest",
"SW5E.Ritual": "Ritual", "SW5E.Ritual": "Ritual",
@ -919,6 +929,7 @@
"SW5E.SchoolLgt": "Light", "SW5E.SchoolLgt": "Light",
"SW5E.SchoolTec": "Tech", "SW5E.SchoolTec": "Tech",
"SW5E.SchoolUni": "Universal", "SW5E.SchoolUni": "Universal",
"SW5E.SelectItemsPromptTitle": "Select Items",
"SW5E.SenseBlindsight": "Blindsight", "SW5E.SenseBlindsight": "Blindsight",
"SW5E.SenseBS": "Blindsight", "SW5E.SenseBS": "Blindsight",
"SW5E.SenseDarkvision": "Darkvision", "SW5E.SenseDarkvision": "Darkvision",
@ -937,10 +948,10 @@
"SW5E.SheetClassNPC": "Default NPC Sheet", "SW5E.SheetClassNPC": "Default NPC Sheet",
"SW5E.SheetClassNPCOld": "Old NPC Sheet", "SW5E.SheetClassNPCOld": "Old NPC Sheet",
"SW5E.SheetClassVehicle": "Default Vehicle Sheet", "SW5E.SheetClassVehicle": "Default Vehicle Sheet",
"SW5E.ShieldDice": "Shield Dice", "SW5E.ShieldDice": "Shield Dice",
"SW5E.ShieldPoints": "Shield Points", "SW5E.ShieldPoints": "Shield Points",
"SW5E.ShieldPointsFormula": "Shield Points Formula", "SW5E.ShieldPointsFormula": "Shield Points Formula",
"SW5E.ShieldRegen": "Regen", "SW5E.ShieldRegen": "Regen",
"SW5E.ShortRest": "Short Rest", "SW5E.ShortRest": "Short Rest",
"SW5E.ShortRestEpic": "Short Rest (5 minutes)", "SW5E.ShortRestEpic": "Short Rest (5 minutes)",
"SW5E.ShortRestGritty": "Short Rest (8 hours)", "SW5E.ShortRestGritty": "Short Rest (8 hours)",
@ -975,12 +986,12 @@
"SW5E.SkillPrc": "Perception", "SW5E.SkillPrc": "Perception",
"SW5E.SkillPrf": "Performance", "SW5E.SkillPrf": "Performance",
"SW5E.SkillPromptTitle": "{skill} Skill Check", "SW5E.SkillPromptTitle": "{skill} Skill Check",
"SW5E.Skip": "Skip",
"SW5E.Skills": "Skills", "SW5E.Skills": "Skills",
"SW5E.SkillSlt": "Sleight of Hand", "SW5E.SkillSlt": "Sleight of Hand",
"SW5E.SkillSte": "Stealth", "SW5E.SkillSte": "Stealth",
"SW5E.SkillSur": "Survival", "SW5E.SkillSur": "Survival",
"SW5E.SkillTec": "Technology", "SW5E.SkillTec": "Technology",
"SW5E.Skip": "Skip",
"SW5E.Slots": "Slots", "SW5E.Slots": "Slots",
"SW5E.Source": "Source", "SW5E.Source": "Source",
"SW5E.Special": "Special", "SW5E.Special": "Special",
@ -991,8 +1002,8 @@
"SW5E.Speed": "Speed", "SW5E.Speed": "Speed",
"SW5E.SpeedSpecial": "Special Movement", "SW5E.SpeedSpecial": "Special Movement",
"SW5E.StarshipAmbassador": "Ambassador", "SW5E.StarshipAmbassador": "Ambassador",
"SW5E.StarshipArmorandShields": "Starship Armor and Shields",
"SW5E.StarshipArmorandShieldProps": "Starship Armor & Shield Properties", "SW5E.StarshipArmorandShieldProps": "Starship Armor & Shield Properties",
"SW5E.StarshipArmorandShields": "Starship Armor and Shields",
"SW5E.StarshipBattleship": "Battleship", "SW5E.StarshipBattleship": "Battleship",
"SW5E.StarshipBlockadeShip": "Blockade Ship", "SW5E.StarshipBlockadeShip": "Blockade Ship",
"SW5E.StarshipBomber": "Bomber", "SW5E.StarshipBomber": "Bomber",
@ -1117,6 +1128,7 @@
"SW5E.TraitToolProf": "Tool Proficiencies", "SW5E.TraitToolProf": "Tool Proficiencies",
"SW5E.TraitWeaponProf": "Weapon Proficiencies", "SW5E.TraitWeaponProf": "Weapon Proficiencies",
"SW5E.Type": "Type", "SW5E.Type": "Type",
"SW5E.Uncrewed": "Uncrewed",
"SW5E.Unequipped": "Unequipped", "SW5E.Unequipped": "Unequipped",
"SW5E.UniversalPowerDC": "Universal Power DC", "SW5E.UniversalPowerDC": "Universal Power DC",
"SW5E.Unlimited": "Unlimited", "SW5E.Unlimited": "Unlimited",
@ -1141,16 +1153,27 @@
"SW5E.VersatileDamage": "Versatile Damage", "SW5E.VersatileDamage": "Versatile Damage",
"SW5E.VsDC": "vs DC.", "SW5E.VsDC": "vs DC.",
"SW5E.WeaponAmmo": "Ammunition", "SW5E.WeaponAmmo": "Ammunition",
"SW5E.WeaponBlasterPistolProficiency": "Blaster Pistol",
"SW5E.WeaponChakramProficiency": "Chakrams",
"SW5E.WeaponDoubleBladeProficiency": "Doubleblade",
"SW5E.WeaponDoubleSaberProficiency": "Doublesaber",
"SW5E.WeaponDoubleShotoProficiency": "Doubleshoto",
"SW5E.WeaponDoubleSwordProficiency": "Doublesword",
"SW5E.WeaponHiddenBladeProficiency": "Hidden Blade",
"SW5E.WeaponImprov": "Improvised", "SW5E.WeaponImprov": "Improvised",
"SW5E.WeaponImprovisedProficiency": "Improvised Weapons",
"SW5E.WeaponLightFoilProficiency": "Lightfoil",
"SW5E.WeaponLightRingProficiency": "Light Ring",
"SW5E.WeaponMartialB": "Martial Blaster", "SW5E.WeaponMartialB": "Martial Blaster",
"SW5E.WeaponMartialBlasterProficiency": "Martial Blasters",
"SW5E.WeaponMartialLightweaponProficiency": "Martial Lightweapons",
"SW5E.WeaponMartialLW": "Martial Lightweapon", "SW5E.WeaponMartialLW": "Martial Lightweapon",
"SW5E.WeaponPrimarySW": "Primary (Starship)",
"SW5E.WeaponSecondarySW": "Secondary (Starship)",
"SW5E.WeaponTertiarySW": "Tertiary (Starship)",
"SW5E.WeaponQuaternarySW": "Quaternary (Starship)",
"SW5E.WeaponMartialProficiency": "Martial Weapons", "SW5E.WeaponMartialProficiency": "Martial Weapons",
"SW5E.WeaponMartialVibroweaponProficiency": "Martial Vibroweapons",
"SW5E.WeaponMartialVW": "Martial Vibroweapon", "SW5E.WeaponMartialVW": "Martial Vibroweapon",
"SW5E.WeaponNatural": "Natural", "SW5E.WeaponNatural": "Natural",
"SW5E.WeaponNaturalProficiency": "Natural Weapons",
"SW5E.WeaponPrimarySW": "Primary (Starship)",
"SW5E.WeaponPropertiesAmm": "Ammunition", "SW5E.WeaponPropertiesAmm": "Ammunition",
"SW5E.WeaponPropertiesAut": "Auto", "SW5E.WeaponPropertiesAut": "Auto",
"SW5E.WeaponPropertiesBur": "Burst", "SW5E.WeaponPropertiesBur": "Burst",
@ -1168,14 +1191,14 @@
"SW5E.WeaponPropertiesFix": "Fixed", "SW5E.WeaponPropertiesFix": "Fixed",
"SW5E.WeaponPropertiesFoc": "Focus", "SW5E.WeaponPropertiesFoc": "Focus",
"SW5E.WeaponPropertiesHid": "Hidden", "SW5E.WeaponPropertiesHid": "Hidden",
"SW5E.WeaponPropertiesHvy": "Heavy",
"SW5E.WeaponPropertiesHom": "Homing", "SW5E.WeaponPropertiesHom": "Homing",
"SW5E.WeaponPropertiesHvy": "Heavy",
"SW5E.WeaponPropertiesIon": "Ionizing", "SW5E.WeaponPropertiesIon": "Ionizing",
"SW5E.WeaponPropertiesKen": "Keen", "SW5E.WeaponPropertiesKen": "Keen",
"SW5E.WeaponPropertiesLgt": "Light", "SW5E.WeaponPropertiesLgt": "Light",
"SW5E.WeaponPropertiesLum": "Luminous", "SW5E.WeaponPropertiesLum": "Luminous",
"SW5E.WeaponPropertiesMlt": "Melt",
"SW5E.WeaponPropertiesMig": "Mighty", "SW5E.WeaponPropertiesMig": "Mighty",
"SW5E.WeaponPropertiesMlt": "Melt",
"SW5E.WeaponPropertiesOvr": "Overheat", "SW5E.WeaponPropertiesOvr": "Overheat",
"SW5E.WeaponPropertiesPic": "Piercing", "SW5E.WeaponPropertiesPic": "Piercing",
"SW5E.WeaponPropertiesPow": "Power", "SW5E.WeaponPropertiesPow": "Power",
@ -1194,32 +1217,21 @@
"SW5E.WeaponPropertiesVer": "Versatile", "SW5E.WeaponPropertiesVer": "Versatile",
"SW5E.WeaponPropertiesVic": "Vicious", "SW5E.WeaponPropertiesVic": "Vicious",
"SW5E.WeaponPropertiesZon": "Zone", "SW5E.WeaponPropertiesZon": "Zone",
"SW5E.WeaponQuaternarySW": "Quaternary (Starship)",
"SW5E.WeaponSaberWhipProficiency": "Saberwhip",
"SW5E.WeaponSecondarySW": "Secondary (Starship)",
"SW5E.WeaponSiege": "Siege", "SW5E.WeaponSiege": "Siege",
"SW5E.WeaponSimpleB": "Simple Blaster", "SW5E.WeaponSimpleB": "Simple Blaster",
"SW5E.WeaponSimpleBlasterProficiency": "Simple Blasters",
"SW5E.WeaponSimpleLightweaponProficiency": "Simple Lightweapons",
"SW5E.WeaponSimpleLW": "Simple Lightweapon", "SW5E.WeaponSimpleLW": "Simple Lightweapon",
"SW5E.WeaponBlasterPistolProficiency": "Blaster Pistol",
"SW5E.WeaponChakramProficiency": "Chakrams",
"SW5E.WeaponDoubleBladeProficiency": "Doubleblade",
"SW5E.WeaponDoubleSaberProficiency": "Doublesaber",
"SW5E.WeaponDoubleShotoProficiency": "Doubleshoto",
"SW5E.WeaponDoubleSwordProficiency": "Doublesword",
"SW5E.WeaponHiddenBladeProficiency": "Hidden Blade",
"SW5E.WeaponImprovisedProficiency": "Improvised Weapons",
"SW5E.WeaponSimpleProficiency": "Simple Weapons", "SW5E.WeaponSimpleProficiency": "Simple Weapons",
"SW5E.WeaponLightFoilProficiency": "Lightfoil", "SW5E.WeaponSimpleVibroweaponProficiency": "Simple Vibroweapons",
"SW5E.WeaponLightRingProficiency": "Light Ring",
"SW5E.WeaponMartialBlasterProficiency": "Martial Blasters",
"SW5E.WeaponMartialLightweaponProficiency": "Martial Lightweapons",
"SW5E.WeaponMartialVibroweaponProficiency": "Martial Vibroweapons",
"SW5E.WeaponNaturalProficiency": "Natural Weapons",
"SW5E.WeaponSaberWhipProficiency": "Saberwhip",
"SW5E.WeaponSimpleBlasterProficiency": "Simple Blasters",
"SW5E.WeaponSimpleLightweaponProficiency": "Simple Lightweapons",
"SW5E.WeaponSimpleVibroweaponProficiency": "Simple Vibroweapons",
"SW5E.WeaponSimpleVW": "Simple Vibroweapon", "SW5E.WeaponSimpleVW": "Simple Vibroweapon",
"SW5E.WeaponTechbladeProficiency": "Techblades",
"SW5E.WeaponVibrorapierProficiency": "Vibrorapier",
"SW5E.WeaponVibrowhipProficiency": "Vibrowhip",
"SW5E.WeaponSizeAbb": "Size", "SW5E.WeaponSizeAbb": "Size",
"SW5E.WeaponTechbladeProficiency": "Techblades",
"SW5E.WeaponTertiarySW": "Tertiary (Starship)",
"SW5E.WeaponVibrorapierProficiency": "Vibrorapier",
"SW5E.WeaponVibrowhipProficiency": "Vibrowhip",
"SW5E.Weight": "Weight" "SW5E.Weight": "Weight"
} }

