CK
254fab365f
Update README.md
2021-02-03 17:43:15 -05:00
supervj
932c96ba4a
Update Actor Entity
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minor bug fixes and add points and powers known
2021-02-02 23:46:11 -05:00
CK
0934be8054
Update system.json
2021-02-02 22:09:02 -05:00
CK
5ccacb79a0
Merge pull request #130 from ExileofBrokenSky/ExileOfBrokenSky
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added icons for Classs and Archetype features
2021-02-02 22:07:46 -05:00
supervj
6169add4a3
Merge pull request #131 from Cyr-/cyr-vj-changes
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Changes to display force/tech points
2021-02-02 21:56:59 -05:00
supervj
1fda73a36e
Update migration.js
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add in new power structures
2021-02-02 21:42:15 -05:00
TJ
5898fb6f5b
Changes to display force/tech points
2021-02-02 20:40:28 -06:00
supervj
ac198745f1
Fix for Power DC's
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beginning attempt at storing power DC's
2021-02-01 12:33:51 -05:00
supervj
18c626bd42
Update classes.db
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Add progression to the classes
2021-02-01 10:56:57 -05:00
supervj
e5df96b9b6
Power overhaul part 2
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I think this will calculate the level limits for single and multiclassed characters in _computePowercastingProgression of module\actor\entity.js
2021-01-30 18:05:01 -05:00
Michael Burgess
63ce6b2d21
added icons for Classs and Archetype features
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Notes on icon symbols:
Square outline = feature that is an Action
Diagonaly cut in half Half Square outline = feature that is a Bonus Action
Corner of a square = feature is a reaction.
Small square in bottom right corner = feature is passive or otherwise special
Class images are shown for each one.
Colors represent Base class or archetype as follows:
All base classes: Grey
Archetype monocolor for:
Berserker - red
Consular - green
Engineer - brown
Fighter - orange
Monk - white
Operative - black
Scholar - violet
Scout - spring green (i dub it Spriggeen)
Guardian - azure
Sentinel - yellow
Finally the symbols in the bottom left of each icon are Aurebesh letters, and are simply the first letter of either Action, Bonus, Reaction or Passive respectivly.
2021-01-30 13:56:46 -05:00
supervj
6b239d5d6b
Partial update to entity.js
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pushing a partial code section for feedback so far
2021-01-27 01:35:50 -05:00
supervj
4b7aac7fd5
Structure for Points overhaul
2021-01-27 01:25:46 -05:00
supervj
1994902fec
subclass
2021-01-26 21:20:36 -05:00
supervj
3762d819eb
Merge pull request #129 from unrealkakeman89/master
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Update my dev branch to current version
2021-01-26 20:32:09 -05:00
Mike Magarino
abc65220ec
skills and multiclass working
2021-01-26 10:11:52 -05:00
Mike Magarino
826f042dbb
skills and multiclass working
2021-01-26 10:09:28 -05:00
unrealkakeman89
b4cd5b1aec
Regenerate css
2021-01-26 14:31:21 +00:00
CK
91fa36e19b
Merge pull request #128 from ellimist25/character-sheet-importer
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sw5e.com character importer v1
2021-01-26 09:30:01 -05:00
CK
159680aa55
Merge branch 'Develop' into character-sheet-importer
2021-01-26 09:28:50 -05:00
Mike Magarino
6f90f19ad1
Update characterImporter.js
2021-01-26 02:00:30 -05:00
Mike Magarino
52fd477d39
skills v2
2021-01-26 01:24:16 -05:00
Mike Magarino
f4af3aad45
skills v1
2021-01-26 00:33:21 -05:00
ellimist25
3d5024b0c5
refactored current import
2021-01-25 21:59:05 -05:00
Mike Magarino
90dfc64b0f
alpha
2021-01-25 19:22:30 -05:00
Mike Magarino
b38e51b20f
skills still not working
2021-01-25 15:32:47 -05:00
Mike Magarino
6384c701e1
add class and level v1
2021-01-25 14:30:31 -05:00
CK
c537895682
Merge pull request #124 from unrealkakeman89/npc-biography
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Fix to display NPC biography tab
2021-01-25 10:34:33 -05:00
Cyr-
fbd46f6dae
Regenerate css
2021-01-25 00:42:02 +00:00
TJ
4d8a81b397
Update actor-global.less
2021-01-24 18:40:29 -06:00
Mike Magarino
cc96d58fa7
skills still broken
2021-01-24 17:19:30 -05:00
Mike Magarino
9742983db0
prior to revert
2021-01-24 17:01:49 -05:00
Mike Magarino
6d02f68608
Removed examples
2021-01-24 16:55:26 -05:00
Mike Magarino
71a99e97a9
Updated formatting
2021-01-24 16:53:56 -05:00
Mike Magarino
ea7a6e063a
Merge branch 'master' into character-sheet-importer
2021-01-24 16:34:34 -05:00
Mike Magarino
78d5c0e26b
messing around
2021-01-24 16:20:51 -05:00
CK
db93481e03
Merge pull request #123 from Cyr-/death-save-fix
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Fix to let death saves be rollable
2021-01-24 14:52:16 -05:00
CK
4d9bd7fb36
Merge pull request #122 from Cyr-/ammo-fixes
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Two ammo display fixes
2021-01-24 14:52:02 -05:00
TJ
5d91304592
Fix to let death saves be rollable
2021-01-24 13:49:56 -06:00
TJ
1b058f0540
Two ammo display fixes
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1. Allow ammunition items to show up in the dropdown picker
2. Don't prompt to consume resources if the consuming object is a blaster
2021-01-22 16:17:49 -06:00
CK
dd04c983fe
Merge pull request #120 from unrealkakeman89/Develop-VJ
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Hotfix o 1.2.4 version
2021-01-21 21:52:58 -05:00
CK
3399c9c279
Merge pull request #119 from unrealkakeman89/Develop-VJ
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Hotfix o 1.2.4 version
2021-01-21 21:52:44 -05:00
supervj
911d1ce547
Hotfix o 1.2.4 version
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Hotfix for 1.2.4 version
2021-01-21 21:46:42 -05:00
unrealkakeman89
f8d404d32d
Regenerate css
2021-01-21 20:17:49 +00:00
CK
67710349d9
Merge pull request #118 from unrealkakeman89/professorbunbury-sw5e
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CSS/LESS and New Char Sheet Hotfixes
2021-01-21 15:16:29 -05:00
unrealkakeman89
d6222a351d
Regenerate css
2021-01-21 20:10:01 +00:00
CK
342df7f073
Merge pull request #116 from unrealkakeman89/professorbunbury-sw5e
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CSS/LESS and New Char Sheet Hotfixes
2021-01-21 15:08:49 -05:00
Professor Bunbury
1812158f67
CSS/LESS and New Char Sheet Hotfixes
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Fixes gear inoperability on character sheet traits and improvies legibility of HUD and chat input/textarea.
2021-01-21 15:07:01 -05:00
CK
13234e1c28
Merge pull request #115 from unrealkakeman89/Develop
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Develop
2021-01-21 10:51:37 -05:00
CK
bab98a5024
Update system.json
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Update R1-A2 and Foundry ver.
2021-01-21 10:42:13 -05:00