TJ
c33982f97c
Fix for blasters not consuming ammo
2021-05-09 18:53:05 -05:00
TJ
6ca9b0c7b4
Merge branch 'master' into cyr-power-point-ui
2021-02-23 22:42:20 -06:00
supervj
cbd9e7f94b
Update Monsters and more casting styles
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Finished adding monster values
Added innate and dual powercasting modes
Innate powercasters do not use force points or slots when casting powers
2021-02-18 00:24:02 -05:00
supervj
4599639237
Fix Tech point consumption
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whoops again...
2021-02-11 15:50:38 -05:00
supervj
aff4dda77f
Fix Point usage
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it seems to work now. It really helps having a live data tree to look at.
2021-02-11 10:01:43 -05:00
supervj
fb73cdfc08
Split Force and Tech Power Limits
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Split force and tech power limits. Didn't test, may be broken.
Needs separate tab for force vs tech. Still need to tally number of powers known
2021-02-10 15:41:02 -05:00
supervj
fa5dc07869
Have Powers consume Force and Tech Points
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Add the ability for powers to automatically deduct force and tech points
2021-02-10 02:32:08 -05:00
supervj
ad50d1549f
Powercasting works based on school of power
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Updated power items to automatically change mod used when set to powercasting
2021-02-09 23:47:32 -05:00
TJ
1b058f0540
Two ammo display fixes
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1. Allow ammunition items to show up in the dropdown picker
2. Don't prompt to consume resources if the consuming object is a blaster
2021-01-22 16:17:49 -06:00
supervj
184e916811
Reset
2021-01-19 21:47:38 -05:00
supervj
9c6bd3873e
Update Core 1.2.2
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Update core to 1.2.2. Sheets are broken
2021-01-18 23:49:04 -05:00
TJ
f070d2725c
Added new handling for resources/rolling
2021-01-18 16:13:32 -06:00
TJ
e4e755fd68
More fixes to allow further testing
2021-01-04 22:16:56 -06:00
TJ
a597964bc4
Enable display of character sheet
2021-01-04 17:56:28 -06:00
supervj
68a1b6a9f0
System 1.1.1 ** Requires Foundry 0.7.6
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System main update to be inline with dnd5e 1.1.1
Added active effects to as many sheets as I thought applicable. Please check loot, I made an attempt but it may be broken
All .less .css and actor .html updates were made to the old actors. New actors may be broken with this update
removed templates\actors\oldActor\parts\actor-effects.html for newer templates\actors\parts\active-effects.html
removed module\apps\cast-dialog, templates\apps\cast-cast.html, and templates\items\cast.html. I do not think they are used, I think they were deprecated when powers were treated as items, if not we can add them back in.
**NOTE** REQUIRES Foundry 0.7.6
2020-11-12 17:30:07 -05:00
Professor Bunbury
1130fdc30d
Compendia for Fighting Masteries and Styles and Other Minor Updates
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What the title says.
2020-11-05 15:37:53 -05:00
Professor Bunbury
18a28217c1
0.7.x Updates for Archetypes, Backgrounds, Classes, Lightsaber Forms, and Species
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Tons of updates to relect recent changes to PHB and EC source materials.
AC minimum for "Hide" species trait currently does not working using DAE.
2020-10-29 20:30:50 -04:00
Professor Bunbury
5f5a145626
Spot the link / entityClass error!
2020-10-23 13:32:23 -04:00
Professor Bunbury
de52576408
Spot the link / entityClass error!
2020-10-23 12:36:42 -04:00
professorbunbury
600e571548
Revert "Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e"
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This reverts commit 6974581f6f
, reversing
changes made to cba2f481b4
.
2020-08-31 18:14:11 -04:00
CK
6edc557219
Merge branch 'master' into professorbunbury-sw5e
2020-08-31 16:54:03 -04:00
professorbunbury
ebc70539ff
Big Species Update
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All manner of Species updates, as well as some new CSS for journal entries and rollable tables.
2020-08-31 16:32:00 -04:00
CK
85dc415f5f
Update entity.js
2020-08-20 09:29:17 -04:00
Derek Fredrickson
ec47ed8204
Fix at-will higher level damage calculation
2020-08-14 10:10:57 -04:00
professorbunbury
0ff30d2a05
Updating species content
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Aaaaaaand more JavaScript...
2020-07-30 16:04:59 -04:00
CK
ec71de4339
Add files via upload
2020-06-24 14:23:26 -04:00