View file

@ -696,10 +696,10 @@ export default class Actor5e extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
/* Event Handlers /* Event Handlers */
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @inheritDoc */ /** @inheritdoc */
async _preCreate(data, options, user) { async _preCreate(data, options, user) {
await super._preCreate(data, options, user); await super._preCreate(data, options, user);
@ -1688,11 +1688,13 @@ export default class Actor5e extends Actor {
// Get the Tokens which represent this actor // Get the Tokens which represent this actor
if ( canvas.ready ) { if ( canvas.ready ) {
const tokens = this.getActiveTokens(true); const tokens = this.getActiveTokens(true);
const tokenData = await original.getTokenData();
const tokenUpdates = tokens.map(t => { const tokenUpdates = tokens.map(t => {
const tokenData = original.data.token.toJSON(); const update = duplicate(tokenData);
tokenData._id = t.id; update._id = t.id;
tokenData.actorId = original.id; delete update.x;
return tokenData; delete update.y;
return update;
}); });
canvas.scene.updateEmbeddedDocuments("Token", tokenUpdates); canvas.scene.updateEmbeddedDocuments("Token", tokenUpdates);
} }

View file

@ -75,10 +75,10 @@ export default class ActorSheet5e extends ActorSheet {
options: this.options, options: this.options,
editable: this.isEditable, editable: this.isEditable,
cssClass: isOwner ? "editable" : "locked", cssClass: isOwner ? "editable" : "locked",
isCharacter: this.actor.data.type === "character", isCharacter: this.actor.type === "character",
isNPC: this.actor.data.type === "npc", isNPC: this.actor.type === "npc",
isStarship: this.actor.data.type === "starship", isStarship: this.actor.type === "starship",
isVehicle: this.actor.data.type === 'vehicle', isVehicle: this.actor.type === 'vehicle',
config: CONFIG.SW5E, config: CONFIG.SW5E,
rollData: this.actor.getRollData.bind(this.actor) rollData: this.actor.getRollData.bind(this.actor)
}; };
@ -109,7 +109,7 @@ export default class ActorSheet5e extends ActorSheet {
// Skills // Skills
if (actorData.data.skills) { if (actorData.data.skills) {
for ( let [s, skl] of Object.entries(actorData.data.skills)) { for (let [s, skl] of Object.entries(actorData.data.skills)) {
skl.ability = CONFIG.SW5E.abilityAbbreviations[skl.ability]; skl.ability = CONFIG.SW5E.abilityAbbreviations[skl.ability];
skl.icon = this._getProficiencyIcon(skl.value); skl.icon = this._getProficiencyIcon(skl.value);
skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value]; skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value];
@ -781,7 +781,7 @@ export default class ActorSheet5e extends ActorSheet {
const header = event.currentTarget; const header = event.currentTarget;
const type = header.dataset.type; const type = header.dataset.type;
const itemData = { const itemData = {
name: game.i18n.format("SW5E.ItemNew", {type: type.capitalize()}), name: game.i18n.format("SW5E.ItemNew", {type: game.i18n.localize(`SW5E.ItemType${type.capitalize()}`)}),
type: type, type: type,
data: foundry.utils.deepClone(header.dataset) data: foundry.utils.deepClone(header.dataset)
}; };

View file

@ -112,7 +112,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
this._prepareItemToggleState(item); this._prepareItemToggleState(item);
// Primary Class // Primary Class
if ( item.type === "class" ) item.isOriginalClass = ( item.data._id === this.actor.data.data.details.originalClass ); if ( item.type === "class" ) item.isOriginalClass = ( item._id === this.actor.data.data.details.originalClass );
// Classify items into types // Classify items into types
if ( item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school) ) arr[1].push(item); if ( item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school) ) arr[1].push(item);
@ -143,7 +143,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
for ( let i of items ) { for ( let i of items ) {
i.data.quantity = i.data.quantity || 0; i.data.quantity = i.data.quantity || 0;
i.data.weight = i.data.weight || 0; i.data.weight = i.data.weight || 0;
i.totalWeight = Math.round(i.data.quantity * i.data.weight * 10) / 10; i.totalWeight = (i.data.quantity * i.data.weight).toNearest(0.1);
inventory[i.type].items.push(i); inventory[i.type].items.push(i);
} }
@ -156,9 +156,9 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
classes: { label: "SW5E.ItemTypeClassPl", items: [], hasActions: false, dataset: {type: "class"}, isClass: true }, classes: { label: "SW5E.ItemTypeClassPl", items: [], hasActions: false, dataset: {type: "class"}, isClass: true },
classfeatures: { label: "SW5E.ItemTypeClassFeats", items: [], hasActions: true, dataset: {type: "classfeature"}, isClassfeature: true }, classfeatures: { label: "SW5E.ItemTypeClassFeats", items: [], hasActions: true, dataset: {type: "classfeature"}, isClassfeature: true },
archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true }, archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true },
deployments: { label: "SW5E.ItemTypeDeploymentPl", items: [], hasActions: false, dataset: {type: "deployment"}, isDeployment: true }, deployments: { label: "SW5E.ItemTypeDeploymentPl", items: [], hasActions: false, dataset: {type: "deployment"}, isDeployment: true },
deploymentfeatures: { label: "SW5E.ItemTypeDeploymentFeaturePl", items: [], hasActions: true, dataset: {type: "deploymentfeature"}, isDeploymentfeature: true }, deploymentfeatures: { label: "SW5E.ItemTypeDeploymentFeaturePl", items: [], hasActions: true, dataset: {type: "deploymentfeature"}, isDeploymentfeature: true },
ventures: { label: "SW5E.ItemTypeVenturePl", items: [], hasActions: false, dataset: {type: "venture"}, isVenture: true }, ventures: { label: "SW5E.ItemTypeVenturePl", items: [], hasActions: false, dataset: {type: "venture"}, isVenture: true },
species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true }, species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true },
background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true }, background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true },
fightingstyles: { label: "SW5E.ItemTypeFightingStylePl", items: [], hasActions: false, dataset: {type: "fightingstyle"}, isFightingstyle: true }, fightingstyles: { label: "SW5E.ItemTypeFightingStylePl", items: [], hasActions: false, dataset: {type: "fightingstyle"}, isFightingstyle: true },
@ -175,9 +175,9 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
features.classes.items = classes; features.classes.items = classes;
features.classfeatures.items = classfeatures; features.classfeatures.items = classfeatures;
features.archetype.items = archetypes; features.archetype.items = archetypes;
features.deployments.items = deployments; features.deployments.items = deployments;
features.deploymentfeatures.items = deploymentfeatures; features.deploymentfeatures.items = deploymentfeatures;
features.ventures.items = ventures; features.ventures.items = ventures;
features.species.items = species; features.species.items = species;
features.background.items = backgrounds; features.background.items = backgrounds;
features.fightingstyles.items = fightingstyles; features.fightingstyles.items = fightingstyles;

View file

@ -1,4 +1,4 @@
import Actor5e from "../../entity.js"; import Actor5e from "../entity.js";
import ActorSheet5e from "./base.js"; import ActorSheet5e from "./base.js";
/** /**
@ -88,7 +88,7 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @inheritdoc */
getData(options) { getData(options) {
const data = super.getData(options); const data = super.getData(options);

View file

@ -222,7 +222,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
if ( isCargo ) { if ( isCargo ) {
totalWeight += (item.data.weight || 0) * item.data.quantity; totalWeight += (item.data.weight || 0) * item.data.quantity;
cargo.cargo.items.push(item); cargo.cargo.items.push(item);
continue continue;
} }
// Handle non-cargo item types // Handle non-cargo item types
@ -371,6 +371,8 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
return super._onItemDelete(event); return super._onItemDelete(event);
} }
/* -------------------------------------------- */
/** @override */ /** @override */
async _onDropItemCreate(itemData) { async _onDropItemCreate(itemData) {
const cargoTypes = ["weapon", "equipment", "consumable", "tool", "loot", "backpack"]; const cargoTypes = ["weapon", "equipment", "consumable", "tool", "loot", "backpack"];

View file

@ -789,7 +789,7 @@ export default class ActorSheet5e extends ActorSheet {
const header = event.currentTarget; const header = event.currentTarget;
const type = header.dataset.type; const type = header.dataset.type;
const itemData = { const itemData = {
name: game.i18n.format("SW5E.ItemNew", {type: type.capitalize()}), name: game.i18n.format("SW5E.ItemNew", {type: game.i18n.localize(`SW5E.ItemType${type.capitalize()}`)}),
type: type, type: type,
data: foundry.utils.deepClone(header.dataset) data: foundry.utils.deepClone(header.dataset)
}; };
@ -820,6 +820,7 @@ export default class ActorSheet5e extends ActorSheet {
*/ */
_onItemDelete(event) { _onItemDelete(event) {
event.preventDefault(); event.preventDefault();
const li = event.currentTarget.closest(".item");
const item = this.actor.items.get(li.dataset.itemId); const item = this.actor.items.get(li.dataset.itemId);
if ( item ) return item.delete(); if ( item ) return item.delete();
} }

View file

@ -101,7 +101,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
this._prepareItemToggleState(item); this._prepareItemToggleState(item);
// Primary Class // Primary Class
if ( item.type === "class" ) item.isOriginalClass = ( item.data._id === this.actor.data.data.details.originalClass ); if ( item.type === "class" ) item.isOriginalClass = ( item._id === this.actor.data.data.details.originalClass );
// Classify items into types // Classify items into types
if ( item.type === "power" ) arr[1].push(item); if ( item.type === "power" ) arr[1].push(item);

View file

@ -1,3 +1,4 @@
import Actor5e from "../entity.js";
import ActorSheet5e from "./base.js"; import ActorSheet5e from "./base.js";
/** /**

View file

@ -39,7 +39,7 @@ export default class AbilityUseDialog extends Dialog {
// Prepare dialog form data // Prepare dialog form data
const data = { const data = {
item: item.data, item: item.data,
title: game.i18n.format("SW5E.AbilityUseHint", item.data), title: game.i18n.format("SW5E.AbilityUseHint", {type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`), name: item.name}),
note: this._getAbilityUseNote(item.data, uses, recharge), note: this._getAbilityUseNote(item.data, uses, recharge),
consumePowerSlot: false, consumePowerSlot: false,
consumeRecharge: recharges, consumeRecharge: recharges,
@ -59,7 +59,7 @@ export default class AbilityUseDialog extends Dialog {
const label = game.i18n.localize("SW5E.AbilityUse" + (data.isPower ? "Cast" : "Use")); const label = game.i18n.localize("SW5E.AbilityUse" + (data.isPower ? "Cast" : "Use"));
return new Promise((resolve) => { return new Promise((resolve) => {
const dlg = new this(item, { const dlg = new this(item, {
title: `${item.name}: Usage Configuration`, title: `${item.name}: ${game.i18n.localize("SW5E.AbilityUseConfig")}`,
content: html, content: html,
buttons: { buttons: {
use: { use: {
@ -187,7 +187,7 @@ export default class AbilityUseDialog extends Dialog {
// Abilities which use Recharge // Abilities which use Recharge
if ( !!recharge.value ) { if ( !!recharge.value ) {
return game.i18n.format(recharge.charged ? "SW5E.AbilityUseChargedHint" : "SW5E.AbilityUseRechargeHint", { return game.i18n.format(recharge.charged ? "SW5E.AbilityUseChargedHint" : "SW5E.AbilityUseRechargeHint", {
type: item.type, type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`),
}) })
} }
@ -201,7 +201,7 @@ export default class AbilityUseDialog extends Dialog {
else if ( item.data.quantity === 1 && uses.autoDestroy ) str = "SW5E.AbilityUseConsumableDestroyHint"; else if ( item.data.quantity === 1 && uses.autoDestroy ) str = "SW5E.AbilityUseConsumableDestroyHint";
else if ( item.data.quantity > 1 ) str = "SW5E.AbilityUseConsumableQuantityHint"; else if ( item.data.quantity > 1 ) str = "SW5E.AbilityUseConsumableQuantityHint";
return game.i18n.format(str, { return game.i18n.format(str, {
type: item.data.consumableType, type: game.i18n.localize(`SW5E.Consumable${item.data.consumableType.capitalize()}`),
value: uses.value, value: uses.value,
quantity: item.data.quantity, quantity: item.data.quantity,
max: uses.max, max: uses.max,
@ -212,7 +212,7 @@ export default class AbilityUseDialog extends Dialog {
// Other Items // Other Items
else { else {
return game.i18n.format("SW5E.AbilityUseNormalHint", { return game.i18n.format("SW5E.AbilityUseNormalHint", {
type: item.type, type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`),
value: uses.value, value: uses.value,
max: uses.max, max: uses.max,
per: CONFIG.SW5E.limitedUsePeriods[uses.per] per: CONFIG.SW5E.limitedUsePeriods[uses.per]

View file

@ -1,6 +1,6 @@
/** /**
* An application class which provides advanced configuration for special character flags which modify an Actor * An application class which provides advanced configuration for special character flags which modify an Actor
* @extends {DocumentSheet} * @implements {DocumentSheet}
*/ */
export default class ActorSheetFlags extends DocumentSheet { export default class ActorSheetFlags extends DocumentSheet {
static get defaultOptions() { static get defaultOptions() {

View file

@ -40,11 +40,11 @@ export default class LongRestDialog extends Dialog {
static async longRestDialog({ actor } = {}) { static async longRestDialog({ actor } = {}) {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
const dlg = new this(actor, { const dlg = new this(actor, {
title: "Long Rest", title: game.i18n.localize("SW5E.LongRest"),
buttons: { buttons: {
rest: { rest: {
icon: '<i class="fas fa-bed"></i>', icon: '<i class="fas fa-bed"></i>',
label: "Rest", label: game.i18n.localize("SW5E.Rest"),
callback: html => { callback: html => {
let newDay = true; let newDay = true;
if (game.settings.get("sw5e", "restVariant") !== "gritty") if (game.settings.get("sw5e", "restVariant") !== "gritty")
@ -54,7 +54,7 @@ export default class LongRestDialog extends Dialog {
}, },
cancel: { cancel: {
icon: '<i class="fas fa-times"></i>', icon: '<i class="fas fa-times"></i>',
label: "Cancel", label: game.i18n.localize("Cancel"),
callback: reject callback: reject
} }
}, },

View file

@ -1,5 +1,5 @@
/** /**
* A simple form to set actor movement speeds * A simple form to set Actor movement speeds.
* @extends {DocumentSheet} * @extends {DocumentSheet}
*/ */
export default class ActorSensesConfig extends DocumentSheet { export default class ActorSensesConfig extends DocumentSheet {

View file

@ -93,11 +93,11 @@ export default class ShortRestDialog extends Dialog {
static async shortRestDialog({actor}={}) { static async shortRestDialog({actor}={}) {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
const dlg = new this(actor, { const dlg = new this(actor, {
title: "Short Rest", title: game.i18n.localize("SW5E.ShortRest"),
buttons: { buttons: {
rest: { rest: {
icon: '<i class="fas fa-bed"></i>', icon: '<i class="fas fa-bed"></i>',
label: "Rest", label: game.i18n.localize("SW5E.Rest"),
callback: html => { callback: html => {
let newDay = false; let newDay = false;
if (game.settings.get("sw5e", "restVariant") === "gritty") if (game.settings.get("sw5e", "restVariant") === "gritty")
@ -107,7 +107,7 @@ export default class ShortRestDialog extends Dialog {
}, },
cancel: { cancel: {
icon: '<i class="fas fa-times"></i>', icon: '<i class="fas fa-times"></i>',
label: "Cancel", label: game.i18n.localize("Cancel"),
callback: reject callback: reject
} }
}, },

View file

@ -4,7 +4,7 @@
*/ */
export default class TraitSelector extends DocumentSheet { export default class TraitSelector extends DocumentSheet {
/** @inheritDoc */ /** @inheritdoc */
static get defaultOptions() { static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
id: "trait-selector", id: "trait-selector",

View file

@ -103,6 +103,21 @@ SW5E.weaponProficiencies = {
"vbw": "SW5E.WeaponVibrowhipProficiency" "vbw": "SW5E.WeaponVibrowhipProficiency"
}; };
/**
* A map of weapon item proficiency to actor item proficiency
* Used when a new player owned item is created
* @type {Object}
*/
SW5E.weaponProficienciesMap = {
"natural": true,
"simpleVW": "sim",
"simpleB": "sim",
"simpleLW": "sim",
"martialVW": "mar",
"martialB": "mar",
"martialLW": "mar"
};
// TODO: Check to see if this can be used // TODO: Check to see if this can be used
// It's not actually been used anywhere in DND5e 1.3.2 // It's not actually been used anywhere in DND5e 1.3.2
// Note name mapped to ID in compendium // Note name mapped to ID in compendium
@ -270,8 +285,8 @@ SW5E.abilityActivationTypes = {
"hour": SW5E.timePeriods.hour, "hour": SW5E.timePeriods.hour,
"day": SW5E.timePeriods.day, "day": SW5E.timePeriods.day,
"special": SW5E.timePeriods.spec, "special": SW5E.timePeriods.spec,
"legendary": "SW5E.LegAct", "legendary": "SW5E.LegendaryActionLabel",
"lair": "SW5E.LairAct", "lair": "SW5E.LairActionLabel",
"crew": "SW5E.VehicleCrewAction" "crew": "SW5E.VehicleCrewAction"
}; };
@ -413,6 +428,20 @@ SW5E.armorProficiencies = {
"shl": "SW5E.EquipmentShieldProficiency" "shl": "SW5E.EquipmentShieldProficiency"
}; };
/**
* A map of armor item proficiency to actor item proficiency
* Used when a new player owned item is created
* @type {Object}
*/
SW5E.armorProficienciesMap = {
"natural": true,
"clothing": true,
"light": "lgt",
"medium": "med",
"heavy": "hvy",
"shield": "shl"
}
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -746,7 +775,7 @@ SW5E.starshipRolesgrg = {
/** /**
* The set of possible sensory perception types which an Actor may have * The set of possible sensory perception types which an Actor may have
* @type {object} * @enum {string}
*/ */
SW5E.senses = { SW5E.senses = {
"blindsight": "SW5E.SenseBlindsight", "blindsight": "SW5E.SenseBlindsight",

View file

@ -42,7 +42,14 @@ export function simplifyRollFormula(formula, data, {constantFirst = false} = {})
const rollableFormula = Roll.getFormula(rollableTerms); // Cleans up the non-constant terms and produces a new formula string const rollableFormula = Roll.getFormula(rollableTerms); // Cleans up the non-constant terms and produces a new formula string
// Mathematically evaluate the constant formula to produce a single constant term // Mathematically evaluate the constant formula to produce a single constant term
const constantPart = constantFormula ? Roll.safeEval(constantFormula) : undefined; let constantPart = undefined;
if ( constantFormula ) {
try {
constantPart = Roll.safeEval(constantFormula)
} catch (err) {
console.warn(`Unable to evaluate constant term ${constantFormula} in simplifyRollFormula`);
}
}
// Order the rollable and constant terms, either constant first or second depending on the optional argument // Order the rollable and constant terms, either constant first or second depending on the optional argument
const parts = constantFirst ? [constantPart, rollableFormula] : [rollableFormula, constantPart]; const parts = constantFirst ? [constantPart, rollableFormula] : [rollableFormula, constantPart];

8
module/effects.js vendored
View file

@ -11,7 +11,7 @@ export function onManageActiveEffect(event, owner) {
switch ( a.dataset.action ) { switch ( a.dataset.action ) {
case "create": case "create":
return owner.createEmbeddedDocuments("ActiveEffect", [{ return owner.createEmbeddedDocuments("ActiveEffect", [{
label: "New Effect", label: game.i18n.localize("SW5E.EffectNew"),
icon: "icons/svg/aura.svg", icon: "icons/svg/aura.svg",
origin: owner.uuid, origin: owner.uuid,
"duration.rounds": li.dataset.effectType === "temporary" ? 1 : undefined, "duration.rounds": li.dataset.effectType === "temporary" ? 1 : undefined,
@ -37,17 +37,17 @@ export function prepareActiveEffectCategories(effects) {
const categories = { const categories = {
temporary: { temporary: {
type: "temporary", type: "temporary",
label: "SW5E.EffectsCategoryTemporary", label: game.i18n.localize("SW5E.EffectTemporary"),
effects: [] effects: []
}, },
passive: { passive: {
type: "passive", type: "passive",
label: "SW5E.EffectsCategoryPassive", label: game.i18n.localize("SW5E.EffectPassive"),
effects: [] effects: []
}, },
inactive: { inactive: {
type: "inactive", type: "inactive",
label: "SW5E.EffectsCategoryInactive", label: game.i18n.localize("SW5E.EffectInactive"),
effects: [] effects: []
} }
}; };

View file

@ -255,7 +255,7 @@ export default class Item5e extends Item {
// Range Label // Range Label
let rng = data.range || {}; let rng = data.range || {};
if (["none", "touch", "self"].includes(rng.units) || (rng.value === 0)) { if ( ["none", "touch", "self"].includes(rng.units) ) {
rng.value = null; rng.value = null;
rng.long = null; rng.long = null;
} }
@ -1295,7 +1295,10 @@ export default class Item5e extends Item {
const abl = this.abilityMod; const abl = this.abilityMod;
if ( abl ) { if ( abl ) {
const ability = rollData.abilities[abl]; const ability = rollData.abilities[abl];
rollData["mod"] = ability.mod || 0; if ( !ability ) {
console.warn(`Item ${this.name} in Actor ${this.actor.name} has an invalid item ability modifier of ${abl} defined`);
}
rollData["mod"] = ability?.mod || 0;
} }
// Include a proficiency score // Include a proficiency score
@ -1536,14 +1539,7 @@ export default class Item5e extends Item {
if ( isNPC ) { if ( isNPC ) {
updates["data.proficient"] = true; // NPCs automatically have equipment proficiency updates["data.proficient"] = true; // NPCs automatically have equipment proficiency
} else { } else {
const armorProf = { const armorProf = CONFIG.SW5E.armorProficienciesMap[data.data?.armor?.type]; // Player characters check proficiency
"natural": true,
"clothing": true,
"light": "lgt",
"medium": "med",
"heavy": "hvy",
"shield": "shl"
}[data.data?.armor?.type]; // Player characters check proficiency
const actorArmorProfs = actorData.data.traits?.armorProf?.value || []; const actorArmorProfs = actorData.data.traits?.armorProf?.value || [];
updates["data.proficient"] = (armorProf === true) || actorArmorProfs.includes(armorProf); updates["data.proficient"] = (armorProf === true) || actorArmorProfs.includes(armorProf);
} }
@ -1579,15 +1575,7 @@ export default class Item5e extends Item {
updates["data.proficient"] = true; // NPCs automatically have equipment proficiency updates["data.proficient"] = true; // NPCs automatically have equipment proficiency
} else { } else {
// TODO: With the changes to make weapon proficiencies more verbose, this may need revising // TODO: With the changes to make weapon proficiencies more verbose, this may need revising
const weaponProf = { const weaponProf = CONFIG.SW5E.weaponProficienciesMap[data.data?.weaponType]; // Player characters check proficiency
"natural": true,
"simpleVW": "sim",
"simpleB": "sim",
"simpleLW": "sim",
"martialVW": "mar",
"martialB": "mar",
"martialLW": "mar"
}[data.data?.weaponType]; // Player characters check proficiency
const actorWeaponProfs = actorData.data.traits?.weaponProf?.value || []; const actorWeaponProfs = actorData.data.traits?.weaponProf?.value || [];
updates["data.proficient"] = (weaponProf === true) || actorWeaponProfs.includes(weaponProf); updates["data.proficient"] = (weaponProf === true) || actorWeaponProfs.includes(weaponProf);
} }

View file

@ -56,7 +56,7 @@ export default class ItemSheet5e extends ItemSheet {
// Potential consumption targets // Potential consumption targets
data.abilityConsumptionTargets = this._getItemConsumptionTargets(itemData); data.abilityConsumptionTargets = this._getItemConsumptionTargets(itemData);
// Action Detail // Action Details
data.hasAttackRoll = this.item.hasAttack; data.hasAttackRoll = this.item.hasAttack;
data.isHealing = itemData.data.actionType === "heal"; data.isHealing = itemData.data.actionType === "heal";
data.isFlatDC = getProperty(itemData, "data.save.scaling") === "flat"; data.isFlatDC = getProperty(itemData, "data.save.scaling") === "flat";

View file

@ -142,7 +142,7 @@ export const migrateActorData = async function(actor) {
const results = await memo; const results = await memo;
// Migrate the Owned Item // Migrate the Owned Item
const itemData = i instanceof CONFIG.Item.documentClass ? i.toObject() : i const itemData = i instanceof CONFIG.Item.documentClass ? i.toObject() : i;
let itemUpdate = await migrateActorItemData(itemData, actor); let itemUpdate = await migrateActorItemData(itemData, actor);
// Prepared, Equipped, and Proficient for NPC actors // Prepared, Equipped, and Proficient for NPC actors
@ -154,7 +154,7 @@ export const migrateActorData = async function(actor) {
// Update the Owned Item // Update the Owned Item
if ( !isObjectEmpty(itemUpdate) ) { if ( !isObjectEmpty(itemUpdate) ) {
itemUpdate._id = itemData.id; itemUpdate._id = itemData._id;
console.log(`Migrating Actor ${actor.name}'s ${i.name}`); console.log(`Migrating Actor ${actor.name}'s ${i.name}`);
results.push(expandObject(itemUpdate)); results.push(expandObject(itemUpdate));
} }
@ -208,12 +208,15 @@ function cleanActorData(actorData) {
/** /**
* Migrate a single Item entity to incorporate latest data model changes * Migrate a single Item entity to incorporate latest data model changes
* @param item *
* @param {object} item Item data to migrate
* @return {object} The updateData to apply
*/ */
export const migrateItemData = function(item) { export const migrateItemData = function(item) {
const updateData = {}; const updateData = {};
_migrateItemClassPowerCasting(item, updateData); _migrateItemClassPowerCasting(item, updateData);
_migrateItemAttunement(item, updateData); _migrateItemAttunement(item, updateData);
_migrateItemPowercasting(item, updateData);
return updateData; return updateData;
}; };
@ -228,6 +231,7 @@ export const migrateActorItemData = async function(item, actor) {
const updateData = {}; const updateData = {};
_migrateItemClassPowerCasting(item, updateData); _migrateItemClassPowerCasting(item, updateData);
_migrateItemAttunement(item, updateData); _migrateItemAttunement(item, updateData);
_migrateItemPowercasting(item, updateData);
await _migrateItemPower(item, actor, updateData); await _migrateItemPower(item, actor, updateData);
return updateData; return updateData;
}; };
@ -464,6 +468,8 @@ function _migrateActorSenses(actor, updateData) {
return updateData; return updateData;
} }
/* -------------------------------------------- */
/** /**
* Migrate the actor details.type string to object * Migrate the actor details.type string to object
* @private * @private
@ -643,12 +649,32 @@ async function _migrateItemPower(item, actor, updateData) {
* @private * @private
*/ */
function _migrateItemAttunement(item, updateData) { function _migrateItemAttunement(item, updateData) {
if ( item.data.data.attuned === undefined ) return updateData; if ( item.data?.attuned === undefined ) return updateData;
updateData["data.attunement"] = CONFIG.SW5E.attunementTypes.NONE; updateData["data.attunement"] = CONFIG.SW5E.attunementTypes.NONE;
updateData["data.-=attuned"] = null; updateData["data.-=attuned"] = null;
return updateData; return updateData;
} }
/* -------------------------------------------- */
/**
* Replace class powercasting string to object.
*
* @param {object} item Item data to migrate
* @param {object} updateData Existing update to expand upon
* @return {object} The updateData to apply
* @private
*/
function _migrateItemPowercasting(item, updateData) {
if ( item.type !== "class" || (foundry.utils.getType(item.data.powercasting) === "Object") ) return updateData;
updateData["data.powercasting"] = {
progression: item.data.powercasting,
ability: ""
};
return updateData;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/** /**

View file

@ -90,8 +90,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
if ( now - moveTime <= 20 ) return; if ( now - moveTime <= 20 ) return;
const center = event.data.getLocalPosition(this.layer); const center = event.data.getLocalPosition(this.layer);
const snapped = canvas.grid.getSnappedPosition(center.x, center.y, 2); const snapped = canvas.grid.getSnappedPosition(center.x, center.y, 2);
this.data.x = snapped.x; this.data.update({x: snapped.x, y: snapped.y});
this.data.y = snapped.y;
this.refresh(); this.refresh();
moveTime = now; moveTime = now;
}; };

View file

@ -218,7 +218,7 @@ Hooks.once("ready", function() {
// Determine whether a system migration is required and feasible // Determine whether a system migration is required and feasible
if ( !game.user.isGM ) return; if ( !game.user.isGM ) return;
const currentVersion = game.settings.get("sw5e", "systemMigrationVersion"); const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
const NEEDS_MIGRATION_VERSION = "1.3.0.R1-A6"; const NEEDS_MIGRATION_VERSION = "1.3.5.R1-A6";
// Check for R1 SW5E versions // Check for R1 SW5E versions
const SW5E_NEEDS_MIGRATION_VERSION = "R1-A6"; const SW5E_NEEDS_MIGRATION_VERSION = "R1-A6";
const COMPATIBLE_MIGRATION_VERSION = 0.80; const COMPATIBLE_MIGRATION_VERSION = 0.80;

View file

@ -2,7 +2,7 @@
"name": "sw5e", "name": "sw5e",
"title": "SW 5th Edition", "title": "SW 5th Edition",
"description": "A comprehensive game system for running games of SW 5th Edition in the Foundry VTT environment.", "description": "A comprehensive game system for running games of SW 5th Edition in the Foundry VTT environment.",
"version": "1.3.3.R1-A6", "version": "1.3.5.R1-A6",
"author": "Dev Team", "author": "Dev Team",
"scripts": [], "scripts": [],
"esmodules": ["sw5e.js"], "esmodules": ["sw5e.js"],
@ -151,8 +151,8 @@
"gridUnits": "ft", "gridUnits": "ft",
"primaryTokenAttribute": "attributes.hp", "primaryTokenAttribute": "attributes.hp",
"secondaryTokenAttribute": null, "secondaryTokenAttribute": null,
"minimumCoreVersion": "0.8.3", "minimumCoreVersion": "0.8.2",
"compatibleCoreVersion": "0.8.6", "compatibleCoreVersion": "0.8.7",
"url": "https://github.com/unrealkakeman89/sw5e", "url": "https://github.com/unrealkakeman89/sw5e",
"manifest": "https://raw.githubusercontent.com/unrealkakeman89/sw5e/master/system.json", "manifest": "https://raw.githubusercontent.com/unrealkakeman89/sw5e/master/system.json",
"download": "https://github.com/unrealkakeman89/sw5e/archive/master.zip" "download": "https://github.com/unrealkakeman89/sw5e/archive/master.zip"

View file

@ -97,13 +97,13 @@
value="{{ability.value}}" data-dtype="Number" placeholder="10" /> value="{{ability.value}}" data-dtype="Number" placeholder="10" />
<div class="ability-modifiers"> <div class="ability-modifiers">
<span class="ability-mod" <span class="ability-mod"
title="Modifier">{{numberFormat ability.mod decimals=0 sign=true}}</span> title="{{ localize 'SW5E.Modifier' }}">{{numberFormat ability.mod decimals=0 sign=true}}</span>
<input type="hidden" name="data.abilities.{{id}}.proficient" <input type="hidden" name="data.abilities.{{id}}.proficient"
value="{{ability.proficient}}" data-dtype="Number" /> value="{{ability.proficient}}" data-dtype="Number" />
<button class="proficiency-toggle ability-proficiency" <button class="proficiency-toggle ability-proficiency"
title="Proficiency">{{{ability.icon}}}</button> title="Proficiency">{{{ability.icon}}}</button>
<span class="ability-save" <span class="ability-save"
title="Saving Throw">{{numberFormat ability.save decimals=0 sign=true}}</span> title="{{ localize 'SW5E.SavingThrow' }}">{{numberFormat ability.save decimals=0 sign=true}}</span>
</div> </div>
</li> </li>
{{/each}} {{/each}}

View file

@ -3,8 +3,8 @@
{{#each effects as |section sid|}} {{#each effects as |section sid|}}
<li class="items-header flexrow" data-effect-type="{{section.type}}"> <li class="items-header flexrow" data-effect-type="{{section.type}}">
<h3 class="item-name effect-name flexrow">{{localize section.label}}</h3> <h3 class="item-name effect-name flexrow">{{localize section.label}}</h3>
<div class="effect-source">Source</div> <div class="effect-source">{{localize "SW5E.Source"}}</div>
<div class="effect-source">Duration</div> <div class="effect-source">{{localize "SW5E.Duration"}}</div>
<div class="item-controls effect-controls flexrow"> <div class="item-controls effect-controls flexrow">
<a class="effect-control" data-action="create" title="{{localize 'SW5E.EffectCreate'}}"> <a class="effect-control" data-action="create" title="{{localize 'SW5E.EffectCreate'}}">
<i class="fas fa-plus"></i> {{localize "SW5E.Add"}} <i class="fas fa-plus"></i> {{localize "SW5E.Add"}}

View file

@ -10,13 +10,13 @@
value="{{ability.value}}" data-dtype="Number" placeholder="10" /> value="{{ability.value}}" data-dtype="Number" placeholder="10" />
<div class="ability-modifiers"> <div class="ability-modifiers">
<span class="ability-mod" <span class="ability-mod"
title="Modifier">{{numberFormat ability.mod decimals=0 sign=true}}</span> title="{{ localize 'SW5E.Modifier' }}">{{numberFormat ability.mod decimals=0 sign=true}}</span>
<input type="hidden" name="data.abilities.{{id}}.proficient" <input type="hidden" name="data.abilities.{{id}}.proficient"
value="{{ability.proficient}}" data-dtype="Number" /> value="{{ability.proficient}}" data-dtype="Number" />
<button class="proficiency-toggle ability-proficiency" <button class="proficiency-toggle ability-proficiency"
title="Proficiency">{{{ability.icon}}}</button> title="Proficiency">{{{ability.icon}}}</button>
<span class="ability-save" <span class="ability-save"
title="Saving Throw">{{numberFormat ability.save decimals=0 sign=true}}</span> title="{{ localize 'SW5E.SavingThrow' }}">{{numberFormat ability.save decimals=0 sign=true}}</span>
</div> </div>
</li> </li>
{{/each}} {{/each}}

View file

@ -66,7 +66,7 @@
<!-- {{item.data.hitDice}} --> <!-- {{item.data.hitDice}} -->
</div> </div>
<div class="item-detail player-class-levels"> <div class="item-detail player-class-levels">
<strong>Level {{item.data.levels}}</strong> &nbsp;&nbsp;<a class="increment-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray;" class="fas fa-arrow-up"></i></a> &nbsp;&nbsp;<a class="decrement-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray" class="fas fa-arrow-down"></i></a> <strong>{{localize "SW5E.Level"}} {{item.data.levels}}</strong> &nbsp;&nbsp;<a class="increment-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray;" class="fas fa-arrow-up"></i></a> &nbsp;&nbsp;<a class="decrement-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray" class="fas fa-arrow-down"></i></a>
<!-- {{#if ../owner}} <!-- {{#if ../owner}}
<a class="item-control item-create" title="{{localize 'SW5E.LevelAdd'}}" <a class="item-control item-create" title="{{localize 'SW5E.LevelAdd'}}"
{{#each item.data.levels as |v k|}}data-{{k}}="{{v}}" {{/each}}> {{#each item.data.levels as |v k|}}data-{{k}}="{{v}}" {{/each}}>
@ -78,8 +78,8 @@
{{#if ../../owner}} {{#if ../../owner}}
<div class="item-controls item-detail"> <div class="item-controls item-detail">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="{{localize 'SW5E.ItemEdit'}}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="{{localize 'SW5E.ItemDelete'}}"><i class="fas fa-trash"></i></a>
</div> </div>
{{/if}} {{/if}}
</li> </li>

View file

@ -38,8 +38,11 @@
{{#each section.items as |item iid|}} {{#each section.items as |item iid|}}
<li class="item group-grid-features {{#if isDepleted}}depleted{{/if}}" data-item-id="{{item._id}}"> <li class="item group-grid-features {{#if isDepleted}}depleted{{/if}}" data-item-id="{{item._id}}">
<div class="item-name rollable"> <div class="item-name rollable">
<div class="item-image" style="background-image: url({{item.img}})"></div> <div class="item-image" style="background-image: url('{{item.img}}')"></div>
<h4>{{item.name}}</h4> <h4>
{{item.name}}
{{#if item.isOriginalClass}} <i class="original-class fas fa-sun" title="{{localize 'SW5E.ClassOriginal'}}"></i>{{/if}}
</h4>
</div> </div>
{{#if section.hasActions}} {{#if section.hasActions}}
@ -66,7 +69,7 @@
<!-- {{item.data.hitDice}} --> <!-- {{item.data.hitDice}} -->
</div> </div>
<div class="item-detail player-class-levels"> <div class="item-detail player-class-levels">
<strong>Level {{item.data.levels}}</strong> &nbsp;&nbsp;<a class="increment-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray;" class="fas fa-arrow-up"></i></a> &nbsp;&nbsp;<a class="decrement-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray" class="fas fa-arrow-down"></i></a> <strong>{{localize "SW5E.Level"}} {{item.data.levels}}</strong> &nbsp;&nbsp;<a class="increment-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray;" class="fas fa-arrow-up"></i></a> &nbsp;&nbsp;<a class="decrement-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray" class="fas fa-arrow-down"></i></a>
<!-- {{#if ../owner}} <!-- {{#if ../owner}}
<a class="item-control item-create" title="{{localize 'SW5E.LevelAdd'}}" <a class="item-control item-create" title="{{localize 'SW5E.LevelAdd'}}"
{{#each item.data.levels as |v k|}}data-{{k}}="{{v}}" {{/each}}> {{#each item.data.levels as |v k|}}data-{{k}}="{{v}}" {{/each}}>
@ -78,8 +81,8 @@
{{#if ../../owner}} {{#if ../../owner}}
<div class="item-controls item-detail"> <div class="item-controls item-detail">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="{{localize 'SW5E.ItemEdit'}}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="{{localize 'SW5E.ItemDelete'}}"><i class="fas fa-trash"></i></a>
</div> </div>
{{/if}} {{/if}}
</li> </li>

View file

@ -110,7 +110,7 @@
<div class="item-detail item-target" title="{{localize 'SW5E.Range'}}: {{labels.range}}"> <div class="item-detail item-target" title="{{localize 'SW5E.Range'}}: {{labels.range}}">
{{#if labels.target}} {{#if labels.target}}
{{labels.target}} {{labels.target}}
{{else}}None {{else}}{{localize 'SW5E.None'}}
{{/if}} {{/if}}
</div> </div>
@ -120,8 +120,8 @@
<a class="item-control item-toggle {{item.toggleClass}}" title="{{item.toggleTitle}}"><i <a class="item-control item-toggle {{item.toggleClass}}" title="{{item.toggleTitle}}"><i
class="fas fa-check-circle"></i></a> class="fas fa-check-circle"></i></a>
{{/if}} {{/if}}
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="{{localize 'SW5E.ItemEdit'}}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="{{localize 'SW5E.ItemDelete'}}"><i class="fas fa-trash"></i></a>
</div> </div>
{{/if}} {{/if}}
</li> </li>

View file

@ -63,9 +63,12 @@
<h4> <h4>
{{item.name~}} {{item.name~}}
{{~#if item.isStack}} ({{item.data.quantity}}){{/if}} {{~#if item.isStack}} ({{item.data.quantity}}){{/if}}
{{~#if item.data.attuned}} <i class="fas fa-sun attuned"
title={{localize "SW5E.Attuned"}}></i>{{/if}}
</h4> </h4>
{{#if item.attunement}}
<div class="item-detail attunement">
<i class="fas {{item.attunement.icon}} {{item.attunement.cls}}" title="{{localize item.attunement.title}}"></i>
</div>
{{/if}}
</div> </div>
{{#if ../../isCharacter}} {{#if ../../isCharacter}}

View file

@ -92,7 +92,7 @@
<div class="item-detail item-target" title="{{localize 'SW5E.Range'}}: {{labels.range}}"> <div class="item-detail item-target" title="{{localize 'SW5E.Range'}}: {{labels.range}}">
{{#if labels.target}} {{#if labels.target}}
{{labels.target}} {{labels.target}}
{{else}}None {{else}}{{localize 'SW5E.None'}}
{{/if}} {{/if}}
</div> </div>
@ -102,8 +102,8 @@
<a class="item-control item-toggle {{item.toggleClass}}" title="{{item.toggleTitle}}"><i <a class="item-control item-toggle {{item.toggleClass}}" title="{{item.toggleTitle}}"><i
class="fas fa-check-circle"></i></a> class="fas fa-check-circle"></i></a>
{{/if}} {{/if}}
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="{{localize 'SW5E.ItemEdit'}}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="{{localize 'SW5E.ItemDelete'}}"><i class="fas fa-trash"></i></a>
</div> </div>
{{/if}} {{/if}}
</li> </li>

View file

@ -14,12 +14,12 @@
placeholder="0" class="value-number" /> placeholder="0" class="value-number" />
</div> </div>
<footer class="attribute-footer"> <footer class="attribute-footer">
<label class="recharge checkbox"> <label class="recharge checkbox flexcol">
{{ localize "SW5E.AbbreviationSR" }} <input name="data.resources.{{res.name}}.sr" type="checkbox" <span>{{ localize "SW5E.AbbreviationSR" }}</span> <input name="data.resources.{{res.name}}.sr" type="checkbox"
{{checked res.sr}} /> {{checked res.sr}} />
</label> </label>
<label class="recharge checkbox"> <label class="recharge checkbox flexcol">
{{ localize "SW5E.AbbreviationLR" }} <input name="data.resources.{{res.name}}.lr" type="checkbox" <span>{{ localize "SW5E.AbbreviationLR" }}</span> <input name="data.resources.{{res.name}}.lr" type="checkbox"
{{checked res.lr}} /> {{checked res.lr}} />
</label> </label>
</footer> </footer>

View file

@ -135,10 +135,10 @@
<h4 class="ability-name box-title rollable">{{ability.label}}</h4> <h4 class="ability-name box-title rollable">{{ability.label}}</h4>
<input class="ability-score" name="data.abilities.{{id}}.value" type="number" value="{{ability.value}}" placeholder="10"/> <input class="ability-score" name="data.abilities.{{id}}.value" type="number" value="{{ability.value}}" placeholder="10"/>
<div class="ability-modifiers flexrow"> <div class="ability-modifiers flexrow">
<span class="ability-mod" title="Modifier">{{numberFormat ability.mod decimals=0 sign=true}}</span> <span class="ability-mod" title="{{ localize 'SW5E.Modifier' }}">{{numberFormat ability.mod decimals=0 sign=true}}</span>
<input type="hidden" name="data.abilities.{{id}}.proficient" value="{{ability.proficient}}" data-dtype="Number"/> <input type="hidden" name="data.abilities.{{id}}.proficient" value="{{ability.proficient}}" data-dtype="Number"/>
<a class="proficiency-toggle ability-proficiency" title="{{ localize 'SW5E.Proficiency' }}">{{{ability.icon}}}</a> <a class="proficiency-toggle ability-proficiency" title="{{ localize 'SW5E.Proficiency' }}">{{{ability.icon}}}</a>
<span class="ability-save" title="Saving Throw">{{numberFormat ability.save decimals=0 sign=true}}</span> <span class="ability-save" title="{{ localize 'SW5E.SavingThrow' }}">{{numberFormat ability.save decimals=0 sign=true}}</span>
</div> </div>
</li> </li>
{{/each}} {{/each}}

View file

@ -98,10 +98,10 @@
<h4 class="ability-name box-title rollable">{{ability.label}}</h4> <h4 class="ability-name box-title rollable">{{ability.label}}</h4>
<input class="ability-score" name="data.abilities.{{id}}.value" type="number" value="{{ability.value}}" placeholder="10"/> <input class="ability-score" name="data.abilities.{{id}}.value" type="number" value="{{ability.value}}" placeholder="10"/>
<div class="ability-modifiers flexrow"> <div class="ability-modifiers flexrow">
<span class="ability-mod" title="Modifier">{{numberFormat ability.mod decimals=0 sign=true}}</span> <span class="ability-mod" title="{{ localize 'SW5E.Modifier' }}">{{numberFormat ability.mod decimals=0 sign=true}}</span>
<input type="hidden" name="data.abilities.{{id}}.proficient" value="{{ability.proficient}}" data-dtype="Number"/> <input type="hidden" name="data.abilities.{{id}}.proficient" value="{{ability.proficient}}" data-dtype="Number"/>
<a class="proficiency-toggle ability-proficiency" title="{{ localize 'SW5E.Proficiency' }}">{{{ability.icon}}}</a> <a class="proficiency-toggle ability-proficiency" title="{{ localize 'SW5E.Proficiency' }}">{{{ability.icon}}}</a>
<span class="ability-save" title="Saving Throw">{{numberFormat ability.save decimals=0 sign=true}}</span> <span class="ability-save" title="{{ localize 'SW5E.SavingThrow' }}">{{numberFormat ability.save decimals=0 sign=true}}</span>
</div> </div>
</li> </li>
{{/each}} {{/each}}

View file

@ -101,7 +101,7 @@
{{item.data.archetype}} {{item.data.archetype}}
</div> </div>
<div class="item-detail item-action"> <div class="item-detail item-action">
Level {{item.data.levels}} {{localize "SW5E.Level"}} {{item.data.levels}}
</div> </div>
{{/if}} {{/if}}
@ -128,8 +128,8 @@
<i class="fas fa-sun"></i> <i class="fas fa-sun"></i>
</a> </a>
{{/if}} {{/if}}
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="{{localize 'SW5E.ItemEdit'}}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="{{localize 'SW5E.ItemDelete'}}"><i class="fas fa-trash"></i></a>
</div> </div>
{{/if}} {{/if}}
</li> </li>

View file

@ -59,11 +59,15 @@
<input type="text" value="{{item.name}}"> <input type="text" value="{{item.name}}">
{{else}} {{else}}
<div class="item-image" style="background-image: url('{{item.img}}')"></div> <div class="item-image" style="background-image: url('{{item.img}}')"></div>
<h4> <h4>
{{item.name~}} {{item.name~}}
{{~#if item.isStack}} ({{item.data.quantity}}){{/if}} {{~#if item.isStack}} ({{item.data.quantity}}){{/if}}
{{~#if item.data.attuned}} <i class="fas fa-sun attuned" title={{localize "SW5E.Attuned"}}></i>{{/if}} </h4>
</h4> {{#if item.attunement}}
<div class="item-detail attunement">
<i class="fas {{item.attunement.icon}} {{item.attunement.cls}}" title="{{localize item.attunement.title}}"></i>
</div>
{{/if}}
{{/if}} {{/if}}
</div> </div>

View file

@ -86,7 +86,7 @@
<div class="power-target" title="{{localize 'SW5E.Range'}}: {{labels.range}}"> <div class="power-target" title="{{localize 'SW5E.Range'}}: {{labels.range}}">
{{#if labels.target}} {{#if labels.target}}
{{labels.target}} {{labels.target}}
{{else}}None {{else}}{{localize 'SW5E.None'}}
{{/if}} {{/if}}
</div> </div>
@ -95,8 +95,8 @@
{{#if section.canPrepare}} {{#if section.canPrepare}}
<a class="item-control item-toggle {{item.toggleClass}}" title="{{item.toggleTitle}}"><i class="fas fa-sun"></i></a> <a class="item-control item-toggle {{item.toggleClass}}" title="{{item.toggleTitle}}"><i class="fas fa-sun"></i></a>
{{/if}} {{/if}}
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="{{localize 'SW5E.ItemEdit'}}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="{{localize 'SW5E.ItemDelete'}}"><i class="fas fa-trash"></i></a>
</div> </div>
{{/if}} {{/if}}
</li> </li>

View file

@ -2,8 +2,8 @@
{{#each effects as |section sid|}} {{#each effects as |section sid|}}
<li class="items-header flexrow" data-effect-type="{{section.type}}"> <li class="items-header flexrow" data-effect-type="{{section.type}}">
<h3 class="item-name effect-name flexrow">{{localize section.label}}</h3> <h3 class="item-name effect-name flexrow">{{localize section.label}}</h3>
<div class="effect-source">Source</div> <div class="effect-source">{{localize "SW5E.Source"}}</div>
<div class="effect-source">Duration</div> <div class="effect-source">{{localize "SW5E.Duration"}}</div>
<div class="item-controls effect-controls flexrow"> <div class="item-controls effect-controls flexrow">
<a class="effect-control" data-action="create" title="{{localize 'SW5E.EffectCreate'}}"> <a class="effect-control" data-action="create" title="{{localize 'SW5E.EffectCreate'}}">
<i class="fas fa-plus"></i> {{localize "SW5E.Add"}} <i class="fas fa-plus"></i> {{localize "SW5E.Add"}}

View file

@ -11,7 +11,7 @@
<button class="increment" type="button">+</button> <button class="increment" type="button">+</button>
<button class="roll-hd" data-hd-denom="{{this.diceDenom}}" {{#unless this.canRoll}}disabled{{/unless}}> <button class="roll-hd" data-hd-denom="{{this.diceDenom}}" {{#unless this.canRoll}}disabled{{/unless}}>
<i class="fas fa-dice-d20"></i> {{ localize "Roll" }} <i class="fas fa-dice-d20"></i> {{ localize "SW5E.Roll" }}
</button> </button>
</div> </div>
</div> </div>

View file

@ -1,11 +1,11 @@
<form id="long-rest" class="dialog-content" onsubmit="event.preventDefault();"> <form id="long-rest" class="dialog-content" onsubmit="event.preventDefault();">
<p>Take a long rest? On a long rest you will recover hit points, half your maximum hit dice, class resources, limited use item charges, and power points.</p> <p>{{ localize "SW5E.LongRestHint" }}</p>
{{#if promptNewDay}} {{#if promptNewDay}}
<div class="form-group"> <div class="form-group">
<label>Is New Day?</label> <label>{{ localize "SW5E.NewDay" }}</label>
<input type="checkbox" name="newDay" {{checked newDay}}/> <input type="checkbox" name="newDay" {{checked newDay}}/>
<p class="hint">Recover limited use abilities which recharge "per day"?</p> <p class="hint">{{ localize "SW5E.NewDayHint" }}</p>
</div> </div>
{{/if}} {{/if}}

View file

@ -11,7 +11,7 @@
{{/select}} {{/select}}
</select> </select>
<button id="roll-hd" {{#unless canRoll}}disabled{{/unless}}> <button id="roll-hd" {{#unless canRoll}}disabled{{/unless}}>
<i class="fas fa-dice-d20"></i> {{ localize "Roll" }} <i class="fas fa-dice-d20"></i> {{ localize "SW5E.Roll" }}
</button> </button>
</div> </div>
{{#unless canRoll}} {{#unless canRoll}}
@ -21,9 +21,9 @@
{{#if promptNewDay}} {{#if promptNewDay}}
<div class="form-group"> <div class="form-group">
<label>Is New Day?</label> <label>{{ localize "SW5E.NewDay" }}</label>
<input type="checkbox" name="newDay" {{checked newDay}}/> <input type="checkbox" name="newDay" {{checked newDay}}/>
<p class="hint">Recover limited use abilities which recharge "per day"?</p> <p class="hint">{{ localize "SW5E.NewDayHint" }}</p>
</div> </div>
{{/if}} {{/if}}